Public mod for Surviving Mars: Relaunched.
GitHub: https://github.com/khunpoom/ExtractorAI-ResearchableAtStart
Makes the vanilla Breakthrough Extractor AI researchable from the start of the game. It does not research the tech for you.
After you research it, Metals / Rare Metals extractors can run unmanned at 50% performance (close worker slots as usual).
This mod was written entirely by Grok (xAI) for khunpoom / xiperxp.
Fork it, edit it, republish it. MIT licensed — do whatever you want.
- Download this repo as ZIP (Code → Download ZIP), or copy the
ExtractorAI_ResearchableAtStartfolder. - Place that folder in:
%AppData%\\Surviving Mars Relaunched\\Mods- or
%AppData%\\Surviving Mars\\Mods
- Enable it in the in-game Mod Manager.
- New game recommended. Existing saves work too.
The in-game uploader needs these fields (already in metadata.lua):
- Summary (PDX only) →
short_description - Last Changes →
last_changes - Preview image →
Preview.jpg(optional but PDX wants it)
If you still see those errors in the Mod Editor, paste the same two strings into the empty fields and save before uploading.
On CityStart and LoadGame, the mod calls SetTechDiscovered("ExtractorAI") if the breakthrough is not already discovered/researched. It also removes Extractor AI from the random anomaly queue so it is not duplicated.