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A C++ fishing regulation management system that lets anglers log catches and validates them against species-specific keeping rules. Built to demonstrate practical application of object-oriented design patterns.

Design Patterns

  • Facade — CommunicationFacade provides a unified interface to the creature and angler subsystems, hiding internal coordination from the client.
  • Factory — SeaCreatureFactory and SeaCheckerFactory abstract the construction of concrete creature and checker types.
  • Builder — SeaCreatureBuilder constructs SeaCreature objects step-by-step with chained setters.
  • Mediator — AnglerEngine and SeaPlusPlusEngine coordinate interactions between subsystem components without coupling them directly.
part3_UML

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C++ fishing regulation management system implementing Factory, Facade, Mediator and Builder design patterns.

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