A french 3D/XR and Computer Vision Engineer, formerly R&D at Synergiz and former student in Digital Imaging at ESIR. I’m interested in Mixed Reality and Computer Vision development.
-
👩🎓 Working in Extended Reality (XR) with Unity and Unreal Engine on Meta Quest 3, Magic Leap 2, Pico 4, Apple Vision Pro, smartphones and tablets, HTC Vive, Singray G2, HoloLens 2.
-
🧊 I was part of the product team on Harbor Player
-
🥽 I worked on a project with Microsoft's HoloLens 2 for ÉTS Montréal HoloLens2 Precision Tool
-
🤖 And worked as a school project on a Camera Pose Estimation algorithm, using homographies on a video with movement THE BATMAN HOMOGRAPHY
-
🚗 As an end of studies project in partnership with the french DGA, I participated in the "SlaSHR" project, which aimed at implementing SLAM-VI algortihms on a MuSHR robot SlaSHR
-
🎮 I've also made some games on Unity : an investigation demo for a special Unity GameJam, and a small escape game on Unity BLIP
-
👨💻 All of my projects are available at https://github.com/SashelI
-
📫 Reach me at sashell.fx@gmail.com
-
📄 Check out my resume https://www.linkedin.com/in/amelie-bordin/
