When calling Voxel3D.draw multiple times per frame with separate meshes, ShadowMap.lua:549 crashes with attempt to call method 'setTexture' (a nil value) and disables the render pipeline for the session. Discovered and reproduced while attempting chunked rendering for flower replacements in a companion mod.
When calling Voxel3D.draw multiple times per frame with separate meshes, ShadowMap.lua:549 crashes with attempt to call method 'setTexture' (a nil value) and disables the render pipeline for the session. Discovered and reproduced while attempting chunked rendering for flower replacements in a companion mod.