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Project 86

Welcome aboard the new Project 86!

Project Overview

This Project 86 fan game is in its early stages, with the primary goal of delivering a functional beta swiftly. We invite players to actively participate and provide feedback, steering the game in the right direction. This project is made by the community, for the community. Any fan can contribute to it, both in term of coding, modeling or testing. As all the game files are available on this repository, contribution has been made easier. To discuss more about the project, feel free to join the discord server

Table of contents

Project Objectives

Our aim is to create a game that fully realizes the potential of the 86 universe. The game will feature two distinct playstyles:

Juggernaut Mode (FPS)

The Juggernaut mode, also called FPS, is the game mode where players directly control a Juggernaut (or similar unit) in first person. They can hence experience the full traumatizing experience of piloting a walking-coffin and confronting the Legion. This mode allows the player to use the main cannon of the Juggernaut, its wires, secondary machines guns and more. To ensure your chance of success, keeping your scavenger alive is essential if you do not want to run out of ammunitions.

This game mode is currently the one prioritized and under the alpha version.

Handler Mode (RTS)

The Handler mode, also called RTS, is a game mode where players play a role similar to the one of the serie. As a handler, players will command various squadrons, providing crucial information such as enemy localization and terrain data. Players can direct squads, alter their goals, and even "possess" a squadron to actively guide them towards mission objectives. This mode will incorporate FPS features and is planned for implementation after achieving a sufficiently stable version of the FPS. The first test of this game mode will be the enemy version, where the handler pilot a Dinosauria and orders the Legion around: Ameise, Lowe, etc. and have to accomplish an objective without having their main unit destroyed (in this case a Dinosauria). The main unit will be similar to a boss unit, with a great firepower and resistance.

Multiplayer Vision

The ultimate goal is to create a multiplayer mode where RTS and FPS modes seamlessly coexist within the same game environment.

Please note that all aspects outlined here are currently theoretical and subject to change based on our team's capabilities, time constraints, and evolving ambitions.


Download

We are now publishing updates through Itch.io. Please check it out here: https://project-86.itch.io/project-86


Before Reporting

Please be aware that juggernaut stats, sounds, and visual effects are temporary and subject to change. Report issues, bugs, or suggest improvements on the Issue page, Discord Community Server, or share your ideas.

How to Contribute

We now use Unity VCS. This GitHub is no longer actively maintained. This section was moved to the Wiki: https://github.com/Taliayaya/Project-86/wiki/Project-Installation

Disclaimer

This project is still at a testing state and does not represent the complete game. Project 86 is a community-based fan game of the 86: Eighty Six license, developed in English.

Contributions

We extend our gratitude to Patreon supporters and external donors for financially backing the game's development Special thanks to those contributing to the game's development, including UI artists, 3D designers, and developers, as well as testers and bug finders

Your support is invaluable in making this project a reality!

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