Offline Shader Editor with many cool features
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Updated
Jun 29, 2025 - C++
Offline Shader Editor with many cool features
A GPGPU library with OpenGL. Intended to be cross platform as possible using the Transform Feedback API.
A Code Example demonstrating MushMachine's LiteParticles2d
Basic Cloth Simulation with Transform Feedback in OpenGL
an interactive video toy, shown at CalArts Digital Arts Expo 2016
Three.js runtime for visual effects authored in the Sparcoon Editor - precompiled artifacts, one draw call per emitter, no eval.
Cloud-chamber-like L-system pattern generator
Transform feedback - reading calculations from the GPU - in Haskell
A live GPU simulation of a million slime-mould agents growing transport networks. One static HTML file, no dependencies.
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