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Home-screen widgets: Playing and Backlog - #4
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The same shape FilmTable piloted, with its findings already applied rather than rediscovered. Both tracks share each widget: a game being watched as a longplay is as much 'in progress' as one being played, which is the whole point of the second track, and splitting them across four widgets would make the home screen argue with the app. The status is spelled out in the app's own words instead. Backlog is sorted oldest first — a backlog sorted newest-first buries the game that has been waiting two years, and that game is the reason a backlog exists. Cover art is landscape here, unlike a poster or a book cover, so the row is laid out for it. Verified on the simulator with real Steam data — Hollow Knight, Playing, PC, 42h, 87 — and on the phone, where the snapshot arrives carrying the one game in that library. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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The shape FilmTable piloted, with its findings applied rather than rediscovered.
Both tracks share each widget: a game watched as a longplay is as much "in progress" as one being played, which is the point of the second track. Backlog is oldest-first — the game waiting two years is the reason a backlog exists.
Verified on the simulator with real Steam data (Hollow Knight, Playing, PC, 42h, 87) and on the phone.
🤖 Generated with Claude Code