An independent Auto Experiment mod for Minecraft 26.2 / Fabric (client-side
only) It solves all three Experimentation Table games automatically — Chronomatron,
Ultrasequencer and Superpairs — with no GUI of its own. Everything is configured
in-game via /experiment commands.
- Chronomatron — records the revealed (foil) note each round, then replays the whole sequence in order.
- Ultrasequencer — reads the revealed notes (dyes / lapis / bone meal), orders them by their count label, and replays them in order.
- Superpairs — tracks revealed pairs (by item + name) and clicks both slots of
each match — can be disabled with
/experiment superpairs offwhile Chronomatron / Ultrasequencer keep running. - Human-like Timing — automated Gaussian intervals, 2D cursor distance scaling, and reaction delays.
- No GUI — the feature is toggled and configured entirely through
/experimentcommands; settings persist toconfig/lyn1-experiment.json. - Game identification is purely client-side: the open screen title selects the solver, and clicks use standard PICKUP (Left Click) container interactions.
| Command | Effect |
|---|---|
/experiment |
Show current status, superpairs setting, baseline ping, and current ping |
/experiment on / off |
Enable / disable the solver |
/experiment superpairs on / off |
Enable / disable Superpairs auto-matching |
/experiment ping |
Check current detected server ping and baseline delay |
/experiment ping <ms> |
Set baseline ping delay buffer (0–1000 ms, default 0) |
Confirmation example (green in chat):
[Lyn1-Experiment] Baseline ping delay set to 150 ms (in-game, shown in green)
Settings are saved to config/lyn1-experiment.json:
{
"basePing": 0,
"enabled": true,
"superpairs": true
}| Field | Type | Range | Default | Description |
|---|---|---|---|---|
basePing |
integer | 0–1000 | 0 | Minimum baseline ping buffer in milliseconds |
enabled |
boolean | — | true | Solver on/off |
superpairs |
boolean | — | true | Superpairs auto-matching on/off |
- Install Fabric Loader 0.19.3+ for Minecraft 26.1.2 or 26.2
and drop
lyn1-experiment-0.1.0.jarplus Fabric API into yourmods/folder. - Launch the game, join Hypixel SkyBlock and place your Experimentation Table on your island (or use the Community Center one).
- Open the table — the mod starts solving automatically (it is enabled by
default; disable with
/experiment offif needed).
Requirements: JDK 25 and an internet connection.
git clone <repo-url>
cd lyn1-experiment
./gradlew buildThe built jar is at build/libs/lyn1-experiment-0.1.0.jar.
- Every client tick, if the open screen is a
ContainerScreen, its title is read and mapped to a game mode (Chronomatron/Ultrasequencer/Superpairs (…);… Statstitles are ignored. - A snapshot of all container slots (item id, count, foil, name) feeds the solver.
- The solver decides the next click:
- Chronomatron: slot 49 control; during the demonstration phase (non-clock,
e.g.
glowstone), notes light up with foil/glint and are recorded into sequence memory; when the control switches toclock, the full sequence is clicked back in order. - Ultrasequencer: slot 49 control;
glowstone= reveal: notes in slots 9–44 are sorted by their count label (count − 1 = replay index);clock= replay: click the mapped slots in order. - Superpairs: revealed items (not glass / clock / glowstone / black dye, with a name) are paired by item+name; both slots of each pair are clicked.
- Chronomatron: slot 49 control; during the demonstration phase (non-clock,
e.g.
- Clicks are spaced by dynamic humanized delays and sent via
gameMode.handleContainerInput(..., ContainerInput.PICKUP, ...).
The mod features a behavioral simulation engine to avoid metronome-like inputs:
-
Standard Input Packets: Clicks use standard
ContainerInput.PICKUPLeft Click packets (button = 0), matching normal human player interactions. -
Glowstone
$\rightarrow$ Clock Reaction Delay: When the game transitions from the reveal phase (glowstone) to the input phase (clock), the mod simulates human perception time using a Gaussian curve ($\mu = 330\text{ ms}, \sigma = 40\text{ ms}$ , clamped to$[250, 480]\text{ ms}$ ). -
Spatial Distance Scaling (Fitts's Law): Calculates the 2D Euclidean distance between successive slots on the
$9 \times 6$ inventory grid, adding$16\text{–}24\text{ ms}$ per grid unit so distant slots take naturally longer to reach than adjacent ones. -
Gaussian Jitter: Every click interval incorporates standard normal variance (
$\mathcal{N}(0, 25^2)\text{ ms}$ , clamped to$[-45, +65]\text{ ms}$ ) on top of the configured base delay. -
Contextual Hesitation:
-
Superpairs: Introduces a
$160\text{–}290\text{ ms}$ visual search pause when locating a new matching pair, followed by rapid pair confirmation. -
Sequence Recall: Adds a 10% chance of a micro-hesitation (
$45\text{–}95\text{ ms}$ ) during extended sequence playback.
-
Superpairs: Introduces a
-
Network Ping Compensation: Automatically samples real-time server latency from packet headers (
PlayerInfo.getLatency()) and addsmax(configuredBaseline, detectedPing)to click intervals, guaranteeing the server has acknowledged and rendered prior slot updates before issuing subsequent clicks on high-ping or laggy connections. -
Screen Open Orientation: Pauses
$300\text{–}500\text{ ms}$ upon opening any table GUI before initiating inputs.
src/main/java/dev/lyn1/experiment/
├── Lyn1ExperimentMod.java # entrypoint: config load, tick hook, /experiment commands
├── AutoExperimentFeature.java # tick pipeline: screen -> solver -> click
├── ExperimentConfig.java # delay / enabled + JSON persistence
└── ExperimentSolver.java # pure solver: Chronomatron / Ultrasequencer / Superpairs
src/test/java/dev/lyn1/experiment/ # solver unit tests (7 tests)
- 6 unit tests pass (
ExperimentSolverTest). - Release jar:
build/libs/lyn1-experiment-0.1.0.jar - SHA-256:
0CFFE52DF06E21B6A5BA736D0D58C303EBF106760AA33317F689BABF08111102
This mod automates in-game input for the Experimentation Table minigames. Automated play may be against the rules of Hypixel or other servers — check the server rules and use it at your own risk. This is an independent educational project, not affiliated with Hypixel Inc. or Mojang Studios.