[4.1.0] level module redux - #299
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CajunAvenger wants to merge 12 commits into
Open
CajunAvenger wants to merge 12 commits into
CajunAvenger wants to merge 12 commits into
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CajunAvenger
commented
Sep 21, 2026
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- leveler module go
- add up to 6 combined_editor levels to whatever
- arrows, ptboxes, station, loyalty; extendable so templates can add their own new shapes without a lot of fuss
- handles the non-leveler pt field, but not loyalty/defense, templates that want those can add them style-side
- levels are colored by color_multiply, and allow for alternate level shapes and canvas areas similar to loyalty module
- originally coded the PT fields as minor offsets from the PT box but that's so ugly for the showcase frames that use canvas-size PT fields, so added a compatibility script for those
- this is like 1000 lines it might not make sense to anyone else and need some cleaning up done
- adding at least to mainframe and battles before launch, its only on a test frame and Fables right now for proof of concept
* renaming some scripts for consistency multiply_levels -> leveler_multiply use_vehicle_boxes -> leveler_vehicle_containers * move container_multiply() into the main leveler_ptbox script so the user doesn't need to invoke it if they replace the base ptbox
easier to add bigger ptboxes without changing station pt now
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Possible adjustments
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and i guess some notes for "what i'm looking for"
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add include_empty options to join and join list
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