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vino3dx/README.md

✨hope you're having a good day✨

hi, i'm vino 👋, a cg generalist and technical artist with a background in 3d modeling, animation and digital content creation. over the years, i've expanded from creating 3d assets and scenes into real-time development, technical art and programming. i work with 3ds max, blender, houdini, godot and unreal engine, and build tools, plugins, shaders, vfx, interactive applications and visualization systems. i've worked across 3d production, real-time graphics, digital exhibitions, interactive installations and projection-based projects, while continuing to develop my skills in c++ and software development.i enjoy working across the boundary between art and technology, turning creative ideas into practical real-time experiences and tools.


🎨Technical Art  · 🖥️Real-time Rendering  · ✨Shader / VFX  · 🧩Tools & Pipeline  · 🎮Game dev ·  🌐Web 3D


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  1. godot-yolo-faceswap godot-yolo-faceswap Public

    high-performance offline AI face swap component powered by ONNX Runtime, OpenCvSharp, YOLOv8, and GFPGAN (supporting Unity / Godot) | 基于 ONNX Runtime、OpenCvSharp、YOLOv8 和 GFPGAN 的高性能离线 AI 换脸组件(支持 U…

    GDScript

  2. labor-blender labor-blender Public

    providing automation features for blender to reduce repetitive tasks || 为blender提供自动化功能减少重复性任务

    Python 2 1

  3. labor-3dsmax labor-3dsmax Public

    Ultimate workflow accelerator for 3ds Max, tackling repetitive tasks in object organization || 3ds Max 终极工作流加速器,专注于解决对象组织中的重复繁琐任务。

    MAXScript