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jaydemks/README.md

Giovanni “Giò” De Miccoli

Creative Technologist · Senior Video, Motion & VFX/CGI · AI-assisted tools · Real-time 3D

I combine more than 17 years of professional video, motion and VFX/CGI work with software development, browser-native 3D and practical AI-assisted workflows. I like building tools and systems that make complex creative or technical work easier to understand, operate and ship.

Based in Italy and available for remote roles across Europe. Italian, English and French.

Selected work

A browser-based productivity and creative-tools platform for working with documents, images, video, data and advanced node-based AI workflows. It combines quick no-account tools with the more advanced QuantikNodes workspace.

A connected EU public-procurement data and API system rebuilt daily from official TED data. It brings together searchable open tenders, country/sector/CPV views, CSV exports, RSS and email alerts, contract-award intelligence and a browser-ready JSON API.

Local lyric-video and subtitle studio with private on-device transcription, multilingual and code-switching workflows, word-level timing, kinetic 2D/3D typography, WebGL environments and real MP4 export.

A local-first, browser-native 3D engine and visual editor for assembling, testing, collaborating on and exporting playable experiences. Built around Three.js/WebGL, visual logic, physics, animation, cinematics and real-time collaboration.

A local dependency firewall that applies project policy before risky dependency changes are installed, committed or accepted in CI — especially useful in AI-assisted development workflows.

An editable WebGL room simulator for visualising airflow, heat, devices, comfort, energy and cost across desktop and mobile browsers.

An experimental desktop lab that makes local LLM dataset, tokenization, training, evaluation and artifact workflows visible and inspectable.

Professional background

  • Creative production: senior video editing, motion graphics, VFX/CGI, compositing, Adobe Creative Suite and DaVinci Resolve.
  • Creative technology: AI-assisted workflows, Python, JavaScript, Three.js/WebGL, Unreal, real-time 3D and rapid prototyping.
  • Systems: strong hardware, workstation, troubleshooting and production-pipeline knowledge.

My professional video/VFX work is represented by the Time4Stream portfolio, where it was created as part of my current role. Time4Stream is my employer, not one of my products.

Links

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  1. phrasync phrasync Public

    Local AI studio for multilingual lyric videos and subtitles. Phrasync maps language changes, transcribes with Faster-Whisper, edits word-level timing, styles kinetic 2D/3D typography, and exports s…

    Python 1

  2. bidledger bidledger Public

    Searchable daily index of open public tenders across the European Union, plus the record of who won the closed ones, built on the official TED data.

    Python

  3. lotking_EngineBuilder-AndCarDriftGame lotking_EngineBuilder-AndCarDriftGame Public

    Browser-native 3D game engine and editor for creating small games, interactive visuals, levels, logic, cinematics and playable web experiences. It began as a drift prototype and grew into a solo-de…

    JavaScript

  4. LLMForgeStudio LLMForgeStudio Public

    Windows-first desktop app to train and test local mini-LLMs with a guided click-based workflow (.NET 8, Avalonia, Python/PyTorch).

    C# 2

  5. SafeDeps SafeDeps Public

    Make sure your depencies and libraries are sound and safe!

    Python 1

  6. AirFlowRoomSim-3D AirFlowRoomSim-3D Public

    A sleek 3D indoor‑climate simulator that visualizes airflow, temperature changes and energy use in real time. Features editable room geometry, realistic AC inverter behavior, heat sources, ventilat…

    JavaScript 1 1