Sobel-based edge detection post-process shader for Unity URP with depth and normal detection
A post-process renderer feature for Unity URP that makes your scene look like it was painted with gouache or oils.
Astral dice in Unity URP: nebula, stars and per-face constellations in a single raymarch pass on the default cube
Real-time black hole shader for Unity URP: geodesic lensing, accretion disk, procedural sky.
Raymarched procedural spiral galaxy in Unity URP. Single volume pass you can fly into, 24 ms at 2916x1640 from inside the disk.
C# 4