docs(perf): record render-bundle spike - #783
Merged
Merged
Conversation
Bundle ReportChanges will decrease total bundle size by 14.85MB (-30.58%) ⬇️. This is within the configured threshold ✅ Detailed changes
ℹ️ *Bundle size includes cached data from a previous commit Affected Assets, Files, and Routes:view changes for bundle: exo-iife-min-Exo-iifeAssets Changed:
view changes for bundle: exojs-physics-esmAssets Changed:
view changes for bundle: exojs-tilemap-esmAssets Changed:
view changes for bundle: site-server-esmAssets Changed:
App Routes Affected:
view changes for bundle: exo-esm-modules-esmAssets Changed:
view changes for bundle: exojs-audio-fx-esmAssets Changed:
view changes for bundle: exo-iife-Exo-iifeAssets Changed:
view changes for bundle: exojs-aseprite-esmAssets Changed:
view changes for bundle: exo-full-iife-min-Exo-iifeAssets Changed:
view changes for bundle: exo-esm-esmAssets Changed:
view changes for bundle: exojs-particles-esmAssets Changed:
view changes for bundle: exo-full-iife-Exo-iifeAssets Changed:
view changes for bundle: exojs-ldtk-esmAssets Changed:
view changes for bundle: exojs-tilemap-physics-esmAssets Changed:
view changes for bundle: exojs-tiled-esmAssets Changed:
|
Exoridus
force-pushed
the
docs/render-bundle-evidence
branch
from
September 27, 2026 05:38
c82608a to
b90755d
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Result
Native per-batch WebGPU render bundles show positive static replay evidence on the rendering-integrity implementation (#782, measured commit
07d5ea5496381a24b82d491edf763578448574c5). Phase 2 extends this to 1k/10k/50k/100k sprites, 2,000 forced batches, construction cost, cache churn, camera/texture updates, real retained-group invalidation and mixed Sprite/Text/Tilemap/ScalableSprite replay.The 50k/100k static cases save roughly 0.17-0.36 ms CPU submission time. Full 100k native reconstruction costs 3.2-3.3 ms, with an estimated 9-19 reuse frames after construction to break even. At 10% native-cache eviction, 100k loses in all three processes. This accepts an adaptive production candidate; it does not establish unconditional profitability or prove a production policy.
Evidence and validation
git diff --checkpass. Phase-1 fix CI was green; CI for this matrix update runs separately.Only RTX 5070 Ti / NVIDIA Blackwell was available. General resource/device lifecycle and the integrated adaptive policy require separate implementation validation. No runtime code changes. Merge after #782; the measured source revision remains explicit. Automerge disabled.