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eggs: a check band per group, so a far read verifies
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#100:
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optical-codec: read eggs, and set the band alphabet from measurement
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#99:
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screen-angel: find the game window by its own art, so the reader is n…
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#98:
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fonts: our own format, one file, importers and exporters both ways
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#97:
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sims1: read the interface with the game's own coverage masks
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#96:
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sims1: read the game's interface by matching its own font, from the 2…
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#95:
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optical-codec: the QR path, a synthetic screen to read it off, and a …
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#94:
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recognizer: buy the QR reader, build the egg reader, and put the code…
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#93:
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generators, dials, levitation, and reusing the classics
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#92:
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eggs: crackers instead of constructors, and smart eggs with heads on …
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#91:
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eggs: badges are decorative on purpose, and the symbol set is a todo
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#90:
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eggs: park the egg matrix as a todo
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#89:
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generators: keep the seed, page the history, and let eggs inherit ins…
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#88:
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eggs: one object for every egg, a badge above it, and light as the st…
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#87:
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eggs: offsets keep the sprite set small, caps delimit the stack, and …
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#86:
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eggs: mint them as IFF files, the way Spore shipped creatures inside …
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#85:
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optical channel: time is the fourth carrier, and the wink was never a…
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#84:
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finish the Soul Angel demotion; eggs get lit state and their other names
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#83:
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MOBILE-CAMERA.yml: the same stack, pointed at a screen with a phone
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#82:
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optical channel: the reader holds the zoom dial; Creatures promoted t…
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#81:
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optical channel: fixed signal tokens, and text as the wide carrier
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#80:
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egg: zoom is the resolution dial, and the code is big-endian
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#79:
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apple-ii bridge: reconcile with the existing stack, add the native an…
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#78:
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screen-angel: the Angel Event Bus, the egg, and the Apple ][ ladder
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#77:
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Repoint the remaining sim-obliterator citations at the code that does…
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#76:
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