Skip to content

Vista viewfinder pitch snaps upward when any Sable sub-level is within simulation distance #1575

Description

@kosetalhabora-afk

Description

Minecraft 1.21.1, NeoForge 21.1.250
Sable 2.0.5, Create Aeronautics 1.3.2, Moonlight 3.6.5
Vista tested: 5.5.6, 5.4.4, 4.3.0 (same result on all)

Problem:
When a Sable sub-level exists within my simulation distance, a Vista
viewfinder's aim keeps snapping upward on its own every few seconds.
I can re-aim it, but it jumps up again. It does NOT happen when no
sub-level is within simulation distance.

Already ruled out (removing each did not change anything):

  • Aeronautics Camera Sync
  • Sound Physics Aeronautics
  • Vista Camcorders
  • Iris

Possibly related log warning (present on Vista 5.4.4 and 5.5.6):
@mixin target net.mehvahdjukaar.vista.common.view_finder.ViewFinderAccess$Block
was not found sable.mixins.json:compatibility.vista.ViewFinderAccessMixin

In Vista 5.4.4 the class ViewFinderAccess does not exist (replaced by
ReferenceFrame / WorldReferenceFrame / EntityReferenceFrame), so Sable's
Vista compat mixin never applies.

latest.log attached.

Game Log

I couldn't figure out what to post here; I tried, but it didn't work. Sorry about that.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    type: bugSomething isn't working

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions