damiansirbu-stalker
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AlifeTactics
AlifeTactics PublicEveryone wants to live. Tactical combat and mutant AI for STALKER Anomaly, driving X-Ray's GOAP planner, not replacing it. NPCs read the fight and self-preserve: counterflank, take cover, kite, liq…
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AlifeGuard
AlifeGuard PublicA-Life performance and stability for STALKER Anomaly. AlifeGuard caps the online population, thins offline crowds by region, clamps corrupted respawn counters, and bounds NPC inventory, so long sav…
HTML 6
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AlifeBalance
AlifeBalance PublicA-Life population balance for STALKER Anomaly, a feedback controller steering each map to its own declared numbers. Respawns pace to the deficit: wiped factions return first, crowded areas idle, ev…
HTML 5
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DiegeticDread
DiegeticDread PublicHorror soundscape for STALKER Anomaly, pulled from the classic games, their standalone builds, and the modern soundscape packs, plus exclusive unreleased audio. Every sound losslessly remastered th…
Lua 2
Repositories
- AlifePlus Public
You are not special. Emergent, reactive A-Life for STALKER Anomaly on GSC's documented design, where the Zone runs with or without you and every squad acts for a reason. Stalker and mutant squads investigate massacres, hunt artefacts, take revenge, and seize territory and outposts. Stalkers loot and trade in a sandbox economy, online and offline.
- DiegeticDread Public
Horror soundscape for STALKER Anomaly, pulled from the classic games, their standalone builds, and the modern soundscape packs, plus exclusive unreleased audio. Every sound losslessly remastered through a measured, high-quality pipeline, most never played before. Placed in 3D by the dread of where you stand. Engine-native, save-safe.
- fork-xray-16 Public Forked from OpenXRay/xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
- ixray-1.6-stcop Public Forked from ixray-team/ixray-1.6-stcop
Stable repository of the modernized X-Ray 1.6 game engine
- FurnitureFuel Public
Infinite-fuel placeable lights for STALKER Anomaly. FurnitureFuel removes the fuel drain from Hideout Furniture lights (torch, gas lamp, light altar), so they never need kerosene, batteries, or gauss ammo. Visual effects and toggles preserved. Quality of life, engine-native, performant, save-safe.
- AlifeCompanions Public
Custom companions for STALKER Anomaly, no quest gates. Talk and recruit: each companion has her own location, terms, and price, through the standard Anomaly companion system. Permadeath, dead stays dead. Engine-native, performant, save-safe.
- DiegeticAmbience Public
A complete, engineered ambient soundscape for STALKER Anomaly, every sound audible and in harmony. Measured and placed to carry across 33 levels and every weather state. Curated from the classic games, their standalone builds, and the modern soundscape packs, folded to mono for 3D, lossless. Engine-native, save-safe.
- TestZone Public
Callback monitoring for STALKER Anomaly. TestZone taps all 162 engine callbacks through one seam, logging fire counts and payloads with deep table and userdata introspection, rate-limited and per-callback toggled. An engine tracer that reads the callback bus and never drives it. Engine-native, performant, save-safe.
- JitProfiler Public
Stop guessing, measure. JitProfiler is an engine-native LuaJIT sampling profiler for STALKER Anomaly: one capture covers the whole modpack and names the mod behind each hot script. CPU, memory, GC, instrumentation, and callbacks profiling; SpeedScope flamegraphs; engine-C entry points mapped for Optick. Low-overhead, save-safe.