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Update player motion to be impulse-based - #1322

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misode merged 3 commits into
Gamemode4Dev:masterfrom
BPR02:lib_player_motion-impulse
Oct 18, 2026
Merged

misode merged 3 commits into
Gamemode4Dev:masterfrom
BPR02:lib_player_motion-impulse

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@BPR02 BPR02 commented Oct 7, 2026

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This PR swaps the existing player motion library with one that uses the impulse enchantment. Tested and still works for the one use case we currently have: Dashing pneuma from OoA.

Also fixes a bug that checked the lib_lore_minor version instead of the lib_player_motion_minor (which never appeared as an issue due to OoA requiring metallurgy which includes lib_lore).

Relies on #1321.

@misode misode changed the title update player motion to be impulse-based Update player motion to be impulse-based Oct 18, 2026
@misode misode added the quality-update Improves efficiency or structure without affecting functionality of a module label Oct 18, 2026
@misode
misode merged commit 7567004 into Gamemode4Dev:master Oct 18, 2026
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github-actions Bot pushed a commit that referenced this pull request Oct 18, 2026
* update player motion to be impulse-based

* bump minor version and fix version checks
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