A node based system for geometry in Blender
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Updated
Feb 27, 2017 - Python
A node based system for geometry in Blender
Skills, rules, snippets, templates, and runnable examples for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback. Blender 5.1 is prior stable. 13 skills, 6 rules, 2 templates, 17 snippets, 45 examples.
Free & open-source hard-surface modeling toolkit for Blender. Features draw-to-cut booleans, world-scale snapping, direct modeling (Push/Pull, Offset), PBR decals, and a complete kitbash asset system.
Guided all-quad edge-loop reductions and expansions for Blender.
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