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2 changes: 1 addition & 1 deletion packages/melonjs/CHANGELOG.md
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# Changelog

## [20.7.0] (melonJS 2) - _unreleased_
## [20.7.0] (melonJS 2) - _2026-09-23_

### Added
- Physics: collision shapes drawn in a shape editor load on every backend. Preload the export as JSON, then set `bodyDef = { type, shapes: "<asset name>", id: "<body name>" }`; the engine resolves it before any adapter sees it, so one definition works on the builtin, matter and planck adapters ([#1685](https://github.com/melonjs/melonJS/issues/1685))
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