A Witcher 3 Next-Gen mod that dynamically switches Ray Tracing / Path Tracing and upscaler quality (DLSS, FSR, XeSS) based on your current region, interior/exterior location, and combat status.
- Per-Region Profiles: Set Default, Ray Tracing, or Path Tracing for each region (Vizima, Kaer Morhen, Novigrad, Skellige, Toussaint, etc.).
- Interiors & Exteriors: Separate graphics profiles for indoor rooms and the open world.
- Dynamic Upscaling: Automatically adjust DLSS, FSR, or XeSS quality when RT or PT engages.
- Disable During Combat: Revert to your baseline settings during fights for maximum FPS.
- In-Game Menu: Full configuration under Options > Gameplay > Dynamic Region Graphics.
- 18 Languages: Fully translated into all official game languages.
- No Script Conflicts: Zero vanilla file edits.
Extract the release zip into your Witcher 3 root directory:
The Witcher 3/
├── bin/config/r4game/user_config_matrix/pc/modDynamicRegionGraphics.xml
└── mods/modDynamicRegionGraphics/
Or install via your preferred mod manager (Vortex, MO2).
- The Witcher 3 Next-Gen (v5.00+) DX12.
- Fully compatible alongside Dynamic Path Tracing For Cutscenes.