Undergraduate low-level C++ programmer working on GPU and systems performance: CUDA kernel optimization, real-time Vulkan rendering, and merged contributions to Khronos, Google Highway, NVIDIA CCCL and FlashInfer.
I code sometimes.
Highlights
- Pro
Pinned Loading
-
glslang
glslang PublicForked from KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
C++
-
highway
highway PublicForked from google/highway
Performance-portable, length-agnostic SIMD with runtime dispatch
C++
-
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.


