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Dynamically switches Ray Tracing / Path Tracing profiles and upscaler presets per region and interior/exterior in The Witcher 3 (Next-Gen v5.00+).

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Dynamic Region Graphics

A Witcher 3 Next-Gen mod that dynamically switches Ray Tracing / Path Tracing and upscaler quality (DLSS, FSR, XeSS) based on your current region, interior/exterior location, and combat status.


Features

  • Per-Region Profiles: Set Default, Ray Tracing, or Path Tracing for each region (Vizima, Kaer Morhen, Novigrad, Skellige, Toussaint, etc.).
  • Interiors & Exteriors: Separate graphics profiles for indoor rooms and the open world.
  • Dynamic Upscaling: Automatically adjust DLSS, FSR, or XeSS quality when RT or PT engages.
  • Disable During Combat: Revert to your baseline settings during fights for maximum FPS.
  • In-Game Menu: Full configuration under Options > Gameplay > Dynamic Region Graphics.
  • 18 Languages: Fully translated into all official game languages.
  • No Script Conflicts: Zero vanilla file edits.

Installation

Extract the release zip into your Witcher 3 root directory:

The Witcher 3/
├── bin/config/r4game/user_config_matrix/pc/modDynamicRegionGraphics.xml
└── mods/modDynamicRegionGraphics/

Or install via your preferred mod manager (Vortex, MO2).


Compatibility

  • The Witcher 3 Next-Gen (v5.00+) DX12.
  • Fully compatible alongside Dynamic Path Tracing For Cutscenes.

License

MIT License

About

Dynamically switches Ray Tracing / Path Tracing profiles and upscaler presets per region and interior/exterior in The Witcher 3 (Next-Gen v5.00+).

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