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Build Unit Tests for Applicable Functions #10

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@Cleptomania

We already have a number of functions which would be easy and prime candidates for adding Rust unit tests for them. The ones I can think of right now are everything in the math.rs module, as well as everything in the geometry.rs module.

Other things like the HitBoxes and spritelist interaction will be more complicated to test, as they are very dependent on the rest of Arcade and python interop.

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