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Interactive hexagonal cellular automata lab in the browser - Rust/WebAssembly tick engine, instanced WebGL2 rendering, 9 parallel worlds, shareable 128-bit rulesets with mnemonic names, and an evolutionary Auto-Explore search for emergent behavior at the edge of chaos.
This repository aims to host a web version of the snake game in 2D, where the snake moves across an hexagonal grid. You can control de motion of the snake using the right (or left) arrow key on your keyboard.
Interactive hexagonal grid tool for quantitative pathology image analysis, tissue area measurement, and histopathology research in React and TypeScript.
Native H3 geospatial indexing for React Native, up to 862x faster than h3-js. Uber's H3 C library exposed through Nitro Modules, with bigint cell indexes, typed-array results and batch operations.
Floe - an original two-player abstract strategy game with no luck and no draws. Spread your floe, freeze the water, lock your opponent in. Proprietary, all rights reserved.
A reproducible CPU benchmark: does a 2D tile grid's memory layout change a colony-sim's CPU cost? Across 26 workloads on Apple M3 + Intel Sapphire Rapids — the grid barely matters, the within-grid layout does, and it depends on the workload and the CPU.
A living network of fire-once threshold neurons: walnut butter spread on the plane sets where neurons are, nearness sets how they connect, and a global reward teaches it while it runs.