Skip to content

Latest commit

 

History

2 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unity A* Tilemap Pathfinding

A simple implementation of A* pathfinding on a tilemap grid for 2D games. This project uses Priority Queues for efficient pathfinding.

Features

  • Fast pathfinding.
  • Integration with Unity's Tilemap system.

Usage

  1. Attach the PathfindingGrid script to a GameObject in your scene and configure the settings.
  2. Attach the Pathfinder script to any GameObject that requires pathfinding functionality.
  3. Use the provided example in EnemyController or implement your own logic.

Demo

Demo

Credits

About

A* pathfinding implementation on a 2D tilemap grid using optimized priority queues.

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages