Skyrim Lockpicking in Godot Things to note: Objects were drawn using geometry, draw calls, and Vector points. Minor experimentation with shaders for some of the animations. State machine and shake shader based on rapidvectors' original implementation. Flow: Game randomizes an angle to be guessed. Mouse is used as lockpick, Space Bar is used as wedge. Holding space bar forces the cylinder. Cylinder rotates more the closer it is to the solution gap. Lock gets damaged if forced for too long at the wrong spot. SFX: Jochi @ bandcamp "Wood Break Small 2" @ pixabay