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Searchable database of known bugs in NVIDIA Game Ready and Studio drivers, sourced from official release notes

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NvidiaWatch

Live: indep-arg.github.io/NvidiaWatch

I built this simple tracker to log bugs found in NVIDIA drivers (Game Ready & Studio) and create a searchable database of known issues, whether they're fixed, pending, or simply forgotten. Yes, sometimes bugs just disappear in the next driver release with no explanation: was it actually fixed? Was it an external issue? Does it still exist? No one knows.

This database can help in several ways. For example, we can analyze which driver branches were hit hardest by bugs and which were the most stable. All data is sourced from official NVIDIA release notes.

Bug trends

Bugs by driver: known issues above the line, bugs fixed in that driver below it

Above the line are the known issues each driver shipped with:

  • Fixed later: fixed in a later driver, or outside the driver (game patch, OTA profile update).
  • Still open: no fix logged yet.

Below the line are the bugs that driver fixed.

Features

  • Latest: the newest Game Ready driver with what it fixed and its known issues, the newest Studio driver and the totals
  • Drivers: search across games, driver versions, known issues and NVIDIA bug IDs; filter by status (known issues, still open, fixed in that driver) and channel; sort by version or number of known issues
  • Driver pages: everything NVIDIA listed for that driver: its fixes, its known issues (including the open ones it repeated from earlier drivers) and the ones it carried over, with its branch (R615, from the release notes), its build branch (r617_07-22, from the driver itself) and release notes and feedback thread links
  • Bug history: for any NVIDIA bug ID, the driver that listed it, the drivers that repeated or carried it and the one that fixed it, with the branch and build branch of each
  • Trends: known issues and fixes per driver (latest 20, most affected, all time) and a timeline by release date with RTX 40 and RTX 50 launch periods; carried-over issues are optional
  • Dark theme by default, light theme on request; works with a keyboard and on phones

How it's built

Plain HTML, CSS and JavaScript on GitHub Pages, with no framework and no build step. The page code is split into native ES modules. Fonts are IBM Plex Sans and Plex Mono, served from the site itself.

docs/
├── index.html
├── style.css
├── lib.js                   # data helpers (filtering, stats, chart series), tested in Node
├── js/
│   ├── main.js              # loads the data, routes ?driver=, ?bug=, ?view=
│   ├── chart.js             # bar chart and timeline
│   ├── ui.js                # shared HTML pieces
│   └── views/               # latest, drivers, driver, bugs, bug, trends, methodology
├── fonts/                   # IBM Plex Sans and Plex Mono (OFL)
├── drivers.json             # driver and bug data
├── events.json              # GPU launch drivers shown on the timeline
└── assets/
    └── bugs-chart-dark.svg  # generated by scripts/generate_chart.py
scripts/
├── validate_data.py         # checks drivers.json and events.json
└── generate_chart.py        # draws the README chart
tests/
├── lib.test.js              # docs/lib.js, run with node --test
├── test_*.py                # the two scripts
└── status_cases.json        # status rule cases shared by both

To run the checks locally:

python -m unittest discover -s tests
node --test tests/lib.test.js
python scripts/validate_data.py
python -m http.server --directory docs   # then open http://localhost:8000

Contributing

Found a bug in a driver, or know of an issue that's missing? Open an issue or a PR. See CONTRIBUTING.md for the data format.

License

The code is MIT licensed, see LICENSE. The data in docs/drivers.json is licensed under CC BY 4.0, see LICENSE-DATA.md. Third-party notices are in THIRD_PARTY_NOTICES.md.

Credit

Built by indep-arg for the community.

About

Searchable database of known bugs in NVIDIA Game Ready and Studio drivers, sourced from official release notes

Topics

Resources

Contributing

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