Description
Minecraft 1.21.1, NeoForge 21.1.250
Sable 2.0.5, Create Aeronautics 1.3.2, Moonlight 3.6.5
Vista tested: 5.5.6, 5.4.4, 4.3.0 (same result on all)
Problem:
When a Sable sub-level exists within my simulation distance, a Vista
viewfinder's aim keeps snapping upward on its own every few seconds.
I can re-aim it, but it jumps up again. It does NOT happen when no
sub-level is within simulation distance.
Already ruled out (removing each did not change anything):
- Aeronautics Camera Sync
- Sound Physics Aeronautics
- Vista Camcorders
- Iris
Possibly related log warning (present on Vista 5.4.4 and 5.5.6):
@mixin target net.mehvahdjukaar.vista.common.view_finder.ViewFinderAccess$Block
was not found sable.mixins.json:compatibility.vista.ViewFinderAccessMixin
In Vista 5.4.4 the class ViewFinderAccess does not exist (replaced by
ReferenceFrame / WorldReferenceFrame / EntityReferenceFrame), so Sable's
Vista compat mixin never applies.
latest.log attached.
Game Log
I couldn't figure out what to post here; I tried, but it didn't work. Sorry about that.
Description
Minecraft 1.21.1, NeoForge 21.1.250
Sable 2.0.5, Create Aeronautics 1.3.2, Moonlight 3.6.5
Vista tested: 5.5.6, 5.4.4, 4.3.0 (same result on all)
Problem:
When a Sable sub-level exists within my simulation distance, a Vista
viewfinder's aim keeps snapping upward on its own every few seconds.
I can re-aim it, but it jumps up again. It does NOT happen when no
sub-level is within simulation distance.
Already ruled out (removing each did not change anything):
Possibly related log warning (present on Vista 5.4.4 and 5.5.6):
@mixin target net.mehvahdjukaar.vista.common.view_finder.ViewFinderAccess$Block
was not found sable.mixins.json:compatibility.vista.ViewFinderAccessMixin
In Vista 5.4.4 the class ViewFinderAccess does not exist (replaced by
ReferenceFrame / WorldReferenceFrame / EntityReferenceFrame), so Sable's
Vista compat mixin never applies.
latest.log attached.
Game Log
I couldn't figure out what to post here; I tried, but it didn't work. Sorry about that.