Code for "Non-line-of-sight transient rendering" - Transient path tracing and non-line-of-sight capture simulation for Mitsuba 2
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Updated
Apr 22, 2024 - C++
Code for "Non-line-of-sight transient rendering" - Transient path tracing and non-line-of-sight capture simulation for Mitsuba 2
A wrapper repo to control mitsuba2 to render point cloouds and meshes in a more programmingly way.
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