fix(parser): bind a where-X count's "they" to the scoped player (Citadel of Pain, #6508) - #8896
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… count (phase-rs#6508) Fails on upstream/main: on P1's end step the P0-controlled trigger hits P1 for P0's 5 untapped lands instead of P1's 2 (life 15, expected 18). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
…e-rs#6508) Citadel of Pain reads "At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control." On an opponent's end step it dealt that opponent the CONTROLLER's untapped-land count. The where-X clause is carried as text and bound during assembly, after the clause that introduced the player referent has been parsed, so the count was parsed with a default ParseContext. The type-phrase suffix maps "they control" to relative_player_scope.unwrap_or(You), so the count lowered to ObjectCount { Untapped Land, controller: You }. The trigger's own context did carry ScopedPlayer, and runtime already binds scoped_player for Phase triggers. Parse the where-X count with a context whose third-person referent is ControllerRef::ScopedPlayer, the same default parse_for_each_clause_with_context uses for counts. A printed "you control" stays You. Measured on a before/after parse of 28 cards with a third-person where-X count: 4 change, each only in that count's controller (Citadel of Pain, Curious Herd, Jovial Evil, Pact of the Serpent); 24 are identical; the same 6 stay Unimplemented. Tests: runtime repro on a two-player board driven by PassPriority (fails on revert: P1 takes 5, expected 2), and a SHAPE test pairing "they" -> ScopedPlayer with "you" -> You (fails on revert: You). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
…-tokens leaf (phase-rs#6508) parse_trailing_where_x_quantity binds the count of "create X of those tokens, where X is ..." and called the context-free parse_cda_quantity, the same defect as the sentence-level where-X leaf: a third-person "they control" fell back to You. Route it through where_x_count_context() too, with a discriminating unit test pairing they -> ScopedPlayer and you -> You. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
…re-X test (phase-rs#6508) Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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📝 WalkthroughWalkthroughThe parser now applies a scoped-player context to where-X quantity expressions. New Citadel of Pain integration tests verify that each player takes damage based on their own untapped lands. ChangesWhere-X scoped-player resolution
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix · Severity of issue fixed: Medium Merge Risk: 🟡 Moderate · up to The token-creation variant is covered only at the parser-helper level, so a regression in actual gameplay could pass the current tests. Add runtime integration coverage before merging. 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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In `@crates/engine/src/parser/oracle_effect/lower.rs`:
- Line 12884: Add an integration test under crates/engine/tests/integration/ for
the create x of those tokens behavior, register it in main.rs, and exercise the
real Oracle parsing, token-effect rewriting, and runtime quantity-resolution
pipeline using ControllerRef::ScopedPlayer. Keep the focused unit test
match_create_of_those_tokens_where_x_binds_they_to_scoped_player unchanged.
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Generated for head Parse changes introduced by this PR · 4 card(s), 5 signature(s) (baseline: main
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matthewevans
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Changes requested for current head 6c6cf4c42f75683fb2e31daf171e65788611f55d.
-
HIGH — the token-anaphor path has no real-pipeline regression coverage.
lower.rs:12884-12909only callsmatch_create_of_those_tokenson a hand-builtEffect::unimplemented; production reachesrewrite_those_tokens_from_antecedentatlower.rs:3026-3043. Add a registered integration test that parses and resolves the realcreate X of those tokensanaphor pipeline, with distinct player counts, so it fails if the scoped binding/rewrite is removed. -
HIGH — universal
ScopedPlayerloses target-player provenance.where_x_count_contexthard-codesScopedPlayeratlower.rs:10181-10196and passes it to the CDA parser at10350-10353. That is not correct for target-player wording such as Curious Herd's “that player controls”:ScopedPlayerfalls back to the source controller (filter.rs:1383-1397), whileTargetPlayerresolves the declared target (filter.rs:1537-1555). Carry the originating player scope/target referent into the where-X parser and add a P0/P1 target-player regression proving the count uses the declared target rather than the source controller.
matthewevans
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Changes requested for current head 6c6cf4c42f75683fb2e31daf171e65788611f55d.
-
HIGH — the token-anaphor path has no real-pipeline regression coverage.
lower.rs:12884-12909only callsmatch_create_of_those_tokenson a hand-builtEffect::unimplemented; production reachesrewrite_those_tokens_from_antecedentatlower.rs:3026-3043. Add a registered integration test that parses and resolves the realcreate X of those tokensanaphor pipeline, with distinct player counts, so it fails if the scoped binding/rewrite is removed. -
HIGH — universal
ScopedPlayerloses target-player provenance.where_x_count_contexthard-codesScopedPlayeratlower.rs:10181-10196and passes it to the CDA parser at10350-10353. That is not correct for target-player wording such as Curious Herd's “that player controls”:ScopedPlayerfalls back to the source controller (filter.rs:1383-1397), whileTargetPlayerresolves the declared target (filter.rs:1537-1555). Carry the originating player scope/target referent into the where-X parser and add a P0/P1 target-player regression proving the count uses the declared target rather than the source controller.
Duplicate submission caused by a local temporary-directory failure; the immediately preceding current-head changes request is the canonical review.
matthewevans
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Changes requested for current head 6c6cf4c42f75683fb2e31daf171e65788611f55d.
-
HIGH — the token-anaphor path has no real-pipeline regression coverage.
lower.rs:12884-12909only callsmatch_create_of_those_tokenson a hand-builtEffect::unimplemented; production reachesrewrite_those_tokens_from_antecedentatlower.rs:3026-3043. Add a registered integration test that parses and resolves the realcreate X of those tokensanaphor pipeline, with distinct player counts, so it fails if the scoped binding/rewrite is removed. -
HIGH — universal
ScopedPlayerloses target-player provenance.where_x_count_contexthard-codesScopedPlayeratlower.rs:10181-10196and passes it to the CDA parser at10350-10353. That is not correct for target-player wording such as Curious Herd's “that player controls”:ScopedPlayerfalls back to the source controller (filter.rs:1383-1397), whileTargetPlayerresolves the declared target (filter.rs:1537-1555). Carry the originating player scope/target referent into the where-X parser and add a P0/P1 target-player regression proving the count uses the declared target rather than the source controller.
Superseded by the canonical current-head changes request after a local temporary-directory retry; the later review carries the same findings.
…the Oracle pipeline (phase-rs#6508) Review follow-up on phase-rs#8896. The unit test fed match_create_of_those_tokens a prebuilt Effect::unimplemented, so it proved the leaf's return value but not that real Oracle text reaches it. Parse The Final Days' verbatim text through parse_oracle_text with only its where-X count swapped: "they control" must lower to ScopedPlayer and the paired "you control" must stay You, each the other's reach-guard. Fails with the parse_trailing_where_x_quantity change reverted. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
matthewevans
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Changes requested for current head b63e6ca128a33ebd07b736b6c6328bcc9c8371b1.
HIGH — where_x_count_context discards target-player provenance. crates/engine/src/parser/oracle_effect/lower.rs:10181-10196 always constructs a new ParseContext with ControllerRef::ScopedPlayer, and both where-X paths pass it to parse_cda_quantity_with_context at lower.rs:3237-3242 and 10350-10353. That is correct for the per-player/phase iteration case covered by Citadel of Pain, but not for a preceding target-player referent.
Curious Herd says, “Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.” The current parse-diff receipt reports its token count as scoped player controls artifact, rather than target-player scoped. At resolution ScopedPlayer searches a scoped/trigger binding and then falls back to the source controller (crates/engine/src/game/filter.rs:1383-1397,1547-1555), so this spell can count the caster's artifacts instead of the chosen opponent's.
Please preserve and thread the antecedent provenance into the where-X quantity parser: use TargetPlayer for target-opponent/player paths and ScopedPlayer only for genuine per-player/phase iteration. Add a Curious Herd P0/P1 regression with unequal artifact counts that verifies the chosen opponent's count. The new token-anaphor integration coverage addresses the separate prior test-coverage request; this review does not repeat it.
Closes #6508.
The bug
Citadel of Pain:
On an opponent's end step the trigger fired and correctly hit that opponent, but it dealt them the controller's untapped-land count. On a two-player board where P0 controls Citadel with 5 untapped lands and P1 has 2, P1 took 5 instead of 2.
Root cause
The lowered trigger was:
The target was right. The count's controller was not.
relative_player_scope_for_conditionsetsScopedPlayerfor "at the beginning of each player's ".build_triggered_abilitybindsscoped_playerto the active player forTriggerMode::Phase, andscoped_player_or_controllerreads it.ClauseIr.where_x_expression) and bound during assembly byapply_where_x_ability_expression→parse_where_x_quantity_expression, whose count arm called the context-freeparse_cda_quantity. The type-phrase suffix maps "they control" torelative_player_scope.unwrap_or(You), so with no context it becameYou.The fix
parse_where_x_quantity_expressionnow parses its count throughparse_cda_quantity_with_contextwith a context whose third-person referent isControllerRef::ScopedPlayer, via a privatewhere_x_count_context().parse_for_each_clause_with_contextalready uses.unwrap_or(ControllerRef::ScopedPlayer), andparse_possessive_objects_they_controlemits it.You.parse_trailing_where_x_quantity, which binds the count of "create X of those tokens, where X is …" (Adipose Offspring, The Final Days), also called the context-freeparse_cda_quantity. It now uses the samewhere_x_count_context(), pinned bymatch_create_of_those_tokens_where_x_binds_they_to_scoped_player. No printed card in the census uses that path with a third-person count, so this closes a latent gap rather than changing a card. The other two context-freeparse_cda_quantitycalls inlower.rsare not where-X clauses:try_parse_distribute_damageandparse_dynamic_counter_suffix_body.Alternatives rejected
relative_player_scopethrough where-X binding, asEffectChainIralready does foractorandin_trigger. Where-X binding is string-driven across 16 functions.bind_where_x_quantityalone has 25 callers,apply_where_x_quantity_expression18 andapply_where_x_to_filter14, so this would be roughly 80 edits for the sameScopedPlayerresult on every card measured below." they control"arm toparse_quantity_controller_suffix. That nom path runs before the context-aware folding, so it would pre-empt a real scope. It breakscda_quantity_uses_relative_player_scope_for_they_control, which expectsDefendingPlayer.ScopedPlayerrewrite besiderewrite_player_quantity_refs_to_source_chosen. After lowering, a "they"-derivedYoucan't be told apart from a printed "you control", so the rewrite would corrupt genuine "you" counts.Blast radius — measured, not estimated
I parsed every card with a third-person where-X count on two builds:
lower.rsatupstream/main, and with this change. That's 28 cards whose where-X clause contains "they control", "that player controls", "their …" or "that player's …", with Oracle text fetched verbatim from Scryfall.filter.controlleronly,You→ScopedPlayerUnimplementedboth before and afterHow the four changes behave at runtime:
scoped_playerto the active player.player_scopeorrepeat_for. While a spell resolves no player scope is bound, soScopedPlayerfalls throughscoped_player_or_controllerto the caster, exactly asYoudid. Traced from code, not runtime-probed:bind_resolution_scopebuilds a triggered scope only forStackEntryKind::TriggeredAbility; the batch map's only production writer ispush_pending_trigger_to_stack_with_firing_and_duration_events; andresolve_topclearscurrent_trigger_eventafter every resolution.They were already wrong before this PR, since "that player"/"they" is the target. That is a separate target-binding gap, noted under follow-ups.
The CI parse-diff sticky comment is the corpus-wide check of this table.
Tests
crates/engine/tests/integration/issue_6508_citadel_of_pain_each_players_end_step.rs:citadel_of_pain_hits_each_player_for_their_own_untapped_landsruns Citadel's verbatim Oracle text on a two-player board with 5 vs 2 untapped lands. At P0's end step P0 takes 5 and P1 takes nothing, which is the positive reach-guard. A trigger-on-stack assertion confirms the P0-controlled trigger fires at P1's step. P1 then takes exactly 2 and P0 nothing more.match_create_of_those_tokens_where_x_binds_they_to_scoped_player(unit) covers the count-bound where-X leaf: "they control" lowers toScopedPlayerand "you control" toYou.where_x_count_binds_they_to_the_scoped_player_and_keeps_you(SHAPE) checks that "they control" lowers toScopedPlayer. The same trigger with "you control" must lower toYou, and each case is the other's reach-guard.Revert-proof. With
lower.rsreverted toupstream/main, both fail:left: 15, right: 18: P1 takes the controller's 5.left: Some(You), right: Some(ScopedPlayer).With the fix restored, both pass.
A test-harness trap worth knowing about
The first version of the runtime test used
GameRunner::advance_to_phaseto leave P0's end step. It reported Citadel hitting P0 twice. That is not an engine bug: the same board walked withPassPriorityfires it exactly once.advance_to_phasebegins by callingturns::auto_advance, which dispatches onstate.phase, so calling it while priority is already open inside a step re-runs that step's beginning-of-step triggers. The test now walks withPassPriority, and its helper says why.Verification
natural_balance,issue_2360_the_rackandeach_player_they_control_scopestay green.cargo test -p phase-engine --test integration: 7039 passed, 0 failed (4 ignored) onddec0cf51. The head after that changes only a#[cfg(test)]import inlower.rs, so no non-test code differs from the tree that ran.cargo test -p phase-engine --lib: 21378 passed, 0 failed (8 ignored) on the final head6c6cf4c42, including both where-X unit tests.cargo fmt --all --checkis clean. Clippy was not run locally; CI's "Rust lint (fmt, clippy, parser gate)" job owns it.docs/MagicCompRules.txt: 107.3c, 608.2c, 603.2, 120.3a.Follow-ups, not in this PR
Unimplemented.GameRunner::advance_to_phasere-fires beginning-of-step triggers when called with priority already open.🤖 Generated with Claude Code
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