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Multiple Voxel3D.draw calls per frame crash ShadowMap (chunked flower rendering) #28

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@MrPingu07

When calling Voxel3D.draw multiple times per frame with separate meshes, ShadowMap.lua:549 crashes with attempt to call method 'setTexture' (a nil value) and disables the render pipeline for the session. Discovered and reproduced while attempting chunked rendering for flower replacements in a companion mod.

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