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Editor 6000.6.0f1 with its resaved project settings and package bumps (pipeline 0.5.0-exp.1, project-auditor-rules, test-framework 1.8, ugui 2.6, inputsystem 1.20). The package now declares unity 6000.0; the raise is unreleased and noted under Unreleased in the changelog.
A player with nothing in it but the pipeline runtime server and AdaptySdkHarness, which exposes the public Adapty/AdaptyUI API as harness_* commands: activate, call any method by name with JSON arguments (returned models are passed back as $Method handles, request-only models through their Builder), read the events the listeners received. A UI Toolkit ledger on screen shows every request, reply, late reply and event. harness_build builds the scene for the simulator SDK and files AdaptyDemo.storekit in the Xcode project and scheme; running it from Xcode makes purchases local. The ios-storekit-purchase skill drives the purchase sheet and alerts from the simulator's log. Recipe and limits in Assets/SdkHarness/AGENTS.md.
yauch-dev
added this pull request to stack #38
September 11, 2026 19:20
StanislavMayorov
marked this pull request as draft
September 30, 2026 10:19
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What
Two things, each its own commit.
SDK harness (
Assets/SdkHarness/) — a player the agent drives from the command line against the real native SDK over the Pipeline command channel:harness_activate,harness_call(any publicAdapty/AdaptyUImethod by name, arguments as JSON, results of earlier calls reusable as$GetFlow),harness_events,harness_status. It answers the one question the desktop suite cannot: does the C# layer decode what the native SDK actually returns, on IL2CPP, after stripping. Build withharness_build, run from Xcode so the local StoreKit configuration is synced into the simulator and purchases stay local; theios-storekit-purchaseskill drives the purchase sheet by log lines. Everything is inAssets/SdkHarness/AGENTS.md.A player with nothing in it but the pipeline runtime server and
AdaptySdkHarness, which exposes the public Adapty/AdaptyUI API as
harness_* commands: activate, call any method by name with JSON
arguments (returned models are passed back as $Method handles,
request-only models through their Builder), read the events the
listeners received. A UI Toolkit ledger on screen shows every request,
reply, late reply and event.
harness_build builds the scene for the simulator SDK and files
AdaptyDemo.storekit in the Xcode project and scheme; running it from
Xcode makes purchases local. The ios-storekit-purchase skill drives the
purchase sheet and alerts from the simulator's log. Recipe and limits in
Assets/SdkHarness/AGENTS.md.
Project on Unity 6.6, package floor 6.0.
Editor 6000.6.0f1 with its resaved project settings and package bumps
(pipeline 0.5.0-exp.1, project-auditor-rules, test-framework 1.8, ugui 2.6,
inputsystem 1.20). The package now declares unity 6000.0; the raise is
unreleased and noted under Unreleased in the changelog.
Follow-up
The Android lane of the harness and the bridge without the Java wrapper are in #36, stacked on this branch.