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ChunkSave

A Fabric 1.20.1 mod that completely prevents Out-Of-Memory (OOM) crashes when pre-generating massive world generation mods like JJThunder or Big Globe with tools like Chunky.

The Problem

When you pre-generate a Minecraft world, the game often creates new chunks much faster than your drive (SSD/HDD) can save them. Vanilla Minecraft handles this by keeping all those unsaved chunks in your RAM. If your drive can't keep up with the generation speed, your RAM eventually fills up completely, causing the game or server to crash.

The Solution

ChunkSave fixes this by acting as a traffic controller between world generation and your hard drive.

Instead of letting RAM fill up infinitely, ChunkSave sets a strict limit on how many chunks can wait in memory. If that limit is reached, it temporarily pauses world generation until your drive catches up.

Configuration

When you run the mod for the first time, it will generate a config file at config/ChunkSave.json. The default settings are optimized for most users, but you can tweak them if needed:

Setting Default What it does
ioThreads 0 How many threads are dedicated to saving chunks. 0 lets the mod automatically choose the best number based on your CPU.
stripeQueueCapacity 8192 The maximum number of chunks held in memory per thread.
softWarningThreshold 24000 The number of pending chunks required before the mod starts warning you in the console that your drive is falling behind.
shutdownFlushBudgetMs 30000 The maximum time (in milliseconds) the mod will spend trying to save leftover chunks during an emergency crash shutdown.
capturedWorkerNames ["chunk"] (Advanced) Which vanilla saving systems are managed by the mod. Best left at default.

Installation & Building

To Install: Drop the .jar file into your mods folder. Requires Fabric Loader 0.15 or higher and the Fabric API.

To Build: Make sure you have JDK 17 installed. Run gradle build in the project directory. The compiled mod will be located in build/libs/.

About

A Fabric 1.20.1 mod that eliminates Out-Of-Memory crashes during massive world pre-generation (Chunky, jjthunder, etc.) by interposing a bounded, backpressured, multi-threaded asynchronous buffer between vanilla chunk serialization and disk I/O.

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