Official Website: https://sullybase.github.io/Coin/
Developer: Sullydux
Contact Me: Go to contact me page
Patreon & Download: Patreon collection
Explore a handcrafted pixel art world packed with challenges and hidden secrets, all within a tightly designed map. Coins are scattered throughout the environment, rewarding careful exploration and clever platforming. Scattered flags act as checkpoints, letting you push forward without losing progress when you fall. The realm is under siege by slimes and their fearsome boss, causing all citizens to flee in fear. With no help from them, you must face the threat alone. Battle through slime-infested areas, recover the looted coins, and restore peace to the kingdom in this intense adventure. You are the knight who shall recover the realm!
This is a 2D pixel art game I made for fun. It is my first Godot game, so I was and am still learning. It automatically saves periodically, but to be safe, just hit save.
It is available as a Windows, Linux, or Mac app and on a website. It is unsigned because I am unable to pay for applicable platforms.
It has controller support, which is tested on mac app.
| Action | Keyboard | PlayStation | Xbox | Nintendo |
|---|---|---|---|---|
| Move Right | D / → |
L-Stick Right / D-Pad Right |
L-Stick Right / D-Pad Right |
L-Stick Right / D-Pad Right |
| Move Left | A / ← |
L-Stick Left / D-Pad Left |
L-Stick Left / D-Pad Left |
L-Stick Left / D-Pad Left |
| Move Up | W / ↑ |
R-Stick Up / ○ / D-Pad Up |
R-Stick Up / B / D-Pad Up |
R-Stick Up / A / D-Pad Up |
| Action | Keyboard | PlayStation | Xbox | Nintendo |
|---|---|---|---|---|
| Open Menu | Esc |
□ |
X |
Y |
| Accept | Enter |
✕ / R2 |
A / RT |
B / ZR |
| Decline | Shift |
○ / L2 |
B / LT |
A / ZL |
| Advance | Enter |
R2 / ✕ |
RT / A |
ZR / B |
| Action | Keyboard | PlayStation | Xbox | Nintendo |
|---|---|---|---|---|
| Attack | Space / ↓ |
R1 / R2 / D-Pad Down |
RB / RT / D-Pad Down |
R / ZR / D-Pad Down |
WAD and arrows to move & space to attack.
The game only saves when you pass through a flag and activate it. So, there is no autosaving. When you die the game loads last save.
Coin are gained by exploring, and as a reward to killing enemies. They can be used by buying items and paying for transport.
This game is still in active dev with more features and mechanics. It is a hobby project and I'm at school.
New area
- Second arena for later-game use
- Path to reach it
- Hidden portal, hinted at on the map
- Hidden portal in the cave leading to the new land
- Shop placed near the portal entrance
Enemies
- New enemy: spider, walking type, takes 3 hits
Shop
- Revive rune
- Dash rune
UI
- % complete in pause menu
- (30% boss, 40% coins, 30% enemies)
Settings
- keybinds for jump & attack
- volume (0-200%)
Polish
- Map shows where been
- Can buy map as mini map
- Add sounds: enemy killed, death
Made on Godot 4.6.3-stable with M2 Macbook Air 8GB RAM. Later made on Godot 4.7.1-stable with Macbook Pro M5 Pro 24GB RAM.
Tested on the same computer it was created on. Tested Windows on VMware Fusion Windows 11 and Linux on VMware Fusion Fedora Linux. Both were 64-bit ARM.
This is my first Godot game and the base of the game was from Brackeys "How to make a Video Game - Godot Beginner Tutorial".
Big thanks to all of my reviewers on Play2Review
Brackeys Itch.io asset page for tile maps, sounds, slimes, character, and coins
Cainos' Pixel Art Platformer - Village Props for the flags, spikes, chain door, and magic rocks
Anokolisa' Pixel Crawler - Free Pack for the wizard and boss rock attack
Runica's Pixel Menu Box + Buttons for text boxes
Caio's Raven Fantasy Icons for the key, rune, and map item
Elvgames' Inventory Asset Pack for hearts and boss bar
Refo's NPC and Enemies for non Wizard NPC
Seliel the Shaper's Moody Mushroom for mushroom assets(I edited for my use case)
'Menu Music' on pixabay — music
Me(sullydux) for sword and map view asset
This project is licensed under the terms found here:
