diff --git a/.env b/.env new file mode 100644 index 0000000000..4001b443e1 --- /dev/null +++ b/.env @@ -0,0 +1,2 @@ +KITSU_API_TARGET=http://localhost/api +KITSU_EVENT_TARGET=http://localhost/socket.io diff --git a/.gitignore b/.gitignore index c0d0f99701..bb5b833725 100644 --- a/.gitignore +++ b/.gitignore @@ -1,5 +1,4 @@ # Logs -logs *.log npm-debug.log* @@ -40,3 +39,14 @@ jspm_packages docs/.vuepress/dist/ docs/.DS_Store docs/ja/.DS_Store +docs/.vitepress/dist +docs/.vitepress/cache +.wrangler +to-translate.md +batch_*.jsonl +requests-*.jsonl + +.dev.vars* +!.dev.vars.example +.env* +!.env.example diff --git a/.postcssrc.js b/.postcssrc.js deleted file mode 100644 index ea9a5ab875..0000000000 --- a/.postcssrc.js +++ /dev/null @@ -1,8 +0,0 @@ -// https://github.com/michael-ciniawsky/postcss-load-config - -module.exports = { - "plugins": { - // to edit target browsers: use "browserlist" field in package.json - "autoprefixer": {} - } -} diff --git a/README.md b/README.md new file mode 100644 index 0000000000..99176255d1 --- /dev/null +++ b/README.md @@ -0,0 +1,15 @@ +## build + +```bash +npm run build +# or +npm run docs:build +``` + +## development + +```bash +npm run dev +# or +npm run docs:dev +``` \ No newline at end of file diff --git a/TODO.md b/TODO.md new file mode 100644 index 0000000000..e69de29bb2 diff --git a/assets/shots.csv b/assets/shots.csv new file mode 100644 index 0000000000..290d1980ea --- /dev/null +++ b/assets/shots.csv @@ -0,0 +1,7 @@ +Episode,Sequence,Name,Description,Nb Frames,Frame In,Frame Out +E04,S001,SH0010,,456,0,456 +E04,S001,SH0020,,212,457,669 +E04,S001,SH0030,,75,670,745 +E04,S002,SH0040,,145,746,891 +E04,S002,SH0050,,45,892,937 +E04,S002,SH0060,,978,938,1916 \ No newline at end of file diff --git a/assets/shots.edl b/assets/shots.edl new file mode 100644 index 0000000000..70d2b299e1 --- /dev/null +++ b/assets/shots.edl @@ -0,0 +1,22 @@ +TITLE: Project +FCM: NON-DROP FRAME + +001 001B V C 00:00:00:00 00:00:03:12 00:00:00:00 00:00:03:12 +* FROM CLIP NAME: LGC_100-010.mov +REEL 001B IS CLIP LGC_100-010.mov + +002 001B V C 00:00:00:00 00:00:02:08 00:00:03:12 00:00:05:20 +* FROM CLIP NAME: LGC_100-020.mov +REEL 001B IS CLIP LGC_100-020.mov + +003 001B V C 00:00:00:00 00:00:04:00 00:00:05:20 00:00:09:20 +* FROM CLIP NAME: LGC_100-030.mov +REEL 001B IS CLIP LGC_100-030.mov + +004 001B V C 00:00:00:00 00:00:01:18 00:00:09:20 00:00:11:14 +* FROM CLIP NAME: LGC_100-040.mov +REEL 001B IS CLIP LGC_100-040.mov + +005 001B V C 00:00:00:00 00:00:05:06 00:00:11:14 00:00:16:20 +* FROM CLIP NAME: LGC_100-050.mov +REEL 001B IS CLIP LGC_100-050.mov diff --git a/assets/shots_updated.csv b/assets/shots_updated.csv new file mode 100644 index 0000000000..c76397e6f1 --- /dev/null +++ b/assets/shots_updated.csv @@ -0,0 +1,7 @@ +Episode,Sequence,Name,Description,Nb Frames,Frame In,Frame Out +E04,S001,SH0010,,450,0,456 +E04,S001,SH0020,,212,457,669 +E04,S001,SH0030,,75,670,745 +E04,S002,SH0040,,145,746,891 +E04,S002,SH0050,,45,892,937 +E04,S002,SH0060,,978,938,1916 \ No newline at end of file diff --git a/combine.js b/combine.js new file mode 100644 index 0000000000..bfa4d6d56f --- /dev/null +++ b/combine.js @@ -0,0 +1,139 @@ +const fs = require("fs"); +const path = require("path"); + +const config = { + themeConfig: { + locales: { + "/": { + sidebar: [ + { + title: "Introduction to Kitsu", + collapsable: false, + children: [["/", "Introduction"], "/configure-kitsu/", "/team/"], + }, + { + title: "Create Your Production", + collapsable: true, + children: [ + "/tvshow/", + "/feature/", + "/short/", + "/short-shot/", + "/short-asset/", + "/videogame/", + "/nft/", + ], + }, + { + title: "Meta Columns, Filters and Production Settings", + collapsable: true, + children: ["/meta-column/", "/filter/", "/configure-prod/"], + }, + { + title: "Assignments, Estimates and Scheduling", + collapsable: true, + children: ["/assignation/", "/estimation/", "/schedules/"], + }, + { + title: "Statuses, Publishes, and Thumbnails", + collapsable: true, + children: ["/status/", "/publish/", "/thumbnails/"], + }, + { + title: "Internal Review and Client Playlists", + collapsable: true, + children: ["/review/", "/review-weekly/", "/playlist-client/"], + }, + { + title: "Supervisor Workflows", + collapsable: true, + children: ["/supervisor-team/", "/supervisor-tasks/"], + }, + { + title: "Producer Workflows", + collapsable: true, + children: ["/production-report/", "/studio-report/"], + }, + { + title: "Artist Workflows", + collapsable: true, + children: ["/artist/"], + }, + { + title: "Developer Workflows", + collapsable: true, + children: [ + "/custom-actions/", + "/bots/", + "/publisher/", + "/chat-integration/", + "/installation/", + ], + }, + { + title: "Frequently Asked Questions", + collapsable: true, + children: ["/faq/"], + }, + ], + }, + }, + }, +}; + +const ROOT_DOCS = "./docs"; +const OUTPUT_FILE = "./combined-documentation.md"; + +function resolveReadmePath(entry) { + // Entry can be a string like "/tvshow/" or "/" or an array like ["/", "Introduction"] + const routePath = Array.isArray(entry) ? entry[0] : entry; + + if (routePath === "/") { + return path.join(ROOT_DOCS, "README.md"); + } + + // Strip leading/trailing slashes, then build path + const stripped = routePath.replace(/^\/|\/$/g, ""); + return path.join(ROOT_DOCS, stripped, "README.md"); +} + +function combineMarkdown() { + const sidebar = config.themeConfig.locales["/"].sidebar; + const sections = []; + const missing = []; + + for (const group of sidebar) { + // Add a section header for each group + sections.push(`# ${group.title}\n`); + + for (const child of group.children) { + const filePath = resolveReadmePath(child); + const label = Array.isArray(child) ? child[1] : null; + + if (fs.existsSync(filePath)) { + const content = fs.readFileSync(filePath, "utf-8").trim(); + const comment = label + ? `` + : ``; + sections.push(`${comment}\n\n${content}\n`); + console.log(`✓ Included: ${filePath}`); + } else { + missing.push(filePath); + const note = ``; + sections.push(`${note}\n`); + console.warn(`✗ Missing: ${filePath}`); + } + } + } + + const combined = sections.join("\n---\n\n"); + fs.writeFileSync(OUTPUT_FILE, combined, "utf-8"); + + console.log(`\nDone! Combined file written to: ${OUTPUT_FILE}`); + if (missing.length > 0) { + console.log(`\n⚠ ${missing.length} file(s) were missing and skipped:`); + missing.forEach((f) => console.log(` - ${f}`)); + } +} + +combineMarkdown(); diff --git a/docs.md b/docs.md new file mode 100644 index 0000000000..6ca37d0df8 --- /dev/null +++ b/docs.md @@ -0,0 +1,10894 @@ +# Getting Started With Kitsu + +With Kitsu, users can track various production projects, encompassing 2D and 3D production, VFX, video games, and other related endeavors. + +The content tracked by Kitsu can be as simple as still-frame advertisements, to extensive 3-hour feature films, accommodating projects with varying numbers of elements + +But before jumping into our production, we must first configure our **Studio Workflow**. + +## Studio Workflows + +### Understanding Studio Workflows + +::: warning Definition +A workflow is defined as the structured coordination of tasks constituting the operational processes within a production. +::: + +For example, within a CGI production, tasks such as modeling, rigging, and shading are undertaken to finalize an asset. + +::: warning Definition +- Processes such as modeling, shading, etc., are referred to as a **Task Type**. +- An individual objects such as asset, shot, etc., are called **Entities**. +- A **task** can be defined as a specific action or activity that needs to be done. Tasks can be attributed to **entities** and will usually be categorized with a **task type**. + +::: + +Entities with corresponding tasks form foundation of your asset workflow. Each task will then be assigned to an artist. Once you have determined your assets workflow, you will do the same for the shots, sequences, etc. + +Once the workflow for tasks is defined, the next step involves establishing an **Approval Workflow**, which entails defining all the statuses utilized for communication within the team. Statuses will also be useful for tracking the progress of your production. + +The **Workflow** of your production is the sum of your Tasks and Status. + +### Global Library VS Production Library + +In Kitsu, you have two kinds of **libraries**: +- The first is the **Global Library** at the studio level. +Only the Studio manager has access to it. + +- The second is the **Production Library**, where you will pick elements created in the global library to fill out. + +The idea is to keep each production separated with a specific workflow. + + +Your **Global Library** is where you can create and modify departments, task types, task statuses, asset types, and status automation. You can create as many elements as needed, name them as you wish, and select the best colors and options to suit your needs. + +Once your **Global Library** is populated, you can fill out the **Production Library** with the newly created elements from the **Global Library**. + +## Departments + +### Creating Departments + +Departments are designed to help supervisors and artists focus on their tasks. Once a user is linked to one or more departments, supervisors and artists gain direct access to a filtered view of all tasks associated with that task type. Departments are also used to define what metadata columns appear for users within that department. + +If a metadata column is linked to a department, then they will only show up for users in that department. If a metadata column is not associated with a department, they will show up for everyone. + +::: tip +By default, Kitsu provides some example departments to help you get started. +::: + +Defining your studio's Departments is typically the first step in setup, as multiple objects such as people and task types are linked to a department. + +On the main menu ![Main menu](./docs/img/getting-started/main_button.png) select the +**Department** page under the **Admin** section. + +![Task Type](./docs/img/getting-started/deparment_menu.png) + + +If you need to create more departments, you can click on the ![create department button](./docs/img/getting-started/create_department_button.png) button. + +When adding a department, you need to define: + +- The name of the department +- A color (it will be displayed as a small round circle next to a column task type or a custom column) + +![Create department](./docs/img/getting-started/create_department_detail.png) + +Click on **Confirm** to save your changes. + +Once you finish creating the department, your page should look like this. Whereby each department has a unique name and corresponding color. + +![Customized department](./docs/img/getting-started/customized_department.png) + + +## Task Types + +### Creating a New Task Type + +Next, let's create all the **Task Types** needed to manage and track our production. Task types could be associated with multiple entities such as assets, shots, sequences, episodes, or edits. + + +From the main menu ![Main menu](./docs/img/getting-started/main_button.png) select +the **Task Types** page under the **Admin** section. + +![Task Type](./docs/img/getting-started/menu_tasktype.png) + +::: tip +By default, Kitsu provides some example task types that can be used for a CGI production. You can rename or remove any that are not relevant to your production. +::: + +You will notice that these **Task Types** are already linked to a department. + +![Task Type Empty](./docs/img/getting-started/task_type_empty.png) + +You can click on the ![Add Task Type](./docs/img/getting-started/add_tasktype.png) +button to create new **Task Type**. + +Next, you will need to supply some information about your task type, including: + +- The name of the task type +- If team members need to time log their work for tasks with this task type +- For which entity it will be used +- To which department it should be linked +- The color (this will be reflect in the background color on the main spreadsheet page) + +![Create task](./docs/img/getting-started/create_task.png) + +You'll notice that the **Departments** we created previously are available as an option to link task types to. Connecting a department to a specific task type can help your team stay organized. + +![Create task department](./docs/img/getting-started/create_task_department.png) + +Click on **Confirm** to save your changes. + +::: warning +Newly created task types will appear at the bottom of the list +::: + +To adjust the order, simply click on the **Task Type** and drag it to its appropriate position in the list. + + +![Create task top list](./docs/img/getting-started/created_task_top.png) + +Congratulations, your task type has now be created in your **Global Library**. + +::: warning +Once you have created your production, you need to add the **Sequence**, **Episode**, and **Edit** task types to your **Production Library**. +::: + +::: tip +At any point during production, you can revisit this section to create additional **Task Types** as necessary and add them into your workflow. +::: + +## Asset Types + +### Define Your Asset Workflow + +Once you have created your global Workflow, you can then define your **Asset Types** + +Much like how shots can be organized by a sequence, an asset can be organised by it's **Asset Type**. Think of it as using folders to organize all your assets by category. + +On the main menu ![Main menu](./docs/img/getting-started/main_button.png) select the +**Asset Type** page under the **Admin** section. + +![Asset type menu](./docs/img/getting-started/menu_asset_type.png) + +::: tip +By default, Kitsu provides some example asset types that can be used for a CGI production. +::: + +![Asset type default](./docs/img/getting-started/asset_type_default.png) + +To create new **Asset Type**, click on the ![Add Asset Types](./docs/img/getting-started/add_asset_types.png) button. + +Next, you will need to supply some information about your **Asset Type**, including: + +- The name of the asset type +- A workflow for the specific asset type + +Different Asset Types will have distinct workflows. For instance, you might have fewer tasks for an Environment compared to a Character, as Environment assets typically don't require Rigging tasks. + +![Add asset types name](./docs/img/getting-started/add_asset_types_name.png) + +When you **create** or **edit** an **Asset Type**, you can add a specific **task type**; if you don't select a specific workflow for this asset type, your production asset workflow will be applied. + +However, if you choose specific Task types for this Asset type, only these will be applied to production. + +Click on **Confirm** to save your changes. + +Your new **Asset Type** is now created in your **Global Library**. It will be available to use when you create your production. + +::: tip +At any point during production, you can revisit this section to create additional **Asset Types** as necessary and add them into your workflow. +::: + +## Task Statuses + +### Define Your Approval Workflow + +Next, let's create the statuses we intend to use during our **Approval Workflow**. + +On the main menu ![Main menu](./docs/img/getting-started/main_button.png) select the +**Task Status** page under the **Admin** section. + +![Task Status Menu](./docs/img/getting-started/menu_status_type.png) + +::: tip +By default, Kitsu already provides some examples Statuses. +::: + +![Task Status Default](./docs/img/getting-started/task_status_default.png) + +A status represents a specific stage or condition that a task or must pass through as part of the review and approval process. + +For example, the **Ready** ![Ready status](./docs/img/getting-started/ready_icon.png) status indicates that the artists have everything they need to start working and should not begin their tasks without reaching this status. + +**WIP** ![WIP status](./docs/img/getting-started/wip_icon.png): The **Work in Progress** status is used by artists to inform their team that they are actively working on the task, indicating that there is no need to assign it to someone else. + +**WFA**![WFA status](./docs/img/getting-started/wfa_icon.png): The **Waiting-For-Approval** status is used by artists to notify their supervisors that they have completed their work and are awaiting review. Supervisors can also use a similar status to inform directors that work is ready for review. + +**Done** ![DONE Status](./docs/img/getting-started/done_icon.png): The **Done** status indicates that all work has been completed & approved. This indicates that the current task is complete and the next step in the process can commence. + +**Retake** ![Retake status](./docs/img/getting-started/retake_icon.png): The **Retake** status indicates that a comment has been made, prompting the artists to continue working on their task and publish a new version until validation is achieved. + +These **statuses** are just examples of what is achievable in Kitsu. You are free to create your own as needed. + +To do this, from the main page, click on the ![Add Task Status](./docs/img/getting-started/add_task_status.png) button. + +You'll then need to define some details about you **Task Status**, including: + +![Add Status](./docs/img/getting-started/add_status.png) + +- **NAME**, the explicit name of the status that will be displayed when you hover your mouse over it in the. +- **SHORT NAME**, what will be displayed in Kitsu. +- **IS DEFAULT**, the first status that Kitsu will display by default on all tasks. You can only have **ONE** default status in Kitsu. +- **IS DONE**, if this status is utilized to validate a task (which is beneficial for quota management, organizing the to-do list, and updating episode statistics). +- **HAS RETAKE VALUE**, if this status is used for commenting on a task (helpful for tracking the back-and-forth discussions on the task type page and for the episode stats page). +- **IS ARTIST ALLOWED**, are artists allowed to set tasks to this status? If **No**, the artist won't see this status in their list of available statuses. However, they can still post comments on it. +- **IS CLIENT ALLOWED**, Can the client use this Status? If **No**, the client won't see this status in their list of available statuses. +- **IS FEEDBACK REQUEST**, if this status is used to request a review (helpful for quota tracking if you don't use a timesheet, it will appear in the Pending tab of the to-do list, and all these statuses will be grouped on the **My Check** page. Kitsu will prompt you to **publish a preview** each time you use this status). +- Finally, choose a background **color** you prefer for this status. + +Click on **Confirm** to save your changes. + +Your **Status** is now created in your **Global Library** and will be available to use in your production. + +::: tip +At any point during the production, you can return here and create more **Task Status** if needed, +and then add them to your production. +::: + +::: warning +You'll notice a few tasks statuses listed under the category of *Concept Status*. These are used by the system and while you can modify them here, you cannot create new ones. +::: + +## Automation + +### Create a New Status Automation + +A **Status Automation** defines rules or conditions that automatically trigger changes in the status of tasks based on predefined criteria. You can set up **Status Automation** for both asset and shot tasks. + +For assets, you can establish **Status Automations** between tasks. For example, when the concept task status is set to `done`, the downstream modelling task status is automatically changed to `ready`. + +Additionally, you can create **Status Automations** that update the **Asset Status** based on task statuses. For example, when the concept task is set to `done` , then the linked asset status is set to ``layout``. + +::: tip +You can also ask Kitsu to **copy the latest preview** with the Automation. +::: + +Go to the main menu ![Main menu](./docs/img/getting-started/main_button.png)  and select **Automation**. + +![Main menu Status Automation](./docs/img/getting-started/main_menu_status_automation.png) + +From this page, you can create **Status Automations** by clicking the **+Add status automation** button. + +![create Status Automation](./docs/img/getting-started/status_automation_empy.png) + +You have the option to create **Status Automation** for either the **asset** or the **shot**. + +Next, you can select the **task type** and the **status** that will trigger the Automation. + +You can specify which **Task Type** will respond to the Automation and select the **Status** that will be changed. + +![detail create status automation](./docs/img/getting-started/add_status_automation.png) + +You need to change the trigger from "Status" to **Ready For** in order to initiate the change in **Ready For** status. + +You will notice the **Applied Task Type** will now display **Shot task type**. + +![detail create status automation Ready For](./docs/img/getting-started/add_status_automation_readyfor.png) + +To create a **Status Automation** for shots, you must change the **Entity Type** to shots. + +Your new **Status Automation** is now created in your **Global Library**. + +::: warning +You must add status automations to your **Production Library** once you have created your production. +::: + +::: tip +At any point during the production, you can return here and create more **Status Automations** if needed, and then add them to your production. +::: + +## 3D Backgrounds + +### Create a Global Library of HDR Files + +The 3D Backgrounds feature enhances your review of 3D files (`.GLB`) by incorporating an `.HDR` background to make things easier to review. + +The `.GLB` file format is a binary container that encompasses various 3D assets and resources. These assets may comprise 3D models, textures, materials, and animations. + +::: warning Definition +It means you can review your 3D files with lighting information. +::: + +In this section, you can create your own. `.HDR` files library that you can use in your production. + +Go to the main menu ![Main menu](./docs/img/getting-started/main_button.png), and select **3D Backgrounds**. + +![Main menu preview background](./docs/img/getting-started/main_menu_preview_backgrounds.png) + + +From here, you can add a `.HDR` Background by clicking the **+Add a new background** button. + +![add preview background](./docs/img/getting-started/preview_background_empty.png) + + +From this point, you'll need to select your `.HDR` background, provide a name for it, and decide whether you want this `.HDR` to serve as the default background. + +::: tip +Checking the `Is Default` option means this HDR will be applied across your entire production instead of the default grey background. +::: + +![Main menu preview background](./docs/img/getting-started/preview_background_new.png) + +Once you have uploaded all your `.HDR` files, Kitsu will display them as a list. + +![Preview background filled](./docs/img/getting-started/preview_background_filled.png) + + +Your new **3D Background** is now created in your **Global Library**. + +::: warning +You must add them to your **Production Library** once you have created your production. +::: + +## Asset Library + +### What is the Asset Library? +The Asset Library serves as a centralized repository for all assets used within Kitsu. Teams can import assets from any project into a shared library, making them accessible for future productions. With this functionality, assets like character models, props, environments, and more can be managed in one place and repurposed seamlessly in new projects. + +### How to Use the Asset Library + +![Asset Library Overview](./docs/img/getting-started/asset_library_overview.png) + +- You can access the Asset Library from the **Studio** section of the main Kitsu menu. +- The main Asset Library window displays all assets currently available in the library (1). Use the search (2) and filter (3) options to quickly find specific assets within the library. +- On the right-hand pane (4), you’ll find the import option for bringing in assets from other productions into the Asset Library. + +### Adding Assets to the Library + +![Asset Library Add](./docs/img/getting-started/asset_library_add.png) + +The right-hand pane is where you can add existing assets from other productions into the library. This action does not create a copy but simply references the original asset, allowing it to be used in other productions. + +To import an asset: +- Select the production you wish to import the asset from (1). +- Choose the asset type you’d like to import (2). + +There are three main ways to import assets: +- Import all assets from a specific production (3). +- Import assets by type from the selected production (4). +- Select individual assets for import (5). + +Once imported, the asset will be available for use in breakdowns for other productions, allowing for efficient asset reuse across projects. + +::: tip +There are specific rules around who can import assets into the asset library, depending on the user’s permission group: + +- **Studio Manager**: Can import any assets from any production. +- **Production Manager**: Can import assets only if they are part of the team. +- **Supervisor** and **Artist**: Cannot import assets into the library. +::: + +## Settings + +### Configuring Kitsu + +Several global settings can be configured that apply to your studio, such as replacing the default Kitsu logo with your studio's logo. + +To do this, click on the main menu button +![Main Menu Button](./docs/img/getting-started/main_button.png), then under the **Admin** section, click on the **Settings**. + +![Main Menu Settings](./docs/img/getting-started/menu_settings.png) + +### Studio Settings + +Click on the **Set studio logo** and select an image to use. This will replace the Kitsu logo on your site and in various places across the app. You can also change the **Studio Name** to be used in your Kitsu instance. + + +The remaining settings on this page are global settings that affect every production. Some of these include: + +- How many hours per day should your team be working. +- You can opt to use original file names for downloads. +- Display images in HD quality by default. Use this option only if you have a very fast internet connection. +- Regarding the timesheet, you can also restrict artists from modifying timesheets older than one week. + +![Kitsu Settings](./docs/img/getting-started/kitsu_setting.png) + +Finally, you will also find settings relating to various chat integrations. Please refer to [Chat Integration](../chat-integration) section for more information on how to configure this. + +::: warning +Remember to **Save Settings** at the end once you are finished. +::: + +# Preparing Your Team + +Now that you have defined your workflow, it's time to organize your team so you have people to assign tasks to. + +We will learn how to add users to Kitsu, link them to departments, grant them permissions, and finally, add them to a production team so that they can begin working. + +## Creating Users + +### Creating Users and Linking Them to Departments + +To assign tasks to people, you first need to create an account for them in Kitsu. + + +::: warning Definition +As with other aspects in Kitsu, there are two libraries for users: +- The **People Page** (Global Library) is used to determine users' permissions, contracts, and departments they belong to. +- The **Team Page** (Production Library) is used to define who is working on a project and provide access to the production. +::: + + +Go to the **Main Menu** ![Main +menu](./docs/img/getting-started/main_button.png), and under the **STUDIO** +section, choose **People** page. + +![People Menu](./docs/img/getting-started/main_menu_people.png) + +Then, click on the ![Add a new user](./docs/img/getting-started/add_employee.png) button. + +![Create a new user](./docs/img/getting-started/create_employee.png) + +You will then be prompted to enter the following information: (please note from of the fields are required in order to create the user) +- 1) First Name (**MANDATORY**) +- 2) Last Name +- 3) Email (**MANDATORY**) +- 4) Phone Number + +::: danger Important! +An email address is **mandatory** and must be unique in order to create an account. +::: + +- 5) You can specify one or multiple **Departments** to link a user to. + +Being assigned to a Departments will also affect what shows up on the **My Checks** page, displaying only tasks related to your department. + +Finally, the timesheet page will be filtered to only tasks within your department as well. + +::: details Some more details about Departements +Once a user is linked to a department, various options will become available to them. For example, they will have direct access to their department's view on the global homepage. + +The department supervisor will be able to comment on all tasks within their department and assign tasks only to people from the same department(s). + +![Department filtered view](./docs/img/getting-started/department_filtered_view.png) +::: + +- 6) Role: This is where you will define the permission role of the user (this will be explained below). + +- 7) Active + +This section lets you choose whether to activate users immediately. If the user needs immediate access to Kitsu, set this to **yes**. However, there might be instances where you want to create a user but are not ready to give them access to Kitsu (for example, if you want to schedule tasks for an artist who is due to start work in two weeks). In this case, you can create and schedule the user, then simply enable them once they start. + +::: danger Important! +Each user requires an individual account to log in to Kitsu. +::: + +## Permission Roles + +### Understanding Permission Roles + +::: warning Definition +A permission role defines a set of access rights and privileges granted to a user within a system or application, dictating what actions they can perform and what resources they can access. +::: + +Roles are very important, so it's useful to understand what each of them does and which ones might be relevant to specific team members. Click into each of the sections below to learn more about each permission role. + +- **Artist** +::: details Artist Permissions +Artists can only access the productions they are part of. They can comment on tasks, upload media, and change statuses only on tasks that have been assigned to them. Their access is limited to a predefined set of statuses as determined by the Studio Manager. + +**They can:** +* Create personal filters on the global page and Task Type page. +* Edit their own comments. +* Check the checklist on their assigned tasks. +* Create playlists-on-the-fly for shots or assets, but won't be able to save these playlists. + +**They cannot:** +* See client comments. +* Access anything inside of projects that they haven't been assigned to. + +When an artist logs in to Kitsu, the first page they will see is their **My Tasks** page. + +![my task](./docs/img/getting-started/my_task_page.png) +::: + +- **Supervisor** +::: details Supervisor Permissions +Department supervisors inherit Artist permissions. + +Department supervisors have read and write access to their department(s) they work on: +assets, shots, tasks, assignments, statistics, breakdown, and playlists. + +**They can:** +* Assign tasks to their team artists (same department). +* Post comments on all tasks or their department(s). +* Check a checklist in their own department. +* Pin a comment. +* Edit their own comments. +* Add/edit a playlist for the studio or the client. +* See client comments and validations. +* See comments from other departments. +* View the timesheets of their team department(s). + +**They cannot:** +* Access the studio team, the main timesheets, and the production list +* Define task types, task statuses, and asset types. +* Comment on other departments than theirs; they can't assign artists from other departments. +::: + +- **Production Manager** +::: details Production Manager Permissions +Production managers inherit Department supervisor permissions. + +Production managers have read and write access to the productions they are assigned to, including +assets, shots, tasks, assignments, statistics, breakdowns, and playlists. + +**They can:** + +* Create assets and shots, either manually or through a CSV batch import. +* Post comments on any tasks within the production. +* Edit any comment within the production. +* Check any checklist within the production. +* Pin any comment within the production. +* Add a task column. +* Delete or add a task. +* Add/edit a playlist for the studio or the client. +* See client comments and validations. + +**They cannot:** + +* Access the studio page, the main timesheets, and the production list. +* Define task types, task statuses, and asset types. +::: + +- **Studio Manager** +::: details Studio Manager / Administrator Permissions +A Studio Manager acts in the same way as an Administrator, having read and write access to all productions and settings within Kitsu. Some of their privileges include: + +#### Create and edit a production + +The Studio Manager can create a new production, define its type, FPS, ratio, and resolution, and add a cover picture. They can also edit and delete any production. + +#### Manage the studio + +The Studio Manager has access to everything in the studio, including: + +* Read / write access across all the productions +* Access to the global timesheets page +* The ability to view all people in the studio +* Access to the main schedule + +In the People page, The Studio Manager **defines the permission role of each user**. + +They can also: + +* Customize global aspects of Kitsu: for example adding and modifying task types, task statuses, and asset types. +* Set permission roles +* Customize high-level studio information, such as customizing the studio name adding the company logo, and defining the number of hours per day of work etc. +* Choose to use the original filename for downloading media. + +#### Manage productions + +They have full access to all productions on your Kitsu site. Additionally: + +* They have the same permissions as the supervisor. +* They can add / delete a task column. +* They are allowed to create custom metadata columns. +::: + + +- **Vendor** +::: details Vendor Permissions +Vendors have similar permissions to artists. The main difference is that while an artist can still see tasks in their production (though they can only edit tasks assigned to them), a vendor can only see and edit tasks that they are specifically assigned to. Everything else that is not assigned is hidden. +::: + +- **Client** +::: details Clients Permissions +The client can only see the production of which they are part of. + +**They can:** + +* Access the global page of the assets/shots. +* Access the stats pages. +* Access Client playlists with limited access to task status when they post a comment + +**Note** +* Only Supervisors and the Studio Manager can see the Client retake or validation status. + + +**They cannot:** + +* See task assignments +* See comments that they didn't write +::: + + +::: details Add Employees from a CSV Spreadsheet File + +You may already have your employee list ready in a spreadsheet file. With Kitsu, you have two ways to import them: importing a `.csv` file directly or copy-pasting your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the People page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** will open. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_people.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the column names using the preview of your data. + +**Note:** The **Role** column is not mandatory. + +![Import data copy paste data](./docs/img/getting-started/import_preview_data_people.png) + +Once everything looks good, click on the **Confirm** button to import your data into Kitsu. + +Now, you have all your people imported into Kitsu. + +![Import data copy paste data](./docs/img/getting-started/import_result_people.png) + +::: + +## Two-Factor Authentication + +### Add Additional Security to Your Studio + +**Two-Factor Authentication** provides an additional layer for security for users logging in to Kitsu. It can be enabled on a per-user basis, so you can decide for which users it is enforced. + +To enable this, click on their avatar at the top right of the screen, then select **Profile**. +At the bottom of the page, they will find various **Two-Factor Authentication** options. + +### Available Two-Factor Authentication Methods + +- **TOTP**: This lets you use a Two-Factors Authentication app as a secondary password for your account. Selecting this option will present you with a QR, that once scanned into your 2FA app of choice, will prompt you for a one-time code each time you login. +- **OTP Via Email** Similar to TOTP, but instead of using an app the 2FA code is sent to your email address +- **FIDO Device** A FIDO device refers to a hardware security key that supports the FIDO (Fast IDentity Online) standard for two-factor authentication (2FA). If you own one of these devices, you can input it's name here to be used for Two-Factor-Authentication + +![TWO-FACTOR AUTHENTICATION](./docs/img/getting-started/2factors.png) + +## Adding Users to the Team + +Once you have created your production, you need to add users to the production's team to allow them access. Being part of a team also allows tasks to be assigned to you. + +::: tip +You don't need to add the Studio Manager role to a team to give them read permission (since this role will have access to it anyways). However, if you want to assign them tasks, they will need to be added to the team. +::: + +To add users to a team: + +1. On a production, use the **navigation** dropdown menu at the top of the page and select the **TEAM** page. + + ![Drop down menu team](./docs/img/getting-started/drop_down_menu_team.png) + +2. On the **Team** page, you can see all the assignees for a specific project. Switch to the top of the page if you want to check another project team. + + ![Team page](./docs/img/getting-started/team_page.png) + +# Create Your Production + +# Create a TV Show Production + +Now that you have designed your workflow in Kitsu and invited additional team members, it's time to create your production. + +Click on the **Create a New Production** button. + +![Create a production](./docs/img/getting-started/create_production.png) + +Enter your production name, choose **TV Show** as the **type**, and select the style of your production (2D, 3D). + +Next, fill in the technical information, such as the number of FPS, the aspect ratio, and the resolution. + +::: warning +All this data will be used when Kitsu re-encodes the video previews you upload. +::: + +Next, define the start and end dates for your production. + +![Add a production](./docs/img/getting-started/add_production.png) + +You can define your production workflow in the next part, 3 to 6. + +You need to select your asset task type (3), shot task type (4), task status (5), and asset types (6). + +![Add a production Pipeline](./docs/img/getting-started/add_production_pipe.png) + +::: tip +To create your **Production Workflow**, select Task Types from the Global Library. + +If you realize you missed some Task Types, you can create them later. + +[See Getting Started With Kitsu](../configure-kitsu) +::: + +Then, steps 7 and 8 are optional. If you already have a spreadsheet with your assets or shots, refer to the **import CSV** section for more details. + +Validate everything with the ![All done](./docs/img/getting-started/all_done_go.png) button. + +## Introduction to Kitsu's Global Page + +Welcome to Kitsu's global asset page. Let's take a look around. + +![Presentation of the global page](./docs/img/getting-started/presentation_global_tv.png) + +At the top, you’ll find the **global navigation**, which remains visible across all production pages. + +**From left to right:** + +### Main Menu + +By clicking on the top left button, Kitsu ![Main menu button](./docs/img/getting-started/main_button.png) (or your Studio logo), you will open the Main Menu. + +In the Main Menu, you’ll have direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and Kitsu settings. + +::: details Main Menu Details +**WORKSPACE** +- **My Tasks:** Your assigned tasks. +- **My Checks:** All tasks with the status **Is Feedback Request**, depending on your department(s). +- **My Productions:** Return to the production selection page. + +**STUDIO** +- **Productions:** List of all productions (opened or closed) with details. +- **People:** List of all the people (active or not) in your studio with information. +- **Timesheets:** Details of the time entered by the team across productions. +- **Main Schedule:** All your productions in one schedule. +- **Team Schedule:** Schedule of all the people in your studio and their tasks. +- **All Tasks:** Access all tasks across all productions at once. +- **News Feed:** Stay updated on what happened. +- **Entity Search:** Find any assets or shots across productions. + +**ADMIN** +- **Departments:** Create and edit departments. +- **Task Types:** Create and edit task types. +- **Asset Types:** Create and edit asset types. +- **Custom Actions:** Create and edit custom actions. +- **Automation:** Create and edit automation. +- **3D Backgrounds:** Add HDR backgrounds. +- **Bots:** Create and edit bots. +- **Settings:** Set up your studio. +- **Logs** + +::: warning Permission Visibility +The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. + +Artists (and above) can also see their own **Timesheets** and have access to the **Entity Search**. +::: + +### Navigation + +You will see the navigation dropdown menu to the right of the main menu icon. + +![Presentation of the global page](./docs/img/getting-started/presentation_global_header_tv.png) + +You can choose between different productions. The name of the current production and the current page are always displayed. + +Use the dropdown menu to navigate from one production to another if you have several. Once you have selected a production, the next dropdown menu will help you navigate through the different pages of that production. + +::: details Navigation Details +The first section is about tracking your tasks: +- **Assets** +- **Shots** +- **Sequence** +- **Episodes** +- **Edits** (If you have created specific tasks) + +The second section focuses more on the production side: +- **Concepts** +- **Breakdown** +- **Playlists** +- **News Feed** + +The third section is about statistics: +- **Sequence Stats** +- **Episodes Stats** +- **Asset Type Stats** + +The fourth section is related to team management: +- **Schedule** +- **Quotas** +- **Team** + +The fifth section is about the settings of your production: +- **Settings** + +::: tip +You start with the asset page, but you can change your production homepage to other entities (see settings page). +::: + +::: warning +If you realize you don't need an extra level of navigation, such as **Episodes**, you need to change your production type to **Short**. +::: + +### Global Search, News, Notification, and Documentation + +To the right of the navigation dropdown menu, you’ll find the global search. This quick-access feature shows the first four results. For more results and filtering options, visit the **Entity Search** page in the Main Menu. + +The next icon ![News](./docs/img/getting-started/canny.png) is a direct link to our news and feedback page. Here, you can view all the new features, complete with animated GIFs, and also submit suggestions for the next feature you’d like to see in Kitsu. + +Next, the bell icon ![Notification](./docs/img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. + +The last icon before your avatar is the documentation button ![documentation button](./docs/img/getting-started/documentation_button.png), which you are reading right now! + + +### Personal Settings +You can click on your avatar to open your profile menu (Profile, Color Theme, Video tutorials, etc.). + +![Profile enlarged](./docs/img/getting-started/profil_enlarge.png) + +## The Tasks Spreadsheet + +### Entity Spreadsheet + +The second part of the screen is common to all entities (Asset, Shot, Sequence, Edit). This is the global tasks spreadsheet. + +Here, you can see the status, assignment, priority, and other details for each task. + +::: tip +The first row and column header of the spreadsheet always remain at the top of the page, even when you scroll down. + +You can also **stick** other columns to keep them visible at all times. +::: + +### Filters + +The first element on the left is the filter box. You can type anything you want for simple filtering, such as sequence, asset type, etc. + +For more advanced filtering, please use the filter builder button. + +![Filter Builder](./docs/img/getting-started/filter_builder.png) + +You can save all the filters and use them as your pages. + +### Simplify the Display + +On the right part of the screen, there are some buttons (from left to right) to hide or display the assignment, hide or display the extra column, enlarge or reduce the thumbnail. + +![Display and Hide Option](./docs/img/getting-started/display_hide_option.png) + +### Import / Export + +Here we have the Batch import thumbnail ![Batch import thumbnail](./docs/img/getting-started/add_thumbnails.png), and finally import ![Import button](./docs/img/getting-started/import.png) or export ![Export button](./docs/img/getting-started/export.png) data. + +### Metadata Column + +Below, you have the name of the column. The (+) next to **Name** ![Add metadata column](./docs/img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. + +### Customize the View + +On the far right of the screen, next to the scroll bar, is the option to hide and display an extra column (everything but the task type). + +![Display/Hide Text Column](./docs/img/getting-started/visible_column_detail.png). + +### Sum-up of your view + +The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. + +You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. + +![Display Sumup](./docs/img/getting-started/sumup.png) + +## Create an Asset + +### Create Your First Asset + +Now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first asset. + +On the asset page, click on **Add Assets**. + +![Asset Page First Time](./docs/img/getting-started/add_assets_first.png) + +::: warning +When you create an asset, your task workflow will be applied, and **all tasks will be created simultaneously**. +::: + +A pop-up window opens: + +- It asks you to choose the **Asset Type** (1). If you haven't added a new asset type, Kitsu will provide examples such as Characters, Environment, FX, Props. Let's start with a character. + +::: tip +You can also customize the asset type list and the task pipeline. [See Asset Types Workflow](../configure-kitsu#specific-asset-types-workflow) +::: + +Link this asset to an Episode (Kitsu provides the **Main Pack** by default, which is not editable or removable) and select a first episode to help you get started **E01**. You can rename or delete E01. + +- Give it a **Name** (3) and enter a description to help the artist know what to do and quickly identify the asset. + +- Click on **Confirm and Stay** if you have multiple assets to create. + +![Create an Asset](./docs/img/getting-started/add_asset_popup.png) + +You can change the asset type and continue adding assets. + +::: tip +The newly created asset appears in the background whenever you click on **Confirm and Stay**. +::: + +After adding your last asset, click on **Confirm**. It will create the asset and close the window. + +::: tip +If you click on **Confirm and Stay** but realize you don't have more assets to add, click on **Close**, and the window is canceled. +::: + +![Global Asset Page](./docs/img/getting-started/asset_edit.png) + +You will also see that the tasks selected for your asset's workflow are created at the same time. + +If you need to add more **Assets**, click the **+ Create Assets** button. + +::: details Create Assets from a CSV Spreadsheet File +You may already have your asset list ready in a spreadsheet file. +With Kitsu, you have two ways to import them: the first is to import a `.csv` file and copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the asset page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import Data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import CSV File](./docs/img/getting-started/import_csv_asset_tv.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the column names by previewing your data. + +Note: the **Episode** column is only mandatory for a **TV Show** production. + +Once everything is correct, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your assets into Kitsu and created the tasks according to your settings. + +![Import Result](./docs/img/getting-started/import_result_asset.png) +::: + +::: details Create Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import Copy Data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import Data from a CSV** opens; click on the **Paste a CSV Data** tab. + +![Import Data Copy Paste Tab](./docs/img/getting-started/import_pastcsvdata_asset_tv.png) + +You can paste your previously selected data and see the result with the **Preview** button. + +![Import Data Copy Paste Data](./docs/img/getting-started/import_pastcsvdata2_asset_tv.png) + +You can check and adjust the column names by previewing your data. + +Note: the **Episode** column is only mandatory for a **TV Show** production. + +Once everything is correct, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your assets into Kitsu and created the tasks according to your settings. + +![Import Result](./docs/img/getting-started/import_result_asset.png) +::: + +### Viewing Details of an Asset + +To see the details of an asset, click on its name. + +![Asset Detail](./docs/img/getting-started/asset_detail.png) + +A new page opens with the list of tasks, assignments, and status updates on the right. + +![Asset Detail Page](./docs/img/getting-started/asset_detail_page.png) + +You can click on the status of each task to open the comment panel and view the history of comments and different versions. + +![Asset Detail Page](./docs/img/getting-started/asset_detail_page_panel.png) + +You can also access the following: + +- **Casting** + +![Asset Detail Casting](./docs/img/getting-started/asset_detail_page_casting.png) + +- **Concepts** linked to this asset + +![Asset Detail Concepts](./docs/img/getting-started/asset_detail_page_concept.png) + +- The **Schedule** is available if you have previously filled out the task type page data. If the data has already been filled out, you will be able to modify them directly here. + +![Asset Detail Schedule](./docs/img/getting-started/asset_detail_page_schedule.png) + +- The **Preview Files** uploaded at various task types + +![Asset Detail Preview Files](./docs/img/getting-started/asset_detail_page_file.png) + +- And the **Timelog** if people have filled out their timesheets on the tasks of this asset. + +![Asset Detail Timelog](./docs/img/getting-started/asset_detail_page_timelog.png) + +## Update Your Assets + +You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. + +To edit assets, go to the asset page, hover over the asset you want to modify, and then click on the **Edit** button ![Edit Button](./docs/img/getting-started/edit_button.png) (1) on the right side of the line. + +![Edit an Asset](./docs/img/getting-started/asset_edit01.png) + +To view the full description on the main asset page, click on the first words (2), and a pop-up with the full description will open. + +::: details Update Assets with the CSV Import +You can use the CSV import to update your data quickly. + +You can update the **type** of an asset, the **Assignment**, the **Status** of tasks, and add a **Comment**. + +You need to switch on the option **Update existing data**. Then, the lines that will be updated will be highlighted in blue. + +![Import Data Copy Paste Data](./docs/img/getting-started/import_update_asset.png) +::: + +::: details Update Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import Copy Data](./docs/img/getting-started/import_copypas_asset_tv.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon ![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import Data from a CSV** opens; click on the **Paste a CSV Data** tab. + +![Import Data Copy Paste Tab](./docs/img/getting-started/import_pastcsvdata_asset_tv.png) + +You can paste your previously selected data and see the result with the **Preview** button. + +![Import Data Copy Paste Data](./docs/img/getting-started/import_pastcsvdata2_asset_tv.png) + +You can check and adjust the name of the columns by previewing your data. + +You need to switch on the option **Update existing data**. Then, the lines that will be updated will be highlighted in blue. + +![Import Data Copy Paste Data](./docs/img/getting-started/import_update_asset_tv.png) + +Now, you have imported all your assets into Kitsu and updated the tasks according to your settings. + +![Import Result](./docs/img/getting-started/import_result_asset.png) +::: + +## Add More Tasks After Creating the Assets + +If you realize **after** creating the assets that tasks are missing, you can still add them. + +First, ensure that the missing task type is added in the settings page under the task type tab (otherwise, [See Getting Started with Kitsu](../configure-kitsu)). + +Then, go back to the asset page and click on **+ Add Tasks**. + +## Create a Concept + +### Upload a Concept + +To create a **Concept**, navigate to the **Concepts** page using the navigation menu. + +![Concept Menu](./docs/img/getting-started/menu_concept_tv.png) + +To upload a concept, click the **Add a new reference to concepts** button. + +You can upload one or several concepts at the same time. + +![Concept Empty Page](./docs/img/getting-started/concept_empty_prod.png) + +Once you upload your previews, the concept page will look like this. + +![Concept Filled Page](./docs/img/getting-started/concept_filled_prod.png) + +You can interact with the concept in two ways: click on the picture to see an enlarged view. The second is to click on the status part to open the **Comment Panel** on the right. + +On the comment panel, you have two options: link a concept to an existing asset or delete it. You can also comment and change the status of the asset. + +The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. + +One concept is one task. + +![Concept Options](./docs/img/getting-started/concept_options.png) + +### Link a Concept to an Asset + +Once concepts are uploaded, you can link them to the assets. + +You can see the links on the status part of the assets. + +Click on the status part of the concept; it will open the comment panel on the right. + +![Concept Comment Panel](./docs/img/getting-started/concept_comment_panel.png) + +On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept. + +To link an asset, click on the **Link** ![Link button](./docs/img/getting-started/link_icon.png) button. + +Kitsu will display all the **Assets** available to link with the concept uploaded. + +Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. + + +![Concept link](./docs/img/getting-started/concept_link.png) + +To link an asset, click on it. The linked assets' names will appear at the top of the screen under the preview of the concept. + + +![Concept asset linked](./docs/img/getting-started/concept_asset_linked.png) + +Once a concept is linked to an asset, it can be seen on the asset's detail page. + +Return to the asset page, and click on the asset name you want to see the concept. + +![Detail asset page](./docs/img/getting-started/asset_detail_page.png) + +Per default, the casting detail is displayed on the second part of the screen. +Use the dropdown menu to choose the concept. + +![asset detail concept](./docs/img/getting-started/asset_detail_concept.png) + +Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. + +![asset detail concept list](./docs/img/getting-started/asset_detail_concep_listt.png) + +## Create a Shot + +### Create Your First Shot + +It's time to create **shots** for your production. + +::: warning +**Shots** are linked to a **Sequence** which is also linked to an **Episode** in Kitsu. +This means you must create an episode, then a sequence, and populate this sequence with shots. +::: + +Navigate to the **Shots** page using the dropdown menu and click on **SHOTS**. + +![Drop Down Menu Shot](./docs/img/getting-started/drop_down_menu_shot_tv.png) + +Click on the **Add Shots** button to start with shot creation. + +![First Add Shots](./docs/img/getting-started/new_shot.png) + +::: warning +When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. + +[See Getting Started With Kitsu](../configure-kitsu) +::: + +A new pop-up opens for the creation of the shots. +You can now create Episodes, sequences, and shots. + +Kitsu provides a first episode as an example **E01**; you can select it and add to it your first sequence, for instance, sq01, +then click **Add**. + +Now, you can see your sequence has been created. To add shots to this sequence, you need to select it and create your shots. + +For example, type sh0010 in the shots column, then click **Add**. +You can also define padding for your shots. + +::: tip +If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** as 10 +::: + +![Manage Shots](./docs/img/getting-started/manage_shot_tv.png) + +You can now see that new shots are listed and linked by their sequence, and the shelves are linked to the Episode. +You have created the first shot of the first sequence of the first Episode. + +Now, let's add more shots than just one! As you can see, the box already contains your name +code but incremented, so you have to continue to click on **Add** to +create more shots. + +![Add Shots](./docs/img/getting-started/add_shots.png) + +To add more sequences, go to the left part, type the name of your new sequence, and then click on **Add**. +Your second sequence is selected, and you can now add shots. + +You can follow the same process to add more episodes. + +Once you create a new episode, it will be selected and created sequentially. +Once the sequence is created, it will be selected, and you can create shots on this sequence. + +::: tip +If a shot is misplaced on a sequence, you have to edit the shot +![Edit Button](./docs/img/getting-started/edit_button.png), and change the +sequence. + +**But you can't change the Episode of a shot.** + +![Edit Shot Change Sequence](./docs/img/getting-started/edit_shot.png) + +![Change Sequence](./docs/img/getting-started/change_seq.png) +::: + +## Create Shots from an EDL File + +You may already have your shots list ready in an **EDL** file. With Kitsu, you can directly import your **EDL** file to create the sequence, shot, number of frames, and Frame in and out. + +On the **Global Shot Page**, you will see an **Import EDL** button. + +![Import EDL Button](./docs/img/getting-started/import_edl_button.png) + +You can select the naming convention of the video file used during the editing on the pop-up. + +![Import EDL Menu](./docs/img/getting-started/import_edl_menu.png) + +It means the video clip on the editing is named as project_sequence_shot.extension. + +Here is an example of an EDL for the LGC production. + +![EDL Example](./docs/img/getting-started/edl_example.png) + +The video files are named LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. + +You can import the EDL file once you are set with the naming convention. + +Then click on **Upload EDL**. + +Then Kitsu will create the shots. + +![EDL Shot Creation](./docs/img/getting-started/edl_shot_creation.png) + +::: details Create Shots from a CSV Spreadsheet File +You may already have your shots list ready in a spreadsheet file. With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, return to the shot page on Kitsu and click the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import CSV File](./docs/img/getting-started/import_csv_shot_tv.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is mandatory for a **TV Show** production. + +![Import Preview Data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import Result](./docs/img/getting-started/import_result_shot.png) +::: + +::: details Create Shots by Copying / Pasting a Spreadsheet File +Open your spreadsheet, select your data, and copy them. + +![Copy Data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Paste CSV Data](./docs/img/getting-started/import_pastcsvdata_shot_tv.png) + +You can paste your previously selected data and see the result with the **Preview** button. + +![Preview Data](./docs/img/getting-started/import_pastcsvdata2_shot_tv.png) + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Preview Data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import Result](./docs/img/getting-started/import_result_shot.png) +::: + +### See the Details of a Shot + +If you want to see the details of a shot, click on its name. + +![Shot Detail](./docs/img/getting-started/shot_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. +You can navigate through each by clicking on the name of the tabs. + +![Shot Detail Page](./docs/img/getting-started/shot_detail_page_tv.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + +![Shot Detail Page](./docs/img/getting-started/shot_detail_page_panel_tv.png) + +You can also access the **Casting**, + +![Asset Detail Casting](./docs/img/getting-started/shot_detail_page_casting_tv.png) + +The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. + +![Asset Detail Casting](./docs/img/getting-started/shot_detail_page_schedule_tv.png) + +the **Preview Files** uploaded at various task types, + +![Asset Detail Casting](./docs/img/getting-started/shot_detail_page_file_tv.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset Detail Casting](./docs/img/getting-started/shot_detail_page_timelog_tv.png) + +## Update your shots + +You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. + +You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main shot page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Shots Information with CSV Import +You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. + +You can update the **Assignation**and the **Status** of tasks and add a **Comment**. + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot_tv.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot_tv.png) +  +You need to switch on the **Option: Update existing data**. +The updated shots will be in blue. + +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/update_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +## Add more tasks after creating the shots + +If you realize after creating the shots that the task is missing, you can still add them. + +First, ensure the missing task type is added to the settings page under the task type tab (otherwise, http://localhost:8080/tvshow/#update-your-shots)). + +Then go back to the shot page and click on + Add tasks. + +## Adding Frame Numbers and Ranges to Shots + +At this stage of production, the animatic should be complete. This means you have the duration (number of frames) and the frame range (Frame In and Frame Out) for each shot. You can input this information into the spreadsheet to ensure accurate frame calculation without any missing or redundant frames. + +::: warning +If you've manually created your shots and sequences, the Frame column might be hidden. To reveal it, you need to edit at least one shot and input the number of frames. Alternatively, if you've imported the number of frames via CSV/spreadsheet, the Frame column will be visible. +::: + +To add frame range information to shots, follow these steps: + +1. **Edit Shots:** Click on the edit button (![Edit button](./docs/img/getting-started/edit_button.png)) located on the right side of the shot line. + + ![edit shot Change sequence](./docs/img/getting-started/edit_shot.png) + +2. **Input Frame Range:** In the editing window, enter the In and Out frames for the shot, then save by clicking the Confirm button. + + ![Shot edit page](./docs/img/getting-started/shot_edit.png) + + The frame range will now be displayed on the general spreadsheet of the shot page. + + ![Shot edit page](./docs/img/getting-started/shot_framerange_global.png) + +3. **Fill Frame Information:** Once the Frames, In, and Out columns are unlocked, you can directly input data from the global shot page. Simply click on the case you want to fill in and add the data. + + ::: tip + If you input Frame In and Frame Out, Kitsu will automatically calculate the Number of Frames. + ::: + + ![Shot edit page](./docs/img/getting-started/shot_framerange_global_edit.png) + +4. **CSV Import:** You can also utilize CSV Import to swiftly update your frame ranges. [Update Shots information with CSV Import](README.md#update-your-shots) + +5. **Access Shot History:** You can view the history of shot values, including frame ranges. + + ![Shot framerange detail](./docs/img/getting-started/shot_framerange_detail.png) + + ![Shot Values History](./docs/img/getting-started/shot_values_history.png) + +## Creating Custom Metadata Columns + +To include additional information on the general spreadsheet pages, you'll need to create a custom **metadata column**. + +You might have extra details to add, such as **level of difficulty**, **weather**, **tags**, etc. All textual or numerical information can be stored in the custom metadata column. + +::: warning +Any Custom Metadata Column created in one episode will be applied to all episodes. +::: + +Follow these steps to create a custom metadata column: + +1. **Add Column:** Click on the **+** near the Name column. + + ![Metadata Column](./docs/img/getting-started/add_column_custom.png) + +2. **Choose Type:** With the Type option, select how you want to store your information: + - **Text** + - **Number** + - **Checkbox** + - **List of Values** + - **List of Tags** + - **Checklist** + + ![Metadata Column detail](./docs/img/getting-started/custom_column_detail.png) + + ::: warning + - **Text**, **Number**, and **Checkbox** allow you to add different information for each entity without prior planning. + - **List of Values**, **List of Tags**, and **Checklist** offer the same options for each entity and must be filled in advance. + + ![Metadata Column list](./docs/img/getting-started/custom_column_list.png) + Type the list elements below Available values and confirm them by clicking on Add value. + ::: + +3. **Link to Departments:** Optionally, you can link the metadata column to one or several departments. This allows artists/supervisors to view it on their to-do page and in department-filtered views. + + ::: tip + To link a metadata column to a department, click on the department from the list and then click on **add** to apply it. + + Here, the VFX column is linked to two departments. + + ![Department metadata column filtered view](./docs/img/getting-started/department_filtered_view_column.png) + ::: + + ::: details Edit Metadata Column + On the global page of the asset or the shot, click on the arrow to the right of your metadata column and select **Edit**. + + ![Metadata column Edit](./docs/img/getting-started/custom_column_edit.png) + ::: + +4. **Fill Information:** You can input information directly on the global spreadsheet page. The cases are editable. + + ![Metadata Column detail](./docs/img/getting-started/custom_column_list_edit.png) + + ::: tip + You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. + ::: + + ::: details Edit Manually + You can also modify the information manually by clicking the edit button (![Edit button](./docs/img/getting-started/edit_button.png)). + + You'll see a new line on the edit pop-up where you can select the information from the list, enter free text or a number, check a box, or use a checklist, depending on your previous choice. + + Remember to press the Confirm button when you're done. + + ![Metadata Column detail](./docs/img/getting-started/edit_asset_custom.png) + ::: + +5. **Edit or Delete:** To edit or delete the metadata column, go to the general spreadsheet page. Next to the name of your metadata column, click on the arrow. + + ::: tip + You can also sort your global page with this new column by clicking the arrow on the right of the column name to open its menu and then selecting Sort By. + + You can also Stick the metadata column to the left. + ::: + +## Create a Sequence + +In Kitsu, you can also track tasks at the **Sequence** Level. +It's especially useful when +you have macro tasks to track, like Story and color Board, Color Grading, etc. + +Use the navigation menu to go to the **Sequences** page. + +![Navigation Sequences](./docs/img/getting-started/drop_down_menu_sequence_page_tv.png) + +::: warning +This new page behaves like the asset and shot global page. + +To use this page, You first need to create dedicated task types on your **Global Library** + with the **Sequence** attribute. + + [See How to Create a New Task Type](../configure-kitsu#studio-workflow-create-a-new-task-type) + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library** (setting page). +::: + +Once your task types are ready on the settings page, you need to create a sequence (the same as the assets or shots). + +This new page behaves like the asset and shot global page. You can add your edits with the **+ New Sequence** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + +::: tip +You can create a sequence directly from here (**+New sequence** button) or create a sequence linked to your shots from the global shot page. +::: + +You can **Rename** and **Delete** the Sequence entity on this page, as for the asset and shot entity. + +If you click on the name of a sequence, you will see the detail page of this sequence. + +![Sequence detailed page](./docs/img/getting-started/sequence_detail_page_tv.png) + +On the detailed page, you have access to the sequence casting. +You can see all the assets used in the whole sequence. + +You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. + +## Create an Edit + +You can track tasks at the **Edit** level in Kitsu. + +It's especially useful when you have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. + +::: warning +By default, the **Edit** page will not be displayed until you have task types for it in your **production library** (setting page). + +[See How to Create a New Task Type](../configure-kitsu#studio-workflow-create-a-new-task-type) +::: + +To use this page, you need to first create a dedicated task type in your **Global Library** with the **Edit** attribute. + +Once you have created your **Task Types** in your **Global Library**, add them to your **Production Library**. After this, you will see the **Edit** option displayed in the navigation drop-down menu. + +![Navigation Edit](./docs/img/getting-started/drop_down_menu_edit_tv.png) + +This new page behaves like the asset and shot global page. You can add your edits with the **+ New edit** button. + +You can assign tasks, conduct reviews, change status, etc. + +You can also add a metadata column, fill in the description, etc. + +::: tip +Depending on your deliveries, you can also change the resolution per **Edit**. +::: + +::: warning +The detail page is different from the other entities. + +As **Edit** focuses on a specific long video, the detail page resembles the comment detail page more closely. +::: + +You can **Rename** and **Delete** the Edit entity on this page, similar to the asset and shot entity. + +## Create a Breakdown List + +Filling out the breakdown helps you with the assembly of the shots. With the +breakdown, you have all the details of the assets you need to add to create your +shot, and we are sure to omit nothing. + +On the dropdown menu, choose **BREAKDOWN**. + +![drop down Menu breakdown](./docs/img/getting-started/drop_down_menu_breakdown_tv.png) + +On the left of the breakdown page is the episode/sequence/shot menu (1); you can choose between those you created. They are the right part of +the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in +the middle section, it is your selection for the shot (2). + +![Breakdown page](./docs/img/getting-started/breakdown_general_empty.png) + +So now you have to select the shot you want to cast. + +You can display the assets as text if you don't have thumbnails yet or enlarge the +thumbnails size. + + +![Breakdown page text display](./docs/img/getting-started/breakdown_text_display.png) + +You may also realize an asset needs to be added to the list during your breakdown. + +You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. + +![Breakdown page create asset](./docs/img/getting-started/breakdown_create_asset.png) + + +You can also choose multiple shots at once. Click on the first shot, hold the **shift** key, and click on the last shot of your selection. + +![Breakdown page global bulk select](./docs/img/getting-started/breakdown_general_bulk_select.png) + +Then click on the assets you want +to assign: characters, backgrounds, ... from the right part (3). +If you have selected multiple shots, your selection is applied to the numerous shots. + +Copy a shot filled with assets and paste this asset selection into another shot. + +You can see a **+1** or **+10** when you pass over the asset. It's the number +of times you add this asset, and you can click on it as many times as you need. + +![Breakdown add asset](./docs/img/getting-started/breakdown_add_asset.png) + +You can also link all your assets to episodes on a TV show without specifying a sequence or shot. + +![Breakdown episode asset](./docs/img/getting-started/breakdown_episode.png) + +This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. + +You can now see the asset in the middle of the screen (2). Next +to the asset's name is the number of times it has been added. In this +example, we have added the character asset Llama two times. + + +If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on +**-1**. When you finish this shot, go on with the other shots. +Your selection is automatically saved. + +![Breakdown remove asset](./docs/img/getting-started/breakdown_remove_asset.png) + +If a new asset is created during the storyboard, return to the asset +page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new +assets. However, you have to do the assignment, and then you can +continue with the breakdown. + +Now, your **Breakdown** page should look like this. + +![breakdown add asset bulk](./docs/img/getting-started/breakdown_general_bulk_select_full.png) + +You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. + +On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. + +![Breakdown asset menu](./docs/img/getting-started/breakdown_asset_menu.png) + +You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... + +![Breakdown asset type](./docs/img/getting-started/breakdown_asset_menu_type.png) + +You can complete the asset breakdown page the same way you did the shots. First, select one or more assets on the left part and then add the right part's elements. + +::: details Create a Breakdown List from a CSV File + +You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. + +Click on the **import** button ![Import button](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Breakdown import csv file](./docs/img/getting-started/import_breakdown_csv_file_tv.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Breakdown import Preview](./docs/img/getting-started/import_breakdown_preview_tv.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have your breakdown imported into Kitsu. + +![Breakdown import Preview](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_breakdown_tv.png) + +Then, go back to the breakdown page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started//import_breakdown_csv_file_tv.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview_tv.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is mandatory for a **TV Show** production. + + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your assets have been imported into Kitsu. + +![Import data copy paste data](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +## Casting from the Asset Library + +It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. + +![Asset Library Display](./docs/img/getting-started/asset_library_display.png) + +To see assets outside of your production from the asset library, click the **Display Library** Button (1) + +Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. + +![Asset Library View](./docs/img/getting-started/asset_library_view.png) + +Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). + +## Introduction to Asset State: Ready For + +Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a shot task. + +For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. +Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. + +That's exactly what the asset state **Ready For** is doing: it lets you know the state of an asset's tasks and compares its usability for the shot tasks. + +Now that we have filled out our breakdown, we know exactly which asset is used on every shot. + +First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the shot task. + +![Asset Status](./docs/img/getting-started/asset_status.png) + +::: tip +You can use the **automations** to do the heavy lifting for you. + +You can set automation with the **ready for** trigger. + +[See How to Create Status Automation](../configure-kitsu#automation) + +::: + +Now that we have changed some asset states to **Ready for**, we can see the result on the shot page. + +You can notice that some white boxes are now **Green**: all the assets cast in this shot are ready for this specific task. + +![Asset Status](./docs/img/getting-started/asset_status_box_tv.png) + +If you see the white box, Kitsu will display how many assets are ready for this task. + +![Asset Status](./docs/img/getting-started/asset_status_empty_tv.png) + +::: tip +No assets are cast for this shot if you don't see any boxes. +::: +  +Then, you can click on the shot's name to go to its detail page. +Then, you will see all the assets cast in this shot and their status. + +![Asset Status](./docs/img/getting-started/asset_status_detail_tv.png) + +It's the fastest way to know if you can start a shot for a specific task. + +# Create a Feature Film Production + +Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. + +Click on the **Create a new +production** button. + +![Create a production](./docs/img/getting-started/create_production.png) + +Enter your production name, and choose **Feature Film** as the **type**, then select the style of your production (2D, 3D). + + +Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. + +All these data will be used when Kitsu re-encodes the video previews uploaded. + +Then, you need to define your production's start and end dates. + +![Add a production](./docs/img/getting-started/add_production.png) + +You can define your production workflow in the next part, 3 to 6. + +You need to select your asset task type (3), shot task type (4), task status (5), and asset types (6). + +![Add a production Pipeline](./docs/img/getting-started/add_production_pipe.png) + + +::: tip +To create your **Production Workflow**, you will select Task Types from the Global Library. + +If you realize you missed some Task Types, you can create them later. + +See the [Studio Workflow](../configure-kitsu#studio) section. +::: + +Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/shot. + +See the **import CSV** section for more details. + +[Import asset](../feature#create-an-asset) + +[Import shot](../feature#create-shots-from-an-edl-file) + +Validate everything with the ![All done](./docs/img/getting-started/all_done_go.png) button. + +## Introduction to the Kitsu Global Page + +Welcome to Kitsu's global asset page. + +Let's take a look around. + +![Presentation of the global page](./docs/img/getting-started/presentation_global.png) + +On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. + +**From left to right:** + +### Main Menu + +You will open the main menu by clicking on the top left button, Kitsu![Main menu button](./docs/img/getting-started/main_button.png) (or your Studio logo). + +On the main menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. + +::: details Main Menu Details +**WORKSPACE** +- My Tasks: your assigned tasks +- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) +- My Productions: Get back to the selection on the production page. + + +**STUDIO** +- Productions +- People +- Timesheets +- Main Schedule +- Team Schedule +- All tasks +- News Feed +- Entity Search + + +**ADMIN** +- Departments +- Task Types +- Asset Types +- Custom Actions +- Automation +- 3D Backgrounds +- Bots +- Settings +- Logs + +::: warning Permission Visibility +The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. + +Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** +::: + +### Navigation + +You will see the navigation dropdown menu on the right of the main menu icon. + +![Presentation of the global page](./docs/img/getting-started/presentation_global_header.png) + + +You can choose between production. The name of the actual production and actual page are always displayed. + +You can use the dropdown menu to navigate from production to production (if you have several). + +Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. + + +::: details Navigation details +The first section is about the tracking of your tasks +- Assets +- Shots +- Sequence +- Edits (If you have created specific tasks) + +The second section is more about the side of the production +- Concepts +- Breakdown +- Playlists +- News feed + +The third section is about statistics +- Sequence Stats +- Asset Type Stats + +The fourth section is related to Team Management +- Schedule +- Quotas +- Team + +The fifth section is about the settings of your production +- Settings + +::: tip +You start with the asset page, but you can change your production homepage to other entities (see setting page) +::: + +### Global Search, News, Notification and Documentation +You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. + + +The next icon ![News](./docs/img/getting-started/canny.png) is a direct link to our news and feedback page. + +You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. + +Next, the bell icon ![Notification](./docs/img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. + +The last icon before your avatar is the documentation button. +![documentation button](./docs/img/getting-started/documentation_button.png), that you are reading right now! + +### Personal Settings +You can click on your avatar to open your menu (setting, documentation, etc.). + +![Profile enlarged](./docs/img/getting-started/profil_enlarge.png). + +## The Tasks Spreadsheet + +### Entity spreadsheet + +The second part of the screen is common to all the entities (asset, shot, sequence, Edit). This is the global tasks spreadsheet. + +Here, you see the status, assignation, priority, etc, for each task. + +::: tip +The spreadsheet's first line and column header always appear at the top of the page, even if you scroll down. + +You can also **Stick** other columns to keep them visible at all times. +::: + +### Filters + +The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. + +If you need more advanced filtering, please use the filter builder button. + +![Filter Builder](./docs/img/getting-started/filter_builder.png) + +You can then save all the filters and use them as your pages. + +::: warning +You must press **Enter** on your keyboard to launch the filters on a feature film. +::: + +### Simplify the display + +On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, +![display and Hide option](./docs/img/getting-started/display_hide_option.png) + +### Import / Export + +batch import thumbnail ![batch import thumbnail](./docs/img/getting-started/add_thumbnails.png), and finally import ![Import button](./docs/img/getting-started/import.png) or export ![export button](./docs/img/getting-started/export.png) data. + +### Metadata column + +Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](./docs/img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. + +### Customize the view + +On the far right of the screen, next to the scroll bar, is the option to hide and display a text column + +![Display/hide text column](./docs/img/getting-started/visible_column_detail.png). + +### Sum-up of your view + +The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. + +You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. + +## Create an Asset + +### Create your first asset + +So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our first asset. + +On the asset page, click on **Add assets**. + +![Asset page first time](./docs/img/getting-started/add_assets_first.png) + +::: warning +When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. +::: + +A pop-up window opens: + +It asks you to choose the **Asset Type** (1). +If you didn't add a new asset type, Kitsu will provide examples such as Characters, Environment, FX, Props, etc. +Let's start with a character. + +::: tip +You can also customize the asset type list and the tasks pipeline. See the guide ( +[Customization of the workflow](../configure-kitsu#asset-types)) for more details +::: + +We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. + +Click on **Confirm and stay** if you have multiple assets to create. + + +![Create an asset](./docs/img/getting-started/add_asset_popup.png) + +You can change the asset type and keep adding assets. + +::: tip +The newly created asset appears in the background whenever you click on **Confirm and stay**. +::: + +After adding your last asset, click +on **Confirm**. It will create the asset and close the window. + +::: tip +If you click on **Confirm and stay** but realize you don't have more assets to add, click on **Close**, and the window will be canceled. +::: + +![Global asset page](./docs/img/getting-started/asset_edit.png) + +You will also see the tasks that are selected for your assets workflow are created at the same time. + + +If you need to add more **Assets**, click the **+ Create assets** button. + +::: details Create Assets from a CSV Spreadsheet File +You may already have your asset list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the asset page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_asset.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +You have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +::: details Create Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +You have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +### See the Details of an Asset + +To see an asset's detail, click on its name. + +![Asset detail](./docs/img/getting-started/asset_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page_panel.png) + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_casting.png) + +**concept** linked to this asset, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_concept.png) + +The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_timelog.png) + +## Add more tasks after creating the assets + +If you realize **after** creating the assets that the task is missing, you can still add them. + +First, ensure the missing task type is added to the settings page under the task type tab. + +Then go back to the asset page and click on **+ Add tasks** + +### Update your assets + +You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. + +You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of +the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Assets with the CSV Import +You can use the CSV import to update your data quickly. + +You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. + +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +::: + + +::: details Update Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +You have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +## Create a Concept + +### Upload a Concept + +To create a **Concept**, go to the **Concept** page with the navigation menu. + +![Concept Menu](./docs/img/getting-started/menu_concept.png) + +To upload a concept, click the **Add a new reference to concepts** button. + +You can upload one or several concepts at the same time. + +![Concept empty page](./docs/img/getting-started/concept_empty_prod.png) + +Once you upload your previews, the concept page will look like this. + +![Concept filled page](./docs/img/getting-started/concept_filled_prod.png) + + +You can interact with the concept in two ways: click on the picture to see an enlarged view. +The second is to click on the status part to open the **Comment Panel** on the right. + +On the comment panel, you have two options: link a concept to an existing asset or delete it. +You can also comment and change the status of the asset. + +The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. + +One concept is one task. + +![Concept options](./docs/img/getting-started/concept_options.png) + +### Link a Concept to an Asset + +Once concepts are uploaded, you can link them to the assets. + +You can see the links on the status part of the assets. + +Click on the status part of the concept; it will open the comment panel on the right. + +![Concept Comment Panel](./docs/img/getting-started/concept_comment_panel.png) + +At the top of the comment panel, you have two options: Link a concept to an asset and delete the concept. + +To link an asset, click on the **Link** ![Link button](./docs/img/getting-started/link_icon.png) button. + +Kitsu will display all the **Assets** available to link with the concept uploaded. + +Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. + + +![Concept link](./docs/img/getting-started/concept_link.png) + +To link an asset, click on it. The names of the linked assets will appear at the top of the screen under the preview of the concept. + + +![Concept asset linked](./docs/img/getting-started/concept_asset_linked.png) + +Once a concept is linked to an asset, it can be seen on the asset's detail page. + +Return to the asset page, and click on the asset name you want to see the concept. + +![Detail asset page](./docs/img/getting-started/asset_detail_page.png) + +Per default, the casting detail is displayed on the second part of the screen. +Use the dropdown menu to choose the concept. + +![asset detail concept](./docs/img/getting-started/asset_detail_concept.png) + +Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. + +![asset detail concept list](./docs/img/getting-started/asset_detail_concep_listt.png) + +## Create a Shot + +### Create your first shot + +It's time to create **shots** for your production. + +::: warning +Shots are linked to Sequences in Kitsu. +This means you must create a sequence and then populate this sequence with shots. +::: + +You need to go to the **Shots** page: you can use the +dropdown menu and click on the **SHOTS**. + +![Drop down menu shot](./docs/img/getting-started/drop_down_menu_shot.png) + +Click on the **Add shots** button to start with the shot creation. + +![First add shots](./docs/img/getting-started/new_shot.png) + +::: warning +When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. +::: + +A new pop-up opens for the creation of the shots. +You can now create the sequences and the shots. + +Enter the first sequence, for instance, sq01, +then **add**. + +Now, you can see your sequence has been created. To add shots to this sequence, select it and create your shots. + +For example, type sh0010 on the shots column, then again **add**. +You can also define padding for your shots. + +::: tip +If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** as 10 +::: + +![Manage shots](./docs/img/getting-started/manage_shot.png) + +You can now see that new shots are listed and linked by their sequence. +You have created the first shot of the first sequence. + +Now, let's add more shots than just one! As you can see, the box already contains your name +code but incremented, so you have to continue to click on **add** to +create more shots. + +![Add shots](./docs/img/getting-started/add_shots.png) + +To add more sequences, go to the left part, type the name of your new sequence, and then click on **add**. +Your second sequence is selected, and you can now add shots. + +::: tip +If a shot is misplaced on a sequence, you have to edit the shot +![Edit button](./docs/img/getting-started/edit_button.png), and change the +sequence. +![edit shot Change sequence](./docs/img/getting-started/edit_shot.png) + +![Change sequence](./docs/img/getting-started/change_seq.png) +::: + +## Create Shots from an EDL File + +You may already have your shots list ready in an **EDL** file. +With Kitsu, you can directly import your **EDL** file to create the sequence, shot, number of frames, and Frame in and out. + +On the **Global Shot Page**, you will see an **Import EDL** button. + +![Import EDL Button](./docs/img/getting-started/import_edl_button.png) + +You can select the naming convention of the video file used during the editing on the pop-up. + +![Import EDL Menu](./docs/img/getting-started/import_edl_menu.png) + +It means the video clip on the editing is named as project_sequence_shot.extension. + +Here is an example of an EDL for the LGC production. + +![EDL Example](./docs/img/getting-started/edl_example.png) + +The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. + +You can import the EDL file once you have the naming convention. + +Then click on **Upload EDL** + +Then Kitsu will create the shots. + +![EDL Shot creation](./docs/img/getting-started/edl_shot_creation.png) +::: + +::: details Create Shots from a CSV Spreadsheet File +You may already have your shots list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, return to the shot page on Kitsu and click the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_shot.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +All your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + + +::: details Create Shots by Copying / Pasting a Spreadsheet File +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +All your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +### See the Details of a Shot + +If you want to see the details of a shot, click on its name. + +![Shot detail](./docs/img/getting-started/shot_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. +You can navigate through each by clicking on the name of the tabs. + +![Shot detail page](./docs/img/getting-started/shot_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![Shot detail page](./docs/img/getting-started/shot_detail_page_panel.png) + + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_casting.png) + + +The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_timelog.png) + +## Add more tasks after creating the shots +If you realize after creating the shots that the task is missing, you can still add them. + +First, ensure the missing task type is added to the settings page under the task type tab. + +Then go back to the shot page and click on + Add tasks. + +### Update your shots + +You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. + +You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main shot page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Shots Information with CSV Import +You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. + +You can update the **Assignation**, and the **Status** of tasks and add a **Comment**. + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You need to switch on the **Option: Update existing data**. +The updated shots will be in blue. + +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/update_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +All your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +## Add the number of Frames and Frame ranges to the shots + +At this stage of the production, the animatic should be done. This means you have +the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each shot. You can +add this information to the spreadsheet. This way, you are sure that all +the frames are calculated and none are missing or over-computed. + +::: warning +If you have created your shots and sequence by hand, +the **Frame** column will be hidden. You must edit at least one shot and fill in the number of frames to display the **Frame** column. +The column will be displayed if you have created your shots and imported the number of frames with a CSV/spreadsheet. +::: + + + +You need to edit the shots to fill in the frame range information. Click on the +edit button ![Edit button](./docs/img/getting-started/edit_button.png) on the right +side of the shot line. + +![edit shot Change sequence](./docs/img/getting-started/edit_shot.png) + +You can enter the shots **In** and **Out ** in the new window. Then, save by clicking the **Confirm** button. + + + +![Shot edit page](./docs/img/getting-started/shot_edit.png) + +Now, the frame range appears on the general spreadsheet of the shot page. + +![Shot edit page](./docs/img/getting-started/shot_framerange_global.png) + +Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can fill them +directly from the global shot page. + +Click on the case you want to fill in and add the data. + +::: tip +If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. +::: + +![Shot edit page](./docs/img/getting-started/shot_framerange_global_edit.png) + + +You can also use the **CSV Import** to update your frame range quickly. + [Update Shots information with CSV Import](../feature#update-your-shots) + +You can also access the history of shot values. + +![Shot framerange detail](./docs/img/getting-started/shot_framerange_detail.png) + +![Shot Values History](./docs/img/getting-started/shot_values_history.png) + +## Create Custom Metadata Columns + +To add more information on the general spreadsheet pages, you must create a custom **metadata column**. + +You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. + + +Click on the **+** near the Name column. + +![Metadata Column](./docs/img/getting-started/add_column_custom.png) + + + +With the **Type** option, you can choose how you want to store your information: +- a free **Text**, +- a **Number**, +- a **Checkbox**, +- a **List of value**, +- a **List of tags**, +- a **Checklist**. + +![Metadata Column detail](./docs/img/getting-started/custom_column_detail.png) + +::: warning +The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. + +The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. + +![Metadata Column list](./docs/img/getting-started/custom_column_list.png) + +Type the list elements below **Available values**, and confirm them by clicking on **Add value**. +::: + +You can also link the **metadata column** to one or several **departments**. + +::: tip +Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. + +You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. + +Here, the VFX column is linked to two departments. + +![Department metadata column filtered view](./docs/img/getting-started/department_filtered_view_column.png) + +::: + +::: details Edit meta column +On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. + +![Metadata column Edit](./docs/img/getting-started/custom_column_edit.png) +::: + + +You can fill in this information directly on the global spreadsheets page. +The cases are editable. + +![Metadata Column detail](./docs/img/getting-started/custom_column_list_edit.png) + +::: tip +You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. +::: + +::: details Edit by hand +You can also modify the information with the edit button ![Edit button](./docs/img/getting-started/edit_button.png). + +You now see a new line on the edit pop-up. You can select the information from the list, +alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. + +Remember to press the **Confirm** button when you are done. + +![Metadata Column detail](./docs/img/getting-started/edit_asset_custom.png) +::: + +Go to the general spreadsheet page to edit or delete the metadata column. +Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](./docs/img/getting-started/arrow.png). + +::: tip +You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. + +You can also **Stick** the metadata column to the left. +::: + +## Create a Sequence + +In Kitsu, you can also track tasks at the **Sequence** Level. +It's especially useful when +you have macro tasks to track, like Story and color Board, Color Grading, etc. + +Use the navigation menu to go to the **Sequences** page. + +![Navigation Sequences](./docs/img/getting-started/drop_down_menu_sequence_page.png) + +::: warning +This new page behaves like the asset and shot global page. + +To use this page, You first need to create dedicated task types on your **Global Library** + with the **Sequence** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library** (setting page). +::: + +Once your task types are ready on the settings page, you must create a sequence (the same as the assets or shots). + + + + +This new page behaves like the asset and shot global page. You can add your edits with the **+ New Sequence** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + + +::: tip +You can create a sequence directly from here (+New sequence button) or a sequence linked to your shots from the global shot page. +::: + + +You can **Rename** and **Delete** the Sequence entity on this page, as for the asset and shot entity. + +If you click on the name of a sequence, you will see the detail page of this sequence. + +![Sequence detailed page](./docs/img/getting-started/sequence_detail_page.png) + +On the detailed page, you have access to the sequence casting. +You can see all the assets used in the whole sequence. + +You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. + +## Create an Edit + +You can track tasks at the **Edit** Level in Kitsu. + +It's especially useful when +You have several edits to track through several validation steps. +For example, you can track your whole movie, several trailers, the First Edit, Fine Edit, mix, etc. + +::: warning +Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) +::: + + + +To use this page, you need to first create a dedicated task type on your **Global Library** + with the **Edit** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. + + +![Navigation Edit](./docs/img/getting-started/drop_down_menu_edit.png) + + +This new page behaves like the asset and shot global page. You can add your edits with the **+ New edit** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + +::: tip +Depending on your deliveries, you can also change the resolution per **Edit**. +::: + +::: warning +The detail page is different from the other entities. + +As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. +::: + +You can **Rename** and **Delete** the Edit entity on this page for the asset and shot entity. + +## Create a Breakdown List + +Filling out the breakdown helps you with the assembly of the shots. With the +breakdown, you have all the details of the assets you need to add to create your +shot, and we are sure to omit nothing. + +On the dropdown menu, choose **BREAKDOWN**. + +![drop down Menu breakdown](./docs/img/getting-started/drop_down_menu_breakdown.png) + +On the left of the breakdown page is the episode/sequence/shot menu (1); you can choose between those you created. They are the right part of +the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in +the middle section, it is your selection for the shot (2). + +![Breakdown page](./docs/img/getting-started/breakdown_general_empty.png) + +So now you have to select the shot you want to cast. + +You can display the assets as text if you don't have thumbnails yet or enlarge the +thumbnails size. + + +![Breakdown page text display](./docs/img/getting-started/breakdown_text_display.png) + +You may also realize an asset needs to be added to the list during your breakdown. + +You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. + +![Breakdown page create asset](./docs/img/getting-started/breakdown_create_asset.png) + + +You can also choose multiple shots at once. Click on the first shot, hold the **shift** key, and click on the last shot of your selection. + +![Breakdown page global bulk select](./docs/img/getting-started/breakdown_general_bulk_select.png) + +Then click on the assets you want +to assign: characters, backgrounds, ... from the right part (3). +If you have selected multiple shots, your selection is applied to the numerous shots. + +Copy a shot filled with assets and paste this asset selection into another shot. + +You can see a **+1** or **+10** when you pass over the asset. It's the number +of times you add this asset, and you can click on it as many times as you need. + +![Breakdown add asset](./docs/img/getting-started/breakdown_add_asset.png) + +You can also link all your assets to episodes on a TV show without specifying a sequence or shot. + +![Breakdown episode asset](./docs/img/getting-started/breakdown_episode.png) + +This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. + +You can now see the asset in the middle of the screen (2). Next +to the asset's name is the number of times it has been added. In this +example, we have added the character asset Llama two times. + + +If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on +**-1**. When you finish this shot, go on with the other shots. +Your selection is automatically saved. + +![Breakdown remove asset](./docs/img/getting-started/breakdown_remove_asset.png) + +If a new asset is created during the storyboard, return to the asset +page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new +assets. However, you have to do the assignment, and then you can +continue with the breakdown. + +Now, your **Breakdown** page should look like this. + +![breakdown add asset bulk](./docs/img/getting-started/breakdown_general_bulk_select_full.png) + +You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. + +On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. + +![Breakdown asset menu](./docs/img/getting-started/breakdown_asset_menu.png) + +You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... + +![Breakdown asset type](./docs/img/getting-started/breakdown_asset_menu_type.png) + +You can complete the asset breakdown page the same way you did the shots. First, select one or more assets on the left part and then add the right part's elements. + +::: details Create a Breakdown List from a CSV File + +You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. + +Click on the **import** button ![Import button](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Breakdown import csv file](./docs/img/getting-started/import_breakdown_csv_file.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Breakdown import Preview](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have your breakdown imported into Kitsu. + +![Breakdown import Preview](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_breakdown.png) + +Then, go back to the breakdown page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started//import_breakdown_csv_file.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your assets have been imported into Kitsu. + +![Import data copy paste data](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +## Casting from the Asset Library + +It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. + +![Asset Library Display](./docs/img/getting-started/asset_library_display.png) + +To see assets outside of your production from the asset library, click the **Display Library** Button (1) + +Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. + +![Asset Library View](./docs/img/getting-started/asset_library_view.png) + +Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). + +## Introduction to Asset State: Ready For + +Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a shot task. + +For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. +Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. + +That's exactly what the asset state **Ready For** is doing: it lets you know the state of an asset's tasks and compares its usability for the shot tasks. + +Now that we have filled out our breakdown, we know exactly which asset is used on every shot. + +First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the shot task. + +![Asset Status](./docs/img/getting-started/asset_status.png) + +::: tip +You can use the **automations** to do the heavy lifting. + +You can set automation with the **ready for** trigger. +::: + +Now that we have changed some asset states to **Ready for**, we can see the result on the shot page. + +You can notice that some white boxes are now **Green**: all the assets cast in this shot are ready for this specific task. + +![Asset Status](./docs/img/getting-started/asset_status_box.png) + +If you see the white box, Kitsu will display how many assets are ready for this task. + +![Asset Status](./docs/img/getting-started/asset_status_empty.png) + +::: tip +If you don't see any boxes, no assets are cast for this shot. +::: +  +Then, you can click on the shot's name to go to its detail page. +Then, you will see all the assets cast in this shot and their status. + +![Asset Status](./docs/img/getting-started/asset_status_detail.png) + +It's the fastest way to know if you can start a shot for a specific task. + +# Create a Short Production (assets and shots) + +Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. + +Click on the **Create a new +production** button. + +![Create a production](./docs/img/getting-started/create_production.png) + +Enter your production name, choose **short** as the **type**, and select your production style (2D, 3D). + + +Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. + +All these data will be used when Kitsu re-encodes the video previews uploaded. + +Then, you need to define your production's start and end dates. + +![Add a production](./docs/img/getting-started/add_production.png) + +You can define your production workflow in the next part, 3 to 6. + + + +You need to select your asset task type (3), shot task type (4), task status (5), and asset types (6). + +![Add a production Pipeline](./docs/img/getting-started/add_production_pipe.png) + + +::: tip +To create your **Production Workflow**, you will select Task Types from the Global Library. + +If you realize you missed some Task Types, you can create them later. + +See the [Studio Workflow](../configure-kitsu#studio-workflows) section. +::: + +Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/shot. + +See the **import CSV** section for more details. + +[Import asset](../short#create-an-asset) + +[Import shot](../short#create-shots-from-an-edl-file) + +Validate everything with the ![All done](./docs/img/getting-started/all_done_go.png) button. + +## Introduction to the Kitsu Global Page + +Welcome to Kitsu's global asset page. + +Let's take a look around. + +![Presentation of the global page](./docs/img/getting-started/presentation_global.png) + +On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. + +**From left to right:** + +### Main Menu + +You will open the main menu by clicking on the top left button, Kitsu![Main menu button](./docs/img/getting-started/main_button.png) (or your Studio logo). + +You will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings on the main menu. + +::: details Main Menu Details +**WORKSPACE** +- My Tasks: your assigned tasks +- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) +- My Productions: Get back to the selection on the production page. + + +**STUDIO** +- Productions +- People +- Timesheets +- Main Schedule +- Team Schedule +- All tasks +- News Feed +- Entity Search + + +**ADMIN** +- Departments +- Task Types +- Asset Types +- Custom Actions +- Automation +- 3D Backgrounds +- Bots +- Settings +- Logs + +::: warning Permission Visibility +The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. + +Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** +::: + +### Navigation + +You will see the navigation dropdown menu on the right of the main menu icon. + +![Presentation of the global page](./docs/img/getting-started/presentation_global_header.png) + + +You can choose between production. The name of the actual production and actual page are always displayed. + +You can use the dropdown menu to navigate from production to production (if you have several). + +Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. + + +::: details Navigation details +The first section is about the tracking of your tasks +- Assets +- Shots +- Sequence +- Edits (If you have created specific tasks) + +The second section is more about the side of the production +- Concepts +- Breakdown +- Playlists +- News feed + +The third section is about statistics +- Sequence Stats +- Asset Type Stats + +The fourth section is related to Team Management +- Schedule +- Quotas +- Team + +The fifth section is about the settings of your production +- Settings + +::: tip +You start with the asset page, but you can change your production homepage to other entities (see setting page) +::: + +::: warning +If you realize you need an extra level of navigation, such as Episodes, you need to change your production Type to a TV Show. + +If, on the contrary, you realize you don't need the **assets** or the **shots**, you also need to switch your production type to **Only Assets** or **Only Shots**. +::: + +### Global Search, News, Notification and Documentation + +You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. + + +The next icon ![News](./docs/img/getting-started/canny.png) is a direct link to our news and feedback page. + +You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. + +Next, the bell icon ![Notification](./docs/img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. + +The last icon before your avatar is the documentation button. +![documentation button](./docs/img/getting-started/documentation_button.png), that you are reading right now! + + +### Personal Settings + +You can click on your avatar to open your menu (setting, documentation, etc.). + +![Profile enlarged](./docs/img/getting-started/profil_enlarge.png). + +## The Tasks Spreadsheet + +### Entity spreadsheet + +The second part of the screen is common to all the entities (asset, shot, sequence, Edit). This is the global tasks spreadsheet. + +Here, you see the status, assignation, priority, etc, for each task. + +::: tip +The spreadsheet's first line and column header always appear at the top of the page, even if you scroll down. + +You can also **Stick** other columns to keep them visible at all times. +::: + +### Filters + +The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. + +If you need more advanced filtering, please use the filter builder button. + +![Filter Builder](./docs/img/getting-started/filter_builder.png) + +You can then save all the filters and use them as your pages. + +### Simplify the display + +On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, +![display and Hide option](./docs/img/getting-started/display_hide_option.png) + + +### Import / Export + +batch import thumbnail ![batch import thumbnail](./docs/img/getting-started/add_thumbnails.png), and finally import ![Import button](./docs/img/getting-started/import.png) or export ![export button](./docs/img/getting-started/export.png) data. + +### Metadata column + +Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](./docs/img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. + +### Customize the view + +On the far right of the screen, next to the scroll bar, is the option to hide and display a text column + +![Display/hide text column](./docs/img/getting-started/visible_column_detail.png). + +### Sum-up of your view + +The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. + +You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. + +## Create an Asset + +### Create your first asset + +So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our first asset. + +On the asset page, click on **Add assets**. + +![Asset page first time](./docs/img/getting-started/add_assets_first.png) + +::: warning +When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. +::: + +A pop-up window opens: + +It asks you to choose the **Asset Type** (1). +If you didn't add a new asset type, Kitsu will provide examples such as Characters, Environment, FX, Props, etc. +Let's start with a character. + +::: tip +You can also customize the asset type list and the tasks pipeline. See the guide ( +[Customization of the workflow](../configure-kitsu#asset-types)) for more details +::: + +We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. + +Click on **Confirm and stay** if you have multiple assets to create. + + +![Create an asset](./docs/img/getting-started/add_asset_popup.png) + +You can change the asset type and keep adding assets. + +::: tip +The newly created asset appears in the background whenever you click on **Confirm and stay**. +::: + +After adding your last asset, click +on **Confirm**. It will create the asset and close the window. + +::: tip +If you click on **Confirm and stay, ** realize you don't have more assets to add, and click on **Close, ** the window will be canceled. +::: + +![Global asset page](./docs/img/getting-started/asset_edit.png) + +You will also see the tasks that are selected for your assets workflow are created at the same time. + + +If you need to add more **Assets**, click the **+ Create assets** button. + +::: details Create Assets from a CSV Spreadsheet File +You may already have your asset list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the asset page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_asset.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +You have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +::: details Create Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +You have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +### See the Details of an Asset + +To see an asset's detail, click on its name. + +![Asset detail](./docs/img/getting-started/asset_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page_panel.png) + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_casting.png) + +**concept** linked to this asset, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_concept.png) + +The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_timelog.png) + +## Add more tasks after creating the assets + +If you realize **after** creating the assets that the task is missing, you can still add them. + +First, ensure the missing task type is added to the settings page under the task type tab. + +Then go back to the asset page and click on **+ Add tasks** + +### Update your assets + +You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. + +You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of +the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Assets with the CSV Import +You can use the CSV import to update your data quickly. + +You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. + +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +::: + + +::: details Update Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +You have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +## Create a Concept + +### Upload a concept + +To create a **Concept**, go to the **Concept** page with the navigation menu. + +![Concept Menu](./docs/img/getting-started/menu_concept.png) + +To upload a concept, click the **Add a new reference to concepts** button. + +You can upload one or several concepts at the same time. + +![Concept empty page](./docs/img/getting-started/concept_empty_prod.png) + +Once you upload your previews, the concept page will look like this. + +![Concept filled page](./docs/img/getting-started/concept_filled_prod.png) + +You can interact with the concept in two ways: click on the picture to see an enlarged view. +The second is to click on the status part to open the **Comment Panel** on the right. + +On the comment panel, you have two options: link a concept to an existing asset or delete it. +You can also comment and change the status of the asset. + +The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. + +One concept is one task. + +![Concept options](./docs/img/getting-started/concept_options.png) + +### Link a Concept to an Asset + +Once concepts are uploaded, you can link them to the assets. + +You can see the links on the status part of the assets. + +Click on the status part of the concept; it will open the comment panel on the right. + +![Concept Comment Panel](./docs/img/getting-started/concept_comment_panel.png) + +At the top of the comment panel, you have two options: Link a concept to an asset and delete the concept. + +To link an asset, click on the **Link** ![Link button](./docs/img/getting-started/link_icon.png) button. + +Kitsu will display all the **Assets** available to link with the concept uploaded. + +Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. + +![Concept link](./docs/img/getting-started/concept_link.png) + +To link an asset, click on it. The names of the linked assets will appear at the top of the screen under the preview of the concept. + + +![Concept asset linked](./docs/img/getting-started/concept_asset_linked.png) + +Once a concept is linked to an asset, it can be seen on the asset's detail page. + +Return to the asset page, and click on the asset name you want to see the concept. + +![Detail asset page](./docs/img/getting-started/asset_detail_page.png) + +Per default, the casting detail is displayed on the second part of the screen. +Use the dropdown menu to choose the concept. + +![asset detail concept](./docs/img/getting-started/asset_detail_concept.png) + +Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. + +![asset detail concept list](./docs/img/getting-started/asset_detail_concep_listt.png) + +## Create a Shot + +### Create your first shot + +It's time to create **shots** for your production. + +::: warning +Shots are linked to Sequences in Kitsu. +This means you must create a sequence and then populate this sequence with shots. +::: + +You need to go to the **Shots** page: you can use the +dropdown menu and click on the **SHOTS**. + +![Drop down menu shot](./docs/img/getting-started/drop_down_menu_shot.png) + +Click on the **Add shots** button to start with the shot creation. + +![First add shots](./docs/img/getting-started/new_shot.png) + +::: warning +When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. +::: + +A new pop-up opens for the creation of the shots. +You can now create the sequences and the shots. + +Enter the first sequence, for instance, sq01, +then **add**. + +Now, you can see your sequence has been created. To add shots to this sequence, select it and create your shots. + +For example, type sh0010 on the shots column, then again **add**. +You can also define padding for your shots. + +::: tip +If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** as 10 +::: + +![Manage shots](./docs/img/getting-started/manage_shot.png) + +You can now see that new shots are listed and linked by their sequence. +You have created the first shot of the first sequence. + +Now, let's add more shots than just one! As you can see, the box already contains your name +code but incremented, so you have to continue to click on **add** to +create more shots. + +![Add shots](./docs/img/getting-started/add_shots.png) + +To add more sequences, go to the left part, type the name of your new sequence, and then click on **add**. +Your second sequence is selected, and you can now add shots. + +::: tip +If a shot is misplaced on a sequence, you have to edit the shot +![Edit button](./docs/img/getting-started/edit_button.png), and change the +sequence. +![edit shot Change sequence](./docs/img/getting-started/edit_shot.png) + +![Change sequence](./docs/img/getting-started/change_seq.png) +::: + +## Create Shots from an EDL File + +You may already have your shots list ready in an **EDL** file. +With Kitsu, you can directly import your **EDL** file to create the sequence, shot, number of frames, Frame in and out, and more. + +On the **Global Shot Page**, you will see an **Import EDL** button. + +![Import EDL Button](./docs/img/getting-started/import_edl_button.png) + +You can select the naming convention of the video file used during the editing on the pop-up. + +![Import EDL Menu](./docs/img/getting-started/import_edl_menu.png) + +It means the video clip on the editing is named as project_sequence_shot.extension. + +Here is an example of an EDL for the LGC production. + +![EDL Example](./docs/img/getting-started/edl_example.png) + +The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. + +You can import the EDL file once you have the naming convention. + +Then click on **Upload EDL** + +Then Kitsu will create the shots. + +![EDL Shot creation](./docs/img/getting-started/edl_shot_creation.png) +::: + +::: details Create Shots from a CSV Spreadsheet File +You may already have your shots list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, return to the shot page on Kitsu and click the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_shot.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +All your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + + +::: details Create Shots by Copying / Pasting a Spreadsheet File +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +All your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +### See the Details of a Shot + +If you want to see the details of a shot, click on its name. + +![Shot detail](./docs/img/getting-started/shot_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. +You can navigate through each by clicking on the name of the tabs. + +![Shot detail page](./docs/img/getting-started/shot_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![Shot detail page](./docs/img/getting-started/shot_detail_page_panel.png) + + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_casting.png) + + +The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_timelog.png) + +## Add more tasks after creating the shots + +If you realize after creating the shots that the task is missing, you can still add them. + +First, ensure the missing task type is added to the settings page under the task type tab. + +Then go back to the shot page and click on + Add tasks. + +### Update your shots + +You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. + +You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main shot page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Shots Information with CSV Import +You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. + +You can update the **Assignation**the **Status** of tasks and add a **Comment**. + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You need to switch on the **Option: Update existing data**. +The updated shots will be in blue. + +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/update_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +All your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +## Add the number of Frames and Frame ranges to the shots + +At this stage of the production, the animatic should be done. This means you have +the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each shot. You can +add this information to the spreadsheet. This way, you are sure that all +the frames are calculated and none are missing or over-computed. + +::: warning +If you have created your shots and sequence by hand, +the **Frame** column will be hidden. You must edit at least one shot and fill in the number of frames to display the **Frame** column. +The column will be displayed if you have created your shots and imported the number of frames with a CSV/spreadsheet. +::: + +You need to edit the shots to fill in the frame range information. Click on the +edit button ![Edit button](./docs/img/getting-started/edit_button.png) on the right +side of the shot line. + +![edit shot Change sequence](./docs/img/getting-started/edit_shot.png) + +You can enter the shots **In** and **Out ** in the new window. Then, save by clicking the **Confirm** button. + +![Shot edit page](./docs/img/getting-started/shot_edit.png) + +Now, the frame range appears on the general spreadsheet of the shot page. + +![Shot edit page](./docs/img/getting-started/shot_framerange_global.png) + +Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can fill them +directly from the global shot page. + +Click on the case you want to fill in and add the data. + +::: tip +If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. +::: + +![Shot edit page](./docs/img/getting-started/shot_framerange_global_edit.png) + + +You can also use the **CSV Import** to update your frame range quickly. + [Update Shots information with CSV Import](../short#update-your-shots) + +You can also access the history of shot values. + +![Shot framerange detail](./docs/img/getting-started/shot_framerange_detail.png) + +![Shot Values History](./docs/img/getting-started/shot_values_history.png) + +## Create Custom Metadata Columns + +To add more information on the general spreadsheet pages, you must create a custom **metadata column**. + +You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. + +Click on the **+** near the Name column. + +![Metadata Column](./docs/img/getting-started/add_column_custom.png) + +With the **Type** option, you can choose how you want to store your information: +- a free **Text**, +- a **Number**, +- a **Checkbox**, +- a **List of value**, +- a **List of tags**, +- a **Checklist**. + +![Metadata Column detail](./docs/img/getting-started/custom_column_detail.png) + +::: warning +The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. + +The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. + +![Metadata Column list](./docs/img/getting-started/custom_column_list.png) + +Type the list elements below **Available values**, and confirm them by clicking on **Add value**. +::: + +You can also link the **metadata column** to one or several **departments**. + +::: tip +Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. + +You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. + +Here, the VFX column is linked to two departments. + +![Department metadata column filtered view](./docs/img/getting-started/department_filtered_view_column.png) + +::: + +::: details Edit meta column +On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. + +![Metadata column Edit](./docs/img/getting-started/custom_column_edit.png) +::: + +You can fill in this information directly on the global spreadsheets page. +The cases are editable. + +![Metadata Column detail](./docs/img/getting-started/custom_column_list_edit.png) + +::: tip +You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. +::: + +::: details Edit by hand +You can also modify the information with the edit button ![Edit button](./docs/img/getting-started/edit_button.png). + +You now see a new line on the edit pop-up. You can select the information from the list, +alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. + +Remember to press the **Confirm** button when you are done. + +![Metadata Column detail](./docs/img/getting-started/edit_asset_custom.png) +::: + +Go to the general spreadsheet page if you need to edit or delete the metadata column. +Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](./docs/img/getting-started/arrow.png). + +::: tip +You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. + +You can also **Stick** the metadata column to the left. +::: + +## Create a Sequence + +In Kitsu, you can also track tasks at the **Sequence** Level. +It's especially useful when +you have macro tasks to track, like Story and color Board, Color Grading, etc. + +Use the navigation menu to go to the **Sequences** page. + +![Navigation Sequences](./docs/img/getting-started/drop_down_menu_sequence_page.png) + +::: warning +This new page behaves like the asset and shot global page. + +To use this page, You first need to create dedicated task types on your **Global Library** + with the **Sequence** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library** (setting page). +::: + +Once you have your task types ready on the settings page, you need to create a sequence (the same as the assets or shots). + +This new page behaves like the asset and shot global page. You can add your edits with the **+ New Sequence** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + + +::: tip +You can create a sequence directly from here (+New sequence button) or create a sequence linked to your shots from the global shot page. +::: + +You can **Rename** and **Delete** the Sequence entity on this page, as for the asset and shot entity. + +If you click on the name of a sequence, you will see the detail page of this sequence. + +![Sequence detailed page](./docs/img/getting-started/sequence_detail_page.png) + +On the detailed page, you have access to the sequence casting. +You can see all the assets used in the whole sequence. + +You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. + +## Create an Edit + +You can track tasks at the **Edit** Level in Kitsu. + +It's especially useful when +You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. + +::: warning +Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) +::: + +To use this page, you need to first create a dedicated task type on your **Global Library** + with the **Edit** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. + +![Navigation Edit](./docs/img/getting-started/drop_down_menu_edit.png) + +This new page behaves like the asset and shot global page. You can add your edits with the **+ New edit** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + +::: tip +Depending on your deliveries, you can also change the resolution per **Edit**. +::: + +::: warning +The detail page is different from the other entities. + +As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. +::: + +You can **Rename** and **Delete** the Edit entity on this page for the asset and shot entity. + +## Create a Breakdown List + +Filling out the breakdown helps you with the assembly of the shots. With the +breakdown, you have all the details of the assets you need to add to create your +shot, and we are sure to omit nothing. + +On the dropdown menu, choose **BREAKDOWN**. + +![drop down Menu breakdown](./docs/img/getting-started/drop_down_menu_breakdown.png) + +On the left of the breakdown page is the episode/sequence/shot menu (1); you can choose between those you created. They are the right part of +the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in +the middle section, it is your selection for the shot (2). + +![Breakdown page](./docs/img/getting-started/breakdown_general_empty.png) + +So now you have to select the shot you want to cast. + +You can display the assets as text if you don't have thumbnails yet or enlarge the +thumbnails size. + +![Breakdown page text display](./docs/img/getting-started/breakdown_text_display.png) + +You may also realize an asset needs to be added to the list during your breakdown. + +You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. + +![Breakdown page create asset](./docs/img/getting-started/breakdown_create_asset.png) + +You can also choose multiple shots at once. Click on the first shot, hold the **shift** key, and click on the last shot of your selection. + +![Breakdown page global bulk select](./docs/img/getting-started/breakdown_general_bulk_select.png) + +Then click on the assets you want +to assign: characters, backgrounds, ... from the right part (3). +If you have selected multiple shots, your selection is applied to the numerous shots. + +Copy a shot filled with assets and paste this asset selection into another shot. + +You can see a **+1** or **+10** when you pass over the asset. It's the number +of times you add this asset, and you can click on it as many times as you need. + +![Breakdown add asset](./docs/img/getting-started/breakdown_add_asset.png) + +You can also link all your assets to episodes on a TV show without specifying a sequence or shot. + +![Breakdown episode asset](./docs/img/getting-started/breakdown_episode.png) + +This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. + +You can now see the asset in the middle of the screen (2). Next +to the asset's name is the number of times it has been added. In this +example, we have added the character asset Llama two times. + + +If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on +**-1**. When you finish this shot, go on with the other shots. +Your selection is automatically saved. + +![Breakdown remove asset](./docs/img/getting-started/breakdown_remove_asset.png) + +If a new asset is created during the storyboard, return to the asset +page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new +assets. However, you have to do the assignment, and then you can +continue with the breakdown. + +Now, your **Breakdown** page should look like this. + +![breakdown add asset bulk](./docs/img/getting-started/breakdown_general_bulk_select_full.png) + +You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. + +On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. + +![Breakdown asset menu](./docs/img/getting-started/breakdown_asset_menu.png) + +You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... + +![Breakdown asset type](./docs/img/getting-started/breakdown_asset_menu_type.png) + +You can complete the asset breakdown page the same way you did the shots. First, select one or more assets on the left part and then add the right part's elements. + +::: details Create a Breakdown List from a CSV File + +You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. + +Click on the **import** button ![Import button](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Breakdown import csv file](./docs/img/getting-started/import_breakdown_csv_file.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Breakdown import Preview](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have your breakdown imported into Kitsu. + +![Breakdown import Preview](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_breakdown.png) + +Then, go back to the breakdown page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started//import_breakdown_csv_file.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click on the **Confirm** button to import your data into Kitsu. + +Now, all your assets have been imported into Kitsu. + +![Import data copy paste data](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +## Casting from the Asset Library + +It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. + +![Asset Library Display](./docs/img/getting-started/asset_library_display.png) + +To see assets outside of your production from the asset library, click the **Display Library** Button (1) + +Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. + +![Asset Library View](./docs/img/getting-started/asset_library_view.png) + +Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). + +## Introduction to Asset State: Ready For + +Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a shot task. + +For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. +Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. + +That's exactly what the asset state **Ready For** is doing: it lets you know the state of an asset's tasks and compares its usability for the shot tasks. + +Now that we have filled out our breakdown, we know exactly which asset is used on every shot. + +First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the shot task. + +![Asset Status](./docs/img/getting-started/asset_status.png) + +::: tip +You can use the **automations** to do the heavy lifting. + +You can set automation with the **ready for** trigger. +::: + +We can see the result in the shot page now that we have changed some asset states **Ready for**. + +You can notice that some white boxes are now **Green**: all the assets cast in this shot are ready for this specific task. + +![Asset Status](./docs/img/getting-started/asset_status_box.png) + +If you see the white box, Kitsu will display how many assets are ready for this task. + +![Asset Status](./docs/img/getting-started/asset_status_empty.png) + +::: tip +If you don't see any boxes, no assets are cast for this shot. +::: +  +Then, you can click on the shot's name to go to its detail page. +Then, you will see all the assets cast in this shot and their status. + +![Asset Status](./docs/img/getting-started/asset_status_detail.png) + +It's the fastest way to know if you can start a shot for a specific task. + +# Create a SHOTS-only Production + +Now that you have designed your workflow in Kitsu and invited more people, it's time to create your Production. + +Click on the **Create a new +production** button. + +![Create a production](./docs/img/getting-started/create_production.png) + +Enter your production name, select **only shots** as the **type**, and select the style that best suits your Production. + + +Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. + +All these data will be used when Kitsu re-encodes the video previews uploaded. + +Then, you need to define your Production's start and end dates. + +![Add a production](./docs/img/getting-started/add_production_shot.png) + + +You need to select your shots workflow (Task Type) (3) and your validation process (Task Status) (4), + +![Add a production Pipeline](./docs/img/getting-started/add_production_pipe_shot.png) + + +::: tip +To create your **Production Workflow**, you will select Task Types from the Global Library. + +If you realize you missed some Task Types, you can create them later. + +See the [Studio Workflow](../configure-kitsu#studio-workflows) section. +::: + +Then, 5 is the option parts. If you already have a spreadsheet with your shot. + +See the **import CSV** section for more details. + +[Import shot](../short-shot#create-shots-from-an-edl-file + +Validate everything with the ![All done](./docs/img/getting-started/all_done_go.png) button. + +## Introduction to the Kitsu Global Page + +Welcome to Kitsu's global asset page. + +Let's take a look around. + +![Presentation of the global page](./docs/img/getting-started/presentation_global.png) + +On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. + +**From left to right:** + +### Main Menu + +By clicking on the top left button, Kitsu![Main menu button](./docs/img/getting-started/main_button.png) (or your Studio logo), you will open the **Main Menu**. + +On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. + +::: details Main Menu Details +**WORKSPACE** +- My Tasks: your assigned tasks +- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) +- My Productions: Get back to the selection on the production page. + + +**STUDIO** +- Productions +- People +- Timesheets +- Main Schedule +- Team Schedule +- All tasks +- News Feed +- Entity Search + + +**ADMIN** +- Departments +- Task Types +- Asset Types +- Custom Actions +- Automation +- 3D Backgrounds +- Bots +- Settings +- Logs + +::: warning Permission Visibility +The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. + +Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** +::: + +### Navigation + +You will see the navigation dropdown menu on the right of the main menu icon. + +![Presentation of the global page](./docs/img/getting-started/presentation_global_header.png) + + +You can choose between Production. The name of the actual Production and page are always displayed. + +You can use the dropdown menu to navigate from Production to Production (if you have several). + +Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this Production. + + +::: details Navigation details +The first section is about the tracking of your tasks +- Shots +- Sequence +- Edits (If you have created specific tasks) + +The second section is more about the side of the Production +- Concepts +- Playlists +- News feed + +The third section is about statistics +- Sequence Stats + + +The fourth section is related to Team Management +- Schedule +- Quotas +- Team + +The fifth section is about the settings of your Production +- Settings + +::: tip +You start with the asset page, but you can change your production homepage to other entities (see setting page) +::: + +::: warning +If you realize you need an extra level of navigation, such as **Episodes**, you need to change your production Type to a **TV Show**. + +If, on the contrary, you realize you need the assets instead of the Only Shots, you need to switch your production type from Only Shots to Short. +::: + +### Global Search, News, Notification and Documentation + +You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. + + +The next icon ![News](./docs/img/getting-started/canny.png) is a direct link to our news and feedback page. + +You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. + +Next, the bell icon ![Notification](./docs/img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. + +The last icon before your avatar is the documentation button. +![documentation button](./docs/img/getting-started/documentation_button.png), that you are reading right now! + +### Personal Settings + +You can click on your avatar to open your menu (setting, documentation, etc.). + +![Profile enlarged](./docs/img/getting-started/profil_enlarge.png). + +## The Tasks Spreadsheet + +### Entity spreadsheet + +The second part of the screen is common to all the entities (asset, shot, sequence, Edit). This is the global tasks spreadsheet. + +Here, you see the status, assignation, priority, etc, for each task. + +::: tip +The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down. + +You can also **Stick** other columns to keep them visible at all times. +::: + +### Filters + +The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. + +If you need more advanced filtering, please use the filter builder button. + +![Filter Builder](./docs/img/getting-started/filter_builder.png) + +You can then save all the filters and use them as your pages. + +### Simplify the display + +On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, +![display and Hide option](./docs/img/getting-started/display_hide_option.png) + + +### Import / Export + +batch import thumbnail ![batch import thumbnail](./docs/img/getting-started/add_thumbnails.png), and finally import ![Import button](./docs/img/getting-started/import.png) or export ![export button](./docs/img/getting-started/export.png) data. + + + +### Metadata column + +Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](./docs/img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. + +### Customize the view + +On the far right of the screen, next to the scroll bar, is the option to hide and display a text column + +![Display/hide text column](./docs/img/getting-started/visible_column_detail.png). + +### Sum-up of your view + +The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. + +You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. + +## Create a Shot + +### Create your first shot + +It's time to create **shots** for your Production. + +::: warning +Shots are linked to Sequences in Kitsu. +This means you need to first create a sequence and then populate this sequence with shots. +::: + +You need to go to the **Shots** page: you can use the +dropdown menu and click on the **SHOTS**. + +![Drop down menu shot](./docs/img/getting-started/drop_down_menu_shot.png) + +Click on the **Add shots** button to start with the shot creation. + +![First add shots](./docs/img/getting-started/new_shot.png) + +::: warning +When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. +::: + +A new pop-up opens for the creation of the shots. +You can now create the sequences and the shots. + +Enter the first sequence, for instance, sq01, +then **add**. + +Now, you can see your sequence has been created. To add shots to this sequence, you need to select it and create your shots. + +For example, type sh0010 on the shots column, then again **add**. +You can also define padding for your shots. + +::: tip +If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** as 10 +::: + +![Manage shots](./docs/img/getting-started/manage_shot.png) + +You can now see that new shots are listed and linked by their sequence. +You have created the first shot of the first sequence. + +Now, let's add more shots than just one! As you can see, the box already contains your name +code but incremented, so you have to continue to click on **add** to +create more shots. + +![Add shots](./docs/img/getting-started/add_shots.png) + +To add more sequences, go to the left part, type the name of your new sequence, and then click on **add**. +Your second sequence is selected, and you can now add shots. + +::: tip +If a shot is misplaced on a sequence, you have to edit the shot +![Edit button](./docs/img/getting-started/edit_button.png), and change the +sequence. +![edit shot Change sequence](./docs/img/getting-started/edit_shot.png) + +![Change sequence](./docs/img/getting-started/change_seq.png) +::: + +## Create Shots from an EDL File + +You may already have your shots list ready in an **EDL** file. +With Kitsu, you can import your **EDL** file directly to create the sequence, shot, number of frames, Frame in and frame out, and more. + +On the **Global Shot Page**, you will see an **Import EDL** button. + +![Import EDL Button](./docs/img/getting-started/import_edl_button.png) + +You can select the naming convention of the video file used during the editing on the pop-up. + +![Import EDL Menu](./docs/img/getting-started/import_edl_menu.png) + +It means the video clip on the editing is named as project_sequence_shot.extension. + +Here is an example of an EDL for the LGC production. + +![EDL Example](./docs/img/getting-started/edl_example.png) + +The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. + +You can import the EDL file once you are set with the naming convention. + +Then click on **Upload EDL** + +Then Kitsu will create the shots. + +![EDL Shot creation](./docs/img/getting-started/edl_shot_creation.png) +::: + +::: details Create Shots from a CSV Spreadsheet File +You may already have your shots list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, return to the shot page on Kitsu and click the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_shot.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + + +::: details Create Shots by Copying / Pasting a Spreadsheet File +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +### See the Details of a Shot + +If you want to see the details of a shot, click on its name. + +![Shot detail](./docs/img/getting-started/shot_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. +You can navigate through each by clicking on the name of the tabs. + +![Shot detail page](./docs/img/getting-started/shot_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![Shot detail page](./docs/img/getting-started/shot_detail_page_panel.png) + + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_casting.png) + + +The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_timelog.png) + +## Add more tasks after creating the shots + +If you realize after creating the shots that the task is missing, you can still add them. + +First, be sure that the missing task type is added to the settings page under the task type tab. + +Then go back to the shot page and click on + Add tasks. + +### Update your shots + +You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. + +You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main shot page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Shots Information with CSV Import +You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. + +You can update the **Assignation** , and the **Status** of tasks and add a **Comment**. + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You need to switch on the **Option: Update existing data**. +The updated shots will be in blue + +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/update_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +## Add the number of Frames and Frame ranges to the shots + +At this stage of the Production, the animatic should be done. This means you have +the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each shot. You can +add this information to the spreadsheet. This way, you are sure that all +the frames are calculated and none are missing or over-computed. + +::: warning +If you have created your shots and sequence by hand, +the **Frame** column will be hidden. You must edit at least one shot and fill in the number of frames to display the **Frame** column. +The column will be displayed if you have created your shots and imported the number of frames with a CSV/spreadsheet. +::: + +You need to edit the shots to fill in the frame range information. Click on the +edit button ![Edit button](./docs/img/getting-started/edit_button.png) on the right +side of the shot line. + +![edit shot Change sequence](./docs/img/getting-started/edit_shot.png) + +On the new window, you can enter the shots **In** and **Out**. Then, save by clicking the **Confirm** button. + +![Shot edit page](./docs/img/getting-started/shot_edit.png) + +Now, the frame range appears on the general spreadsheet of the shot page. + +![Shot edit page](./docs/img/getting-started/shot_framerange_global.png) + +Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can fill them +directly from the global shot page. + +Click on the case you want to fill in and add the data. + +::: tip +If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. +::: + +![Shot edit page](./docs/img/getting-started/shot_framerange_global_edit.png) + + +You can also use the **CSV Import** to update your frame range quickly. + [Update Shots information with CSV Import](../short-shot#update-your-shots) + +You can also access the history of shot values. + +![Shot framerange detail](./docs/img/getting-started/shot_framerange_detail.png) + +![Shot Values History](./docs/img/getting-started/shot_values_history.png) + +## Create Custom Metadata Columns + +To add more information on the general spreadsheet pages, you must create a custom **metadata column**. + +You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. + + +Click on the **+** near the Name column. + +![Metadata Column](./docs/img/getting-started/add_column_custom.png) + +With the **Type** option, you can choose how you want to store your information: +- a free **Text**, +- a **Number**, +- a **Checkbox**, +- a **List of value**, +- a **List of tags**, +- a **Checklist**. + +![Metadata Column detail](./docs/img/getting-started/custom_column_detail.png) + +::: warning +The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. + +The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. + +![Metadata Column list](./docs/img/getting-started/custom_column_list.png) + +Type the list elements below **Available values**, and confirm them by clicking on **Add value**. +::: + +You can also link the **metadata column** to one or several **departments**. + +::: tip +Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. + +You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. + +Here, the VFX column is linked to two departments. + +![Department metadata column filtered view](./docs/img/getting-started/department_filtered_view_column.png) + +::: + +::: details Edit meta column +On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. + +![Metadata column Edit](./docs/img/getting-started/custom_column_edit.png) +::: + +You can fill in this information directly on the global spreadsheets page. +The cases are editable. + +![Metadata Column detail](./docs/img/getting-started/custom_column_list_edit.png) + +::: tip +You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. +::: + +::: details Edit by hand +You can also modify the information with the edit button ![Edit button](./docs/img/getting-started/edit_button.png). + +You now see a new line on the edit pop-up. You can select the information from the list, +alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. + +Remember to press the **Confirm** button when you are done. + +![Metadata Column detail](./docs/img/getting-started/edit_asset_custom.png) +::: + +Go to the general spreadsheet page if you need to edit or delete the metadata column. +Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](./docs/img/getting-started/arrow.png). + +::: tip +You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. + +You can also **Stick** the metadata column to the left. +::: + +## Create a Sequence + +In Kitsu, you can also track tasks at the **Sequence** Level. +It's especially useful when +you have macro tasks to track, like Story and color Board, Color Grading, etc. + +Use the navigation menu to go to the **Sequences** page. + +![Navigation Sequences](./docs/img/getting-started/drop_down_menu_sequence_page.png) + +::: warning +This new page behaves like the asset and shot global page. + +To use this page, You first need to create dedicated task types on your **Global Library** + with the **Sequence** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library** (setting page). +::: + +Once your task types are ready on the settings page, you need to create a sequence (the same as the assets or shots). + +This new page behaves like the asset and shot global page. You can add your edits with the **+ New Sequence** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + + +::: tip +You can create a sequence directly from here (+New sequence button) or create a sequence linked to your shots from the global shot page. +::: + + +You can **Rename** and **Delete** the Sequence entity on this page, as for the asset and shot entity. + +If you click on the name of a sequence, you will see the detail page of this sequence. + +![Sequence detailed page](./docs/img/getting-started/sequence_detail_page.png) + +On the detailed page, you have access to the sequence casting. +You can see all the assets used in the whole sequence. + +You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. + +## Create an Edit + +You can track tasks at the **Edit** Level in Kitsu. + +It's especially useful when +You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. + +::: warning +Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) +::: + +To use this page, you need to first create a dedicated task type on your **Global Library** + with the **Edit** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. + + +![Navigation Edit](./docs/img/getting-started/drop_down_menu_edit.png) + + +This new page behaves like the asset and shot global page. You can add your edits with the **+ New edit** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + +::: tip +Depending on your deliveries, you can also change the resolution per **Edit**. +::: + +::: warning +The detail page is different from the other entities. + +As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. +::: + +You can **Rename** and **Delete** the Edit entity on this page for the asset and shot entity. + +# Create an ASSET-only Production + +Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. + +Click on the **Create a new +production** button. + +![Create a production](./docs/img/getting-started/create_production.png) + +Enter your production name, and choose **only Asset** as the **type**, then select the style of your production (2D, 3D). + + +Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. + +All these data will be used when Kitsu re-encodes the video previews uploaded. + +Then, you need to define your production's start and end dates. + +![Add a production](./docs/img/getting-started/add_production.png) + +You can define your production workflow in the next part, 3 to 6. + + + +You need to select your asset task type (3), task status (4), and asset types (5). + +![Add a production Pipeline](./docs/img/getting-started/add_production_pipe.png) + + +::: tip +To create your **Production Workflow**, you will select Task Types from the Global Library. + +If you realize you missed some Task Types, you will be able to create them later. + +See the [Studio Workflow](../configure-kitsu#studio-workflows) section. +::: + +Then, 6 is the option part. If you already have a spreadsheet with your Asset. + +See the **import CSV** section for more details. + +[Import asset](../short-asset#create-an-asset) + +Validate everything with the ![All done](./docs/img/getting-started/all_done_go.png) button. + +## Introduction to the Kitsu Global Page + +Welcome to Kitsu's global asset page. + +Let's take a look around. + +![Presentation of the global page](./docs/img/getting-started/presentation_global.png) + +On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. + +**From left to right:** + +### Main Menu + +By clicking on the top left button, Kitsu![Main menu button](./docs/img/getting-started/main_button.png) (or your Studio logo), you will open the Main Menu. + +On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. + +::: details Main Menu Details +**WORKSPACE** +- My Tasks: your assigned tasks +- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) +- My Productions: Get back to the selection on the production page. + + +**STUDIO** +- Productions +- People +- Timesheets +- Main Schedule +- Team Schedule +- All tasks +- News Feed +- Entity Search + + +**ADMIN** +- Departments +- Task Types +- Asset Types +- Custom Actions +- Automation +- 3D Backgrounds +- Bots +- Settings +- Logs + +::: warning Permission Visibility +The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. + +Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** +::: + +### Navigation + +You will see the navigation dropdown menu on the right of the main menu icon. + +![Presentation of the global page](./docs/img/getting-started/presentation_global_header.png) + + +You can choose between production. The name of the actual production and actual page are always displayed. + +You can use the dropdown menu to navigate from production to production (if you have several). + +Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. + + +::: details Navigation details +The first section is about the tracking of your tasks +- Assets +- Edits (If you have created specific tasks) + +The second section is more about the side of the production +- Concepts +- Breakdown +- Playlists +- News feed + +The third section is about statistics +- Asset Type Stats + +The fourth section is related to Team Management +- Schedule +- Quotas +- Team + +The fifth section is about the settings of your production +- Settings + +::: tip +You start with the asset page, but you can change your production homepage to other entities (see setting page) +::: + +::: warning +If you realize you need an extra level of navigation, such as **Episodes**, you need to change your production Type to a **TV Show**. + +If, on the contrary, you realize you need the **shots**, you also need to switch your production type from **Only Assets** to **Short**. +::: + +### Global Search, News, Notification and Documentation + +You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. + + +The next icon ![News](./docs/img/getting-started/canny.png) is a direct link to our news and feedback page. + +You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. + +Next, the bell icon ![Notification](./docs/img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. + +The last icon before your avatar is the documentation button. +![documentation button](./docs/img/getting-started/documentation_button.png), that you are reading right now! + +### Personal Settings +You can click on your avatar to open your menu (setting, documentation, etc.). + +![Profile enlarged](./docs/img/getting-started/profil_enlarge.png). + +## The Tasks Spreadsheet + +### Entity spreadsheet + +The second part of the screen is common to all the entities (Asset, shot, sequence, Edit). This is the global tasks spreadsheet. + +Here, you see the status, assignation, priority, etc, for each task. + +::: tip +The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down. + +You can also **Stick** other columns to keep them visible at all times. +::: + +### Filters + +The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. + +If you need more advanced filtering, please use the filter builder button. + +![Filter Builder](./docs/img/getting-started/filter_builder.png) + +You can then save all the filters and use them as your pages. + +### Simplify the display + +On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, +![display and Hide option](./docs/img/getting-started/display_hide_option.png) + + +### Import / Export + +batch import thumbnail ![batch import thumbnail](./docs/img/getting-started/add_thumbnails.png), and finally import ![Import button](./docs/img/getting-started/import.png) or export ![export button](./docs/img/getting-started/export.png) data. + +### Metadata column + +Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](./docs/img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. + +### Customize the view + +On the far right of the screen, next to the scroll bar, is the option to hide and display a text column + +![Display/hide text column](./docs/img/getting-started/visible_column_detail.png). + +### Sum-up of your view + +The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. + +You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. + +## Create an Asset + +### Create your first Asset + +So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first Asset. + +On the asset page, click on **Add assets**. + +![Asset page first time](./docs/img/getting-started/add_assets_first.png) + +::: warning +When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the Asset**. +::: + +A pop-up window opens: + +It asks you to choose the **Asset Type** (1). +If you didn't add a new asset type, Kitsu will provide you with examples such as Characters, Environment, FX, Props, etc. +Let's start with a character. + +::: tip +You can also customize the asset type list and the tasks pipeline. See the guide ( +[Customization of the workflow](../configure-kitsu#asset-types)) for more details +::: + +We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the Asset. + +Click on **Confirm and stay** if you have multiple assets to create. + + +![Create an asset](./docs/img/getting-started/add_asset_popup.png) + +You can change the asset type and keep adding assets. + +::: tip +The newly created Asset appears in the background whenever you click on **Confirm and stay**. +::: + +After adding your last Asset, click +on **Confirm**. It will create the Asset and close the window. + +::: tip +If you click on **Confirm and stay ** but realize you don't have more assets to add, click on **Close**, and the winwill bew is canceled. +::: + +![Global asset page](./docs/img/getting-started/asset_edit.png) + +You will also see the tasks that are selected for your assets workflow are created at the same time. + + +If you need to add more **Assets**, click the **+ Create assets** button. + +::: details Create Assets from a CSV Spreadsheet File +You may already have your asset list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the asset page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_asset.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +::: details Create Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +### See the Details of an Asset + +To see an asset's detail, click on its name. + +![Asset detail](./docs/img/getting-started/asset_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page_panel.png) + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_casting.png) + +**concept** linked to this Asset, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_concept.png) + +The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this Asset. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_timelog.png) + +## Add more tasks after creating the assets + +If you realize **after** creating the assets that the task is missing, you can still add them. + +First, be sure that the missing task type is added to the settings page under the task type tab. + +Then go back to the asset page and click on **+ Add tasks** + +### Update your assets + +At any point, you can update your assets, change their name and asset type, modify their description, and any custom information you added to the global page. + +You can edit assets by going to the asset page, hovering over the Asset you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of +the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Assets with the CSV Import +You can use the CSV import to update your data quickly. + +You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. + +You need to switch on the option **Update existing data**. Then the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +::: + + +::: details Update Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +## Create a Concept + +### Upload a Concept + +To create a **Concept**, go to the **Concept** page with the navigation menu. + +![Concept Menu](./docs/img/getting-started/menu_concept.png) + +To upload a concept, click the **Add a new reference to concepts** button. + +You can upload one or several concepts at the same time. + +![Concept empty page](./docs/img/getting-started/concept_empty_prod.png) + +Once you upload your previews, the concept page will look like this. + +![Concept filled page](./docs/img/getting-started/concept_filled_prod.png) + +You can interact with the concept in two ways: click on the picture to see an enlarged view. +The second is to click on the status part to open the **Comment Panel** on the right. + +On the comment panel, you have two options: link a concept to an existing asset or delete it. +You can also comment and change the status of the Asset. + +The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. + +One concept is one task. + +![Concept options](./docs/img/getting-started/concept_options.png) + +### Link a Concept to an Asset + +Once concepts are uploaded, you can link them to the assets. + +You can see the links on the status part of the assets. + +Click on the status part of the concept; it will open the comment panel on the right. + +![Concept Comment Panel](./docs/img/getting-started/concept_comment_panel.png) + +On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept. + +To link an asset, click on the **Link** ![Link button](./docs/img/getting-started/link_icon.png) button. + +Kitsu will display all the **Assets** available to link with the concept uploaded. + +Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. + +![Concept link](./docs/img/getting-started/concept_link.png) + +To link an asset, you have to click on it. The linked assets' names will appear at the top of the screen and under the preview of the concept. + +![Concept asset linked](./docs/img/getting-started/concept_asset_linked.png) + +Once a concept is linked to an asset, it can be seen on the asset's detail page. + +Return to the asset page, and click on the asset name you want to see the concept. + +![Detail asset page](./docs/img/getting-started/asset_detail_page.png) + +Per default, the casting detail is displayed on the second part of the screen. +Use the dropdown menu to choose the concept. + +![asset detail concept](./docs/img/getting-started/asset_detail_concept.png) + +Once in the concept section, you will see all the concepts created for this Asset. You can filter them per status. + +![asset detail concept list](./docs/img/getting-started/asset_detail_concep_listt.png) + +## Create Custom Metadata Columns + +To add more information on the general spreadsheet pages, you must create a custom **metadata column**. + +You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. + + +Click on the **+** near the Name column. + +![Metadata Column](./docs/img/getting-started/add_column_custom.png) + +With the **Type** option, you can choose how you want to store your information: +- a free **Text**, +- a **Number**, +- a **Checkbox**, +- a **List of value**, +- a **List of tags**, +- a **Checklist**. + +![Metadata Column detail](./docs/img/getting-started/custom_column_detail.png) + +::: warning +The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. + +The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. + +![Metadata Column list](./docs/img/getting-started/custom_column_list.png) + +Type the list elements below **Available values**, and confirm them by clicking on **Add value**. +::: + +You can also link the **metadata column** to one or several **departments**. + +::: tip +Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. + +You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. + +Here, the VFX column is linked to two departments. + +![Department metadata column filtered view](./docs/img/getting-started/department_filtered_view_column.png) + +::: + +::: details Edit meta column +On the global page of the Asset or the shot, click on the arrow to the right of your metadata column and click on **Edit**. + +![Metadata column Edit](./docs/img/getting-started/custom_column_edit.png) +::: + + +You can fill in this information directly on the global spreadsheets page. +The cases are editable. + +![Metadata Column detail](./docs/img/getting-started/custom_column_list_edit.png) + +::: tip +You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. +::: + +::: details Edit by hand +You can also modify the information with the edit button ![Edit button](./docs/img/getting-started/edit_button.png). + +You now see a new line on the edit pop-up. You can select the information from the list, +alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. + +Remember to press the **Confirm** button when you are done. + +![Metadata Column detail](./docs/img/getting-started/edit_asset_custom.png) +::: + +Go to the general spreadsheet page if you need to edit or delete the metadata column. +Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](./docs/img/getting-started/arrow.png). + +::: tip +You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. + +You can also **Stick** the metadata column to the left. +::: + +## Create an Edit + +You can track tasks at the **Edit** Level in Kitsu. + +It's especially useful when +You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. + +::: warning +Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) +::: + +To use this page, you need to first create a dedicated task type on your **Global Library** + with the **Edit** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. + + +![Navigation Edit](./docs/img/getting-started/drop_down_menu_edit.png) + + +This new page behaves like the Asset and Shot global page. You can add your edits with the **+ New edit** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + +::: tip +Depending on your deliveries, you can also change the resolution per **Edit**. +::: + +::: warning +The detail page is different from the other entities. + +As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. +::: + +You can **Rename** and **Delete** the Edit entity on this page, as you can for the Asset and shot entities. + +## Create a Breakdown List + +Filling out the breakdown helps you with the assembly of the Asset. With the +breakdown, you have all the details of the assets you need to add to create your +main Asset and we are sure we will omit nothing. + +On the dropdown menu, choose **BREAKDOWN**. + +![drop down Menu breakdown](./docs/img/getting-started/drop_down_menu_breakdown.png) + +On the left of the breakdown page is the asset menu (1); you can choose between those you created. They are the right part of +the screen; all the assets created are available for this production (3). Moreover, in +the middle section, your selection for the Asset (2). + +![Breakdown page](./docs/img/getting-started/breakdown_general_empty.png) + +So now you have to select the Asset you want to cast. + +You can display the assets as text if you don't have thumbnails yet or enlarge the +thumbnails size. + +![Breakdown page text display](./docs/img/getting-started/breakdown_text_display.png) + +You may also realize an asset needs to be added to the list during your breakdown. + +You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. + +![Breakdown page create asset](./docs/img/getting-started/breakdown_create_asset.png) + +You can also select multiple assets at once. Click on the first Asset, hold the **shift** key, and click on the last Asset of your selection. + +![Breakdown page global bulk select](./docs/img/getting-started/breakdown_general_bulk_select.png) + +Then click on the assets you want +to assign: characters, backgrounds, ... from the right part (3). +If you have selected multiple assets, your selection is applied to the numerous assets. + +Copy an asset filled with assets and paste this asset selection into another asset. + +You can see a **+1** or **+10** when you pass over the Asset. It's the number +of times you add this Asset, and you can click on it as many times as you need. + +![Breakdown add asset](./docs/img/getting-started/breakdown_add_asset.png) + +You can now see the Asset in the middle of the screen (2). Next +to the Asset's name is the number of times it has been added. In this +example, we have added the character asset Llama two times. + +If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on +**-1**. When you finish this shot, go on with the other shots. +Your selection is automatically saved. + +![Breakdown remove asset](./docs/img/getting-started/breakdown_remove_asset.png) + +If a new asset is created during the task, return to the asset +page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new +assets. However, you have to do the assignment, and then you can +continue with the breakdown. + +Now, your **Breakdown** page should look like this. + +![breakdown add asset bulk](./docs/img/getting-started/breakdown_general_bulk_select_full.png) + +::: details Create a Breakdown List from a CSV File + +You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. + +Click on the **import** button ![Import button](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Breakdown import csv file](./docs/img/getting-started/import_breakdown_csv_file.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Breakdown import Preview](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have your breakdown imported into Kitsu. + +![Breakdown import Preview](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_breakdown.png) + +Then, go back to the breakdown page on Kitsu, and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started//import_breakdown_csv_file.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your assets have been imported into Kitsu. + +![Import data copy paste data](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +## Casting from the Asset Library + +It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. + +![Asset Library Display](./docs/img/getting-started/asset_library_display.png) + +To see assets outside of your production from the asset library, click the **Display Library** Button (1) + +Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. + +![Asset Library View](./docs/img/getting-started/asset_library_view.png) + +Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). + +# Create a Video Game Production + +Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. + +Click on the **Create a new +production** button. + +![Create a production](./docs/img/getting-started/create_production.png) + +Enter your production name, choose **short** as the **type**, and then select your production style (2D, 3D). + + +Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. + +All these data will be used when Kitsu re-encodes the video previews uploaded. + +Then, you need to define your production's start and end dates. + +![Add a production](./docs/img/getting-started/add_production.png) + +You can define your production workflow in the next part, 3 to 6. + +You need to select your asset task type (3), map task type (4), task status (5), and asset types (6). + +![Add a production Pipeline](./docs/img/getting-started/add_production_pipe.png) + +::: tip +To create your **Production Workflow**, you will select Task Types from the Global Library. + +If you realize you missed some Task Types, you can create them later. + +See the [Studio Workflow](../configure-kitsu#studio-workflows) section. +::: + +Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/map. + +See the **import CSV** section for more details. + +[Import asset](../videogame#create-an-asset) + +[Import map](../videogame#create-maps-from-an-edl-file) + +Validate everything with the ![All done](./docs/img/getting-started/all_done_go.png) button. + +## Introduction to the Kitsu Global Page + +Welcome to Kitsu's global asset page. + +Let's take a look around. + +![Presentation of the global page](./docs/img/getting-started/presentation_global.png) + +On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. + +**From left to right:** + +### Main Menu + +By clicking on the top left button, Kitsu![Main menu button](./docs/img/getting-started/main_button.png) (or your Studio logo), you will open the Main Menu. + +On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. + +::: details Main Menu Details +**WORKSPACE** +- My Tasks: your assigned tasks +- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) +- My Productions: Get back to the selection on the production page. + + +**STUDIO** +- Productions +- People +- Timesheets +- Main Schedule +- Team Schedule +- All tasks +- News Feed +- Entity Search + + +**ADMIN** +- Departments +- Task Types +- Asset Types +- Custom Actions +- Automation +- 3D Backgrounds +- Bots +- Settings +- Logs + +::: warning Permission Visibility +The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. + +Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** +::: + +### Navigation + +You will see the navigation dropdown menu on the right of the main menu icon. + +![Presentation of the global page](./docs/img/getting-started/presentation_global_header.png) + + +You can choose between production. The name of the actual production and actual page are always displayed. + +You can use the dropdown menu to navigate from production to production (if you have several). + +Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. + + +::: details Navigation details +The first section is about the tracking of your tasks +- Assets +- maps +- level +- Edits (If you have created specific tasks) + +The second section is more about the side of the production +- Concepts +- Breakdown +- Playlists +- News feed + +The third section is about statistics +- level Stats +- Asset Type Stats + +The fourth section is related to Team Management +- Schedule +- Quotas +- Team + +The fifth section is about the settings of your production +- Settings + +::: tip +You start with the asset page, but you can change your production homepage to other entities (see setting page) +::: + +::: warning +If you realize you need an extra level of navigation as **chapters**, You need to change your production Type to a **TV Show**. + +If, on the contrary, you realize you don't need the **assets** or the **maps**, you need to switch your production type to **Only Assets** or **Only Maps**. +::: + +### Global Search, News, Notification and Documentation + +You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. + + +The next icon ![News](./docs/img/getting-started/canny.png) is a direct link to our news and feedback page. + +You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. + +Next, the bell icon ![Notification](./docs/img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. + +The last icon before your avatar is the documentation button. +![documentation button](./docs/img/getting-started/documentation_button.png), that you are reading right now! + +### Personal Settings + +You can click on your avatar to open your menu (setting, documentation, etc.). + +![Profile enlarged](./docs/img/getting-started/profil_enlarge.png). + +## The Tasks Spreadsheet + +### Entity spreadsheet + +The second part of the screen is common to all the entities (asset, map, level, Edit). This is the global tasks spreadsheet. + +Here, you see the status, assignation, priority, etc, for each task. + +::: tip +The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down. + +You can also **Stick** other columns to keep them visible at all times. +::: + +### Filters + +The first element on the left is the filter box. For simple filtering, you can type anything you want, such as level, asset type, etc. + +If you need more advanced filtering, please use the filter builder button. + +![Filter Builder](./docs/img/getting-started/filter_builder.png) + +You can then save all the filters and use them as your pages. + +### Simplify the display + +On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, +![display and Hide option](./docs/img/getting-started/display_hide_option.png) + + +### Import / Export + +batch import thumbnail ![batch import thumbnail](./docs/img/getting-started/add_thumbnails.png), and finally import ![Import button](./docs/img/getting-started/import.png) or export ![export button](./docs/img/getting-started/export.png) data. + +### Metadata column + +Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](./docs/img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. + +### Customize the view + +On the far right of the screen, next to the scroll bar, is the option to hide and display a text column + +![Display/hide text column](./docs/img/getting-started/visible_column_detail.png). + +### Sum-up of your view + +The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. + +You can see the number of elements (assets or maps), the total number of estimated days, and the total number of days already spent. + +## Create an Asset + +### Create your first asset + +So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first asset. + +On the asset page, click on **Add assets**. + +![Asset page first time](./docs/img/getting-started/add_assets_first.png) + +::: warning +When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. +::: + +A pop-up window opens: + +It asks you to choose the **Asset Type** (1). +If you didn't add a new asset type, Kitsu will provide you with examples such as Characters, Environment, FX, Props, etc. +Let's start with a character. + +::: tip +You can also customize the asset type list and the tasks pipeline. See the guide ( +[Customization of the workflow](../configure-kitsu#asset-types)) for more details +::: + +We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. + +Click on **Confirm and stay** if you have multiple assets to create. + + +![Create an asset](./docs/img/getting-started/add_asset_popup.png) + +You can change the asset type and keep adding assets. + +::: tip +The newly created asset appears in the background whenever you click on **Confirm and stay**. +::: + +After adding your last asset, click +on **Confirm**. It will create the asset and close the window. + +::: tip +If you click on **Confirm and stay, ** realize you don't have more assets to add, and click on **Close, ** the window will be canceled. +::: + +![Global asset page](./docs/img/getting-started/asset_edit.png) + +You will also see the tasks that are selected for your assets workflow are created at the same time. + + +If you need to add more **Assets**, click the **+ Create assets** button. + +::: details Create Assets from a CSV Spreadsheet File +You may already have your asset list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the asset page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_asset.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **chapter** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +::: details Create Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **chapter** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +### See the Details of an Asset + +To see an asset's detail, click on its name. + +![Asset detail](./docs/img/getting-started/asset_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page_panel.png) + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_casting.png) + +**concept** linked to this asset, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_concept.png) + +The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_timelog.png) + +## Add more tasks after creating the assets + +If you realize **after** creating the assets that the task is missing, you can still add them. + +First, be sure that the missing task type is added to the settings page under the task type tab. + +Then go back to the asset page and click on **+ Add tasks** + +### Update your assets + +You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. + +You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of +the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Assets with the CSV Import +You can use the CSV import to update your data quickly. + +You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. + +You need to switch on the option **Update existing data**. Then the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +::: + + +::: details Update Assets by Copying / Pasting a Spreadsheet. File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. + +NB: the **chapter** column is only mandatory for a **TV Show** production. +  +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +## Create a Concept + +### Upload a Concept + +To create a **Concept**, go to the **Concept** page with the navigation menu. + +![Concept Menu](./docs/img/getting-started/menu_concept.png) + +To upload a concept, click the **Add a new reference to concepts** button. + +You can upload one or several concepts at the same time. + +![Concept empty page](./docs/img/getting-started/concept_empty_prod.png) + +Once you upload your previews, the concept page will look like this. + +![Concept filled page](./docs/img/getting-started/concept_filled_prod.png) + + +You can interact with the concept in two ways: click on the picture to see an enlarged view. +The second is to click on the status part to open the **Comment Panel** on the right. + +On the comment panel, you have two options: link a concept to an existing asset or delete it. +You can also comment and change the status of the asset. + +The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. + +One concept is one task. + +![Concept options](./docs/img/getting-started/concept_options.png) + +### Link a Concept to an Asset + +Once concepts are uploaded, you can link them to the assets. + +You can see the links on the status part of the assets. + +Click on the status part of the concept; it will open the comment panel on the right. + +![Concept Comment Panel](./docs/img/getting-started/concept_comment_panel.png) + +On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept. + +To link an asset, click on the **Link** ![Link button](./docs/img/getting-started/link_icon.png) button. + +Kitsu will display all the **Assets** available to link with the concept uploaded. + +Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. + + +![Concept link](./docs/img/getting-started/concept_link.png) + +To link an asset, you have to click on it. The name of the linked assets will appear at the top of the screen but also under the preview of the concept. + +![Concept asset linked](./docs/img/getting-started/concept_asset_linked.png) + +Once a concept is linked to an asset, it can be seen on the asset's detail page. + +Return to the asset page, and click on the asset name you want to see the concept. + +![Detail asset page](./docs/img/getting-started/asset_detail_page.png) + +Per default, the casting detail is displayed on the second part of the screen. +Use the dropdown menu to choose the concept. + +![asset detail concept](./docs/img/getting-started/asset_detail_concept.png) + +Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. + +![asset detail concept list](./docs/img/getting-started/asset_detail_concep_listt.png) + +## Create a map + +### Create your first map + +It's time to create **maps** for your production. + +::: Warning +maps are linked to levels in Kitsu. +This means you need to first create a level and then populate this level with maps. +::: + +You need to go to the **maps** page: you can use the +dropdown menu and click on the **mapS**. + +![Drop down menu map](./docs/img/getting-started/drop_down_menu_shot.png) + +Click on the **Add maps** button to start with the map creation. + +![First add maps](./docs/img/getting-started/new_shot.png) + +::: warning +When you create a map, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the map. +::: + +A new pop-up opens for the creation of the maps. +You can now create the levels and the maps. + +Enter the first level, for instance, sq01, +then **add**. + +Now, you can see your level has been created. You need to select the maps you want to add to this level and create them. + +For example, type sh0010 on the maps column, then again **add**. +You can also define Padding for your maps. + +::: tip +If you want to name your maps ten on ten as SH0010, SH0020, SH0030, etc, set the **map Padding** as 10 +::: + +![Manage maps](./docs/img/getting-started/manage_shot.png) + +You can now see that new maps are listed and linked by their level. +You have created the first map of the first level. + +Now, let's add more maps than just one! As you can see, the box already contains your name +code but incremented, so you have to continue to click on **add** to +create more maps. + +![Add maps](./docs/img/getting-started/add_shots.png) + +To add more levels, go to the left part, type the name of your new level, and then click on **add**. +Your second level is selected, and you can now add maps. + +::: tip +If a map is misplaced on a level, you have to edit the map +![Edit button](./docs/img/getting-started/edit_button.png), and change the +level. +![edit map Change level](./docs/img/getting-started/edit_shot.png) + +![Change level](./docs/img/getting-started/change_seq.png) +::: + +## Create maps from an EDL File + +You may already have your maps list ready in an **EDL** file. +With Kitsu, you can directly import your **EDL** file to create the level, map, and several frames, Frame in and frame out. + +On the **Global map Page**, you will see an **Import EDL** button. + +![Import EDL Button](./docs/img/getting-started/import_edl_button.png) + +You can select the naming convention of the video file used during the editing on the pop-up. + +![Import EDL Menu](./docs/img/getting-started/import_edl_menu.png) + +It means the video clip on the editing is named as project_level_map.extension. + +Here is an example of an EDL for the LGC production. + +![EDL Example](./docs/img/getting-started/edl_example.png) + +The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the level name, and 000 is the map name. + +Once you are set with the naming convention, you can import the EDL file. + +Then click on **Upload EDL** + +Then, Kitsu will create the maps. + +![EDL map creation](./docs/img/getting-started/edl_shot_creation.png) +::: + +::: details Create maps from a CSV Spreadsheet File +You may already have your maps list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the map page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_shot.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **chapter** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your maps are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +::: details Create maps by Copying / Pasting a Spreadsheet File +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the map page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **chapter** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your maps are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +### See the Details of a map + +If you want to see the details of a map, click on its name. + +![map detail](./docs/img/getting-started/shot_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. +You can navigate through each by clicking on the name of the tabs. + +![map detail page](./docs/img/getting-started/shot_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![map detail page](./docs/img/getting-started/shot_detail_page_panel.png) + + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_casting.png) + +The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_timelog.png) + +## Add more tasks after creating the maps + +If you realize after creating the maps that tasks are missing, you can still add them. + +First, be sure that the missing task type is added to the settings page under the task type tab. + +Then go back to the map page and click on + Add tasks. + +### Update your maps + +You can update your maps at any point, change their name and level, modify their description, and add any custom information you added to the global page. + +You can edit maps by going to the map page, hovering over the map you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main map page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update maps Information with CSV Import +You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. + +You can update the **Assignation**, and the **Status** of tasks and add a **Comment**. + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the map page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You need to switch on the **Option: Update existing data**. +The updated maps will be in blue. + +  +NB: the **chapter** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/update_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your maps are imported into Kitsu, and the task is created according to your **Settings**. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +## Add the number of Frames and Frame ranges to the maps + +At this stage of the production, the animatic should be done. This means you have +the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each map. You can +add this information to the spreadsheet. This way, you are sure that all +the frames are calculated and none are missing or over-computed. + +::: warning +If you have created your maps and level by hand, +the **Frame** column will be hidden. You must edit at least one map and fill in the number of frames to display the **Frame** column. +The column will be displayed if you have created your maps and imported the number of frames with a CSV/spreadsheet. +::: + + + +You need to edit the maps to fill in the frame range information. Click on the +edit button ![Edit button](./docs/img/getting-started/edit_button.png) on the right +side of the map line. + +![edit map Change level](./docs/img/getting-started/edit_shot.png) + +On the new window, you can enter the maps **In** and **Out**. Then, save by clicking the **Confirm** button. + +![map edit page](./docs/img/getting-started/shot_edit.png) + +Now, the frame range appears on the map page's general spreadsheet. + +![map edit page](./docs/img/getting-started/shot_framerange_global.png) + +Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can fill them +directly from the global map page. + +Click on the case you want to fill in and add the data. + +::: tip +If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. +::: + +![map edit page](./docs/img/getting-started/shot_framerange_global_edit.png) + +You can also use the **CSV Import** to update your frame range quickly. + + [Update maps information with CSV Import](../videogame#update-your-maps) + +You can also access the map values history. + +![map framerange detail](./docs/img/getting-started/shot_framerange_detail.png) + +![map Values History](./docs/img/getting-started/shot_values_history.png) + +## Create Custom Metadata Columns + +To add more information on the general spreadsheet pages, you must create a custom **metadata column**. + +You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. + + +Click on the **+** near the Name column. + +![Metadata Column](./docs/img/getting-started/add_column_custom.png) + +With the **Type** option, you can choose how you want to store your information: +- a free **Text**, +- a **Number**, +- a **Checkbox**, +- a **List of value**, +- a **List of tags**, +- a **Checklist**. + +![Metadata Column detail](./docs/img/getting-started/custom_column_detail.png) + +::: warning +The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. + +The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. + +![Metadata Column list](./docs/img/getting-started/custom_column_list.png) + +Type the list elements below **Available values**, and confirm them by clicking on **Add value**. +::: + +You can also link the **metadata column** to one or several **departments**. + +::: tip +Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. + +You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. + +Here, the VFX column is linked to two departments. + +![Department metadata column filtered view](./docs/img/getting-started/department_filtered_view_column.png) + +::: + +::: details Edit meta column +On the asset's global page or the map, click on the arrow to the right of your metadata column and click on **Edit**. + +![Metadata column Edit](./docs/img/getting-started/custom_column_edit.png) +::: + + +You can fill in this information directly on the global spreadsheets page. +The cases are editable. + +![Metadata Column detail](./docs/img/getting-started/custom_column_list_edit.png) + +::: tip +You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. +::: + +::: details Edit by hand +You can also modify the information with the edit button ![Edit button](./docs/img/getting-started/edit_button.png). + +You now see a new line on the edit pop-up. You can select the information from the list, +alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. + +Remember to press the **Confirm** button when you are done. + +![Metadata Column detail](./docs/img/getting-started/edit_asset_custom.png) +::: + +Go to the general spreadsheet page if you need to edit or delete the metadata column. +Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](./docs/img/getting-started/arrow.png). + +::: tip +You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. + +You can also **Stick** the metadata column to the left. +::: + +## Create a level + +In Kitsu, you can also track tasks at the **level** Level. +It's especially useful when +you have macro tasks to track, like Story and color Board, Color Grading, etc. + +Use the navigation menu to go to the **levels** page. + +![Navigation levels](./docs/img/getting-started/drop_down_menu_sequence_page.png) + +::: warning +This new page behaves like the asset and map global page. + +To use this page, You first need to create dedicated task types on your **Global Library** + with the **level** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library** (setting page). +::: + +Once your task types are ready on the settings page, you need to create a level (the same as the assets or maps). + +This new page behaves like the asset and map global page. You can add your edits with the **+ New level** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + + +::: tip +You can create a level directly from here (+New level button) or create a level linked to your maps from the global map page. +::: + +On this page, you can **Rename** and **Delete** the level entity, as well as the asset and map entity. + +If you click on the name of a level, you will see the details page for this level. + +![level detailed page](./docs/img/getting-started/sequence_detail_page.png) + +On the detailed page, you can access the casting of the level. +You can see all the assets used at the entire level. + +You can also access the schedule, Preview Files, Activity, and Timelog of the level **tasks**. + +## Create an Edit + +You can track tasks at the **Edit** Level in Kitsu. + +It's especially useful when +You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. + +::: warning +Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) +::: + + + +To use this page, you need to first create a dedicated task type on your **Global Library** + with the **Edit** attribute. + +See the **Creating a New Task Type** Section to create a new **Task Type**. + +[Creating a New Task Type](../configure-kitsu#task-types) + + +Once you have created your **Task Types**  on your **Global Library**, add them to your +**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. + + +![Navigation Edit](./docs/img/getting-started/drop_down_menu_edit.png) + + +This new page behaves like the asset and map global page. You can add your edits with the **+ New edit** button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + +::: tip +Depending on your deliveries, you can also change the resolution per **Edit**. +::: + +::: warning +The detail page is different from the other entities. + +As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. +::: + +You can **Rename** and **Delete** the Edit entity on this page, as you can for the asset and map entities. + +## Create a Breakdown List + +Filling out the breakdown helps you with the assembly of the maps. With the +breakdown, you have all the details of the assets you need to add to create your +map, and we are sure to omit nothing. + +On the dropdown menu, choose **BREAKDOWN**. + +![drop down Menu breakdown](./docs/img/getting-started/drop_down_menu_breakdown.png) + +On the left of the breakdown page is the chapter/level/map menu (1); you can choose between those you created. They are the right part of +the screen; all the assets created are available for this production (main pack and chapters) (3). Moreover, in +the middle section, it is your selection for the map (2). + +![Breakdown page](./docs/img/getting-started/breakdown_general_empty.png) + +So now you have to select the map you want to cast. + +You can display the assets as text if you don't have thumbnails yet or enlarge the +thumbnails size. + +![Breakdown page text display](./docs/img/getting-started/breakdown_text_display.png) + +You may also realize an asset needs to be added to the list during your breakdown. + +You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. + +![Breakdown page create asset](./docs/img/getting-started/breakdown_create_asset.png) + +You can also select multiple maps at once. Click on the first map, hold the **shift** key, and click on the last map of your selection. + +![Breakdown page global bulk select](./docs/img/getting-started/breakdown_general_bulk_select.png) + +Then click on the assets you want +to assign: characters, backgrounds, ... from the right part (3). +If you have selected multiple maps, your selection is applied to the numerous maps. + +Copy a map filled with assets and paste this asset selection into another map. + +You can see a **+1** or **+10** when you pass over the asset. It's the number +of times you add this asset, and you can click on it as many times as you need. + +![Breakdown add asset](./docs/img/getting-started/breakdown_add_asset.png) + +You can also link all your assets to chapters on a TV show without specifying a level or map. + +![Breakdown chapter asset](./docs/img/getting-started/breakdown_episode.png) + +This way, you can link all your assets to one or several chapters before the storyboard/animatic stage. + +You can now see the asset in the middle of the screen (2). Next +to the asset's name is the number of times it has been added. In this +example, we have added the character asset Llama two times. + + +If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this map (2). From there, click on +**-1**. When you finish this map, go on with the other maps. +Your selection is automatically saved. + +![Breakdown remove asset](./docs/img/getting-started/breakdown_remove_asset.png) + +If a new asset is created during the storyboard, return to the asset +page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new +assets. However, you have to do the assignment, and then you can +continue with the breakdown. + +Now, your **Breakdown** page should look like this. + +![breakdown add asset bulk](./docs/img/getting-started/breakdown_general_bulk_select_full.png) + +You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. + +On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. + +![Breakdown asset menu](./docs/img/getting-started/breakdown_asset_menu.png) + +You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... + +![Breakdown asset type](./docs/img/getting-started/breakdown_asset_menu_type.png) + +You can complete the asset breakdown page the same way you would the maps. First, select one or more assets on the left part and then add the right part's elements. + +::: details Create a Breakdown List from a CSV File + +You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. + +Click on the **import** button ![Import button](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Breakdown import csv file](./docs/img/getting-started/import_breakdown_csv_file.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **chapter** column is only mandatory for a **TV Show** production. + +![Breakdown import Preview](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have your breakdown imported into Kitsu. + +![Breakdown import Preview](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_breakdown.png) + +Then, go back to the breakdown page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started//import_breakdown_csv_file.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **chapter** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your assets have been imported into Kitsu. + +![Import data copy paste data](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +## Casting from the Asset Library + +It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. + +![Asset Library Display](./docs/img/getting-started/asset_library_display.png) + +To see assets outside of your production from the asset library, click the **Display Library** Button (1) + +Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. + +![Asset Library View](./docs/img/getting-started/asset_library_view.png) + +Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). + +## Introduction to Asset State: Ready For + +Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a map task. + +For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. +Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. + +That's exactly what the asset state **Ready For** is doing: let you know the state of the tasks of an asset and compare its usability for the map tasks. + +Now that we have filled out our breakdown, we know exactly which asset is used on every map. + +First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the map task. + +![Asset Status](./docs/img/getting-started/asset_status.png) + +::: tip +You can use the **automations** to do the heavy lifting. + +You can set automation with the **ready for** trigger. +::: + +Now that we have changed some asset states to **Ready for**, we can see the result on the map page. + +You can notice that some white boxes are now **Green**: all the assets in this map are ready for this specific task. + +![Asset Status](./docs/img/getting-started/asset_status_box.png) + +If you see the white box, Kitsu will display how many assets are ready for this task. + +![Asset Status](./docs/img/getting-started/asset_status_empty.png) + +::: tip +If you don't see any boxes, no assets are cast for this map. +::: +  +Then, you can click on the map's name to go to its detail page. +Then, you will see all the assets cast in this map and their status. + +![Asset Status](./docs/img/getting-started/asset_status_detail.png) + +It's the fastest way to know if you can start a map for a specific task. + +# Create a NFT Collection + +Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. + +Click on the **Create a new +production** button. + +![Create a production](./docs/img/getting-started/create_production.png) + +Enter your production name, choose **short** as the **type**, and then select your production style (2D, 3D). + +Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. + +All these data will be used when Kitsu re-encodes the video previews uploaded. + +Then, you need to define your production's start and end dates. + +![Add a production](./docs/img/getting-started/add_production.png) + +You can define your production workflow in the next part, 3 to 6. + + + +You need to select your asset task type (3), NFT Collection task type (4), task status (5), and asset types (6). + +![Add a production Pipeline](./docs/img/getting-started/add_production_pipe.png) + + +::: tip +To create your **Production Workflow**, you will select Task Types from the Global Library. + +If you realize you missed some Task Types, you can create them later. + +See the [Studio Workflow](../configure-kitsu#studio-workflows) section. +::: + +Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/NFT Collection. + +See the **import CSV** section for more details. + +[Import asset](../nft#create-an-asset) + +[Import NFT Collection](../nft#create-a-nft-collection) + +Validate everything with the ![All done](./docs/img/getting-started/all_done_go.png) button. + +## Introduction to the Kitsu Global Page + +Welcome to Kitsu's global asset page. + +Let's take a look around. + +![Presentation of the global page](./docs/img/getting-started/presentation_global.png) + +On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. + +**From left to right:** + +### Main Menu + +By clicking on the top left button, Kitsu![Main menu button](./docs/img/getting-started/main_button.png) (or your Studio logo), you will open the Main Menu. + +On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. + +::: details Main Menu Details +**WORKSPACE** +- My Tasks: your assigned tasks +- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) +- My Productions: Get back to the selection on the production page. + + +**STUDIO** +- Productions +- People +- Timesheets +- Main Schedule +- Team Schedule +- All tasks +- News Feed +- Entity Search + + +**ADMIN** +- Departments +- Task Types +- Asset Types +- Custom Actions +- Automation +- 3D Backgrounds +- Bots +- Settings +- Logs + +::: warning Permission Visibility +The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. + +Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** +::: + +### Navigation + +You will see the navigation dropdown menu on the right of the main menu icon. + +![Presentation of the global page](./docs/img/getting-started/presentation_global_header.png) + + +You can choose between production. The name of the actual production and actual page are always displayed. + +You can use the dropdown menu to navigate from production to production (if you have several). + +Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. + + +::: details Navigation details +The first section is about the tracking of your tasks +- Assets +- NFT Collections +- Sequence +- Edits (If you have created specific tasks) + +The second section is more about the side of the production +- Concepts +- Breakdown +- Playlists +- News feed + +The third section is about statistics +- Sequence Stats +- Asset Type Stats + +The fourth section is related to Team Management +- Schedule +- Quotas +- Team + +The fifth section is about the settings of your production +- Settings + +::: tip +You start with the asset page, but you can change your production homepage to other entities (see setting page) +::: + +::: warning +If you realize you need an extra level of navigation, such as **Episodes**, you need to change your production Type to a **TV Show**. + +If, on the contrary, you realize you don't need the **assets** or the **NFT Collections**, you also need to switch your production type to **Only Assets** or **Only NFT Collections**. +::: + +### Global Search, News, Notification and Documentation + +You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. + + +The next icon ![News](./docs/img/getting-started/canny.png) is a direct link to our news and feedback page. + +You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. + +Next, the bell icon ![Notification](./docs/img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. + +The last icon before your avatar is the documentation button. +![documentation button](./docs/img/getting-started/documentation_button.png), that you are reading right now! + + +### Personal Settings + +You can click on your avatar to open your menu (setting, documentation, etc.). + +![Profile enlarged](./docs/img/getting-started/profil_enlarge.png). + +## The Tasks Spreadsheet + +### Entity spreadsheet + +The second part of the screen is common to all the entities (asset, NFT Collection, sequence, Edit). This is the global tasks spreadsheet. + +Here, you see the status, assignation, priority, etc, for each task. + +::: tip +The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down. + +You can also **Stick** other columns to keep them visible at all times. +::: + +### Filters + +The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. + +If you need more advanced filtering, please use the filter builder button. + +![Filter Builder](./docs/img/getting-started/filter_builder.png) + +You can then save all the filters and use them as your pages. + +### Simplify the display + +On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, +![display and Hide option](./docs/img/getting-started/display_hide_option.png) + +### Import / Export + +batch import thumbnail ![batch import thumbnail](./docs/img/getting-started/add_thumbnails.png), and finally import ![Import button](./docs/img/getting-started/import.png) or export ![export button](./docs/img/getting-started/export.png) data. + +### Metadata column + +Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](./docs/img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. + +### Customize the view + +On the far right of the screen, next to the scroll bar, is the option to hide and display a text column + +![Display/hide text column](./docs/img/getting-started/visible_column_detail.png). + + +### Sum-up of your view +The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. + +You can see the number of elements (assets or NFT Collections), the total number of estimated days, and the total number of days already spent. + +## Create an Asset + +### Create your first asset + +So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first asset. + +On the asset page, click on **Add assets**. + +![Asset page first time](./docs/img/getting-started/add_assets_first.png) + +::: warning +When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. +::: + +A pop-up window opens: + +It asks you to choose the **Asset Type** (1). +If you didn't add a new asset type, Kitsu will provide you with examples such as Characters, Environment, FX, Props, etc. +Let's start with a character. + +::: tip +You can also customize the asset type list and the tasks pipeline. See the guide ( +[Customization of the workflow](../configure-kitsu#asset-types)) for more details +::: + +We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. + +Click on **Confirm and stay** if you have multiple assets to create. + + +![Create an asset](./docs/img/getting-started/add_asset_popup.png) + +You can change the asset type and keep adding assets. + +::: tip +The newly created asset appears in the background whenever you click on **Confirm and stay**. +::: + +After adding your last asset, click +on **Confirm**. It will create the asset and close the window. + +::: tip +If you click on **Confirm and stay, ** realize you don't have more assets to add, and click on **Close, ** the window will be canceled. +::: + +![Global asset page](./docs/img/getting-started/asset_edit.png) + +You will also see the tasks that are selected for your assets workflow are created at the same time. + + +If you need to add more **Assets**, click the **+ Create assets** button. + +::: details Create Assets from a CSV Spreadsheet File +You may already have your asset list ready in a spreadsheet file. +With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the asset page on Kitsu and click on the **Import** icon. +![Import Icon](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](./docs/img/getting-started/import_csv_asset.png) + +To see the result, click on the **Preview** button. +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +::: details Create Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_preview_data.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +### See the Details of an Asset + +To see an asset's detail, click on its name. + +![Asset detail](./docs/img/getting-started/asset_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![Asset detail page](./docs/img/getting-started/asset_detail_page_panel.png) + + + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_casting.png) + +**concept** linked to this asset, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_concept.png) + +The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/asset_detail_page_timelog.png) + +## Add more tasks after creating the assets + +If you realize **after** creating the assets that the task is missing, you can still add them. + +First, be sure that the missing task type is added to the settings page under the task type tab. + +Then go back to the asset page and click on **+ Add tasks** + +### Update your assets + +You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. + +You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of +the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update Assets with the CSV Import +You can use the CSV import to update your data quickly. + +You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. + +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +::: + + +::: details Update Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](./docs/img/getting-started/import_update_asset.png) + +Now, you have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_asset.png) +::: + +## Create a Concept + +### Upload a Concept + +To create a **Concept**, go to the **Concept** page with the navigation menu. + +![Concept Menu](./docs/img/getting-started/menu_concept.png) + +To upload a concept, click the **Add a new reference to concepts** button. + +You can upload one or several concepts at the same time. + +![Concept empty page](./docs/img/getting-started/concept_empty_prod.png) + +Once you upload your previews, the concept page will look like this. + +![Concept filled page](./docs/img/getting-started/concept_filled_prod.png) + + +You can interact with the concept in two ways: click on the picture to see an enlarged view. +The second is to click on the status part to open the **Comment Panel** on the right. + +On the comment panel, you have two options: link a concept to an existing asset or delete it. +You can also comment and change the status of the asset. + +The idea is to have one version per **Concept**. If it's not validated, you need to upload a new concept, not to have multiple versions of the same concept. + +One concept is one task. + + +![Concept options](./docs/img/getting-started/concept_options.png) + +### Link a Concept to an Asset + +Once concepts are uploaded, you can link them to the assets. + +You can see the links on the status part of the assets. + +Click on the status part of the concept; it will open the comment panel on the right. + +![Concept Comment Panel](./docs/img/getting-started/concept_comment_panel.png) + +On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept. + +To link an asset, click on the **Link** ![Link button](./docs/img/getting-started/link_icon.png) button. + +Kitsu will display all the **Assets** available to link with the concept uploaded. + +Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. + + +![Concept link](./docs/img/getting-started/concept_link.png) + +To link an asset, click on it. The linked assets' names will appear at the top of the screen under the preview of the concept. + + +![Concept asset linked](./docs/img/getting-started/concept_asset_linked.png) + +Once a concept is linked to an asset, it can be seen on the asset's detail page. + +Return to the asset page, and click on the asset name you want to see the concept. + +![Detail asset page](./docs/img/getting-started/asset_detail_page.png) + +Per default, the casting detail is displayed on the second part of the screen. +Use the dropdown menu to choose the concept. + +![asset detail concept](./docs/img/getting-started/asset_detail_concept.png) + +Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. + +![asset detail concept list](./docs/img/getting-started/asset_detail_concep_listt.png) + +## Create a NFT Collection + +### Create your first NFT Collection + +It's time to create **NFT Collections** for your production. + +::: warning +NFT Collections are linked to Sequences in Kitsu. +You must create a sequence and then populate it with NFT Collections. +::: + +You need to go to the **NFT Collections** page: you can use the +dropdown menu and click on the **NFT CollectionS**. + +![Drop down menu NFT Collection](./docs/img/getting-started/drop_down_menu_shot.png) + +Click on the **Add NFT Collections** button to start with the NFT Collection creation. + +![First add NFT Collections](./docs/img/getting-started/new_shot.png) + +::: warning +When you create an NFT Collection, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the NFT Collection. +::: + +A new pop-up opens for the creation of the NFT Collections. +You can now create the sequences and the NFT Collections. + +Enter the first sequence, for instance, sq01, +then **add**. + +Now, you can see your sequence has been created. To add NFT Collections to this sequence, you need to select it and create your NFT Collections. + +For example, type sh0010 on the NFT Collections column, then again **add**. +You can also define padding for your NFT Collections. + +::: tip +If you want to name your NFT Collections 10 on ten as SH0010, SH0020, SH0030, etc, set the **NFT Collection Padding** as 10 +::: + +![Manage NFT Collections](./docs/img/getting-started/manage_shot.png) + +You can now see that new NFT Collections are listed and linked by their sequence. +You have created the first NFT Collection of the first sequence. + +Now, let's add more NFT Collections than just one! As you can see, the box already contains your name +code but incremented, so you have to continue to click on **add** to +create more NFT Collections. + +![Add NFT Collections](./docs/img/getting-started/add_shots.png) + +To add more sequences, go to the left part, type the name of your new sequence, and then click on **add**. +Your second sequence is selected, and you can now add NFT Collections. + +::: tip +If a NFT Collection is misplaced on a sequence, you have to edit the NFT Collection +![Edit button](./docs/img/getting-started/edit_button.png), and change the +sequence. +![edit NFT Collection Change sequence](./docs/img/getting-started/edit_shot.png) + +![Change sequence](./docs/img/getting-started/change_seq.png) +::: + +### See the Details of an NFT Collection + +If you want to see the details of an NFT Collection, click on its name. + +![NFT Collection detail](./docs/img/getting-started/shot_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. +You can navigate through each by clicking on the name of the tabs. + +![NFT Collection detail page](./docs/img/getting-started/shot_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + + +![NFT Collection detail page](./docs/img/getting-started/shot_detail_page_panel.png) + + +You can also access the **Casting**, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_casting.png) + + +The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](./docs/img/getting-started/shot_detail_page_timelog.png) + +## Add more tasks after creating the NFT Collections +If you realize after creating the NFT Collections that tasks are missing, you can still add them. + +First, be sure that the missing task type is added to the settings page under the task type tab. + +Then go to the NFT Collection page and click + Add tasks. + +### Update your NFT Collections + +At any point, you can update your NFT Collections, change their name and sequence, modify their description, and any custom information you added to the global page. + +You can edit NFT Collections by going to the NFT Collection page, hovering over the NFT Collection you want to modify, and then clicking on the **edit** button +![Edit button](./docs/img/getting-started/edit_button.png) (1) on the right side of the line. + +![Edit an asset](./docs/img/getting-started/asset_edit01.png) + +To extend the description on the main NFT Collection page, click on the first words (2), and a pop-up with the full description will open. + + +::: details Update NFT Collections Information with CSV Import +You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. + +You can update the **Assignation**, and the **Status** of tasks and add a **Comment**. + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_shot.png) + +Then, go back to the NFT Collection page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started/import_pastcsvdata_shot.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_pastcsvdata2_shot.png) +  +You need to switch on the **Option: Update existing data**. +The updated NFT Collections will be in blue + +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/update_preview_data_shot.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have imported all your NFT Collections into Kitsu and created the task according to your Settings. + +![Import data copy paste data](./docs/img/getting-started/import_result_shot.png) +::: + +## Create Custom Metadata Columns + +To add more information on the general spreadsheet pages, you must create a custom **metadata column**. + +You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. + + +Click on the **+** near the Name column. + +![Metadata Column](./docs/img/getting-started/add_column_custom.png) + + + +With the **Type** option, you can choose how you want to store your information: +- a free **Text**, +- a **Number**, +- a **Checkbox**, +- a **List of value**, +- a **List of tags**, +- a **Checklist**. + +![Metadata Column detail](./docs/img/getting-started/custom_column_detail.png) + +::: warning +The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. + +The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. + +![Metadata Column list](./docs/img/getting-started/custom_column_list.png) + +Type the list elements below **Available values**, and confirm them by clicking on **Add value**. +::: + +You can also link the **metadata column** to one or several **departments**. + +::: tip +Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. + +You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. + +Here, the VFX column is linked to two departments. + +![Department metadata column filtered view](./docs/img/getting-started/department_filtered_view_column.png) + +::: + +::: details Edit meta column +On the asset's global page or the NFT Collection's global page, click on the arrow to the right of your metadata column and click on **Edit**. + +![Metadata column Edit](./docs/img/getting-started/custom_column_edit.png) +::: + + +You can fill in this information directly on the global spreadsheets page. +The cases are editable. + +![Metadata Column detail](./docs/img/getting-started/custom_column_list_edit.png) + +::: tip +You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. +::: + +::: details Edit by hand +You can also modify the information with the edit button ![Edit button](./docs/img/getting-started/edit_button.png). + +You now see a new line on the edit pop-up. You can select the information from the list, +alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. + +Remember to press the **Confirm** button when you are done. + +![Metadata Column detail](./docs/img/getting-started/edit_asset_custom.png) +::: + +Go to the general spreadsheet page if you need to edit or delete the metadata column. +Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](./docs/img/getting-started/arrow.png). + +::: tip +You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. + +You can also **Stick** the metadata column to the left. +::: + +## Create a Breakdown List + +Filling out the breakdown helps you with the assembly of the NFT Collections. With the +breakdown, you have all the details of the assets you need to add to create your +NFT Collection and we are sure we will omit nothing. + +On the dropdown menu, choose **BREAKDOWN**. + +![drop down Menu breakdown](./docs/img/getting-started/drop_down_menu_breakdown.png) + +On the left of the breakdown page is the episode/sequence/NFT Collection menu (1); you can choose between those you created. They are the right part of +the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in +the middle section, your selection for the NFT Collection (2). + +![Breakdown page](./docs/img/getting-started/breakdown_general_empty.png) + +So now you have to select the NFT Collection you want to cast. + +You can display the assets as text if you don't have thumbnails yet or enlarge the +thumbnails size. + + +![Breakdown page text display](./docs/img/getting-started/breakdown_text_display.png) + +You may also realize an asset needs to be added to the list during your breakdown. + +You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. + +![Breakdown page create asset](./docs/img/getting-started/breakdown_create_asset.png) + + +You can also select multiple NFT Collections at once. Click on the first NFT Collection, hold the **shift** key, and click on the last NFT Collection of your selection. + +![Breakdown page global bulk select](./docs/img/getting-started/breakdown_general_bulk_select.png) + +Then click on the assets you want +to assign: characters, backgrounds, ... from the right part (3). +If you have selected multiple NFT Collections, your selection is applied to the numerous NFT Collections. + +Copy an NFT Collection filled with assets and paste this asset selection into another NFT Collection. + +You can see a **+1** or **+10** when you pass over the asset. It's the number +of times you add this asset, and you can click on it as many times as you need. + +![Breakdown add asset](./docs/img/getting-started/breakdown_add_asset.png) + +You can also link all your assets to episodes on a TV show without specifying a sequence or NFT Collection. + +![Breakdown episode asset](./docs/img/getting-started/breakdown_episode.png) + +This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. + +You can now see the asset in the middle of the screen (2). Next +to the asset's name is the number of times it has been added. In this +example, we have added the character asset Llama two times. + + +If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this NFT Collection (2). From there, click on +**-1**. When you finish this NFT Collection, continue with the other NFT Collections. +Your selection is automatically saved. + +![Breakdown remove asset](./docs/img/getting-started/breakdown_remove_asset.png) + +If a new asset is created during the storyboard, return to the asset +page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new +assets. However, you have to do the assignment, and then you can +continue with the breakdown. + +Now, your **Breakdown** page should look like this. + +![breakdown add asset bulk](./docs/img/getting-started/breakdown_general_bulk_select_full.png) + +You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. + +On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. + +![Breakdown asset menu](./docs/img/getting-started/breakdown_asset_menu.png) + +You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... + +![Breakdown asset type](./docs/img/getting-started/breakdown_asset_menu_type.png) + +You can complete the asset breakdown page the same way you did the NFT Collections. First, select one or more assets on the left and then add the elements on the right. + +::: details Create a Breakdown List from a CSV File + +You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. + +Click on the **import** button ![Import button](./docs/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Breakdown import csv file](./docs/img/getting-started/import_breakdown_csv_file.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Breakdown import Preview](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have your breakdown imported into Kitsu. + +![Breakdown import Preview](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](./docs/img/getting-started/import_copypas_breakdown.png) + +Then, go back to the breakdown page on Kitsu and click on the **Import** icon +![Import Icon](./docs/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](./docs/img/getting-started//import_breakdown_csv_file.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](./docs/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, all your assets have been imported into Kitsu. + +![Import data copy paste data](./docs/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +## Casting from the Asset Library + +It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. + +![Asset Library Display](./docs/img/getting-started/asset_library_display.png) + +To see assets outside of your production from the asset library, click the **Display Library** Button (1) + +Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. + +![Asset Library View](./docs/img/getting-started/asset_library_view.png) + +Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). + +## Introduction to Asset State: Ready For + +Most of the time, you don't need to wait for an asset's tasks to be approved to use it on an NFT Collection task. + +For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. +Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. + +That's exactly what the asset state **Ready For** is doing: let you know the state of the tasks of an asset and compare its usability for the NFT collection tasks. + +Now that we have filled out our breakdown, we know which asset is used on every NFT Collection. + +First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the NFT Collection task. + +![Asset Status](./docs/img/getting-started/asset_status.png) + +::: tip +You can use the **automations** to do the heavy lifting for you. + +You can set automation with the **ready for** trigger. +::: + +Now that we have changed some asset states to **Ready for**, we can see the result on the NFT Collection page. + +You can notice that some white boxes are now **Green**: all the assets cast in this NFT Collection are ready for this specific task. + +![Asset Status](./docs/img/getting-started/asset_status_box.png) + +If you see the white box, Kitsu will display how many assets are ready for this task. + +![Asset Status](./docs/img/getting-started/asset_status_empty.png) + +::: tip +If you don't see any boxes, no assets are casted for this NFT Collection. +::: +  +Then, you can click on the NFT Collection's name to go to its detail page. +Then, you will see all the assets cast in this NFT Collection and their status. + +![Asset Status](./docs/img/getting-started/asset_status_detail.png) + +It's the fastest way to know if you can start an NFT Collection for a specific task. + +# Meta Columns, Filters and Production Settings + +# Meta Columns +To add more information on the general spreadsheet pages, you can create a **Metadata Column**. + +Metadata columns alow you to track additional information related to your production. Some examples could include a metadata colum to track the percieved difficulty of a task, or a column to try custom tags that help you identify certain aspects of a task. Custom metadata columns can store data in a veriety of formats for easier data entry, filtering and validation. + +## Create Metadata Columns + +To add a new custom metadata column, click on the **+** icon next to the Name column. + +![Metadata Column](./docs/img/getting-started/add_column_custom.png) + +First, choose the name you prefer for your field. Then, select the appropriate **Type** based on your needs: + +- **Text**: + - This type accommodates text based input, including both letters and numbers. It offers flexibility in storing information such as descriptions, comments, or textual content. + +- **Number**: + - Reserved solely for numerical data. It's recommended for tracking information exclusively comprised of numerical values, such as framerates, dates, or times. + +- **Checkbox**: + - This option allows you to mark items as either on or off. It's suitable for tracking data with only two possible states, like indicating shots intended for a trailer cut. + +- **List of values**: + - With this type, you define a list of options from which only one unique element can be selected. It's ideal when you need to track data with a limited number of choices. For instance, for tracking camera movements, options like "Static," "Pan," "Tilt," or "Zoom" could be included. + +- **List of tags**: + - Here, you can define multiple tags. Unlike a list of values, which allows selecting only one item, this type enables selecting multiple entries from the list. + +- **Checklist**: + - This type presents a list of options, each accompanied by its own checkbox. It's useful for tracking minor sub-tasks associated with a shot or asset, which don't warrant their own task in the production pipeline. + +![Metadata Column detail](./docs/img/getting-started/custom_column_detail.png) + +:::warning +When creating **Text** and **Number** metadata types, a default value is not required upon creation. + +However, when using the **List of value**, **List of tags**, and **Checklist**, you have to specify which values you want to include at the point of creation. + +![Metadata Column list](./docs/img/getting-started/custom_column_list.png) + +Type the list elements below **Available values**, and confirm them by clicking on **Add value**. +::: + +### Linking Metadata Columns to Departments + +You can also link the **metadata column** to one or several **departments**. The artists/supervisors will see it on their to-do page and in the department-filtered view. + +To create more departments, see [Create Departments](../configure-kitsu#create-departments). + +You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to confirm. + +Here, the VFX column is linked to two departments. + +![Department metadata column filtered view](./docs/img/getting-started/department_filtered_view_column.png) + + + +::: details How to edit your metadata column +On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. + +![Metadata column Edit](./docs/img/getting-started/custom_column_edit.png) +::: + + +Congratulations, your newly created metadata column should now be available from your global page. + +![Metadata Column detail](./docs/img/getting-started/custom_column_list_edit.png) + +::: tip Batch Updates +If you want update multiple items with the same values, first check the items you want to include as shown below, and then update the value. The value you entered will then be updated across all items. + +![Metadata Column detail](./docs/img/getting-started/batch_edit_custom_column.png) + +![Metadata Column detail](./docs/img/getting-started/batch_edit_custom_column2.png) + +::: + +::: details Editing Entities +While you can make updates to entities in the spreadsheet directly, you can also use the edit button ![Edit button](./docs/img/getting-started/edit_button.png) to update multiple metadata columns. + +Once selected, you can fill out or adjust values for all metadata columns for that specific entity. Remember to press the **Confirm** button when you are done. + +![Metadata Column detail](./docs/img/getting-started/edit_asset_custom.png) +::: + +If you need to edit or delete the metadata column from the general spreadsheet page next to the name of your metadata column, click on the arrow ![Metadata Column detail](./docs/img/getting-started/arrow.png). + +::: tip +In additional to editing or deleting metadata columns, from here you can also **sort** your global page with this new column by clicking on **Sort By**. + +Additionally you can also **Stick** the metadata column, meaning that it will stay locked to the left and remain visible while scrolling through a large dataset. +::: + + +## Organizing Metadata Columns + +### Display or Hide All Metadata Columns + +To keep your global spreadsheet tidy, you can choose to hide any non-essential columns. Note that this action does not delete the column; it simply hides it from view but retains it in other areas where it is used. + + +To do this, click on the **Hide Additional Information** +![minimize button](./docs/img/getting-started/maximize.png) button on the top right of the page. + +![All Information Displayed](./docs/img/getting-started/hide_extra_information1.png) + + +To make the information reappear, click on the same button, +![maximize button](./docs/img/getting-started/minimize.png) it won't be highlighted in grey. + +![All Information Displayed](./docs/img/getting-started/hide_extra_information2.png) + +### Display or Hide a single Metadata Column + +You may need to hide or display a specific **Metadata Column** on a global page. + +To hide your metadata column, click on the arrow on the right border of the global page. + +![Visible column](./docs/img/getting-started/visible_column.png) + +You can choose which column you want to **hide** or **display**. + +## Sticky Columns + +If a piece of information is frequently referred to, you can **Stick** this column next to the shot name. + +Click on the arrow to the right of the column to open the column menu, then choose **Stick**. + +![Sticky Option](./docs/img/getting-started/sticky.png) + +![Sticky Option](./docs/img/getting-started/sticky_example.png) + +# Filters + +Filtering involves selectively retrieving data based on specific criteria or conditions. It enables users to easily hone in information they want to focus on, or extract relevant subsets of data for analysis. + +Kitsu provides a series of features that allow you to easily find what you are looking for. + +## The Search Bar + +### Using the Search Bar to Create Filters + +In **Kitsu**, filters are set through the **search bar**. It allows you to +**save** your search query. Once done, you can rerun your query with a +simple click. + +![Search bar](./docs/img/getting-started/filter_search_bar.png) + +You can find the **Search Bar**, **Filter Builder** and the **Save** option ![Search +bar](./docs/img/getting-started/filter_save_button.png) in the following pages: + +* Assets +* Shots +* Sequences +* Edits +* Episodes + +NB: The **Search Bar** only and pre-build filters are available on the following page +* My Production +* My Tasks +* People +* Sequence Stats +* Episodes Stats +* Asset Types Stats +* Quotas +* Team +* Detailed Task Type page + +::: tip +On the other pages of Kitsu, you will find pre-build filters. +::: + +The **search bar** query is applied every time a new character is typed. You don't need to type everything to get a quick result. + +::: warning +The filter is instant except for the **Feature Film** type of production. +Kitsu expects to have thousands of elements, so to speed up the process, you must type your Search and press **enter** to apply it. +::: + +### Example Filters + +For example, on the assets page, type the letter `Ot`, and you get the +result of all the assets starting with an `Ot`. + +![Search bar result](./docs/img/getting-started/filter_autocompletion.png) + +You can also search for some specific **type of asset**: `Props`, `Character`, +`Environment`, `Fx` ... The result displays all the assets of this type. + +For example, let's search all the **FX** assets. + +![Search asset type](./docs/img/getting-started/filter_asset_type.png) + +Another example gets **shots page** of a specific **sequence**. +For example, you can only see the shots of the second sequence of the first episode. + +Select the first episode on the dropdown menu, then search `sq002`; the result + gets all the shots of all the episodes from sequence SQ002. + +![Search bar sequence episode](./docs/img/getting-started/filter_ep_seq.png) + +In the same way, you can search **specific status** link to the task. + +::: tip +You can create **filters** about **entities** on all the pages: + +* **Sequences** : `se01`, `se02` etc. or exclude : `-se01`, `-se02` etc. +* **Asset Type**: `characters`, `environment`, `fx` etc., or exclude `-characters`, `-fx`, etc. + +You can also create **filters** about **task status** by following this syntax: +**task=status** on the global entities page + +Examples: + +* Layout is a work in progress (wip): `layout=wip.` +* Concept is waiting for approval (wfa) only for the fx: `concept=wfa fx.` +* On sequence 2, Layout is wip: `se02 layout=wip` +* Animation is retaken, and Render is waiting for approval (wfa) `animation=retake render=wfa`. + +For the **Detailed task type page**, you can filter by typing only +- Status: `wip` or exclude `-done`, several status `[wfa] [retake].` +- Name of an artist: `Alicia` or exclude `-Paul` + +You can do a mix of all the filters: + +`[wfa] [retake] -alicia 020.` +::: + +## Creating Filters + +### Utilising the Filter Builder + +The easiest way to achieve more advanced filtering is to use the filter builder. Click on the **Filter Builder** icon show below to get started. + +![Filter build button](./docs/img/getting-started/filter_builder.png) + +You can then use the interactive filter builder dialogue to create your desired filter criteria. + +![Filter build button](./docs/img/getting-started/filter_builder_example04.png) + +::: warning +The first option, **Match all the following filters**, will use all the options you select on the filter builder for the filtering: + +- Task Status +- Metadata +- Assignment +- Thumbnail Presence +- Priority +- Ready for / Assets are Ready + +The second option, **Match one of the following filters**, will skip the unavailable filter option. +::: + +### Task Status Filtering + +**Task Status** helps you filter a task type by status. + +- **Equal** will report all the tasks with this status on this task type +- **Not Equal** will report all the task **except** this status +- **In** report all the tasks with all the statuses you've selected + + +You can use the **-** button to remove one of the statuses selected. + +You can use the **+** below the status to add more status. + +![Filter build example 01](./docs/img/getting-started/filter_builder_double_status.png) + +::: tip +If you want to filter the status of several task types, click on the **+** below the task status option on the left part of the screen. + +![Filter build example 01](./docs/img/getting-started/filter_builder_double_status01.png) + +::: + +### Metadata Filtering + +The **Metadata** filter allows you to filter your page based on the information of the extra columns. + +- **Equal** will report all the tasks with this information on this Metadata column +- **Not Equal** will report all the task **except** this information +- **In** report all the tasks with all the information you've selected + +![Filter build MEtadata](./docs/img/getting-started/filter_builder_metadata.png) + +::: tip +If you want to filter elements on several Metadata, you can click on the **+** below the Metadata option on the left part of the screen. + +![Filter build example 01](./docs/img/getting-started/filter_builder_metadata2.png) + +::: + +### Assignment Filtering + +This option is related to people and assignments. + +- No filter: you don't look for people +- Assigned to: allows you to search for the task assigned to someone on a specific task type +- Not assigned to: allows you to search for the task not assigned to someone on a specific task type +- Assignments exist for: will report all the tasks of a specific task type with an assignation +- No assignment exists for: will report all the tasks of a specific task type with no assignation + +::: warning +You can only filter assignation on **ONE** Task type for **ONE** person. + +You can not add several assignment filters. +::: + +### Thumbnail Filtering + +By default, this filter is set to **No filter**, meaning Kitsu won't check whether a thumbnail is present. + +Then you have the choice between: +- With thumbnail: display all the entities with a thumbnail +- Without thumbnail: display all the entities without a thumbnail + +### Priority Filtering + +You can filter a task type with a specific level of priority. + +::: tip +To learn more about priorities, see +[Change Priorities](../estimation#change-priorities) +::: + +First, select your task type, then you can choose between +- **Normal** (the default level of priority) +- **High** +- **Very High** +- **Emergency** + +::: warning +You can only filter priority on **ONE** Task type for **ONE** level of priority. + +You can not add several priority filters. +::: + + +### Using the "Ready For" status + +Depending on whether you are filtering on the asset or shot global page, you can filter on the **Ready For** status. + +- On the asset page, you will search for the **Ready for** column. + +On the shot page, you will check whether all the assets for these tasks are ready (see Create your production). + +::: warning +You can only filter **Ready for**** on **ONE** Task type + +You can not add several **Ready For** filters. +::: + + +## Managing Saved Filters + +Kitsu allows you to save any filter queries to be re-used later. You can save them by pressing the +**Enter**, or click on the **Save** button +![Save button](./docs/img/getting-started/filter_save_button.png). + +Now, under the **search bar**, you can see your saved queries as buttons. + +![Search saved](./docs/img/getting-started/filter_saved.png) + +::: tip +Notice the first icon on the left and the colored buttons. + +It allows you to Create a Filter Group. This way, you can keep your saved filters organized under a colored Group. + +![Add A Filter Group](./docs/img/getting-started/filter_group_new.png) + +::: + +The buttons are there every time you return to this page. They help you run common queries faster. + + + +Once you have created your filter and saved it, it will appear as a button under the search bar. + +You can rename the filter with a more explicit choice of words. + + +The saved filter is quite long and hard to read. Hover your mouse over the saved filter. You will see two icons, one to edit and the other to delete. + +![Search saved example edit](./docs/img/getting-started/filter_edit.png) + +You can now change the name displayed in the **Name** section in the pop-up window. + +![Edit filtered name](./docs/img/getting-started/filter_edit_name.png) + +You can choose if you want to keep your saved queries in or out of a **Filtered Group** + +![Filtered Group Example](./docs/img/getting-started/filter_group_example.png) + + +### Deleting a Filter + +If you have created a **filter button** by mistake, click on the cross next to +it ![Filter delete](./docs/img/getting-started/filter_delete.png). + +The result of the filter is displayed, but the button is not. Just +cancel your research by deleting the text or use the cross next to the Search +bar ![Search delete](./docs/img/getting-started/filter_cross_delete.png) + + +### Pre-built Filters + +You can find pre-built Filters on the following page: + +- My Checks +- Timesheets +- Team Schedule +- All Tasks +- Newsfeeds +- Concepts +- Quotas +- Task Type detailed page (+search bar) + +On this specific page, you can select the option we have created for you. + +You can select the option you want on the dropdown menu. + +# Production Specific Workflow Settings + +## Configure Production-Specific Settings + +From the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](./docs/img/getting-started/drop_down_menu_setting.png) + +The first tab, **Parameters** allows you to change the **Technical information** of the production. + +::: warning +If you change the **FPS** or **Resolution** after uploading previews, the changes won't be applied; you must reupload the first previews. +::: + +![Setting Parameters](./docs/img/getting-started/setting_parameters.png) + +Here, you can enable specific options for the production as + +- Isolate Client Comments (Not Visible To Each Other) + +- Allow Artists To Download Previews + +- Set New Preview As Entity Thumbnail Automatically + +You can also specify the **Maximum Number of Retakes** for this production. + +::: tip +You can also change the avatar of the production on the **Parameters** tab. +::: + +## Task Statuses + +### Configuring Specific Task Types for a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](./docs/img/getting-started/drop_down_menu_setting.png) + +Per default, Kitsu will load the **Task Status** you have defined when creating the production. + +However, you can add or remove specific statuses during production if they are created on the Global Library first. + +![Setting status new](./docs/img/getting-started/setting_status_new.png) + +On the **Task Status** tab, you can choose which **status** you want to add or remove on this production, +validate your choice with the **add** button. + + +![Setting Add Status](./docs/img/getting-started/setting_status_add.png) + +## Task Types + +### Enabling Specific Task Types for a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](./docs/img/getting-started/drop_down_menu_setting.png) + +By default, Kitsu will add the **Task Types** you have chosen when creating the production. + +![Setting Task Type new](./docs/img/getting-started/setting_task_new.png) + +However, you can add or remove specific **Task Types** if they are created on the Global Library first. + +For example, you can import the task workflow from another production in your library. + +![Setting Add Task Type](./docs/img/getting-started/setting_task_add.png) + +On the **Task Types** tab, you can choose which production or task type you want to import  or remove on this production, +validate your choice with the **Import** button. + + + +::: warning +If you had a new task type **AFTER** creating an asset or shot, here is the **DELIVERY** task type. + +![Setting Task Type add](./docs/img/getting-started/setting_task_add2.png) + +You need to **add this task type** on the global page. + +![Add Task Type Global](./docs/img/getting-started/global_add_task.png) + +A pop-in will appear, and you must select the new task type on the dropdown menu. + +![Add Task Type Global](./docs/img/getting-started/add_task_current.png) + +Validate with **Confirm**. + +![Add Task Type example](./docs/img/getting-started/add_task_example.png) + +::: + +## Asset Types + +### Enabling Specific Asset Types for a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](./docs/img/getting-started/drop_down_menu_setting.png) + +Per default, Kitsu will load the **Asset Types** you have defined when creating the production. + +However, you can add or remove specific Asset Types if they are created on the Global Library first. + +![Setting Asset type new](./docs/img/getting-started/setting_asset_new.png) + +On the **Asset Types** tab, you can choose which **Asset Types** you want to add or remove on this production, +validate your choice with the **add** button. + +![Setting Add Asset](./docs/img/getting-started/setting_asset_add.png) + +## Status Automation + +### Configuring Status Automation for a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](./docs/img/getting-started/drop_down_menu_setting.png) + +Per default, Kitsu will load no **status automation** of your +status automation **Global Library** into your **Production Library**. + +![Setting Task Type new](./docs/img/getting-started/setting_auto_new.png) + +But you can use only specific **Status Automation**, depending on your production type. + + +On the **Status Automation** tab, you can choose which automation you want to use on this production, +validate your choice with the **add** button. + + +![Setting Add Task Type](./docs/img/getting-started/setting_auto_add.png) + +## Preview Backgrounds + +### Select Specific Preview Background for a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + + +![Drop Down menu Setting](./docs/img/getting-started/drop_down_menu_setting.png) + +On the **Preview Backgrounds** tab, you can choose which HDR file you want to add or remove on this production, + +![Setting Status automation new](./docs/img/getting-started/preview_background_setting.png) + + + +Validate your choice with the **add** button. + +![Setting Add Asset](./docs/img/getting-started/preview_background_setting_filled.png) + +You can review your 3D file with an HDR background. + +![Preview background example](./docs/img/getting-started/preview_background_example.png) + +## Artist Board + +### Artist Board Status Configuration + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +On the **Task Status** tab, you can reorder the status for the **Board** view. + +![Setting status new](./docs/img/getting-started/setting_status_new.png) + +![Setting status order](./docs/img/getting-started/setting_status_order.png) + +Once it's done, go to the **Board Status** tab. + +![Setting board status order](./docs/img/getting-started/setting_board_status.png) + +Here, you can choose who can see which status on the **Board view** + +If you don't select the status properly, it can be overwhelming for the artists if they have too much choice. + +![Board status bad example](./docs/img/getting-started/board_all_status.png) + +Selecting the **Status** properly will make it easier for the artists. + + +![Setting board status order](./docs/img/getting-started/setting_board_status_selection.png) + + +![Board status good example](./docs/img/getting-started/setting_board_status_selection_artist.png) + +# Assignments, Estimates and Scheduling + +# Tasks Assignments + +In Kitsu, a task is a fundamental element used for planning, organizing, and tracking various aspects of your production. + +Assigning a task to a user offers several benefits: +- You have a clear understanding of who is responsible for each task. +- Users are aware of their assigned tasks. +- Users can log time spent on each task. +- You can monitor individual workloads. +- Task groups by user are visible on the detailed task type page. +- The team schedule provides an overview of your studio. +- You can forecast team productivity. +- You can track the actual performance of your team. + +## Add Users to the Team + +In the [section on preparing your team](../team), we cover how to add people to Kitsu, set their permission levels, and link them to a department. + +::: tip +In order for a user to be assigned to a task, they must first be added to a production. Please note that you cannot assign tasks to users outside of the production. +::: + +First, lets add some users to our production. Within your project, from the dropdown menu at the top of the page, select the **Team** page. + +![Drop down menu team](./docs/img/getting-started/drop_down_menu_team.png) + +On the this page, you can see all the users who have been assigned to this project. If you've just created a brand new project, this page will be empty. for a specific project. You can also quickly navigate to the team page for a different project, by selecting the project name in the drop down menu. + +![Team page](./docs/img/getting-started/team_page.png) + +::: warning +Permissions and departments are set at the **Studio Level**. You can't adjust these at the production level. +::: + +## How to Assign Tasks + +### Assign Tasks From the Global Page + +Once you've added all your users to the production, it's now time to assign your first task! + +::: tip Definition +In Kitsu, tasks from each task type are visually represented by the Status of the task cell, as shown below. +::: + +![Assigned a task](./docs/img/getting-started/task_assigned.png) + +Click the status on the task that you want to assign. + +You'll then see the **comment panel** appear on the right side of the screen, containing various options for configuring that task. + +![Blue menu](./docs/img/getting-started/blue_menu.png) + +Then, click on the assignee button to open the assignment dialogue + +![Selected people](./docs/img/getting-started/select_people.png) + +This is where you can assign users to the task. Click into the box to reveal a popup with available users. Alternatively you can start typing the users name to quickly narrow a specific user. Select the user you want to assign, and click on the **assign to selected task** button to complete the assignment. + +::: tip Note +You can assign more than 1 user to a single task +::: + +You can also assign a user to multiple tasks simultaneously. First, you'll need to select the tasks you want to assign. You can do this by holding **Ctrl / Cmd** on your keyboard and clicking on the tasks you want to select. Alternatively, you can use the **Shift** key to select a range of tasks. You'll notice that the selected tasks are highlighted in blue. + +![Assigned multiple people](./docs/img/getting-started/assigned_multiple.png) + +Once you have your tasks highlighted, select a user to assign and confirm your selection by clicking the **Confirm** button. Similarly, you can use the **unassign from selection** option to remove these assignments. + +Now, you can see the artist's avatar next to each of the task's status. + +![Assigned people](./docs/img/getting-started/assignation.png) + +You can toggle the visibility of task assignments on or off by using the **Show/Hide Assignments** button located at the top of the spreadsheet ![Hide assignations](./docs/img/getting-started/hide_assignation.png). + +Keep in mind that task assignments can determine what a user sees, depending on their role (for instance, vendors need to be assigned to a task before they can view anything). + +With your assignments completed, everyone knows their tasks and responsibilities! + +### Assign Tasks From the Detailed Task Type Page + +You also have the option to assign tasks from the detailed task type page. To access this, click on the column header of the task type. + +Next simply click on a status to open the comment panel. From there, you'll have the same options available as on the global page. You can select one or multiple tasks simultaneously to assign a user. + +# Estimates & Team Quotas + +Estimating the time for each task can feel overwhelming, but the benefits far outweigh the effort. By filling out task estimations, you can: + +- Clearly see the estimated days for any task in your production. +- Easily compare task estimates with actual time taken, allowing you to more accurately forcast tasks in the future. +- Adjust tasks from the entity schedule or team schedule once they have estimations, start, and due dates. +- Help your artists stay organized and be aware of the time they should spend on each task. +- Improve forecasting for your current and future productions. + +Kitsu offers various features to help you easily track, review, and forecast task estimates. Let's look at some of the features that enable you to do this. + + +## Add an Estimate for a Task + +To get started, click on the name of a task type. + +![Task type](./docs/img/getting-started/supervisor_tasktype.png) + +You'll then be taken to the Detailed Task Type view. Here you can see a list of of every task of that specific task type, along with additional details. + +![Supervisor page](./docs/img/getting-started/supervisor_page.png) + +To add an estimate to a task, click on the **Estimate (Est.)** field and input the number of days. You can select multiple tasks with **ctrl / cmd** or **shift** and apply the same estimate across all selected tasks. + +::: tip +The duration represents how long your task actually took and is calculated automatically from logged time. We will cover this in more detail later. +::: + +You can also define a **Start date** by clicking into the field, and choosing a data from the pop-up calendar. + +The **Due date** is automatically calculated based on **Estimate** and **Start Date** provided. + +![start date](./docs/img/getting-started/set_estimation.png) + +### Detailed Task Type View Features: + +Here is a summary of the cases and features you can leverage from the detailed task type view. + +- See and change the status of tasks +- Assign people to tasks +- Add an estimate for the task (in days) +- View the cumulative sum of logged time from an artists timesheet +- Track the number of back-and-forths with the retake status +- Add a start date for the task using the calendar picker +- View the auto-generated due date based on the start date and estimate +- See the WIP and Feedback dates automatically filled in +- Monitor the latest comment section to keep an eye on the latest activity for this task type + +## Forecasting Team Speed + +### Forecast Your Team's Speed Using Estimated Quotas + +To help you set accurate estimates, you can use the **Estimation** tab. + +![Estimation tab](./docs/img/getting-started/tasktype_estimation_tab.png) + +The left half lists the tasks with their assignments and the number of frames (1). Based on the **FPS** you have set for the production, the number of **seconds** will be automatically calculated (2). + +::: tip Definition +**Quotas** visualize your **team speed**. + +You can see on average how many shots, frames, or seconds the artist needs to complete daily to finish all tasks within the **estimated number of days**. +::: + +The right half shows the entire department team (based on the assignments you made), the number of shots they need to complete, the number of frames and seconds, and the average quota. You will also see the **Remaining** line, which gives you the current status of your team. + +The last column is the **Estimation**. To modify the estimate, hover over the row with your mouse and click the editable area. + +You can also select multiple tasks simultaneously to edit them all at once. + +![Estimation tab edit](./docs/img/getting-started/tasktype_estimation_tab_edit.png) + +Every time you change the **Estimation** (in the number of days) on the right side, you will see that the **Average Quota** updates in real time. + +For more information about the **Schedule** tab, refer to [Task Type Schedule](../schedules#Set-a-Task-Estimation). + +## Quotas + +### Using Quotas to Understand Your Teams Speed + +Kitsu has two ways to calculate quotas per **task type**. + +### Quotas Based on Timesheets + +The first method is linked to the timesheet: +Shots are considered complete when the first feedback request is made. Quotas are then weighted according to the time spent on the task, as recorded in the timesheet by the artist. + +![Quotas stat page day weighted](./docs/img/getting-started/quotas_day_weighted.png) + +In this example, Kitsu weights the daily quota based on the timesheet entries. + +![Quotas stat page day weighted detail](./docs/img/getting-started/quotas_day_weighted_detail.png) + +### Quotas Based on Status Changes + +If no timesheet is filled out, Kitsu uses status changes to estimate the duration: +- The task is considered started when the first status change to WIP occurs. +- The task is considered completed on the day the feedback request is made. + +Kitsu then distributes the completed frames across all business days between the start and end dates. It calculates the number of frames (or seconds, or tasks) completed per day/week/month per artist. + +![Quotas stat page day status](./docs/img/getting-started/quotas_day_status.png) + +You can click on a number at any time to see its details in the right panel. + +## Changing Priorities + +Priorities are often changing during a production, and you may want to easily highlight this change in priority to your team. + +To do this, click on the space near a task's status (1). + +![Task assigned](./docs/img/getting-started/task_assigned.png) + +The action box will appear. + +![Blue menu](./docs/img/getting-started/blue_menu.png) + +Click on the icon in the action menu to choose **Change Priority**. + +![Change priority](./docs/img/getting-started/change_priority.png) + +There are four levels of priority: **Normal**, which is the default value for all tasks, **High**, **Very High**, and **Emergency**. Save the changes with the **Confirm** button. + +As with changing statuses or assignments, you can change the priority across multiple tasks at the same time by selecting the tasks, and choosing **Change priority of the selected tasks**. + +![Priority selection](./docs/img/getting-started/priority.png) + +You will now see exclamation marks next to the task status. The more exclamation marks there are, the more urgent the task is. + +* (1) is **Normal** +* (2) is **High** +* (3) is **Very High** +* (4) is **Emergency** + +![Priority level](./docs/img/getting-started/priority_level.png) + +# Schedules + +## Production Schedule + +As the Studio Manager, you can use the global schedule as a reference for your production. The main purpose of this schedule is to track the milestones linked to your contract. This is referred to as your **Reference Schedule**. + +In order to start filling out your global schedule, you need to populate the production with assets and shots and define your task types. + +In the drop-down menu, choose **SCHEDULE**. + +![Menu Schedule](./docs/img/getting-started/menu_schedule.png) + +### The Production Schedule Gantt Chart + +At the top of the schedule, you can see the project's start date (1) and the end date (2), which was defined when creating the production. You can modify these dates by clicking on the box to open the calendar and pick a date. + +![Production Schedule](./docs/img/getting-started/production_schedule.png) + +You can modify the start and end dates for each of your task types on the Gantt schedule in one of two ways: the first is by moving the bar directly, and the second is by entering the date on the settings page under the task type section. + +For the former, place your cursor on the start or end date; the cursor changes to a double arrow. Then, drag and slide to the desired date. + +![Production Schedule Gantt](./docs/img/getting-started/schedule_production_task_type.png) + +After setting the start and end dates for your task types, you should be able to see at a glance the flow of your production. + +::: tip +You can select all the Gantt chart bars and move them simultaneously with **CTRL / CMD** + **Left Click**. +::: + +![Production Schedule Gantt filled](./docs/img/getting-started/production_schedule_task_type_complete.png) + +With that complete, the next step is to unfold each task type to reveal the associated shots sequences / assets types. + +![Production Schedule unfold task type](./docs/img/getting-started/production_schedule_unfold.png) + +You can set the start and end dates the same way you would for the task type. You can also define the work period for all asset types. + +![Production Schedule task type asset](./docs/img/getting-started/production_schedule_task_type_detail.png) + +You can do the same for the shot task types and determine the start and end dates for the sequences. + +![Production Schedule task type sequence](./docs/img/getting-started/production_schedule_task_type_detail_sequence.png) + +### Milestones + +A milestone is a significant point in a project that marks the completion of a major phase or task and serves as a checkpoint to assess progress. When hovering over a date in the schedule, you'll see ![Production Schedule add a milestone logo](./docs/img/getting-started/production_schedule_add_milestone_plus.png) appears. + +![Production Schedule add a milestone](./docs/img/getting-started/production_schedule_add_milestone.png) + +When you click, you'll be prompted to give a name to your newly created milestone. + +![Production Schedule name of a milestone](./docs/img/getting-started/production_schedule_add_milestone_name.png) + +Milestones are represented by a small black dot on the date and a vertical line on your schedule. If you hover over the little black dot, the milestone's name appears. + +This is a great way to quickly reference important upcoming dates or deliverables in your production against your productions schedule. + +![Production Schedule global view milestone](./docs/img/getting-started/production_schedule_milestone.png) + +To edit a milestone, click on the ![Edit button](./docs/img/getting-started/edit_button.png) or anywhere on the milestone name. From there, you can rename or delete the milestone. + +![Production Schedule edit milestone](./docs/img/getting-started/production_schedule_edit_milestone.png) + +Everyone assigned to the production can access the global schedule page, but only the **Studio Manager** can modify it. + +To view specific tasks in more detail, click on the task type's name. This will lead you to the **Schedule** tab of the task type page. + +## Task Type Schedule + +Whereas the **Global Schedule** is used to references task types across the entire production, the **Task Type** page is used to drill down into the details for tasks in a specific task type. + +![Task type page](./docs/img/getting-started/global_view_asset_task_export.png) + +There are 3 tabs on this page: **Tasks**, **Schedule**, and **Estimation**. + +![Task type schedule tab](./docs/img/getting-started/task_type_tab_schedule.png) + +There are two ways to set the artist's Schedule. + +The first method is via the **Tasks** tab, where you will set **Estimated Time** and the **Start Date**. As we saw previously, setting both of these will automatically fill out the **Due Date**. Once those details are filled out, the Gantt chart on the **Schedule** tab will be automatically generated. + +::: tip +Remember that on the Gantt you can click and drag to modify the start / end date, but the duration of the task will always be auto-calculated using the end date and duration +::: + +The second method is to set the length directly (**Estimate**), **Start Date**, and **Due Date** from the Gantt chart. + +![Task type page schedule default](./docs/img/getting-started/task_type_schedule_emplty.png) + + +Put your cursor on the start date, and the cursor will change to a double arrow. Then, drag and slide to adjust the start date. Define your **Due date** by filling in the **MD**. + +You can use the search bar (1) to narrow down a specific set of tasks. For example, you can search by **status**, **asset type**, **sequence**, **asset name**, **shot name** and **artist name**. (Note that you do not need to add the name of the task type as you are already on a specific task type page) + +You can also expand or collapse each Artist (2) section to make the schedule easier to read. + +You can change the bar's color in the Gantt chart (3). By default, the coloring is set to Status Color. + +![Task type page Schedule coloring](./docs/img/getting-started/task_type_schedule_coloring.png) + +**Status color** changes the bar's color based on its status. For example, blue is for **WIP**, red is for **RETAKE**, +purple for **WAITING FOR APPROVAL**, and green for **DONE**. + +![Task type page schedule coloring status](./docs/img/getting-started/task_type_schedule_coloring_status.png) + +You can quickly assess the status of your elements and team. From this view, you may want to visually identify tasks that are behind schedule. + +From the **Coloring** dropdown, select **late in red**. This view will highlight tasks where the due date has passed but that have not been approved yet. This indicates that they are behind schedule and will show on the Gantt chart as red. + +![Task type page schedule coloring late in red](./docs/img/getting-started/task_type_schedule_coloring_late.png) + +Changes made on the Gantt chart are reflected in other pages in Kitsu. + +The **Start date** and the **Due date** are displayed on the **Tasks** tab of the task type page. + +![Task type page schedule due date](./docs/img/getting-started/task_type_schedule_due_date.png) + +Additionally, you can view the **Due date** and **Estimation** days on the **Todo Page** of an Artist. + +![Task type page schedule artist due date](./docs/img/getting-started/my_task_page.png) + +Access to this page is visible to everyone, but only the **Studio Manager** can modify it. + +## Asset and Shot Schedule + +On the detail page of an asset or a shot, you can access the **Schedule** tab. + +![Asset detail schedule](./docs/img/getting-started/asset_detail_page_schedule.png) + +If you have entered a start and due date on the **Task Type** schedule, the Gantt bar will be displayed. + +From this page, you can modify the length, start, and end dates of each task in the asset or shot. + +## Studio Schedule + +As a production manager, you have access to the Studio Schedule, which consolidates all production schedules in one place, aiding in better preparation for your productions. + +To access the Studio Schedule, navigate to the main menu (![Main menu button](./docs/img/getting-started/main_button.png)) and click on **Main Schedule** under the **Studio** section. + +![Main Menu Schedule](./docs/img/getting-started/main_menu_schedule.png) + +Here, you'll find all your productions listed on each row, including their start and end dates. Additionally, you can view the number of days planned for each production within the specified timeframe. Furthermore, you can see the milestones you've defined for each production. + +![Main Menu Schedule](./docs/img/getting-started/main_schedule_fold.png) + +When you click on a production name, you can expand the view to see full details of each task type. The color scheme corresponds to the columns on the global pages. + +![Main Menu Schedule](./docs/img/getting-started/main_schedule_unfold.png) + +It's important to note that you cannot modify your production schedules directly from this page. To make adjustments, you'll need to navigate back to the specific production schedule page you wish to modify. + +Access to this page is restricted to the **Studio Manager**. + +## Team Schedule + +As a studio manager, staying informed about team activities is crucial. For a comprehensive overview of each department's activities, the Team Schedule provides valuable insights. + +To access the Team Schedule, navigate to the main menu (![Main menu button](./docs/img/getting-started/main_button.png)) and click on **Team Schedule** under the **Studio** section. + +![Team Menu Schedule](./docs/img/getting-started/main_menu_teamschedule.png) + +In the Team Schedule, on each row you'll find a list of all personnel in the studio. + +At the top of the page, you can adjust the displayed timeframe by selecting the **Start Date** and **End Date**, as well as adjust the **Zoom Level** for a more detailed or broader view. + +Additionally, you have the option to hone in on a specific **Department** or individual **Person**. + +![Team Schedule global](./docs/img/getting-started/team_schedule_global.png) + +In cases where an artist has multiple simultaneous tasks, these tasks will be stacked atop one another for clarity. + +You can manipulate each task by selecting and moving it around as needed. These tasks are directly linked and reflected in the **task type schedule**, and can be edited in both areas. + +# Statuses, Publishes, and Thumbnails + +# Statuses and Feedback + +In Kitsu, statuses serve as indicators reflecting the current state or progress of a task. You can easily see the current status at a glance and add comments to update team members when a status changes. + +## The Comment Panel + +To change the status of a task and write a comment, click on the status of the task. + +![Shot status](./docs/img/getting-started/shot_status.png) + +A panel will appear on the right where you can write a comment, change the status, and attach a file. + +![Comment Panel](./docs/img/getting-started/comment_panel.png) + +The **Comment Panel** is split into two tabs: +- POST COMMENT +- PUBLISH REVISION + +You can change the **Status**, from the **POST COMMENT** tab. + +Comments support the use of **Markdown**, which is a markup language used for formatting plain text in a simple, readable way. It allows users to add basic formatting elements such as headings, lists, bold and italic text, links and much more. For specific syntax, you can refer to the markdown guide website: [Markdown Guide](https://www.markdownguide.org/basic-syntax/). + +### Tagging Team Members + +You can also **tag** a team member in the comments to notify them directly. To do this, type `@`, which will open a submenu with a list of team members. Select the person you wish to notify, and upon submitting your comment, they will receive a notification. + +![Tag someone](./docs/img/getting-started/tag_team.png) + +You can also **tag** an entire department by typing '@' followed by the department's name. + +![Tag department](./docs/img/getting-started/tag_department.png) + +### Adding Checklists + +You can also add checklist items to keep track of miscellaneous items that don't warrant their own task. To add a **checklist** to your comments, click the **Add checklist** button. The first item of the checklist will appear. + +![Add checklist](./docs/img/getting-started/add_checklist.png) + +Hit **Enter** or click the button again to add more checklist items, and give each one a name. + +![Checklist](./docs/img/getting-started/checklist_detailed.png) + +### Adding Attachments + +To attach a file as a picture, click on the **Add attachment** button. + +![Add Attachment Simple](./docs/img/getting-started/attachment_snapshot.png) + +Select a **file from your hard drive** or paste a **screenshot**. + +![Attachment snapshot](./docs/img/getting-started/add_attachmen_simplet.png) + +Validate the attachment by clicking on **Add file as attachment**. + +Next, select the **Status** you wish to change the task to from the dropdown menu. + +![Status List](./docs/img/getting-started/status_list.png) + +Finally, click the **Post** button to submit your comment and status update. + +## Changing Statuses In Bulk + +### Updating Multiple Statuses at Once + +You can also change the status for multiple tasks at once. + +Select multiple shots or assets by pressing **Ctrl / Cmd** or **Shift** and select the tasks you wish to include. + +Then, go to the action menu's **Change status** section. + +![Action menu status](./docs/img/getting-started/blue_menu_status.png) + +Choose the new status for your selected tasks (1). You can also add a comment for all the selected tasks (2). Save the new status with the **Confirm** button. + +![Change status per batch](./docs/img/getting-started/change_status_batch.png) + +![Metadata Column Sort By](./docs/img/getting-started/custom_column_sortby.png) + +## Artist Board Statuses + +### Customizing Statuses Used on the Artist Board Page + +When you assign a task to an artist, it will appear on their to-do page when they log in. + +While the default view shows their tasks in a traditional list view, they can also choose to display their tasks in a board view. Each **Status** will be be represented by a column, and the assigned tasks will be cards that can be dragged from status to status as the tasks progress. + +To customize the board view, go to the settings page of your production. + +![Setting page](./docs/img/getting-started/drop_down_menu_setting.png) + +Then go to the Task Status tab. You will see a list of the statuses used in your production. + +These statuses will be used as the columns on the board page. You can drag and move the statuses to change their order as they appear in the board view. + +![Setting page status order](./docs/img/getting-started/setting_status_order.png) + +Next, click on the **Board Status** section. + +![Setting page status board](./docs/img/getting-started/setting_status_board.png) + +Here you can customize which permission roles can see what statuses on their **Board** page. + +To access this view, select the **Board** tab from the **My Tasks** page. Your team will see a page that looks similar to this + +![Artist board page](./docs/img/getting-started/artist_board_page.png) + +::: tip +Customizing which statuses appear in the **Board** view is set per permission role. It cannot be customized on an individual user basis. +::: + +# Publishes + +## Publishing a Concept + +To publish a **Concept**, navigate to the **Concepts** page from the project navigation menu. + +![Concept Menu](./docs/img/getting-started/menu_concept.png) + +To upload a concept, click the **Add a new reference to concepts** button. You can upload one or several concepts simultaneously. + +![Concept empty page](./docs/img/getting-started/concept_empty_prod.png) + +After the upload is complete, previews will be generated and visible from your concepts page. + +![Concept filled page](./docs/img/getting-started/concept_filled_prod.png) + +Click on the thumbnail to see an enlarged preview of your concept, or click on the status to open the **Comment Panel** on the right. + +With the comment panel open, you have two options: + +1) You can link a concept with an existing asset / delete and existing link. +2) You can comment and change the status of the concept. + +It is good practice to only have one version per **Concept**. If the concept is not approved and requires additional changes, then it's better to version-up that concept. + +![Concept options](./docs/img/getting-started/concept_options.png) + +## Linking a Concept to an Asset + +Once concepts are uploaded, you can link them to assets. + +The name of the linked asset is displayed below the thumbnail of the concept, and above the status. If no asset is linked, this area will be blank. + +Click on the status of the concept to open the comment panel on the right. + +![Concept Comment Panel](./docs/img/getting-started/concept_comment_panel.png) + +From here you can adjust what the concept is linked to, or delete it. In our example below, the concept is not currently linked to an asset. + +To link an asset, click on the **Link** ![Link button](./docs/img/getting-started/link_icon.png) button. + +Kitsu will display all the **Assets** available to link with the uploaded concept. + +![Concept link](./docs/img/getting-started/concept_link.png) + +Select the assets from the list that you want to link to. The linked asset names will then appear at the top of the screen and will also display under the concept's thumbnail. + +![Concept asset linked](./docs/img/getting-started/concept_asset_linked.png) + +Once a concept is linked to an asset, it can be seen and referenced from the asset's detail page. Return to the asset page and click on the asset which you just linked to your concept. + +![Detail asset page](./docs/img/getting-started/asset_detail_page.png) + +By default, the casting detail is displayed on the second part of the screen. Use the dropdown menu to choose the concept. + +![Asset detail concept](./docs/img/getting-started/asset_detail_concept.png) + +Once in the concept section, you will see all the concepts created for this asset. You can filter them by status. + +![Asset detail concept list](./docs/img/getting-started/asset_detail_concep_listt.png) + +## Publish a Preview as a Version + +To publish a preview, picture, or video, access the task's comment panel and select the **PUBLISH REVISION** tab. + +Kitsu automatically switches to the **Publish Revision** tab when using a status with the **IS FEEDBACK REQUEST** option, such as the **WFA** Status. + +![Publish Revision](./docs/img/getting-started/publish_revision.png) + +You can add one or several previews to any comments. These can be a picture (`.png`, `.jpg`, `.jpeg`, `.gif`), a video (`.mp4`, `.mov`, `.wmv`), or a `.glb` file. Additionally, you can review all the previews from the browser or mix everything. + +You can also review a `.glb` file as a wireframe or add a `.HDR` file to check the lighting. See the **Customization** section for more details. + +[Pipeline Customization](../configure-kitsu#3d-backgrounds) + +Other files like `.pdf`, `.zip`, `.rar`, `.ma`, or `.mb` cannot be viewed in the browser and need to be downloaded to be reviewed. + +Then, click on the **Add preview revision to publish** button. The explorer opens, allowing you to choose your file or several files. + +![Attach Preview](./docs/img/getting-started/attach_preview.png) + +You can also **copy-paste a screenshot** from your clipboard into this upload dialogue, without needing to download it first. Once your file is selected, you will see its name near the **Add files to publish** button. + +![Attach Preview Filled](./docs/img/getting-started/attach_preview_filled.png) + +You can also **drag & drop** files that you wish to upload into the comment section to automatically start the upload process. + +![Attach Preview Drag Drop](./docs/img/getting-started/drag_drop_preview.png) + +On top of your preview, you can add a **Comment**. Click the **Leave a Comment** button to unfold the comment section. + +![Add a comment to a Publish](./docs/img/getting-started/publish_revision_comment.png) + +You can then select your status and publish your preview with the **Post** Button. + +For more information on using publishes as thumbnails, [see this section here on thumbnails](../thumbnails). + +## Combining Previews Into a Version + +You can add multiple images simultaneously, or once you have uploaded an image, you can add another one. + +![Upload Several Pictures](./docs/img/getting-started/upload_several_pictures.png) + +The **Add preview** pop-up asks you to choose a file. You can navigate through the pictures uploaded. + +You can change the preview order by clicking the number and then dragging and dropping them. + +![Preview Drag Drop](./docs/img/getting-started/multiple_preview.png) + +To delete an additional preview, enlarge the comment panel, click on the number of versions, and then click on the ![Delete Button](./docs/img/getting-started/delete_button.png). + +![Enlarge Comment Section Delete](./docs/img/getting-started/enlarge_comment_delete.png) + +# Thumbnails + +## Add Thumbnails Manually + +To define a preview as a thumbnail, the preview MUST have been uploaded as a revision. + +Click on the status you want on the list page, then click the **Preview** button (1) on the right panel. + +![Thumbnail Button](./docs/img/getting-started/pannel_history.png) + +Once you click on the button, you can choose to pick the first or any frame. Once the frame is selected, the thumbnail appears, and the button turns gray. + +![Thumbnail Applied](./docs/img/getting-started/pannel_history_thumbnail.png) + +## Add Thumbnails Automatically + +If you prefer to have your thumbnails populate automatically, you can navigate to the settings page from the production using the navigation menu. + +![Settings Menu](./docs/img/getting-started/drop_down_menu_setting.png) + +On the **Parameters** tab, select **set new preview as entity thumbnail automatically**. + +![Settings Preview Auto](./docs/img/getting-started/setting_preview_auto.png) + +Don't forget to **Save** changes when you are done. Now, as soon as you upload a preview, it will be used automatically as a thumbnail. + +## Batch Upload Previews (as Thumbnails) + +Use the **Add Thumbnails** button ![Add Thumbnails Button](./docs/img/getting-started/add_thumbnails.png) on the global page to import thumbnails in bulk. + +![History](./docs/img/getting-started/add_thumbnails_menu.png) + +A new pop-up opens and asks you to choose which task types the thumbnails are linked to. + +**Thumbnails batch import accepts image files and video files**. Only the first frame is used as the thumbnail for the video files. + +In order for the thumbnails to be automatically links to the correct shot, you have to name your thumbnails as sequence_shot. + +For example, if you your sequence is named `SEQ_001` and your shot is named `SH_001`, then your thumbnail filename should be `SEQ_001_SH_001`. + +# Internal Review and Client Playlists + +# Reviews + +## Reviewing Tasks + +When an artist needs someone to **review** their work, they can change the status of their task to ![wfa](./docs/img/getting-started/wfa_icon.png). + +Click on the status to open the right hand panel and start the review. + +You can watch the version from the right panel, enlarge it by grabbing the side of the panel, or even enter fullscreen by clicking this icon ![Fullscreen](./docs/img/getting-started/fullscreen.png). + +![review on global page](./docs/img/getting-started/review_global.png) + +In the same way, you can also review 3D files (`.glb` file) as a wireframe or add a `.HDR` file to check the lighting. + +You can move around the 3D file by dragging and dropping your cursor and zooming in or out with the scroll wheel. + +![review 3d wireframe](./docs/img/getting-started/review_wireframe.png) + +![Preview background example](./docs/img/getting-started/preview_background_example.png) + +See the **Customization** section for more details. +[Pipeline Customization](../configure-kitsu#3d-backgrounds) + +You can select a color to use and then draw directly on the preview with the **Pencil** tool ![Pencil](./docs/img/getting-started/draw.png). + +![review drawing](./docs/img/getting-started/review_comment.png) + +### Drawing Annotations + +You can also annotate the frame with **text**. + +![review drawing text](./docs/img/getting-started/review_comment_text.png) + +If you'd like to temporarily **hide annotations**, click the **Fountain Pen** button. +![Hide Annotation](./docs/img/getting-started/hide_annotation.png) + +### Tagging Frames + +If you would like to refer back to a specific frame in your comments, you can easily tag a frame by typing `@`, which opens a sub-menu with the team list, and then start typing **frame**. + +This will then add a timestamp of the current frame to this comment, and clicking on that timestamp will jump to said frame. + +![Tag a frame](./docs/img/getting-started/tag_frame.png) + +### Exporting Annotations + +You can also export your drawings on each frame by attaching the **screenshots as attachments**. + +Click on the **Add attachment** button. + +![attachment](./docs/img/getting-started/attachment_retake.png) + +You can also choose to **Attach snapshots from your annotation** in the attachment options. This lets you take annotated frames and add them as attachments of the comment, which can be useful if you want to highlight specific annotations in your feedback. + +![Attachment snapshot](./docs/img/getting-started/screenshot_attachment.png) + +Once you click the button, Kitsu will grab all the frames with annotations and display the result. You can publish them with **Confirm**. + +![Attachment snapshot detail](./docs/img/getting-started/attachment_snapshot_detail.png) + +### Deleting Annotations + +If you need to delete a line, click the pencil icon again. The cursor changes to a multi-directional cross ![Pencil](./docs/img/getting-started/direction_arrow.png), and you can then select your line and move it around. + +![review drawing](./docs/img/getting-started/review_edit.png) + +Select the line with the directional cross, then press the **delete** icon ![Delete line](./docs/img/getting-started/delete_line.png). + +### Comparing Images + +By entering **Full-Screen**, you can compare two task types or versions side by side by clicking on the **Compare** button ![compare button](./docs/img/getting-started/compare_button.png). + +![compare button](./docs/img/getting-started/compare_version.png) + +From here, you can change the status to ![Retake](./docs/img/getting-started/retake_icon.png) if you want the artist to make changes. + +Alternatively, you can change it to ![Done](./docs/img/getting-started/done_icon.png) to notify the artist that their work is approved. + +## Reviewing Concepts + +Once your artists upload a concept, you can review it with the supervisor or the director. + +To review the concept, use the navigation menu at the top of the screen and select the concept page. + +![Menu concept](./docs/img/getting-started/menu_concept.png) + +You can see all the uploaded concepts, their statuses, assignments, and linked assets. + +![Concept filled status](./docs/img/getting-started/concept_empty_prod_linked.png) + +To review a concept, click on the status to open the comment panel. You can enlarge the comment panel or go fullscreen. + +Then, proceed to write a comment, select the status **Approved** or **Rejected**, and confirm with the **Post** button. + +![Concept status comment](./docs/img/getting-started/concept_status_comment.png) + +You can filter the page with the **Status** filter to display all the concepts with a **Neutral** status. You can also filter by artist and change the sort order. + +![Concept status filter](./docs/img/getting-started/concept_status_filter.png) + +## Playlists + +### Create a Playlist + +A playlist is list of curated versions / previews compiled for review and approval. You can find the **Playlists** page in the drop-down menu. + +![Playlist main menu](./docs/img/getting-started/drop_down_menu_playlist.png) + +The **Playlist** page is separated into two parts: + +- (1) A list of your playlists where you can **create** a news ones or load an existing one. +- (2) The last created playlists and the last modified playlists. + +![Playlist page](./docs/img/getting-started/playlist_page.png) + +Start by creating a **Playlist** using the ![Playlist add button](./docs/img/getting-started/playlist_add_button.png) button. The playlist name defaults to the current date & time, but you can change this. You can choose if the playlist will be shared with the **studio** or the **client** and if it's a **shot** or **asset** playlist. You can also add a **Task Type** tag to the playlist. + +![Playlist add page](./docs/img/getting-started/playlist_add_page.png) + +### Populating a Playlist + +Once the playlist is created, use the search/filter bar to select which shots to add to your playlist. + +You will also see options for adding the an **entire episode** / **entire sequence** if you want to add large chunks of the project at once. + +You can select **Daily pending**, which will add all the **WFA** tasks of the day. + +You can use the same **filters** as the global shot/asset page. For example, you can select all the **WFA** (short for "work for animation") tasks at the **Animation** stage by typing **animation=wfa** in the search bar. Validate your selection with the **Add selection** button. Kitsu will select the shots with the **WFA** status at the **Animation** stage and automatically load the **latest uploaded version**. + +The shots appear in the top part of the screen. Every change is automatically saved. + +![Playlist page](./docs/img/getting-started/playlist_example.png) + +## Review Controls + +Once you have created a playlist, you have several options: + +![Playlist Global](./docs/img/getting-started/playlist_global.png) + +* Play or Pause +* Jump between elements in your playlist +* See the position of the selected element compared to the total number of elements +* Mute or unmute the audio +* Change the speed: double speed (x2), full speed (x1), half speed (x0.50), or quarter speed (x0.25) +* Continuously loop a single element +* Display audio waveforms +* Display annotations during playback +* Show timecode (TC) of the element compared to the TC of the whole playlist +* Display the number of frames +* Navigate frame by frame on the preview (you can also use the left & right arrow keys on the keyboard) +* Access the cmpare tool + +* Undo and redo options annotations +* Text and drawing options (including delete selection) + +* Change the task type of all the elements in the playlist +* Display the comments section +* Hide elements in the playlist +* Switch between LD (low definition) and HD (high definition) +* Download the playlist as a **Zip** file with all the separate elements, a **.csv** text file, or **Build .mp4** to create the whole movie (only for shots) +* Enter fullscreen mode + +For each shot/asset in the playlist, you can choose the **task** and the **version** you want to see. + +![Playlist task selection](./docs/img/getting-started/playlist_task_selection.png) +![Playlist version selection](./docs/img/getting-started/playlist_version_selection.png) + +You can also play two tasks of a shot side by side. + +Click on the **Compare** button ![Compare button](./docs/img/getting-started/compare_button.png) and choose the second task type. + +![Playlist side by side](./docs/img/getting-started/playlist_side_by_side.png) + +You can comment on the shots directly from the preview. + +Click on the **comment** button. + +![Playlist comment](./docs/img/getting-started/playlist_comment_button.png) + +You now have access to the right panel, which shows a history of the comments and their statuses. + +You can see the drawing comment on the video (the red dot below the timeline). + +![Playlist comment](./docs/img/getting-started/playlist_comment.png) + +You can draw or type on the video (similar to [Perform a review](../status-publish-review#perform-a-review)) using the **draw** button ![draw button](./docs/img/getting-started/draw.png). + +## Review Room + +The Review Room is a collaborative space designed for efficient and synchronized dailies review sessions. It ensures that all participants are viewing the same content simultaneously, facilitating real-time feedback and discussion. + +To learn more about the Review Room, [visit this section here](../playlist-client#review-room). + +# Daily & Weekly review + +For your dailies or weeklies, you can create a **Playlist** + +## Create a Playlist for your internal review + +You can find the **Playlists** page on the drop-down menu. + +![Playlist main menu](./docs/img/getting-started/drop_down_menu_playlist.png) + +The **playlist** page is separated into two parts: + +- (1) The playlist list where you can **create** a playlist or load an existing one. +- (2) The last created playlists and the last modified playlists + +![Playlist page](./docs/img/getting-started/playlist_page.png) + +Start by creating a **Playlist** +![Playlist add button](./docs/img/getting-started/playlist_add_button.png). Your default name +is the date and the hour. You can change it immediately. You can choose if the playlist +will be shared with the **studio** or the **client** and if it's a **shot** or **asset** playlist. +You can also add a **Task Type** tag to the playlist. + +![Playlist add page](./docs/img/getting-started/playlist_add_page.png) + +Once the playlist is created, via the search/filter bar, you can select which shots to add +to your playlist. + +You can also choose to **add the whole movie**, and it will add all the shots of the movie. + +You can select **Daily pending**, which will add all the **WFA** tasks of the day. + +Otherwise, you can **Add the whole sequence** if you want to focus only on a particular sequence. + +You can use the same **filter** than on the global shot/asset page. For example, you can select all the +WFA is short for the animation stage. +You have to type **animation=wfa** in the search bar. Valid your selection with the **Add selection** button. +Kitsu will select the shots with the **WFA** status at the **Animation** stage. Still, Kitsu will automatically load **the latest uploaded version**. + +The shots appear on the top part of the screen. Every change are +automatically saved. + +![Playlist page](./docs/img/getting-started/playlist_example.png) + +## Review and Validations + +Once you have created a playlist, you have several options: + +![Playlist Global](./docs/img/getting-started/playlist_global.png) + +* Play or Pause +* Navigate from element to element +* See the position of the selected element compared to the total number of elements +* Mute or unmute the sound +* Change the speed, double speed (x2), full speed (x1), half of the speed (x0.50), or a quarter of the speed (x0.25) +* Loop on one element +* Display the sound wave +* Display annotations during the play +* TC of the element compared to the TC of the whole playlist +* Number of frames +* Navigate frame per frame on the preview. You can also do it with the arrow on the Keyboard. +* Compare tool + +* Undo and Redo option for the drawing comment +* Text and drawing option, and delete selection + +* Change the task type of all the elements of the playlist +* Display the comment section +* Hide the elements of the playlist +* Switch between LD (low definition) to HD (High definition) +* Download the playlist as a **Zip** files with all the separated elements, a **.csv** text file, or **Build .mp4** to create the whole movie (only for shots) +* Fullscreen + +For each playlisted shot/asset, you can choose the **task** and the +**version** you want to see. + +![Playlist task selection](./docs/img/getting-started/playlist_task_selection.png) +![Playlist version selection](./docs/img/getting-started/playlist_version_selection.png) + +You can also play two tasks of a shot side by side. + +Click on the **Compare** button ![Compare button](./docs/img/getting-started/compare_button.png) and choose the second task type. + +![Playlist side by side](./docs/img/getting-started/playlist_side_by_side.png) + + + +The primary purpose of the playlist is to help you review the shots and assets. + +You can comment on the shots directly from the preview. + +Click on the **comment** button. + +![Playlist comment](./docs/img/getting-started/playlist_comment_button.png) + +You now have access to the right panel, which has a history of the comments and their status. + +You can see the drawing comment on the video (the red dot below the timeline). + +![Playlist comment](./docs/img/getting-started/playlist_comment.png) + +You can draw or type on the video with the **draw** button ![draw button](./docs/img/getting-started/draw.png) + +# Client Playlists + +## Creating Client Playlists + +The first step in preparing a review with your client is to create a playlist of the content you wish to share and review. The process is similar to creating a regular playlist but Kitsu includes some nice features to aid with collaborate from parties outside your studio. + +To get started, you'll need to create your playlist and add the items you want to review. [See this section here for a reminder on how to do this](../review#create-a-playlist). + +The main difference is to ensure under **To Be Shared With** you select **The Client**. This will ensure the proper permissions and only provide the client access to this specific playlist. + +![Playlist Global](./docs/img/getting-started/client_playlist_create.png) + +## Reviewing Client Playlists + +Once you have created a playlist, you can notify your client that it is ready for review. + +![Playlist Global](./docs/img/getting-started/playlist_global_client.png) + +::: warning +Your client will only have access to the production if they are part of the team, and they will only see the **client playlist**. Please note there is currently no way to segregate clients within the same production, +::: + +The client has several options to control the playlist. + +::: danger Client Permissions +- Clients can see all versions of all task types. +- Clients can only see comments they have made and any replies to these comments. They cannot see your internal comments. +- Clients can only see when a revision has been published, but cannot see who published it. +- Clients can only see and use statuses with the **Is client Allowed** tag. +::: + +![Playlist Review client](./docs/img/getting-started/playlist_review_client.png) + +Clients can (from left to right): +* Play or Pause the video. +* Loop on one element. +* Switch between LD (low definition) and HD (high definition). +* Change the speed: double speed (x2), full speed (x1), half speed (x0.50), or quarter speed (x0.25). +* Display annotations during playback. +* Mute or unmute the audio. +* Display the audio waveform. +* Change the task type of all the elements in the playlist. +* Use the compare tool. +* Use text and drawing options, and delete selections. +* Display the comment section. +* Hide elements of the playlist. +* Download the playlist as a **Zip** file with all the separate elements, a **.csv** text file, or **Build .mp4** to create the whole movie (only for shots). +* Enter fullscreen. + +::: tip +The client can navigate frame by frame on the preview using the left and right arrows on the keyboard. +::: + +The client can also: +* Navigate from element to element by clicking on it. +* See the color status and length of each element compared to the total. +* See the position of the selected element compared to the total with the green dot. + +## Playback Controls + +For each playlisted shot/asset, the client can choose the **task** and the **version** they want to see. + +![Playlist task selection](./docs/img/getting-started/playlist_task_selection.png) +![Playlist version selection](./docs/img/getting-started/playlist_version_selection.png) + +They can also play two tasks of a shot side by side by clicking on the **Compare** button ![Compare button](./docs/img/getting-started/compare_button.png) and choosing the second task type. + +![Playlist side by side](./docs/img/getting-started/playlist_side_by_side.png) + +::: tip +The primary purpose of the playlist is to help the client review the shots and assets. They can comment on the shots directly from the preview. +::: + +To comment, they need to click on the **comment** button. + +![Playlist comment](./docs/img/getting-started/playlist_comment_button_client.png) + +This will open the right panel, showing their comments and status history, but without access to internal comments and statuses. + +They can draw or type on the video with the **draw** button ![draw button](./docs/img/getting-started/draw.png) and write a comment at the same time. + +![Playlist comment](./docs/img/getting-started/playlist_comment_client.png) + +You can see the drawing comments on the video (indicated by the red dot below the timeline). + +::: warning +Only the supervisor and production manager can see the client's comments. Artists will only see the status. + +The supervisor and production manager can copy the client's comments, modify them if necessary, and publish them for the team. + +![Playlist client comment](./docs/img/getting-started/client_comment.png) +::: + +## Review Room + +The Review Room is a collaborative space designed for efficient and synchronized dailies review sessions. It ensures that all participants are viewing the same content simultaneously, facilitating real-time feedback and discussion. + +You can join the **Review Room** by clicking the button at the top of the playlist. The review room will synchronize all the participants. + +Everyone in the review room will see the play, pause, shot, and frame selections in real-time. + +Additionally, the Review Room supports synchronized drawing annotations. This feature allows participants to draw directly on the frames being reviewed, with all annotations visible to everyone in the session. This capability enhances communication and clarity, making it easier to point out specific details, suggest changes, and highlight important aspects of the work. + +![Playlist review room](./docs/img/getting-started/playlist_review_room.png) + +# Supervisor Workflows + +# Managing Your Department + +A supervisor's role is to oversee the creative and technical aspects of visual effects production, ensuring that the final output meets the project's artistic vision, quality standards, and deadlines. A key aspect of this is to ensure your team knows what they are working on. + +## Assigning Tasks & Bidding Estimates + +From the global shots / asset page, your view is automatically filtered by **My Department**. This shows you tasks from your departments **Task Type** and the **Custom Columns** linked to your department. + +![Supervisor Global Page](./docs/img/getting-started/supervisor_global_page.png) + +When you assign one or several tasks to someone, you will notice that you only have access to people from your department. This makes it faster to find the right artist for the task. + +![Supervisor Assign Team](./docs/img/getting-started/supervisor_assign_team.png) + +Now that you have assigned tasks to all your artists, it's time to fill in the **Estimates** for each task. + +Click on the name of a **Task Type** column to open its dedicated page. On this page, you can access three tabs: **Tasks**, **Schedule**, and **Estimation**. We will focus on the last one. + +![Supervisor Estimation](./docs/img/getting-started/supervisor_estimation.png) + +The **Estimation** page is split into two parts. On the left, you have all the tasks sorted by artist, along with their number of frames and seconds. On the right, you have a summary of your team, with one line per artist showing the total number of assigned tasks, total number of frames and seconds, and the updated total number of estimated days. + +With this information, Kitsu can calculate different estimated **Quotas**: **per Second**, **per Frame**, and **per Task**. + +You can now fill the **Estimation** column on the left and see the result on the right. As soon as you fill in an **Estimation** for a task, the artist's row will update on the right. + +![Supervisor Estimation Filled](./docs/img/getting-started/supervisor_estimation_filled.png) + +This allows you to ensure the distribution of tasks among your team members is equal and helps to understand their estimated quotas for production. You should consider artist's experience and the difficulty of each task when doing this. + +## Daily Supervision Tasks + +Once the assignments and estimates are done, you can focus on the day-to-day operations. To easily see an overview of tasks from your department, you can click on your task type name from any page. + +Once on the detail page, your first action is to click on the **Display tasks as a contact sheet** ![Display task as contact sheet](./docs/img/getting-started/contact_sheet.png) button. + +![Task Type as contact sheet](./docs/img/getting-started/task_type_contact_sheet.png) + +Now, you can easily hone in on tasks that require your attention using the built-in filters. For example, say you want to see only the tasks that are yet not complete yet. In this case, you can filter our tasks with the **-done** status, along with adding a **Due Date Status** filter, to show tasks that are **Due This Week**. + +![Task Type filtered as contact sheet](./docs/img/getting-started/task_type_contact_sheet_filtered.png) + +You can easily enable / disable filters to quickly hone in on the right information. + +::: tip +If you need more information about a task, click on it's name to open the comment panel on the right. + +![Task Type filtered as contact sheet](./docs/img/getting-started/task_type_contact_sheet_panel.png) +::: + +## Managing Your Department's Schedule + +As a Supervisor, you can access your team's schedule from the main menu under the **Studio > Team Schedule** section. + +From this page, you can see all the artists in your current department working on your project. You can expand a person's schedule to see the details of their tasks. + +From there, you can: +- Move tasks to change their start and due dates. +- Adjust the length of tasks. +- Drag and drop tasks to reassign them to different team members. +- See days off. + +![Team Schedule Global](./docs/img/getting-started/team_schedule_global.png) + +## Managing Department Quotas + +A quota refers to the specific amount of work or number of tasks an artist is expected to complete within a given timeframe, ensuring that the project progresses according to schedule and meets production deadlines. + +At the beginning of production, while setting estimates for each task, you can also define estimated quotas for each of your artists. Once a task is approved, the remaining line on the Estimation tab of the Task Type page will update and display the remaining number of tasks and the updated estimated quotas. + +You can monitor each team member to see if their estimated quotas stay within the initially established range. + +![Supervisor Estimated Quotas](./docs/img/getting-started/supervisor_quotas_estimated.png) + +To check their **Actual Quotas**, go to the **Quotas** page. + +![Quotas](./docs/img/getting-started/supervisor_quotas.png) + +Kitsu has two ways to calculate quotas. The first is based on daily timesheets filled out by the artists. Quotas are calculated from when the artist fills out their first timesheet on a task until they stop. + +The second way is based on status. The calculation starts with the **WIP** status and ends with the **WFA** status. This is **First Take** quotas, meaning that back-and-forth comments are not included in the calculation. + +![Weekly Quotas](./docs/img/getting-started/supervisor_quotas_week.png) + +The first column, **Average**, is the most important. Kitsu calculates the average quotas for each artist per **Day**, **Week**, or **Month**. + +## Department Timesheets + +As a Supervisor, you may also be responsible for monitoring your team's hours. The Timesheet page shows how many hours they work daily, weekly, and monthly. + +![Timesheet](./docs/img/getting-started/supervisor_timesheet_team.png) + +It's important to highlight abnormal patterns such as extra hours, sick days, or lack of vacation. The timesheet view can provide a high-level overview of where artists are spending their time, which can help you take care of your team to ensure they are not burning out. + +![Timesheet Detailed](./docs/img/getting-started/supervisor_timesheet_team_detail.png) + +# Task Supervision + +## Check Your Tasks + +A supervisor will typically have tasks assigned to them in addition to supervising your department. This means you need to split your time between completing your work and managing your team. Here's how to effectively manage what tasks you need to do. + +When you log into Kitsu, you'll notice the **My Tasks** button at the top of the screen. This provides direct access to your **to-do list**. By default, the list is sorted by priority, so the task at the top are the ones recommended address first. + +On the My Tasks page, you can filter the task list by Production, Task Type, Status, and other criteria. + +![Supervisor Todo Page](./docs/img/getting-started/supervisor_todo_page.png) + +To view more details about a task, click on its **Status** to open the comment panel. Here, you can comment on the task and publish a new revision if needed. + +![Supervisor Todo Detailed Page](./docs/img/getting-started/supervisor_todo_page_detail.png) + +You can also use the Board to quickly update the status of multiple tasks by dragging and dropping into each status column. + +![Supervisor Todo Detailed Page board](./docs/img/getting-started/supervisor_todo_page_detail_board.png) + +## Reviewing Previews + +Now that everyone in your team knows what to do, you need to review their work. Typically, when an artist finishes a task, they will call you for a review. Frequent interruptions can be unproductive and make it difficult to maintain focus. To avoid this, set a specific timeframe for reviews. This approach benefits both you and your team by providing a structured schedule. Artists will know when they can expect feedback and can plan their work accordingly, while you can dedicate uninterrupted time to your own tasks. + +Click the **My Checks** button at the top of the screen to see a list of all your department's **WFA** tasks. + +![Supervisor My Check Page](./docs/img/getting-started/supervisor_mycheck.png) + +This list covers all relevant **Productions**, **Task Types**, and **Task Statuses**. As with other pages in Kitsu, you can click on a **Status** to open the **Comment Panel** on the right and review tasks one by one. + +Alternatively, you can use the **Build playlist from list** button to create a playlist with all the tasks on the list. This playlist has the same options as other views, allowing you to open the comment panel, compare versions and task types, and add annotations. + +![Supervisor My Check Playlist](./docs/img/getting-started/supervisor_mycheck_playlist.png) +![Supervisor My Check Playlist Option](./docs/img/getting-started/supervisor_mycheck_playlist_option.png) + +Another option is to go to the **Task Type Page** and change the **Display as contact sheet**. For example, you can filter by **Due Date Status** and select **Due this week**. + +![Supervisor Contact Sheet](./docs/img/getting-started/supervisor_contactsheet.png) + +From here, you can click on the contact sheet to open the comment panel or select several tasks to create a playlist. + +## Reviewing Concepts + +When your artists upload a concept, you can review it through the navigation menu at the top of the screen by selecting the **Concepts** page. + +![Menu concept](./docs/img/getting-started/menu_concept.png) + +On this page, you can see all uploaded concepts along with their status, assignment, and linked assets. + +![Concept filled status](./docs/img/getting-started/concept_empty_prod_linked.png) + +To review a concept, click on its status to open the comment panel. You can enlarge the comment panel or enter fullscreen. You can then write a comment, set the status as **Approved** or **Rejected**, and confirm your changes with the **Post** button. + +![Concept status comment](./docs/img/getting-started/concept_status_comment.png) + +You can narrow down the page using the **Status** filter to display all concepts with a **Neutral** status. + +![Concept status filter](./docs/img/getting-started/concept_status_filter.png) + +Additionally, you can filter by artist and change the sort order to better hone in on the data you need to review. + +# Producer Workflows + +# Building Production Reports + +## Production Overview + +As a Producer, having a comprehensive overview of the entire production process is essential. + +Kitsu offers various tools to help you stay informed and manage production efficiently without getting overwhelmed by notifications or losing focus. + +### News Feed Features +The news feed section show real-time updates relating to your production, including: + +- **Real-Time Updates**: View all status changes as they happen, minute by minute. +- **Summarized View**: The right part of the screen displays the total number of news items and a breakdown by status. +- **Filtering Options**: Filter the list by Task Status, Task Type, and Person to focus on specific areas. +- **Comment Panel**: Clicking on a line opens the comment panel on the right, providing all necessary details. + +![Newsfeed Page](./docs/img/getting-started/newsfeed_comment_all.png) + +#### Using Filters + +You can customize the time frame for displaying information using the **Filters Builder** button. This is useful for focusing on specific supervisors or time periods. + +![Newsfeed Page Detail](./docs/img/getting-started/newsfeed_details.png) + +#### Example + +If you want to focus on a supervisor for a specific month, select their name and pick a date in the **From** box. + +![Newsfeed Page Comment](./docs/img/getting-started/newsfeed_comment_panel.png) + +## Know the Current State of the Production + +Understanding the current state of your production is crucial. Kitsu provides detailed statistics and visualizations to help you track progress effectively. + +### Short / Feature Specific + +We're going to look at some features that are specific to Short / Feature Film workflows. + +#### Sequence Stats + +The **Sequence Stats** page offers pie charts that depict the status of your production, sequence by sequence. The color scheme of the pie charts corresponds to the status, allowing you to quickly understand the state of your production. + +![Global View Sequence](./docs/img/getting-started/global_view_sequence.png) + +- **All Sequences**: The first line represents the whole production. +- **All Tasks**: The first column includes all tasks simultaneously. + +By focusing on the first pie chart, you can see the exact state of your production. For more details, look at the rest of the line to get a global view of each task type's state. + +#### Asset Types Stats + +Similar to Sequence Stats, the **Asset Types Stats** page provides pie charts for asset types, giving you a clear view of the asset status across the production. + +![Global View Asset](./docs/img/getting-started/global_view_asset.png) + +#### Count View + +You can also display data as **Counts** to see the exact number of assets, shots, or frames, along with their percentage per status. + +![Global View Sequence Counts](./docs/img/getting-started/global_view_sequence_detail_count_stat.png) + +#### Exporting Data + +You can export this page as a `.csv` text file and import it into spreadsheet software for further analysis and reporting. + +By leveraging these tools, you can stay on top of the production process, ensuring everything runs smoothly and on schedule. + +### TV Show Specific + +You can access an extra information level on a TV show through the **Episodes Stats Page**. + +### Retakes Display + +The default setting for the **Episodes Stats** page is **Retakes**. This display lets you see the number of retakes (back and forth) for each episode on each task type. Only three colors are displayed: +- **Validated as Green** +- **Retakes as Red** +- **In progress as Grey** + +![Global View Episode](./docs/img/getting-started/global_view_episode_retake.png) + +If you unfold an episode, you will see the percentage of each take and the evolution of the retakes versus approval. This helps you see the progress of each episode per task. + +![Global View Episode Unfold](./docs/img/getting-started/global_view_episode_retake_detail.png) + +Usually, the first episodes have many back-and-forths, but it should get better over time. However, if late episodes still have many retakes, something must be fixed. It's time to discuss the issue with the director and the supervisor. + +### Status Display + +The second option for data display is **Status**. This status display works like the **Sequence** / **Asset Type** Stats page. + +![Global View Episode Status](./docs/img/getting-started/global_view_episode_stat.png) + +You can also display data as **Counts**. This way, you'll see the exact number of shots/frames with the percentage per status. + +![Global View Episode Status Count](./docs/img/getting-started/global_view_episode_stat_count.png) + +You can export this page as a `.csv` text file and import it into spreadsheet software. + +## Ensure Tasks are On Time + +To know if a task is on time, you need two things: +- The **Task Type** of the task +- An **Estimation** (Bid) in days, along with an estimated **Start date** and **Due date** for the task. + +Once this information is entered, you can **compare estimation to reality** on the Task Type page. + +![Task Type Filled](./docs/img/getting-started/task_type_schedule_due_date.png) + +### Methods to Compare Estimations and Actuals + +There are two main ways to do this: +1. **Filtering by Due Date Status** +2. **Using the Gantt Diagram** + +::: tip +Kitsu automatically grabs the date and status of **WIP** (Work in Progress) and **WFA** (Waiting for Approval). You can compare your **estimated start date** versus **when the Artist really starts**, and compare the **estimated due date** to **when the Artist asks for approval**. +::: + +### Filtering by Due Date Status + +On the **Tasks** tab, the first filter you see is **Due Date Status**. Set it to **Due before today** to display all tasks with a **Due date** set **Due Before Today**. + +Next, to determine what is finished and what still needs to be finished. Use the **-Done** filter to exclude completed tasks. + +![Task Type Due Before Today](./docs/img/getting-started/task_type_due_before.png) + +This will show you all the late tasks with the two filters applied, meaning they are only validated after the **Estimated Due Date**. The summary at the bottom of the page updates in real time based on the applied filters. + +You can export this page as a `CSV` file and open it with spreadsheet software. + +### Using the Late Status Filter + +The **Late Status** filter built into the page helps you immediately see which tasks took more time than estimated (**Estimation over Duration**). + +![Task Type Estimation over duration](./docs/img/getting-started/task_type_estimation_duration.png) + +Filter the late tasks using the **Due date late** option. There are two ways to calculate if a task is late: +1. **Estimated due date** versus **Feedback** +2. **Estimated due date** versus **Done** + +Depending on your studio's calculation method, Kitsu will provide the answer. + +![Task Type Late Feedback](./docs/img/getting-started/task_type_late_feedback.png) + +### Using the Gantt Diagram + +On the **Task Type Page**, go to the **Schedule** tab. The **Start** and **End** dates of this task type, as set on the production schedule, are visible at the top of the screen. + +The **Gantt Diagram** will be dark grey before and after these dates, providing a visual cue for task timing. + +![Task Type Schedule](./docs/img/getting-started/task_type_schedule_emplty.png) + +Change the **Coloring** from **Status color** to **Late in Red**. This will show tasks in **Grey** if they are on time and **Red** if they are late. + +![Task Type Schedule Late](./docs/img/getting-started/task_type_schedule_coloring_late.png) + +You can return to the **Tasks** tab for more details, and Kitsu will retain your filters from tab to tab. + +## Understanding Why a Task is Late + +Now that you know which tasks are late or will be late, you need to understand **why**. There are several reasons why a task might be late: + +- The artist is overwhelmed with too many tasks. +- There is too much back-and-forth on the task. +- The task might be underestimated, making it difficult to finish on time. +- The previous task was already late. + +### Checking an Artist's Workload + +To check an artist's number of tasks, filter the **Task Type** page by the artist's name under the **Task** tab. + +![Task Type Artist](./docs/img/getting-started/task_type_artist.png) + +You can also add the **-done** filter to see what the artist has left to do. Then add the **Due Date Status** filter to **Due previous week** or **Due this week**, depending on what you are looking for. + +![Task Type Artist Filtered](./docs/img/getting-started/task_type_artist_filtered.png) + +This will show you how many tasks your artist has to complete. + +### Identifying Back-and-Forth + +To identify the number of back-and-forths, look at the Retakes column on the Tasks tab. Each **Red Dot** represents a **retake**. Click on the line to open the **Comment panel** and read the entire task history. This is the best way to understand what is happening—whether the artist misunderstood the brief or if the brief changed with each version. + +![Task Type Retake](./docs/img/getting-started/task_type_retake.png) + +### Checking if the Task is Underestimated + +To check if the task is underestimated, go back to the global page, click on the name of the shot or asset, and see the casting and all the extra information. For example, there might be too many characters in the scene, or it might be a big action scene. + +![Shot Detail Casting](./docs/img/getting-started/shot_detail_casting.png) + +### Checking the Previous Task + +Lastly, you can check the previous task while viewing the asset/shot in detail. Click on it to go to the dedicated **Task Type** page, where you can find detailed information about what was happening before. This can help you understand if delays in earlier tasks are affecting the current one. + +## Durations over Estimates + +To focus on the big picture and have a global view of the **Bid**, you can compare the estimated **Person days** versus the reality **Days Spent** on various pages. + +### Estimation Summary + +On the shots' global page, you can see the sum-up of all the estimations versus duration. You can also apply filters for more specific insights. + +For example, to focus on a specific sequence, filter your global page by the sequence's name. The sum-up at the bottom will update accordingly. + +![Global Shot Page Sum-up Filtered](./docs/img/getting-started/global_shot_sumup.png) + +This allows you to know the **Duration** versus **Estimation** for that particular **Sequence**. + +Similarly, you can filter the global asset page. + +For example, you can filter by a specific **Asset Type** such as **Character**. The sum-up at the bottom will update to show the estimation versus duration for that asset type. + +![Global Asset Page Sum-up Filtered](./docs/img/getting-started/global_asset_sumup.png) + +### Task Type Duration over Estimation + +To delve into details, click on the name of a task type. The sum-up at the bottom of the screen will show **Duration** versus **Estimation** for this specific task type. + +![Task Type Sum-up](./docs/img/getting-started/task_type_sumup.png) + +You can get a global view or focus on a **specific status** or **Artist's name**. As on the global page, the sum-up will update with each filter applied. + + +![Task Type Sum-up Filtered](./docs/img/getting-started/task_type_sumup_filter.png) + +This way, you can closely monitor the performance and efficiency of specific tasks and artists, ensuring that estimations align with actual durations and making adjustments as necessary. + +### Durations over Estimations for an Asset / Shot + +To closely examine the details, you can display **Estimation** and **Time Spent** columns (duration) for each asset and shot in Kitsu. + +On the global page for shots or assets, you can see the sum-up of each task's **Estimation** and **Duration**. This allows you to quickly identify discrepancies or issues. + +![Global Shot Estimation](./docs/img/getting-started/global_shot_est.png) + +### Detailed Analysis + +If something appears wrong or needs further investigation, click on the asset or shot name to go to the detail page. + +On the detail page, at the top left of the screen, you'll find a summary of the asset's or shot's lifecycle. This includes details of each task's **Status**, **Estimation**, **Duration**, **Start and Due Date**, and **Assignation**. + +![Detail Shot Estimation](./docs/img/getting-started/shot_detail_casting.png) + +This comprehensive view helps you understand where the discrepancies lie and take corrective actions if necessary. By closely monitoring these details, you can ensure better alignment between estimations and actual durations, leading to more accurate future planning and resource allocation. + +## Checking Quotas + +Kitsu provides two methods for calculating quotas per **shot Task Type**. + +### Method 1: Timesheet-Based Calculation + +This method weights quotas according to the time spent on tasks as recorded in the timesheets. + +- **Task Completion**: Shots are considered completed upon the first feedback request. The quotas are then weighted based on the time recorded in the timesheet. + +![Quotas stat page day weighted](./docs/img/getting-started/quotas_day_weighted.png) + +In this example, Kitsu calculates the daily quota using timesheet data. + +![Quotas stat page day weighted detail](./docs/img/getting-started/quotas_day_weighted_detail.png) + +### Method 2: Status-Based Calculation + +If no timesheet data is available, Kitsu uses status changes to calculate quotas. + +- **Task Start**: The task is considered to have started when its status changes to WIP. +- **Task Completion**: The task is considered completed on the day the feedback request is made. + +### Detailed Quota Calculation + +Kitsu splits the completed frames among all business days between the task's start and end dates, attributing the number of frames (or seconds, or tasks) submitted per day/week/month to each artist. + +![Quotas stat page day status](./docs/img/getting-started/quotas_day_status.png) + +At any point, you can click on a number to see detailed information in the right panel. + +![Quotas stat page day weighted](./docs/img/getting-started/quotas_day_status.png) + +::: danger +**Note**: If no timesheet is filled, Kitsu defaults to considering: +- The task started with the first status change to WIP. +- The task was completed on the day the feedback request was made. +::: + +This method ensures that even in the absence of detailed timesheet data, there is a reliable way to track task progress and calculate quotas accurately. + +## Team Timesheets + +::: warning +All of the previous chapters are based on the fact that **Estimation** and **Duration** are filled for each task. +::: + +Everybody has to do their part. You and the supervisor will handle the estimation, while your team will fill out their timesheets. + +Navigate to the main menu and select the Timesheet page. + +![Timesheet Global Day](./docs/img/getting-started/timesheet_day.png) + +### Viewing Timesheets + +On this page, you can view each team member's timesheet by day. This allows you to check whether they fill it out daily, took a day off, or worked extra hours. + +If you have a question about a timesheet entry, click on it to see the details of the production, task type, and specific task. + +![Timesheet Detail Day](./docs/img/getting-started/timesheet_detail.png) + +Once everything looks good at the day level, you can change the **Detail Level** from Day to Week, Month, or Year. + +![Timesheet Global Week](./docs/img/getting-started/timesheet_week.png) + +You can view all the productions you manage simultaneously or look at each production individually. + +### Exporting Timesheets + +As with all other pages in Kitsu, you can export the timesheet data as a CSV file and open it in spreadsheet software for further analysis. + +# Building Studio Reports + +## Studio Resource Overview + +As a Producer, you need to know everything. + +Usually, this involves keeping track of numerous details, attending multiple meetings with your production team, and constantly verifying everything yourself. Alternatively, you could subscribe to all the tasks and be overwhelmed by notifications, which disrupt your focus every time you stop to read them. + +The perfect solution is to have all the production stats on one page, always up-to-date. + +Welcome to the **All Tasks** page. + +![Newsfeed Studio Page](./docs/img/getting-started/all_tasks_stat.png) + +Here, you can see the status of all productions at once. You can filter the list by **Production**, **Task Status**, **Task Type**, and **Person**. Clicking on a line opens the comment panel on the right, providing all the information you need. + +If you need more detailed information, especially about a specific timeframe, you can use the **Studio > News Feed** page. + +With the **Filters Builder** button, you can define a specific time frame. + +![Newsfeed Studio detailed Page](./docs/img/getting-started/newsfeed_studio_detail.png) + +For example, if you want to focus on the workload a supervisor for a specific month, select their name and then pick a date in the **From** box. + +## Current State of All Productions + +To ensure your studio functions smoothly, you need to stay on top of all ongoing productions. This is where the **Productions** section can help. Access it from the global menu under the **Studio** section. + +From there, click on the **Load stats** button to see the current state of your productions. + +![Productions Stats](./docs/img/getting-started/production_stat.png) + +For more detailed information, visit the **Sequence Stats** and **Asset Types Stats** pages of all the productions. + +### Stats Pages + +The **Sequence Stats** page provides pie charts of the entire production on a single page, broken down by sequence. The color scheme of the pie charts matches the status, allowing you to quickly understand the state of your production. + +The first line is **all sequences**, representing the whole production, and the first column, **All**, includes all the tasks simultaneously. + +![Sequence Stat Page](./docs/img/getting-started/global_view_sequence.png) + +By focusing on this first pie chart, you can see the exact state of your production. For more details, look at the rest of the line for a global view of each task type's state. + +The **Asset Types Stats** page provides the same level of detail for assets. + +![Asset Type Stat Page](./docs/img/getting-started/global_view_asset.png) + +You can also display data as **Counts**, showing the exact number of shots/frames with the percentage per status. + +![Asset count Stat Page](./docs/img/getting-started/global_view_asset_detail.png) + +You can also export this page as a `.csv` text file to import it into spreadsheet software. + +Navigate from production to production using the **Navigation** menu at the top of the screen. You will stay on the same page, allowing you to check all the production stats by selecting each production. + +![Sequence Stat Navigation](./docs/img/getting-started/global_sequence_navigation.png) + +## Studio Occupancy Rate + +The **Team Schedule** allows you to see all artists with assigned tasks. Each row represents an artist, and unfolding an artist's row will show the details of their tasks. + +![Team Schedule](./docs/img/getting-started/team_schedule_global.png) + +### Focusing on Specific Timeframes + +You can focus on a specific timeframe by setting the **Start** and **End Date**. Adjust the zoom level to get more detailed information on the assigned tasks. You can choose to see all **Departments** or only a specific one and focus on a single **Person**. + +If an artist has several tasks on the same day, the tasks will be piled up, with **one line for each task**. + +![Team Schedule Filtered](./docs/img/getting-started/team_schedule_filtered.png) + +### Modifying the Schedule + +You can move tasks around by grabbing them and placing them on another day. Any changes you make on the Team Schedule will be applied to the task type schedule. + +If an artist has a break between two tasks, the sum-up line will not break to show it. Instead, it shows the first and last tasks assigned to the artist. + +## Utilize the Main Schedule + +With the **Main Schedule**, you can access all the **Production Schedules** at once. + +![Main Schedule](./docs/img/getting-started/main_schedule_fold.png) + +If you unfold a production, you will see the details of each **Task Type** used in that production. By unfolding multiple productions, you can which teams are being utilized simultaneously. + +![Main Schedule Unfolded](./docs/img/getting-started/main_schedule_unfold.png) + +You can move each **Task Type Bar** to adjust the schedule to fit the studio's needs. + +::: warning +Each change you make will be applied to the Production Schedule. +::: + +# Artist Workflows + +# Getting Started as an Artist + +This guide will help you get started and understand the Kitsu's key features as an artist. + +## Initial Setup and Profile Customization + +Start by setting up your profile to update your personal details and customize Kitsu’s interface. This will help your team recognize you and allow you to tailor notifications and settings to fit your workflow. + +1. **Access Your Profile**: + Click your avatar at the top right of the screen, then select **Profile**. + +2. **Customize Your Experience**: + - Update your name, email, phone number, timezone, and website language. + - Upload an avatar photo to help others recognize you. + - Choose notification preferences (email or Slack). + - Customize the **Theme** color and toggle the **Support Chat** visibility. + +![User profile](./docs/img/getting-started/user_profil.png) + +:::tip Pro Tip +This section also provides quick links to **Documentation**, **Tutorials**, our **Discord** community, **YouTube** channel, and our public **Roadmap**, ensuring you have access to helpful resources at any time. +::: + +For security purposes, it’s highly recommended to replace the default password with a strong and unique one. + +![Change password](./docs/img/getting-started/user_password.png) + +## Managing Your Assignments + +Your **My Tasks** page is your main hub for assignments and opens automatically upon login. Here you can see a list of tasks you are assigned along with some key information. + +### Key Information Available: + +- **Production**: The project your task is associated with. +- **Entity**: The specific asset or shot assigned to you. +- **Estimates & Duration**: Time-related information for your tasks. +- **Due Date**: The deadline for completing your task. +- **Status** and **Priority**: Key details to understand task urgency. + +![My tasks page](./docs/img/getting-started/my_task_page.png) + +### Additional Features: + +- Under the **Show** dropdown, you can choose to display **All Tasks** or focus on those **Due This Week**. +- Under the **Sorted By** dropdown, you can sort tasks by **Name**, **Priority**, **Status**, **Estimation**, or **Last Comment**. +- Use these filters to narrow down your list of tasks, or use the search box to find a specific task. + +![Task sorting and filtering](./docs/img/getting-started/mytask_sort.png) + +You can access **My Tasks** via: +- The shortcut at the top of the screen. +- The **User** section of the main menu under **MY TASKS**. +- Clicking the Kitsu logo. ![Main menu](./docs/img/getting-started/main_button.png) + +## Updating Task Progress + +Once you've made progress on your task, you'll want to update your team on its status. + +### Updating Task Statuses +1. Click the task’s **Status** icon on the **My Tasks** page or the relevant asset page. +2. Add comments to provide updates or ask questions. +3. Change the status (e.g., from "Ready" to "WIP"). +4. Click **Post** to save changes. + +![Changing status](./docs/img/getting-started/changing_status.png) + +You can edit your most recent comment by clicking the **History** button and selecting **Edit**. ![Edit button](./docs/img/getting-started/edit_button.png) + +## View Your Assignments (Board View) + +The **Board Tab** displays tasks organized in columns based on their status. Each task card includes: +- A Thumbnail +- Task type name +- Entity name + +![Board view](./docs/img/getting-started/artist_board_page.png) + +- Clicking a card opens a panel on the right to view or add comments. +- To update a task’s status, drag it to the desired column. + +## View Your Assignments (Calendar View) + +The **Calendar View** displays tasks according to their **Start** and **Due Dates**. Tasks spanning multiple days are visually extended across the calendar. + +![Calendar view](./docs/img/getting-started/artist_calendar_page.png) + +- Clicking a task opens the right-side panel for updates and comments. +- Like other views, you can sort and filter tasks here. + +## Share Your Concepts + +If you're a **Concept Artist**, you can upload and share concepts for review. + +### Uploading Concepts: +1. From the **Todo Page**, click **Return to Production** to access the dashboard. +2. Navigate to the **Concepts** page via the main menu. +3. Click **Add a new reference to concepts** and upload your files. + +![Upload concepts](./docs/img/getting-started/concept_empty.png) + +### Linking Concepts to Assets: + +Once a concept has been uploaded, you'll want to link it to an asset to ensure it is associated with the correct production element, making it easier for your team to reference and provide feedback within the proper context. + +1. Open the concept’s comment panel and click **Link**. +2. Select the assets you want to associate with the concept. + +![Link assets](./docs/img/getting-started/concept_link.png) + +## Request a Review + +Once your task has been completed, you can submit it for review. To do this: +1. Change the task status to **Waiting for Approval (WFA)**. +2. Attach a preview file by dragging it into the upload area or clicking **Attach Preview**. +3. Click **Post** to finalize your submission. + +![Request review](./docs/img/getting-started/add_preview.png) + +Previous revisions are saved and remain accessible for reference. + +![Revision history](./docs/img/getting-started/previewv2.png) + +## Complete Your Timesheet + +If your production requires it, you can log your time spent using the **Timesheets** tab or the **Timesheets** shortcut button at the top of the screen. + +### How to Log Time: +- Use the slider next to each task to record hours spent. +- For quick input, use the **1**, **4**, or **8 hours** buttons. + +![Timesheet view](./docs/img/getting-started/timesheets.png) + +### Missed a Day? +Click the date picker to backfill entries. You can also mark days as **Day Off** if you weren't working on that day. + +![Backfill timesheets](./docs/img/getting-started/timesheet_change_date.png) + +# Developer Workflows + +# Custom Actions + +## What are Custom Actions? + +A custom action is a simple HTTP request that sends information from your current Kitsu selection to a custom endpoint. Essentially, when a user is in the Kitsu UI, they can send a request to another server containing the IDs of the selected elements. + +### Goal + +The goal is to create an action outside of Kitsu (until a plugin system is available) without modifying the Kitsu/Zou core code. Essentially, it's a web request, usually a POST (but can be a GET) to a page or service you manage yourself. You catch the request and then perform an action with it. + +Examples include: + +- Debug page (displaying all accessible information for given objects, including field names, etc.) +- Launch render in CGRU or Flamenco +- Generate statistics pages for the APM +- Create special playlists +- Launch a custom protocol (with a service waiting for it) to start a video player, any DCC, etc. +- Integrate with an asset manager like Kabaret to open it at the right spot or launch some actions + +Custom actions can be anything as long as you can catch the request (using, for example, a Python web server such as Flask or Tornado.web). They are designed to extend Kitsu to systems you control. + +Useful information is provided to whatever catches the request, such as the current selection, the page you were on, the user who launched the action, etc. You can adapt the response based on the provided information. + +Note that you can also run the custom action in the background (using an AJAX request instead of opening a new page) if you don't need to provide feedback to the user. + +## How to Setup a Custom Action + +### Creation + +Only studio managers can set up a custom action. The custom action page is available in the right panel of the admin section. + +When you have access to the custom action page, you can create a new action via the add button on the top right. The action creation requires four pieces of information: + +![Add Custom Action](./docs/img/getting-started/add_custom_action.png) + +- **Name**: The name of the action. +- **URL**: The target URL (we strongly recommend using the same domain as your Kitsu installation). +- **Entity Type**: For which kind of entity the custom action will be available. +- **Use AJAX**: Specify if the request must be sent as an AJAX request or as a form. + +Once your action is created, it will be accessible in the action top bar. When a user selects tasks in the asset or shot lists, by going to the **Run custom action** section, they will be able to execute the custom action for the current selection. + +### Data Sent via a Custom Action + +Data is sent in JSON format. It contains an object with the following fields: + +* `personid`: The ID of the user claiming the action. +* `personemail`: The email of the user claiming the action. +* `projectid`: The ID of the project of selected entities. +* `currentpath`: Current url path in Kitsu web application. +* `currentserver`: Host of the Kitsu sending the custom action. +* `selection`: List of selected task IDs. +* `entitytype`: Type of entities for which tasks are selected. + +Example: +``` +{ + "personid": "b01bae1e-f829-458a-a1eb-131bb66628cc", + "personemail": "admin@example.com", + "projectid": "fa4d7f04-b8e0-4518-8dbc-2f24997ca76e", + "currentpath": "/productions/fa4d7f04-b8e0-4518-8dbc-2f24997ca76e/assets", + "currentserver": "localhost", + "selection": "95c171e1-dfff-498f-93e3-548a739e3202", + "entitytype": "asset" +} +``` + +# Bots + +Bots in Kitsu are non-physical users that can perform automated tasks, allowing you to run scripts and interact with Kitsu's API without logging in as a real user. + +::: tip +Bots do not count as active users, so you can create as many as you need, regardless of your subscription plan. +::: + +## Why Use a Bot + +The primary use of bots is for scripting with Gazu or other applications that can use the Kitsu API. Bots can access almost all API routes except those limited to real users. + +**Key Benefits:** +- Perform automated tasks and scripts +- Interact with Kitsu's API +- Maintain system security by using tokens + +## How to Create a Bot + +::: warning +When you first create a bot, you will receive a **JWT token**. This token is crucial for connecting to the API, so make sure to keep it safe. +::: + +1. **Navigate to the Bots Page:** On the Main Menu, under the Admin section, go to the Bots page. + + ![Main menu Bots](./docs/img/getting-started/main_menu_bots.png) + +2. **Add a New Bot:** Click on the ![New Bots](./docs/img/getting-started/add_new_bot.png) button. A pop-up window will appear where you can fill in the bot's details. + + - **Name:** Give your bot a name. + - **Expiration Date:** Set an expiration date if needed. + - **Departments:** Link the bot to a specific department. + - **Role:** Define the role of the bot. + - **Active:** Choose whether the bot is active or inactive. + + ![Main creation Bots](./docs/img/getting-started/add_new_bot_pop.png) + +3. **Create the Bot:** Fill in the details and click **Create user**. + + ![Example creation Bots](./docs/img/getting-started/bot_example.png) + + A new pop-up will display the bot's **API token**. + + ![Example Bots Token](./docs/img/getting-started/bot_token.png) + +## Managing Bots + +On the Bots page, you can manage your bots just like any user, such as: +- Assigning a role +- Setting an expiration date +- Changing their status to active or inactive + +## Example Bot Usage + +Here is an example script to retrieve the entire project **MyProduction** using a bot: + +```js +import gazu +gazu.set_host("yourkitsu.cg-wire.com/api/") +gazu.set_token("my_jwt_token") +p = gazu.project.get_project_by_name("MyProduction") +``` + +This script demonstrates how to use a bot to interact with the Kitsu API without using a real user's login credentials. Depending on your needs, if you have a bot that publishes comments, you can think about permission and give it the same rights as a physical user. + +## Security Considerations + +If your bot's token is compromised, you can regenerate a new token, which will revoke the old one, ensuring your system remains secure. + +# Kitsu Publisher + +Kitsu is a web application designed to streamline production progress sharing and delivery validation, enhancing communication among stakeholders for faster, higher-quality outputs. + +The Kitsu Publisher is a desktop application that bridges DCC tools with Kitsu, allowing artists to manage their tasks, add comments, and send previews directly from their tools. + +## DCC Integrations Status: + +Currently supported: +- Blender +- Toon Boom Harmony +- Unreal Engine + +Work in progress: +- Photoshop +- Nuke + +## Installation + +### Installation of the Kitsu Publisher + +#### Pre-Requisites + +You need to download (or to build if you want to: see [Development Environment](#development-environment)) your preferred installer/package/portable for the app corresponding to your OS in the [releases](https://github.com/cgwire/kitsu-publisher-next/releases/latest). + +All commands have the keyword {version} in the filenames, you need to replace the version with the current version of the Kitsu Publisher. + +#### On Linux + +- **deb package** (for Debian-based distributions): + - To install the package: + + ```shell + dpkg -i kitsu-publisher_{version}_amd64.deb + ``` + + - The package is now in your applications and in your $PATH. + +- **rpm package** (for RHEL-based distributions): + - To install the package: + + ```shell + rpm -i kitsu-publisher_{version}_x86_64.rpm + ``` + + - The package is now in your applications and in your $PATH. + +- **snap package**: + - To install the package: + + ```shell + snap install kitsu-publisher_{version}_amd64.snap --dangerous + ``` + + - The package is now in your applications and in your $PATH. + +- **tar.gz archive**: + - To extract the archive: + + ```shell + tar -xf kitsu-publisher-{version}.tar.gz + ``` + + - To run the app: + + ```shell + kitsu-publisher-{version}/kitsu-publisher + ``` + +- **AppImage**: + - to run the app: + + ```shell + ./Kitsu publisher-{version}.AppImage + ``` + +#### On Windows + +- **NSIS Installer**: + Double-click the installer `Kitsu-publisher-Setup-{version}.exe` and follow the instructions. + +- **MSI Installer**: + Double-click the installer `Kitsu-publisher-{version}-ia32.msi` to install the app. + +- **Portable application**: + Double-click the executable `Kitsu-publisher-{version}.exe`. + +- **Zip portable application**: + Extract the zip `Kitsu-publisher-{version}-ia32-win.zip`, and double-click `Kitsu publisher.exe`. + +#### On MacOS + +- **DMG Installer**: + Double-click the installer `Kitsu-publisher-{version}.dmg`, drag the Kitsu logo to the "Applications" folder. + +- **PKG Installer**: + ```shell + sudo installer -package Kitsu-publisher-{version}.pkg -target / + ``` + +- **Zip portable application**: + Double-click the zip `Kitsu-publisher-{version}-mac.zip`, then double-click the Kitsu Publisher icon. + +## Development Environment + +### Pre-Requisites + +To develop or to build the Electron app you need [Node.js](https://nodejs.org/en/)>=16.11 installed. + +### Dependencies + +To install all the dependencies needed by the Electron app you have to run in the project folder: + +```shell +npm install +``` + +### Run + +To run the Electron app in development mode you have to run an npm script: + +```shell +npm run dev +``` + +It will spawn an electron instance and a Vite development server. + +### Build the Electron App + +#### Pre-Requisites + +- On debian based Linux you need: + + - To install these packages: + + ```shell + apt-get install build-essential libcairo2-dev libpango1.0-dev \ + libjpeg-dev libgif-dev librsvg2-dev + ``` + + - If you want to build specific target like rpm you need to install: + + ```shell + apt-get install rpm + ``` + +- On Windows you need: + + - See the [wiki](https://github.com/Automattic/node-canvas/wiki/Installation:-Windows) of node-canvas. + +- On macOS you need (with [Homebrew](https://brew.sh/)): + + ```shell + brew install pkg-config cairo pango libpng jpeg giflib librsvg + ``` + +#### Building the App + +You need to run npm scripts: + +- If you only want to build an unpackaged directory: + + ```shell + npm run build + ``` + +- If you want to build for all targets: + + ```shell + npm run build:all + ``` + +## Installation of the DCCs connectors + +#### Pre-requisites + +Download the `connectors-{version}.zip` from the [latest releases](https://github.com/cgwire/kitsu-publisher-next/releases/latest) and unzip it. + +#### Blender (version>2.80) + +- You need to go inside the connectors/blender directory. + +- On Windows (with PowerShell): + + - If you want to be guided through the installation of the plugin, you have to right-click on the script install.ps1 and select "Run with PowerShell" to run the script in prompt mode. If you have multiple installations from installer of Blender it will install the plugin for all the installations (not if you select a portable Blender). + + - If you want to run the script with PowerShell command line it's possible, look at the help with: + + ```shell + .\install.ps1 -help + ``` + +- On Linux: + + - If Blender is installed with a system package (for example: deb or rpm): + + ```shell + bash ./install.sh --system + ``` + + - If Blender is an unpacked directory (tar.xz archive): + + ```shell + bash ./install.sh --unpacked-directory=PATH_TO_YOUR_PORTABLE_BLENDER + ``` + + - If Blender is installed with a snap package: + + ```shell + bash ./install.sh --snap + ``` + +- On macOS: + + - If Blender is installed with a dmg image or Homebrew: + + ```shell + bash ./install.sh --dmg + ``` + +#### Toon Boom Harmony + +- You need to go inside the connectors/harmony directory. + +- On Windows (with PowerShell): + + - If you want to be guided through the installation of the plugin, you have to right-click on the script install.ps1 and select "Run with PowerShell" to run the script in prompt mode. If you have multiple installations from installer of Toon Boom Harmony it will install the plugin for all the installations. + + - If you want to run the script with PowerShell command line it's possible, look at the help with: + + ```shell + .\install.ps1 -help + ``` + +- On macOS: + + - coming soon + +#### Unreal Editor (version>=5) + +- You need to go inside the connectors/unreal directory. + +- On Windows (with PowerShell): + + - If you want to be guided through the installation of the plugin, you have to right-click on the script install.ps1 and select "Run with PowerShell" to run the script in prompt mode. If you have multiple installations from installer of Unreal Editor it will install the plugin for all the installations. + + - If you want to run the script with PowerShell command line it's possible, look at the help with: + + ```shell + .\install.ps1 -help + ``` + +- On Linux: + + - coming soon + +- On macOS: + + - coming soon + +## Publishing Previews with the Kitsu Publisher + +You must first have the Kitsu publisher and the plugin installed on your computer. + +## Consult Your To-Do List + +Log in to the Kitsu Publisher using your Kitsu credentials. You will see your to-do list with similar options as in Kitsu. + +![Kitsu Publisher todo list](./docs/img/getting-started/publisher_todolist.png) + +To comment or publish on a task, click on the status. + +![Kitsu Publisher todo list status](./docs/img/getting-started/publisher_todolist_status.png) + +The comment panel will open with the previews and the whole history of this task. + +The first new element is that you have direct access to your timesheet. You can move the cursor to adapt the timeline to the number of hours spent on this specific task. + +![Kitsu Publisher to-do list Comment panel](./docs/img/getting-started/publisher_todolist_comment.png) + +When you are ready to publish your work, click on the **Add a review to publish** button. + +## Publish a Preview From the Publisher + +You can either upload the preview manually or let the Kitsu Publisher do it for you. Kitsu Publisher will detect the open DCC and project. + +![Kitsu Publisher DCC list](./docs/img/getting-started/publisher_dcc_list.png) + +Select your camera and render engine, and choose between a screenshot or full animation render. + +Here, for example, we select the **Screenshot** option. Kitsu publisher will ask your DCC to do the render for you and display the result. + +![Kitsu Publisher DCC Screenshot](./docs/img/getting-started/publisher_dcc_screenshot.png) + +Once satisfied, click **Confirm**, add your comment, change the status, and click **Post Comment** to upload the preview. + +![Kitsu Publisher comment](./docs/img/getting-started/publisher_post_comment.png) + +Now everybody logged in to Kitsu will see your comment and publish. + +## Setup the Publisher + +### Change the Save Directory and Add Scripts + +You can access settings via your avatar. + +![Kitsu Publisher settings Menu](./docs/img/getting-started/publisher_settings_menu.png) + +You have two options here: the first one is the directory for exports made by the DCCs. + +Per default, it's set to your temporary directory. You can change it, and then this specific folder will be used for all the exports. You can also use a network drive. + +The second option is about the command you can launch after the exports made by the DCCs but before the upload into Kitsu. + +You can launch a command or a script directly on the exported file, the folder, etc. + +![Kitsu Publisher settings option](./docs/img/getting-started/publisher_settings_option.png) + + +You can insert variables in your command. You just have to put the chosen variable under curly brackets (for example: {exportFile}). These variables are also in the environment variables at runtime. They are listed below: + +- exportsDirectory (String) : the directory path where the exports are made. +- exportFile (String): the path of the file that will be exported. +- exportIsAnimation (Boolean) : true if the export is an animation else false. +- exportIsScreenshot (Boolean) : true if the export is a screenshot else false. +- DCCName (String) : the name of the DCC. +- DCCVersion (String) : the version of the DCC. +- currentProject (String) : the path of the current project opened in the DCC. +- cameraSelected (String) : the name of the Camera selected. +- rendererSelected (String) : the name of the renderer selected. +- extensionSelected (String) : the name of the extension selected. +- entityName (String) : the name of the entity. +- entityTypeName (String) : the name of the entity type. +- episodeName (String) : the name of the episode type. +- fullEntityName (String) : the full name of the entity. +- projectName (String) : the name of the project. +- taskStatusName (String) : the name of the task status. +- taskTypeName (String) : the name of the task type + +### View the Result of the Setting on the Export Pop-Up + +Once your preview is rendered, you can check the directory and the scripts launched. + +![Kitsu Publisher settings result](./docs/img/getting-started/publisher_settings_result.png) + +Click on the options icon to see the command executed before the import. + +![Kitsu Publisher settings result detailed](./docs/img/getting-started/publisher_settings_resul_detailt.png) + +Confirm if everything is correct, then post your comment as usual. + +# Chat Integration + +## Discord Integration + +### Create a Bot Account + +1. Ensure you're logged on to the [Discord website](https://discord.com/). +2. Navigate to the [application page](https://discord.com/developers/applications). +3. Click on the "New Application" button. +4. Give the application a name (for example, "Kitsu") and click "Create". + +![Create application](./docs/img/discord/create_application.png) + +5. Create a Bot User by navigating to the "Bot" tab and clicking "Add Bot". +    - Click "Yes, do it!" to continue. + +![Create bot](./docs/img/discord/create_bot_user.png) + +6. You can add an icon for the bot by clicking the icon next to "Username". This icon will be used when the bot chats. + +7. Ensure that "Public Bot" is ticked if you want others to invite your bot. + +![Public Bot ticked](./docs/img/discord/public_bot.png) + +8. Ensure the "Server Members Intent" is ticked to allow the bot to see other members. + +![Server Members Intent ticked](./docs/img/discord/server_members_intent.png) + +9. Copy the token using the "Copy" button. + +10. Paste the token in Kitsu's "Settings" under the text field "Discord token (optional)" and click "Save settings". + +![Add discord token to settings](./docs/img/discord/add_discord_token_settings.png) + +### Inviting Your Bot + +Now that you've created a Bot User, you need to add it to a server. Follow these steps: + +1. Ensure you're logged on to the [Discord website](https://discord.com/). +2. Navigate to the [application page](https://discord.com/developers/applications). +3. Click on your bot’s page. +4. Go to the "OAuth2" tab and then to "URL Generator". +5. In "Scopes", tick "bot" only. + +![URL Generator Scopes](./docs/img/discord/url_generator_scopes.png) + +6. In "Bot Permissions", tick "Send Messages" only. + +![URL Generator Bot permissions](./docs/img/discord/bot_permissions.png) + +7. Use the resulting URL to add your bot to a server. Copy and paste the URL into your browser, choose a server to invite the bot to, and click "Authorize". + +> **_Note:_** To add the bot, the person needs "Manage Server" permissions. + +> **_Note:_** Users who want notifications enabled must be on the same server as the bot. + +### Enable Discord Notifications + +Each user can set notifications to be pushed to Discord in their profile. They need to switch "Discord notifications enabled" to "Yes" and enter their "Discord username" (formatted as username#number). + +![Add discord username in profile](./docs/img/discord/add_discord_username_profile.png) + +You're done! + +## Slack Integration + +The Slack integration requires creating a dedicated application in your Slack space. The following steps will guide you through the process. + +### Create a Kitsu Application in Slack + +To start, connect to [https://api.slack.com/apps](https://api.slack.com/apps). + +Click the "Create New App" button: + +![Create new app](./docs/img/slack/slack_create_app_01.png) + +Enter "Kitsu" as the name and choose the workspace you want to link with your Kitsu instance: + +![Choose workspace](./docs/img/slack/slack_create_app_02.png) + +### Set the Right Permissions + +After creating the app, go to the app page by clicking on its name in the list. Go to the *Basic Information* section and click on the *Permissions* button at the bottom right: + +![Permissions button](./docs/img/slack/slack_create_app_03.png) + +In the scopes section, add the required permission: + +![Add scope](./docs/img/slack/slack_create_app_04.png) + +The required permission scope is `chat:write:bot`: + +![Permission scope](./docs/img/slack/slack_create_app_05.png) + +### Install the App in Your Workspace + +Proceed to the app installation in the workspace. Go to the *Install App* section and click on **Install App To Workspace** button to install: + +![Install app](./docs/img/slack/slack_create_app_06.png) + +Confirm the installation: + +![Confirm installation](./docs/img/slack/slack_create_app_07.png) + +Your Kitsu Slack App is now up and running! You just need to link your Kitsu to the notifications sent to your Slack workspace. + +### Get the Token + +Return to the *Install App* section. You should see the token needed to link your Kitsu instance to Slack: + +![Get token](./docs/img/slack/slack_create_app_08.png) + +### Link Kitsu to Your New Slack Application + +With your valid token, go to the settings page in Kitsu and enter the token: + +![Add token in settings](./docs/img/slack/slack_kitsu_settings.png) + +### Enable Slack Notifications in Your Profile + +Finally, go to your profile section to turn on Slack notifications. Enter the Member ID you use on Slack, which you can find in your Slack profile by clicking on "More": + +![Find member ID](./docs/img/slack/slack_display_name1.png) + +![Member ID](./docs/img/slack/slack_display_name2.png) + +In your Kitsu profile, set the Slack notifications to "on" and enter your Slack nickname: + +![Configure Slack notifications](./docs/img/slack/slack_configuration.png) + +You can now enjoy notifications directly in your Slack workspace! + +![Slack notifications](./docs/img/slack/slack_kitsu_notifications.png) + +## Mattermost Integration + +### Enable Incoming Webhooks, Custom Username, and Profile Picture for Webhooks + +1. Ensure you are logged in as a system admin account on your Mattermost server. +2. Check if your Mattermost installation can receive incoming webhooks and set a custom username and profile picture for webhooks. +   1. Go to "System Console" --> "Integrations" --> "Integration Management". +    +   ![Integration management](./docs/img/mattermost/integration-management.png) +    +   2. Ensure the parameters "Enable incoming Webhooks", "Enable integrations to override usernames", and "Enable integrations to override profile picture icons" are set to true. + +   ![Enable incoming webhooks](./docs/img/mattermost/enable-incoming-webhooks.png) + +### Set a Webhook in Mattermost + +1. Ensure you are logged in as a system admin account on your Mattermost server. +2. Go to "Integrations" --> "Incoming Webhooks" --> "Add incoming Webhook". + +   ![Add incoming webhook](./docs/img/mattermost/add-incoming-webhook.png) + +3. Create the incoming webhook: + +   ![Create incoming webhook](./docs/img/mattermost/create-incoming-webhook.png) + +* **Title**: Kitsu +* **Description**: Kitsu +* **Channel**: You can create a new channel or use an existing one because the message will be sent to a user. +* **Lock to this channel**: Set to False. +* **Username**: Kitsu (this will be overridden by Kitsu). +* **Profile Picture**: Not important; it will be overridden by Kitsu. + +4. After clicking "Save", Mattermost will generate a new URL. Copy this URL. + +5. Paste the URL in the "Settings" of Kitsu under the text field "Mattermost Webhooks (optional)" and click "Save settings". + +   ![Add mattermost webhook settings](./docs/img/mattermost/add_mattermost_webhook_settings.png) + +> **_Note:_** Users who want notifications enabled must be on the same Mattermost server used in these steps. + +### Enable Mattermost Notifications + +Each user can set notifications to be pushed to Mattermost in their profile. They need to switch "Mattermost notifications enabled" to "Yes" and enter their "Mattermost username". + +![Add Mattermost username in profile](./docs/img/mattermost/add_mattermost_username_profile.png) + +You're done! + +# Open Source Setup + +## Cloud Hosting + +If your version of Kitsu is hosted and maintained by CGWire, you don't have anything to install. Simply connect to the URL provided to you to start using Kitsu! + +## Self-Hosting + +To run properly, Kitsu requires Zou, the database API. Information related to the installation of both modules is located in the Zou installation documentation. + +* [Deploying Zou](https://zou.cg-wire.com/) +* [Deploying Kitsu](https://zou.cg-wire.com/#deploying-kitsu) + +If you have technical skills, you can run Kitsu/Zou through Docker to try it out: + +```shell +docker run -d -p 80:80 --name cgwire cgwire/cgwire +``` + +Then you can access Kitsu through [http://localhost](http://localhost). + +## Development Environment + +### Prerequisites + +Prior to setting up the Kitsu development environment, make sure you have the following elements installed: + +* [Node.js](https://nodejs.org) >= 20.18 +* A [Zou development instance](https://zou.cg-wire.com/development/) up and running on port 5000 +* A [Zou Events development instance](https://zou.cg-wire.com/development/) up and running on port 5001 (optional) + +### Using Docker Image + +You can use our [Docker image](https://hub.docker.com/r/cgwire/cgwire), but you will need to set two environment variables: + +* `KITSU_API_TARGET` (default: http://localhost:5000): The URL where the API can be reached. +* `KITSU_EVENT_TARGET` (default: http://localhost:5001): The URL where the event stream can be reached. + +In that case, run the development environment with the following command: + +```shell +KITSU_API_TARGET=http://localhost/api KITSU_EVENT_TARGET=http://localhost npm run dev +``` + +The credentials for the Docker image are: admin@example.com / mysecretpassword + +## Development + +To start modifying Kitsu, clone the repository: + +```shell +git clone https://github.com/cgwire/kitsu.git +``` + +Then download the dependencies: + +```shell +cd kitsu +npm install +``` + +Finally, start the development environment and view the results at `http://localhost:8080`: + +```shell +npm run dev +``` + +Any changes will automatically update the page. + +## Build + +To build your code, run this command: + +```shell +npm run build +``` + +## Tests + +Run tests with the following command: + +```shell +npm run test:unit +``` + +## Architecture + +Kitsu is based on the [Vue.js](https://vuejs.org/guide/) framework. The Vue.js documentation is exhaustive and very clear. We encourage you to read it before making significant changes to the code. + +The architecture is based on [Vuex](https://vuex.vuejs.org) and [vue-router](https://router.vuejs.org). Their documentation is also very good, and we recommend reading it. The main idea is that: + +* URL routes give the main context. +* Views are described in components through HTML, CSS, and small pieces of JavaScript. +* Shared state is stored inside stores, which are modified through mutations (a kind of event bus to request state changes) and actions. +* Actions are similar to mutations but allow asynchronous operations. Mainly, actions fire mutations and send requests to the server. +* Stores provide getters to access state properties from components. +* Local change logic is kept inside components. +* Getters, actions, and mutations must be testable without a browser. + +# Frequently Asked Questions + +This FAQ guide provides quick solutions to common Kitsu issues, such as login problems, task management, and production organization. Explore the sections below for step-by-step instructions and helpful tips. For further support, check the detailed [Kitsu documentation](../configure-kitsu/) or contact support. + +## Login Issues + +### I can't log in to Kitsu anymore +The first thing to check is the **web address** you are using to log in. + +- If the web address is **account.cg-wire.com/signin** and you see the CGWire logo, you are on the **wrong page**. + + ![Account login](./docs/img/getting-started/account_login.png) + + The **account page** is only for managing subscriptions, invoices, etc. You won't have access unless you've registered for a subscription. + +- The correct web address for your Kitsu instance should look like **your-studio-name.cg-wire.com**. On this page, you'll be prompted to log in, and you should see the Kitsu logo. + + ![Kitsu login](./docs/img/getting-started/kitsu_login.png) + +If you're unsure of the correct link: +- Check the invitation email you received. +- Contact your studio manager for assistance. + +## Task Management + +### I created a new Task Type, but I don't see it in my production +If you've created a new task type ([see documentation](../configure-kitsu/#task-types)) but it isn’t appearing in your production, it’s likely because task types need to be explicitly added to your **Production Library** after being created in the **Studio Library**. + +#### Understanding the Difference: +- **Studio Library**: This is where all task types are initially created and stored for your studio. +- **Production Library**: Each production has its own library, and task types must be added here before they can be used within that production. + + +#### Steps to Add Task Types to Your Production +1. Go to your production **Settings** page from the navigation menu. + ![Production Settings page](./docs/img/getting-started/drop_down_menu_setting.png) + +2. Navigate to the **Task Types** tab. + ![Task Type Settings page](./docs/img/getting-started/setting_task_add.png) + +3. Select the appropriate entity tab (e.g., assets, shots, sequences, episodes, edits). +4. Find your task type in the list on the right and click to add it. + +Once added, go back to your entity page and click **Add Task Type**. +![Add Task Type](./docs/img/getting-started/add_tasktype.png) + +:::warning +**Permissions**: + If you can't see the **Settings** option in the main menu, you may not have the necessary permissions. Please contact your studio administrator if you do not have this option. +::: + +### My Task Type columns are not in the right order +If task type columns appear out of order, you can adjust them: + +- **Studio-wide order**: + 1. Go to the main menu under the **ADMIN** section and click **Task Types**. + ![Task Type admin Menu](./docs/img/getting-started/menu_tasktype.png) + 2. Drag and drop task types into the desired order. + ![Task Type order](./docs/img/getting-started/created_task_top.png) + +- **Production-specific order**: + 1. Go to the **Settings** page for your production. + 2. Navigate to the **Task Types** tab and adjust the order by dragging and dropping. + +### Task Type columns are missing +If some task type columns are missing on the entity page: + +1. Check the department filter and ensure it is set to **All Departments**. + ![Department filtered view](./docs/img/getting-started/department_filtered_view.png) + +2. Ensure the **Show additional information** button is highlighted. + ![Hide option](./docs/img/getting-started/display_hide_option.png) + +3. If columns are reduced, they won't display unless additional information is shown. + +## Team and Assignments + +### I can't assign anyone to a task + +If the list of assignees in the comment panel is empty, it means the people you've added to the **People** page haven't been added to the production. + +#### Steps to Add People to a Production + +1. Navigate to the **Team** page from the production menu. + ![Team menu](./docs/img/getting-started/drop_down_menu_team.png) + +2. The **Team** page will be empty, but you'll see a list of people on the right. + ![Team page empty](./docs/img/getting-started/people_empty.png) + +3. Add people individually or by department. + +Once added, they'll have access to the production, and you can assign them tasks. + +### All assignments have disappeared + +If assignees' avatars are no longer visible: + +1. Ensure you haven’t accidentally clicked the **Hide Assignments** button. + ![Hide option](./docs/img/getting-started/display_hide_option.png) + +2. Click the button again to make the avatars reappear. + +## Production Management + +### How to Delete or Archive a Production + +If you no longer need access to a production, you can choose to archive or delete it. + +- **Archiving**: This will remove the production from the navigation menu but keep it accessible for reference. +- **Deleting**: This is a permanent, non-reversible action that will completely remove the production from your Kitsu instance. + +#### Steps to Archive a Production + +1. Go to the main menu and select **Productions** under the **STUDIO** section. + ![Main Menu Productions](./docs/img/getting-started/main_menu_production.png) + +2. Locate the production you want to archive and click the edit button. + ![Edit Productions](./docs/img/getting-started/edit_production.png) + +3. Change the **Status** from **Open** to **Closed** and confirm. + ![Edit Productions option](./docs/img/getting-started/production_edit_status.png) + +The production is now archived and will no longer appear in the navigation menu. + +#### Steps to Delete a Production + +Only archived productions can be deleted. If you're sure you want to permanently remove a production: + +1. From the **Productions** list, hover over the archived (closed) production. A trash icon will appear. +2. Click the trash icon, and a confirmation dialog will open. +3. Type the name of the production to confirm the deletion. + +![Delete Production](./docs/img/getting-started/delete_production.png) + +:::warning +Deleting a production is permanent and cannot be undone. Only proceed if you’re certain the data is no longer needed. +::: + +## Miscellaneous + +### Where can I see the storage I'm using? + +Currently, Kitsu does not display storage usage directly in the interface or on your account page. This means you won't find a section in the app showing how much storage your productions or assets are consuming. + +If you need to check your storage usage: +- Contact your system administrator or IT team if Kitsu is hosted on your studio's servers. +- If you're using a cloud-hosted Kitsu instance, email **support@cg-wire.com** with your studio name and account details, where our team can provide you with the necessary information. diff --git a/docs/.vitepress/config.js b/docs/.vitepress/config.js new file mode 100644 index 0000000000..df753eb66f --- /dev/null +++ b/docs/.vitepress/config.js @@ -0,0 +1,736 @@ +import fs from 'node:fs' +import path from 'node:path' +import MermaidExample from "./mermaid-markdown-all.js"; + +const INCLUDE_RE = //g +const RANGE_RE = /\{(\d*),(\d*)\}$/ +const REGION_RE = /#([\w-]+)$/ + +// matches region markers across common comment styles: +// // #region foo | # region foo | | /* #region foo */ etc. +function regionMarker(name, tag) { + const escaped = name.replace(/[.*+?^${}()|[\]\\]/g, '\\$&') + return new RegExp( + `^\\s*(?:\\/\\/|#| | /* #region foo */ etc. + return content + .split(/\r?\n/) + .filter((line) => !/^\s*(?:\/\/|#| + + +`; + } + + return defaultRenderer(tokens, index, options, env, slf); + }; +}; + +export default MermaidExample; diff --git a/docs/.vitepress/theme/CopyMarkdownButton.vue b/docs/.vitepress/theme/CopyMarkdownButton.vue new file mode 100644 index 0000000000..771d8f33b2 --- /dev/null +++ b/docs/.vitepress/theme/CopyMarkdownButton.vue @@ -0,0 +1,47 @@ + + + + + \ No newline at end of file diff --git a/docs/.vitepress/theme/EmbedCard.vue b/docs/.vitepress/theme/EmbedCard.vue new file mode 100644 index 0000000000..934954aafe --- /dev/null +++ b/docs/.vitepress/theme/EmbedCard.vue @@ -0,0 +1,151 @@ + + + + + \ No newline at end of file diff --git a/docs/.vitepress/theme/EmbedDocument.vue b/docs/.vitepress/theme/EmbedDocument.vue new file mode 100644 index 0000000000..c3d3928061 --- /dev/null +++ b/docs/.vitepress/theme/EmbedDocument.vue @@ -0,0 +1,123 @@ + + + + + \ No newline at end of file diff --git a/docs/.vitepress/theme/KitsuLayout.vue b/docs/.vitepress/theme/KitsuLayout.vue new file mode 100644 index 0000000000..afd3f3be97 --- /dev/null +++ b/docs/.vitepress/theme/KitsuLayout.vue @@ -0,0 +1,42 @@ + + + + + \ No newline at end of file diff --git a/docs/.vitepress/theme/Mermaid.vue b/docs/.vitepress/theme/Mermaid.vue new file mode 100644 index 0000000000..d6d6271062 --- /dev/null +++ b/docs/.vitepress/theme/Mermaid.vue @@ -0,0 +1,166 @@ + + + + + diff --git a/docs/.vitepress/theme/NavbarSignupButton.vue b/docs/.vitepress/theme/NavbarSignupButton.vue new file mode 100644 index 0000000000..146d82ac79 --- /dev/null +++ b/docs/.vitepress/theme/NavbarSignupButton.vue @@ -0,0 +1,30 @@ + + + \ No newline at end of file diff --git a/docs/.vitepress/theme/custom.css b/docs/.vitepress/theme/custom.css new file mode 100644 index 0000000000..c1d10cd2c5 --- /dev/null +++ b/docs/.vitepress/theme/custom.css @@ -0,0 +1,274 @@ +/** + * Colors: Solid + * -------------------------------------------------------------------------- */ + +:root { + --vp-c-white: #ffffff; + --vp-c-black: #000000; + + --vp-c-neutral: var(--vp-c-black); + --vp-c-neutral-inverse: var(--vp-c-white); +} + +.dark { + --vp-c-neutral: var(--vp-c-white); + --vp-c-neutral-inverse: var(--vp-c-black); +} + +/** + * Colors: Palette + * + * The primitive colors used for accent colors. These colors are referenced + * by functional colors such as "Text", "Background", or "Brand". + * + * Each colors have exact same color scale system with 3 levels of solid + * colors with different brightness, and 1 soft color. + * + * - `XXX-1`: The most solid color used mainly for colored text. It must + * satisfy the contrast ratio against when used on top of `XXX-soft`. + * + * - `XXX-2`: The color used mainly for hover state of the button. + * + * - `XXX-3`: The color for solid background, such as bg color of the button. + * It must satisfy the contrast ratio with pure white (#ffffff) text on + * top of it. + * + * - `XXX-soft`: The color used for subtle background such as custom container + * or badges. It must satisfy the contrast ratio when putting `XXX-1` colors + * on top of it. + * + * The soft color must be semi transparent alpha channel. This is crucial + * because it allows adding multiple "soft" colors on top of each other + * to create a accent, such as when having inline code block inside + * custom containers. + * -------------------------------------------------------------------------- */ + +:root { + --vp-c-gray-1: #dddde3; + --vp-c-gray-2: #e4e4e9; + --vp-c-gray-3: #ebebef; + --vp-c-gray-soft: rgba(142, 150, 170, 0.14); + + --vp-c-indigo-1: #3451b2; + --vp-c-indigo-2: #3a5ccc; + --vp-c-indigo-3: #5672cd; + --vp-c-indigo-soft: rgba(100, 108, 255, 0.14); + + --vp-c-purple-1: #6f42c1; + --vp-c-purple-2: #7e4cc9; + --vp-c-purple-3: #8e5cd9; + --vp-c-purple-soft: rgba(159, 122, 234, 0.14); + + --vp-c-green-1: rgb(0, 178, 66); + --vp-c-green-2: #299764; + --vp-c-green-3: #30a46c; + --vp-c-green-soft: rgba(16, 185, 129, 0.14); + + --vp-c-yellow-1: #915930; + --vp-c-yellow-2: #946300; + --vp-c-yellow-3: #9f6a00; + --vp-c-yellow-soft: rgba(234, 179, 8, 0.14); + + --vp-c-red-1: #b8272c; + --vp-c-red-2: #d5393e; + --vp-c-red-3: #e0575b; + --vp-c-red-soft: rgba(244, 63, 94, 0.14); + + --vp-c-sponsor: #db2777; +} + +.dark { + --vp-c-gray-1: #515c67; + --vp-c-gray-2: #414853; + --vp-c-gray-3: #32363f; + --vp-c-gray-soft: rgba(101, 117, 133, 0.16); + + --vp-c-indigo-1: #a8b1ff; + --vp-c-indigo-2: #5c73e7; + --vp-c-indigo-3: #3e63dd; + --vp-c-indigo-soft: rgba(100, 108, 255, 0.16); + + --vp-c-purple-1: #c8abfa; + --vp-c-purple-2: #a879e6; + --vp-c-purple-3: #8e5cd9; + --vp-c-purple-soft: rgba(159, 122, 234, 0.16); + + --vp-c-green-1: #3dd68c; + --vp-c-green-2: #30a46c; + --vp-c-green-3: #298459; + --vp-c-green-soft: rgba(16, 185, 129, 0.16); + + --vp-c-yellow-1: #f9b44e; + --vp-c-yellow-2: #da8b17; + --vp-c-yellow-3: #a46a0a; + --vp-c-yellow-soft: rgba(234, 179, 8, 0.16); + + --vp-c-red-1: #f66f81; + --vp-c-red-2: #f14158; + --vp-c-red-3: #b62a3c; + --vp-c-red-soft: rgba(244, 63, 94, 0.16); +} + +/** + * Colors: Background + * + * - `bg`: The bg color used for main screen. + * + * - `bg-alt`: The alternative bg color used in places such as "sidebar", + * or "code block". + * + * - `bg-elv`: The elevated bg color. This is used at parts where it "floats", + * such as "dialog". + * + * - `bg-soft`: The bg color to slightly distinguish some components from + * the page. Used for things like "carbon ads" or "table". + * -------------------------------------------------------------------------- */ + +:root { + --vp-c-bg: #ffffff; + --vp-c-bg-alt: #f6f6f7; + --vp-c-bg-elv: #ffffff; + --vp-c-bg-soft: #f6f6f7; +} + +.dark { + --vp-c-bg: #1b1b1f; + --vp-c-bg-alt: #161618; + --vp-c-bg-elv: #202127; + --vp-c-bg-soft: #202127; +} + +/** + * Colors: Borders + * + * - `divider`: This is used for separators. This is used to divide sections + * within the same components, such as having separator on "h2" heading. + * + * - `border`: This is designed for borders on interactive components. + * For example this should be used for a button outline. + * + * - `gutter`: This is used to divide components in the page. For example + * the header and the lest of the page. + * -------------------------------------------------------------------------- */ + +:root { + --vp-c-border: #c2c2c4; + --vp-c-divider: #e2e2e3; + --vp-c-gutter: #e2e2e3; +} + +.dark { + --vp-c-border: #3c3f44; + --vp-c-divider: #2e2e32; + --vp-c-gutter: #000000; +} + +/** + * Colors: Text + * + * - `text-1`: Used for primary text. + * + * - `text-2`: Used for muted texts, such as "inactive menu" or "info texts". + * + * - `text-3`: Used for subtle texts, such as "placeholders" or "caret icon". + * -------------------------------------------------------------------------- */ + +:root { + --vp-c-text-1: #3c3c43; + --vp-c-text-2: #67676c; + --vp-c-text-3: #929295; +} + +.dark { + --vp-c-text-1: #dfdfd6; + --vp-c-text-2: #98989f; + --vp-c-text-3: #6a6a71; +} + +/** + * Colors: Function + * + * - `default`: The color used purely for subtle indication without any + * special meanings attached to it such as bg color for menu hover state. + * + * - `brand`: Used for primary brand colors, such as link text, button with + * brand theme, etc. + * + * - `tip`: Used to indicate useful information. The default theme uses the + * brand color for this by default. + * + * - `warning`: Used to indicate warning to the users. Used in custom + * container, badges, etc. + * + * - `danger`: Used to show error, or dangerous message to the users. Used + * in custom container, badges, etc. + * + * To understand the scaling system, refer to "Colors: Palette" section. + * -------------------------------------------------------------------------- */ + +:root { + --vp-c-default-1: var(--vp-c-gray-1); + --vp-c-default-2: var(--vp-c-gray-2); + --vp-c-default-3: var(--vp-c-gray-3); + --vp-c-default-soft: var(--vp-c-gray-soft); + + --vp-c-brand-1: var(--vp-c-green-1); + --vp-c-brand-2: var(--vp-c-green-2); + --vp-c-brand-3: var(--vp-c-green-3); + --vp-c-brand-soft: var(--vp-c-green-soft); +} + +/* CUSTOM COMPONENTS CSS */ + +.title { + color: var(--vp-c-green-1) !important; +} + +.signature-block code { + white-space: pre-wrap; + word-break: break-word; +} + +.param-name, +.param-type { + width: 160px; +} + +.vp-doc a { + text-decoration: none; +} + +.main img { + + display: block; + margin: 0 auto; + + margin-top: 4rem; + margin-bottom: 4rem; + + border-radius: 8px; /* Smooth shadows adapt to border radius */ + + box-shadow: + 0 2.8px 2.2px rgba(0, 0, 0, 0.02), + 0 6.7px 5.3px rgba(0, 0, 0, 0.028), + 0 12.5px 10px rgba(0, 0, 0, 0.035), + 0 22.3px 17.9px rgba(0, 0, 0, 0.042), + 0 41.8px 33.4px rgba(0, 0, 0, 0.05), + 0 100px 80px rgba(0, 0, 0, 0.07); +} + +.medium-zoom-overlay { + /* position: fixed; */ + z-index: 30; +} + +.medium-zoom-image { + z-index: 31; +} + +iframe { + margin-top: 4rem; + margin-bottom: 4rem; + margin-left: auto; + margin-right: auto; +} \ No newline at end of file diff --git a/docs/.vitepress/theme/index.js b/docs/.vitepress/theme/index.js new file mode 100644 index 0000000000..3f015e599a --- /dev/null +++ b/docs/.vitepress/theme/index.js @@ -0,0 +1,28 @@ +import DefaultTheme from "vitepress/theme"; +import "./custom.css"; + +import mediumZoom from 'medium-zoom'; +import { onMounted, watch, nextTick } from 'vue' + +import Mermaid from "./Mermaid.vue"; +import KitsuLayout from "./KitsuLayout.vue" +import CopyMarkdownButton from './CopyMarkdownButton.vue' +import {useMediumZoomProvider} from './useMediumZoom.js' + +export default { + extends: DefaultTheme, + Layout: KitsuLayout, + setup() { + const initZoom = () => { + mediumZoom('.main img', { background: 'rgba(0,0,0,0.5)' }) + } + onMounted(() => { + initZoom() + }) + }, + enhanceApp({ app, router }) { + app.component('CopyMarkdownButton', CopyMarkdownButton) + app.component("Mermaid", Mermaid); + useMediumZoomProvider(app, router) + }, +}; diff --git a/docs/.vitepress/theme/useMediumZoom.js b/docs/.vitepress/theme/useMediumZoom.js new file mode 100644 index 0000000000..27f8d95088 --- /dev/null +++ b/docs/.vitepress/theme/useMediumZoom.js @@ -0,0 +1,24 @@ +import mediumZoom from 'medium-zoom' +import { inject, nextTick, onMounted, watch } from 'vue' + +export const mediumZoomSymbol = Symbol('mediumZoom') + +export const useMediumZoom = () => onMounted(() => inject(mediumZoomSymbol)?.refresh()) + +export const useMediumZoomProvider = (app, router) => { + if (import.meta.env.SSR) + return + const zoom = mediumZoom('.main img', { background: 'rgba(0,0,0,0.5)' }) + + zoom.refresh = () => { + zoom.detach() + zoom.attach(':not(a) > img:not(.image-src)') + } + + app.provide(mediumZoomSymbol, zoom) + + watch( + () => router.route.path, + () => nextTick(() => zoom.refresh()), + ) +} \ No newline at end of file diff --git a/docs/.vuepress/config.js b/docs/.vuepress/config.js deleted file mode 100644 index ce83d504be..0000000000 --- a/docs/.vuepress/config.js +++ /dev/null @@ -1,232 +0,0 @@ -module.exports = { - title: 'Kitsu Documentation', - description: 'The documentation for Kitsu, the collaboration platform for creative teams', - head: [ - ['link', { rel: 'shortcut icon', type: 'image/x-icon', href: `./img/favicon.ico` }] - ], - locales: { - '/': { - lang: 'en-US', - }, - '/ja/': { - lang: 'ja-JP', - } - }, - themeConfig: { - locales: { - '/': { - lang: 'en-US', - label: 'English', - title: 'Kitsu Documentation', - description: 'The documentation for Kitsu, the collaboration platform for creative teams', - sidebar: [ - { - title: 'Introduction to Kitsu', - collapsable: false, - children: [['/', 'Introduction'], - '/configure-kitsu/', - '/team/' - ] - }, - { - title: 'Create Your Production', - collapsable: true, - children: [ - '/tvshow/', - '/feature/', - '/short/', - '/short-shot/', - '/short-asset/', - '/videogame/', - '/nft/' - ] - }, - { - title: 'Meta Columns, Filters and Production Settings', - collapsable: true, - children: [ - '/meta-column/', - '/filter/', - '/configure-prod/' - ] - }, - { - title: 'Assignments, Estimates and Scheduling', - collapsable: true, - children: [ - '/assignation/', - '/estimation/', - '/schedules/' - ] - }, - { - title: 'Statuses, Publishes, and Thumbnails', - collapsable: true, - children: [ - '/status/', - '/publish/', - '/thumbnails/' - ] - }, - { - title: 'Internal Review and Client Playlists', - collapsable: true, - children: [ - '/review/', - '/review-weekly/', - '/playlist-client/' - ] - }, - { - title: 'Supervisor Workflows', - collapsable: true, - children: [ - '/supervisor-team/', - '/supervisor-tasks/' - ] - }, - { - title: 'Producer Workflows', - collapsable: true, - children: [ - '/production-report/', - '/studio-report/' - ] - }, - { - title: 'Artist Workflows', - collapsable: true, - children: [ - '/artist/' - ] - }, - { - title: 'Developer Workflows', - collapsable: true, - children: [ - '/custom-actions/', - '/bots/', - '/publisher/', - '/chat-integration/', - '/installation/' - ] - }, - { - title: 'Frequently Asked Questions', - collapsable: true, - children: [ - '/faq/' - ] - } - ] - }, - '/ja/': { - lang: 'ja-JP', - label: '日本語', - title: 'Kitsu ドキュメント', - description: 'クリエイティブチームのコラボレーションプラットフォーム、Kitsuのドキュメント', - sidebar: [ - { - title: 'Kitsuの紹介', - collapsable: false, - children: [ - ['/ja/', 'Introduction'], - '/ja/configure-kitsu/', - '/ja/team/' - ] - }, - { - title: '制作物の作成', - collapsable: true, - children: [ - '/ja/tvshow/', - '/ja/feature/', - '/ja/short/', - '/ja/short-shot/', - '/ja/short-asset/', - '/ja/videogame/', - '/ja/nft/' - ] - }, - { - title: 'メタカラム、フィルター、および制作設定', - collapsable: true, - children: [ - '/ja/meta-column/', - '/ja/filter/', - '/ja/configure-prod/' - ] - }, - { - title: '割り当て、見積もり、およびスケジュール', - collapsable: true, - children: [ - '/ja/assignation/', - '/ja/estimation/', - '/ja/schedules/' - ] - }, - { - title: 'ステータス、公開、サムネイル', - collapsable: true, - children: [ - '/ja/status/', - '/ja/publish/', - '/ja/thumbnails/' - ] - }, - { - title: '社内レビューおよびクライアント用プレイリスト', - collapsable: true, - children: [ - '/ja/review/', - '/ja/review-weekly/', - '/ja/playlist-client/' - ] - }, - { - title: 'スーパーバイザーのワークフロー', - collapsable: true, - children: [ - '/ja/supervisor-team/', - '/ja/supervisor-tasks/' - ] - }, - { - title: 'プロデューサーのワークフロー', - collapsable: true, - children: [ - '/ja/production-report/', - '/ja/studio-report/' - ] - }, - { - title: 'アーティストのワークフロー', - collapsable: true, - children: [ - '/ja/artist/' - ] - }, - { - title: '開発者向けワークフロー', - collapsable: true, - children: [ - '/ja/custom-actions/', - '/ja/bots/', - '/ja/publisher/', - '/ja/chat-integration/', - '/ja/installation/' - ] - }, - { - title: 'よくある質問', - collapsable: true, - children: [ - '/ja/faq/' - ] - } - ] - } - } - } -} diff --git a/docs/.vuepress/styles/palette.styl b/docs/.vuepress/styles/palette.styl deleted file mode 100644 index ed2b2c53a5..0000000000 --- a/docs/.vuepress/styles/palette.styl +++ /dev/null @@ -1 +0,0 @@ -$accentColor = #00b242 diff --git a/docs/README.md b/docs/README.md deleted file mode 100644 index ca55cd0ef0..0000000000 --- a/docs/README.md +++ /dev/null @@ -1,114 +0,0 @@ - - -![Kitsu Banner](./img/kitsu-banner.png#logo-kitsu) - -# Kitsu Documentation - -[Kitsu](https://cg-wire.com/kitsu) is a collaboration platform for animation and VFX productions. Through its clean UI and shared database, it connects all relevant stakeholders throughout the production process, including artists, production managers, supervisors, vendors, and clients. - -### Introduction to Kitsu - -Here are some links to familiarize yourself with the basic concepts in Kitsu you'll need to be successful with your production. - -* [Getting Started With Kitsu](configure-kitsu/README.md): learn key principles and common vocabulary terms used within Kitsu to better plan your production workflow. -* [Preparing Your Team](team/README.md): Prepare your team members and define their departments and permissions. - -### Create Your Production - -Below you can find guides tailored to the specific type of production you are looking to create. - - * [Create a TV Show Production](tvshow/README.md) Create a TV show production with assets, shots, sequences, episodes and edits - * [Create a Feature Film Production](feature/README.md) Create a feature film production (approximately 1 000 entities) with assets, shots, sequences and edit. -* [Create a SHORT Production](short/README.md): Create a short production (approximately 500 assets and shots) with assets, shots, sequences and edit. - * [Create a SHOTS Only Production](short-shot/README.md) Create a short production (about 500 shots) with only shots, sequences and edit - * [Create an ASSET Only Production](short-asset/README.md) Create a short production (about 500 assets) with only assets. - * [Create a Video Game Production](videogame/README.md) Create a Video game production with assets, Maps, Level and Chapters (as tv show). - * [Create a NFT Collection](nft/README.md) Create a NFT Collection with assets, and NFT Collection. - -### Meta Columns, Filters & Production Settings - -* [Meta Columns](meta-column/README.md): Learn how to create and organize metadata from your production. -* [Filters](filter/README.md): Hone in on key information with powerful search functionality -* [Production Specific Workflow Settings](configure-prod/README.md): Tweak your specific production to your liking with various powerful settings. - -### Assignments, Estimates and Scheduling - -In this section, we will explain some of Kitsu's main use cases: - -* [Task Assignments](assignation/README.md): Learn how to add someone to a team and assign them to a task. -* [Estimates & Team Quotas](estimation/README.md): Learn how to calculate the number of days estimated to do a task (bids) and check your team's efficiency. -* [Schedules](schedules/README.md): Discover the different scheduling capabilities in Kitsu, from the studio level to the task level. - -### Statuses, Publishes and Thumbnails - -How keep your work organized, and your team updated on it's progress - -* [Statuses & Feedback](status/README.md): How to change statuses and keep your team updated on the progress of work. -* [Publishes](publish/README.md): How to publish and share work with your team. -* [Thumbnails](thumbnails/README.md): How to apply thumbnails to assets and shots. - -### Internal Review and Client Playlists - -How to organize internal and external reviews: - -* [Reviews](review/README.md): Learn how to review all feedback on a task. -* [Daily & Weekly Review](review-weekly/README.md): Quickly gather video versions and stay focused during the review. -* [Client Playlists](playlist-client/README.md): Collect and share your work with your client in a managed environment. - - -### Supervisor Workflows - -As a supervisor, your uses cases when using Kitsu may differ than your production team. - -* [Managing Your Department](supervisor-team/README.md): Discover methods for effectively managing and overseeing your team. -* [Task Supervision](supervisor-tasks/README.md): Learn how to stay on top of task assignments. - -### Producer Workflows - -As a producer, mastering the ability to zoom out from specifics to a holistic view is essential. - -* [Building Production Reports](production-report/README.md): Learn everything you need to know to create your production reports. -* [Building Studio Reports](studio-report/README.md): Ensure you're ahead of the game with your studio's productions. - - -### Developer Workflows - -As a developer, explore some of the possibilities for extending and integrating Kitsu within your studio's pipeline. - -* [Custom Actions](custom-actions/README.md): A custom action is a simple HTTP request that sends information from your current Kitsu selection to a custom end. -* [Bots](bots/README.md): The main use is for scripting with gazu (Kitsu's Python Client), and anything else that can use our API. -* [Kitsu Publisher](publisher/README.md): A web application used to share the progress of your productions and validate your deliveries. -* [Chat Integration](chat-integration/README.md): Get Kitsu notifications sent directly to popular messaging apps like Discord, Slack or Mattermost. -* [Open Source Setup](installation/README.md): Learn about how you can self-deploy a host a local version of Kitsu within your studio's environment. - - - - -### Tutorials - -Access comprehensive video tutorials on YouTube, highlighting crucial functionalities of Kitsu. Click the link below to view. - -[Kitsu Tutorials Channel](https://www.youtube.com/playlist?list=PLp_1gB5ZBHXqnQgZ4TCrAt7smxesaDo29) - - -### About the Authors - -Kitsu is written by CG Wire, a company based in France. We help animation studios to manage their productions and build efficient pipelines. - -We adhere to software craftsmanship principles whenever feasible. Our passion for coding is reflected in our commitment to delivering robust quality and providing an exceptional developer experience. With our extensive expertise, we help studios navigate the complexities of production, fostering more efficient collaboration, quicker delivery, resulting in better pictures. - -Visit [cg-wire.com](https://cg-wire.com) for more information. - -[![CG Wire Logo](./img/cgwire.png#logo-cgwire)](https://cg-wire.com) diff --git a/docs/artist/README.md b/docs/artist/README.md deleted file mode 100644 index 4af06cd67c..0000000000 --- a/docs/artist/README.md +++ /dev/null @@ -1,150 +0,0 @@ -# Getting Started as an Artist - -This guide will help you get started and understand the Kitsu's key features as an artist. - ---- - -## Initial Setup and Profile Customization - -Start by setting up your profile to update your personal details and customize Kitsu’s interface. This will help your team recognize you and allow you to tailor notifications and settings to fit your workflow. - -1. **Access Your Profile**: - Click your avatar at the top right of the screen, then select **Profile**. - -2. **Customize Your Experience**: - - Update your name, email, phone number, timezone, and website language. - - Upload an avatar photo to help others recognize you. - - Choose notification preferences (email or Slack). - - Customize the **Theme** color and toggle the **Support Chat** visibility. - -![User profile](../img/getting-started/user_profil.png) - -:::tip Pro Tip -This section also provides quick links to **Documentation**, **Tutorials**, our **Discord** community, **YouTube** channel, and our public **Roadmap**, ensuring you have access to helpful resources at any time. -::: - -For security purposes, it’s highly recommended to replace the default password with a strong and unique one. - -![Change password](../img/getting-started/user_password.png) - ---- - -## Managing Your Assignments - -Your **My Tasks** page is your main hub for assignments and opens automatically upon login. Here you can see a list of tasks you are assigned along with some key information. - -### Key Information Available: -- **Production**: The project your task is associated with. -- **Entity**: The specific asset or shot assigned to you. -- **Estimates & Duration**: Time-related information for your tasks. -- **Due Date**: The deadline for completing your task. -- **Status** and **Priority**: Key details to understand task urgency. - -![My tasks page](../img/getting-started/my_task_page.png) - -### Additional Features: -- Under the **Show** dropdown, you can choose to display **All Tasks** or focus on those **Due This Week**. -- Under the **Sorted By** dropdown, you can sort tasks by **Name**, **Priority**, **Status**, **Estimation**, or **Last Comment**. -- Use these filters to narrow down your list of tasks, or use the search box to find a specific task. - -![Task sorting and filtering](../img/getting-started/mytask_sort.png) - -You can access **My Tasks** via: -- The shortcut at the top of the screen. -- The **User** section of the main menu under **MY TASKS**. -- Clicking the Kitsu logo. ![Main menu](../img/getting-started/main_button.png) - ---- - -## Updating Task Progress - -Once you've made progress on your task, you'll want to update your team on its status. - -### Updating Task Statuses -1. Click the task’s **Status** icon on the **My Tasks** page or the relevant asset page. -2. Add comments to provide updates or ask questions. -3. Change the status (e.g., from "Ready" to "WIP"). -4. Click **Post** to save changes. - -![Changing status](../img/getting-started/changing_status.png) - -You can edit your most recent comment by clicking the **History** button and selecting **Edit**. ![Edit button](../img/getting-started/edit_button.png) - ---- - -## View Your Assignments (Board View) - -The **Board Tab** displays tasks organized in columns based on their status. Each task card includes: -- A Thumbnail -- Task type name -- Entity name - -![Board view](../img/getting-started/artist_board_page.png) - -- Clicking a card opens a panel on the right to view or add comments. -- To update a task’s status, drag it to the desired column. - ---- - -## View Your Assignments (Calendar View) - -The **Calendar View** displays tasks according to their **Start** and **Due Dates**. Tasks spanning multiple days are visually extended across the calendar. - -![Calendar view](../img/getting-started/artist_calendar_page.png) - -- Clicking a task opens the right-side panel for updates and comments. -- Like other views, you can sort and filter tasks here. - ---- - -## Share Your Concepts - -If you're a **Concept Artist**, you can upload and share concepts for review. - -### Uploading Concepts: -1. From the **Todo Page**, click **Return to Production** to access the dashboard. -2. Navigate to the **Concepts** page via the main menu. -3. Click **Add a new reference to concepts** and upload your files. - -![Upload concepts](../img/getting-started/concept_empty.png) - -### Linking Concepts to Assets: - -Once a concept has been uploaded, you'll want to link it to an asset to ensure it is associated with the correct production element, making it easier for your team to reference and provide feedback within the proper context. - -1. Open the concept’s comment panel and click **Link**. -2. Select the assets you want to associate with the concept. - -![Link assets](../img/getting-started/concept_link.png) - ---- - -## Request a Review - -Once your task has been completed, you can submit it for review. To do this: -1. Change the task status to **Waiting for Approval (WFA)**. -2. Attach a preview file by dragging it into the upload area or clicking **Attach Preview**. -3. Click **Post** to finalize your submission. - -![Request review](../img/getting-started/add_preview.png) - -Previous revisions are saved and remain accessible for reference. - -![Revision history](../img/getting-started/previewv2.png) - ---- - -## Complete Your Timesheet - -If your production requires it, you can log your time spent using the **Timesheets** tab or the **Timesheets** shortcut button at the top of the screen. - -### How to Log Time: -- Use the slider next to each task to record hours spent. -- For quick input, use the **1**, **4**, or **8 hours** buttons. - -![Timesheet view](../img/getting-started/timesheets.png) - -### Missed a Day? -Click the date picker to backfill entries. You can also mark days as **Day Off** if you weren't working on that day. - -![Backfill timesheets](../img/getting-started/timesheet_change_date.png) \ No newline at end of file diff --git a/docs/assignation/README.md b/docs/assignation/README.md deleted file mode 100644 index 7f6a7f5764..0000000000 --- a/docs/assignation/README.md +++ /dev/null @@ -1,89 +0,0 @@ -# Tasks Assignments - -In Kitsu, a task is a fundamental element used for planning, organizing, and tracking various aspects of your production. - -Assigning a task to a user offers several benefits: -- You have a clear understanding of who is responsible for each task. -- Users are aware of their assigned tasks. -- Users can log time spent on each task. -- You can monitor individual workloads. -- Task groups by user are visible on the detailed task type page. -- The team schedule provides an overview of your studio. -- You can forecast team productivity. -- You can track the actual performance of your team. - - -## Add Users to the Team - -In the [section on preparing your team](../team/README.md), we cover how to add people to Kitsu, set their permission levels, and link them to a department. - -::: tip -In order for a user to be assigned to a task, they must first be added to a production. Please note that you cannot assign tasks to users outside of the production. -::: - -First, lets add some users to our production. Within your project, from the dropdown menu at the top of the page, select the **Team** page. - -![Drop down menu team](../img/getting-started/drop_down_menu_team.png) - -On the this page, you can see all the users who have been assigned to this project. If you've just created a brand new project, this page will be empty. for a specific project. You can also quickly navigate to the team page for a different project, by selecting the project name in the drop down menu. - -![Team page](../img/getting-started/team_page.png) - -::: warning -Permissions and departments are set at the **Studio Level**. You can't adjust these at the production level. -::: - - -## How to Assign Tasks -### Assign Tasks From the Global Page - -Once you've added all your users to the production, it's now time to assign your first task! - -::: tip Definition -In Kitsu, tasks from each task type are visually represented by the Status of the task cell, as shown below. -::: - -![Assigned a task](../img/getting-started/task_assigned.png) - -Click the status on the task that you want to assign. - -You'll then see the **comment panel** appear on the right side of the screen, containing various options for configuring that task. - -![Blue menu](../img/getting-started/blue_menu.png) - -Then, click on the assignee button to open the assignment dialogue - -![Selected people](../img/getting-started/select_people.png) - -This is where you can assign users to the task. Click into the box to reveal a popup with available users. Alternatively you can start typing the users name to quickly narrow a specific user. Select the user you want to assign, and click on the **assign to selected task** button to complete the assignment. - -::: tip Note -You can assign more than 1 user to a single task -::: - -You can also assign a user to multiple tasks simultaneously. First, you'll need to select the tasks you want to assign. You can do this by holding **Ctrl / Cmd** on your keyboard and clicking on the tasks you want to select. Alternatively, you can use the **Shift** key to select a range of tasks. You'll notice that the selected tasks are highlighted in blue. - -![Assigned multiple people](../img/getting-started/assigned_multiple.png) - -Once you have your tasks highlighted, select a user to assign and confirm your selection by clicking the **Confirm** button. Similarly, you can use the **unassign from selection** option to remove these assignments. - -Now, you can see the artist's avatar next to each of the task's status. - -![Assigned people](../img/getting-started/assignation.png) - -You can toggle the visibility of task assignments on or off by using the **Show/Hide Assignments** button located at the top of the spreadsheet ![Hide assignations](../img/getting-started/hide_assignation.png). - -Keep in mind that task assignments can determine what a user sees, depending on their role (for instance, vendors need to be assigned to a task before they can view anything). - -With your assignments completed, everyone knows their tasks and responsibilities! - -### Assign Tasks From the Detailed Task Type Page - -You also have the option to assign tasks from the detailed task type page. To access this, click on the column header of the task type. - -Next simply click on a status to open the comment panel. From there, you'll have the same options available as on the global page. You can select one or multiple tasks simultaneously to assign a user. - - - - - diff --git a/docs/bots/README.md b/docs/bots/README.md deleted file mode 100644 index 0c0f4c3d6f..0000000000 --- a/docs/bots/README.md +++ /dev/null @@ -1,68 +0,0 @@ -# Bots - -Bots in Kitsu are non-physical users that can perform automated tasks, allowing you to run scripts and interact with Kitsu's API without logging in as a real user. - -::: tip -Bots do not count as active users, so you can create as many as you need, regardless of your subscription plan. -::: - -## Why Use a Bot - -The primary use of bots is for scripting with Gazu or other applications that can use the Kitsu API. Bots can access almost all API routes except those limited to real users. - -**Key Benefits:** -- Perform automated tasks and scripts -- Interact with Kitsu's API -- Maintain system security by using tokens - -## How to Create a Bot - -::: warning -When you first create a bot, you will receive a **JWT token**. This token is crucial for connecting to the API, so make sure to keep it safe. -::: - -1. **Navigate to the Bots Page:** On the Main Menu, under the Admin section, go to the Bots page. - - ![Main menu Bots](../img/getting-started/main_menu_bots.png) - -2. **Add a New Bot:** Click on the ![New Bots](../img/getting-started/add_new_bot.png) button. A pop-up window will appear where you can fill in the bot's details. - - - **Name:** Give your bot a name. - - **Expiration Date:** Set an expiration date if needed. - - **Departments:** Link the bot to a specific department. - - **Role:** Define the role of the bot. - - **Active:** Choose whether the bot is active or inactive. - - ![Main creation Bots](../img/getting-started/add_new_bot_pop.png) - -3. **Create the Bot:** Fill in the details and click **Create user**. - - ![Example creation Bots](../img/getting-started/bot_example.png) - - A new pop-up will display the bot's **API token**. - - ![Example Bots Token](../img/getting-started/bot_token.png) - -## Managing Bots - -On the Bots page, you can manage your bots just like any user, such as: -- Assigning a role -- Setting an expiration date -- Changing their status to active or inactive - -## Example Bot Usage - -Here is an example script to retrieve the entire project **MyProduction** using a bot: - -```js -import gazu -gazu.set_host("yourkitsu.cg-wire.com/api/") -gazu.set_token("my_jwt_token") -p = gazu.project.get_project_by_name("MyProduction") -``` - -This script demonstrates how to use a bot to interact with the Kitsu API without using a real user's login credentials. Depending on your needs, if you have a bot that publishes comments, you can think about permission and give it the same rights as a physical user. - -## Security Considerations - -If your bot's token is compromised, you can regenerate a new token, which will revoke the old one, ensuring your system remains secure. \ No newline at end of file diff --git a/docs/chat-integration/README.md b/docs/chat-integration/README.md deleted file mode 100644 index f7c7bb8a07..0000000000 --- a/docs/chat-integration/README.md +++ /dev/null @@ -1,183 +0,0 @@ -# Chat Integration - -## Discord Integration - -### Create a Bot Account - -1. Ensure you're logged on to the [Discord website](https://discord.com/). -2. Navigate to the [application page](https://discord.com/developers/applications). -3. Click on the "New Application" button. -4. Give the application a name (for example, "Kitsu") and click "Create". - -![Create application](../img/discord/create_application.png) - -5. Create a Bot User by navigating to the "Bot" tab and clicking "Add Bot". -    - Click "Yes, do it!" to continue. - -![Create bot](../img/discord/create_bot_user.png) - -6. You can add an icon for the bot by clicking the icon next to "Username". This icon will be used when the bot chats. - -7. Ensure that "Public Bot" is ticked if you want others to invite your bot. - -![Public Bot ticked](../img/discord/public_bot.png) - -8. Ensure the "Server Members Intent" is ticked to allow the bot to see other members. - -![Server Members Intent ticked](../img/discord/server_members_intent.png) - -9. Copy the token using the "Copy" button. - -10. Paste the token in Kitsu's "Settings" under the text field "Discord token (optional)" and click "Save settings". - -![Add discord token to settings](../img/discord/add_discord_token_settings.png) - -### Inviting Your Bot - -Now that you've created a Bot User, you need to add it to a server. Follow these steps: - -1. Ensure you're logged on to the [Discord website](https://discord.com/). -2. Navigate to the [application page](https://discord.com/developers/applications). -3. Click on your bot’s page. -4. Go to the "OAuth2" tab and then to "URL Generator". -5. In "Scopes", tick "bot" only. - -![URL Generator Scopes](../img/discord/url_generator_scopes.png) - -6. In "Bot Permissions", tick "Send Messages" only. - -![URL Generator Bot permissions](../img/discord/bot_permissions.png) - -7. Use the resulting URL to add your bot to a server. Copy and paste the URL into your browser, choose a server to invite the bot to, and click "Authorize". - -> **_Note:_** To add the bot, the person needs "Manage Server" permissions. - -> **_Note:_** Users who want notifications enabled must be on the same server as the bot. - -### Enable Discord Notifications - -Each user can set notifications to be pushed to Discord in their profile. They need to switch "Discord notifications enabled" to "Yes" and enter their "Discord username" (formatted as username#number). - -![Add discord username in profile](../img/discord/add_discord_username_profile.png) - -You're done! - -## Slack Integration - -The Slack integration requires creating a dedicated application in your Slack space. The following steps will guide you through the process. - -### Create a Kitsu Application in Slack - -To start, connect to [https://api.slack.com/apps](https://api.slack.com/apps). - -Click the "Create New App" button: - -![Create new app](../img/slack/slack_create_app_01.png) - -Enter "Kitsu" as the name and choose the workspace you want to link with your Kitsu instance: - -![Choose workspace](../img/slack/slack_create_app_02.png) - - -### Set the Right Permissions - -After creating the app, go to the app page by clicking on its name in the list. Go to the *Basic Information* section and click on the *Permissions* button at the bottom right: - -![Permissions button](../img/slack/slack_create_app_03.png) - -In the scopes section, add the required permission: - -![Add scope](../img/slack/slack_create_app_04.png) - -The required permission scope is `chat:write:bot`: - -![Permission scope](../img/slack/slack_create_app_05.png) - - -### Install the App in Your Workspace - -Proceed to the app installation in the workspace. Go to the *Install App* section and click on **Install App To Workspace** button to install: - -![Install app](../img/slack/slack_create_app_06.png) - -Confirm the installation: - -![Confirm installation](../img/slack/slack_create_app_07.png) - -Your Kitsu Slack App is now up and running! You just need to link your Kitsu to the notifications sent to your Slack workspace. - -### Get the Token - -Return to the *Install App* section. You should see the token needed to link your Kitsu instance to Slack: - -![Get token](../img/slack/slack_create_app_08.png) - -### Link Kitsu to Your New Slack Application - -With your valid token, go to the settings page in Kitsu and enter the token: - -![Add token in settings](../img/slack/slack_kitsu_settings.png) - -### Enable Slack Notifications in Your Profile - -Finally, go to your profile section to turn on Slack notifications. Enter the Member ID you use on Slack, which you can find in your Slack profile by clicking on "More": - -![Find member ID](../img/slack/slack_display_name1.png) - -![Member ID](../img/slack/slack_display_name2.png) - -In your Kitsu profile, set the Slack notifications to "on" and enter your Slack nickname: - -![Configure Slack notifications](../img/slack/slack_configuration.png) - -You can now enjoy notifications directly in your Slack workspace! - -![Slack notifications](../img/slack/slack_kitsu_notifications.png) - -## Mattermost Integration - -### Enable Incoming Webhooks, Custom Username, and Profile Picture for Webhooks - -1. Ensure you are logged in as a system admin account on your Mattermost server. -2. Check if your Mattermost installation can receive incoming webhooks and set a custom username and profile picture for webhooks. -   1. Go to "System Console" --> "Integrations" --> "Integration Management". -    -   ![Integration management](../img/mattermost/integration-management.png) -    -   2. Ensure the parameters "Enable incoming Webhooks", "Enable integrations to override usernames", and "Enable integrations to override profile picture icons" are set to true. - -   ![Enable incoming webhooks](../img/mattermost/enable-incoming-webhooks.png) - -### Set a Webhook in Mattermost - -1. Ensure you are logged in as a system admin account on your Mattermost server. -2. Go to "Integrations" --> "Incoming Webhooks" --> "Add incoming Webhook". - -   ![Add incoming webhook](../img/mattermost/add-incoming-webhook.png) - -3. Create the incoming webhook: - -   ![Create incoming webhook](../img/mattermost/create-incoming-webhook.png) - -* **Title**: Kitsu -* **Description**: Kitsu -* **Channel**: You can create a new channel or use an existing one because the message will be sent to a user. -* **Lock to this channel**: Set to False. -* **Username**: Kitsu (this will be overridden by Kitsu). -* **Profile Picture**: Not important; it will be overridden by Kitsu. - -4. After clicking "Save", Mattermost will generate a new URL. Copy this URL. - -5. Paste the URL in the "Settings" of Kitsu under the text field "Mattermost Webhooks (optional)" and click "Save settings". - -   ![Add mattermost webhook settings](../img/mattermost/add_mattermost_webhook_settings.png) - -> **_Note:_** Users who want notifications enabled must be on the same Mattermost server used in these steps. - -### Enable Mattermost Notifications - -Each user can set notifications to be pushed to Mattermost in their profile. They need to switch "Mattermost notifications enabled" to "Yes" and enter their "Mattermost username". - -![Add Mattermost username in profile](../img/mattermost/add_mattermost_username_profile.png) - -You're done! \ No newline at end of file diff --git a/docs/configure-kitsu/README.md b/docs/configure-kitsu/README.md deleted file mode 100644 index ad00a619f9..0000000000 --- a/docs/configure-kitsu/README.md +++ /dev/null @@ -1,412 +0,0 @@ -# Getting Started With Kitsu - -With Kitsu, users can track various production projects, encompassing 2D and 3D production, VFX, video games, and other related endeavors. - -The content tracked by Kitsu can be as simple as still-frame advertisements, to extensive 3-hour feature films, accommodating projects with varying numbers of elements - -But before jumping into our production, we must first configure our **Studio Workflow**. - -## Studio Workflows -### Understanding Studio Workflows - -::: warning Definition -A workflow is defined as the structured coordination of tasks constituting the operational processes within a production. -::: - -For example, within a CGI production, tasks such as modeling, rigging, and shading are undertaken to finalize an asset. - -::: warning Definition -- Processes such as modeling, shading, etc., are referred to as a **Task Type**. -- An individual objects such as asset, shot, etc., are called **Entities**. -- A **task** can be defined as a specific action or activity that needs to be done. Tasks can be attributed to **entities** and will usually be categorized with a **task type**. - -::: - -Entities with corresponding tasks form foundation of your asset workflow. Each task will then be assigned to an artist. Once you have determined your assets workflow, you will do the same for the shots, sequences, etc. - -Once the workflow for tasks is defined, the next step involves establishing an **Approval Workflow**, which entails defining all the statuses utilized for communication within the team. Statuses will also be useful for tracking the progress of your production. - -The **Workflow** of your production is the sum of your Tasks and Status. - -### Global Library VS Production Library - -In Kitsu, you have two kinds of **libraries**: -- The first is the **Global Library** at the studio level. -Only the Studio manager has access to it. - -- The second is the **Production Library**, where you will pick elements created in the global library to fill out. - -The idea is to keep each production separated with a specific workflow. - - -Your **Global Library** is where you can create and modify departments, task types, task statuses, asset types, and status automation. You can create as many elements as needed, name them as you wish, and select the best colors and options to suit your needs. - -Once your **Global Library** is populated, you can fill out the **Production Library** with the newly created elements from the **Global Library**. - -## Departments -### Creating Departments - -Departments are designed to help supervisors and artists focus on their tasks. Once a user is linked to one or more departments, supervisors and artists gain direct access to a filtered view of all tasks associated with that task type. Departments are also used to define what metadata columns appear for users within that department. - -If a metadata column is linked to a department, then they will only show up for users in that department. If a metadata column is not associated with a department, they will show up for everyone. - -::: tip -By default, Kitsu provides some example departments to help you get started. -::: - -Defining your studio's Departments is typically the first step in setup, as multiple objects such as people and task types are linked to a department. - - - -On the main menu ![Main menu](../img/getting-started/main_button.png) select the -**Department** page under the **Admin** section. - -![Task Type](../img/getting-started/deparment_menu.png) - - -If you need to create more departments, you can click on the ![create department button](../img/getting-started/create_department_button.png) button. - -When adding a department, you need to define: - -- The name of the department -- A color (it will be displayed as a small round circle next to a column task type or a custom column) - -![Create department](../img/getting-started/create_department_detail.png) - -Click on **Confirm** to save your changes. - -Once you finish creating the department, your page should look like this. Whereby each department has a unique name and corresponding color. - -![Customized department](../img/getting-started/customized_department.png) - - -## Task Types -### Creating a New Task Type - -Next, let's create all the **Task Types** needed to manage and track our production. Task types could be associated with multiple entities such as assets, shots, sequences, episodes, or edits. - - -From the main menu ![Main menu](../img/getting-started/main_button.png) select -the **Task Types** page under the **Admin** section. - -![Task Type](../img/getting-started/menu_tasktype.png) - -::: tip -By default, Kitsu provides some example task types that can be used for a CGI production. You can rename or remove any that are not relevant to your production. -::: - -You will notice that these **Task Types** are already linked to a department. - -![Task Type Empty](../img/getting-started/task_type_empty.png) - -You can click on the ![Add Task Type](../img/getting-started/add_tasktype.png) -button to create new **Task Type**. - -Next, you will need to supply some information about your task type, including: - -- The name of the task type -- If team members need to time log their work for tasks with this task type -- For which entity it will be used -- To which department it should be linked -- The color (this will be reflect in the background color on the main spreadsheet page) - -![Create task](../img/getting-started/create_task.png) - - - -You'll notice that the **Departments** we created previously are available as an option to link task types to. Connecting a department to a specific task type can help your team stay organized. - -![Create task department](../img/getting-started/create_task_department.png) - -Click on **Confirm** to save your changes. - -::: warning -Newly created task types will appear at the bottom of the list -::: - -To adjust the order, simply click on the **Task Type** and drag it to its appropriate position in the list. - - -![Create task top list](../img/getting-started/created_task_top.png) - - - - -Congratulations, your task type has now be created in your **Global Library**. - -::: warning -Once you have created your production, you need to add the **Sequence**, **Episode**, and **Edit** task types to your **Production Library**. -::: - -::: tip -At any point during production, you can revisit this section to create additional **Task Types** as necessary and add them into your workflow. -::: - -## Asset Types -### Define Your Asset Workflow - -Once you have created your global Workflow, you can then define your **Asset Types** - -Much like how shots can be organized by a sequence, an asset can be organised by it's **Asset Type**. Think of it as using folders to organize all your assets by category. - - -On the main menu ![Main menu](../img/getting-started/main_button.png) select the -**Asset Type** page under the **Admin** section. - -![Asset type menu](../img/getting-started/menu_asset_type.png) - -::: tip -By default, Kitsu provides some example asset types that can be used for a CGI production. -::: - -![Asset type default](../img/getting-started/asset_type_default.png) - -To create new **Asset Type**, click on the ![Add Asset Types](../img/getting-started/add_asset_types.png) button. - -Next, you will need to supply some information about your **Asset Type**, including: - -- The name of the asset type -- A workflow for the specific asset type - -Different Asset Types will have distinct workflows. For instance, you might have fewer tasks for an Environment compared to a Character, as Environment assets typically don't require Rigging tasks. -  - -![Add asset types name](../img/getting-started/add_asset_types_name.png) - -When you **create** or **edit** an **Asset Type**, you can add a specific **task type**; if you don't select a specific workflow for this asset type, your production asset workflow will be applied. - -However, if you choose specific Task types for this Asset type, only these will be applied to production. - -Click on **Confirm** to save your changes. - -Your new **Asset Type** is now created in your **Global Library**. It will be available to use when you create your production. - -::: tip -At any point during production, you can revisit this section to create additional **Asset Types** as necessary and add them into your workflow. -::: - -## Task Statuses -### Define Your Approval Workflow - -Next, let's create the statuses we intend to use during our **Approval Workflow**. - -On the main menu ![Main menu](../img/getting-started/main_button.png) select the -**Task Status** page under the **Admin** section. - -![Task Status Menu](../img/getting-started/menu_status_type.png) - -::: tip -By default, Kitsu already provides some examples Statuses. -::: - -![Task Status Default](../img/getting-started/task_status_default.png) - -A status represents a specific stage or condition that a task or must pass through as part of the review and approval process. - -For example, the **Ready** ![Ready status](../img/getting-started/ready_icon.png) status indicates that the artists have everything they need to start working and should not begin their tasks without reaching this status. - -**WIP** ![WIP status](../img/getting-started/wip_icon.png): The **Work in Progress** status is used by artists to inform their team that they are actively working on the task, indicating that there is no need to assign it to someone else. - -**WFA**![WFA status](../img/getting-started/wfa_icon.png): The **Waiting-For-Approval** status is used by artists to notify their supervisors that they have completed their work and are awaiting review. Supervisors can also use a similar status to inform directors that work is ready for review. - -**Done** ![DONE Status](../img/getting-started/done_icon.png): The **Done** status indicates that all work has been completed & approved. This indicates that the current task is complete and the next step in the process can commence. - -**Retake** ![Retake status](../img/getting-started/retake_icon.png): The **Retake** status indicates that a comment has been made, prompting the artists to continue working on their task and publish a new version until validation is achieved. - -These **statuses** are just examples of what is achievable in Kitsu. You are free to create your own as needed. - - - - -To do this, from the main page, click on the ![Add Task Status](../img/getting-started/add_task_status.png) button. - -You'll then need to define some details about you **Task Status**, including: - -![Add Status](../img/getting-started/add_status.png) - -- **NAME**, the explicit name of the status that will be displayed when you hover your mouse over it in the. -- **SHORT NAME**, what will be displayed in Kitsu. -- **IS DEFAULT**, the first status that Kitsu will display by default on all tasks. You can only have **ONE** default status in Kitsu. -- **IS DONE**, if this status is utilized to validate a task (which is beneficial for quota management, organizing the to-do list, and updating episode statistics). -- **HAS RETAKE VALUE**, if this status is used for commenting on a task (helpful for tracking the back-and-forth discussions on the task type page and for the episode stats page). -- **IS ARTIST ALLOWED**, are artists allowed to set tasks to this status? If **No**, the artist won't see this status in their list of available statuses. However, they can still post comments on it. -- **IS CLIENT ALLOWED**, Can the client use this Status? If **No**, the client won't see this status in their list of available statuses. -- **IS FEEDBACK REQUEST**, if this status is used to request a review (helpful for quota tracking if you don't use a timesheet, it will appear in the Pending tab of the to-do list, and all these statuses will be grouped on the **My Check** page. Kitsu will prompt you to **publish a preview** each time you use this status). -- Finally, choose a background **color** you prefer for this status. - - - -Click on **Confirm** to save your changes. - -Your **Status** is now created in your **Global Library** and will be available to use in your production. - -::: tip -At any point during the production, you can return here and create more **Task Status** if needed, -and then add them to your production. -::: - -::: warning -You'll notice a few tasks statuses listed under the category of *Concept Status*. These are used by the system and while you can modify them here, you cannot create new ones. -::: - - - -## Automation - -### Create a New Status Automation - -A **Status Automation** defines rules or conditions that automatically trigger changes in the status of tasks based on predefined criteria. You can set up **Status Automation** for both asset and shot tasks. - -For assets, you can establish **Status Automations** between tasks. For example, when the concept task status is set to `done`, the downstream modelling task status is automatically changed to `ready`. - -Additionally, you can create **Status Automations** that update the **Asset Status** based on task statuses. For example, when the concept task is set to `done` , then the linked asset status is set to ``layout``. - -::: tip -You can also ask Kitsu to **copy the latest preview** with the Automation. -::: - -Go to the main menu ![Main menu](../img/getting-started/main_button.png)  and select **Automation**. - -![Main menu Status Automation](../img/getting-started/main_menu_status_automation.png) - -From this page, you can create **Status Automations** by clicking the **+Add status automation** button. - -![create Status Automation](../img/getting-started/status_automation_empy.png) - -You have the option to create **Status Automation** for either the **asset** or the **shot**. - -Next, you can select the **task type** and the **status** that will trigger the Automation. - -You can specify which **Task Type** will respond to the Automation and select the **Status** that will be changed. - -![detail create status automation](../img/getting-started/add_status_automation.png) - -You need to change the trigger from "Status" to **Ready For** in order to initiate the change in **Ready For** status. - -You will notice the **Applied Task Type** will now display **Shot task type**. - -![detail create status automation Ready For](../img/getting-started/add_status_automation_readyfor.png) - -To create a **Status Automation** for shots, you must change the **Entity Type** to shots. - - - -Your new **Status Automation** is now created in your **Global Library**. - -::: warning -You must add status automations to your **Production Library** once you have created your production. -::: - -::: tip -At any point during the production, you can return here and create more **Status Automations** if needed, and then add them to your production. -::: - -## 3D Backgrounds - -### Create a Global Library of HDR Files - -The 3D Backgrounds feature enhances your review of 3D files (`.GLB`) by incorporating an `.HDR` background to make things easier to review. - -The `.GLB` file format is a binary container that encompasses various 3D assets and resources. These assets may comprise 3D models, textures, materials, and animations. - -::: warning Definition -It means you can review your 3D files with lighting information. -::: - -In this section, you can create your own. `.HDR` files library that you can use in your production. - -Go to the main menu ![Main menu](../img/getting-started/main_button.png), and select **3D Backgrounds**. - -![Main menu preview background](../img/getting-started/main_menu_preview_backgrounds.png) - - -From here, you can add a `.HDR` Background by clicking the **+Add a new background** button. - -![add preview background](../img/getting-started/preview_background_empty.png) - - -From this point, you'll need to select your `.HDR` background, provide a name for it, and decide whether you want this `.HDR` to serve as the default background. - -::: tip -Checking the `Is Default` option means this HDR will be applied across your entire production instead of the default grey background. -::: - -![Main menu preview background](../img/getting-started/preview_background_new.png) - -Once you have uploaded all your `.HDR` files, Kitsu will display them as a list. - -![Preview background filled](../img/getting-started/preview_background_filled.png) - - -Your new **3D Background** is now created in your **Global Library**. - -::: warning -You must add them to your **Production Library** once you have created your production. -::: - - -## Asset Library -### What is the Asset Library? -The Asset Library serves as a centralized repository for all assets used within Kitsu. Teams can import assets from any project into a shared library, making them accessible for future productions. With this functionality, assets like character models, props, environments, and more can be managed in one place and repurposed seamlessly in new projects. - -### How to Use the Asset Library - -![Asset Library Overview](../img/getting-started/asset_library_overview.png) - -- You can access the Asset Library from the **Studio** section of the main Kitsu menu. -- The main Asset Library window displays all assets currently available in the library (1). Use the search (2) and filter (3) options to quickly find specific assets within the library. -- On the right-hand pane (4), you’ll find the import option for bringing in assets from other productions into the Asset Library. - -### Adding Assets to the Library - -![Asset Library Add](../img/getting-started/asset_library_add.png) - -The right-hand pane is where you can add existing assets from other productions into the library. This action does not create a copy but simply references the original asset, allowing it to be used in other productions. - -To import an asset: -- Select the production you wish to import the asset from (1). -- Choose the asset type you’d like to import (2). - -There are three main ways to import assets: -- Import all assets from a specific production (3). -- Import assets by type from the selected production (4). -- Select individual assets for import (5). - -Once imported, the asset will be available for use in breakdowns for other productions, allowing for efficient asset reuse across projects. - -::: tip -There are specific rules around who can import assets into the asset library, depending on the user’s permission group: - -- **Studio Manager**: Can import any assets from any production. -- **Production Manager**: Can import assets only if they are part of the team. -- **Supervisor** and **Artist**: Cannot import assets into the library. -::: - -## Settings -### Configuring Kitsu - -Several global settings can be configured that apply to your studio, such as replacing the default Kitsu logo with your studio's logo. - -To do this, click on the main menu button -![Main Menu Button](../img/getting-started/main_button.png), then under the **Admin** section, click on the **Settings**. - -![Main Menu Settings](../img/getting-started/menu_settings.png) - -### Studio Settings -Click on the **Set studio logo** and select an image to use. This will replace the Kitsu logo on your site and in various places across the app. You can also change the **Studio Name** to be used in your Kitsu instance. - - -The remaining settings on this page are global settings that affect every production. Some of these include: - -- How many hours per day should your team be working. -- You can opt to use original file names for downloads. -- Display images in HD quality by default. Use this option only if you have a very fast internet connection. -- Regarding the timesheet, you can also restrict artists from modifying timesheets older than one week. - -![Kitsu Settings](../img/getting-started/kitsu_setting.png) - -Finally, you will also find settings relating to various chat integrations. Please refer to [Chat Integration](../chat-integration/README.md) section for more information on how to configure this. - -::: warning -Remember to **Save Settings** at the end once you are finished. -::: diff --git a/docs/configure-prod/README.md b/docs/configure-prod/README.md deleted file mode 100644 index ac4bb54e8c..0000000000 --- a/docs/configure-prod/README.md +++ /dev/null @@ -1,182 +0,0 @@ -# Production Specific Workflow Settings - -## Configure Production-Specific Settings -From the **Navigation Menu**, choose on the dropdown menu the **Setting**. - -![Drop Down menu Setting](../img/getting-started/drop_down_menu_setting.png) - -The first tab, **Parameters** allows you to change the **Technical information** of the production. - -::: warning -If you change the **FPS** or **Resolution** after uploading previews, the changes won't be applied; you must reupload the first previews. -::: - -![Setting Parameters](../img/getting-started/setting_parameters.png) - -Here, you can enable specific options for the production as - -- Isolate Client Comments (Not Visible To Each Other) - -- Allow Artists To Download Previews - -- Set New Preview As Entity Thumbnail Automatically - -You can also specify the **Maximum Number of Retakes** for this production. - -::: tip -You can also change the avatar of the production on the **Parameters** tab. -::: - -## Task Statuses -### Configuring Specific Task Types for a Production - -On the **Navigation Menu**, choose on the dropdown menu the **Setting**. - -![Drop Down menu Setting](../img/getting-started/drop_down_menu_setting.png) - -Per default, Kitsu will load the **Task Status** you have defined when creating the production. - -However, you can add or remove specific statuses during production if they are created on the Global Library first. - -![Setting status new](../img/getting-started/setting_status_new.png) - -On the **Task Status** tab, you can choose which **status** you want to add or remove on this production, -validate your choice with the **add** button. - - -![Setting Add Status](../img/getting-started/setting_status_add.png) - -## Task Types -### Enabling Specific Task Types for a Production - -On the **Navigation Menu**, choose on the dropdown menu the **Setting**. - -![Drop Down menu Setting](../img/getting-started/drop_down_menu_setting.png) - -By default, Kitsu will add the **Task Types** you have chosen when creating the production. - -![Setting Task Type new](../img/getting-started/setting_task_new.png) - -However, you can add or remove specific **Task Types** if they are created on the Global Library first. - -For example, you can import the task workflow from another production in your library. - -![Setting Add Task Type](../img/getting-started/setting_task_add.png) - -On the **Task Types** tab, you can choose which production or task type you want to import  or remove on this production, -validate your choice with the **Import** button. - - - -::: warning -If you had a new task type **AFTER** creating an asset or shot, here is the **DELIVERY** task type. - -![Setting Task Type add](../img/getting-started/setting_task_add2.png) - -You need to **add this task type** on the global page. - -![Add Task Type Global](../img/getting-started/global_add_task.png) - -A pop-in will appear, and you must select the new task type on the dropdown menu. - -![Add Task Type Global](../img/getting-started/add_task_current.png) - -Validate with **Confirm**. - -![Add Task Type example](../img/getting-started/add_task_example.png) - -::: - -## Asset Types -### Enabling Specific Asset Types for a Production - -On the **Navigation Menu**, choose on the dropdown menu the **Setting**. - -![Drop Down menu Setting](../img/getting-started/drop_down_menu_setting.png) - -Per default, Kitsu will load the **Asset Types** you have defined when creating the production. - -However, you can add or remove specific Asset Types if they are created on the Global Library first. - -![Setting Asset type new](../img/getting-started/setting_asset_new.png) - -On the **Asset Types** tab, you can choose which **Asset Types** you want to add or remove on this production, -validate your choice with the **add** button. - -![Setting Add Asset](../img/getting-started/setting_asset_add.png) - - -## Status Automation -### Configuring Status Automation for a Production - -On the **Navigation Menu**, choose on the dropdown menu the **Setting**. - -![Drop Down menu Setting](../img/getting-started/drop_down_menu_setting.png) - -Per default, Kitsu will load no **status automation** of your -status automation **Global Library** into your **Production Library**. - -![Setting Task Type new](../img/getting-started/setting_auto_new.png) - -But you can use only specific **Status Automation**, depending on your production type. - - -On the **Status Automation** tab, you can choose which automation you want to use on this production, -validate your choice with the **add** button. - - -![Setting Add Task Type](../img/getting-started/setting_auto_add.png) - - -## Preview Backgrounds -### Select Specific Preview Background for a Production - -On the **Navigation Menu**, choose on the dropdown menu the **Setting**. - - -![Drop Down menu Setting](../img/getting-started/drop_down_menu_setting.png) - -On the **Preview Backgrounds** tab, you can choose which HDR file you want to add or remove on this production, - -![Setting Status automation new](../img/getting-started/preview_background_setting.png) - - - -Validate your choice with the **add** button. - -![Setting Add Asset](../img/getting-started/preview_background_setting_filled.png) - -You can review your 3D file with an HDR background. - -![Preview background example](../img/getting-started/preview_background_example.png) - - -## Artist Board -### Artist Board Status Configuration - -On the **Navigation Menu**, choose on the dropdown menu the **Setting**. - -On the **Task Status** tab, you can reorder the status for the **Board** view. - -![Setting status new](../img/getting-started/setting_status_new.png) - -![Setting status order](../img/getting-started/setting_status_order.png) - -Once it's done, go to the **Board Status** tab. - -![Setting board status order](../img/getting-started/setting_board_status.png) - -Here, you can choose who can see which status on the **Board view** - -If you don't select the status properly, it can be overwhelming for the artists if they have too much choice. - -![Board status bad example](../img/getting-started/board_all_status.png) - -Selecting the **Status** properly will make it easier for the artists. - - -![Setting board status order](../img/getting-started/setting_board_status_selection.png) - - -![Board status good example](../img/getting-started/setting_board_status_selection_artist.png) - diff --git a/docs/custom-actions/README.md b/docs/custom-actions/README.md deleted file mode 100644 index 1a1bd4edb4..0000000000 --- a/docs/custom-actions/README.md +++ /dev/null @@ -1,67 +0,0 @@ -# Custom Actions - -## What are Custom Actions? - -A custom action is a simple HTTP request that sends information from your current Kitsu selection to a custom endpoint. Essentially, when a user is in the Kitsu UI, they can send a request to another server containing the IDs of the selected elements. - -### Goal - -The goal is to create an action outside of Kitsu (until a plugin system is available) without modifying the Kitsu/Zou core code. Essentially, it's a web request, usually a POST (but can be a GET) to a page or service you manage yourself. You catch the request and then perform an action with it. - -Examples include: - -- Debug page (displaying all accessible information for given objects, including field names, etc.) -- Launch render in CGRU or Flamenco -- Generate statistics pages for the APM -- Create special playlists -- Launch a custom protocol (with a service waiting for it) to start a video player, any DCC, etc. -- Integrate with an asset manager like Kabaret to open it at the right spot or launch some actions - -Custom actions can be anything as long as you can catch the request (using, for example, a Python web server such as Flask or Tornado.web). They are designed to extend Kitsu to systems you control. - -Useful information is provided to whatever catches the request, such as the current selection, the page you were on, the user who launched the action, etc. You can adapt the response based on the provided information. - -Note that you can also run the custom action in the background (using an AJAX request instead of opening a new page) if you don't need to provide feedback to the user. - - -## How to Setup a Custom Action - -### Creation - -Only studio managers can set up a custom action. The custom action page is available in the right panel of the admin section. - -When you have access to the custom action page, you can create a new action via the add button on the top right. The action creation requires four pieces of information: - -![Add Custom Action](../img/getting-started/add_custom_action.png) - -- **Name**: The name of the action. -- **URL**: The target URL (we strongly recommend using the same domain as your Kitsu installation). -- **Entity Type**: For which kind of entity the custom action will be available. -- **Use AJAX**: Specify if the request must be sent as an AJAX request or as a form. - -Once your action is created, it will be accessible in the action top bar. When a user selects tasks in the asset or shot lists, by going to the **Run custom action** section, they will be able to execute the custom action for the current selection. - -### Data Sent via a Custom Action - -Data is sent in JSON format. It contains an object with the following fields: - -* `personid`: The ID of the user claiming the action. -* `personemail`: The email of the user claiming the action. -* `projectid`: The ID of the project of selected entities. -* `currentpath`: Current url path in Kitsu web application. -* `currentserver`: Host of the Kitsu sending the custom action. -* `selection`: List of selected task IDs. -* `entitytype`: Type of entities for which tasks are selected. - -Example: -``` -{ - "personid": "b01bae1e-f829-458a-a1eb-131bb66628cc", - "personemail": "admin@example.com", - "projectid": "fa4d7f04-b8e0-4518-8dbc-2f24997ca76e", - "currentpath": "/productions/fa4d7f04-b8e0-4518-8dbc-2f24997ca76e/assets", - "currentserver": "localhost", - "selection": "95c171e1-dfff-498f-93e3-548a739e3202", - "entitytype": "asset" -} -``` diff --git a/docs/estimation/README.md b/docs/estimation/README.md deleted file mode 100644 index b0794fb74a..0000000000 --- a/docs/estimation/README.md +++ /dev/null @@ -1,131 +0,0 @@ -# Estimates & Team Quotas - -Estimating the time for each task can feel overwhelming, but the benefits far outweigh the effort. By filling out task estimations, you can: - -- Clearly see the estimated days for any task in your production. -- Easily compare task estimates with actual time taken, allowing you to more accurately forcast tasks in the future. -- Adjust tasks from the entity schedule or team schedule once they have estimations, start, and due dates. -- Help your artists stay organized and be aware of the time they should spend on each task. -- Improve forecasting for your current and future productions. - -Kitsu offers various features to help you easily track, review, and forecast task estimates. Let's look at some of the features that enable you to do this. - - -## Add an Estimate for a Task - -To get started, click on the name of a task type. - -![Task type](../img/getting-started/supervisor_tasktype.png) - -You'll then be taken to the Detailed Task Type view. Here you can see a list of of every task of that specific task type, along with additional details. - -![Supervisor page](../img/getting-started/supervisor_page.png) - -To add an estimate to a task, click on the **Estimate (Est.)** field and input the number of days. You can select multiple tasks with **ctrl / cmd** or **shift** and apply the same estimate across all selected tasks. - -::: tip -The duration represents how long your task actually took and is calculated automatically from logged time. We will cover this in more detail later. -::: - -You can also define a **Start date** by clicking into the field, and choosing a data from the pop-up calendar. - -The **Due date** is automatically calculated based on **Estimate** and **Start Date** provided. - -![start date](../img/getting-started/set_estimation.png) - -### Detailed Task Type View Features: -Here is a summary of the cases and features you can leverage from the detailed task type view. - -- See and change the status of tasks -- Assign people to tasks -- Add an estimate for the task (in days) -- View the cumulative sum of logged time from an artists timesheet -- Track the number of back-and-forths with the retake status -- Add a start date for the task using the calendar picker -- View the auto-generated due date based on the start date and estimate -- See the WIP and Feedback dates automatically filled in -- Monitor the latest comment section to keep an eye on the latest activity for this task type - -## Forecasting Team Speed -### Forecast Your Team's Speed Using Estimated Quotas - -To help you set accurate estimates, you can use the **Estimation** tab. - -![Estimation tab](../img/getting-started/tasktype_estimation_tab.png) - -The left half lists the tasks with their assignments and the number of frames (1). Based on the **FPS** you have set for the production, the number of **seconds** will be automatically calculated (2). - -::: tip Definition -**Quotas** visualize your **team speed**. - -You can see on average how many shots, frames, or seconds the artist needs to complete daily to finish all tasks within the **estimated number of days**. -::: - -The right half shows the entire department team (based on the assignments you made), the number of shots they need to complete, the number of frames and seconds, and the average quota. You will also see the **Remaining** line, which gives you the current status of your team. - -The last column is the **Estimation**. To modify the estimate, hover over the row with your mouse and click the editable area. - -You can also select multiple tasks simultaneously to edit them all at once. - -![Estimation tab edit](../img/getting-started/tasktype_estimation_tab_edit.png) - -Every time you change the **Estimation** (in the number of days) on the right side, you will see that the **Average Quota** updates in real time. - -For more information about the **Schedule** tab, refer to [Task Type Schedule](../schedules/README.md#Set-a-Task-Estimation). - -## Quotas -### Using Quotas to Understand Your Teams Speed - -Kitsu has two ways to calculate quotas per **task type**. - -### Quotas Based on Timesheets -The first method is linked to the timesheet: -Shots are considered complete when the first feedback request is made. Quotas are then weighted according to the time spent on the task, as recorded in the timesheet by the artist. - -![Quotas stat page day weighted](../img/getting-started/quotas_day_weighted.png) - -In this example, Kitsu weights the daily quota based on the timesheet entries. - -![Quotas stat page day weighted detail](../img/getting-started/quotas_day_weighted_detail.png) - -### Quotas Based on Status Changes -If no timesheet is filled out, Kitsu uses status changes to estimate the duration: -- The task is considered started when the first status change to WIP occurs. -- The task is considered completed on the day the feedback request is made. - -Kitsu then distributes the completed frames across all business days between the start and end dates. It calculates the number of frames (or seconds, or tasks) completed per day/week/month per artist. - -![Quotas stat page day status](../img/getting-started/quotas_day_status.png) - -You can click on a number at any time to see its details in the right panel. - -## Changing Priorities - -Priorities are often changing during a production, and you may want to easily highlight this change in priority to your team. - -To do this, click on the space near a task's status (1). - -![Task assigned](../img/getting-started/task_assigned.png) - -The action box will appear. - -![Blue menu](../img/getting-started/blue_menu.png) - -Click on the icon in the action menu to choose **Change Priority**. - -![Change priority](../img/getting-started/change_priority.png) - -There are four levels of priority: **Normal**, which is the default value for all tasks, **High**, **Very High**, and **Emergency**. Save the changes with the **Confirm** button. - -As with changing statuses or assignments, you can change the priority across multiple tasks at the same time by selecting the tasks, and choosing **Change priority of the selected tasks**. - -![Priority selection](../img/getting-started/priority.png) - -You will now see exclamation marks next to the task status. The more exclamation marks there are, the more urgent the task is. - -* (1) is **Normal** -* (2) is **High** -* (3) is **Very High** -* (4) is **Emergency** - -![Priority level](../img/getting-started/priority_level.png) \ No newline at end of file diff --git a/docs/faq/README.md b/docs/faq/README.md deleted file mode 100644 index 706332f3e0..0000000000 --- a/docs/faq/README.md +++ /dev/null @@ -1,159 +0,0 @@ -# Frequently Asked Questions - -This FAQ guide provides quick solutions to common Kitsu issues, such as login problems, task management, and production organization. Explore the sections below for step-by-step instructions and helpful tips. For further support, check the detailed [Kitsu documentation](../configure-kitsu/) or contact support. - ---- - -## Login Issues - -### I can't log in to Kitsu anymore -The first thing to check is the **web address** you are using to log in. - -- If the web address is **account.cg-wire.com/signin** and you see the CGWire logo, you are on the **wrong page**. - - ![Account login](../img/getting-started/account_login.png) - - The **account page** is only for managing subscriptions, invoices, etc. You won't have access unless you've registered for a subscription. - -- The correct web address for your Kitsu instance should look like **your-studio-name.cg-wire.com**. On this page, you'll be prompted to log in, and you should see the Kitsu logo. - - ![Kitsu login](../img/getting-started/kitsu_login.png) - -If you're unsure of the correct link: -- Check the invitation email you received. -- Contact your studio manager for assistance. - ---- - -## Task Management - -### I created a new Task Type, but I don't see it in my production -If you've created a new task type ([see documentation](../configure-kitsu/#task-types)) but it isn’t appearing in your production, it’s likely because task types need to be explicitly added to your **Production Library** after being created in the **Studio Library**. - -#### Understanding the Difference: -- **Studio Library**: This is where all task types are initially created and stored for your studio. -- **Production Library**: Each production has its own library, and task types must be added here before they can be used within that production. - - -#### Steps to Add Task Types to Your Production -1. Go to your production **Settings** page from the navigation menu. - ![Production Settings page](../img/getting-started/drop_down_menu_setting.png) - -2. Navigate to the **Task Types** tab. - ![Task Type Settings page](../img/getting-started/setting_task_add.png) - -3. Select the appropriate entity tab (e.g., assets, shots, sequences, episodes, edits). -4. Find your task type in the list on the right and click to add it. - -Once added, go back to your entity page and click **Add Task Type**. -![Add Task Type](../img/getting-started/add_tasktype.png) - -:::warning -**Permissions**: - If you can't see the **Settings** option in the main menu, you may not have the necessary permissions. Please contact your studio administrator if you do not have this option. -::: - ---- - -### My Task Type columns are not in the right order -If task type columns appear out of order, you can adjust them: - -- **Studio-wide order**: - 1. Go to the main menu under the **ADMIN** section and click **Task Types**. - ![Task Type admin Menu](../img/getting-started/menu_tasktype.png) - 2. Drag and drop task types into the desired order. - ![Task Type order](../img/getting-started/created_task_top.png) - -- **Production-specific order**: - 1. Go to the **Settings** page for your production. - 2. Navigate to the **Task Types** tab and adjust the order by dragging and dropping. - ---- - -### Task Type columns are missing -If some task type columns are missing on the entity page: - -1. Check the department filter and ensure it is set to **All Departments**. - ![Department filtered view](../img/getting-started/department_filtered_view.png) - -2. Ensure the **Show additional information** button is highlighted. - ![Hide option](../img/getting-started/display_hide_option.png) - -3. If columns are reduced, they won't display unless additional information is shown. - ---- - -## Team and Assignments - -### I can't assign anyone to a task -If the list of assignees in the comment panel is empty, it means the people you've added to the **People** page haven't been added to the production. - -#### Steps to Add People to a Production -1. Navigate to the **Team** page from the production menu. - ![Team menu](../img/getting-started/drop_down_menu_team.png) - -2. The **Team** page will be empty, but you'll see a list of people on the right. - ![Team page empty](../img/getting-started/people_empty.png) - -3. Add people individually or by department. - -Once added, they'll have access to the production, and you can assign them tasks. - ---- - -### All assignments have disappeared -If assignees' avatars are no longer visible: - -1. Ensure you haven’t accidentally clicked the **Hide Assignments** button. - ![Hide option](../img/getting-started/display_hide_option.png) - -2. Click the button again to make the avatars reappear. - ---- - -## Production Management - -### How to Delete or Archive a Production - -If you no longer need access to a production, you can choose to archive or delete it. - -- **Archiving**: This will remove the production from the navigation menu but keep it accessible for reference. -- **Deleting**: This is a permanent, non-reversible action that will completely remove the production from your Kitsu instance. - -#### Steps to Archive a Production -1. Go to the main menu and select **Productions** under the **STUDIO** section. - ![Main Menu Productions](../img/getting-started/main_menu_production.png) - -2. Locate the production you want to archive and click the edit button. - ![Edit Productions](../img/getting-started/edit_production.png) - -3. Change the **Status** from **Open** to **Closed** and confirm. - ![Edit Productions option](../img/getting-started/production_edit_status.png) - -The production is now archived and will no longer appear in the navigation menu. - ---- - -#### Steps to Delete a Production -Only archived productions can be deleted. If you're sure you want to permanently remove a production: - -1. From the **Productions** list, hover over the archived (closed) production. A trash icon will appear. -2. Click the trash icon, and a confirmation dialog will open. -3. Type the name of the production to confirm the deletion. - -![Delete Production](../img/getting-started/delete_production.png) - -:::warning -Deleting a production is permanent and cannot be undone. Only proceed if you’re certain the data is no longer needed. -::: - ---- - -## Miscellaneous - -### Where can I see the storage I'm using? -Currently, Kitsu does not display storage usage directly in the interface or on your account page. This means you won't find a section in the app showing how much storage your productions or assets are consuming. - -If you need to check your storage usage: -- Contact your system administrator or IT team if Kitsu is hosted on your studio's servers. -- If you're using a cloud-hosted Kitsu instance, email **support@cg-wire.com** with your studio name and account details, where our team can provide you with the necessary information. \ No newline at end of file diff --git a/docs/feature/README.md b/docs/feature/README.md deleted file mode 100644 index 408952e427..0000000000 --- a/docs/feature/README.md +++ /dev/null @@ -1,1203 +0,0 @@ -# Create a Feature Film Production - -Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. - -Click on the **Create a new -production** button. - -![Create a production](../img/getting-started/create_production.png) - -Enter your production name, and choose **Feature Film** as the **type**, then select the style of your production (2D, 3D). - - -Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. - -All these data will be used when Kitsu re-encodes the video previews uploaded. - -Then, you need to define your production's start and end dates. - -![Add a production](../img/getting-started/add_production.png) - -You can define your production workflow in the next part, 3 to 6. - - - -You need to select your asset task type (3), shot task type (4), task status (5), and asset types (6). - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: tip -To create your **Production Workflow**, you will select Task Types from the Global Library. - -If you realize you missed some Task Types, you can create them later. - -See the [Studio Workflow](../configure-kitsu/README.md#studio) section. -::: - -Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/shot. - -See the **import CSV** section for more details. - -[Import asset](../feature/README.md#create-an-asset) - -[Import shot](../feature/README.md#create-shots-from-an-edl-file) - -Validate everything with the ![All done](../img/getting-started/all_done_go.png) button. - - - - - - -## Introduction to the Kitsu Global Page - - - -Welcome to Kitsu's global asset page. - -Let's take a look around. - -![Presentation of the global page](../img/getting-started/presentation_global.png) - -On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. - -**From left to right:** - - -### Main Menu - -You will open the main menu by clicking on the top left button, Kitsu![Main menu button](../img/getting-started/main_button.png) (or your Studio logo). - -On the main menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. - -::: details Main Menu Details -**WORKSPACE** -- My Tasks: your assigned tasks -- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) -- My Productions: Get back to the selection on the production page. - - -**STUDIO** -- Productions -- People -- Timesheets -- Main Schedule -- Team Schedule -- All tasks -- News Feed -- Entity Search - - -**ADMIN** -- Departments -- Task Types -- Asset Types -- Custom Actions -- Automation -- 3D Backgrounds -- Bots -- Settings -- Logs - -::: warning Permission Visibility -The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. - -Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** -::: - -### Navigation - -You will see the navigation dropdown menu on the right of the main menu icon. - -![Presentation of the global page](../img/getting-started/presentation_global_header.png) - - -You can choose between production. The name of the actual production and actual page are always displayed. - -You can use the dropdown menu to navigate from production to production (if you have several). - -Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. - - -::: details Navigation details -The first section is about the tracking of your tasks -- Assets -- Shots -- Sequence -- Edits (If you have created specific tasks) - -The second section is more about the side of the production -- Concepts -- Breakdown -- Playlists -- News feed - -The third section is about statistics -- Sequence Stats -- Asset Type Stats - -The fourth section is related to Team Management -- Schedule -- Quotas -- Team - -The fifth section is about the settings of your production -- Settings - -::: tip -You start with the asset page, but you can change your production homepage to other entities (see setting page) -::: - - - -### Global Search, News, Notification and Documentation -You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. - - -The next icon ![News](../img/getting-started/canny.png) is a direct link to our news and feedback page. - -You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. - -Next, the bell icon ![Notification](../img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. - - -The last icon before your avatar is the documentation button. -![documentation button](../img/getting-started/documentation_button.png), that you are reading right now! - - -### Personal Settings -You can click on your avatar to open your menu (setting, documentation, etc.). - -![Profile enlarged](../img/getting-started/profil_enlarge.png). - -## The Tasks Spreadsheet - -### Entity spreadsheet - -The second part of the screen is common to all the entities (asset, shot, sequence, Edit). This is the global tasks spreadsheet. - -Here, you see the status, assignation, priority, etc, for each task. - -::: tip -The spreadsheet's first line and column header always appear at the top of the page, even if you scroll down. - -You can also **Stick** other columns to keep them visible at all times. -::: - -### Filters - -The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. - -If you need more advanced filtering, please use the filter builder button. - -![Filter Builder](../img/getting-started/filter_builder.png) - -You can then save all the filters and use them as your pages. - -::: warning -You must press **Enter** on your keyboard to launch the filters on a feature film. -::: - -### Simplify the display - -On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, -![display and Hide option](../img/getting-started/display_hide_option.png) - - -### Import / Export -batch import thumbnail ![batch import thumbnail](../img/getting-started/add_thumbnails.png), and finally import ![Import button](../img/getting-started/import.png) or export ![export button](../img/getting-started/export.png) data. - - - -### Metadata column -Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](../img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. - -### Customize the view -On the far right of the screen, next to the scroll bar, is the option to hide and display a text column - -![Display/hide text column](../img/getting-started/visible_column_detail.png). - - -### Sum-up of your view -The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. - -You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. - - - -## Create an Asset -### Create your first asset -So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our first asset. - -On the asset page, click on **Add assets**. - -![Asset page first time](../img/getting-started/add_assets_first.png) - -::: warning -When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. -::: - -A pop-up window opens: - -It asks you to choose the **Asset Type** (1). -If you didn't add a new asset type, Kitsu will provide examples such as Characters, Environment, FX, Props, etc. -Let's start with a character. - -::: tip -You can also customize the asset type list and the tasks pipeline. See the guide ( -[Customization of the workflow](../configure-kitsu/README.md#asset-types)) for more details -::: - -We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. - -Click on **Confirm and stay** if you have multiple assets to create. - - -![Create an asset](../img/getting-started/add_asset_popup.png) - -You can change the asset type and keep adding assets. - -::: tip -The newly created asset appears in the background whenever you click on **Confirm and stay**. -::: - -After adding your last asset, click -on **Confirm**. It will create the asset and close the window. - -::: tip -If you click on **Confirm and stay** but realize you don't have more assets to add, click on **Close**, and the window will be canceled. -::: - -![Global asset page](../img/getting-started/asset_edit.png) - -You will also see the tasks that are selected for your assets workflow are created at the same time. - - -If you need to add more **Assets**, click the **+ Create assets** button. - -::: details Create Assets from a CSV Spreadsheet File -You may already have your asset list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, go back to the asset page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_asset.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -You have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -::: details Create Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -You have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -### See the Details of an Asset - -To see an asset's detail, click on its name. - -![Asset detail](../img/getting-started/asset_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. - - -![Asset detail page](../img/getting-started/asset_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![Asset detail page](../img/getting-started/asset_detail_page_panel.png) - - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/asset_detail_page_casting.png) - -**concept** linked to this asset, - -![Asset detail casting](../img/getting-started/asset_detail_page_concept.png) - -The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. - -![Asset detail casting](../img/getting-started/asset_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/asset_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/asset_detail_page_timelog.png) - - - -## Add more tasks after creating the assets - - -If you realize **after** creating the assets that the task is missing, you can still add them. - -First, ensure the missing task type is added to the settings page under the task type tab. - -Then go back to the asset page and click on **+ Add tasks** - - - - - - - ### Update your assets -You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. - -You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of -the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Assets with the CSV Import -You can use the CSV import to update your data quickly. - -You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. - -You need to switch on the option **Update existing data**. Then, the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -::: - - -::: details Update Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -You need to switch on the option **Update existing data**. Then, the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -You have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - - -## Create a Concept -### Upload a Concept - -To create a **Concept**, go to the **Concept** page with the navigation menu. - -![Concept Menu](../img/getting-started/menu_concept.png) - -To upload a concept, click the **Add a new reference to concepts** button. - -You can upload one or several concepts at the same time. - -![Concept empty page](../img/getting-started/concept_empty_prod.png) - -Once you upload your previews, the concept page will look like this. - -![Concept filled page](../img/getting-started/concept_filled_prod.png) - - -You can interact with the concept in two ways: click on the picture to see an enlarged view. -The second is to click on the status part to open the **Comment Panel** on the right. - -On the comment panel, you have two options: link a concept to an existing asset or delete it. -You can also comment and change the status of the asset. - -The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. - -One concept is one task. - - -![Concept options](../img/getting-started/concept_options.png) - - -### Link a Concept to an Asset - -Once concepts are uploaded, you can link them to the assets. - -You can see the links on the status part of the assets. - -Click on the status part of the concept; it will open the comment panel on the right. - -![Concept Comment Panel](../img/getting-started/concept_comment_panel.png) - -At the top of the comment panel, you have two options: Link a concept to an asset and delete the concept. - -To link an asset, click on the **Link** ![Link button](../img/getting-started/link_icon.png) button. - -Kitsu will display all the **Assets** available to link with the concept uploaded. - -Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. - - -![Concept link](../img/getting-started/concept_link.png) - -To link an asset, click on it. The names of the linked assets will appear at the top of the screen under the preview of the concept. - - -![Concept asset linked](../img/getting-started/concept_asset_linked.png) - -Once a concept is linked to an asset, it can be seen on the asset's detail page. - -Return to the asset page, and click on the asset name you want to see the concept. - -![Detail asset page](../img/getting-started/asset_detail_page.png) - -Per default, the casting detail is displayed on the second part of the screen. -Use the dropdown menu to choose the concept. - -![asset detail concept](../img/getting-started/asset_detail_concept.png) - -Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. - -![asset detail concept list](../img/getting-started/asset_detail_concep_listt.png) - - -## Create a Shot -### Create your first shot - -It's time to create **shots** for your production. - -::: warning -Shots are linked to Sequences in Kitsu. -This means you must create a sequence and then populate this sequence with shots. -::: - -You need to go to the **Shots** page: you can use the -dropdown menu and click on the **SHOTS**. - -![Drop down menu shot](../img/getting-started/drop_down_menu_shot.png) - -Click on the **Add shots** button to start with the shot creation. - -![First add shots](../img/getting-started/new_shot.png) - -::: warning -When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. -::: - -A new pop-up opens for the creation of the shots. -You can now create the sequences and the shots. - -Enter the first sequence, for instance, sq01, -then **add**. - -Now, you can see your sequence has been created. To add shots to this sequence, select it and create your shots. - -For example, type sh0010 on the shots column, then again **add**. -You can also define padding for your shots. - -::: tip -If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** as 10 -::: - -![Manage shots](../img/getting-started/manage_shot.png) - -You can now see that new shots are listed and linked by their sequence. -You have created the first shot of the first sequence. - -Now, let's add more shots than just one! As you can see, the box already contains your name -code but incremented, so you have to continue to click on **add** to -create more shots. - -![Add shots](../img/getting-started/add_shots.png) - -To add more sequences, go to the left part, type the name of your new sequence, and then click on **add**. -Your second sequence is selected, and you can now add shots. - -::: tip -If a shot is misplaced on a sequence, you have to edit the shot -![Edit button](../img/getting-started/edit_button.png), and change the -sequence. -![edit shot Change sequence](../img/getting-started/edit_shot.png) - -![Change sequence](../img/getting-started/change_seq.png) -::: - - -## Create Shots from an EDL File -You may already have your shots list ready in an **EDL** file. -With Kitsu, you can directly import your **EDL** file to create the sequence, shot, number of frames, and Frame in and out. - -On the **Global Shot Page**, you will see an **Import EDL** button. - -![Import EDL Button](../img/getting-started/import_edl_button.png) - -You can select the naming convention of the video file used during the editing on the pop-up. - -![Import EDL Menu](../img/getting-started/import_edl_menu.png) - -It means the video clip on the editing is named as project_sequence_shot.extension. - -Here is an example of an EDL for the LGC production. - -![EDL Example](../img/getting-started/edl_example.png) - -The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. - -You can import the EDL file once you have the naming convention. - -Then click on **Upload EDL** - -Then Kitsu will create the shots. - -![EDL Shot creation](../img/getting-started/edl_shot_creation.png) -::: - -::: details Create Shots from a CSV Spreadsheet File -You may already have your shots list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, return to the shot page on Kitsu and click the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_shot.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -All your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - -::: details Create Shots by Copying / Pasting a Spreadsheet File -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the shot page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -All your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - -### See the Details of a Shot - -If you want to see the details of a shot, click on its name. - -![Shot detail](../img/getting-started/shot_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. -You can navigate through each by clicking on the name of the tabs. - -![Shot detail page](../img/getting-started/shot_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![Shot detail page](../img/getting-started/shot_detail_page_panel.png) - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/shot_detail_page_casting.png) - - -The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. - -![Asset detail casting](../img/getting-started/shot_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/shot_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/shot_detail_page_timelog.png) - - - - -## Add more tasks after creating the shots -If you realize after creating the shots that the task is missing, you can still add them. - -First, ensure the missing task type is added to the settings page under the task type tab. - -Then go back to the shot page and click on + Add tasks. - - -### Update your shots - -You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. - -You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main shot page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Shots Information with CSV Import -You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. - -You can update the **Assignation**, and the **Status** of tasks and add a **Comment**. - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the shot page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You need to switch on the **Option: Update existing data**. -The updated shots will be in blue. - -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/update_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -All your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - - -## Add the number of Frames and Frame ranges to the shots - -At this stage of the production, the animatic should be done. This means you have -the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each shot. You can -add this information to the spreadsheet. This way, you are sure that all -the frames are calculated and none are missing or over-computed. - -::: warning -If you have created your shots and sequence by hand, -the **Frame** column will be hidden. You must edit at least one shot and fill in the number of frames to display the **Frame** column. -The column will be displayed if you have created your shots and imported the number of frames with a CSV/spreadsheet. -::: - - - -You need to edit the shots to fill in the frame range information. Click on the -edit button ![Edit button](../img/getting-started/edit_button.png) on the right -side of the shot line. - -![edit shot Change sequence](../img/getting-started/edit_shot.png) - -You can enter the shots **In** and **Out ** in the new window. Then, save by clicking the **Confirm** button. - - - -![Shot edit page](../img/getting-started/shot_edit.png) - -Now, the frame range appears on the general spreadsheet of the shot page. - -![Shot edit page](../img/getting-started/shot_framerange_global.png) - -Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can fill them -directly from the global shot page. - -Click on the case you want to fill in and add the data. - -::: tip -If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. -::: - -![Shot edit page](../img/getting-started/shot_framerange_global_edit.png) - - -You can also use the **CSV Import** to update your frame range quickly. - [Update Shots information with CSV Import](../feature/README.md#update-your-shots) - -You can also access the history of shot values. - -![Shot framerange detail](../img/getting-started/shot_framerange_detail.png) - -![Shot Values History](../img/getting-started/shot_values_history.png) - - -## Create Custom Metadata Columns - -To add more information on the general spreadsheet pages, you must create a custom **metadata column**. - -You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. - - -Click on the **+** near the Name column. - -![Metadata Column](../img/getting-started/add_column_custom.png) - - - -With the **Type** option, you can choose how you want to store your information: -- a free **Text**, -- a **Number**, -- a **Checkbox**, -- a **List of value**, -- a **List of tags**, -- a **Checklist**. - -![Metadata Column detail](../img/getting-started/custom_column_detail.png) - -::: warning -The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. - -The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. - -![Metadata Column list](../img/getting-started/custom_column_list.png) - -Type the list elements below **Available values**, and confirm them by clicking on **Add value**. -::: - -You can also link the **metadata column** to one or several **departments**. - -::: tip -Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. - -You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. - -Here, the VFX column is linked to two departments. - -![Department metadata column filtered view](../img/getting-started/department_filtered_view_column.png) - -::: - -::: details Edit meta column -On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. - -![Metadata column Edit](../img/getting-started/custom_column_edit.png) -::: - - -You can fill in this information directly on the global spreadsheets page. -The cases are editable. - -![Metadata Column detail](../img/getting-started/custom_column_list_edit.png) - -::: tip -You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. -::: - -::: details Edit by hand -You can also modify the information with the edit button ![Edit button](../img/getting-started/edit_button.png). - -You now see a new line on the edit pop-up. You can select the information from the list, -alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. - -Remember to press the **Confirm** button when you are done. - -![Metadata Column detail](../img/getting-started/edit_asset_custom.png) -::: - -Go to the general spreadsheet page to edit or delete the metadata column. -Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](../img/getting-started/arrow.png). - -::: tip -You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. - -You can also **Stick** the metadata column to the left. -::: - - -## Create a Sequence - -In Kitsu, you can also track tasks at the **Sequence** Level. -It's especially useful when -you have macro tasks to track, like Story and color Board, Color Grading, etc. - -Use the navigation menu to go to the **Sequences** page. - -![Navigation Sequences](../img/getting-started/drop_down_menu_sequence_page.png) - -::: warning -This new page behaves like the asset and shot global page. - -To use this page, You first need to create dedicated task types on your **Global Library** - with the **Sequence** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library** (setting page). -::: - -Once your task types are ready on the settings page, you must create a sequence (the same as the assets or shots). - - - - -This new page behaves like the asset and shot global page. You can add your edits with the **+ New Sequence** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - - -::: tip -You can create a sequence directly from here (+New sequence button) or a sequence linked to your shots from the global shot page. -::: - - -You can **Rename** and **Delete** the Sequence entity on this page, as for the asset and shot entity. - -If you click on the name of a sequence, you will see the detail page of this sequence. - -![Sequence detailed page](../img/getting-started/sequence_detail_page.png) - -On the detailed page, you have access to the sequence casting. -You can see all the assets used in the whole sequence. - -You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. - - - -## Create an Edit - -You can track tasks at the **Edit** Level in Kitsu. - -It's especially useful when -You have several edits to track through several validation steps. -For example, you can track your whole movie, several trailers, the First Edit, Fine Edit, mix, etc. - -::: warning -Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) -::: - - - -To use this page, you need to first create a dedicated task type on your **Global Library** - with the **Edit** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. - - -![Navigation Edit](../img/getting-started/drop_down_menu_edit.png) - - -This new page behaves like the asset and shot global page. You can add your edits with the **+ New edit** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - -::: tip -Depending on your deliveries, you can also change the resolution per **Edit**. -::: - -::: warning -The detail page is different from the other entities. - -As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. -::: - -You can **Rename** and **Delete** the Edit entity on this page for the asset and shot entity. - - - - - - - -## Create a Breakdown List - -Filling out the breakdown helps you with the assembly of the shots. With the -breakdown, you have all the details of the assets you need to add to create your -shot, and we are sure to omit nothing. - -On the dropdown menu, choose **BREAKDOWN**. - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -On the left of the breakdown page is the episode/sequence/shot menu (1); you can choose between those you created. They are the right part of -the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in -the middle section, it is your selection for the shot (2). - -![Breakdown page](../img/getting-started/breakdown_general_empty.png) - -So now you have to select the shot you want to cast. - -You can display the assets as text if you don't have thumbnails yet or enlarge the -thumbnails size. - - -![Breakdown page text display](../img/getting-started/breakdown_text_display.png) - -You may also realize an asset needs to be added to the list during your breakdown. - -You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. - -![Breakdown page create asset](../img/getting-started/breakdown_create_asset.png) - - -You can also choose multiple shots at once. Click on the first shot, hold the **shift** key, and click on the last shot of your selection. - -![Breakdown page global bulk select](../img/getting-started/breakdown_general_bulk_select.png) - -Then click on the assets you want -to assign: characters, backgrounds, ... from the right part (3). -If you have selected multiple shots, your selection is applied to the numerous shots. - -Copy a shot filled with assets and paste this asset selection into another shot. - -You can see a **+1** or **+10** when you pass over the asset. It's the number -of times you add this asset, and you can click on it as many times as you need. - -![Breakdown add asset](../img/getting-started/breakdown_add_asset.png) - -You can also link all your assets to episodes on a TV show without specifying a sequence or shot. - -![Breakdown episode asset](../img/getting-started/breakdown_episode.png) - -This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. - -You can now see the asset in the middle of the screen (2). Next -to the asset's name is the number of times it has been added. In this -example, we have added the character asset Llama two times. - - -If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on -**-1**. When you finish this shot, go on with the other shots. -Your selection is automatically saved. - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -If a new asset is created during the storyboard, return to the asset -page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new -assets. However, you have to do the assignment, and then you can -continue with the breakdown. - -Now, your **Breakdown** page should look like this. - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. - -On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. - -![Breakdown asset menu](../img/getting-started/breakdown_asset_menu.png) - -You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... - -![Breakdown asset type](../img/getting-started/breakdown_asset_menu_type.png) - -You can complete the asset breakdown page the same way you did the shots. First, select one or more assets on the left part and then add the right part's elements. - -::: details Create a Breakdown List from a CSV File - -You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. - -Click on the **import** button ![Import button](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Breakdown import csv file](../img/getting-started/import_breakdown_csv_file.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. - -![Breakdown import Preview](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have your breakdown imported into Kitsu. - -![Breakdown import Preview](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_breakdown.png) - -Then, go back to the breakdown page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started//import_breakdown_csv_file.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your assets have been imported into Kitsu. - -![Import data copy paste data](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## Casting from the Asset Library -It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. - -![Asset Library Display](../img/getting-started/asset_library_display.png) - -To see assets outside of your production from the asset library, click the **Display Library** Button (1) - -Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. - -![Asset Library View](../img/getting-started/asset_library_view.png) - -Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). - -## Introduction to Asset State: Ready For - -Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a shot task. - -For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. -Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. - -That's exactly what the asset state **Ready For** is doing: it lets you know the state of an asset's tasks and compares its usability for the shot tasks. - -Now that we have filled out our breakdown, we know exactly which asset is used on every shot. - -First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the shot task. - -![Asset Status](../img/getting-started/asset_status.png) - -::: tip -You can use the **automations** to do the heavy lifting. - -You can set automation with the **ready for** trigger. -::: - -Now that we have changed some asset states to **Ready for**, we can see the result on the shot page. - -You can notice that some white boxes are now **Green**: all the assets cast in this shot are ready for this specific task. - -![Asset Status](../img/getting-started/asset_status_box.png) - -If you see the white box, Kitsu will display how many assets are ready for this task. - -![Asset Status](../img/getting-started/asset_status_empty.png) - -::: tip -If you don't see any boxes, no assets are cast for this shot. -::: -  -Then, you can click on the shot's name to go to its detail page. -Then, you will see all the assets cast in this shot and their status. - -![Asset Status](../img/getting-started/asset_status_detail.png) - -It's the fastest way to know if you can start a shot for a specific task. - diff --git a/docs/filter/README.md b/docs/filter/README.md deleted file mode 100644 index 1310337110..0000000000 --- a/docs/filter/README.md +++ /dev/null @@ -1,291 +0,0 @@ -# Filters - -Filtering involves selectively retrieving data based on specific criteria or conditions. It enables users to easily hone in information they want to focus on, or extract relevant subsets of data for analysis. - -Kitsu provides a series of features that allow you to easily find what you are looking for. - -## The Search Bar -### Using the Search Bar to Create Filters -In **Kitsu**, filters are set through the **search bar**. It allows you to -**save** your search query. Once done, you can rerun your query with a -simple click. - -![Search bar](../img/getting-started/filter_search_bar.png) - -You can find the **Search Bar**, **Filter Builder** and the **Save** option ![Search -bar](../img/getting-started/filter_save_button.png) in the following pages: - -* Assets -* Shots -* Sequences -* Edits -* Episodes - - -NB: The **Search Bar** only and pre-build filters are available on the following page -* My Production -* My Tasks -* People -* Sequence Stats -* Episodes Stats -* Asset Types Stats -* Quotas -* Team -* Detailed Task Type page - -::: tip -On the other pages of Kitsu, you will find pre-build filters. -::: - - - -The **search bar** query is applied every time a new character is typed. You don't need to type everything to get a quick result. - -::: warning -The filter is instant except for the **Feature Film** type of production. -Kitsu expects to have thousands of elements, so to speed up the process, you must type your Search and press **enter** to apply it. -::: - -### Example Filters -For example, on the assets page, type the letter `Ot`, and you get the -result of all the assets starting with an `Ot`. - -![Search bar result](../img/getting-started/filter_autocompletion.png) - -You can also search for some specific **type of asset**: `Props`, `Character`, -`Environment`, `Fx` ... The result displays all the assets of this type. - -For example, let's search all the **FX** assets. - -![Search asset type](../img/getting-started/filter_asset_type.png) - -Another example gets **shots page** of a specific **sequence**. -For example, you can only see the shots of the second sequence of the first episode. - -Select the first episode on the dropdown menu, then search `sq002`; the result - gets all the shots of all the episodes from sequence SQ002. - -![Search bar sequence episode](../img/getting-started/filter_ep_seq.png) - -In the same way, you can search **specific status** link to the task. - -::: tip -You can create **filters** about **entities** on all the pages: - -* **Sequences** : `se01`, `se02` etc. or exclude : `-se01`, `-se02` etc. -* **Asset Type**: `characters`, `environment`, `fx` etc., or exclude `-characters`, `-fx`, etc. - -You can also create **filters** about **task status** by following this syntax: -**task=status** on the global entities page - -Examples: - -* Layout is a work in progress (wip): `layout=wip.` -* Concept is waiting for approval (wfa) only for the fx: `concept=wfa fx.` -* On sequence 2, Layout is wip: `se02 layout=wip` -* Animation is retaken, and Render is waiting for approval (wfa) `animation=retake render=wfa`. - -For the **Detailed task type page**, you can filter by typing only -- Status: `wip` or exclude `-done`, several status `[wfa] [retake].` -- Name of an artist: `Alicia` or exclude `-Paul` - -You can do a mix of all the filters: - -`[wfa] [retake] -alicia 020.` -::: - -## Creating Filters -### Utilising the Filter Builder - -The easiest way to achieve more advanced filtering is to use the filter builder. Click on the **Filter Builder** icon show below to get started. - -![Filter build button](../img/getting-started/filter_builder.png) - -You can then use the interactive filter builder dialogue to create your desired filter criteria. - -![Filter build button](../img/getting-started/filter_builder_example04.png) - -::: warning -The first option, **Match all the following filters**, will use all the options you select on the filter builder for the filtering: - -- Task Status -- Metadata -- Assignment -- Thumbnail Presence -- Priority -- Ready for / Assets are Ready - -The second option, **Match one of the following filters**, will skip the unavailable filter option. -::: - - -### Task Status Filtering - - -**Task Status** helps you filter a task type by status. - -- **Equal** will report all the tasks with this status on this task type -- **Not Equal** will report all the task **except** this status -- **In** report all the tasks with all the statuses you've selected - - -You can use the **-** button to remove one of the statuses selected. - -You can use the **+** below the status to add more status. - -![Filter build example 01](../img/getting-started/filter_builder_double_status.png) - - -::: tip -If you want to filter the status of several task types, click on the **+** below the task status option on the left part of the screen. - -![Filter build example 01](../img/getting-started/filter_builder_double_status01.png) - -::: - -### Metadata Filtering - -The **Metadata** filter allows you to filter your page based on the information of the extra columns. - -- **Equal** will report all the tasks with this information on this Metadata column -- **Not Equal** will report all the task **except** this information -- **In** report all the tasks with all the information you've selected - -![Filter build MEtadata](../img/getting-started/filter_builder_metadata.png) - - -::: tip -If you want to filter elements on several Metadata, you can click on the **+** below the Metadata option on the left part of the screen. - -![Filter build example 01](../img/getting-started/filter_builder_metadata2.png) - -::: - -### Assignment Filtering - -This option is related to people and assignments. - -- No filter: you don't look for people -- Assigned to: allows you to search for the task assigned to someone on a specific task type -- Not assigned to: allows you to search for the task not assigned to someone on a specific task type -- Assignments exist for: will report all the tasks of a specific task type with an assignation -- No assignment exists for: will report all the tasks of a specific task type with no assignation - -::: warning -You can only filter assignation on **ONE** Task type for **ONE** person. - -You can not add several assignment filters. -::: - -### Thumbnail Filtering - -By default, this filter is set to **No filter**, meaning Kitsu won't check whether a thumbnail is present. - -Then you have the choice between: -- With thumbnail: display all the entities with a thumbnail -- Without thumbnail: display all the entities without a thumbnail - -### Priority Filtering - -You can filter a task type with a specific level of priority. - -::: tip -To learn more about priorities, see -[Change Priorities](../estimation/README.md#change-priorities) -::: - -First, select your task type, then you can choose between -- **Normal** (the default level of priority) -- **High** -- **Very High** -- **Emergency** - -::: warning -You can only filter priority on **ONE** Task type for **ONE** level of priority. - -You can not add several priority filters. -::: - - -### Using the "Ready For" status - -Depending on whether you are filtering on the asset or shot global page, you can filter on the **Ready For** status. - -- On the asset page, you will search for the **Ready for** column. - -On the shot page, you will check whether all the assets for these tasks are ready (see Create your production). - -::: warning -You can only filter **Ready for**** on **ONE** Task type - -You can not add several **Ready For** filters. -::: - - -## Managing Saved Filters - -Kitsu allows you to save any filter queries to be re-used later. You can save them by pressing the -**Enter**, or click on the **Save** button -![Save button](../img/getting-started/filter_save_button.png). - -Now, under the **search bar**, you can see your saved queries as buttons. - -![Search saved](../img/getting-started/filter_saved.png) - -::: tip -Notice the first icon on the left and the colored buttons. - -It allows you to Create a Filter Group. This way, you can keep your saved filters organized under a colored Group. - -![Add A Filter Group](../img/getting-started/filter_group_new.png) - -::: - -The buttons are there every time you return to this page. They help you run common queries faster. - - - -Once you have created your filter and saved it, it will appear as a button under the search bar. - -You can rename the filter with a more explicit choice of words. - - -The saved filter is quite long and hard to read. Hover your mouse over the saved filter. You will see two icons, one to edit and the other to delete. - -![Search saved example edit](../img/getting-started/filter_edit.png) - -You can now change the name displayed in the **Name** section in the pop-up window. - -![Edit filtered name](../img/getting-started/filter_edit_name.png) - -You can choose if you want to keep your saved queries in or out of a **Filtered Group** - -![Filtered Group Example](../img/getting-started/filter_group_example.png) - - -### Deleting a Filter - -If you have created a **filter button** by mistake, click on the cross next to -it ![Filter delete](../img/getting-started/filter_delete.png). - -The result of the filter is displayed, but the button is not. Just -cancel your research by deleting the text or use the cross next to the Search -bar ![Search delete](../img/getting-started/filter_cross_delete.png) - - -### Pre-built Filters - -You can find pre-built Filters on the following page: - -- My Checks -- Timesheets -- Team Schedule -- All Tasks -- Newsfeeds -- Concepts -- Quotas -- Task Type detailed page (+search bar) - -On this specific page, you can select the option we have created for you. - -You can select the option you want on the dropdown menu. diff --git a/docs/fr/guides/privacy-security/authentication/images/replay-login/000.png b/docs/fr/guides/privacy-security/authentication/images/replay-login/000.png new file mode 100644 index 0000000000..2a3b69271d Binary files /dev/null and b/docs/fr/guides/privacy-security/authentication/images/replay-login/000.png differ diff --git a/docs/fr/guides/privacy-security/authentication/images/replay-login/001.png b/docs/fr/guides/privacy-security/authentication/images/replay-login/001.png new file mode 100644 index 0000000000..5f1d3af5c5 Binary files /dev/null and b/docs/fr/guides/privacy-security/authentication/images/replay-login/001.png differ diff --git a/docs/fr/guides/privacy-security/authentication/images/replay-login/002.png b/docs/fr/guides/privacy-security/authentication/images/replay-login/002.png new file mode 100644 index 0000000000..f7a6644877 Binary files /dev/null and b/docs/fr/guides/privacy-security/authentication/images/replay-login/002.png differ diff --git a/docs/fr/guides/privacy-security/authentication/images/replay-login/003.png b/docs/fr/guides/privacy-security/authentication/images/replay-login/003.png new file mode 100644 index 0000000000..0b526e1f1d Binary files /dev/null and b/docs/fr/guides/privacy-security/authentication/images/replay-login/003.png differ diff --git a/docs/fr/guides/privacy-security/authentication/images/replay-login/004.png b/docs/fr/guides/privacy-security/authentication/images/replay-login/004.png new file mode 100644 index 0000000000..7c2d56c0b9 Binary files /dev/null and b/docs/fr/guides/privacy-security/authentication/images/replay-login/004.png differ diff --git a/docs/fr/guides/privacy-security/authentication/index.md b/docs/fr/guides/privacy-security/authentication/index.md new file mode 100644 index 0000000000..ecd09243ef --- /dev/null +++ b/docs/fr/guides/privacy-security/authentication/index.md @@ -0,0 +1,35 @@ +--- +path: "/fr/guides/privacy-security/authentication" +slug: "authentication" +published_at: 2026-09-10 +--- + +# Authentification + + + +## Activer l’authentification à deux facteurs + +**L’authentification à deux facteurs** fournit un niveau de sécurité supplémentaire pour les utilisateurs qui se connectent à Kitsu. Elle peut être activée pour chaque utilisateur, ce qui vous permet de choisir pour quels utilisateurs elle est obligatoire. + +Pour l’activer, cliquez sur leur avatar en haut à droite de l’écran, puis sélectionnez **Profil**. +En bas de la page, ils trouveront différentes options d’**authentification à deux facteurs** : + +- **TOTP** : cette option vous permet d’utiliser une application d’authentification à deux facteurs comme mot de passe secondaire pour votre compte. La sélection de cette option affichera un QR code qui, une fois scanné dans l’application 2FA de votre choix, vous demandera un code à usage unique à chaque connexion. +- **OTP par e-mail** : similaire au TOTP, mais au lieu d’utiliser une application, le code 2FA est envoyé à votre adresse e-mail. +- **Appareil FIDO** : un appareil FIDO désigne une clé de sécurité matérielle prenant en charge la norme FIDO (Fast IDentity Online) pour l’authentification à deux facteurs (2FA). Si vous possédez l’un de ces appareils, vous pouvez saisir son nom ici afin de l’utiliser pour l’authentification à deux facteurs. + +![AUTHENTIFICATION À DEUX FACTEURS](/fr/img/getting-started/2factors.png) + +## Authentification OpenID / SSO + +Kitsu prend également en charge OpenID Connect (OIDC). + +Plutôt que de créer et de gérer un mot de passe distinct pour Kitsu, les membres de l’équipe peuvent se connecter avec les mêmes identifiants que ceux qu’ils utilisent déjà pour tout le reste, si le studio s’appuie déjà sur un système d’identité centralisé tel que Google Workspace, Okta, Azure AD ou un autre fournisseur compatible avec OIDC. + +Une fois OIDC activé dans la configuration de votre backend, la page de connexion affiche automatiquement un bouton « Se connecter avec [provider] » à côté de l’option de connexion standard pour : + +![Authentification OpenID](/fr/img/openid.webp) + + + diff --git a/docs/fr/guides/privacy-security/index.md b/docs/fr/guides/privacy-security/index.md new file mode 100644 index 0000000000..6a187cc16c --- /dev/null +++ b/docs/fr/guides/privacy-security/index.md @@ -0,0 +1,10 @@ +--- +path: "/fr/guides/privacy-security" +slug: "privacy-security" +published_at: 2026-09-10 +--- + +# Confidentialité et sécurité + +1. [Authentification](/fr/guides/privacy-security/authentication/) - Gérez la manière dont les utilisateurs se connectent à Kitsu, notamment les règles relatives aux mots de passe et l’authentification à deux facteurs (TOTP, OTP par e-mail ou clé de sécurité FIDO). +1. [Journaux](/fr/guides/privacy-security/logs/) - Consultez les journaux de connexion et d’activité pour savoir qui a accédé à votre instance Kitsu et à quel moment. \ No newline at end of file diff --git a/docs/fr/guides/privacy-security/logs/index.md b/docs/fr/guides/privacy-security/logs/index.md new file mode 100644 index 0000000000..0682a2c90b --- /dev/null +++ b/docs/fr/guides/privacy-security/logs/index.md @@ -0,0 +1,38 @@ +--- +path: "/fr/guides/privacy-security/logs" +slug: "logs" +published_at: 2026-09-10 +--- + +# Pages de journaux + + + +Les responsables de studio peuvent utiliser les pages de journaux dans `Main Menu > Admin > Logs` pour renforcer la sécurité ou auditer l’activité des utilisateurs afin de résoudre les problèmes. + +## Journaux d’activité + +Les journaux d’activité répertorient toutes les requêtes API : + +![Page des journaux d’activité](/fr/img/activitylogs.jpg) + +Il est possible de filtrer les journaux par jour et par utilisateur. + +## Journaux de connexion + +Les journaux de connexion offrent aux administrateurs une meilleure visibilité sur l’accès aux comptes au sein de leur organisation : + +![Page des journaux de connexion](/fr/img/loginlogs.jpg) + +Vous pouvez les utiliser pour voir qui s’est connecté, comment et quand. Le journal permet de filtrer par date et par personne afin d’examiner une activité spécifique, et inclut une pagination pour parcourir les ensembles de données volumineux. + +## Journaux d’état des fichiers d’aperçu + +Le téléversement de fichiers d’aperçu peut être délicat pour les vidéos volumineuses. Cette page répertorie donc tous les fichiers d’aperçu dans un état intermédiaire : en cours de traitement ou défectueux. + +![Page des journaux d’état des fichiers d’aperçu](/fr/img/previewlogs.jpg) + +Elle indique combien de fichiers d’aperçu sont en cours de traitement, ou quels téléversements de fichiers n’ont pas pu être terminés et pourquoi. + + + diff --git a/docs/fr/guides/production-structure/index.md b/docs/fr/guides/production-structure/index.md new file mode 100644 index 0000000000..550a61506e --- /dev/null +++ b/docs/fr/guides/production-structure/index.md @@ -0,0 +1,33 @@ +--- +path: "/fr/guides/production-structure" +slug: "production-structure" +published_at: 2026-09-10 +--- + +# Structure de production + +Le modèle de données de Kitsu organise le travail autour d’une hiérarchie d’entités de production (production → épisode/séquence/plan, ou → asset), associée à un système de suivi des tâches (type de tâche, statut de tâche, département). + +## Table des matières + +1. [Gérer les productions](/fr/guides/production-structure/manage-productions/) - Créer, configurer et organiser les productions (projets) suivies dans Kitsu. +2. [Gérer les épisodes](/fr/guides/production-structure/manage-episodes/) - Ajouter, modifier et organiser les épisodes au sein d’une production. +3. [Gérer les séquences](/fr/guides/production-structure/manage-sequences/) - Ajouter, modifier et organiser les séquences au sein d’une production ou d’un épisode. +4. [Gérer les plans](/fr/guides/production-structure/manage-shots/) - Ajouter, modifier et organiser les plans qui composent une séquence. +5. [Gérer les libellés de studio](/fr/guides/production-structure/manage-studios/) - Pour les productions réparties sur plusieurs sites et studios. Créer et organiser les libellés de studio utilisés pour identifier le studio responsable de chaque tâche. + +## Modèle de données + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + PRODUCTION -->|contains, non-episodic| SEQUENCE + EPISODE -->|contains| SEQUENCE + SEQUENCE -->|contains| SHOT +``` + +- **Département** - Groupe fonctionnel au sein d’un studio (par ex. modélisation, animation, éclairage, compositing). Les départements regroupent les types de tâches associés. +- **Production** - Projet (film, série, jeu, etc.) géré par le studio. Les productions contiennent des épisodes (pour les projets épisodiques), des séquences, des plans et des assets. +- **Épisode** - Subdivision d’une production, utilisée pour les projets de type série. Facultatif pour les productions de type long métrage. +- **Séquence** - Subdivision d’un épisode (ou directement d’une production pour les projets non épisodiques), regroupant des plans associés. +- **Plan** - Unité d’action filmée ou animée au sein d’une séquence ; principal conteneur des tâches liées aux plans. \ No newline at end of file diff --git a/docs/fr/guides/production-structure/manage-episodes/images/0.png b/docs/fr/guides/production-structure/manage-episodes/images/0.png new file mode 100644 index 0000000000..96912edfbd Binary files /dev/null and b/docs/fr/guides/production-structure/manage-episodes/images/0.png differ diff --git a/docs/fr/guides/production-structure/manage-episodes/images/1.png b/docs/fr/guides/production-structure/manage-episodes/images/1.png new file mode 100644 index 0000000000..c7c00a0902 Binary files /dev/null and b/docs/fr/guides/production-structure/manage-episodes/images/1.png differ diff --git a/docs/fr/guides/production-structure/manage-episodes/images/2.png b/docs/fr/guides/production-structure/manage-episodes/images/2.png new file mode 100644 index 0000000000..cd814e5374 Binary files /dev/null and b/docs/fr/guides/production-structure/manage-episodes/images/2.png differ diff --git a/docs/fr/guides/production-structure/manage-episodes/images/3.png b/docs/fr/guides/production-structure/manage-episodes/images/3.png new file mode 100644 index 0000000000..f441ec8942 Binary files /dev/null and b/docs/fr/guides/production-structure/manage-episodes/images/3.png differ diff --git a/docs/fr/guides/production-structure/manage-episodes/images/4.png b/docs/fr/guides/production-structure/manage-episodes/images/4.png new file mode 100644 index 0000000000..8da8c14d87 Binary files /dev/null and b/docs/fr/guides/production-structure/manage-episodes/images/4.png differ diff --git a/docs/fr/guides/production-structure/manage-episodes/images/5.png b/docs/fr/guides/production-structure/manage-episodes/images/5.png new file mode 100644 index 0000000000..18d26d021e Binary files /dev/null and b/docs/fr/guides/production-structure/manage-episodes/images/5.png differ diff --git a/docs/fr/guides/production-structure/manage-episodes/index.md b/docs/fr/guides/production-structure/manage-episodes/index.md new file mode 100644 index 0000000000..1f2face027 --- /dev/null +++ b/docs/fr/guides/production-structure/manage-episodes/index.md @@ -0,0 +1,96 @@ +--- +path: "/fr/guides/production-structure/manage-episodes" +slug: "manage-episodes" +published_at: 2026-09-10 +--- + +# Gérer les épisodes + + + + + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + EPISODE -->|contains| SEQUENCE +``` + +Les productions de type série TV ont accès aux conteneurs d'épisodes pour organiser les séquences et les plans. + +## Vue d'ensemble des épisodes + + + +Dans le menu de votre production, cliquez sur `Episodes` : + +![élément de menu des épisodes](/fr/guides/production-structure/manage-episodes/images/0.png) + +Vous accéderez ensuite à la page des épisodes, qui contient la liste complète des épisodes de la production actuelle : + +![page des épisodes](/fr/guides/production-structure/manage-episodes/images/1.png) + +Si vous cliquez sur le nom d'un épisode, vous accéderez à sa page de détails. + +## Créer des épisodes + + +Sur la page `Episodes`, cliquez sur `New episode` en haut à droite : + +![bouton de création d'un épisode](/fr/guides/production-structure/manage-episodes/images/2.png) + +Une fenêtre modale apparaît. Remplissez le formulaire, puis cliquez sur `Confirm` : + +![fenêtre modale de création d'un épisode](/fr/guides/production-structure/manage-episodes/images/3.png) + +- **Name** : le nom de l'épisode +- **Status** : le statut de production de l'épisode (annulé, terminé, en cours, en attente) +- **Description** : une courte description du sujet de l'épisode +- **Resolution** : la résolution de l'épisode, par exemple « 1920x1080 », « 4K », etc. + +::: info +Vous pouvez également créer des épisodes depuis la page globale des plans. +::: + + + +## Mettre à jour les épisodes + +Survolez la ligne de l'épisode que vous souhaitez modifier dans la liste, puis cliquez sur l'icône `Edit` : + +![bouton de modification d'un épisode](/fr/guides/production-structure/manage-episodes/images/4.png) + +## Types de tâches des épisodes + +Les épisodes peuvent avoir leurs propres tâches, ce qui est utile pour les travaux qui couvrent un épisode entier plutôt qu'une seule séquence ou un seul plan : montage, conformation, animatique, mixage audio, livraison, etc. + +Pour qu'un type de tâche soit disponible sur les épisodes, il doit être créé avec `Episode` comme type d'entité. + +Dans le menu principal, accédez à `Task Types`, puis cliquez sur `Add task type` : + +- **Name** : le nom du type de tâche, par exemple « Edit », « Conform », « Delivery » +- **For entity type** : sélectionnez `Episode` +- **Color** : la couleur utilisée pour le type de tâche dans l'interface +- **Priority** : la position de la colonne du type de tâche dans les listes + +Une fois le type de tâche créé, ajoutez-le à votre production : accédez aux paramètres de la production et sélectionnez-le dans la liste des types de tâches. + +La page des épisodes affiche alors une colonne par type de tâche d'épisode, avec le statut de chaque tâche. + +Cliquez sur une cellule de tâche pour ouvrir le panneau des tâches, où vous pouvez modifier le statut, assigner des artistes, publier des aperçus et ajouter des commentaires, exactement comme pour une tâche de plan ou d'asset. + +::: info +Les types de tâches d'épisode sont uniquement disponibles dans les productions de type série TV, puisque les autres types de production ne disposent pas de conteneur d'épisodes. +::: + +## Supprimer des épisodes + +Survolez la ligne de l'épisode que vous souhaitez supprimer dans la liste, puis cliquez sur l'icône `Delete` : + +![bouton de suppression d'un épisode](/fr/guides/production-structure/manage-episodes/images/5.png) + +::: warning +La suppression d'un épisode supprimera les séquences, les plans et les tâches correspondants. 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une production](/fr/guides/production-structure/manage-productions/screenshots/000.png) + +Les administrateurs peuvent également utiliser la page `Productions` pour modifier et supprimer des productions : + +![Bouton de modification d'une production](/fr/guides/production-structure/manage-productions/screenshots/023.png) + +## Créer une nouvelle production + +Cliquez sur le bouton `Créer une nouvelle production` pour faire apparaître la page : + +![Créer une production](/fr/guides/production-structure/manage-productions/screenshots/001.png) + +Saisissez le nom de votre production, choisissez un **Type de production** et sélectionnez le style de votre production (2D, 3D). + +Ensuite, vous devez renseigner les informations techniques, telles que le nombre d'images par seconde, le ratio et la résolution. + +Toutes ces données seront utilisées lorsque Kitsu réencodera les aperçus vidéo importés. + +Vous devez ensuite définir les dates de début et de fin de votre production. + +Vous pouvez définir le workflow de votre production dans la partie suivante, de 3 à 6. + +Vous devez sélectionner le type de tâche pour les assets (3), le type de tâche pour les plans (4), le statut des tâches (5) et les types d'assets (6). + +![Ajouter un pipeline de production](/fr/guides/production-structure/manage-productions/screenshots/013.png) + + +::: tip +Pour créer votre **workflow de production**, vous sélectionnerez des types de tâches dans la bibliothèque globale. + +Si vous constatez qu'il vous manque certains types de tâches, types d'assets ou statuts de tâches, vous pourrez les ajouter ultérieurement pendant la production. + +Consultez la section [Workflow du studio](../../../configure-kitsu/index.html#studio-workflows). +::: + + + +Les parties 7 et 8 correspondent aux options. Si vous avez déjà une feuille de calcul contenant vos assets/plans. + +Consultez les sections **Importer depuis un fichier CSV** de chaque page d'entité pour plus de détails : + +- [Importer des assets depuis un fichier CSV](/fr/guides/production/manage-assets/) +- [Importer des plans depuis un fichier CSV](/fr/guides/production-structure/manage-shots/) + +Validez le tout avec le bouton `Tout est terminé`. + +### Utiliser des modèles de production + +La mise en place d'une nouvelle production implique souvent de répéter encore et encore les mêmes étapes de configuration, comme le choix des types de tâches pour les plans et les assets, la définition des statuts de tâches et l'ajustement des paramètres généraux du projet afin de les adapter au workflow de votre équipe. + +Avec les modèles de projet, vous pouvez commencer à partir d'une configuration prédéfinie en un clic : + +![](/fr/guides/production-structure/manage-productions/images/prodtemplate.png) + +Lors de la création d'une nouvelle production, il vous suffit de sélectionner un modèle et Kitsu appliquera automatiquement vos paramètres préférés. + +Dans l'exemple ci-dessus, le modèle comprend des types d'assets, des types de tâches, des statuts de tâches, etc. préconfigurés, que nous n'avons pas besoin de sélectionner manuellement dans la bibliothèque globale : + +![](/fr/guides/production-structure/manage-productions/images/2.png) + +Consultez la section [Créer votre propre modèle de production](#create-your-own-production-template) ci-dessous pour en ajouter un. + +## Configurer les paramètres spécifiques à une production + +Dans le **menu de navigation**, choisissez **Paramètres** dans le menu déroulant. + +![Menu déroulant Paramètres](/fr/guides/production-structure/manage-productions/screenshots/017.png) + +Le premier onglet, **Paramètres**, vous permet de modifier les **informations techniques** de la production. + +::: warning +Si vous modifiez le **nombre d'images par seconde** ou la **résolution** après avoir importé des aperçus, les modifications ne seront pas appliquées ; vous devrez importer à nouveau les premiers aperçus. +::: + +![Paramètres](/fr/img/getting-started/setting_parameters.png) + +Vous pouvez ici activer des options spécifiques à la production, telles que : + +- Isoler les commentaires du client (non visibles les uns pour les autres) +- Autoriser les artistes à télécharger les aperçus +- Définir automatiquement le nouvel aperçu comme miniature de l'entité + +Vous pouvez également définir le **nombre maximal de retakes** pour cette production. + +::: tip +Vous pouvez également modifier l'avatar de la production dans l'onglet **Paramètres**. +::: + +### Configuration des statuts du tableau des artistes + +Lorsque vous attribuez une tâche à un artiste, celle-ci apparaît sur sa page de tâches à faire lorsqu'il se connecte. + +Bien que la vue par défaut affiche ses tâches sous forme de liste traditionnelle, il peut également choisir de les afficher sous forme de tableau. Chaque **statut** est représenté par une colonne, et les tâches attribuées sont des cartes qui peuvent être déplacées d'un statut à l'autre au fur et à mesure de leur progression. + +Pour personnaliser la vue en tableau, accédez à la page des paramètres de votre production. + +![Page des paramètres](/fr/guides/production-structure/manage-productions/screenshots/017.png) + +Dans l'onglet **Statut des tâches**, vous pouvez réorganiser les statuts de la vue **Tableau**. + +Vous pouvez faire glisser et déplacer les statuts afin de modifier leur ordre d'affichage dans la vue en tableau. + +![Nouveaux statuts des paramètres](/fr/img/getting-started/setting_status_new.png) + +![Ordre des statuts des paramètres](/fr/img/getting-started/setting_status_order.png) + +Une fois cette étape terminée, accédez à l'onglet **Statuts du tableau**. + +![Ordre des statuts du tableau](/fr/img/getting-started/setting_board_status.png) + +Vous pouvez ici choisir quels rôles disposant de permissions peuvent voir quels statuts dans leur **vue en tableau**. + +Si vous ne sélectionnez pas correctement les statuts, les artistes peuvent se sentir submergés s'ils ont trop de choix. + +![Mauvais exemple de statuts du tableau](/fr/img/getting-started/board_all_status.png) + +Sélectionner correctement les **statuts** facilitera le travail des artistes. + +![Ordre des statuts du tableau](/fr/img/getting-started/setting_board_status_selection.png) + + +![Bon exemple de statuts du tableau](/fr/img/getting-started/setting_board_status_selection_artist.png) + +::: tip +La personnalisation des statuts affichés dans la vue **Tableau** se fait par rôle disposant de permissions. Elle ne peut pas être personnalisée pour chaque utilisateur individuellement. +::: + +## Fermer une production (archiver) + +Il est recommandé d'archiver une production une fois celle-ci terminée, au cas où vous auriez besoin de réutiliser des assets ou d'autres éléments de production dans la suivante. + +Commencez par cliquer sur le bouton de modification de la production cible dans la page `Menu principal > Studio > Productions` : + +![Bouton de modification d'une production](/fr/guides/production-structure/manage-productions/screenshots/024.png) + +Dans la boîte de dialogue, sélectionnez `Fermée` comme statut de la production, puis cliquez sur `Confirmer` : + +![Fermer une production](/fr/guides/production-structure/manage-productions/screenshots/026.png) + +Votre production est désormais répertoriée comme `Fermée`. + +## Supprimer une production + +Pour supprimer une production, vous devez d'abord la fermer. + +Une fois cette opération effectuée, cliquez simplement sur le bouton `Supprimer` dans l'élément correspondant de la liste des productions fermées. Votre production sera alors supprimée de votre instance : + +![Supprimer une production](/fr/guides/production-structure/manage-productions/screenshots/030.png) + +## Créer votre propre modèle de production + +Accédez à `Menu principal > Administration > Modèles` pour gérer vos modèles de production. + +![](/fr/guides/production-structure/manage-productions/screenshots/034.png) + +Pour en créer un nouveau, cliquez sur le bouton `Ajouter un modèle de production` et remplissez le formulaire : + +![](/fr/guides/production-structure/manage-productions/screenshots/035.png) + +- Nom : le nom de votre modèle +- Type : `Court métrage`, `Série TV`, `Long métrage`, `Uniquement des assets` ou `Uniquement des plans` +- Style : `Animation 2D`, `Animation 2D (papier)`, `Animation 3D`, `Animation 2D/3D`, `VFX`, `Publicité`, `Réalité virtuelle`, `Motion design`, `Archviz`, `Stop motion`, `Catalogue`, `Collection NFT`, `Jeu vidéo`, `Expérience immersive` ou `Réalité augmentée` +- Description : une 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EPISODE -->|tracked by| TASK + SEQUENCE -->|tracked by| TASK + SHOT -->|tracked by| TASK +``` + +Dans Kitsu, vous pouvez également suivre les tâches au niveau des **séquences**. + +C'est particulièrement utile lorsque vous avez des tâches globales à suivre, comme le storyboard et le color board, l'étalonnage, etc. + + + +Utilisez le menu de navigation pour accéder à la page **Séquences** : + +![Navigation Séquences](/fr/guides/production-structure/manage-sequences/screenshots/002.png) + +Vous pouvez accéder à toutes les séquences en une seule fois ou par épisode si votre production est une série télévisée : + +![Page des séquences](/fr/guides/production-structure/manage-sequences/screenshots/003.png) + +Vous pouvez attribuer des tâches, effectuer des révisions, modifier le statut, ajouter une colonne de métadonnées, remplir la description, etc. + +Si vous cliquez sur le nom d'une séquence, vous verrez la page de détails de cette séquence. + +![Page détaillée de la séquence](/fr/guides/production-structure/manage-sequences/screenshots/004.png) + +Sur la page détaillée, vous avez accès au casting de la séquence afin de voir tous les assets utilisés dans l'ensemble de la séquence. + +Vous pouvez également accéder au planning, aux fichiers de prévisualisation, à l'activité et au journal des temps des **tâches** de la séquence. + +## Créer une séquence + + +Vous pouvez créer une séquence avec le bouton **+ Nouvelle séquence**. + +![ajouter une séquence](/fr/guides/production-structure/manage-sequences/screenshots/006.png) + +::: tip +Vous pouvez créer une séquence directement depuis cette page (bouton +Nouvelle séquence) ou créer une séquence liée à vos plans depuis la page globale des plans. +::: + + + +## Mettre à jour une séquence + +Survolez la ligne de la séquence que vous souhaitez modifier dans la liste, puis cliquez sur l'icône `Modifier` : + +![bouton modifier la séquence](/fr/guides/production-structure/manage-sequences/images/0.png) + +## 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/dev/null and b/docs/fr/guides/production-structure/manage-shots/images/03.png differ diff --git a/docs/fr/guides/production-structure/manage-shots/index.md b/docs/fr/guides/production-structure/manage-shots/index.md new file mode 100644 index 0000000000..ba507b25ae --- /dev/null +++ b/docs/fr/guides/production-structure/manage-shots/index.md @@ -0,0 +1,286 @@ +--- +path: "/fr/guides/production-structure/manage-shots" +slug: "manage-shots" +published_at: 2026-09-10 +--- + +# Gérer les plans + + + + + +```mermaid +flowchart TD + SEQUENCE -->|contains| SHOT + + ASSET -->|cast in| SHOT + + SHOT -->|tracked by| TASK +``` + +::: warning +Les plans sont liés aux séquences dans Kitsu. +Vous devez d’abord créer une séquence pour pouvoir y ajouter des plans. +::: + +## Créer un plan + + + +Il est temps de créer les **plans** de votre production. + +Pour accéder à la page **Plans**, utilisez le menu déroulant et cliquez sur `Plans`. + +![Menu déroulant des plans](/fr/guides/production-structure/manage-shots/screenshots/002.png) + +Cliquez sur le bouton **Ajouter des plans** pour commencer la création des plans. + +![Première ajout de plans](/fr/guides/production-structure/manage-shots/screenshots/003.png) + +::: warning +Lorsque vous créez un plan, le flux de tâches que vous avez conçu est appliqué et toutes les tâches sont créées en même temps que le plan. +::: + +Une nouvelle fenêtre contextuelle s’ouvre pour créer les plans. Vous pouvez maintenant ajouter des séquences et les plans correspondants : + +![Gérer les plans](/fr/guides/production-structure/manage-shots/screenshots/004.png) + +Saisissez la première séquence, par exemple SQ01, puis cliquez sur `ajouter`. + +Pour ajouter des plans à cette séquence, sélectionnez-la et saisissez un nom dans le champ de saisie de la colonne des plans (par exemple SH0020), puis cliquez à nouveau sur `ajouter`. + +::: tip +Vous pouvez également définir un incrément pour vos plans au lieu de le faire manuellement. + +Si vous souhaitez nommer vos plans de dix en dix, comme SH0010, SH0020, SH0030, etc., définissez l’**incrément des plans** sur 10. +::: + +Vous pouvez maintenant voir que les nouveaux plans sont listés et liés à leur séquence : vous venez de créer le premier plan de la première séquence ! + +Ajoutons maintenant d’autres plans. + +Le champ de saisie contient déjà un code de nom incrémenté selon votre incrément ; il vous suffit donc de continuer à cliquer sur `ajouter` pour créer d’autres plans : + +![Ajouter des plans](/fr/guides/production-structure/manage-shots/screenshots/011.png) + +Pour ajouter d’autres séquences, allez dans la partie gauche, saisissez le nom de votre nouvelle séquence, puis cliquez sur `ajouter`. + +Votre deuxième séquence est sélectionnée et vous pouvez maintenant ajouter des plans. + +> [!TIP] +> Si un plan est placé dans la mauvaise séquence, vous devez modifier le plan depuis sa page dédiée pour changer la séquence. Consultez la section `Mettre à jour vos plans` pour plus d’informations. + + + +## Importer des plans + +### Depuis un fichier EDL + +Vous disposez peut-être déjà de votre liste de plans dans un fichier **EDL**. +Avec Kitsu, vous pouvez importer directement votre fichier **EDL** pour créer la séquence, le plan, le nombre d’images, l’image d’entrée et de sortie, etc. + +Sur la **page globale des plans**, vous trouverez un bouton **Importer un EDL**. + +![Bouton d’importation EDL](/fr/img/getting-started/import_edl_button.png) + +Vous pouvez sélectionner, dans la fenêtre contextuelle, la convention de nommage du fichier vidéo utilisée pendant le montage. + +![Menu d’importation EDL](/fr/guides/production-structure/manage-shots/screenshots/035.png) + +Cela signifie que le clip vidéo du montage est nommé sous la forme project_sequence_shot.extension. + +Voici un exemple d’EDL pour la production LGC. + +![Exemple d’EDL](/fr/img/getting-started/edl_example.png) + +Les fichiers vidéo sont nommés LGC_100-000.mov, ce qui signifie que LGC est le nom de la production, 100 le nom de la séquence et 000 le nom du plan. + +Vous pouvez importer le fichier EDL une fois la convention de nommage définie. + +Cliquez ensuite sur **Téléverser l’EDL**. + +Kitsu créera alors les plans. + +![Création de plans à partir d’un EDL](/fr/img/getting-started/edl_shot_creation.png) + +### Depuis un fichier tableur + +Vous disposez peut-être déjà de votre liste de plans dans un fichier tableur. +Avec Kitsu, vous pouvez les importer de deux façons : importer directement un fichier `.csv` ou copier-coller vos données directement dans Kitsu. + +#### Option 1 : Importer un fichier CSV + +Commencez par enregistrer votre tableur au format `.csv`. + +Retournez ensuite sur la page des plans dans Kitsu et cliquez sur l’icône **Importer**. +![Icône Importer](/fr/img/getting-started/import.png) + +Une fenêtre contextuelle **Importer des données depuis un CSV** s’ouvre. Cliquez sur **Parcourir** pour sélectionner votre fichier `.csv`. + +![Importer un fichier csv](/fr/guides/production-structure/manage-shots/screenshots/038.png) + +#### Option 2 : Copier-coller depuis un tableur + +Ouvrez votre tableur, sélectionnez vos données et copiez-les. + +![Importer des données copiées](/fr/guides/production-structure/manage-shots/images/01.png) + +Retournez ensuite sur la page des plans dans Kitsu et cliquez sur l’icône **Importer**. +![Icône Importer](/fr/img/getting-started/import.png) + +Une fenêtre contextuelle **Importer des données depuis un CSV** s’ouvre ; cliquez sur l’onglet **Coller des données CSV**. + +![Onglet d’importation par copier-coller](/fr/guides/production-structure/manage-shots/images/02.png) + +Vous pouvez coller les données que vous avez précédemment sélectionnées. + +![Données d’importation par copier-coller](/fr/guides/production-structure/manage-shots/images/03.png) + +#### Prévisualiser et confirmer votre importation + +Quelle que soit la méthode utilisée, cliquez sur le bouton **Prévisualiser** pour voir le résultat. + +Vous pouvez vérifier et ajuster le nom des colonnes en prévisualisant vos données. + +NB : la colonne **Épisode** est obligatoire uniquement pour une production de type **Série TV**. + +![Données d’importation par copier-coller](/fr/guides/production-structure/manage-shots/screenshots/039.png) + +Une fois que tout est correct, cliquez sur le bouton **Confirmer** pour importer vos données dans Kitsu. + +Tous vos plans sont importés dans Kitsu et les tâches sont créées selon vos **Paramètres**. + +![Données d’importation par copier-coller](/fr/guides/production-structure/manage-shots/screenshots/042.png) + +## Voir les détails d’un plan + + + +Si vous souhaitez voir les détails d’un plan, cliquez sur son nom. + +![Détails du plan](/fr/guides/production-structure/manage-shots/screenshots/012.png) + +Une nouvelle page s’ouvre avec la liste des tâches, l’assignation et le fil d’actualité des statuts à droite. +Vous pouvez naviguer entre ces éléments en cliquant sur le nom des onglets. + +![Page de détails du plan](/fr/guides/production-structure/manage-shots/screenshots/013.png) + +Vous pouvez cliquer sur le statut de chaque tâche pour ouvrir le panneau des commentaires et consulter l’historique des commentaires ainsi que les différentes versions. + +![Page de détails du plan](/fr/guides/production-structure/manage-shots/screenshots/014.png) + +Vous pouvez également accéder au **Casting**, + +![Casting du plan](/fr/guides/production-structure/manage-shots/screenshots/015.png) + +Le **Planning** est disponible si vous avez précédemment renseigné les données de la page des types de tâches. Si vous avez déjà renseigné ces données, vous pouvez les modifier directement ici. + +![Planning du plan](/fr/guides/production-structure/manage-shots/screenshots/016.png) + +aux **Fichiers de prévisualisation** téléversés pour différents types de tâches, + +![Prévisualisation du plan](/fr/guides/production-structure/manage-shots/screenshots/017.png) + +ainsi qu’au **Suivi du temps** si les personnes ont renseigné leur feuille de temps pour les tâches de cet élément. + +![Suivi du temps du plan](/fr/guides/production-structure/manage-shots/screenshots/018.png) + + + +## Ajouter des tâches après la création des plans + +Si vous constatez après avoir créé les plans qu’une tâche manque, vous pouvez toujours l’ajouter ultérieurement. + +Commencez par [vous assurer que le type de tâche manquant est ajouté](/fr/guides/task-configuration/managing-task-types/) à la page `Paramètres`, dans l’onglet `Type de tâche`. + +Retournez ensuite sur la page `Plans` et cliquez sur `+ Ajouter des tâches`. + +Pour plus de détails sur la création d’un type de tâche, [consultez la page de documentation correspondante](/fr/guides/task-configuration/managing-task-types/). + +## Mettre à jour les plans + +Vous pouvez mettre à jour vos plans à tout moment, modifier leurs noms et leurs séquences, modifier leurs descriptions et ajouter toute information personnalisée ajoutée à la page globale. + +Vous pouvez modifier les plans en accédant à la page des plans, en passant la souris sur le plan que vous souhaitez modifier, puis en cliquant sur le bouton **Modifier** : + +![Modifier un plan](/fr/guides/production-structure/manage-shots/screenshots/012.png) + +Pour développer la description sur la page principale des plans, cliquez sur le nom du plan ; une fenêtre contextuelle contenant la description complète s’ouvrira. + +![Modifier un plan](/fr/guides/production-structure/manage-shots/screenshots/021.png) + +### Depuis un CSV + +Vous pouvez utiliser l’**importation CSV** pour mettre à jour vos données en masse. + +Ouvrez votre tableur, copiez vos données et collez-les comme dans la section `Importer des plans depuis un CSV`. + +La seule différence est que vous devez activer l’**Option : Mettre à jour les données existantes**. + +Les plans mis à jour apparaîtront en bleu : + +NB : la colonne **Épisode** est obligatoire uniquement pour une production de type **Série TV**. + +![Données d’importation par copier-coller](/fr/guides/production-structure/manage-shots/screenshots/045.png) + +## Ajouter le nombre d’images et les plages d’images aux plans + +Une fois votre animatique terminée, vous disposez de la durée (**nombre d’images**, **image d’entrée** et **image de sortie**) de chaque plan. Vous pouvez ajouter ces informations au tableur afin de vous assurer que toutes les images sont prises en compte dans votre pipeline. + +::: warning +Si vous avez créé vos plans et votre séquence manuellement, la colonne **Images** sera masquée. Vous devez modifier au moins un plan et renseigner le nombre d’images pour afficher la colonne **Images**. + +La colonne sera affichée si vous avez créé vos plans et importé le nombre d’images avec un fichier CSV ou un tableur. +::: + +Vous devez modifier les plans pour renseigner les informations relatives à la plage d’images. Cliquez sur l’icône `Modifier` à droite de la ligne du plan : + +![Modifier un plan Changer de séquence](/fr/guides/production-structure/manage-shots/screenshots/012.png) + +Vous pouvez saisir les **images d’entrée** et les **images de sortie** du plan dans la nouvelle fenêtre. Enregistrez ensuite en cliquant sur le bouton **Confirmer**. + +![Page de modification du plan](/fr/guides/production-structure/manage-shots/screenshots/026.png) + +La plage d’images apparaît maintenant dans le tableur général de la page des plans. + +![Page de modification du plan](/fr/guides/production-structure/manage-shots/screenshots/028.png) + +::: tip +Si vous saisissez l’**image d’entrée** et l’**image de sortie**, Kitsu calcule automatiquement le **nombre d’images**. +::: + +Maintenant que vous avez déverrouillé les colonnes **Images**, **Entrée** et **Sortie**, vous pouvez modifier directement les cellules depuis la page globale des plans. Cliquez simplement sur la cellule que vous souhaitez modifier : + +![Page de modification du plan](/fr/img/getting-started/shot_framerange_global_edit.png) + +::: info +Encore une fois, vous pouvez utiliser l’**importation CSV** pour mettre à jour plus rapidement vos plages d’images. +::: + +::: info +Vous pouvez récupérer le nombre d’images à partir de la prévisualisation de votre vidéo. +::: + +## Accéder à l’historique des modifications d’un plan + +Vous pouvez également accéder à l’historique des modifications de vos plans. + +Cliquez simplement sur l’icône `Historique` : + +![Détails de la plage d’images du plan](/fr/img/getting-started/shot_framerange_detail.png) + +Une boîte de dialogue apparaît avec un tableau répertoriant toutes vos modifications : + +![Historique des valeurs du plan](/fr/img/getting-started/shot_values_history.png) + +## Supprimer des plans + +Passez la souris sur la ligne du plan que vous souhaitez supprimer dans la liste, puis cliquez sur l’icône `Supprimer` : + +![Bouton de suppression d’un plan](/fr/guides/production-structure/manage-shots/screenshots/029.png) +![Bouton de suppression d’un plan](/fr/guides/production-structure/manage-shots/screenshots/031.png) + +Cela archivera ou clôturera le plan. 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a/docs/fr/guides/production-structure/manage-studios/index.md b/docs/fr/guides/production-structure/manage-studios/index.md new file mode 100644 index 0000000000..fa33584e6c --- /dev/null +++ b/docs/fr/guides/production-structure/manage-studios/index.md @@ -0,0 +1,65 @@ +--- +path: "/fr/guides/production-structure/manage-studios" +slug: "manage-studios" +published_at: 2026-09-10 +--- + +# Gérer les libellés des studios + + + + + +Un studio est un libellé utilisé pour organiser les équipes dans les productions comportant plusieurs studios ou sites. + +Vous pouvez l’utiliser pour filtrer les tâches, les plannings et les équipes par studio. + + + +Accédez à `Menu principal > Administration > Studios` pour ouvrir la page `Studios`. + +![page des studios](/fr/guides/production-structure/manage-studios/images/0.png) + +## Créer un studio + +Pour créer un nouveau studio, cliquez sur le bouton `Ajouter un studio` : + +![bouton de création d’un studio](/fr/guides/production-structure/manage-studios/images/1.png) + +Une boîte de dialogue s’ouvrira pour ajouter un nom au studio et choisir une couleur : + +![fenêtre modale de création d’un studio](/fr/guides/production-structure/manage-studios/images/2.png) + +Cliquez simplement sur `Confirmer` pour enregistrer. + + + +## Mettre à jour un studio + +Survolez la ligne du studio que vous souhaitez modifier dans la liste et cliquez sur l’icône `Modifier` : + +![bouton de mise à jour d’un studio](/fr/guides/production-structure/manage-studios/images/3.png) + +## Ajouter des personnes à un studio + +Sur la page `Personnes` (`Menu principal > Administration > Personnes`), cliquez sur un utilisateur pour modifier son appartenance à un studio. + +![](/fr/guides/production-structure/manage-studios/images/5.png) + +De même, vous pouvez retirer une personne d’un studio en sélectionnant l’option `Aucun studio`. + +## Filtrer les vues par studio + +Les pages `Planning de l’équipe` et `Toutes les tâches` affichent un filtre de studio que vous pouvez utiliser pour filtrer les tâches. + +![](/fr/guides/production-structure/manage-studios/images/6.png) + +Sélectionnez simplement le studio souhaité dans le menu déroulant. + +## Supprimer un studio + +Survolez la ligne du studio que vous souhaitez supprimer dans la liste et cliquez sur l’icône `Supprimer` : + +![bouton de suppression d’un studio](/fr/guides/production-structure/manage-studios/images/4.png) + + \ No newline at end of file diff --git a/docs/fr/guides/production/assign-tasks/index.md b/docs/fr/guides/production/assign-tasks/index.md new file mode 100644 index 0000000000..a531e62734 --- /dev/null +++ b/docs/fr/guides/production/assign-tasks/index.md @@ -0,0 +1,94 @@ +--- +path: "/fr/guides/production/assign-tasks" +slug: "assign-tasks" +published_at: 2026-09-10 +--- + +# Attribution des tâches + + + +Dans Kitsu, une tâche est un élément fondamental utilisé pour planifier, organiser et suivre différents aspects de votre production. + +Attribuer une tâche à un utilisateur offre plusieurs avantages : + +- Vous savez clairement qui est responsable de chaque tâche. +- Les utilisateurs connaissent les tâches qui leur sont attribuées. +- Les utilisateurs peuvent enregistrer le temps passé sur chaque tâche. +- Vous pouvez surveiller la charge de travail individuelle. +- Les groupes de tâches par utilisateur sont visibles sur la page détaillée du type de tâche. +- Le planning de l'équipe offre une vue d'ensemble de votre studio. +- Vous pouvez prévoir la productivité de l'équipe. +- Vous pouvez suivre les performances réelles de votre équipe. + +## Attribuer des tâches depuis la page globale + +Une fois que vous avez ajouté tous vos utilisateurs à la production, il est temps d'attribuer votre première tâche ! + +::: tip Définition +Dans Kitsu, les tâches de chaque type de tâche sont représentées visuellement par le statut de la cellule de la tâche, comme indiqué ci-dessous. +::: + +![Tâche attribuée](/fr/img/getting-started/task_assigned.png) + +Cliquez sur le statut de la tâche que vous souhaitez attribuer. + +Le **panneau de commentaires** apparaîtra alors sur le côté droit de l'écran, avec différentes options permettant de configurer cette tâche. + +![Menu bleu](/fr/img/getting-started/blue_menu.png) + +Cliquez ensuite sur le bouton d'attribution pour ouvrir la fenêtre d'attribution. + +![Personnes sélectionnées](/fr/img/getting-started/select_people.png) + +C'est ici que vous pouvez attribuer des utilisateurs à la tâche. Cliquez dans la zone pour afficher une fenêtre contextuelle contenant les utilisateurs disponibles. Vous pouvez également commencer à saisir le nom de l'utilisateur afin de trouver rapidement une personne précise. Sélectionnez l'utilisateur que vous souhaitez attribuer, puis cliquez sur le bouton **attribuer à la tâche sélectionnée** pour terminer l'attribution. + +::: tip Remarque +Vous pouvez attribuer plusieurs utilisateurs à une même tâche. +::: + +Vous pouvez également attribuer un utilisateur à plusieurs tâches simultanément. Commencez par sélectionner les tâches que vous souhaitez attribuer. Pour cela, maintenez la touche **Ctrl / Cmd** de votre clavier enfoncée et cliquez sur les tâches que vous souhaitez sélectionner. Vous pouvez aussi utiliser la touche **Shift** pour sélectionner une plage de tâches. Vous remarquerez que les tâches sélectionnées sont surlignées en bleu. + +![Plusieurs personnes attribuées](/fr/img/getting-started/assigned_multiple.png) + +Une fois vos tâches surlignées, sélectionnez un utilisateur à attribuer et confirmez votre sélection en cliquant sur le bouton **Confirmer**. De même, vous pouvez utiliser l'option **désattribuer de la sélection** pour supprimer ces attributions. + +Vous pouvez maintenant voir l'avatar de l'artiste à côté du statut de chaque tâche. + +![Personnes attribuées](/fr/img/getting-started/assignation.png) + +Vous pouvez afficher ou masquer les attributions de tâches à l'aide du bouton **Afficher/Masquer les attributions**, situé en haut du tableau ![Masquer les attributions](/fr/img/getting-started/hide_assignation.png). + +Gardez à l'esprit que les attributions de tâches peuvent déterminer ce qu'un utilisateur voit, selon son rôle (par exemple, les prestataires doivent être assignés à une tâche avant de pouvoir voir quoi que ce soit). + +Une fois les attributions terminées, chacun connaît ses tâches et ses responsabilités ! + +## Attribuer des tâches depuis la page détaillée du type de tâche + +Vous avez également la possibilité d'attribuer des tâches depuis la page détaillée du type de tâche. Pour y accéder, cliquez sur l'en-tête de la colonne correspondant au type de tâche. + +Cliquez ensuite simplement sur un statut pour ouvrir le panneau de commentaires. Vous disposerez des mêmes options que sur la page globale. Vous pouvez sélectionner une ou plusieurs tâches simultanément afin d'attribuer un utilisateur. + +## Attribuer des tâches en tant que responsable de département + +Depuis la page globale des plans ou des éléments, votre vue est automatiquement filtrée par **Mon département**. Cela vous présente les tâches des **Types de tâches** de vos départements ainsi que les **Colonnes personnalisées** associées à votre département. + +![Page globale du responsable](/fr/img/getting-started/supervisor_global_page.png) + +Lorsque vous attribuez une ou plusieurs tâches à quelqu'un, vous remarquerez que vous n'avez accès qu'aux personnes de votre département. Il est ainsi plus rapide de trouver l'artiste adapté à la tâche. + +![Attribution de l'équipe par le responsable](/fr/img/getting-started/supervisor_assign_team.png) + +## Attribuer des tâches depuis le planning de production + +Dans `Production Menu > Schedule`, vous pouvez cliquer sur le bouton `Assign Tasks` pour attribuer des tâches en lot à votre équipe, par tâche ou par type d'élément. + +C'est beaucoup plus rapide que de sélectionner manuellement chaque tâche à attribuer. + +## Étapes suivantes + +- [Trouver les attributions sur lesquelles travailler](/fr/guides/production/find-assignments/) +- [Renseigner les **Estimations** pour chaque tâche](/fr/guides/scheduling/estimates/) + + + diff --git a/docs/fr/guides/production/breakdown-casting/index.md b/docs/fr/guides/production/breakdown-casting/index.md new file mode 100644 index 0000000000..11b717169b --- /dev/null +++ b/docs/fr/guides/production/breakdown-casting/index.md @@ -0,0 +1,165 @@ +--- +path: "/fr/guides/production/breakdown-casting" +slug: "breakdown-casting" +published_at: 2026-09-10 +--- + +# Breakdown et casting + + + +Remplir le breakdown vous aide à assembler les plans. Avec le breakdown, vous disposez de tous les détails des assets à ajouter pour créer votre plan, et nous sommes certains de ne rien omettre. + +Dans le menu déroulant, choisissez **BREAKDOWN**. + +![Menu déroulant breakdown](/fr/img/getting-started/drop_down_menu_breakdown.png) + +## Créer une liste de breakdown + + + +Sur la gauche de la page de breakdown se trouve le menu épisode/séquence/plan (1) : vous pouvez choisir parmi ceux que vous avez créés. Sur la partie droite de l’écran se trouvent tous les assets créés et disponibles pour cette production (pack principal et épisodes) (3). De plus, dans la section centrale se trouve votre sélection pour le plan (2). + +![Page de breakdown](/fr/img/getting-started/breakdown_general_empty.png) + +Vous devez maintenant sélectionner le plan que vous souhaitez caster. + +Vous pouvez afficher les assets sous forme de texte si vous n’avez pas encore de miniatures, ou augmenter la taille des miniatures. + +![Affichage texte de la page de breakdown](/fr/img/getting-started/breakdown_text_display.png) + +Vous pouvez également constater qu’un asset doit être ajouté à la liste pendant votre breakdown. + +Vous pouvez créer un nouvel asset directement depuis la page de breakdown. Cliquez sur le **+** à droite de **Tous les assets disponibles**. + +![Créer un asset depuis la page de breakdown](/fr/img/getting-started/breakdown_create_asset.png) + +Vous pouvez également choisir plusieurs plans à la fois. Cliquez sur le premier plan, maintenez la touche **Maj** enfoncée, puis cliquez sur le dernier plan de votre sélection. + +![Sélection groupée globale de la page de breakdown](/fr/img/getting-started/breakdown_general_bulk_select.png) + +Cliquez ensuite sur les assets que vous souhaitez +attribuer : personnages, décors, ... depuis la partie droite (3). +Si vous avez sélectionné plusieurs plans, votre sélection est appliquée à tous les plans concernés. + +Copiez un plan rempli d’assets et collez cette sélection d’assets dans un autre plan. + +Vous pouvez voir **+1** ou **+10** lorsque vous passez sur l’asset. Il s’agit du nombre +de fois où vous ajoutez cet asset, et vous pouvez cliquer dessus autant de fois que nécessaire. + +![Ajouter un asset dans le breakdown](/fr/img/getting-started/breakdown_add_asset.png) + +Vous pouvez également lier tous vos assets à des épisodes d’une série TV sans préciser de séquence ou de plan. + +![Asset lié à un épisode dans le breakdown](/fr/img/getting-started/breakdown_episode.png) + +De cette manière, vous pouvez lier tous vos assets à un ou plusieurs épisodes avant l’étape du storyboard/animatique. + +Vous pouvez maintenant voir l’asset au centre de l’écran (2). À côté +du nom de l’asset se trouve le nombre de fois où il a été ajouté. Dans cet +exemple, nous avons ajouté deux fois l’asset personnage Llama. + + +Si vous ajoutez deux fois un asset par erreur, vous devez vous rendre dans la partie centrale de l’écran pour sélectionner les assets de ce plan (2). Depuis cet emplacement, cliquez sur +**-1**. Lorsque vous avez terminé ce plan, passez aux autres plans. +Votre sélection est automatiquement enregistrée. + +![Supprimer un asset du breakdown](/fr/img/getting-started/breakdown_remove_asset.png) + +Si un nouvel asset est créé pendant le storyboard, retournez sur la page des assets +(en utilisant le menu déroulant) et créez les assets nécessaires. Les tâches créées précédemment sont immédiatement appliquées à ces nouveaux +assets. Cependant, vous devez effectuer l’attribution, puis vous pouvez +continuer le breakdown. + +Votre page de **Breakdown** devrait maintenant ressembler à ceci. + +![Ajouter des assets en groupe dans le breakdown](/fr/img/getting-started/breakdown_general_bulk_select_full.png) + +Vous pouvez également créer une liste de breakdown pour vos assets si vous devez les assembler et suivre leurs différentes parties. + +Dans le coin supérieur gauche de l’écran, choisissez **asset** dans le menu déroulant situé sous **POUR**. + +![Menu des assets du breakdown](/fr/img/getting-started/breakdown_asset_menu.png) + +Vous pouvez maintenant accéder à un deuxième menu déroulant pour choisir le type de votre asset : **Personnage**, **Environnement**, **Accessoires**, **FX**, ... + +![Type d’asset du breakdown](/fr/img/getting-started/breakdown_asset_menu_type.png) + +Vous pouvez remplir la page de breakdown des assets de la même manière que pour les plans. Commencez par sélectionner un ou plusieurs assets dans la partie gauche, puis ajoutez les éléments de la partie droite. + +::: details Créer une liste de breakdown à partir d’un fichier CSV + +Vous disposez peut-être déjà de votre liste de breakdown dans un tableur. Avec Kitsu, vous avez deux façons de l’importer : la première consiste à importer directement un fichier .csv, et la seconde à copier-coller vos données directement dans Kitsu. + +Commencez par enregistrer votre tableur au format `.csv` en suivant les recommandations de Kitsu. + +Cliquez sur le bouton **importer** ![Bouton Importer](/fr/img/getting-started/import.png) + +Une fenêtre contextuelle **Importer des données depuis un CSV** s’ouvre. Cliquez sur **Parcourir** pour sélectionner votre fichier `.csv`. + +![Importer un fichier CSV de breakdown](/fr/img/getting-started/import_breakdown_csv_file.png) + +Pour voir le résultat, cliquez sur le bouton **Aperçu**. + +Vous pouvez vérifier et ajuster le nom des colonnes en affichant un aperçu de vos données. + +NB : la colonne **Episode** est obligatoire uniquement pour une production de type **TV Show**. + +![Aperçu de l’importation du breakdown](/fr/img/getting-started/import_breakdown_preview.png) + +Une fois que tout est correct, cliquez sur le bouton **Confirmer** pour importer vos données dans Kitsu. + +Votre breakdown est maintenant importé dans Kitsu. + +![Aperçu de l’importation du breakdown](/fr/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details Créer une liste de breakdown en copiant/collant un fichier tableur + +Ouvrez votre tableur, sélectionnez vos données, puis copiez-les. + +![Copier les données pour l’importation](/fr/img/getting-started/import_copypas_breakdown.png) + +Revenez ensuite à la page de breakdown dans Kitsu et cliquez sur l’icône **Importer** +![Icône Importer](/fr/img/getting-started/import.png). + +Une fenêtre contextuelle **Importer des données depuis un CSV** s’ouvre ; cliquez sur l’onglet **Coller des données CSV**. + +![Onglet de copie-collage des données d’importation](/fr/img/getting-started//import_breakdown_csv_file.png) +  +Vous pouvez coller les données sélectionnées précédemment et voir le résultat avec le bouton **Aperçu**. +  +![Données copiées-collées pour l’importation](/fr/img/getting-started/import_breakdown_preview.png) +  +Vous pouvez vérifier et ajuster le nom des colonnes en affichant un aperçu de vos données. +  +NB : la colonne **Episode** est obligatoire uniquement pour une production de type **TV Show**. +  +![Données copiées-collées pour l’importation](/fr/img/getting-started/import_breakdown_preview.png) + +Une fois que tout est correct, cliquez sur le bouton **Confirmer** pour importer vos données dans Kitsu. + +Tous vos assets sont maintenant importés dans Kitsu. + +![Données copiées-collées pour l’importation](/fr/img/getting-started/breakdown_general_bulk_select_full.png) +::: + + + +## Caster depuis la bibliothèque d’assets + +Il est également possible de caster des assets depuis la **bibliothèque d’assets** globale dans votre production. Cela vous permet de caster un asset existant, sans avoir à le recréer pour chaque production. + +![Affichage de la bibliothèque d’assets](/fr/img/getting-started/asset_library_display.png) + +Pour afficher les assets extérieurs à votre production depuis la bibliothèque d’assets, cliquez sur le bouton **Afficher la bibliothèque** (1). + +Les assets de la bibliothèque d’assets globale apparaîtront et seront signalés par une bordure jaune (2). Ils peuvent ensuite être castés dans votre breakdown exactement comme les autres assets. + +![Vue de la bibliothèque d’assets](/fr/img/getting-started/asset_library_view.png) + +De retour sur la page des assets de votre production, vous pouvez choisir d’afficher les assets globaux qui ont été castés dans votre production en activant le bouton **Afficher la bibliothèque** (1). Ces assets seront signalés en jaune, indiquant qu’ils proviennent de la bibliothèque d’assets globale et non de votre production actuelle (2). + +Pour en savoir plus sur la bibliothèque d’assets, [consultez la section dédiée](/fr/guides/production/manage-assets/#asset-library). + + \ No newline at end of file diff --git a/docs/fr/guides/production/find-assignments/index.md b/docs/fr/guides/production/find-assignments/index.md new file mode 100644 index 0000000000..d4e6282e90 --- /dev/null +++ b/docs/fr/guides/production/find-assignments/index.md @@ -0,0 +1,98 @@ +--- +path: "/fr/guides/production/find-assignments" +slug: "find-assignments" +published_at: 2026-09-10 +--- + +# Gérer vos tâches + + + +## La page « Mes tâches » + +Votre page **Mes tâches** est votre centre principal pour les tâches qui vous sont assignées et s’ouvre automatiquement à la connexion. + +Vous pouvez y voir la liste des tâches qui vous sont assignées, ainsi que certaines informations essentielles. Considérez-la comme une liste de tâches à faire. + +Par défaut, la liste est triée par priorité : les tâches en haut sont donc celles qu’il est recommandé de traiter en premier. + +### Informations essentielles disponibles : + +- **Production** : le projet auquel votre tâche est associée. +- **Entité** : l’asset ou le plan spécifique qui vous est assigné. +- **Estimations et durée** : les informations relatives au temps prévu pour vos tâches. +- **Date d’échéance** : la date limite pour terminer votre tâche. +- **Statut** et **Priorité** : les informations essentielles pour comprendre l’urgence de la tâche. + +![Page Mes tâches](/fr/img/getting-started/my_task_page.png) + +Pour afficher plus de détails sur une tâche, cliquez sur son **Statut** afin d’ouvrir le panneau de commentaires. Vous pouvez y commenter la tâche et publier une nouvelle révision si nécessaire. + +![Page détaillée des tâches du superviseur](/fr/img/getting-started/supervisor_todo_page_detail.png) + +### Tri et filtrage : + +- Dans la liste déroulante **Afficher**, vous pouvez choisir d’afficher **Toutes les tâches** ou de vous concentrer sur celles **À rendre cette semaine**. +- Dans la liste déroulante **Trier par**, vous pouvez trier les tâches par **Nom**, **Priorité**, **Statut**, **Estimation** ou **Dernier commentaire**. +- Utilisez ces filtres, ainsi que des critères supplémentaires comme **Production**, **Type de tâche** et **Statut**, pour réduire votre liste de tâches, ou utilisez la barre de recherche pour trouver une tâche spécifique. + +![Tri et filtrage des tâches](/fr/img/getting-started/mytask_sort.png) + +### Accéder à Mes tâches + +Vous pouvez accéder à **Mes tâches** via : +- Le raccourci situé en haut de l’écran. +- La section **Utilisateur** du menu principal, sous **MES TÂCHES**. +- En cliquant sur le logo Kitsu. ![Menu principal](/fr/img/getting-started/main_button.png) + +## Vue tableau + +Vous pouvez également utiliser la vue Tableau pour mettre rapidement à jour le statut de plusieurs tâches en les faisant glisser-déposer dans chaque colonne de statut. + +L’**onglet Tableau** affiche les tâches organisées en colonnes selon leur statut. Chaque carte de tâche comprend : + +- Une miniature +- Le nom du type de tâche +- Le nom de l’entité + +![Page détaillée des tâches du superviseur en vue tableau](/fr/img/getting-started/supervisor_todo_page_detail_board.png) + +- Cliquez sur une carte pour ouvrir un panneau à droite afin d’afficher ou d’ajouter des commentaires. +- Pour mettre à jour le statut d’une tâche, faites-la glisser vers la colonne souhaitée. + +## Vue calendrier + +La **vue Calendrier** affiche les tâches en fonction de leurs **dates de début** et **dates d’échéance**. Les tâches s’étendant sur plusieurs jours sont affichées sur toute la durée correspondante dans le calendrier. + +![Vue calendrier](/fr/img/getting-started/artist_calendar_page.png) + +- Cliquez sur une tâche pour ouvrir le panneau situé à droite afin de la mettre à jour et d’ajouter des commentaires. +- Comme dans les autres vues, vous pouvez trier et filtrer les tâches ici. + +## La page « Type de tâche » + + + +Un superviseur a généralement des tâches qui lui sont assignées, en plus de la supervision de son service. Vous devez répartir votre temps entre la réalisation de votre travail et la gestion de votre équipe. + +Une fois les tâches assignées et les estimations définies, vous pouvez vous concentrer sur les opérations quotidiennes. Pour obtenir facilement une vue d’ensemble des tâches de votre service, cliquez sur le nom de votre type de tâche depuis n’importe quelle page. + +Sur la page de détails, votre première action consiste à cliquer sur le bouton **Afficher les tâches sous forme de planche-contact** ![Afficher la tâche sous forme de planche-contact](/fr/img/getting-started/contact_sheet.png). + +![Type de tâche sous forme de planche-contact](/fr/img/getting-started/task_type_contact_sheet.png) + +Vous pouvez maintenant vous concentrer facilement sur les tâches qui nécessitent votre attention grâce aux filtres intégrés. Par exemple, supposons que vous souhaitiez voir uniquement les tâches qui ne sont pas encore terminées. Dans ce cas, vous pouvez filtrer les tâches avec le statut **-done**, et ajouter un filtre **Statut de la date d’échéance** afin d’afficher les tâches **À rendre cette semaine**. + +![Type de tâche filtré sous forme de planche-contact](/fr/img/getting-started/task_type_contact_sheet_filtered.png) + +Vous pouvez facilement activer ou désactiver les filtres afin de vous concentrer rapidement sur les informations pertinentes. + +::: tip +Si vous avez besoin de plus d’informations sur une tâche, cliquez sur son nom pour ouvrir le panneau de commentaires à droite. + +![Type de tâche filtré sous forme de planche-contact](/fr/img/getting-started/task_type_contact_sheet_panel.png) +::: + + + + \ No newline at end of file diff --git a/docs/fr/guides/production/index.md b/docs/fr/guides/production/index.md new file mode 100644 index 0000000000..5b659cdf60 --- /dev/null +++ b/docs/fr/guides/production/index.md @@ -0,0 +1,29 @@ +--- +path: "/fr/guides/production" +slug: "production" +published_at: 2026-09-10 +--- + +# Production + +1. [Gérer les concepts](/fr/guides/production/manage-concepts/) - Apprenez à créer, organiser et valider les concept arts de votre production. +2. [Gérer les types d’assets](/fr/guides/production/managing-asset-types/) - Créez et organisez les catégories (comme Personnages, Accessoires ou Environnements) utilisées pour regrouper et classer les assets dans une production. +3. [Gérer les assets](/fr/guides/production/manage-assets/) - Apprenez à créer, organiser et suivre les assets utilisés tout au long de votre production. +4. [Attribuer des tâches](/fr/guides/production/assign-tasks/) - Apprenez à attribuer des tâches à des personnes +5. [Trouver les tâches attribuées](/fr/guides/production/find-assignments/) - Apprenez à trouver les tâches qui vous sont attribuées +6. [Découpage et casting](/fr/guides/production/breakdown-casting/) - Apprenez à découper vos scripts ou storyboards et à intégrer des assets dans les plans. +7. [Méta-colonnes](/fr/guides/production/meta-column/) - Apprenez à créer et organiser les métadonnées de votre production. +8. [Arrière-plan 3D](/fr/guides/production/3d-background) - Améliorez les revues 3D avec un arrière-plan .HDR + +## Modèle de données + +```mermaid +flowchart TD + PRODUCTION -->|contains| ASSET + ASSET_TYPE -->|categorizes| ASSET + ASSET -->|cast in| SHOT + + ASSET -->|tracked by| TASK +``` +- **Asset** - Un élément de production réutilisable (personnage, accessoire, décor, configuration d’effets visuels) qui peut être intégré à un ou plusieurs plans. +- **Type d’asset** - Une catégorie d’assets (par ex. Personnage, Accessoire, Environnement, FX). \ No newline at end of file diff --git a/docs/fr/guides/production/manage-assets/images/0.png b/docs/fr/guides/production/manage-assets/images/0.png new file mode 100644 index 0000000000..d97f3bc1e0 Binary files /dev/null and b/docs/fr/guides/production/manage-assets/images/0.png differ diff --git a/docs/fr/guides/production/manage-assets/index.md b/docs/fr/guides/production/manage-assets/index.md new file mode 100644 index 0000000000..5be31ae057 --- /dev/null +++ b/docs/fr/guides/production/manage-assets/index.md @@ -0,0 +1,303 @@ +--- +path: "/fr/guides/production/manage-assets" +slug: "manage-assets" +published_at: 2026-09-10 +--- + +# Gestion des éléments + + + + +Vous pouvez accéder à la page `Assets` à l’aide du menu déroulant situé en haut de l’écran : + +![Menu déroulant Client Asset](/fr/img/getting-started/client_dropdown_asset.png) + +Sur la page globale, vous pourrez voir tous les statuts des différentes étapes des éléments. + +![Page globale Client Asset](/fr/img/getting-started/client_global_asset.png) + + + +## Créer un élément + + + + +Sur la page des éléments, cliquez sur **Add assets**. + +![Première visite de la page des éléments](/fr/img/getting-started/add_assets_first.png) + +::: warning +Lorsque vous créez un élément, votre workflow de tâches sera appliqué et **toutes les tâches seront créées simultanément avec l’élément**. +::: + +Une fenêtre contextuelle s’ouvre : + +Elle vous demande de choisir le **Asset Type** (1). +Si vous n’avez pas ajouté de nouveau type d’élément, Kitsu proposera des exemples tels que Characters, Environment, FX, Props, etc. +Commençons par un personnage. + +::: tip +Vous pouvez également personnaliser la liste des types d’éléments et le pipeline des tâches. Consultez le guide ( +[Personnalisation du workflow](../../../configure-kitsu/index.html#asset-types)) pour plus de détails +::: + +Donnez-lui un **Name** (2) et saisissez une description qui aide l’Artiste à savoir quoi faire et à identifier rapidement l’élément. + +Cliquez sur **Confirm and stay** si vous avez plusieurs éléments à créer. + + +![Créer un élément](/fr/img/getting-started/add_asset_popup.png) + +Vous pouvez modifier le type d’élément et continuer à ajouter des éléments. + +::: tip +L’élément nouvellement créé apparaît en arrière-plan chaque fois que vous cliquez sur **Confirm and stay**. +::: + +Après avoir ajouté votre dernier élément, cliquez sur +**Confirm**. L’élément sera créé et la fenêtre se fermera. + +::: tip +Si vous cliquez sur **Confirm and stay, **, que vous réalisez que vous n’avez plus d’éléments à ajouter et que vous cliquez sur **Close, **, la fenêtre sera annulée. +::: + +![Page globale des éléments](/fr/img/getting-started/asset_edit.png) + +Vous verrez également que les tâches sélectionnées pour le workflow de vos éléments sont créées en même temps. + +Si vous devez ajouter d’autres **Assets**, cliquez sur le bouton **+ Create assets**. + + + +### Importer des éléments depuis une feuille de calcul + +Vous disposez peut-être déjà de votre liste d’éléments dans un fichier de feuille de calcul. Avec Kitsu, vous avez deux façons de l’importer : parcourir vos fichiers pour sélectionner un fichier `.csv`, ou copier-coller directement les données de votre feuille de calcul dans Kitsu. + +Accédez à la page des éléments dans Kitsu et cliquez sur l’icône **Import**. + +![Icône Import](/fr/img/getting-started/import.png) + +Une fenêtre contextuelle **Import data from a CSV** s’ouvre. Choisissez l’une des deux méthodes ci-dessous. + +#### Option 1 : Importer un fichier CSV + +Commencez par enregistrer votre feuille de calcul au format `.csv`. Cliquez ensuite sur **Browse** pour sélectionner votre fichier `.csv`. + +![Importer un fichier csv](/fr/img/getting-started/import_csv_asset.png) + +#### Option 2 : Copier-coller un fichier de feuille de calcul + +Ouvrez votre feuille de calcul, sélectionnez vos données et copiez-les. + +![Copier les données](/fr/img/getting-started/import_copypas_asset.png) + +De retour dans la fenêtre contextuelle, cliquez sur l’onglet **Paste a CSV data**. + +![Onglet de copie-collage des données importées](/fr/img/getting-started/import_pastcsvdata_asset.png) + +Collez les données sélectionnées précédemment. + +![Données copiées-collées importées](/fr/img/getting-started/import_pastcsvdata2_asset.png) + +#### Terminer l’importation + +Pour voir le résultat, cliquez sur le bouton **Preview**. Vous pouvez vérifier et ajuster le nom des colonnes en prévisualisant vos données. + +NB : la colonne **Episode** est obligatoire uniquement pour une production de type **TV Show**. + +![Données copiées-collées importées](/fr/img/getting-started/import_preview_data.png) + +Une fois que tout semble correct, cliquez sur le bouton **Confirm** pour importer vos données dans Kitsu. + +Vous avez importé tous vos éléments dans Kitsu et créé les tâches conformément à vos paramètres. + +![Données copiées-collées importées](/fr/img/getting-started/import_result_asset.png) + +## Voir les détails d’un élément + +Pour voir les détails d’un élément, cliquez sur son nom. + +![Détails de l’élément](/fr/img/getting-started/asset_detail.png) + +Une nouvelle page s’ouvre avec la liste des tâches, l’assignation et le fil d’actualité des statuts à droite. + +![Page de détails de l’élément](/fr/img/getting-started/asset_detail_page.png) + +Vous pouvez cliquer sur le statut de chaque tâche pour ouvrir le panneau des commentaires et consulter l’historique des commentaires ainsi que les différentes versions. + +![Panneau de la page de détails de l’élément](/fr/img/getting-started/asset_detail_page_panel.png) + +Vous pouvez également accéder au **Casting**, + +![Casting des détails de l’élément](/fr/img/getting-started/asset_detail_page_casting.png) + +au **concept** lié à cet élément, + +![Concept des détails de l’élément](/fr/img/getting-started/asset_detail_page_concept.png) + +Le **Schedule** est disponible si vous avez préalablement renseigné les données de la page des types de tâches. Si vous avez déjà renseigné ces données, vous pouvez les modifier directement ici. + +![Planning des détails de l’élément](/fr/img/getting-started/asset_detail_page_schedule.png) + +aux **Preview Files** téléversés pour différents types de tâches, + +![Fichiers d’aperçu des détails de l’élément](/fr/img/getting-started/asset_detail_page_file.png) + +ainsi qu’au **Timelog** si des personnes ont renseigné leur feuille de temps pour les tâches de cet élément. + +![Feuille de temps des détails de l’élément](/fr/img/getting-started/asset_detail_page_timelog.png) + + + +## Ajouter des tâches après la création des éléments + +Si vous réalisez **après** avoir créé les éléments qu’un type de tâche manque, vous pouvez toujours l’ajouter. + +Commencez par vérifier que le type de tâche manquant a été ajouté à la page `Settings` de la production, dans l’onglet `Task Type`. + +Retournez ensuite sur votre page `Assets` et cliquez sur le bouton `+ Add tasks`. + +## Mettre à jour vos éléments + +Vous pouvez mettre à jour vos éléments à tout moment, modifier leur nom et leur type, changer leur description et ajouter toute information personnalisée que vous avez ajoutée à la page globale. + +Vous pouvez modifier les éléments en accédant à la page des éléments, en plaçant le curseur sur l’élément que vous souhaitez modifier, puis en cliquant sur le bouton **edit** +![Bouton Modifier](/fr/img/getting-started/edit_button.png) (1) à droite de +la ligne. + +![Modifier un élément](/fr/img/getting-started/asset_edit01.png) + +Pour développer la description sur la page principale des éléments, cliquez sur les premiers mots (2) ; une fenêtre contextuelle contenant la description complète s’ouvrira. + + +### Mettre à jour les éléments avec l’importation CSV + +Vous pouvez utiliser l’importation CSV pour mettre rapidement vos données à jour. + +Vous pouvez mettre à jour le **type** d’un élément, l’**Assignation**, le **Status** des tâches et ajouter un **Comment**. + +Vous devez activer l’option **Update existing data**. Les lignes qui seront mises à jour +seront alors surlignées en bleu. + +![Données copiées-collées importées](/fr/img/getting-started/import_update_asset.png) + +### Mettre à jour les éléments en copiant-collant un fichier de feuille de calcul + +Ouvrez votre feuille de calcul, sélectionnez vos données et copiez-les. + +![Copier les données](/fr/img/getting-started/import_copypas_asset.png) + +Retournez ensuite sur la page des éléments dans Kitsu et cliquez sur l’icône **Import** +![Icône Import](/fr/img/getting-started/import.png). + +Une fenêtre contextuelle **Import data from a CSV** s’ouvre ; cliquez sur l’onglet **Paste a CSV data**. + +![Onglet de copie-collage des données importées](/fr/img/getting-started/import_pastcsvdata_asset.png) +  +Vous pouvez coller les données sélectionnées précédemment et voir le résultat avec le bouton **Preview**. +  +![Données copiées-collées importées](/fr/img/getting-started/import_pastcsvdata2_asset.png) +  +Vous pouvez vérifier et ajuster le nom des colonnes en prévisualisant vos données. + +NB : la colonne **Episode** est obligatoire uniquement pour une production de type **TV Show**. +  +Vous devez activer l’option **Update existing data**. Les lignes qui seront mises à jour +seront alors surlignées en bleu. + +![Données copiées-collées importées](/fr/img/getting-started/import_update_asset.png) + +Vous avez importé tous vos éléments dans Kitsu et créé les tâches conformément à vos paramètres. + +![Données copiées-collées importées](/fr/img/getting-started/import_result_asset.png) + +## Bibliothèque d’éléments + +### Qu’est-ce que la bibliothèque d’éléments ? + +La bibliothèque d’éléments sert de dépôt centralisé pour tous les éléments utilisés dans Kitsu. Les équipes peuvent importer des éléments depuis n’importe quel projet dans une bibliothèque partagée, afin de les rendre accessibles aux productions futures. Grâce à cette fonctionnalité, les éléments tels que les modèles de personnages, les accessoires, les environnements et bien plus encore peuvent être gérés au même endroit et réutilisés facilement dans de nouveaux projets. + +### Comment utiliser la bibliothèque d’éléments + +![Vue d’ensemble de la bibliothèque d’éléments](/fr/img/getting-started/asset_library_overview.png) + +- Vous pouvez accéder à la bibliothèque d’éléments depuis la section **Studio** du menu principal de Kitsu. +- La fenêtre principale de la bibliothèque d’éléments affiche tous les éléments actuellement disponibles dans la bibliothèque (1). Utilisez les options de recherche (2) et de filtrage (3) pour trouver rapidement des éléments spécifiques dans la bibliothèque. +- Dans le panneau de droite (4), vous trouverez l’option d’importation permettant d’ajouter à la bibliothèque des éléments provenant d’autres productions. + +### Ajouter des éléments à la bibliothèque + +![Ajouter à la bibliothèque d’éléments](/fr/img/getting-started/asset_library_add.png) + +Le panneau de droite vous permet d’ajouter à la bibliothèque des éléments existants provenant d’autres productions. Cette action ne crée pas de copie, mais fait simplement référence à l’élément d’origine, ce qui permet de l’utiliser dans d’autres productions. + +Pour importer un élément : +- Sélectionnez la production depuis laquelle vous souhaitez importer l’élément (1). +- Choisissez le type d’élément que vous souhaitez importer (2). + +Il existe trois principales façons d’importer des éléments : +- Importer tous les éléments d’une production spécifique (3). +- Importer les éléments d’un type donné depuis la production sélectionnée (4). +- Sélectionner individuellement les éléments à importer (5). + +Une fois importé, l’élément sera disponible pour être utilisé dans les breakdowns d’autres productions, ce qui permet de réutiliser efficacement les éléments entre les projets. + +::: tip +Des règles spécifiques définissent qui peut importer des éléments dans la bibliothèque, selon le groupe d’autorisations de l’utilisateur : + +- **Studio Manager** : peut importer tous les éléments de toutes les productions. +- **Production Manager** : peut importer des éléments uniquement s’ils font partie de l’équipe. +- **Supervisor** et **Artist** : ne peuvent pas importer d’éléments dans la bibliothèque. +::: + +## Supprimer des éléments + +Placez le curseur sur l’élément que vous souhaitez supprimer dans la liste des éléments de votre production et cliquez sur l’icône `Delete` : + +![Bouton de suppression d’un élément](/fr/guides/production/manage-assets/images/0.png) + +## Utiliser l’état d’élément « Ready For » + +La plupart du temps, vous n’avez pas besoin d’attendre que les tâches d’un élément soient approuvées pour l’utiliser dans une tâche de plan. + +Par exemple, lorsqu’un élément est approuvé à l’étape **Concept**, il peut être utilisé à l’étape **Storyboard**. +Ensuite, lorsqu’il est approuvé à l’étape **Modeling**, vous pouvez l’utiliser à l’étape **Layout**, et ainsi de suite. + +C’est exactement le rôle de l’état d’élément **Ready For** : il vous permet de connaître l’état des tâches d’un élément et de comparer son utilisabilité avec les tâches de plan. + +Maintenant que nous avons renseigné notre breakdown, nous savons exactement quel élément est utilisé pour chaque plan. + +Nous devons d’abord définir l’état d’un élément en fonction du statut de sa tâche. Vous pouvez modifier le champ **Ready for** en cliquant sur une cellule. Un menu déroulant contenant la tâche du plan s’affichera. + +![Statut de l’élément](/fr/img/getting-started/asset_status.png) + +::: tip +Vous pouvez utiliser les **automatisations** pour effectuer cette opération automatiquement. + +Vous pouvez configurer une automatisation avec le déclencheur **ready for**. +::: + +Nous pouvons maintenant voir le résultat sur la page des plans, après avoir modifié certains états d’éléments **Ready for**. + +Vous remarquerez que certaines cases blanches sont désormais **vertes** : tous les éléments associés à ce plan sont prêts pour cette tâche spécifique. + +![Statut de l’élément](/fr/img/getting-started/asset_status_box.png) + +Si vous voyez une case blanche, Kitsu indiquera combien d’éléments sont prêts pour cette tâche. + +![Statut de l’élément](/fr/img/getting-started/asset_status_empty.png) + +::: tip +Si aucune case ne s’affiche, aucun élément n’est associé à ce plan. +::: +  +Vous pouvez ensuite cliquer sur le nom du plan pour accéder à sa page de détails. +Vous verrez alors tous les éléments associés à ce plan ainsi que leur statut. + +![Statut de l’élément](/fr/img/getting-started/asset_status_detail.png) + +C’est le moyen le plus rapide de savoir si vous pouvez commencer un plan pour une tâche spécifique. + + \ No newline at end of file diff --git a/docs/fr/guides/production/manage-concepts/images/0.png b/docs/fr/guides/production/manage-concepts/images/0.png new file mode 100644 index 0000000000..ea4807b1cf Binary files /dev/null and b/docs/fr/guides/production/manage-concepts/images/0.png differ diff --git a/docs/fr/guides/production/manage-concepts/index.md b/docs/fr/guides/production/manage-concepts/index.md new file mode 100644 index 0000000000..52178b89f7 --- /dev/null +++ b/docs/fr/guides/production/manage-concepts/index.md @@ -0,0 +1,101 @@ +--- +path: "/fr/guides/production/manage-concepts" +slug: "manage-concepts" +published_at: 2026-09-10 +--- + +# Gérer les concepts + + + + + +Pour gérer les concepts de votre production, rendez-vous sur la page **Concept** dans le menu de navigation de la production : + +![Menu Concept](/fr/img/getting-started/menu_concept.png) + +## Créer un concept + +Pour importer un concept, cliquez sur le bouton **Add a new reference to concepts**. + +Vous pouvez importer un ou plusieurs concepts en même temps. + +![Page Concept vide](/fr/img/getting-started/concept_empty_prod.png) + +Une fois vos aperçus importés, la page des concepts se présentera ainsi. + +![Page Concept remplie](/fr/img/getting-started/concept_filled_prod.png) + +Vous pouvez également accéder à cette page depuis la **Todo Page** : + +1. Cliquez sur **Return to Production** pour accéder au tableau de bord. +2. Accédez à la page **Concepts** via le menu principal. +3. Cliquez sur **Add a new reference to concepts** et importez vos fichiers. + +![Importer des concepts](/fr/img/getting-started/concept_empty.png) + + + +## Modifier un concept + +Vous pouvez interagir avec un concept de deux façons depuis la page `Concepts` : cliquez sur l’image pour l’afficher en grand. +La deuxième consiste à cliquer sur la partie dédiée au statut pour ouvrir le **Comment Panel** à droite. + +Dans le panneau de commentaires, vous avez deux options : associer un concept à un élément existant ou le supprimer. +Vous pouvez également commenter et modifier le statut de l’élément. + +L’idée est d’avoir une version par **Concept**. S’il n’est pas approuvé, vous devez importer un nouveau concept plutôt que d’avoir plusieurs versions du même concept. + +Un concept correspond à une tâche. + +![Options du concept](/fr/img/getting-started/concept_options.png) + +## Associer un concept à un élément + +Une fois un concept importé, vous pouvez l’associer à un élément afin de vous assurer qu’il est lié au bon élément de la production. Cela permet à votre équipe de le consulter plus facilement et de fournir des retours dans le contexte approprié. + +Vous pouvez voir les associations dans la partie dédiée au statut des éléments. + +Cliquez sur la partie dédiée au statut du concept ; le panneau de commentaires s’ouvrira à droite. + +![Panneau de commentaires du concept](/fr/img/getting-started/concept_comment_panel.png) + +En haut du panneau de commentaires, vous avez deux options : associer un concept à un élément et supprimer le concept. + +Pour associer un élément, cliquez sur le bouton **Link** : + +![Bouton Link](/fr/img/getting-started/link_icon.png) + +Kitsu affichera tous les **Assets** disponibles pouvant être associés au concept importé. + +Kitsu affichera la liste des éléments associés en haut du panneau de commentaires. Pour le moment, il n’y a aucun lien. + +![Association du concept](/fr/img/getting-started/concept_link.png) + +Pour associer un élément, cliquez dessus. Les noms des éléments associés apparaîtront en haut de l’écran, sous l’aperçu du concept. + +![Élément associé au concept](/fr/img/getting-started/concept_asset_linked.png) + +Une fois qu’un concept est associé à un élément, il peut être consulté sur la page de détails de cet élément. + +Retournez sur la page de l’élément et cliquez sur le nom de l’élément dont vous souhaitez voir le concept. + +![Page de détails de l’élément](/fr/img/getting-started/asset_detail_page.png) + +Par défaut, les détails du casting sont affichés dans la deuxième partie de l’écran. +Utilisez le menu déroulant pour choisir le concept. + +![Concept dans les détails de l’élément](/fr/img/getting-started/asset_detail_concept.png) + +Dans la section du concept, vous verrez tous les concepts créés pour cet élément. Vous pouvez les filtrer par statut. + +![Liste des concepts dans les détails de l’élément](/fr/img/getting-started/asset_detail_concep_listt.png) + +## Supprimer des concepts + +Pour supprimer un concept, cliquez sur la carte correspondante afin d’ouvrir le menu du concept, puis cliquez sur l’icône `Delete` : + +![Supprimer un concept](/fr/guides/production/manage-concepts/images/0.png) + + + diff --git a/docs/fr/guides/production/managing-asset-types/images/0.png b/docs/fr/guides/production/managing-asset-types/images/0.png new file mode 100644 index 0000000000..b938e13a18 Binary files /dev/null and b/docs/fr/guides/production/managing-asset-types/images/0.png differ diff --git a/docs/fr/guides/production/managing-asset-types/images/1.png b/docs/fr/guides/production/managing-asset-types/images/1.png new file mode 100644 index 0000000000..d365677286 Binary files /dev/null and b/docs/fr/guides/production/managing-asset-types/images/1.png differ diff --git a/docs/fr/guides/production/managing-asset-types/images/2.png b/docs/fr/guides/production/managing-asset-types/images/2.png new file mode 100644 index 0000000000..d365677286 Binary files /dev/null and b/docs/fr/guides/production/managing-asset-types/images/2.png differ diff --git a/docs/fr/guides/production/managing-asset-types/images/3.png b/docs/fr/guides/production/managing-asset-types/images/3.png new file mode 100644 index 0000000000..6f1c6ba030 Binary files /dev/null and b/docs/fr/guides/production/managing-asset-types/images/3.png differ diff --git a/docs/fr/guides/production/managing-asset-types/index.md b/docs/fr/guides/production/managing-asset-types/index.md new file mode 100644 index 0000000000..cb9aabd6e4 --- /dev/null +++ b/docs/fr/guides/production/managing-asset-types/index.md @@ -0,0 +1,97 @@ +--- +path: "/fr/guides/production/managing-asset-types" +slug: "managing-asset-types" +published_at: 2026-09-10 +--- + +# Gestion des types d’assets + + + + + +```mermaid +flowchart TD + ASSET_TYPE -->|categorizes| ASSET +``` + + +## Définir votre workflow d’assets + +Après avoir créé votre workflow global, vous pouvez définir vos **types d’assets**. + + + +Tout comme les plans peuvent être organisés par séquence, un asset peut être organisé par **type d’asset**. Imaginez qu’il s’agisse d’utiliser des dossiers pour organiser tous vos assets par catégorie. + + +Dans le menu principal, sélectionnez la page **Types d’assets** dans la section **Administration**. + +![Menu des types d’assets](/fr/guides/production/managing-asset-types/screenshots/001.png) + +::: tip +Par défaut, Kitsu fournit quelques exemples de types d’assets qui peuvent être utilisés pour une production en images de synthèse. +::: + +![Types d’assets par défaut](/fr/guides/production/managing-asset-types/screenshots/002.png) + +Pour créer un nouveau **type d’asset**, cliquez sur le bouton `Ajouter des types d’assets` dans le coin supérieur droit. + +![Ajouter un nouveau type d’asset](/fr/guides/production/managing-asset-types/screenshots/003.png) + +Vous devrez ensuite fournir certaines informations sur votre **type d’asset**, notamment : + +- Le nom du type d’asset +- Un workflow pour le type d’asset spécifique + +Les différents types d’assets auront des workflows distincts. Par exemple, vous pouvez avoir moins de tâches pour un environnement que pour un personnage, car les assets d’environnement ne nécessitent généralement pas de tâches de rigging. + +Lorsque vous **créez** ou **modifiez** un **type d’asset**, vous pouvez ajouter un **type de tâche** spécifique ; si vous ne sélectionnez pas de workflow spécifique pour ce type d’asset, votre workflow d’assets de production sera appliqué. + +Cependant, si vous choisissez des types de tâches spécifiques pour ce type d’asset, seuls ceux-ci seront appliqués à la production. + +Cliquez sur **Confirmer** pour enregistrer vos modifications. + +Votre nouveau **type d’asset** est maintenant créé dans votre **bibliothèque globale**. Il sera disponible lorsque vous créerez votre production. + +::: tip +À tout moment au cours de la production, vous pouvez revenir dans cette section pour créer d’autres **types d’assets** si nécessaire et les ajouter à votre workflow. +::: + + + +## Activer des types d’assets spécifiques pour une production + +Dans le **menu de navigation**, sélectionnez **Paramètres** dans le menu déroulant. + +![Menu déroulant Paramètres](/fr/guides/production/managing-asset-types/screenshots/009.png) + +Par défaut, Kitsu chargera les **types d’assets** que vous avez définis lors de la création de la production. + +Cependant, vous pouvez ajouter ou supprimer des types d’assets spécifiques s’ils ont d’abord été créés dans la bibliothèque globale. + +![Nouveau type d’asset dans les paramètres](/fr/guides/production/managing-asset-types/screenshots/011.png) + +Dans l’onglet **Types d’assets**, vous pouvez choisir les **types d’assets** que vous souhaitez ajouter ou supprimer de cette production, puis valider votre choix avec le bouton **Ajouter**. + +## Mettre à jour un type d’asset + +Accédez à `Menu principal > Types d’assets` : + +![Page de mise à jour d’un type d’asset](/fr/guides/production/managing-asset-types/images/0.png) + +Survolez la ligne du type d’asset que vous souhaitez sélectionner, puis cliquez sur l’icône `Modifier` : + +![Bouton de mise à jour d’un type d’asset](/fr/guides/production/managing-asset-types/images/1.png) + +## Supprimer un type d’asset + +Pour supprimer un type d’asset de la bibliothèque globale de votre studio, accédez à `Menu principal > Types d’assets`, puis survolez la ligne du type d’asset que vous souhaitez sélectionner et cliquez sur l’icône `Supprimer` : + +![Supprimer un type d’asset global](/fr/guides/production/managing-asset-types/images/2.png) + +Pour supprimer un type d’asset de la bibliothèque de votre production, accédez à `Menu de la production > Paramètres > Types d’assets` et cliquez sur le bouton `Supprimer` pour retirer le type 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0000000000..5df6350219 Binary files /dev/null and b/docs/fr/guides/production/meta-column/images/1.png differ diff --git a/docs/fr/guides/production/meta-column/index.md b/docs/fr/guides/production/meta-column/index.md new file mode 100644 index 0000000000..c1718271fa --- /dev/null +++ b/docs/fr/guides/production/meta-column/index.md @@ -0,0 +1,146 @@ +--- +path: "/fr/guides/production/meta-column" +slug: "meta-column" +published_at: 2026-09-10 +--- + +# Colonnes de métadonnées + + + +Pour ajouter davantage d’informations aux pages générales des feuilles de calcul, vous pouvez créer une **colonne de métadonnées**. + +Les colonnes de métadonnées vous permettent de suivre des informations supplémentaires liées à votre production. Par exemple, une colonne de métadonnées peut servir à suivre la difficulté perçue d’une tâche ou à essayer des balises personnalisées qui vous aident à identifier certains aspects d’une tâche. Les colonnes de métadonnées personnalisées peuvent stocker des données dans différents formats afin de faciliter la saisie, le filtrage et la validation des données. + +## Créer des colonnes de métadonnées + + + +Pour ajouter une nouvelle colonne de métadonnées personnalisée, cliquez sur l’icône **+** à côté de la colonne Nom. + +![Colonne de métadonnées](/fr/img/getting-started/add_column_custom.png) + +Commencez par choisir le nom que vous souhaitez donner à votre champ. Sélectionnez ensuite le **Type** approprié selon vos besoins : + +- **Texte** : ce type accepte les entrées textuelles, notamment les lettres et les chiffres. Il offre une grande flexibilité pour stocker des informations telles que des descriptions, des commentaires ou du contenu textuel. + +- **Nombre** : réservé exclusivement aux données numériques. Il est recommandé pour suivre des informations composées uniquement de valeurs numériques, telles que des fréquences d’images, des dates ou des durées. + +- **Case à cocher** : cette option vous permet de marquer les éléments comme activés ou désactivés. Elle convient au suivi de données ne comportant que deux états possibles, comme l’indication des plans destinés à une bande-annonce. + +- **Liste de valeurs** : avec ce type, vous définissez une liste d’options parmi lesquelles un seul élément unique peut être sélectionné. Il est idéal lorsque vous devez suivre des données avec un nombre limité de choix. Par exemple, pour suivre les mouvements de caméra, vous pouvez inclure des options telles que « Statique », « Panoramique », « Inclinaison » ou « Zoom ». + +- **Liste de balises** : ici, vous pouvez définir plusieurs balises. Contrairement à une liste de valeurs, qui permet de sélectionner un seul élément, ce type permet de sélectionner plusieurs entrées dans la liste. + +- **Liste de contrôle** : ce type présente une liste d’options, chacune accompagnée de sa propre case à cocher. Il est utile pour suivre les petites sous-tâches associées à un plan ou à un élément, qui ne justifient pas leur propre tâche dans le flux de production. + +![Détails de la colonne de métadonnées](/fr/img/getting-started/custom_column_detail.png) + +:::warning +Lors de la création de types de métadonnées **Texte** et **Nombre**, une valeur par défaut n’est pas requise. + +En revanche, lorsque vous utilisez une **Liste de valeurs**, une **Liste de balises** ou une **Liste de contrôle**, vous devez préciser les valeurs à inclure lors de la création. + +![Liste de la colonne de métadonnées](/fr/img/getting-started/custom_column_list.png) + +Saisissez les éléments de la liste sous **Valeurs disponibles**, puis confirmez-les en cliquant sur **Ajouter une valeur**. +::: + + + +## Lier des colonnes de métadonnées à des départements + +Vous pouvez également associer la **colonne de métadonnées** à un ou plusieurs **départements**. Les artistes et les superviseurs la verront sur leur page des tâches à effectuer ainsi que dans la vue filtrée par département. + +Pour créer d’autres départements, consultez [Créer des départements](/fr/guides/team-management/managing-departments/#creating-departments). + +Vous pouvez associer la colonne de métadonnées à un ou plusieurs départements. Cliquez sur le département dans la liste, puis cliquez sur **Ajouter** pour confirmer. + +Ici, la colonne VFX est associée à deux départements. + +![Vue filtrée par département de la colonne de métadonnées](/fr/img/getting-started/department_filtered_view_column.png) + +::: details Comment modifier votre colonne de métadonnées +Sur la page globale de l’élément ou du plan, cliquez sur la flèche située juste à droite de votre colonne de métadonnées, puis cliquez sur **Modifier**. + +![Modifier une colonne de métadonnées](/fr/img/getting-started/custom_column_edit.png) +::: + +Félicitations, votre nouvelle colonne de métadonnées devrait maintenant être disponible depuis votre page globale. + +![Détails de la colonne de métadonnées](/fr/img/getting-started/custom_column_list_edit.png) + +::: tip Mises à jour groupées +Si vous souhaitez mettre à jour plusieurs éléments avec les mêmes valeurs, cochez d’abord les éléments à inclure comme indiqué ci-dessous, puis mettez à jour la valeur. La valeur saisie sera alors appliquée à tous les éléments. + +![Détails de la colonne de métadonnées](/fr/img/getting-started/batch_edit_custom_column.png) + +![Détails de la colonne de métadonnées](/fr/img/getting-started/batch_edit_custom_column2.png) + +::: + +::: details Modifier des entités +Bien que vous puissiez mettre à jour directement les entités dans la feuille de calcul, vous pouvez également utiliser le bouton de modification ![Bouton de modification](/fr/img/getting-started/edit_button.png) pour mettre à jour plusieurs colonnes de métadonnées. + +Une fois l’entité sélectionnée, vous pouvez renseigner ou ajuster les valeurs de toutes les colonnes de métadonnées qui lui sont associées. N’oubliez pas de cliquer sur le bouton **Confirmer** lorsque vous avez terminé. + +![Détails de la colonne de métadonnées](/fr/img/getting-started/edit_asset_custom.png) +::: + +Si vous devez modifier ou supprimer la colonne de métadonnées depuis la page générale de la feuille de calcul, cliquez sur la flèche ![Détails de la colonne de métadonnées](/fr/img/getting-started/arrow.png) située à côté du nom de votre colonne de métadonnées. + +::: tip +En plus de modifier ou de supprimer des colonnes de métadonnées, vous pouvez également **trier** votre page globale selon cette nouvelle colonne en cliquant sur **Trier par**. + +Vous pouvez également **épingler** la colonne de métadonnées : elle restera verrouillée à gauche et restera visible lorsque vous ferez défiler un grand jeu de données. +::: + +## Organiser les colonnes de métadonnées + +### Afficher ou masquer toutes les colonnes de métadonnées + +Pour garder votre feuille de calcul globale bien organisée, vous pouvez choisir de masquer les colonnes non essentielles. Notez que cette action ne supprime pas la colonne ; elle la masque simplement de la vue tout en la conservant dans les autres zones où elle est utilisée. + +Pour ce faire, cliquez sur le bouton **Masquer les informations supplémentaires** +![bouton de réduction](/fr/img/getting-started/maximize.png) situé en haut à droite de la page. + +![Toutes les informations affichées](/fr/img/getting-started/hide_extra_information1.png) + +Pour faire réapparaître les informations, cliquez sur le même bouton, +![bouton d’agrandissement](/fr/img/getting-started/minimize.png) qui ne sera alors plus mis en évidence en gris. + +![Toutes les informations affichées](/fr/img/getting-started/hide_extra_information2.png) + +### Afficher ou masquer une seule colonne de métadonnées + +Vous pouvez avoir besoin de masquer ou d’afficher une **colonne de métadonnées** spécifique sur une page globale. + +Pour masquer votre colonne de métadonnées, cliquez sur la flèche située sur le bord droit de la page globale. + +![Colonne visible](/fr/img/getting-started/visible_column.png) + +Vous pouvez choisir la colonne que vous souhaitez **masquer** ou **afficher**. + +## Colonnes épinglées + +Si une information est consultée fréquemment, vous pouvez **épingler** cette colonne à côté du nom du plan. + +Cliquez sur la flèche située à droite de la colonne pour ouvrir son menu, puis choisissez **Épingler**. + +![Option Épingler](/fr/img/getting-started/sticky.png) + +![Option Épingler](/fr/img/getting-started/sticky_example.png) + +## Mettre à jour les colonnes de métadonnées + +Survolez votre colonne de métadonnées et cliquez sur l’icône du menu déroulant, puis sélectionnez `Modifier`. Une boîte de dialogue modale s’affichera pour vous permettre de mettre à jour les propriétés de votre colonne de métadonnées : + +![](/fr/guides/production/meta-column/images/1.png) + +## Supprimer des colonnes de métadonnées + +Survolez votre colonne de métadonnées et cliquez sur l’icône du menu déroulant, puis sélectionnez `Supprimer` : + +![](/fr/guides/production/meta-column/images/0.png) + + \ No newline at end of file diff --git a/docs/fr/guides/review-publishing/index.md b/docs/fr/guides/review-publishing/index.md new file mode 100644 index 0000000000..80cb6019a4 --- /dev/null +++ b/docs/fr/guides/review-publishing/index.md @@ -0,0 +1,13 @@ +--- +path: "/fr/guides/review-publishing" +slug: "review-publishing" +published_at: 2026-09-10 +--- + +# Révision et publication + +1. [Mettre à jour la progression de la tâche](/fr/guides/review-publishing/update-task-progress/) - Comment modifier les statuts et tenir votre équipe informée de l’avancement du travail. +1. [Publier](/fr/guides/review-publishing/publish/) - Comment publier et partager votre travail avec votre équipe. +1. [Réviser](/fr/guides/review-publishing/review/) - Découvrez comment consulter tous les commentaires sur une tâche. +1. [Playlist](/fr/guides/review-publishing/playlist/) - Rassemblez rapidement les versions vidéo et restez concentré lors des révisions internes et avec les clients. +1. [Gérer les montages](/fr/guides/review-publishing/manage-edits/) - Importez et suivez les montages éditoriaux pour garder le timing des plans et les versions synchronisés avec le dernier montage. \ No newline at end of file diff --git a/docs/fr/guides/review-publishing/manage-edits/index.md b/docs/fr/guides/review-publishing/manage-edits/index.md new file mode 100644 index 0000000000..cec57eea85 --- /dev/null +++ b/docs/fr/guides/review-publishing/manage-edits/index.md @@ -0,0 +1,66 @@ +--- +path: "/fr/guides/review-publishing/manage-edits" +slug: "manage-edits" +published_at: 2026-09-10 +--- + +# Gérer les montages + + + +Un montage est un type d’entité traçable (comme un asset ou un plan) qui représente un montage vidéo. Il peut s’agir, par exemple, de votre film complet, de plusieurs bandes-annonces ou de différentes versions du montage, comme le premier montage, le montage final ou le mixage. + +Voici à quoi il peut servir : + +- Suivre les tâches au niveau du montage lorsque plusieurs montages doivent passer par plusieurs étapes de validation (par exemple, Premier montage → Montage final → Mixage) +- Attribuer des tâches, effectuer des révisions et modifier le statut de chaque montage, comme pour les assets/plans +- Ajouter des colonnes de métadonnées personnalisées et des descriptions +- Définir/modifier la résolution par montage en fonction des exigences de livraison + +## Créer un montage + + + + +::: warning +Par défaut, la page **Edit** ne s’affichera pas tant que vous n’aurez pas défini de types de tâches pour celle-ci dans votre **bibliothèque de production** (page des paramètres). +::: + +Pour utiliser cette page, vous devez d’abord créer un type de tâche dédié dans votre **bibliothèque globale** avec l’attribut **Edit**. + +Consultez la section [Créer un nouveau type de tâche](/fr/guides/task-configuration/managing-task-types/#creating-a-new-task-type) pour créer un nouveau **type de tâche**. + +Une fois vos **types de tâches** créés dans votre **bibliothèque globale**, ajoutez-les à votre **bibliothèque de production**. Le menu déroulant de navigation affichera alors **Edit**. + +![Navigation Edit](/fr/img/getting-started/drop_down_menu_edit.png) + +Cette nouvelle page fonctionne comme la page globale des assets et des plans. Vous pouvez ajouter vos montages à l’aide du bouton `+ New edit`. + +Vous pouvez attribuer des tâches, effectuer la révision, modifier le statut, etc. + +Vous pouvez ajouter une colonne de métadonnées, renseigner la description, etc. + +::: tip +Selon vos livrables, vous pouvez également modifier la résolution par **Edit**. +::: + +::: warning +La page de détails diffère de celle des autres entités. + +Comme **Edit** se concentre sur une vidéo longue spécifique, la page de détails ressemble davantage à la page de détails des commentaires. +::: + +Vous pouvez **renommer** et **supprimer** l’entité Edit sur cette page, comme pour les entités asset et plan. + + + +## Mettre à jour les montages + +TODO + +## Supprimer les montages + +TODO + + + diff --git a/docs/fr/guides/review-publishing/playlist/images/0.png b/docs/fr/guides/review-publishing/playlist/images/0.png new file mode 100644 index 0000000000..e88d42cbe8 Binary files /dev/null and b/docs/fr/guides/review-publishing/playlist/images/0.png differ diff --git a/docs/fr/guides/review-publishing/playlist/images/1.png b/docs/fr/guides/review-publishing/playlist/images/1.png new file mode 100644 index 0000000000..466ccb22a3 Binary files /dev/null and b/docs/fr/guides/review-publishing/playlist/images/1.png differ diff --git a/docs/fr/guides/review-publishing/playlist/images/2.png b/docs/fr/guides/review-publishing/playlist/images/2.png new file mode 100644 index 0000000000..0c655c845f Binary files /dev/null and b/docs/fr/guides/review-publishing/playlist/images/2.png differ diff --git a/docs/fr/guides/review-publishing/playlist/images/3.png b/docs/fr/guides/review-publishing/playlist/images/3.png new file mode 100644 index 0000000000..4649675d8e Binary files /dev/null and b/docs/fr/guides/review-publishing/playlist/images/3.png differ diff --git a/docs/fr/guides/review-publishing/playlist/index.md b/docs/fr/guides/review-publishing/playlist/index.md new file mode 100644 index 0000000000..f7f643f772 --- /dev/null +++ b/docs/fr/guides/review-publishing/playlist/index.md @@ -0,0 +1,223 @@ +--- +path: "/fr/guides/review-publishing/playlist" +slug: "playlist" +published_at: 2026-09-10 +--- + +# Playlists + + + +Une playlist est une liste de versions / prévisualisations sélectionnées, compilées pour être révisées et approuvées. + +## Accéder à vos playlists + + +Les **membres de l’équipe de production** peuvent trouver la page **Playlists** dans le menu déroulant. + +![Menu principal des playlists](/fr/img/getting-started/drop_down_menu_playlist.png) + +La page **Playlist** est divisée en deux parties : + +- (1) Une liste de vos playlists, où vous pouvez en **créer** une nouvelle ou en charger une existante. +- (2) Les dernières playlists créées et les dernières playlists modifiées. + +![Page des playlists](/fr/img/getting-started/playlist_page.png) + + + +Les **clients** accèdent aux playlists différemment : cliquez sur l’avatar de production pour accéder à la page **Playlist**, qui regroupe tous les assets et plans sur lesquels ils doivent laisser des commentaires. + +![Page d’accueil client](/fr/img/getting-started/client_landing.png) + +![Page globale des playlists client](/fr/img/getting-started/client_playlist_global.png) + +À gauche, les clients peuvent trier la playlist par **type de tâche**, **date** ou **nom** (1), puis consulter la liste des playlists créées pour eux (2). La partie centrale permet d’accéder rapidement aux playlists récentes (3). + +Dans la vue détaillée, la partie gauche permet toujours d’accéder aux différentes playlists, la partie centrale affiche les éléments de la playlist sélectionnée (assets ou plans), et la partie droite permet d’accéder à la section des commentaires, où les clients peuvent écrire un commentaire pour approuver la prévisualisation. + +![Page globale des playlists client](/fr/img/getting-started/client_playlist_detaill.png) +![Page globale des playlists client](/fr/img/getting-started/client_playlist_detail_comment.png) + + + +## Créer une playlist + +Commencez par créer une **Playlist** à l’aide du bouton ![Bouton d’ajout d’une playlist](/fr/img/getting-started/playlist_add_button.png). Le nom de la playlist correspond par défaut à la date et à l’heure actuelles, mais vous pouvez le modifier. Vous pouvez choisir si la playlist sera partagée avec le **studio** ou le **client**, et s’il s’agit d’une playlist de **plans** ou d’**assets**. Vous pouvez également ajouter une étiquette de **type de tâche** à la playlist. + +![Page d’ajout d’une playlist](/fr/img/getting-started/playlist_add_page.png) + +> **Pour les playlists client :** le processus est identique, mais veillez à sélectionner **Le client** sous **À partager avec**. Cela garantit les autorisations appropriées et permet au client d’accéder uniquement à cette playlist spécifique. +> +> ![Playlist globale](/fr/img/getting-started/client_playlist_create.png) + +## Alimenter une playlist + +Une fois la playlist créée, utilisez la barre de recherche et de filtrage pour sélectionner les plans à ajouter à votre playlist. + +Vous verrez également des options permettant d’ajouter : + +- Un **épisode entier** ou une **séquence entière** si vous souhaitez ajouter de grandes parties du projet en une seule fois. +- Le **film entier**, ce qui ajoutera tous les plans du film. +- Les **tâches quotidiennes en attente**, ce qui ajoutera toutes les tâches **WFA** du jour. + +Vous pouvez utiliser les mêmes **filtres** que sur la page globale des plans/assets. Par exemple, vous pouvez sélectionner toutes les tâches **WFA** (abréviation de « work for animation ») à l’étape **Animation** en saisissant **animation=wfa** dans la barre de recherche. Validez votre sélection avec le bouton **Ajouter la sélection**. Kitsu sélectionnera les plans ayant le statut **WFA** à l’étape **Animation** et chargera automatiquement la **dernière version mise en ligne**. + +Les plans apparaissent dans la partie supérieure de l’écran. Chaque modification est automatiquement enregistrée. + +![Page des playlists](/fr/img/getting-started/playlist_example.png) + +## Contrôles de révision + +Une fois la playlist créée, plusieurs options sont disponibles : + +![Playlist globale](/fr/img/getting-started/playlist_global.png) + +- Lire ou mettre en pause +- Passer d’un élément à l’autre de la playlist +- Voir la position de l’élément sélectionné par rapport au nombre total d’éléments +- Couper ou réactiver le son +- Modifier la vitesse : vitesse double (x2), vitesse normale (x1), demi-vitesse (x0.50) ou quart de vitesse (x0.25) +- Lire en boucle un seul élément +- Afficher les formes d’onde audio +- Afficher les annotations pendant la lecture +- Afficher le timecode (TC) de l’élément par rapport au TC de l’ensemble de la playlist +- Afficher le nombre d’images +- Naviguer image par image dans la prévisualisation (vous pouvez également utiliser les flèches gauche et droite du clavier) +- Accéder à l’outil de comparaison +- Annuler et rétablir les annotations +- Options de texte et de dessin (y compris la suppression d’une sélection) +- Modifier le type de tâche de tous les éléments de la playlist +- Afficher la section des commentaires +- Masquer des éléments de la playlist +- Basculer entre LD (basse définition) et HD (haute définition) +- Télécharger la playlist sous forme de fichier **Zip** contenant tous les éléments séparés, d’un fichier texte **.csv**, ou utiliser **Créer un .mp4** pour créer le film entier (uniquement pour les plans) +- Passer en mode plein écran + +Les clients disposent du même ensemble de contrôles, organisés comme suit : + +![Option de playlist client](/fr/img/getting-started/client_playlist_option.png) + +- (1) Plan / asset précédent, (2) Plan / asset suivant, (3) position de l’élément +- (4) Lecture/pause, (5) vitesse (x1, x0.50, x0.25), (6) lire le plan sélectionné en boucle +- (7) Timecode du plan par rapport au timecode global, (8) image actuelle, (9) image précédente, (10) image suivante +- (11) Écran divisé (comparer deux types de tâches côte à côte) +- (12) Annuler l’annotation, (13) rétablir l’annotation +- (14) Écrire un commentaire sur l’image et modifier la couleur du texte +- (15) Dessiner un commentaire sur l’image et modifier la couleur/la taille du trait +- (16) Sélectionner un dessin et cliquer sur la croix pour le supprimer +- (17) Modifier le type de tâche de tous les éléments, (18) ouvrir le panneau des commentaires/statuts, (19) masquer la liste des éléments, (20) télécharger la playlist, (21) plein écran + +Les clients peuvent également passer d’un élément à l’autre en cliquant dessus, voir le statut couleur et la durée de chaque élément par rapport au total, ainsi que la position de l’élément sélectionné représentée par un point vert. + +::: tip +La navigation image par image avec les flèches gauche/droite fonctionne de la même manière pour les clients. +::: + +::: danger Client Permissions +- Les clients peuvent voir toutes les versions de tous les types de tâches. +- Les clients peuvent uniquement voir les commentaires qu’ils ont rédigés ainsi que les réponses à ces commentaires. Ils ne peuvent pas voir vos commentaires internes. +- Les clients peuvent uniquement voir lorsqu’une révision a été publiée, mais ne peuvent pas voir qui l’a publiée. +- Les clients peuvent uniquement voir et utiliser les statuts portant l’étiquette **Is client allowed**. +::: + +::: warning +Un client n’aura accès à une production que s’il fait partie de l’équipe, et il ne verra que la **playlist client**. Il n’est actuellement pas possible de séparer les clients au sein d’une même production. +::: + +### Tâche, version et comparaison + +Pour chaque plan/asset de la playlist, vous (ou le client) pouvez choisir la **tâche** et la **version** à afficher. + +![Sélection de la tâche de la playlist](/fr/img/getting-started/playlist_task_selection.png) +![Sélection de la version de la playlist](/fr/img/getting-started/playlist_version_selection.png) + +Vous pouvez également lire côte à côte deux tâches d’un plan. Cliquez sur le bouton **Comparer** ![Bouton Comparer](/fr/img/getting-started/compare_button.png) et choisissez le second type de tâche. + +![Playlist côte à côte](/fr/img/getting-started/playlist_side_by_side.png) + +## Commenter + + + +L’objectif principal de la playlist est de faciliter la révision des plans et des assets. Vous pouvez commenter directement depuis la prévisualisation en cliquant sur le bouton **commentaire**. + +![Commentaire de playlist](/fr/img/getting-started/playlist_comment_button.png) + +Cela ouvre le panneau de droite, qui affiche l’historique des commentaires et leur statut. Vous pouvez voir les commentaires dessinés sur la vidéo (le point rouge sous la timeline). + +![Commentaire de playlist](/fr/img/getting-started/playlist_comment.png) + +Vous pouvez dessiner ou écrire sur la vidéo avec le bouton **dessiner** ![Bouton dessiner](/fr/img/getting-started/draw.png) (de la même manière que dans [Effectuer une révision](../../../status-publish-review/index.md#perform-a-review)). + +> **Pour les clients**, le bouton de commentaire ouvre le même type de panneau, mais affiche uniquement leurs propres commentaires et leur historique des statuts, sans accès aux commentaires ou statuts internes. +> +> ![Commentaire de playlist](/fr/img/getting-started/playlist_comment_button_client.png) +> ![Commentaire de playlist](/fr/img/getting-started/playlist_comment_client.png) +> +> ::: warning +> Seuls le superviseur et le responsable de production peuvent voir les commentaires du client — les artistes ne verront que le statut. Le superviseur et le responsable de production peuvent copier les commentaires du client, les modifier si nécessaire et les publier pour l’équipe. +> +> ![Commentaire client de playlist](/fr/img/getting-started/client_comment.png) +> ::: + +### Partager vos commentaires + +Commencez par ouvrir la section des commentaires. ![Bouton Commentaire](/fr/img/getting-started/comment_button.png) + +Vous pouvez ensuite modifier le statut en ![À refaire](/fr/img/getting-started/retake_icon.png) si vous souhaitez que l’artiste effectue des modifications. + +Vous pouvez ajouter une **checklist** à vos commentaires. Cliquez sur le bouton **Ajouter une checklist** : le premier élément de la checklist apparaît. + +![ajouter une checklist client](/fr/img/getting-started/client_checklist_retake.png) + +Saisissez votre commentaire, puis appuyez sur **Entrée** pour ajouter une autre ligne à votre checklist, ou cliquez à nouveau sur le bouton **Ajouter une checklist**. + +![checklist](/fr/img/getting-started/checklist_detailed.png) + + + +## Review Room + +La Review Room est un espace collaboratif conçu pour organiser des sessions de révision des dailies efficaces et synchronisées, aussi bien pour les équipes internes que pour les clients. Elle garantit que tous les participants visionnent simultanément le même contenu, ce qui facilite les retours et les discussions en temps réel. + +Vous pouvez rejoindre la **Review Room** en cliquant sur le bouton situé en haut de la playlist. Toutes les personnes présentes dans la salle verront en temps réel les sélections de lecture, de pause, de plan et d’image. + +La Review Room prend également en charge les annotations dessinées synchronisées : les participants peuvent dessiner directement sur les images examinées, et toutes les annotations sont visibles par les personnes participant à la session. Cela facilite l’identification de détails précis, la suggestion de modifications et la mise en évidence des aspects importants du travail. + +![Playlist review room](/fr/img/getting-started/playlist_review_room.png) + +## Partager une playlist + +Il existe deux façons de partager des playlists selon que le réviseur a accès ou non à votre instance Kitsu (révision interne ou révision invitée). + +### 1. Inviter des réviseurs internes + +Il suffit d’assigner un plan ou une séquence à un membre de l’équipe pour l’ajouter à la playlist correspondante. + +### 2. Expérience de révision invitée + +Obtenir des retours de clients temporaires ou de partenaires externes ne devrait pas nécessiter la création de comptes. Grâce au partage de liens publics de Kitsu, vous pouvez envoyer une playlist avec un seul lien et permettre aux invités d’accéder à un lecteur de révision dédié dans lequel ils peuvent : + +- Laisser des commentaires +- Ajouter des annotations dessinées +- Mettre à jour les statuts +- Gérer les checklists de leurs propres retours + +1. Dans votre playlist, cliquez sur le bouton `Partager` en haut à droite : + +![](/fr/guides/review-publishing/playlist/images/0.png) + +2. Cliquez sur `Ajouter un nouveau lien` : + +![](/fr/guides/review-publishing/playlist/images/1.png) + +3. Choisissez si vous souhaitez autoriser les commentaires des invités et, si nécessaire, sélectionnez une date d’expiration pour le lien : + +![](/fr/guides/review-publishing/playlist/images/2.png) + +4. Partagez le lien public avec vos invités. Toute personne disposant du lien peut voir la playlist : veillez donc à ne pas le diffuser en dehors de votre espace sécurisé. + +![](/fr/guides/review-publishing/playlist/images/3.png) + + \ No newline at end of file diff --git a/docs/fr/guides/review-publishing/publish/index.md b/docs/fr/guides/review-publishing/publish/index.md new file mode 100644 index 0000000000..68b37b62d7 --- /dev/null +++ b/docs/fr/guides/review-publishing/publish/index.md @@ -0,0 +1,97 @@ +--- +path: "/fr/guides/review-publishing/publish" +slug: "publish" +published_at: 2026-09-10 +--- + +# Publication + + + +Dans un pipeline, publier signifie soumettre une version de votre travail en tant que livrable traçable associé à une tâche spécifique, afin qu’il puisse être révisé, versionné et référencé par le reste du pipeline. + +Dans Kitsu, publier une révision est une autre façon de mettre à jour le statut d’une tâche. La différence avec les commentaires est qu’une publication est associée à un fichier de prévisualisation versionné. + +## Publier un concept + +Pour publier un **Concept**, accédez à la page **Concepts** depuis le menu de navigation du projet. + +![Menu Concept](/fr/img/getting-started/menu_concept.png) + +Pour téléverser un concept, cliquez sur le bouton **Ajouter une nouvelle référence aux concepts**. Vous pouvez téléverser un ou plusieurs concepts simultanément. + +![Page Concept vide](/fr/img/getting-started/concept_empty_prod.png) + +Une fois le téléversement terminé, des prévisualisations seront générées et visibles depuis votre page de concepts. + +![Page Concept remplie](/fr/img/getting-started/concept_filled_prod.png) + +Cliquez sur la miniature pour voir une prévisualisation agrandie de votre concept, ou cliquez sur le statut pour ouvrir le **Panneau de commentaires** à droite. + +Lorsque le panneau de commentaires est ouvert, deux options s’offrent à vous : + +1) Vous pouvez associer un concept à un élément existant / supprimer un lien existant. +2) Vous pouvez commenter et modifier le statut du concept. + +Il est recommandé de n’avoir qu’une seule version par **Concept**. Si le concept n’est pas approuvé et nécessite des modifications supplémentaires, il est préférable de créer une nouvelle version de ce concept. + +![Options du concept](/fr/img/getting-started/concept_options.png) + +## Publier une prévisualisation en tant que version + +Pour publier une prévisualisation, une image ou une vidéo, ouvrez le panneau de commentaires de la tâche et sélectionnez l’onglet **PUBLIER LA RÉVISION**. + +Kitsu bascule automatiquement vers l’onglet **Publier la révision** lorsqu’un statut avec l’option **DEMANDE DE RETOUR** est utilisé, comme le statut **WFA**. + +![Publier la révision](/fr/img/getting-started/publish_revision.png) + +Vous pouvez ajouter une ou plusieurs prévisualisations à n’importe quel commentaire. Il peut s’agir d’une image (`.png`, `.jpg`, `.jpeg`, `.gif`), d’une vidéo (`.mp4`, `.mov`, `.wmv`) ou d’un fichier `.glb`. Vous pouvez également réviser toutes les prévisualisations depuis le navigateur ou tout mélanger. + +Vous pouvez aussi réviser un fichier `.glb` en mode filaire ou ajouter un fichier `.HDR` pour vérifier l’éclairage. Consultez la section **Personnalisation** pour plus de détails. + +[Personnalisation du pipeline](../../../configure-kitsu/index.md#3d-backgrounds) + +D’autres fichiers comme `.pdf`, `.zip`, `.rar`, `.ma` ou `.mb` ne peuvent pas être consultés dans le navigateur et doivent être téléchargés pour être révisés. + +Cliquez ensuite sur le bouton **Ajouter une révision de prévisualisation à publier**. L’explorateur s’ouvre et vous permet de choisir un ou plusieurs fichiers. + +![Joindre une prévisualisation](/fr/img/getting-started/attach_preview.png) + +Vous pouvez également **copier-coller une capture d’écran** depuis votre presse-papiers dans cette boîte de dialogue de téléversement, sans avoir besoin de la télécharger au préalable. Une fois votre fichier sélectionné, son nom apparaît à côté du bouton **Ajouter des fichiers à publier**. + +![Prévisualisation jointe](/fr/img/getting-started/attach_preview_filled.png) + +Vous pouvez également **faire glisser-déposer** les fichiers que vous souhaitez téléverser dans la section des commentaires afin de lancer automatiquement le processus de téléversement. + +![Glisser-déposer d’une prévisualisation](/fr/img/getting-started/drag_drop_preview.png) + +Au-dessus de votre prévisualisation, vous pouvez ajouter un **Commentaire**. Cliquez sur le bouton **Laisser un commentaire** pour déplier la section des commentaires. + +![Ajouter un commentaire à une publication](/fr/img/getting-started/publish_revision_comment.png) + +Vous pouvez ensuite sélectionner votre statut et publier votre prévisualisation avec le bouton **Publier**. + +Pour plus d’informations sur l’utilisation des publications comme miniatures, [consultez cette section sur les miniatures](../../../thumbnails/index.md). + +## Combiner des prévisualisations en une version + +Vous pouvez ajouter plusieurs images simultanément ou, après avoir téléversé une image, en ajouter une autre. + +![Téléverser plusieurs images](/fr/img/getting-started/upload_several_pictures.png) + +La fenêtre contextuelle **Ajouter une prévisualisation** vous demande de choisir un fichier. Vous pouvez parcourir les images téléversées. + +Vous pouvez modifier l’ordre des prévisualisations en cliquant sur le numéro, puis en les faisant glisser-déposer. + +![Glisser-déposer des prévisualisations](/fr/img/getting-started/multiple_preview.png) + +Pour supprimer une prévisualisation supplémentaire, agrandissez le panneau de commentaires, cliquez sur le numéro des versions, puis cliquez sur ![Bouton Supprimer](/fr/img/getting-started/delete_button.png). + +![Agrandir la section des commentaires et supprimer](/fr/img/getting-started/enlarge_comment_delete.png) + +## Supprimer une prévisualisation + +Pour supprimer une prévisualisation, supprimez simplement le commentaire associé. + + + diff --git a/docs/fr/guides/review-publishing/review/images/0.png b/docs/fr/guides/review-publishing/review/images/0.png new file mode 100644 index 0000000000..1b5fedd386 Binary files /dev/null and b/docs/fr/guides/review-publishing/review/images/0.png differ diff --git a/docs/fr/guides/review-publishing/review/images/1.png b/docs/fr/guides/review-publishing/review/images/1.png new file mode 100644 index 0000000000..19d7c0d4ab Binary files /dev/null and b/docs/fr/guides/review-publishing/review/images/1.png differ diff --git a/docs/fr/guides/review-publishing/review/images/2.png b/docs/fr/guides/review-publishing/review/images/2.png new file mode 100644 index 0000000000..67d04dde67 Binary files /dev/null and b/docs/fr/guides/review-publishing/review/images/2.png differ diff --git a/docs/fr/guides/review-publishing/review/images/3.png b/docs/fr/guides/review-publishing/review/images/3.png new file mode 100644 index 0000000000..b75085caed Binary files /dev/null and b/docs/fr/guides/review-publishing/review/images/3.png differ diff --git a/docs/fr/guides/review-publishing/review/index.md b/docs/fr/guides/review-publishing/review/index.md new file mode 100644 index 0000000000..12a7b3a208 --- /dev/null +++ b/docs/fr/guides/review-publishing/review/index.md @@ -0,0 +1,190 @@ +--- +path: "/fr/guides/review-publishing/review" +slug: "review" +published_at: 2026-09-10 +--- + +# Révisions + + + +## Demander une révision + + + +Lorsque vous terminez une tâche, vous pouvez la soumettre pour révision : + +1. Modifiez le statut de la tâche en **Waiting for Approval (WFA)**. +2. Joignez un fichier d’aperçu en le faisant glisser dans la zone de téléversement ou en cliquant sur **Attach Preview**. +3. Cliquez sur **Post** pour finaliser votre soumission. + +![Demander une révision](/fr/img/getting-started/add_preview.png) + +Les personnes assignées à la tâche recevront une notification. Vous pouvez également mentionner d’autres membres de l’équipe dans un commentaire à l’aide de l’opérateur `@`. + +Les révisions précédentes sont enregistrées et restent accessibles à titre de référence. + +![Historique des révisions](/fr/img/getting-started/previewv2.png) + + + +## Réviser les tâches + +Cliquez sur le statut d’une tâche pour ouvrir le panneau latéral droit et commencer la révision. + +Vous pouvez regarder la version depuis le panneau droit, l’agrandir en saisissant le bord du panneau ou même passer en plein écran en cliquant sur cette icône ![Plein écran](/fr/img/getting-started/fullscreen.png). + +![révision sur la page globale](/fr/img/getting-started/review_global.png) + +De la même manière, vous pouvez également réviser des fichiers 3D (fichier `.glb`) sous forme de maillage ou ajouter un fichier `.HDR` pour vérifier l’éclairage. + +Vous pouvez vous déplacer dans le fichier 3D en faisant glisser le curseur et effectuer un zoom avant ou arrière avec la molette de défilement. + +![révision du maillage 3D](/fr/img/getting-started/review_wireframe.png) + +![Exemple d’arrière-plan d’aperçu](/fr/img/getting-started/preview_background_example.png) + +Consultez la section **Personnalisation** pour plus de détails. +[Personnalisation du pipeline](../../../configure-kitsu/index.md#3d-backgrounds) + +Vous pouvez sélectionner une couleur, puis dessiner directement sur l’aperçu avec l’outil **Crayon** ![Crayon](/fr/img/getting-started/draw.png). + +![dessin de révision](/fr/img/getting-started/review_comment.png) + +## Ajouter un commentaire + +Pour transmettre un retour général, vous pouvez laisser un commentaire écrit sur la tâche depuis le panneau latéral droit. + +Saisissez votre retour dans la zone de commentaire et laissez le statut de la tâche inchangé si vous souhaitez permettre à un autre membre de l’équipe d’intervenir, ou passez-le à `Approved` pour terminer la révision. + +![ajouter un commentaire de révision](/fr/img/getting-started/comment_panel.png) + +Cliquez sur **Post** pour publier votre commentaire. Il apparaîtra dans l’historique des commentaires de la tâche, accompagné d’un horodatage et de votre nom, afin que l’artiste puisse voir exactement quel retour a été donné et à quel moment. + +Vous pouvez mentionner des collègues dans votre commentaire à l’aide de l’opérateur `@` pour les notifier directement, ou joindre des fichiers (voir **Exporter les annotations** ci-dessous) en complément de votre retour écrit. + +Une fois publiés, les commentaires ne peuvent pas être modifiés, mais vous pouvez les supprimer si nécessaire en cliquant sur l’**icône de corbeille** à côté de votre commentaire. + +## Dessiner des annotations + +Vous pouvez également annoter l’image avec du **texte**. + +![texte du dessin de révision](/fr/img/getting-started/review_comment_text.png) + +Si vous souhaitez **masquer temporairement les annotations**, cliquez sur le bouton **Plume**. +![Masquer l’annotation](/fr/img/getting-started/hide_annotation.png) + +## Annotations de formes + +Les réviseurs peuvent dessiner des carrés, des cercles et des flèches au lieu de se limiter au dessin à main levée. + +![](/fr/guides/review-publishing/review/images/0.png) + +## Marquer des images + +Si vous souhaitez faire référence à une image précise dans vos commentaires, vous pouvez facilement marquer une image en saisissant `@`, ce qui ouvre un sous-menu contenant la liste de l’équipe, puis en commençant à saisir **frame**. + +Cela ajoutera alors l’horodatage de l’image actuelle à ce commentaire. En cliquant sur cet horodatage, vous accéderez directement à l’image correspondante. + +![Marquer une image](/fr/img/getting-started/tag_frame.png) + +## Exporter les annotations + +Vous pouvez également exporter vos dessins sur chaque image en joignant les **captures d’écran en tant que pièces jointes**. + +Cliquez sur le bouton **Add attachment**. + +![pièce jointe](/fr/img/getting-started/attachment_retake.png) + +Vous pouvez également choisir **Attach snapshots from your annotation** dans les options de pièce jointe. Cela vous permet de capturer des images annotées et de les ajouter comme pièces jointes au commentaire, ce qui peut être utile si vous souhaitez mettre en évidence certaines annotations dans votre retour. + +![Capture d’écran jointe](/fr/img/getting-started/screenshot_attachment.png) + +Une fois que vous avez cliqué sur le bouton, Kitsu récupère toutes les images comportant des annotations et affiche le résultat. Vous pouvez les publier en cliquant sur **Confirm**. + +![Détail de la capture d’écran jointe](/fr/img/getting-started/attachment_snapshot_detail.png) + +## Supprimer des annotations et utiliser la gomme + +Si vous devez supprimer une annotation, cliquez sur l’icône `Eraser` : + +![](/fr/guides/review-publishing/review/images/1.png) + +## Comparer des images + +En passant en **plein écran**, vous pouvez comparer côte à côte deux types de tâches ou deux versions en cliquant sur le bouton **Compare** ![bouton de comparaison](/fr/img/getting-started/compare_button.png). + +![bouton de comparaison](/fr/img/getting-started/compare_version.png) + +Depuis cet écran, vous pouvez remplacer le statut par ![À reprendre](/fr/img/getting-started/retake_icon.png) si vous souhaitez que l’artiste apporte des modifications. + +Vous pouvez également le remplacer par ![Terminé](/fr/img/getting-started/done_icon.png) pour informer l’artiste que son travail est approuvé. + +## Pelure d’oignon + +Si vous devez vérifier la cohérence d’une image à l’autre lors de la révision d’une animation dans Kitsu, vous pouvez utiliser la pelure d’oignon pour les annotations. + +La pelure d’oignon superpose les images annotées proches (jusqu’à 5 images avant et/ou après l’image actuelle), afin que vous puissiez repérer en une seule fois les problèmes de mouvement, d’espacement et de synchronisation, sans faire défiler la séquence dans les deux sens. + +Voici l’image annotée N : + +![](/fr/guides/review-publishing/review/images/2.png) + +Et voici à quoi ressemble la superposition sur l’image N + 4 : + +![](/fr/guides/review-publishing/review/images/3.png) + +## Révisions par les superviseurs + + + +En général, lorsqu’un artiste termine une tâche, il sollicite le superviseur pour une révision. Cependant, les interruptions fréquentes peuvent être improductives et rendre difficile le maintien de la concentration. + +Pour éviter cela, définissez une plage horaire précise pour les révisions. Cette approche est bénéfique pour vous et votre équipe, car elle fournit un planning structuré. Les artistes sauront quand ils peuvent s’attendre à recevoir un retour et pourront organiser leur travail en conséquence, tandis que vous pourrez consacrer du temps sans interruption à vos propres tâches. + +Cliquez sur le bouton **My Checks** en haut de l’écran pour afficher la liste de toutes les tâches **WFA** de votre département. + +![Page My Checks du superviseur](/fr/img/getting-started/supervisor_mycheck.png) + +Cette liste comprend toutes les **Productions**, les **Types de tâches** et les **Statuts des tâches** concernés. Comme sur les autres pages de Kitsu, vous pouvez cliquer sur un **Statut** pour ouvrir le **Panneau de commentaires** à droite et réviser les tâches une par une. + +Vous pouvez également utiliser le bouton **Build playlist from list** pour créer une playlist contenant toutes les tâches de la liste. Cette playlist offre les mêmes options que les autres vues : ouvrir le panneau de commentaires, comparer les versions et les types de tâches, et ajouter des annotations. + +![Playlist My Checks du superviseur](/fr/img/getting-started/supervisor_mycheck_playlist.png) +![Option de playlist My Checks du superviseur](/fr/img/getting-started/supervisor_mycheck_playlist_option.png) + +Une autre option consiste à accéder à la **Page des types de tâches** et à modifier l’option **Display as contact sheet**. Par exemple, vous pouvez filtrer par **Statut de date d’échéance** et sélectionner **Due this week**. + +![Planche de contact du superviseur](/fr/img/getting-started/supervisor_contactsheet.png) + +Depuis cette page, vous pouvez cliquer sur la planche de contact pour ouvrir le panneau de commentaires ou sélectionner plusieurs tâches afin de créer une playlist. + + + +## Réviser des concepts + +Si vous êtes **artiste conceptuel**, vous pouvez téléverser et partager des concepts pour révision. Une fois qu’un artiste a téléversé un concept, le superviseur ou le directeur peut le réviser. + +Lorsque vos artistes téléversent un concept, vous pouvez le réviser depuis le menu de navigation en haut de l’écran en sélectionnant la page **Concepts**. + +![Menu des concepts](/fr/img/getting-started/menu_concept.png) + +Sur cette page, vous pouvez voir tous les concepts téléversés ainsi que leur statut, leur assignation et les éléments liés. + +![Statut de concept renseigné](/fr/img/getting-started/concept_empty_prod_linked.png) + +Pour réviser un concept, cliquez sur son statut afin d’ouvrir le panneau de commentaires. Vous pouvez agrandir le panneau de commentaires ou passer en plein écran. Vous pouvez ensuite rédiger un commentaire, définir le statut sur **Approved** ou **Rejected**, puis confirmer vos modifications avec le bouton **Post**. + +![Commentaire sur le statut du concept](/fr/img/getting-started/concept_status_comment.png) + +Vous pouvez restreindre les résultats de la page à l’aide du filtre **Statut** afin d’afficher tous les concepts dont le statut est **Neutral**. Vous pouvez également filtrer par artiste et modifier l’ordre de tri afin de mieux cibler les données que vous devez réviser. + +![Filtre du statut du concept](/fr/img/getting-started/concept_status_filter.png) + +## Révision en lot + +Parfois, vous souhaitez réviser plusieurs plans de manière ciblée, ou avec votre équipe en temps réel. + +Pour ce cas d’utilisation, [vous pouvez utiliser les playlists](/fr/guides/review-publishing/playlist/). + + \ No newline at end of file diff --git a/docs/fr/guides/review-publishing/update-task-progress/index.md b/docs/fr/guides/review-publishing/update-task-progress/index.md new file mode 100644 index 0000000000..1e859a1e01 --- /dev/null +++ b/docs/fr/guides/review-publishing/update-task-progress/index.md @@ -0,0 +1,97 @@ +--- +path: "/fr/guides/review-publishing/update-task-progress" +slug: "update-task-progress" +published_at: 2026-09-10 +--- + +# Mettre à jour la progression d’une tâche + + + +Les statuts des tâches indiquent leur état ou leur progression actuels. + +Les tableaux vous permettent de voir facilement le statut actuel d’une tâche en un coup d’œil et d’ajouter des commentaires pour informer les membres de l’équipe lorsqu’un statut change. + +Une fois que vous avez progressé sur votre tâche, vous voudrez informer votre équipe de son statut. + +## Mettre à jour le statut d’une tâche + +1. Cliquez sur l’icône **Statut** de la tâche depuis la page **Mes tâches** ou la page de l’élément concerné. + +![Capture du statut](/fr/img/getting-started/shot_status.png) + +Un panneau apparaîtra à droite, dans lequel vous pourrez rédiger un commentaire, modifier le statut et joindre un fichier. + +![Panneau de commentaires](/fr/img/getting-started/comment_panel.png) + +Le **Panneau de commentaires** est divisé en deux onglets : +- PUBLIER UN COMMENTAIRE +- PUBLIER UNE RÉVISION + +2. Ajoutez des commentaires pour fournir des mises à jour ou poser des questions. Les commentaires prennent en charge l’utilisation du **Markdown**, un langage de balisage utilisé pour formater du texte brut de manière simple et lisible. Il permet aux utilisateurs d’ajouter des éléments de mise en forme de base tels que des titres, des listes, du texte en gras et en italique, des liens et bien plus encore. Pour connaître la syntaxe précise, vous pouvez consulter le site du guide Markdown : [Guide Markdown](https://www.markdownguide.org/basic-syntax/). + +3. Modifiez le statut (par exemple, de « Prêt » à « En cours ») depuis l’onglet **PUBLIER UN COMMENTAIRE**. + +![Modification du statut](/fr/img/getting-started/changing_status.png) + +![Liste des statuts](/fr/img/getting-started/status_list.png) + +4. Cliquez sur **Publier** pour enregistrer les modifications. + +Vous pouvez modifier votre commentaire le plus récent en cliquant sur le bouton **Historique**, puis en sélectionnant **Modifier**. + +![Bouton Modifier](/fr/img/getting-started/edit_button.png) + +## Identifier des membres de l’équipe + +Vous pouvez également **identifier** un membre de l’équipe dans les commentaires afin de le prévenir directement. Pour cela, saisissez `@`, ce qui ouvrira un sous-menu contenant la liste des membres de l’équipe. Sélectionnez la personne que vous souhaitez prévenir et, lorsque vous publierez votre commentaire, elle recevra une notification. + +![Identifier quelqu’un](/fr/img/getting-started/tag_team.png) + +Vous pouvez également **identifier** tout un service en saisissant '@' suivi du nom du service. + +![Identifier un service](/fr/img/getting-started/tag_department.png) + +## Ajouter des listes de contrôle + +Vous pouvez également ajouter des éléments de liste de contrôle pour suivre des tâches diverses qui ne justifient pas la création d’une tâche dédiée. Pour ajouter une **liste de contrôle** à vos commentaires, cliquez sur le bouton **Ajouter une liste de contrôle**. Le premier élément de la liste apparaîtra. + +![Ajouter une liste de contrôle](/fr/img/getting-started/add_checklist.png) + +Appuyez sur **Entrée** ou cliquez à nouveau sur le bouton pour ajouter d’autres éléments à la liste de contrôle, puis donnez un nom à chacun d’eux. + +![Liste de contrôle](/fr/img/getting-started/checklist_detailed.png) + +## Ajouter des pièces jointes + +Pour joindre un fichier sous forme d’image, cliquez sur le bouton **Ajouter une pièce jointe**. + +![Ajouter une pièce jointe - version simple](/fr/img/getting-started/attachment_snapshot.png) + +Sélectionnez un **fichier sur votre disque dur** ou collez une **capture d’écran**. + +![Capture de la pièce jointe](/fr/img/getting-started/add_attachmen_simplet.png) + +Validez la pièce jointe en cliquant sur **Ajouter le fichier comme pièce jointe**. + +## Modifier plusieurs statuts à la fois + +Vous pouvez également modifier le statut de plusieurs tâches à la fois. + +Sélectionnez plusieurs captures ou éléments en maintenant la touche **Ctrl / Cmd** ou **Maj** enfoncée, puis sélectionnez les tâches que vous souhaitez inclure. + +Ensuite, accédez à la section **Modifier le statut** du menu d’actions. + +![Statut dans le menu d’actions](/fr/img/getting-started/blue_menu_status.png) + +Choisissez le nouveau statut pour les tâches sélectionnées (1). Vous pouvez également ajouter un commentaire pour toutes les tâches sélectionnées (2). Enregistrez le nouveau statut à l’aide du bouton **Confirmer**. + +![Modifier le statut par lot](/fr/img/getting-started/change_status_batch.png) + +![Trier par colonne de métadonnées](/fr/img/getting-started/custom_column_sortby.png) + +## Supprimer des commentaires + +Pour supprimer un commentaire, cliquez sur l’icône en forme de chevron dans le coin supérieur droit, puis sélectionnez `Delete`. + + \ No newline at end of file diff --git a/docs/fr/guides/scheduling/durations-vs-estimates/index.md b/docs/fr/guides/scheduling/durations-vs-estimates/index.md new file mode 100644 index 0000000000..b2fed8e40d --- /dev/null +++ b/docs/fr/guides/scheduling/durations-vs-estimates/index.md @@ -0,0 +1,52 @@ +--- +path: "/fr/guides/scheduling/durations-vs-estimates" +slug: "durations-vs-estimates" +published_at: 2026-09-10 +--- + +# Les durées plutôt que les estimations + + + +Pour vous concentrer sur la vue d’ensemble et avoir une vision globale de l’**Offre**, vous pouvez comparer les **Jours-personnes** estimés à la réalité des **Jours passés** sur différentes pages. + +## Récapitulatif des estimations + +Sur la page globale des plans, vous pouvez voir le récapitulatif de toutes les estimations par rapport à la durée. Vous pouvez également appliquer des filtres pour obtenir des informations plus précises. + +Par exemple, pour vous concentrer sur une séquence spécifique, filtrez votre page globale par nom de séquence. Le récapitulatif en bas de page sera mis à jour en conséquence, ce qui vous permettra de connaître la **Durée** par rapport à l’**Estimation** pour cette **Séquence** particulière. + +![Récapitulatif filtré de la page globale des plans](/fr/img/getting-started/global_shot_sumup.png) + +De même, vous pouvez filtrer la page globale des assets. Par exemple, vous pouvez filtrer selon un **Type d’asset** spécifique, tel que **Personnage**. Le récapitulatif en bas de page sera mis à jour pour afficher l’estimation par rapport à la durée pour ce type d’asset. + +![Récapitulatif filtré de la page globale des assets](/fr/img/getting-started/global_asset_sumup.png) + +Pour aller plus loin, vous pouvez également afficher les colonnes **Estimation** et **Temps passé** (durée) pour chaque asset et plan dans Kitsu. Sur la page globale des plans ou des assets, cela affiche le récapitulatif de l’**Estimation** et de la **Durée** de chaque tâche, ce qui vous permet d’identifier rapidement les écarts ou les problèmes. + +![Estimation globale des plans](/fr/img/getting-started/global_shot_est.png) + +## Durée du type de tâche par rapport à l’estimation + +Pour approfondir l’analyse, cliquez sur le nom d’un type de tâche. Le récapitulatif en bas de l’écran affichera la **Durée** par rapport à l’**Estimation** pour ce type de tâche spécifique. + +![Récapitulatif du type de tâche](/fr/img/getting-started/task_type_sumup.png) + +Vous pouvez obtenir une vue globale ou vous concentrer sur un **statut spécifique** ou le **nom d’un artiste**. Comme sur la page globale, le récapitulatif sera mis à jour à chaque filtre appliqué. + +![Récapitulatif filtré du type de tâche](/fr/img/getting-started/task_type_sumup_filter.png) + +De cette manière, vous pouvez suivre de près les performances et l’efficacité de tâches et d’artistes spécifiques, en vous assurant que les estimations correspondent aux durées réelles et en effectuant les ajustements nécessaires. + +## Analyse détaillée + +Si quelque chose semble incorrect ou nécessite une analyse plus approfondie, cliquez sur le nom de l’asset ou du plan pour accéder à sa page de détails. + +Sur la page de détails, en haut à gauche de l’écran, vous trouverez un résumé du cycle de vie de l’asset ou du plan. Celui-ci comprend les détails du **Statut**, de l’**Estimation**, de la **Durée**, des **Dates de début et d’échéance**, ainsi que de l’**Affectation** de chaque tâche. + +![Estimation détaillée d’un plan](/fr/img/getting-started/shot_detail_casting.png) + +Cette vue complète vous aide à comprendre où se situent les écarts et à prendre les mesures correctives nécessaires, ce qui permet d’améliorer la précision de la planification future et de l’allocation des ressources. + + + diff --git a/docs/fr/guides/scheduling/estimates/index.md b/docs/fr/guides/scheduling/estimates/index.md new file mode 100644 index 0000000000..c2d5f2a5f1 --- /dev/null +++ b/docs/fr/guides/scheduling/estimates/index.md @@ -0,0 +1,129 @@ +--- +path: "/fr/guides/scheduling/estimates" +slug: "estimates" +published_at: 2026-09-10 +--- + +# Estimations + + + +Estimer le temps nécessaire pour chaque tâche peut sembler accablant, mais les avantages dépassent largement l'effort requis. En renseignant les estimations des tâches, vous pouvez : + +- Voir clairement le nombre de jours estimés pour chaque tâche de votre production. +- Comparer facilement les estimations des tâches avec le temps réellement consacré, ce qui vous permet de prévoir plus précisément les tâches à l'avenir. +- Ajuster les tâches depuis le planning de l'entité ou de l'équipe une fois qu'elles disposent d'estimations, de dates de début et d'échéance. +- Aider vos artistes à rester organisés et à connaître le temps qu'ils doivent consacrer à chaque tâche. +- Améliorer les prévisions pour vos productions actuelles et futures. + +Kitsu propose différentes fonctionnalités pour vous aider à suivre, vérifier et prévoir facilement les estimations des tâches. Découvrons certaines des fonctionnalités qui vous permettent de le faire. + +## Ajouter une estimation à une tâche + +Pour commencer, cliquez sur le nom d'un type de tâche. + +![Type de tâche](/fr/img/getting-started/supervisor_tasktype.png) + +Vous accéderez ensuite à la vue détaillée du type de tâche. Vous pourrez y voir la liste de toutes les tâches de ce type précis, ainsi que des informations supplémentaires. + +![Page du superviseur](/fr/img/getting-started/supervisor_page.png) + +Pour ajouter une estimation à une tâche, cliquez sur le champ **Estimate (Est.)** et saisissez le nombre de jours. Vous pouvez sélectionner plusieurs tâches avec **ctrl / cmd** ou **shift** et appliquer la même estimation à toutes les tâches sélectionnées. + +::: tip +La durée représente le temps réellement nécessaire à l'exécution de votre tâche et est calculée automatiquement à partir du temps enregistré. Nous aborderons ce point plus en détail ultérieurement. +::: + +Vous pouvez également définir une **Date de début** en cliquant dans le champ, puis en choisissant une date dans le calendrier contextuel. + +La **Date d'échéance** est calculée automatiquement à partir de l'**Estimation** et de la **Date de début** indiquées. + +![date de début](/fr/img/getting-started/set_estimation.png) + +### Fonctionnalités de la vue détaillée du type de tâche : + +Voici un résumé des cas d'utilisation et des fonctionnalités que vous pouvez exploiter depuis la vue détaillée du type de tâche. + +- Voir et modifier le statut des tâches +- Affecter des personnes aux tâches +- Ajouter une estimation pour la tâche (en jours) +- Voir la somme cumulée du temps enregistré à partir de la feuille de temps d'un artiste +- Suivre le nombre d'allers-retours avec le statut de reprise +- Ajouter une date de début à la tâche à l'aide du sélecteur de calendrier +- Voir la date d'échéance générée automatiquement en fonction de la date de début et de l'estimation +- Voir les dates WIP et Feedback automatiquement renseignées +- Surveiller la section des derniers commentaires afin de suivre l'activité récente pour ce type de tâche + +## Prévoir la vitesse de l'équipe et les estimations de soumission + +Cliquez sur le nom d'un **Type de tâche** pour ouvrir sa page dédiée. Sur cette page, vous pouvez accéder à trois onglets : **Tasks**, **Schedule** et **Estimation**. Pour vous aider à définir des estimations précises et à prévoir la vitesse de votre équipe, nous nous concentrerons sur l'onglet **Estimation**. + +![Onglet Estimation](/fr/img/getting-started/tasktype_estimation_tab.png) + +La moitié gauche répertorie les tâches avec leurs affectations et le nombre d'images (1). En fonction des **FPS** définis pour la production, le nombre de **secondes** sera calculé automatiquement (2). + +::: tip Definition +Les **Quotas** représentent la **vitesse de votre équipe**. + +Vous pouvez voir en moyenne combien de plans, d'images ou de secondes l'artiste doit réaliser quotidiennement pour terminer toutes les tâches dans le **nombre de jours estimé**. +::: + +La moitié droite affiche toute l'équipe du département (en fonction des affectations que vous avez définies), le nombre de plans à réaliser, le nombre d'images et de secondes, ainsi que le quota moyen. Vous verrez également la ligne **Remaining**, qui indique l'état actuel de votre équipe. + +La dernière colonne correspond à l'**Estimation**. Pour modifier l'estimation, placez le curseur sur la ligne avec votre souris et cliquez sur la zone modifiable. Vous pouvez également sélectionner plusieurs tâches simultanément pour les modifier toutes en une seule fois. + +![Modification de l'onglet Estimation](/fr/img/getting-started/tasktype_estimation_tab_edit.png) + +Chaque fois que vous modifiez l'**Estimation** (en nombre de jours), vous verrez le **Quota moyen** se mettre à jour en temps réel. + +Pour plus d'informations sur l'onglet **Schedule**, consultez [Task Type Schedule](../../../schedules/index.md#Set-a-Task-Estimation). + +### Estimations de soumission par artiste + +La page **Estimation** peut également être consultée selon une perspective individuelle par artiste. + +![Estimation du superviseur](/fr/img/getting-started/supervisor_estimation.png) + +À gauche, toutes les tâches sont triées par artiste, avec leur nombre d'images et de secondes. À droite, vous trouverez un résumé de votre équipe, avec une ligne par artiste indiquant le nombre total de tâches affectées, le nombre total d'images et de secondes, ainsi que le nombre total actualisé de jours estimés. + +Grâce à ces informations, Kitsu peut calculer différents **Quotas** estimés : **par seconde**, **par image** et **par tâche**. + +Vous pouvez maintenant renseigner la colonne **Estimation** à gauche et voir le résultat à droite. Dès que vous renseignez une **Estimation** pour une tâche, la ligne de l'artiste se met à jour à droite. + +![Estimation du superviseur renseignée](/fr/img/getting-started/supervisor_estimation_filled.png) + +Cela vous permet de vous assurer que la répartition des tâches entre les membres de votre équipe est équilibrée et de mieux comprendre leurs quotas estimés pour la production. Vous devez prendre en compte l'expérience de l'artiste et la difficulté de chaque tâche lors de cette opération. + +## Modifier les priorités + +Les priorités changent souvent au cours d'une production, et vous pouvez souhaiter signaler facilement ce changement de priorité à votre équipe. + +Pour ce faire, cliquez dans l'espace situé près du statut d'une tâche (1). + +![Tâche affectée](/fr/img/getting-started/task_assigned.png) + +La boîte d'actions apparaîtra. + +![Menu bleu](/fr/img/getting-started/blue_menu.png) + +Cliquez sur l'icône du menu d'actions pour choisir **Modifier la priorité**. + +![Modifier la priorité](/fr/img/getting-started/change_priority.png) + +Il existe quatre niveaux de priorité : **Normale**, qui est la valeur par défaut pour toutes les tâches, **Élevée**, **Très élevée** et **Urgence**. Enregistrez les modifications avec le bouton **Confirmer**. + +Comme pour la modification des statuts ou des affectations, vous pouvez modifier la priorité de plusieurs tâches simultanément en sélectionnant les tâches, puis en choisissant **Modifier la priorité des tâches sélectionnées**. + +![Sélection de la priorité](/fr/img/getting-started/priority.png) + +Des points d'exclamation apparaîtront maintenant à côté du statut de la tâche. Plus il y a de points d'exclamation, plus la tâche est urgente. + +* (1) correspond à **Normale** +* (2) correspond à **Élevée** +* (3) correspond à **Très élevée** +* (4) correspond à **Urgence** + +![Niveau de priorité](/fr/img/getting-started/priority_level.png) + + + diff --git a/docs/fr/guides/scheduling/index.md b/docs/fr/guides/scheduling/index.md new file mode 100644 index 0000000000..f054f553f0 --- /dev/null +++ b/docs/fr/guides/scheduling/index.md @@ -0,0 +1,11 @@ +--- +path: "/fr/guides/scheduling" +slug: "scheduling" +published_at: 2026-09-10 +--- + +# Planification + +1. [Plannings](/fr/guides/scheduling/schedules/) - Découvrez les différentes vues de planification de Kitsu, du niveau du studio à celui de la tâche +2. [Estimations](/fr/guides/scheduling/estimates/) - Découvrez comment définir et calculer le nombre de jours estimés pour effectuer une tâche (estimations) +3. [Durées vs estimations](/fr/guides/scheduling/durations-vs-estimates/) - Découvrez la différence entre les jours estimés (estimation) et la durée réelle, ainsi que la manière d'améliorer votre processus d'estimation \ No newline at end of file diff --git a/docs/fr/guides/scheduling/schedules/index.md b/docs/fr/guides/scheduling/schedules/index.md new file mode 100644 index 0000000000..953c843aec --- /dev/null +++ b/docs/fr/guides/scheduling/schedules/index.md @@ -0,0 +1,201 @@ +--- +path: "/fr/guides/scheduling/schedules" +slug: "schedules" +published_at: 2026-09-10 +--- + +# Plannings + + + +## Planning du studio + +En tant que responsable de production, vous avez accès au planning du studio, qui regroupe tous les plannings de production au même endroit et vous aide à mieux préparer vos productions. + +Pour accéder au planning du studio, ouvrez le menu principal (![Bouton du menu principal](/fr/img/getting-started/main_button.png)) et cliquez sur **Planning principal** dans la section **Studio**. + +![Planning du menu principal](/fr/img/getting-started/main_menu_schedule.png) + +Vous trouverez ici toutes vos productions, chacune sur une ligne, avec leurs dates de début et de fin. Vous pouvez également voir le nombre de jours prévus pour chaque production dans la période définie. Vous pouvez aussi consulter les jalons que vous avez définis pour chaque production. + +![Planning du menu principal](/fr/img/getting-started/main_schedule_fold.png) + +Lorsque vous cliquez sur le nom d’une production, vous pouvez développer l’affichage afin de voir tous les détails de chaque type de tâche. Le code couleur correspond aux colonnes des pages globales. + +En dépliant plusieurs productions, vous pouvez voir quelles équipes sont utilisées simultanément. + +![Planning du menu principal](/fr/img/getting-started/main_schedule_unfold.png) + +Notez qu’il n’est pas possible de modifier directement vos plannings de production depuis cette page. Pour effectuer des modifications, vous devez revenir à la page de planning de la production concernée. + +L’accès à cette page est limité au **Studio Manager**. + +## Planning de production + +En tant que Studio Manager, vous pouvez utiliser le planning global comme référence pour votre production. L’objectif principal de ce planning est de suivre les jalons liés à votre contrat. Il s’agit de votre **Planning de référence**. + +Pour commencer à remplir votre planning global, vous devez ajouter des assets et des plans à la production, puis définir vos types de tâches. + +Dans le menu déroulant, choisissez **SCHEDULE**. + +![Menu Planning](/fr/img/getting-started/menu_schedule.png) + +### Planning Gantt + +En haut du planning, vous pouvez voir la date de début du projet (1) et sa date de fin (2), définies lors de la création de la production. Vous pouvez modifier ces dates en cliquant sur le champ pour ouvrir le calendrier et sélectionner une date. + +![Planning de production](/fr/img/getting-started/production_schedule.png) + +Vous pouvez modifier les dates de début et de fin de chacun de vos types de tâches dans le planning Gantt de deux façons : la première consiste à déplacer directement la barre, et la seconde à saisir la date dans la page des paramètres, dans la section du type de tâche. + +Pour la première méthode, placez votre curseur sur la date de début ou de fin ; le curseur se transforme en double flèche. Faites ensuite glisser la barre jusqu’à la date souhaitée. Cette méthode de cliquer-glisser est utilisée dans tous les diagrammes de Gantt de Kitsu ; vous la retrouverez donc lors de la planification des tâches individuelles. + +![Gantt du planning de production](/fr/img/getting-started/schedule_production_task_type.png) + +Après avoir défini les dates de début et de fin de vos types de tâches, vous devriez pouvoir visualiser en un coup d’œil le déroulement de votre production. + +::: tip +Vous pouvez sélectionner toutes les barres du diagramme de Gantt et les déplacer simultanément avec **CTRL / CMD** + **Clic gauche**. +::: + +![Gantt du planning de production rempli](/fr/img/getting-started/production_schedule_task_type_complete.png) + +Une fois cette étape terminée, vous devez déplier chaque type de tâche afin d’afficher les séquences de plans / types d’assets associés. + +![Déplier le type de tâche du planning de production](/fr/img/getting-started/production_schedule_unfold.png) + +Vous pouvez définir les dates de début et de fin de la même manière que pour le type de tâche. Vous pouvez également définir la période de travail pour tous les types d’assets. + +![Asset du type de tâche du planning de production](/fr/img/getting-started/production_schedule_task_type_detail.png) + +Vous pouvez faire de même pour les types de tâches de plans et définir les dates de début et de fin des séquences. + +![Séquence du type de tâche du planning de production](/fr/img/getting-started/production_schedule_task_type_detail_sequence.png) + +### Jalons + +Un jalon est une étape importante d’un projet qui marque l’achèvement d’une phase ou d’une tâche majeure et sert de point de contrôle pour évaluer l’avancement. Lorsque vous passez la souris sur une date du planning, ![Logo d’ajout d’un jalon dans le planning de production](/fr/img/getting-started/production_schedule_add_milestone_plus.png) apparaît. + +![Ajouter un jalon au planning de production](/fr/img/getting-started/production_schedule_add_milestone.png) + +Lorsque vous cliquez, il vous est demandé de donner un nom au jalon que vous venez de créer. + +![Nom d’un jalon du planning de production](/fr/img/getting-started/production_schedule_add_milestone_name.png) + +Les jalons sont représentés par un petit point noir sur la date et une ligne verticale dans votre planning. Si vous passez la souris sur le petit point noir, le nom du jalon apparaît. + +Il s’agit d’un excellent moyen de consulter rapidement les dates ou livrables importants à venir de votre production par rapport à votre planning de production. + +![Vue globale du jalon dans le planning de production](/fr/img/getting-started/production_schedule_milestone.png) + +Pour modifier un jalon, cliquez sur ![Bouton Modifier](/fr/img/getting-started/edit_button.png) ou n’importe où sur le nom du jalon. Vous pouvez alors renommer ou supprimer le jalon. + +![Modifier un jalon du planning de production](/fr/img/getting-started/production_schedule_edit_milestone.png) + +Toutes les personnes affectées à la production peuvent accéder à la page du planning global, mais seul le **Studio Manager** peut le modifier. + +Pour afficher plus en détail les tâches spécifiques, cliquez sur le nom du type de tâche. Vous serez redirigé vers l’onglet **Schedule** de la page du type de tâche. + +## Planning de l’équipe + + + +En tant que studio manager, il est essentiel de rester informé des activités de l’équipe. Pour obtenir une vue d’ensemble des activités de chaque département, le planning de l’équipe fournit des informations précieuses. + +Pour accéder au planning de l’équipe, ouvrez le menu principal (![Bouton du menu principal](/fr/img/getting-started/main_button.png)) et cliquez sur **Planning de l’équipe** dans la section **Studio**. + +![Planning des équipes dans le menu](/fr/img/getting-started/main_menu_teamschedule.png) + +Dans le planning de l’équipe, vous trouverez sur chaque ligne la liste de tous les membres du studio. + +En haut de la page, vous pouvez ajuster la période affichée en sélectionnant la **Date de début** et la **Date de fin**, ainsi que le **Niveau de zoom** pour obtenir une vue plus détaillée ou plus large. + +Vous pouvez également vous concentrer sur un **Département** ou une **Personne** en particulier. + +![Vue globale du planning de l’équipe](/fr/img/getting-started/team_schedule_global.png) + +Lorsqu’un artiste a plusieurs tâches simultanées, celles-ci sont empilées les unes au-dessus des autres afin de faciliter la lecture. + +Vous pouvez manipuler chaque tâche en la sélectionnant et en la déplaçant selon vos besoins. Ces tâches sont directement liées au **planning du type de tâche**, dans lequel elles sont également reflétées et peuvent être modifiées dans les deux espaces. + +### Gérer le planning de votre département + +En tant que superviseur, vous pouvez accéder au planning de votre équipe de la même manière, depuis le menu principal, dans la section **Studio > Planning de l’équipe**. Depuis cette page, vous pouvez voir tous les artistes de votre département actuel qui travaillent sur votre projet. Vous pouvez développer le planning d’une personne afin de voir le détail de ses tâches. + +Vous pouvez alors : +- Déplacer les tâches pour modifier leurs dates de début et d’échéance. +- Ajuster la durée des tâches. +- Faire glisser-déposer les tâches pour les réattribuer à différents membres de l’équipe. +- Voir les jours non travaillés. + +![Planning global de l’équipe](/fr/img/getting-started/team_schedule_global.png) + + + +## Planning d’un type de tâche + +Alors que le **Planning global** sert à référencer les types de tâches dans l’ensemble de la production, la page **Type de tâche** permet d’examiner en détail les tâches d’un type de tâche spécifique. + +![Page du type de tâche](/fr/img/getting-started/global_view_asset_task_export.png) + +Cette page comporte 3 onglets : **Tasks**, **Schedule** et **Estimation**. + +![Onglet Planning du type de tâche](/fr/img/getting-started/task_type_tab_schedule.png) + +Il existe deux façons de définir le planning de l’artiste. + +La première méthode consiste à utiliser l’onglet **Tasks**, dans lequel vous définissez le **Temps estimé** et la **Date de début**. + +Comme nous l’avons vu précédemment, le fait de définir ces deux éléments renseigne automatiquement la **Date d’échéance**. Une fois ces informations renseignées, le diagramme de Gantt de l’onglet **Schedule** est généré automatiquement. + +::: tip +N’oubliez pas que dans le diagramme de Gantt, vous pouvez cliquer et faire glisser les éléments pour modifier la date de début / de fin, mais la durée de la tâche sera toujours calculée automatiquement à partir de la date de fin et de la durée. +::: + +La seconde méthode consiste à définir directement la durée (**Estimation**), la **Date de début** et la **Date d’échéance** depuis le diagramme de Gantt. + +![Page du planning du type de tâche par défaut](/fr/img/getting-started/task_type_schedule_emplty.png) + +Comme précédemment, placez votre curseur sur la date de début jusqu’à ce qu’il se transforme en double flèche, puis faites glisser la barre pour l’ajuster. Définissez votre **Date d’échéance** en renseignant le **MD**. + +Vous pouvez utiliser la barre de recherche (1) pour filtrer un ensemble spécifique de tâches. Par exemple, vous pouvez rechercher par **statut**, **type d’asset**, **séquence**, **nom de l’asset**, **nom du plan** et **nom de l’artiste**. (Notez que vous n’avez pas besoin d’ajouter le nom du type de tâche, puisque vous êtes déjà sur la page d’un type de tâche spécifique.) + +Vous pouvez également développer ou réduire chaque section d’artiste (2) afin de rendre le planning plus facile à lire. + +Vous pouvez modifier la couleur de la barre dans le diagramme de Gantt (3). Par défaut, la coloration est définie sur Couleur du statut. + +![Coloration du planning de la page du type de tâche](/fr/img/getting-started/task_type_schedule_coloring.png) + +La **couleur du statut** modifie la couleur de la barre en fonction de son statut. Par exemple, le bleu correspond à **WIP**, le rouge à **RETAKE**, le violet à **WAITING FOR APPROVAL** et le vert à **DONE**. + +![Statut de la coloration du planning de la page du type de tâche](/fr/img/getting-started/task_type_schedule_coloring_status.png) + +Vous pouvez évaluer rapidement le statut de vos éléments et de votre équipe. Depuis cette vue, vous pouvez identifier visuellement les tâches qui sont en retard. + +Dans le menu déroulant **Coloration**, sélectionnez **late in red**. Cette vue met en évidence les tâches dont la date d’échéance est dépassée mais qui n’ont pas encore été approuvées. Cela indique qu’elles sont en retard et elles apparaîtront en rouge dans le diagramme de Gantt. + +![Tâches en retard en rouge dans le planning de la page du type de tâche](/fr/img/getting-started/task_type_schedule_coloring_late.png) + +Les modifications effectuées dans le diagramme de Gantt sont répercutées sur les autres pages de Kitsu. + +La **Date de début** et la **Date d’échéance** sont affichées dans l’onglet **Tasks** de la page du type de tâche. + +![Date d’échéance du planning de la page du type de tâche](/fr/img/getting-started/task_type_schedule_due_date.png) + +Vous pouvez également consulter les jours de **Date d’échéance** et d’**Estimation** sur la **Page Todo** d’un artiste. + +![Date d’échéance de l’artiste dans le planning de la page du type de tâche](/fr/img/getting-started/my_task_page.png) + +Comme pour le planning global, cette page est visible par tous, mais seul le **Studio Manager** peut la modifier. + +## Planning des assets et des plans + +Sur la page de détail d’un asset ou d’un plan, vous pouvez accéder à l’onglet **Schedule**. + +![Planning de la page de détail d’un asset](/fr/img/getting-started/asset_detail_page_schedule.png) + +Si vous avez saisi une date de début et une date d’échéance dans le planning du **Type de tâche**, la barre du diagramme de Gantt sera affichée. + +Depuis cette page, vous pouvez modifier la durée, les dates de début et de fin de chaque tâche de l’asset ou du plan. + + \ No newline at end of file diff --git a/docs/fr/guides/task-configuration/index.md b/docs/fr/guides/task-configuration/index.md new file mode 100644 index 0000000000..51458ff276 --- /dev/null +++ b/docs/fr/guides/task-configuration/index.md @@ -0,0 +1,27 @@ +--- +path: "/fr/guides/task-configuration" +slug: "task-configuration" +published_at: 2026-09-10 +--- + +# Configuration des tâches + +Le modèle de données de Kitsu organise le travail autour d’une hiérarchie d’entités de production (studio → production → épisode/séquence/plan, ou → élément) croisée avec un système de suivi des tâches (type de tâche, statut de tâche, département). + +## Table des matières + +1. [Gérer les types de tâches](/fr/guides/task-configuration/managing-task-types/) - Définir les étapes du pipeline (comme la modélisation, le rigging ou le compositing) que les éléments, les plans et les autres entités suivent au cours de la production. +2. [Gérer les statuts des tâches](/fr/guides/task-configuration/managing-task-statuses/) - Configurer les états de revue et d’approbation (comme À faire, En cours ou Terminé) qui permettent de suivre la progression d’une tâche dans le workflow. +3. [Automatisation des statuts](/fr/guides/task-configuration/status-automation/) - Définir des règles ou conditions qui déclenchent automatiquement des changements de statut des tâches selon des critères prédéfinis. + +## Modèle de données + +```mermaid +flowchart TD + TASK_TYPE -->|type of| TASK + TASK_STATUS -->|current state of| TASK +``` + +- **Tâche** - Une unité de travail suivie, toujours rattachée à un plan ou à un élément, avec un type de tâche et un statut actuel attribués. +- **Type de tâche** - Définit le type de travail représenté par une tâche (par ex. Layout, Animation, Lighting) ; appartient à un département. +- **Statut de tâche** - L’état actuel d’une tâche (par ex. 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Les superviseurs peuvent également utiliser un statut similaire pour informer les directeurs que le travail est prêt à être révisé. | +| **Done** | ![Statut DONE](/fr/img/getting-started/done_icon.png) | Indique que tout le travail a été terminé et approuvé. Cela signifie que la tâche actuelle est terminée et que l'étape suivante du processus peut commencer. | +| **Retake** | ![Statut Retake](/fr/img/getting-started/retake_icon.png) | Indique qu'un commentaire a été ajouté, invitant les artistes à continuer à travailler sur leur tâche et à publier une nouvelle version jusqu'à validation. | + +Ces statuts sont **simplement des exemples** de ce qui est possible dans Kitsu ! Vous êtes libre de créer les vôtres selon vos besoins. + +Pour ce faire, depuis la page principale, cliquez sur le bouton `Ajouter un statut de tâche` dans le coin supérieur droit. + +![Ajouter un statut](/fr/guides/task-configuration/managing-task-statuses/screenshots/005.png) + +Vous devrez ensuite définir certains détails concernant votre **statut de tâche**, notamment : + +- **NOM** est le nom explicite du statut qui sera affiché lorsque vous passerez la souris dessus +- **NOM COURT** est ce qui sera affiché dans les tableaux de bord Kitsu +- Choisissez la **couleur** d'arrière-plan que vous préférez pour ce statut + +Vous pouvez également sélectionner plusieurs indicateurs : + +| Indicateur | Signification | +|---|---| +| **PAR DÉFAUT** | Le premier statut que Kitsu affiche par défaut pour toutes les tâches. Un seul statut peut être défini comme statut par défaut. | +| **TERMINÉ** | Marque le statut comme validant une tâche : utile pour la gestion des quotas, l'organisation de la liste de tâches et la mise à jour des statistiques des épisodes. | +| **A UNE VALEUR DE REPRISE** | Marque le statut comme étant utilisé pour commenter une tâche : utile pour suivre les échanges concernant le type de tâche et la page des statistiques de l'épisode. | +| **AUTORISÉ POUR L'ARTISTE** | Contrôle si les artistes peuvent attribuer ce statut aux tâches. Si la valeur est **Non**, les artistes ne le verront pas dans leur liste de statuts disponibles, mais ils pourront toujours le commenter. | +| **AUTORISÉ POUR LE CLIENT** | Contrôle si les clients peuvent utiliser ce statut. Si la valeur est **Non**, les clients ne le verront pas dans leur liste de statuts disponibles. | +| **DEMANDE DE RETOUR** | Marque le statut comme étant utilisé pour demander une révision : utile pour suivre les quotas sans feuille de temps, il apparaît dans l'onglet En attente de la liste de tâches et regroupe ces statuts sur la page **Ma vérification**. Kitsu demandera une **publication d'aperçu** chaque fois que ce statut sera utilisé. | + +Cliquez sur **Confirmer** pour enregistrer vos modifications. + +Votre **statut** est maintenant créé dans votre **bibliothèque globale** et sera disponible pour être utilisé dans votre production. + +::: tip +À tout moment au cours de la production, vous pouvez revenir ici et créer d'autres **statuts de tâche** si nécessaire, +puis les ajouter à votre production. +::: + +::: warning +Vous remarquerez que quelques statuts de tâche sont répertoriés dans la catégorie *Statut de concept*. Ceux-ci sont utilisés par le système et, bien que vous puissiez les modifier ici, vous ne pouvez pas en créer de nouveaux. +::: + + + +## Ajouter des statuts de tâche à une production + +Dans le **menu de navigation**, sélectionnez **Paramètres** dans le menu déroulant. + +![Menu déroulant Paramètres](/fr/guides/task-configuration/managing-task-statuses/screenshots/011.png) + +Par défaut, Kitsu chargera les **statuts de tâche** que vous avez définis lors de la création de la production. + +Cependant, vous pouvez ajouter ou supprimer des statuts spécifiques pendant la production s'ils ont d'abord été créés dans la bibliothèque globale. + +![Nouveau statut dans les paramètres](/fr/guides/task-configuration/managing-task-statuses/screenshots/013.png) + +Dans l'onglet **Statut de tâche**, vous pouvez choisir quel **statut** vous souhaitez ajouter ou supprimer de cette production, +puis valider votre choix avec le bouton **Ajouter**. + +## Mettre à jour un statut de tâche + +Accédez à `Menu principal > Statut de tâche` : + +![page de mise à jour du statut de tâche](/fr/guides/task-configuration/managing-task-statuses/images/0.png) + +Sélectionnez l'onglet Entités ou Concepts, puis passez la souris sur la ligne du statut de tâche que vous souhaitez modifier et cliquez sur l'icône `Modifier` : + +![bouton de mise à jour du statut de tâche](/fr/guides/task-configuration/managing-task-statuses/images/1.png) + +## Supprimer un statut de tâche + +Pour supprimer un statut de tâche de la bibliothèque globale de votre studio, accédez à `Menu principal > Statut de tâche`, puis passez la souris sur la ligne du statut de tâche que vous souhaitez sélectionner et cliquez sur l'icône `Supprimer` : + +![supprimer un statut de tâche global](/fr/guides/task-configuration/managing-task-statuses/images/2.png) + +Pour supprimer un statut de tâche de la bibliothèque de votre production, accédez à `Menu de la production > Paramètres > Statut de tâche` et cliquez sur le bouton `Supprimer` pour retirer le statut de tâche de la liste : + +![supprimer un statut de tâche de la production](/fr/guides/task-configuration/managing-task-statuses/images/3.png) + + \ No newline at end of file diff --git a/docs/fr/guides/task-configuration/managing-task-statuses/screenshots/000.png b/docs/fr/guides/task-configuration/managing-task-statuses/screenshots/000.png new file mode 100644 index 0000000000..c62212f128 Binary files /dev/null and b/docs/fr/guides/task-configuration/managing-task-statuses/screenshots/000.png differ diff --git a/docs/fr/guides/task-configuration/managing-task-statuses/screenshots/001.png b/docs/fr/guides/task-configuration/managing-task-statuses/screenshots/001.png new file mode 100644 index 0000000000..1fcdb050eb Binary files /dev/null and b/docs/fr/guides/task-configuration/managing-task-statuses/screenshots/001.png differ diff --git a/docs/fr/guides/task-configuration/managing-task-statuses/screenshots/002.png 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0000000000..42051b81dd --- /dev/null +++ b/docs/fr/guides/task-configuration/managing-task-types/index.md @@ -0,0 +1,148 @@ +--- +path: "/fr/guides/task-configuration/managing-task-types" +slug: "managing-task-types" +published_at: 2026-09-10 +--- + +# Gérer les types de tâches + + + + + +```mermaid +flowchart TD + DEPARTMENT -->|groups| TASK_TYPE + TASK_TYPE -->|type of| TASK + TASK_STATUS -->|current state of| TASK +``` + +Les types de tâches peuvent être associés à plusieurs entités telles que des éléments, des plans, des séquences, des épisodes ou des montages. + +## Créer un nouveau type de tâche + + + +Commençons par créer tous les **types de tâches** nécessaires pour gérer et suivre notre production. + +Dans le menu principal, sélectionnez la page **Types de tâches** dans la section **Administration** : + +![Type de tâche](/fr/guides/task-configuration/managing-task-types/screenshots/001.png) + +::: tip +Par défaut, Kitsu fournit quelques types de tâches d'exemple qui peuvent être utilisés pour une production CGI. Vous pouvez renommer ou supprimer ceux qui ne sont pas pertinents pour votre production. +::: + +Vous remarquerez que ces **types de tâches** sont déjà liés à un département. + +![Type de tâche vide](/fr/guides/task-configuration/managing-task-types/screenshots/002.png) + +Vous pouvez cliquer sur le bouton `Ajouter un type de tâche` dans le coin supérieur droit pour créer un nouveau **type de tâche**. + +![Créer une tâche](/fr/guides/task-configuration/managing-task-types/screenshots/003.png) + +Vous devrez ensuite fournir certaines informations sur votre type de tâche, notamment : + +- Le nom du type de tâche. Vous devez en utiliser un différent pour chaque type de tâche, même si les entités sont différentes. +- Le nom court apparaît dans les tableaux de bord comme une version concise du nom. +- Si les membres de l'équipe doivent enregistrer le temps consacré aux tâches de ce type. +- L'entité pour laquelle il sera utilisé. +- Le département auquel il doit être lié. +- La couleur (elle sera utilisée comme couleur d'arrière-plan sur la page principale du tableur). + + +Vous remarquerez que les **départements** sont disponibles comme option pour associer les types de tâches. Associer un département à un type de tâche spécifique aide votre équipe à rester organisée. + +![Créer un département de tâche](/fr/img/getting-started/create_task_department.png) + +::: info +[À propos de la création de départements](/fr/guides/team-management/managing-departments) +::: + +Cliquez sur **Confirmer** pour enregistrer vos modifications. + +::: warning +Les types de tâches nouvellement créés apparaîtront en bas de la liste. +::: + +Pour modifier l'ordre, cliquez simplement sur le **type de tâche** et faites-le glisser jusqu'à la position appropriée dans la liste. + +Félicitations, votre type de tâche a maintenant été créé dans votre **bibliothèque globale** ! + +::: warning +Une fois votre production créée, vous devez ajouter les types de tâches **Séquence**, **Épisode** et **Montage** à votre **bibliothèque de production**. +::: + +::: tip +À tout moment au cours de la production, vous pouvez revenir dans cette section pour créer des **types de tâches** supplémentaires si nécessaire et les ajouter à votre flux de travail. +::: + + + +## Ajouter des types de tâches à une production + +Dans le **menu de navigation**, sélectionnez **Paramètres** dans le menu déroulant. + +![Menu déroulant Paramètres](/fr/guides/task-configuration/managing-task-types/screenshots/012.png) + +Par défaut, Kitsu ajoutera les **types de tâches** que vous avez sélectionnés lors de la création de la production. + +![Nouveau type de tâche dans les paramètres](/fr/guides/task-configuration/managing-task-types/screenshots/015.png) + +Cependant, vous pouvez ajouter ou supprimer des **types de tâches** spécifiques s'ils ont d'abord été créés dans la bibliothèque globale. + +Par exemple, vous pouvez importer le flux de travail des tâches d'une autre production de votre bibliothèque. + +Dans l'onglet **Types de tâches**, vous pouvez choisir la production ou le type de tâche que vous souhaitez importer ou supprimer dans cette production, puis valider votre choix avec le bouton **Importer**. + +::: tip +Si vous ajoutez un nouveau type de tâche **APRÈS** avoir créé un élément ou un plan : + +![Ajouter un type de tâche dans les paramètres](/fr/guides/task-configuration/managing-task-types/screenshots/039.png) + +Vous devez **ajouter ce type de tâche** sur la page globale de l'entité (plan, élément, séquence, etc.) : + +![Ajouter un type de tâche global](/fr/guides/task-configuration/managing-task-types/screenshots/043.png) + +Une fenêtre contextuelle apparaît, et vous devez sélectionner le nouveau type de tâche dans le menu déroulant : + +![Ajouter un type de tâche global](/fr/guides/task-configuration/managing-task-types/screenshots/044.png) + +Confirmez pour voir le type de tâche ajouté à votre tableau de bord : + +![Exemple d'ajout de type de tâche](/fr/guides/task-configuration/managing-task-types/screenshots/046.png) +::: + +## Mettre à jour un type de tâche + +Accédez à `Menu principal > Types de tâches` : + +![Page de mise à jour du type de tâche](/fr/guides/task-configuration/managing-task-types/images/0.png) + +Cliquez sur l'onglet correspondant au type d'entité dont vous avez besoin (élément, plan, séquence, épisode ou montage), puis survolez la ligne du type de tâche que vous souhaitez sélectionner et cliquez sur l'icône `Modifier` : + +![Bouton de mise à jour du type de tâche](/fr/guides/task-configuration/managing-task-types/images/1.png) + +## Archiver un type de tâche + +Si vous souhaitez masquer un type de tâche sans le supprimer de l'instance, vous pouvez le modifier afin de l'archiver. + +## Supprimer un type de tâche + +Pour supprimer un type de tâche de la bibliothèque globale de votre studio, accédez à `Menu principal > Types de tâches`, puis survolez la ligne du type de tâche que vous souhaitez sélectionner et cliquez sur l'icône `Supprimer` : + +![Supprimer un type de tâche global](/fr/guides/task-configuration/managing-task-types/images/2.png) + +Pour supprimer un type de tâche de votre bibliothèque de production, accédez à `Menu de production > Paramètres > Types de tâches` et cliquez sur le bouton `Supprimer` pour retirer le type de tâche de la liste : + +![Supprimer un type de tâche de la production](/fr/guides/task-configuration/managing-task-types/images/3.png) + +Vous pouvez également supprimer un type de tâche depuis la page globale des éléments ou des plans. Cliquez sur le chevron à côté du nom du type de tâche et sélectionnez `Tout supprimer`. + +![Supprimer la colonne du type de tâche](/fr/guides/task-configuration/managing-task-types/screenshots/034.png) + +::: danger Attention +La suppression d'un type de tâche depuis la page globale des éléments ou des plans supprimera toutes les tâches, affectations, aperçus et commentaires correspondants. 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Vous pouvez configurer une **Automatisation de statut** pour les tâches d’assets et de plans. + +Pour les assets, vous pouvez établir des **Automatisations de statut** entre les tâches. Par exemple, lorsque le statut de la tâche de conception est défini sur `done`, le statut de la tâche de modélisation en aval est automatiquement changé en `ready`. + +Vous pouvez également créer des **Automatisations de statut** qui mettent à jour le **Statut de l’asset** en fonction des statuts des tâches. Par exemple, lorsque la tâche de conception est définie sur `done`, le statut de l’asset associé est défini sur ``layout``. + +::: tip +Vous pouvez également demander à Kitsu de **copier la dernière prévisualisation** avec l’automatisation. +::: + +Accédez au menu principal et sélectionnez **Automatisations** : + +![Main menu Status Automation](/fr/guides/task-configuration/managing-task-statuses/screenshots/001.png) + +Depuis cette page, vous pouvez créer des **Automatisations de statut** en cliquant sur le bouton `+ Ajouter une automatisation de statut` : + +![create Status Automation](/fr/img/getting-started/status_automation_empy.png) + +Vous avez la possibilité de créer une **Automatisation de statut** pour un **asset** ou un **plan**. + +Ensuite, vous pouvez sélectionner le **type de tâche** et le **statut** qui déclencheront l’automatisation. + +Vous pouvez spécifier quel **Type de tâche** répondra à l’automatisation et sélectionner le **Statut** qui sera modifié. + +![detail create status automation](/fr/img/getting-started/add_status_automation.png) + +Vous devez remplacer le déclencheur « Statut » par **Prêt pour** afin d’initier le changement du statut **Prêt pour**. + +Vous remarquerez que le **Type de tâche appliqué** affiche désormais **Type de tâche de plan**. + +![detail create status automation Ready For](/fr/img/getting-started/add_status_automation_readyfor.png) + +Pour créer une **Automatisation de statut** pour les plans, vous devez modifier le **Type d’entité** en plans. + +Votre nouvelle **Automatisation de statut** est maintenant créée dans votre **Bibliothèque globale**. + +::: warning +Vous devez ajouter les automatisations de statut à votre **Bibliothèque de production** une fois votre production créée. +::: + +::: tip +À tout moment pendant la production, vous pouvez revenir ici et créer davantage d’**Automatisations de statut** si nécessaire, puis les ajouter à votre production. +::: + + + +## Ajouter une automatisation de statut à une production + +Dans le **Menu de navigation**, sélectionnez **Paramètres** dans le menu déroulant. + +![Drop Down menu Setting](/fr/img/getting-started/drop_down_menu_setting.png) + +Par défaut, Kitsu ne chargera aucune **automatisation de statut** de votre +**Bibliothèque globale** d’automatisations de statut dans votre **Bibliothèque de production**. + +![Setting Task Type new](/fr/img/getting-started/setting_auto_new.png) + +Cependant, vous pouvez utiliser uniquement certaines **Automatisations de statut**, en fonction du type de votre production. + +Dans l’onglet **Automatisation de statut**, vous pouvez choisir les automatisations que vous souhaitez utiliser pour cette production, +puis valider votre choix avec le bouton **Ajouter**. + +![Setting Add Task Type](/fr/img/getting-started/setting_auto_add.png) \ No newline at end of file diff --git a/docs/fr/guides/team-management/import-team/index.md b/docs/fr/guides/team-management/import-team/index.md new file mode 100644 index 0000000000..b9c79c028f --- /dev/null +++ b/docs/fr/guides/team-management/import-team/index.md @@ -0,0 +1,45 @@ +--- +path: "/fr/guides/team-management/import-team" +slug: "import-team" +published_at: 2026-09-10 +--- + +# Importer votre équipe + + + +Il est fort probable que vous ayez déjà une liste de vos employés quelque part. + +Vous avez trois façons de les importer dans Kitsu : + +1. Importer directement un fichier tableur `.csv` +2. [Copier-coller vos données directement dans Kitsu](/fr/guides/team-management/managing-teams/) +3. Utiliser l’[API pour développeurs](https://dev.kitsu.cloud/guides/team-management.html#inviting-and-managing-users) + +## Ajouter des employés à partir d’un fichier tableur CSV + +Commencez par enregistrer votre feuille de calcul au format `.csv`. + +Ensuite, retournez sur la page des personnes dans Kitsu et cliquez sur l’icône **Importer** : + +![Icône d’importation](/fr/img/getting-started/import.png) + +Une fenêtre contextuelle **Importer des données depuis un fichier CSV** s’ouvrira. Cliquez sur **Parcourir** pour sélectionner votre fichier `.csv`. + +![Importer un fichier csv](/fr/img/getting-started/import_csv_people.png) + +Pour voir le résultat, cliquez sur le bouton **Aperçu**. + +Vous pouvez vérifier et ajuster les noms des colonnes à l’aide de l’aperçu de vos données. + +**Remarque :** La colonne **Rôle** n’est pas obligatoire. + +![Importer des données par copier-coller](/fr/img/getting-started/import_preview_data_people.png) + +Une fois que tout semble correct, cliquez sur le bouton **Confirmer** pour importer vos données dans Kitsu. + +Toutes vos personnes sont maintenant importées dans Kitsu. + +![Importer des données par copier-coller](/fr/img/getting-started/import_result_people.png) + + \ No newline at end of file diff --git a/docs/fr/guides/team-management/index.md b/docs/fr/guides/team-management/index.md new file mode 100644 index 0000000000..6103064e4d --- /dev/null +++ b/docs/fr/guides/team-management/index.md @@ -0,0 +1,13 @@ +--- +path: "/fr/guides/team-management" +slug: "team-management" +published_at: 2026-09-10 +--- + +# Gestion de l’équipe + +1. [Gestion des départements](/fr/guides/team-management/managing-departments/) - Découvrez des méthodes pour gérer et superviser efficacement votre équipe. +1. [Gestion des équipes](/fr/guides/team-management/managing-teams/) - Apprenez à ajouter, organiser et gérer les personnes qui travaillent sur vos productions. +1. [Rôles et autorisations des utilisateurs](/fr/guides/team-management/team-roles/) - Comprenez les différents rôles d’autorisation disponibles et comment attribuer le niveau d’accès approprié à chaque membre de l’équipe. +1. [Importer une équipe](/fr/guides/team-management/import-team/) - Ajoutez rapidement plusieurs membres de l’équipe à la fois en les important depuis un fichier au lieu de créer les comptes un par un. +1. [Paramètres du profil utilisateur](/fr/guides/team-management/profile-settings/) - Personnalisez les paramètres de votre compte, notamment vos coordonnées, vos préférences et vos options de notification. \ No newline at end of file diff --git a/docs/fr/guides/team-management/managing-departments/index.md b/docs/fr/guides/team-management/managing-departments/index.md new file mode 100644 index 0000000000..8fc136f4fc --- /dev/null +++ b/docs/fr/guides/team-management/managing-departments/index.md @@ -0,0 +1,72 @@ +--- +path: "/fr/guides/team-management/managing-departments" +slug: "managing-departments" +published_at: 2026-09-10 +--- + +# Gestion des départements + + + + + +Les départements sont conçus pour aider les superviseurs et les artistes à se concentrer sur leurs tâches. Dès qu’un utilisateur est associé à un ou plusieurs départements, les superviseurs et les artistes bénéficient d’un accès direct à une vue filtrée de toutes les tâches associées à ce type de tâche. + +Les départements servent également à définir les colonnes de métadonnées qui apparaissent pour les utilisateurs de ce département. Si une colonne de métadonnées est associée à un département, elle apparaîtra uniquement pour les utilisateurs de ce département. Si une colonne de métadonnées n’est associée à aucun département, elle apparaîtra pour tout le monde. + + + +Pour gérer vos départements, sélectionnez la page **Département** dans la section **Administration** du menu de navigation principal. + +![menu des départements](/fr/guides/team-management/managing-departments/screenshots/001.png) + +Vous accéderez à la liste des départements disponibles : + +![page des départements](/fr/guides/team-management/managing-departments/screenshots/002.png) + +## Création de départements + + +La définition des départements de votre studio constitue généralement la première étape de la configuration, car plusieurs objets, tels que les personnes et les types de tâches, sont associés à un département. + +::: tip +Par défaut, Kitsu fournit quelques départements d’exemple pour vous aider à démarrer. +::: + +Si vous devez créer d’autres départements, vous pouvez cliquer sur le bouton `Ajouter un département`. + +![Créer un département](/fr/guides/team-management/managing-departments/screenshots/004.png) + +Lors de l’ajout d’un département, vous devez définir : + +- Le nom du département +- Une couleur (elle sera affichée sous la forme d’un petit cercle à côté d’une colonne de type de tâche ou d’une colonne personnalisée) + + +Cliquez sur **Confirmer** pour enregistrer vos modifications. + +Une fois la création du département terminée, votre page devrait ressembler à ceci. Chaque département possède un nom unique et une couleur correspondante : + +![Département personnalisé](/fr/guides/team-management/managing-departments/screenshots/006.png) + + + +## Mise à jour des départements + +Pour mettre à jour un département, restez simplement sur la page `Départements`, placez le curseur sur la ligne du département que vous souhaitez modifier, puis cliquez sur l’icône `Modifier`. + +![mise à jour d’un département](/fr/guides/team-management/managing-departments/screenshots/019.png) +![mise à jour d’un département](/fr/guides/team-management/managing-departments/screenshots/020.png) + +::: tip +Vous pouvez définir un département comme `Archivé` pour le désactiver au lieu de le supprimer et de perdre toutes les données associées. +::: + +## Suppression de départements + +Pour supprimer un département, placez le curseur sur la ligne du département que vous souhaitez sélectionner, puis cliquez sur l’icône `Supprimer`. + +![suppression d’un département](/fr/guides/team-management/managing-departments/screenshots/023.png) +![suppression d’un département](/fr/guides/team-management/managing-departments/screenshots/024.png) + + \ No newline at end of file diff --git a/docs/fr/guides/team-management/managing-departments/screenshots/000.png b/docs/fr/guides/team-management/managing-departments/screenshots/000.png new file mode 100644 index 0000000000..c62212f128 Binary files /dev/null and b/docs/fr/guides/team-management/managing-departments/screenshots/000.png differ diff --git a/docs/fr/guides/team-management/managing-departments/screenshots/001.png b/docs/fr/guides/team-management/managing-departments/screenshots/001.png new file mode 100644 index 0000000000..1fcdb050eb Binary files /dev/null and b/docs/fr/guides/team-management/managing-departments/screenshots/001.png differ diff --git a/docs/fr/guides/team-management/managing-departments/screenshots/002.png 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mode 100644 index 0000000000..5bab40339d --- /dev/null +++ b/docs/fr/guides/team-management/managing-teams/index.md @@ -0,0 +1,115 @@ +--- +path: "/fr/guides/team-management/managing-teams" +slug: "managing-teams" +published_at: 2026-09-10 +--- + +# Gérer les équipes + + + + + +Il existe deux bibliothèques pour les utilisateurs : +- La **Page des personnes** (bibliothèque globale) est utilisée pour déterminer les autorisations, les contrats et les départements auxquels les utilisateurs appartiennent. +- La **Page de l'équipe** (bibliothèque de production) est utilisée pour définir qui travaille sur un projet et donner accès à la production. + +## Créer des utilisateurs + + + +Pour attribuer des tâches à des personnes, vous devez d'abord créer un compte pour elles dans Kitsu. + +Allez dans le **Menu de navigation principal** et choisissez la page **Personnes** dans la section **STUDIO**. + +![Menu Personnes](/fr/guides/team-management/managing-teams/screenshots/001.png) + +Vous arrivez sur la page Personnes. C'est ici que vous pouvez gérer les équipes : + +![Page Personnes](/fr/guides/team-management/managing-teams/screenshots/002.png) + +Cliquez ensuite sur le bouton `Ajouter un nouvel utilisateur` dans le coin supérieur droit pour ouvrir la fenêtre de création : + +![Créer un nouvel utilisateur](/fr/guides/team-management/managing-teams/screenshots/003.png) + +Vous serez ensuite invité à saisir les informations suivantes (veuillez noter que certains champs sont obligatoires pour créer l'utilisateur) : +- 1) Prénom (**OBLIGATOIRE**) +- 2) Nom +- 3) E-mail (**OBLIGATOIRE**) +- 4) Numéro de téléphone + +::: danger Important ! +Une adresse e-mail est **obligatoire** et doit être unique pour créer un compte. +::: + +![Créer un nouvel utilisateur](/fr/guides/team-management/managing-teams/screenshots/010.png) + +- 5) Vous pouvez spécifier un ou plusieurs **Départements** auxquels associer un utilisateur. + +L'affectation à un département aura également une incidence sur ce qui s'affiche sur la page **Mes vérifications**, qui n'affichera que les tâches liées à votre département. + +Enfin, la page de feuille de temps sera également filtrée afin de n'afficher que les tâches de votre département. + +Une fois qu'un utilisateur est associé à un département, différentes options deviennent disponibles pour lui. Par exemple, il bénéficie d'un accès direct à la vue de son département sur la page d'accueil globale. + +Le responsable du département pourra commenter toutes les tâches de son département et attribuer des tâches uniquement aux personnes appartenant au(x) même(s) département(s). + +![Vue filtrée par département](/fr/img/getting-started/department_filtered_view.png) + +- 6) Rôle : c'est ici que vous définirez le rôle d'autorisation de l'utilisateur. [Consultez la documentation sur les rôles d'autorisation des utilisateurs](/fr/guides/team-management/team-roles/) pour en savoir plus sur les différents rôles. + +- 7) Actif + +Cette section vous permet de choisir d'activer immédiatement les utilisateurs. Si l'utilisateur a besoin d'un accès immédiat à Kitsu, définissez cette option sur **oui**. Cependant, il peut arriver que vous souhaitiez créer un utilisateur sans être encore prêt à lui donner accès à Kitsu (par exemple, si vous souhaitez planifier des tâches pour un artiste qui doit commencer à travailler dans deux semaines). Dans ce cas, vous pouvez créer et planifier l'utilisateur, puis simplement l'activer lorsqu'il commencera. + +::: danger Important ! +Chaque utilisateur doit disposer d'un compte individuel pour se connecter à Kitsu. +::: + + + +## Ajouter des utilisateurs à une équipe de production + + + +Une fois votre production créée, vous devez ajouter des utilisateurs à l'équipe de la production afin de leur permettre d'y accéder. + +Faire partie d'une équipe permet également de vous attribuer des tâches. + +::: tip +Il n'est pas nécessaire d'ajouter le rôle de Responsable du studio à une équipe pour lui donner une autorisation de lecture (puisque ce rôle y aura de toute façon accès). Cependant, si vous souhaitez lui attribuer des tâches, vous devrez l'ajouter à l'équipe. +::: + +Pour ajouter des utilisateurs à une équipe, dans votre projet, utilisez le menu déroulant **navigation** en haut de la page et sélectionnez la page **ÉQUIPE**. + +![Menu déroulant équipe](/fr/guides/team-management/managing-teams/screenshots/017.png) + +Sur la page **Équipe**, vous pouvez voir tous les utilisateurs qui ont été affectés à ce projet. Si vous venez de créer un tout nouveau projet, cette page sera vide. Vous pouvez également passer rapidement à la page de l'équipe d'un autre projet en sélectionnant le nom du projet dans le menu déroulant en haut de la page. + +![Page Équipe](/fr/guides/team-management/managing-teams/screenshots/018.png) + +::: warning +Les autorisations et les départements sont définis au **niveau du studio**. Vous ne pouvez pas les modifier au niveau de la production. +::: + + + +## Retirer des utilisateurs d'une équipe + +Pour retirer un utilisateur d'une production, allez dans `Menu de production > Équipe`, placez le curseur sur la ligne de l'utilisateur concerné, puis cliquez sur le bouton `Retirer`. + +![retirer un utilisateur de l'équipe](/fr/guides/team-management/managing-teams/screenshots/020.png) + +La suppression d'un utilisateur d'un département s'effectue dans la page `Menu principal > Studio > Personnes`. Cliquez simplement sur le bouton `Modifier` de l'utilisateur concerné, puis, dans la section des départements, cliquez sur le département duquel vous souhaitez retirer cette personne. + +## Supprimer des utilisateurs + +Pour supprimer un utilisateur, vous devez d'abord modifier son statut en `Inactif` dans la page `Personnes` du studio. + +![modifier le statut d'un utilisateur en inactif](/fr/guides/team-management/managing-teams/screenshots/028.png) + +Ensuite, allez dans l'onglet `Inactifs`, placez le curseur sur l'utilisateur que vous souhaitez sélectionner, puis cliquez sur l'icône `Supprimer`. + +![supprimer un utilisateur inactif](/fr/guides/team-management/managing-teams/screenshots/031.png) + + \ No newline at end of file diff --git a/docs/fr/guides/team-management/managing-teams/screenshots/000.png b/docs/fr/guides/team-management/managing-teams/screenshots/000.png new file mode 100644 index 0000000000..c62212f128 Binary files /dev/null and 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encourageons à renseigner vos coordonnées dans votre profil. Cette configuration aide votre équipe à vous identifier et vous permet d’adapter les notifications et les paramètres à votre façon de travailler. + +## Accéder à votre profil + +Cliquez sur votre nom/avatar en haut à droite de l’écran (1), puis sur **Profil** (2). + +NB : ce menu vous donne également accès rapidement à tout moment à des ressources utiles : un lien vers cette **Documentation** (4), nos **Tutoriels**, notre communauté **Slack**/**Discord** (5), notre chaîne **YouTube** et notre **Feuille de route** publique (6). Vous pouvez également activer ou désactiver le **Thème sombre**/**Thème** (3) et afficher ou masquer le widget de **Chat avec le support** depuis cet endroit. + +![Profil utilisateur](/fr/img/getting-started/user_profil.png) + +## Personnaliser vos informations + +Sur cette nouvelle page, vous pouvez vérifier votre nom (1) (2) et votre adresse e-mail (3), renseigner votre numéro de téléphone (4), modifier votre fuseau horaire (5) et la langue du site web (6), et ajouter une photo de vous comme avatar (7). Cela permet de savoir qui fait quoi ! + +![Informations utilisateur](/fr/img/getting-started/user_profil1.png) + +Vous pouvez également définir le type de notification que vous souhaitez recevoir : par e-mail ou via Slack. + +![Informations utilisateur](/fr/img/getting-started/user_profil2.png) + +## Modifier votre mot de passe + +En continuant à faire défiler la page, vous pouvez également modifier votre mot de passe. + +Pour des raisons de sécurité, il est fortement recommandé de remplacer le mot de passe par défaut par un mot de passe personnel, fort et unique. + +![Mot de passe utilisateur](/fr/img/getting-started/user_password.png) + + + \ No newline at end of file diff --git a/docs/fr/guides/team-management/team-roles/index.md b/docs/fr/guides/team-management/team-roles/index.md new file mode 100644 index 0000000000..a01d6ea0bb --- /dev/null +++ b/docs/fr/guides/team-management/team-roles/index.md @@ -0,0 +1,169 @@ +--- +path: "/fr/guides/team-management/team-roles" +slug: "team-roles" +published_at: 2026-09-10 +--- + +# Rôles et permissions des utilisateurs + + + + + +::: warning Définition +Un rôle de permission définit un ensemble de droits d'accès et de privilèges accordés à un utilisateur au sein d'un système ou d'une application, en déterminant les actions qu'il peut effectuer et les ressources auxquelles il peut accéder. +::: + +Les rôles sont très importants. Il est donc utile de comprendre le rôle de chacun et lesquels peuvent être pertinents pour certains membres de l'équipe. + +Voici la hiérarchie de l'organisation sous forme de graphique simple : + +```mermaid +graph TD + A[Studio Manager] --> B[Production Manager] + B --> C[Supervisor] + C --> D[Artist] + D --> E[Vendor] + F[Client] +``` + +Et un résumé des permissions pour chaque rôle : + +| Rôle | Périmètre d'accès | Peut faire | Ne peut pas faire | +|---|---|---|---| +| **Artiste** | Uniquement les productions/tâches qui lui sont assignées | | | +| **Prestataire** | Uniquement les tâches qui lui sont spécifiquement assignées (périmètre plus restreint que celui de l'Artiste) | | | +| **Superviseur** | Son ou ses départements : assets, plans, tâches, assignations, statistiques, breakdown, playlists (hérite des permissions de l'Artiste) | | | +| **Responsable de production** | Les productions qui lui sont assignées : assets, plans, tâches, assignations, statistiques, breakdowns, playlists (hérite des permissions du Superviseur) | | | +| **Responsable du studio** | Toutes les productions et tous les paramètres (niveau administrateur, hérite des permissions du Superviseur) | | — | +| **Client** | Uniquement sa propre production | | | + +## Artiste + +Les artistes peuvent uniquement accéder aux productions auxquelles ils participent. Ils peuvent commenter les tâches, importer des médias et modifier les statuts uniquement des tâches qui leur ont été assignées. Leur accès est limité à un ensemble prédéfini de statuts, déterminé par le Responsable du studio. + +**Ils peuvent :** +* Créer des filtres personnels sur la page globale et la page des types de tâches. +* Modifier leurs propres commentaires. +* Cocher la liste de contrôle de leurs tâches assignées. +* Créer des playlists à la volée pour des plans ou des assets, mais ne pourront pas les sauvegarder. + +**Ils ne peuvent pas :** +* Voir les commentaires des clients. +* Accéder à quoi que ce soit dans les projets qui ne leur ont pas été assignés. + +Lorsqu'un artiste se connecte à Kitsu, la première page qu'il voit est sa page **Mes tâches**. + +![ma tâche](/fr/img/getting-started/my_task_page.png) + +## Superviseur + +Les superviseurs de département héritent des permissions des artistes. + +Les superviseurs de département disposent d'un accès en lecture et en écriture à leur ou leurs départements : +assets, plans, tâches, assignations, statistiques, breakdown et playlists. + +**Ils peuvent :** +* Assigner des tâches aux artistes de leur équipe (du même département). +* Publier des commentaires sur toutes les tâches de leur ou leurs départements. +* Cocher une liste de contrôle dans leur propre département. +* Épingler un commentaire. +* Modifier leurs propres commentaires. +* Ajouter/modifier une playlist pour le studio ou le client. +* Voir les commentaires et validations des clients. +* Voir les commentaires des autres départements. +* Consulter les feuilles de temps de leur ou leurs départements. + +**Ils ne peuvent pas :** +* Accéder à l'équipe du studio, aux feuilles de temps principales et à la liste des productions +* Définir les types de tâches, les statuts des tâches et les types d'assets. +* Commenter les autres départements que le leur ; ils ne peuvent pas assigner d'artistes d'autres départements. + +## Responsable de production + +Les responsables de production héritent des permissions des superviseurs de département. + +Les responsables de production disposent d'un accès en lecture et en écriture aux productions qui leur sont assignées, notamment aux +assets, plans, tâches, assignations, statistiques, breakdowns et playlists. + +**Ils peuvent :** + +* Créer des assets et des plans, manuellement ou au moyen d'un import groupé CSV. +* Publier des commentaires sur toutes les tâches de la production. +* Modifier n'importe quel commentaire de la production. +* Cocher n'importe quelle liste de contrôle de la production. +* Épingler n'importe quel commentaire de la production. +* Ajouter une colonne de tâches. +* Supprimer ou ajouter une tâche. +* Ajouter/modifier une playlist pour le studio ou le client. +* Voir les commentaires et validations des clients. + +**Ils ne peuvent pas :** + +* Accéder à la page du studio, aux feuilles de temps principales et à la liste des productions. +* Définir les types de tâches, les statuts des tâches et les types d'assets. + +## Responsable du studio + +Un Responsable du studio agit de la même manière qu'un Administrateur et dispose d'un accès en lecture et en écriture à toutes les productions et à tous les paramètres de Kitsu. Certains de ses privilèges comprennent : + +### Créer et modifier une production + +Le Responsable du studio peut créer une nouvelle production, définir son type, ses FPS, son ratio et sa résolution, et ajouter une image de couverture. Il peut également modifier et supprimer n'importe quelle production. + +### Gérer le studio + +Le Responsable du studio a accès à tout ce qui concerne le studio, notamment : + +* Accès en lecture/écriture à toutes les productions +* Accès à la page globale des feuilles de temps +* Possibilité de voir toutes les personnes du studio +* Accès au planning principal + +Dans la page Personnes, le Responsable du studio **définit le rôle et les permissions de chaque utilisateur**. + +Il peut également : + +* Personnaliser les aspects globaux de Kitsu : par exemple, ajouter et modifier les types de tâches, les statuts des tâches et les types d'assets. +* Définir les rôles et permissions +* Personnaliser les informations générales du studio, comme le nom du studio, l'ajout du logo de l'entreprise et la définition du nombre d'heures de travail par jour, etc. +* Choisir d'utiliser le nom de fichier d'origine pour le téléchargement des médias. + +### Gérer les productions + +Il dispose d'un accès complet à toutes les productions de votre site Kitsu. De plus : + +* Il dispose des mêmes permissions que le superviseur. +* Il peut ajouter/supprimer une colonne de tâches. +* Il est autorisé à créer des colonnes de métadonnées personnalisées. + + +## Prestataire + +Les prestataires disposent de permissions similaires à celles des artistes. + +La principale différence est que, tandis qu'un artiste peut toujours voir les tâches de sa production (même s'il ne peut modifier que les tâches qui lui sont assignées), un prestataire ne peut voir et modifier que les tâches qui lui sont spécifiquement assignées. + +Tout le reste, lorsqu'il n'est pas assigné, est masqué. + +## Client + +Le client peut uniquement voir la production à laquelle il participe. + +**Il peut :** + +* Accéder à la page globale des assets/plans. +* Accéder aux pages de statistiques. +* Accéder aux playlists client avec un accès limité au statut des tâches lorsqu'il publie un commentaire + +**Remarque** +* Seuls les Superviseurs et le Responsable du studio peuvent voir le statut de reprise ou de validation du Client. + + +**Il ne peut pas :** + +* Voir les assignations de tâches +* Voir les commentaires qu'il n'a pas écrits + + + diff --git a/docs/fr/guides/tracking-reporting/budget/images/0.png b/docs/fr/guides/tracking-reporting/budget/images/0.png new file mode 100644 index 0000000000..d2670e6230 Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/0.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/1.png b/docs/fr/guides/tracking-reporting/budget/images/1.png new file mode 100644 index 0000000000..36521d6b93 Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/1.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/2.png b/docs/fr/guides/tracking-reporting/budget/images/2.png new file mode 100644 index 0000000000..48e3169585 Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/2.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/3.png b/docs/fr/guides/tracking-reporting/budget/images/3.png new file mode 100644 index 0000000000..40a261d9ab Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/3.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/4.png b/docs/fr/guides/tracking-reporting/budget/images/4.png new file mode 100644 index 0000000000..754ac9bf43 Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/4.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/5.png b/docs/fr/guides/tracking-reporting/budget/images/5.png new file mode 100644 index 0000000000..10b37b05d1 Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/5.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/6.png b/docs/fr/guides/tracking-reporting/budget/images/6.png new file mode 100644 index 0000000000..d4749d1f6e Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/6.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/7.png b/docs/fr/guides/tracking-reporting/budget/images/7.png new file mode 100644 index 0000000000..24f28fb654 Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/7.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/8.png b/docs/fr/guides/tracking-reporting/budget/images/8.png new file mode 100644 index 0000000000..c242aee2c5 Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/8.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/images/9.png b/docs/fr/guides/tracking-reporting/budget/images/9.png new file mode 100644 index 0000000000..684605602a Binary files /dev/null and b/docs/fr/guides/tracking-reporting/budget/images/9.png differ diff --git a/docs/fr/guides/tracking-reporting/budget/index.md b/docs/fr/guides/tracking-reporting/budget/index.md new file mode 100644 index 0000000000..be152cad7b --- /dev/null +++ b/docs/fr/guides/tracking-reporting/budget/index.md @@ -0,0 +1,119 @@ +--- +path: "/fr/guides/tracking-reporting/budget" +slug: "budget" +published_at: 2026-09-10 +--- + +# Budget + + + +Dans votre menu Production, accédez à Budget pour trouver la page de prévision budgétaire : + +![](/fr/guides/tracking-reporting/budget/images/0.png) + +Vous pouvez utiliser cette page pour prévoir, comparer et gérer les coûts de production avec précision : + +- Suivre la répartition des dépenses et surveiller l’évolution des coûts au fil du temps pour votre équipe recrutée +- Créer plusieurs versions du budget pour planifier différents scénarios +- Les administrateurs peuvent saisir les tarifs journaliers au niveau de chaque personne. Ceux-ci sont utilisés lorsque cette personne est affectée à un rôle dans un département +- Pour les recrutements prévus, vous pouvez utiliser un profil fictif basé sur l’ancienneté, avec une échelle salariale correspondante +- Récupérer automatiquement les données de coûts depuis vos listes de licences logicielles et de matériel + +## Créer un nouveau budget + +La première fois que vous utilisez cette fonctionnalité, cliquez sur `Créer un nouveau budget` : + +![](/fr/guides/tracking-reporting/budget/images/1.png) + +Choisissez un nom et une devise : + +![](/fr/guides/tracking-reporting/budget/images/2.png) + +## Ajouter une nouvelle entrée budgétaire + +Une entrée budgétaire représente un élément de coût que vous ajoutez au plan budgétaire d’une production. Il peut s’agir, par exemple, du tarif journalier d’une personne pour un type de tâche, du coût d’un logiciel ou d’une licence, ou encore du coût d’un équipement. + +Sur la page `Budget`, vous pouvez ajouter des entrées de main-d’œuvre en cliquant sur le bouton `Ajouter une entrée` : + +![](/fr/guides/tracking-reporting/budget/images/3.png) + +Remplissez ensuite le formulaire et cliquez sur `Confirmer` : + +![](/fr/guides/tracking-reporting/budget/images/4.png) + +- **Département** : le département auquel la personne appartient +- **Personne** (facultatif) : la personne pour laquelle vous établissez le budget +- **Poste** : artiste, superviseur ou responsable +- **Ancienneté** : junior, intermédiaire ou senior +- **Date de début** : la date à laquelle son travail commence +- **Durée en mois** : le nombre de mois pendant lesquels le travail dure +- **Salaire journalier** : le montant qui lui est versé par jour dans la devise du budget + +Le salaire mensuel est calculé comme suit : `Salaire journalier X 20 jours travaillés par mois`. Le salaire total correspond simplement au salaire mensuel multiplié par le nombre de mois budgétés. + +Pour faciliter l’établissement du budget, il est possible de définir une échelle salariale que Kitsu utilisera pour générer un salaire journalier par défaut en fonction du département, du poste et de l’ancienneté. + +## Définir une échelle salariale + +La page consacrée à l’échelle salariale est accessible depuis `Menu principal > Administration > Échelle salariale` : + +![](/fr/guides/tracking-reporting/budget/images/5.png) + +Les responsables de studio peuvent définir des tarifs journaliers par défaut en fonction du département, du poste et de l’ancienneté de la personne. + +Cliquez simplement sur la cellule salariale que vous souhaitez modifier et saisissez votre montant. Kitsu enregistre automatiquement toute modification. + +## Ajouter une nouvelle version du budget + +Vous devez parfois prévoir différents scénarios budgétaires afin de voir leur impact sur votre production. + +Pour ce faire, vous pouvez créer une nouvelle version du budget en cliquant sur `Nouvelle version` dans le coin supérieur droit de votre page de budget. + +## Gérer les licences logicielles + +Pour gérer les coûts des licences logicielles, accédez à `Menu principal > Administration > Licences logicielles` : + +![](/fr/guides/tracking-reporting/budget/images/6.png) + +Chaque entrée budgétaire possède les propriétés suivantes : + +- **Nom** : le nom complet du logiciel +- **Nom court** : un nom abrégé pour les rapports +- **Extension** : l’extension de fichier, le cas échéant (par exemple .blend pour Blender) +- **Version** : le numéro de version du logiciel +- **Coût mensuel** : le coût mensuel du logiciel +- **Quantité en inventaire** : le nombre de licences achetées +- **Quantité restante** : le nombre de licences encore disponibles + +## Comptabiliser les équipements + +Pour gérer les coûts des équipements, accédez à `Menu principal > Administration > Équipements` : + +![](/fr/guides/tracking-reporting/budget/images/7.png) + +Chaque entrée possède les propriétés suivantes : + +- **Nom** : le nom complet du produit +- **Nom court** : un nom abrégé pour les rapports +- **Coût mensuel** : le coût mensuel du produit +- **Quantité en inventaire** : le nombre de produits achetés +- **Quantité restante** : le nombre de produits encore disponibles + +## Lier les licences logicielles et les équipements aux départements + +Sur la page Départements (`Menu principal > Administration > Départements`), vous pouvez accéder aux onglets Matériel lié et Logiciels liés afin d’affecter des coûts aux départements : + +![](/fr/guides/tracking-reporting/budget/images/8.png) + +Cliquez simplement sur l’`Élément lié` pour le supprimer, et cliquez sur un `Élément disponible` pour l’ajouter au département. + +Kitsu répartit automatiquement les coûts par département en fonction du nombre de personnes qui y travaillent. Il met également à jour le champ `Quantité restante` des entrées comptables. + +## Prévisions budgétaires et coûts réels + +Bien sûr, la réalité ne correspond pas toujours aux prévisions. Kitsu en tient compte grâce à un bouton `Afficher les coûts réels` que vous pouvez activer pour obtenir une comparaison détaillée entre les prévisions budgétaires et le budget réel de la production : + +![](/fr/guides/tracking-reporting/budget/images/9.png) + + \ No newline at end of file diff --git a/docs/fr/guides/tracking-reporting/ensure-tasks-on-time/index.md b/docs/fr/guides/tracking-reporting/ensure-tasks-on-time/index.md new file mode 100644 index 0000000000..0728b040a9 --- /dev/null +++ b/docs/fr/guides/tracking-reporting/ensure-tasks-on-time/index.md @@ -0,0 +1,69 @@ +--- +path: "/fr/guides/tracking-reporting/ensure-tasks-on-time" +slug: "ensure-tasks-on-time" +published_at: 2026-09-10 +--- + +# S'assurer que les tâches sont réalisées à temps + + + +Pour savoir si une tâche est réalisée à temps, vous avez besoin de deux éléments : +- Le **Type de tâche** de la tâche +- Une **Estimation** (devis) en jours, ainsi qu'une **Date de début** et une **Date d'échéance** estimées pour la tâche. + +Une fois ces informations saisies, vous pouvez **comparer l'estimation à la réalité** sur la page du type de tâche. + +![Type de tâche renseigné](/fr/img/getting-started/task_type_schedule_due_date.png) + +## Méthodes pour comparer les estimations et les résultats réels + +Il existe deux principales façons de procéder : +1. **Filtrer par statut d'échéance** +2. **Utiliser le diagramme de Gantt** + +::: tip +Kitsu récupère automatiquement la date et le statut de **WIP** (en cours de production) et de **WFA** (en attente de validation). Vous pouvez comparer votre **date de début estimée** à **la date à laquelle l'artiste commence réellement**, et comparer la **date d'échéance estimée** à **la date à laquelle l'artiste demande une validation**. +::: + +## Filtrer par statut d'échéance + +Dans l'onglet **Tâches**, le premier filtre que vous voyez est **Statut de l'échéance**. Sélectionnez **Échéance avant aujourd'hui** pour afficher toutes les tâches dont la **Date d'échéance** est **antérieure à aujourd'hui**. + +Ensuite, pour déterminer ce qui est terminé et ce qui doit encore l'être, utilisez le filtre **-Terminé** afin d'exclure les tâches terminées. + +![Type de tâche avec une échéance antérieure à aujourd'hui](/fr/img/getting-started/task_type_due_before.png) + +Cela affichera toutes les tâches en retard avec les deux filtres appliqués, ce qui signifie qu'elles ont été validées après la **Date d'échéance estimée**. Le récapitulatif en bas de la page se met à jour en temps réel selon les filtres appliqués. + +Vous pouvez exporter cette page au format `CSV` et l'ouvrir avec un tableur. + +## Utiliser le filtre de statut de retard + +Le filtre **Statut de retard** intégré à la page vous aide à voir immédiatement quelles tâches ont pris plus de temps que prévu (**Estimation supérieure à la durée**). + +![Type de tâche : estimation supérieure à la durée](/fr/img/getting-started/task_type_estimation_duration.png) + +Filtrez les tâches en retard à l'aide de l'option **Échéance dépassée**. Il existe deux façons de calculer si une tâche est en retard : +1. **Date d'échéance estimée** par rapport aux **retours** +2. **Date d'échéance estimée** par rapport à **Terminé** + +Selon la méthode de calcul de votre studio, Kitsu vous donnera la réponse. + +![Type de tâche : retard par rapport aux retours](/fr/img/getting-started/task_type_late_feedback.png) + +## Utiliser le diagramme de Gantt + +Sur la **page du type de tâche**, accédez à l'onglet **Planning**. Les dates de **Début** et de **Fin** de ce type de tâche, telles qu'elles sont définies dans le planning de production, sont visibles en haut de l'écran. + +Le **diagramme de Gantt** sera gris foncé avant et après ces dates, fournissant un repère visuel pour le calendrier des tâches. + +![Planning du type de tâche](/fr/img/getting-started/task_type_schedule_emplty.png) + +Modifiez la **Coloration**, en passant de **Couleur du statut** à **Retard en rouge**. Les tâches s'afficheront en **gris** si elles sont dans les temps et en **rouge** si elles sont en retard. + +![Planning du type de tâche en retard](/fr/img/getting-started/task_type_schedule_coloring_late.png) + +Vous pouvez revenir à l'onglet **Tâches** pour obtenir plus de détails ; Kitsu conservera vos filtres d'un onglet à l'autre. + + \ No newline at end of file diff --git a/docs/fr/guides/tracking-reporting/filter/index.md b/docs/fr/guides/tracking-reporting/filter/index.md new file mode 100644 index 0000000000..cf25301677 --- /dev/null +++ b/docs/fr/guides/tracking-reporting/filter/index.md @@ -0,0 +1,268 @@ +--- +path: "/fr/guides/tracking-reporting/filter" +slug: "filter" +published_at: 2026-09-10 +--- + +# Recherche avancée et filtres + + + +Le filtrage consiste à récupérer sélectivement des données selon des critères ou des conditions spécifiques. Il permet aux utilisateurs de cibler facilement les informations sur lesquelles ils souhaitent se concentrer ou d'extraire des sous-ensembles de données pertinents pour les analyser. + +Kitsu propose une série de fonctionnalités qui vous permettent de trouver facilement ce que vous cherchez. + +## La barre de recherche + +Dans **Kitsu**, les filtres sont définis via la **barre de recherche**. Elle vous permet d'**enregistrer** votre requête de recherche. Une fois cela fait, vous pouvez relancer votre requête d'un simple clic (voir [Gérer les filtres enregistrés](#gérer-les-filtres-enregistrés) ci-dessous). + +![Barre de recherche](/fr/img/getting-started/filter_search_bar.png) + +Vous trouverez la **barre de recherche**, le **créateur de filtres** et l'option **Enregistrer** ![Barre de +recherche](/fr/img/getting-started/filter_save_button.png) sur les pages suivantes : + +* Assets +* Plans +* Séquences +* Montages +* Épisodes + +NB : seules la **barre de recherche** et les filtres prédéfinis sont disponibles sur les pages suivantes : +* Ma production +* Mes tâches +* Personnes +* Statistiques des séquences +* Statistiques des épisodes +* Statistiques des types d'assets +* Quotas +* Équipe +* Page détaillée du type de tâche + +::: tip +Sur les autres pages de Kitsu, vous trouverez des filtres prédéfinis. +::: + +La requête de la **barre de recherche** est appliquée chaque fois qu'un nouveau caractère est saisi. Vous n'avez pas besoin de tout saisir pour obtenir rapidement un résultat. + +::: warning +Le filtre est instantané, sauf pour le type de production **Feature Film**. +Kitsu s'attend à gérer des milliers d'éléments. Pour accélérer le processus, vous devez saisir votre recherche et appuyer sur **Entrée** pour l'appliquer. +::: + +### Syntaxe et exemples de recherche + +Par exemple, sur la page des assets, saisissez les lettres `Ot` pour obtenir tous les assets commençant par `Ot`. + +![Résultat de la barre de recherche](/fr/img/getting-started/filter_autocompletion.png) + +Vous pouvez également rechercher un **type d'asset** spécifique : `Props`, `Character`, `Environment`, `Fx`... Le résultat affiche tous les assets de ce type. + +Par exemple, recherchons tous les assets de type **FX**. + +![Recherche par type d'asset](/fr/img/getting-started/filter_asset_type.png) + +Un autre exemple consiste à afficher la **page des plans** d'une **séquence** spécifique. Par exemple, vous pouvez afficher uniquement les plans de la deuxième séquence du premier épisode. + +Sélectionnez le premier épisode dans le menu déroulant, puis recherchez `sq002` ; le résultat affiche tous les plans de tous les épisodes de la séquence SQ002. + +![Recherche dans la barre de recherche par séquence et épisode](/fr/img/getting-started/filter_ep_seq.png) + +De la même manière, vous pouvez rechercher un **statut spécifique** associé à une tâche. + +::: tip +Vous pouvez créer des **filtres** concernant les **entités** sur toutes les pages : + +* **Séquences** : `se01`, `se02`, etc. ou exclure : `-se01`, `-se02`, etc. +* **Type d'asset** : `characters`, `environment`, `fx`, etc., ou exclure `-characters`, `-fx`, etc. + +Vous pouvez également créer des **filtres** concernant le **statut d'une tâche** en suivant cette syntaxe : **task=status** sur la page globale des entités. + +Exemples : + +* Le layout est en cours (wip) : `layout=wip.` +* Le concept est en attente d'approbation (wfa), uniquement pour les fx : `concept=wfa fx.` +* Sur la séquence 2, le layout est en wip : `se02 layout=wip` +* L'animation est à reprendre et le rendu est en attente d'approbation (wfa) : `animation=retake render=wfa`. + +Sur la **page détaillée du type de tâche**, vous pouvez filtrer en saisissant uniquement : +- Statut : `wip` ou exclure `-done`, plusieurs statuts `[wfa] [retake].` +- Nom d'un artiste : `Alicia` ou exclure `-Paul` + +Vous pouvez combiner tous les filtres : + +`[wfa] [retake] -alicia 020.` +::: + +## Créer des filtres + +### Utiliser le créateur de filtres + +La manière la plus simple d'effectuer un filtrage plus avancé consiste à utiliser le créateur de filtres. Cliquez sur l'icône **Créateur de filtres** illustrée ci-dessous pour commencer. + +![Bouton de création de filtre](/fr/img/getting-started/filter_builder.png) + +Vous pouvez ensuite utiliser la boîte de dialogue interactive du créateur de filtres pour définir les critères de filtrage souhaités. + +![Boîte de dialogue de création de filtre](/fr/img/getting-started/filter_builder_example04.png) + +::: warning +La première option, **Correspondre à tous les filtres suivants**, utilisera toutes les options que vous sélectionnez dans le créateur de filtres : + +- Statut de la tâche +- Métadonnées +- Attribution +- Présence d'une miniature +- Priorité +- Prêt pour / Les assets sont prêts + +La deuxième option, **Correspondre à l'un des filtres suivants**, ignorera l'option de filtre indisponible. +::: + +### Filtrer par statut de tâche + +Le **statut de la tâche** vous aide à filtrer un type de tâche par statut. + +- **Égal à** affichera toutes les tâches ayant ce statut pour ce type de tâche +- **Différent de** affichera toutes les tâches **sauf** celles ayant ce statut +- **Dans** affichera toutes les tâches ayant l'ensemble des statuts sélectionnés + +Vous pouvez utiliser le bouton **-** pour supprimer l'un des statuts sélectionnés. + +Vous pouvez utiliser le bouton **+** sous le statut pour ajouter d'autres statuts. + +![Exemple de création de filtre 01](/fr/img/getting-started/filter_builder_double_status.png) + +::: tip +Si vous souhaitez filtrer le statut de plusieurs types de tâches, cliquez sur le bouton **+** sous l'option de statut de tâche dans la partie gauche de l'écran. + +![Exemple de création de filtre 01](/fr/img/getting-started/filter_builder_double_status01.png) +::: + +### Filtrer par métadonnées + +Le filtre **Métadonnées** vous permet de filtrer votre page en fonction des informations des colonnes supplémentaires. + +- **Égal à** affichera toutes les tâches contenant cette information dans cette colonne de métadonnées +- **Différent de** affichera toutes les tâches **sauf** celles contenant cette information +- **Dans** affichera toutes les tâches contenant l'ensemble des informations sélectionnées + +![Création de filtre par métadonnées](/fr/img/getting-started/filter_builder_metadata.png) + +::: tip +Si vous souhaitez filtrer des éléments selon plusieurs métadonnées, vous pouvez cliquer sur le bouton **+** sous l'option Métadonnées dans la partie gauche de l'écran. + +![Exemple de création de filtre 01](/fr/img/getting-started/filter_builder_metadata2.png) +::: + +### Filtrer par attribution + +Cette option concerne les personnes et les attributions. + +- Aucun filtre : vous ne recherchez aucune personne +- Attribué à : vous permet de rechercher la tâche attribuée à une personne pour un type de tâche spécifique +- Non attribué à : vous permet de rechercher la tâche qui n'est pas attribuée à une personne pour un type de tâche spécifique +- Des attributions existent pour : affichera toutes les tâches d'un type de tâche spécifique avec une attribution +- Aucune attribution n'existe pour : affichera toutes les tâches d'un type de tâche spécifique sans attribution + +::: warning +Vous ne pouvez filtrer l'attribution que pour **UN** type de tâche et **UNE** personne. + +Vous ne pouvez pas ajouter plusieurs filtres d'attribution. +::: + +### Filtrer par miniature + +Par défaut, ce filtre est défini sur **Aucun filtre**, ce qui signifie que Kitsu ne vérifiera pas si une miniature est présente. + +Vous avez ensuite le choix entre : +- Avec miniature : affiche toutes les entités possédant une miniature +- Sans miniature : affiche toutes les entités ne possédant pas de miniature + +### Filtrer par priorité + +Vous pouvez filtrer un type de tâche selon un niveau de priorité spécifique. + +::: tip +Pour en savoir plus sur les priorités, consultez +[Modifier les priorités](../estimation/index.md#change-priorities) +::: + +Commencez par sélectionner votre type de tâche, puis choisissez entre : +- **Normale** (le niveau de priorité par défaut) +- **Élevée** +- **Très élevée** +- **Urgence** + +::: warning +Vous ne pouvez filtrer la priorité que pour **UN** type de tâche et **UN** niveau de priorité. + +Vous ne pouvez pas ajouter plusieurs filtres de priorité. +::: + +### Utiliser le statut « Prêt pour » + +Selon que vous effectuez le filtrage sur la page globale des assets ou des plans, vous pouvez filtrer selon le statut **Prêt pour**. + +- Sur la page des assets, vous rechercherez la colonne **Prêt pour**. +- Sur la page des plans, vous vérifierez si tous les assets de ces tâches sont prêts (voir Créer votre production). + +::: warning +Vous ne pouvez filtrer **Prêt pour** que pour **UN** type de tâche. + +Vous ne pouvez pas ajouter plusieurs filtres **Prêt pour**. +::: + +## Gérer les filtres enregistrés + +Kitsu vous permet d'enregistrer n'importe quelle requête de filtre afin de la réutiliser ultérieurement. Enregistrez une requête en appuyant sur **Entrée** ou en cliquant sur le bouton **Enregistrer** ![Bouton Enregistrer](/fr/img/getting-started/filter_save_button.png). + +Une fois enregistrée, votre requête apparaît sous forme de bouton sous la **barre de recherche**. + +![Recherche enregistrée](/fr/img/getting-started/filter_saved.png) + +::: tip +Remarquez la première icône à gauche et les boutons colorés. + +Elle vous permet de créer un groupe de filtres. Vous pouvez ainsi organiser vos filtres enregistrés dans un groupe coloré. + +![Ajouter un groupe de filtres](/fr/img/getting-started/filter_group_new.png) +::: + +Ces boutons sont présents chaque fois que vous revenez sur cette page. Ils vous aident à exécuter plus rapidement les requêtes courantes. + +## Renommer un filtre enregistré + +Le filtre enregistré est assez long et difficile à lire. Survolez le filtre enregistré avec votre souris pour afficher deux icônes : une pour le modifier et une pour le supprimer. + +![Exemple de modification d'une recherche enregistrée](/fr/img/getting-started/filter_edit.png) + +Vous pouvez modifier le nom affiché dans la section **Nom** de la fenêtre contextuelle. + +![Modifier le nom du filtre](/fr/img/getting-started/filter_edit_name.png) + +Vous pouvez également choisir de conserver ou non la requête enregistrée dans un **groupe de filtres**. + +![Exemple de groupe de filtres](/fr/img/getting-started/filter_group_example.png) + +## Supprimer un filtre + +Si vous avez créé un **bouton de filtre** par erreur, cliquez sur la croix située à côté ![Supprimer le filtre](/fr/img/getting-started/filter_delete.png). + +Le résultat du filtre s'affiche, mais le bouton n'est plus présent. Annulez simplement votre recherche en supprimant le texte ou utilisez la croix située à côté de la barre de recherche ![Supprimer la recherche](/fr/img/getting-started/filter_cross_delete.png). + +## Filtres prédéfinis + +Vous trouverez des filtres prédéfinis sur les pages suivantes : + +- Mes vérifications +- Feuilles de temps +- Planning de l'équipe +- Toutes les tâches +- Fils d'actualité +- Concepts +- Quotas +- Page détaillée du type de tâche (+ barre de recherche) + +Sur ces pages, sélectionnez l'option souhaitée dans le menu déroulant. + + \ No newline at end of file diff --git a/docs/fr/guides/tracking-reporting/index.md b/docs/fr/guides/tracking-reporting/index.md new file mode 100644 index 0000000000..64c022fd70 --- /dev/null +++ b/docs/fr/guides/tracking-reporting/index.md @@ -0,0 +1,17 @@ +--- +path: "/fr/guides/tracking-reporting" +slug: "tracking-reporting" +published_at: 2026-09-10 +--- + +# Suivi et rapports + +1. [S'assurer que les tâches sont réalisées à temps](/fr/guides/tracking-reporting/ensure-tasks-on-time/) - Maintenez la production dans les délais en surveillant l'avancement des tâches et les échéances +1. [Comprendre pourquoi une tâche est en retard](/fr/guides/tracking-reporting/understand-why-late-task/) - Identifiez les causes des retards afin de pouvoir résoudre rapidement les goulots d'étranglement +1. [Quotas](/fr/guides/tracking-reporting/quotas/) - Découvrez comment vérifier l'efficacité de votre équipe par rapport aux estimations +1. [Vue d'ensemble du studio](/fr/guides/tracking-reporting/studio-overview/) - Assurez-vous que les productions de votre studio sont en avance sur le planning +1. [Vue d'ensemble de la production](/fr/guides/tracking-reporting/production-overview/) - Obtenez en un coup d'œil une vue d'ensemble de l'avancement, des tâches et du statut d'une production +1. [Feuilles de temps](/fr/guides/tracking-reporting/timesheets/) - Suivez et consignez le temps consacré aux tâches afin de garantir l'exactitude des heures de production +1. [Recherche et filtres avancés](/fr/guides/tracking-reporting/filter/) - Concentrez-vous sur les informations clés grâce à de puissantes fonctionnalités de recherche +1. [Budget](/fr/guides/tracking-reporting/budget/) - Surveillez les dépenses et comparez les coûts réels aux prévisions budgétaires de votre production +1. [Vignettes](/fr/guides/tracking-reporting/thumbnails/) - Découvrez comment appliquer des vignettes à des entités telles que des ressources ou des plans \ No newline at end of file diff --git a/docs/fr/guides/tracking-reporting/production-overview/index.md b/docs/fr/guides/tracking-reporting/production-overview/index.md new file mode 100644 index 0000000000..d00865ced7 --- /dev/null +++ b/docs/fr/guides/tracking-reporting/production-overview/index.md @@ -0,0 +1,129 @@ +--- +path: "/fr/guides/tracking-reporting/production-overview" +slug: "production-overview" +published_at: 2026-09-10 +--- + +# Vue d’ensemble de la production + + + +En tant que producteur, il est essentiel d’avoir une vue d’ensemble complète de l’ensemble du processus de production. + +Kitsu propose différents outils pour vous aider à rester informé et à gérer efficacement la production sans être submergé par les notifications ni perdre votre concentration. + +## Fonctionnalités du fil d’actualité + +La section du fil d’actualité affiche les mises à jour en temps réel relatives à votre production, notamment : + +- **Mises à jour en temps réel** : consultez tous les changements de statut au fur et à mesure qu’ils se produisent, minute par minute. +- **Vue récapitulative** : la partie droite de l’écran affiche le nombre total d’actualités ainsi qu’une répartition par statut. +- **Options de filtrage** : filtrez la liste par statut de tâche, type de tâche et personne afin de vous concentrer sur des domaines spécifiques. +- **Panneau de commentaires** : cliquez sur une ligne pour ouvrir le panneau de commentaires à droite et afficher tous les détails nécessaires. + +![Page du fil d’actualité](/fr/img/getting-started/newsfeed_comment_all.png) + +### Utiliser les filtres + +Vous pouvez personnaliser la période d’affichage des informations à l’aide du bouton **Générateur de filtres**. Cela est utile pour vous concentrer sur certains superviseurs ou certaines périodes. + +![Détails de la page du fil d’actualité](/fr/img/getting-started/newsfeed_details.png) + +### Exemple + +Si vous souhaitez vous concentrer sur un superviseur pour un mois donné, sélectionnez son nom et choisissez une date dans le champ **Du**. + +![Commentaires de la page du fil d’actualité](/fr/img/getting-started/newsfeed_comment_panel.png) + +## Connaître l’état actuel de la production + +Comprendre l’état actuel de votre production est essentiel. Kitsu fournit des statistiques détaillées et des visualisations, accessibles à la fois en interne et à votre client, afin de vous aider à suivre efficacement l’avancement. + +### Court métrage / Long métrage + +Nous allons examiner certaines fonctionnalités propres aux flux de travail des courts métrages et des longs métrages. + +#### Statistiques des séquences + +La page **Statistiques des séquences** propose des diagrammes circulaires représentant l’état de votre production, séquence par séquence. La palette de couleurs des diagrammes correspond au statut, ce qui vous permet de comprendre rapidement l’état de votre production. + +- **Toutes les séquences** : la première ligne représente l’ensemble de la production. +- **Toutes les tâches** : la première colonne inclut toutes les tâches simultanément. + +En vous concentrant sur le premier diagramme circulaire, vous pouvez voir l’état exact de votre production. Pour plus de détails, consultez le reste de la ligne afin d’obtenir une vue globale de l’état de chaque type de tâche. + +![Vue globale d’une séquence](/fr/img/getting-started/global_view_sequence.png) + +#### Statistiques des types d’assets + +Comme pour les statistiques des séquences, la page **Statistiques des types d’assets** propose des diagrammes circulaires pour les types d’assets, vous donnant une vue claire de leur état dans l’ensemble de la production. + +![Vue globale d’un asset](/fr/img/getting-started/global_view_asset.png) + +#### Vue en nombres + +Vous pouvez également afficher les données sous forme de **Nombres** pour voir le nombre exact d’assets, de plans ou d’images, ainsi que leur pourcentage par statut. + +![Nombres de la vue globale des séquences](/fr/img/getting-started/global_view_sequence_detail_count_stat.png) + +![Page des statistiques du nombre d’assets](/fr/img/getting-started/global_view_asset_detail.png) + +#### Exporter les données + +Vous pouvez exporter cette page sous forme de fichier texte `.csv` et l’importer dans un tableur pour effectuer des analyses et créer des rapports plus approfondis. + +En utilisant ces outils, vous pouvez garder le contrôle du processus de production et vous assurer que tout se déroule correctement et dans les délais. + +### Spécificités des séries télévisées + +Vous pouvez accéder à un niveau d’information supplémentaire sur une série télévisée grâce à la **Page des statistiques des épisodes**. + +### Affichage des retakes + +Le paramètre par défaut de la page **Statistiques des épisodes** est **Retakes**. Cet affichage vous permet de voir le nombre de retakes (allers-retours) pour chaque épisode et chaque type de tâche. Seules trois couleurs sont affichées : +- **Validé en vert** +- **Retakes en rouge** +- **En cours en gris** + +![Vue globale d’un épisode](/fr/img/getting-started/global_view_episode_retake.png) + +Si vous déployez un épisode, vous verrez le pourcentage de chaque take ainsi que l’évolution des retakes par rapport aux validations. Cela vous aide à suivre l’avancement de chaque épisode pour chaque tâche. + +![Vue globale détaillée d’un épisode déployé](/fr/img/getting-started/global_view_episode_retake_detail.png) + +En général, les premiers épisodes comportent de nombreux allers-retours, mais la situation devrait s’améliorer au fil du temps. Toutefois, si les épisodes plus avancés comportent encore beaucoup de retakes, quelque chose doit être corrigé. Il est temps de discuter du problème avec le réalisateur et le superviseur. + +### Affichage des statuts + +La deuxième option d’affichage des données est **Statut**. Cet affichage fonctionne comme la page de statistiques des **Séquences** / **Types d’assets**. + +![Statut de la vue globale d’un épisode](/fr/img/getting-started/global_view_episode_stat.png) + +Vous pouvez également afficher les données sous forme de **Nombres**. Vous verrez ainsi le nombre exact de plans ou d’images, avec leur pourcentage par statut. + +![Nombre des statuts de la vue globale d’un épisode](/fr/img/getting-started/global_view_episode_stat_count.png) + +Vous pouvez exporter cette page sous forme de fichier texte `.csv` et l’importer dans un tableur. + +## Rapports de production destinés aux clients + +Pour faciliter la communication avec le studio, vous avez un accès direct à une version du rapport de production destinée au client. Celle-ci reprend les pages **Statistiques des séquences** et **Statistiques des types d’assets** décrites ci-dessus et est mise à jour en temps réel. Chaque fois que vous consultez cette page, vous êtes certain de disposer d’informations à jour. + +![Menu déroulant client des statistiques de séquence](/fr/img/getting-started/client_dropdown_sequence.png) + +![Statistiques de séquence côté client](/fr/img/getting-started/client_sequence_stat.png) + +Dans ce rapport, vous pouvez choisir d’afficher les statistiques selon le nombre de plans ou le nombre d’images, et basculer le **Mode d’affichage** entre la vue **Diagrammes circulaires** et la vue **Nombres**, comme dans les pages de statistiques internes. + +![Nombres des statistiques de séquence côté client](/fr/img/getting-started/client_sequence_stat_count.png) + +C’est cette présentation que vous pouvez télécharger pour suivre l’avancement de la production. + +Comme pour les pages internes, vous pouvez exporter cette page sous forme de fichier texte `.csv` afin de l’importer dans un tableur. + +Passez d’une production à l’autre à l’aide du menu **Navigation** situé en haut de l’écran. Vous resterez sur la même page, ce qui vous permettra de consulter les statistiques de chaque production en sélectionnant chacune d’entre elles. + +![Navigation des statistiques de séquence](/fr/img/getting-started/global_sequence_navigation.png) + + + diff --git a/docs/fr/guides/tracking-reporting/quotas/index.md b/docs/fr/guides/tracking-reporting/quotas/index.md new file mode 100644 index 0000000000..64ca86c312 --- /dev/null +++ b/docs/fr/guides/tracking-reporting/quotas/index.md @@ -0,0 +1,77 @@ +--- +path: "/fr/guides/tracking-reporting/quotas" +slug: "quotas" +published_at: 2026-09-10 +--- + +# Quotas + + + +Les **quotas** visualisent la **vitesse de votre équipe**. + +Un quota correspond à la quantité précise de travail ou au nombre de tâches qu'un artiste est censé accomplir dans un délai donné, afin de garantir que le projet progresse conformément au calendrier et respecte les échéances de production. + +Vous pouvez voir en moyenne combien de plans, d'images ou de secondes l'artiste doit réaliser chaque jour pour terminer toutes les tâches dans le **nombre de jours estimé**. + +Kitsu propose deux façons de calculer les quotas par **type de tâche**. + +## Quotas basés sur les feuilles de temps + +La première méthode de calcul est basée sur les feuilles de temps quotidiennes remplies par les artistes. + +Les quotas sont calculés à partir du moment où l'artiste remplit sa première feuille de temps pour une tâche jusqu'à ce qu'il cesse de le faire. + +Les plans sont considérés comme terminés lorsqu'une première demande de validation est effectuée. + +Les quotas sont ensuite pondérés en fonction du temps consacré à la tâche, tel qu'il est enregistré dans la feuille de temps par l'artiste. + +![Page des statistiques de quotas pondérés par jour](/fr/img/getting-started/quotas_day_weighted.png) + +Dans cet exemple, Kitsu pondère le quota quotidien en fonction des entrées des feuilles de temps. + +![Détail de la page des statistiques de quotas pondérés par jour](/fr/img/getting-started/quotas_day_weighted_detail.png) + +## Quotas basés sur les changements de statut + +Si aucune feuille de temps n'est remplie, Kitsu utilise les changements de statut pour estimer la durée : + +- La tâche est considérée comme commencée lorsque le premier changement de statut vers WIP intervient. +- La tâche est considérée comme terminée le jour où la demande de validation (statut WFA) est effectuée. + +Il s'agit des quotas First Take, ce qui signifie que les échanges de commentaires ne sont pas inclus dans le calcul. + +Kitsu répartit ensuite les images terminées sur tous les jours ouvrés compris entre les dates de début et de fin. Il calcule le nombre d'images (ou de secondes ou de tâches) terminées par jour/semaine/mois et par artiste. + +![Page des statistiques de quotas par jour et par statut](/fr/img/getting-started/quotas_day_status.png) + +Vous pouvez cliquer à tout moment sur un nombre pour voir ses détails dans le panneau de droite. + +::: danger +**Remarque** : Si aucune feuille de temps n'est remplie, Kitsu considère par défaut que : +- La tâche a commencé lors du premier changement de statut vers WIP. +- La tâche a été terminée le jour où la demande de validation a été effectuée. +::: + +Cette méthode garantit que, même en l'absence de données détaillées issues des feuilles de temps, il existe un moyen fiable de suivre l'avancement des tâches et de calculer les quotas avec précision. + +## Gestion des quotas des départements + +Au début de la production, lors de la définition des estimations pour chaque tâche, un superviseur peut également définir les quotas estimés pour chacun de ses artistes. + +Une fois une tâche approuvée, la ligne restante dans l'onglet Estimation de la page Type de tâche est mise à jour et affiche le nombre de tâches restantes ainsi que les quotas estimés mis à jour. + +Vous pouvez surveiller chaque membre de l'équipe pour vérifier que ses quotas estimés restent dans la plage initialement établie. + +![Quotas estimés par le superviseur](/fr/img/getting-started/supervisor_quotas_estimated.png) + +Pour consulter leurs **quotas réels**, rendez-vous sur la page **Quotas**. + +![Quotas](/fr/img/getting-started/supervisor_quotas.png) + +La première colonne, **Moyenne**, est la plus importante. Kitsu calcule les quotas moyens pour chaque artiste par **jour**, **semaine** ou **mois**. + +![Quotas hebdomadaires](/fr/img/getting-started/supervisor_quotas_week.png) + + + diff --git a/docs/fr/guides/tracking-reporting/studio-overview/index.md b/docs/fr/guides/tracking-reporting/studio-overview/index.md new file mode 100644 index 0000000000..46b5e446c7 --- /dev/null +++ b/docs/fr/guides/tracking-reporting/studio-overview/index.md @@ -0,0 +1,43 @@ +--- +path: "/fr/guides/tracking-reporting/studio-overview" +slug: "studio-overview" +published_at: 2026-09-10 +--- + +# Présentation des ressources du Studio + + + +En tant que producteur, vous devez tout savoir. + +Habituellement, cela implique de suivre de nombreux détails, d’assister à plusieurs réunions avec votre équipe de production et de tout vérifier constamment vous-même. Vous pouvez également vous abonner à toutes les tâches et être submergé de notifications, ce qui perturbe votre concentration chaque fois que vous vous arrêtez pour les lire. + +La solution idéale consiste à disposer de toutes les statistiques de production sur une seule page, toujours à jour. + +## La page `All Tasks` + +![Page Studio Newsfeed](/fr/img/getting-started/all_tasks_stat.png) + +Vous pouvez ici voir le statut de toutes les productions en même temps. Vous pouvez filtrer la liste par **Production**, **Task Status**, **Task Type** et **Person**. En cliquant sur une ligne, le panneau des commentaires s’ouvre à droite et vous fournit toutes les informations dont vous avez besoin. + +Si vous avez besoin d’informations plus détaillées, notamment sur une période spécifique, vous pouvez utiliser la page **Studio > News Feed**. + +Avec le bouton **Filters Builder**, vous pouvez définir une période spécifique. + +![Page détaillée du Newsfeed Studio](/fr/img/getting-started/newsfeed_studio_detail.png) + +Par exemple, si vous souhaitez vous concentrer sur la charge de travail d’un superviseur pour un mois donné, sélectionnez son nom, puis choisissez une date dans le champ **From**. + + +## État actuel de toutes les productions + +Pour garantir le bon fonctionnement de votre studio, vous devez garder un œil sur toutes les productions en cours. C’est là que la section **Productions** peut vous aider. Vous pouvez y accéder depuis le menu global, dans la section **Studio**. + +Cliquez ensuite sur le bouton **Load stats** pour voir l’état actuel de vos productions. + +![Statistiques des productions](/fr/img/getting-started/production_stat.png) + +Pour obtenir des informations plus détaillées, consultez les pages **Sequence Stats** et **Asset Types Stats** de toutes les productions. + + + diff --git a/docs/fr/guides/tracking-reporting/thumbnails/index.md b/docs/fr/guides/tracking-reporting/thumbnails/index.md new file mode 100644 index 0000000000..958a88c2df --- /dev/null +++ b/docs/fr/guides/tracking-reporting/thumbnails/index.md @@ -0,0 +1,55 @@ +--- +path: "/fr/guides/tracking-reporting/thumbnails" +slug: "thumbnails" +published_at: 2026-09-10 +--- + +# Miniatures + + + +Une miniature est une petite image d’aperçu associée à une entité telle qu’un plan ou un élément. + +Elle fournit une référence visuelle rapide afin que les artistes et le personnel de production puissent identifier une entité en un coup d’œil, sans ouvrir le fichier complet. + +## Ajouter des miniatures manuellement + +Pour définir un aperçu comme miniature, l’aperçu DOIT avoir été téléversé en tant que révision. + +Cliquez sur le statut souhaité dans la page de liste, puis cliquez sur le bouton **Preview** (1) dans le panneau de droite. + +![Thumbnail Button](/fr/img/getting-started/pannel_history.png) + +Une fois le bouton sélectionné, vous pouvez choisir la première image ou n’importe quelle autre image. Une fois l’image sélectionnée, la miniature apparaît et le bouton devient gris. + +![Thumbnail Applied](/fr/img/getting-started/pannel_history_thumbnail.png) + + +## Ajouter des miniatures automatiquement + +Si vous préférez que vos miniatures soient générées automatiquement, vous pouvez accéder à la page des paramètres depuis la production à l’aide du menu de navigation. + +![Settings Menu](/fr/img/getting-started/drop_down_menu_setting.png) + +Dans l’onglet **Parameters**, sélectionnez **set new preview as entity thumbnail automatically**. + +![Settings Preview Auto](/fr/img/getting-started/setting_preview_auto.png) + +N’oubliez pas d’**enregistrer** les modifications lorsque vous avez terminé. Désormais, dès que vous téléverserez un aperçu, celui-ci sera automatiquement utilisé comme miniature. + +## Téléverser des aperçus par lot (en tant que miniatures) + +Utilisez le bouton **Add Thumbnails** ![Add Thumbnails Button](/fr/img/getting-started/add_thumbnails.png) sur la page globale pour importer des miniatures en masse. + +![History](/fr/img/getting-started/add_thumbnails_menu.png) + +Une nouvelle fenêtre contextuelle s’ouvre et vous demande de choisir les types de tâches auxquels les miniatures sont associées. + +**L’importation groupée de miniatures accepte les fichiers image et les fichiers vidéo**. Seule la première image est utilisée comme miniature pour les fichiers vidéo. + +Pour que les miniatures soient automatiquement associées au plan correct, vous devez nommer vos miniatures sous la forme sequence_shot. + +Par exemple, si votre séquence s’appelle `SEQ_001` et votre plan s’appelle `SH_001`, le nom de fichier de votre miniature doit être `SEQ_001_SH_001`. + + + diff --git a/docs/fr/guides/tracking-reporting/timesheets/index.md b/docs/fr/guides/tracking-reporting/timesheets/index.md new file mode 100644 index 0000000000..abe56bcaaa --- /dev/null +++ b/docs/fr/guides/tracking-reporting/timesheets/index.md @@ -0,0 +1,70 @@ +--- +path: "/fr/guides/tracking-reporting/timesheets" +slug: "timesheets" +published_at: 2026-09-10 +--- + +# Feuilles de temps de l’équipe + + + +::: warning +Tous les chapitres précédents reposent sur le fait que les champs **Estimation** et **Durée** sont remplis pour chaque tâche. +::: + +Chacun doit faire sa part. Vous et le superviseur vous chargerez de l’estimation, tandis que votre équipe remplira ses feuilles de temps. + +Accédez au menu principal et sélectionnez la page Feuille de temps. + +![Timesheet Global Day](/fr/img/getting-started/timesheet_day.png) + +## Consulter les feuilles de temps + +Sur cette page, vous pouvez consulter la feuille de temps de chaque membre de l’équipe par jour. Cela vous permet de vérifier s’ils la remplissent quotidiennement, s’ils ont pris un jour de congé ou s’ils ont travaillé des heures supplémentaires. + +Si vous avez une question concernant une entrée de feuille de temps, cliquez dessus pour voir les détails de la production, du type de tâche et de la tâche concernée. + +![Timesheet Detail Day](/fr/img/getting-started/timesheet_detail.png) + +Une fois que tout semble correct au niveau de la journée, vous pouvez modifier le **Niveau de détail**, en passant de Jour à Semaine, Mois ou Année. + +![Timesheet Global Week](/fr/img/getting-started/timesheet_week.png) + +Vous pouvez afficher simultanément toutes les productions que vous gérez ou consulter chaque production individuellement. + +## Exporter les feuilles de temps + +Comme pour toutes les autres pages de Kitsu, vous pouvez exporter les données des feuilles de temps au format CSV et les ouvrir dans un tableur pour les analyser plus en détail. + +## Remplir votre feuille de temps + +Si votre production l’exige, vous pouvez saisir le temps passé à l’aide de l’onglet **Feuilles de temps** ou du bouton de raccourci **Feuilles de temps** situé en haut de l’écran. + +### Comment saisir du temps : + +- Utilisez le curseur situé à côté de chaque tâche pour enregistrer le nombre d’heures travaillées. +- Pour une saisie rapide, utilisez les boutons **1**, **4** ou **8 heures**. + +![Timesheet view](/fr/img/getting-started/timesheets.png) + +## Que faire si vous avez oublié un jour ? + +Cliquez sur le sélecteur de date pour ajouter des entrées a posteriori. Vous pouvez également marquer les jours comme **Jour de congé** si vous ne travailliez pas ce jour-là. + +![Backfill timesheets](/fr/img/getting-started/timesheet_change_date.png) + +## Feuilles de temps du service + + + +En tant que superviseur, vous pouvez également être chargé de surveiller les heures de votre équipe. La page Feuille de temps indique le nombre d’heures travaillées quotidiennement, hebdomadairement et mensuellement. + +![Timesheet](/fr/img/getting-started/supervisor_timesheet_team.png) + +Il est important de mettre en évidence les situations inhabituelles, telles que les heures supplémentaires, les jours de maladie ou l’absence de congés. La vue des feuilles de temps peut fournir une vue d’ensemble de la manière dont les artistes consacrent leur temps, ce qui peut vous aider à prendre soin de votre équipe et à vous assurer qu’elle ne s’épuise pas. + +![Timesheet Detailed](/fr/img/getting-started/supervisor_timesheet_team_detail.png) + + + + \ No newline at end of file diff --git a/docs/fr/guides/tracking-reporting/understand-why-late-task/index.md b/docs/fr/guides/tracking-reporting/understand-why-late-task/index.md new file mode 100644 index 0000000000..51bfed76c0 --- /dev/null +++ b/docs/fr/guides/tracking-reporting/understand-why-late-task/index.md @@ -0,0 +1,46 @@ +--- +path: "/fr/guides/tracking-reporting/understand-why-late-task" +slug: "understand-why-late-task" +published_at: 2026-09-10 +--- + +# Comprendre pourquoi une tâche est en retard + + + +Maintenant que vous savez quelles tâches sont en retard ou le seront, vous devez comprendre **pourquoi**. Plusieurs raisons peuvent expliquer le retard d’une tâche : + +- L’artiste est débordé par un trop grand nombre de tâches. +- Il y a trop d’allers-retours sur la tâche. +- La tâche a peut-être été sous-estimée, ce qui la rend difficile à terminer à temps. +- La tâche précédente était déjà en retard. + +### Vérifier la charge de travail d’un artiste + +Pour vérifier le nombre de tâches d’un artiste, filtrez la page **Type de tâche** par le nom de l’artiste dans l’onglet **Tâche**. + +![Artiste du type de tâche](/fr/img/getting-started/task_type_artist.png) + +Vous pouvez également ajouter le filtre **-done** pour voir ce qu’il reste à faire à l’artiste. Ajoutez ensuite le filtre **Statut de la date d’échéance** sur **Échues la semaine précédente** ou **Échéance cette semaine**, selon ce que vous recherchez. + +![Artiste du type de tâche filtré](/fr/img/getting-started/task_type_artist_filtered.png) + +Cela vous montrera combien de tâches votre artiste doit terminer. + +### Identifier les allers-retours + +Pour identifier le nombre d’allers-retours, consultez la colonne Retakes dans l’onglet Tasks. Chaque **point rouge** représente une **reprise**. Cliquez sur la ligne pour ouvrir le **panneau des commentaires** et lire l’historique complet de la tâche. C’est la meilleure façon de comprendre ce qui se passe — si l’artiste a mal compris le brief ou si celui-ci a changé à chaque version. + +![Reprise du type de tâche](/fr/img/getting-started/task_type_retake.png) + +### Vérifier si la tâche a été sous-estimée + +Pour vérifier si la tâche a été sous-estimée, retournez à la page globale, cliquez sur le nom du plan ou de l’élément, puis consultez le casting et toutes les informations supplémentaires. Par exemple, la scène peut contenir trop de personnages ou être une grande scène d’action. + +![Casting des détails du plan](/fr/img/getting-started/shot_detail_casting.png) + +### Vérifier la tâche précédente + +Enfin, vous pouvez vérifier la tâche précédente en consultant les détails de l’élément ou du plan. Cliquez dessus pour accéder à la page **Type de tâche** dédiée, où vous trouverez des informations détaillées sur ce qui s’est passé auparavant. Cela peut vous aider à comprendre si les retards des tâches précédentes affectent la tâche actuelle. + + \ No newline at end of file diff --git a/docs/fr/handbooks/for-artists/index.md b/docs/fr/handbooks/for-artists/index.md new file mode 100644 index 0000000000..9566536db4 --- /dev/null +++ b/docs/fr/handbooks/for-artists/index.md @@ -0,0 +1,61 @@ +--- +path: "/fr/handbooks/for-artists" +slug: "for-artists" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Bien débuter en tant qu’artiste + +Ce guide vous aidera à débuter et à comprendre les principales fonctionnalités de Kitsu en tant qu’artiste. + +## 1. Configuration et personnalisation initiales du profil + + + + + +## 2. Gestion de vos tâches assignées + + + + + +## 3. Mise à jour de la progression des tâches + + + + + +## 4. Publier un concept + + + + + +## 5. Demander une révision + + + + + +## 6. Remplir votre feuille de temps + + +### Consulter les feuilles de temps + + + +### Remplir votre feuille de temps + + + +### Que faire si vous avez manqué une journée ? + + + \ No newline at end of file diff --git a/docs/fr/handbooks/for-clients/index.md b/docs/fr/handbooks/for-clients/index.md new file mode 100644 index 0000000000..fe2e0990f8 --- /dev/null +++ b/docs/fr/handbooks/for-clients/index.md @@ -0,0 +1,51 @@ +--- +path: "/fr/handbooks/for-clients" +slug: "for-clients" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Bien démarrer en tant que client + +Ce guide vous aidera à démarrer et à comprendre les principales fonctionnalités de Kitsu en tant que client. + +## 1. Configuration et personnalisation initiales du profil + + + + + +## 2. Consulter vos playlists + + + + + +## 3. Partager vos commentaires + + + + + +## 4. Vue d’ensemble des assets + + + + + +## 5. Vue d’ensemble des plans + + + + + +## 6. Rapport de production + + + + \ No newline at end of file diff --git a/docs/fr/handbooks/for-producers/index.md b/docs/fr/handbooks/for-producers/index.md new file mode 100644 index 0000000000..3674545f72 --- /dev/null +++ b/docs/fr/handbooks/for-producers/index.md @@ -0,0 +1,71 @@ +--- +path: "/fr/handbooks/for-producers" +slug: "for-producers" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Bien démarrer en tant que producteur / responsable de production + +Un producteur a besoin d’une vue d’ensemble complète de l’ensemble du processus de production. + +Kitsu propose différents outils pour vous aider à rester informé et à gérer efficacement la production sans être submergé par les notifications ni perdre votre concentration. + +## 1. Vue d’ensemble de la production + + + + + +## 2. S’assurer que les tâches sont réalisées à temps + + + + + +## 3. Comprendre pourquoi une tâche est en retard + + + + + +## 4. Durées par rapport aux estimations + + + + + +## 5. Vérification des quotas + + + + + +## 6. Feuilles de temps de l’équipe + + + + + +## 7. Vue d’ensemble des ressources du studio + + + + + +## 8. Taux d’occupation du studio + + + + + +## 9. Planning principal + + + + \ No newline at end of file diff --git a/docs/fr/handbooks/for-supervisors/index.md b/docs/fr/handbooks/for-supervisors/index.md new file mode 100644 index 0000000000..a82d1cc7ae --- /dev/null +++ b/docs/fr/handbooks/for-supervisors/index.md @@ -0,0 +1,65 @@ +--- +path: "/fr/handbooks/for-supervisors" +slug: "for-supervisors" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Prise en main en tant que superviseur / responsable + +Le rôle d'un superviseur consiste à superviser les aspects créatifs et techniques de la production d'effets visuels, en veillant à ce que le résultat final respecte la vision artistique du projet, les normes de qualité et les délais. + +Il est essentiel de s'assurer que votre équipe sait sur quoi elle travaille. + +## 1. Gérer votre département + + + + + +## 2. Attribuer des tâches + + + + + +## 3. Estimations budgétaires + + + + + +## 4. Tâches quotidiennes de supervision + + + + + +## 5. Planning de l'équipe + + + + + +## 6. Feuilles de temps + + + + + +## 7. Examiner les aperçus + + + + + +## 8. 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"/fr/" +slug: "" +prev: + text: '' + link: '' +next: + text: 'Getting Started' + link: '/fr/start-here/getting-started' +published_at: 2026-09-10 +--- + + + +![Bannière Kitsu](./img/kitsu-banner.png#logo-kitsu) + +# Documentation Kitsu + +[Kitsu](https://cg-wire.com/kitsu) est une plateforme collaborative destinée aux productions d’animation et d’effets visuels. Grâce à son interface épurée et à sa base de données partagée, elle connecte toutes les parties prenantes du processus de production, notamment les artistes, les responsables de production, les superviseurs, les prestataires et les clients. + +## Commencer ici + +Voici quelques liens pour vous familiariser avec les concepts de base de Kitsu dont vous aurez besoin pour réussir votre production : + +1. [Premiers pas](/fr/start-here/getting-started/) - Découvrez les principes clés et le vocabulaire courant utilisés dans Kitsu afin de mieux planifier votre flux de production. + +1. [Démarrage rapide pour les séries TV](/fr/recipes/for-tvshows/) - Créez une production de série TV avec des assets, des plans, des séquences, des épisodes et des montages. +1. [Démarrage rapide pour les longs métrages](/fr/recipes/for-feature-films/) - Créez une production de long métrage (environ 1 000 entités) avec des assets, des plans, des séquences et un montage. +1. [Démarrage rapide pour les courts métrages](/fr/recipes/for-shorts/) - Créez une production de court métrage (environ 500 assets et plans) avec des assets, des plans, des séquences et un montage. +1. [Démarrage rapide pour les jeux vidéo](/fr/recipes/for-videogames/) - Créez une production de jeu vidéo avec des assets, des cartes, des niveaux et des chapitres. +1. [Démarrage rapide pour les productions basées uniquement sur les plans](/fr/recipes/shots-only-production/) - Créez une production courte (environ 500 plans) composée uniquement de plans, de séquences et d’un montage. +1. [Démarrage rapide pour les productions basées uniquement sur les assets](/fr/recipes/assets-only-production/) - Créez une production courte (environ 500 assets) composée uniquement d’assets. + +## Flux de travail + +1. [Pour les superviseurs](/fr/handbooks/for-supervisors/) +1. [Pour les producteurs](/fr/handbooks/for-producers/) +1. [Pour les artistes](/fr/handbooks/for-artists/) +1. [Pour les clients](/fr/handbooks/for-clients/) +1. [Pour les développeurs](https://dev.kitsu.cloud/) + +## Guides + +### Gestion d’équipe + +1. [Gérer les départements](/fr/guides/team-management/managing-departments/) - Découvrez des méthodes pour gérer et superviser efficacement votre équipe. +1. [Gérer les équipes](/fr/guides/team-management/managing-teams/) - Découvrez comment ajouter, organiser et gérer les personnes qui travaillent sur vos productions. +1. [Rôles et autorisations des utilisateurs](/fr/guides/team-management/team-roles/) - Comprenez les différents rôles d’autorisation disponibles et comment attribuer le niveau d’accès approprié à chaque membre de l’équipe. +1. [Importer une équipe](/fr/guides/team-management/import-team/) - Ajoutez rapidement plusieurs membres de l’équipe à la fois en les important depuis un fichier plutôt qu’en créant les comptes un par un. +1. [Paramètres du profil utilisateur](/fr/guides/team-management/profile-settings/) - Personnalisez les paramètres de votre compte personnel, notamment vos coordonnées, vos préférences et les options de notification. + +### Configuration des tâches + +1. [Gérer les types de tâches](/fr/guides/task-configuration/managing-task-types/) - Définissez les étapes du pipeline (comme la modélisation, le rigging ou le compositing) que les assets, les plans et les autres entités suivent pendant la production. +2. [Gérer les statuts des tâches](/fr/guides/task-configuration/managing-task-statuses/) - Configurez les états de révision et d’approbation (comme À faire, En cours ou Terminé) qui permettent de suivre l’avancement d’une tâche dans le flux de travail. +3. [Automatisation des statuts](/fr/guides/task-configuration/status-automation/) - Définissez des règles ou des conditions qui déclenchent automatiquement des changements de statut des tâches selon des critères prédéfinis. + +### Structure de production + +1. [Gérer les labels des studios](/fr/guides/production-structure/manage-studios/) - Créez et organisez les labels de studio utilisés pour identifier le studio responsable de chaque tâche. +1. [Gérer les productions](/fr/guides/production-structure/manage-productions/) - Créez, configurez et organisez les productions (projets) suivies dans Kitsu. +1. [Gérer les épisodes](/fr/guides/production-structure/manage-episodes/) - Ajoutez, modifiez et organisez les épisodes d’une production. +1. [Gérer les séquences](/fr/guides/production-structure/manage-sequences/) - Ajoutez, modifiez et organisez les séquences d’une production ou d’un épisode. +1. [Gérer les plans](/fr/guides/production-structure/manage-shots/) - Ajoutez, modifiez et organisez les plans qui composent une séquence. + +### Production + +1. [Gérer les concepts](/fr/guides/production/manage-concepts/) - Découvrez comment créer, organiser et valider les concepts artistiques de votre production. +2. [Gérer les types d’assets](/fr/guides/production/managing-asset-types/) - Créez et organisez les catégories (comme Personnages, Accessoires ou Environnements) utilisées pour regrouper et classer les assets dans une production. +3. [Gérer les assets](/fr/guides/production/manage-assets/) - Découvrez comment créer, organiser et suivre les assets utilisés tout au long de votre production. +4. [Attribuer des tâches](/fr/guides/production/assign-tasks/) - Découvrez comment attribuer des tâches à des personnes +5. [Trouver les tâches attribuées](/fr/guides/production/find-assignments/) - Découvrez comment trouver les tâches qui vous sont attribuées +6. [Décomposition et casting](/fr/guides/production/breakdown-casting/) - Découvrez comment décomposer vos scripts ou storyboards et distribuer les assets dans les plans. +7. [Méta-colonnes](/fr/guides/production/meta-column/) - Découvrez comment créer et organiser les métadonnées de votre production. +8. [Arrière-plan 3D](/fr/guides/production/3d-background) - Améliorez les révisions 3D avec un arrière-plan .HDR + +### Planification + +1. [Plannings](/fr/guides/scheduling/schedules/) - Découvrez les différentes vues de planification de Kitsu, du niveau du studio à celui des tâches +2. [Estimations](/fr/guides/scheduling/estimates/) - Découvrez comment définir et calculer le nombre de jours estimés pour réaliser une tâche (bids) +3. [Durées et estimations](/fr/guides/scheduling/durations-vs-estimates/) - Découvrez la différence entre les jours estimés (bid) et la durée réelle, ainsi que les moyens d’améliorer votre processus d’estimation + +### Révision et publication + +1. [Mettre à jour l’avancement des tâches](/fr/guides/review-publishing/update-task-progress/) - Découvrez comment modifier les statuts et tenir votre équipe informée de l’avancement du travail. +1. [Publier](/fr/guides/review-publishing/publish/) - Découvrez comment publier et partager votre travail avec votre équipe. +1. [Réviser](/fr/guides/review-publishing/review/) - Découvrez comment consulter tous les retours sur une tâche. +1. [Playlist](/fr/guides/review-publishing/playlist/) - Rassemblez rapidement les versions vidéo et restez concentré pendant les révisions internes et celles avec les clients. +1. [Gérer les montages](/fr/guides/review-publishing/manage-edits/) - Importez et suivez les montages éditoriaux afin de synchroniser le timing et les versions des plans avec le dernier montage. + +### Suivi et rapports + +1. [Garantir le respect des délais](/fr/guides/tracking-reporting/ensure-tasks-on-time/) - Maintenez la production dans les délais en surveillant l’avancement des tâches et les échéances +1. [Comprendre pourquoi une tâche est en retard](/fr/guides/tracking-reporting/understand-why-late-task/) - Identifiez les causes des retards afin de résoudre rapidement les blocages +1. [Quotas](/fr/guides/tracking-reporting/quotas/) - Découvrez comment comparer l’efficacité de votre équipe aux estimations +1. [Vue d’ensemble du studio](/fr/guides/tracking-reporting/studio-overview/) - Assurez-vous que les productions de votre studio sont en avance sur le planning +1. [Vue d’ensemble de la production](/fr/guides/tracking-reporting/production-overview/) - Obtenez en un coup d’œil une vue globale de l’avancement, des tâches et du statut d’une production +1. [Feuilles de temps](/fr/guides/tracking-reporting/timesheets/) - Suivez et consignez le temps consacré aux tâches afin de garantir l’exactitude des heures de production +1. [Recherche et filtres avancés](/fr/guides/tracking-reporting/filter/) - Concentrez-vous sur les informations clés grâce à de puissantes fonctionnalités de recherche +1. [Budget](/fr/guides/tracking-reporting/budget/) - Surveillez les dépenses et comparez les coûts réels aux prévisions budgétaires de votre production +1. [Vignettes](/fr/guides/tracking-reporting/thumbnails/) - Découvrez comment appliquer des vignettes aux entités telles que les assets ou les plans + +### Confidentialité et sécurité + +1. [Authentification](/fr/guides/privacy-security/authentication/) - Gérez la manière dont les utilisateurs se connectent à Kitsu, notamment les politiques de mot de passe et l’authentification à deux facteurs (TOTP, OTP par e-mail ou clé de sécurité FIDO). +1. [Journaux](/fr/guides/privacy-security/logs/) - Consultez les journaux de connexion et d’activité pour savoir qui a accédé à votre instance Kitsu et à quel moment. + +## Ressources + +1. [Foire aux questions](/fr/resources/faq/) - +1. [Journal des modifications](https://cgwire.canny.io/changelog) - + +## Tutoriels + +Accédez à des tutoriels vidéo complets sur YouTube, présentant les fonctionnalités essentielles de Kitsu. Cliquez sur le lien ci-dessous pour les consulter. + +[Chaîne de tutoriels Kitsu](https://www.youtube.com/playlist?list=PLp_1gB5ZBHXqnQgZ4TCrAt7smxesaDo29) + +## À propos des auteurs + +Kitsu est développé par CG Wire, une entreprise basée en France. Nous aidons les studios d’animation à gérer leurs productions et à créer des pipelines efficaces. + +Nous appliquons autant que possible les principes de l’artisanat logiciel. Notre passion pour le code se reflète dans notre engagement à fournir une qualité robuste et une expérience développeur exceptionnelle. Grâce à notre expertise étendue, nous aidons les studios à gérer les complexités de la production, en favorisant une collaboration plus efficace et une livraison plus rapide, pour obtenir de meilleurs résultats. + +Consultez [cg-wire.com](https://cg-wire.com) pour plus d’informations. + +[![Logo CG Wire](./img/cgwire.png#logo-cgwire)](https://cg-wire.com) \ No newline at end of file diff --git a/docs/fr/logo.png b/docs/fr/logo.png new file mode 100644 index 0000000000..880bb6b6f6 Binary files /dev/null and b/docs/fr/logo.png differ diff --git a/docs/fr/public/illustration_developer_documentation.png b/docs/fr/public/illustration_developer_documentation.png new file mode 100644 index 0000000000..7031a4d023 Binary files /dev/null and b/docs/fr/public/illustration_developer_documentation.png differ diff --git a/docs/fr/public/kitsu.png b/docs/fr/public/kitsu.png new file mode 100644 index 0000000000..2a8339d6d0 Binary files /dev/null and b/docs/fr/public/kitsu.png differ diff --git a/docs/fr/recipes/2d/index.md b/docs/fr/recipes/2d/index.md new file mode 100644 index 0000000000..eb1645bf33 --- /dev/null +++ b/docs/fr/recipes/2d/index.md @@ -0,0 +1,65 @@ +--- +path: "/fr/recipes/2d" +slug: "2d" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Kitsu pour les productions 2D + +[[Concept de page sur le style de production mettant en évidence les fonctionnalités propres aux pipelines spécifiques à chaque style]] + +Kitsu repose sur un modèle de données de suivi de production assez standard, et la plupart des studios 2D adaptent les paramètres par défaut. Voici comment cela se présente généralement : + +## Types d'assets + +Les assets sont généralement regroupés par catégorie. Pour les productions 2D, les catégories courantes sont les suivantes : + +- **Personnages** +- **Accessoires** +- **Décors/Fonds** (parfois appelés « Decors » — le terme par défaut de Kitsu, hérité des racines françaises de CG Wire) +- **FX** (parfois considérés comme un type d'asset à part entière, même en 2D, pour des éléments d'effets réutilisables) + +Chaque asset possède sa propre liste de tâches, et les tâches liées aux assets sont suivies séparément de celles liées aux plans. + +## Types de tâches + +Les types de tâches sont répartis en deux familles : **tâches d'asset** et **tâches de plan**. + +**Types de tâches liées aux assets (paramètres par défaut spécifiques à la 2D) :** + +- Concept / Design +- La modélisation est ignorée pour la 2D pure, mais certains studios conservent une tâche « Turnaround » ou « Model Pack » +- Couleur/Style (scripts couleur, palettes) +- Rigging (en cas d'utilisation de rigs cut-out/Toon Boom) + +**Types de tâches liées aux plans (pipeline 2D courant) :** + +- Storyboard +- Layout (parfois séparé en Layout Pose / Layout) +- Animation (souvent séparée en Animation Rough / Clean-up si le studio suit ces étapes séparément) +- Intervallage (parfois regroupé avec l'animation) +- Compositing +- FX +- Éclairage (moins courant en 2D plane, mais plus pertinent pour les productions hybrides 2D/3D) + +## Statuts des tâches + +Kitsu est livré avec un ensemble de statuts par défaut que chacun peut étendre : + +- **À faire** +- **En cours (WIP)** +- **En attente d'approbation (Pending)** +- **À refaire** (renvoyé) +- **Terminé** + +Les studios ajoutent souvent des statuts personnalisés tels que « En pause », « Omit » (retiré de la production) ou « En attente » pour les blocages liés aux dépendances. + +## Épisodes et séquences + +Pour les productions de séries 2D, la hiérarchie est généralement la suivante : **Épisode → Séquence → Plan**, les assets étant liés aux plans via le casting. Ce niveau « épisode » est particulièrement utilisé par les studios d'animation TV, contrairement aux pipelines de films ou de courts métrages, qui utilisent souvent simplement la structure Séquence → Plan. \ No newline at end of file diff --git a/docs/fr/recipes/assets-only-production/index.md b/docs/fr/recipes/assets-only-production/index.md new file mode 100644 index 0000000000..59fd0eee67 --- /dev/null +++ b/docs/fr/recipes/assets-only-production/index.md @@ -0,0 +1,55 @@ +--- +path: "/fr/recipes/assets-only-production" +slug: "assets-only-production" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Démarrage rapide pour les productions composées uniquement d’assets + +## 1. Créer une nouvelle production + + + + + +## 2. Créer un asset + + + + + +## 3. Créer un concept + + + + + +## 4. Créer des colonnes de métadonnées personnalisées + + + + + +## 5. Créer un montage + + + + + +## 6. Créer une liste de dépouillement + + + + + +## 7. Effectuer le casting depuis la bibliothèque d’assets + + + + \ No newline at end of file diff --git a/docs/fr/recipes/for-feature-films/index.md b/docs/fr/recipes/for-feature-films/index.md new file mode 100644 index 0000000000..8a1eab257a --- /dev/null +++ b/docs/fr/recipes/for-feature-films/index.md @@ -0,0 +1,75 @@ +--- +path: "/fr/recipes/for-feature-films" +slug: "for-feature-films" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Démarrage rapide pour les productions de longs métrages + +## 1. Créer une nouvelle production + + + + + +## 2. Créer un élément + +Maintenant que nous avons créé notre production et que nous avons une compréhension générale de l'interface de Kitsu, il est temps de créer notre premier élément. + + + + + +## 3. Créer un concept + + + + + +## 4. Créer un plan + + + + + +## 5. Créer des colonnes de métadonnées personnalisées + + + + + +## 6. Créer une séquence + + + + + +## 7. Créer un montage + + + + + +## 8. Créer une liste de dépouillement + + + + + +## 9. Casting à partir de la bibliothèque d'éléments + + + + + +## 10. Introduction à l'état d'un élément : Prêt pour + + + + \ No newline at end of file diff --git a/docs/fr/recipes/for-shorts/index.md b/docs/fr/recipes/for-shorts/index.md new file mode 100644 index 0000000000..3a57d7b073 --- /dev/null +++ b/docs/fr/recipes/for-shorts/index.md @@ -0,0 +1,73 @@ +--- +path: "/fr/recipes/for-shorts" +slug: "for-shorts" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Démarrage rapide pour les productions de Shorts + +## 1. Créer une nouvelle production + + + + + +## 2. Créer un élément + + + + + +## 3. Créer un concept + + + + + +## 4. Créer un plan + + + + + +## 5. Créer des colonnes de métadonnées personnalisées + + + + + +## 6. Créer une séquence + + + + + +## 7. Créer un montage + + + + + +## 8. Créer une liste de dépouillement + + + + + +## 9. Effectuer le casting depuis la bibliothèque d’éléments + + + + + +## 10. Introduction à l’état de l’élément : Prêt pour + + + + \ No newline at end of file diff --git a/docs/fr/recipes/for-tvshows/index.md b/docs/fr/recipes/for-tvshows/index.md new file mode 100644 index 0000000000..a091992c2c --- /dev/null +++ b/docs/fr/recipes/for-tvshows/index.md @@ -0,0 +1,85 @@ +--- +path: "/fr/recipes/for-tvshows" +slug: "for-tvshows" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Démarrage rapide pour les productions télévisées + +## 1. Créer une nouvelle production + + + + + +## 2. Créer un élément + + + + + +## 3. Mettre à jour vos éléments + + + + + +## 4. Ajouter d’autres tâches après avoir créé les éléments + + + + + +## 5. Créer un concept + + + + + +## 6. Créer un plan + + + + + +## 7. Créer des colonnes de métadonnées personnalisées + + + + + +## 8. Créer une séquence + + + + + +## 9. Créer un montage + + + + + +## 10. Créer une liste de dépouillement + + + + + +## 11. Casting depuis la bibliothèque d’éléments + + + + + +## 12. Introduction à l’état d’un élément : Prêt pour + + + + \ No newline at end of file diff --git a/docs/fr/recipes/for-videogames/index.md b/docs/fr/recipes/for-videogames/index.md new file mode 100644 index 0000000000..11a4209ce4 --- /dev/null +++ b/docs/fr/recipes/for-videogames/index.md @@ -0,0 +1,73 @@ +--- +path: "/fr/recipes/for-videogames" +slug: "for-videogames" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Démarrage rapide pour les productions de jeux vidéo + +## 1. Créer une nouvelle production + + + + + +## 2. Créer un asset + + + + + +## 3. Créer un concept + + + + + +## 4. Créer une carte + + + + + +## 5. Créer des colonnes de métadonnées personnalisées + + + + + +## 6. Créer un niveau + + + + + +## 7. Créer un montage + + + + + +## 8. Créer une liste de dépouillement + + + + + +## 9. Faire le casting à partir de la bibliothèque d’assets + + + + + +## 10. Introduction à l’état de l’asset : Prêt pour + + + + \ No newline at end of file diff --git a/docs/fr/recipes/shots-only-production/index.md b/docs/fr/recipes/shots-only-production/index.md new file mode 100644 index 0000000000..5279d85df2 --- /dev/null +++ b/docs/fr/recipes/shots-only-production/index.md @@ -0,0 +1,43 @@ +--- +path: "/fr/recipes/shots-only-production" +slug: "shots-only-production" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Démarrage rapide pour les productions composées uniquement de plans + +## 1. Créer une nouvelle production + + + + + +## 2. Créer un plan + + + + + +## 3. Créer des colonnes de métadonnées personnalisées + + + + + +## 4. Créer une séquence + + + + + +## 5. Créer un montage + + + + \ No newline at end of file diff --git a/docs/fr/recipes/tvshows/index.md b/docs/fr/recipes/tvshows/index.md new file mode 100644 index 0000000000..9770702e6f --- /dev/null +++ b/docs/fr/recipes/tvshows/index.md @@ -0,0 +1,60 @@ +--- +path: "/fr/recipes/tvshows" +slug: "tvshows" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Kitsu pour les productions de séries télévisées + +[[Concept pour une page dédiée au type de production mettant en avant les fonctionnalités des pipelines spécifiques à chaque type + un guide de démarrage rapide pour atteindre plus rapidement le moment « aha » https://mercury.com/blog/identifying-product-aha-moment]] + +## Démarrage rapide + +### 1. Créer une nouvelle production + + + + + +### 2. Créer un asset + + + + + +### 3. Créer un épisode + + + + + +### 4. Créer un plan + + + + + +### 5. Prochaines étapes + +- [Inviter votre équipe](/fr/guides/team-management/managing-teams/#adding-users-to-a-production-team) +- [Attribuer votre première tâche](/fr/guides/production/assign-tasks/) + +## Fonctionnalités pour les séries télévisées + +### L’épisode en tant qu’entité structurelle + +Seules les productions de séries télévisées disposent d’épisodes comme couche organisationnelle distincte. Les plans et les assets sont séparés par épisode, et les menus déroulants de navigation permettent de basculer entre la production, l’épisode ou l’entité. Dans une production de long métrage, il n’existe pas de couche épisode — uniquement des séquences/plans. + +### Champ Épisode obligatoire lors de l’importation CSV + +Lors de l’importation groupée de plans ou d’assets, la colonne Épisode est obligatoire uniquement pour les productions de séries télévisées — elle n’est pas requise lors d’une importation pour un long métrage. + +### Vues de progression et playlists limitées à un épisode + +Les tableaux de bord de progression et les playlists de révision sont organisés par épisode plutôt que par séquence : les producteurs obtiennent une vue d’ensemble de la progression de tous les épisodes et peuvent effectuer la révision complète d’un épisode au moyen d’une seule playlist avec des collaborateurs externes. (La page équivalente consacrée aux longs métrages décrit le même mécanisme, mais organisé par séquence — il s’agit donc du même outil sous-jacent, simplement structuré autour de l’unité épisode.) \ No newline at end of file diff --git a/docs/fr/resources/faq/index.md b/docs/fr/resources/faq/index.md new file mode 100644 index 0000000000..8d84aba824 --- /dev/null +++ b/docs/fr/resources/faq/index.md @@ -0,0 +1,165 @@ +--- +path: "/fr/resources/faq" +slug: "faq" +published_at: 2026-09-10 +--- + +# Questions fréquemment posées + +Ce guide de FAQ fournit des solutions rapides aux problèmes courants liés à Kitsu, tels que les problèmes de connexion, la gestion des tâches et l’organisation de la production. Consultez les sections ci-dessous pour obtenir des instructions détaillées et des conseils utiles. Pour obtenir davantage d’aide, consultez la [documentation détaillée de Kitsu](../configure-kitsu/) ou contactez le support. + +--- + +## Problèmes de connexion + +### Je n’arrive plus à me connecter à Kitsu +La première chose à vérifier est **l’adresse web** que vous utilisez pour vous connecter. + +- Si l’adresse web est **account.cg-wire.com/signin** et que vous voyez le logo CGWire, vous êtes sur la **mauvaise page**. + + ![Connexion au compte](/fr/img/getting-started/account_login.png) + + La **page du compte** sert uniquement à gérer les abonnements, les factures, etc. Vous n’y aurez pas accès, sauf si vous avez souscrit à un abonnement. + +- L’adresse web correcte de votre instance Kitsu doit ressembler à **your-studio-name.cg-wire.com**. Sur cette page, vous serez invité à vous connecter et vous devriez voir le logo Kitsu. + + ![Connexion à Kitsu](/fr/img/getting-started/kitsu_login.png) + +Si vous n’êtes pas sûr du lien correct : +- Consultez l’e-mail d’invitation que vous avez reçu. +- Contactez le responsable de votre studio pour obtenir de l’aide. + +--- + +## Gestion des tâches + +### J’ai créé un nouveau type de tâche, mais je ne le vois pas dans ma production +Si vous avez créé un nouveau type de tâche ([voir la documentation](../configure-kitsu/#task-types)) mais qu’il n’apparaît pas dans votre production, c’est probablement parce que les types de tâches doivent être ajoutés explicitement à votre **bibliothèque de production** après avoir été créés dans la **bibliothèque du studio**. + +#### Comprendre la différence : +- **Bibliothèque du studio** : c’est ici que tous les types de tâches sont initialement créés et stockés pour votre studio. +- **Bibliothèque de production** : chaque production possède sa propre bibliothèque, et les types de tâches doivent y être ajoutés avant de pouvoir être utilisés dans cette production. + + +#### Étapes pour ajouter des types de tâches à votre production +1. Accédez à la page **Paramètres** de votre production depuis le menu de navigation. + ![Page des paramètres de production](/fr/img/getting-started/drop_down_menu_setting.png) + +2. Accédez à l’onglet **Types de tâches**. + ![Page des paramètres des types de tâches](/fr/img/getting-started/setting_task_add.png) + +3. Sélectionnez l’onglet de l’entité appropriée (par exemple : assets, plans, séquences, épisodes, montages). +4. Trouvez votre type de tâche dans la liste à droite et cliquez dessus pour l’ajouter. + +Une fois ajouté, retournez sur la page de votre entité et cliquez sur **Ajouter un type de tâche**. +![Ajouter un type de tâche](/fr/img/getting-started/add_tasktype.png) + +:::warning +**Autorisations** : + Si vous ne voyez pas l’option **Paramètres** dans le menu principal, vous ne disposez peut-être pas des autorisations nécessaires. Contactez l’administrateur de votre studio si cette option n’est pas disponible. +::: + +--- + +### Les colonnes de mes types de tâches ne sont pas dans le bon ordre +Si les colonnes des types de tâches apparaissent dans le mauvais ordre, vous pouvez les réorganiser : + +- **Ordre pour tout le studio** : + 1. Dans le menu principal, accédez à la section **ADMIN** et cliquez sur **Types de tâches**. + ![Menu d’administration des types de tâches](/fr/img/getting-started/menu_tasktype.png) + 2. Faites glisser les types de tâches pour les placer dans l’ordre souhaité. + ![Ordre des types de tâches](/fr/img/getting-started/created_task_top.png) + +- **Ordre spécifique à la production** : + 1. Accédez à la page **Paramètres** de votre production. + 2. Accédez à l’onglet **Types de tâches** et réorganisez-les par glisser-déposer. + +--- + +### Les colonnes des types de tâches sont manquantes +Si certaines colonnes de types de tâches sont absentes de la page de l’entité : + +1. Vérifiez le filtre de département et assurez-vous qu’il est réglé sur **Tous les départements**. + ![Vue filtrée par département](/fr/img/getting-started/department_filtered_view.png) + +2. Vérifiez que le bouton **Afficher les informations supplémentaires** est activé. + ![Option masquer](/fr/img/getting-started/display_hide_option.png) + +3. Si les colonnes sont réduites, elles ne s’afficheront pas tant que les informations supplémentaires ne seront pas affichées. + +--- + +## Équipe et affectations + +### Je ne peux affecter personne à une tâche +Si la liste des personnes affectées dans le panneau de commentaires est vide, cela signifie que les personnes que vous avez ajoutées à la page **Personnes** n’ont pas été ajoutées à la production. + +#### Étapes pour ajouter des personnes à une production +1. Accédez à la page **Équipe** depuis le menu de la production. + ![Menu Équipe](/fr/img/getting-started/drop_down_menu_team.png) + +2. La page **Équipe** sera vide, mais vous verrez une liste de personnes à droite. + ![Page Équipe vide](/fr/img/getting-started/people_empty.png) + +3. Ajoutez des personnes individuellement ou par département. + +Une fois ajoutées, elles auront accès à la production et vous pourrez leur affecter des tâches. + +--- + +### Toutes les affectations ont disparu +Si les avatars des personnes affectées ne sont plus visibles : + +1. Vérifiez que vous n’avez pas cliqué accidentellement sur le bouton **Masquer les affectations**. + ![Option masquer](/fr/img/getting-started/display_hide_option.png) + +2. Cliquez à nouveau sur le bouton pour faire réapparaître les avatars. + +--- + +## Gestion de la production + +### Comment supprimer ou archiver une production + +Si vous n’avez plus besoin d’accéder à une production, vous pouvez choisir de l’archiver ou de la supprimer. + +- **Archivage** : la production sera retirée du menu de navigation, mais restera accessible à titre de référence. +- **Suppression** : il s’agit d’une action permanente et irréversible qui supprimera complètement la production de votre instance Kitsu. + +#### Étapes pour archiver une production +1. Accédez au menu principal et sélectionnez **Productions** dans la section **STUDIO**. + ![Productions du menu principal](/fr/img/getting-started/main_menu_production.png) + +2. Repérez la production que vous souhaitez archiver et cliquez sur le bouton de modification. + ![Modifier les productions](/fr/img/getting-started/edit_production.png) + +3. Faites passer le **Statut** de **Ouvert** à **Fermé**, puis confirmez. + ![Option de modification des productions](/fr/img/getting-started/production_edit_status.png) + +La production est maintenant archivée et n’apparaîtra plus dans le menu de navigation. + +--- + +#### Étapes pour supprimer une production +Seules les productions archivées peuvent être supprimées. Si vous êtes certain de vouloir supprimer définitivement une production : + +1. Dans la liste des **Productions**, placez le curseur sur la production archivée (fermée). Une icône de corbeille apparaîtra. +2. Cliquez sur l’icône de corbeille pour ouvrir une boîte de dialogue de confirmation. +3. Saisissez le nom de la production pour confirmer la suppression. + +![Supprimer la production](/fr/img/getting-started/delete_production.png) + +:::warning +La suppression d’une production est permanente et ne peut pas être annulée. Ne procédez que si vous êtes certain que ces données ne sont plus nécessaires. +::: + +--- + +## Divers + +### Où puis-je voir l’espace de stockage que j’utilise ? +Actuellement, Kitsu n’affiche pas directement l’utilisation de l’espace de stockage dans l’interface ou sur la page de votre compte. Vous ne trouverez donc pas dans l’application de section indiquant la quantité d’espace consommée par vos productions ou vos assets. + +Si vous devez vérifier votre utilisation du stockage : +- Contactez votre administrateur système ou votre équipe informatique si Kitsu est hébergé sur les serveurs de votre studio. +- Si vous utilisez une instance Kitsu hébergée dans le cloud, envoyez un e-mail à **support@cg-wire.com** en indiquant le nom de votre studio et les informations de votre compte. Notre équipe pourra alors vous fournir les informations nécessaires. \ No newline at end of file diff --git a/docs/fr/resources/ui/index.md b/docs/fr/resources/ui/index.md new file mode 100644 index 0000000000..4cae589003 --- /dev/null +++ b/docs/fr/resources/ui/index.md @@ -0,0 +1,176 @@ +--- +path: "/fr/resources/ui" +slug: "ui" +published_at: 2026-09-10 +--- + +# Visite rapide de l’interface + +Maintenant que votre instance Kitsu est correctement configurée, vous pouvez prendre le temps de vous familiariser avec l’interface utilisateur. + +Examinons la page globale des éléments. + +![Présentation de la page globale](/fr/img/getting-started/presentation_global.png) + +Dans la partie supérieure (1), vous trouverez la **navigation globale**, qui est toujours visible sur toutes les pages de production. + +**De gauche à droite :** + + +### Menu principal + +Vous ouvrez le menu principal en cliquant sur le bouton situé en haut à gauche, Kitsu![Bouton du menu principal](/fr/img/getting-started/main_button.png) (ou sur le logo de votre studio). + +Le menu principal vous permet d’accéder directement à vos tâches assignées, aux productions, aux plannings globaux et d’équipe, à la page de personnalisation du workflow et aux paramètres de Kitsu. + +::: details Détails du menu principal +**ESPACE DE TRAVAIL** +- Mes tâches : vos tâches assignées +- Mes vérifications : toutes les tâches dont le statut est **Demande de retour** selon votre ou vos départements +- Mes productions : revenir à la sélection sur la page de production. + + +**STUDIO** +- Productions +- Personnes +- Feuilles de temps +- Planning principal +- Planning d’équipe +- Toutes les tâches +- Fil d’actualité +- Recherche d’entités + + +**ADMINISTRATION** +- Départements +- Types de tâches +- Types d’éléments +- Actions personnalisées +- Automatisation +- Arrière-plans 3D +- Bots +- Paramètres +- Journaux + +::: warning Visibilité selon les permissions +La section ESPACE DE TRAVAIL est activée pour toutes les permissions, à l’exception de Mes vérifications, que les artistes ne voient pas. + +Les artistes (et les niveaux supérieurs) peuvent également voir leurs propres **Feuilles de temps** et ont accès à la **Recherche d’entités** +::: + +### 1.1. Navigation + +Vous trouverez le menu déroulant de navigation à droite de l’icône du menu principal. + +![Présentation de la page globale](/fr/img/getting-started/presentation_global_header.png) + +Vous pouvez choisir entre les productions. Le nom de la production actuelle et de la page actuelle sont toujours affichés. + +Vous pouvez utiliser le menu déroulant pour naviguer d’une production à l’autre (si vous en avez plusieurs). + +Une fois une production sélectionnée, le menu déroulant suivant vous permet de naviguer entre les différentes pages de cette production. + + +::: details Détails de la navigation +La première section concerne le suivi de vos tâches : +- Éléments +- Plans +- Séquences +- Montages (si vous avez créé des tâches spécifiques) + +La deuxième section concerne davantage la production : +- Concepts +- Décomposition +- Playlists +- Fil d’actualité + +La troisième section concerne les statistiques : +- Statistiques des séquences +- Statistiques des types d’éléments + +La quatrième section concerne la gestion de l’équipe : +- Planning +- Quotas +- Équipe + +La cinquième section concerne les paramètres de votre production : +- Paramètres + +::: tip +Vous commencez sur la page des éléments, mais vous pouvez modifier la page d’accueil de votre production pour afficher d’autres entités (voir la page des paramètres) +::: + +::: warning +Si vous vous rendez compte que vous avez besoin d’un niveau de navigation supplémentaire, comme les épisodes, vous devez modifier le type de votre production en Série TV. + +Si, au contraire, vous vous rendez compte que vous n’avez pas besoin des **éléments** ou des **plans**, vous devez également changer le type de votre production en **Éléments uniquement** ou **Plans uniquement**. +::: + +### 1.2. Recherche globale, actualités, notifications et documentation + +La recherche globale se trouve à droite du menu déroulant de navigation. Il s’agit d’une recherche à accès rapide qui affiche les quatre premiers résultats. Si vous avez besoin de davantage de résultats et d’options de filtrage, consultez la page **Recherche d’entités**. + + +L’icône suivante![Actualités](/fr/img/getting-started/canny.png) est un lien direct vers notre page d’actualités et de retours. + +Vous pouvez voir toutes les nouvelles fonctionnalités avec un GIF animé et également ajouter des suggestions concernant la prochaine fonctionnalité que vous aimeriez voir dans Kitsu. + +Ensuite, l’icône en forme de cloche![Notification](/fr/img/getting-started/notification_icon_on.png) affiche vos notifications (assignations, commentaires, mentions). Le nombre de notifications non lues est affiché sur l’icône en forme de cloche. Plusieurs filtres vous aident à suivre les mises à jour et à retrouver les éléments importants lorsque nécessaire. Vous pouvez facilement marquer les notifications comme lues ou non lues, ou filtrer rapidement selon que vous les suivez ou non afin de vous concentrer sur ce qui compte le plus et de désencombrer votre fil. + +La dernière icône avant votre avatar est le bouton de documentation. +![Bouton de documentation](/fr/img/getting-started/documentation_button.png), que vous êtes actuellement en train de lire ! + +### 1.3. Paramètres personnels + +Vous pouvez cliquer sur votre avatar pour ouvrir votre menu (paramètres, documentation, etc.). + +![Profil agrandi](/fr/img/getting-started/profil_enlarge.png). + +### 2/3. Le tableau des tâches + +#### 2.1. Filtres + +Le premier élément à gauche est la zone de filtre. Vous pouvez saisir ce que vous voulez pour effectuer un filtrage simple : séquence, type d’élément, etc. + +Si vous avez besoin d’un filtrage plus avancé, utilisez le bouton du générateur de filtres. + +![Générateur de filtres](/fr/img/getting-started/filter_builder.png) + +Vous pouvez ensuite enregistrer tous les filtres et les utiliser sur vos pages. + +#### 2.2. Simplifier l’affichage + +Dans la partie droite de l’écran, plusieurs boutons permettent, de gauche à droite, de masquer ou d’afficher l’assignation, de masquer ou d’afficher la colonne supplémentaire, et d’agrandir ou de réduire la miniature, +![Option d’affichage et de masquage](/fr/img/getting-started/display_hide_option.png) + +#### 2.3. Importer / Exporter + +importer des miniatures par lot ![Importer des miniatures par lot](/fr/img/getting-started/add_thumbnails.png), puis enfin importer ![Bouton Importer](/fr/img/getting-started/import.png) ou exporter ![Bouton Exporter](/fr/img/getting-started/export.png) des données. + +#### 2.4. Colonne de métadonnées + +En dessous, vous avez le nom de la colonne. Le (+) à côté de **Nom** ![Ajouter une colonne de métadonnées](/fr/img/getting-started/add_column_custom.png) permet de créer une nouvelle colonne de métadonnées. Ensuite, vous avez le nom de la colonne du type de tâche. + +#### 2.5. Personnaliser l’affichage + +À l’extrême droite de l’écran, à côté de la barre de défilement, se trouve l’option permettant de masquer et d’afficher une colonne de texte + +![Afficher/masquer la colonne de texte](/fr/img/getting-started/visible_column_detail.png). + +#### 3. Tableau des entités + +La partie principale de l’écran est commune à toutes les entités (élément, plan, séquence, montage). Il s’agit du tableau global des tâches. + +Vous y voyez le statut, l’assignation, la priorité, etc. de chaque tâche. + +::: tip +La première ligne du tableau et l’en-tête des colonnes apparaissent toujours en haut de la page, même lorsque vous faites défiler la page vers le bas. + +Vous pouvez également **Épingler** d’autres colonnes afin de les garder visibles en permanence. +::: + +### 4. Résumé de l’affichage + +La dernière partie (4), en bas de l’écran, correspond au résumé de la page affichée. Il reflète vos filtres. + +Vous pouvez voir le nombre d’éléments (éléments ou plans), le nombre total de jours estimés et le nombre total de jours déjà consacrés. \ No newline at end of file diff --git a/docs/fr/start-here/getting-started/index.md b/docs/fr/start-here/getting-started/index.md new file mode 100644 index 0000000000..9130b21502 --- /dev/null +++ b/docs/fr/start-here/getting-started/index.md @@ -0,0 +1,170 @@ +--- +path: "/fr/start-here/getting-started" +slug: "getting-started" +published_at: 2026-09-10 +prev: false +next: false +--- + + + +# Bien démarrer avec Kitsu + + + +## Introduction + +Kitsu est un outil de suivi de production conçu pour les studios travaillant dans la production 2D et 3D, les effets visuels, les jeux vidéo et les domaines connexes. Il est suffisamment flexible pour gérer aussi bien une publicité composée d'une seule image fixe qu'un long métrage de 3 heures. + +Cette page vous guide à travers toutes les étapes nécessaires pour rendre un studio opérationnel dans Kitsu, dans l'ordre : + +1. [Paramètres généraux de Kitsu](#_1-general-kitsu-settings) : configurez les paramètres communs à tout le studio, comme votre logo, vos horaires de travail et vos intégrations de messagerie +2. [Flux de travail du studio](#_2-studio-workflows) : configurez les types de tâches, les statuts et les bibliothèques qui définissent la manière dont le travail progresse dans votre studio +3. [Préparer votre équipe](#_3-preparing-your-team) : invitez des utilisateurs, affectez-les à des départements et accordez des permissions +4. [Créer une nouvelle production](#_5-create-a-new-production) : consultez les guides de démarrage rapide pour différents types de productions (séries TV, longs métrages, courts métrages, jeux vidéo, etc.) et découvrez comment ajouter des coéquipiers à une production +5. [Étapes suivantes](#_6-next-steps) : consultez les manuels spécifiques à chaque rôle pour intégrer vos superviseurs, producteurs, artistes, clients et développeurs + +À la fin, vous disposerez d'un studio configuré, d'une équipe intégrée et d'une voie claire pour lancer votre première production. + +## 1. Paramètres généraux de Kitsu + +Commençons par personnaliser votre instance Kitsu afin qu'elle corresponde à la culture de votre studio. + +Cliquez sur le bouton `Menu principal` en haut à gauche, puis, dans la section `Administration`, cliquez sur la page `Paramètres` : + +![Bouton Menu principal](/fr/start-here/getting-started/screenshots/002.png) + +La page répertorie les paramètres globaux qui affectent chaque production : + +![Paramètres de Kitsu](/fr/start-here/getting-started/screenshots/003.png) + +1. Cliquez sur le bouton **Définir le logo du studio** et sélectionnez une image pour remplacer le logo Kitsu +2. Modifiez le **Nom du studio** utilisé dans votre instance Kitsu +3. Indiquez le nombre d'heures de travail par jour pour la planification et les rapports + +La section Préférences dépend de vos besoins : + +1. Vous pouvez choisir d'utiliser les noms de fichiers d'origine pour les téléchargements plutôt que des noms générés automatiquement +1. Affichez par défaut les images en qualité HD si vous disposez d'une connexion Internet très rapide +1. Vous pouvez également empêcher les artistes de modifier les feuilles de temps datant de plus d'une semaine +1. Affichez les durées en heures plutôt qu'en jours si la durée des journées de travail varie +1. Activez par défaut le thème sombre ou clair + +Enfin, vous trouverez également une section consacrée à différentes intégrations de messagerie. Consultez les pages [Intégration de messagerie](https://dev.kitsu.cloud/integrations/messaging/slack/) de la documentation destinée aux développeurs pour plus d'informations sur leur configuration. + +![Intégrations de messagerie Kitsu](/fr/start-here/getting-started/screenshots/004.png) + +::: warning +N'oubliez pas de **Enregistrer les paramètres** une fois que vous avez terminé. +::: + +## 2. Flux de travail du studio + +Nous devons ensuite définir la manière dont le travail progresse dans votre studio. + +### Comprendre les flux de travail du studio + +::: info Définition +**Flux de travail** : coordination structurée des tâches constituant les processus opérationnels au sein d'une production. Par exemple, dans une production CGI, un élément passe par une série de tâches telles que la modélisation, le rigging et le shading. + +Le **flux de travail** de votre production est constitué de l'ensemble de vos [types de tâches](/fr/guides/task-configuration/managing-task-types/) et de vos [statuts de tâches](/fr/guides/task-configuration/managing-task-statuses/). +::: + +::: info Définition +**Type de tâche** : catégorie de processus, comme la modélisation ou le shading +::: + +::: info Définition +**Entité** : objet individuel, par exemple un élément ou un plan +::: + +::: info Définition +**Tâche** : action ou activité spécifique qui doit être effectuée. Les tâches sont liées à des entités et classées par type de tâche. Chaque tâche est ensuite attribuée à un artiste. +::: + +Une fois le flux de travail de vos tâches défini, l'étape suivante consiste à établir un **flux de validation** : définissez tous les statuts de tâches utilisés pour communiquer au sein de l'équipe. Les statuts de tâches permettent de suivre l'avancement de votre production. + +::: info Définition +**Statut de tâche** : étape ou condition spécifique par laquelle une tâche doit passer dans le cadre du flux de révision et de validation. Exemples : Prêt à commencer, En cours, En attente de validation, À reprendre, Terminé. +::: + +Tout comme vous pouvez définir un flux de travail pour les éléments (par exemple : Modélisation, Shading, Rigging), vous pouvez définir un flux de travail pour les plans, les séquences, etc. + +![](/fr/img/getting-started/task_type_empty.png) + +Une bibliothèque est une collection d'éléments de production réutilisables qui composent les flux de travail : départements, types de tâches, statuts de tâches et types d'éléments, que vous configurez une fois avant de les appliquer à vos projets, plutôt que de les recréer à chaque fois. + +### Bibliothèque globale et bibliothèque de production + +Kitsu propose deux types de bibliothèques : + +| Bibliothèque | Accès | Objectif | +|---|---|---| +| **Bibliothèque globale** | Gestionnaire du studio uniquement | Source commune au studio pour les départements, les types de tâches, les statuts de tâches, les types d'éléments et les automatisations de statuts | +| **Bibliothèque de production** | Par production | Alimentée en sélectionnant des éléments dans la bibliothèque globale | + +Cette séparation permet à chaque production de disposer de son propre flux de travail si nécessaire. + +Commençons par configurer la bibliothèque globale : + + + + + + + + + + + + + + + + + + + + + +Lorsque vous créerez votre première production, vous alimenterez la **Bibliothèque de production** avec les éléments de la **Bibliothèque globale**. + +## 3. Préparer votre équipe + +Maintenant que vous avez défini les flux de travail de votre studio, il est temps d'organiser votre équipe afin de pouvoir attribuer les tâches aux personnes appropriées. + +Nous allons apprendre à inviter des utilisateurs dans Kitsu, à les associer à des départements et à leur accorder des permissions : + + + + + +Lors de la création de notre première production, nous verrons ensuite comment ajouter des coéquipiers à une équipe de production afin qu'ils puissent commencer à travailler sur les tâches. + +## 4. Créer une nouvelle production + +Maintenant que vous avez conçu votre flux de travail global et invité d'autres personnes, il est temps de créer votre production : + +- [Démarrage rapide pour les séries TV](/fr/recipes/for-tvshows/) +- [Démarrage rapide pour les longs métrages](/fr/recipes/for-feature-films/) +- [Démarrage rapide pour les courts métrages](/fr/recipes/for-shorts/) +- [Démarrage rapide pour les jeux vidéo](/fr/recipes/for-videogames/) +- [Démarrage rapide pour les productions composées uniquement de plans](/fr/recipes/shots-only-productions/) +- [Démarrage rapide pour les productions composées uniquement d'éléments](/fr/recipes/assets-only-productions/) + +La dernière étape de configuration consiste à ajouter les coéquipiers du studio à la production : + + + + + +## 5. Étapes suivantes + +- [À propos des rôles d'équipe](/fr/guides/team-management/team-roles/) - Présentation des différents rôles d'équipe et des permissions correspondantes disponibles dans Kitsu. +- [Kitsu pour les superviseurs](/fr/handbooks/for-supervisors/) - Liste des principaux flux de travail pour les superviseurs. +- [Kitsu pour les producteurs](/fr/handbooks/for-producers/) - Liste des principaux flux de travail pour les producteurs. +- [Kitsu pour les artistes](/fr/handbooks/for-artists/) - Liste des principaux flux de travail pour les artistes. +- [Kitsu pour les clients](/fr/handbooks/for-clients/) - Liste des principaux flux de travail pour les clients. +- [Kitsu pour les développeurs](https://dev.kitsu.cloud/) - Liste des ressources pour les développeurs. \ No newline at end of file diff --git a/docs/fr/start-here/getting-started/screenshots/000.png b/docs/fr/start-here/getting-started/screenshots/000.png new file mode 100644 index 0000000000..cbd36e6d4f Binary files 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/dev/null @@ -1,142 +0,0 @@ -# Getting Started as a Client - -## First Connection - -On your first connection, we encourage you to fill in your contact information -into your profile. -Click on your name on the top right of the screen (1), then on **Profile** (2). - -NB: A link to this **Documentation** is available (4), -and you can switch to the **Dark Theme** in this menu, too (3). You can also jump on our Slack (5) or look at our roadmap (6). - -![User profile](../img/getting-started/user_profil.png) - -On this new page, you can check your name (1) (2), your email (3), fill in your phone -number (4), change the timezone (5), the language of the website (6), and -post a pic of yourself as your avatar (7). It helps to recognize who is -doing what! - -![User detail](../img/getting-started/user_profil1.png) - -You can also define what kind of notification you want: email or Slack. - -![User detail](../img/getting-started/user_profil2.png) - - -If you keep scrolling, you can also change your password if you want. We -encourage you to change the default password with one of your own. - -![User password](../img/getting-started/user_password.png) - - -## See your Playlists - -The central part for you, on **Kitsu**, is the **Playlist** page. -You can access it by clicking on the production avatar. - -![Client Landing page](../img/getting-started/client_landing.png) - -Once you have clicked on the production avatar, you will go to the **Playlist** page. - -The playlists will gather all the assets and shots you have to comment on. - -![Client playlist global page](../img/getting-started/client_playlist_global.png) - -On the left part, you can sort the playlist per **Task Type**, **date**, or per **name** (1), then the list of the playlists created for you (2). On the center part, you have fast access to the recent playlist (3). - -### Detail of the Playlist - -On the left part, you keep access to the different playlists. In the center part, you see the different elements of the selected playlist. It can be assets or shots. On the right part, you have access to the comment section. - -![Client playlist global page](../img/getting-started/client_playlist_detaill.png) - -With the comment panel, you will be able to write a comment to approve the preview. - -![Client playlist global page](../img/getting-started/client_playlist_detail_comment.png) - -On top of the elements (assets or shots), you have access to different options: - -![Client playlist option](../img/getting-started/client_playlist_option.png) - -* (1) Previous shot / asset -*(2) Next shot / asset -* (3) the position of the element -* (4) the play and pause button -* (5) You can change the speed: x1..0, x0.50 or x0.25 -* (6) loop the selected shot -* (7) Actual time code / global time code of the shot -* (8) Actual frame -* (9) Previous frame -* (10) Next frame -* (11) Split screen: You can compare two task types side by side -* (12) Undo annotation -* (13) Redo annotation -* (14) Write a comment on the picture, and change the color of the text -* (15) Draw a comment on the picture, and change the color and the size of the line -* (16) Select the drawing and click on the cross to delete it -* (17) Change the task type of all the elements in the playlist -* (18) Open the panel section to post a comment and change the status -* (19) Hide the list of the elements -* (20) Download the playlist -* (21) Fullscreen - - - -## Share your Comments - -First open the comment section. ![Comment button](../img/getting-started/comment_button.png) - - -From there, you can change the status to ![Retake](../img/getting-started/retake_icon.png) if you want that the Artist -performs some changes. - -You can add a **checklist** to your comments. - -You need to click on the **Add checklist** button, and the first item of the checklist appears. - -![client add checklist](../img/getting-started/client_checklist_retake.png) - -Type your comments, and hit **Enter** key to add another line to your checklist, or click again on **Add Checklist** button. - -![checklist](../img/getting-started/checklist_detailed.png) - -## Global View of the Assets - -As a client, you can go to the global page of the assets with the drop-down menu on top of the screen. - -![Client dropdown menu Asset](../img/getting-started/client_dropdown_asset.png) - -On the global page, you will be able to see all the statuses of the different steps of the assets. - -![Client global page Asset](../img/getting-started/client_global_asset.png) - - -## Global View of the Shots - -As a client, you can go to the global page of the shots with the drop-down menu on top of the screen. - -![Client dropdown menu Shot](../img/getting-started/client_dropdown_shot.png) - -On the global page, you will be able to see all the statuses of the different steps of the shots. - -![Client global page Shot](../img/getting-started/client_global_shot.png) - -## Production Report - -To ease the communication with the studio, you have direct access to the production report, separated into two parts: the **Sequence Stats** and the **Asset Types Stats** - -![Client dropdown menu sequence stat](../img/getting-started/client_dropdown_sequence.png) - -The **Sequence Stats** page is updated in real-time. Every time you look at this page, you are sure to have updated information. - -![Client sequence stat](../img/getting-started/client_sequence_stat.png) - -You can choose to display the stats per number of shots or number of frames. - -You can also change the **Display Mode**; you can switch from the **Pie charts** View -to the **Counts** view. - -![Client sequence stat count](../img/getting-started/client_sequence_stat_count.png) - -It's this presentation that you can download to keep track of the production progress. - diff --git a/docs/guides/privacy-security/authentication/images/replay-login/000.png b/docs/guides/privacy-security/authentication/images/replay-login/000.png new file mode 100644 index 0000000000..2a3b69271d Binary files /dev/null and b/docs/guides/privacy-security/authentication/images/replay-login/000.png differ diff --git a/docs/guides/privacy-security/authentication/images/replay-login/001.png b/docs/guides/privacy-security/authentication/images/replay-login/001.png new file mode 100644 index 0000000000..5f1d3af5c5 Binary files /dev/null and b/docs/guides/privacy-security/authentication/images/replay-login/001.png differ diff --git a/docs/guides/privacy-security/authentication/images/replay-login/002.png b/docs/guides/privacy-security/authentication/images/replay-login/002.png new file mode 100644 index 0000000000..f7a6644877 Binary files /dev/null and b/docs/guides/privacy-security/authentication/images/replay-login/002.png differ diff --git a/docs/guides/privacy-security/authentication/images/replay-login/003.png b/docs/guides/privacy-security/authentication/images/replay-login/003.png new file mode 100644 index 0000000000..0b526e1f1d Binary files /dev/null and b/docs/guides/privacy-security/authentication/images/replay-login/003.png differ diff --git a/docs/guides/privacy-security/authentication/images/replay-login/004.png b/docs/guides/privacy-security/authentication/images/replay-login/004.png new file mode 100644 index 0000000000..7c2d56c0b9 Binary files /dev/null and b/docs/guides/privacy-security/authentication/images/replay-login/004.png differ diff --git a/docs/guides/privacy-security/authentication/index.md b/docs/guides/privacy-security/authentication/index.md new file mode 100644 index 0000000000..94e7ccaa6f --- /dev/null +++ b/docs/guides/privacy-security/authentication/index.md @@ -0,0 +1,34 @@ +--- +path: "/guides/privacy-security/authentication" +slug: "authentication" +published_at: 2026-09-10 +--- + +# Authentication + + + +## Enable Two-Factor Authentication + +**Two-Factor Authentication** provides an additional layer for security for users logging in to Kitsu. It can be enabled on a per-user basis, so you can decide for which users it is enforced. + +To enable this, click on their avatar at the top right of the screen, then select **Profile**. +At the bottom of the page, they will find various **Two-Factor Authentication** options: + +- **TOTP**: This lets you use a Two-Factors Authentication app as a secondary password for your account. Selecting this option will present you with a QR, that once scanned into your 2FA app of choice, will prompt you for a one-time code each time you login. +- **OTP Via Email** Similar to TOTP, but instead of using an app the 2FA code is sent to your email address +- **FIDO Device** A FIDO device refers to a hardware security key that supports the FIDO (Fast IDentity Online) standard for two-factor authentication (2FA). If you own one of these devices, you can input it's name here to be used for Two-Factor-Authentication + +![TWO-FACTOR AUTHENTICATION](/img/getting-started/2factors.png) + +## OpenID / SSO auth + +Kitsu also supports OpenID Connect (OIDC). + +Rather than creating and maintaining a separate password for Kitsu, team members can sign in with the same credentials they already use for everything else if the studio already relies on a centralized identity system like Google Workspace, Okta, Azure AD, or another OIDC-compatible provider. + +Once OIDC is enabled in your backend configuration, the login page automatically displays a "Login with [provider]" button alongside the standard login for: + +![OpenID auth](/img/openid.webp) + + diff --git a/docs/guides/privacy-security/authentication/replay-login.json b/docs/guides/privacy-security/authentication/replay-login.json new file mode 100644 index 0000000000..2d5061e2cf --- /dev/null +++ b/docs/guides/privacy-security/authentication/replay-login.json @@ -0,0 +1,62 @@ +{ + "title": "login", + "steps": [ + { + "type": "setViewport", + "width": 1920, + "height": 1080, + "deviceScaleFactor": 1, + "isMobile": false, + "hasTouch": false, + "isLandscape": false + }, + { + "type": "navigate", + "url": "http://localhost/login", + "assertedEvents": [ + { + "type": "navigation", + "url": "http://localhost/login", + "title": "Log in to Kitsu" + } + ] + }, + { + "type": "change", + "value": "admin@example.com", + "selectors": [ + ["aria/Email"], + ["div.mt2 input"], + ["xpath///*[@id=\"app\"]/div/div/div/div/form/div[1]/p/input"], + ["pierce/div.mt2 input"], + ["text/debian-sys-maint"] + ], + "target": "main" + }, + { + "type": "change", + "value": "mysecretpassword", + "selectors": [ + ["aria/Password"], + ["div:nth-of-type(2) input"], + ["xpath///*[@id=\"app\"]/div/div/div/div/form/div[2]/p/input"], + ["pierce/div:nth-of-type(2) input"], + ["text/wduyTQH0v91qtszK"] + ], + "target": "main" + }, + { + "type": "click", + "target": "main", + "selectors": [ + ["aria/Log in"], + ["p.control > a"], + ["xpath///*[@id=\"app\"]/div/div/div/div/p[1]/a"], + ["pierce/p.control > a"], + ["text/Log in"] + ], + "offsetY": 21, + "offsetX": 170 + } + ] +} diff --git a/docs/guides/privacy-security/index.md b/docs/guides/privacy-security/index.md new file mode 100644 index 0000000000..a2009de259 --- /dev/null +++ b/docs/guides/privacy-security/index.md @@ -0,0 +1,10 @@ +--- +path: "/guides/privacy-security" +slug: "privacy-security" +published_at: 2026-09-10 +--- + +# Privacy & Security + +1. [Authentication](/guides/privacy-security/authentication/) - Manage how users sign in to Kitsu, including password policies and Two-Factor Authentication (TOTP, Email OTP, or a FIDO security key). +1. [Logs](/guides/privacy-security/logs/) - Review login and activity logs to track who accessed your Kitsu instance and when. diff --git a/docs/guides/privacy-security/logs/index.md b/docs/guides/privacy-security/logs/index.md new file mode 100644 index 0000000000..c7a3ebe4d7 --- /dev/null +++ b/docs/guides/privacy-security/logs/index.md @@ -0,0 +1,37 @@ +--- +path: "/guides/privacy-security/logs" +slug: "logs" +published_at: 2026-09-10 +--- + +# Log Pages + + + +Studio managers can use log pages in `Main Menu > Admin > Logs` to improve security or audit user activity for troubleshooting issues. + +## Activity Logs + +The activity logs list all API requests: + +![Activity Logs page](/img/activitylogs.jpg) + +It's possible to filter logs per day and user. + +## Login Logs + +Login logs give administrators better visibility into account access across their organization: + +![Login Logs page](/img/loginlogs.jpg) + +You can use it to see who logged in, how, and when. The log supports filtering by date and person to investigate specific activity, and includes pagination for navigating larger datasets. + +## Preview File Status Logs + +Preview file upload can be tricky for large videos, so this page lists all preview files in an intermediary state: processing or broken. + +![Preview File Status Logs page](/img/previewlogs.jpg) + +It shows how many preview files are being processed, or which file uploads failed to complete and why. + + diff --git a/docs/guides/production-structure/index.md b/docs/guides/production-structure/index.md new file mode 100644 index 0000000000..c3e5b539b5 --- /dev/null +++ b/docs/guides/production-structure/index.md @@ -0,0 +1,33 @@ +--- +path: "/guides/production-structure" +slug: "production-structure" +published_at: 2026-09-10 +--- + +# Production Structure + +Kitsu's data model organizes work around a hierarchy of production entities (production → episode/sequence/shot, or → asset) crossed with a task-tracking system (task type, task status, department). + +## Table of Content + +1. [Manage Productions](/guides/production-structure/manage-productions/) - Create, configure, and organize the productions (projects) tracked in Kitsu. +2. [Manage Episodes](/guides/production-structure/manage-episodes/) - Add, edit, and organize episodes within a production. +3. [Manage Sequences](/guides/production-structure/manage-sequences/) - Add, edit, and organize sequences within a production or episode. +4. [Manage Shots](/guides/production-structure/manage-shots/) - Add, edit, and organize the shots that make up a sequence. +5. [Manage Studio Labels](/guides/production-structure/manage-studios/) - For multi-site and multi-studio productions. Create and organize the studio labels used to identify which studio is responsible for each task. + +## Data Model + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + PRODUCTION -->|contains, non-episodic| SEQUENCE + EPISODE -->|contains| SEQUENCE + SEQUENCE -->|contains| SHOT +``` + +- **Department** - A functional group within a studio (e.g. Modeling, Animation, Lighting, Compositing). Departments group related task types. +- **Production** - A project (film, series, game, etc.) managed by the studio. Productions contain episodes (if episodic), sequences, shots, and assets. +- **Episode** - A subdivision of a production, used for series-style projects. Optional for feature-style productions. +- **Sequence** - A subdivision of an episode (or directly of a production for non-episodic work), grouping related shots. +- **Shot** - A unit of filmed/animated action within a sequence; the main container for shot-based tasks. diff --git a/docs/guides/production-structure/manage-episodes/images/0.png b/docs/guides/production-structure/manage-episodes/images/0.png new file mode 100644 index 0000000000..96912edfbd Binary files /dev/null and b/docs/guides/production-structure/manage-episodes/images/0.png differ diff --git a/docs/guides/production-structure/manage-episodes/images/1.png b/docs/guides/production-structure/manage-episodes/images/1.png new file mode 100644 index 0000000000..c7c00a0902 Binary files /dev/null and b/docs/guides/production-structure/manage-episodes/images/1.png differ diff --git a/docs/guides/production-structure/manage-episodes/images/2.png b/docs/guides/production-structure/manage-episodes/images/2.png new file mode 100644 index 0000000000..cd814e5374 Binary files /dev/null and b/docs/guides/production-structure/manage-episodes/images/2.png differ diff --git a/docs/guides/production-structure/manage-episodes/images/3.png b/docs/guides/production-structure/manage-episodes/images/3.png new file mode 100644 index 0000000000..f441ec8942 Binary files /dev/null and b/docs/guides/production-structure/manage-episodes/images/3.png differ diff --git a/docs/guides/production-structure/manage-episodes/images/4.png b/docs/guides/production-structure/manage-episodes/images/4.png new file mode 100644 index 0000000000..8da8c14d87 Binary files /dev/null and b/docs/guides/production-structure/manage-episodes/images/4.png differ diff --git a/docs/guides/production-structure/manage-episodes/images/5.png b/docs/guides/production-structure/manage-episodes/images/5.png new file mode 100644 index 0000000000..18d26d021e Binary files /dev/null and b/docs/guides/production-structure/manage-episodes/images/5.png differ diff --git a/docs/guides/production-structure/manage-episodes/index.md b/docs/guides/production-structure/manage-episodes/index.md new file mode 100644 index 0000000000..2daf5ef72e --- /dev/null +++ b/docs/guides/production-structure/manage-episodes/index.md @@ -0,0 +1,96 @@ +--- +path: "/guides/production-structure/manage-episodes" +slug: "manage-episodes" +published_at: 2026-09-10 +--- + +# Managing Episodes + + + + + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + EPISODE -->|contains| SEQUENCE +``` + +TV Show productions have access to Episode containers to organize sequences and shots. + +## Episodes Overview + + + +In your production menu, click `Episodes`: + +![episodes menu item](/guides/production-structure/manage-episodes/images/0.png) + +You'll then reach the Episodes page with a full list of episodes for the current production: + +![episodes page](/guides/production-structure/manage-episodes/images/1.png) + +If you click on an episode name, you'll reach the detail page. + +## Create Episodes + + +In the `Episodes` page, click `New episode` in the top right corner: + +![new episode button](/guides/production-structure/manage-episodes/images/2.png) + +A modal appears. Fill the form and click `Confirm`: + +![new episode modal](/guides/production-structure/manage-episodes/images/3.png) + +- **Name**: the episode name +- **Status**: the production status of the episode (canceled, complete, running, standby) +- **Description**: a short description of what the episode is about +- **Resolution**: the episode resolution e.g "1920x1080", "4K", etc. + +::: info +You can also create episodes from the global shot page. +::: + + + +## Update Episodes + +Hover over the episode row you wish to edit in the list and click the `Edit` icon: + +![edit episode button](/guides/production-structure/manage-episodes/images/4.png) + +## Episode Task Types + +Episodes can have their own tasks, which is useful for work that covers a whole episode rather than a single sequence or shot: editing, conform, animatic, sound mix, delivery, etc. + +For a task type to be available on episodes, it must be created with `Episode` as its entity type. + +In the main menu, go to `Task Types`, then click `Add task type`: + +- **Name**: the task type name e.g "Edit", "Conform", "Delivery" +- **For entity type**: select `Episode` +- **Color**: the color used for the task type in the interface +- **Priority**: the position of the task type column in the lists + +Once the task type exists, add it to your production: go to the production settings and select it in the task types list. + +The Episodes page then displays one column per episode task type, with the status of each task. + +Click a task cell to open the task panel, where you can change the status, assign artists, publish previews, and add comments, exactly like a shot or asset task. + +::: info +Episode task types are only available in TV Show productions, since other production types have no episode container. +::: + +## Delete Episodes + +Hover over the episode row you wish to remove in the list and click the `Delete` icon: + +![delete episode button](/guides/production-structure/manage-episodes/images/5.png) + +::: warning +Deleting an episode will remove the corresponding sequences, shots, and tasks. You cannot retrieve them back. +::: + + diff --git a/docs/guides/production-structure/manage-episodes/replay.json b/docs/guides/production-structure/manage-episodes/replay.json new file mode 100644 index 0000000000..2a3a82dd0a --- /dev/null +++ b/docs/guides/production-structure/manage-episodes/replay.json @@ -0,0 +1,300 @@ +{ + "title": "episode", + "steps": [ + { + "type": "setViewport", + + "width": 1920, + "height": 1080, + "deviceScaleFactor": 1, + "isMobile": false, + "hasTouch": false, + "isLandscape": false + }, + { + "type": "navigate", + + "url": "http://localhost/open-productions", + "assertedEvents": [ + { + "type": "navigation", + "url": "http://localhost/open-productions", + "title": "My Productions - Kitsu" + } + ] + }, + { + "type": "click", + + "target": "main", + "selectors": [ + [ + "aria/EL CAMINO", + "aria/[role=\"image\"]" + ], + [ + "div.open-productions-box img" + ], + [ + "xpath///*[@id=\"app\"]/div/div/div[3]/div[2]/div/div/a/div[1]/img" + ], + [ + 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b/docs/guides/production-structure/manage-productions/images/replay-viewsettings/004.png new file mode 100644 index 0000000000..23ccd63296 Binary files /dev/null and b/docs/guides/production-structure/manage-productions/images/replay-viewsettings/004.png differ diff --git a/docs/guides/production-structure/manage-productions/index.md b/docs/guides/production-structure/manage-productions/index.md new file mode 100644 index 0000000000..7543bc8ba0 --- /dev/null +++ b/docs/guides/production-structure/manage-productions/index.md @@ -0,0 +1,191 @@ +--- +path: "/guides/production-structure/manage-productions" +slug: "manage-productions" +published_at: 2026-09-10 +--- + +# Managing Productions + + + + + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + PRODUCTION -->|contains, non-episodic| SEQUENCE + + PRODUCTION -->|contains| ASSET +``` + + + +To access the list of productions, use the navigation menu and click `My Productions`: + +![Create a production](/guides/production-structure/manage-productions/screenshots/000.png) + +Admins can also use the `Productions` page to edit and delete productions: + +![production edit button](/guides/production-structure/manage-productions/screenshots/023.png) + +## Create a New Production + +Click on the `Create a new production` button to make the page appear: + +![Create a production](/guides/production-structure/manage-productions/screenshots/001.png) + +Enter your production name, choose a **Production Type**, and select your production style (2D, 3D). + +Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. + +All these data will be used when Kitsu re-encodes the video previews uploaded. + +Then, you need to define your production's start and end dates. + +You can define your production workflow in the next part, 3 to 6. + +You need to select your asset task type (3), shot task type (4), task status (5), and asset types (6). + +![Add a production Pipeline](/guides/production-structure/manage-productions/screenshots/013.png) + + +::: tip +To create your **Production Workflow**, you will select Task Types from the Global Library. + +If you realize you missed some Task Types, Asset Types, or Task Statuses, you can add them later on during production. + +See the [Studio Workflow](../../../configure-kitsu/index.html#studio-workflows) section. +::: + + + +Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/shot. + +See the **Import from CSV** sections of each entity page for more details: + +- [Import Asset from CSV](/guides/production/manage-assets/) +- [Import Shot from CSV](/guides/production-structure/manage-shots/) + +Validate everything with the `All done` button. + +### Using Production Templates + +Getting a new production set up often means repeating the same configuration steps over and over like choosing task types for shots and assets, defining task statuses, and adjusting project-wide settings to match your team's workflow. + +With Project Templates, you can start from a predefined setup in one click: + +![](/guides/production-structure/manage-productions/images/prodtemplate.png) + +When creating a new production, simply pick a template and Kitsu will automatically apply your preferred settings. + +In the example above, the template comes bundled with pre-configured asset types, task types, task statuses, etc. we don't need to pick manually from the Global Library: + +![](/guides/production-structure/manage-productions/images/2.png) + +Check out the section [Create Your Own Production Template](#create-your-own-production-template) below to add your own. + +## Configure Production-Specific Settings + +From the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](/guides/production-structure/manage-productions/screenshots/017.png) + +The first tab, **Parameters** allows you to change the **Technical information** of the production. + +::: warning +If you change the **FPS** or **Resolution** after uploading previews, the changes won't be applied; you must reupload the first previews. +::: + +![Setting Parameters](/img/getting-started/setting_parameters.png) + +Here, you can enable specific options for the production like: + +- Isolate Client Comments (Not Visible To Each Other) +- Allow Artists To Download Previews +- Set New Preview As Entity Thumbnail Automatically + +You can also specify the **Maximum Number of Retakes** for this production. + +::: tip +You can also change the avatar of the production on the **Parameters** tab. +::: + +### Artist Board Status Configuration + +When you assign a task to an artist, it will appear on their to-do page when they log in. + +While the default view shows their tasks in a traditional list view, they can also choose to display their tasks in a board view. Each **Status** will be be represented by a column, and the assigned tasks will be cards that can be dragged from status to status as the tasks progress. + +To customize the board view, go to the settings page of your production. + +![Setting page](/guides/production-structure/manage-productions/screenshots/017.png) + +In the **Task Status** tab, you can reorder the statuses for the **Board** view. + +You can drag and move the statuses to change their order as they appear in the board view. + +![Setting status new](/img/getting-started/setting_status_new.png) + +![Setting status order](/img/getting-started/setting_status_order.png) + +Once it's done, go to the **Board Status** tab. + +![Setting board status order](/img/getting-started/setting_board_status.png) + +Here, you can choose which permission roles can see which statuses on their **Board view** + +If you don't select the status properly, it can be overwhelming for the artists if they have too much choice. + +![Board status bad example](/img/getting-started/board_all_status.png) + +Selecting the **Status** properly will make it easier for the artists. + +![Setting board status order](/img/getting-started/setting_board_status_selection.png) + + +![Board status good example](/img/getting-started/setting_board_status_selection_artist.png) + +::: tip +Customizing which statuses appear in the **Board** view is set per permission role. It cannot be customized on an individual user basis. +::: + +## Close a Production (Archive) + +It's good practice to archive a production once it's over, in case you need to reuse assets or other production elements in the next one. + +First, click on the Edit button for the target production in the `Main Menu > Studio > Productions` page: + +![production edit button](/guides/production-structure/manage-productions/screenshots/024.png) + +In the dialog, select `Closed` for the production status and click `Confirm`: + +![close production](/guides/production-structure/manage-productions/screenshots/026.png) + +Your production is now listed as `Closed`. + +## Delete a Production + +Deleting a production requires you close it first. + +Once this is done, simply click the `Delete` button in the corresponding closed production list item and your production will be removed from your instance: + +![delete production](/guides/production-structure/manage-productions/screenshots/030.png) + +## Create Your Own Production Template + +Go to `Main Menu > Admin > Templates` to manage your production templates. + +![](/guides/production-structure/manage-productions/screenshots/034.png) + +To create a new one, click the `Add a production template` button and fill in the form: + +![](/guides/production-structure/manage-productions/screenshots/035.png) + +- Name: your template name +- Type: `Short`, `TV Show`, `Feature Film`, `Only Assets`, or `Only Shots` +- Style: `2D Animation`, `2D Animation (Paper)`, `3D Animation`, `2D/3D Animation`, `VFX`, `Commercial`, `Virtual Reality`, `Motion Design`, `Archviz`, `Stop Motion`, `Catalog`, `NFT collection`, `Video Game`, `Immersive Experience`, or `Augmented Reality` +- Description: a short description of your template + +Click `Confirm` to save your template for future usage. + + diff --git a/docs/guides/production-structure/manage-productions/replay.json b/docs/guides/production-structure/manage-productions/replay.json new file mode 100644 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+slug: "manage-sequences" +published_at: 2026-09-10 +--- + +# Managing Sequences + + + + + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + PRODUCTION -->|contains, non-episodic| SEQUENCE + EPISODE -->|contains| SEQUENCE + SEQUENCE -->|contains| SHOT + + EPISODE -->|tracked by| TASK + SEQUENCE -->|tracked by| TASK + SHOT -->|tracked by| TASK +``` + +In Kitsu, you can also track tasks at the **Sequence** Level. + +It's especially useful when you have macro tasks to track, like Story and color Board, Color Grading, etc. + + + +Use the navigation menu to go to the **Sequences** page: + +![Navigation Sequences](/guides/production-structure/manage-sequences/screenshots/002.png) + +You can access all the sequences in one go or per episode if your production is a TV show: + +![Sequences page](/guides/production-structure/manage-sequences/screenshots/003.png) + +You can assign tasks, do reviews, change status, add a metadata column, fill in the description, etc. + +If you click on the name of a sequence, you will see the detail page of this sequence. + +![Sequence detailed page](/guides/production-structure/manage-sequences/screenshots/004.png) + +On the detailed page, you have access to the sequence casting to see all the assets used in the whole sequence. + +You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. + +## Create a Sequence + + +You can create a sequence with the **+ New Sequence** button. + +![add a sequence](/guides/production-structure/manage-sequences/screenshots/006.png) + +::: tip +You can create a sequence directly from here (+New sequence button) or create a sequence linked to your shots from the global shot page. +::: + + + +## Update a Sequence + +Hover over the sequence row you wish to edit in the list and click the `Edit` icon: + +![edit sequence button](/guides/production-structure/manage-sequences/images/0.png) + +## Delete a Sequence + +Hover over the sequence row you wish to remove in the list and click the `Delete` icon: + +![delete sequence button](/guides/production-structure/manage-sequences/images/1.png) + + diff --git a/docs/guides/production-structure/manage-sequences/replay.json b/docs/guides/production-structure/manage-sequences/replay.json new file mode 100644 index 0000000000..33e5273300 --- /dev/null +++ b/docs/guides/production-structure/manage-sequences/replay.json @@ -0,0 +1,340 @@ +{ + "title": "sequence", + "steps": [ + { + "type": "setViewport", + + "width": 1920, + "height": 1080, + "deviceScaleFactor": 1, + "isMobile": false, + "hasTouch": false, + "isLandscape": false + }, + { + "type": "navigate", + + "url": "http://localhost/open-productions", + "assertedEvents": [ + { + "type": "navigation", + "url": "http://localhost/open-productions", + "title": "My Productions - Kitsu" + } + ] + }, + { + "type": "click", + + "target": "main", + "selectors": [ + [ + "aria/EL CAMINO", + "aria/[role=\"image\"]" + ], + [ + "div.open-productions-box img" + ], + 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b/docs/guides/production-structure/manage-shots/index.md @@ -0,0 +1,287 @@ +--- +path: "/guides/production-structure/manage-shots" +slug: "manage-shots" +published_at: 2026-09-10 +--- + +# Managing Shots + + + + + +```mermaid +flowchart TD + SEQUENCE -->|contains| SHOT + + ASSET -->|cast in| SHOT + + SHOT -->|tracked by| TASK +``` + +::: warning +Shots are linked to Sequences in Kitsu. +You must create a sequence first to populate it with shots. +::: + +## Create a Shot + + + +It's time to create **shots** for your production. + +To reach the **Shots** page, use the dropdown menu and click on `Shots`. + +![Drop down menu shot](/guides/production-structure/manage-shots/screenshots/002.png) + +Click on the **Add shots** button to start with the shot creation. + +![First add shots](/guides/production-structure/manage-shots/screenshots/003.png) + +::: warning +When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. +::: + +A new pop-up opens for the creation of the shots. You can now add sequences and corresponding shots: + +![Manage shots](/guides/production-structure/manage-shots/screenshots/004.png) + +Enter the first sequence, for instance, SQ01, then click `add`. + +To add shots to this sequence, select it and type a name in the input field of the shots column (e.g SH0020), then again click `add`. + +::: tip +You can also define padding for your shots instead of doing it manually. + +If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** to 10. +::: + +You can now see that new shots are listed and linked by their sequence: you just created the first shot of the first sequence! + +Now, let's add more shots. + +The input field already pre-writes an incremented name code based on your padding, so you just have to keep clicking on `add` to create more shots: + +![Add shots](/guides/production-structure/manage-shots/screenshots/011.png) + +To add more sequences, go to the left part, type the name of your new sequence, and then click on `add`. + +Your second sequence is selected, and you can now add shots. + +> [!TIP] +> If a shot is misplaced on a sequence, you have to edit the shot in its dedicated Shot page to change the sequence. Look at the section `Update your shots` for more information. + + + +## Import Shots + +### From an EDL File + +You may already have your shots list ready in an **EDL** file. +With Kitsu, you can directly import your **EDL** file to create the sequence, shot, number of frames, Frame in and out, and more. + +On the **Global Shot Page**, you will see an **Import EDL** button. + +![Import EDL Button](/img/getting-started/import_edl_button.png) + +You can select the naming convention of the video file used during the editing on the pop-up. + +![Import EDL Menu](/guides/production-structure/manage-shots/screenshots/035.png) + +It means the video clip on the editing is named as project_sequence_shot.extension. + +Here is an example of an EDL for the LGC production. + +![EDL Example](/img/getting-started/edl_example.png) + +The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. + +You can import the EDL file once you have the naming convention. + +Then click on **Upload EDL** + +Then Kitsu will create the shots. + +![EDL Shot creation](/img/getting-started/edl_shot_creation.png) + +### From a Spreadsheet File + +You may already have your shots list ready in a spreadsheet file. +With Kitsu, you have two ways to import them: importing a `.csv` file directly, or copy-pasting your data directly into Kitsu. + +#### Option 1: Import a CSV file + +First, save your spreadsheet as a `.csv` file. + +Then, return to the shot page on Kitsu and click the **Import** icon. +![Import Icon](/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Import csv file](/guides/production-structure/manage-shots/screenshots/038.png) + +#### Option 2: Copy / paste from a spreadsheet + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](/guides/production-structure/manage-shots/images/01.png) + +Then, go back to the shot page on Kitsu and click on the **Import** icon. +![Import Icon](/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](/guides/production-structure/manage-shots/images/02.png) + +You can paste your previously selected data. + +![Import data copy paste data](/guides/production-structure/manage-shots/images/03.png) + +#### Previewing and confirming your import + +Whichever method you used, click on the **Preview** button to see the result. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Import data copy paste data](/guides/production-structure/manage-shots/screenshots/039.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +All your shots are imported into Kitsu, and the tasks are created according to your **Settings**. + +![Import data copy paste data](/guides/production-structure/manage-shots/screenshots/042.png) + +## See the Details of a Shot + + + +If you want to see the details of a shot, click on its name. + +![Shot detail](/guides/production-structure/manage-shots/screenshots/012.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. +You can navigate through each by clicking on the name of the tabs. + +![Shot detail page](/guides/production-structure/manage-shots/screenshots/013.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + +![Shot detail page](/guides/production-structure/manage-shots/screenshots/014.png) + +You can also access the **Casting**, + +![Shot detail casting](/guides/production-structure/manage-shots/screenshots/015.png) + +The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. + +![Shot detail schedule](/guides/production-structure/manage-shots/screenshots/016.png) + +the **Preview Files** uploaded at various task types, + +![Shot detail preview](/guides/production-structure/manage-shots/screenshots/017.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Shot detail timelog](/guides/production-structure/manage-shots/screenshots/018.png) + + + +## Add More Tasks After Creating Shots + +If you realize after creating the shots that a task is missing, you can still add it afterwards. + +First, [make sure the missing task type is added](/guides/task-configuration/managing-task-types/) to the `Settings` page under the `Task Type` tab. + +Then go back to the `Shots` page and click on `+ Add tasks`. + +For more details on creating a task type, [refer to the corresponding documentation page](/guides/task-configuration/managing-task-types/). + +## Update Shots + +You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. + +You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **Edit** button: + +![Edit a shot](/guides/production-structure/manage-shots/screenshots/012.png) + +To extend the description on the main shot page, click on the shot name, and a pop-up with the full description will open. + +![Edit a shot](/guides/production-structure/manage-shots/screenshots/021.png) + +### From CSV + +You can use the **CSV Import** to update your data in bulk. + +Open your spreadsheet, copy your data, and paste it like in the `Import Shots From CSV` section. + +The only difference is you need to switch on the **Option: Update existing data**. + +The updated shots will apear in blue: +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](/guides/production-structure/manage-shots/screenshots/045.png) + +## Add the number of Frames and Frame ranges to the shots + +Once your animatic is done, you have the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each shot. You can +add this information to the spreadsheet to make sure that all the frames are accounted for in your pipeline. + +::: warning +If you have created your shots and sequence by hand, the **Frame** column will be hidden. You must edit at least one shot and fill in the number of frames to display the **Frame** column. + +The column will be displayed if you have created your shots and imported the number of frames with a CSV/spreadsheet. +::: + +You need to edit the shots to fill in the frame range information. Click on the `Edit` icon on the right side of the shot line: + +![edit shot Change sequence](/guides/production-structure/manage-shots/screenshots/012.png) + +You can enter the shots **Frame In** and **Frame Out** in the new window. Then, save by clicking the **Confirm** button. + +![Shot edit page](/guides/production-structure/manage-shots/screenshots/026.png) + +Now, the frame range appears on the general spreadsheet of the shot page + +![Shot edit page](/guides/production-structure/manage-shots/screenshots/028.png) + +::: tip +If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. +::: + +Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can edit the cells directly from the global shot page. Simply, click on the cell you want to edit: + +![Shot edit page](/img/getting-started/shot_framerange_global_edit.png) + +::: info +Again, you can use the **CSV Import** to update your frame ranges faster. +::: + +::: info +You can take the number of frame from your video preview. +::: + +## Access a Shot's Change History + +You can also access the change history of your shots. + +Just click the `History` icon: + +![Shot framerange detail](/img/getting-started/shot_framerange_detail.png) + +And a dialog will appear with a table listing all your changes: + +![Shot Values History](/img/getting-started/shot_values_history.png) + +## Remove Shots + +Hover over the shot row you wish to remove in the list and click the `Delete` icon: + +![remove shot button](/guides/production-structure/manage-shots/screenshots/029.png) +![remove shot button](/guides/production-structure/manage-shots/screenshots/031.png) + +This will archive / close the shot. To permanently delete it, click the `Delete` icon again. + + diff --git a/docs/guides/production-structure/manage-shots/replay.json b/docs/guides/production-structure/manage-shots/replay.json new file mode 100644 index 0000000000..1587ac26ac --- /dev/null +++ b/docs/guides/production-structure/manage-shots/replay.json @@ -0,0 +1,902 @@ +{ + "title": "shot", + "steps": [ + { + "type": "setViewport", + "width": 1920, + "height": 1080, + "deviceScaleFactor": 1, + "isMobile": false, + "hasTouch": false, + "isLandscape": false + }, + { + "type": "navigate", + "url": "http://localhost:8080/open-productions", + + "assertedEvents": [ + { + "type": "navigation", + "url": "http://localhost:8080/open-productions", + "title": "My Productions - Kitsu" + } + ] + }, + { + "type": "click", + "target": "main", + + "selectors": [ + [ + "aria/EL CAMINO", + "aria/[role=\"image\"]" + ], + [ + "div.open-productions-box img" + ], + [ + "xpath///*[@id=\"app\"]/div/div/div[3]/div[2]/div/div/a/div[1]/img" + ], 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+published_at: 2026-09-10 +--- + +# Managing Studio Labels + + + + + +A studio is a label used to organize teams in multi-studio or multi-site productions. + +You can use it to filter tasks, schedules, and teams per studio. + + + +Go to `Main Menu > Admin > Studios` to reach the `Studios` page. + +![studios page](/guides/production-structure/manage-studios/images/0.png) + +## Create a Studio + +To create a new studio, click the `Add a studio` button: + +![create studio button](/guides/production-structure/manage-studios/images/1.png) + +It'll open a dialog to add a name for the studio and pick a color: + +![create studio modal](/guides/production-structure/manage-studios/images/2.png) + +Just click `Confirm` to save. + + + +## Update a Studio + +Hover over the studio row you wish to edit in the list and click the `Edit` icon: + +![update studio button](/guides/production-structure/manage-studios/images/3.png) + +## How to Add People to a Studio + +In the `People` page (`Main Menu > Admin > People`), click on a user to edit their studio affiliation. + +![](/guides/production-structure/manage-studios/images/5.png) + +Similarly, you can remove someone from a studio by selecting the `No Studio` option. + +## How to Filter Views by Studios + +The `Team Schedule` and `All Tasks` pages display a studio filter you can use to filter tasks. + +![](/guides/production-structure/manage-studios/images/6.png) + +Simply pick the desired studio in the dropdown selector. + +## Remove a Studio + +Hover over the studio row you wish to remove in the list and click the `Delete` icon: + +![remove studio button](/guides/production-structure/manage-studios/images/4.png) + + diff --git a/docs/guides/production-structure/manage-studios/replay.json b/docs/guides/production-structure/manage-studios/replay.json new file mode 100644 index 0000000000..a2977a029c --- /dev/null +++ b/docs/guides/production-structure/manage-studios/replay.json @@ -0,0 +1,686 @@ +{ + "title": "studio", + "steps": [ 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/dev/null +++ b/docs/guides/production/3d-background/index.md @@ -0,0 +1,67 @@ +--- +path: "/guides/production/3d-background" +slug: "3d-background" +prev: false +next: false +--- + +# 3D Backgrounds + +## Create a Global Library of HDR Files + +The 3D Backgrounds feature enhances your review of 3D files (`.GLB`) by incorporating an `.HDR` background to make things easier to review. + +The `.GLB` file format is a binary container that encompasses various 3D assets and resources. These assets may comprise 3D models, textures, materials, and animations. + +::: warning Definition +It means you can review your 3D files with lighting information. +::: + +In this section, you can create your own. `.HDR` files library that you can use in your production. + +Go to the main menu ![Main menu](/img/getting-started/main_button.png), and select **3D Backgrounds**. + +![Main menu preview background](/img/getting-started/main_menu_preview_backgrounds.png) + + +From here, you can add a `.HDR` Background by clicking the **+Add a new background** button. + +![add preview background](/img/getting-started/preview_background_empty.png) + + +From this point, you'll need to select your `.HDR` background, provide a name for it, and decide whether you want this `.HDR` to serve as the default background. + +::: tip +Checking the `Is Default` option means this HDR will be applied across your entire production instead of the default grey background. +::: + +![Main menu preview background](/img/getting-started/preview_background_new.png) + +Once you have uploaded all your `.HDR` files, Kitsu will display them as a list. + +![Preview background filled](/img/getting-started/preview_background_filled.png) + + +Your new **3D Background** is now created in your **Global Library**. + +::: warning +You must add them to your **Production Library** once you have created your production. +::: + +## Select Specific Preview Background for a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](/img/getting-started/drop_down_menu_setting.png) + +On the **Preview Backgrounds** tab, you can choose which HDR file you want to add or remove on this production, + +![Setting Status automation new](/img/getting-started/preview_background_setting.png) + +Validate your choice with the **add** button. + +![Setting Add Asset](/img/getting-started/preview_background_setting_filled.png) + +You can review your 3D file with an HDR background. + +![Preview background example](/img/getting-started/preview_background_example.png) diff --git a/docs/guides/production/assign-tasks/index.md b/docs/guides/production/assign-tasks/index.md new file mode 100644 index 0000000000..0728008ab7 --- /dev/null +++ b/docs/guides/production/assign-tasks/index.md @@ -0,0 +1,93 @@ +--- +path: "/guides/production/assign-tasks" +slug: "assign-tasks" +published_at: 2026-09-10 +--- + +# Task Assignments + + + +In Kitsu, a task is a fundamental element used for planning, organizing, and tracking various aspects of your production. + +Assigning a task to a user offers several benefits: + +- You have a clear understanding of who is responsible for each task. +- Users are aware of their assigned tasks. +- Users can log time spent on each task. +- You can monitor individual workloads. +- Task groups by user are visible on the detailed task type page. +- The team schedule provides an overview of your studio. +- You can forecast team productivity. +- You can track the actual performance of your team. + +## Assign Tasks From the Global Page + +Once you've added all your users to the production, it's now time to assign your first task! + +::: tip Definition +In Kitsu, tasks from each task type are visually represented by the Status of the task cell, as shown below. +::: + +![Assigned a task](/img/getting-started/task_assigned.png) + +Click the status on the task that you want to assign. + +You'll then see the **comment panel** appear on the right side of the screen, containing various options for configuring that task. + +![Blue menu](/img/getting-started/blue_menu.png) + +Then, click on the assignee button to open the assignment dialogue + +![Selected people](/img/getting-started/select_people.png) + +This is where you can assign users to the task. Click into the box to reveal a popup with available users. Alternatively you can start typing the users name to quickly narrow a specific user. Select the user you want to assign, and click on the **assign to selected task** button to complete the assignment. + +::: tip Note +You can assign more than 1 user to a single task +::: + +You can also assign a user to multiple tasks simultaneously. First, you'll need to select the tasks you want to assign. You can do this by holding **Ctrl / Cmd** on your keyboard and clicking on the tasks you want to select. Alternatively, you can use the **Shift** key to select a range of tasks. You'll notice that the selected tasks are highlighted in blue. + +![Assigned multiple people](/img/getting-started/assigned_multiple.png) + +Once you have your tasks highlighted, select a user to assign and confirm your selection by clicking the **Confirm** button. Similarly, you can use the **unassign from selection** option to remove these assignments. + +Now, you can see the artist's avatar next to each of the task's status. + +![Assigned people](/img/getting-started/assignation.png) + +You can toggle the visibility of task assignments on or off by using the **Show/Hide Assignments** button located at the top of the spreadsheet ![Hide assignations](/img/getting-started/hide_assignation.png). + +Keep in mind that task assignments can determine what a user sees, depending on their role (for instance, vendors need to be assigned to a task before they can view anything). + +With your assignments completed, everyone knows their tasks and responsibilities! + +## Assign Tasks From the Detailed Task Type Page + +You also have the option to assign tasks from the detailed task type page. To access this, click on the column header of the task type. + +Next simply click on a status to open the comment panel. From there, you'll have the same options available as on the global page. You can select one or multiple tasks simultaneously to assign a user. + +## Assign Tasks as a Department Supervisor + +From the global shots / asset page, your view is automatically filtered by **My Department**. This shows you tasks from your departments **Task Type** and the **Custom Columns** linked to your department. + +![Supervisor Global Page](/img/getting-started/supervisor_global_page.png) + +When you assign one or several tasks to someone, you will notice that you only have access to people from your department. This makes it faster to find the right artist for the task. + +![Supervisor Assign Team](/img/getting-started/supervisor_assign_team.png) + +## Assign Tasks from the Production Schedule + +In `Production Menu > Schedule`, you can click the button `Assign Tasks` to assign tasks in batch to your team by task or asset type. + +It's much faster than hand-picking each task to assign manually. + +## Next Steps + +- [Find assignments to work on](/guides/production/find-assignments/) +- [Fill in the **Estimates** for each task](/guides/scheduling/estimates/) + + diff --git a/docs/guides/production/breakdown-casting/index.md b/docs/guides/production/breakdown-casting/index.md new file mode 100644 index 0000000000..d365e28a90 --- /dev/null +++ b/docs/guides/production/breakdown-casting/index.md @@ -0,0 +1,167 @@ +--- +path: "/guides/production/breakdown-casting" +slug: "breakdown-casting" +published_at: 2026-09-10 +--- + +# Breakdown & Casting + + + +Filling out the breakdown helps you with the assembly of the shots. With the +breakdown, you have all the details of the assets you need to add to create your +shot, and we are sure to omit nothing. + +On the dropdown menu, choose **BREAKDOWN**. + +![drop down Menu breakdown](/img/getting-started/drop_down_menu_breakdown.png) + +## Create a Breakdown List + + + +On the left of the breakdown page is the episode/sequence/shot menu (1); you can choose between those you created. They are the right part of the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in the middle section, it is your selection for the shot (2). + +![Breakdown page](/img/getting-started/breakdown_general_empty.png) + +So now you have to select the shot you want to cast. + +You can display the assets as text if you don't have thumbnails yet or enlarge the thumbnails size. + +![Breakdown page text display](/img/getting-started/breakdown_text_display.png) + +You may also realize an asset needs to be added to the list during your breakdown. + +You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. + +![Breakdown page create asset](/img/getting-started/breakdown_create_asset.png) + +You can also choose multiple shots at once. Click on the first shot, hold the **shift** key, and click on the last shot of your selection. + +![Breakdown page global bulk select](/img/getting-started/breakdown_general_bulk_select.png) + +Then click on the assets you want +to assign: characters, backgrounds, ... from the right part (3). +If you have selected multiple shots, your selection is applied to the numerous shots. + +Copy a shot filled with assets and paste this asset selection into another shot. + +You can see a **+1** or **+10** when you pass over the asset. It's the number +of times you add this asset, and you can click on it as many times as you need. + +![Breakdown add asset](/img/getting-started/breakdown_add_asset.png) + +You can also link all your assets to episodes on a TV show without specifying a sequence or shot. + +![Breakdown episode asset](/img/getting-started/breakdown_episode.png) + +This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. + +You can now see the asset in the middle of the screen (2). Next +to the asset's name is the number of times it has been added. In this +example, we have added the character asset Llama two times. + + +If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on +**-1**. When you finish this shot, go on with the other shots. +Your selection is automatically saved. + +![Breakdown remove asset](/img/getting-started/breakdown_remove_asset.png) + +If a new asset is created during the storyboard, return to the asset +page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new +assets. However, you have to do the assignment, and then you can +continue with the breakdown. + +Now, your **Breakdown** page should look like this. + +![breakdown add asset bulk](/img/getting-started/breakdown_general_bulk_select_full.png) + +You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. + +On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. + +![Breakdown asset menu](/img/getting-started/breakdown_asset_menu.png) + +You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... + +![Breakdown asset type](/img/getting-started/breakdown_asset_menu_type.png) + +You can complete the asset breakdown page the same way you did the shots. First, select one or more assets on the left part and then add the right part's elements. + +::: details Create a Breakdown List from a CSV File + +You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. + +First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. + +Click on the **import** button ![Import button](/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. + +![Breakdown import csv file](/img/getting-started/import_breakdown_csv_file.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Breakdown import Preview](/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click the **Confirm** button to import your data into Kitsu. + +Now, you have your breakdown imported into Kitsu. + +![Breakdown import Preview](/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](/img/getting-started/import_copypas_breakdown.png) + +Then, go back to the breakdown page on Kitsu and click on the **Import** icon +![Import Icon](/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](/img/getting-started//import_breakdown_csv_file.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](/img/getting-started/import_breakdown_preview.png) +  +You can check and adjust the name of the columns by previewing your data. +  +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +![Import data copy paste data](/img/getting-started/import_breakdown_preview.png) + +Once everything is good, click on the **Confirm** button to import your data into Kitsu. + +Now, all your assets have been imported into Kitsu. + +![Import data copy paste data](/img/getting-started/breakdown_general_bulk_select_full.png) +::: + + + +## Casting from the Asset Library + +It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. + +![Asset Library Display](/img/getting-started/asset_library_display.png) + +To see assets outside of your production from the asset library, click the **Display Library** Button (1) + +Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. + +![Asset Library View](/img/getting-started/asset_library_view.png) + +Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). + +To learn more about the Asset Library, [visit the dedicated section](/guides/production/manage-assets/#asset-library). + + diff --git a/docs/guides/production/find-assignments/index.md b/docs/guides/production/find-assignments/index.md new file mode 100644 index 0000000000..662d1cf164 --- /dev/null +++ b/docs/guides/production/find-assignments/index.md @@ -0,0 +1,98 @@ +--- +path: "/guides/production/find-assignments" +slug: "find-assignments" +published_at: 2026-09-10 +--- + +# Managing Your Assignments + + + +## The "My Tasks" Page + +Your **My Tasks** page is your main hub for assignments and opens automatically upon login. + +Here you can see a list of tasks you are assigned along with some key information. Think of it as a to-do list. + +By default, the list is sorted by priority, so the tasks at the top are the ones recommended to address first. + +### Key Information Available: + +- **Production**: The project your task is associated with. +- **Entity**: The specific asset or shot assigned to you. +- **Estimates & Duration**: Time-related information for your tasks. +- **Due Date**: The deadline for completing your task. +- **Status** and **Priority**: Key details to understand task urgency. + +![My tasks page](/img/getting-started/my_task_page.png) + +To view more details about a task, click on its **Status** to open the comment panel. Here, you can comment on the task and publish a new revision if needed. + +![Supervisor Todo Detailed Page](/img/getting-started/supervisor_todo_page_detail.png) + +### Sorting and Filtering: + +- Under the **Show** dropdown, you can choose to display **All Tasks** or focus on those **Due This Week**. +- Under the **Sorted By** dropdown, you can sort tasks by **Name**, **Priority**, **Status**, **Estimation**, or **Last Comment**. +- Use these filters, along with additional criteria like **Production**, **Task Type**, and **Status**, to narrow down your list of tasks, or use the search box to find a specific task. + +![Task sorting and filtering](/img/getting-started/mytask_sort.png) + +### Accessing My Tasks + +You can access **My Tasks** via: +- The shortcut at the top of the screen. +- The **User** section of the main menu under **MY TASKS**. +- Clicking the Kitsu logo. ![Main menu](/img/getting-started/main_button.png) + +## Board View + +You can also use the Board view to quickly update the status of multiple tasks by dragging and dropping into each status column. + +The **Board Tab** displays tasks organized in columns based on their status. Each task card includes: + +- A Thumbnail +- Task type name +- Entity name + +![Supervisor Todo Detailed Page board](/img/getting-started/supervisor_todo_page_detail_board.png) + +- Clicking a card opens a panel on the right to view or add comments. +- To update a task's status, drag it to the desired column. + +## Calendar View + +The **Calendar View** displays tasks according to their **Start** and **Due Dates**. Tasks spanning multiple days are visually extended across the calendar. + +![Calendar view](/img/getting-started/artist_calendar_page.png) + +- Clicking a task opens the right-side panel for updates and comments. +- Like other views, you can sort and filter tasks here. + +## The "Task Type" Page + + + +A supervisor will typically have tasks assigned to them in addition to supervising your department. You need to split your time between completing your work and managing your team. + +Once the assignments and estimates are done, you can focus on the day-to-day operations. To easily see an overview of tasks from your department, you can click on your task type name from any page. + +Once on the detail page, your first action is to click on the **Display tasks as a contact sheet** ![Display task as contact sheet](/img/getting-started/contact_sheet.png) button. + +![Task Type as contact sheet](/img/getting-started/task_type_contact_sheet.png) + +Now, you can easily hone in on tasks that require your attention using the built-in filters. For example, say you want to see only the tasks that are not done yet. In this case, you can filter tasks with the **-done** status, along with adding a **Due Date Status** filter, to show tasks that are **Due This Week**. + +![Task Type filtered as contact sheet](/img/getting-started/task_type_contact_sheet_filtered.png) + +You can easily enable / disable filters to quickly hone in on the right information. + +::: tip +If you need more information about a task, click on it's name to open the comment panel on the right. + +![Task Type filtered as contact sheet](/img/getting-started/task_type_contact_sheet_panel.png) +::: + + + + diff --git a/docs/guides/production/index.md b/docs/guides/production/index.md new file mode 100644 index 0000000000..df5962995a --- /dev/null +++ b/docs/guides/production/index.md @@ -0,0 +1,29 @@ +--- +path: "/guides/production" +slug: "production" +published_at: 2026-09-10 +--- + +# Production + +1. [Manage Concepts](/guides/production/manage-concepts/) - Learn how to create, organize, and validate concept art for your production. +2. [Manage Asset Types](/guides/production/managing-asset-types/) - Create and organize categories (like Characters, Props, or Environments) used to group and classify assets across a production. +3. [Manage Assets](/guides/production/manage-assets/) - Learn how to create, organize, and track the assets used throughout your production. +4. [Assign Tasks](/guides/production/assign-tasks/) - Learn how to assign tasks to people +5. [Find Assignments](/guides/production/find-assignments/) - Learn how to find tasks assigned to you +6. [Breakdown & Casting](/guides/production/breakdown-casting/) - Learn how to break down your scripts or storyboards and cast assets into shots. +7. [Meta-Columns](/guides/production/meta-column/) - Learn how to create and organize metadata from your production. +8. [3D Background](/guides/production/3d-background) - Improve 3D reviews with a .HDR background + +## Data Model + +```mermaid +flowchart TD + PRODUCTION -->|contains| ASSET + ASSET_TYPE -->|categorizes| ASSET + ASSET -->|cast in| SHOT + + ASSET -->|tracked by| TASK +``` +- **Asset** - A reusable production element (character, prop, set, FX setup) that can be cast into one or more shots. +- **Asset Type** - A category for assets (e.g. Character, Prop, Environment, FX). diff --git a/docs/guides/production/manage-assets/images/0.png b/docs/guides/production/manage-assets/images/0.png new file mode 100644 index 0000000000..d97f3bc1e0 Binary files /dev/null and b/docs/guides/production/manage-assets/images/0.png differ diff --git a/docs/guides/production/manage-assets/index.md b/docs/guides/production/manage-assets/index.md new file mode 100644 index 0000000000..b07475f970 --- /dev/null +++ b/docs/guides/production/manage-assets/index.md @@ -0,0 +1,303 @@ +--- +path: "/guides/production/manage-assets" +slug: "manage-assets" +published_at: 2026-09-10 +--- + +# Managing Assets + + + + +You can go to the `Assets` page using the dropdown menu on top of the screen: + +![Client dropdown menu Asset](/img/getting-started/client_dropdown_asset.png) + +On the global page, you will be able to see all the statuses of the different steps of the assets. + +![Client global page Asset](/img/getting-started/client_global_asset.png) + + + +## Create an Asset + + + + +On the asset page, click on **Add assets**. + +![Asset page first time](/img/getting-started/add_assets_first.png) + +::: warning +When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. +::: + +A pop-up window opens: + +It asks you to choose the **Asset Type** (1). +If you didn't add a new asset type, Kitsu will provide examples such as Characters, Environment, FX, Props, etc. +Let's start with a character. + +::: tip +You can also customize the asset type list and the tasks pipeline. See the guide ( +[Customization of the workflow](../../../configure-kitsu/index.html#asset-types)) for more details +::: + +We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. + +Click on **Confirm and stay** if you have multiple assets to create. + + +![Create an asset](/img/getting-started/add_asset_popup.png) + +You can change the asset type and keep adding assets. + +::: tip +The newly created asset appears in the background whenever you click on **Confirm and stay**. +::: + +After adding your last asset, click +on **Confirm**. It will create the asset and close the window. + +::: tip +If you click on **Confirm and stay, ** realize you don't have more assets to add, and click on **Close, ** the window will be canceled. +::: + +![Global asset page](/img/getting-started/asset_edit.png) + +You will also see the tasks that are selected for your assets workflow are created at the same time. + +If you need to add more **Assets**, click the **+ Create assets** button. + + + +### Import Assets From a Spreadsheet + +You may already have your asset list ready in a spreadsheet file. With Kitsu, you have two ways to import it: browsing to a `.csv` file, or copying and pasting your spreadsheet data directly into Kitsu. + +Go to the asset page on Kitsu and click on the **Import** icon. + +![Import Icon](/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** opens. From here, choose one of the two methods below. + +#### Option 1: Import a CSV file + +First, save your spreadsheet as a `.csv` file. Then click on **Browse** to pick your `.csv` file. + +![Import csv file](/img/getting-started/import_csv_asset.png) + +#### Option 2: Copy / paste a spreadsheet file + +Open your spreadsheet, select your data, and copy it. + +![Import copy data](/img/getting-started/import_copypas_asset.png) + +Back in the pop-up window, click on the **Paste a CSV data** tab. + +![Import data copy paste tab](/img/getting-started/import_pastcsvdata_asset.png) + +Paste your previously selected data. + +![Import data copy paste data](/img/getting-started/import_pastcsvdata2_asset.png) + +#### Finishing the import + +To see the result, click on the **Preview** button. You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. + +![Import data copy paste data](/img/getting-started/import_preview_data.png) + +Once everything looks good, click the **Confirm** button to import your data into Kitsu. + +You have imported all your assets into Kitsu and created the tasks according to your Settings. + +![Import data copy paste data](/img/getting-started/import_result_asset.png) + +## See the Details of an Asset + +To see an asset's detail, click on its name. + +![Asset detail](/img/getting-started/asset_detail.png) + +A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. + +![Asset detail page](/img/getting-started/asset_detail_page.png) + +You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. + +![Asset detail page](/img/getting-started/asset_detail_page_panel.png) + +You can also access the **Casting**, + +![Asset detail casting](/img/getting-started/asset_detail_page_casting.png) + +**concept** linked to this asset, + +![Asset detail casting](/img/getting-started/asset_detail_page_concept.png) + +The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. + +![Asset detail casting](/img/getting-started/asset_detail_page_schedule.png) + +the **Preview Files** uploaded at various task types, + +![Asset detail casting](/img/getting-started/asset_detail_page_file.png) + +And the **Timelog** if people have filled out their timesheet on the tasks of this asset. + +![Asset detail casting](/img/getting-started/asset_detail_page_timelog.png) + + + +## Add more tasks after creating the assets + +If you realize **after** creating the assets that a task type is missing, you can still add them. + +First, ensure the missing task type is added to the production's `Settings` page under the `Task Type` tab. + +Then go back to your `Assets` page and click on the `+ Add tasks` button. + +## Update your assets + +You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. + +You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button +![Edit button](/img/getting-started/edit_button.png) (1) on the right side of +the line. + +![Edit an asset](/img/getting-started/asset_edit01.png) + +To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. + + +### Update Assets with the CSV Import + +You can use the CSV import to update your data quickly. + +You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. + +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](/img/getting-started/import_update_asset.png) + +### Update Assets by Copying / Pasting a Spreadsheet File + +Open your spreadsheet, select your data, and copy them. + +![Import copy data](/img/getting-started/import_copypas_asset.png) + +Then, go back to the asset page on Kitsu and click on the **Import** icon +![Import Icon](/img/getting-started/import.png). + +A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. + +![Import data copy paste tab](/img/getting-started/import_pastcsvdata_asset.png) +  +You can paste your previously selected data and see the result with the **Preview** button. +  +![Import data copy paste data](/img/getting-started/import_pastcsvdata2_asset.png) +  +You can check and adjust the name of the columns by previewing your data. + +NB: the **Episode** column is only mandatory for a **TV Show** production. +  +You need to switch on the option **Update existing data**. Then, the lines that will be updated +will be highlighted in blue. + +![Import data copy paste data](/img/getting-started/import_update_asset.png) + +You have imported all your assets into Kitsu and created the task according to your Settings. + +![Import data copy paste data](/img/getting-started/import_result_asset.png) + +## Asset Library + +### What is the Asset Library? + +The Asset Library serves as a centralized repository for all assets used within Kitsu. Teams can import assets from any project into a shared library, making them accessible for future productions. With this functionality, assets like character models, props, environments, and more can be managed in one place and repurposed seamlessly in new projects. + +### How to Use the Asset Library + +![Asset Library Overview](/img/getting-started/asset_library_overview.png) + +- You can access the Asset Library from the **Studio** section of the main Kitsu menu. +- The main Asset Library window displays all assets currently available in the library (1). Use the search (2) and filter (3) options to quickly find specific assets within the library. +- On the right-hand pane (4), you’ll find the import option for bringing in assets from other productions into the Asset Library. + +### Adding Assets to the Library + +![Asset Library Add](/img/getting-started/asset_library_add.png) + +The right-hand pane is where you can add existing assets from other productions into the library. This action does not create a copy but simply references the original asset, allowing it to be used in other productions. + +To import an asset: +- Select the production you wish to import the asset from (1). +- Choose the asset type you’d like to import (2). + +There are three main ways to import assets: +- Import all assets from a specific production (3). +- Import assets by type from the selected production (4). +- Select individual assets for import (5). + +Once imported, the asset will be available for use in breakdowns for other productions, allowing for efficient asset reuse across projects. + +::: tip +There are specific rules around who can import assets into the asset library, depending on the user’s permission group: + +- **Studio Manager**: Can import any assets from any production. +- **Production Manager**: Can import assets only if they are part of the team. +- **Supervisor** and **Artist**: Cannot import assets into the library. +::: + +## Remove Assets + +Hover over the asset you wish to remove in your production's asset list and click the `Delete` icon: + +![delete asset button](/guides/production/manage-assets/images/0.png) + +## Using The "Ready For" Asset State + +Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a shot task. + +For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. +Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. + +That's exactly what the asset state **Ready For** is doing: it lets you know the state of an asset's tasks and compares its usability for the shot tasks. + +Now that we have filled out our breakdown, we know exactly which asset is used on every shot. + +First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the shot task. + +![Asset Status](/img/getting-started/asset_status.png) + +::: tip +You can use the **automations** to do the heavy lifting. + +You can set automation with the **ready for** trigger. +::: + +We can see the result in the shot page now that we have changed some asset states **Ready for**. + +You can notice that some white boxes are now **Green**: all the assets cast in this shot are ready for this specific task. + +![Asset Status](/img/getting-started/asset_status_box.png) + +If you see the white box, Kitsu will display how many assets are ready for this task. + +![Asset Status](/img/getting-started/asset_status_empty.png) + +::: tip +If you don't see any boxes, no assets are cast for this shot. +::: +  +Then, you can click on the shot's name to go to its detail page. +Then, you will see all the assets cast in this shot and their status. + +![Asset Status](/img/getting-started/asset_status_detail.png) + +It's the fastest way to know if you can start a shot for a specific task. + + diff --git a/docs/guides/production/manage-concepts/images/0.png b/docs/guides/production/manage-concepts/images/0.png new file mode 100644 index 0000000000..ea4807b1cf Binary files /dev/null and b/docs/guides/production/manage-concepts/images/0.png differ diff --git a/docs/guides/production/manage-concepts/index.md b/docs/guides/production/manage-concepts/index.md new file mode 100644 index 0000000000..da1d630a21 --- /dev/null +++ b/docs/guides/production/manage-concepts/index.md @@ -0,0 +1,100 @@ +--- +path: "/guides/production/manage-concepts" +slug: "manage-concepts" +published_at: 2026-09-10 +--- + +# Managing Concepts + + + + + +To manage your production's concepts, go to the **Concept** page in the production navigation menu: + +![Concept Menu](/img/getting-started/menu_concept.png) + +## Create a Concept + +To upload a concept, click the **Add a new reference to concepts** button. + +You can upload one or several concepts at the same time. + +![Concept empty page](/img/getting-started/concept_empty_prod.png) + +Once you upload your previews, the concept page will look like this. + +![Concept filled page](/img/getting-started/concept_filled_prod.png) + +Alternatively, if you're coming from the **Todo Page**: + +1. Click **Return to Production** to access the dashboard. +2. Navigate to the **Concepts** page via the main menu. +3. Click **Add a new reference to concepts** and upload your files. + +![Upload concepts](/img/getting-started/concept_empty.png) + + + +## Edit a Concept + +You can interact with a concept in two ways from the `Concepts` page: click on the picture to see an enlarged view. +The second is to click on the status part to open the **Comment Panel** on the right. + +On the comment panel, you have two options: link a concept to an existing asset or delete it. +You can also comment and change the status of the asset. + +The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. + +One concept is one task. + +![Concept options](/img/getting-started/concept_options.png) + +## Link a Concept to an Asset + +Once a concept has been uploaded, you'll want to link it to an asset to ensure it is associated with the correct production element, making it easier for your team to reference and provide feedback within the proper context. + +You can see the links on the status part of the assets. + +Click on the status part of the concept; it will open the comment panel on the right. + +![Concept Comment Panel](/img/getting-started/concept_comment_panel.png) + +At the top of the comment panel, you have two options: Link a concept to an asset and delete the concept. + +To link an asset, click on the **Link** button: + +![Link button](/img/getting-started/link_icon.png) + +Kitsu will display all the **Assets** available to link with the concept uploaded. + +Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. + +![Concept link](/img/getting-started/concept_link.png) + +To link an asset, click on it. The names of the linked assets will appear at the top of the screen under the preview of the concept. + +![Concept asset linked](/img/getting-started/concept_asset_linked.png) + +Once a concept is linked to an asset, it can be seen on the asset's detail page. + +Return to the asset page, and click on the asset name you want to see the concept. + +![Detail asset page](/img/getting-started/asset_detail_page.png) + +Per default, the casting detail is displayed on the second part of the screen. +Use the dropdown menu to choose the concept. + +![asset detail concept](/img/getting-started/asset_detail_concept.png) + +Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. + +![asset detail concept list](/img/getting-started/asset_detail_concep_listt.png) + +## Delete Concepts + +To remove a concept, click on the corresponding card to open the concept menu and click the `Delete` icon: + +![delete concept](/guides/production/manage-concepts/images/0.png) + + diff --git a/docs/guides/production/managing-asset-types/images/0.png b/docs/guides/production/managing-asset-types/images/0.png new file mode 100644 index 0000000000..b938e13a18 Binary files /dev/null and b/docs/guides/production/managing-asset-types/images/0.png differ diff --git a/docs/guides/production/managing-asset-types/images/1.png b/docs/guides/production/managing-asset-types/images/1.png new file mode 100644 index 0000000000..d365677286 Binary files /dev/null and b/docs/guides/production/managing-asset-types/images/1.png differ diff --git a/docs/guides/production/managing-asset-types/images/2.png b/docs/guides/production/managing-asset-types/images/2.png new file mode 100644 index 0000000000..d365677286 Binary files /dev/null and b/docs/guides/production/managing-asset-types/images/2.png differ diff --git a/docs/guides/production/managing-asset-types/images/3.png b/docs/guides/production/managing-asset-types/images/3.png new file mode 100644 index 0000000000..6f1c6ba030 Binary files /dev/null and b/docs/guides/production/managing-asset-types/images/3.png differ diff --git a/docs/guides/production/managing-asset-types/index.md b/docs/guides/production/managing-asset-types/index.md new file mode 100644 index 0000000000..40aae9be64 --- /dev/null +++ b/docs/guides/production/managing-asset-types/index.md @@ -0,0 +1,98 @@ +--- +path: "/guides/production/managing-asset-types" +slug: "managing-asset-types" +published_at: 2026-09-10 +--- + +# Managing Asset Types + + + + + +```mermaid +flowchart TD + ASSET_TYPE -->|categorizes| ASSET +``` + + +## Define Your Asset Workflow + +After creating your global Workflow, you can define your **Asset Types**. + + + +Much like how shots can be organized by a sequence, an asset can be organised by it's **Asset Type**. Think of it as using folders to organize all your assets by category. + + +In the main menu, select the **Asset Types** page under the **Admin** section. + +![Asset type menu](/guides/production/managing-asset-types/screenshots/001.png) + +::: tip +By default, Kitsu provides some example asset types that can be used for a CGI production. +::: + +![Asset type default](/guides/production/managing-asset-types/screenshots/002.png) + +To create new **Asset Type**, click on the `Add Asset Types` button in the top right corner. + +![Add new asset type](/guides/production/managing-asset-types/screenshots/003.png) + +Next, you will need to supply some information about your **Asset Type**, including: + +- The name of the asset type +- A workflow for the specific asset type + +Different Asset Types will have distinct workflows. For instance, you might have fewer tasks for an Environment compared to a Character, as Environment assets typically don't require Rigging tasks. + +When you **create** or **edit** an **Asset Type**, you can add a specific **task type**; if you don't select a specific workflow for this asset type, your production asset workflow will be applied. + +However, if you choose specific Task types for this Asset type, only these will be applied to production. + +Click on **Confirm** to save your changes. + +Your new **Asset Type** is now created in your **Global Library**. It will be available to use when you create your production. + +::: tip +At any point during production, you can revisit this section to create additional **Asset Types** as necessary and add them into your workflow. +::: + + + +## Enabling Specific Asset Types for a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](/guides/production/managing-asset-types/screenshots/009.png) + +Per default, Kitsu will load the **Asset Types** you have defined when creating the production. + +However, you can add or remove specific Asset Types if they are created on the Global Library first. + +![Setting Asset type new](/guides/production/managing-asset-types/screenshots/011.png) + +On the **Asset Types** tab, you can choose which **Asset Types** you want to add or remove on this production, +validate your choice with the **add** button. + +## Update an Asset Type + +Go to `Main Menu > Asset Types`: + +![update asset type page](/guides/production/managing-asset-types/images/0.png) + +Hover over the asset type row you wish to select then click the `Edit` icon: + +![update asset type button](/guides/production/managing-asset-types/images/1.png) + +## Remove an Asset Type + +To remove an asset type from your studio's Global Library, go to `Main Menu > Asset Types` and hover over the asset type row you wish to select then click the `Delete` icon: + +![remove asset type global](/guides/production/managing-asset-types/images/2.png) + +To remove an asset type from your production library, go to `Production Menu > Settings > Asset Types` and click the `Remove` button to remove the asset type from the list: + +![remove asset type production](/guides/production/managing-asset-types/images/3.png) + + diff --git a/docs/guides/production/managing-asset-types/replay.json b/docs/guides/production/managing-asset-types/replay.json new file mode 100644 index 0000000000..464e5d0044 --- /dev/null +++ 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+1,146 @@ +--- +path: "/guides/production/meta-column" +slug: "meta-column" +published_at: 2026-09-10 +--- + +# Meta Columns + + + +To add more information on the general spreadsheet pages, you can create a **Metadata Column**. + +Metadata columns alow you to track additional information related to your production. Some examples could include a metadata colum to track the percieved difficulty of a task, or a column to try custom tags that help you identify certain aspects of a task. Custom metadata columns can store data in a veriety of formats for easier data entry, filtering and validation. + +## Create Metadata Columns + + + +To add a new custom metadata column, click on the **+** icon next to the Name column. + +![Metadata Column](/img/getting-started/add_column_custom.png) + +First, choose the name you prefer for your field. Then, select the appropriate **Type** based on your needs: + +- **Text**: This type accommodates text based input, including both letters and numbers. It offers flexibility in storing information such as descriptions, comments, or textual content. + +- **Number**: Reserved solely for numerical data. It's recommended for tracking information exclusively comprised of numerical values, such as framerates, dates, or times. + +- **Checkbox**: This option allows you to mark items as either on or off. It's suitable for tracking data with only two possible states, like indicating shots intended for a trailer cut. + +- **List of values**: With this type, you define a list of options from which only one unique element can be selected. It's ideal when you need to track data with a limited number of choices. For instance, for tracking camera movements, options like "Static," "Pan," "Tilt," or "Zoom" could be included. + +- **List of tags**: Here, you can define multiple tags. Unlike a list of values, which allows selecting only one item, this type enables selecting multiple entries from the list. + +- **Checklist**: This type presents a list of options, each accompanied by its own checkbox. It's useful for tracking minor sub-tasks associated with a shot or asset, which don't warrant their own task in the production pipeline. + +![Metadata Column detail](/img/getting-started/custom_column_detail.png) + +:::warning +When creating **Text** and **Number** metadata types, a default value is not required upon creation. + +However, when using the **List of value**, **List of tags**, and **Checklist**, you have to specify which values you want to include at the point of creation. + +![Metadata Column list](/img/getting-started/custom_column_list.png) + +Type the list elements below **Available values**, and confirm them by clicking on **Add value**. +::: + + + +## Linking Metadata Columns to Departments + +You can also link the **metadata column** to one or several **departments**. The artists/supervisors will see it on their to-do page and in the department-filtered view. + +To create more departments, see [Create Departments](/guides/team-management/managing-departments/#creating-departments). + +You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to confirm. + +Here, the VFX column is linked to two departments. + +![Department metadata column filtered view](/img/getting-started/department_filtered_view_column.png) + +::: details How to edit your metadata column +On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. + +![Metadata column Edit](/img/getting-started/custom_column_edit.png) +::: + +Congratulations, your newly created metadata column should now be available from your global page. + +![Metadata Column detail](/img/getting-started/custom_column_list_edit.png) + +::: tip Batch Updates +If you want update multiple items with the same values, first check the items you want to include as shown below, and then update the value. The value you entered will then be updated across all items. + +![Metadata Column detail](/img/getting-started/batch_edit_custom_column.png) + +![Metadata Column detail](/img/getting-started/batch_edit_custom_column2.png) + +::: + +::: details Editing Entities +While you can make updates to entities in the spreadsheet directly, you can also use the edit button ![Edit button](/img/getting-started/edit_button.png) to update multiple metadata columns. + +Once selected, you can fill out or adjust values for all metadata columns for that specific entity. Remember to press the **Confirm** button when you are done. + +![Metadata Column detail](/img/getting-started/edit_asset_custom.png) +::: + +If you need to edit or delete the metadata column from the general spreadsheet page next to the name of your metadata column, click on the arrow ![Metadata Column detail](/img/getting-started/arrow.png). + +::: tip +In additional to editing or deleting metadata columns, from here you can also **sort** your global page with this new column by clicking on **Sort By**. + +Additionally you can also **Stick** the metadata column, meaning that it will stay locked to the left and remain visible while scrolling through a large dataset. +::: + +## Organizing Metadata Columns + +### Display or Hide All Metadata Columns + +To keep your global spreadsheet tidy, you can choose to hide any non-essential columns. Note that this action does not delete the column; it simply hides it from view but retains it in other areas where it is used. + +To do this, click on the **Hide Additional Information** +![minimize button](/img/getting-started/maximize.png) button on the top right of the page. + +![All Information Displayed](/img/getting-started/hide_extra_information1.png) + +To make the information reappear, click on the same button, +![maximize button](/img/getting-started/minimize.png) it won't be highlighted in grey. + +![All Information Displayed](/img/getting-started/hide_extra_information2.png) + +### Display or Hide a single Metadata Column + +You may need to hide or display a specific **Metadata Column** on a global page. + +To hide your metadata column, click on the arrow on the right border of the global page. + +![Visible column](/img/getting-started/visible_column.png) + +You can choose which column you want to **hide** or **display**. + +## Sticky Columns + +If a piece of information is frequently referred to, you can **Stick** this column next to the shot name. + +Click on the arrow to the right of the column to open the column menu, then choose **Stick**. + +![Sticky Option](/img/getting-started/sticky.png) + +![Sticky Option](/img/getting-started/sticky_example.png) + +## Update Meta Columns + +Hover over your meta column and click on the menu dropdown icon, then select `Edit`. A modal dialog will appear to update your meta-column properties: + +![](/guides/production/meta-column/images/1.png) + +## Remove Meta Columns + +Hover over your meta column and click on the menu dropdown icon, then select `Delete`: + +![](/guides/production/meta-column/images/0.png) + + diff --git a/docs/guides/review-publishing/index.md b/docs/guides/review-publishing/index.md new file mode 100644 index 0000000000..68e510931e --- /dev/null +++ b/docs/guides/review-publishing/index.md @@ -0,0 +1,13 @@ +--- +path: "/guides/review-publishing" +slug: "review-publishing" +published_at: 2026-09-10 +--- + +# Review & Publishing + +1. [Update Task Progress](/guides/review-publishing/update-task-progress/) - How to change statuses and keep your team updated on the progress of work. +1. [Publish](/guides/review-publishing/publish/) - How to publish and share work with your team. +1. [Review](/guides/review-publishing/review/) - Learn how to review all feedback on a task. +1. [Playlist](/guides/review-publishing/playlist/) - Quickly gather video versions and stay focused during internal and client reviews. +1. [Manage Edits](/guides/review-publishing/manage-edits/) - Upload and track editorial cuts to keep shot timing and versions in sync with the latest edit. diff --git a/docs/guides/review-publishing/manage-edits/index.md b/docs/guides/review-publishing/manage-edits/index.md new file mode 100644 index 0000000000..393db258e6 --- /dev/null +++ b/docs/guides/review-publishing/manage-edits/index.md @@ -0,0 +1,65 @@ +--- +path: "/guides/review-publishing/manage-edits" +slug: "manage-edits" +published_at: 2026-09-10 +--- + +# Managing Edits + + + +An Edit is a trackable entity type (like Asset or Shot) that represents a video edit. For example, your whole movie, several trailers, or different cut versions like the First Edit, Fine Edit, or Mix. + +What it's used for: + +- Tracking tasks at the Edit level when you have multiple edits that need to go through several validation steps (e.g., First Edit → Fine Edit → Mix) +- Assigning tasks, doing reviews, and changing status on each edit, just like you would for assets/shots +- Adding custom metadata columns and descriptions +- Setting/changing resolution per edit depending on delivery requirements + +## Create an Edit + + + + +::: warning +Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) +::: + +To use this page, you need to first create a dedicated task type on your **Global Library** with the **Edit** attribute. + +See the [Creating a New Task Type](/guides/task-configuration/managing-task-types/#creating-a-new-task-type) section to create a new **Task Type**. + +Once you have created your **Task Types**  on your **Global Library**, add them to your **Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. + +![Navigation Edit](/img/getting-started/drop_down_menu_edit.png) + +This new page behaves like the asset and shot global page. You can add your edits with the `+ New edit` button. + +You can assign tasks, do the review, change status, etc. + +You can add a metadata column, fill in the description, etc. + +::: tip +Depending on your deliveries, you can also change the resolution per **Edit**. +::: + +::: warning +The detail page is different from the other entities. + +As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. +::: + +You can **Rename** and **Delete** the Edit entity on this page for the asset and shot entity. + + + +## Update Edits + +TODO + +## Delete Edits + +TODO + + diff --git a/docs/guides/review-publishing/playlist/images/0.png b/docs/guides/review-publishing/playlist/images/0.png new file mode 100644 index 0000000000..e88d42cbe8 Binary files /dev/null and b/docs/guides/review-publishing/playlist/images/0.png differ diff --git a/docs/guides/review-publishing/playlist/images/1.png b/docs/guides/review-publishing/playlist/images/1.png new file mode 100644 index 0000000000..466ccb22a3 Binary files /dev/null and b/docs/guides/review-publishing/playlist/images/1.png differ diff --git a/docs/guides/review-publishing/playlist/images/2.png b/docs/guides/review-publishing/playlist/images/2.png new file mode 100644 index 0000000000..0c655c845f Binary files /dev/null and b/docs/guides/review-publishing/playlist/images/2.png differ diff --git a/docs/guides/review-publishing/playlist/images/3.png b/docs/guides/review-publishing/playlist/images/3.png new file mode 100644 index 0000000000..4649675d8e Binary files /dev/null and b/docs/guides/review-publishing/playlist/images/3.png differ diff --git a/docs/guides/review-publishing/playlist/index.md b/docs/guides/review-publishing/playlist/index.md new file mode 100644 index 0000000000..d149987156 --- /dev/null +++ b/docs/guides/review-publishing/playlist/index.md @@ -0,0 +1,223 @@ +--- +path: "/guides/review-publishing/playlist" +slug: "playlist" +published_at: 2026-09-10 +--- + +# Playlists + + + +A playlist is a list of curated versions / previews compiled for review and approval. + +## Accessing your Playlists + + +**Production team members** can find the **Playlists** page in the drop-down menu. + +![Playlist main menu](/img/getting-started/drop_down_menu_playlist.png) + +The **Playlist** page is separated into two parts: + +- (1) A list of your playlists where you can **create** a new one or load an existing one. +- (2) The last created playlists and the last modified playlists. + +![Playlist page](/img/getting-started/playlist_page.png) + + + +**Clients** access playlists differently: click on the production avatar to reach the **Playlist** page, which gathers all the assets and shots they have to comment on. + +![Client Landing page](/img/getting-started/client_landing.png) + +![Client playlist global page](/img/getting-started/client_playlist_global.png) + +On the left, clients can sort the playlist per **Task Type**, **date**, or **name** (1), followed by the list of playlists created for them (2). The center part gives fast access to the recent playlists (3). + +In the detail view, the left part keeps access to the different playlists, the center part shows the elements of the selected playlist (assets or shots), and the right part gives access to the comment section, where clients can write a comment to approve the preview. + +![Client playlist global page](/img/getting-started/client_playlist_detaill.png) +![Client playlist global page](/img/getting-started/client_playlist_detail_comment.png) + + + +## Create a Playlist + +Start by creating a **Playlist** using the ![Playlist add button](/img/getting-started/playlist_add_button.png) button. The playlist name defaults to the current date & time, but you can change this. You can choose if the playlist will be shared with the **studio** or the **client** and if it's a **shot** or **asset** playlist. You can also add a **Task Type** tag to the playlist. + +![Playlist add page](/img/getting-started/playlist_add_page.png) + +> **For client playlists:** the process is the same, but make sure to select **The Client** under **To Be Shared With**. This ensures the proper permissions and gives the client access to only this specific playlist. +> +> ![Playlist Global](/img/getting-started/client_playlist_create.png) + +## Populating a Playlist + +Once the playlist is created, use the search/filter bar to select which shots to add to your playlist. + +You will also see options for adding: + +- An **entire episode** or **entire sequence** if you want to add large chunks of the project at once. +- The **whole movie**, which will add all the shots of the movie. +- **Daily pending**, which will add all the **WFA** tasks of the day. + +You can use the same **filters** as the global shot/asset page. For example, you can select all the **WFA** (short for "work for animation") tasks at the **Animation** stage by typing **animation=wfa** in the search bar. Validate your selection with the **Add selection** button. Kitsu will select the shots with the **WFA** status at the **Animation** stage and automatically load the **latest uploaded version**. + +The shots appear in the top part of the screen. Every change is automatically saved. + +![Playlist page](/img/getting-started/playlist_example.png) + +## Review Controls + +Once you have created a playlist, you have several options: + +![Playlist Global](/img/getting-started/playlist_global.png) + +- Play or Pause +- Jump between elements in your playlist +- See the position of the selected element compared to the total number of elements +- Mute or unmute the audio +- Change the speed: double speed (x2), full speed (x1), half speed (x0.50), or quarter speed (x0.25) +- Continuously loop a single element +- Display audio waveforms +- Display annotations during playback +- Show the timecode (TC) of the element compared to the TC of the whole playlist +- Display the number of frames +- Navigate frame by frame on the preview (you can also use the left & right arrow keys on the keyboard) +- Access the compare tool +- Undo and redo options for annotations +- Text and drawing options (including delete selection) +- Change the task type of all the elements in the playlist +- Display the comments section +- Hide elements in the playlist +- Switch between LD (low definition) and HD (high definition) +- Download the playlist as a **Zip** file with all the separate elements, a **.csv** text file, or **Build .mp4** to create the whole movie (only for shots) +- Enter fullscreen mode + +Clients see this same set of controls, laid out as follows: + +![Client playlist option](/img/getting-started/client_playlist_option.png) + +- (1) Previous shot / asset, (2) Next shot / asset, (3) position of the element +- (4) Play/pause, (5) speed (x1, x0.50, x0.25), (6) loop the selected shot +- (7) Time code of the shot vs. the global time code, (8) actual frame, (9) previous frame, (10) next frame +- (11) Split screen (compare two task types side by side) +- (12) Undo annotation, (13) Redo annotation +- (14) Write a comment on the picture and change the text color +- (15) Draw a comment on the picture and change the color/size of the line +- (16) Select a drawing and click the cross to delete it +- (17) Change the task type of all elements, (18) Open the comment/status panel, (19) Hide the element list, (20) Download the playlist, (21) Fullscreen + +Clients can also navigate from element to element by clicking on it, see the color status and length of each element compared to the total, and see the position of the selected element with a green dot. + +::: tip +Frame-by-frame navigation with the left/right arrow keys works the same way for clients. +::: + +::: danger Client Permissions +- Clients can see all versions of all task types. +- Clients can only see comments they have made and any replies to these comments. They cannot see your internal comments. +- Clients can only see when a revision has been published, but cannot see who published it. +- Clients can only see and use statuses with the **Is client allowed** tag. +::: + +::: warning +A client will only have access to a production if they are part of the team, and they will only see the **client playlist**. There is currently no way to segregate clients within the same production. +::: + +### Task, Version & Compare + +For each shot/asset in the playlist, you (or the client) can choose the **task** and the **version** to view. + +![Playlist task selection](/img/getting-started/playlist_task_selection.png) +![Playlist version selection](/img/getting-started/playlist_version_selection.png) + +You can also play two tasks of a shot side by side. Click on the **Compare** button ![Compare button](/img/getting-started/compare_button.png) and choose the second task type. + +![Playlist side by side](/img/getting-started/playlist_side_by_side.png) + +## Commenting + + + +The primary purpose of the playlist is to help review the shots and assets. You can comment directly from the preview by clicking the **comment** button. + +![Playlist comment](/img/getting-started/playlist_comment_button.png) + +This opens the right panel, which shows a history of the comments and their status. You can see drawing comments on the video (the red dot below the timeline). + +![Playlist comment](/img/getting-started/playlist_comment.png) + +You can draw or type on the video with the **draw** button ![draw button](/img/getting-started/draw.png) (similar to [Perform a review](../../../status-publish-review/index.md#perform-a-review)). + +> **For clients**, the comment button opens the same kind of panel, but showing only their own comments and status history, without access to internal comments or statuses. +> +> ![Playlist comment](/img/getting-started/playlist_comment_button_client.png) +> ![Playlist comment](/img/getting-started/playlist_comment_client.png) +> +> ::: warning +> Only the supervisor and production manager can see the client's comments — artists will only see the status. The supervisor and production manager can copy the client's comments, modify them if necessary, and publish them for the team. +> +> ![Playlist client comment](/img/getting-started/client_comment.png) +> ::: + +### Share your Comments + +First open the comment section. ![Comment button](/img/getting-started/comment_button.png) + +From there, you can change the status to ![Retake](/img/getting-started/retake_icon.png) if you want the artist to perform some changes. + +You can add a **checklist** to your comments. Click the **Add checklist** button, and the first item of the checklist appears. + +![client add checklist](/img/getting-started/client_checklist_retake.png) + +Type your comment, and hit **Enter** to add another line to your checklist, or click again on the **Add Checklist** button. + +![checklist](/img/getting-started/checklist_detailed.png) + + + +## Review Room + +The Review Room is a collaborative space designed for efficient and synchronized dailies review sessions, for both internal teams and clients. It ensures that all participants are viewing the same content simultaneously, facilitating real-time feedback and discussion. + +You can join the **Review Room** by clicking the button at the top of the playlist. Everyone in the room will see the play, pause, shot, and frame selections in real-time. + +The Review Room also supports synchronized drawing annotations: participants can draw directly on the frames being reviewed, with all annotations visible to everyone in the session. This makes it easier to point out specific details, suggest changes, and highlight important aspects of the work. + +![Playlist review room](/img/getting-started/playlist_review_room.png) + +## Share Playlist + +There are two ways to share playlists depending on if the reviewer has access to your Kitsu instance (internal review) or not (guest review). + +### 1. Invite Internal Reviewers + +Simply assign a shot or sequence to a team member for them to be added to the corresponding playlist. + +### 2. Guest Review Experience + +Getting feedback from temporary clients or external partners shouldn't require creating accounts. With Kitsu's public link sharing, you can send a playlist with a single link and let guests access a dedicated review player where they can: + +- Leave comments +- Make drawing annotations +- Update statuses +- Manage checklists on their own feedback + +1. In your playlist, click the `Share` button in the top right corner: + +![](/guides/review-publishing/playlist/images/0.png) + +2. Click `Add a new link`: + +![](/guides/review-publishing/playlist/images/1.png) + +3. Select if you want to allow guest comments and optionally pick an expiration date for the link: + +![](/guides/review-publishing/playlist/images/2.png) + +4. Share the public link with your guests. Anyone with the link can view the playlist, so be careful not to leak outside your safe space. + +![](/guides/review-publishing/playlist/images/3.png) + + diff --git a/docs/guides/review-publishing/publish/index.md b/docs/guides/review-publishing/publish/index.md new file mode 100644 index 0000000000..32a03b2234 --- /dev/null +++ b/docs/guides/review-publishing/publish/index.md @@ -0,0 +1,96 @@ +--- +path: "/guides/review-publishing/publish" +slug: "publish" +published_at: 2026-09-10 +--- + +# Publishing + + + +In a pipeline, publishing means submitting a version of your work as a trackable deliverable tied to a specific task; so it can be reviewed, versioned, and referenced by the rest of the pipeline. + +In Kitsu, publishing a revision is another way to update a task status. The difference with comments is that a publication is tied to a versioned preview file. + +## Publishing a Concept + +To publish a **Concept**, navigate to the **Concepts** page from the project navigation menu. + +![Concept Menu](/img/getting-started/menu_concept.png) + +To upload a concept, click the **Add a new reference to concepts** button. You can upload one or several concepts simultaneously. + +![Concept empty page](/img/getting-started/concept_empty_prod.png) + +After the upload is complete, previews will be generated and visible from your concepts page. + +![Concept filled page](/img/getting-started/concept_filled_prod.png) + +Click on the thumbnail to see an enlarged preview of your concept, or click on the status to open the **Comment Panel** on the right. + +With the comment panel open, you have two options: + +1) You can link a concept with an existing asset / delete and existing link. +2) You can comment and change the status of the concept. + +It is good practice to only have one version per **Concept**. If the concept is not approved and requires additional changes, then it's better to version-up that concept. + +![Concept options](/img/getting-started/concept_options.png) + +## Publish a Preview as a Version + +To publish a preview, picture, or video, access the task's comment panel and select the **PUBLISH REVISION** tab. + +Kitsu automatically switches to the **Publish Revision** tab when using a status with the **IS FEEDBACK REQUEST** option, such as the **WFA** Status. + +![Publish Revision](/img/getting-started/publish_revision.png) + +You can add one or several previews to any comments. These can be a picture (`.png`, `.jpg`, `.jpeg`, `.gif`), a video (`.mp4`, `.mov`, `.wmv`), or a `.glb` file. Additionally, you can review all the previews from the browser or mix everything. + +You can also review a `.glb` file as a wireframe or add a `.HDR` file to check the lighting. See the **Customization** section for more details. + +[Pipeline Customization](../../../configure-kitsu/index.md#3d-backgrounds) + +Other files like `.pdf`, `.zip`, `.rar`, `.ma`, or `.mb` cannot be viewed in the browser and need to be downloaded to be reviewed. + +Then, click on the **Add preview revision to publish** button. The explorer opens, allowing you to choose your file or several files. + +![Attach Preview](/img/getting-started/attach_preview.png) + +You can also **copy-paste a screenshot** from your clipboard into this upload dialogue, without needing to download it first. Once your file is selected, you will see its name near the **Add files to publish** button. + +![Attach Preview Filled](/img/getting-started/attach_preview_filled.png) + +You can also **drag & drop** files that you wish to upload into the comment section to automatically start the upload process. + +![Attach Preview Drag Drop](/img/getting-started/drag_drop_preview.png) + +On top of your preview, you can add a **Comment**. Click the **Leave a Comment** button to unfold the comment section. + +![Add a comment to a Publish](/img/getting-started/publish_revision_comment.png) + +You can then select your status and publish your preview with the **Post** Button. + +For more information on using publishes as thumbnails, [see this section here on thumbnails](../../../thumbnails/index.md). + +## Combining Previews Into a Version + +You can add multiple images simultaneously, or once you have uploaded an image, you can add another one. + +![Upload Several Pictures](/img/getting-started/upload_several_pictures.png) + +The **Add preview** pop-up asks you to choose a file. You can navigate through the pictures uploaded. + +You can change the preview order by clicking the number and then dragging and dropping them. + +![Preview Drag Drop](/img/getting-started/multiple_preview.png) + +To delete an additional preview, enlarge the comment panel, click on the number of versions, and then click on the ![Delete Button](/img/getting-started/delete_button.png). + +![Enlarge Comment Section Delete](/img/getting-started/enlarge_comment_delete.png) + +## Remove a Preview + +To remove a preview, simply delete the associated comment. + + diff --git a/docs/guides/review-publishing/review/images/0.png b/docs/guides/review-publishing/review/images/0.png new file mode 100644 index 0000000000..1b5fedd386 Binary files /dev/null and b/docs/guides/review-publishing/review/images/0.png differ diff --git a/docs/guides/review-publishing/review/images/1.png b/docs/guides/review-publishing/review/images/1.png new file mode 100644 index 0000000000..19d7c0d4ab Binary files /dev/null and b/docs/guides/review-publishing/review/images/1.png differ diff --git a/docs/guides/review-publishing/review/images/2.png b/docs/guides/review-publishing/review/images/2.png new file mode 100644 index 0000000000..67d04dde67 Binary files /dev/null and b/docs/guides/review-publishing/review/images/2.png differ diff --git a/docs/guides/review-publishing/review/images/3.png b/docs/guides/review-publishing/review/images/3.png new file mode 100644 index 0000000000..b75085caed Binary files /dev/null and b/docs/guides/review-publishing/review/images/3.png differ diff --git a/docs/guides/review-publishing/review/index.md b/docs/guides/review-publishing/review/index.md new file mode 100644 index 0000000000..4a5d266660 --- /dev/null +++ b/docs/guides/review-publishing/review/index.md @@ -0,0 +1,190 @@ +--- +path: "/guides/review-publishing/review" +slug: "review" +published_at: 2026-09-10 +--- + +# Reviews + + + +## Request a Review + + + +When you complete a task, you can submit it for review: + +1. Change the task status to **Waiting for Approval (WFA)**. +2. Attach a preview file by dragging it into the upload area or clicking **Attach Preview**. +3. Click **Post** to finalize your submission. + +![Request review](/img/getting-started/add_preview.png) + +People assigned to the task will receive a notification. You can also mention additional team members in a comment using the `@` operator. + +Previous revisions are saved and remain accessible for reference. + +![Revision history](/img/getting-started/previewv2.png) + + + +## Reviewing Tasks + +Click on a task status to open the right hand panel and start the review. + +You can watch the version from the right panel, enlarge it by grabbing the side of the panel, or even enter fullscreen by clicking this icon ![Fullscreen](/img/getting-started/fullscreen.png). + +![review on global page](/img/getting-started/review_global.png) + +In the same way, you can also review 3D files (`.glb` file) as a wireframe or add a `.HDR` file to check the lighting. + +You can move around the 3D file by dragging and dropping your cursor and zooming in or out with the scroll wheel. + +![review 3d wireframe](/img/getting-started/review_wireframe.png) + +![Preview background example](/img/getting-started/preview_background_example.png) + +See the **Customization** section for more details. +[Pipeline Customization](../../../configure-kitsu/index.md#3d-backgrounds) + +You can select a color to use and then draw directly on the preview with the **Pencil** tool ![Pencil](/img/getting-started/draw.png). + +![review drawing](/img/getting-started/review_comment.png) + +## Adding a Comment + +For general feedback, you can leave a written comment on the task from the right-hand panel. + +Type your feedback in the comment box and leave the task status unchanged if you want to let other teammate jump in or switch it to `Approved` to end the review. + +![add a comment for review](/img/getting-started/comment_panel.png) + +Click **Post** to publish your comment. It will appear in the task's comment history, along with a timestamp and your name, so the artist can see exactly what feedback was given and when. + +You can mention teammates in your comment using the `@` operator to notify them directly, or attach files (see **Exporting Annotations** below) alongside your written feedback. + +Once posted, comments can't be edited, but you can delete them if needed by clicking the **trash icon** next to your comment. + +## Drawing Annotations + +You can also annotate the frame with **text**. + +![review drawing text](/img/getting-started/review_comment_text.png) + +If you'd like to temporarily **hide annotations**, click the **Fountain Pen** button. +![Hide Annotation](/img/getting-started/hide_annotation.png) + +## Shape Annotations + +Reviewers can draw squares, circles, and arrows instead of being limited to freehand sketching alone. + +![](/guides/review-publishing/review/images/0.png) + +## Tagging Frames + +If you would like to refer back to a specific frame in your comments, you can easily tag a frame by typing `@`, which opens a sub-menu with the team list, and then start typing **frame**. + +This will then add a timestamp of the current frame to this comment, and clicking on that timestamp will jump to said frame. + +![Tag a frame](/img/getting-started/tag_frame.png) + +## Exporting Annotations + +You can also export your drawings on each frame by attaching the **screenshots as attachments**. + +Click on the **Add attachment** button. + +![attachment](/img/getting-started/attachment_retake.png) + +You can also choose to **Attach snapshots from your annotation** in the attachment options. This lets you take annotated frames and add them as attachments of the comment, which can be useful if you want to highlight specific annotations in your feedback. + +![Attachment snapshot](/img/getting-started/screenshot_attachment.png) + +Once you click the button, Kitsu will grab all the frames with annotations and display the result. You can publish them with **Confirm**. + +![Attachment snapshot detail](/img/getting-started/attachment_snapshot_detail.png) + +## Deleting Annotations & Eraser + +If you need to delete an annotation, click the `Eraser` icon: + +![](/guides/review-publishing/review/images/1.png) + +## Comparing Images + +By entering **Full-Screen**, you can compare two task types or versions side by side by clicking on the **Compare** button ![compare button](/img/getting-started/compare_button.png). + +![compare button](/img/getting-started/compare_version.png) + +From here, you can change the status to ![Retake](/img/getting-started/retake_icon.png) if you want the artist to make changes. + +Alternatively, you can change it to ![Done](/img/getting-started/done_icon.png) to notify the artist that their work is approved. + +## Onion Skinning + +If you need to check frame-to-frame consistency while reviewing animation in Kitsu, you can use onion skinning for annotations. + +Onion skinning overlays nearby annotation frames (up to 5 frames before and/or after the current frame) so you can see motion, spacing, and timing issues in one go without scrubbing back and forth. + +Here is the annotated frame N: + +![](/guides/review-publishing/review/images/2.png) + +And here is how the overlay looks in frame N + 4: + +![](/guides/review-publishing/review/images/3.png) + +## Supervisor Reviews + + + +Typically, when an artist finishes a task, they call the supervisor for a review. But frequent interruptions can be unproductive and make it difficult to maintain focus. + +To avoid this, set a specific timeframe for reviews. This approach benefits both you and your team by providing a structured schedule. Artists will know when they can expect feedback and can plan their work accordingly, while you can dedicate uninterrupted time to your own tasks. + +Click the **My Checks** button at the top of the screen to see a list of all your department's **WFA** tasks. + +![Supervisor My Check Page](/img/getting-started/supervisor_mycheck.png) + +This list covers all relevant **Productions**, **Task Types**, and **Task Statuses**. As with other pages in Kitsu, you can click on a **Status** to open the **Comment Panel** on the right and review tasks one by one. + +Alternatively, you can use the **Build playlist from list** button to create a playlist with all the tasks on the list. This playlist has the same options as other views, allowing you to open the comment panel, compare versions and task types, and add annotations. + +![Supervisor My Check Playlist](/img/getting-started/supervisor_mycheck_playlist.png) +![Supervisor My Check Playlist Option](/img/getting-started/supervisor_mycheck_playlist_option.png) + +Another option is to go to the **Task Type Page** and change the **Display as contact sheet**. For example, you can filter by **Due Date Status** and select **Due this week**. + +![Supervisor Contact Sheet](/img/getting-started/supervisor_contactsheet.png) + +From here, you can click on the contact sheet to open the comment panel or select several tasks to create a playlist. + + + +## Reviewing Concepts + +If you're a **Concept Artist**, you can upload and share concepts for review. Once your artists upload a concept, the supervisor or director can review it. + +When your artists upload a concept, you can review it through the navigation menu at the top of the screen by selecting the **Concepts** page. + +![Menu concept](/img/getting-started/menu_concept.png) + +On this page, you can see all uploaded concepts along with their status, assignment, and linked assets. + +![Concept filled status](/img/getting-started/concept_empty_prod_linked.png) + +To review a concept, click on its status to open the comment panel. You can enlarge the comment panel or enter fullscreen. You can then write a comment, set the status as **Approved** or **Rejected**, and confirm your changes with the **Post** button. + +![Concept status comment](/img/getting-started/concept_status_comment.png) + +You can narrow down the page using the **Status** filter to display all concepts with a **Neutral** status. Additionally, you can filter by artist and change the sort order to better hone in on the data you need to review. + +![Concept status filter](/img/getting-started/concept_status_filter.png) + +## Bulk Review + +Sometimes, you want to review multiple shots in a focused way, or together with your team in real-time. + +For this use case, [you can leverage playlists](/guides/review-publishing/playlist/). + + diff --git a/docs/guides/review-publishing/update-task-progress/index.md b/docs/guides/review-publishing/update-task-progress/index.md new file mode 100644 index 0000000000..c79469ad28 --- /dev/null +++ b/docs/guides/review-publishing/update-task-progress/index.md @@ -0,0 +1,97 @@ +--- +path: "/guides/review-publishing/update-task-progress" +slug: "update-task-progress" +published_at: 2026-09-10 +--- + +# Updating Task Progress + + + +Task statuses are indicators reflecting the current state or progress of a task. + +Boards allow you to easily see the current status of a task at a glance and add comments to update team members when a status changes. + +Once you've made progress on your task, you'll want to update your team on its status. + +## Updating a Task Status + +1. Click the task's **Status** icon on the **My Tasks** page or the relevant asset page. + +![Shot status](/img/getting-started/shot_status.png) + +A panel will appear on the right where you can write a comment, change the status, and attach a file. + +![Comment Panel](/img/getting-started/comment_panel.png) + +The **Comment Panel** is split into two tabs: +- POST COMMENT +- PUBLISH REVISION + +2. Add comments to provide updates or ask questions. Comments support the use of **Markdown**, which is a markup language used for formatting plain text in a simple, readable way. It allows users to add basic formatting elements such as headings, lists, bold and italic text, links and much more. For specific syntax, you can refer to the markdown guide website: [Markdown Guide](https://www.markdownguide.org/basic-syntax/). + +3. Change the status (e.g., from "Ready" to "WIP") from the **POST COMMENT** tab. + +![Changing status](/img/getting-started/changing_status.png) + +![Status List](/img/getting-started/status_list.png) + +4. Click **Post** to save changes. + +You can edit your most recent comment by clicking the **History** button and selecting **Edit**. + +![Edit button](/img/getting-started/edit_button.png) + +## Tagging Team Members + +You can also **tag** a team member in the comments to notify them directly. To do this, type `@`, which will open a submenu with a list of team members. Select the person you wish to notify, and upon submitting your comment, they will receive a notification. + +![Tag someone](/img/getting-started/tag_team.png) + +You can also **tag** an entire department by typing '@' followed by the department's name. + +![Tag department](/img/getting-started/tag_department.png) + +## Adding Checklists + +You can also add checklist items to keep track of miscellaneous items that don't warrant their own task. To add a **checklist** to your comments, click the **Add checklist** button. The first item of the checklist will appear. + +![Add checklist](/img/getting-started/add_checklist.png) + +Hit **Enter** or click the button again to add more checklist items, and give each one a name. + +![Checklist](/img/getting-started/checklist_detailed.png) + +## Adding Attachments + +To attach a file as a picture, click on the **Add attachment** button. + +![Add Attachment Simple](/img/getting-started/attachment_snapshot.png) + +Select a **file from your hard drive** or paste a **screenshot**. + +![Attachment snapshot](/img/getting-started/add_attachmen_simplet.png) + +Validate the attachment by clicking on **Add file as attachment**. + +## Changing Statuses In Bulk + +You can also change the status for multiple tasks at once. + +Select multiple shots or assets by pressing **Ctrl / Cmd** or **Shift** and select the tasks you wish to include. + +Then, go to the action menu's **Change status** section. + +![Action menu status](/img/getting-started/blue_menu_status.png) + +Choose the new status for your selected tasks (1). You can also add a comment for all the selected tasks (2). Save the new status with the **Confirm** button. + +![Change status per batch](/img/getting-started/change_status_batch.png) + +![Metadata Column Sort By](/img/getting-started/custom_column_sortby.png) + +## Delete Comments + +To delete a comment, click on the chevron icon in the top right corner and select `Delete`. + + diff --git a/docs/guides/scheduling/durations-vs-estimates/index.md b/docs/guides/scheduling/durations-vs-estimates/index.md new file mode 100644 index 0000000000..121b2df7bf --- /dev/null +++ b/docs/guides/scheduling/durations-vs-estimates/index.md @@ -0,0 +1,51 @@ +--- +path: "/guides/scheduling/durations-vs-estimates" +slug: "durations-vs-estimates" +published_at: 2026-09-10 +--- + +# Durations over Estimates + + + +To focus on the big picture and have a global view of the **Bid**, you can compare the estimated **Person days** versus the reality **Days Spent** on various pages. + +## Estimation Summary + +On the shots' global page, you can see the sum-up of all the estimations versus duration. You can also apply filters for more specific insights. + +For example, to focus on a specific sequence, filter your global page by the sequence's name. The sum-up at the bottom will update accordingly, allowing you to know the **Duration** versus **Estimation** for that particular **Sequence**. + +![Global Shot Page Sum-up Filtered](/img/getting-started/global_shot_sumup.png) + +Similarly, you can filter the global asset page. For example, you can filter by a specific **Asset Type** such as **Character**. The sum-up at the bottom will update to show the estimation versus duration for that asset type. + +![Global Asset Page Sum-up Filtered](/img/getting-started/global_asset_sumup.png) + +To go one level deeper, you can also display **Estimation** and **Time Spent** columns (duration) for each asset and shot in Kitsu. On the global page for shots or assets, this shows the sum-up of each task's **Estimation** and **Duration**, allowing you to quickly identify discrepancies or issues. + +![Global Shot Estimation](/img/getting-started/global_shot_est.png) + +## Task Type Duration over Estimation + +To delve into details, click on the name of a task type. The sum-up at the bottom of the screen will show **Duration** versus **Estimation** for this specific task type. + +![Task Type Sum-up](/img/getting-started/task_type_sumup.png) + +You can get a global view or focus on a **specific status** or **Artist's name**. As on the global page, the sum-up will update with each filter applied. + +![Task Type Sum-up Filtered](/img/getting-started/task_type_sumup_filter.png) + +This way, you can closely monitor the performance and efficiency of specific tasks and artists, ensuring that estimations align with actual durations and making adjustments as necessary. + +## Detailed Analysis + +If something appears wrong or needs further investigation, click on the asset or shot name to go to the detail page. + +On the detail page, at the top left of the screen, you'll find a summary of the asset's or shot's lifecycle. This includes details of each task's **Status**, **Estimation**, **Duration**, **Start and Due Date**, and **Assignation**. + +![Detail Shot Estimation](/img/getting-started/shot_detail_casting.png) + +This comprehensive view helps you understand where the discrepancies lie and take corrective actions if necessary, leading to more accurate future planning and resource allocation. + + diff --git a/docs/guides/scheduling/estimates/index.md b/docs/guides/scheduling/estimates/index.md new file mode 100644 index 0000000000..29fd208950 --- /dev/null +++ b/docs/guides/scheduling/estimates/index.md @@ -0,0 +1,128 @@ +--- +path: "/guides/scheduling/estimates" +slug: "estimates" +published_at: 2026-09-10 +--- + +# Estimates + + + +Estimating the time for each task can feel overwhelming, but the benefits far outweigh the effort. By filling out task estimations, you can: + +- Clearly see the estimated days for any task in your production. +- Easily compare task estimates with actual time taken, allowing you to more accurately forcast tasks in the future. +- Adjust tasks from the entity schedule or team schedule once they have estimations, start, and due dates. +- Help your artists stay organized and be aware of the time they should spend on each task. +- Improve forecasting for your current and future productions. + +Kitsu offers various features to help you easily track, review, and forecast task estimates. Let's look at some of the features that enable you to do this. + +## Add an Estimate for a Task + +To get started, click on the name of a task type. + +![Task type](/img/getting-started/supervisor_tasktype.png) + +You'll then be taken to the Detailed Task Type view. Here you can see a list of of every task of that specific task type, along with additional details. + +![Supervisor page](/img/getting-started/supervisor_page.png) + +To add an estimate to a task, click on the **Estimate (Est.)** field and input the number of days. You can select multiple tasks with **ctrl / cmd** or **shift** and apply the same estimate across all selected tasks. + +::: tip +The duration represents how long your task actually took and is calculated automatically from logged time. We will cover this in more detail later. +::: + +You can also define a **Start date** by clicking into the field, and choosing a data from the pop-up calendar. + +The **Due date** is automatically calculated based on **Estimate** and **Start Date** provided. + +![start date](/img/getting-started/set_estimation.png) + +### Detailed Task Type View Features: + +Here is a summary of the cases and features you can leverage from the detailed task type view. + +- See and change the status of tasks +- Assign people to tasks +- Add an estimate for the task (in days) +- View the cumulative sum of logged time from an artists timesheet +- Track the number of back-and-forths with the retake status +- Add a start date for the task using the calendar picker +- View the auto-generated due date based on the start date and estimate +- See the WIP and Feedback dates automatically filled in +- Monitor the latest comment section to keep an eye on the latest activity for this task type + +## Forecasting Team Speed and Bidding Estimates + +Click on the name of a **Task Type** to open its dedicated page. On this page, you can access three tabs: **Tasks**, **Schedule**, and **Estimation**. To help you set accurate estimates and forecast your team's speed, we'll focus on the **Estimation** tab. + +![Estimation tab](/img/getting-started/tasktype_estimation_tab.png) + +The left half lists the tasks with their assignments and the number of frames (1). Based on the **FPS** you have set for the production, the number of **seconds** will be automatically calculated (2). + +::: tip Definition +**Quotas** visualize your **team speed**. + +You can see on average how many shots, frames, or seconds the artist needs to complete daily to finish all tasks within the **estimated number of days**. +::: + +The right half shows the entire department team (based on the assignments you made), the number of shots they need to complete, the number of frames and seconds, and the average quota. You will also see the **Remaining** line, which gives you the current status of your team. + +The last column is the **Estimation**. To modify the estimate, hover over the row with your mouse and click the editable area. You can also select multiple tasks simultaneously to edit them all at once. + +![Estimation tab edit](/img/getting-started/tasktype_estimation_tab_edit.png) + +Every time you change the **Estimation** (in the number of days), you will see that the **Average Quota** updates in real time. + +For more information about the **Schedule** tab, refer to [Task Type Schedule](../../../schedules/index.md#Set-a-Task-Estimation). + +### Bidding Estimates by Artist + +The **Estimation** page can also be viewed from a per-artist perspective. + +![Supervisor Estimation](/img/getting-started/supervisor_estimation.png) + +On the left, you have all the tasks sorted by artist, along with their number of frames and seconds. On the right, you have a summary of your team, with one line per artist showing the total number of assigned tasks, total number of frames and seconds, and the updated total number of estimated days. + +With this information, Kitsu can calculate different estimated **Quotas**: **per Second**, **per Frame**, and **per Task**. + +You can now fill the **Estimation** column on the left and see the result on the right. As soon as you fill in an **Estimation** for a task, the artist's row will update on the right. + +![Supervisor Estimation Filled](/img/getting-started/supervisor_estimation_filled.png) + +This allows you to ensure the distribution of tasks among your team members is equal and helps to understand their estimated quotas for production. You should consider artist's experience and the difficulty of each task when doing this. + +## Changing Priorities + +Priorities are often changing during a production, and you may want to easily highlight this change in priority to your team. + +To do this, click on the space near a task's status (1). + +![Task assigned](/img/getting-started/task_assigned.png) + +The action box will appear. + +![Blue menu](/img/getting-started/blue_menu.png) + +Click on the icon in the action menu to choose **Change Priority**. + +![Change priority](/img/getting-started/change_priority.png) + +There are four levels of priority: **Normal**, which is the default value for all tasks, **High**, **Very High**, and **Emergency**. Save the changes with the **Confirm** button. + +As with changing statuses or assignments, you can change the priority across multiple tasks at the same time by selecting the tasks, and choosing **Change priority of the selected tasks**. + +![Priority selection](/img/getting-started/priority.png) + +You will now see exclamation marks next to the task status. The more exclamation marks there are, the more urgent the task is. + +* (1) is **Normal** +* (2) is **High** +* (3) is **Very High** +* (4) is **Emergency** + +![Priority level](/img/getting-started/priority_level.png) + + diff --git a/docs/guides/scheduling/index.md b/docs/guides/scheduling/index.md new file mode 100644 index 0000000000..19592af7f7 --- /dev/null +++ b/docs/guides/scheduling/index.md @@ -0,0 +1,11 @@ +--- +path: "/guides/scheduling" +slug: "scheduling" +published_at: 2026-09-10 +--- + +# Scheduling + +1. [Schedules](/guides/scheduling/schedules/) - Discover the different scheduling views of Kitsu, from the studio level to the task level +2. [Estimates](/guides/scheduling/estimates/) - Learn how to set and calculate the number of days estimated to do a task (bids) +3. [Durations vs Estimates](/guides/scheduling/durations-vs-estimates/) - Find the difference between estimated (bid) days and actual duration, and how to improve your bidding process diff --git a/docs/guides/scheduling/schedules/index.md b/docs/guides/scheduling/schedules/index.md new file mode 100644 index 0000000000..d369870b08 --- /dev/null +++ b/docs/guides/scheduling/schedules/index.md @@ -0,0 +1,201 @@ +--- +path: "/guides/scheduling/schedules" +slug: "schedules" +published_at: 2026-09-10 +--- + +# Schedules + + + +## Studio Schedule + +As a production manager, you have access to the Studio Schedule, which consolidates all production schedules in one place, aiding in better preparation for your productions. + +To access the Studio Schedule, navigate to the main menu (![Main menu button](/img/getting-started/main_button.png)) and click on **Main Schedule** under the **Studio** section. + +![Main Menu Schedule](/img/getting-started/main_menu_schedule.png) + +Here, you'll find all your productions listed on each row, including their start and end dates. Additionally, you can view the number of days planned for each production within the specified timeframe. Furthermore, you can see the milestones you've defined for each production. + +![Main Menu Schedule](/img/getting-started/main_schedule_fold.png) + +When you click on a production name, you can expand the view to see full details of each task type. The color scheme corresponds to the columns on the global pages. + +By unfolding multiple productions, you can which teams are being utilized simultaneously. + +![Main Menu Schedule](/img/getting-started/main_schedule_unfold.png) + +It's important to note that you cannot modify your production schedules directly from this page. To make adjustments, you'll need to navigate back to the specific production schedule page you wish to modify. + +Access to this page is restricted to the **Studio Manager**. + +## Production Schedule + +As the Studio Manager, you can use the global schedule as a reference for your production. The main purpose of this schedule is to track the milestones linked to your contract. This is referred to as your **Reference Schedule**. + +In order to start filling out your global schedule, you need to populate the production with assets and shots and define your task types. + +In the drop-down menu, choose **SCHEDULE**. + +![Menu Schedule](/img/getting-started/menu_schedule.png) + +### Gantt Schedule + +At the top of the schedule, you can see the project's start date (1) and the end date (2), which was defined when creating the production. You can modify these dates by clicking on the box to open the calendar and pick a date. + +![Production Schedule](/img/getting-started/production_schedule.png) + +You can modify the start and end dates for each of your task types on the Gantt schedule in one of two ways: the first is by moving the bar directly, and the second is by entering the date on the settings page under the task type section. + +For the former, place your cursor on the start or end date; the cursor changes to a double arrow. Then, drag and slide to the desired date. This click-and-drag method is used throughout Kitsu's Gantt charts, so you'll see it again when scheduling individual tasks. + +![Production Schedule Gantt](/img/getting-started/schedule_production_task_type.png) + +After setting the start and end dates for your task types, you should be able to see at a glance the flow of your production. + +::: tip +You can select all the Gantt chart bars and move them simultaneously with **CTRL / CMD** + **Left Click**. +::: + +![Production Schedule Gantt filled](/img/getting-started/production_schedule_task_type_complete.png) + +With that complete, the next step is to unfold each task type to reveal the associated shots sequences / assets types. + +![Production Schedule unfold task type](/img/getting-started/production_schedule_unfold.png) + +You can set the start and end dates the same way you would for the task type. You can also define the work period for all asset types. + +![Production Schedule task type asset](/img/getting-started/production_schedule_task_type_detail.png) + +You can do the same for the shot task types and determine the start and end dates for the sequences. + +![Production Schedule task type sequence](/img/getting-started/production_schedule_task_type_detail_sequence.png) + +### Milestones + +A milestone is a significant point in a project that marks the completion of a major phase or task and serves as a checkpoint to assess progress. When hovering over a date in the schedule, you'll see ![Production Schedule add a milestone logo](/img/getting-started/production_schedule_add_milestone_plus.png) appears. + +![Production Schedule add a milestone](/img/getting-started/production_schedule_add_milestone.png) + +When you click, you'll be prompted to give a name to your newly created milestone. + +![Production Schedule name of a milestone](/img/getting-started/production_schedule_add_milestone_name.png) + +Milestones are represented by a small black dot on the date and a vertical line on your schedule. If you hover over the little black dot, the milestone's name appears. + +This is a great way to quickly reference important upcoming dates or deliverables in your production against your productions schedule. + +![Production Schedule global view milestone](/img/getting-started/production_schedule_milestone.png) + +To edit a milestone, click on the ![Edit button](/img/getting-started/edit_button.png) or anywhere on the milestone name. From there, you can rename or delete the milestone. + +![Production Schedule edit milestone](/img/getting-started/production_schedule_edit_milestone.png) + +Everyone assigned to the production can access the global schedule page, but only the **Studio Manager** can modify it. + +To view specific tasks in more detail, click on the task type's name. This will lead you to the **Schedule** tab of the task type page. + +## Team Schedule + + + +As a studio manager, staying informed about team activities is crucial. For a comprehensive overview of each department's activities, the Team Schedule provides valuable insights. + +To access the Team Schedule, navigate to the main menu (![Main menu button](/img/getting-started/main_button.png)) and click on **Team Schedule** under the **Studio** section. + +![Team Menu Schedule](/img/getting-started/main_menu_teamschedule.png) + +In the Team Schedule, on each row you'll find a list of all personnel in the studio. + +At the top of the page, you can adjust the displayed timeframe by selecting the **Start Date** and **End Date**, as well as adjust the **Zoom Level** for a more detailed or broader view. + +Additionally, you have the option to hone in on a specific **Department** or individual **Person**. + +![Team Schedule global](/img/getting-started/team_schedule_global.png) + +In cases where an artist has multiple simultaneous tasks, these tasks will be stacked atop one another for clarity. + +You can manipulate each task by selecting and moving it around as needed. These tasks are directly linked and reflected in the **task type schedule**, and can be edited in both areas. + +### Managing Your Department's Schedule + +As a Supervisor, you can access your team's schedule the same way, from the main menu under the **Studio > Team Schedule** section. From this page, you can see all the artists in your current department working on your project. You can expand a person's schedule to see the details of their tasks. + +From there, you can: +- Move tasks to change their start and due dates. +- Adjust the length of tasks. +- Drag and drop tasks to reassign them to different team members. +- See days off. + +![Team Schedule Global](/img/getting-started/team_schedule_global.png) + + + +## Task Type Schedule + +Whereas the **Global Schedule** is used to references task types across the entire production, the **Task Type** page is used to drill down into the details for tasks in a specific task type. + +![Task type page](/img/getting-started/global_view_asset_task_export.png) + +There are 3 tabs on this page: **Tasks**, **Schedule**, and **Estimation**. + +![Task type schedule tab](/img/getting-started/task_type_tab_schedule.png) + +There are two ways to set the artist's Schedule. + +The first method is via the **Tasks** tab, where you will set **Estimated Time** and the **Start Date**. + +As we saw previously, setting both of these will automatically fill out the **Due Date**. Once those details are filled out, the Gantt chart on the **Schedule** tab will be automatically generated. + +::: tip +Remember that on the Gantt you can click and drag to modify the start / end date, but the duration of the task will always be auto-calculated using the end date and duration +::: + +The second method is to set the length directly (**Estimate**), **Start Date**, and **Due Date** from the Gantt chart. + +![Task type page schedule default](/img/getting-started/task_type_schedule_emplty.png) + +As before, put your cursor on the start date until it changes to a double arrow, then drag and slide to adjust it. Define your **Due date** by filling in the **MD**. + +You can use the search bar (1) to narrow down a specific set of tasks. For example, you can search by **status**, **asset type**, **sequence**, **asset name**, **shot name** and **artist name**. (Note that you do not need to add the name of the task type as you are already on a specific task type page) + +You can also expand or collapse each Artist (2) section to make the schedule easier to read. + +You can change the bar's color in the Gantt chart (3). By default, the coloring is set to Status Color. + +![Task type page Schedule coloring](/img/getting-started/task_type_schedule_coloring.png) + +**Status color** changes the bar's color based on its status. For example, blue is for **WIP**, red is for **RETAKE**, purple for **WAITING FOR APPROVAL**, and green for **DONE**. + +![Task type page schedule coloring status](/img/getting-started/task_type_schedule_coloring_status.png) + +You can quickly assess the status of your elements and team. From this view, you may want to visually identify tasks that are behind schedule. + +From the **Coloring** dropdown, select **late in red**. This view will highlight tasks where the due date has passed but that have not been approved yet. This indicates that they are behind schedule and will show on the Gantt chart as red. + +![Task type page schedule coloring late in red](/img/getting-started/task_type_schedule_coloring_late.png) + +Changes made on the Gantt chart are reflected in other pages in Kitsu. + +The **Start date** and the **Due date** are displayed on the **Tasks** tab of the task type page. + +![Task type page schedule due date](/img/getting-started/task_type_schedule_due_date.png) + +Additionally, you can view the **Due date** and **Estimation** days on the **Todo Page** of an Artist. + +![Task type page schedule artist due date](/img/getting-started/my_task_page.png) + +As with the global schedule, access to this page is visible to everyone, but only the **Studio Manager** can modify it. + +## Asset and Shot Schedule + +On the detail page of an asset or a shot, you can access the **Schedule** tab. + +![Asset detail schedule](/img/getting-started/asset_detail_page_schedule.png) + +If you have entered a start and due date on the **Task Type** schedule, the Gantt bar will be displayed. + +From this page, you can modify the length, start, and end dates of each task in the asset or shot. + + diff --git a/docs/guides/task-configuration/index.md b/docs/guides/task-configuration/index.md new file mode 100644 index 0000000000..fa1a8ccb1c --- /dev/null +++ b/docs/guides/task-configuration/index.md @@ -0,0 +1,27 @@ +--- +path: "/guides/task-configuration" +slug: "task-configuration" +published_at: 2026-09-10 +--- + +# Task Configuration + +Kitsu's data model organizes work around a hierarchy of production entities (studio → production → episode/sequence/shot, or → asset) crossed with a task-tracking system (task type, task status, department). + +## Table of Content + +1. [Manage Task Types](/guides/task-configuration/managing-task-types/) - Define the pipeline stages (like Modeling, Rigging, or Compositing) that assets, shots, and other entities move through during production. +2. [Manage Task Statuses](/guides/task-configuration/managing-task-statuses/) - Configure the review and approval states (like To Do, Work in Progress, or Done) that track a task's progress through the workflow. +3. [Status Automation](/guides/task-configuration/status-automation/) - Define rules or conditions that automatically trigger changes in the status of tasks based on predefined criteria. + +## Data Model + +```mermaid +flowchart TD + TASK_TYPE -->|type of| TASK + TASK_STATUS -->|current state of| TASK +``` + +- **Task** - A unit of tracked work, always attached to either a shot or an asset, with an assigned task type and current status. +- **Task Type** - Defines the kind of work a task represents (e.g. Layout, Animation, Lighting); belongs to a department. +- **Task Status** - The current state of a task (e.g. Todo, Work in Progress, Done, Retake, Waiting For Approval). diff --git a/docs/guides/task-configuration/managing-task-statuses/images/0.png b/docs/guides/task-configuration/managing-task-statuses/images/0.png new file mode 100644 index 0000000000..280021e13b Binary files /dev/null and b/docs/guides/task-configuration/managing-task-statuses/images/0.png differ diff --git a/docs/guides/task-configuration/managing-task-statuses/images/1.png b/docs/guides/task-configuration/managing-task-statuses/images/1.png new file mode 100644 index 0000000000..1443ce6fd0 Binary files /dev/null and b/docs/guides/task-configuration/managing-task-statuses/images/1.png differ diff --git a/docs/guides/task-configuration/managing-task-statuses/images/2.png b/docs/guides/task-configuration/managing-task-statuses/images/2.png new file mode 100644 index 0000000000..1443ce6fd0 Binary files /dev/null and b/docs/guides/task-configuration/managing-task-statuses/images/2.png differ diff --git a/docs/guides/task-configuration/managing-task-statuses/images/3.png b/docs/guides/task-configuration/managing-task-statuses/images/3.png new file mode 100644 index 0000000000..3f050896a5 Binary files /dev/null and b/docs/guides/task-configuration/managing-task-statuses/images/3.png differ diff --git a/docs/guides/task-configuration/managing-task-statuses/index.md b/docs/guides/task-configuration/managing-task-statuses/index.md new file mode 100644 index 0000000000..c5d3e25668 --- /dev/null +++ b/docs/guides/task-configuration/managing-task-statuses/index.md @@ -0,0 +1,124 @@ +--- +path: "/guides/task-configuration/managing-task-statuses" +slug: "managing-task-statuses" +published_at: 2026-09-10 +--- + +# Managing Task Statuses + + + + + +```mermaid +flowchart TD + DEPARTMENT -->|groups| TASK_TYPE + TASK_TYPE -->|type of| TASK + TASK_STATUS -->|current state of| TASK +``` + +A status represents a specific stage or condition that a task must pass through as part of the review and approval process. + + + +In the main menu, select the **Task Status** page under the **Admin** section: + +![Task Status Menu](/guides/task-configuration/managing-task-statuses/screenshots/001.png) + +::: tip +By default, Kitsu already provides some examples Statuses. +::: + +You'll reach the `Task Status` page: + +![Task Status Default](/guides/task-configuration/managing-task-statuses/screenshots/002.png) + +## Create a Task Status + + +Let's create the statuses we intend to use during our **Approval Workflow**. + +For example: + +| Status | Icon | Description | +|---|---|---| +| **Ready** | ![Ready status](/img/getting-started/ready_icon.png) | Indicates that the artists have everything they need to start working and should not begin their tasks without reaching this status. | +| **WIP** | ![WIP status](/img/getting-started/wip_icon.png) | Used by artists to inform their team that they are actively working on the task, indicating that there is no need to assign it to someone else. | +| **WFA** | ![WFA status](/img/getting-started/wfa_icon.png) | Used by artists to notify their supervisors that they have completed their work and are awaiting review. Supervisors can also use a similar status to inform directors that work is ready for review. | +| **Done** | ![DONE Status](/img/getting-started/done_icon.png) | Indicates that all work has been completed & approved. This indicates that the current task is complete and the next step in the process can commence. | +| **Retake** | ![Retake status](/img/getting-started/retake_icon.png) | Indicates that a comment has been made, prompting the artists to continue working on their task and publish a new version until validation is achieved. | + +These statuses are **just examples** of what is achievable in Kitsu! You are free to create your own as needed. + +To do this, from the main page, click on the `Add a task status` button in the top right corner. + +![Add Status](/guides/task-configuration/managing-task-statuses/screenshots/005.png) + +You'll then need to define some details about you **Task Status**, including: + +- **NAME** is the explicit name of the status that will be displayed when you hover your mouse over it in the +- **SHORT NAME** is what will be displayed in Kitsu dashboards +- Choose a background **color** you prefer for this status + +You can also select multiple flags: + +| Flag | Meaning | +|---|---| +| **IS DEFAULT** | The first status Kitsu displays by default on all tasks. Only **ONE** status can be set as default. | +| **IS DONE** | Marks the status as validating a task: useful for quota management, organizing the to-do list, and updating episode statistics. | +| **HAS RETAKE VALUE** | Marks the status as one used for commenting on a task: helpful for tracking back-and-forth discussion on the task type page and the episode stats page. | +| **IS ARTIST ALLOWED** | Controls whether artists can set tasks to this status. If **No**, artists won't see it in their available statuses list, though they can still comment on it. | +| **IS CLIENT ALLOWED** | Controls whether clients can use this status. If **No**, clients won't see it in their available statuses list. | +| **IS FEEDBACK REQUEST** | Marks the status as used to request a review: helpful for quota tracking without a timesheet, appears in the Pending tab of the to-do list, and groups these statuses on the **My Check** page. Kitsu will prompt for a **preview publish** each time this status is used. | + +Click on **Confirm** to save your changes. + +Your **Status** is now created in your **Global Library** and will be available to use in your production. + +::: tip +At any point during the production, you can return here and create more **Task Status** if needed, +and then add them to your production. +::: + +::: warning +You'll notice a few tasks statuses listed under the category of *Concept Status*. These are used by the system and while you can modify them here, you cannot create new ones. +::: + + + +## Adding Task Statuses to a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](/guides/task-configuration/managing-task-statuses/screenshots/011.png) + +Per default, Kitsu will load the **Task Status** you have defined when creating the production. + +However, you can add or remove specific statuses during production if they are created on the Global Library first. + +![Setting status new](/guides/task-configuration/managing-task-statuses/screenshots/013.png) + +On the **Task Status** tab, you can choose which **status** you want to add or remove on this production, +validate your choice with the **add** button. + +## Update a Task Status + +Go to `Main Menu > Task Status`: + +![update task status page](/guides/task-configuration/managing-task-statuses/images/0.png) + +Select the Entities or Concepts tab and hover over the task status row you wish to change then click the `Edit` icon: + +![update task status button](/guides/task-configuration/managing-task-statuses/images/1.png) + +## Remove a Task Status + +To remove a task status from your studio's Global Library, go to `Main Menu > Task Status` and hover over the task status row you wish to select then click the `Delete` icon: + +![remove task status global](/guides/task-configuration/managing-task-statuses/images/2.png) + +To remove an task status from your production library, go to `Production Menu > Settings > Task Status` and click the `Remove` button to remove the task status from the list: + +![remove task status production](/guides/task-configuration/managing-task-statuses/images/3.png) + + diff --git a/docs/guides/task-configuration/managing-task-statuses/replay.json b/docs/guides/task-configuration/managing-task-statuses/replay.json new file mode 100644 index 0000000000..4c6562a24f --- /dev/null +++ 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+ + +First, let's create all the **Task Types** needed to manage and track our production. + +From the main menu, select the **Task Types** page under the **Admin** section: + +![Task Type](/guides/task-configuration/managing-task-types/screenshots/001.png) + +::: tip +By default, Kitsu provides some example task types that can be used for a CGI production. You can rename or remove any that are not relevant to your production. +::: + +You will notice that these **Task Types** are already linked to a department. + +![Task Type Empty](/guides/task-configuration/managing-task-types/screenshots/002.png) + +You can click on the `Add Task Type` button in the top right corner to create new **Task Type**. + +![Create task](/guides/task-configuration/managing-task-types/screenshots/003.png) + +Next, you will need to supply some information about your task type, including: + +- The name of the task type. You need a different one for each task type, even if the entities are different. +- The short name appears in dashboards as a concise version of the name +- If team members need to time log their work for tasks with this task type +- For which entity it will be used +- To which department it should be linked +- The color (this will be reflect in the background color on the main spreadsheet page) + + +You'll notice that the **Departments** are available as an option to link task types to. Connecting a department to a specific task type helps your team stay organized. + +![Create task department](/img/getting-started/create_task_department.png) + +::: info +[About creating departments](/guides/team-management/managing-departments) +::: + +Click on **Confirm** to save your changes. + +::: warning +Newly created task types will appear at the bottom of the list +::: + +To adjust the order, simply click on the **Task Type** and drag it to its appropriate position in the list. + +Congratulations, your task type has now be created in your **Global Library**! + +::: warning +Once you have created your production, you need to add the **Sequence**, **Episode**, and **Edit** task types to your **Production Library**. +::: + +::: tip +At any point during production, you can revisit this section to create additional **Task Types** as necessary and add them into your workflow. +::: + + + +## Adding Task Types in a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](/guides/task-configuration/managing-task-types/screenshots/012.png) + +By default, Kitsu will add the **Task Types** you have chosen when creating the production. + +![Setting Task Type new](/guides/task-configuration/managing-task-types/screenshots/015.png) + +However, you can add or remove specific **Task Types** if they are created on the Global Library first. + +For example, you can import the task workflow from another production in your library. + +On the **Task Types** tab, you can choose which production or task type you want to import  or remove on this production, +validate your choice with the **Import** button. + +::: tip +If you add a new task type **AFTER** creating an asset or shot: + +![Setting Task Type add](/guides/task-configuration/managing-task-types/screenshots/039.png) + +You need to **add this task type** on the global entity page (shot, asset, sequence, etc.): + +![Add Task Type Global](/guides/task-configuration/managing-task-types/screenshots/043.png) + +A pop-up appears, and you must select the new task type in the dropdown menu: + +![Add Task Type Global](/guides/task-configuration/managing-task-types/screenshots/044.png) + +Confirm to see the task type added to your dashboard: + +![Add Task Type example](/guides/task-configuration/managing-task-types/screenshots/046.png) +::: + +## Update a Task Type + +Go to `Main Menu > Task Types`: + +![update task type page](/guides/task-configuration/managing-task-types/images/0.png) + +Click the tab for the entity type you need (asset, shot, sequence, episode, or edit) and hover over the task type row you wish to select then click the `Edit` icon: + +![update task type button](/guides/task-configuration/managing-task-types/images/1.png) + +## Archive a Task Type + +If you want to hide a task type but don't want to remove it from the instance, you can edit a task type to archive it. + +## Remove a Task Type + +To remove a task type from your studio's Global Library, go to `Main Menu > Task Types` and hover over the task type row you wish to select then click the `Delete` icon: + +![remove task type global](/guides/task-configuration/managing-task-types/images/2.png) + +To remove an task type from your production library, go to `Production Menu > Settings > Task Types` and click the `Remove` button to remove the task type from the list: + +![remove task type production](/guides/task-configuration/managing-task-types/images/3.png) + +Alternatively, you can also remove a task type from the global Asset or Shot page. Click the chevron next to the Task Type name and select `Delete all`. + +![remove task type column](/guides/task-configuration/managing-task-types/screenshots/034.png) + +::: danger Attention +Removing a task type from the global Asset or Shot page will remove all corresponding tasks, assignments, previews, and comments. This is not reversible, unless you have a backup solution in place. +::: + + diff --git a/docs/guides/task-configuration/managing-task-types/replay.json b/docs/guides/task-configuration/managing-task-types/replay.json new file mode 100644 index 0000000000..439eccdb5f --- /dev/null +++ b/docs/guides/task-configuration/managing-task-types/replay.json @@ -0,0 +1,962 @@ +{ + "title": "task type", + "steps": [ + { + "type": "setViewport", + "width": 1920, + "height": 1080, + "deviceScaleFactor": 1, + "isMobile": false, + "hasTouch": false, + "isLandscape": true + }, + { + "type": "navigate", + "url": "http://localhost:8080/open-productions", + "assertedEvents": [ + { + "type": "navigation", + "url": "http://localhost:8080/open-productions", + "title": "My Productions - Kitsu" + } + ], + "startTime": 0 + }, + { + "type": "click", + "target": "main", + "selectors": [ + [ + "div.nav-left img" + ], + [ + "xpath///*[@id=\"app\"]/div/div/div[1]/nav/div[1]/a/img" + ], + [ + "pierce/div.nav-left 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2026-09-10 +--- + +# Status Automation + +## Create a New Status Automation + + + +A **Status Automation** defines rules or conditions that automatically trigger changes in the status of tasks based on predefined criteria. You can set up **Status Automation** for both asset and shot tasks. + +For assets, you can establish **Status Automations** between tasks. For example, when the concept task status is set to `done`, the downstream modelling task status is automatically changed to `ready`. + +Additionally, you can create **Status Automations** that update the **Asset Status** based on task statuses. For example, when the concept task is set to `done` , then the linked asset status is set to ``layout``. + +::: tip +You can also ask Kitsu to **copy the latest preview** with the Automation. +::: + +Go to the main menu and select **Automations**: + +![Main menu Status Automation](/guides/task-configuration/managing-task-statuses/screenshots/001.png) + +From this page, you can create **Status Automations** by clicking the `+ Add status automation` button: + +![create Status Automation](/img/getting-started/status_automation_empy.png) + +You have the option to create **Status Automation** for either the **asset** or the **shot**. + +Next, you can select the **task type** and the **status** that will trigger the Automation. + +You can specify which **Task Type** will respond to the Automation and select the **Status** that will be changed. + +![detail create status automation](/img/getting-started/add_status_automation.png) + +You need to change the trigger from "Status" to **Ready For** in order to initiate the change in **Ready For** status. + +You will notice the **Applied Task Type** will now display **Shot task type**. + +![detail create status automation Ready For](/img/getting-started/add_status_automation_readyfor.png) + +To create a **Status Automation** for shots, you must change the **Entity Type** to shots. + +Your new **Status Automation** is now created in your **Global Library**. + +::: warning +You must add status automations to your **Production Library** once you have created your production. +::: + +::: tip +At any point during the production, you can return here and create more **Status Automations** if needed, and then add them to your production. +::: + + + +## Add a Status Automation to a Production + +On the **Navigation Menu**, choose on the dropdown menu the **Setting**. + +![Drop Down menu Setting](/img/getting-started/drop_down_menu_setting.png) + +Per default, Kitsu will load no **status automation** of your +status automation **Global Library** into your **Production Library**. + +![Setting Task Type new](/img/getting-started/setting_auto_new.png) + +But you can use only specific **Status Automation**, depending on your production type. + +On the **Status Automation** tab, you can choose which automation you want to use on this production, +validate your choice with the **add** button. + +![Setting Add Task Type](/img/getting-started/setting_auto_add.png) \ No newline at end of file diff --git a/docs/guides/team-management/import-team/index.md b/docs/guides/team-management/import-team/index.md new file mode 100644 index 0000000000..94b1cc4e61 --- /dev/null +++ b/docs/guides/team-management/import-team/index.md @@ -0,0 +1,45 @@ +--- +path: "/guides/team-management/import-team" +slug: "import-team" +published_at: 2026-09-10 +--- + +# Import Your Team + + + +Chances are you already have a list of your employees somewhere. + +You have three ways to import them in Kitsu: + +1. Importing a `.csv` spreadsheet file directly +2. [Copy-pasting your data directly into Kitsu](/guides/team-management/managing-teams/) +3. Using the [Developer API](https://dev.kitsu.cloud/guides/team-management.html#inviting-and-managing-users) + +## Add Employees from a CSV Spreadsheet File + +First, save your spreadsheet as a `.csv` file. + +Then, go back to the People page on Kitsu and click on the **Import** icon: + +![Import Icon](/img/getting-started/import.png) + +A pop-up window **Import data from a CSV** will open. Click on **Browse** to pick your `.csv` file. + +![Import csv file](/img/getting-started/import_csv_people.png) + +To see the result, click on the **Preview** button. + +You can check and adjust the column names using the preview of your data. + +**Note:** The **Role** column is not mandatory. + +![Import data copy paste data](/img/getting-started/import_preview_data_people.png) + +Once everything looks good, click on the **Confirm** button to import your data into Kitsu. + +Now, you have all your people imported into Kitsu. + +![Import data copy paste data](/img/getting-started/import_result_people.png) + + diff --git a/docs/guides/team-management/index.md b/docs/guides/team-management/index.md new file mode 100644 index 0000000000..dd6a4689aa --- /dev/null +++ b/docs/guides/team-management/index.md @@ -0,0 +1,13 @@ +--- +path: "/guides/team-management" +slug: "team-management" +published_at: 2026-09-10 +--- + +# Team Management + +1. [Managing Departments](/guides/team-management/managing-departments/) - Discover methods for effectively managing and overseeing your team. +1. [Managing Teams](/guides/team-management/managing-teams/) - Learn how to add, organize, and manage the people working on your productions. +1. [User Permission Roles](/guides/team-management/team-roles/) - Understand the different permission roles available and how to assign the right level of access to each team member. +1. [Import Team](/guides/team-management/import-team/) - Quickly add multiple team members at once by importing them from a file instead of creating accounts one by one. +1. [User Profile Settings](/guides/team-management/profile-settings/) - Customize personal account settings, including contact details, preferences, and notification options. diff --git a/docs/guides/team-management/managing-departments/index.md b/docs/guides/team-management/managing-departments/index.md new file mode 100644 index 0000000000..08347067aa --- /dev/null +++ b/docs/guides/team-management/managing-departments/index.md @@ -0,0 +1,72 @@ +--- +path: "/guides/team-management/managing-departments" +slug: "managing-departments" +published_at: 2026-09-10 +--- + +# Managing Departments + + + + + +Departments are designed to help supervisors and artists focus on their tasks. Once a user is linked to one or more departments, supervisors and artists gain direct access to a filtered view of all tasks associated with that task type. + +Departments are also used to define what metadata columns appear for users within that department. If a metadata column is linked to a department, then they will only show up for users in that department. If a metadata column is not associated with a department, they will show up for everyone. + + + +To manage your departments, select the **Department** page under the **Admin** section from the main navigation menu. + +![departments menu](/guides/team-management/managing-departments/screenshots/001.png) + +You'll reach the list of available departments: + +![departments page](/guides/team-management/managing-departments/screenshots/002.png) + +## Creating Departments + + +Defining your studio's Departments is typically the first step in setup, as multiple objects such as people and task types are linked to a department. + +::: tip +By default, Kitsu provides some example departments to help you get started. +::: + +If you need to create more departments, you can click on the `Add a department` button. + +![Create department](/guides/team-management/managing-departments/screenshots/004.png) + +When adding a department, you need to define: + +- The name of the department +- A color (it will be displayed as a small round circle next to a column task type or a custom column) + + +Click on **Confirm** to save your changes. + +Once you finish creating the department, your page should look like this. Each department has a unique name and a corresponding color: + +![Customized department](/guides/team-management/managing-departments/screenshots/006.png) + + + +## Update Departments + +To update a department simply stay in the `Departments` page and hover your cursor over the department row you wish to edit and click the `Edit` icon. + +![update department](/guides/team-management/managing-departments/screenshots/019.png) +![update department](/guides/team-management/managing-departments/screenshots/020.png) + +::: tip +You can set a department to `Archived` to disable it instead of removing it and lose all associated data. +::: + +## Delete Departments + +To remove a department, hover over the department row you wish to select and click the `Delete` icon. + +![delete department](/guides/team-management/managing-departments/screenshots/023.png) +![delete department](/guides/team-management/managing-departments/screenshots/024.png) + + diff --git 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b/docs/guides/team-management/managing-teams/index.md @@ -0,0 +1,115 @@ +--- +path: "/guides/team-management/managing-teams" +slug: "managing-teams" +published_at: 2026-09-10 +--- + +# Managing Teams + + + + + +There are two libraries for users: +- The **People Page** (Global Library) is used to determine users' permissions, contracts, and departments they belong to. +- The **Team Page** (Production Library) is used to define who is working on a project and provide access to the production. + +## Creating Users + + + +To assign tasks to people, you first need to create an account for them in Kitsu. + +Go to the **Main Navigation Menu** and choose the **People** page under the **STUDIO** section. + +![People Menu](/guides/team-management/managing-teams/screenshots/001.png) + +You reach the People page. That's where you can manage teams: + +![People page](/guides/team-management/managing-teams/screenshots/002.png) + +Then, click on the `Add a new user` button in the top right corner to open the creation modal: + +![Create a new user](/guides/team-management/managing-teams/screenshots/003.png) + +You will then be prompted to enter the following information: (please note from of the fields are required in order to create the user) +- 1) First Name (**MANDATORY**) +- 2) Last Name +- 3) Email (**MANDATORY**) +- 4) Phone Number + +::: danger Important! +An email address is **mandatory** and must be unique in order to create an account. +::: + +![Create a new user](/guides/team-management/managing-teams/screenshots/010.png) + +- 5) You can specify one or multiple **Departments** to link a user to. + +Being assigned to a Departments will also affect what shows up on the **My Checks** page, displaying only tasks related to your department. + +Finally, the timesheet page will be filtered to only tasks within your department as well. + +Once a user is linked to a department, various options will become available to them. For example, they will have direct access to their department's view on the global homepage. + +The department supervisor will be able to comment on all tasks within their department and assign tasks only to people from the same department(s). + +![Department filtered view](/img/getting-started/department_filtered_view.png) + +- 6) Role: This is where you will define the permission role of the user. [Look at the User Permission Roles documentation](/guides/team-management/team-roles/) to learn more about the different roles. + +- 7) Active + +This section lets you choose whether to activate users immediately. If the user needs immediate access to Kitsu, set this to **yes**. However, there might be instances where you want to create a user but are not ready to give them access to Kitsu (for example, if you want to schedule tasks for an artist who is due to start work in two weeks). In this case, you can create and schedule the user, then simply enable them once they start. + +::: danger Important! +Each user requires an individual account to log in to Kitsu. +::: + + + +## Adding Users to a Production Team + + + +Once you have created your production, you need to add users to the production's team to allow them access. + +Being part of a team also allows tasks to be assigned to you. + +::: tip +You don't need to add the Studio Manager role to a team to give them read permission (since this role will have access to it anyways). However, if you want to assign them tasks, they will need to be added to the team. +::: + +To add users to a team, within your project, use the **navigation** dropdown menu at the top of the page and select the **TEAM** page. + +![Drop down menu team](/guides/team-management/managing-teams/screenshots/017.png) + +On the **Team** page, you can see all the users who have been assigned to this project. If you've just created a brand new project, this page will be empty. You can also quickly switch to the team page for a different project by selecting the project name in the drop down menu at the top of the page. + +![Team page](/guides/team-management/managing-teams/screenshots/018.png) + +::: warning +Permissions and departments are set at the **Studio Level**. You can't adjust these at the production level. +::: + + + +## Removing Users From A Team + +To remove a user from a production, go to `Production Menu > Team`, hover your cursor over the row of the corresponding user, and click the `Remove` button. + +![remove user from team](/guides/team-management/managing-teams/screenshots/020.png) + +Removing a user from a department happens in the `Main Menu > Studio > People` page. 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a/docs/guides/team-management/profile-settings/index.md b/docs/guides/team-management/profile-settings/index.md new file mode 100644 index 0000000000..6130ab4239 --- /dev/null +++ b/docs/guides/team-management/profile-settings/index.md @@ -0,0 +1,41 @@ +--- +path: "/guides/team-management/profile-settings" +slug: "profile-settings" +published_at: 2026-09-10 +--- + +# User Profile Settings + + + + +On your first connection, we encourage you to fill in your contact information into your profile. Setting this up helps your team recognize you and lets you tailor notifications and settings to fit your workflow. + +## Access Your Profile + +Click on your name/avatar on the top right of the screen (1), then on **Profile** (2). + +NB: This menu also gives you quick access to helpful resources at any time: a link to this **Documentation** (4), our **Tutorials**, our **Slack**/**Discord** community (5), our **YouTube** channel, and our public **Roadmap** (6). You can also toggle the **Dark Theme**/**Theme** color (3) and show or hide the **Support Chat** widget from here. + +![User profile](/img/getting-started/user_profil.png) + +## Customize Your Details + +On this new page, you can check your name (1) (2) and email (3), fill in your phone number (4), change your timezone (5) and the language of the website (6), and post a pic of yourself as your avatar (7). It helps to recognize who is doing what! + +![User detail](/img/getting-started/user_profil1.png) + +You can also define what kind of notification you want: email or Slack. + +![User detail](/img/getting-started/user_profil2.png) + +## Change Your Password + +If you keep scrolling, you can also change your password. + +For security purposes, it's highly recommended to replace the default password with a strong and unique one of your own. + +![User password](/img/getting-started/user_password.png) + + + diff --git a/docs/guides/team-management/team-roles/index.md b/docs/guides/team-management/team-roles/index.md new file mode 100644 index 0000000000..1258d08459 --- /dev/null +++ b/docs/guides/team-management/team-roles/index.md @@ -0,0 +1,168 @@ +--- +path: "/guides/team-management/team-roles" +slug: "team-roles" +published_at: 2026-09-10 +--- + +# User Permission Roles + + + + + +::: warning Definition +A permission role defines a set of access rights and privileges granted to a user within a system or application, dictating what actions they can perform and what resources they can access. +::: + +Roles are very important, so it's useful to understand what each of them does and which ones might be relevant to specific team members. + +Here's the org hierarchy as a simple chart: + +```mermaid +graph TD + A[Studio Manager] --> B[Production Manager] + B --> C[Supervisor] + C --> D[Artist] + D --> E[Vendor] + F[Client] +``` + +And a summary of the permissions per role: + +| Role | Access Scope | Can Do | Cannot Do | +|---|---|---|---| +| **Artist** | Only productions/tasks they're assigned to | | | +| **Vendor** | Only specifically assigned tasks (narrower than Artist) | | | +| **Supervisor** | Their own department(s): assets, shots, tasks, assignments, stats, breakdown, playlists (inherits Artist permissions) | | | +| **Production Manager** | Productions they're assigned to: assets, shots, tasks, assignments, stats, breakdowns, playlists (inherits Supervisor permissions) | | | +| **Studio Manager** | All productions and settings (admin-level, inherits Supervisor permissions) | | — | +| **Client** | Only their own production | | | + +## Artist + +Artists can only access the productions they are part of. They can comment on tasks, upload media, and change statuses only on tasks that have been assigned to them. Their access is limited to a predefined set of statuses as determined by the Studio Manager. + +**They can:** +* Create personal filters on the global page and Task Type page. +* Edit their own comments. +* Check the checklist on their assigned tasks. +* Create playlists-on-the-fly for shots or assets, but won't be able to save these playlists. + +**They cannot:** +* See client comments. +* Access anything inside of projects that they haven't been assigned to. + +When an artist logs in to Kitsu, the first page they will see is their **My Tasks** page. + +![my task](/img/getting-started/my_task_page.png) + +## Supervisor + +Department supervisors inherit Artist permissions. + +Department supervisors have read and write access to their department(s) they work on: +assets, shots, tasks, assignments, statistics, breakdown, and playlists. + +**They can:** +* Assign tasks to their team artists (same department). +* Post comments on all tasks or their department(s). +* Check a checklist in their own department. +* Pin a comment. +* Edit their own comments. +* Add/edit a playlist for the studio or the client. +* See client comments and validations. +* See comments from other departments. +* View the timesheets of their team department(s). + +**They cannot:** +* Access the studio team, the main timesheets, and the production list +* Define task types, task statuses, and asset types. +* Comment on other departments than theirs; they can't assign artists from other departments. + +## Production Manager + +Production managers inherit Department supervisor permissions. + +Production managers have read and write access to the productions they are assigned to, including +assets, shots, tasks, assignments, statistics, breakdowns, and playlists. + +**They can:** + +* Create assets and shots, either manually or through a CSV batch import. +* Post comments on any tasks within the production. +* Edit any comment within the production. +* Check any checklist within the production. +* Pin any comment within the production. +* Add a task column. +* Delete or add a task. +* Add/edit a playlist for the studio or the client. +* See client comments and validations. + +**They cannot:** + +* Access the studio page, the main timesheets, and the production list. +* Define task types, task statuses, and asset types. + +## Studio Manager + +A Studio Manager acts in the same way as an Administrator, having read and write access to all productions and settings within Kitsu. Some of their privileges include: + +### Create and edit a production + +The Studio Manager can create a new production, define its type, FPS, ratio, and resolution, and add a cover picture. They can also edit and delete any production. + +### Manage the studio + +The Studio Manager has access to everything in the studio, including: + +* Read / write access across all the productions +* Access to the global timesheets page +* The ability to view all people in the studio +* Access to the main schedule + +In the People page, The Studio Manager **defines the permission role of each user**. + +They can also: + +* Customize global aspects of Kitsu: for example adding and modifying task types, task statuses, and asset types. +* Set permission roles +* Customize high-level studio information, such as customizing the studio name adding the company logo, and defining the number of hours per day of work etc. +* Choose to use the original filename for downloading media. + +### Manage productions + +They have full access to all productions on your Kitsu site. Additionally: + +* They have the same permissions as the supervisor. +* They can add / delete a task column. +* They are allowed to create custom metadata columns. + + +## Vendor + +Vendors have similar permissions to artists. + +The main difference is that while an artist can still see tasks in their production (though they can only edit tasks assigned to them), a vendor can only see and edit tasks that they are specifically assigned to. + +Everything else that is not assigned is hidden. + +## Client + +The client can only see the production of which they are part of. + +**They can:** + +* Access the global page of the assets/shots. +* Access the stats pages. +* Access Client playlists with limited access to task status when they post a comment + +**Note** +* Only Supervisors and the Studio Manager can see the Client retake or validation status. + + +**They cannot:** + +* See task assignments +* See comments that they didn't write + + diff --git 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+path: "/guides/tracking-reporting/budget" +slug: "budget" +published_at: 2026-09-10 +--- + +# Budget + + + +In your Production menu, go to Budget to find the Budget Forecasting page: + +![](/guides/tracking-reporting/budget/images/0.png) + +You can use this page to forecast, compare, and manage production costs with accuracy: + +- Track expense distribution and monitor cost evolution over time for your hired crew +- Create multiple budget versions to plan for different scenarios +- Admins can enter daily rates at the person level, which are used when that person is assigned to a department role +- For predicted hires, you can use a seniority-based placeholder with a corresponding salary scale +- Automatically pulls cost data from your Software Licenses and Hardware Items lists + +## Create a new budget + +The first time you use the feature, click `Create a new budget`: + +![](/guides/tracking-reporting/budget/images/1.png) + +Pick a name and a currency: + +![](/guides/tracking-reporting/budget/images/2.png) + +## Add a new budget entry + +A budget entry represents one cost item you add to a production's budget plan. Things like a person's day rate for a task type, a piece of software/license cost, a hardware cost. + +In the `Budget` page, you can add labor entries by clicking the `Add an entry` button: + +![](/guides/tracking-reporting/budget/images/3.png) + +Then fill up the form and click `Confirm`: + +![](/guides/tracking-reporting/budget/images/4.png) + +- **Department**: the department the person belongs to +- **Person** (optional): the person you're budgeting for +- **Position**: artist, supervisor, or lead +- **Seniority**: junior, mid, or senior +- **Start date**: when their work starts +- **Months duration**: how many months the work last +- **Daily salary**: how much they are paid per day in the budget currency + +The monthly salary is calculated as `Daily Salary X 20 Work Days per month`. The total salary is just the monthly salary multiplied by the number of budgeted months. + +To make budgeting easier, it's possible to define a salary scale that Kitsu will use to generate default daily salary based on department, position and seniority. + +## Define a salary scale + +The salary scale page is accessed from `Main Menu > Admin > Salary Scale`: + +![](/guides/tracking-reporting/budget/images/5.png) + +Studio managers can define default day rates depending on the person's department, position, and seniority. + +Simply click the salary cell you wish to change and input your number. Kitsu autosaves any change. + +## Add a new budget version + +Sometimes you need to forecast different budget scenarios to see how they would impact your production. + +To do that, you can create a new budget version by clicking `New version` in the top right corner of your budget page. + +## Managing software licenses + +To manage software license costs, head to `Main Menu > Admin > Software Licences`: + +![](/guides/tracking-reporting/budget/images/6.png) + +Each budget entry has the following properties: + +- **Name**: the full software name +- **Short name**: a shorter name for reporting +- **Extension**: file extension if applicable (e.g .blend for Blender) +- **Version**: the software version number +- **Monthly cost**: how much the software costs per month +- **Inventory amount**: how many licenses have been purchased +- **Remaining amount**: how many licenses remain available + +## Accounting hardware items + +To manage hardware item costs, head to `Main Menu > Admin > Hardware Items`: + +![](/guides/tracking-reporting/budget/images/7.png) + +Each entry has the following properties: + +- **Name**: the full product name +- **Short name**: a shorter name for reporting +- **Monthly cost**: how much the product costs per month +- **Inventory amount**: how many products have been purchased +- **Remaining amount**: how many products remain available + +## Linking software licenses and hardware items to departments + +In the Departments page (`Main Menu > Admin > Departments`), you can navigate to the Linked Hardware and Linked Software tabs to assign costs to departments: + +![](/guides/tracking-reporting/budget/images/8.png) + +Simply click on the `Linked Item` to remove it, and click on an `Available Item` to add it to the department. + +Kitsu automatically breaks down costs per department depending on the number of people in it. It also updates the `Remaining Amount` field of accounting entries. + +## Budget forecast vs real costs + +Of course, reality isn't the same as planning. Kitsu accounts for that with a `Show real costs` button you can toggle to obtain a breakdown of how the budget forecast compares to the actual production budget: + +![](/guides/tracking-reporting/budget/images/9.png) + + diff --git a/docs/guides/tracking-reporting/ensure-tasks-on-time/index.md b/docs/guides/tracking-reporting/ensure-tasks-on-time/index.md new file mode 100644 index 0000000000..b3e32b2ba4 --- /dev/null +++ b/docs/guides/tracking-reporting/ensure-tasks-on-time/index.md @@ -0,0 +1,69 @@ +--- +path: "/guides/tracking-reporting/ensure-tasks-on-time" +slug: "ensure-tasks-on-time" +published_at: 2026-09-10 +--- + +# Ensure Tasks are On Time + + + +To know if a task is on time, you need two things: +- The **Task Type** of the task +- An **Estimation** (Bid) in days, along with an estimated **Start date** and **Due date** for the task. + +Once this information is entered, you can **compare estimation to reality** on the Task Type page. + +![Task Type Filled](/img/getting-started/task_type_schedule_due_date.png) + +## Methods to Compare Estimations and Actuals + +There are two main ways to do this: +1. **Filtering by Due Date Status** +2. **Using the Gantt Diagram** + +::: tip +Kitsu automatically grabs the date and status of **WIP** (Work in Progress) and **WFA** (Waiting for Approval). You can compare your **estimated start date** versus **when the Artist really starts**, and compare the **estimated due date** to **when the Artist asks for approval**. +::: + +## Filtering by Due Date Status + +On the **Tasks** tab, the first filter you see is **Due Date Status**. Set it to **Due before today** to display all tasks with a **Due date** set **Due Before Today**. + +Next, to determine what is finished and what still needs to be finished. Use the **-Done** filter to exclude completed tasks. + +![Task Type Due Before Today](/img/getting-started/task_type_due_before.png) + +This will show you all the late tasks with the two filters applied, meaning they are only validated after the **Estimated Due Date**. The summary at the bottom of the page updates in real time based on the applied filters. + +You can export this page as a `CSV` file and open it with spreadsheet software. + +## Using the Late Status Filter + +The **Late Status** filter built into the page helps you immediately see which tasks took more time than estimated (**Estimation over Duration**). + +![Task Type Estimation over duration](/img/getting-started/task_type_estimation_duration.png) + +Filter the late tasks using the **Due date late** option. There are two ways to calculate if a task is late: +1. **Estimated due date** versus **Feedback** +2. **Estimated due date** versus **Done** + +Depending on your studio's calculation method, Kitsu will provide the answer. + +![Task Type Late Feedback](/img/getting-started/task_type_late_feedback.png) + +## Using the Gantt Diagram + +On the **Task Type Page**, go to the **Schedule** tab. The **Start** and **End** dates of this task type, as set on the production schedule, are visible at the top of the screen. + +The **Gantt Diagram** will be dark grey before and after these dates, providing a visual cue for task timing. + +![Task Type Schedule](/img/getting-started/task_type_schedule_emplty.png) + +Change the **Coloring** from **Status color** to **Late in Red**. This will show tasks in **Grey** if they are on time and **Red** if they are late. + +![Task Type Schedule Late](/img/getting-started/task_type_schedule_coloring_late.png) + +You can return to the **Tasks** tab for more details, and Kitsu will retain your filters from tab to tab. + + diff --git a/docs/guides/tracking-reporting/filter/index.md b/docs/guides/tracking-reporting/filter/index.md new file mode 100644 index 0000000000..78aabe9346 --- /dev/null +++ b/docs/guides/tracking-reporting/filter/index.md @@ -0,0 +1,268 @@ +--- +path: "/guides/tracking-reporting/filter" +slug: "filter" +published_at: 2026-09-10 +--- + +# Advanced Search & Filters + + + +Filtering involves selectively retrieving data based on specific criteria or conditions. It enables users to easily hone in information they want to focus on, or extract relevant subsets of data for analysis. + +Kitsu provides a series of features that allow you to easily find what you are looking for. + +## The Search Bar + +In **Kitsu**, filters are set through the **search bar**. It allows you to **save** your search query. Once done, you can rerun your query with a simple click (see [Managing Saved Filters](#managing-saved-filters) below). + +![Search bar](/img/getting-started/filter_search_bar.png) + +You can find the **Search Bar**, **Filter Builder** and the **Save** option ![Search +bar](/img/getting-started/filter_save_button.png) in the following pages: + +* Assets +* Shots +* Sequences +* Edits +* Episodes + +NB: Only the **Search Bar** and pre-built filters are available on the following pages: +* My Production +* My Tasks +* People +* Sequence Stats +* Episodes Stats +* Asset Types Stats +* Quotas +* Team +* Detailed Task Type page + +::: tip +On the other pages of Kitsu, you will find pre-built filters. +::: + +The **search bar** query is applied every time a new character is typed. You don't need to type everything to get a quick result. + +::: warning +The filter is instant except for the **Feature Film** type of production. +Kitsu expects to have thousands of elements, so to speed up the process, you must type your Search and press **enter** to apply it. +::: + +### Search Syntax & Examples + +For example, on the assets page, type the letter `Ot`, and you get the result of all the assets starting with an `Ot`. + +![Search bar result](/img/getting-started/filter_autocompletion.png) + +You can also search for some specific **type of asset**: `Props`, `Character`, `Environment`, `Fx` ... The result displays all the assets of this type. + +For example, let's search all the **FX** assets. + +![Search asset type](/img/getting-started/filter_asset_type.png) + +Another example gets the **shots page** of a specific **sequence**. For example, you can only see the shots of the second sequence of the first episode. + +Select the first episode on the dropdown menu, then search `sq002`; the result gets all the shots of all the episodes from sequence SQ002. + +![Search bar sequence episode](/img/getting-started/filter_ep_seq.png) + +In the same way, you can search for a **specific status** linked to a task. + +::: tip +You can create **filters** about **entities** on all the pages: + +* **Sequences**: `se01`, `se02` etc. or exclude: `-se01`, `-se02` etc. +* **Asset Type**: `characters`, `environment`, `fx` etc., or exclude `-characters`, `-fx`, etc. + +You can also create **filters** about **task status** by following this syntax: **task=status** on the global entities page + +Examples: + +* Layout is a work in progress (wip): `layout=wip.` +* Concept is waiting for approval (wfa) only for the fx: `concept=wfa fx.` +* On sequence 2, Layout is wip: `se02 layout=wip` +* Animation is retaken, and Render is waiting for approval (wfa): `animation=retake render=wfa`. + +For the **Detailed task type page**, you can filter by typing only +- Status: `wip` or exclude `-done`, several status `[wfa] [retake].` +- Name of an artist: `Alicia` or exclude `-Paul` + +You can do a mix of all the filters: + +`[wfa] [retake] -alicia 020.` +::: + +## Creating Filters + +### Using the Filter Builder + +The easiest way to achieve more advanced filtering is to use the filter builder. Click on the **Filter Builder** icon shown below to get started. + +![Filter build button](/img/getting-started/filter_builder.png) + +You can then use the interactive filter builder dialogue to create your desired filter criteria. + +![Filter build dialogue](/img/getting-started/filter_builder_example04.png) + +::: warning +The first option, **Match all the following filters**, will use all the options you select on the filter builder for the filtering: + +- Task Status +- Metadata +- Assignment +- Thumbnail Presence +- Priority +- Ready for / Assets are Ready + +The second option, **Match one of the following filters**, will skip the unavailable filter option. +::: + +### Task Status Filtering + +**Task Status** helps you filter a task type by status. + +- **Equal** will report all the tasks with this status on this task type +- **Not Equal** will report all the task **except** this status +- **In** report all the tasks with all the statuses you've selected + +You can use the **-** button to remove one of the statuses selected. + +You can use the **+** below the status to add more status. + +![Filter build example 01](/img/getting-started/filter_builder_double_status.png) + +::: tip +If you want to filter the status of several task types, click on the **+** below the task status option on the left part of the screen. + +![Filter build example 01](/img/getting-started/filter_builder_double_status01.png) +::: + +### Metadata Filtering + +The **Metadata** filter allows you to filter your page based on the information of the extra columns. + +- **Equal** will report all the tasks with this information on this Metadata column +- **Not Equal** will report all the task **except** this information +- **In** report all the tasks with all the information you've selected + +![Filter build Metadata](/img/getting-started/filter_builder_metadata.png) + +::: tip +If you want to filter elements on several Metadata, you can click on the **+** below the Metadata option on the left part of the screen. + +![Filter build example 01](/img/getting-started/filter_builder_metadata2.png) +::: + +### Assignment Filtering + +This option is related to people and assignments. + +- No filter: you don't look for people +- Assigned to: allows you to search for the task assigned to someone on a specific task type +- Not assigned to: allows you to search for the task not assigned to someone on a specific task type +- Assignments exist for: will report all the tasks of a specific task type with an assignation +- No assignment exists for: will report all the tasks of a specific task type with no assignation + +::: warning +You can only filter assignation on **ONE** Task type for **ONE** person. + +You can not add several assignment filters. +::: + +### Thumbnail Filtering + +By default, this filter is set to **No filter**, meaning Kitsu won't check whether a thumbnail is present. + +Then you have the choice between: +- With thumbnail: display all the entities with a thumbnail +- Without thumbnail: display all the entities without a thumbnail + +### Priority Filtering + +You can filter a task type with a specific level of priority. + +::: tip +To learn more about priorities, see +[Change Priorities](../estimation/index.md#change-priorities) +::: + +First, select your task type, then you can choose between +- **Normal** (the default level of priority) +- **High** +- **Very High** +- **Emergency** + +::: warning +You can only filter priority on **ONE** Task type for **ONE** level of priority. + +You can not add several priority filters. +::: + +### Using the "Ready For" Status + +Depending on whether you are filtering on the asset or shot global page, you can filter on the **Ready For** status. + +- On the asset page, you will search for the **Ready for** column. +- On the shot page, you will check whether all the assets for these tasks are ready (see Create your production). + +::: warning +You can only filter **Ready for** on **ONE** Task type. + +You can not add several **Ready For** filters. +::: + +## Managing Saved Filters + +Kitsu allows you to save any filter query to be re-used later. Save a query by pressing **Enter**, or by clicking the **Save** button ![Save button](/img/getting-started/filter_save_button.png). + +Once saved, your query appears as a button under the **search bar**. + +![Search saved](/img/getting-started/filter_saved.png) + +::: tip +Notice the first icon on the left and the colored buttons. + +It allows you to Create a Filter Group. This way, you can keep your saved filters organized under a colored Group. + +![Add A Filter Group](/img/getting-started/filter_group_new.png) +::: + +These buttons are there every time you return to this page. They help you run common queries faster. + +## Renaming a Saved Filter + +The saved filter is quite long and hard to read. Hover your mouse over the saved filter to see two icons: one to edit and one to delete. + +![Search saved example edit](/img/getting-started/filter_edit.png) + +You can change the name displayed in the **Name** section of the pop-up window. + +![Edit filtered name](/img/getting-started/filter_edit_name.png) + +You can also choose whether to keep the saved query in or out of a **Filtered Group**. + +![Filtered Group Example](/img/getting-started/filter_group_example.png) + +## Deleting a Filter + +If you have created a **filter button** by mistake, click on the cross next to it ![Filter delete](/img/getting-started/filter_delete.png). + +The result of the filter is displayed, but the button is not. Just cancel your research by deleting the text or use the cross next to the Search bar ![Search delete](/img/getting-started/filter_cross_delete.png). + +## Pre-built Filters + +You can find pre-built Filters on the following pages: + +- My Checks +- Timesheets +- Team Schedule +- All Tasks +- Newsfeeds +- Concepts +- Quotas +- Task Type detailed page (+search bar) + +On these pages, select the option you want from the dropdown menu. + + diff --git a/docs/guides/tracking-reporting/index.md b/docs/guides/tracking-reporting/index.md new file mode 100644 index 0000000000..114c13c836 --- /dev/null +++ b/docs/guides/tracking-reporting/index.md @@ -0,0 +1,17 @@ +--- +path: "/guides/tracking-reporting" +slug: "tracking-reporting" +published_at: 2026-09-10 +--- + +# Tracking & Reporting + +1. [Ensure Tasks are On-Time](/guides/tracking-reporting/ensure-tasks-on-time/) - Keep production on schedule by monitoring task progress and deadlines +1. [Understand Why a Task Is Late](/guides/tracking-reporting/understand-why-late-task/) - Identify the causes behind delayed tasks so you can address bottlenecks quickly +1. [Quotas](/guides/tracking-reporting/quotas/) - Learn how to check your team efficiency against estimates +1. [Studio Overview](/guides/tracking-reporting/studio-overview/) - Ensure you're ahead of the plan with your studio's productions +1. [Production Overview](/guides/tracking-reporting/production-overview/) - Get a bird's-eye view of a production's progress, tasks, and status at a glance +1. [Timesheets](/guides/tracking-reporting/timesheets/) - Track and log time spent on tasks to keep production hours accurate +1. [Advanced Search & Filters](/guides/tracking-reporting/filter/) - Hone in on key information with powerful search functionality +1. [Budget](/guides/tracking-reporting/budget/) - Monitor spending and compare actual costs against your production budget forecast +1. [Thumbnails](/guides/tracking-reporting/thumbnails/) - How to apply thumbnails to entities like assets or shots diff --git a/docs/guides/tracking-reporting/production-overview/index.md b/docs/guides/tracking-reporting/production-overview/index.md new file mode 100644 index 0000000000..71f047590d --- /dev/null +++ b/docs/guides/tracking-reporting/production-overview/index.md @@ -0,0 +1,128 @@ +--- +path: "/guides/tracking-reporting/production-overview" +slug: "production-overview" +published_at: 2026-09-10 +--- + +# Production Overview + + + +As a Producer, having a comprehensive overview of the entire production process is essential. + +Kitsu offers various tools to help you stay informed and manage production efficiently without getting overwhelmed by notifications or losing focus. + +## News Feed Features + +The news feed section show real-time updates relating to your production, including: + +- **Real-Time Updates**: View all status changes as they happen, minute by minute. +- **Summarized View**: The right part of the screen displays the total number of news items and a breakdown by status. +- **Filtering Options**: Filter the list by Task Status, Task Type, and Person to focus on specific areas. +- **Comment Panel**: Clicking on a line opens the comment panel on the right, providing all necessary details. + +![Newsfeed Page](/img/getting-started/newsfeed_comment_all.png) + +### Using Filters + +You can customize the time frame for displaying information using the **Filters Builder** button. This is useful for focusing on specific supervisors or time periods. + +![Newsfeed Page Detail](/img/getting-started/newsfeed_details.png) + +### Example + +If you want to focus on a supervisor for a specific month, select their name and pick a date in the **From** box. + +![Newsfeed Page Comment](/img/getting-started/newsfeed_comment_panel.png) + +## Know the Current State of the Production + +Understanding the current state of your production is crucial. Kitsu provides detailed statistics and visualizations, available both to you internally and to your client, to help you track progress effectively. + +### Short / Feature Specific + +We're going to look at some features that are specific to Short / Feature Film workflows. + +#### Sequence Stats + +The **Sequence Stats** page offers pie charts that depict the status of your production, sequence by sequence. The color scheme of the pie charts corresponds to the status, allowing you to quickly understand the state of your production. + +- **All Sequences**: The first line represents the whole production. +- **All Tasks**: The first column includes all tasks simultaneously. + +By focusing on the first pie chart, you can see the exact state of your production. For more details, look at the rest of the line to get a global view of each task type's state. + +![Global View Sequence](/img/getting-started/global_view_sequence.png) + +#### Asset Types Stats + +Similar to Sequence Stats, the **Asset Types Stats** page provides pie charts for asset types, giving you a clear view of the asset status across the production. + +![Global View Asset](/img/getting-started/global_view_asset.png) + +#### Count View + +You can also display data as **Counts** to see the exact number of assets, shots, or frames, along with their percentage per status. + +![Global View Sequence Counts](/img/getting-started/global_view_sequence_detail_count_stat.png) + +![Asset count Stat Page](/img/getting-started/global_view_asset_detail.png) + +#### Exporting Data + +You can export this page as a `.csv` text file and import it into spreadsheet software for further analysis and reporting. + +By leveraging these tools, you can stay on top of the production process, ensuring everything runs smoothly and on schedule. + +### TV Show Specific + +You can access an extra information level on a TV show through the **Episodes Stats Page**. + +### Retakes Display + +The default setting for the **Episodes Stats** page is **Retakes**. This display lets you see the number of retakes (back and forth) for each episode on each task type. Only three colors are displayed: +- **Validated as Green** +- **Retakes as Red** +- **In progress as Grey** + +![Global View Episode](/img/getting-started/global_view_episode_retake.png) + +If you unfold an episode, you will see the percentage of each take and the evolution of the retakes versus approval. This helps you see the progress of each episode per task. + +![Global View Episode Unfold](/img/getting-started/global_view_episode_retake_detail.png) + +Usually, the first episodes have many back-and-forths, but it should get better over time. However, if late episodes still have many retakes, something must be fixed. It's time to discuss the issue with the director and the supervisor. + +### Status Display + +The second option for data display is **Status**. This status display works like the **Sequence** / **Asset Type** Stats page. + +![Global View Episode Status](/img/getting-started/global_view_episode_stat.png) + +You can also display data as **Counts**. This way, you'll see the exact number of shots/frames with the percentage per status. + +![Global View Episode Status Count](/img/getting-started/global_view_episode_stat_count.png) + +You can export this page as a `.csv` text file and import it into spreadsheet software. + +## Client Production Reports + +To ease the communication with the studio, you have direct access to a client-facing version of the production report, mirroring the **Sequence Stats** and **Asset Types Stats** pages described above, and updated in real-time. Every time you look at this page, you are sure to have updated information. + +![Client dropdown menu sequence stat](/img/getting-started/client_dropdown_sequence.png) + +![Client sequence stat](/img/getting-started/client_sequence_stat.png) + +In this report, you can choose to display the stats per number of shots or number of frames, and switch the **Display Mode** between the **Pie charts** view and the **Counts** view, just as in the internal stats pages. + +![Client sequence stat count](/img/getting-started/client_sequence_stat_count.png) + +It's this presentation that you can download to keep track of the production progress. + +As with the internal pages, you can export this page as a `.csv` text file to import it into spreadsheet software. + +Navigate from production to production using the **Navigation** menu at the top of the screen. You will stay on the same page, allowing you to check all the production stats by selecting each production. + +![Sequence Stat Navigation](/img/getting-started/global_sequence_navigation.png) + + diff --git a/docs/guides/tracking-reporting/quotas/index.md b/docs/guides/tracking-reporting/quotas/index.md new file mode 100644 index 0000000000..4c9031f332 --- /dev/null +++ b/docs/guides/tracking-reporting/quotas/index.md @@ -0,0 +1,76 @@ +--- +path: "/guides/tracking-reporting/quotas" +slug: "quotas" +published_at: 2026-09-10 +--- + +# Quotas + + + +**Quotas** visualize your **team speed**. + +A quota refers to the specific amount of work or number of tasks an artist is expected to complete within a given timeframe, ensuring that the project progresses according to schedule and meets production deadlines. + +You can see on average how many shots, frames, or seconds the artist needs to complete daily to finish all tasks within the **estimated number of days**. + +Kitsu has two ways to calculate quotas per **task type**. + +## Quotas Based on Timesheets + +The first calculation method is based on daily timesheets filled out by the artists. + +Quotas are calculated from when the artist fills out their first timesheet on a task until they stop. + +Shots are considered complete when the first feedback request is made. + +Quotas are then weighted according to the time spent on the task, as recorded in the timesheet by the artist. + +![Quotas stat page day weighted](/img/getting-started/quotas_day_weighted.png) + +In this example, Kitsu weights the daily quota based on the timesheet entries. + +![Quotas stat page day weighted detail](/img/getting-started/quotas_day_weighted_detail.png) + +## Quotas Based on Status Changes + +If no timesheet is filled out, Kitsu uses status changes to estimate the duration: + +- The task is considered started when the first status change to WIP occurs. +- The task is considered completed on the day the feedback request (WFA status) is made. + +This is First Take quotas, meaning that back-and-forth comments are not included in the calculation. + +Kitsu then distributes the completed frames across all business days between the start and end dates. It calculates the number of frames (or seconds, or tasks) completed per day/week/month per artist. + +![Quotas stat page day status](/img/getting-started/quotas_day_status.png) + +You can click on a number at any time to see its details in the right panel. + +::: danger +**Note**: If no timesheet is filled, Kitsu defaults to considering: +- The task started with the first status change to WIP. +- The task was completed on the day the feedback request was made. +::: + +This method ensures that even in the absence of detailed timesheet data, there is a reliable way to track task progress and calculate quotas accurately. + +## Managing Department Quotas + +At the beginning of production, while setting estimates for each task, a supervisor can also define estimated quotas for each of their artists. + +Once a task is approved, the remaining line on the Estimation tab of the Task Type page will update and display the remaining number of tasks and the updated estimated quotas. + +You can monitor each team member to see if their estimated quotas stay within the initially established range. + +![Supervisor Estimated Quotas](/img/getting-started/supervisor_quotas_estimated.png) + +To check their **Actual Quotas**, go to the **Quotas** page. + +![Quotas](/img/getting-started/supervisor_quotas.png) + +The first column, **Average**, is the most important. Kitsu calculates the average quotas for each artist per **Day**, **Week**, or **Month**. + +![Weekly Quotas](/img/getting-started/supervisor_quotas_week.png) + + diff --git a/docs/guides/tracking-reporting/studio-overview/index.md b/docs/guides/tracking-reporting/studio-overview/index.md new file mode 100644 index 0000000000..2aa6f2f657 --- /dev/null +++ b/docs/guides/tracking-reporting/studio-overview/index.md @@ -0,0 +1,42 @@ +--- +path: "/guides/tracking-reporting/studio-overview" +slug: "studio-overview" +published_at: 2026-09-10 +--- + +# Studio Resource Overview + + + +As a Producer, you need to know everything. + +Usually, this involves keeping track of numerous details, attending multiple meetings with your production team, and constantly verifying everything yourself. Alternatively, you could subscribe to all the tasks and be overwhelmed by notifications, which disrupt your focus every time you stop to read them. + +The perfect solution is to have all the production stats in one page, always up-to-date. + +## The `All Tasks` Page + +![Newsfeed Studio Page](/img/getting-started/all_tasks_stat.png) + +Here, you can see the status of all productions at once. You can filter the list by **Production**, **Task Status**, **Task Type**, and **Person**. Clicking on a line opens the comment panel on the right, providing all the information you need. + +If you need more detailed information, especially about a specific timeframe, you can use the **Studio > News Feed** page. + +With the **Filters Builder** button, you can define a specific time frame. + +![Newsfeed Studio detailed Page](/img/getting-started/newsfeed_studio_detail.png) + +For example, if you want to focus on the workload a supervisor for a specific month, select their name and then pick a date in the **From** box. + + +## Current State of All Productions + +To ensure your studio functions smoothly, you need to stay on top of all ongoing productions. This is where the **Productions** section can help. Access it from the global menu under the **Studio** section. + +From there, click on the **Load stats** button to see the current state of your productions. + +![Productions Stats](/img/getting-started/production_stat.png) + +For more detailed information, visit the **Sequence Stats** and **Asset Types Stats** pages of all the productions. + + diff --git a/docs/guides/tracking-reporting/thumbnails/index.md b/docs/guides/tracking-reporting/thumbnails/index.md new file mode 100644 index 0000000000..1e2ee13eed --- /dev/null +++ b/docs/guides/tracking-reporting/thumbnails/index.md @@ -0,0 +1,54 @@ +--- +path: "/guides/tracking-reporting/thumbnails" +slug: "thumbnails" +published_at: 2026-09-10 +--- + +# Thumbnails + + + +A thumbnail is the small preview image attached to an entity like a shot or an asset. + +It gives a quick visual reference so artists and production staff can identify an entity at a glance without opening the full file. + +## Add Thumbnails Manually + +To define a preview as a thumbnail, the preview MUST have been uploaded as a revision. + +Click on the status you want on the list page, then click the **Preview** button (1) on the right panel. + +![Thumbnail Button](/img/getting-started/pannel_history.png) + +Once you click on the button, you can choose to pick the first or any frame. Once the frame is selected, the thumbnail appears, and the button turns gray. + +![Thumbnail Applied](/img/getting-started/pannel_history_thumbnail.png) + + +## Add Thumbnails Automatically + +If you prefer to have your thumbnails populate automatically, you can navigate to the settings page from the production using the navigation menu. + +![Settings Menu](/img/getting-started/drop_down_menu_setting.png) + +On the **Parameters** tab, select **set new preview as entity thumbnail automatically**. + +![Settings Preview Auto](/img/getting-started/setting_preview_auto.png) + +Don't forget to **Save** changes when you are done. Now, as soon as you upload a preview, it will be used automatically as a thumbnail. + +## Batch Upload Previews (as Thumbnails) + +Use the **Add Thumbnails** button ![Add Thumbnails Button](/img/getting-started/add_thumbnails.png) on the global page to import thumbnails in bulk. + +![History](/img/getting-started/add_thumbnails_menu.png) + +A new pop-up opens and asks you to choose which task types the thumbnails are linked to. + +**Thumbnails batch import accepts image files and video files**. Only the first frame is used as the thumbnail for the video files. + +In order for the thumbnails to be automatically links to the correct shot, you have to name your thumbnails as sequence_shot. + +For example, if you your sequence is named `SEQ_001` and your shot is named `SH_001`, then your thumbnail filename should be `SEQ_001_SH_001`. + + diff --git a/docs/guides/tracking-reporting/timesheets/index.md b/docs/guides/tracking-reporting/timesheets/index.md new file mode 100644 index 0000000000..f0d5601ae4 --- /dev/null +++ b/docs/guides/tracking-reporting/timesheets/index.md @@ -0,0 +1,70 @@ +--- +path: "/guides/tracking-reporting/timesheets" +slug: "timesheets" +published_at: 2026-09-10 +--- + +# Team Timesheets + + + +::: warning +All of the previous chapters are based on the fact that **Estimation** and **Duration** are filled for each task. +::: + +Everybody has to do their part. You and the supervisor will handle the estimation, while your team will fill out their timesheets. + +Navigate to the main menu and select the Timesheet page. + +![Timesheet Global Day](/img/getting-started/timesheet_day.png) + +## Viewing Timesheets + +On this page, you can view each team member's timesheet by day. This allows you to check whether they fill it out daily, took a day off, or worked extra hours. + +If you have a question about a timesheet entry, click on it to see the details of the production, task type, and specific task. + +![Timesheet Detail Day](/img/getting-started/timesheet_detail.png) + +Once everything looks good at the day level, you can change the **Detail Level** from Day to Week, Month, or Year. + +![Timesheet Global Week](/img/getting-started/timesheet_week.png) + +You can view all the productions you manage simultaneously or look at each production individually. + +## Exporting Timesheets + +As with all other pages in Kitsu, you can export the timesheet data as a CSV file and open it in spreadsheet software for further analysis. + +## Complete Your Timesheet + +If your production requires it, you can log your time spent using the **Timesheets** tab or the **Timesheets** shortcut button at the top of the screen. + +### How to Log Time: + +- Use the slider next to each task to record hours spent. +- For quick input, use the **1**, **4**, or **8 hours** buttons. + +![Timesheet view](/img/getting-started/timesheets.png) + +## What If You Missed a Day? + +Click the date picker to backfill entries. You can also mark days as **Day Off** if you weren't working on that day. + +![Backfill timesheets](/img/getting-started/timesheet_change_date.png) + +## Department Timesheets + + + +As a Supervisor, you may also be responsible for monitoring your team's hours. The Timesheet page shows how many hours they work daily, weekly, and monthly. + +![Timesheet](/img/getting-started/supervisor_timesheet_team.png) + +It's important to highlight abnormal patterns such as extra hours, sick days, or lack of vacation. The timesheet view can provide a high-level overview of where artists are spending their time, which can help you take care of your team to ensure they are not burning out. + +![Timesheet Detailed](/img/getting-started/supervisor_timesheet_team_detail.png) + + + + diff --git a/docs/guides/tracking-reporting/understand-why-late-task/index.md b/docs/guides/tracking-reporting/understand-why-late-task/index.md new file mode 100644 index 0000000000..e45340de5c --- /dev/null +++ b/docs/guides/tracking-reporting/understand-why-late-task/index.md @@ -0,0 +1,46 @@ +--- +path: "/guides/tracking-reporting/understand-why-late-task" +slug: "understand-why-late-task" +published_at: 2026-09-10 +--- + +# Understanding Why a Task is Late + + + +Now that you know which tasks are late or will be late, you need to understand **why**. There are several reasons why a task might be late: + +- The artist is overwhelmed with too many tasks. +- There is too much back-and-forth on the task. +- The task might be underestimated, making it difficult to finish on time. +- The previous task was already late. + +### Checking an Artist's Workload + +To check an artist's number of tasks, filter the **Task Type** page by the artist's name under the **Task** tab. + +![Task Type Artist](/img/getting-started/task_type_artist.png) + +You can also add the **-done** filter to see what the artist has left to do. Then add the **Due Date Status** filter to **Due previous week** or **Due this week**, depending on what you are looking for. + +![Task Type Artist Filtered](/img/getting-started/task_type_artist_filtered.png) + +This will show you how many tasks your artist has to complete. + +### Identifying Back-and-Forth + +To identify the number of back-and-forths, look at the Retakes column on the Tasks tab. Each **Red Dot** represents a **retake**. Click on the line to open the **Comment panel** and read the entire task history. This is the best way to understand what is happening—whether the artist misunderstood the brief or if the brief changed with each version. + +![Task Type Retake](/img/getting-started/task_type_retake.png) + +### Checking if the Task is Underestimated + +To check if the task is underestimated, go back to the global page, click on the name of the shot or asset, and see the casting and all the extra information. For example, there might be too many characters in the scene, or it might be a big action scene. + +![Shot Detail Casting](/img/getting-started/shot_detail_casting.png) + +### Checking the Previous Task + +Lastly, you can check the previous task while viewing the asset/shot in detail. Click on it to go to the dedicated **Task Type** page, where you can find detailed information about what was happening before. This can help you understand if delays in earlier tasks are affecting the current one. + + diff --git a/docs/handbooks/for-artists/index.md b/docs/handbooks/for-artists/index.md new file mode 100644 index 0000000000..931649f22b --- /dev/null +++ b/docs/handbooks/for-artists/index.md @@ -0,0 +1,61 @@ +--- +path: "/handbooks/for-artists" +slug: "for-artists" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Getting Started as an Artist + +This guide will help you get started and understand the Kitsu's key features as an artist. + +## 1. Initial Profile Setup & Customization + + + + + +## 2. Managing Your Assignments + + + + + +## 3. Updating Task Progress + + + + + +## 4. Publish a Concept + + + + + +## 5. Request a Review + + + + + +## 6. Complete Your Timesheet + + +### Viewing Timesheets + + + +### Complete Your Timesheet + + + +### What If You Missed a Day? + + + diff --git a/docs/handbooks/for-clients/index.md b/docs/handbooks/for-clients/index.md new file mode 100644 index 0000000000..7609f54382 --- /dev/null +++ b/docs/handbooks/for-clients/index.md @@ -0,0 +1,51 @@ +--- +path: "/handbooks/for-clients" +slug: "for-clients" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Getting Started As A Client + +This guide will help you get started and understand the Kitsu's key features as a client. + +## 1. Initial Profile Setup & Customization + + + + + +## 2. See your Playlists + + + + + +## 3. Share your Comments + + + + + +## 4. Global View of the Assets + + + + + +## 5. Global View of the Shots + + + + + +## 6. Production Report + + + + diff --git a/docs/handbooks/for-producers/index.md b/docs/handbooks/for-producers/index.md new file mode 100644 index 0000000000..44d5ac721d --- /dev/null +++ b/docs/handbooks/for-producers/index.md @@ -0,0 +1,71 @@ +--- +path: "/handbooks/for-producers" +slug: "for-producers" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Getting Started As A Producer / Production Manager + +A Producer needs a comprehensive overview of the entire production process. + +Kitsu offers various tools to help you stay informed and manage production efficiently without getting overwhelmed by notifications or losing focus. + +## 1. Production Overview + + + + + +## 2. Ensure Tasks are On Time + + + + + +## 3. Understanding Why a Task is Late + + + + + +## 4. Durations over Estimates + + + + + +## 5. Checking Quotas + + + + + +## 6. Team Timesheets + + + + + +## 7. Studio Resource Overview + + + + + +## 8. Studio Occupancy Rate + + + + + +## 9. Main Schedule + + + + diff --git a/docs/handbooks/for-supervisors/index.md b/docs/handbooks/for-supervisors/index.md new file mode 100644 index 0000000000..6d82596546 --- /dev/null +++ b/docs/handbooks/for-supervisors/index.md @@ -0,0 +1,65 @@ +--- +path: "/handbooks/for-supervisors" +slug: "for-supervisors" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Getting Started As A Supervisor / Lead + +A supervisor's role is to oversee the creative and technical aspects of visual effects production, ensuring that the final output meets the project's artistic vision, quality standards, and deadlines. + +A key aspect of this is to ensure your team knows what they are working on. + +## 1. Manage Your Department + + + + + +## 2. Assign Tasks + + + + + +## 3. Bid Estimates + + + + + +## 4. Daily Supervision Tasks + + + + + +## 5. Team Schedule + + + + + +## 6. Timesheets + + + + + +## 7. Review Previews + + + + + +## 8. Review Concepts + + + + diff --git a/docs/img/activitylogs.jpg b/docs/img/activitylogs.jpg new file mode 100644 index 0000000000..88019bf89c Binary files /dev/null and b/docs/img/activitylogs.jpg differ diff --git a/docs/img/loginlogs.jpg b/docs/img/loginlogs.jpg new file mode 100644 index 0000000000..b0631e95f8 Binary files /dev/null and b/docs/img/loginlogs.jpg differ diff --git a/docs/img/openid.webp b/docs/img/openid.webp new file mode 100644 index 0000000000..32e8818476 Binary files /dev/null and b/docs/img/openid.webp differ diff --git a/docs/img/previewlogs.jpg b/docs/img/previewlogs.jpg new file mode 100644 index 0000000000..73ddcf3bae Binary files /dev/null and b/docs/img/previewlogs.jpg differ diff --git a/docs/index.md b/docs/index.md new file mode 100644 index 0000000000..2d5b90ff5e --- /dev/null +++ b/docs/index.md @@ -0,0 +1,139 @@ +--- +path: "/" +slug: "" +prev: + text: '' + link: '' +next: + text: 'Getting Started' + link: '/start-here/getting-started' +published_at: 2026-09-10 +--- + + + +![Kitsu Banner](./img/kitsu-banner.png#logo-kitsu) + +# Kitsu Documentation + +[Kitsu](https://cg-wire.com/kitsu) is a collaboration platform for animation and VFX productions. Through its clean UI and shared database, it connects all relevant stakeholders throughout the production process, including artists, production managers, supervisors, vendors, and clients. + +## Start Here + +Here are some links to familiarize yourself with the basic concepts in Kitsu you'll need to be successful with your production: + +1. [Getting Started](/start-here/getting-started/) - Learn key principles and common vocabulary terms used within Kitsu to better plan your production workflow. + +1. [Quickstart for TV Shows](/recipes/for-tvshows/) - Create a TV show production with assets, shots, sequences, episodes and edits. +1. [Quickstart for Feature Films](/recipes/for-feature-films/) - Create a feature film production (approximately 1 000 entities) with assets, shots, sequences and edit. +1. [Quickstart for Shorts](/recipes/for-shorts/) - Create a short production (approximately 500 assets and shots) with assets, shots, sequences and edit. +1. [Quickstart for Video Games](/recipes/for-videogames/) - Create a Video game production with Assets, Maps, Level and Chapters. +1. [Quickstart for Shots-Only Productions](/recipes/shots-only-production/) - Create a short production (about 500 shots) with only shots, sequences and edit. +1. [Quickstart for Assets-Only Productions](/recipes/assets-only-production/) - Create a short production (about 500 assets) with only assets. + +## Workflows + +1. [For Supervisors](/handbooks/for-supervisors/) +1. [For Producers](/handbooks/for-producers/) +1. [For Artists](/handbooks/for-artists/) +1. [For Clients](/handbooks/for-clients/) +1. [For Developers](https://dev.kitsu.cloud/) + +## Guides + +### Team Management + +1. [Managing Departments](/guides/team-management/managing-departments/) - Discover methods for effectively managing and overseeing your team. +1. [Managing Teams](/guides/team-management/managing-teams/) - Learn how to add, organize, and manage the people working on your productions. +1. [User Permission Roles](/guides/team-management/team-roles/) - Understand the different permission roles available and how to assign the right level of access to each team member. +1. [Import Team](/guides/team-management/import-team/) - Quickly add multiple team members at once by importing them from a file instead of creating accounts one by one. +1. [User Profile Settings](/guides/team-management/profile-settings/) - Customize personal account settings, including contact details, preferences, and notification options. + +### Task Configuration + +1. [Manage Task Types](/guides/task-configuration/managing-task-types/) - Define the pipeline stages (like Modeling, Rigging, or Compositing) that assets, shots, and other entities move through during production. +2. [Manage Task Statuses](/guides/task-configuration/managing-task-statuses/) - Configure the review and approval states (like To Do, Work in Progress, or Done) that track a task's progress through the workflow. +3. [Status Automation](/guides/task-configuration/status-automation/) - Define rules or conditions that automatically trigger changes in the status of tasks based on predefined criteria. + +### Production Structure + +1. [Manage Studio Labels](/guides/production-structure/manage-studios/) - Create and organize the studio labels used to identify which studio is responsible for each task. +1. [Manage Productions](/guides/production-structure/manage-productions/) - Create, configure, and organize the productions (projects) tracked in Kitsu. +1. [Manage Episodes](/guides/production-structure/manage-episodes/) - Add, edit, and organize episodes within a production. +1. [Manage Sequences](/guides/production-structure/manage-sequences/) - Add, edit, and organize sequences within a production or episode. +1. [Manage Shots](/guides/production-structure/manage-shots/) - Add, edit, and organize the shots that make up a sequence. + +### Production + +1. [Manage Concepts](/guides/production/manage-concepts/) - Learn how to create, organize, and validate concept art for your production. +2. [Manage Asset Types](/guides/production/managing-asset-types/) - Create and organize categories (like Characters, Props, or Environments) used to group and classify assets across a production. +3. [Manage Assets](/guides/production/manage-assets/) - Learn how to create, organize, and track the assets used throughout your production. +4. [Assign Tasks](/guides/production/assign-tasks/) - Learn how to assign tasks to people +5. [Find Assignments](/guides/production/find-assignments/) - Learn how to find tasks assigned to you +6. [Breakdown & Casting](/guides/production/breakdown-casting/) - Learn how to break down your scripts or storyboards and cast assets into shots. +7. [Meta-Columns](/guides/production/meta-column/) - Learn how to create and organize metadata from your production. +8. [3D Background](/guides/production/3d-background) - Improve 3D reviews with a .HDR background + +### Scheduling + +1. [Schedules](/guides/scheduling/schedules/) - Discover the different scheduling views of Kitsu, from the studio level to the task level +2. [Estimates](/guides/scheduling/estimates/) - Learn how to set and calculate the number of days estimated to do a task (bids) +3. [Durations vs Estimates](/guides/scheduling/durations-vs-estimates/) - Find the difference between estimated (bid) days and actual duration, and how to improve your bidding process + +### Review & Publishing + +1. [Update Task Progress](/guides/review-publishing/update-task-progress/) - How to change statuses and keep your team updated on the progress of work. +1. [Publish](/guides/review-publishing/publish/) - How to publish and share work with your team. +1. [Review](/guides/review-publishing/review/) - Learn how to review all feedback on a task. +1. [Playlist](/guides/review-publishing/playlist/) - Quickly gather video versions and stay focused during internal and client reviews. +1. [Manage Edits](/guides/review-publishing/manage-edits/) - Upload and track editorial cuts to keep shot timing and versions in sync with the latest edit. + +### Tracking & Reporting + +1. [Ensure Tasks are On-Time](/guides/tracking-reporting/ensure-tasks-on-time/) - Keep production on schedule by monitoring task progress and deadlines +1. [Understand Why a Task Is Late](/guides/tracking-reporting/understand-why-late-task/) - Identify the causes behind delayed tasks so you can address bottlenecks quickly +1. [Quotas](/guides/tracking-reporting/quotas/) - Learn how to check your team efficiency against estimates +1. [Studio Overview](/guides/tracking-reporting/studio-overview/) - Ensure you're ahead of the plan with your studio's productions +1. [Production Overview](/guides/tracking-reporting/production-overview/) - Get a bird's-eye view of a production's progress, tasks, and status at a glance +1. [Timesheets](/guides/tracking-reporting/timesheets/) - Track and log time spent on tasks to keep production hours accurate +1. [Advanced Search & Filters](/guides/tracking-reporting/filter/) - Hone in on key information with powerful search functionality +1. [Budget](/guides/tracking-reporting/budget/) - Monitor spending and compare actual costs against your production budget forecast +1. [Thumbnails](/guides/tracking-reporting/thumbnails/) - How to apply thumbnails to entities like assets or shots + +### Privacy & Security + +1. [Authentication](/guides/privacy-security/authentication/) - Manage how users sign in to Kitsu, including password policies and Two-Factor Authentication (TOTP, Email OTP, or a FIDO security key). +1. [Logs](/guides/privacy-security/logs/) - Review login and activity logs to track who accessed your Kitsu instance and when. + +## Resources + +1. [Frequently Asked Questions](/resources/faq/) - +1. [Changelog](https://cgwire.canny.io/changelog) - + +## Tutorials + +Access comprehensive video tutorials on YouTube, highlighting crucial functionalities of Kitsu. Click the link below to view. + +[Kitsu Tutorials Channel](https://www.youtube.com/playlist?list=PLp_1gB5ZBHXqnQgZ4TCrAt7smxesaDo29) + +## About the Authors + +Kitsu is written by CG Wire, a company based in France. We help animation studios to manage their productions and build efficient pipelines. + +We adhere to software craftsmanship principles whenever feasible. Our passion for coding is reflected in our commitment to delivering robust quality and providing an exceptional developer experience. With our extensive expertise, we help studios navigate the complexities of production, fostering more efficient collaboration, quicker delivery, resulting in better pictures. + +Visit [cg-wire.com](https://cg-wire.com) for more information. + +[![CG Wire Logo](./img/cgwire.png#logo-cgwire)](https://cg-wire.com) diff --git a/docs/installation/README.md b/docs/installation/README.md deleted file mode 100644 index fddfa32e83..0000000000 --- a/docs/installation/README.md +++ /dev/null @@ -1,98 +0,0 @@ -# Open Source Setup - -## Cloud Hosting - -If your version of Kitsu is hosted and maintained by CGWire, you don't have anything to install. Simply connect to the URL provided to you to start using Kitsu! - -## Self-Hosting - -To run properly, Kitsu requires Zou, the database API. Information related to the installation of both modules is located in the Zou installation documentation. - -* [Deploying Zou](https://zou.cg-wire.com/) -* [Deploying Kitsu](https://zou.cg-wire.com/#deploying-kitsu) - -If you have technical skills, you can run Kitsu/Zou through Docker to try it out: - -```shell -docker run -d -p 80:80 --name cgwire cgwire/cgwire -``` - -Then you can access Kitsu through [http://localhost](http://localhost). - -## Development Environment - -### Prerequisites - -Prior to setting up the Kitsu development environment, make sure you have the following elements installed: - -* [Node.js](https://nodejs.org) >= 20.18 -* A [Zou development instance](https://zou.cg-wire.com/development/) up and running on port 5000 -* A [Zou Events development instance](https://zou.cg-wire.com/development/) up and running on port 5001 (optional) - -### Using Docker Image - -You can use our [Docker image](https://hub.docker.com/r/cgwire/cgwire), but you will need to set two environment variables: - -* `KITSU_API_TARGET` (default: http://localhost:5000): The URL where the API can be reached. -* `KITSU_EVENT_TARGET` (default: http://localhost:5001): The URL where the event stream can be reached. - -In that case, run the development environment with the following command: - -```shell -KITSU_API_TARGET=http://localhost/api KITSU_EVENT_TARGET=http://localhost npm run dev -``` - -The credentials for the Docker image are: admin@example.com / mysecretpassword - -## Development - -To start modifying Kitsu, clone the repository: - -```shell -git clone https://github.com/cgwire/kitsu.git -``` - -Then download the dependencies: - -```shell -cd kitsu -npm install -``` - -Finally, start the development environment and view the results at `http://localhost:8080`: - -```shell -npm run dev -``` - -Any changes will automatically update the page. - -## Build - -To build your code, run this command: - -```shell -npm run build -``` - -## Tests - -Run tests with the following command: - -```shell -npm run test:unit -``` - -## Architecture - -Kitsu is based on the [Vue.js](https://vuejs.org/guide/) framework. The Vue.js documentation is exhaustive and very clear. We encourage you to read it before making significant changes to the code. - -The architecture is based on [Vuex](https://vuex.vuejs.org) and [vue-router](https://router.vuejs.org). Their documentation is also very good, and we recommend reading it. The main idea is that: - -* URL routes give the main context. -* Views are described in components through HTML, CSS, and small pieces of JavaScript. -* Shared state is stored inside stores, which are modified through mutations (a kind of event bus to request state changes) and actions. -* Actions are similar to mutations but allow asynchronous operations. Mainly, actions fire mutations and send requests to the server. -* Stores provide getters to access state properties from components. -* Local change logic is kept inside components. -* Getters, actions, and mutations must be testable without a browser. diff --git a/docs/ja/README.md b/docs/ja/README.md deleted file mode 100644 index 29846f419d..0000000000 --- a/docs/ja/README.md +++ /dev/null @@ -1,114 +0,0 @@ - - -![Kitsu Banner](../img/kitsu-banner.png#logo-kitsu) - -# Kitsu ドキュメント - -[Kitsu](https://cg-wire.com/kitsu) は、アニメーションおよび VFX 制作のためのコラボレーションプラットフォームです。 そのクリーンな UI と共有データベースを通じて、アーティスト、制作マネージャー、スーパーバイザー、ベンダー、クライアントなど、制作プロセスに関わるすべての関係者を結びつけます。 - -### Kitsuの紹介 - -制作を成功させるために必要なKitsuの基本的なコンセプトを理解するためのリンクをいくつかご紹介します。 - -* [Getting Started With Kitsu](configure-kitsu/README.md): Kitsuで使用される主な原則と一般的な用語を学び、制作ワークフローをよりよく計画しましょう。 -* [Preparing Your Team](team/README.md): チームメンバーを準備し、各メンバーの部署と権限を定義します。 - -### 制作物の作成 - -以下では、作成を検討している制作物の種類に合わせたガイドをご覧いただけます。 - -* [テレビ番組制作物の作成](tvshow/README.md) アセット、ショット、シーケンス、エピソード、編集を使用してテレビ番組制作物を作成します -* [長編映画制作物の作成](feature/README.md) アセット、ショット、シーケンス、編集を使用して長編映画制作物(約1,000エンティティ)を作成します。 -* [ショート制作の作成](short/README.md): ショート制作(約500のアセットとショット)を、アセット、ショット、シーケンス、編集で作成します。 -* [ショットのみの制作の作成](short-shot/README.md) ショート制作(約500ショット)を、ショット、シーケンス、編集のみで作成します -* [アセットのみの制作を作成する](short-asset/README.md) アセットのみを使用した短い制作(約500アセット)を作成します。 -* [ビデオゲーム制作を作成する](videogame/README.md) アセット、マップ、レベル、チャプター(テレビ番組として)を使用したビデオゲーム制作を作成します。 -* [NFTコレクションを作成する](nft/README.md) アセットとNFTコレクションを使用したNFTコレクションを作成します。 - -### メタカラム、フィルター、制作設定 - -* [メタカラム](meta-column/README.md): 制作物のメタデータの作成と整理方法について学びます。 -* [フィルター](filter/README.md): 強力な検索機能で重要な情報に絞り込みます -* [制作固有のワークフロー設定](configure-prod/README.md): さまざまな強力な設定で、特定の制作物を好みに合わせて微調整します。 - -### 割り当て、見積もり、スケジュール - -このセクションでは、Kitsuの主な使用例をいくつかご紹介します。 - -* [タスクの割り当て](assignation/README.md): チームに誰かを追加し、タスクを割り当てる方法を学びます。 -* [見積もり & チームのノルマ](estimation/README.md): タスクの完了までに必要な日数(入札)を計算する方法と、チームの効率性を確認する方法を学びます。 -* [スケジュール](schedules/README.md): スタジオレベルからタスクレベルまで、Kitsuのさまざまなスケジュール機能を確認できます。 - -### ステータス、公開、サムネイル - -作業を整理し、チームにその進捗状況を通知する方法 - -* [ステータスとフィードバック](status/README.md): ステータスの変更方法と、作業の進捗状況をチームに知らせる方法。 -* [公開](publish/README.md): 作業を公開し、チームと共有する方法。 -* [サムネイル](thumbnails/README.md): アセットとショットにサムネイルを適用する方法。 - -### 社内レビューとクライアントのプレイリスト - -社内および社外レビューの整理方法: - -* [レビュー](review/README.md): タスクに関するすべてのフィードバックを確認する方法を学びましょう。 -* [デイリーおよびウィークリーレビュー](review-weekly/README.md): ビデオ版を素早く収集し、レビューに集中しましょう。 -* [クライアント用プレイリスト](playlist-client/README.md): 管理された環境でクライアントと作業を収集し、共有しましょう。 - - -### スーパーバイザーのワークフロー - -スーパーバイザーの場合、Kitsu を使用する際のユースケースは制作チームの場合とは異なる場合があります。 - -* [部署の管理](supervisor-team/README.md): チームを効果的に管理し監督する方法を発見します。 -* [タスクの監督](supervisor-tasks/README.md): タスクの割り当てを常に把握する方法を学びます。 - -### プロデューサーのワークフロー - -プロデューサーとして、詳細から全体像へと視点を移す能力を習得することは不可欠です。 - -* [制作レポートの作成](production-report/README.md): 制作レポートを作成するために必要なすべてを学びましょう。 -* [スタジオレポートの作成](studio-report/README.md): スタジオの制作で常に一歩先を行くために。 - - -### 開発者のワークフロー - -開発者の方は、スタジオのパイプライン内でKitsuを拡張および統合するための可能性について、いくつかご確認ください。 - -* [カスタムアクション](custom-actions/README.md): カスタムアクションは、現在のKitsuの選択からカスタムエンドに情報を送信するシンプルなHTTPリクエストです。 -* [Bots](bots/README.md): 主な用途は、gazu(KitsuのPythonクライアント)を使用したスクリプト作成、および当社のAPIを使用できるその他の用途です。 -* [Kitsu Publisher](publisher/README.md): 制作の進捗状況を共有し、配信を検証するために使用するウェブアプリケーションです。 -* [チャット統合](chat-integration/README.md): Discord、Slack、Mattermostなどの人気メッセージングアプリに直接Kitsuの通知を受け取ることができます。 -* [オープンソースセットアップ](installation/README.md): スタジオ環境内でローカルバージョンのKitsuをセルフデプロイする方法について学びます。 - - - - -### チュートリアル - -Kitsuの重要な機能に焦点を当てた、YouTubeの包括的なビデオチュートリアルにアクセスできます。下記リンクをクリックしてご覧ください。 - -[Kitsuチュートリアルチャンネル](https://www.youtube.com/playlist?list=PLp_1gB5ZBHXqnQgZ4TCrAt7smxesaDo29) - - -### 著者について - -Kitsuは、フランスに拠点を置くCG Wire社によって開発されました。当社は、アニメーションスタジオの制作管理と効率的なパイプライン構築を支援しています。 - -可能な限り、ソフトウェア職人の原則に従っています。当社のコーディングに対する情熱は、堅牢な品質の提供と優れた開発者体験の提供に対する当社の取り組みに反映されています。当社の幅広い専門知識を活用し、スタジオが制作の複雑性を克服し、より効率的なコラボレーション、より迅速な納品を実現し、より優れた画像の制作を支援しています。 - -詳細については、[cg-wire.com](https://cg-wire.com)をご覧ください。 - -[![CG Wire ロゴ](./img/cgwire.png#logo-cgwire)](https://cg-wire.com) diff --git a/docs/ja/artist/README.md b/docs/ja/artist/README.md deleted file mode 100644 index fd488df988..0000000000 --- a/docs/ja/artist/README.md +++ /dev/null @@ -1,150 +0,0 @@ -# アーティストとしてのはじめ方 - -このガイドでは、Kitsuの主要な機能を理解し、アーティストとしての利用を開始するための手順を説明します。 - ---- - -## 初期設定とプロフィールのカスタマイズ - -最初にプロフィールを設定し、個人情報を更新してKitsuのインターフェイスをカスタマイズします。これにより、チームメンバーがあなたを認識しやすくなり、通知や設定をワークフローに合わせて調整できます。 - -1. **プロフィールにアクセス**: - 画面右上のアバターをクリックし、**プロフィール**を選択します。 - -2. **体験をカスタマイズ**: - - 名前、メールアドレス、電話番号、タイムゾーン、言語を更新します。 - - 他のメンバーが認識しやすいようにアバター写真をアップロードします。 - - 通知の受信方法(メールまたはSlack)を選択します。 - - **テーマ**カラーを選択し、**サポートチャット**の表示/非表示を切り替えます。 - -![User profile](../img/getting-started/user_profil.png) - -:::tip プロのヒント -このセクションでは、**ドキュメント**、**チュートリアル**、私たちの**Discordコミュニティ**、**YouTubeチャンネル**、および公開**ロードマップ**へのクイックリンクも提供されています。いつでも役立つリソースにアクセスできます。 -::: - -セキュリティを強化するため、デフォルトのパスワードを強力で一意のパスワードに変更することをお勧めします。 - -![Change password](../img/getting-started/user_password.png) - ---- - -## 担当タスクの管理 - -**My Tasks**ページは、割り当てられたタスクを管理する主要なハブで、ログインすると自動的に表示されます。ここでは、割り当てられたタスクのリストと主要な情報を確認できます。 - -### 利用可能な主要情報: -- **Production**: タスクが関連付けられているプロジェクト。 -- **Entity**: 割り当てられた特定のアセットやショット。 -- **Estimates & Duration**: タスクの時間に関する情報。 -- **Due Date**: タスクの締切。 -- **Status**と**Priority**: タスクの緊急度を理解するための重要な詳細。 - -![My tasks page](../img/getting-started/my_task_page.png) - -### 追加機能: -- **Show**ドロップダウンでは、**すべてのタスク**または**今週の期限**にフォーカスするタスクを選択できます。 -- **Sorted By**ドロップダウンでは、タスクを**名前**、**優先度**、**ステータス**、**見積もり**、または**最終コメント**で並べ替えることができます。 -- これらのフィルターを使用してタスクリストを絞り込むか、検索ボックスで特定のタスクを見つけてください。 - -![Task sorting and filtering](../img/getting-started/mytask_sort.png) - -**My Tasks**ページには以下の方法でアクセスできます: -- 画面上部のショートカット。 -- メインメニューの**User**セクション内の**MY TASKS**。 -- Kitsuロゴをクリック。 ![Main menu](../img/getting-started/main_button.png) - ---- - -## タスク進捗の更新 - -タスクの進捗状況が進んだら、その状態をチームに知らせる必要があります。 - -### タスクのステータスを更新する -1. **My Tasks**ページまたは関連アセットページでタスクの**ステータス**アイコンをクリックします。 -2. コメントを追加して進捗状況を報告したり、質問をしたりします。 -3. ステータスを変更します(例:「Ready」から「WIP」)。 -4. **Post**をクリックして変更を保存します。 - -![Changing status](../img/getting-started/changing_status.png) - -最新のコメントを編集するには、**History**ボタンをクリックし、**Edit**を選択します。 ![Edit button](../img/getting-started/edit_button.png) - ---- - -## タスクの確認 (ボードビュー) - -**Board Tab**では、ステータスに基づいて列に整理されたタスクを表示できます。各タスクカードには以下が含まれます: -- サムネイル -- タスクタイプ名 -- エンティティ名 - -![Board view](../img/getting-started/artist_board_page.png) - -- カードをクリックすると、右側にパネルが開き、コメントを表示または追加できます。 -- タスクのステータスを更新するには、目的の列にドラッグします。 - ---- - -## タスクの確認 (カレンダービュー) - -**Calendar View**では、タスクが**開始日**と**期限**に基づいてカレンダーに表示されます。複数日にわたるタスクはカレンダー上で視覚的に拡張されます。 - -![Calendar view](../img/getting-started/artist_calendar_page.png) - -- タスクをクリックすると、右側にパネルが開き、更新やコメントが可能です。 -- 他のビューと同様に、ここでもタスクを並べ替えたり、フィルターをかけたりできます。 - ---- - -## コンセプトの共有 - -**コンセプトアーティスト**の場合、コンセプトをアップロードして共有できます。 - -### コンセプトのアップロード: -1. **Todo Page**から**Return to Production**をクリックしてダッシュボードにアクセスします。 -2. メインメニューから**Concepts**ページに移動します。 -3. **Add a new reference to concepts**をクリックし、ファイルをアップロードします。 - -![Upload concepts](../img/getting-started/concept_empty.png) - -### コンセプトをアセットにリンクする: - -コンセプトをアップロードしたら、それをアセットにリンクして、適切な制作要素と関連付けます。これにより、チームが正しいコンテキストで参照し、フィードバックを提供しやすくなります。 - -1. コンセプトのコメントパネルを開き、**Link**をクリックします。 -2. コンセプトに関連付けるアセットを選択します。 - -![Link assets](../img/getting-started/concept_link.png) - ---- - -## レビューのリクエスト - -タスクが完了したら、レビューをリクエストできます。その手順は以下の通りです: -1. タスクステータスを**Waiting for Approval (WFA)**に変更します。 -2. プレビューファイルをドラッグしてアップロードエリアにドロップするか、**Attach Preview**をクリックして添付します。 -3. **Post**をクリックして送信を完了します。 - -![Request review](../img/getting-started/add_preview.png) - -以前のリビジョンは保存され、参照用にアクセス可能なままです。 - -![Revision history](../img/getting-started/previewv2.png) - ---- - -## タイムシートの記入 - -制作で必要な場合は、**Timesheets**タブまたは画面上部の**Timesheets**ショートカットボタンを使用して作業時間を記録します。 - -### 時間を記録する方法: -- 各タスクの横にあるスライダーを使用して作業時間を記録します。 -- 簡単に入力するには、**1時間**、**4時間**、**8時間**のボタンを使用します。 - -![Timesheet view](../img/getting-started/timesheets.png) - -### 記録漏れの日は? -日付選択ツールをクリックしてエントリを埋め戻します。作業していない日は**Day Off**としてマークすることもできます。 - -![Backfill timesheets](../img/getting-started/timesheet_change_date.png) \ No newline at end of file diff --git a/docs/ja/assignation/README.md b/docs/ja/assignation/README.md deleted file mode 100644 index 4e65b81ccf..0000000000 --- a/docs/ja/assignation/README.md +++ /dev/null @@ -1,88 +0,0 @@ -# タスクの割り当て - -キットゥでは、タスクは制作のさまざまな側面を計画、整理、追跡するために使用される基本要素です。 - -タスクをユーザーに割り当てることで、以下のような利点があります。 -- 各タスクの担当者が明確になります。 -- ユーザーは割り当てられたタスクを認識します。 -- ユーザーは各タスクに費やした時間を記録できます。 -- 個々の作業負荷を監視できます。 -- ユーザーごとのタスクグループは、詳細なタスクタイプページで表示されます。 -- チームスケジュールは、スタジオの概要を提供します。 -- チームの生産性を予測できます。 -- チームの実際のパフォーマンスを追跡できます。 - - -## チームにユーザーを追加する - -チームの準備に関するセクション](../team/README.md)では、Kitsuにユーザーを追加する方法、そのユーザーの権限レベルを設定する方法、およびユーザーを部署にリンクする方法について説明しています。 - -::: ヒント -ユーザーにタスクを割り当てるには、まずそのユーザーをプロダクションに追加する必要があります。プロダクション外のユーザーにはタスクを割り当てることができないことにご注意ください。 -::: - -まず、ユーザーをプロダクションに追加しましょう。プロジェクト内で、ページ上部のドロップダウンメニューから「チーム」ページを選択します。 - -![ドロップダウンメニューのチーム](../img/getting-started/drop_down_menu_team.png) - -このページでは、このプロジェクトに割り当てられたすべてのユーザーを確認できます。 プロジェクトを新規作成したばかりの場合は、このページは空欄となります。 特定のプロジェクトのチームページに素早く移動するには、ドロップダウンメニューでプロジェクト名を選択します。 - -![チームページ](../img/getting-started/team_page.png) - -::: 警告 -権限と部門は、**スタジオレベル**で設定されます。制作レベルでは、これらの設定を変更することはできません。 -::: - - -## タスクの割り当て方法 -### グローバルページからのタスクの割り当て - -すべてのユーザーをプロダクションに追加したら、最初のタスクを割り当てましょう! - -::: ヒント 定義 -キットでは、各タスクタイプのタスクは、以下の図のように、タスクセルのステータスによって視覚的に表現されます。 -::: - -![タスクの割り当て](../img/getting-started/task_assigned.png) - -割り当てたいタスクのステータスをクリックします。 - -すると、画面の右側にコメントパネルが表示され、そのタスクの設定に関するさまざまなオプションが表示されます。 - -![青いメニュー](../img/getting-started/blue_menu.png) - -次に、割り当てボタンをクリックして割り当てダイアログを開きます - -![選択した人](../img/getting-started/select_people.png) - -ここで、タスクにユーザーを割り当てることができます。ボックスをクリックすると、利用可能なユーザーの一覧がポップアップ表示されます。または、ユーザー名を入力すると、特定のユーザーをすばやく絞り込むことができます。割り当てたいユーザーを選択し、「**assign to selected task**」ボタンをクリックして割り当てを完了します。 - -::: ヒント メモ -1つのタスクに複数のユーザーを割り当てることができます -::: - -また、同時に複数のタスクにユーザーを割り当てることもできます。 まず、割り当てたいタスクを選択する必要があります。 キーボードの **Ctrl/Cmd** キーを押しながら、選択したいタスクをクリックします。 あるいは、**Shift** キーを使用して、タスクの範囲を選択することもできます。 選択したタスクが青くハイライトされていることが分かるでしょう。 - -![複数の担当者を割り当て](../img/getting-started/assigned_multiple.png) - -タスクをハイライトしたら、割り当てるユーザーを選択し、**[確認]**ボタンをクリックして選択を確定します。同様に、**[選択から割り当て解除]**オプションを使用して、これらの割り当てを解除することもできます。 - -これで、各タスクのステータスの横に担当者のアバターが表示されます。 - -![割り当てられた人](../img/getting-started/assignation.png) - -スプレッドシートの上部にある**[割り当ての表示/非表示]**ボタンを使用して、タスク割り当ての表示/非表示を切り替えることができます ![割り当ての非表示](../img/getting-started/hide_assignation.png)。 - -タスクの割り当ては、ユーザーの役割に応じて、ユーザーが閲覧できる内容を決定する場合があることに留意してください(例えば、ベンダーは何かを閲覧する前にタスクに割り当てられる必要があります)。 - -割り当てが完了すると、全員が各自のタスクと責任を把握できます! - -### 詳細なタスクタイプページからのタスクの割り当て - -詳細なタスクタイプページからタスクを割り当てることもできます。これにアクセスするには、タスクタイプの列見出しをクリックします。 - -次に、ステータスをクリックしてコメントパネルを開きます。そこから、グローバルページと同じオプションが利用できます。ユーザーに割り当てるタスクを1つまたは複数同時に選択できます。 - - - - diff --git a/docs/ja/bots/README.md b/docs/ja/bots/README.md deleted file mode 100644 index 39ab927b9b..0000000000 --- a/docs/ja/bots/README.md +++ /dev/null @@ -1,68 +0,0 @@ -# ボット - -Kitsuのボットは、自動化されたタスクを実行できる非物理的なユーザーです。これにより、実際のユーザーとしてログインすることなく、スクリプトを実行したり、KitsuのAPIとやりとりしたりすることができます。 - -::: ヒント -ボットはアクティブユーザーとしてカウントされないため、契約プランに関係なく、必要な数だけ作成することができます。 -:::B - -## ボットを使用する理由 - -ボットの主な用途は、Gazu や Kitsu API を使用できるその他のアプリケーションでのスクリプト作成です。ボットは、実ユーザーに限定されているものを除き、ほぼすべての API ルートにアクセスできます。 - -主な利点:** -- 自動化されたタスクやスクリプトの実行 -- Kitsu API とのやりとり -- トークンを使用することでシステムセキュリティを維持 - -## ボットの作成方法 - -::: 警告 -初めてボットを作成すると、**JWTトークン**が発行されます。このトークンはAPIへの接続に不可欠ですので、安全に保管してください。 -::: - -1. **ボットページに移動します。**メインメニューの管理セクションで、ボットページに移動します。 - -![メインメニューボット](../img/getting-started/main_menu_bots.png) - -2. **新しいボットを追加:** [新しいボット] ボタンをクリックします。 ![新しいボット](../img/getting-started/add_new_bot.png) ポップアップウィンドウが表示され、ボットの詳細を入力できます。 - -- **名前:** ボットに名前を付けます。 -- **有効期限:** 必要に応じて有効期限を設定します。 -- **部署:** ボットを特定の部署にリンクします。 -- **役割:** ボットの役割を定義します。 -- **アクティブ:** ボットをアクティブにするか非アクティブにするかを選択します。 - -![ボットの作成例](../img/getting-started/add_new_bot_pop.png) - -3. **ボットの作成:** 詳細を入力し、**ユーザー作成**をクリックします。 - -![ボット作成例](../img/getting-started/bot_example.png) - -新しいポップアップにボットの**APIトークン**が表示されます。 - -![ボットトークン例](../img/getting-started/bot_token.png) - -## ボットの管理 - -ボットページでは、他のユーザーと同様に、ボットを管理することができます。例えば、以下の操作が可能です。 -- 役割の割り当て -- 有効期限の設定 -- ステータスの変更(アクティブまたは非アクティブ - -## ボットの使用例 - -以下は、ボットを使用してプロジェクト**MyProduction**全体を取得するためのスクリプトの例です。 - -```js -import gazu -gazu.set_host(「yourkitsu.cg-wire.com/api/」) -gazu.set_token(「my_jwt_token」) -p = gazu.project.get_project_by_name(「MyProduction」) -``` - -このスクリプトは、実際のユーザーのログイン認証情報を使用せずに、ボットを使用してKitsu APIとやりとりする方法を示しています。必要に応じて、コメントを公開するボットがある場合は、そのボットに実際のユーザーと同じ権限を付与して、権限を考慮することができます。 - -## セキュリティに関する考慮事項 - -ボットのトークンが侵害された場合は、新しいトークンを再生成することで、古いトークンを無効にすることができ、システムのセキュリティを確保することができます。 diff --git a/docs/ja/chat-integration/README.md b/docs/ja/chat-integration/README.md deleted file mode 100644 index 69c660c10b..0000000000 --- a/docs/ja/chat-integration/README.md +++ /dev/null @@ -1,183 +0,0 @@ -# チャットの統合 - -## Discordの統合 - -### ボットアカウントの作成 - -1. [Discordウェブサイト](https://discord.com/)にログインしていることを確認してください。 -2. [アプリケーションページ](https://discord.com/developers/applications)に移動します。 -3. 「新規アプリケーション」ボタンをクリックします。 -4. アプリケーションに名前を付け(例:「Kitsu」)、「作成」をクリックします。 - -![アプリケーションの作成](../img/discord/create_application.png) - -5. 「Bot」タブに移動し、「Add Bot」をクリックして、Botユーザーを作成します。 -「Yes, do it!」をクリックして続行します。 - -![ボットの作成](../img/discord/create_bot_user.png) - -6. 「Username」の隣にあるアイコンをクリックすると、ボットのアイコンを追加できます。このアイコンはボットがチャットを行う際に使用されます。 - -7. 他のユーザーにボットを招待してもらいたい場合は、「Public Bot」にチェックが入っていることを確認してください。 - -![Public Botにチェックが入っている](../img/discord/public_bot.png) - -8. ボットが他のメンバーを確認できるようにするには、「Server Members Intent」にチェックが入っていることを確認してください。 - -![Server Members Intent ticked](../img/discord/server_members_intent.png) - -9. 「Copy」ボタンをクリックしてトークンをコピーします。 - -10. Kitsuの「設定」画面で、テキストフィールド「Discord token (optional)」にトークンを貼り付け、「Save settings」をクリックします。 - -![Add discord token to settings](../img/discord/add_discord_token_settings.png) - -### ボットの招待 - -ボットユーザーを作成したら、それをサーバーに追加する必要があります。以下の手順に従ってください。 - -1. [Discord ウェブサイト](https://discord.com/) にログインしていることを確認してください。 -2. [アプリケーションページ](https://discord.com/developers/applications) に移動します。 -3. ボットのページをクリックします。 -4. 「OAuth2」タブから「URL Generator」に進みます。 -5. 「Scopes」で「bot」のみにチェックを入れます。 - -![URL Generator Scopes](../img/discord/url_generator_scopes.png) - -6. 「Bot Permissions」で「Send Messages」のみにチェックを入れます。 - -![URL Generator Bot permissions](../img/discord/bot_permissions.png) - -7. 生成されたURLを使用して、サーバーにボットを追加します。URLをブラウザにコピー&ペーストし、ボットを招待するサーバーを選択して、「Authorize(認証)」をクリックします。 - -> **_注意:_** ボットを追加するには、そのユーザーに「Manage Server(サーバー管理)」権限が必要です。 - -> **_注意:_** 通知を有効にするには、ユーザーはボットと同じサーバー上にいる必要があります。 - -### Discord 通知を有効にする - -各ユーザーは、プロフィールで Discord にプッシュ通知を設定できます。「Discord 通知を有効にする」を「はい」に切り替え、「Discord ユーザー名」(フォーマットは username#number)を入力する必要があります。 - -![プロフィールに discord ユーザー名を追加](../img/discord/add_discord_username_profile.png) - -完了です! - -## Slack 統合 - -Slack との連携には、Slack スペースに専用のアプリケーションを作成する必要があります。以下の手順で設定を進めてください。 - -### Slack に Kitsu アプリケーションを作成 - -まず、[https://api.slack.com/apps](https://api.slack.com/apps) に接続します。 - -「新しいアプリを作成」ボタンをクリックします。 - -![新しいアプリを作成](../img/slack/slack_create_app_01.png) - -名前に「Kitsu」と入力し、Kitsuインスタンスとリンクするワークスペースを選択します。 - -![ワークスペースの選択](../img/slack/slack_create_app_02.png) - - -適切な権限を設定する - -アプリを作成したら、リストからアプリの名前をクリックしてアプリのページに移動します。「基本情報」セクションに移動し、右下の「権限」ボタンをクリックします。 - -![権限ボタン](../img/slack/slack_create_app_03.png) - -スコープセクションで、必要な権限を追加します。 - -![スコープの追加](../img/slack/slack_create_app_04.png) - -必要な権限のスコープは `chat:write:bot` です。 - -![権限スコープ](../img/slack/slack_create_app_05.png) - - -### ワークスペースにアプリをインストール - -ワークスペースにアプリをインストールします。「アプリのインストール」セクションに移動し、「ワークスペースにアプリをインストール」ボタンをクリックしてインストールします。 - -![アプリのインストール](../img/slack/slack_create_app_06.png) - -インストールを確認します。 - -![インストール確認](../img/slack/slack_create_app_07.png) - -これで、Kitsu Slack アプリが稼働しました。あとは、Slack ワークスペースに送信される通知に Kitsu をリンクするだけです。 - -### トークンの取得 - -*アプリのインストール*セクションに戻ります。Kitsu インスタンスを Slack にリンクするために必要なトークンが表示されます。 - -![トークンの取得](../img/slack/slack_create_app_08.png) - -### Kitsuを新しいSlackアプリケーションにリンク - -有効なトークンを使って、Kitsuの設定ページに移動し、トークンを入力します。 - -![設定にトークンを追加](../img/slack/slack_kitsu_settings.png) - -### プロフィールでSlack通知を有効にする - -最後に、プロフィールセクションでSlack通知をオンにします。Slackのプロフィールで「その他」をクリックすると表示される、Slackで使用しているメンバーIDを入力します。 - -![メンバーIDの確認](../img/slack/slack_display_name1.png) - -![メンバーID](../img/slack/slack_display_name2.png) - -Kitsuのプロフィールで、Slack通知を「オン」に設定し、Slackのニックネームを入力します。 - -![Slack通知の設定](../img/slack/slack_configuration.png) - -これで、Slackワークスペースで直接通知を受け取ることができます! - -![Slack通知](../img/slack/slack_kitsu_notifications.png) - -## Mattermost 統合 - -### 受信 Webhook、カスタムユーザー名、Webhook 用プロフィール画像を有効にする - -1. Mattermost サーバーにシステム管理アカウントでログインしていることを確認してください。 -2. Mattermost インストールで受信 Webhook を受信でき、Webhook 用にカスタムユーザー名とプロフィール画像を設定できるか確認してください。 -1. 「システムコンソール」 --> 「統合」 --> 「統合管理」に進みます。 - -![Integration management](../img/mattermost/integration-management.png) - -2. パラメータ「Enable incoming Webhooks」、「Enable integrations to override usernames」、および「Enable integrations to override profile picture icons」が「true」に設定されていることを確認します。 - -![Enable incoming webhooks](../img/mattermost/enable-incoming-webhooks.png) - -### MattermostでWebhookを設定する - -1. Mattermostサーバーにシステム管理アカウントでログインしていることを確認してください。 -2. 「Integrations」 --> 「Incoming Webhooks」 --> 「Add incoming Webhook」の順にアクセスします。 - -![Add incoming webhook](../img/mattermost/add-incoming-webhook.png) - -3. 受信Webhookを作成します。 - -![Create incoming webhook](../img/mattermost/create-incoming-webhook.png) - -* **Title**: Kitsu -* **Description**: Kitsu -* **Channel**: メッセージはユーザーに送信されるので、新しいチャンネルを作成するか、既存のチャンネルを使用します。 -* **Lock to this channel**: False に設定します。 -* **Username**: Kitsu (これは Kitsu によって上書きされます)。 -* **プロフィール画像**: 重要ではありません。Kitsuによって上書きされます。 - -4. 「保存」をクリックすると、Mattermostが新しいURLを生成します。このURLをコピーします。 - -5. Kitsuの「設定」で、テキストフィールド「Mattermost Webhooks (オプション)」にURLを貼り付け、「設定を保存」をクリックします。 - -![Mattermost ウェブフック設定の追加](../img/mattermost/add_mattermost_webhook_settings.png) - -> **_注意:_** 通知を有効にしたいユーザーは、これらの手順で使用したのと同じ Mattermost サーバー上に存在していなければなりません。 - -### Mattermost 通知を有効にする - -各ユーザーは、プロフィールで Mattermost にプッシュ通知を行うように設定できます。「Mattermost 通知を有効にする」を「はい」に切り替え、「Mattermost ユーザー名」を入力する必要があります。 - -![プロフィールに Mattermost ユーザー名を追加](../img/mattermost/add_mattermost_username_profile.png) - -完了です! diff --git a/docs/ja/configure-kitsu/README.md b/docs/ja/configure-kitsu/README.md deleted file mode 100644 index 3ce2ac644d..0000000000 --- a/docs/ja/configure-kitsu/README.md +++ /dev/null @@ -1,377 +0,0 @@ -# Kitsuの使い方 - -Kitsuを使用すると、ユーザーは2Dおよび3D制作、VFX、ビデオゲーム、その他の関連作業を含む、さまざまな制作プロジェクトを追跡することができます。 - -Kitsuで追跡できるコンテンツは、静止画広告のようなシンプルなものから、3時間の長編映画まで、さまざまな要素のプロジェクトに対応できます。 - -しかし、制作に取り掛かる前に、まず**スタジオワークフロー**を設定する必要があります。 - -## スタジオワークフロー -### スタジオワークフローの理解 - -::: 警告 定義 -ワークフローとは、制作における作業プロセスを構成するタスクの構造化された連携を指します。 -::: - -例えば、CGI制作では、モデリング、リギング、シェーディングなどのタスクが実行され、アセットが完成します。 - -::: 警告 定義 -- モデリング、シェーディングなどのプロセスは、**タスクタイプ**と呼ばれます。 -- アセットやショットなどの個々のオブジェクトは「**エンティティ」**と呼ばれます。 -- 「**タスク」**とは、実行する必要のある特定のアクションやアクティビティを指します。 タスクはエンティティに帰属させることができ、通常はタスクタイプで分類されます。 - -::: - -対応するタスクを持つエンティティは、アセットワークフローの基礎となります。 その後、各タスクはアーティストに割り当てられます。アセットのワークフローを決定したら、ショットやシーケンスなどについても同様に決定します。 - -タスクのワークフローが定義されたら、次のステップでは**承認ワークフロー**を確立します。これには、チーム内でのコミュニケーションに使用するステータスをすべて定義することが含まれます。ステータスは、制作の進行状況を追跡するのにも役立ちます。 - -制作の**ワークフロー**は、タスクとステータスの合計です。 - -### グローバルライブラリと制作ライブラリ - -Kitsuには2種類の**ライブラリ**があります。 -- 1つ目はスタジオレベルの**グローバルライブラリ**です。 -スタジオマネージャーのみがアクセスできます。 - -- 2つ目は**制作ライブラリ**で、グローバルライブラリで作成した要素を選択して追加します。 - -各制作を特定のワークフローで分離しておくことが目的です。 - - -**グローバルライブラリ**では、部門、タスクタイプ、タスクステータス、アセットタイプ、ステータスの自動化を作成および変更することができます。必要な数だけ要素を作成し、任意の名前を付け、ニーズに合った最適な色やオプションを選択することができます。 - -**グローバルライブラリ**に要素が追加されたら、**グローバルライブラリ**から新たに作成した要素を**プロダクションライブラリ**に追加することができます。 - -## 部署 -### 部署の作成 - -部署は、スーパーバイザーやアーティストが各自の作業に集中できるよう設計されています。 ユーザーが1つまたは複数の部署にリンクされると、スーパーバイザーやアーティストは、そのタスクタイプに関連するすべてのタスクのフィルタリングされたビューに直接アクセスできるようになります。 部署は、その部署内のユーザーに表示されるメタデータカラムを定義するためにも使用されます。 - -メタデータ列が部署に関連付けられている場合、その列は、その部署内のユーザーのみに表示されます。メタデータ列が部署に関連付けられていない場合、その列は、すべてのユーザーに表示されます。 - -::: ヒント -デフォルトでは、Kitsuは、作業を開始する際に役立ついくつかのサンプル部署を提供しています。 -::: - -スタジオの部署を定義することは、通常、セットアップの最初のステップです。人やタスクの種類など、複数のオブジェクトが部署に関連付けられます。 - - - -メインメニューの ![メインメニュー](../img/getting-started/main_button.png) で、 -**管理**セクションの**部署**ページを選択します。 - -![タスクタイプ](../img/getting-started/deparment_menu.png) - - -さらに多くの部門を作成する必要がある場合は、[部門作成] ボタンをクリックします。 - -部門を追加する際には、以下の項目を定義する必要があります。 - -- 部門名 -- 色(円形の小さな円として、列のタスクタイプまたはカスタム列の隣に表示されます) - -![Create department](../img/getting-started/create_department_detail.png) - -変更を保存するには、**Confirm**をクリックします。 - -部門の作成が完了すると、ページは次のようになります。各部門には固有の名前と色が割り当てられています。 - -![Customized department](../img/getting-started/customized_department.png) - - -## タスクの種類 -### 新しいタスクの種類を作成する - -次に、制作物の管理と追跡に必要なすべての**タスクの種類**を作成します。タスクの種類は、アセット、ショット、シーケンス、エピソード、編集など、複数のエンティティに関連付けることができます。 - - -メインメニュー ![メインメニュー](../img/getting-started/main_button.png) から -**管理**セクションの**タスクの種類**ページを選択します。 - -![タスクタイプ](../img/getting-started/menu_tasktype.png) - -::: ヒント -デフォルトでは、KitsuはCGI制作で使用できるいくつかのサンプルタスクタイプを提供しています。制作に関連のないものは、名前を変更したり削除したりすることができます。 -::: - -これらの**タスクタイプ**は、すでに部門にリンクされていることに気づくでしょう。 - -![タスクタイプ 空](../img/getting-started/task_type_empty.png) - -![タスクタイプの追加](../img/getting-started/add_tasktype.png) -ボタンをクリックして、新しい**タスクタイプ**を作成することができます。 - -次に、タスクタイプに関するいくつかの情報を入力する必要があります。 - -- タスクタイプの名称 -- チームメンバーがこのタスクタイプで作業時間を記録する必要があるかどうか -- どのエンティティで使用するか -- どの部署にリンクするか -- 色(これはメインのスプレッドシートページの背景色に反映されます) - -![タスクの作成](../img/getting-started/create_task.png) - - - -以前に作成した**部署**が、タスクタイプをリンクするオプションとして利用できることに気づくでしょう。特定のタスクタイプに部署を関連付けることで、チームの組織化に役立ちます。 - -![タスク部署の作成](../img/getting-started/create_task_department.png) - -**確認**をクリックして変更を保存します。 - -::: 警告 -新しく作成したタスクタイプはリストの一番下に表示されます -::: - -順序を調整するには、**タスクタイプ**をクリックして、リスト内の適切な位置までドラッグするだけです。 - - -![タスクトップリストの作成](../img/getting-started/created_task_top.png) - - - - -おめでとうございます。これで、お客様の**グローバルライブラリ**にタスクタイプが作成されました。 - -::: 警告 -制作を作成したら、**シーケンス**、**エピソード**、**編集**の各タスクタイプを**制作ライブラリ**に追加する必要があります。 -::: - -::: ヒント -制作のどの段階でも、必要に応じてこのセクションに戻って追加の**タスクタイプ**を作成し、ワークフローに追加することができます。 -::: - -## アセットタイプ -### アセットワークフローの定義 - -グローバルワークフローを作成したら、**アセットタイプ**を定義することができます。 - -ショットがシーケンスによって整理されるのと同様に、アセットは**アセットタイプ**によって整理されます。フォルダを使用して、すべてのアセットをカテゴリー別に整理するようなものと考えてください。 - - -メインメニューの ![メインメニュー](../img/getting-started/main_button.png) で、 -**管理**セクションの**アセットタイプ**ページを選択します。 - -![アセットタイプメニュー](../img/getting-started/menu_asset_type.png) - -::: ヒント -デフォルトでは、KitsuはCGI制作に使用できるいくつかのサンプルアセットタイプを提供しています。 -::: - -![Asset type default](../img/getting-started/asset_type_default.png) - -新しい**アセットタイプ**を作成するには、![Add Asset Types](../img/getting-started/add_asset_types.png)ボタンをクリックします。 - -次に、**アセットタイプ**に関するいくつかの情報を入力する必要があります。 - -- アセットタイプの名称 -- 特定のアセットタイプ用のワークフロー - -異なるアセットタイプには、異なるワークフローが存在します。例えば、環境アセットは通常リギング作業を必要としないため、キャラクターと比較すると環境のタスクは少なくなります。 - - -![アセットタイプ名の追加](../img/getting-started/add_asset_types_name.png) - -アセットタイプを**作成**または**編集**する際には、特定の**タスクタイプ**を追加することができます。このアセットタイプに対して特定のワークフローを選択しない場合、制作アセットのワークフローが適用されます。 - -ただし、このアセットタイプに対して特定のタスクタイプを選択した場合は、それらのみが制作に適用されます。 - -変更を保存するには、**Confirm(確認)**をクリックします。 - -新しい**アセットタイプ**が**グローバルライブラリ**に作成されました。制作物の作成時に使用できるようになります。 - -::: ヒント -制作物の作成中にいつでもこのセクションに戻って、必要に応じて追加の**アセットタイプ**を作成し、ワークフローに追加することができます。 -::: - -## タスクステータス -### 承認ワークフローの定義 - -次に、**承認ワークフロー**で使用するステータスを作成します。 - -メインメニューの ![メインメニュー](../img/getting-started/main_button.png) で、 -**管理**セクションの**タスクステータス**ページを選択します。 - -![タスクステータスメニュー](../img/getting-started/menu_status_type.png) - -::: ヒント -デフォルトで、Kitsuにはすでにいくつかのステータスの例が用意されています。 -::: - -![タスクステータス デフォルト](../img/getting-started/task_status_default.png) - -ステータスは、レビューと承認プロセスの一部として、タスクが通過しなければならない特定の段階や条件を表します。 - -たとえば、**「準備完了」** ![準備完了ステータス](../img/getting-started/ready_icon.png)ステータスは、アーティストが作業を開始するために必要なものがすべて揃っていることを示し、このステータスに達するまではタスクを開始してはならないことを意味します。 - -**WIP** ![WIP ステータス](../img/getting-started/wip_icon.png): **作業中**ステータスは、アーティストがチームに現在作業中であることを知らせるために使用します。このステータスでは、他の担当者に割り当てる必要がないことを示します。 - -**WFA**![WFA ステータス](../img/getting-started/wfa_icon.png): **承認待ち**ステータスは、アーティストが作業を完了し、レビュー待ちの状態であることを上司に通知するために使用します。また、同様のステータスを上司が使用して、ディレクターに作業がレビュー可能になったことを通知することもできます。 - -完了![完了ステータス](../img/getting-started/done_icon.png): **完了**ステータスは、すべての作業が完了し承認されたことを示します。これは、現在のタスクが完了し、次のプロセス段階を開始できることを意味します。 - -**再提出** ![再提出ステータス](../img/getting-started/retake_icon.png): **再提出**ステータスは、コメントが追加されたことを示し、検証が完了するまで、アーティストがタスクの作業を継続し、新しいバージョンを公開することを促します。 - -これらの**ステータス**は、Kitsuで達成可能なことの例にすぎません。必要に応じて独自のステータスを作成することも可能です。 - - - - -これを行うには、メインページから、[タスクステータスの追加]ボタン(../img/getting-started/add_task_status.png)をクリックします。 - -次に、ご自身の**タスクステータス**について、いくつかの詳細を定義する必要があります。 - -[ステータスの追加]ボタン(../img/getting-started/add_status.png) - -- **NAME**、マウスをステータスに重ねた際に表示されるステータスの明示的な名前。 -- **SHORT NAME**、Kitsuに表示される名前。 -- **IS DEFAULT**、Kitsuがすべてのタスクにデフォルトで表示する最初のステータス。Kitsuではデフォルトステータスは**1つ**のみ設定できます。 -- **完了**、このステータスがタスクの検証に使用される場合(クォータ管理、ToDoリストの整理、エピソード統計の更新に役立ちます)。 -- **再提出の値**、このステータスがタスクのコメントに使用される場合(タスクタイプページやエピソード統計ページでのやり取りを追跡するのに役立ちます)。 -- **IS ARTIST ALLOWED**(アーティストが許可されているか):アーティストがこのステータスを設定することは許可されていますか? いいえの場合、アーティストは利用可能なステータスのリストでこのステータスを見ることはできません。 ただし、アーティストはこれにコメントを投稿することはできます。 -- **IS CLIENT ALLOWED**(クライアントが許可されているか):クライアントがこのステータスを使用することはできますか? いいえの場合、クライアントは利用可能なステータスのリストでこのステータスを見ることはできません。 -- **フィードバックリクエスト**:このステータスがレビュー依頼に使用された場合(タイムシートを使用しない場合のノルマ管理に役立ちます)、このステータスはToDoリストの「保留中」タブに表示され、これらのステータスはすべて**マイチェック**ページにグループ化されます。このステータスを使用するたびに、Kitsuは**プレビューの公開**を促します)。 -最後に、このステータスに使用する背景の**色**を選択します。 - - - -**確認**をクリックして変更を保存します。 - -ステータス**がグローバルライブラリに作成され、制作で使用できるようになりました。 - -::: ヒント -制作のどの段階でも、ここに戻って必要に応じてさらに**タスクステータス**を作成し、 -制作に追加することができます。 -::: - -::: 警告 -「コンセプトステータス」のカテゴリの下に、いくつかのタスクステータスがリストされていることに気づくでしょう。これらはシステムによって使用されるもので、ここで変更することはできますが、新しいものを追加することはできません。 -::: - - - -## 自動化 - -### 新しいステータスの作成 自動化 - -ステータス自動化**は、事前に定義された基準に基づいて、タスクのステータスを自動的に変更するルールまたは条件を定義します。**ステータス自動化**は、アセットタスクとショットタスクの両方に対して設定できます。 - -アセットの場合、タスク間で**ステータス自動化**を設定できます。たとえば、コンセプトタスクのステータスが「完了」に設定されると、下流のモデリングタスクのステータスが自動的に「準備完了」に変更されます。 - -さらに、タスクのステータスに基づいて**アセットステータス**を更新する**ステータス自動化**を作成することもできます。たとえば、コンセプトタスクが「完了」に設定されると、リンクされたアセットステータスが「レイアウト」に設定されます。 - -::: ヒント -Automationで、**最新のプレビューをコピー**するようにKitsuに依頼することもできます。 -::: - -メインメニューに移動します![メインメニュー](../img/getting-started/main_button.png)**Automation**を選択します。 - -![メインメニューステータスAutomation](../img/getting-started/main_menu_status_automation.png) - -このページから、**[+ステータス自動化を追加]**ボタンをクリックして**ステータス自動化**を作成できます。 - -![ステータス自動化の作成](../img/getting-started/status_automation_empy.png) - -**ステータス自動化**は、**アセット**または**ショット**のいずれかに対して作成できます。 - -次に、自動化をトリガーする**タスクタイプ**と**ステータス**を選択できます。 - -どの**タスクタイプ**がオートメーションに対応するかを指定し、変更する**ステータス**を選択することができます。 - -![詳細ステータスオートメーションの作成](../img/getting-started/add_status_automation.png) - -Ready For**ステータスで変更を開始するには、トリガーを「ステータス」から「**Ready For**」に変更する必要があります。 - -適用タスクタイプ**が**ショットタスクタイプ**と表示されるようになります。 - -![詳細 ステータス自動化の作成 準備完了](../img/getting-started/add_status_automation_readyfor.png) - -ショットの**ステータス自動化**を作成するには、**エンティティタイプ**をショットに変更する必要があります。 - - - -新しい**ステータス自動化**が**グローバルライブラリ**に作成されました。 - -::: 警告 -プロダクションを作成したら、ステータス自動化を**プロダクションライブラリ**に追加する必要があります。 -::: - -::: ヒント -プロダクションの作成中にいつでもここに戻って、必要に応じてさらに**ステータス自動化**を作成し、プロダクションに追加することができます。 -::: - -## 3D背景 - -### HDRファイルのグローバルライブラリの作成 - -3D Backgrounds 機能は、`.HDR` 背景を組み込むことで、3D ファイル(`.GLB`)のレビューが容易になり、3D ファイルのレビューが強化されます。 - -`.GLB` ファイル形式は、さまざまな 3D アセットおよびリソースを包含するバイナリコンテナです。これらのアセットには、3D モデル、テクスチャ、マテリアル、およびアニメーションが含まれます。 - -警告 定義 -これは、照明情報を使用して 3D ファイルをレビューできることを意味します。 -::: - -このセクションでは、独自の `.HDR` ファイルライブラリを作成して制作に使用することができます。 - -メインメニューに移動します![メインメニュー](../img/getting-started/main_button.png)から、**3D背景**を選択します。 - -![メインメニューのプレビュー背景](../img/getting-started/main_menu_preview_backgrounds.png) - - -ここから、**「新しい背景を追加」**ボタンをクリックして `.HDR` 背景を追加できます。 - -![プレビュー背景の追加](../img/getting-started/preview_background_empty.png) - - -このポイントから、`.HDR` 背景を選択し、名前を指定し、この `.HDR` をデフォルトの背景として使用するかどうかを決定する必要があります。 - -::: ヒント -「デフォルトとして使用」オプションにチェックを入れると、デフォルトのグレーの背景の代わりにこのHDRが制作全体に適用されます。 -::: - -![メインメニューのプレビュー背景](../img/getting-started/preview_background_new.png) - -すべての `.HDR` ファイルをアップロードすると、Kitsu がそれらをリストとして表示します。 - -![プレビュー背景が埋められた](../img/getting-started/preview_background_filled.png) - - -新しい **3D 背景** が **グローバルライブラリ** に作成されました。 - -::: 警告 -制作を作成したら、**制作ライブラリ** に追加する必要があります。 -::: - - - - -## 設定 -### Kitsu の設定 - -デフォルトの Kitsu ロゴをスタジオのロゴに置き換えるなど、スタジオに適用されるいくつかのグローバル設定を構成することができます。 - -これを行うには、メインメニューボタン -![メインメニューボタン](../img/getting-started/main_button.png) をクリックし、**管理**セクションで**設定**をクリックします。 - -![メインメニューの設定](../img/getting-started/menu_settings.png) - -### スタジオの設定 -**スタジオロゴの設定**をクリックし、使用する画像を選択します。これにより、サイトおよびアプリ内のさまざまな場所で表示されるKitsuロゴが置き換わります。また、Kitsuインスタンスで使用される**スタジオ名**を変更することもできます。 - - -このページの残りの設定は、すべての制作に影響するグローバル設定です。これらの一部を以下に示します。 - -- 1日あたり、チームが作業を行う時間を何時間にするか。 -- ダウンロード用のファイル名として、オリジナルのファイル名を使用するか。 -- デフォルトで画像をHD画質で表示する。このオプションは、インターネット接続が非常に高速な場合にのみ使用してください。 -- タイムシートについては、アーティストが1週間以上前のタイムシートを修正できないように制限することもできます。 - -![Kitsu Settings](../img/getting-started/kitsu_setting.png) - -最後に、さまざまなチャット統合に関する設定も見つかります。設定方法の詳細については、[Chat Integration](../chat-integration/README.md) セクションを参照してください。 - -::: 警告 -作業が完了したら、最後に必ず**設定を保存**してください。 -::: diff --git a/docs/ja/configure-prod/README.md b/docs/ja/configure-prod/README.md deleted file mode 100644 index 1ae5570751..0000000000 --- a/docs/ja/configure-prod/README.md +++ /dev/null @@ -1,181 +0,0 @@ -# 制作固有のワークフロー設定 - -## 制作固有の設定 -**ナビゲーションメニュー**から、ドロップダウンメニューで**設定**を選択します。 - -![ドロップダウンメニューの設定](../img/getting-started/drop_down_menu_setting.png) - -最初のタブ、**パラメータ**では、制作の**技術情報**を変更することができます。 - -警告 -プレビューをアップロードした後に **FPS** または **解像度** を変更しても変更は適用されません。最初のプレビューを再アップロードする必要があります。 -::: - -![設定パラメータ](../img/getting-started/setting_parameters.png) - -ここでは、制作物に対して特定のオプションを有効にすることができます。 - -- クライアントコメントを分離する(お互いに表示されない - -- アーティストによるプレビューのダウンロードを許可する - -- 新しいプレビューをエンティティのサムネイルとして自動的に設定する - -この制作物に対する**最大リテイク数**を指定することもできます。 - -::: ヒント -**パラメータ**タブで制作物のアバターを変更することもできます。 -::: - -## タスクのステータス -### 制作物に対する特定のタスクタイプの設定 - -**ナビゲーションメニュー**でドロップダウンメニューから**設定**を選択します。 - -![ドロップダウンメニューの設定](../img/getting-started/drop_down_menu_setting.png) - -デフォルトでは、プロダクションを作成する際に定義した**タスクステータス**が読み込まれます。 - -ただし、グローバルライブラリで先に作成されている場合は、プロダクション中に特定のステータスを追加または削除することができます。 - -![ステータスの新規設定](../img/getting-started/setting_status_new.png) - -**タスクステータス**タブでは、このプロダクションに追加または削除する**ステータス**を選択し、 -**追加**ボタンで選択を確定します。 - - -![ステータスの追加設定](../img/getting-started/setting_status_add.png) - -## タスクタイプ -### プロダクションで特定のタスクタイプを有効にする - -**ナビゲーションメニュー**で、ドロップダウンメニューから**設定**を選択します。 - -![ドロップダウンメニューの設定](../img/getting-started/drop_down_menu_setting.png) - -デフォルトでは、キットは制作を作成する際に選択した**タスクタイプ**を追加します。 - -![タスクタイプの新規設定](../img/getting-started/setting_task_new.png) - -ただし、グローバルライブラリで先に作成されている場合は、特定の**タスクタイプ**を追加または削除することができます。 - -たとえば、ライブラリ内の別の制作物からタスクワークフローをインポートすることができます。 - -![タスクタイプの追加設定](../img/getting-started/setting_task_add.png) - -**タスクタイプ**タブでは、この制作物にインポートまたは削除する制作物またはタスクタイプを選択し、 -**インポート**ボタンで選択を検証します。 - - - -::: 警告 -アセットやショットを作成した後に新しいタスクタイプを作成した場合は、**DELIVERY**(配信)タスクタイプが作成されます。 - -![タスクタイプの設定(add)](../img/getting-started/setting_task_add2.png) - -グローバルページで**このタスクタイプを追加**する必要があります。 - -![タスクタイプの追加(global)](../img/getting-started/global_add_task.png) - -ポップアップウィンドウが表示されますので、ドロップダウンメニューから新しいタスクタイプを選択してください。 - -![Add Task Type Global](../img/getting-started/add_task_current.png) - -**確認**をクリックして検証します。 - -![Add Task Type example](../img/getting-started/add_task_example.png) - -::: - -## アセットタイプ -### プロダクションでの特定のアセットタイプの有効化 - -**ナビゲーションメニュー**で、ドロップダウンメニューから**設定**を選択します。 - -![ドロップダウンメニューの設定](../img/getting-started/drop_down_menu_setting.png) - -デフォルトでは、プロダクションを作成する際に定義した**アセットタイプ**が読み込まれます。 - -ただし、グローバルライブラリで先に作成されている場合は、特定のアセットタイプを追加または削除することができます。 - -![アセットタイプの新規設定](../img/getting-started/setting_asset_new.png) - -**アセットタイプ**タブでは、この制作物に追加または削除する**アセットタイプ**を選択し、 -**追加**ボタンで選択を確定します。 - -![アセットの追加設定](../img/getting-started/setting_asset_add.png) - - -## ステータスオートメーション -### プロダクションのステータスオートメーションの設定 - -**ナビゲーションメニュー**で、ドロップダウンメニューから**設定**を選択します。 - -![ドロップダウンメニューの設定](../img/getting-started/drop_down_menu_setting.png) - -デフォルトでは、Kitsuはお客様の**ステータスオートメーション**の** -グローバルライブラリ**を**プロダクションライブラリ**に読み込みません。 - -![設定タスクタイプ新規](../img/getting-started/setting_auto_new.png) - -ただし、生産の種類に応じて、特定の**ステータス自動化**のみを使用することができます。 - - -**ステータス自動化**タブで、この生産で使用する自動化を選択し、 -**追加**ボタンで選択を検証します。 - - -![設定 タスクタイプの追加](../img/getting-started/setting_auto_add.png) - - -## プレビュー背景 -### 特定のプレビュー背景をプロダクションに選択 - -**ナビゲーションメニュー**で、ドロップダウンメニューから**設定**を選択します。 - - -![ドロップダウンメニューの設定](../img/getting-started/drop_down_menu_setting.png) - -**プレビュー背景**タブでは、この制作物に追加または削除するHDRファイルを選択できます。 - -![設定ステータス自動化新規](../img/getting-started/preview_background_setting.png) - - - -**追加**ボタンで選択を確定します。 - -![アセットの追加設定](../img/getting-started/preview_background_setting_filled.png) - -HDR背景を使用して3Dファイルを確認できます。 - -![背景のプレビュー例](../img/getting-started/preview_background_example.png) - - -## アーティストボード -### アーティストボードのステータス設定 - -**ナビゲーションメニュー**で、ドロップダウンメニューから**設定**を選択します。 - -**タスクステータス**タブで、**ボード**ビューのステータスを並べ替えることができます。 - -![ステータスの新規設定](../img/getting-started/setting_status_new.png) - -![ステータスの順序設定](../img/getting-started/setting_status_order.png) - -設定が完了したら、**Board Status** タブに移動します。 - -![Board Status order setting](../img/getting-started/setting_board_status.png) - -ここでは、**Board view** でどのステータスを誰に表示させるかを選択できます - -ステータスを適切に選択しないと、アーティストにとって選択肢が多すぎて負担になる場合があります。 - -![ボードステータスの悪い例](../img/getting-started/board_all_status.png) - -適切な**ステータス**を選択することで、アーティストにとってより使いやすくなります。 - - -![ボードステータスの順序の設定](../img/getting-started/setting_board_status_selection.png) - - -![ボードステータスの良い例](../img/getting-started/setting_board_status_selection_artist.png) diff --git a/docs/ja/custom-actions/README.md b/docs/ja/custom-actions/README.md deleted file mode 100644 index e417400667..0000000000 --- a/docs/ja/custom-actions/README.md +++ /dev/null @@ -1,67 +0,0 @@ -# カスタムアクション - -## カスタムアクションとは? - -カスタムアクションとは、現在選択されているKitsuの情報をカスタムエンドポイントに送信するシンプルなHTTPリクエストです。 基本的に、ユーザーがKitsuのUIにいる場合、選択された要素のIDを含むリクエストを別のサーバーに送信することができます。 - -### 目的 - -目標は、Kitsu/Zouのコアコードを変更することなく、Kitsu以外のアクションを作成することです(プラグインシステムが利用可能になるまで)。基本的には、ご自身で管理するページやサービスへのウェブリクエスト、通常はPOST(GETも可能)です。リクエストをキャッチし、それを使ってアクションを実行します。 - -例としては、 - -- デバッグページ(フィールド名など、指定のオブジェクトのアクセス可能な情報をすべて表示する) -- CGRUまたはFlamencoでレンダリングを起動する -- APM用の統計ページを生成する -- 特別なプレイリストを作成する -- カスタムプロトコル(サービスが待機)を起動して、ビデオプレーヤー、DCCなどを開始する -- Kabaretなどのアセットマネージャーと統合して、適切な場所でアセットを開いたり、アクションを起動する - -カスタムアクションは、リクエストをキャッチできるものであれば何でも可能です(例えば、Flask や Tornado.web などの Python ウェブサーバーを使用)。 カスタムアクションは、あなたが管理するシステムに Kitsu を拡張するために設計されています。 - -現在の選択、閲覧中のページ、アクションを起動したユーザーなど、リクエストをキャッチしたものには、便利な情報が提供されます。提供された情報に基づいて応答を適応させることができます。 - -ユーザーにフィードバックを提供する必要がない場合は、カスタムアクションをバックグラウンドで実行することもできます(新しいページを開く代わりにAJAXリクエストを使用)。 - - -## カスタムアクションの設定方法 - -### 作成 - -カスタムアクションの設定は、スタジオマネージャーのみが行うことができます。 カスタムアクションページは、管理セクションの右パネルで利用できます。 - -カスタムアクションページにアクセスできる場合、右上にある追加ボタンから新しいアクションを作成できます。 アクションの作成には、以下の4つの情報が必要です。 - -![Add Custom Action](../img/getting-started/add_custom_action.png) - -- **名前**:アクションの名前。 -- **URL**:ターゲットURL(Kitsuのインストールと同じドメインを使用することを強くお勧めします)。 -- **エンティティタイプ**:カスタムアクションが利用可能なエンティティの種類。 -- **AJAXを使用**:リクエストをAJAXリクエストとして送信する必要があるか、フォームとして送信する必要があるかを指定します。 - -アクションが作成されると、アクションのトップバーからアクセスできるようになります。ユーザーがアセットまたはショットリストでタスクを選択し、「**カスタムアクションの実行**」セクションに移動すると、現在の選択に対してカスタムアクションを実行できるようになります。 - -### カスタムアクション経由で送信されるデータ - -データはJSON形式で送信されます。データには、以下のフィールドを持つオブジェクトが含まれます。 - -* `personid`:アクションを要求するユーザーのID。 -* `personemail`: アクションを要求するユーザーのメールアドレス。 -* `projectid`: 選択されたエンティティのプロジェクトID。 -* `currentpath`: Kitsuウェブアプリケーションの現在のURLパス。 -* `currentserver`: カスタムアクションを送信するKitsuのホスト。 -* `selection`: 選択されたタスクIDのリスト。 -* `entitytype`: タスクが選択されたエンティティの種類。 - -例: -``` -{ -「personid「: 」b01bae1e-f829-458a-a1eb-131bb66628cc「, -「personemail」: 「admin@example.com」, -「projectid「: 」fa4d7f04-b8e0-4518-8dbc-2f24997ca76e」, -「currentpath「: 」/productions/fa4d7f04-b8e0-4518-8dbc-2f24997ca76e/assets「, -「currentserver」: 「localhost」, -「selection「: 」95c171e1-dfff-498f-93e3-548a739e3202」, -「entitytype「: 」asset」 -} -``` diff --git a/docs/ja/estimation/README.md b/docs/ja/estimation/README.md deleted file mode 100644 index 9490dc365b..0000000000 --- a/docs/ja/estimation/README.md +++ /dev/null @@ -1,131 +0,0 @@ -# 見積もりおよびチームのノルマ - -各タスクの見積もり作業は大変な作業のように感じられるかもしれませんが、そのメリットは努力をはるかに上回ります。タスクの見積もりを記入することで、以下のことが可能になります。 - -- 制作中のタスクの見積もり日数を明確に把握できます。 -- タスクの見積もり時間を実際の所要時間と簡単に比較でき、今後のタスクをより正確に予測できます。 -- タスクの見積もり、開始日、期限が確定したら、エンティティスケジュールまたはチームスケジュールからタスクを調整できます。 -- アーティストが各タスクに費やすべき時間を意識し、整理された状態を維持できるよう支援します。 -- 現在および将来の制作に関する予測を改善します。 - -Kitsuは、タスクの見積もりを簡単に追跡、確認、予測できるさまざまな機能を提供しています。 それらを可能にする機能の一部を見てみましょう。 - - -## タスクの見積もりを追加する - -まず、タスクタイプの名前をクリックします。 - -![タスクタイプ](../img/getting-started/supervisor_tasktype.png) - -すると、[詳細タスクタイプ] ビューが表示されます。ここでは、特定のタスクタイプのすべてのタスクのリストと、追加の詳細を確認できます。 - -![スーパーバイザーページ](../img/getting-started/supervisor_page.png) - -タスクに見積もりを追加するには、[見積もり (Est.)] フィールドをクリックし、日数を入力します。 **Ctrl/Cmd** または **Shift** キーを押しながら複数のタスクを選択し、選択したすべてのタスクに同じ見積もりを適用することができます。 - -::: ヒント -期間は、タスクに実際に要した時間を表し、記録された時間から自動的に計算されます。この点については、後ほど詳しく説明します。 -::: - -フィールドをクリックしてポップアップカレンダーから日付を選択することで、**開始日**を定義することもできます。 - -**期限**は、入力された**見積もり**と**開始日**に基づいて自動的に計算されます。 - -![開始日](../img/getting-started/set_estimation.png) - -### 詳細なタスクタイプビューの機能: -詳細なタスクタイプビューで利用できるケースと機能の概要は以下の通りです。 - -- タスクのステータスを確認および変更する -- タスクに担当者を割り当てる -- タスクの見積もり(日数)を追加する -- アーティストのタイムシートから記録された時間の累計を確認する -- やりとりの回数をリテイクのステータスで追跡する -- カレンダー選択機能を使用してタスクの開始日を追加する -- 開始日と見積もりに基づいて自動生成された期限を確認する -- WIP(作業中)とフィードバックの日付が自動的に入力されていることを確認する -- 最新のコメントセクションを監視して、このタスクタイプの最新アクティビティを常に把握する - -## チームの速度予測 -### 予測クォータを使用したチームの速度予測 - -正確な予測を設定するには、**[予測]** タブを使用します。 - -![予測タブ](../img/getting-started/tasktype_estimation_tab.png) - -左半分には、割り当てとフレーム数(1)とともにタスクがリスト表示されます。制作に設定した**FPS**に基づいて、**秒**数が自動的に計算されます(2)。 - -::: ヒント 定義 -**クォータ**は、**チームの速度**を視覚化します。 - -アーティストが**予定日数**内にすべてのタスクを完了するために、1日に平均して何ショット、何フレーム、何秒必要かを把握できます。 -::: - -右半分には、部門チーム全体(割り当てられたタスクに基づく)、完了に必要なショット数、フレーム数、秒数、平均ノルマが表示されます。また、**残り**行も表示され、チームの現在の状況がわかります。 - -最後の列は**見積もり**です。見積もりを変更するには、行をマウスでポイントし、編集可能なエリアをクリックします。 - -また、複数のタスクを同時に選択して、一度にすべてを編集することもできます。 - -![見積もりタブの編集](../img/getting-started/tasktype_estimation_tab_edit.png) - -右側の**見積もり**(日数)を変更するたびに、**平均ノルマ**がリアルタイムで更新されます。 - -**スケジュール**タブの詳細については、[タスクタイプのスケジュール](../schedules/README.md#Set-a-Task-Estimation)を参照してください。 - -## ノルマ -### チームのスピードを把握するためのノルマの使用 - -Kitsuには、**タスクの種類**ごとにノルマを計算する方法が2つあります。 - -### タイムシートに基づくノルマ -最初の方法はタイムシートとリンクしています。 -最初のフィードバックリクエストが行われた時点でショットが完了したと見なされます。 アーティストがタイムシートに記録したタスクに費やした時間に応じて、ノルマに重みが付けられます。 - -![Quotas stat page day weighted](../img/getting-started/quotas_day_weighted.png) - -この例では、Kitsuはタイムシートの入力内容に基づいて日々のノルマを加重します。 - -![Quotas stat page day weighted detail](../img/getting-started/quotas_day_weighted_detail.png) - -### ステータス変更に基づくノルマ -タイムシートが記入されていない場合、Kitsuはステータス変更を使用して期間を推定します。 -- タスクは、WIPへの最初のステータス変更が発生した時点で開始されたと見なされます。 -- タスクは、フィードバックリクエストが作成された日に完了したと見なされます。 - -その後、Kitsuは開始日と終了日の間の全営業日にわたって完了したフレームを分配します。 アーティストごとに、1日/1週間/1か月あたりの完了フレーム数(または秒数、またはタスク数)を計算します。 - -![Quotas stat page day status](../img/getting-started/quotas_day_status.png) - -いつでも数字をクリックすると、右パネルに詳細が表示されます。 - -## 優先度の変更 - -優先順位は制作中に頻繁に変更されることがあり、この優先順位の変更をチームに簡単に知らせたい場合があります。 - -これを行うには、タスクのステータス(1)の近くのスペースをクリックします。 - -![タスクの割り当て](../img/getting-started/task_assigned.png) - -アクションボックスが表示されます。 - -![青いメニュー](../img/getting-started/blue_menu.png) - -アクションメニューのアイコンをクリックして、**優先度の変更**を選択します。 - -![優先度の変更](../img/getting-started/change_priority.png) - -優先度には、すべてのタスクのデフォルト値である**「通常」**、**「高」**、**「非常に高い」**、**「緊急」**の4つのレベルがあります。**「確認」**ボタンで変更を保存します。 - -ステータスや担当者と同様に、複数のタスクを選択して「選択したタスクの優先度を変更」を選択することで、複数のタスクの優先度を同時に変更することができます。 - -![優先度の選択](../img/getting-started/priority.png) - -タスクのステータスの横に感嘆符が表示されます。感嘆符の数が多いほど、タスクの緊急度が高いことを示します。 - -* (1) は **通常** -* (2) は **高** -* (3) は **非常に高い** -* (4) は **緊急** - -![優先度レベル](../img/getting-started/priority_level.png) diff --git a/docs/ja/faq/README.md b/docs/ja/faq/README.md deleted file mode 100644 index b9633b635e..0000000000 --- a/docs/ja/faq/README.md +++ /dev/null @@ -1,158 +0,0 @@ -# よくある質問 - -このFAQガイドでは、Kitsuの一般的な問題に対する簡単な解決策を提供します。ログインの問題、タスク管理、生産の整理など、以下のセクションでステップバイステップの説明と役立つヒントを見つけることができます。さらにサポートが必要な場合は、詳細な[Kitsuのドキュメント](../configure-kitsu/)を確認するか、サポートにお問い合わせください。 - ---- - -## ログインの問題 - -### Kitsuにログインできません -まず、使用している**ウェブアドレス**を確認してください。 - -- ウェブアドレスが **account.cg-wire.com/signin** でCGWireのロゴが表示されている場合は、**間違ったページ**にアクセスしています。 - - ![Account login](../img/getting-started/account_login.png) - - **アカウントページ**は、購読や請求書の管理専用です。購読を登録していない限り、アクセスできません。 - -- Kitsuインスタンスの正しいウェブアドレスは、**your-studio-name.cg-wire.com** の形式である必要があります。このページでは、Kitsuのロゴとログイン画面が表示されます。 - - ![Kitsu login](../img/getting-started/kitsu_login.png) - -正しいリンクがわからない場合は: -- 受信した招待メールを確認してください。 -- スタジオの管理者にお問い合わせください。 - ---- - -## タスク管理 - -### 新しいタスクタイプを作成しましたが、生産に表示されません -新しいタスクタイプを作成した場合([ドキュメントを参照](../configure-kitsu/#task-types))、それが生産に表示されない場合は、**Studio Library**で作成されたタスクタイプを**Production Library**に明示的に追加する必要があります。 - -#### 違いを理解する: -- **Studio Library**:スタジオ全体で使用するすべてのタスクタイプが最初に作成され、保存される場所です。 -- **Production Library**:各生産には独自のライブラリがあり、使用する前にタスクタイプをここに追加する必要があります。 - -#### 生産にタスクタイプを追加する手順 -1. ナビゲーションメニューから生産の**設定**ページに移動します。 - ![Production Settings page](../img/getting-started/drop_down_menu_setting.png) - -2. **タスクタイプ**タブに移動します。 - ![Task Type Settings page](../img/getting-started/setting_task_add.png) - -3. 適切なエンティティタブ(例:アセット、ショット、シーケンス、エピソード、編集)を選択します。 -4. 右側のリストからタスクタイプを見つけてクリックして追加します。 - -追加が完了したら、エンティティページに戻り、**タスクタイプを追加**をクリックします。 -![Add Task Type](../img/getting-started/add_tasktype.png) - -:::warning -**権限**: - メインメニューに**設定**オプションが表示されない場合、必要な権限を持っていない可能性があります。この場合は、スタジオ管理者に連絡してください。 -::: - ---- - -### タスクタイプの列が正しい順序になっていません -タスクタイプの列が順序通りでない場合は、以下の方法で調整できます: - -- **スタジオ全体の順序**: - 1. メインメニューの**管理者**セクションで**タスクタイプ**をクリックします。 - ![Task Type admin Menu](../img/getting-started/menu_tasktype.png) - 2. タスクタイプをドラッグ&ドロップして希望の順序に並べ替えます。 - ![Task Type order](../img/getting-started/created_task_top.png) - -- **生産固有の順序**: - 1. 生産の**設定**ページに移動します。 - 2. **タスクタイプ**タブに移動し、ドラッグ&ドロップで順序を調整します。 - ---- - -### タスクタイプの列が表示されていません -エンティティページでいくつかのタスクタイプの列が表示されない場合: - -1. 部門フィルターを確認し、**すべての部門**に設定されていることを確認してください。 - ![Department filtered view](../img/getting-started/department_filtered_view.png) - -2. **追加情報を表示**ボタンがハイライトされていることを確認してください。 - ![Hide option](../img/getting-started/display_hide_option.png) - -3. 列が縮小されている場合、追加情報が表示されないと列は表示されません。 - ---- - -## チームと割り当て - -### タスクに誰も割り当てることができません -コメントパネルの担当者リストが空の場合、**People**ページに追加した人が生産に追加されていないことを意味します。 - -#### 生産に人を追加する手順 -1. 生産メニューから**チーム**ページに移動します。 - ![Team menu](../img/getting-started/drop_down_menu_team.png) - -2. **チーム**ページは空ですが、右側に人のリストが表示されます。 - ![Team page empty](../img/getting-started/people_empty.png) - -3. 個別または部門ごとに人を追加します。 - -追加後、彼らは生産にアクセスできるようになり、タスクを割り当てることができます。 - ---- - -### 割り当てがすべて消えました -担当者のアバターが表示されなくなった場合: - -1. **割り当てを非表示**ボタンを誤ってクリックしていないか確認してください。 - ![Hide option](../img/getting-started/display_hide_option.png) - -2. ボタンを再度クリックすると、アバターが再表示されます。 - ---- - -## 生産管理 - -### プロダクションをアーカイブまたは削除する方法 - -プロダクションへのアクセスが不要になった場合、アーカイブまたは削除を選択できます。 - -- **アーカイブ**: プロダクションがナビゲーションメニューから削除されますが、参照用にデータは保持されます。 -- **削除**: 永久的かつ不可逆的なアクションで、プロダクションをKitsuインスタンスから完全に削除します。 - -#### プロダクションをアーカイブする手順 -1. メインメニューで**STUDIO**セクションの**Productions**を選択します。 - ![Main Menu Productions](../img/getting-started/main_menu_production.png) - -2. アーカイブしたいプロダクションを見つけ、編集ボタンをクリックします。 - ![Edit Productions](../img/getting-started/edit_production.png) - -3. **Status**を**Open**から**Closed**に変更し、確定します。 - ![Edit Productions option](../img/getting-started/production_edit_status.png) - -これでプロダクションはアーカイブされ、ナビゲーションメニューには表示されなくなります。 - ---- - -#### プロダクションを削除する手順 -アーカイブされたプロダクションのみ削除可能です。プロダクションを永久に削除する場合は、次の手順に従ってください: - -1. **Productions**リストで、アーカイブ済み(Closed)のプロダクションにカーソルを合わせます。ゴミ箱アイコンが表示されます。 -2. ゴミ箱アイコンをクリックすると、確認ダイアログが表示されます。 -3. プロダクション名を入力して削除を確定します。 - -![Delete Production](../img/getting-started/delete_production.png) - -:::warning -プロダクションの削除は永久的で元に戻せません。本当に必要ない場合にのみこのアクションを実行してください。 -::: - ---- - -## その他 - -### 使用中のストレージを確認するには? -現在、Kitsuではインターフェイスやアカウントページでストレージ使用量を直接表示する機能はありません。そのため、アプリ内での生産やアセットの使用量を確認することはできません。 - -使用中のストレージを確認する必要がある場合: -- Kitsuがスタジオのサーバーでホストされている場合は、システム管理者またはITチームにお問い合わせください。 -- クラウドホスティングされたKitsuインスタンスを使用している場合は、**support@cg-wire.com** にスタジオ名とアカウント情報を記載してメールを送信してください。当社のチームが必要な情報を提供します。 \ No newline at end of file diff --git a/docs/ja/feature/README.md b/docs/ja/feature/README.md deleted file mode 100644 index 398306d321..0000000000 --- a/docs/ja/feature/README.md +++ /dev/null @@ -1,1193 +0,0 @@ -# 長編映画制作の作成 - -Kitsuでワークフローを設計し、より多くの人を招待したので、今度は制作を作成します。 - -[新しい制作を作成]ボタンをクリック -します。 - -![制作を作成](../img/getting-started/create_production.png) - -作品名を入力し、**タイプ**として**長編映画**を選択し、作品のスタイル(2D、3D)を選択します。 - - -次に、FPS数、アスペクト比、解像度などの技術情報を入力します。 - -これらのデータは、Kitsuがアップロードされたビデオプレビューを再エンコードする際に使用されます。 - -次に、作品の開始日と終了日を定義する必要があります。 - -![プロダクションの追加](../img/getting-started/add_production.png) - -プロダクションのワークフローは、次のパート3から6で定義できます。 - - - -アセットタスクタイプ(3)、ショットタスクタイプ(4)、タスクステータス(5)、アセットタイプ(6)を選択する必要があります。 - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: ヒント -**制作ワークフロー**を作成するには、グローバルライブラリからタスクタイプを選択します。 - -タスクタイプをいくつか見落としていたことに気づいた場合は、後で作成することができます。 - -[スタジオワークフロー](../first_production/README_configure_Kitsu.md#studio-workflow) のセクションを参照してください。 -::: - -次に、7と8はオプション部分です。アセット/ショットの一覧が記載されたスプレッドシートがすでに用意されている場合は、 - -**インポートCSV**のセクションを参照してください。 - -[アセットのインポート](../batch-action/README.md#create-assets-from-a-csv-spreadsheet-file) - -[ショットのインポート](../batch-action/README.md#create-shots-from-a-csv-spreadsheet-file) - -![All done](../img/getting-started/all_done_go.png) ボタンですべてを検証します。 - - - - - - -## Kitsuグローバルページの紹介 - - - -Kitsuのグローバルアセットページへようこそ。 - -見てみましょう。 - -![グローバルページの紹介](../img/getting-started/presentation_global.png) - -上部 (1) には、**グローバルナビゲーション** があり、これはすべての制作ページで常に表示されます。 - -**左から右へ:** - - -### メインメニュー - -左上のボタン、Kitsu![メインメニューボタン](../img/getting-started/main_button.png)(またはお客様のスタジオロゴ)をクリックすると、メインメニューが開きます。 - -メインメニューでは、割り当てられたタスク、制作物、グローバルおよびチームスケジュール、ワークフローのカスタマイズページ、およびKitsu設定に直接アクセスできます。 - -::: 詳細 メインメニューの詳細 -**ワークスペース** -- マイタスク:割り当てられたタスク -- マイチェック:あなたの部署に応じて、ステータスが**フィードバックリクエスト**となっているすべてのタスク -- マイプロダクション:プロダクションページの選択に戻ります。 - - -**スタジオ** -- プロダクション -- 担当者 -- タイムシート -- メインスケジュール -- チームスケジュール -- すべてのタスク -- ニュースフィード -- エンティティ検索 - - -**ADMIN** -- 部署 -- タスクの種類 -- アセットの種類 -- カスタムアクション -- 自動化 -- 3D背景 -- ボット -- 設定 -- ログ - -::: 警告 権限の表示 -ワークスペースセクションは、アーティストには表示されない「マイチェック」を除くすべての権限に対して有効になっています。 - -アーティスト(およびそれ以上)は、自身の**タイムシート**も表示でき、**エンティティ検索**にもアクセスできます -::: - -### ナビゲーション - -メインメニューアイコンの右側にナビゲーションドロップダウンメニューが表示されます。 - -![グローバルページの表示](../img/getting-started/presentation_global_header.png) - - -制作を選択できます。実際の制作名と実際のページ名が常に表示されます。 - -ドロップダウンメニューを使用して、制作から制作へと移動できます(複数の制作がある場合)。 - -制作を選択すると、次のドロップダウンメニューで、その制作の異なるページを移動することができます。 - - -::: 詳細 ナビゲーション詳細 -最初のセクションは、タスクのトラッキングについてです。 -- アセット -- ショット -- シーケンス -- 編集(特定のタスクを作成した場合) - -2番目のセクションは、制作の側面についてです。 -- コンセプト -- ブレイクダウン -- プレイリスト -- ニュースフィード - -3番目のセクションは統計情報です -- シーケンス統計 -- アセットタイプ統計 - -4番目のセクションはチーム管理に関連しています -- スケジュール -- クォータ -- チーム - -5番目のセクションは制作の設定です -- 設定 - -::: ヒント -アセットページから開始しますが、制作ホームページを他のエンティティに変更することができます(設定ページを参照)。 -::: - - - -### グローバル検索、ニュース、通知、およびドキュメント -グローバル検索はナビゲーションドロップダウンメニューの右側にあります。 4つの最初の結果を表示するクイックアクセス検索です。 さらに多くの結果やフィルタリングオプションが必要な場合は、**エンティティ検索**ページを参照してください。 - - -次のアイコン ![ニュース](../img/getting-started/canny.png) は、ニュースとフィードバックページへの直接リンクです。 - -アニメーションGIFで新機能のすべてをご覧いただけます。また、Kitsuに追加してほしい次期機能に関するご意見もご投稿いただけます。 - - -ベルのアイコンは、通知(割り当て、コメント、タグ)を表示します![通知](../img/getting-started/notification_icon_on.png)。未読の通知の数は、ベルのアイコンに表示されます。 - - - -アバターの直前のアイコンは、ドキュメントボタンです。 -![ドキュメントボタン](../img/getting-started/documentation_button.png) あなたが今読んでいるドキュメントです! - - -### 個人設定 -アバターをクリックすると、メニュー(設定、ドキュメントなど)を開くことができます。 - -![プロフィール拡大](../img/getting-started/profil_enlarge.png) - -## タスクリスト - -### エンティティスプレッドシート - -画面の2番目の部分は、すべてのエンティティ(アセット、ショット、シーケンス、編集)に共通です。これはグローバルなタスクスプレッドシートです。 - -ここでは、各タスクのステータス、割り当て、優先度などを確認できます。 - -::: ヒント -スプレッドシートの最初の行と列のヘッダーは、ページを下にスクロールしても常にページの上部に表示されます。 - -また、他の列を常に表示しておくために「固定」することもできます。 -::: - -### フィルター - -左側の最初の要素はフィルターボックスです。 簡単なフィルタリング、シーケンス、アセットタイプなど、お好きなものを入力できます。 - -より高度なフィルタリングが必要な場合は、フィルタービルダーボタンを使用してください。 - -![フィルタービルダー](../img/getting-started/filter_builder.png) - -すべてのフィルターを保存し、ページとして使用することができます。 - -::: 警告 -長編映画のフィルターを起動するには、キーボードの「**Enter**」キーを押す必要があります。 -::: - -### 表示の簡素化 - -画面の右側には、左から右へ、アサインメントの表示/非表示、追加カラムの表示/非表示、サムネイルの拡大/縮小を行うためのボタンがあります。 -![表示と非表示オプション](../img/getting-started/display_hide_option.png) - - -### インポート / エクスポート -バッチインポートサムネイル ![バッチインポートサムネイル](../img/getting-started/add_thumbnails.png)、最後にインポート ![インポートボタン](../img/getting-started/import.png) またはエクスポート ![エクスポートボタン](../img/getting-started/export.png) データの - - - -### メタデータカラム -以下に、カラムの名前があります。「名前」の隣にある(+)をクリックしてください![メタデータカラムの追加](../img/getting-started/add_column_custom.png)をクリックすると、新しいメタデータカラムを作成できます。次に、タスクタイプのカラムの名前があります。 - -### ビューのカスタマイズ -画面の一番右側にあるスクロールバーの隣に、テキストカラムの非表示/表示オプションがあります - -![テキストカラムの表示/非表示](../img/getting-started/visible_column_detail.png)。 - - -### ビューの要約 -画面の一番下にある最後の部分(4)は、表示されているページの要約です。ページにフィルタを適用すると、要約も更新されます。 - -アセットまたはショットの数、見積もり日数、およびすでに費やした日数の合計を確認できます。 - - - -## アセットの作成 -### 最初のアセットの作成 -制作を作成し、Kitsuインターフェースの概要を理解したので、最初のアセットを作成してみましょう。 - -アセットページで、**[アセットを追加]**をクリックします。 - -![アセットページ初回](../img/getting-started/add_assets_first.png) - -::: 警告 -アセットを作成すると、タスクワークフローが適用され、**すべてのタスクがアセットと同時に作成されます**。 -::: - -ポップアップウィンドウが開きます。 - -**アセットタイプ**を選択するよう求められます(1)。 -新しいアセットタイプを追加していない場合、Kitsuは「キャラクター」、「環境」、「エフェクト」、「小道具」などの例を提供します。 -まずはキャラクターから始めましょう。 - -**名前**を入力し (2)、アーティストが何をすべきか理解し、アセットを素早く識別できるように説明を入力します。 - -複数のアセットを作成する場合は、**[Confirm and stay]**をクリックします。 - - -![アセットの作成](../img/getting-started/add_asset_popup.png) - -アセットの種類を変更して、アセットを追加し続けることができます。 - -::: ヒント -「確認して退出」をクリックするたびに、新しく作成されたアセットが背景に表示されます。 -::: - -最後のアセットを追加したら、 -「確認」をクリックします。アセットが作成され、ウィンドウが閉じます。 - -ヒント -「確認して続行」をクリックしたものの、追加するアセットがないことに気づいた場合は、「閉じる」をクリックすると、ウィンドウがキャンセルされます。 -ヒント - -![グローバルアセットページ](../img/getting-started/asset_edit.png) - -また、アセットワークフローで選択されたタスクも同時に作成されます。 - - -さらに**アセット**を追加する必要がある場合は、**+ Create assets**(アセットの作成)ボタンをクリックします。 - -::: 詳細 CSVスプレッドシートファイルからアセットを作成 -アセットのリストがすでにスプレッドシートファイルに用意されている場合もあります。 -Kitsuでは、インポートする方法が2つあります。1つ目は、`.csv`ファイルをインポートし、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -ポップアップウィンドウの**「CSVからデータをインポート」**が開きます。**「参照」**をクリックして、`.csv`ファイルを選択します。 - -![インポートcsvファイル](../img/getting-started/import_csv_asset.png) - -結果を確認するには、**[プレビュー]**ボタンをクリックします。 - -データのプレビューで列の名前を確認し、調整することができます。 - -注:**[エピソード]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -![データのコピー&ペースト](../img/getting-started/import_preview_data.png) - -すべてが適切であることを確認したら、**[確認]**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - -::: 詳細 スプレッドシートファイルのコピー/ペーストによるアセットの作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![コピーデータのインポート](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**CSVからのインポート**が開きますので、**CSVデータの貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_asset.png) - -データのプレビューで列の名前を確認し、調整することができます。 - -注意:**エピソード**の列は、**テレビ番組**の制作の場合のみ必須です。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_preview_data.png) - -すべて問題なければ、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - -### アセットの詳細を確認する - -アセットの詳細を確認するには、その名前をクリックします。 - -![アセットの詳細](../img/getting-started/asset_detail.png) - -新しいページが開き、右側にタスク、割り当て、ステータスのニュースフィードの一覧が表示されます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page_panel.png) - - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_casting.png) - -このアセットに関連付けられた**コンセプト**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_concept.png) - -**スケジュール**は、タスクタイプページのデータを事前に記入していれば利用できます。すでにデータを記入している場合は、ここで直接修正できます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_schedule.png) - -さまざまなタスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_timelog.png) - - - -## アセットを作成した後にタスクを追加する - - -アセットを作成した後にタスクが欠けていることに気づいた場合でも、追加することができます。 - -まず、欠けているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認します。 - -次に、アセットページに戻り、**+ タスクを追加**をクリックします - - - - - - -### アセットを更新する -アセットはいつでも更新でき、名前やアセットタイプを変更したり、説明文を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -アセットを編集するには、アセットページに移動し、編集したいアセットの上にカーソルを合わせて、**編集**ボタンをクリックします -![編集ボタン](../img/getting-started/edit_button.png) (1) の右側にある -行をクリックします。 - -![アセットの編集](../img/getting-started/asset_edit01.png) - -アセットのメインページの説明を拡張するには、最初の語句 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - -アセットを削除するには、FAQ : [アセットの削除方法](../faq-deletion/README.md##how-to-delete-an-asset)を参照してください。 - - -::: 詳細 CSV インポートによるアセットの更新 -CSV インポートを使用すると、データを素早く更新することができます。 - -アセットの**タイプ**、**アサイン**、タスクの**ステータス**を更新したり、**コメント**を追加したりすることができます。 - -**既存のデータを更新する**オプションをオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_update_asset.png) - -::: - - -::: 詳細 スプレッドシートファイルのコピー&ペーストによるアセットの更新 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポート コピーデータ](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きます。「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_asset.png) - -データをプレビューして、列の名前を確認し、調整することができます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -オプション「**既存データの更新**」をオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![データのインポート データのコピー&ペースト](../img/getting-started/import_update_asset.png) - -すべてのアセットをKitsuにインポートし、設定に従ってタスクを作成しました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - - -## コンセプトの作成 -### コンセプトのアップロード - -**コンセプト**を作成するには、ナビゲーションメニューから**コンセプト**ページに移動します。 - -![コンセプトメニュー](../img/getting-started/menu_concept.png) - -コンセプトをアップロードするには、「**コンセプトへの新しい参照を追加**」ボタンをクリックします。 - -同時に1つまたは複数のコンセプトをアップロードできます。 - -![コンセプトの空ページ](../img/getting-started/concept_empty_prod.png) - -プレビューをアップロードすると、コンセプトページは次のようになります。 - -![コンセプトの入力ページ](../img/getting-started/concept_filled_prod.png) - - -コンセプトとやりとりするには2つの方法があります。画像をクリックすると拡大表示されます。 -もう1つはステータス部分をクリックして右側の**コメントパネル**を開く方法です。 - -コメントパネルでは、コンセプトを既存のアセットにリンクするか、削除するかの2つのオプションがあります。 -また、アセットにコメントを追加したり、ステータスを変更することもできます。 - -**コンセプト**ごとに1つのバージョンを持つことが基本です。承認されていない場合は、同じコンセプトの複数のバージョンを作成しないよう、新しいコンセプトをアップロードする必要があります。 - -1つのコンセプトは1つのタスクです。 - - -![コンセプトオプション](../img/getting-started/concept_options.png) - - -### コンセプトとアセットのリンク - -コンセプトをアップロードすると、アセットにリンクすることができます。 - -リンクはアセットのステータス部分で確認できます。 - -コンセプトのステータス部分をクリックすると、右側にコメントパネルが開きます。 - -![コンセプトコメントパネル](../img/getting-started/concept_comment_panel.png) - -コメントパネルの上部には、コンセプトをアセットにリンクするか、コンセプトを削除するかの2つのオプションがあります。 - -アセットをリンクするには、[リンク] ボタン ![リンクボタン](../img/getting-started/link_icon.png) をクリックします。 - -Kitsu が、アップロードしたコンセプトにリンク可能なすべての **アセット** を表示します。 - -Kitsu は、コメントパネルの上部にリンクされたアセットをリスト表示します。現時点では、リンクはありません。 - - -![コンセプトリンク](../img/getting-started/concept_link.png) - -アセットをリンクするには、それをクリックします。リンクされたアセットの名前は、コンセプトのプレビューの下の画面の上部に表示されます。 - - -![コンセプトアセットリンク](../img/getting-started/concept_asset_linked.png) - -コンセプトがアセットにリンクされると、アセットの詳細ページで確認できます。 - -アセットページに戻り、コンセプトを確認したいアセット名をクリックします。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -デフォルトでは、キャスティングの詳細が画面の2番目の部分に表示されます。 -ドロップダウンメニューを使用してコンセプトを選択します。 - -![アセット詳細コンセプト](../img/getting-started/asset_detail_concept.png) - -コンセプトセクションに入ると、このアセット用に作成されたすべてのコンセプトが表示されます。ステータスごとにフィルタリングすることができます。 - -![アセット詳細コンセプトリスト](../img/getting-started/asset_detail_concep_listt.png) - - -## ショットの作成 -### 最初のショットの作成 - -制作用の**ショット**を作成する時が来ました。 - -::: 警告 -ショットは、Kitsuのシーケンスにリンクされています。 -つまり、シーケンスを作成してから、そのシーケンスにショットを追加する必要があります。 -::: - -ショット**ページに移動する必要があります。 -ドロップダウンメニューを使用して、**ショット**をクリックします。 - -![ドロップダウンメニューショット](../img/getting-started/drop_down_menu_shot.png) - -ショット作成を開始するには、**ショットを追加**ボタンをクリックします。 - -![最初のショットの追加](../img/getting-started/new_shot.png) - -::: 警告 -ショットを作成すると、設計したタスクワークフローが適用され、すべてのタスクがショットと同時に作成されます。 -::: - -ショットの作成用に新しいポップアップが開きます。 -これでシーケンスとショットを作成できます。 - -最初のシーケンス、例えば「sq01」を入力し、 -次に**追加**します。 - -シーケンスが作成されたことが確認できます。このシーケンスにショットを追加するには、シーケンスを選択し、ショットを作成します。 - -例えば、ショットの列に「sh0010」と入力し、再度**追加**します。 -ショットのパディングを定義することもできます。 - -::: ヒント -ショットをSH0010、SH0020、SH0030のように10個ずつ作成したい場合は、**ショットパディング**を10に設定します -::: - -![ショットの管理](../img/getting-started/manage_shot.png) - -新しいショットがシーケンスごとにリスト化され、リンクされているのが確認できます。 -これで最初のシーケンスの最初のショットが作成されました。 - -それでは、1つ以上のショットを追加してみましょう!ご覧の通り、ボックスにはすでに名前のコードが含まれていますが、 -増分されています。そのため、**追加**をクリックして -さらにショットを作成する必要があります。 - -![ショットの追加](../img/getting-started/add_shots.png) - -シーケンスを追加するには、左側部分に移動し、新しいシーケンスの名前を入力し、**追加**をクリックします。 -2番目のシーケンスが選択され、ショットを追加できるようになります。 - -::: ヒント -ショットがシーケンス上で誤って配置された場合は、ショットを編集する必要があります -![編集ボタン](../img/getting-started/edit_button.png)をクリックし、 -シーケンスを変更します。 -![ショットの編集 シーケンスの変更](../img/getting-started/edit_shot.png) - -![シーケンスの変更](../img/getting-started/change_seq.png) -::: - - -ショットを削除するには、FAQを参照してください。 : [ショットの削除方法](../faq-deletion/README.md#how-to-delete-a-shot) - -シーケンスを削除するには、FAQを参照してください。 : [シーケンスの削除方法](../faq-deletion/README.md#how-to-delete-a-sequence) - - - - -## EDLファイルからショットを作成 -すでに**EDL**ファイルにショットリストが用意されているかもしれません。 -Kitsuでは、**EDL**ファイルを直接インポートして、シーケンス、ショット、フレーム数、フレームイン/アウトを作成することができます。 - -**グローバルショットページ**には、**[インポートEDL]**ボタンがあります。 - -![インポートEDLボタン](../img/getting-started/import_edl_button.png) - -ポップアップで、編集時に使用するビデオファイルの命名規則を選択できます。 - -![インポートEDLメニュー](../img/getting-started/import_edl_menu.png) - -これは、プロジェクト_シーケンス_ショット.拡張子という名前で編集上のビデオクリップが命名されていることを意味します。 - -LGC制作のEDLの例です。 - -![EDLの例](../img/getting-started/edl_example.png) - -動画ファイルの名前はLGC_100-000.movです。これは、LGCが制作名、100がシーケンス名、000がショット名であることを意味します。 - -命名規則が決まったら、EDLファイルをインポートできます。 - -次に、**[Upload EDL]**をクリックします。 - -すると、Kitsuがショットを作成します。 - -![EDLショット作成](../img/getting-started/edl_shot_creation.png) -::: - -::: 詳細 CSVスプレッドシートファイルからショットを作成 -ショットのリストがすでにスプレッドシートファイルに用意されているかもしれません。 -Kitsuでは、インポートする方法が2つあります。1つ目は、`.csv`ファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのショットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![CSVファイルのインポート](../img/getting-started/import_csv_shot.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで、列の名前を確認し、調整することができます。 - -注:**エピソード**の列は、**テレビ番組**制作の場合のみ必須です。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_preview_data_shot.png) - -すべてが適切であることを確認したら、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_result_shot.png) -:::: - - -:::: 詳細 スプレッドシートファイルのコピー&ペーストによるショットの作成 -スプレッドシートを開き、データを選択してコピーします。 - -![インポート コピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、キットゥのショットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きます。「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_shot.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_preview_data_shot.png) - -すべてが正しく入力されたら、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 - -すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_result_shot.png) -::: - -### ショットの詳細を確認する - -ショットの詳細を確認したい場合は、ショット名をクリックします。 - -![ショットの詳細](../img/getting-started/shot_detail.png) - -新しいページが開き、右側にタスク、アサイン、ステータス・ニュースフィードの一覧が表示されます。 -タブ名をクリックすることで、各ページを移動できます。 - -![ショット詳細ページ](../img/getting-started/shot_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![ショット詳細ページ](../img/getting-started/shot_detail_page_panel.png) - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_casting.png) - - -**スケジュール**は、タスクタイプページのデータを事前に記入している場合に利用できます。すでにデータを記入している場合は、ここで直接修正できます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_schedule.png) - -各種タスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_timelog.png) - - - - -## ショットを作成した後にタスクを追加する -ショットを作成した後にタスクが不足していることに気づいた場合でも、追加することができます。 - -まず、不足しているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認します。 - -次にショットページに戻り、+タスクを追加をクリックします。 - - -### ショットを更新する - -ショットはいつでも更新でき、名前や順序を変更したり、説明を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -ショットを編集するには、ショットページに移動し、変更したいショットの上にカーソルを移動させて、行の右側にある**[編集]**ボタンをクリックします -![編集ボタン](../img/getting-started/edit_button.png) (1)。 - -![アセットの編集](../img/getting-started/asset_edit01.png) - -メインショットページの説明を拡張するには、最初の文字 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - - -::: 詳細 ショット情報のCSVインポートによる更新 -CSVインポート**を使用して、**NBフレーム**、**フレームIN**、**フレームOUT**、または任意のカスタム**メタデータ列**としてデータを更新することができます。 - -アサインメント**、タスクの**ステータス**を更新し、**コメント**を追加することができます。 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、Kitsuのショットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**インポートデータからCSV**が開きます。**CSVデータを貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータをペーストし、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_shot.png) - -オプション:既存データの更新** をオンにする必要があります。 -更新されたショットは青くなります。 - - -注:**エピソード**の列は、**テレビ番組**制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/update_preview_data_shot.png) - -すべてが正しく入力されたら、**Confirm** ボタンをクリックしてデータをKitsuにインポートします。 - -すべてのショットがKitsuにインポートされ、**Settings**に従ってタスクが作成されます。 - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - - -## ショットにフレーム数とフレーム範囲を追加する - -この段階では、アニマティックが完了しているはずです。つまり、 -各ショットの長さ(**フレーム数**、**フレーム範囲イン**、**フレーム範囲アウト**)が分かっているはずです。 -この情報をスプレッドシートに追加できます。この方法であれば、 -すべてのフレームが計算され、抜けや過剰計算がないことを確認できます。 - -::: 警告 -ショットとシーケンスを手動で作成した場合、 -「フレーム」列は非表示になります。「フレーム」列を表示するには、少なくとも1つのショットを編集してフレーム数を入力する必要があります。 -ショットをCSV/スプレッドシートで作成し、フレーム数をインポートした場合は、列が表示されます。 -::: - - - -ショットを編集してフレーム範囲の情報を入力する必要があります。 -編集ボタンをクリックしてください![編集ボタン](../img/getting-started/edit_button.png) -ショット行の右側にある - -![ショット編集 シーケンス変更](../img/getting-started/edit_shot.png) - -新しいウィンドウでショットの**In**と**Out**を入力できます。その後、**確認**ボタンをクリックして保存します。 - - - -![ショット編集ページ](../img/getting-started/shot_edit.png) - -これで、ショットページの全体スプレッドシートにフレーム範囲が表示されます。 - -![ショット編集ページ](../img/getting-started/shot_framerange_global.png) - -**フレーム**、**イン**、**アウト**の列のロックを解除したので、 -グローバルショットページから直接入力することができます。 - -入力したいケースをクリックしてデータを追加します。 - -::: ヒント -**フレームイン**と**フレームアウト**を入力すると、Kitsが自動的に**フレーム数**を計算します。 -::: - -![ショット編集ページ](../img/getting-started/shot_framerange_global_edit.png) - - -**CSVインポート**を使用して、フレーム範囲をすばやく更新することもできます。 -[CSVインポートでショット情報を更新](../batch-action/README.md#update-shots-information-with-csv-import) - -ショット値の履歴にもアクセスできます。 - -![ショットのフレームレートの詳細](../img/getting-started/shot_framerange_detail.png) - -![ショット値の履歴](../img/getting-started/shot_values_history.png) - - -## カスタムメタデータカラムの作成 - -一般的なスプレッドシートページにさらに情報を追加するには、カスタム**メタデータカラム**を作成する必要があります。 - -ページに追加する追加情報として、**難易度レベル**、**天候**、**タグ**などがあります。 カスタムメタデータカラムには、すべてのテキスト(または数値)情報を保存できます。 - - -名前カラムの近くにある**+**をクリックします。 - -![メタデータカラム](../img/getting-started/add_column_custom.png) - - - -タイプ**オプションでは、情報をどのように保存するかを選択できます。 -- 自由入力の**テキスト**、 -- **数値**、 -- **チェックボックス**、 -- **選択肢リスト**、 -- **タグリスト**、 -- **チェックリスト**。 - -![メタデータ カラム詳細](../img/getting-started/custom_column_detail.png) - -::: 警告 -**テキスト**、**数値**、および**チェックボックス**では、各エンティティに対して異なる情報を追加することができます。 最初に計画する必要はありません。 - -**値のリスト**、**タグのリスト**、および**チェックリスト**では、各エンティティに対して同じ選択肢が提供されます。さらに、これは現在入力する必要があります。 - -![メタデータカラムリスト](../img/getting-started/custom_column_list.png) - -利用可能な値**の下にリスト要素を入力し、**値を追加**をクリックして確認します。 -::: - -メタデータカラム**を1つまたは複数の**部門**にリンクすることもできます。 - -::: ヒント -メタデータカラムを部門にリンクします。アーティスト/スーパーバイザーは、自分のToDoページおよび部門フィルタリングビューでこれを見ることができます。 - -メタデータ列を1つまたは複数の部門にリンクすることができます。リストから部門をクリックし、**追加**をクリックして有効にします。 - -ここでは、VFX列が2つの部門にリンクされています。 - -![部門メタデータ列のフィルタリングビュー](../img/getting-started/department_filtered_view_column.png) - -::: - -::: 詳細 メタカラムの編集 -アセットまたはショットのグローバルページで、メタデータカラムの右端にある矢印をクリックし、**[編集]**をクリックします。 - -![メタデータカラムの編集](../img/getting-started/custom_column_edit.png) -::: - - -この情報は、グローバルスプレッドシートページで直接入力できます。 -ケースは編集可能です。 - -![メタデータ列の詳細](../img/getting-started/custom_column_list_edit.png) - -::: ヒント -左側の複数のエンティティを選択し、メタデータ列を一括で変更することができます。 -::: - -::: 詳細 手動で編集 -編集ボタン ![編集ボタン](../img/getting-started/edit_button.png) を使用して情報を変更することもできます。 - -編集ポップアップに新しい行が表示されます。リストから情報を選択するか、 -あるいは、選択内容に応じて、自由形式のテキストや数値を入力したり、チェックボックスにチェックを入れたり、チェックリストを使用したりすることができます。 - -編集が完了したら、必ず「確認」ボタンをクリックしてください。 - -![メタデータ列の詳細](../img/getting-started/edit_asset_custom.png) -::: - -メタデータ列を編集または削除するには、スプレッドシートの一般ページに移動します。 -メタデータ列の名前の近くにある矢印 ![Metadata Column detail](../img/getting-started/arrow.png) をクリックします。 - -::: ヒント -この新しい列を使用して、グローバルページを**ソート**することができます。列名の右にある矢印をクリックして、メニューを開きます。次に、**ソート**をクリックします。 - -メタデータ列を左側に**固定**することもできます。 -::: - - -## シーケンスの作成 - -Kitsuでは、**シーケンス**レベルでタスクを追跡することもできます。 -これは、 -ストーリーやカラーボード、カラーグレーディングなど、マクロタスクを追跡する際に特に便利です。 - -ナビゲーションメニューを使用して、**シーケンス**ページに移動します。 - -![ナビゲーションシーケンス](../img/getting-started/drop_down_menu_sequence_page.png) - -::: 警告 -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。 - -このページを使用するには、まず**グローバルライブラリ**に**シーケンス**属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - -グローバルライブラリで**タスクタイプ**を作成したら、それを** -プロダクションライブラリ**(設定ページ)に追加します。 -::: - -タスクタイプが設定ページで準備できたら、シーケンス(アセットまたはショットと同じ)を作成する必要があります。 - - - - -この新しいページは、アセットやショットのグローバルページと同様に動作します。**+ 新規シーケンス** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - - -::: ヒント -シーケンスは、ここ(+新規シーケンスボタン)から直接作成することも、グローバルショットページからショットにリンクされたシーケンスを作成することもできます。 -::: - - -このページでは、アセットやショットと同様に、シーケンスのエンティティを**名前変更**したり、**削除**したりすることができます。 - -シーケンス名をクリックすると、そのシーケンスの詳細ページが表示されます。 - -![シーケンスの詳細ページ](../img/getting-started/sequence_detail_page.png) - -詳細ページでは、シーケンスのキャストにアクセスできます。 -シーケンス全体で使用されているすべてのアセットを確認できます。 - -また、シーケンスのタスクのスケジュール、プレビューファイル、アクティビティ、タイムログにもアクセスできます。 - - - -## 編集の作成 - -Kitsuでは、**編集**レベルでタスクを追跡できます。 - -特に、 -複数の編集を複数の検証ステップで追跡する必要がある場合に便利です。 -例えば、映画全体、複数の予告編、ファースト・エディット、ファイン・エディット、ミックスなどを追跡できます。 - -::: 警告 -デフォルトでは、**Edit**ページは、**制作ライブラリ**(設定ページ)にそれ用のタスクタイプが作成されるまで表示されません -::: - - - -このページを使用するには、まず**グローバルライブラリ**に**Edit**属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - - -グローバルライブラリで**タスクタイプ**を作成したら、**プロダクションライブラリ**に追加します。 -すると、ナビゲーションのドロップダウンメニューに**編集**が表示されます。 - - -![ナビゲーションの編集](../img/getting-started/drop_down_menu_edit.png) - - -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。**+ 新規編集** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - -::: ヒント -配信内容によっては、**[編集]** ごとに解像度を変更することもできます。 -::: - -::: 警告 -詳細ページは他のエンティティとは異なります。 - -**編集**は特定のロングビデオに焦点を当てているため、詳細ページはコメント詳細ページにより似たものとなります。 -::: - -このページでは、アセットおよびショットエンティティの編集エンティティを**名前変更**および**削除**することができます。 - - - - - - - -## ブレイクダウンリストの作成 - -ブレイクダウンを記入すると、ショットの組み立てに役立ちます。 -ブレイクダウンには、ショットを作成するために追加する必要のあるアセットのすべての詳細が記載されています。 -これにより、何も見落とすことがなくなります。 - -ドロップダウンメニューで **[BREAKDOWN]** を選択します。 - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -ブレークダウンページの左側には、エピソード/シークエンス/ショットメニュー(1)があります。作成したものの中から選択できます。これらは画面の右側に表示され、 -作成したすべてのアセットは、この制作(メインパックおよびエピソード)で利用できます(3)。さらに、 -中央セクションには、ショットの選択肢が表示されます(2)。 - -![ブレークダウンページ](../img/getting-started/breakdown_general_empty.png) - -では、次にキャストしたいショットを選択します。 - -サムネイルがまだない場合はアセットをテキストで表示したり、 -サムネイルのサイズを拡大することができます。 - - -![ブレイクダウンページのテキスト表示](../img/getting-started/breakdown_text_display.png) - -また、ブレイクダウン中にリストにアセットを追加する必要があることに気づくかもしれません。 - -ブレークダウンページから直接、新しいアセットを作成することができます。「利用可能なすべてのアセット」の右側にある「+」をクリックします。 - -![ブレークダウンページでアセットを作成](../img/getting-started/breakdown_create_asset.png) - - -また、複数のショットを一度に選択することもできます。最初のショットをクリックし、**シフト**キーを押したまま、選択する最後のショットをクリックします。 - -![ページのグローバル一括選択](../img/getting-started/breakdown_general_bulk_select.png) - -次に、割り当てたいアセットをクリックします。 -キャラクター、背景など、右側の部分 (3) から選択します。 -複数のショットを選択した場合、選択した内容は多数のショットに適用されます。 - -アセットが配置されたショットをコピーし、このアセット選択を別のショットに貼り付けます。 - -アセットの上にカーソルを移動させると、**+1** または **+10** と表示されます。これは、 -そのアセットを追加した回数を表しており、必要なだけクリックできます。 - -![ブレークダウンでアセットを追加](../img/getting-started/breakdown_add_asset.png) - -シーケンスやショットを指定せずに、すべてのアセットをテレビ番組のエピソードにリンクすることもできます。 - -![Breakdown episode asset](../img/getting-started/breakdown_episode.png) - -この方法では、ストーリーボード/アニマティックの段階の前に、すべてのアセットを1つまたは複数のエピソードにリンクすることができます。 - -画面中央にアセットが表示されているのが確認できます(2)。 -アセット名の隣には、追加された回数が表示されています。この -例では、キャラクターアセット「Llama」を2回追加しています。 - - -誤ってアセットを2回追加してしまった場合は、画面中央部分でこのショットのアセットを選択する必要があります(2)。そこから、**-1**をクリックします。 -このショットの作業が完了したら、他のショットの作業に進みます。 -選択した内容は自動的に保存されます。 - -![アセットの削除](../img/getting-started/breakdown_remove_asset.png) - -ストーリーボードの作成中に新しいアセットが作成された場合は、アセットページに戻り -(ドロップダウンメニューを使用)、必要なアセットを作成します。以前に作成したタスクは、これらの新しいアセットに即座に適用されます。 -ただし、割り当てを行う必要があり、その後、 -ブレークダウンを継続できます。 - -これで、**Breakdown**ページは以下のようになります。 - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -アセットを組み立てて個々のパーツを追跡する必要がある場合は、アセットのブレークダウンリストを作成することもできます。 - -画面左上にある**FOR**の下のドロップダウンメニューで**asset**を選択します。 - -![アセットの分類メニュー](../img/getting-started/breakdown_asset_menu.png) - -2番目のドロップダウンメニューにアクセスして、アセットの種類を選択できます。 **キャラクター**、**環境**、**小道具**、**FX**、... - -![アセットタイプの分類](../img/getting-started/breakdown_asset_menu_type.png) - -ショットの分類と同様の方法で、アセットの分類ページを完成させることができます。 まず、左側の部分で1つまたは複数のアセットを選択し、次に右側の部分の要素を追加します。 - -::: 詳細 CSVファイルからブレイクダウンリストを作成する - -すでにスプレッドシートファイルでブレイクダウンリストが準備できているかもしれません。Kitsuでは、それをインポートする方法が2つあります。1つ目は、.csvファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、Kitsuの推奨に従って、スプレッドシートを「.csv」ファイルとして保存します。 - -インポート]ボタンをクリックします![インポート]ボタン(../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![インポートされたCSVファイルのブレークダウン](../img/getting-started/import_breakdown_csv_file.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで列名を確認し、必要に応じて調整します。 - -注:**[エピソード]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -![ブレークダウンインポートプレビュー](../img/getting-started/import_breakdown_preview.png) - -すべてが適切であることを確認したら、**[確認]**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、ブレークダウンがKitsuにインポートされました。 - -![ブレークダウンインポートプレビュー](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: 詳細 スプレッドシートファイルをコピー&ペーストしてブレークダウンリストを作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_breakdown.png) - -次に、Kitsuのブレークダウンページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きますので、「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started//import_breakdown_csv_file.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -すべてが適切であることを確認したら、**Confirm**(確認)ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされました。 - -![インポートデータのコピー&ペースト](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## アセットの状態の紹介:使用可能 - -ほとんどの場合、ショットタスクでアセットを使用する際に、アセットのタスクが承認されるのを待つ必要はありません。 - -たとえば、アセットが**コンセプト**段階で承認された場合、**ストーリーボード**段階で使用することができます。 -次に、**モデリング**段階で承認された場合、**レイアウト**段階で使用することができます。 - -まさにアセットの状態**「準備完了」**がやっていることです。この状態は、アセットのタスクの状態を知らせ、ショットのタスクに対する使用可能性を比較します。 - -ブレークダウンを記入したので、どのショットにどのアセットが使用されているかが正確にわかります。 - -まず、タスクのステータスと関連するアセットの状態を定義する必要があります。セルをクリックして**準備完了**を変更することができます。ショットタスクのドロップダウンメニューが表示されます。 - -![アセットステータス](../img/getting-started/asset_status.png) - -::: ヒント -**自動化**を使用して、重労働を軽減することができます。 - -「準備完了」トリガーで自動化を設定できます。 -::: - -アセットの状態をいくつか「準備完了」に変更したので、ショットページで結果を確認できます。 - -いくつかの白いボックスが「緑色」になっていることに気づくでしょう。このショットで使用されるすべてのアセットが、この特定のタスクの準備が完了していることを示しています。 - -![アセットステータス](../img/getting-started/asset_status_box.png) - -白いボックスが表示されている場合、Kitsuは、このタスクに準備ができているアセットの数を示します。 - -![アセットステータス](../img/getting-started/asset_status_empty.png) - -::: ヒント -ボックスが表示されていない場合、このショットにはアセットが割り当てられていません。 -::: - -ショット名をクリックすると、詳細ページに移動します。 -すると、そのショットで使用されているすべてのアセットとそのステータスが表示されます。 - -![アセットステータス](../img/getting-started/asset_status_detail.png) - -特定のタスクでショットを開始できるかどうかを判断する最も簡単な方法です。 diff --git a/docs/ja/filter/README.md b/docs/ja/filter/README.md deleted file mode 100644 index 7d3ef68098..0000000000 --- a/docs/ja/filter/README.md +++ /dev/null @@ -1,290 +0,0 @@ -# フィルター - -フィルタリングとは、特定の条件や基準に基づいてデータを選択的に取得することを指します。これにより、ユーザーは注目したい情報を簡単に絞り込んだり、分析用の関連データサブセットを抽出したりすることができます。 - -Kitsuでは、探しているものを簡単に検索できる機能が用意されています。 - -## 検索バー -### 検索バーを使用したフィルターの作成 -**Kitsu**では、**検索バー**でフィルターを設定します。 -検索クエリを**保存**することができます。一度保存すれば、 -クリックするだけでクエリを再実行できます。 - -![検索バー](../img/getting-started/filter_search_bar.png) - -**検索バー**、**フィルタービルダー**、**保存**オプションは、次のページで見つけることができます。 ![検索 -バー](../img/getting-started/filter_save_button.png) - -* アセット -* ショット -* シーケンス -* エディット -* エピソード - - -注:**検索バー**およびプリビルドフィルタは、以下のページでのみ利用可能です -* マイ制作 -* マイタスク -* 人物 -* シーケンス統計 -* エピソード統計 -* アセットタイプ統計 -* クォータ -* チーム -* 詳細タスクタイプページ - -::: ヒント -Kitsuの他のページでは、プリビルドフィルタが利用できます。 -::: - - - -検索バー**のクエリは、新しい文字が入力されるたびに適用されます。素早く結果を得るために、すべてを入力する必要はありません。 - -::: 警告 -フィルタは、**長編映画**タイプの制作を除いて即座に適用されます。 -Kitsuには数千もの要素が存在すると予想されるため、処理を高速化するには、検索語を入力して**Enter**キーを押して適用する必要があります。 -::: - -### フィルタの例 -例えば、アセットページで「Ot」と入力すると、 -「Ot」で始まるアセットの検索結果が表示されます。 - -![検索バーの結果](../img/getting-started/filter_autocompletion.png) - -特定の**アセットの種類**を検索することもできます。「Props」、「Character」、 -「Environment」、「Fx」などです。検索結果には、その種類のアセットがすべて表示されます。 - -例えば、**FX**アセットをすべて検索してみましょう。 - -![アセットタイプの検索](../img/getting-started/filter_asset_type.png) - -別の例として、特定の**シーケンス**の**ショットページ**を取得してみましょう。 -例えば、第1話の第2シーケンスのショットのみを表示することができます。 - -ドロップダウンメニューで最初のエピソードを選択し、`sq002`を検索します。 -結果は、シーケンスSQ002からのすべてのエピソードのすべてのショットを取得します。 - -![検索バー シーケンス エピソード](../img/getting-started/filter_ep_seq.png) - -同様に、タスクへの**特定のステータス**リンクを検索することができます。 - -::: ヒント -すべてのページで、**エンティティ**に関する**フィルタ**を作成することができます。 - -* **シーケンス** : `se01`, `se02` など、または除外 : `-se01`, `-se02` など -* **アセットタイプ**: `characters`, `environment`, `fx` など、または除外 `-characters`, `-fx`, など - -また、以下の構文に従って、**タスクのステータス**に関する**フィルタ**を作成することもできます。 -**タスク=ステータス** グローバルエンティティページで - -例: - -* レイアウトは作業中(wip)です。 `layout=wip.` -* コンセプトは、fxのみ承認待ち(wfa)です。 `concept=wfa fx.` -* シーケンス2では、レイアウトはwipです。 `se02 layout=wip` -* アニメーションが再撮影され、レンダリングが承認待ち(wfa)の状態です。 `animation=retake render=wfa`。 - -**詳細なタスクタイプページ**では、次のように入力してフィルタリングできます -- ステータス: `wip` または `-done` を除外、複数のステータス `[wfa] [retake].` -- アーティスト名: `Alicia` または `-Paul` を除外 - -すべてのフィルタを組み合わせることもできます。 - -`[wfa] [retake] -alicia 020.` -::: - -## フィルターの作成 -### フィルタービルダーの利用 - -より高度なフィルタリングを行う最も簡単な方法は、フィルタービルダーを利用することです。 まずは、下記に示す**フィルタービルダー**アイコンをクリックしてください。 - -![フィルター作成ボタン](../img/getting-started/filter_builder.png) - -次に、対話型のフィルタービルダーダイアログを使用して、希望するフィルター条件を作成します。 - -![フィルター作成ボタン](../img/getting-started/filter_builder_example04.png) - -::: 警告 -最初のオプション「**以下のすべてのフィルタに一致**」では、フィルタビルダーで選択したすべてのオプションがフィルタリングに使用されます。 - -- タスクのステータス -- メタデータ -- 割り当て -- サムネイルの存在 -- 優先度 -- 準備完了/アセットが準備完了 - -2番目のオプション「**以下のいずれかのフィルタに一致**」では、利用できないフィルタオプションはスキップされます。 -::: - - -### タスクのステータスによるフィルタリング - - -**タスクのステータス**のフィルタリング**タスクのステータス**のフィルタリングは、ステータス別にタスクの種類を絞り込むのに役立ちます。 - -- **Equal**(等しい)は、このステータスを持つすべてのタスクをこのタスクの種類について報告します -- **Not Equal**(等しくない)は、このステータスを除くすべてのタスクを報告します -- **In**(含む)は、選択したすべてのステータスを持つすべてのタスクを報告します - - -**-** ボタンを使用して、選択したステータスのいずれかを削除することができます。 - -ステータスの下にある **+** を使用して、ステータスを追加することができます。 - -![フィルタの作成例 01](../img/getting-started/filter_builder_double_status.png) - - -::: ヒント -複数のタスクタイプのステータスをフィルタリングしたい場合は、画面左側のタスクステータスオプションの下にある**+**をクリックします。 - -![フィルタリングの例 01](../img/getting-started/filter_builder_double_status01.png) - -::: - -### メタデータのフィルタリング - -**メタデータ**フィルタを使用すると、追加の列の情報に基づいてページをフィルタリングすることができます。 - -- **Equal**(等しい)は、このメタデータ列のこの情報を持つすべてのタスクを報告します -- **Not Equal**(等しくない)は、この情報を**除く**すべてのタスクを報告します -- **In**(含む)は、選択したすべての情報を持つすべてのタスクを報告します - -![メタデータのフィルタ作成](../img/getting-started/filter_builder_metadata.png) - - -::: ヒント -複数のメタデータで要素をフィルタリングしたい場合は、画面左側のメタデータオプションの下にある**+**をクリックします。 - -![フィルタリングの例 01](../img/getting-started/filter_builder_metadata2.png) - -::: - -### アサインメントのフィルタリング - -このオプションは、人およびアサインメントに関連しています。 - -- フィルタなし:ユーザーを検索しません -- 割り当て済み:特定のタスクタイプで誰かに割り当てられたタスクを検索できます -- 割り当てなし:特定のタスクタイプで誰にも割り当てられていないタスクを検索できます -- 割り当てあり:特定のタスクタイプの割り当て済みのタスクをすべて報告します -- 割り当てなし:特定のタスクタイプの割り当てのないタスクをすべて報告します - -::: 警告 -割り当てのフィルタリングは、1つのタスクタイプにつき1人に対してのみ行うことができます。 - -複数の割り当てフィルタを追加することはできません。 -::: - -### サムネイルのフィルタリング - -デフォルトでは、このフィルタは「フィルタなし」に設定されており、サムネイルの有無をチェックしないことを意味します。 - -次に選択肢は以下の通りです。 -サムネイルあり:サムネイルのあるすべてのエンティティを表示 -サムネイルなし:サムネイルのないすべてのエンティティを表示 - -### 優先度によるフィルタリング - -特定の優先度レベルでタスクタイプをフィルタリングすることができます。 - -ヒント -優先度についての詳細は、 -[優先度の変更](../estimation/README.md#change-priorities) -を参照してください。 - -まず、タスクタイプを選択し、次に以下のいずれかを選択します。 -- **通常**(優先度のデフォルトレベル) -- **高** -- **非常に高い** -- **緊急** - -::: 警告 -優先度のフィルタリングは、**1つ**のタスクタイプに対して**1つ**の優先度レベルのみ可能です。 - -複数の優先度フィルタを追加することはできません。 -::: - - -### 「準備完了」ステータスの使用 - -アセットまたはショットのグローバルページでフィルタリングを行う場合、「準備完了」ステータスでフィルタリングを行うことができます。 - -- アセットページでは、「準備完了」列を検索します。 - -ショットページでは、これらのタスクのすべてのアセットが準備完了であるかどうかを確認します(「制作物の作成」を参照)。 - -::: 警告 -**準備完了**のフィルタリングは、**1つ**のタスクタイプのみ可能です - -複数の**準備完了**フィルタを追加することはできません。 -::: - - -## 保存したフィルタの管理 - -Kitsuでは、フィルタクエリを保存して後で再利用することができます。保存するには、**Enter**キーを押すか、**保存**ボタンをクリックします -![保存ボタン](../img/getting-started/filter_save_button.png)。 - -検索バー**の下に、保存したクエリがボタンとして表示されます。 - -![保存した検索](../img/getting-started/filter_saved.png) - -::: ヒント -左端のアイコンと色つきのボタンに注目してください。 - -これを使用すると、フィルタグループを作成することができます。この方法では、保存したフィルタを色つきのグループに整理して保存しておくことができます。 - -![フィルタグループの追加](../img/getting-started/filter_group_new.png) - -::: - -このページに戻ると、ボタンが常に表示されています。これらのボタンを使用すると、一般的なクエリをより迅速に実行することができます。 - - - -フィルタを作成して保存すると、検索バーの下にボタンとして表示されます。 - -フィルタの名前を、より明確な言葉に変更することができます。 - - -保存したフィルタは長すぎて読みにくいものです。保存したフィルタの上にマウスカーソルを移動させると、編集と削除の2つのアイコンが表示されます。 - -![保存した検索の編集例](../img/getting-started/filter_edit.png) - -ポップアップウィンドウの「**名前**」セクションに表示される名前を変更することができます。 - -![フィルタリングされた名前の編集](../img/getting-started/filter_edit_name.png) - -保存したクエリを「**フィルタリンググループ**」内に保存するか、外に保存するかを選択することができます - -![フィルタリンググループの例](../img/getting-started/filter_group_example.png) - - -### フィルタの削除 - -誤って**フィルタボタン**を作成してしまった場合は、その横にある「×」をクリックしてください -![フィルタ削除] (../img/getting-started/filter_delete.png)。 - -フィルタの結果は表示されますが、ボタンは表示されません。 -テキストを削除して検索をキャンセルするか、検索バーの横にある「×」をクリックしてください -![検索削除] (../img/getting-started/filter_cross_delete.png)。 - - -### 事前設定済みのフィルター - -事前設定済みのフィルターは、次のページでご覧いただけます。 - -- マイチェック -- タイムシート -- チームスケジュール -- すべてのタスク -- ニュースフィード -- コンセプト -- クォータ -- タスクタイプの詳細ページ(検索バー付き - -この特定のページでは、弊社が作成したオプションを選択できます。 - -ドロップダウンメニューで、必要なオプションを選択できます。 diff --git a/docs/ja/getting-started-client/README.md b/docs/ja/getting-started-client/README.md deleted file mode 100644 index 60c13b3038..0000000000 --- a/docs/ja/getting-started-client/README.md +++ /dev/null @@ -1,138 +0,0 @@ -# クライアントとしてのスタート - -## 最初の接続 - -最初の接続の際には、お客様の連絡先情報をプロフィールにご記入いただくことをお勧めいたします。 -画面右上の名前をクリックし(1)、次に**プロフィール**をクリックします(2)。 - -注:この**ドキュメント**へのリンクが利用可能です(4)。 -また、このメニューで**ダークテーマ**に切り替えることもできます(3)。また、Slack(5)にアクセスしたり、ロードマップ(6)を確認することもできます。 - -![ユーザープロファイル](../img/getting-started/user_profil.png) - -この新しいページでは、名前 (1) (2)、メールアドレス (3)、電話番号 (4)、 -タイムゾーン (5)、ウェブサイトの言語 (6) を変更したり、 -アバターとして自分の写真を投稿 (7) することができます。 誰が何をしているのかがわかりやすくなります。 - -![ユーザー詳細](../img/getting-started/user_profil1.png) - -また、通知を希望する場合は、メールまたはSlackのどちらかを選択できます。 - -![ユーザー詳細](../img/getting-started/user_profil2.png) - - -さらに下にスクロールすると、必要に応じてパスワードを変更することもできます。 -デフォルトのパスワードは、ご自身で設定したパスワードに変更することをお勧めします。 - -![ユーザーパスワード](../img/getting-started/user_password.png) - - -## プレイリストの確認 - -**Kitsu** における中心となるページは **プレイリスト** ページです。 -プロダクション アバターをクリックすると、このページにアクセスできます。 - -![クライアント ランディングページ](../img/getting-started/client_landing.png) - -プロダクション アバターをクリックすると、**プレイリスト** ページに移動します。 - -プレイリストには、あなたがコメントするアセットやショットがすべて集められます。 - -![クライアントプレイリストのグローバルページ](../img/getting-started/client_playlist_global.png) - -左側では、**タスクタイプ**、**日付**、または**名前**(1)ごとにプレイリストをソートし、次に作成されたプレイリストのリスト(2)を表示することができます。中央部分では、最新のプレイリストに素早くアクセスできます(3)。 - -### プレイリストの詳細 - -左側では、さまざまなプレイリストにアクセスできます。中央では、選択したプレイリストのさまざまな要素が表示されます。アセットまたはショットです。右側では、コメントセクションにアクセスできます。 - -![クライアントプレイリストのグローバルページ](../img/getting-started/client_playlist_detaill.png) - -コメントパネルでは、プレビューを承認するコメントを入力できます。 - -![クライアントプレイリストのグローバルページ](../img/getting-started/client_playlist_detail_comment.png) - -要素(アセットまたはショット)の上部には、さまざまなオプションへのアクセスがあります。 - -![クライアントプレイリストのオプション](../img/getting-started/client_playlist_option.png) - -* (1) 前ショット/アセット -*(2) 次ショット/アセット -* (3) 要素の位置 -* (4) 再生/一時停止ボタン -* (5) 速度を変更できます:x1..0、x0.50、x0.25 -* (6) 選択したショットをループ再生 -* (7) ショットの実際のタイムコード/グローバルタイムコード -* (8) 実際のフレーム -* (9) 前フレーム -* (10) 次フレーム -* (11) スプリットスクリーン:2つのタスクタイプを並べて比較できます -* (12) アノテーションの取り消し -* (13) アノテーションのやり直し -* (14) 画像上にコメントを書き込み、テキストの色を変更 -* (15) 画像上にコメントを書き込み、線の色とサイズを変更 -* (16) 描画を選択し、×をクリックして削除する -* (17) プレイリスト内のすべての要素のタスクタイプを変更する -* (18) コメントを投稿し、ステータスを変更するためのパネルセクションを開く -* (19) 要素のリストを隠す -* (20) プレイリストをダウンロードする -* (21) フルスクリーン - - - -## コメントを共有 - -まず、コメントセクションを開きます。 ![コメントボタン](../img/getting-started/comment_button.png) - - -そこから、アーティストに変更を依頼したい場合は、ステータスを ![再撮影](../img/getting-started/retake_icon.png) に変更できます。 - -コメントに**チェックリスト**を追加できます。 - -「チェックリストを追加」ボタンをクリックすると、チェックリストの最初の項目が表示されます。 - -![クライアントがチェックリストを追加](../img/getting-started/client_checklist_retake.png) - -コメントを入力し、**Enter**キーを押してチェックリストに別の行を追加するか、または「チェックリストを追加」ボタンを再度クリックします。 - -![チェックリスト](../img/getting-started/checklist_detailed.png) - -## アセットのグローバルビュー - -クライアントとして、画面上部のドロップダウンメニューからアセットのグローバルページに移動できます。 - -![クライアントのドロップダウンメニュー アセット](../img/getting-started/client_dropdown_asset.png) - -グローバルページでは、アセットの各ステップのステータスをすべて確認できます。 - -![クライアントのグローバルページ アセット](../img/getting-started/client_global_asset.png) - - -## ショットのグローバルビュー - -クライアントとして、画面上部のドロップダウンメニューからショットのグローバルページに移動できます。 - -![クライアントのドロップダウンメニュー ショット](../img/getting-started/client_dropdown_shot.png) - -グローバルページでは、ショットの各ステップのステータスをすべて確認できます。 - -![クライアントのグローバルページショット](../img/getting-started/client_global_shot.png) - -## 制作レポート - -スタジオとのコミュニケーションを円滑にするため、制作レポートに直接アクセスできます。レポートは、**シーケンス統計**と**アセットタイプ統計**の2つの部分に分かれています - -![クライアントのドロップダウンメニューのシーケンス統計](../img/getting-started/client_dropdown_sequence.png) - -**シーケンス統計**ページはリアルタイムで更新されます。このページを見るたびに、最新の情報が確認できます。 - -![クライアントのシーケンス統計](../img/getting-started/client_sequence_stat.png) - -ショット数またはフレーム数ごとの統計を表示するように選択できます。 - -また、**表示モード**を変更することもできます。**円グラフ**表示から -**カウント**表示に切り替えることができます。 - -![クライアントシーケンス統計カウント](../img/getting-started/client_sequence_stat_count.png) - -この表示をダウンロードして、制作の進捗状況を追跡することができます。 diff --git a/docs/ja/guides/privacy-security/authentication/images/replay-login/000.png b/docs/ja/guides/privacy-security/authentication/images/replay-login/000.png new file mode 100644 index 0000000000..2a3b69271d Binary files /dev/null and b/docs/ja/guides/privacy-security/authentication/images/replay-login/000.png differ diff --git a/docs/ja/guides/privacy-security/authentication/images/replay-login/001.png b/docs/ja/guides/privacy-security/authentication/images/replay-login/001.png new file mode 100644 index 0000000000..5f1d3af5c5 Binary files /dev/null and b/docs/ja/guides/privacy-security/authentication/images/replay-login/001.png differ diff --git a/docs/ja/guides/privacy-security/authentication/images/replay-login/002.png b/docs/ja/guides/privacy-security/authentication/images/replay-login/002.png new file mode 100644 index 0000000000..f7a6644877 Binary files /dev/null and b/docs/ja/guides/privacy-security/authentication/images/replay-login/002.png differ diff --git a/docs/ja/guides/privacy-security/authentication/images/replay-login/003.png b/docs/ja/guides/privacy-security/authentication/images/replay-login/003.png new file mode 100644 index 0000000000..0b526e1f1d Binary files /dev/null and b/docs/ja/guides/privacy-security/authentication/images/replay-login/003.png differ diff --git a/docs/ja/guides/privacy-security/authentication/images/replay-login/004.png b/docs/ja/guides/privacy-security/authentication/images/replay-login/004.png new file mode 100644 index 0000000000..7c2d56c0b9 Binary files /dev/null and b/docs/ja/guides/privacy-security/authentication/images/replay-login/004.png differ diff --git a/docs/ja/guides/privacy-security/authentication/index.md b/docs/ja/guides/privacy-security/authentication/index.md new file mode 100644 index 0000000000..9fd2784051 --- /dev/null +++ b/docs/ja/guides/privacy-security/authentication/index.md @@ -0,0 +1,34 @@ +--- +path: "/ja/guides/privacy-security/authentication" +slug: "authentication" +published_at: 2026-09-10 +--- + +# 認証 + + + +## 二要素認証を有効にする + +**二要素認証**は、Kitsu にログインするユーザーのセキュリティをさらに強化します。ユーザーごとに有効にできるため、どのユーザーに適用するかを決められます。 + +有効にするには、画面右上のアバターをクリックし、**プロフィール**を選択します。 +ページ下部に、さまざまな**二要素認証**のオプションが表示されます。 + +- **TOTP**: 二要素認証アプリをアカウントの追加パスワードとして使用できます。このオプションを選択すると QR コードが表示されます。使用する 2FA アプリでスキャンすると、ログインするたびにワンタイムコードの入力を求められます。 +- **メール経由の OTP**: TOTP と似ていますが、アプリの代わりに 2FA コードがメールアドレスに送信されます +- **FIDO デバイス**: FIDO デバイスとは、二要素認証(2FA)用の FIDO(Fast IDentity Online)標準に対応したハードウェアセキュリティキーです。このデバイスを所有している場合は、ここに名前を入力して二要素認証に使用できます + +![二要素認証](/ja/img/getting-started/2factors.png) + +## OpenID / SSO 認証 + +Kitsu は OpenID Connect(OIDC)にも対応しています。 + +Kitsu 用に別のパスワードを作成・管理する代わりに、スタジオが Google Workspace、Okta、Azure AD などの一元化された ID システム、またはその他の OIDC 互換プロバイダーをすでに利用している場合、チームメンバーは他のサービスで使用しているものと同じ認証情報でサインインできます。 + +バックエンド設定で OIDC を有効にすると、ログインページには標準のログインと並んで、以下のような「[プロバイダー]でログイン」ボタンが自動的に表示されます。 + +![OpenID 認証](/ja/img/openid.webp) + + \ No newline at end of file diff --git a/docs/ja/guides/privacy-security/index.md b/docs/ja/guides/privacy-security/index.md new file mode 100644 index 0000000000..7719e323c4 --- /dev/null +++ b/docs/ja/guides/privacy-security/index.md @@ -0,0 +1,10 @@ +--- +path: "/ja/guides/privacy-security" +slug: "privacy-security" +published_at: 2026-09-10 +--- + +# プライバシーとセキュリティ + +1. [認証](/ja/guides/privacy-security/authentication/) - パスワードポリシーや二要素認証(TOTP、メールOTP、またはFIDOセキュリティキー)など、ユーザーのKitsuへのサインイン方法を管理します。 +1. [ログ](/ja/guides/privacy-security/logs/) - ログインおよびアクティビティログを確認して、Kitsuインスタンスにいつ誰がアクセスしたかを追跡します。 \ No newline at end of file diff --git a/docs/ja/guides/privacy-security/logs/index.md b/docs/ja/guides/privacy-security/logs/index.md new file mode 100644 index 0000000000..0009282977 --- /dev/null +++ b/docs/ja/guides/privacy-security/logs/index.md @@ -0,0 +1,38 @@ +--- +path: "/ja/guides/privacy-security/logs" +slug: "logs" +published_at: 2026-09-10 +--- + +# ログページ + + + +Studioマネージャーは、セキュリティの強化や問題のトラブルシューティングにおけるユーザーアクティビティの監査のために、`Main Menu > Admin > Logs` でログページを利用できます。 + +## アクティビティログ + +アクティビティログには、すべてのAPIリクエストが一覧表示されます。 + +![アクティビティログページ](/ja/img/activitylogs.jpg) + +ログは日付とユーザーごとにフィルタリングできます。 + +## ログインログ + +ログインログを使用すると、管理者は組織全体のアカウントアクセスをより詳細に把握できます。 + +![ログインログページ](/ja/img/loginlogs.jpg) + +誰が、どのように、いつログインしたかを確認できます。ログは日付とユーザーによるフィルタリングに対応しており、特定のアクティビティを調査できます。また、大規模なデータセットを移動するためのページネーションも含まれています。 + +## プレビューファイルステータスログ + +大容量の動画ではプレビューファイルのアップロードが難しい場合があるため、このページには処理中または破損している中間状態のプレビューファイルがすべて一覧表示されます。 + +![プレビューファイルステータスログページ](/ja/img/previewlogs.jpg) + +処理中のプレビューファイル数や、アップロードが完了せず失敗したファイルとその理由を確認できます。 + + + diff --git a/docs/ja/guides/production-structure/index.md b/docs/ja/guides/production-structure/index.md new file mode 100644 index 0000000000..30f6f229b7 --- /dev/null +++ b/docs/ja/guides/production-structure/index.md @@ -0,0 +1,33 @@ +--- +path: "/ja/guides/production-structure" +slug: "production-structure" +published_at: 2026-09-10 +--- + +# プロダクション構成 + +Kitsuのデータモデルは、プロダクションエンティティの階層(プロダクション → エピソード/シーケンス/ショット、または → アセット)と、タスク追跡システム(タスクタイプ、タスクステータス、部門)を組み合わせて作業を整理します。 + +## 目次 + +1. [プロダクションの管理](/ja/guides/production-structure/manage-productions/) - Kitsuで管理するプロダクション(プロジェクト)の作成、設定、整理を行います。 +2. [エピソードの管理](/ja/guides/production-structure/manage-episodes/) - プロダクション内のエピソードを追加、編集、整理します。 +3. [シーケンスの管理](/ja/guides/production-structure/manage-sequences/) - プロダクションまたはエピソード内のシーケンスを追加、編集、整理します。 +4. [ショットの管理](/ja/guides/production-structure/manage-shots/) - シーケンスを構成するショットを追加、編集、整理します。 +5. [スタジオラベルの管理](/ja/guides/production-structure/manage-studios/) - 複数拠点・複数スタジオのプロダクション向けです。各タスクを担当するスタジオを識別するために使用するスタジオラベルを作成、整理します。 + +## データモデル + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + PRODUCTION -->|contains, non-episodic| SEQUENCE + EPISODE -->|contains| SEQUENCE + SEQUENCE -->|contains| SHOT +``` + +- **部門** - スタジオ内の機能グループ(例:モデリング、アニメーション、ライティング、コンポジット)。部門は関連するタスクタイプをまとめます。 +- **プロダクション** - スタジオが管理するプロジェクト(映画、シリーズ、ゲームなど)。プロダクションには、エピソード(エピソード形式の場合)、シーケンス、ショット、アセットが含まれます。 +- **エピソード** - シリーズ形式のプロジェクトで使用される、プロダクションの下位区分。長編形式のプロダクションでは任意です。 +- **シーケンス** - エピソードの下位区分(または、エピソード形式でない作業ではプロダクションの下位区分)で、関連するショットをまとめます。 +- **ショット** - シーケンス内の撮影・アニメーション上のアクションの単位。ショットベースのタスクを格納する主要なコンテナです。 \ No newline at end of file diff --git a/docs/ja/guides/production-structure/manage-episodes/images/0.png b/docs/ja/guides/production-structure/manage-episodes/images/0.png new file mode 100644 index 0000000000..96912edfbd Binary files /dev/null and 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+ + + + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + EPISODE -->|contains| SEQUENCE +``` + +TV Show 制作では、エピソードコンテナを使用してシーケンスやショットを整理できます。 + +## エピソードの概要 + + + +制作メニューで `Episodes` をクリックします。 + +![エピソードメニュー項目](/ja/guides/production-structure/manage-episodes/images/0.png) + +現在の制作に含まれるすべてのエピソードが一覧表示されたエピソードページが表示されます。 + +![エピソードページ](/ja/guides/production-structure/manage-episodes/images/1.png) + +エピソード名をクリックすると、詳細ページが表示されます。 + +## エピソードの作成 + + +`Episodes` ページの右上にある `New episode` をクリックします。 + +![新規エピソードボタン](/ja/guides/production-structure/manage-episodes/images/2.png) + +モーダルが表示されます。フォームに入力して `Confirm` をクリックします。 + +![新規エピソードモーダル](/ja/guides/production-structure/manage-episodes/images/3.png) + +- **Name**: エピソード名 +- **Status**: エピソードの制作ステータス(canceled、complete、running、standby) +- **Description**: エピソードの内容の簡単な説明 +- **Resolution**: エピソードの解像度(例: "1920x1080"、"4K" など) + +::: info +グローバルショットページからエピソードを作成することもできます。 +::: + + + +## エピソードの更新 + +一覧で編集するエピソードの行にカーソルを合わせ、`Edit` アイコンをクリックします。 + +![エピソード編集ボタン](/ja/guides/production-structure/manage-episodes/images/4.png) + +## エピソードのタスクタイプ + +エピソードには独自のタスクを設定できます。これは、単一のシーケンスやショットではなく、エピソード全体に関わる作業(編集、コンフォーム、アニマティック、サウンドミックス、納品など)に便利です。 + +タスクタイプをエピソードで使用できるようにするには、エンティティタイプとして `Episode` を指定して作成する必要があります。 + +メインメニューで `Task Types` に移動し、`Add task type` をクリックします。 + +- **Name**: タスクタイプ名(例: "Edit"、"Conform"、"Delivery") +- **For entity type**: `Episode` を選択 +- **Color**: インターフェースでタスクタイプに使用される色 +- **Priority**: リスト内でのタスクタイプ列の位置 + +タスクタイプを作成したら、制作に追加します。制作設定に移動し、タスクタイプリストから選択してください。 + +エピソードページには、エピソードのタスクタイプごとに1列が表示され、各タスクのステータスを確認できます。 + +タスクセルをクリックするとタスクパネルが開きます。ここでは、ショットやアセットのタスクと同様に、ステータスの変更、アーティストの割り当て、プレビューの公開、コメントの追加を行えます。 + +::: info +エピソードタスクタイプは、TV Show 制作でのみ使用できます。他の制作タイプにはエピソードコンテナがないためです。 +::: + +## エピソードの削除 + +一覧で削除するエピソードの行にカーソルを合わせ、`Delete` アイコンをクリックします。 + +![エピソード削除ボタン](/ja/guides/production-structure/manage-episodes/images/5.png) + +::: warning 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-->|contains, non-episodic| SEQUENCE + + PRODUCTION -->|contains| ASSET +``` + + + +プロダクションのリストにアクセスするには、ナビゲーションメニューを使用して `My Productions` をクリックします: + +![プロダクションを作成](/ja/guides/production-structure/manage-productions/screenshots/000.png) + +管理者は `Productions` ページからプロダクションを編集および削除することもできます: + +![プロダクション編集ボタン](/ja/guides/production-structure/manage-productions/screenshots/023.png) + +## 新しいプロダクションを作成する + +`Create a new production` ボタンをクリックすると、ページが表示されます: + +![プロダクションを作成](/ja/guides/production-structure/manage-productions/screenshots/001.png) + +プロダクション名を入力し、**Production Type** を選択して、プロダクションのスタイル(2D、3D)を選択します。 + +次に、FPSの数、比率、解像度などの技術情報を入力する必要があります。 + +これらのデータは、Kitsuがアップロードされたビデオプレビューを再エンコードする際に使用されます。 + +続いて、プロダクションの開始日と終了日を定義します。 + +次のパート(3~6)で、プロダクションのワークフローを定義できます。 + +アセットタスクタイプ(3)、ショットタスクタイプ(4)、タスクステータス(5)、アセットタイプ(6)を選択する必要があります。 + +![プロダクションパイプラインを追加](/ja/guides/production-structure/manage-productions/screenshots/013.png) + + +::: tip +**Production Workflow** を作成するには、グローバルライブラリからタスクタイプを選択します。 + +一部のタスクタイプ、アセットタイプ、またはタスクステータスを選択し忘れた場合は、プロダクション中に後から追加できます。 + +[Studio Workflow](../../../configure-kitsu/index.html#studio-workflows) セクションを参照してください。 +::: + + + +続いて、7と8はオプションのパートです。アセットやショットのスプレッドシートをすでに用意している場合に使用できます。 + +詳細については、各エンティティページの **Import from CSV** セクションを参照してください: + +- [アセットをCSVからインポート](/ja/guides/production/manage-assets/) +- [ショットをCSVからインポート](/ja/guides/production-structure/manage-shots/) + +`All done` ボタンですべてを確定します。 + +### プロダクションテンプレートの使用 + +新しいプロダクションをセットアップする際には、ショットやアセットのタスクタイプの選択、タスクステータスの定義、チームのワークフローに合わせたプロジェクト全体の設定調整など、同じ設定手順を何度も繰り返すことがよくあります。 + +プロジェクトテンプレートを使用すれば、あらかじめ定義された設定からワンクリックで開始できます: + +![](/ja/guides/production-structure/manage-productions/images/prodtemplate.png) + +新しいプロダクションを作成する際にテンプレートを選択するだけで、Kitsuが希望する設定を自動的に適用します。 + +上の例では、テンプレートにあらかじめ設定されたアセットタイプ、タスクタイプ、タスクステータスなどが含まれているため、グローバルライブラリから手動で選択する必要はありません: + +![](/ja/guides/production-structure/manage-productions/images/2.png) + +独自のテンプレートを追加するには、以下の [独自のプロダクションテンプレートを作成する](#create-your-own-production-template) セクションを参照してください。 + +## プロダクション固有の設定を行う + +**Navigation Menu** から、ドロップダウンメニューの **Setting** を選択します。 + +![ドロップダウンメニューの設定](/ja/guides/production-structure/manage-productions/screenshots/017.png) + +最初のタブである **Parameters** では、プロダクションの **Technical information** を変更できます。 + +::: warning +プレビューをアップロードした後に **FPS** または **Resolution** を変更しても、変更は適用されません。最初のプレビューを再度アップロードする必要があります。 +::: + +![設定パラメーター](/ja/img/getting-started/setting_parameters.png) + +ここでは、次のようなプロダクション固有のオプションを有効にできます: + +- クライアントコメントを分離する(互いに表示されない) +- アーティストによるプレビューのダウンロードを許可する +- 新しいプレビューをエンティティのサムネイルとして自動的に設定する + +このプロダクションの **Maximum Number of Retakes** を指定することもできます。 + +::: tip +**Parameters** タブでは、プロダクションのアバターも変更できます。 +::: + +### アーティストボードのステータス設定 + +アーティストにタスクを割り当てると、アーティストがログインした際にToDoページに表示されます。 + +デフォルトのビューではタスクが従来のリスト形式で表示されますが、ボード形式で表示することもできます。各 **Status** は列として表示され、割り当てられたタスクはカードとして表示されます。タスクの進行に応じて、カードをステータス間でドラッグできます。 + +ボードビューをカスタマイズするには、プロダクションの設定ページに移動します。 + +![設定ページ](/ja/guides/production-structure/manage-productions/screenshots/017.png) + +**Task Status** タブでは、**Board** ビューに表示されるステータスの順序を変更できます。 + +ステータスをドラッグして移動すると、ボードビューで表示される順序を変更できます。 + +![新しいステータスの設定](/ja/img/getting-started/setting_status_new.png) + +![ステータスの順序設定](/ja/img/getting-started/setting_status_order.png) + +完了したら、**Board Status** タブに移動します。 + +![ボードステータスの順序設定](/ja/img/getting-started/setting_board_status.png) + +ここでは、**Board view** でどの権限ロールがどのステータスを表示できるかを選択できます。 + +ステータスを適切に選択しないと、選択肢が多すぎてアーティストが圧倒される可能性があります。 + +![ボードステータスの悪い例](/ja/img/getting-started/board_all_status.png) + +**Status** を適切に選択すると、アーティストが作業しやすくなります。 + +![ボードステータスの順序設定](/ja/img/getting-started/setting_board_status_selection.png) + + +![ボードステータスの良い例](/ja/img/getting-started/setting_board_status_selection_artist.png) + +::: tip +**Board** ビューに表示されるステータスのカスタマイズは、権限ロールごとに設定されます。個々のユーザー単位でカスタマイズすることはできません。 +::: + +## プロダクションを終了する(アーカイブ) + +次のプロダクションでアセットやその他のプロダクション要素を再利用する必要がある場合に備えて、プロダクションが終了したらアーカイブすることをおすすめします。 + +まず、`Main Menu > Studio > Productions` ページで対象プロダクションの編集ボタンをクリックします: + +![プロダクション編集ボタン](/ja/guides/production-structure/manage-productions/screenshots/024.png) + +ダイアログでプロダクションのステータスに `Closed` を選択し、`Confirm` をクリックします: + +![プロダクションを終了](/ja/guides/production-structure/manage-productions/screenshots/026.png) + +これで、プロダクションが `Closed` として一覧に表示されます。 + +## プロダクションを削除する + +プロダクションを削除するには、まずプロダクションを終了する必要があります。 + +完了したら、終了したプロダクションのリスト項目にある `Delete` ボタンをクリックするだけで、プロダクションがインスタンスから削除されます: + +![プロダクションを削除](/ja/guides/production-structure/manage-productions/screenshots/030.png) + +## 独自のプロダクションテンプレートを作成する + +`Main Menu > Admin > Templates` に移動して、プロダクションテンプレートを管理します。 + +![](/ja/guides/production-structure/manage-productions/screenshots/034.png) + +新しいテンプレートを作成するには、`Add a production template` ボタンをクリックしてフォームに入力します: + +![](/ja/guides/production-structure/manage-productions/screenshots/035.png) + +- Name: テンプレート名 +- Type: 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"/ja/guides/production-structure/manage-sequences" +slug: "manage-sequences" +published_at: 2026-09-10 +--- + +# シーケンスの管理 + + + + + +```mermaid +flowchart TD + PRODUCTION -->|contains| EPISODE + PRODUCTION -->|contains, non-episodic| SEQUENCE + EPISODE -->|contains| SEQUENCE + SEQUENCE -->|contains| SHOT + + EPISODE -->|tracked by| TASK + SEQUENCE -->|tracked by| TASK + SHOT -->|tracked by| TASK +``` + +Kitsuでは、**シーケンス**レベルでタスクを追跡することもできます。 + +Story and Color Board、カラーグレーディングなど、マクロタスクを追跡する場合に特に便利です。 + + + +ナビゲーションメニューから**シーケンス**ページに移動します。 + +![ナビゲーションのシーケンス](/ja/guides/production-structure/manage-sequences/screenshots/002.png) + +すべてのシーケンスをまとめて表示することも、テレビ番組の制作の場合はエピソードごとに表示することもできます。 + +![シーケンスページ](/ja/guides/production-structure/manage-sequences/screenshots/003.png) + +タスクの割り当て、レビュー、ステータスの変更、メタデータ列の追加、説明の入力などを行えます。 + +シーケンス名をクリックすると、そのシーケンスの詳細ページが表示されます。 + +![シーケンス詳細ページ](/ja/guides/production-structure/manage-sequences/screenshots/004.png) + +詳細ページでは、シーケンス全体で使用されているすべてのアセットを確認するために、シーケンスのキャスティングにアクセスできます。 + +シーケンスの**タスク**のスケジュール、プレビューファイル、アクティビティ、タイムログにもアクセスできます。 + +## シーケンスの作成 + + +**+ 新しいシーケンス**ボタンでシーケンスを作成できます。 + +![シーケンスを追加](/ja/guides/production-structure/manage-sequences/screenshots/006.png) + +::: tip +ここ(+新しいシーケンスボタン)から直接シーケンスを作成することも、グローバルショットページからショットにリンクされたシーケンスを作成することもできます。 +::: + + + +## シーケンスの更新 + +リストで編集するシーケンスの行にカーソルを合わせ、`Edit`アイコンをクリックします。 + +![シーケンス編集ボタン](/ja/guides/production-structure/manage-sequences/images/0.png) + +## シーケンスの削除 + +リストで削除するシーケンスの行にカーソルを合わせ、`Delete`アイコンをクリックします。 + +![シーケンス削除ボタン](/ja/guides/production-structure/manage-sequences/images/1.png) + + \ No newline at end of file diff --git a/docs/ja/guides/production-structure/manage-sequences/screenshots/000.png b/docs/ja/guides/production-structure/manage-sequences/screenshots/000.png new file mode 100644 index 0000000000..a0d2acbf31 Binary files /dev/null and b/docs/ja/guides/production-structure/manage-sequences/screenshots/000.png differ 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+ + SHOT -->|tracked by| TASK +``` + +::: warning +ショットはKitsuのシーケンスに紐付けられます。 +ショットを追加するには、最初にシーケンスを作成する必要があります。 +::: + +## ショットを作成する + + + +制作のための**ショット**を作成しましょう。 + +**Shots**ページに移動するには、ドロップダウンメニューを使用して`Shots`をクリックします。 + +![ドロップダウンメニューのショット](/ja/guides/production-structure/manage-shots/screenshots/002.png) + +ショットの作成を開始するには、**Add shots**ボタンをクリックします。 + +![最初のショット追加](/ja/guides/production-structure/manage-shots/screenshots/003.png) + +::: warning +ショットを作成すると、設計したタスクワークフローが適用され、すべてのタスクがショットと同時に作成されます。 +::: + +ショットを作成するための新しいポップアップが開きます。シーケンスと、それに対応するショットを追加できます。 + +![ショットの管理](/ja/guides/production-structure/manage-shots/screenshots/004.png) + +最初のシーケンス(例:SQ01)を入力し、`add`をクリックします。 + +このシーケンスにショットを追加するには、シーケンスを選択し、ショット列の入力フィールドに名前(例:SH0020)を入力して、もう一度`add`をクリックします。 + +::: tip +手動で入力する代わりに、ショットのパディングを設定することもできます。 + +ショットにSH0010、SH0020、SH0030のように10刻みの名前を付けたい場合は、**Shot Padding**を10に設定します。 +::: + +新しいショットが一覧表示され、シーケンスに紐付けられていることを確認できます。これで、最初のシーケンスの最初のショットが作成されました! + +それでは、さらにショットを追加しましょう。 + +入力フィールドには、設定したパディングに基づいて増分された名前コードがあらかじめ入力されるため、`add`をクリックし続けるだけでショットを追加できます。 + +![ショットの追加](/ja/guides/production-structure/manage-shots/screenshots/011.png) + +シーケンスを追加するには、左側の部分に移動し、新しいシーケンスの名前を入力して、`add`をクリックします。 + +2番目のシーケンスが選択され、ショットを追加できるようになります。 + +> [!TIP] +> ショットを誤ったシーケンスに配置した場合は、専用のショットページでショットを編集してシーケンスを変更する必要があります。詳しくは`ショットを更新する`セクションを参照してください。 + + + +## ショットをインポートする + +### EDLファイルから + +すでに**EDL**ファイルにショットリストを用意している場合があります。 +Kitsuでは、**EDL**ファイルを直接インポートして、シーケンス、ショット、フレーム数、フレームイン、フレームアウトなどを作成できます。 + +**Global Shot Page**に、**Import EDL**ボタンがあります。 + +![EDLボタンのインポート](/ja/img/getting-started/import_edl_button.png) + +ポップアップで、編集時に使用した動画ファイルの命名規則を選択できます。 + +![EDLメニューのインポート](/ja/guides/production-structure/manage-shots/screenshots/035.png) + +これは、編集時の動画クリップがproject_sequence_shot.extensionという名前になっていることを意味します。 + +LGC制作におけるEDLの例を示します。 + +![EDLの例](/ja/img/getting-started/edl_example.png) + +動画ファイルはLGC_100-000.movという名前になっています。これは、LGCが制作名、100がシーケンス名、000がショット名であることを意味します。 + +命名規則を設定したら、EDLファイルをインポートできます。 + +次に、**Upload EDL**をクリックします。 + +するとKitsuがショットを作成します。 + +![EDLによるショット作成](/ja/img/getting-started/edl_shot_creation.png) + +### スプレッドシートファイルから + +すでにスプレッドシートファイルにショットリストを用意している場合があります。 +Kitsuでは、2つの方法でインポートできます。`.csv`ファイルを直接インポートする方法と、データをKitsuに直接コピー&ペーストする方法です。 + +#### オプション1:CSVファイルをインポートする + +まず、スプレッドシートを`.csv`ファイルとして保存します。 + +次に、Kitsuのショットページに戻り、**Import**アイコンをクリックします。 +![インポートアイコン](/ja/img/getting-started/import.png) + +**Import data from a CSV**ポップアップウィンドウが開きます。**Browse**をクリックして、`.csv`ファイルを選択します。 + +![CSVファイルのインポート](/ja/guides/production-structure/manage-shots/screenshots/038.png) + +#### オプション2:スプレッドシートからコピー/ペーストする + +スプレッドシートを開き、データを選択してコピーします。 + +![コピーしたデータのインポート](/ja/guides/production-structure/manage-shots/images/01.png) + +次に、Kitsuのショットページに戻り、**Import**アイコンをクリックします。 +![インポートアイコン](/ja/img/getting-started/import.png) + +**Import data from a CSV**ポップアップウィンドウが開くので、**Paste a CSV data**タブをクリックします。 + +![コピー&ペーストタブによるデータのインポート](/ja/guides/production-structure/manage-shots/images/02.png) + +先ほど選択したデータを貼り付けます。 + +![コピー&ペーストしたデータのインポート](/ja/guides/production-structure/manage-shots/images/03.png) + +#### インポートをプレビューして確認する + +どちらの方法を使用した場合でも、**Preview**ボタンをクリックして結果を確認します。 + +データをプレビューしながら、列名を確認・調整できます。 + +注:**Episode**列は、**TV Show**制作の場合のみ必須です。 + +![コピー&ペーストしたデータのインポート](/ja/guides/production-structure/manage-shots/screenshots/039.png) + +問題がなければ、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 + +すべてのショットがKitsuにインポートされ、**Settings**に従ってタスクが作成されます。 + +![コピー&ペーストしたデータのインポート](/ja/guides/production-structure/manage-shots/screenshots/042.png) + +## ショットの詳細を確認する + + + +ショットの詳細を確認するには、その名前をクリックします。 + +![ショットの詳細](/ja/guides/production-structure/manage-shots/screenshots/012.png) + +タスク一覧、割り当て、右側のステータスニュースフィードが表示された新しいページが開きます。 +タブ名をクリックすると、それぞれを切り替えて表示できます。 + +![ショット詳細ページ](/ja/guides/production-structure/manage-shots/screenshots/013.png) + +各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴とさまざまなバージョンを確認できます。 + +![ショット詳細ページ](/ja/guides/production-structure/manage-shots/screenshots/014.png) + +**Casting**にもアクセスできます。 + +![ショット詳細のキャスティング](/ja/guides/production-structure/manage-shots/screenshots/015.png) + +**Schedule**は、あらかじめタスクタイプページのデータを入力している場合に利用できます。すでにデータを入力している場合は、ここで直接変更できます。 + +![ショット詳細のスケジュール](/ja/guides/production-structure/manage-shots/screenshots/016.png) + +さまざまなタスクタイプにアップロードされた**Preview Files**、 + +![ショット詳細のプレビュー](/ja/guides/production-structure/manage-shots/screenshots/017.png) + +また、このアセットのタスクについてタイムシートを入力している場合は、**Timelog**にもアクセスできます。 + +![ショット詳細のタイムログ](/ja/guides/production-structure/manage-shots/screenshots/018.png) + + + +## ショット作成後にタスクを追加する + +ショットを作成した後にタスクが不足していることに気付いた場合でも、後から追加できます。 + +まず、`Settings`ページの`Task Type`タブに[不足しているタスクタイプが追加されていることを確認](/ja/guides/task-configuration/managing-task-types/)します。 + +次に、`Shots`ページに戻り、`+ Add tasks`をクリックします。 + +タスクタイプの作成について詳しくは、[対応するドキュメントページ](/ja/guides/task-configuration/managing-task-types/)を参照してください。 + +## ショットを更新する + +ショットはいつでも更新できます。名前やシーケンスの変更、説明の編集、グローバルページに追加したカスタム情報の追加などが可能です。 + +ショットページに移動し、変更したいショットにカーソルを合わせて、**Edit**ボタンをクリックするとショットを編集できます。 + +![ショットの編集](/ja/guides/production-structure/manage-shots/screenshots/012.png) + +メインのショットページで説明を展開するには、ショット名をクリックします。完全な説明がポップアップで開きます。 + +![ショットの編集](/ja/guides/production-structure/manage-shots/screenshots/021.png) + +### CSVから + +**CSV Import**を使用して、データを一括更新できます。 + +スプレッドシートを開き、データをコピーして、`Import Shots From CSV`セクションと同じように貼り付けます。 + +違いは、**Option: Update existing data**をオンにする必要があることだけです。 + +更新されたショットは青色で表示されます。 + +注:**Episode**列は、**TV Show**制作の場合のみ必須です。 + +![コピー&ペーストしたデータのインポート](/ja/guides/production-structure/manage-shots/screenshots/045.png) + +## ショットにフレーム数とフレーム範囲を追加する + +アニマティックが完成すると、各ショットの長さ(**number of frames**、**Frame range In**、**Frame range Out**)がわかります。この情報をスプレッドシートに追加して、パイプラインですべてのフレームが確実に処理されるようにできます。 + +::: warning +ショットとシーケンスを手動で作成した場合、**Frame**列は非表示になります。少なくとも1つのショットを編集し、フレーム数を入力して**Frame**列を表示する必要があります。 + +CSV/スプレッドシートを使ってショットを作成し、フレーム数をインポートした場合は、この列が表示されます。 +::: + +フレーム範囲の情報を入力するには、ショットを編集する必要があります。ショット行の右側にある`Edit`アイコンをクリックします。 + +![ショットの編集 シーケンスの変更](/ja/guides/production-structure/manage-shots/screenshots/012.png) + +新しいウィンドウでショットの**Frame In**と**Frame Out**を入力できます。次に、**Confirm**ボタンをクリックして保存します。 + +![ショット編集ページ](/ja/guides/production-structure/manage-shots/screenshots/026.png) + +これで、ショットページの全体スプレッドシートにフレーム範囲が表示されます。 + +![ショット編集ページ](/ja/guides/production-structure/manage-shots/screenshots/028.png) + +::: tip +**Frame In**と**Frame Out**を入力すると、Kitsuが自動的に**Number of Frame**を計算します。 +::: + +**Frames**、**In**、**Out**列のロックが解除されたので、グローバルショットページからセルを直接編集できます。編集したいセルをクリックするだけです。 + +![ショット編集ページ](/ja/img/getting-started/shot_framerange_global_edit.png) + +::: info +ここでも、**CSV Import**を使用すると、フレーム範囲をより速く更新できます。 +::: + +::: info +動画のプレビューからフレーム数を確認できます。 +::: + +## ショットの変更履歴にアクセスする + +ショットの変更履歴にもアクセスできます。 + +`History`アイコンをクリックします。 + +![ショットのフレーム範囲の詳細](/ja/img/getting-started/shot_framerange_detail.png) + +すべての変更を一覧表示したテーブルを含むダイアログが表示されます。 + +![ショット値の履歴](/ja/img/getting-started/shot_values_history.png) + +## ショットを削除する + +一覧で削除したいショットの行にカーソルを合わせ、`Delete`アイコンをクリックします。 + +![ショット削除ボタン](/ja/guides/production-structure/manage-shots/screenshots/029.png) +![ショット削除ボタン](/ja/guides/production-structure/manage-shots/screenshots/031.png) + +これにより、ショットがアーカイブ/クローズされます。完全に削除するには、もう一度`Delete`アイコンをクリックします。 + + \ No newline at end of file diff --git a/docs/ja/guides/production-structure/manage-shots/screenshots/000.png b/docs/ja/guides/production-structure/manage-shots/screenshots/000.png new file mode 100644 index 0000000000..cbd36e6d4f Binary files /dev/null and b/docs/ja/guides/production-structure/manage-shots/screenshots/000.png differ diff --git a/docs/ja/guides/production-structure/manage-shots/screenshots/001.png b/docs/ja/guides/production-structure/manage-shots/screenshots/001.png new file mode 100644 index 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differ diff --git a/docs/ja/guides/production-structure/manage-studios/images/6.png b/docs/ja/guides/production-structure/manage-studios/images/6.png new file mode 100644 index 0000000000..4e34900854 Binary files /dev/null and b/docs/ja/guides/production-structure/manage-studios/images/6.png differ diff --git a/docs/ja/guides/production-structure/manage-studios/index.md b/docs/ja/guides/production-structure/manage-studios/index.md new file mode 100644 index 0000000000..d6da6ff961 --- /dev/null +++ b/docs/ja/guides/production-structure/manage-studios/index.md @@ -0,0 +1,65 @@ +--- +path: "/ja/guides/production-structure/manage-studios" +slug: "manage-studios" +published_at: 2026-09-10 +--- + +# スタジオラベルの管理 + + + + + +スタジオは、複数のスタジオまたは拠点で行う制作において、チームを整理するために使用するラベルです。 + +スタジオごとにタスク、スケジュール、チームをフィルタリングできます。 + + + +`メインメニュー > 管理 > スタジオ`に移動して、`スタジオ`ページを開きます。 + +![スタジオページ](/ja/guides/production-structure/manage-studios/images/0.png) + +## スタジオを作成する + +新しいスタジオを作成するには、`スタジオを追加`ボタンをクリックします。 + +![スタジオ作成ボタン](/ja/guides/production-structure/manage-studios/images/1.png) + +スタジオ名を入力して色を選択するダイアログが開きます。 + +![スタジオ作成モーダル](/ja/guides/production-structure/manage-studios/images/2.png) + +`確認`をクリックして保存します。 + + + +## スタジオを更新する + +リスト内で編集したいスタジオの行にカーソルを合わせ、`編集`アイコンをクリックします。 + +![スタジオ更新ボタン](/ja/guides/production-structure/manage-studios/images/3.png) + +## スタジオにメンバーを追加する方法 + +`メンバー`ページ(`メインメニュー > 管理 > メンバー`)で、ユーザーをクリックして所属スタジオを編集します。 + +![](/ja/guides/production-structure/manage-studios/images/5.png) + +同様に、`スタジオなし`オプションを選択すると、スタジオからメンバーを削除できます。 + +## スタジオでビューをフィルタリングする方法 + +`チームスケジュール`ページと`すべてのタスク`ページには、タスクをフィルタリングするためのスタジオフィルターが表示されます。 + +![](/ja/guides/production-structure/manage-studios/images/6.png) + +ドロップダウンセレクターから目的のスタジオを選択するだけです。 + +## スタジオを削除する + +リスト内で削除したいスタジオの行にカーソルを合わせ、`削除`アイコンをクリックします。 + +![スタジオ削除ボタン](/ja/guides/production-structure/manage-studios/images/4.png) + + \ No newline at end of file diff --git a/docs/ja/guides/production/assign-tasks/index.md b/docs/ja/guides/production/assign-tasks/index.md new file mode 100644 index 0000000000..c697b84425 --- /dev/null +++ b/docs/ja/guides/production/assign-tasks/index.md @@ -0,0 +1,93 @@ +--- +path: "/ja/guides/production/assign-tasks" +slug: "assign-tasks" +published_at: 2026-09-10 +--- + +# タスクの割り当て + + + +Kitsuでは、タスクは制作のさまざまな側面を計画、整理、追跡するために使用される基本的な要素です。 + +ユーザーにタスクを割り当てることで、次のようなメリットがあります。 + +- 各タスクの責任者を明確に把握できます。 +- ユーザーは自分に割り当てられたタスクを確認できます。 +- ユーザーは各タスクに費やした時間を記録できます。 +- 個々の作業負荷を監視できます。 +- ユーザーごとのタスクグループが、詳細なタスクタイプページに表示されます。 +- チームスケジュールでスタジオ全体の概要を確認できます。 +- チームの生産性を予測できます。 +- チームの実際のパフォーマンスを追跡できます。 + +## グローバルページからタスクを割り当てる + +制作にすべてのユーザーを追加したら、最初のタスクを割り当てましょう! + +::: tip 定義 +Kitsuでは、各タスクタイプのタスクは、以下に示すように、タスクセルのステータスで視覚的に表されます。 +::: + +![タスクの割り当て](/ja/img/getting-started/task_assigned.png) + +割り当てたいタスクのステータスをクリックします。 + +画面右側に**コメントパネル**が表示され、そのタスクを設定するためのさまざまなオプションが表示されます。 + +![青いメニュー](/ja/img/getting-started/blue_menu.png) + +次に、担当者ボタンをクリックして割り当てダイアログを開きます。 + +![選択したユーザー](/ja/img/getting-started/select_people.png) + +ここでタスクにユーザーを割り当てられます。ボックスをクリックすると、選択可能なユーザーがポップアップに表示されます。または、ユーザー名を入力し始めることで、特定のユーザーをすばやく絞り込むこともできます。割り当てたいユーザーを選択し、**選択したタスクに割り当て**ボタンをクリックして割り当てを完了します。 + +::: tip 注記 +1つのタスクに複数のユーザーを割り当てることができます。 +::: + +複数のタスクに同時にユーザーを割り当てることもできます。まず、割り当てたいタスクを選択します。キーボードの**Ctrl / Cmd**を押しながら、選択したいタスクをクリックしてください。または、**Shift**キーを使ってタスクの範囲を選択することもできます。選択されたタスクは青色でハイライトされます。 + +![複数のユーザーを割り当て](/ja/img/getting-started/assigned_multiple.png) + +タスクがハイライトされたら、割り当てるユーザーを選択し、**確認**ボタンをクリックして選択を確定します。同様に、**選択範囲から割り当てを解除**オプションを使って、これらの割り当てを削除できます。 + +これで、各タスクのステータスの横にアーティストのアバターが表示されます。 + +![割り当てられたユーザー](/ja/img/getting-started/assignation.png) + +スプレッドシート上部にある**割り当てを表示/非表示**ボタン ![割り当てを非表示](/ja/img/getting-started/hide_assignation.png)を使って、タスクの割り当ての表示/非表示を切り替えられます。 + +タスクの割り当てによって、ユーザーの役割に応じて表示される内容が決まる場合があることに注意してください(たとえば、ベンダーはタスクに割り当てられるまで何も表示できません)。 + +割り当てが完了すれば、全員が自分のタスクと責任を把握できます! + +## 詳細なタスクタイプページからタスクを割り当てる + +詳細なタスクタイプページからタスクを割り当てることもできます。このページにアクセスするには、タスクタイプの列ヘッダーをクリックします。 + +次に、ステータスをクリックしてコメントパネルを開きます。そこから、グローバルページと同じオプションを利用できます。1つまたは複数のタスクを同時に選択して、ユーザーを割り当てられます。 + +## 部門スーパーバイザーとしてタスクを割り当てる + +グローバルショット/アセットページでは、表示内容が自動的に**自分の部門**でフィルタリングされます。これにより、自分の部門の**タスクタイプ**と、部門に関連付けられた**カスタム列**のタスクが表示されます。 + +![スーパーバイザーのグローバルページ](/ja/img/getting-started/supervisor_global_page.png) + +1つまたは複数のタスクを誰かに割り当てると、所属部門のメンバーにのみアクセスできることがわかります。これにより、タスクに適したアーティストをよりすばやく見つけられます。 + +![スーパーバイザーによるチームの割り当て](/ja/img/getting-started/supervisor_assign_team.png) + +## 制作スケジュールからタスクを割り当てる + +`Production Menu > Schedule`では、`Assign Tasks`ボタンをクリックして、タスクタイプまたはアセットタイプごとにチームへタスクを一括で割り当てられます。 + +各タスクを手動で1つずつ選択して割り当てるよりも、はるかに高速です。 + +## 次のステップ + +- [作業する割り当てを見つける](/ja/guides/production/find-assignments/) +- [各タスクの**見積もり**を入力する](/ja/guides/scheduling/estimates/) + + \ No newline at end of file diff --git a/docs/ja/guides/production/breakdown-casting/index.md b/docs/ja/guides/production/breakdown-casting/index.md new file mode 100644 index 0000000000..408605228b --- /dev/null +++ b/docs/ja/guides/production/breakdown-casting/index.md @@ -0,0 +1,159 @@ +--- +path: "/ja/guides/production/breakdown-casting" +slug: "breakdown-casting" +published_at: 2026-09-10 +--- + +# ブレークダウンとキャスティング + + + +ブレークダウンを記入すると、ショットの組み立てに役立ちます。 +ブレークダウンには、ショットを作成するために追加する必要があるアセットの詳細がすべて含まれるため、抜け漏れを防ぐことができます。 + +ドロップダウンメニューから **BREAKDOWN** を選択します。 + +![ブレークダウンのドロップダウンメニュー](/ja/img/getting-started/drop_down_menu_breakdown.png) + +## ブレークダウンリストを作成する + + + +ブレークダウンページの左側には、エピソード/シーケンス/ショットのメニュー(1)があります。作成した項目から選択できます。画面の右側には、このプロダクション(メインパックとエピソード)で作成されたすべてのアセットがあります(3)。さらに、中央のセクションには、ショットに対する選択内容が表示されます(2)。 + +![ブレークダウンページ](/ja/img/getting-started/breakdown_general_empty.png) + +ここで、キャスティングするショットを選択します。 + +まだサムネイルがない場合はアセットをテキストで表示したり、サムネイルのサイズを大きくしたりできます。 + +![テキスト表示のブレークダウンページ](/ja/img/getting-started/breakdown_text_display.png) + +ブレークダウン中に、リストへアセットを追加する必要があることに気づく場合もあります。 + +ブレークダウンページから直接、新しいアセットを作成できます。**All available assets** の右側にある **+** をクリックします。 + +![アセット作成用のブレークダウンページ](/ja/img/getting-started/breakdown_create_asset.png) + +複数のショットを一度に選択することもできます。最初のショットをクリックし、**Shift** キーを押したまま、選択範囲の最後のショットをクリックします。 + +![ブレークダウンページの一括選択](/ja/img/getting-started/breakdown_general_bulk_select.png) + +次に、右側(3)から割り当てるアセット(キャラクター、背景など)をクリックします。 +複数のショットを選択している場合、選択内容が複数のショットに適用されます。 + +アセットが入力されたショットをコピーし、そのアセット選択を別のショットに貼り付けます。 + +アセットの上にカーソルを置くと **+1** または **+10** が表示されます。これはそのアセットを追加する回数で、必要な回数だけクリックできます。 + +![ブレークダウンへのアセット追加](/ja/img/getting-started/breakdown_add_asset.png) + +シーケンスやショットを指定せずに、TVショーのすべてのアセットをエピソードにリンクすることもできます。 + +![エピソードへのブレークダウンアセット](/ja/img/getting-started/breakdown_episode.png) + +この方法で、ストーリーボード/アニマティックの段階に入る前に、すべてのアセットを1つまたは複数のエピソードにリンクできます。 + +これで、画面中央にアセットが表示されます(2)。アセット名の隣には、そのアセットが追加された回数が表示されます。この例では、キャラクターアセットの Llama を2回追加しています。 + + +誤ってアセットを2回追加した場合は、画面中央のセクションに移動して、このショットのアセットを選択します(2)。そこから +**-1** をクリックします。このショットを終えたら、ほかのショットに進みます。 +選択内容は自動的に保存されます。 + +![ブレークダウンからのアセット削除](/ja/img/getting-started/breakdown_remove_asset.png) + +ストーリーボード中に新しいアセットを作成した場合は、アセットページ(ドロップダウンメニューを使用)に戻り、必要なアセットを作成します。以前に作成したタスクは、これらの新しいアセットにすぐに適用されます。ただし、割り当ては行う必要があります。その後、ブレークダウンを続けることができます。 + +これで、**Breakdown** ページは次のようになります。 + +![アセットを一括追加したブレークダウン](/ja/img/getting-started/breakdown_general_bulk_select_full.png) + +アセットを組み立てたり、個別のパーツを管理したりする必要がある場合は、アセット用のブレークダウンリストを作成することもできます。 + +画面左上で、**FOR** の下にあるドロップダウンメニューから **asset** を選択します。 + +![ブレークダウンのアセットメニュー](/ja/img/getting-started/breakdown_asset_menu.png) + +次に、2つ目のドロップダウンメニューからアセットの種類を選択できます:**Character**、**Environment**、**Props**、**FX** など。 + +![ブレークダウンのアセットタイプ](/ja/img/getting-started/breakdown_asset_menu_type.png) + +ショットの場合と同じ方法で、アセットのブレークダウンページを完成させることができます。まず左側で1つ以上のアセットを選択し、次に右側の要素を追加します。 + +::: details CSVファイルからブレークダウンリストを作成する + +すでにスプレッドシートファイルでブレークダウンリストを用意している場合があります。Kitsuでは、インポートする方法が2つあります。1つ目は .csv ファイルを直接インポートする方法、2つ目はデータをKitsuに直接コピー&ペーストする方法です。 + +まず、Kitsuの推奨設定に従って、スプレッドシートを `.csv` ファイルとして保存します。 + +**import** ボタンをクリックします ![インポートボタン](/ja/img/getting-started/import.png) + +**Import data from a CSV** ポップアップウィンドウが開きます。**Browse** をクリックして、`.csv` ファイルを選択します。 + +![ブレークダウンのCSVファイルインポート](/ja/img/getting-started/import_breakdown_csv_file.png) + +結果を確認するには、**Preview** ボタンをクリックします。 + +データをプレビューして、列名を確認・調整できます。 + +注:**Episode** 列は、**TV Show** プロダクションの場合のみ必須です。 + +![ブレークダウンのインポートプレビュー](/ja/img/getting-started/import_breakdown_preview.png) + +すべて問題なければ、**Confirm** ボタンをクリックしてデータをKitsuにインポートします。 + +これで、ブレークダウンがKitsuにインポートされました。 + +![ブレークダウンのインポートプレビュー](/ja/img/getting-started/breakdown_general_bulk_select_full.png) +::: + +::: details スプレッドシートファイルをコピー/ペーストしてブレークダウンリストを作成する + +スプレッドシートを開き、データを選択してコピーします。 + +![インポート用のデータコピー](/ja/img/getting-started/import_copypas_breakdown.png) + +次に、Kitsuのブレークダウンページに戻り、**Import** アイコンをクリックします +![インポートアイコン](/ja/img/getting-started/import.png)。 + +**Import data from a CSV** ポップアップウィンドウが開くので、**Paste a CSV data** タブをクリックします。 + +![インポートデータのコピー&ペーストタブ](/ja/img/getting-started//import_breakdown_csv_file.png) +  +先ほど選択したデータを貼り付け、**Preview** ボタンで結果を確認できます。 +  +![インポートデータのコピー&ペースト](/ja/img/getting-started/import_breakdown_preview.png) +  +データをプレビューして、列名を確認・調整できます。 +  +注:**Episode** 列は、**TV Show** プロダクションの場合のみ必須です。 +  +![インポートデータのコピー&ペースト](/ja/img/getting-started/import_breakdown_preview.png) + +すべて問題なければ、**Confirm** ボタンをクリックしてデータをKitsuにインポートします。 + +これで、すべてのアセットがKitsuにインポートされました。 + +![インポートデータのコピー&ペースト](/ja/img/getting-started/breakdown_general_bulk_select_full.png) +::: + + + +## アセットライブラリからキャスティングする + +グローバルな **Asset Library** からプロダクションにアセットをキャスティングすることもできます。これにより、プロダクションごとにアセットを作り直すことなく、既存のアセットをキャスティングできます。 + +![アセットライブラリの表示](/ja/img/getting-started/asset_library_display.png) + +アセットライブラリから、プロダクション外のアセットを表示するには、**Display Library** ボタン(1)をクリックします。 + +グローバルアセットライブラリのアセットが表示され、黄色の枠線で強調表示されます(2)。その後、ほかのアセットとまったく同じように、ブレークダウンでキャスティングできます。 + +![アセットライブラリの表示](/ja/img/getting-started/asset_library_view.png) + +プロダクションのアセットページに戻ると、**Display Library** ボタン(1)を切り替えることで、プロダクションにキャスティングされたグローバルアセットを表示できます。これらのアセットは黄色で強調表示され、現在のプロダクションではなくグローバルアセットライブラリに由来することが示されます(2)。 + +アセットライブラリの詳細については、[専用セクションをご覧ください](/ja/guides/production/manage-assets/#asset-library)。 + + \ No newline at end of file diff --git a/docs/ja/guides/production/find-assignments/index.md b/docs/ja/guides/production/find-assignments/index.md new file mode 100644 index 0000000000..113bc13ebd --- /dev/null +++ b/docs/ja/guides/production/find-assignments/index.md @@ -0,0 +1,98 @@ +--- +path: "/ja/guides/production/find-assignments" +slug: "find-assignments" +published_at: 2026-09-10 +--- + +# 担当タスクの管理 + + + +## 「マイタスク」ページ + +**マイタスク**ページは、担当タスクを管理するためのメイン画面で、ログインすると自動的に開きます。 + +ここでは、自分に割り当てられたタスクの一覧と、いくつかの重要な情報を確認できます。いわば、やることリストのようなものです。 + +デフォルトでは、一覧は優先度順に並んでいるため、上部に表示されるタスクほど、先に対応することが推奨されます。 + +### 確認できる主な情報: + +- **制作**:タスクが関連付けられているプロジェクト。 +- **エンティティ**:自分に割り当てられた具体的なアセットまたはショット。 +- **見積もりと期間**:タスクに関する時間情報。 +- **期限**:タスクを完了する期限。 +- **ステータス**と**優先度**:タスクの緊急度を把握するための重要な情報。 + +![マイタスクページ](/ja/img/getting-started/my_task_page.png) + +タスクの詳細を表示するには、**ステータス**をクリックしてコメントパネルを開きます。ここでタスクにコメントしたり、必要に応じて新しいリビジョンを公開したりできます。 + +![スーパーバイザーのTo Do詳細ページ](/ja/img/getting-started/supervisor_todo_page_detail.png) + +### 並べ替えとフィルタリング: + +- **表示**ドロップダウンでは、**すべてのタスク**を表示するか、**今週が期限のタスク**に絞り込むかを選択できます。 +- **並べ替え**ドロップダウンでは、タスクを**名前**、**優先度**、**ステータス**、**見積もり**、または**最後のコメント**で並べ替えられます。 +- これらのフィルターに加えて、**制作**、**タスクタイプ**、**ステータス**などの条件を使用してタスク一覧を絞り込めます。また、検索ボックスを使って特定のタスクを検索することもできます。 + +![タスクの並べ替えとフィルタリング](/ja/img/getting-started/mytask_sort.png) + +### マイタスクへのアクセス + +**マイタスク**には、次の方法でアクセスできます。 +- 画面上部のショートカット。 +- メインメニューの**ユーザー**セクションにある**マイタスク**。 +- Kitsuロゴをクリックする。![メインメニュー](/ja/img/getting-started/main_button.png) + +## ボードビュー + +ボードビューを使用すると、複数のタスクを各ステータス列にドラッグ&ドロップして、ステータスをすばやく更新できます。 + +**ボードタブ**には、ステータスごとに整理されたタスクが列形式で表示されます。各タスクカードには次の情報が含まれます。 + +- サムネイル +- タスクタイプ名 +- エンティティ名 + +![スーパーバイザーのTo Do詳細ページ(ボード)](/ja/img/getting-started/supervisor_todo_page_detail_board.png) + +- カードをクリックすると、右側にパネルが開き、コメントを確認または追加できます。 +- タスクのステータスを更新するには、目的の列にドラッグします。 + +## カレンダービュー + +**カレンダービュー**には、タスクの**開始日**と**期限**に基づいてタスクが表示されます。複数日にわたるタスクは、カレンダー上でその期間に沿って表示されます。 + +![カレンダービュー](/ja/img/getting-started/artist_calendar_page.png) + +- タスクをクリックすると、右側のパネルが開き、更新やコメントを行えます。 +- 他のビューと同様に、ここでもタスクの並べ替えやフィルタリングができます。 + +## 「タスクタイプ」ページ + + + +スーパーバイザーには、通常、自分の部署の監督に加えてタスクも割り当てられます。自分の作業を完了しながら、チームの管理も行う必要があります。 + +割り当てと見積もりが完了したら、日々の運用に集中できます。自分の部署のタスク全体を簡単に確認するには、任意のページからタスクタイプ名をクリックします。 + +詳細ページを開いたら、まず**タスクをコンタクトシートとして表示**![タスクをコンタクトシートとして表示](/ja/img/getting-started/contact_sheet.png)ボタンをクリックします。 + +![コンタクトシートとして表示したタスクタイプ](/ja/img/getting-started/task_type_contact_sheet.png) + +これで、組み込みのフィルターを使用して、対応が必要なタスクに簡単に絞り込めます。たとえば、まだ完了していないタスクだけを表示したいとします。この場合、**-完了**ステータスでタスクをフィルタリングし、さらに**期限ステータス**フィルターを追加して、**今週が期限のタスク**を表示できます。 + +![コンタクトシートとしてフィルタリングしたタスクタイプ](/ja/img/getting-started/task_type_contact_sheet_filtered.png) + +フィルターは簡単に有効化または無効化できるため、必要な情報にすばやく絞り込めます。 + +::: tip +タスクの詳細を確認する必要がある場合は、その名前をクリックして右側のコメントパネルを開きます。 + +![コンタクトシートとしてフィルタリングしたタスクタイプ](/ja/img/getting-started/task_type_contact_sheet_panel.png) +::: + + + + \ No newline at end of file diff --git a/docs/ja/guides/production/index.md b/docs/ja/guides/production/index.md new file mode 100644 index 0000000000..d468f1e4b1 --- /dev/null +++ b/docs/ja/guides/production/index.md @@ -0,0 +1,29 @@ +--- +path: "/ja/guides/production" +slug: "production" +published_at: 2026-09-10 +--- + +# プロダクション + +1. [コンセプトを管理する](/ja/guides/production/manage-concepts/) - プロダクション用のコンセプトアートを作成、整理、検証する方法を学びます。 +2. [アセットタイプを管理する](/ja/guides/production/managing-asset-types/) - プロダクション全体でアセットをグループ化・分類するために使用するカテゴリ(キャラクター、プロップ、環境など)を作成・整理します。 +3. [アセットを管理する](/ja/guides/production/manage-assets/) - プロダクション全体で使用するアセットを作成、整理、追跡する方法を学びます。 +4. [タスクを割り当てる](/ja/guides/production/assign-tasks/) - タスクを担当者に割り当てる方法を学びます +5. [割り当てを見つける](/ja/guides/production/find-assignments/) - 自分に割り当てられたタスクを見つける方法を学びます +6. [ブレイクダウンとキャスティング](/ja/guides/production/breakdown-casting/) - スクリプトや絵コンテを分解し、アセットをショットにキャスティングする方法を学びます。 +7. [メタ列](/ja/guides/production/meta-column/) - プロダクションのメタデータを作成・整理する方法を学びます。 +8. [3D背景](/ja/guides/production/3d-background) - .HDR背景で3Dレビューを改善します + +## データモデル + +```mermaid +flowchart TD + PRODUCTION -->|contains| ASSET + ASSET_TYPE -->|categorizes| ASSET + ASSET -->|cast in| SHOT + + ASSET -->|tracked by| TASK +``` +- **アセット** - 1つ以上のショットにキャスティングできる、再利用可能なプロダクション要素(キャラクター、プロップ、セット、FXセットアップ)。 +- **アセットタイプ** - アセットのカテゴリ(例:キャラクター、プロップ、環境、FX)。 \ No newline at end of file diff --git a/docs/ja/guides/production/manage-assets/images/0.png b/docs/ja/guides/production/manage-assets/images/0.png new file mode 100644 index 0000000000..d97f3bc1e0 Binary files /dev/null and b/docs/ja/guides/production/manage-assets/images/0.png differ diff --git a/docs/ja/guides/production/manage-assets/index.md b/docs/ja/guides/production/manage-assets/index.md new file mode 100644 index 0000000000..5af8681657 --- /dev/null +++ b/docs/ja/guides/production/manage-assets/index.md @@ -0,0 +1,301 @@ +--- +path: "/ja/guides/production/manage-assets" +slug: "manage-assets" +published_at: 2026-09-10 +--- + +# アセットの管理 + + + + +画面上部のドロップダウンメニューから`Assets`ページに移動できます。 + +![クライアントのドロップダウンメニューのアセット](/ja/img/getting-started/client_dropdown_asset.png) + +グローバルページでは、アセットの各ステップのすべてのステータスを確認できます。 + +![クライアントのグローバルアセットページ](/ja/img/getting-started/client_global_asset.png) + + + +## アセットを作成する + + + + +アセットページで、**アセットを追加**をクリックします。 + +![初回のアセットページ](/ja/img/getting-started/add_assets_first.png) + +::: warning +アセットを作成すると、タスクワークフローが適用され、**すべてのタスクがアセットと同時に作成されます**。 +::: + +ポップアップウィンドウが開きます。 + +**アセットタイプ**(1)を選択します。 +新しいアセットタイプを追加していない場合、Kitsuにはキャラクター、環境、FX、プロップなどの例が用意されています。 +ここではキャラクターから始めます。 + +::: tip +アセットタイプのリストとタスクパイプラインをカスタマイズすることもできます。詳しくはガイドの +[ワークフローのカスタマイズ](../../../configure-kitsu/index.html#asset-types)を参照してください。 +::: + +**名前**(2)を付け、アーティストが作業内容を把握し、アセットをすばやく識別できるように説明を入力します。 + +複数のアセットを作成する場合は、**確認して続行**をクリックします。 + + +![アセットを作成](/ja/img/getting-started/add_asset_popup.png) + +アセットタイプを変更して、アセットの追加を続けることができます。 + +::: tip +**確認して続行**をクリックするたびに、新しく作成されたアセットが背景に表示されます。 +::: + +最後のアセットを追加したら、**確認**をクリックします。アセットが作成され、ウィンドウが閉じます。 + +::: tip +**確認して続行**をクリックした後、追加するアセットがもうないことに気付き、**閉じる**をクリックすると、ウィンドウで行った操作はキャンセルされます。 +::: + +![グローバルアセットページ](/ja/img/getting-started/asset_edit.png) + +アセットのワークフローで選択されたタスクも、同時に作成されていることを確認できます。 + +さらに**アセット**を追加する必要がある場合は、**+ アセットを作成**ボタンをクリックします。 + + + +### スプレッドシートからアセットをインポートする + +アセットリストがすでにスプレッドシートファイルに用意されている場合があります。Kitsuでは、`.csv`ファイルを参照する方法と、スプレッドシートのデータをKitsuに直接コピーして貼り付ける方法の2通りでインポートできます。 + +Kitsuのアセットページに移動し、**インポート**アイコンをクリックします。 + +![インポートアイコン](/ja/img/getting-started/import.png) + +**CSVからデータをインポート**ポップアップウィンドウが開きます。ここで、以下の2つの方法のいずれかを選択します。 + +#### オプション1:CSVファイルをインポートする + +まず、スプレッドシートを`.csv`ファイルとして保存します。次に、**参照**をクリックして`.csv`ファイルを選択します。 + +![CSVファイルをインポート](/ja/img/getting-started/import_csv_asset.png) + +#### オプション2:スプレッドシートファイルをコピー/貼り付けする + +スプレッドシートを開き、データを選択してコピーします。 + +![データをコピーしてインポート](/ja/img/getting-started/import_copypas_asset.png) + +ポップアップウィンドウに戻り、**CSVデータを貼り付け**タブをクリックします。 + +![データのインポート、コピーと貼り付けタブ](/ja/img/getting-started/import_pastcsvdata_asset.png) + +先ほど選択したデータを貼り付けます。 + +![データのインポート、コピーと貼り付けデータ](/ja/img/getting-started/import_pastcsvdata2_asset.png) + +#### インポートを完了する + +結果を確認するには、**プレビュー**ボタンをクリックします。データをプレビューして、列名を確認・調整できます。 + +注:**エピソード**列は、**TV番組**の制作の場合にのみ必須です。 + +![データのインポート、コピーと貼り付けデータ](/ja/img/getting-started/import_preview_data.png) + +問題がなければ、**確認**ボタンをクリックしてデータをKitsuにインポートします。 + +すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 + +![データのインポート、コピーと貼り付けデータ](/ja/img/getting-started/import_result_asset.png) + +## アセットの詳細を確認する + +アセットの詳細を確認するには、その名前をクリックします。 + +![アセットの詳細](/ja/img/getting-started/asset_detail.png) + +タスク、割り当て、右側のステータスニュースフィードの一覧が表示された新しいページが開きます。 + +![アセット詳細ページ](/ja/img/getting-started/asset_detail_page.png) + +各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴やさまざまなバージョンを確認できます。 + +![アセット詳細ページ](/ja/img/getting-started/asset_detail_page_panel.png) + +**キャスティング**にもアクセスできます。 + +![アセット詳細のキャスティング](/ja/img/getting-started/asset_detail_page_casting.png) + +このアセットにリンクされた**コンセプト**にもアクセスできます。 + +![アセット詳細のキャスティング](/ja/img/getting-started/asset_detail_page_concept.png) + +**スケジュール**は、タスクタイプページのデータをあらかじめ入力している場合に利用できます。すでにデータを入力している場合は、ここから直接変更できます。 + +![アセット詳細のキャスティング](/ja/img/getting-started/asset_detail_page_schedule.png) + +さまざまなタスクタイプでアップロードされた**プレビューファイル**、 + +![アセット詳細のキャスティング](/ja/img/getting-started/asset_detail_page_file.png) + +そして、このアセットのタスクについて担当者がタイムシートを入力している場合は**タイムログ**も確認できます。 + +![アセット詳細のキャスティング](/ja/img/getting-started/asset_detail_page_timelog.png) + + + +## アセットの作成後にタスクを追加する + +アセットを作成した**後に**タスクタイプが不足していることに気付いた場合でも、追加できます。 + +まず、不足しているタスクタイプが、制作の`Settings`ページの`Task Type`タブに追加されていることを確認します。 + +次に`Assets`ページに戻り、`+ Add tasks`ボタンをクリックします。 + +## アセットを更新する + +アセットはいつでも更新できます。名前やアセットタイプの変更、説明の編集、グローバルページに追加したカスタム情報の追加が可能です。 + +アセットページに移動し、変更するアセットにカーソルを合わせて、右側の行にある**編集**ボタン +![編集ボタン](/ja/img/getting-started/edit_button.png)(1)をクリックすると、アセットを編集できます。 + +![アセットを編集](/ja/img/getting-started/asset_edit01.png) + +メインのアセットページで説明を展開するには、最初の単語(2)をクリックします。完全な説明がポップアップで開きます。 + + +### CSVインポートでアセットを更新する + +CSVインポートを使用すると、データをすばやく更新できます。 + +アセットの**タイプ**、**割り当て**、タスクの**ステータス**を更新したり、**コメント**を追加したりできます。 + +**既存のデータを更新**オプションをオンにする必要があります。すると、更新される行が青色で強調表示されます。 + +![データのインポート、コピーと貼り付けデータ](/ja/img/getting-started/import_update_asset.png) + +### スプレッドシートファイルのコピー/貼り付けでアセットを更新する + +スプレッドシートを開き、データを選択してコピーします。 + +![データをコピーしてインポート](/ja/img/getting-started/import_copypas_asset.png) + +次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします。 +![インポートアイコン](/ja/img/getting-started/import.png) + +**CSVからデータをインポート**ポップアップウィンドウが開くので、**CSVデータを貼り付け**タブをクリックします。 + +![データのインポート、コピーと貼り付けタブ](/ja/img/getting-started/import_pastcsvdata_asset.png) +  +先ほど選択したデータを貼り付け、**プレビュー**ボタンで結果を確認できます。 +  +![データのインポート、コピーと貼り付けデータ](/ja/img/getting-started/import_pastcsvdata2_asset.png) +  +データをプレビューして、列名を確認・調整できます。 + +注:**エピソード**列は、**TV番組**の制作の場合にのみ必須です。 +  +**既存のデータを更新**オプションをオンにする必要があります。すると、更新される行が青色で強調表示されます。 + +![データのインポート、コピーと貼り付けデータ](/ja/img/getting-started/import_update_asset.png) + +すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 + +![データのインポート、コピーと貼り付けデータ](/ja/img/getting-started/import_result_asset.png) + +## アセットライブラリ + +### アセットライブラリとは? + +アセットライブラリは、Kitsu内で使用されるすべてのアセットを一元管理するリポジトリです。チームは任意のプロジェクトから共有ライブラリにアセットをインポートでき、今後の制作で利用できるようになります。この機能により、キャラクターモデル、プロップ、環境などのアセットを1か所で管理し、新しいプロジェクトで簡単に再利用できます。 + +### アセットライブラリの使用方法 + +![アセットライブラリの概要](/ja/img/getting-started/asset_library_overview.png) + +- メインのKitsuメニューの**Studio**セクションからアセットライブラリにアクセスできます。 +- メインのアセットライブラリウィンドウには、現在ライブラリで利用可能なすべてのアセットが表示されます(1)。検索(2)とフィルター(3)のオプションを使用すると、ライブラリ内の特定のアセットをすばやく見つけられます。 +- 右側のペイン(4)には、他の制作からアセットをアセットライブラリに取り込むためのインポートオプションがあります。 + +### アセットをライブラリに追加する + +![アセットライブラリへの追加](/ja/img/getting-started/asset_library_add.png) + +右側のペインでは、他の制作から既存のアセットをライブラリに追加できます。この操作ではコピーは作成されず、元のアセットを参照するだけなので、他の制作でも使用できます。 + +アセットをインポートするには: + +- アセットのインポート元となる制作を選択します(1)。 +- インポートするアセットタイプを選択します(2)。 + +アセットをインポートする主な方法は3つあります。 + +- 特定の制作からすべてのアセットをインポートする(3)。 +- 選択した制作からタイプ別にアセットをインポートする(4)。 +- 個別のアセットを選択してインポートする(5)。 + +インポートしたアセットは、他の制作のブレイクダウンで使用できるようになり、プロジェクト間で効率的にアセットを再利用できます。 + +::: tip +アセットライブラリにアセットをインポートできるユーザーは、権限グループによって異なります。 + +- **Studio Manager**:任意の制作から任意のアセットをインポートできます。 +- **Production Manager**:自分がチームの一員である場合にのみ、アセットをインポートできます。 +- **Supervisor**および**Artist**:ライブラリにアセットをインポートできません。 +::: + +## アセットを削除する + +制作のアセットリストで削除するアセットにカーソルを合わせ、`Delete`アイコンをクリックします。 + +![アセット削除ボタン](/ja/guides/production/manage-assets/images/0.png) + +## 「使用可能な状態」のアセットステートを使用する + +多くの場合、ショットタスクでアセットを使用するために、アセットのタスクが承認されるまで待つ必要はありません。 + +たとえば、アセットが**コンセプト**ステージで承認されると、**ストーリーボード**ステージで使用できます。 +その後、**モデリング**ステージで承認されると、**レイアウト**ステージで使用できます。 + +アセットステートの**使用可能な状態**は、まさにこのためのものです。アセットのタスクの状態を把握し、ショットタスクで使用できるかどうかを比較できます。 + +ブレイクダウンの入力が完了したので、各ショットでどのアセットが使用されているかを正確に把握できます。 + +まず、タスクのステータスに対するアセットの状態を定義する必要があります。セルをクリックすると、**使用可能な状態**を変更できます。ショットタスクを含むドロップダウンメニューが表示されます。 + +![アセットステータス](/ja/img/getting-started/asset_status.png) + +::: tip +作業を自動化するには、**オートメーション**を使用できます。 + +**使用可能な状態**トリガーでオートメーションを設定できます。 +::: + +アセットの状態を**使用可能な状態**に変更したので、ショットページで結果を確認できます。 + +白いボックスの一部が**緑色**になっていることがわかります。このショットにキャストされたすべてのアセットが、この特定のタスクで使用可能な状態です。 + +![アセットステータス](/ja/img/getting-started/asset_status_box.png) + +白いボックスが表示されている場合、Kitsuはこのタスクで使用可能なアセットの数を表示します。 + +![アセットステータス](/ja/img/getting-started/asset_status_empty.png) + +::: tip +ボックスが表示されない場合、このショットにはアセットがキャストされていません。 +::: +  +次に、ショット名をクリックして詳細ページに移動します。 +そこでは、このショットにキャストされたすべてのアセットとそのステータスを確認できます。 + +![アセットステータス](/ja/img/getting-started/asset_status_detail.png) + +特定のタスクのショットを開始できるかどうかを確認する最も速い方法です。 + + \ No newline at end of file diff --git a/docs/ja/guides/production/manage-concepts/images/0.png b/docs/ja/guides/production/manage-concepts/images/0.png new file mode 100644 index 0000000000..ea4807b1cf Binary files /dev/null and b/docs/ja/guides/production/manage-concepts/images/0.png differ diff --git a/docs/ja/guides/production/manage-concepts/index.md b/docs/ja/guides/production/manage-concepts/index.md new file mode 100644 index 0000000000..6d0c2e6ee3 --- /dev/null +++ b/docs/ja/guides/production/manage-concepts/index.md @@ -0,0 +1,100 @@ +--- +path: "/ja/guides/production/manage-concepts" +slug: "manage-concepts" +published_at: 2026-09-10 +--- + +# コンセプトの管理 + + + + + +プロダクションのコンセプトを管理するには、プロダクションのナビゲーションメニューにある **Concept** ページに移動します。 + +![Concept Menu](/ja/img/getting-started/menu_concept.png) + +## コンセプトの作成 + +コンセプトをアップロードするには、**Add a new reference to concepts** ボタンをクリックします。 + +1つまたは複数のコンセプトを同時にアップロードできます。 + +![Concept empty page](/ja/img/getting-started/concept_empty_prod.png) + +プレビューをアップロードすると、コンセプトページは次のようになります。 + +![Concept filled page](/ja/img/getting-started/concept_filled_prod.png) + +または、**Todo Page** から操作する場合は、次の手順を実行します。 + +1. **Return to Production** をクリックしてダッシュボードにアクセスします。 +2. メインメニューから **Concepts** ページに移動します。 +3. **Add a new reference to concepts** をクリックしてファイルをアップロードします。 + +![Upload concepts](/ja/img/getting-started/concept_empty.png) + + + +## コンセプトの編集 + +`Concepts` ページからコンセプトに対して2つの操作を行えます。画像をクリックすると拡大表示できます。 +もう1つは、ステータス部分をクリックして右側に **Comment Panel** を開く方法です。 + +コメントパネルでは、既存のアセットにコンセプトをリンクするか、コンセプトを削除できます。 +また、アセットにコメントしたり、ステータスを変更したりすることもできます。 + +**Concept** ごとに1つのバージョンを用意することをおすすめします。承認されなかった場合は、同じコンセプトの複数のバージョンを作成するのではなく、新しいコンセプトをアップロードする必要があります。 + +1つのコンセプトは1つのタスクです。 + +![Concept options](/ja/img/getting-started/concept_options.png) + +## コンセプトをアセットにリンクする + +コンセプトをアップロードしたら、それをアセットにリンクして、正しいプロダクション要素に関連付けられていることを確認します。これにより、チームが適切なコンテキスト内で参照したり、フィードバックを提供したりしやすくなります。 + +アセットのステータス部分でリンクを確認できます。 + +コンセプトのステータス部分をクリックすると、右側にコメントパネルが開きます。 + +![Concept Comment Panel](/ja/img/getting-started/concept_comment_panel.png) + +コメントパネルの上部には、コンセプトをアセットにリンクするオプションと、コンセプトを削除するオプションがあります。 + +アセットをリンクするには、**Link** ボタンをクリックします。 + +![Link button](/ja/img/getting-started/link_icon.png) + +Kitsuには、アップロードしたコンセプトにリンク可能なすべての **Assets** が表示されます。 + +Kitsuは、リンクされたアセットをコメントパネルの上部に一覧表示します。現時点ではリンクはありません。 + +![Concept link](/ja/img/getting-started/concept_link.png) + +アセットをリンクするには、そのアセットをクリックします。リンクされたアセットの名前が、コンセプトのプレビューの下にある画面上部に表示されます。 + +![Concept asset linked](/ja/img/getting-started/concept_asset_linked.png) + +コンセプトをアセットにリンクすると、そのアセットの詳細ページで確認できます。 + +アセットページに戻り、コンセプトを表示したいアセット名をクリックします。 + +![Detail asset page](/ja/img/getting-started/asset_detail_page.png) + +デフォルトでは、キャスティングの詳細が画面の2番目の部分に表示されます。 +ドロップダウンメニューを使用してコンセプトを選択します。 + +![asset detail concept](/ja/img/getting-started/asset_detail_concept.png) + +コンセプトセクションを開くと、このアセット用に作成されたすべてのコンセプトが表示されます。ステータスでフィルタリングできます。 + +![asset detail concept list](/ja/img/getting-started/asset_detail_concep_listt.png) + +## コンセプトの削除 + +コンセプトを削除するには、該当するカードをクリックしてコンセプトメニューを開き、`Delete` アイコンをクリックします。 + +![delete concept](/ja/guides/production/manage-concepts/images/0.png) + + \ No newline at end of file diff --git a/docs/ja/guides/production/managing-asset-types/images/0.png 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+![デフォルトのアセットタイプ](/ja/guides/production/managing-asset-types/screenshots/002.png) + +新しい**アセットタイプ**を作成するには、右上隅にある`アセットタイプを追加`ボタンをクリックします。 + +![新しいアセットタイプを追加](/ja/guides/production/managing-asset-types/screenshots/003.png) + +次に、以下を含む**アセットタイプ**の情報を入力する必要があります。 + +- アセットタイプの名前 +- 特定のアセットタイプ用のワークフロー + +アセットタイプごとに異なるワークフローを設定できます。たとえば、環境アセットでは通常リギングタスクが必要ないため、キャラクターと比べて環境用のタスクを少なくすることができます。 + +**アセットタイプ**を**作成**または**編集**するときに、特定の**タスクタイプ**を追加できます。このアセットタイプに特定のワークフローを選択しない場合は、制作アセットワークフローが適用されます。 + +ただし、このアセットタイプに特定のタスクタイプを選択した場合は、それらのみが制作に適用されます。 + +変更を保存するには、**確認**をクリックします。 + +これで、新しい**アセットタイプ**が**グローバルライブラリ**に作成されました。制作を作成するときに使用できるようになります。 + +::: tip +制作中はいつでもこのセクションに戻り、必要に応じて追加の**アセットタイプ**を作成してワークフローに追加できます。 +::: + + + +## 制作で特定のアセットタイプを有効にする + +**ナビゲーションメニュー**で、ドロップダウンメニューから**設定**を選択します。 + +![設定ドロップダウンメニュー](/ja/guides/production/managing-asset-types/screenshots/009.png) + +デフォルトでは、制作を作成するときに定義した**アセットタイプ**が Kitsu によって読み込まれます。 + +ただし、特定のアセットタイプが最初にグローバルライブラリで作成されている場合は、それらを追加または削除できます。 + +![新しいアセットタイプの設定](/ja/guides/production/managing-asset-types/screenshots/011.png) + +**アセットタイプ**タブでは、この制作に追加または削除する**アセットタイプ**を選択し、**追加**ボタンで選択を確定できます。 + +## アセットタイプを更新する + +`メインメニュー > アセットタイプ`に移動します。 + +![アセットタイプの更新ページ](/ja/guides/production/managing-asset-types/images/0.png) + +選択するアセットタイプの行にカーソルを合わせ、`編集`アイコンをクリックします。 + +![アセットタイプの更新ボタン](/ja/guides/production/managing-asset-types/images/1.png) + +## アセットタイプを削除する + +スタジオのグローバルライブラリからアセットタイプを削除するには、`メインメニュー > アセットタイプ`に移動し、選択するアセットタイプの行にカーソルを合わせて`削除`アイコンをクリックします。 + +![グローバルからアセットタイプを削除](/ja/guides/production/managing-asset-types/images/2.png) + +制作ライブラリからアセットタイプを削除するには、`制作メニュー > 設定 > アセットタイプ`に移動し、`削除`ボタンをクリックしてリストからアセットタイプを削除します。 + +![制作からアセットタイプを削除](/ja/guides/production/managing-asset-types/images/3.png) + + \ No newline at end of file diff --git a/docs/ja/guides/production/managing-asset-types/screenshots/000.png 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file mode 100644 index 0000000000..871ee8cdc3 --- /dev/null +++ b/docs/ja/guides/production/meta-column/index.md @@ -0,0 +1,144 @@ +--- +path: "/ja/guides/production/meta-column" +slug: "meta-column" +published_at: 2026-09-10 +--- + +# メタデータ列 + + + +一般的なスプレッドシートページにさらに情報を追加するには、**メタデータ列**を作成できます。 + +メタデータ列を使用すると、制作に関連する追加情報を追跡できます。たとえば、タスクの感じられる難易度を追跡する列や、タスクの特定の側面を識別するのに役立つカスタムタグを試すための列などが考えられます。カスタムメタデータ列には、データ入力、フィルタリング、検証を容易にするため、さまざまな形式でデータを保存できます。 + +## メタデータ列を作成する + + + +新しいカスタムメタデータ列を追加するには、Name列の横にある**+**アイコンをクリックします。 + +![メタデータ列](/ja/img/getting-started/add_column_custom.png) + +まず、フィールドに使用する名前を選択します。次に、必要に応じて適切な**タイプ**を選択します。 + +- **テキスト**:文字と数字の両方を含む、テキストベースの入力に対応します。説明、コメント、テキストコンテンツなどの情報を柔軟に保存できます。 + +- **数値**:数値データ専用です。フレームレート、日付、時間など、数値のみで構成される情報の追跡に適しています。 + +- **チェックボックス**:項目をオンまたはオフとしてマークできます。トレーラー用のカットに含めるショットの指定など、2つの状態のみを持つデータの追跡に適しています。 + +- **値のリスト**:選択肢のリストを定義し、その中から1つの項目だけを選択できます。選択肢の数が限られているデータを追跡する場合に最適です。たとえば、カメラの動きを追跡する場合、「Static」、「Pan」、「Tilt」、「Zoom」などの選択肢を含めることができます。 + +- **タグのリスト**:複数のタグを定義できます。1つの項目しか選択できない値のリストとは異なり、このタイプではリストから複数の項目を選択できます。 + +- **チェックリスト**:各項目に専用のチェックボックスが付いた選択肢のリストを表示します。制作パイプライン内で独立したタスクにするほどではない、ショットやアセットに関連する小さなサブタスクの追跡に便利です。 + +![メタデータ列の詳細](/ja/img/getting-started/custom_column_detail.png) + +:::warning +**テキスト**および**数値**タイプのメタデータを作成する際、作成時にデフォルト値を指定する必要はありません。 + +ただし、**値のリスト**、**タグのリスト**、**チェックリスト**を使用する場合は、作成時に含める値を指定する必要があります。 + +![メタデータ列のリスト](/ja/img/getting-started/custom_column_list.png) + +**使用可能な値**の下にリスト項目を入力し、**値を追加**をクリックして確定します。 +::: + + + +## メタデータ列を部署にリンクする + +**メタデータ列**を1つまたは複数の**部署**にリンクすることもできます。アーティストやスーパーバイザーは、自分のToDoページと部署でフィルタリングしたビューでこの列を確認できます。 + +部署を追加するには、[部署を作成する](/ja/guides/team-management/managing-departments/#creating-departments)を参照してください。 + +メタデータ列は、1つまたは複数の部署にリンクできます。リストから部署をクリックし、**追加**をクリックして確定します。 + +ここでは、VFX列が2つの部署にリンクされています。 + +![部署のメタデータ列のフィルタービュー](/ja/img/getting-started/department_filtered_view_column.png) + +::: details メタデータ列を編集する方法 +アセットまたはショットのグローバルページで、メタデータ列のすぐ右にある矢印をクリックし、**編集**をクリックします。 + +![メタデータ列の編集](/ja/img/getting-started/custom_column_edit.png) +::: + +これで、新しく作成したメタデータ列がグローバルページで使用できるようになります。 + +![メタデータ列の詳細](/ja/img/getting-started/custom_column_list_edit.png) + +::: tip 一括更新 +複数の項目に同じ値を設定したい場合は、以下のように対象の項目にチェックを入れてから、値を更新します。入力した値がすべての項目に反映されます。 + +![メタデータ列の詳細](/ja/img/getting-started/batch_edit_custom_column.png) + +![メタデータ列の詳細](/ja/img/getting-started/batch_edit_custom_column2.png) + +::: + +::: details エンティティを編集する +スプレッドシート上でエンティティを直接更新できるほか、編集ボタン ![編集ボタン](/ja/img/getting-started/edit_button.png) を使用して複数のメタデータ列を更新することもできます。 + +選択すると、そのエンティティのすべてのメタデータ列の値を入力または調整できます。完了したら、**確定**ボタンを押してください。 + +![メタデータ列の詳細](/ja/img/getting-started/edit_asset_custom.png) +::: + +一般的なスプレッドシートページでメタデータ列を編集または削除する必要がある場合は、メタデータ列の名前の横にある矢印 ![メタデータ列の詳細](/ja/img/getting-started/arrow.png) をクリックします。 + +::: tip +メタデータ列の編集や削除に加えて、ここから**並べ替え**をクリックして、この新しい列を基準にグローバルページを**並べ替え**ることもできます。 + +さらに、メタデータ列を**固定**することもできます。固定すると、列が左側に固定され、大規模なデータセットをスクロールしている間も表示され続けます。 +::: + +## メタデータ列を整理する + +### すべてのメタデータ列を表示または非表示にする + +グローバルスプレッドシートを整理しておくために、不要な列を非表示にできます。この操作で列が削除されるわけではありません。表示から隠されるだけで、使用されている他の場所には保持されます。 + +これを行うには、ページ右上にある**追加情報を非表示**![最小化ボタン](/ja/img/getting-started/maximize.png)ボタンをクリックします。 + +![すべての情報を表示](/ja/img/getting-started/hide_extra_information1.png) + +情報を再び表示するには、同じボタン![最大化ボタン](/ja/img/getting-started/minimize.png)をクリックします。このとき、ボタンはグレーでハイライトされません。 + +![すべての情報を表示](/ja/img/getting-started/hide_extra_information2.png) + +### 1つのメタデータ列を表示または非表示にする + +グローバルページ上で特定の**メタデータ列**を非表示または表示したい場合があります。 + +メタデータ列を非表示にするには、グローバルページの右端にある矢印をクリックします。 + +![表示されている列](/ja/img/getting-started/visible_column.png) + +**非表示**または**表示**にする列を選択できます。 + +## 固定列 + +頻繁に参照する情報がある場合は、ショット名の横にこの列を**固定**できます。 + +列の右側にある矢印をクリックして列メニューを開き、**固定**を選択します。 + +![固定オプション](/ja/img/getting-started/sticky.png) + +![固定オプション](/ja/img/getting-started/sticky_example.png) + +## メタ列を更新する + +メタ列にカーソルを合わせてメニューのドロップダウンアイコンをクリックし、`Edit`を選択します。メタ列のプロパティを更新するためのモーダルダイアログが表示されます。 + +![](/ja/guides/production/meta-column/images/1.png) + +## メタ列を削除する + +メタ列にカーソルを合わせてメニューのドロップダウンアイコンをクリックし、`Delete`を選択します。 + +![](/ja/guides/production/meta-column/images/0.png) + + \ No newline at end of file diff --git a/docs/ja/guides/review-publishing/index.md b/docs/ja/guides/review-publishing/index.md new file mode 100644 index 0000000000..a9deb6f042 --- /dev/null +++ b/docs/ja/guides/review-publishing/index.md @@ -0,0 +1,13 @@ +--- +path: "/ja/guides/review-publishing" +slug: "review-publishing" +published_at: 2026-09-10 +--- + +# レビューと公開 + +1. [タスクの進捗を更新](/ja/guides/review-publishing/update-task-progress/) - ステータスを変更し、作業の進捗状況をチームに共有する方法です。 +1. [公開](/ja/guides/review-publishing/publish/) - 作業を公開してチームと共有する方法です。 +1. [レビュー](/ja/guides/review-publishing/review/) - タスクに関するすべてのフィードバックを確認する方法を学びます。 +1. [プレイリスト](/ja/guides/review-publishing/playlist/) - 動画のバージョンをすばやくまとめ、社内レビューやクライアントレビューに集中できます。 +1. [編集を管理](/ja/guides/review-publishing/manage-edits/) - 最新の編集内容に合わせてショットのタイミングとバージョンを同期できるよう、編集カットをアップロードして管理します。 \ No newline at end of file diff --git a/docs/ja/guides/review-publishing/manage-edits/index.md b/docs/ja/guides/review-publishing/manage-edits/index.md new file mode 100644 index 0000000000..21ae37cc66 --- /dev/null +++ b/docs/ja/guides/review-publishing/manage-edits/index.md @@ -0,0 +1,66 @@ +--- +path: "/ja/guides/review-publishing/manage-edits" +slug: "manage-edits" +published_at: 2026-09-10 +--- + +# 編集の管理 + + + +Edit は、ビデオ編集を表す追跡可能なエンティティタイプです(Asset や Shot など)。たとえば、映画全体、複数のトレーラー、First Edit、Fine Edit、Mix などの異なるカットバージョンを表します。 + +用途: + +- 複数の編集をいくつかの検証ステップ(例:First Edit → Fine Edit → Mix)に進める必要がある場合に、Edit レベルでタスクを追跡する +- アセットやショットと同様に、各 Edit にタスクを割り当て、レビューを行い、ステータスを変更する +- カスタムメタデータ列と説明を追加する +- 納品要件に応じて、Edit ごとに解像度を設定・変更する + +## Edit を作成する + + + + +::: warning +デフォルトでは、**Production Library**(設定ページ)に Edit 用のタスクタイプが登録されるまで、**Edit** ページは表示されません +::: + +このページを使用するには、まず **Edit** 属性を持つ専用のタスクタイプを **Global Library** に作成する必要があります。 + +新しい **Task Type** を作成するには、[新しいタスクタイプを作成する](/ja/guides/task-configuration/managing-task-types/#creating-a-new-task-type)セクションを参照してください。 + +**Global Library** に **Task Types**  を作成したら、それらを **Production Library** に追加します。ナビゲーションのドロップダウンメニューに **Edit** が表示されます。 + +![ナビゲーション Edit](/ja/img/getting-started/drop_down_menu_edit.png) + +この新しいページは、アセットとショットのグローバルページと同じように動作します。`+ New edit` ボタンで編集を追加できます。 + +タスクの割り当て、レビュー、ステータスの変更などを行えます。 + +メタデータ列の追加、説明の入力なども可能です。 + +::: tip +納品内容に応じて、**Edit** ごとに解像度を変更することもできます。 +::: + +::: warning +詳細ページは、他のエンティティとは異なります。 + +**Edit** は特定の長いビデオに焦点を当てているため、詳細ページはコメント詳細ページに近い見た目になっています。 +::: + +このページでは、アセットおよびショットエンティティと同様に、Edit エンティティの**名前変更**と**削除**を行えます。 + + + +## Edit を更新する + +TODO + +## Edit を削除する + +TODO + + + diff --git a/docs/ja/guides/review-publishing/playlist/images/0.png b/docs/ja/guides/review-publishing/playlist/images/0.png new file mode 100644 index 0000000000..e88d42cbe8 Binary files /dev/null and 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index 0000000000..bdc3df5fc4 --- /dev/null +++ b/docs/ja/guides/review-publishing/playlist/index.md @@ -0,0 +1,224 @@ +--- +path: "/ja/guides/review-publishing/playlist" +slug: "playlist" +published_at: 2026-09-10 +--- + +# プレイリスト + + + +プレイリストとは、レビューと承認のためにまとめられた、選別済みのバージョン/プレビューのリストです。 + +## プレイリストへのアクセス + + +**プロダクションチームのメンバー**は、ドロップダウンメニューから**プレイリスト**ページを開くことができます。 + +![プレイリストのメインメニュー](/ja/img/getting-started/drop_down_menu_playlist.png) + +**プレイリスト**ページは、次の2つの部分に分かれています。 + +- (1) プレイリストの一覧。ここから新しいプレイリストを**作成**したり、既存のプレイリストを読み込んだりできます。 +- (2) 最後に作成されたプレイリストと、最後に変更されたプレイリスト。 + +![プレイリストページ](/ja/img/getting-started/playlist_page.png) + + + +**クライアント**は、異なる方法でプレイリストにアクセスします。プロダクションのアバターをクリックすると、コメントが必要なすべてのアセットとショットをまとめた**プレイリスト**ページが表示されます。 + +![クライアントのランディングページ](/ja/img/getting-started/client_landing.png) + +![クライアントのプレイリストグローバルページ](/ja/img/getting-started/client_playlist_global.png) + +左側では、クライアントはプレイリストを**タスクタイプ**、**日付**、または**名前**(1)で並べ替えられます。その下に、クライアント用に作成されたプレイリストの一覧(2)が表示されます。中央部分からは、最近のプレイリスト(3)にすばやくアクセスできます。 + +詳細ビューでは、左側からさまざまなプレイリストにアクセスでき、中央部分には選択したプレイリストの要素(アセットまたはショット)が表示されます。右側からはコメントセクションにアクセスでき、クライアントはそこからプレビューを承認するためのコメントを書き込めます。 + +![クライアントのプレイリストグローバルページ](/ja/img/getting-started/client_playlist_detaill.png) +![クライアントのプレイリストグローバルページ](/ja/img/getting-started/client_playlist_detail_comment.png) + + + +## プレイリストの作成 + +まず、![プレイリスト追加ボタン](/ja/img/getting-started/playlist_add_button.png)ボタンを使用して**プレイリスト**を作成します。プレイリスト名には現在の日付と時刻が初期設定されますが、変更することもできます。プレイリストを**スタジオ**または**クライアント**と共有するか、**ショット**または**アセット**のプレイリストにするかを選択できます。また、プレイリストに**タスクタイプ**タグを追加することもできます。 + +![プレイリスト追加ページ](/ja/img/getting-started/playlist_add_page.png) + +> **クライアント用プレイリストの場合:**手順は同じですが、**共有先**で**クライアント**を選択してください。これにより適切な権限が設定され、クライアントはこの特定のプレイリストだけにアクセスできるようになります。 +> +> ![プレイリストグローバル](/ja/img/getting-started/client_playlist_create.png) + +## プレイリストへの追加 + +プレイリストを作成したら、検索/フィルターバーを使用して、プレイリストに追加するショットを選択します。 + +追加する対象として、次のオプションも表示されます。 + +- プロジェクトの大きなまとまりを一度に追加したい場合は、**エピソード全体**または**シーケンス全体**。 +- **ムービー全体**。ムービー内のすべてのショットが追加されます。 +- **デイリー保留**。その日のすべての**WFA**タスクが追加されます。 + +グローバルショット/アセットページと同じ**フィルター**を使用できます。たとえば、検索バーに**animation=wfa**と入力すると、**アニメーション**ステージにあるすべての**WFA**(「work for animation」の略)タスクを選択できます。**選択項目を追加**ボタンで選択を確定します。Kitsuは、**アニメーション**ステージで**WFA**ステータスになっているショットを選択し、**最後にアップロードされたバージョン**を自動的に読み込みます。 + +ショットは画面上部に表示されます。変更はすべて自動的に保存されます。 + +![プレイリストページ](/ja/img/getting-started/playlist_example.png) + +## レビューコントロール + +プレイリストを作成すると、いくつかのオプションを利用できます。 + +![プレイリストグローバル](/ja/img/getting-started/playlist_global.png) + +- 再生または一時停止 +- プレイリスト内の要素間を移動 +- 選択した要素の位置を、要素の総数との比較で確認 +- 音声をミュートまたはミュート解除 +- 速度を変更:2倍速(x2)、通常速度(x1)、半分の速度(x0.50)、または4分の1の速度(x0.25) +- 1つの要素を連続してループ再生 +- 音声波形を表示 +- 再生中に注釈を表示 +- プレイリスト全体のタイムコードに対する要素のタイムコード(TC)を表示 +- フレーム数を表示 +- プレビューをフレーム単位で移動(キーボードの左右矢印キーも使用できます) +- 比較ツールにアクセス +- 注釈の取り消しとやり直し +- テキストおよび描画オプション(選択項目の削除を含む) +- プレイリスト内のすべての要素のタスクタイプを変更 +- コメントセクションを表示 +- プレイリスト内の要素を非表示 +- LD(低解像度)とHD(高解像度)を切り替え +- すべての個別要素を含む**Zip**ファイル、**.csv**テキストファイル、またはプレイリスト全体のムービーを作成する**Build .mp4**をダウンロード(ショットの場合のみ) +- フルスクリーンモードに切り替え + +クライアントには同じコントロールが次のように配置されて表示されます。 + +![クライアントのプレイリストオプション](/ja/img/getting-started/client_playlist_option.png) + +- (1) 前のショット/アセット、(2) 次のショット/アセット、(3) 要素の位置 +- (4) 再生/一時停止、(5) 速度(x1、x0.50、x0.25)、(6) 選択したショットをループ +- (7) ショットのタイムコードとグローバルタイムコード、(8) 現在のフレーム、(9) 前のフレーム、(10) 次のフレーム +- (11) 分割画面(2つのタスクタイプを左右に並べて比較) +- (12) 注釈を取り消す、(13) 注釈をやり直す +- (14) 画像にコメントを書き込み、テキストの色を変更 +- (15) 画像にコメントを描き込み、線の色/サイズを変更 +- (16) 描画を選択し、×印をクリックして削除 +- (17) すべての要素のタスクタイプを変更、(18) コメント/ステータスパネルを開く、(19) 要素リストを非表示、(20) プレイリストをダウンロード、(21) フルスクリーン + +クライアントは、要素をクリックして要素間を移動することもできます。また、各要素の色のステータスと長さを全体との比較で確認したり、選択した要素の位置を緑色のドットで確認したりできます。 + +::: tip +左右矢印キーによるフレーム単位の移動は、クライアントの場合も同じように機能します。 +::: + +::: danger クライアントの権限 +- クライアントは、すべてのタスクタイプのすべてのバージョンを確認できます。 +- クライアントが確認できるのは、自分が作成したコメントと、それらのコメントへの返信だけです。内部コメントは確認できません。 +- クライアントが確認できるのは、リビジョンが公開されたかどうかだけで、誰が公開したかは確認できません。 +- クライアントが確認および使用できるのは、**クライアントに許可**タグが付いたステータスだけです。 +::: + +::: warning +クライアントがプロダクションにアクセスできるのは、チームの一員である場合に限られます。また、クライアントに表示されるのは**クライアント用プレイリスト**だけです。現在、同じプロダクション内でクライアントを分離する方法はありません。 +::: + +### タスク、バージョン、比較 + +プレイリスト内の各ショット/アセットについて、表示する**タスク**と**バージョン**を自分(またはクライアント)で選択できます。 + +![プレイリストのタスク選択](/ja/img/getting-started/playlist_task_selection.png) +![プレイリストのバージョン選択](/ja/img/getting-started/playlist_version_selection.png) + +ショットの2つのタスクを左右に並べて再生することもできます。**比較**ボタン ![比較ボタン](/ja/img/getting-started/compare_button.png)をクリックし、2つ目のタスクタイプを選択します。 + +![プレイリストの左右比較](/ja/img/getting-started/playlist_side_by_side.png) + +## コメント + + + +プレイリストの主な目的は、ショットやアセットのレビューを支援することです。**コメント**ボタンをクリックすると、プレビューから直接コメントできます。 + +![プレイリストのコメント](/ja/img/getting-started/playlist_comment_button.png) + +右側のパネルが開き、コメントの履歴とステータスが表示されます。動画上の描画コメント(タイムライン下の赤い点)も確認できます。 + +![プレイリストのコメント](/ja/img/getting-started/playlist_comment.png) + +**描画**ボタン ![描画ボタン](/ja/img/getting-started/draw.png)を使用して、動画上に描画したりテキストを入力したりできます([レビューを実行する](../../../status-publish-review/index.md#perform-a-review)と同様です)。 + +> **クライアントの場合**、コメントボタンをクリックすると同様のパネルが開きますが、内部コメントやステータスにはアクセスできず、クライアント自身のコメントとステータス履歴だけが表示されます。 +> +> ![プレイリストのコメント](/ja/img/getting-started/playlist_comment_button_client.png) +> ![プレイリストのコメント](/ja/img/getting-started/playlist_comment_client.png) +> +> ::: warning +> クライアントのコメントを確認できるのはスーパーバイザーとプロダクションマネージャーだけです。アーティストにはステータスだけが表示されます。スーパーバイザーとプロダクションマネージャーは、クライアントのコメントをコピーし、必要に応じて変更して、チーム向けに公開できます。 +> +> ![プレイリストのクライアントコメント](/ja/img/getting-started/client_comment.png) +> ::: + +### コメントの共有 + +まず、コメントセクションを開きます。![コメントボタン](/ja/img/getting-started/comment_button.png) + +そこから、アーティストに変更を依頼する場合は、ステータスを![リテイク](/ja/img/getting-started/retake_icon.png)に変更できます。 + +コメントに**チェックリスト**を追加できます。**チェックリストを追加**ボタンをクリックすると、チェックリストの最初の項目が表示されます。 + +![クライアントのチェックリスト追加](/ja/img/getting-started/client_checklist_retake.png) + +コメントを入力し、**Enter**キーを押すとチェックリストに別の行を追加できます。または、もう一度**チェックリストを追加**ボタンをクリックします。 + +![チェックリスト](/ja/img/getting-started/checklist_detailed.png) + + + +## レビュールーム + +レビュールームは、社内チームとクライアントの双方を対象とした、効率的で同期されたデイリーレビューセッションのための共同作業スペースです。参加者全員が同じコンテンツを同時に見られるため、リアルタイムでのフィードバックと議論が可能になります。 + +プレイリスト上部のボタンをクリックすると、**レビュールーム**に参加できます。ルーム内の全員に、再生、一時停止、ショット、フレームの選択がリアルタイムで表示されます。 + +レビュールームは、同期された描画注釈にも対応しています。参加者はレビュー中のフレームに直接描画でき、すべての注釈がセッション参加者全員に表示されます。これにより、具体的な箇所を指摘したり、変更を提案したり、作品の重要な部分を強調したりすることが簡単になります。 + +![プレイリストのレビュールーム](/ja/img/getting-started/playlist_review_room.png) + +## プレイリストの共有 + +プレイリストを共有する方法は、レビュー担当者がKitsuインスタンスにアクセスできるかどうかによって2つあります(内部レビューまたはゲストレビュー)。 + +### 1. 内部レビュアーを招待 + +ショットまたはシーケンスをチームメンバーに割り当てるだけで、そのメンバーが対応するプレイリストに追加されます。 + +### 2. ゲストレビュー体験 + +一時的なクライアントや外部パートナーからフィードバックを受け取るために、アカウントを作成する必要はありません。Kitsuのパブリックリンク共有を使用すると、1つのリンクでプレイリストを送信し、ゲストに専用のレビュープレーヤーへアクセスしてもらえます。ゲストは次の操作を行えます。 + +- コメントを残す +- 描画注釈を作成する +- ステータスを更新する +- 自分のフィードバックのチェックリストを管理する + +1. プレイリストで、右上の`Share`ボタンをクリックします。 + +![](/ja/guides/review-publishing/playlist/images/0.png) + +2. `Add a new link`をクリックします。 + +![](/ja/guides/review-publishing/playlist/images/1.png) + +3. ゲストによるコメントを許可するかどうかを選択し、必要に応じてリンクの有効期限を設定します。 + +![](/ja/guides/review-publishing/playlist/images/2.png) + +4. パブリックリンクをゲストと共有します。リンクを知っている人は誰でもプレイリストを表示できるため、安全な範囲の外部に漏えいしないよう注意してください。 + +![](/ja/guides/review-publishing/playlist/images/3.png) + + + diff --git a/docs/ja/guides/review-publishing/publish/index.md b/docs/ja/guides/review-publishing/publish/index.md new file mode 100644 index 0000000000..67022b26ef --- /dev/null +++ b/docs/ja/guides/review-publishing/publish/index.md @@ -0,0 +1,97 @@ +--- +path: "/ja/guides/review-publishing/publish" +slug: "publish" +published_at: 2026-09-10 +--- + +# パブリッシュ + + + +パイプラインにおいて、パブリッシュとは、特定のタスクに紐付いた、追跡可能な成果物として作業のバージョンを提出することを意味します。これにより、パイプラインの他の部分からレビュー、バージョン管理、参照が可能になります。 + +Kitsuでは、リビジョンをパブリッシュすることは、タスクのステータスを更新するもう一つの方法です。コメントとの違いは、パブリケーションがバージョン管理されたプレビューファイルに紐付いていることです。 + +## コンセプトのパブリッシュ + +**Concepts**ページを開くには、プロジェクトのナビゲーションメニューから移動します。 + +![Concept Menu](/ja/img/getting-started/menu_concept.png) + +コンセプトをアップロードするには、**Add a new reference to concepts**ボタンをクリックします。1つまたは複数のコンセプトを同時にアップロードできます。 + +![Concept empty page](/ja/img/getting-started/concept_empty_prod.png) + +アップロードが完了すると、プレビューが生成され、コンセプトページから確認できるようになります。 + +![Concept filled page](/ja/img/getting-started/concept_filled_prod.png) + +サムネイルをクリックするとコンセプトの拡大プレビューを表示できます。また、ステータスをクリックすると右側に**Comment Panel**が開きます。 + +コメントパネルを開くと、次の2つの操作ができます。 + +1) コンセプトを既存のアセットにリンクする/既存のリンクを削除する。 +2) コンセプトにコメントし、ステータスを変更する。 + +**Concept**ごとに1つのバージョンだけを保持することをおすすめします。コンセプトが承認されず、追加の変更が必要な場合は、そのコンセプトのバージョンを更新する方がよいでしょう。 + +![Concept options](/ja/img/getting-started/concept_options.png) + +## プレビューをバージョンとしてパブリッシュする + +プレビュー、画像、または動画をパブリッシュするには、タスクのコメントパネルを開き、**PUBLISH REVISION**タブを選択します。 + +**IS FEEDBACK REQUEST**オプションが有効なステータス(**WFA**ステータスなど)を使用すると、Kitsuは自動的に**Publish Revision**タブに切り替わります。 + +![Publish Revision](/ja/img/getting-started/publish_revision.png) + +コメントには1つまたは複数のプレビューを追加できます。画像(`.png`、`.jpg`、`.jpeg`、`.gif`)、動画(`.mp4`、`.mov`、`.wmv`)、または`.glb`ファイルを追加できます。また、ブラウザからすべてのプレビューを確認したり、すべてを組み合わせたりすることもできます。 + +`.glb`ファイルをワイヤーフレームとして確認したり、ライティングを確認するために`.HDR`ファイルを追加したりすることもできます。詳しくは**Customization**セクションを参照してください。 + +[Pipeline Customization](../../../configure-kitsu/index.md#3d-backgrounds) + +`.pdf`、`.zip`、`.rar`、`.ma`、`.mb`などのその他のファイルはブラウザで表示できないため、レビューするにはダウンロードする必要があります。 + +次に、**Add preview revision to publish**ボタンをクリックします。エクスプローラーが開き、ファイルまたは複数のファイルを選択できます。 + +![Attach Preview](/ja/img/getting-started/attach_preview.png) + +また、最初にダウンロードする必要なく、クリップボードから**スクリーンショットをコピー&ペースト**して、このアップロードダイアログに貼り付けることもできます。ファイルを選択すると、**Add files to publish**ボタンの近くにファイル名が表示されます。 + +![Attach Preview Filled](/ja/img/getting-started/attach_preview_filled.png) + +アップロードしたいファイルをコメントセクションに**ドラッグ&ドロップ**すると、自動的にアップロードを開始することもできます。 + +![Attach Preview Drag Drop](/ja/img/getting-started/drag_drop_preview.png) + +プレビューに**Comment**を追加できます。**Leave a Comment**ボタンをクリックすると、コメントセクションが展開されます。 + +![Add a comment to a Publish](/ja/img/getting-started/publish_revision_comment.png) + +その後、ステータスを選択し、**Post**ボタンでプレビューをパブリッシュできます。 + +パブリッシュをサムネイルとして使用する方法について詳しくは、[サムネイルに関するこちらのセクション](../../../thumbnails/index.md)を参照してください。 + +## プレビューを1つのバージョンにまとめる + +複数の画像を同時に追加できます。また、画像をアップロードした後で別の画像を追加することもできます。 + +![Upload Several Pictures](/ja/img/getting-started/upload_several_pictures.png) + +**Add preview**ポップアップでファイルを選択します。アップロードした画像を移動して確認できます。 + +数字をクリックしてからドラッグ&ドロップすると、プレビューの順序を変更できます。 + +![Preview Drag Drop](/ja/img/getting-started/multiple_preview.png) + +追加したプレビューを削除するには、コメントパネルを拡大し、バージョン数をクリックしてから、![Delete Button](/ja/img/getting-started/delete_button.png)をクリックします。 + +![Enlarge Comment Section Delete](/ja/img/getting-started/enlarge_comment_delete.png) + +## プレビューを削除する + +プレビューを削除するには、関連付けられたコメントを削除します。 + + + diff --git a/docs/ja/guides/review-publishing/review/images/0.png b/docs/ja/guides/review-publishing/review/images/0.png new file mode 100644 index 0000000000..1b5fedd386 Binary files /dev/null and b/docs/ja/guides/review-publishing/review/images/0.png differ diff --git a/docs/ja/guides/review-publishing/review/images/1.png b/docs/ja/guides/review-publishing/review/images/1.png new file mode 100644 index 0000000000..19d7c0d4ab Binary files /dev/null and b/docs/ja/guides/review-publishing/review/images/1.png differ diff --git a/docs/ja/guides/review-publishing/review/images/2.png b/docs/ja/guides/review-publishing/review/images/2.png new file mode 100644 index 0000000000..67d04dde67 Binary files /dev/null and b/docs/ja/guides/review-publishing/review/images/2.png differ diff --git a/docs/ja/guides/review-publishing/review/images/3.png b/docs/ja/guides/review-publishing/review/images/3.png new file mode 100644 index 0000000000..b75085caed Binary files /dev/null and b/docs/ja/guides/review-publishing/review/images/3.png differ diff --git a/docs/ja/guides/review-publishing/review/index.md b/docs/ja/guides/review-publishing/review/index.md new file mode 100644 index 0000000000..ab28ef07ca --- /dev/null +++ b/docs/ja/guides/review-publishing/review/index.md @@ -0,0 +1,190 @@ +--- +path: "/ja/guides/review-publishing/review" +slug: "review" +published_at: 2026-09-10 +--- + +# レビュー + + + +## レビューを依頼する + + + +タスクが完了したら、レビューを依頼できます。 + +1. タスクのステータスを **承認待ち(WFA)** に変更します。 +2. プレビューをアップロードエリアにドラッグするか、**プレビューを添付** をクリックして、プレビューファイルを添付します。 +3. **投稿** をクリックして送信を完了します。 + +![レビューを依頼](/ja/img/getting-started/add_preview.png) + +タスクに割り当てられているメンバーに通知が届きます。また、`@` 演算子を使ってコメント内で追加のチームメンバーにメンションすることもできます。 + +以前のリビジョンは保存され、参照用にいつでもアクセスできます。 + +![リビジョン履歴](/ja/img/getting-started/previewv2.png) + + + +## タスクをレビューする + +タスクのステータスをクリックして右側のパネルを開き、レビューを開始します。 + +右側のパネルからバージョンを確認したり、パネルの端をつかんで拡大したり、次のアイコン ![全画面表示](/ja/img/getting-started/fullscreen.png) をクリックして全画面表示にしたりできます。 + +![グローバルページでのレビュー](/ja/img/getting-started/review_global.png) + +同様に、3Dファイル(`.glb` ファイル)をワイヤーフレームとしてレビューしたり、`.HDR` ファイルを追加してライティングを確認したりできます。 + +3Dファイルはカーソルをドラッグ&ドロップして移動し、スクロールホイールで拡大・縮小できます。 + +![3Dワイヤーフレームのレビュー](/ja/img/getting-started/review_wireframe.png) + +![プレビュー背景の例](/ja/img/getting-started/preview_background_example.png) + +詳しくは **カスタマイズ** セクションを参照してください。 +[パイプラインのカスタマイズ](../../../configure-kitsu/index.md#3d-backgrounds) + +色を選択し、**鉛筆** ツール ![鉛筆](/ja/img/getting-started/draw.png) を使ってプレビューに直接描画できます。 + +![レビューでの描画](/ja/img/getting-started/review_comment.png) + +## コメントを追加する + +一般的なフィードバックを伝えるには、右側のパネルからタスクに文章のコメントを残せます。 + +コメントボックスにフィードバックを入力し、ほかのチームメイトが参加できるようにする場合はタスクのステータスを変更せず、そのままレビューを終了する場合はステータスを `Approved` に変更します。 + +![レビューコメントを追加](/ja/img/getting-started/comment_panel.png) + +**投稿** をクリックしてコメントを公開します。コメントはタイムスタンプと名前とともにタスクのコメント履歴に表示されるため、アーティストはどのようなフィードバックがいつ提供されたかを正確に確認できます。 + +コメント内で `@` 演算子を使ってチームメイトにメンションし、直接通知することもできます。また、文章によるフィードバックと一緒にファイルを添付することもできます(下記の **アノテーションをエクスポートする** を参照)。 + +投稿したコメントは編集できませんが、必要に応じてコメントの横にある **ゴミ箱アイコン** をクリックして削除できます。 + +## アノテーションを描画する + +フレームには **テキスト** で注釈を付けることもできます。 + +![レビューでのテキスト描画](/ja/img/getting-started/review_comment_text.png) + +一時的に **アノテーションを非表示** にしたい場合は、**万年筆** ボタンをクリックします。 +![アノテーションを非表示](/ja/img/getting-started/hide_annotation.png) + +## 図形アノテーション + +レビュアーは、フリーハンドのスケッチだけでなく、四角形、円、矢印を描くこともできます。 + +![](/ja/guides/review-publishing/review/images/0.png) + +## フレームにタグを付ける + +コメントで特定のフレームを参照したい場合は、`@` を入力してチームリストを含むサブメニューを開き、その後 **frame** と入力すると、簡単にフレームにタグを付けられます。 + +これにより、現在のフレームのタイムスタンプがコメントに追加され、そのタイムスタンプをクリックすると該当するフレームに移動できます。 + +![フレームにタグを付ける](/ja/img/getting-started/tag_frame.png) + +## アノテーションをエクスポートする + +各フレームの描画は、**スクリーンショットを添付ファイルとして** 添付してエクスポートできます。 + +**添付ファイルを追加** ボタンをクリックします。 + +![添付ファイル](/ja/img/getting-started/attachment_retake.png) + +添付ファイルのオプションで **アノテーションからスナップショットを添付** を選択することもできます。これにより、アノテーション付きのフレームを取得してコメントの添付ファイルとして追加できます。フィードバック内で特定のアノテーションを強調したい場合に便利です。 + +![添付スナップショット](/ja/img/getting-started/screenshot_attachment.png) + +ボタンをクリックすると、Kitsuがアノテーションのあるすべてのフレームを取得し、結果を表示します。**確認** をクリックして公開できます。 + +![添付スナップショットの詳細](/ja/img/getting-started/attachment_snapshot_detail.png) + +## アノテーションの削除と消しゴム + +アノテーションを削除する必要がある場合は、`消しゴム` アイコンをクリックします。 + +![](/ja/guides/review-publishing/review/images/1.png) + +## 画像を比較する + +**全画面表示** にすると、**比較** ボタン ![比較ボタン](/ja/img/getting-started/compare_button.png) をクリックして、2つのタスクタイプまたはバージョンを並べて比較できます。 + +![比較ボタン](/ja/img/getting-started/compare_version.png) + +ここから、アーティストに変更を依頼する場合は、ステータスを ![リテイク](/ja/img/getting-started/retake_icon.png) に変更できます。 + +または、![完了](/ja/img/getting-started/done_icon.png) に変更して、作業が承認されたことをアーティストに通知できます。 + +## オニオンスキニング + +Kitsuでアニメーションをレビューする際にフレーム間の一貫性を確認する必要がある場合は、アノテーションにオニオンスキニングを使用できます。 + +オニオンスキニングでは、現在のフレームの前後最大5フレームまでの近接するアノテーションフレームを重ねて表示できます。これにより、前後に何度も移動することなく、動き、間隔、タイミングの問題を一度に確認できます。 + +こちらはアノテーション付きのフレームNです。 + +![](/ja/guides/review-publishing/review/images/2.png) + +こちらはフレームN + 4でのオーバーレイ表示です。 + +![](/ja/guides/review-publishing/review/images/3.png) + +## スーパーバイザーによるレビュー + + + +通常、アーティストがタスクを完了すると、レビューを依頼するためにスーパーバイザーに声をかけます。しかし、頻繁に中断されると生産性が低下し、集中を維持することが難しくなります。 + +これを避けるには、レビューの時間帯をあらかじめ設定します。この方法は、体系的なスケジュールを提供することで、あなたとチームの両方にメリットをもたらします。アーティストはフィードバックを受けられる時間を把握して、それに応じて作業を計画できます。一方、あなたは自分のタスクに中断されることなく集中できます。 + +画面上部の **マイチェック** ボタンをクリックすると、所属する部署のすべての **WFA** タスクの一覧を確認できます。 + +![スーパーバイザーのマイチェックページ](/ja/img/getting-started/supervisor_mycheck.png) + +この一覧には、関連するすべての **プロダクション**、**タスクタイプ**、**タスクステータス** が含まれます。Kitsuの他のページと同様に、**ステータス** をクリックすると右側に **コメントパネル** が開き、タスクを1つずつレビューできます。 + +また、**一覧からプレイリストを作成** ボタンを使って、一覧内のすべてのタスクを含むプレイリストを作成することもできます。このプレイリストには他のビューと同じオプションがあり、コメントパネルを開いたり、バージョンやタスクタイプを比較したり、アノテーションを追加したりできます。 + +![スーパーバイザーのマイチェックプレイリスト](/ja/img/getting-started/supervisor_mycheck_playlist.png) +![スーパーバイザーのマイチェックプレイリストのオプション](/ja/img/getting-started/supervisor_mycheck_playlist_option.png) + +別の方法として、**タスクタイプページ** に移動し、**コンタクトシートとして表示** に変更することもできます。たとえば、**期限ステータス** でフィルタリングし、**今週が期限** を選択できます。 + +![スーパーバイザーのコンタクトシート](/ja/img/getting-started/supervisor_contactsheet.png) + +ここからコンタクトシートをクリックしてコメントパネルを開いたり、複数のタスクを選択してプレイリストを作成したりできます。 + + + +## コンセプトをレビューする + +**コンセプトアーティスト** の場合、レビュー用にコンセプトをアップロードして共有できます。アーティストがコンセプトをアップロードすると、スーパーバイザーまたはディレクターがレビューできます。 + +アーティストがコンセプトをアップロードしたら、画面上部のナビゲーションメニューから **コンセプト** ページを選択してレビューできます。 + +![コンセプトメニュー](/ja/img/getting-started/menu_concept.png) + +このページでは、アップロードされたすべてのコンセプトを、ステータス、割り当て、リンクされたアセットとともに確認できます。 + +![コンセプトのステータス](/ja/img/getting-started/concept_empty_prod_linked.png) + +コンセプトをレビューするには、そのステータスをクリックしてコメントパネルを開きます。コメントパネルを拡大したり、全画面表示にしたりできます。その後、コメントを入力し、ステータスを **承認済み** または **却下** に設定して、**投稿** ボタンで変更を確定できます。 + +![コンセプトのステータスコメント](/ja/img/getting-started/concept_status_comment.png) + +**ステータス** フィルターを使ってページを絞り込み、ステータスが **ニュートラル** のコンセプトをすべて表示できます。さらに、アーティストでフィルタリングしたり、並べ替え順を変更したりして、レビューが必要なデータをより詳しく確認できます。 + +![コンセプトのステータスフィルター](/ja/img/getting-started/concept_status_filter.png) + +## 一括レビュー + +複数のショットを集中してレビューしたい場合や、チームとリアルタイムで一緒にレビューしたい場合があります。 + +この用途では、[プレイリストを活用できます](/ja/guides/review-publishing/playlist/)。 + + \ No newline at end of file diff --git a/docs/ja/guides/review-publishing/update-task-progress/index.md b/docs/ja/guides/review-publishing/update-task-progress/index.md new file mode 100644 index 0000000000..736e0423ee --- /dev/null +++ b/docs/ja/guides/review-publishing/update-task-progress/index.md @@ -0,0 +1,98 @@ +--- +path: "/ja/guides/review-publishing/update-task-progress" +slug: "update-task-progress" +published_at: 2026-09-10 +--- + +# タスクの進捗を更新する + + + +タスクのステータスは、タスクの現在の状態や進捗を示す指標です。 + +ボードを使用すると、タスクの現在のステータスを一目で簡単に確認でき、ステータスが変更された際にコメントを追加してチームメンバーに知らせることができます。 + +タスクを進めたら、そのステータスをチームに更新して知らせましょう。 + +## タスクのステータスを更新する + +1. **マイタスク**ページまたは該当するアセットページで、タスクの**ステータス**アイコンをクリックします。 + +![ステータスのスクリーンショット](/ja/img/getting-started/shot_status.png) + +右側にパネルが表示され、コメントの入力、ステータスの変更、ファイルの添付を行えます。 + +![コメントパネル](/ja/img/getting-started/comment_panel.png) + +**コメントパネル**は2つのタブに分かれています。 +- コメントを投稿 +- リビジョンを公開 + +2. 更新内容を伝えたり質問したりするためにコメントを追加します。コメントでは**Markdown**を使用できます。Markdownは、プレーンテキストをシンプルで読みやすい形に整形するためのマークアップ言語です。見出し、リスト、太字や斜体のテキスト、リンクなど、さまざまな基本的な書式要素を追加できます。具体的な構文については、Markdownガイドのウェブサイトを参照してください:[Markdownガイド](https://www.markdownguide.org/basic-syntax/)。 + +3. **コメントを投稿**タブで、ステータスを(例:「準備完了」から「作業中」へ)変更します。 + +![ステータスの変更](/ja/img/getting-started/changing_status.png) + +![ステータスリスト](/ja/img/getting-started/status_list.png) + +4. **投稿**をクリックして変更を保存します。 + +**履歴**ボタンをクリックして**編集**を選択すると、直近のコメントを編集できます。 + +![編集ボタン](/ja/img/getting-started/edit_button.png) + +## チームメンバーにタグを付ける + +コメント内でチームメンバーに**タグ**を付けて、直接通知することもできます。これを行うには`@`を入力すると、チームメンバーの一覧を含むサブメニューが開きます。通知したい相手を選択し、コメントを送信すると、その相手に通知が届きます。 + +![メンバーにタグを付ける](/ja/img/getting-started/tag_team.png) + +`@`に続けて部署名を入力すると、部署全体に**タグ**を付けることもできます。 + +![部署にタグを付ける](/ja/img/getting-started/tag_department.png) + +## チェックリストを追加する + +独立したタスクにするほどではない細かな項目を管理するために、チェックリスト項目を追加することもできます。コメントに**チェックリスト**を追加するには、**チェックリストを追加**ボタンをクリックします。チェックリストの最初の項目が表示されます。 + +![チェックリストを追加](/ja/img/getting-started/add_checklist.png) + +**Enter**キーを押すか、もう一度ボタンをクリックしてチェックリスト項目を追加し、それぞれに名前を付けます。 + +![チェックリスト](/ja/img/getting-started/checklist_detailed.png) + +## 添付ファイルを追加する + +画像としてファイルを添付するには、**添付ファイルを追加**ボタンをクリックします。 + +![添付ファイルを追加(簡易)](/ja/img/getting-started/attachment_snapshot.png) + +**ハードドライブからファイル**を選択するか、**スクリーンショット**を貼り付けます。 + +![添付ファイルのスナップショット](/ja/img/getting-started/add_attachmen_simplet.png) + +**添付ファイルとしてファイルを追加**をクリックして、添付ファイルを確定します。 + +## ステータスを一括変更する + +複数のタスクのステータスを一度に変更することもできます。 + +**Ctrl / Cmd**または**Shift**を押しながら、対象に含める複数のショットまたはアセットを選択します。 + +次に、アクションメニューの**ステータスを変更**セクションに移動します。 + +![アクションメニューのステータス](/ja/img/getting-started/blue_menu_status.png) + +選択したタスクの新しいステータスを選択します(1)。選択したすべてのタスクにコメントを追加することもできます(2)。**確定**ボタンで新しいステータスを保存します。 + +![一括でステータスを変更](/ja/img/getting-started/change_status_batch.png) + +![メタデータ列の並べ替え](/ja/img/getting-started/custom_column_sortby.png) + +## コメントを削除する + +コメントを削除するには、右上隅のシェブロンアイコンをクリックして`削除`を選択します。 + + + diff --git a/docs/ja/guides/scheduling/durations-vs-estimates/index.md b/docs/ja/guides/scheduling/durations-vs-estimates/index.md new file mode 100644 index 0000000000..0eb497ae69 --- /dev/null +++ b/docs/ja/guides/scheduling/durations-vs-estimates/index.md @@ -0,0 +1,52 @@ +--- +path: "/ja/guides/scheduling/durations-vs-estimates" +slug: "durations-vs-estimates" +published_at: 2026-09-10 +--- + +# 見積もりよりも所要時間を重視する + + + +全体像に焦点を当て、**Bid** を俯瞰するには、さまざまなページで見積もりの **Person days** と実際の **Days Spent** を比較できます。 + +## 見積もりの概要 + +ショットのグローバルページでは、すべての見積もりと所要時間の合計を確認できます。さらに、より具体的な分析のためにフィルターを適用することもできます。 + +たとえば、特定のシーケンスに焦点を当てるには、シーケンス名でグローバルページをフィルタリングします。下部の合計がそれに応じて更新され、その特定の **Sequence** の **Duration** と **Estimation** を確認できます。 + +![グローバルショットページのフィルター適用後の合計](/ja/img/getting-started/global_shot_sumup.png) + +同様に、アセットのグローバルページもフィルタリングできます。たとえば、**Character** など特定の **Asset Type** でフィルタリングできます。下部の合計が更新され、そのアセットタイプの見積もりと所要時間が表示されます。 + +![グローバルアセットページのフィルター適用後の合計](/ja/img/getting-started/global_asset_sumup.png) + +さらに詳しく確認するには、Kitsu で各アセットとショットの **Estimation** 列と **Time Spent** 列(所要時間)を表示することもできます。ショットまたはアセットのグローバルページでは、各タスクの **Estimation** と **Duration** の合計が表示されるため、不一致や問題をすばやく特定できます。 + +![グローバルショットの見積もり](/ja/img/getting-started/global_shot_est.png) + +## タスクタイプの所要時間と見積もり + +詳細を確認するには、タスクタイプの名前をクリックします。画面下部の合計に、その特定のタスクタイプの **Duration** と **Estimation** が表示されます。 + +![タスクタイプの合計](/ja/img/getting-started/task_type_sumup.png) + +全体を確認することも、**specific status** や **Artist's name** に焦点を当てることもできます。グローバルページと同様に、適用したフィルターごとに合計が更新されます。 + +![フィルター適用後のタスクタイプの合計](/ja/img/getting-started/task_type_sumup_filter.png) + +このようにして、特定のタスクやアーティストのパフォーマンスと効率を綿密に監視し、見積もりが実際の所要時間と一致していることを確認しながら、必要に応じて調整できます。 + +## 詳細な分析 + +何かがおかしい場合や、さらに調査が必要な場合は、アセット名またはショット名をクリックして詳細ページに移動します。 + +詳細ページの左上には、アセットまたはショットのライフサイクルの概要が表示されます。ここには、各タスクの **Status**、**Estimation**、**Duration**、**Start and Due Date**、**Assignation** の詳細が含まれます。 + +![ショットの見積もり詳細](/ja/img/getting-started/shot_detail_casting.png) + +この包括的なビューにより、不一致がどこにあるのかを把握し、必要に応じて是正措置を講じることができます。その結果、将来の計画とリソース配分をより正確に行えるようになります。 + + + diff --git a/docs/ja/guides/scheduling/estimates/index.md b/docs/ja/guides/scheduling/estimates/index.md new file mode 100644 index 0000000000..484095f76a --- /dev/null +++ b/docs/ja/guides/scheduling/estimates/index.md @@ -0,0 +1,128 @@ +--- +path: "/ja/guides/scheduling/estimates" +slug: "estimates" +published_at: 2026-09-10 +--- + +# 見積もり + + + +各タスクにかかる時間を見積もるのは大変に感じるかもしれませんが、そのメリットは労力をはるかに上回ります。タスクの見積もりを入力すると、次のことができるようになります。 + +- 制作中の任意のタスクについて、見積もり日数を明確に確認できます。 +- タスクの見積もりと実際にかかった時間を簡単に比較できるため、今後のタスクをより正確に予測できます。 +- 見積もり、開始日、締切日が設定されたタスクを、エンティティスケジュールまたはチームスケジュールから調整できます。 +- アーティストが整理された状態を保ち、各タスクにかけるべき時間を把握できるようにします。 +- 現在および今後の制作の予測精度を向上させます。 + +Kitsuには、タスクの見積もりを簡単に追跡、確認、予測するためのさまざまな機能があります。これを可能にする機能をいくつか見ていきましょう。 + +## タスクに見積もりを追加する + +まず、タスクタイプの名前をクリックします。 + +![タスクタイプ](/ja/img/getting-started/supervisor_tasktype.png) + +詳細なタスクタイプビューが表示されます。ここでは、そのタスクタイプに該当するすべてのタスクの一覧と、追加の詳細情報を確認できます。 + +![スーパーバイザーページ](/ja/img/getting-started/supervisor_page.png) + +タスクに見積もりを追加するには、**見積もり(Est.)** フィールドをクリックし、日数を入力します。**ctrl / cmd** または **shift** を使用して複数のタスクを選択し、選択したすべてのタスクに同じ見積もりを適用できます。 + +::: tip +期間はタスクに実際にかかった時間を表し、記録された時間から自動的に計算されます。これについては後ほど詳しく説明します。 +::: + +フィールドをクリックしてポップアップカレンダーから日付を選択することで、**開始日** も設定できます。 + +**締切日** は、入力された **見積もり** と **開始日** に基づいて自動的に計算されます。 + +![開始日](/ja/img/getting-started/set_estimation.png) + +### 詳細なタスクタイプビュ​​ーの機能 + +詳細なタスクタイプビューで利用できる項目と機能の概要を以下に示します。 + +- タスクのステータスを確認・変更する +- タスクに担当者を割り当てる +- タスクの見積もり(日数)を追加する +- アーティストのタイムシートに記録された時間の累計を確認する +- リテイクステータスによるやり取りの回数を追跡する +- カレンダーピッカーを使用してタスクの開始日を追加する +- 開始日と見積もりに基づいて自動生成された締切日を確認する +- WIP日とフィードバック日が自動入力されることを確認する +- 最新のコメントセクションを監視し、このタスクタイプの最新アクティビティを把握する + +## チームのスピードと入札見積もりを予測する + +**タスクタイプ** の名前をクリックして専用ページを開きます。このページには、**タスク**、**スケジュール**、**見積もり** の3つのタブがあります。正確な見積もりを設定し、チームのスピードを予測するため、ここでは **見積もり** タブに注目します。 + +![見積もりタブ](/ja/img/getting-started/tasktype_estimation_tab.png) + +左半分には、担当者とフレーム数がタスクごとに一覧表示されます(1)。制作に設定した **FPS** に基づき、**秒数** が自動的に計算されます(2)。 + +::: tip 定義 +**割り当て量** は **チームのスピード** を可視化したものです。 + +**見積もり日数** 内にすべてのタスクを完了するために、アーティストが1日あたり平均して完了する必要のあるショット数、フレーム数、秒数を確認できます。 +::: + +右半分には、(設定した担当者に基づく)部門全体のチーム、完了する必要のあるショット数、フレーム数と秒数、平均割り当て量が表示されます。また、チームの現在の状況を示す **残り** の行も表示されます。 + +最後の列は **見積もり** です。見積もりを変更するには、マウスを行の上に移動し、編集可能な領域をクリックします。複数のタスクを同時に選択して、一度に編集することもできます。 + +![見積もりタブの編集](/ja/img/getting-started/tasktype_estimation_tab_edit.png) + +**見積もり**(日数)を変更するたびに、**平均割り当て量** がリアルタイムで更新されます。 + +**スケジュール** タブの詳細については、[タスクタイプのスケジュール](../../../schedules/index.md#Set-a-Task-Estimation)を参照してください。 + +### アーティストごとの入札見積もり + +**見積もり** ページは、アーティストごとの視点でも表示できます。 + +![スーパーバイザーの見積もり](/ja/img/getting-started/supervisor_estimation.png) + +左側には、アーティストごとに整理されたすべてのタスクと、フレーム数および秒数が表示されます。右側にはチームの概要が表示され、アーティストごとに1行が割り当てられ、割り当てられたタスクの合計数、フレーム数と秒数の合計、更新された見積もり日数の合計が示されます。 + +この情報を使って、Kitsuは異なる **割り当て量**、つまり **秒あたり**、**フレームあたり**、**タスクあたり** の割り当て量を計算できます。 + +左側の **見積もり** 列に入力すると、右側に結果が表示されます。タスクの **見積もり** を入力するとすぐに、右側のアーティストの行が更新されます。 + +![入力済みのスーパーバイザーの見積もり](/ja/img/getting-started/supervisor_estimation_filled.png) + +これにより、チームメンバー間でタスクが均等に配分されていることを確認し、制作における各メンバーの見積もり割り当て量を把握できます。設定する際は、アーティストの経験と各タスクの難易度を考慮してください。 + +## 優先度を変更する + +制作中は優先度が頻繁に変わるため、優先度の変更をチームに簡単に知らせたい場合があります。 + +これを行うには、タスクのステータス付近の空白部分をクリックします(1)。 + +![タスクの割り当て](/ja/img/getting-started/task_assigned.png) + +アクションボックスが表示されます。 + +![青いメニュー](/ja/img/getting-started/blue_menu.png) + +アクションメニューのアイコンをクリックして、**優先度を変更** を選択します。 + +![優先度を変更](/ja/img/getting-started/change_priority.png) + +優先度には4つのレベルがあります。すべてのタスクのデフォルト値である **通常**、**高**、**非常に高い**、**緊急** です。**確認** ボタンで変更を保存します。 + +ステータスや担当者を変更する場合と同様に、タスクを選択して **選択したタスクの優先度を変更** を選ぶことで、複数のタスクの優先度を同時に変更できます。 + +![優先度の選択](/ja/img/getting-started/priority.png) + +これで、タスクのステータスの横に感嘆符が表示されます。感嘆符の数が多いほど、タスクの緊急度が高いことを示します。 + +* (1) は **通常** +* (2) は **高** +* (3) は **非常に高い** +* (4) は **緊急** + +![優先度レベル](/ja/img/getting-started/priority_level.png) + + \ No newline at end of file diff --git a/docs/ja/guides/scheduling/index.md b/docs/ja/guides/scheduling/index.md new file mode 100644 index 0000000000..69ba1bcebb --- /dev/null +++ b/docs/ja/guides/scheduling/index.md @@ -0,0 +1,11 @@ +--- +path: "/ja/guides/scheduling" +slug: "scheduling" +published_at: 2026-09-10 +--- + +# スケジューリング + +1. [スケジュール](/ja/guides/scheduling/schedules/) - スタジオレベルからタスクレベルまで、Kitsuのさまざまなスケジュール表示を確認する +2. [見積もり](/ja/guides/scheduling/estimates/) - タスクの作業に必要と見積もられる日数(見積)を設定・計算する方法を学ぶ +3. [期間と見積もりの違い](/ja/guides/scheduling/durations-vs-estimates/) - 見積もり日数(見積)と実際の期間の違い、および見積もりプロセスを改善する方法を確認する \ No newline at end of file diff --git a/docs/ja/guides/scheduling/schedules/index.md b/docs/ja/guides/scheduling/schedules/index.md new file mode 100644 index 0000000000..efe8b6423e --- /dev/null +++ b/docs/ja/guides/scheduling/schedules/index.md @@ -0,0 +1,201 @@ +--- +path: "/ja/guides/scheduling/schedules" +slug: "schedules" +published_at: 2026-09-10 +--- + +# スケジュール + + + +## スタジオスケジュール + +プロダクションマネージャーは、すべてのプロダクションスケジュールを1か所に集約したスタジオスケジュールにアクセスできます。これにより、プロダクションの準備をより適切に行えます。 + +スタジオスケジュールにアクセスするには、メインメニュー(![メインメニューボタン](/ja/img/getting-started/main_button.png))を開き、**Studio** セクションの **Main Schedule** をクリックします。 + +![メインメニューのスケジュール](/ja/img/getting-started/main_menu_schedule.png) + +ここでは、すべてのプロダクションが各行に一覧表示され、開始日と終了日も確認できます。また、指定した期間内で各プロダクションに予定されている日数も確認できます。さらに、各プロダクションに定義したマイルストーンも表示されます。 + +![メインメニューのスケジュール](/ja/img/getting-started/main_schedule_fold.png) + +プロダクション名をクリックすると、表示を展開して各タスクタイプの詳細を確認できます。色分けはグローバルページの列に対応しています。 + +複数のプロダクションを展開すると、どのチームが同時に利用されているかを確認できます。 + +![メインメニューのスケジュール](/ja/img/getting-started/main_schedule_unfold.png) + +このページからプロダクションスケジュールを直接変更することはできません。調整するには、変更したい特定のプロダクションスケジュールページに戻る必要があります。 + +このページにアクセスできるのは **Studio Manager** のみです。 + +## プロダクションスケジュール + +Studio Manager は、グローバルスケジュールをプロダクションの参照用として使用できます。このスケジュールの主な目的は、契約に紐づくマイルストーンを追跡することです。これは **Reference Schedule** と呼ばれます。 + +グローバルスケジュールへの入力を開始するには、プロダクションにアセットとショットを追加し、タスクタイプを定義する必要があります。 + +ドロップダウンメニューから **SCHEDULE** を選択します。 + +![メニュースケジュール](/ja/img/getting-started/menu_schedule.png) + +### ガントスケジュール + +スケジュールの上部には、プロダクションの作成時に定義したプロジェクトの開始日(1)と終了日(2)が表示されます。ボックスをクリックしてカレンダーを開き、日付を選択することで、これらの日付を変更できます。 + +![プロダクションスケジュール](/ja/img/getting-started/production_schedule.png) + +ガントスケジュール上で、各タスクタイプの開始日と終了日を変更する方法は2つあります。1つ目はバーを直接移動する方法で、2つ目はタスクタイプセクションの設定ページで日付を入力する方法です。 + +前者の場合は、開始日または終了日にカーソルを合わせます。カーソルが両矢印に変わったら、目的の日付までドラッグして移動します。このクリック&ドラッグ操作は Kitsu のガントチャート全体で使用されるため、個々のタスクをスケジュールするときにも再び登場します。 + +![プロダクションスケジュールのガント](/ja/img/getting-started/schedule_production_task_type.png) + +タスクタイプの開始日と終了日を設定すると、プロダクションの進行状況を一目で確認できるようになります。 + +::: tip +すべてのガントチャートバーを選択し、**CTRL / CMD** + **左クリック** で同時に移動できます。 +::: + +![入力済みのプロダクションスケジュールのガント](/ja/img/getting-started/production_schedule_task_type_complete.png) + +これが完了したら、次のステップは各タスクタイプを展開し、関連するショットシーケンス / アセットタイプを表示することです。 + +![タスクタイプを展開したプロダクションスケジュール](/ja/img/getting-started/production_schedule_unfold.png) + +タスクタイプの場合と同じ方法で、開始日と終了日を設定できます。また、すべてのアセットタイプの作業期間を定義することもできます。 + +![アセットを含むプロダクションスケジュールのタスクタイプ](/ja/img/getting-started/production_schedule_task_type_detail.png) + +ショットのタスクタイプについても同様に操作し、シーケンスの開始日と終了日を決定できます。 + +![シーケンスを含むプロダクションスケジュールのタスクタイプ](/ja/img/getting-started/production_schedule_task_type_detail_sequence.png) + +### マイルストーン + +マイルストーンとは、プロジェクトにおける重要な時点であり、主要なフェーズやタスクの完了を示すとともに、進捗を評価するためのチェックポイントとして機能します。スケジュール上の日付にカーソルを合わせると、![プロダクションスケジュールにマイルストーンを追加するロゴ](/ja/img/getting-started/production_schedule_add_milestone_plus.png) が表示されます。 + +![プロダクションスケジュールにマイルストーンを追加](/ja/img/getting-started/production_schedule_add_milestone.png) + +クリックすると、新しく作成するマイルストーンの名前を入力するよう求められます。 + +![プロダクションスケジュールのマイルストーン名](/ja/img/getting-started/production_schedule_add_milestone_name.png) + +マイルストーンは、日付上の小さな黒い点と、スケジュール上の垂直線で表されます。小さな黒い点にカーソルを合わせると、マイルストーンの名前が表示されます。 + +これは、プロダクションのスケジュール上で、今後予定されている重要な日付や納品物をすばやく参照するのに便利です。 + +![マイルストーンを含むプロダクションスケジュールのグローバルビュー](/ja/img/getting-started/production_schedule_milestone.png) + +マイルストーンを編集するには、![編集ボタン](/ja/img/getting-started/edit_button.png) またはマイルストーン名の任意の場所をクリックします。そこから、マイルストーンの名前変更や削除ができます。 + +![プロダクションスケジュールのマイルストーンを編集](/ja/img/getting-started/production_schedule_edit_milestone.png) + +プロダクションに割り当てられている全員がグローバルスケジュールページにアクセスできますが、変更できるのは **Studio Manager** のみです。 + +特定のタスクをより詳しく表示するには、タスクタイプの名前をクリックします。タスクタイプページの **Schedule** タブに移動します。 + +## チームスケジュール + + + +スタジオマネージャーにとって、チームの活動状況を把握しておくことは重要です。Team Schedule では、各部門の活動を包括的に確認できます。 + +Team Schedule にアクセスするには、メインメニュー(![メインメニューボタン](/ja/img/getting-started/main_button.png))を開き、**Studio** セクションの **Team Schedule** をクリックします。 + +![チームメニューのスケジュール](/ja/img/getting-started/main_menu_teamschedule.png) + +Team Schedule では、各行にスタジオ内の全スタッフが一覧表示されます。 + +ページ上部では、**Start Date** と **End Date** を選択して表示期間を調整でき、さらに詳細な表示または広範囲の表示にするために **Zoom Level** を調整できます。 + +また、特定の **Department** や個人の **Person** に絞り込むこともできます。 + +![チームスケジュールのグローバルビュー](/ja/img/getting-started/team_schedule_global.png) + +アーティストに複数のタスクが同時に割り当てられている場合、わかりやすいようにタスクが上下に積み重ねて表示されます。 + +各タスクを選択して必要に応じて移動できます。これらのタスクは **task type schedule** に直接リンクされ、両方の場所で編集できます。 + +### 部門のスケジュールを管理する + +Supervisor は、メインメニューの **Studio > Team Schedule** セクションから、同じ方法でチームのスケジュールにアクセスできます。このページでは、現在の部門でプロジェクトに取り組んでいるすべてのアーティストを確認できます。人物のスケジュールを展開すると、そのタスクの詳細を表示できます。 + +ここでは、次の操作ができます。 +- タスクを移動して開始日と期限日を変更する。 +- タスクの長さを調整する。 +- タスクをドラッグ&ドロップして、別のチームメンバーに再割り当てする。 +- 休暇日を確認する。 + +![チームスケジュールのグローバルビュー](/ja/img/getting-started/team_schedule_global.png) + + + +## タスクタイプスケジュール + +**Global Schedule** がプロダクション全体のタスクタイプを参照するために使用されるのに対し、**Task Type** ページでは、特定のタスクタイプに含まれるタスクの詳細を確認できます。 + +![タスクタイプページ](/ja/img/getting-started/global_view_asset_task_export.png) + +このページには、**Tasks**、**Schedule**、**Estimation** の3つのタブがあります。 + +![タスクタイプのスケジュールタブ](/ja/img/getting-started/task_type_tab_schedule.png) + +アーティストのスケジュールを設定する方法は2つあります。 + +1つ目の方法は **Tasks** タブを使用し、**Estimated Time** と **Start Date** を設定する方法です。 + +前述のとおり、これらを両方設定すると **Due Date** が自動的に入力されます。これらの詳細を入力すると、**Schedule** タブのガントチャートが自動的に生成されます。 + +::: tip +ガントチャートではクリック&ドラッグして開始日 / 終了日を変更できますが、タスクの期間は終了日と期間を使用して常に自動計算されます。 +::: + +2つ目の方法は、ガントチャートから長さを直接(**Estimate**)、**Start Date**、**Due Date** として設定する方法です。 + +![タスクタイプページのデフォルトスケジュール](/ja/img/getting-started/task_type_schedule_emplty.png) + +これまでと同様に、開始日にカーソルを合わせ、両矢印に変わったらドラッグして調整します。**MD** に入力して **Due date** を定義します。 + +検索バー(1)を使用すると、特定のタスクセットに絞り込めます。たとえば、**status**、**asset type**、**sequence**、**asset name**、**shot name**、**artist name** で検索できます。(すでに特定のタスクタイプページを表示しているため、タスクタイプの名前を追加する必要はありません) + +各アーティスト(2)のセクションを展開または折りたたむことで、スケジュールを読みやすくすることもできます。 + +ガントチャート(3)でバーの色を変更できます。デフォルトでは、色は Status Color に設定されています。 + +![タスクタイプページのスケジュールの色分け](/ja/img/getting-started/task_type_schedule_coloring.png) + +**Status color** は、ステータスに応じてバーの色を変更します。たとえば、青は **WIP**、赤は **RETAKE**、紫は **WAITING FOR APPROVAL**、緑は **DONE** を表します。 + +![ステータスによるタスクタイプページのスケジュールの色分け](/ja/img/getting-started/task_type_schedule_coloring_status.png) + +要素とチームのステータスをすばやく評価できます。このビューでは、スケジュールに遅れがあるタスクを視覚的に特定できます。 + +**Coloring** ドロップダウンから **late in red** を選択します。このビューでは、期限日を過ぎているものの、まだ承認されていないタスクが強調表示されます。これはスケジュールに遅れがあることを示し、ガントチャート上では赤で表示されます。 + +![タスクタイプページのスケジュールで遅延を赤色表示](/ja/img/getting-started/task_type_schedule_coloring_late.png) + +ガントチャートで行った変更は、Kitsu の他のページにも反映されます。 + +**Start date** と **Due date** は、タスクタイプページの **Tasks** タブに表示されます。 + +![タスクタイプページのスケジュールの期限日](/ja/img/getting-started/task_type_schedule_due_date.png) + +また、アーティストの **Todo Page** で **Due date** と **Estimation** の日数を確認できます。 + +![タスクタイプページのスケジュールのアーティストの期限日](/ja/img/getting-started/my_task_page.png) + +グローバルスケジュールと同様に、このページは全員が閲覧できますが、変更できるのは **Studio Manager** のみです。 + +## アセットとショットのスケジュール + +アセットまたはショットの詳細ページで、**Schedule** タブにアクセスできます。 + +![アセット詳細のスケジュール](/ja/img/getting-started/asset_detail_page_schedule.png) + +**Task Type** スケジュールで開始日と期限日を入力している場合、ガントバーが表示されます。 + +このページから、アセットまたはショット内の各タスクの長さ、開始日、終了日を変更できます。 + + \ No newline at end of file diff --git a/docs/ja/guides/task-configuration/index.md b/docs/ja/guides/task-configuration/index.md new file mode 100644 index 0000000000..e2e8e37652 --- /dev/null +++ b/docs/ja/guides/task-configuration/index.md @@ -0,0 +1,27 @@ +--- +path: "/ja/guides/task-configuration" +slug: "task-configuration" +published_at: 2026-09-10 +--- + +# タスク設定 + +Kitsuのデータモデルは、制作エンティティの階層(スタジオ → 制作 → エピソード/シーケンス/ショット、または → アセット)と、タスク追跡システム(タスクタイプ、タスクステータス、部門)を組み合わせて作業を整理します。 + +## 目次 + +1. [タスクタイプの管理](/ja/guides/task-configuration/managing-task-types/) - アセット、ショット、その他のエンティティが制作中に進むパイプラインの段階(モデリング、リギング、コンポジットなど)を定義します。 +2. [タスクステータスの管理](/ja/guides/task-configuration/managing-task-statuses/) - ワークフローにおけるタスクの進捗を追跡するためのレビューおよび承認状態(未着手、作業中、完了など)を設定します。 +3. [ステータスの自動化](/ja/guides/task-configuration/status-automation/) - あらかじめ定義された条件に基づいてタスクのステータス変更を自動的にトリガーするルールや条件を定義します。 + +## データモデル + +```mermaid +flowchart TD + TASK_TYPE -->|type of| TASK + TASK_STATUS -->|current state of| TASK +``` + +- **タスク** - 追跡対象となる作業単位で、必ずショットまたはアセットに紐付けられ、タスクタイプと現在のステータスが割り当てられています。 +- **タスクタイプ** - タスクが表す作業の種類(例:レイアウト、アニメーション、ライティング)を定義します。部門に属します。 +- **タスクステータス** - タスクの現在の状態(例:未着手、作業中、完了、リテイク、承認待ち)です。 \ No newline at end of file diff --git a/docs/ja/guides/task-configuration/managing-task-statuses/images/0.png b/docs/ja/guides/task-configuration/managing-task-statuses/images/0.png new file mode 100644 index 0000000000..280021e13b Binary files /dev/null and b/docs/ja/guides/task-configuration/managing-task-statuses/images/0.png differ diff --git a/docs/ja/guides/task-configuration/managing-task-statuses/images/1.png b/docs/ja/guides/task-configuration/managing-task-statuses/images/1.png new file mode 100644 index 0000000000..1443ce6fd0 Binary files /dev/null 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+1,124 @@ +--- +path: "/ja/guides/task-configuration/managing-task-statuses" +slug: "managing-task-statuses" +published_at: 2026-09-10 +--- + +# タスクステータスの管理 + + + + + +```mermaid +flowchart TD + DEPARTMENT -->|groups| TASK_TYPE + TASK_TYPE -->|type of| TASK + TASK_STATUS -->|current state of| TASK +``` + +ステータスは、レビューおよび承認プロセスの一環として、タスクが通過する特定の段階または状態を表します。 + + + +メインメニューで、**管理**セクションの下にある**タスクステータス**ページを選択します。 + +![Task Status Menu](/ja/guides/task-configuration/managing-task-statuses/screenshots/001.png) + +::: tip +デフォルトでは、Kitsuにはすでにいくつかのステータスの例が用意されています。 +::: + +`タスクステータス`ページが表示されます。 + +![Task Status Default](/ja/guides/task-configuration/managing-task-statuses/screenshots/002.png) + +## タスクステータスを作成する + + +**承認ワークフロー**で使用するステータスを作成してみましょう。 + +例: + +| ステータス | アイコン | 説明 | +|---|---|---| +| **Ready** | ![Ready status](/ja/img/getting-started/ready_icon.png) | アーティストが作業を開始するために必要なものをすべて揃えていることを示します。このステータスになるまでは、タスクを開始しないでください。 | +| **WIP** | ![WIP status](/ja/img/getting-started/wip_icon.png) | アーティストがタスクに積極的に取り組んでいることをチームに知らせるために使用します。これにより、別の人に割り当てる必要がないことを示します。 | +| **WFA** | ![WFA status](/ja/img/getting-started/wfa_icon.png) | アーティストが作業を完了し、レビューを待っていることをスーパーバイザーに知らせるために使用します。スーパーバイザーが、作業のレビュー準備が整ったことをディレクターに知らせるために、同様のステータスを使用することもできます。 | +| **Done** | ![DONE Status](/ja/img/getting-started/done_icon.png) | すべての作業が完了し、承認されたことを示します。現在のタスクが完了し、プロセスの次のステップを開始できることを示します。 | +| **Retake** | ![Retake status](/ja/img/getting-started/retake_icon.png) | コメントが追加されたことを示します。アーティストは検証が完了するまでタスクの作業を続け、新しいバージョンを公開します。 | + +これらのステータスは、Kitsuで実現できることの**ほんの一例**です。必要に応じて、自由に独自のステータスを作成できます。 + +作成するには、メインページの右上にある`タスクステータスを追加`ボタンをクリックします。 + +![Add Status](/ja/guides/task-configuration/managing-task-statuses/screenshots/005.png) + +次に、**タスクステータス**について、以下を含むいくつかの詳細を定義する必要があります。 + +- **名前**は、マウスをその上に移動したときに表示されるステータスの明示的な名前です +- **短い名前**は、Kitsuのダッシュボードに表示される名前です +- このステータスに使用する背景**色**を選択します + +複数のフラグを選択することもできます。 + +| フラグ | 意味 | +|---|---| +| **デフォルトに設定** | すべてのタスクで、Kitsuがデフォルトで最初に表示するステータスです。デフォルトに設定できるステータスは**1つだけ**です。 | +| **完了に設定** | タスクを検証するステータスとして設定します。割り当て数の管理、To Doリストの整理、エピソード統計の更新に役立ちます。 | +| **リテイク値あり** | タスクへのコメントに使用するステータスとして設定します。タスクタイプページやエピソード統計ページで、タスクに関するやり取りを追跡するのに役立ちます。 | +| **アーティストに許可** | アーティストがタスクをこのステータスに設定できるかどうかを制御します。**いいえ**の場合、アーティストの利用可能なステータス一覧には表示されませんが、このステータスにコメントすることはできます。 | +| **クライアントに許可** | クライアントがこのステータスを使用できるかどうかを制御します。**いいえ**の場合、クライアントの利用可能なステータス一覧には表示されません。 | +| **フィードバックリクエスト** | レビューをリクエストするために使用するステータスとして設定します。タイムシートなしでの割り当て数の追跡に役立ち、To Doリストの保留中タブに表示され、**マイチェック**ページでこれらのステータスをグループ化します。このステータスが使用されるたびに、Kitsuは**プレビュー公開**を促します。 | + +変更を保存するには、**確認**をクリックします。 + +これで**ステータス**が**グローバルライブラリ**に作成され、制作で使用できるようになります。 + +::: tip +制作の途中でも、必要に応じていつでもここに戻って、さらに**タスクステータス**を作成し、 +その後、それらを制作に追加できます。 +::: + +::: warning +*コンセプトステータス*のカテゴリにいくつかのタスクステータスが表示されていることに気付くでしょう。これらはシステムによって使用されるもので、ここで変更することはできますが、新しく作成することはできません。 +::: + + + +## 制作にタスクステータスを追加する + +**ナビゲーションメニュー**で、ドロップダウンメニューから**設定**を選択します。 + +![Drop Down menu Setting](/ja/guides/task-configuration/managing-task-statuses/screenshots/011.png) + +デフォルトでは、制作の作成時に定義した**タスクステータス**がKitsuによって読み込まれます。 + +ただし、特定のステータスが最初にグローバルライブラリで作成されていれば、制作中に追加または削除できます。 + +![Setting status new](/ja/guides/task-configuration/managing-task-statuses/screenshots/013.png) + +**タスクステータス**タブで、この制作に追加または削除する**ステータス**を選択し、 +**追加**ボタンで選択を確定します。 + +## タスクステータスを更新する + +`メインメニュー > タスクステータス`に移動します。 + +![update task status page](/ja/guides/task-configuration/managing-task-statuses/images/0.png) + +エンティティまたはコンセプトタブを選択し、変更するタスクステータスの行にカーソルを合わせて、`編集`アイコンをクリックします。 + +![update task status button](/ja/guides/task-configuration/managing-task-statuses/images/1.png) + +## タスクステータスを削除する + +スタジオのグローバルライブラリからタスクステータスを削除するには、`メインメニュー > タスクステータス`に移動し、削除するタスクステータスの行にカーソルを合わせて、`削除`アイコンをクリックします。 + +![remove task status global](/ja/guides/task-configuration/managing-task-statuses/images/2.png) + +制作ライブラリからタスクステータスを削除するには、`制作メニュー > 設定 > タスクステータス`に移動し、**削除**ボタンをクリックして一覧からタスクステータスを削除します。 + +![remove task status production](/ja/guides/task-configuration/managing-task-statuses/images/3.png) + + \ No newline at end of file diff --git a/docs/ja/guides/task-configuration/managing-task-statuses/screenshots/000.png b/docs/ja/guides/task-configuration/managing-task-statuses/screenshots/000.png new file mode 100644 index 0000000000..c62212f128 Binary files /dev/null and b/docs/ja/guides/task-configuration/managing-task-statuses/screenshots/000.png differ diff --git a/docs/ja/guides/task-configuration/managing-task-statuses/screenshots/001.png b/docs/ja/guides/task-configuration/managing-task-statuses/screenshots/001.png new file mode 100644 index 0000000000..1fcdb050eb Binary files /dev/null and b/docs/ja/guides/task-configuration/managing-task-statuses/screenshots/001.png differ diff --git a/docs/ja/guides/task-configuration/managing-task-statuses/screenshots/002.png 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0000000000..f7fb8ac393 --- /dev/null +++ b/docs/ja/guides/task-configuration/managing-task-types/index.md @@ -0,0 +1,148 @@ +--- +path: "/ja/guides/task-configuration/managing-task-types" +slug: "managing-task-types" +published_at: 2026-09-10 +--- + +# タスクタイプの管理 + + + + + +```mermaid +flowchart TD + DEPARTMENT -->|groups| TASK_TYPE + TASK_TYPE -->|type of| TASK + TASK_STATUS -->|current state of| TASK +``` + +タスクタイプは、アセット、ショット、シーケンス、エピソード、編集など、複数のエンティティに関連付けることができます。 + +## 新しいタスクタイプの作成 + + + +まず、制作を管理・追跡するために必要なすべての**タスクタイプ**を作成しましょう。 + +メインメニューから、**Admin** セクションにある **Task Types** ページを選択します。 + +![タスクタイプ](/ja/guides/task-configuration/managing-task-types/screenshots/001.png) + +::: tip +デフォルトでは、Kitsu には CGI 制作に使用できるサンプルのタスクタイプがいくつか用意されています。制作に関係のないものは、名前を変更したり削除したりできます。 +::: + +これらの**タスクタイプ**は、すでに部門にリンクされていることがわかります。 + +![空のタスクタイプ](/ja/guides/task-configuration/managing-task-types/screenshots/002.png) + +右上隅にある `Add Task Type` ボタンをクリックして、新しい**タスクタイプ**を作成できます。 + +![タスクの作成](/ja/guides/task-configuration/managing-task-types/screenshots/003.png) + +次に、タスクタイプに関する以下の情報を入力する必要があります。 + +- タスクタイプの名前。エンティティが異なる場合でも、タスクタイプごとに異なる名前が必要です。 +- ダッシュボードに名前の簡潔なバージョンとして表示される短い名前 +- チームメンバーがこのタスクタイプのタスクに費やした時間をタイムログに記録する必要があるかどうか +- 使用するエンティティ +- リンク先となる部門 +- 色(メインのスプレッドシートページで背景色として反映されます) + + +**Departments** がタスクタイプのリンク先として選択できることに気付くでしょう。部門を特定のタスクタイプに接続すると、チームの整理に役立ちます。 + +![タスク部門の作成](/ja/img/getting-started/create_task_department.png) + +::: info +[部門の作成について](/ja/guides/team-management/managing-departments) +::: + +**Confirm** をクリックして変更を保存します。 + +::: warning +新しく作成したタスクタイプはリストの一番下に表示されます +::: + +順序を調整するには、**Task Type** をクリックして、リスト内の適切な位置までドラッグします。 + +これで、**Global Library** にタスクタイプが作成されました。おめでとうございます! + +::: warning +制作を作成したら、**Sequence**、**Episode**、**Edit** のタスクタイプを**Production Library**に追加する必要があります。 +::: + +::: tip +制作中はいつでもこのセクションに戻り、必要に応じて追加の**タスクタイプ**を作成してワークフローに追加できます。 +::: + + + +## 制作へのタスクタイプの追加 + +**Navigation Menu** で、ドロップダウンメニューから **Setting** を選択します。 + +![設定のドロップダウンメニュー](/ja/guides/task-configuration/managing-task-types/screenshots/012.png) + +デフォルトでは、制作の作成時に選択した**タスクタイプ**が Kitsu によって追加されます。 + +![新しいタスクタイプの設定](/ja/guides/task-configuration/managing-task-types/screenshots/015.png) + +ただし、特定の**タスクタイプ**が最初に Global Library に作成されていれば、それらを追加または削除できます。 + +たとえば、ライブラリ内の別の制作からタスクワークフローをインポートできます。 + +**Task Types** タブでは、この制作にインポートまたは削除する制作またはタスクタイプを選択し、**Import** ボタンで選択を確定できます。 + +::: tip +アセットまたはショットを作成した**後**に新しいタスクタイプを追加する場合: + +![タスクタイプの設定への追加](/ja/guides/task-configuration/managing-task-types/screenshots/039.png) + +グローバルエンティティページ(ショット、アセット、シーケンスなど)で**このタスクタイプを追加**する必要があります。 + +![グローバルへのタスクタイプの追加](/ja/guides/task-configuration/managing-task-types/screenshots/043.png) + +ポップアップが表示されるので、ドロップダウンメニューから新しいタスクタイプを選択する必要があります。 + +![グローバルへのタスクタイプの追加](/ja/guides/task-configuration/managing-task-types/screenshots/044.png) + +確定すると、ダッシュボードにタスクタイプが追加されます。 + +![タスクタイプの追加例](/ja/guides/task-configuration/managing-task-types/screenshots/046.png) +::: + +## タスクタイプの更新 + +`Main Menu > Task Types` に移動します。 + +![タスクタイプ更新ページ](/ja/guides/task-configuration/managing-task-types/images/0.png) + +必要なエンティティタイプ(アセット、ショット、シーケンス、エピソード、または編集)のタブをクリックし、選択するタスクタイプの行にカーソルを合わせて `Edit` アイコンをクリックします。 + +![タスクタイプ更新ボタン](/ja/guides/task-configuration/managing-task-types/images/1.png) + +## タスクタイプのアーカイブ + +タスクタイプを非表示にしたいが、インスタンスから削除したくない場合は、タスクタイプを編集してアーカイブできます。 + +## タスクタイプの削除 + +スタジオの Global Library からタスクタイプを削除するには、`Main Menu > Task Types` に移動し、選択するタスクタイプの行にカーソルを合わせて `Delete` アイコンをクリックします。 + +![グローバルからのタスクタイプの削除](/ja/guides/task-configuration/managing-task-types/images/2.png) + +制作ライブラリからタスクタイプを削除するには、`Production Menu > Settings > Task Types` に移動し、`Remove` ボタンをクリックしてリストからタスクタイプを削除します。 + +![制作からのタスクタイプの削除](/ja/guides/task-configuration/managing-task-types/images/3.png) + +また、グローバルの Asset ページまたは Shot ページからタスクタイプを削除することもできます。タスクタイプ名の横にあるシェブロンをクリックし、`Delete all` を選択します。 + 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+さらに、タスクのステータスに基づいて**アセットステータス**を更新する**ステータス自動化**を作成することもできます。たとえば、コンセプトタスクが `done` に設定されると、リンクされたアセットのステータスが ``layout`` に設定されます。 + +::: tip +自動化によって、Kitsu に**最新のプレビューをコピー**させることもできます。 +::: + +メインメニューに移動し、**自動化**を選択します。 + +![メインメニューのステータス自動化](/ja/guides/task-configuration/managing-task-statuses/screenshots/001.png) + +このページでは、`+ ステータス自動化を追加` ボタンをクリックして**ステータス自動化**を作成できます。 + +![ステータス自動化を作成](/ja/img/getting-started/status_automation_empy.png) + +**アセット**または**ショット**のいずれかに対して、**ステータス自動化**を作成できます。 + +次に、自動化をトリガーする**タスクタイプ**と**ステータス**を選択できます。 + +自動化に応答する**タスクタイプ**を指定し、変更される**ステータス**を選択できます。 + +![ステータス自動化の詳細作成](/ja/img/getting-started/add_status_automation.png) + +**Ready For** ステータスの変更を開始するには、トリガーを「Status」から **Ready For** に変更する必要があります。 + +**適用されるタスクタイプ**に、**ショットのタスクタイプ**が表示されるようになります。 + +![Ready For のステータス自動化の詳細作成](/ja/img/getting-started/add_status_automation_readyfor.png) + +ショット用の**ステータス自動化**を作成するには、**エンティティタイプ**をショットに変更する必要があります。 + +これで、新しい**ステータス自動化**が**グローバルライブラリ**に作成されました。 + +::: warning +プロダクションを作成したら、**プロダクションライブラリ**にステータス自動化を追加する必要があります。 +::: + +::: tip +プロダクション中はいつでもここに戻り、必要に応じてさらに**ステータス自動化**を作成して、プロダクションに追加できます。 +::: + + + +## プロダクションにステータス自動化を追加する + +**ナビゲーションメニュー**で、ドロップダウンメニューから**設定**を選択します。 + +![設定のドロップダウンメニュー](/ja/img/getting-started/drop_down_menu_setting.png) + +デフォルトでは、Kitsu は**ステータス自動化のグローバルライブラリ**から**ステータス自動化**を**プロダクションライブラリ**に読み込みません。 + +![新しいタスクタイプの設定](/ja/img/getting-started/setting_auto_new.png) + +ただし、プロダクションの種類に応じて、特定の**ステータス自動化**のみを使用できます。 + +**ステータス自動化**タブで、このプロダクションで使用する自動化を選択し、 +**追加**ボタンで選択を確定します。 + +![タスクタイプの追加設定](/ja/img/getting-started/setting_auto_add.png) \ No newline at end of file diff --git a/docs/ja/guides/team-management/import-team/index.md b/docs/ja/guides/team-management/import-team/index.md new file mode 100644 index 0000000000..888be002b9 --- /dev/null +++ b/docs/ja/guides/team-management/import-team/index.md @@ -0,0 +1,46 @@ +--- +path: "/ja/guides/team-management/import-team" +slug: "import-team" +published_at: 2026-09-10 +--- + +# チームをインポートする + + + +すでに従業員のリストをどこかにお持ちかと思います。 + +Kitsu にインポートする方法は3つあります。 + +1. `.csv` スプレッドシートファイルを直接インポートする +2. [データを Kitsu に直接コピー&ペーストする](/ja/guides/team-management/managing-teams/) +3. [Developer API](https://dev.kitsu.cloud/guides/team-management.html#inviting-and-managing-users)を使用する + +## CSV スプレッドシートファイルから従業員を追加する + +まず、スプレッドシートを `.csv` ファイルとして保存します。 + +次に、Kitsu の People ページに戻り、**Import** アイコンをクリックします。 + +![Import Icon](/ja/img/getting-started/import.png) + +**Import data from a CSV** ポップアップウィンドウが開きます。**Browse** をクリックして `.csv` ファイルを選択します。 + +![Import csv file](/ja/img/getting-started/import_csv_people.png) + +結果を確認するには、**Preview** ボタンをクリックします。 + +データのプレビューを使用して、列名を確認および調整できます。 + +**注:** **Role** 列は必須ではありません。 + +![Import data copy paste data](/ja/img/getting-started/import_preview_data_people.png) + +すべて問題なければ、**Confirm** ボタンをクリックしてデータを Kitsu にインポートします。 + +これで、すべてのメンバーが Kitsu にインポートされました。 + +![Import data copy paste data](/ja/img/getting-started/import_result_people.png) + + + diff --git a/docs/ja/guides/team-management/index.md b/docs/ja/guides/team-management/index.md new file mode 100644 index 0000000000..85b272aa39 --- /dev/null +++ b/docs/ja/guides/team-management/index.md @@ -0,0 +1,13 @@ +--- +path: "/ja/guides/team-management" +slug: "team-management" +published_at: 2026-09-10 +--- + +# チーム管理 + +1. [部署の管理](/ja/guides/team-management/managing-departments/) - チームを効果的に管理・監督する方法を紹介します。 +1. [チームの管理](/ja/guides/team-management/managing-teams/) - 制作に携わるメンバーを追加、整理、管理する方法を学びます。 +1. [ユーザー権限の役割](/ja/guides/team-management/team-roles/) - 利用可能なさまざまな権限の役割と、各チームメンバーに適切なアクセスレベルを割り当てる方法を理解します。 +1. [チームのインポート](/ja/guides/team-management/import-team/) - アカウントを1つずつ作成する代わりに、ファイルからインポートして複数のチームメンバーを一度にすばやく追加します。 +1. [ユーザープロフィール設定](/ja/guides/team-management/profile-settings/) - 連絡先情報、環境設定、通知オプションなどの個人アカウント設定をカスタマイズします。 \ No newline at end of file diff --git a/docs/ja/guides/team-management/managing-departments/index.md b/docs/ja/guides/team-management/managing-departments/index.md new file mode 100644 index 0000000000..c08a3def6b --- /dev/null +++ b/docs/ja/guides/team-management/managing-departments/index.md @@ -0,0 +1,72 @@ +--- +path: "/ja/guides/team-management/managing-departments" +slug: "managing-departments" +published_at: 2026-09-10 +--- + +# 部門の管理 + + + + + +部門は、スーパーバイザーとアーティストがそれぞれのタスクに集中できるように設計されています。ユーザーを1つ以上の部門に紐付けると、スーパーバイザーとアーティストは、そのタスクタイプに関連するすべてのタスクをフィルタリングしたビューに直接アクセスできるようになります。 + +部門は、その部門に所属するユーザーに表示するメタデータ列を定義するためにも使用されます。メタデータ列が部門に紐付けられている場合、その部門に所属するユーザーにのみ表示されます。メタデータ列が部門に関連付けられていない場合は、全員に表示されます。 + + + +部門を管理するには、メインナビゲーションメニューの **Admin** セクションにある **Department** ページを選択します。 + +![部門メニュー](/ja/guides/team-management/managing-departments/screenshots/001.png) + +利用可能な部門の一覧が表示されます。 + +![部門ページ](/ja/guides/team-management/managing-departments/screenshots/002.png) + +## 部門の作成 + + +スタジオの部門を定義することは、通常、セットアップの最初のステップです。人物やタスクタイプなど、複数のオブジェクトが部門に紐付けられるためです。 + +::: tip +デフォルトでは、Kitsuには使い始めるためのサンプル部門がいくつか用意されています。 +::: + +さらに部門を作成する必要がある場合は、`Add a department` ボタンをクリックします。 + +![部門の作成](/ja/guides/team-management/managing-departments/screenshots/004.png) + +部門を追加する際は、以下を定義する必要があります。 + +- 部門名 +- 色(列のタスクタイプまたはカスタム列の横に小さな丸い円として表示されます) + + +**Confirm** をクリックして変更を保存します。 + +部門の作成が完了すると、ページは次のようになります。各部門には固有の名前と対応する色があります。 + +![カスタマイズされた部門](/ja/guides/team-management/managing-departments/screenshots/006.png) + + + +## 部門の更新 + +部門を更新するには、`Departments` ページで編集したい部門の行にカーソルを合わせ、`Edit` アイコンをクリックします。 + +![部門の更新](/ja/guides/team-management/managing-departments/screenshots/019.png) +![部門の更新](/ja/guides/team-management/managing-departments/screenshots/020.png) + +::: tip +部門を削除して関連するすべてのデータを失う代わりに、`Archived` に設定して無効化できます。 +::: + +## 部門の削除 + +部門を削除するには、選択したい部門の行にカーソルを合わせ、`Delete` アイコンをクリックします。 + +![部門の削除](/ja/guides/team-management/managing-departments/screenshots/023.png) +![部門の削除](/ja/guides/team-management/managing-departments/screenshots/024.png) + + \ No newline at end of file diff --git a/docs/ja/guides/team-management/managing-departments/screenshots/000.png b/docs/ja/guides/team-management/managing-departments/screenshots/000.png new file mode 100644 index 0000000000..c62212f128 Binary files /dev/null and b/docs/ja/guides/team-management/managing-departments/screenshots/000.png differ diff --git a/docs/ja/guides/team-management/managing-departments/screenshots/001.png b/docs/ja/guides/team-management/managing-departments/screenshots/001.png new file mode 100644 index 0000000000..1fcdb050eb Binary files /dev/null and b/docs/ja/guides/team-management/managing-departments/screenshots/001.png differ diff --git a/docs/ja/guides/team-management/managing-departments/screenshots/002.png 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mode 100644 index 0000000000..ea4287da00 --- /dev/null +++ b/docs/ja/guides/team-management/managing-teams/index.md @@ -0,0 +1,115 @@ +--- +path: "/ja/guides/team-management/managing-teams" +slug: "managing-teams" +published_at: 2026-09-10 +--- + +# チームの管理 + + + + + +ユーザー向けのライブラリには、次の2種類があります。 +- **Peopleページ**(グローバルライブラリ)は、ユーザーの権限、契約、所属部署を決定するために使用します。 +- **Teamページ**(プロダクションライブラリ)は、プロジェクトで作業するユーザーを定義し、プロダクションへのアクセス権を付与するために使用します。 + +## ユーザーの作成 + + + +タスクをユーザーに割り当てるには、まずKitsuでユーザーのアカウントを作成する必要があります。 + +**メインナビゲーションメニュー**に移動し、**STUDIO**セクションの下にある**People**ページを選択します。 + +![Peopleメニュー](/ja/guides/team-management/managing-teams/screenshots/001.png) + +Peopleページが表示されます。ここでチームを管理できます。 + +![Peopleページ](/ja/guides/team-management/managing-teams/screenshots/002.png) + +次に、右上隅にある`Add a new user`ボタンをクリックして、作成モーダルを開きます。 + +![新しいユーザーを作成](/ja/guides/team-management/managing-teams/screenshots/003.png) + +次の情報を入力するよう求められます(ユーザーを作成するには、一部のフィールドが必須であることに注意してください)。 +- 1) 名(**必須**) +- 2) 姓 +- 3) メールアドレス(**必須**) +- 4) 電話番号 + +::: danger 重要! +アカウントを作成するには、メールアドレスが**必須**であり、一意でなければなりません。 +::: + +![新しいユーザーを作成](/ja/guides/team-management/managing-teams/screenshots/010.png) + +- 5) ユーザーを紐付ける**部署**を1つまたは複数指定できます。 + +部署に割り当てられると、**My Checks**ページに表示される内容にも影響し、自分の部署に関連するタスクのみが表示されます。 + +最後に、タイムシートページにも自分の部署内のタスクのみが表示されるようになります。 + +ユーザーを部署に紐付けると、そのユーザーが利用できるさまざまなオプションが表示されます。たとえば、グローバルホームページから所属部署のビューに直接アクセスできるようになります。 + +部署のスーパーバイザーは、その部署内のすべてのタスクにコメントでき、同じ部署に所属するユーザーにのみタスクを割り当てられるようになります。 + +![部署でフィルタリングされたビュー](/ja/img/getting-started/department_filtered_view.png) + +- 6) Role:ここでは、ユーザーの権限ロールを定義します。さまざまなロールの詳細については、[ユーザー権限ロールのドキュメント](/ja/guides/team-management/team-roles/)を参照してください。 + +- 7) Active + +このセクションでは、ユーザーをすぐに有効化するかどうかを選択できます。ユーザーにKitsuへの即時アクセスを許可する必要がある場合は、これを**yes**に設定します。ただし、ユーザーを作成しても、Kitsuへのアクセスをまだ許可する準備ができていない場合があります(たとえば、2週間後に作業を開始する予定のアーティストにタスクをスケジュールしたい場合など)。この場合は、ユーザーを作成してスケジュールを設定し、作業開始時に有効化するだけで済みます。 + +::: danger 重要! +Kitsuにログインするには、ユーザーごとに個別のアカウントが必要です。 +::: + + + +## プロダクションチームへのユーザーの追加 + + + +プロダクションを作成したら、ユーザーがアクセスできるように、プロダクションのチームにユーザーを追加する必要があります。 + +チームに所属すると、タスクを割り当ててもらうこともできます。 + +::: tip +Studio Managerロールに読み取り権限を付与するために、そのロールをチームに追加する必要はありません(このロールはもともとアクセス権を持っているため)。ただし、そのユーザーにタスクを割り当てたい場合は、チームに追加する必要があります。 +::: + +チームにユーザーを追加するには、プロジェクト内でページ上部にある**ナビゲーション**ドロップダウンメニューを使用し、**TEAM**ページを選択します。 + +![チームのドロップダウンメニュー](/ja/guides/team-management/managing-teams/screenshots/017.png) + +**Team**ページでは、このプロジェクトに割り当てられているすべてのユーザーを確認できます。新しくプロジェクトを作成したばかりの場合、このページは空になります。ページ上部のドロップダウンメニューでプロジェクト名を選択すると、別のプロジェクトのチームページにすばやく切り替えることもできます。 + +![Teamページ](/ja/guides/team-management/managing-teams/screenshots/018.png) + +::: warning +権限と部署は**Studioレベル**で設定されます。プロダクションレベルでは変更できません。 +::: + + + +## チームからのユーザーの削除 + +プロダクションからユーザーを削除するには、`Production Menu > Team`に移動し、該当するユーザーの行にカーソルを合わせて、`Remove`ボタンをクリックします。 + +![チームからユーザーを削除](/ja/guides/team-management/managing-teams/screenshots/020.png) + +ユーザーを部署から削除するには、`Main Menu > Studio > People`ページを使用します。対象ユーザーの`Edit`ボタンをクリックし、部署セクションでユーザーを削除したい部署をクリックします。 + +## ユーザーの削除 + +ユーザーを削除するには、まずStudioの`People`ページでステータスを`Inactive`に変更する必要があります。 + +![非アクティブなユーザーに変更](/ja/guides/team-management/managing-teams/screenshots/028.png) + +次に、`Inactive`タブに移動し、削除するユーザーにカーソルを合わせて、`Delete`アイコンをクリックします。 + +![非アクティブなユーザーを削除](/ja/guides/team-management/managing-teams/screenshots/031.png) + + \ No newline at end of file diff --git a/docs/ja/guides/team-management/managing-teams/screenshots/000.png b/docs/ja/guides/team-management/managing-teams/screenshots/000.png new file mode 100644 index 0000000000..c62212f128 Binary files /dev/null and b/docs/ja/guides/team-management/managing-teams/screenshots/000.png differ diff --git a/docs/ja/guides/team-management/managing-teams/screenshots/001.png b/docs/ja/guides/team-management/managing-teams/screenshots/001.png new file mode 100644 index 0000000000..1fcdb050eb Binary files /dev/null and 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ウィジェットを表示または非表示にしたりできます。 + +![ユーザープロフィール](/ja/img/getting-started/user_profil.png) + +## 詳細情報をカスタマイズする + +この新しいページでは、名前(1)(2)とメールアドレス(3)を確認したり、電話番号(4)を入力したり、タイムゾーン(5)やウェブサイトの言語(6)を変更したり、自分の写真をアバターとして設定したりできます(7)。誰が何をしているのかを把握しやすくなります! + +![ユーザー詳細](/ja/img/getting-started/user_profil1.png) + +通知の種類として、メールまたは Slack のどちらを使用するかも設定できます。 + +![ユーザー詳細](/ja/img/getting-started/user_profil2.png) + +## パスワードを変更する + +下にスクロールすると、パスワードも変更できます。 + +セキュリティ上の理由から、デフォルトのパスワードを自分だけの強力で一意のパスワードに変更することを強くおすすめします。 + +![ユーザーパスワード](/ja/img/getting-started/user_password.png) + + + \ No newline at end of file diff --git a/docs/ja/guides/team-management/team-roles/index.md b/docs/ja/guides/team-management/team-roles/index.md new file mode 100644 index 0000000000..ce2753b965 --- /dev/null +++ b/docs/ja/guides/team-management/team-roles/index.md @@ -0,0 +1,169 @@ +--- +path: "/ja/guides/team-management/team-roles" +slug: "team-roles" +published_at: 2026-09-10 +--- + +# ユーザー権限ロール + + + + + +::: warning 定義 +権限ロールとは、システムまたはアプリケーション内でユーザーに付与されるアクセス権と権限のセットを定義するもので、ユーザーが実行できる操作やアクセスできるリソースを決定します。 +::: + +ロールは非常に重要なので、それぞれがどのような役割を持ち、どのロールが特定のチームメンバーに関連する可能性があるのかを理解しておくと便利です。 + +組織階層を簡単な図にすると、次のようになります。 + +```mermaid +graph TD + A[Studio Manager] --> B[Production Manager] + B --> C[Supervisor] + C --> D[Artist] + D --> E[Vendor] + F[Client] +``` + +ロールごとの権限の概要は次のとおりです。 + +| ロール | アクセス範囲 | できること | できないこと | +|---|---|---|---| +| **アーティスト** | 自分に割り当てられた制作物/タスクのみ | | | +| **ベンダー** | 明示的に割り当てられたタスクのみ(アーティストより限定的) | | | +| **スーパーバイザー** | 自分の担当部門:アセット、ショット、タスク、割り当て、統計、ブレイクダウン、プレイリスト(アーティストの権限を継承) | | | +| **プロダクションマネージャー** | 自分に割り当てられた制作物:アセット、ショット、タスク、割り当て、統計、ブレイクダウン、プレイリスト(スーパーバイザーの権限を継承) | | | +| **スタジオマネージャー** | すべての制作物と設定(管理者レベル、スーパーバイザーの権限を継承) | | — | +| **クライアント** | 自分が参加している制作物のみ | | | + +## アーティスト + +アーティストは、自分が所属している制作物にのみアクセスできます。タスクへのコメント、メディアのアップロード、ステータスの変更は、自分に割り当てられたタスクに対してのみ行えます。アクセスできるステータスは、スタジオマネージャーが定めた事前定義済みのセットに制限されます。 + +**できること:** +* グローバルページとタスクタイプページで個人フィルターを作成する。 +* 自分のコメントを編集する。 +* 割り当てられたタスクのチェックリストを確認する。 +* ショットまたはアセットのプレイリストをその場で作成する。ただし、これらのプレイリストを保存することはできない。 + +**できないこと:** +* クライアントのコメントを閲覧する。 +* 自分に割り当てられていないプロジェクト内のものにアクセスする。 + +アーティストがKitsuにログインすると、最初に表示されるページは**マイタスク**ページです。 + +![マイタスク](/ja/img/getting-started/my_task_page.png) + +## スーパーバイザー + +部門スーパーバイザーは、アーティストの権限を継承します。 + +部門スーパーバイザーは、自分が担当する部門の以下の項目に対する読み取りおよび書き込みアクセス権を持ちます。 +アセット、ショット、タスク、割り当て、統計、ブレイクダウン、プレイリスト。 + +**できること:** +* 同じ部門のチームアーティストにタスクを割り当てる。 +* 自分の担当部門のすべてのタスクにコメントを投稿する。 +* 自分の担当部門のチェックリストを確認する。 +* コメントをピン留めする。 +* 自分のコメントを編集する。 +* スタジオまたはクライアントのプレイリストを追加/編集する。 +* クライアントのコメントと承認を閲覧する。 +* 他部門のコメントを閲覧する。 +* 自分の担当部門のチームのタイムシートを表示する。 + +**できないこと:** +* スタジオチーム、メインタイムシート、制作物一覧にアクセスする。 +* タスクタイプ、タスクステータス、アセットタイプを定義する。 +* 自分の担当部門以外にコメントする。他部門のアーティストを割り当てることもできない。 + +## プロダクションマネージャー + +プロダクションマネージャーは、部門スーパーバイザーの権限を継承します。 + +プロダクションマネージャーは、自分に割り当てられた制作物の以下の項目に対する読み取りおよび書き込みアクセス権を持ちます。 +アセット、ショット、タスク、割り当て、統計、ブレイクダウン、プレイリスト。 + +**できること:** + +* アセットとショットを手動またはCSV一括インポートで作成する。 +* 制作物内の任意のタスクにコメントを投稿する。 +* 制作物内の任意のコメントを編集する。 +* 制作物内の任意のチェックリストを確認する。 +* 制作物内の任意のコメントをピン留めする。 +* タスク列を追加する。 +* タスクを削除または追加する。 +* スタジオまたはクライアントのプレイリストを追加/編集する。 +* クライアントのコメントと承認を閲覧する。 + +**できないこと:** + +* スタジオページ、メインタイムシート、制作物一覧にアクセスする。 +* タスクタイプ、タスクステータス、アセットタイプを定義する。 + +## スタジオマネージャー + +スタジオマネージャーは管理者と同じように機能し、Kitsu内のすべての制作物と設定に対する読み取りおよび書き込みアクセス権を持ちます。主な権限には次のようなものがあります。 + +### 制作物の作成と編集 + +スタジオマネージャーは新しい制作物を作成し、そのタイプ、FPS、比率、解像度を定義して、カバー画像を追加できます。また、任意の制作物を編集および削除できます。 + +### スタジオの管理 + +スタジオマネージャーは、以下を含むスタジオ内のすべてにアクセスできます。 + +* すべての制作物に対する読み取り/書き込みアクセス +* グローバルタイムシートページへのアクセス +* スタジオ内のすべての人物を表示する権限 +* メインスケジュールへのアクセス + +人物ページでは、スタジオマネージャーが**各ユーザーの権限ロールを定義します**。 + +また、次の操作を行えます。 + +* Kitsuのグローバル設定をカスタマイズする。たとえば、タスクタイプ、タスクステータス、アセットタイプの追加や変更など。 +* 権限ロールを設定する +* スタジオ名の変更、会社ロゴの追加、1日の作業時間数の定義など、スタジオの基本情報をカスタマイズする。 +* メディアのダウンロード時に元のファイル名を使用するよう設定する。 + +### 制作物の管理 + +Kitsuサイト上のすべての制作物に完全にアクセスできます。さらに、次の操作を行えます。 + +* スーパーバイザーと同じ権限を持つ。 +* タスク列を追加/削除する。 +* カスタムメタデータ列を作成できる。 + + +## ベンダー + +ベンダーの権限はアーティストと似ています。 + +主な違いは、アーティストが自分の制作物内のタスクを閲覧できる(ただし編集できるのは自分に割り当てられたタスクのみ)のに対し、ベンダーは自分に明示的に割り当てられたタスクのみを閲覧および編集できる点です。 + +割り当てられていないものはすべて非表示になります。 + +## クライアント + +クライアントは、自分が参加している制作物のみを閲覧できます。 + +**できること:** + +* アセット/ショットのグローバルページにアクセスする。 +* 統計ページにアクセスする。 +* コメントを投稿する際、タスクステータスへのアクセスが制限されたクライアントプレイリストにアクセスする。 + +**注** +* クライアントのリテイクまたは承認ステータスを閲覧できるのは、スーパーバイザーとスタジオマネージャーのみです。 + + +**できないこと:** + +* タスクの割り当てを閲覧する。 +* 自分が書いていないコメントを閲覧する。 + + + diff --git a/docs/ja/guides/tracking-reporting/budget/images/0.png b/docs/ja/guides/tracking-reporting/budget/images/0.png new file mode 100644 index 0000000000..d2670e6230 Binary files /dev/null and b/docs/ja/guides/tracking-reporting/budget/images/0.png differ diff --git a/docs/ja/guides/tracking-reporting/budget/images/1.png b/docs/ja/guides/tracking-reporting/budget/images/1.png new file mode 100644 index 0000000000..36521d6b93 Binary files /dev/null and b/docs/ja/guides/tracking-reporting/budget/images/1.png differ diff --git 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index 0000000000..684605602a Binary files /dev/null and b/docs/ja/guides/tracking-reporting/budget/images/9.png differ diff --git a/docs/ja/guides/tracking-reporting/budget/index.md b/docs/ja/guides/tracking-reporting/budget/index.md new file mode 100644 index 0000000000..acd2232ed0 --- /dev/null +++ b/docs/ja/guides/tracking-reporting/budget/index.md @@ -0,0 +1,119 @@ +--- +path: "/ja/guides/tracking-reporting/budget" +slug: "budget" +published_at: 2026-09-10 +--- + +# 予算 + + + +`Production`メニューで`Budget`に移動すると、予算予測ページが表示されます。 + +![](/ja/guides/tracking-reporting/budget/images/0.png) + +このページでは、制作コストを正確に予測、比較、管理できます。 + +- 雇用したクルーの費用配分を追跡し、時間の経過に伴うコストの推移を監視する +- 複数の予算バージョンを作成して、さまざまなシナリオを計画する +- 管理者は個人単位で日給を入力でき、その人物が部署の役割に割り当てられた際に使用される +- 採用予定者には、対応する給与スケールを持つシニオリティベースのプレースホルダーを使用できる +- `Software Licenses`および`Hardware Items`リストからコストデータを自動的に取得する + +## 新しい予算を作成する + +この機能を初めて使用する場合は、`新しい予算を作成`をクリックします。 + +![](/ja/guides/tracking-reporting/budget/images/1.png) + +名前と通貨を選択します。 + +![](/ja/guides/tracking-reporting/budget/images/2.png) + +## 新しい予算項目を追加する + +予算項目は、制作の予算計画に追加する1つのコスト項目を表します。たとえば、タスクの種類ごとの人物の日給、ソフトウェアやライセンスの費用、ハードウェアの費用などです。 + +`予算`ページで、`項目を追加`ボタンをクリックして人件費項目を追加できます。 + +![](/ja/guides/tracking-reporting/budget/images/3.png) + +次にフォームへ入力し、`確定`をクリックします。 + +![](/ja/guides/tracking-reporting/budget/images/4.png) + +- **部署**: その人物が所属する部署 +- **人物**(任意): 予算の対象となる人物 +- **ポジション**: アーティスト、スーパーバイザー、またはリード +- **シニオリティ**: ジュニア、ミッド、またはシニア +- **開始日**: 作業を開始する日 +- **期間(月)**: 作業が続く月数 +- **日給**: 予算の通貨で支払われる1日あたりの金額 + +月給は、`日給 X 1か月あたり20営業日`として計算されます。合計給与は、月給に予算計上された月数を掛けたものです。 + +予算編成を簡単にするため、部署、ポジション、シニオリティに基づいて、Kitsuがデフォルトの日給を生成する際に使用する給与スケールを定義できます。 + +## 給与スケールを定義する + +給与スケールページには、`メインメニュー > 管理 > 給与スケール`からアクセスできます。 + +![](/ja/guides/tracking-reporting/budget/images/5.png) + +スタジオマネージャーは、人物の部署、ポジション、シニオリティに応じたデフォルトの日給を定義できます。 + +変更したい給与セルをクリックして、数値を入力するだけです。Kitsuは変更内容を自動保存します。 + +## 新しい予算バージョンを追加する + +制作にどのような影響があるかを確認するために、異なる予算シナリオを予測する必要がある場合があります。 + +その場合は、予算ページの右上にある`新しいバージョン`をクリックして、新しい予算バージョンを作成できます。 + +## ソフトウェアライセンスを管理する + +ソフトウェアライセンスの費用を管理するには、`メインメニュー > 管理 > ソフトウェアライセンス`に移動します。 + +![](/ja/guides/tracking-reporting/budget/images/6.png) + +各予算項目には、次のプロパティがあります。 + +- **名前**: ソフトウェアの正式名称 +- **短縮名**: レポート用の短い名前 +- **拡張子**: 該当する場合のファイル拡張子(例: Blenderの場合は.blend) +- **バージョン**: ソフトウェアのバージョン番号 +- **月額費用**: ソフトウェアの1か月あたりの費用 +- **在庫数**: 購入済みのライセンス数 +- **残数**: 利用可能なライセンスの残数 + +## ハードウェア項目を会計処理する + +ハードウェア項目の費用を管理するには、`メインメニュー > 管理 > ハードウェア項目`に移動します。 + +![](/ja/guides/tracking-reporting/budget/images/7.png) + +各項目には、次のプロパティがあります。 + +- **名前**: 製品の正式名称 +- **短縮名**: レポート用の短い名前 +- **月額費用**: 製品の1か月あたりの費用 +- **在庫数**: 購入済みの製品数 +- **残数**: 利用可能な製品の残数 + +## ソフトウェアライセンスとハードウェア項目を部署にリンクする + +`部署`ページ(`メインメニュー > 管理 > 部署`)で、`リンク済みハードウェア`タブと`リンク済みソフトウェア`タブに移動し、部署に費用を割り当てることができます。 + +![](/ja/guides/tracking-reporting/budget/images/8.png) + +`リンク済み項目`をクリックすると削除でき、`利用可能な項目`をクリックすると部署に追加できます。 + +Kitsuは、部署内の人数に応じて部署ごとの費用を自動的に内訳化します。また、会計項目の`残数`フィールドも更新します。 + +## 予算予測と実際の費用 + +もちろん、現実は計画どおりにはなりません。Kitsuでは、`実際の費用を表示`ボタンを切り替えることで、予算予測と実際の制作予算を比較した内訳を確認できます。 + +![](/ja/guides/tracking-reporting/budget/images/9.png) + + \ No newline at end of file diff --git a/docs/ja/guides/tracking-reporting/ensure-tasks-on-time/index.md b/docs/ja/guides/tracking-reporting/ensure-tasks-on-time/index.md new file mode 100644 index 0000000000..2ef11edad5 --- /dev/null +++ b/docs/ja/guides/tracking-reporting/ensure-tasks-on-time/index.md @@ -0,0 +1,70 @@ +--- +path: "/ja/guides/tracking-reporting/ensure-tasks-on-time" +slug: "ensure-tasks-on-time" +published_at: 2026-09-10 +--- + +# タスクを期限内に完了する + + + +タスクが期限内に進んでいるかを確認するには、次の2つが必要です。 +- タスクの **タスクタイプ** +- 日数単位の **見積もり**(作業量)と、タスクの見積もり **開始日** および **期限** + +この情報を入力すると、タスクタイプのページで **見積もりと実績を比較** できます。 + +![タスクタイプ入力済み](/ja/img/getting-started/task_type_schedule_due_date.png) + +## 見積もりと実績を比較する方法 + +主な方法は2つあります。 +1. **期限ステータスでフィルタリングする** +2. **ガント図を使用する** + +::: tip +Kitsuは **WIP**(作業中)と **WFA**(承認待ち)の **日付とステータス** を自動的に取得します。**見積もり開始日** と **アーティストが実際に作業を開始した日**、および **見積もり期限** と **アーティストが承認を依頼した日** を比較できます。 +::: + +## 期限ステータスでフィルタリングする + +**タスク** タブで最初に表示されるフィルターは **期限ステータス** です。これを **今日より前が期限** に設定すると、**今日より前が期限** に設定されているすべてのタスクが表示されます。 + +次に、完了したものと、まだ完了していないものを確認します。**-完了** フィルターを使用して、完了済みのタスクを除外します。 + +![タスクタイプ 今日より前が期限](/ja/img/getting-started/task_type_due_before.png) + +この2つのフィルターを適用すると、**見積もり期限** を過ぎてから検証された、すべての遅延タスクが表示されます。ページ下部の概要は、適用されたフィルターに基づいてリアルタイムで更新されます。 + +このページを `CSV` ファイルとしてエクスポートし、表計算ソフトウェアで開くことができます。 + +## 遅延ステータスフィルターを使用する + +ページに組み込まれた **遅延ステータス** フィルターを使用すると、見積もりよりも長い時間がかかったタスク(**見積もりが所要時間を超過**)をすぐに確認できます。 + +![タスクタイプ 見積もりが所要時間を超過](/ja/img/getting-started/task_type_estimation_duration.png) + +**期限遅延** オプションを使用して、遅延タスクをフィルタリングします。タスクが遅延しているかどうかを計算する方法は2つあります。 +1. **見積もり期限** と **フィードバック** +2. **見積もり期限** と **完了** + +スタジオの計算方法に応じて、Kitsuが結果を表示します。 + +![タスクタイプ フィードバック時の遅延](/ja/img/getting-started/task_type_late_feedback.png) + +## ガント図を使用する + +**タスクタイプページ** で、**スケジュール** タブに移動します。制作スケジュールで設定された、このタスクタイプの **開始** 日と **終了** 日が画面上部に表示されます。 + +**ガント図** では、これらの日付より前後の期間が濃いグレーで表示され、タスクのタイミングを視覚的に確認できます。 + +![タスクタイプのスケジュール](/ja/img/getting-started/task_type_schedule_emplty.png) + +**色分け** を **ステータスの色** から **遅延を赤で表示** に変更します。これにより、期限内のタスクは **グレー**、遅延しているタスクは **赤** で表示されます。 + +![タスクタイプのスケジュール(遅延)](/ja/img/getting-started/task_type_schedule_coloring_late.png) + +詳細を確認するには **タスク** タブに戻ることができます。Kitsuはタブを切り替えてもフィルターを保持します。 + + + diff --git a/docs/ja/guides/tracking-reporting/filter/index.md b/docs/ja/guides/tracking-reporting/filter/index.md new file mode 100644 index 0000000000..350912c2c5 --- /dev/null +++ b/docs/ja/guides/tracking-reporting/filter/index.md @@ -0,0 +1,266 @@ +--- +path: "/ja/guides/tracking-reporting/filter" +slug: "filter" +published_at: 2026-09-10 +--- + +# 高度な検索とフィルター + + + +フィルタリングとは、特定の条件や基準に基づいてデータを選択的に取得することです。ユーザーが注目したい情報に簡単に絞り込んだり、分析に関連するデータの一部を抽出したりできます。 + +Kitsuには、探しているものを簡単に見つけるためのさまざまな機能があります。 + +## 検索バー + +**Kitsu**では、フィルターは**検索バー**から設定します。検索クエリを**保存**することもできます。保存すると、クリックするだけでクエリを再実行できます(下記の[保存したフィルターの管理](#managing-saved-filters)を参照)。 + +![検索バー](/ja/img/getting-started/filter_search_bar.png) + +以下のページでは、**検索バー**、**フィルタービルダー**、**保存**オプション ![検索バー](/ja/img/getting-started/filter_save_button.png) を利用できます。 + +* アセット +* ショット +* シーケンス +* 編集 +* エピソード + +注: 以下のページでは、**検索バー**とあらかじめ作成されたフィルターのみ利用できます。 +* マイプロダクション +* マイタスク +* メンバー +* シーケンス統計 +* エピソード統計 +* アセットタイプ統計 +* クォータ +* チーム +* 詳細タスクタイプページ + +::: tip +Kitsuのその他のページでは、あらかじめ作成されたフィルターを利用できます。 +::: + +**検索バー**のクエリは、新しい文字を入力するたびに適用されます。すばやく結果を得るために、すべてを入力する必要はありません。 + +::: warning +**長編映画**タイプのプロダクションを除き、フィルターは即時に適用されます。 +Kitsuでは数千の要素を扱うことが想定されているため、処理を高速化するには、検索語を入力して**Enter**キーを押し、適用する必要があります。 +::: + +### 検索構文と例 + +たとえば、アセットページで `Ot` と入力すると、`Ot` で始まるすべてのアセットが結果として表示されます。 + +![検索バーの結果](/ja/img/getting-started/filter_autocompletion.png) + +特定の**アセットタイプ**で検索することもできます。`Props`、`Character`、`Environment`、`Fx` などを入力すると、そのタイプのすべてのアセットが表示されます。 + +たとえば、すべての**FX**アセットを検索してみましょう。 + +![アセットタイプの検索](/ja/img/getting-started/filter_asset_type.png) + +もう1つの例として、特定の**シーケンス**の**ショットページ**を表示できます。たとえば、最初のエピソードの2番目のシーケンスに含まれるショットだけを表示できます。 + +ドロップダウンメニューで最初のエピソードを選択し、`sq002` と入力します。結果には、シーケンスSQ002に含まれるすべてのエピソードのショットが表示されます。 + +![シーケンスとエピソードの検索バー](/ja/img/getting-started/filter_ep_seq.png) + +同様に、タスクに関連付けられた**特定のステータス**で検索することもできます。 + +::: tip +すべてのページで、**エンティティ**に関する**フィルター**を作成できます。 + +* **シーケンス**: `se01`、`se02` など。または除外: `-se01`、`-se02` など。 +* **アセットタイプ**: `characters`、`environment`、`fx` など。または除外: `-characters`、`-fx` など。 + +グローバルエンティティページでは、次の構文に従って**タスクステータス**に関する**フィルター**も作成できます: **task=status** + +例: + +* レイアウトが作業中(wip): `layout=wip.` +* fxのみ、コンセプトが承認待ち(wfa): `concept=wfa fx.` +* シーケンス2で、レイアウトがwip: `se02 layout=wip` +* アニメーションがリテイクで、レンダーが承認待ち(wfa): `animation=retake render=wfa`. + +**詳細タスクタイプページ**では、次のように入力してフィルターできます。 +- ステータス: `wip` または除外 `-done`、複数のステータス `[wfa] [retake]` +- アーティスト名: `Alicia` または除外 `-Paul` + +すべてのフィルターを組み合わせることもできます。 + +`[wfa] [retake] -alicia 020.` +::: + +## フィルターの作成 + +### フィルタービルダーの使用 + +より高度なフィルタリングを行う最も簡単な方法は、フィルタービルダーを使用することです。以下に示す**フィルタービルダー**アイコンをクリックして開始します。 + +![フィルター作成ボタン](/ja/img/getting-started/filter_builder.png) + +その後、インタラクティブなフィルタービルダーのダイアログで、目的のフィルター条件を作成できます。 + +![フィルター作成ダイアログ](/ja/img/getting-started/filter_builder_example04.png) + +::: warning +最初のオプションである**以下のすべてのフィルターに一致**を選択すると、フィルタービルダーで選択したすべてのオプションを使用してフィルタリングします。 + +- タスクステータス +- メタデータ +- 割り当て +- サムネイルの有無 +- 優先度 +- 準備対象 / アセットの準備完了 + +2つ目のオプションである**以下のいずれかのフィルターに一致**を選択すると、利用できないフィルターオプションは無視されます。 +::: + +### タスクステータスによるフィルタリング + +**タスクステータス**を使用すると、タスクタイプをステータスでフィルタリングできます。 + +- **等しい**では、このタスクタイプで指定したステータスのすべてのタスクが表示されます +- **等しくない**では、このステータス**以外**のすべてのタスクが表示されます +- **いずれかに含む**では、選択したすべてのステータスのタスクが表示されます + +**-**ボタンを使用すると、選択したステータスの1つを削除できます。 + +ステータスの下にある**+**を使用すると、ステータスを追加できます。 + +![フィルター作成例 01](/ja/img/getting-started/filter_builder_double_status.png) + +::: tip +複数のタスクタイプのステータスをフィルタリングする場合は、画面左側にあるタスクステータスオプションの下の**+**をクリックします。 + +![フィルター作成例 01](/ja/img/getting-started/filter_builder_double_status01.png) +::: + +### メタデータによるフィルタリング + +**メタデータ**フィルターを使用すると、追加の列に含まれる情報に基づいてページをフィルタリングできます。 + +- **等しい**では、このメタデータ列に指定した情報を持つすべてのタスクが表示されます +- **等しくない**では、この情報**以外**のすべてのタスクが表示されます +- **いずれかに含む**では、選択したすべての情報を持つタスクが表示されます + +![メタデータのフィルター作成](/ja/img/getting-started/filter_builder_metadata.png) + +::: tip +複数のメタデータで要素をフィルタリングする場合は、画面左側にあるメタデータオプションの下の**+**をクリックします。 + +![フィルター作成例 01](/ja/img/getting-started/filter_builder_metadata2.png) +::: + +### 割り当てによるフィルタリング + +このオプションは、メンバーと割り当てに関係します。 + +- フィルターなし: メンバーを検索しません +- 割り当て先: 特定のタスクタイプで、誰かに割り当てられたタスクを検索できます +- 割り当て先ではない: 特定のタスクタイプで、誰にも割り当てられていないタスクを検索できます +- 割り当てが存在: 割り当てのある、特定のタスクタイプのすべてのタスクが表示されます +- 割り当てが存在しない: 割り当てのない、特定のタスクタイプのすべてのタスクが表示されます + +::: warning +**1人**のメンバーについて、**1つの**タスクタイプの割り当てのみをフィルタリングできます。 + +複数の割り当てフィルターを追加することはできません。 +::: + +### サムネイルによるフィルタリング + +デフォルトでは、このフィルターは**フィルターなし**に設定されているため、Kitsuはサムネイルの有無を確認しません。 + +次のいずれかを選択できます。 +- サムネイルあり: サムネイルがあるすべてのエンティティを表示します +- サムネイルなし: サムネイルがないすべてのエンティティを表示します + +### 優先度によるフィルタリング + +特定の優先度レベルでタスクタイプをフィルタリングできます。 + +::: tip +優先度の詳細については、[優先度の変更](../estimation/index.md#change-priorities)を参照してください。 +::: + +まずタスクタイプを選択し、次のいずれかを選択できます。 +- **通常**(デフォルトの優先度レベル) +- **高** +- **非常に高** +- **緊急** + +::: warning +**1つの**タスクタイプについて、**1つの**優先度レベルのみをフィルタリングできます。 + +複数の優先度フィルターを追加することはできません。 +::: + +### 「準備対象」ステータスの使用 + +アセットまたはショットのグローバルページのどちらでフィルタリングしているかに応じて、**準備対象**ステータスでフィルタリングできます。 + +- アセットページでは、**準備対象**列を検索します。 +- ショットページでは、これらのタスクのすべてのアセットが準備完了かどうかを確認します(「プロダクションの作成」を参照)。 + +::: warning +**1つの**タスクタイプについてのみ、**準備対象**でフィルタリングできます。 + +複数の**準備対象**フィルターを追加することはできません。 +::: + +## 保存したフィルターの管理 + +Kitsuでは、任意のフィルタークエリを保存して後で再利用できます。**Enter**キーを押すか、**保存**ボタン ![保存ボタン](/ja/img/getting-started/filter_save_button.png) をクリックしてクエリを保存します。 + +保存すると、クエリが**検索バー**の下にボタンとして表示されます。 + +![保存した検索](/ja/img/getting-started/filter_saved.png) + +::: tip +左側にある最初のアイコンと色付きのボタンに注目してください。 + +これを使用すると、フィルターグループを作成できます。保存したフィルターを色付きのグループに整理して管理できます。 + +![フィルターグループを追加](/ja/img/getting-started/filter_group_new.png) +::: + +これらのボタンは、このページに戻るたびに表示されます。よく使うクエリをすばやく実行するのに役立ちます。 + +## 保存したフィルターの名前変更 + +保存したフィルターが非常に長く、読みにくい場合があります。保存したフィルターの上にマウスを移動すると、編集用と削除用の2つのアイコンが表示されます。 + +![保存した検索の編集例](/ja/img/getting-started/filter_edit.png) + +ポップアップウィンドウの**名前**セクションに表示される名前を変更できます。 + +![フィルター名の編集](/ja/img/getting-started/filter_edit_name.png) + +また、保存したクエリを**フィルターグループ**に含めるかどうかを選択できます。 + +![フィルターグループの例](/ja/img/getting-started/filter_group_example.png) + +## フィルターの削除 + +誤って**フィルターボタン**を作成した場合は、その横にある×をクリックします ![フィルターの削除](/ja/img/getting-started/filter_delete.png)。 + +フィルターの結果は表示されますが、ボタンは表示されません。テキストを削除して検索をキャンセルするか、検索バーの横にある×を使用します ![検索の削除](/ja/img/getting-started/filter_cross_delete.png)。 + +## あらかじめ作成されたフィルター + +以下のページでは、あらかじめ作成されたフィルターを利用できます。 + +- マイチェック +- タイムシート +- チームスケジュール +- すべてのタスク +- ニュースフィード +- コンセプト +- クォータ +- タスクタイプ詳細ページ(+検索バー) + +これらのページでは、ドロップダウンメニューから目的のオプションを選択します。 + + \ No newline at end of file diff --git a/docs/ja/guides/tracking-reporting/index.md b/docs/ja/guides/tracking-reporting/index.md new file mode 100644 index 0000000000..c0a51be811 --- /dev/null +++ b/docs/ja/guides/tracking-reporting/index.md @@ -0,0 +1,17 @@ +--- +path: "/ja/guides/tracking-reporting" +slug: "tracking-reporting" +published_at: 2026-09-10 +--- + +# 追跡とレポート + +1. [タスクを期限内に完了する](/ja/guides/tracking-reporting/ensure-tasks-on-time/) - タスクの進捗と締め切りを監視して、制作を予定どおりに進める +1. [タスクが遅れている理由を理解する](/ja/guides/tracking-reporting/understand-why-late-task/) - 遅延しているタスクの原因を特定し、ボトルネックに迅速に対処する +1. [割り当て](/ja/guides/tracking-reporting/quotas/) - チームの効率を見積もりと照らし合わせて確認する方法を学ぶ +1. [スタジオ概要](/ja/guides/tracking-reporting/studio-overview/) - スタジオの制作を計画より先行して進められているか確認する +1. [制作概要](/ja/guides/tracking-reporting/production-overview/) - 制作の進捗、タスク、ステータスを一覧で把握する +1. [タイムシート](/ja/guides/tracking-reporting/timesheets/) - タスクに費やした時間を記録・管理し、制作時間を正確に保つ +1. [高度な検索とフィルター](/ja/guides/tracking-reporting/filter/) - 強力な検索機能で重要な情報に絞り込む +1. [予算](/ja/guides/tracking-reporting/budget/) - 支出を監視し、実際のコストを制作予算の予測と比較する +1. [サムネイル](/ja/guides/tracking-reporting/thumbnails/) - アセットやショットなどのエンティティにサムネイルを適用する方法 \ No newline at end of file diff --git a/docs/ja/guides/tracking-reporting/production-overview/index.md b/docs/ja/guides/tracking-reporting/production-overview/index.md new file mode 100644 index 0000000000..76f69e076e --- /dev/null +++ b/docs/ja/guides/tracking-reporting/production-overview/index.md @@ -0,0 +1,130 @@ +--- +path: "/ja/guides/tracking-reporting/production-overview" +slug: "production-overview" +published_at: 2026-09-10 +--- + +# プロダクション概要 + + + +プロデューサーとして、プロダクション全体の工程を包括的に把握することは不可欠です。 + +Kitsu には、通知に圧倒されたり集中力を失ったりすることなく、常に状況を把握し、効率的にプロダクションを管理するためのさまざまなツールが用意されています。 + +## ニュースフィードの機能 + +ニュースフィードセクションには、プロダクションに関するリアルタイムの更新情報が表示されます。 + +- **リアルタイム更新**: ステータスの変更を、発生した瞬間から分単位で確認できます。 +- **概要表示**: 画面右側にニュース項目の総数と、ステータス別の内訳が表示されます。 +- **フィルタリングオプション**: タスクステータス、タスクタイプ、担当者でリストを絞り込み、特定の領域に集中できます。 +- **コメントパネル**: 行をクリックすると右側にコメントパネルが開き、必要な詳細情報を確認できます。 + +![ニュースフィードページ](/ja/img/getting-started/newsfeed_comment_all.png) + +### フィルターの使用 + +**フィルタービルダー**ボタンを使用して、情報を表示する期間をカスタマイズできます。特定のスーパーバイザーや期間に集中したい場合に便利です。 + +![ニュースフィードページの詳細](/ja/img/getting-started/newsfeed_details.png) + +### 例 + +特定の月のスーパーバイザーに集中したい場合は、その名前を選択し、**From**ボックスで日付を選択します。 + +![ニュースフィードページのコメント](/ja/img/getting-started/newsfeed_comment_panel.png) + +## プロダクションの現在の状態を把握する + +プロダクションの現在の状態を理解することは非常に重要です。Kitsu では、進捗を効果的に追跡できるよう、社内向けにもクライアント向けにも、詳細な統計情報と視覚化機能を提供しています。 + +### ショート / 長編作品に特化した機能 + +ここでは、ショート / 長編映画のワークフローに特化したいくつかの機能を見ていきます。 + +#### シーケンス統計 + +**シーケンス統計**ページには、プロダクションのステータスをシーケンスごとに示す円グラフが表示されます。円グラフの配色はステータスに対応しているため、プロダクションの状態をすばやく把握できます。 + +- **すべてのシーケンス**: 1 行目はプロダクション全体を表します。 +- **すべてのタスク**: 1 列目にはすべてのタスクがまとめて表示されます。 + +最初の円グラフに注目すると、プロダクションの正確な状態を確認できます。さらに詳しく確認するには、行の残りの部分を見て、各タスクタイプの状態を全体的に把握します。 + +![シーケンスの全体表示](/ja/img/getting-started/global_view_sequence.png) + +#### アセットタイプの統計 + +シーケンス統計と同様に、**アセットタイプの統計**ページにはアセットタイプごとの円グラフが表示され、プロダクション全体におけるアセットの状態を明確に把握できます。 + +![アセットの全体表示](/ja/img/getting-started/global_view_asset.png) + +#### 件数表示 + +データを**件数**として表示し、アセット、ショット、フレームの正確な数と、ステータスごとの割合を確認することもできます。 + +![シーケンスの全体表示(件数)](/ja/img/getting-started/global_view_sequence_detail_count_stat.png) + +![アセット件数統計ページ](/ja/img/getting-started/global_view_asset_detail.png) + +#### データのエクスポート + +このページを `.csv` テキストファイルとしてエクスポートし、スプレッドシートソフトウェアにインポートして、さらに分析やレポート作成を行うことができます。 + +これらのツールを活用することで、プロダクションの工程を常に把握し、すべてが円滑に、予定どおり進行するよう管理できます。 + +### テレビ番組に特化した機能 + +テレビ番組では、**エピソード統計ページ**から追加の情報レベルにアクセスできます。 + +### リテイク表示 + +**エピソード統計**ページのデフォルト設定は**リテイク**です。この表示では、各エピソードの各タスクタイプについて、リテイク(差し戻しと再提出)の回数を確認できます。表示される色は 3 色のみです。 + +- **検証済みは緑** +- **リテイクは赤** +- **進行中はグレー** + +![エピソードの全体表示](/ja/img/getting-started/global_view_episode_retake.png) + +エピソードを展開すると、各テイクの割合と、承認に対するリテイクの推移を確認できます。これにより、タスクごとの各エピソードの進捗を把握できます。 + +![展開したエピソードの全体表示](/ja/img/getting-started/global_view_episode_retake_detail.png) + +通常、最初のエピソードでは差し戻しと再提出が多くなりますが、時間が経つにつれて改善されるはずです。しかし、後半のエピソードでもリテイクが多い場合は、何かを修正する必要があります。ディレクターやスーパーバイザーと問題について話し合うタイミングです。 + +### ステータス表示 + +データ表示の 2 つ目のオプションは**ステータス**です。このステータス表示は、**シーケンス** / **アセットタイプ**統計ページと同じように機能します。 + +![エピソードの全体表示(ステータス)](/ja/img/getting-started/global_view_episode_stat.png) + +データを**件数**として表示することもできます。これにより、ステータスごとの割合とともに、ショット / フレームの正確な数を確認できます。 + +![エピソードの全体表示(ステータス・件数)](/ja/img/getting-started/global_view_episode_stat_count.png) + +このページを `.csv` テキストファイルとしてエクスポートし、スプレッドシートソフトウェアにインポートできます。 + +## クライアント向けプロダクションレポート + +スタジオとのコミュニケーションを円滑にするため、上記で説明した**シーケンス統計**ページと**アセットタイプの統計**ページを反映し、リアルタイムで更新される、クライアント向けのプロダクションレポートに直接アクセスできます。このページを開くたびに、常に最新の情報を確認できます。 + +![クライアント用ドロップダウンメニューのシーケンス統計](/ja/img/getting-started/client_dropdown_sequence.png) + +![クライアント用シーケンス統計](/ja/img/getting-started/client_sequence_stat.png) + +このレポートでは、ショット数またはフレーム数ごとに統計を表示するよう選択でき、社内向けの統計ページと同様に、**表示モード**を**円グラフ**表示と**件数**表示の間で切り替えることができます。 + +![クライアント用シーケンス統計(件数)](/ja/img/getting-started/client_sequence_stat_count.png) + +プロダクションの進捗を追跡するためにダウンロードできるのは、この表示です。 + +社内向けページと同様に、このページを `.csv` テキストファイルとしてエクスポートし、スプレッドシートソフトウェアにインポートできます。 + +画面上部の**ナビゲーション**メニューを使用して、プロダクションから別のプロダクションへ移動できます。同じページに留まったまま、各プロダクションを選択してすべてのプロダクション統計を確認できます。 + +![シーケンス統計のナビゲーション](/ja/img/getting-started/global_sequence_navigation.png) + + + diff --git a/docs/ja/guides/tracking-reporting/quotas/index.md b/docs/ja/guides/tracking-reporting/quotas/index.md new file mode 100644 index 0000000000..0b49794599 --- /dev/null +++ b/docs/ja/guides/tracking-reporting/quotas/index.md @@ -0,0 +1,77 @@ +--- +path: "/ja/guides/tracking-reporting/quotas" +slug: "quotas" +published_at: 2026-09-10 +--- + +# クォータ + + + +**クォータ**は**チームの作業速度**を可視化します。 + +クォータとは、プロジェクトがスケジュールどおりに進行し、制作の締め切りを満たせるように、アーティストが一定期間内に完了することを期待される作業量またはタスク数を指します。 + +すべてのタスクを**見積日数**内に完了するために、アーティストが1日に平均して何ショット、フレーム、または秒数を完了する必要があるかを確認できます。 + +Kitsuには、**タスクタイプ**ごとのクォータを計算する方法が2つあります。 + +## タイムシートに基づくクォータ + +最初の計算方法は、アーティストが記入した日ごとのタイムシートに基づくものです。 + +クォータは、アーティストがタスクについて最初のタイムシートを記入してから、記入を停止するまでの期間を基に計算されます。 + +ショットは、最初のフィードバックリクエストが行われた時点で完了したとみなされます。 + +その後、アーティストがタイムシートに記録したタスクの作業時間に応じて、クォータに重み付けが行われます。 + +![クォータ統計ページの日別重み付け](/ja/img/getting-started/quotas_day_weighted.png) + +この例では、Kitsuはタイムシートの記入内容に基づいて日ごとのクォータに重み付けを行っています。 + +![クォータ統計ページの日別重み付けの詳細](/ja/img/getting-started/quotas_day_weighted_detail.png) + +## ステータス変更に基づくクォータ + +タイムシートが記入されていない場合、Kitsuはステータスの変更を使用して期間を推定します。 + +- 最初にステータスがWIPに変更された時点で、タスクが開始されたとみなされます。 +- フィードバックリクエスト(WFAステータス)が行われた日を、タスクの完了日とみなします。 + +これはFirst Takeクォータです。つまり、コメントのやり取りは計算に含まれません。 + +その後、Kitsuは開始日から終了日までのすべての営業日に、完了したフレームを分配します。そして、アーティストごとに、1日、1週間、1か月あたりに完了したフレーム数(または秒数、タスク数)を計算します。 + +![クォータ統計ページの日別ステータス](/ja/img/getting-started/quotas_day_status.png) + +いつでも数値をクリックすると、右側のパネルで詳細を確認できます。 + +::: danger +**注**: タイムシートが記入されていない場合、Kitsuはデフォルトで次のようにみなします。 +- 最初にステータスがWIPに変更された時点で、タスクが開始された。 +- フィードバックリクエストが行われた日を、タスクの完了日とする。 +::: + +この方法により、詳細なタイムシートデータがない場合でも、タスクの進捗を追跡し、クォータを正確に計算する信頼性の高い手段が確保されます。 + +## 部門のクォータを管理する + +制作の開始時に各タスクの見積もりを設定する際、スーパーバイザーは各アーティストの推定クォータも定義できます。 + +タスクが承認されると、タスクタイプページの「見積もり」タブにある残りの行が更新され、残りのタスク数と更新された推定クォータが表示されます。 + +各チームメンバーを監視して、推定クォータが当初設定した範囲内に収まっているか確認できます。 + +![スーパーバイザーによる推定クォータ](/ja/img/getting-started/supervisor_quotas_estimated.png) + +**実績クォータ**を確認するには、**クォータ**ページに移動します。 + +![クォータ](/ja/img/getting-started/supervisor_quotas.png) + +最初の列である**平均**が最も重要です。Kitsuは、アーティストごとに**日**、**週**、または**月**単位で平均クォータを計算します。 + +![週次クォータ](/ja/img/getting-started/supervisor_quotas_week.png) + + + diff --git a/docs/ja/guides/tracking-reporting/studio-overview/index.md b/docs/ja/guides/tracking-reporting/studio-overview/index.md new file mode 100644 index 0000000000..d5e387f9ed --- /dev/null +++ b/docs/ja/guides/tracking-reporting/studio-overview/index.md @@ -0,0 +1,42 @@ +--- +path: "/ja/guides/tracking-reporting/studio-overview" +slug: "studio-overview" +published_at: 2026-09-10 +--- + +# スタジオリソースの概要 + + + +プロデューサーとして、すべてを把握しておく必要があります。 + +通常、これは数多くの詳細を管理し、制作チームとの複数のミーティングに参加し、常に自分自身ですべてを確認することを意味します。あるいは、すべてのタスクを購読して通知に圧倒されるという方法もありますが、通知を読むために立ち止まるたびに集中が途切れてしまいます。 + +最適な解決策は、すべての制作統計を1つのページにまとめ、常に最新の状態に保つことです。 + +## `すべてのタスク`ページ + +![ニュースフィードのスタジオページ](/ja/img/getting-started/all_tasks_stat.png) + +ここでは、すべての制作のステータスを一度に確認できます。リストは**制作**、**タスクステータス**、**タスクタイプ**、**担当者**でフィルタリングできます。行をクリックすると右側にコメントパネルが開き、必要な情報をすべて確認できます。 + +より詳細な情報、特に特定の期間について確認したい場合は、**スタジオ > ニュースフィード**ページを使用できます。 + +**フィルタービルダー**ボタンを使用すると、特定の期間を設定できます。 + +![ニュースフィードのスタジオ詳細ページ](/ja/img/getting-started/newsfeed_studio_detail.png) + +たとえば、特定の月におけるスーパーバイザーの作業量に焦点を当てたい場合は、その人の名前を選択し、**開始日**ボックスで日付を選択します。 + + +## すべての制作の現在の状態 + +スタジオを円滑に運営するには、進行中のすべての制作を常に把握しておく必要があります。ここで役立つのが**制作**セクションです。グローバルメニューの**スタジオ**セクションからアクセスできます。 + +そこから**統計を読み込む**ボタンをクリックすると、制作の現在の状態を確認できます。 + +![制作統計](/ja/img/getting-started/production_stat.png) + +より詳細な情報については、すべての制作の**シーケンス統計**ページと**アセットタイプ統計**ページをご覧ください。 + + \ No newline at end of file diff --git a/docs/ja/guides/tracking-reporting/thumbnails/index.md b/docs/ja/guides/tracking-reporting/thumbnails/index.md new file mode 100644 index 0000000000..0ca02effc2 --- /dev/null +++ b/docs/ja/guides/tracking-reporting/thumbnails/index.md @@ -0,0 +1,55 @@ +--- +path: "/ja/guides/tracking-reporting/thumbnails" +slug: "thumbnails" +published_at: 2026-09-10 +--- + +# サムネイル + + + +サムネイルとは、ショットやアセットなどのエンティティに添付される小さなプレビュー画像です。 + +完全なファイルを開かなくても、アーティストや制作スタッフがエンティティをひと目で識別できるよう、視覚的な参照をすばやく提供します。 + +## サムネイルを手動で追加する + +プレビューをサムネイルとして設定するには、プレビューがリビジョンとしてアップロードされている必要があります。 + +リストページで目的のステータスをクリックし、右側のパネルにある **Preview** ボタン(1)をクリックします。 + +![サムネイルボタン](/ja/img/getting-started/pannel_history.png) + +ボタンをクリックすると、最初のフレームまたは任意のフレームを選択できます。フレームを選択するとサムネイルが表示され、ボタンが灰色になります。 + +![サムネイル適用後](/ja/img/getting-started/pannel_history_thumbnail.png) + + +## サムネイルを自動的に追加する + +サムネイルを自動的に設定したい場合は、ナビゲーションメニューから制作の設定ページに移動します。 + +![設定メニュー](/ja/img/getting-started/drop_down_menu_setting.png) + +**Parameters** タブで、**set new preview as entity thumbnail automatically** を選択します。 + +![プレビューの自動設定](/ja/img/getting-started/setting_preview_auto.png) + +完了したら、変更を **Save** することを忘れないでください。これで、プレビューをアップロードするとすぐに、自動的にサムネイルとして使用されます。 + +## プレビューを一括アップロードする(サムネイルとして) + +グローバルページにある **Add Thumbnails** ボタン ![サムネイル追加ボタン](/ja/img/getting-started/add_thumbnails.png) を使用して、サムネイルを一括でインポートします。 + +![履歴](/ja/img/getting-started/add_thumbnails_menu.png) + +新しいポップアップが開き、サムネイルを紐付けるタスクタイプを選択するよう求められます。 + +**サムネイルの一括インポートでは、画像ファイルと動画ファイルを使用できます**。動画ファイルの場合、サムネイルには最初のフレームのみが使用されます。 + +サムネイルを正しいショットに自動的に紐付けるには、サムネイルの名前を sequence_shot の形式にする必要があります。 + +たとえば、シーケンス名が `SEQ_001` でショット名が `SH_001` の場合、サムネイルのファイル名は `SEQ_001_SH_001` にします。 + + + diff --git a/docs/ja/guides/tracking-reporting/timesheets/index.md b/docs/ja/guides/tracking-reporting/timesheets/index.md new file mode 100644 index 0000000000..4a3e6a8878 --- /dev/null +++ b/docs/ja/guides/tracking-reporting/timesheets/index.md @@ -0,0 +1,70 @@ +--- +path: "/ja/guides/tracking-reporting/timesheets" +slug: "timesheets" +published_at: 2026-09-10 +--- + +# チームのタイムシート + + + +::: warning +これまでのすべての章は、各タスクに**見積もり**と**期間**が入力されていることを前提としています。 +::: + +全員が自分の役割を果たす必要があります。あなたとスーパーバイザーが見積もりを担当し、チームがタイムシートを記入します。 + +メインメニューに移動し、タイムシートページを選択します。 + +![タイムシート(全体・日)](/ja/img/getting-started/timesheet_day.png) + +## タイムシートの表示 + +このページでは、チームメンバーそれぞれのタイムシートを日ごとに確認できます。毎日記入しているか、休暇を取得したか、追加の時間働いたかを確認できます。 + +タイムシートの入力内容について疑問がある場合は、その入力をクリックすると、制作、タスク種別、具体的なタスクの詳細を確認できます。 + +![タイムシートの詳細(日)](/ja/img/getting-started/timesheet_detail.png) + +日単位で問題がないことを確認したら、**詳細レベル**を「日」から「週」、「月」、または「年」に変更できます。 + +![タイムシート(全体・週)](/ja/img/getting-started/timesheet_week.png) + +管理しているすべての制作を同時に表示したり、各制作を個別に表示したりできます。 + +## タイムシートのエクスポート + +Kitsuの他のすべてのページと同様に、タイムシートのデータをCSVファイルとしてエクスポートし、スプレッドシートソフトウェアで開いてさらに分析できます。 + +## タイムシートを記入する + +制作で必要な場合は、画面上部の**タイムシート**タブまたは**タイムシート**ショートカットボタンを使用して、作業に費やした時間を記録できます。 + +### 時間の記録方法: + +- 各タスクの横にあるスライダーを使用して、費やした時間を記録します。 +- すばやく入力するには、**1時間**、**4時間**、または**8時間**ボタンを使用します。 + +![タイムシートの表示](/ja/img/getting-started/timesheets.png) + +## 日を記入し忘れた場合 + +日付ピッカーをクリックして、過去の日付の入力を追加します。その日に勤務していなかった場合は、日を**休暇**としてマークすることもできます。 + +![タイムシートの遡及入力](/ja/img/getting-started/timesheet_change_date.png) + +## 部門のタイムシート + + + +スーパーバイザーとして、チームの勤務時間を監視する責任を負う場合もあります。タイムシートページには、チームメンバーが毎日、毎週、毎月何時間働いているかが表示されます。 + +![タイムシート](/ja/img/getting-started/supervisor_timesheet_team.png) + +追加勤務時間、病欠、休暇の不足など、通常とは異なるパターンを把握することが重要です。タイムシート画面では、アーティストがどこに時間を費やしているかを大まかに確認できます。これにより、チームが燃え尽きてしまわないよう配慮できます。 + +![タイムシートの詳細](/ja/img/getting-started/supervisor_timesheet_team_detail.png) + + + + \ No newline at end of file diff --git a/docs/ja/guides/tracking-reporting/understand-why-late-task/index.md b/docs/ja/guides/tracking-reporting/understand-why-late-task/index.md new file mode 100644 index 0000000000..e9a48841db --- /dev/null +++ b/docs/ja/guides/tracking-reporting/understand-why-late-task/index.md @@ -0,0 +1,46 @@ +--- +path: "/ja/guides/tracking-reporting/understand-why-late-task" +slug: "understand-why-late-task" +published_at: 2026-09-10 +--- + +# タスクが遅れている理由を理解する + + + +どのタスクが遅れているか、または遅れる予定かがわかったら、次に**その理由**を理解する必要があります。タスクが遅れる理由はいくつかあります。 + +- アーティストが多くのタスクを抱えている。 +- タスクについてのやり取りが多すぎる。 +- タスクの見積もりが甘く、期限内に終わらせるのが難しい。 +- 前のタスクがすでに遅れている。 + +### アーティストの作業量を確認する + +アーティストのタスク数を確認するには、**Task**タブでアーティスト名を指定して**Task Type**ページをフィルタリングします。 + +![Task Type Artist](/ja/img/getting-started/task_type_artist.png) + +残りの作業を確認するには、**-done**フィルターを追加することもできます。その後、確認したい内容に応じて、**Due Date Status**フィルターを**Due previous week**または**Due this week**に設定します。 + +![Task Type Artist Filtered](/ja/img/getting-started/task_type_artist_filtered.png) + +これにより、アーティストが完了しなければならないタスクの数を確認できます。 + +### やり取りの往復を特定する + +やり取りの往復回数を確認するには、TasksタブのRetakes列を見ます。それぞれの**Red Dot**は**retake**を表します。行をクリックして**Comment panel**を開き、タスクの履歴全体を確認します。アーティストがブリーフを誤解していたのか、それともバージョンごとにブリーフが変更されたのかなど、何が起きているのかを理解する最善の方法です。 + +![Task Type Retake](/ja/img/getting-started/task_type_retake.png) + +### タスクの見積もりが甘いか確認する + +タスクの見積もりが甘いか確認するには、グローバルページに戻り、ショットまたはアセットの名前をクリックして、キャスティングと追加情報をすべて確認します。たとえば、シーン内のキャラクターが多すぎたり、大規模なアクションシーンだったりする可能性があります。 + +![Shot Detail Casting](/ja/img/getting-started/shot_detail_casting.png) + +### 前のタスクを確認する + +最後に、アセットまたはショットの詳細を表示しながら、前のタスクを確認できます。前のタスクをクリックすると、専用の**Task Type**ページに移動します。そこでは、それ以前に何が起きていたのかについて詳しい情報を確認できます。これにより、以前のタスクの遅延が現在のタスクに影響しているかどうかを理解できます。 + + \ No newline at end of file diff --git a/docs/ja/handbooks/for-artists/index.md b/docs/ja/handbooks/for-artists/index.md new file mode 100644 index 0000000000..12f20b0aec --- /dev/null +++ b/docs/ja/handbooks/for-artists/index.md @@ -0,0 +1,61 @@ +--- +path: "/ja/handbooks/for-artists" +slug: "for-artists" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# アーティストとして始める + +このガイドでは、Kitsu を使い始める方法と、アーティスト向けの主な機能について説明します。 + +## 1. プロフィールの初期設定とカスタマイズ + + + + + +## 2. 割り当ての管理 + + + + + +## 3. タスクの進捗状況の更新 + + + + + +## 4. コンセプトを公開する + + + + + +## 5. レビューを依頼する + + + + + +## 6. タイムシートを完成させる + + +### タイムシートを表示する + + + +### タイムシートを完成させる + + + +### 1日分を記入し忘れた場合 + + + \ No newline at end of file diff --git a/docs/ja/handbooks/for-clients/index.md b/docs/ja/handbooks/for-clients/index.md new file mode 100644 index 0000000000..888f20e52d --- /dev/null +++ b/docs/ja/handbooks/for-clients/index.md @@ -0,0 +1,51 @@ +--- +path: "/ja/handbooks/for-clients" +slug: "for-clients" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# クライアントとして始める + +このガイドでは、クライアントとしてKitsuを使い始める方法と、主な機能について説明します。 + +## 1. プロフィールの初期設定とカスタマイズ + + + + + +## 2. プレイリストを見る + + + + + +## 3. コメントを共有する + + + + + +## 4. アセットの全体ビュー + + + + + +## 5. ショットの全体ビュー + + + + + +## 6. 制作レポート + + + + \ No newline at end of file diff --git a/docs/ja/handbooks/for-producers/index.md b/docs/ja/handbooks/for-producers/index.md new file mode 100644 index 0000000000..0a43241ccb --- /dev/null +++ b/docs/ja/handbooks/for-producers/index.md @@ -0,0 +1,71 @@ +--- +path: "/ja/handbooks/for-producers" +slug: "for-producers" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# プロデューサー/プロダクションマネージャーとして始める + +プロデューサーには、制作プロセス全体を包括的に把握することが求められます。 + +Kitsuには、通知に圧倒されたり集中力を失ったりすることなく、常に状況を把握し、制作を効率的に管理するためのさまざまなツールが用意されています。 + +## 1. 制作概要 + + + + + +## 2. タスクを期限内に完了させる + + + + + +## 3. タスクが遅れている理由を理解する + + + + + +## 4. 見積もりよりも期間を重視する + + + + + +## 5. クォータを確認する + + + + + +## 6. チームのタイムシート + + + + + +## 7. スタジオのリソース概要 + + + + + +## 8. スタジオ稼働率 + + + + + +## 9. メインスケジュール + + + + \ No newline at end of file diff --git a/docs/ja/handbooks/for-supervisors/index.md b/docs/ja/handbooks/for-supervisors/index.md new file mode 100644 index 0000000000..4e7b123cb6 --- /dev/null +++ b/docs/ja/handbooks/for-supervisors/index.md @@ -0,0 +1,65 @@ +--- +path: "/ja/handbooks/for-supervisors" +slug: "for-supervisors" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# スーパーバイザー/リードとして始める + +スーパーバイザーの役割は、VFX制作のクリエイティブ面と技術面を監督し、最終成果物がプロジェクトのアートディレクション、品質基準、納期を満たすようにすることです。 + +その重要な側面の一つは、チームが自分たちの取り組んでいる内容を把握していることを確認することです。 + +## 1. 部門を管理する + + + + + +## 2. タスクを割り当てる + + + + + +## 3. 見積もりを作成する + + + + + +## 4. 日々のスーパービジョンタスク + + + + + +## 5. チームスケジュール + + + + + +## 6. タイムシート + + + + + +## 7. プレビューをレビューする + + + + + +## 8. コンセプトをレビューする + + + + \ No newline at end of file diff --git a/docs/ja/img/activitylogs.jpg b/docs/ja/img/activitylogs.jpg new file mode 100644 index 0000000000..88019bf89c Binary files /dev/null and b/docs/ja/img/activitylogs.jpg differ diff --git a/docs/ja/img/getting-started/asset_library_add.png b/docs/ja/img/getting-started/asset_library_add.png new file mode 100644 index 0000000000..e2ed797909 Binary files /dev/null and b/docs/ja/img/getting-started/asset_library_add.png differ diff --git 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b/docs/ja/img/openid.webp new file mode 100644 index 0000000000..32e8818476 Binary files /dev/null and b/docs/ja/img/openid.webp differ diff --git a/docs/ja/img/previewlogs.jpg b/docs/ja/img/previewlogs.jpg new file mode 100644 index 0000000000..73ddcf3bae Binary files /dev/null and b/docs/ja/img/previewlogs.jpg differ diff --git a/docs/ja/index.md b/docs/ja/index.md new file mode 100644 index 0000000000..3ac263f1c2 --- /dev/null +++ b/docs/ja/index.md @@ -0,0 +1,139 @@ +--- +path: "/ja/" +slug: "" +prev: + text: '' + link: '' +next: + text: 'Getting Started' + link: '/ja/start-here/getting-started' +published_at: 2026-09-10 +--- + + + +![Kitsu バナー](./img/kitsu-banner.png#logo-kitsu) + +# Kitsu ドキュメント + +[Kitsu](https://cg-wire.com/kitsu) は、アニメーションおよび VFX 制作のためのコラボレーションプラットフォームです。すっきりとした UI と共有データベースを通じて、アーティスト、プロダクションマネージャー、スーパーバイザー、ベンダー、クライアントなど、制作プロセス全体に関わるすべての関係者をつなぎます。 + +## まずはこちらから + +Kitsu で制作を成功させるために必要となる基本概念や用語に慣れるためのリンクを以下に示します。 + +1. [はじめに](/ja/start-here/getting-started/) - Kitsu で使用される主要な原則と一般的な用語を学び、制作ワークフローをより適切に計画します。 + +1. [TV 番組向けクイックスタート](/ja/recipes/for-tvshows/) - アセット、ショット、シーケンス、エピソード、編集を含む TV 番組制作を作成します。 +1. [長編映画向けクイックスタート](/ja/recipes/for-feature-films/) - アセット、ショット、シーケンス、編集を含む長編映画制作(約 1,000 エンティティ)を作成します。 +1. [短編向けクイックスタート](/ja/recipes/for-shorts/) - アセット、ショット、シーケンス、編集を含む短編制作(約 500 個のアセットとショット)を作成します。 +1. [ビデオゲーム向けクイックスタート](/ja/recipes/for-videogames/) - アセット、マップ、レベル、チャプターを含むビデオゲーム制作を作成します。 +1. [ショットのみの制作向けクイックスタート](/ja/recipes/shots-only-production/) - ショット、シーケンス、編集のみを使用して短編制作(約 500 ショット)を作成します。 +1. [アセットのみの制作向けクイックスタート](/ja/recipes/assets-only-production/) - アセットのみを使用して短編制作(約 500 アセット)を作成します。 + +## ワークフロー + +1. [スーパーバイザー向け](/ja/handbooks/for-supervisors/) +1. [プロデューサー向け](/ja/handbooks/for-producers/) +1. [アーティスト向け](/ja/handbooks/for-artists/) +1. [クライアント向け](/ja/handbooks/for-clients/) +1. [開発者向け](https://dev.kitsu.cloud/) + +## ガイド + +### チーム管理 + +1. [部署の管理](/ja/guides/team-management/managing-departments/) - チームを効果的に管理・監督する方法を学びます。 +1. [チームの管理](/ja/guides/team-management/managing-teams/) - 制作に携わるメンバーを追加、整理、管理する方法を学びます。 +1. [ユーザー権限ロール](/ja/guides/team-management/team-roles/) - 利用可能なさまざまな権限ロールを理解し、各チームメンバーに適切なアクセスレベルを割り当てる方法を学びます。 +1. [チームのインポート](/ja/guides/team-management/import-team/) - アカウントを 1 つずつ作成する代わりにファイルからインポートして、複数のチームメンバーを一度にすばやく追加します。 +1. [ユーザープロフィール設定](/ja/guides/team-management/profile-settings/) - 連絡先情報、環境設定、通知オプションなど、個人アカウントの設定をカスタマイズします。 + +### タスク設定 + +1. [タスクタイプの管理](/ja/guides/task-configuration/managing-task-types/) - アセット、ショット、その他のエンティティが制作中に進むパイプラインの段階(モデリング、リギング、コンポジットなど)を定義します。 +2. [タスクステータスの管理](/ja/guides/task-configuration/managing-task-statuses/) - ワークフロー内でのタスクの進捗を追跡するレビューおよび承認の状態(未着手、作業中、完了など)を設定します。 +3. [ステータスの自動化](/ja/guides/task-configuration/status-automation/) - 事前に定義した条件に基づいてタスクのステータス変更を自動的に実行するルールや条件を定義します。 + +### 制作構造 + +1. [スタジオラベルの管理](/ja/guides/production-structure/manage-studios/) - 各タスクを担当するスタジオを識別するために使用するスタジオラベルを作成・整理します。 +1. [制作の管理](/ja/guides/production-structure/manage-productions/) - Kitsu で追跡する制作(プロジェクト)を作成、設定、整理します。 +1. [エピソードの管理](/ja/guides/production-structure/manage-episodes/) - 制作内のエピソードを追加、編集、整理します。 +1. [シーケンスの管理](/ja/guides/production-structure/manage-sequences/) - 制作またはエピソード内のシーケンスを追加、編集、整理します。 +1. [ショットの管理](/ja/guides/production-structure/manage-shots/) - シーケンスを構成するショットを追加、編集、整理します。 + +### 制作 + +1. [コンセプトの管理](/ja/guides/production/manage-concepts/) - 制作のコンセプトアートを作成、整理、検証する方法を学びます。 +2. [アセットタイプの管理](/ja/guides/production/managing-asset-types/) - 制作全体でアセットをグループ化・分類するために使用するカテゴリ(キャラクター、プロップ、環境など)を作成・整理します。 +3. [アセットの管理](/ja/guides/production/manage-assets/) - 制作全体で使用するアセットを作成、整理、追跡する方法を学びます。 +4. [タスクの割り当て](/ja/guides/production/assign-tasks/) - タスクを担当者に割り当てる方法を学びます +5. [割り当ての検索](/ja/guides/production/find-assignments/) - 自分に割り当てられたタスクを見つける方法を学びます +6. [ブレイクダウンとキャスティング](/ja/guides/production/breakdown-casting/) - スクリプトや絵コンテをブレイクダウンし、ショットにアセットを割り当てる方法を学びます。 +7. [メタ列](/ja/guides/production/meta-column/) - 制作のメタデータを作成・整理する方法を学びます。 +8. [3D 背景](/ja/guides/production/3d-background) - .HDR 背景で 3D レビューを改善します + +### スケジュール + +1. [スケジュール](/ja/guides/scheduling/schedules/) - スタジオレベルからタスクレベルまで、Kitsu のさまざまなスケジュール表示を確認します +2. [見積もり](/ja/guides/scheduling/estimates/) - タスクの実施に必要と見積もられる日数(工数)を設定・計算する方法を学びます +3. [期間と見積もりの比較](/ja/guides/scheduling/durations-vs-estimates/) - 見積もり日数(工数)と実際の期間の違い、および見積もりプロセスを改善する方法を確認します + +### レビューとパブリッシング + +1. [タスク進捗の更新](/ja/guides/review-publishing/update-task-progress/) - ステータスを変更し、作業の進捗をチームに共有する方法。 +1. [パブリッシュ](/ja/guides/review-publishing/publish/) - 作業をパブリッシュしてチームと共有する方法。 +1. [レビュー](/ja/guides/review-publishing/review/) - タスクに対するすべてのフィードバックをレビューする方法を学びます。 +1. [プレイリスト](/ja/guides/review-publishing/playlist/) - ビデオのバージョンをすばやく集め、社内レビューやクライアントレビューに集中します。 +1. [編集の管理](/ja/guides/review-publishing/manage-edits/) - 編集版をアップロードして追跡し、ショットのタイミングとバージョンを最新の編集内容と同期させます。 + +### 進捗追跡とレポート + +1. [タスクを期限内に完了させる](/ja/guides/tracking-reporting/ensure-tasks-on-time/) - タスクの進捗と期限を監視して、制作を予定どおりに進めます +1. [タスクが遅れている理由を把握する](/ja/guides/tracking-reporting/understand-why-late-task/) - 遅延しているタスクの原因を特定し、ボトルネックにすばやく対処できるようにします +1. [クォータ](/ja/guides/tracking-reporting/quotas/) - 見積もりに対するチームの効率を確認する方法を学びます +1. [スタジオ概要](/ja/guides/tracking-reporting/studio-overview/) - スタジオの制作を計画より先行して進めます +1. [制作概要](/ja/guides/tracking-reporting/production-overview/) - 制作の進捗、タスク、ステータスを一目で把握します +1. [タイムシート](/ja/guides/tracking-reporting/timesheets/) - タスクに費やした時間を記録・追跡し、制作時間を正確に管理します +1. [高度な検索とフィルター](/ja/guides/tracking-reporting/filter/) - 強力な検索機能で重要な情報に絞り込みます +1. [予算](/ja/guides/tracking-reporting/budget/) - 支出を監視し、実際のコストを制作予算の予測と比較します +1. [サムネイル](/ja/guides/tracking-reporting/thumbnails/) - アセットやショットなどのエンティティにサムネイルを適用する方法 + +### プライバシーとセキュリティ + +1. [認証](/ja/guides/privacy-security/authentication/) - パスワードポリシーや二要素認証(TOTP、メール OTP、FIDO セキュリティキー)を含め、ユーザーが Kitsu にサインインする方法を管理します。 +1. [ログ](/ja/guides/privacy-security/logs/) - ログインおよびアクティビティログを確認して、Kitsu インスタンスに誰がいつアクセスしたかを追跡します。 + +## リソース + +1. [よくある質問](/ja/resources/faq/) - +1. [変更履歴](https://cgwire.canny.io/changelog) - + +## チュートリアル + +Kitsu の重要な機能を紹介する包括的な動画チュートリアルを YouTube でご覧いただけます。以下のリンクをクリックして表示してください。 + +[Kitsu チュートリアルチャンネル](https://www.youtube.com/playlist?list=PLp_1gB5ZBHXqnQgZ4TCrAt7smxesaDo29) + +## 著者について + +Kitsu は、フランスに拠点を置く CG Wire によって開発されています。私たちはアニメーションスタジオが制作を管理し、効率的なパイプラインを構築できるよう支援しています。 + +私たちは、可能な限りソフトウェアクラフトマンシップの原則に従っています。コーディングへの情熱は、堅牢で高品質な製品を提供し、優れた開発者体験を実現するという取り組みに反映されています。豊富な専門知識を活かして、スタジオが制作の複雑さを乗り越え、より効率的なコラボレーションと迅速な納品を実現し、より良い映像を生み出せるよう支援しています。 + +詳しくは [cg-wire.com](https://cg-wire.com) をご覧ください。 + +[![CG Wire ロゴ](./img/cgwire.png#logo-cgwire)](https://cg-wire.com) \ No newline at end of file diff --git a/docs/ja/installation/README.md b/docs/ja/installation/README.md deleted file mode 100644 index 7cd77c8d05..0000000000 --- a/docs/ja/installation/README.md +++ /dev/null @@ -1,98 +0,0 @@ -# オープンソースのセットアップ - -## クラウドホスティング - -KitsuのバージョンがCGWireによってホスティングおよび管理されている場合は、インストールする必要はありません。 ご提供するURLに接続するだけで、Kitsuの使用を開始できます。 - -## セルフホスティング - -Kitsuを適切に実行するには、ZouというデータベースAPIが必要です。 両方のモジュールのインストールに関する情報は、Zouのインストールドキュメントに記載されています。 - -* [Zouのデプロイ](https://zou.cg-wire.com/) -* [Kitsuのデプロイ](https://zou.cg-wire.com/#deploying-kitsu) - -技術的なスキルをお持ちの場合は、DockerでKitsu/Zouを実行して試すことができます。 - -```shell -docker run -d -p 80:80 --name cgwire cgwire/cgwire -``` - -その後、[http://localhost](http://localhost) から Kitsu にアクセスできます。 - -## 開発環境 - -### 前提条件 - -Kitsu の開発環境をセットアップする前に、以下の要素がインストールされていることを確認してください。 - -* [Node.js](https://nodejs.org) 20.18 以上 -* [Zou 開発インスタンス](https://zou.cg-wire.com/development/) がポート 5000 で稼働している -* [Zou Events 開発インスタンス](https://zou.cg-wire.com/development/) がポート 5001 で稼働している(オプション) - -### Docker イメージの使用 - -弊社が提供する [Docker イメージ](https://hub.docker.com/r/cgwire/cgwire) を使用することもできますが、その場合は以下の2つの環境変数を設定する必要があります。 - -* `KITSU_API_TARGET` (デフォルト: http://localhost:5000): API にアクセスできる URL。 -* `KITSU_EVENT_TARGET` (デフォルト: http://localhost:5001): イベントストリームにアクセスできる URL。 - -その場合は、次のコマンドで開発環境を実行します。 - -```shell -KITSU_API_TARGET=http://localhost/api KITSU_EVENT_TARGET=http://localhost npm run dev -``` - -Docker イメージの認証情報は次のとおりです。admin@example.com / mysecretpassword - -## 開発 - -Kitsu の変更を開始するには、リポジトリをクローンします。 - -```shell -git clone https://github.com/cgwire/kitsu.git -``` - -次に、依存関係をダウンロードします。 - -```shell -cd kitsu -npm install -``` - -最後に、開発環境を起動し、`http://localhost:8080` で結果を表示します。 - -```shell -npm run dev -``` - -変更があれば、ページが自動的に更新されます。 - -## ビルド - -コードをビルドするには、次のコマンドを実行します。 - -```shell -npm run build -``` - -## テスト - -次のコマンドでテストを実行します。 - -```shell -npm run test:unit -``` - -## アーキテクチャ - -Kitsu は [Vue.js](https://vuejs.org/guide/) フレームワークをベースとしています。Vue.js のドキュメントは網羅的で非常にわかりやすいです。コードに大幅な変更を加える前に、ぜひ一読されることをお勧めします。 - -アーキテクチャは [Vuex](https://vuex.vuejs.org) と [vue-router](https://router.vuejs.org) をベースとしています。 これらのドキュメントも非常に充実しており、ぜひお読みください。 主な考え方は以下の通りです。 - -* URL ルートが主なコンテキストを提供します。 -* ビューは、HTML、CSS、および少量の JavaScript からなるコンポーネントで記述されます。 -* 共有状態はストア内に保存され、状態変更を要求するイベントバス(一種)であるミューテーション(mutation)とアクション(action)によって変更されます。 -* アクションはミューテーションに似ていますが、非同期処理が可能です。主に、アクションはミューテーションを実行し、サーバーにリクエストを送信します。 -* ストアは、コンポーネントから状態プロパティにアクセスするためのゲッターを提供します。 -* ローカルの変更ロジックはコンポーネント内に保持されます。 -* ゲッター、アクション、およびミューテーションは、ブラウザなしでもテスト可能でなければなりません。 diff --git a/docs/ja/logo.png b/docs/ja/logo.png new file mode 100644 index 0000000000..880bb6b6f6 Binary files /dev/null and b/docs/ja/logo.png differ diff --git a/docs/ja/meta-column/README.md b/docs/ja/meta-column/README.md deleted file mode 100644 index df3fad4459..0000000000 --- a/docs/ja/meta-column/README.md +++ /dev/null @@ -1,134 +0,0 @@ -# メタデータ列 -一般的なスプレッドシートページにさらに情報を追加するには、**メタデータ列**を作成することができます。 - -メタデータ列を使用すると、制作に関連する追加情報を追跡することができます。 例えば、タスクの難易度を追跡するメタデータ列や、タスクの特定の側面を識別するのに役立つカスタムタグを試す列などがあります。 カスタムメタデータ列では、さまざまな形式でデータを保存できるため、データの入力、フィルタリング、検証が容易になります。 - -## メタデータカラムの作成 - -新しいカスタムメタデータカラムを追加するには、カラム名の隣にある「+」アイコンをクリックします。 - -![メタデータカラム](../img/getting-started/add_column_custom.png) - -まず、フィールドの名前を任意で選択します。次に、ニーズに合わせて適切な**タイプ**を選択します。 - -- **テキスト**: -- このタイプは、文字と数字の両方を含むテキストベースの入力を処理します。説明、コメント、テキストコンテンツなどの情報を柔軟に保存できます。 - -- **数値**: -- 数値データ専用です。フレームレート、日付、時刻など、数値のみで構成される情報を追跡する場合に推奨されます。 - -- **チェックボックス**: -- このオプションでは、項目をオンまたはオフとしてマークすることができます。 例えば、予告編用のカットのショットを指定するなど、2つの状態のみが考えられるデータの追跡に適しています。 - -- **値のリスト**: -- このタイプでは、一意の要素を1つだけ選択できるオプションのリストを定義します。選択肢が限られているデータを追跡する際に最適です。例えば、カメラの動きを追跡する場合、「静止」、「パン」、「チルト」、「ズーム」などのオプションが考えられます。 - -- **タグのリスト**: -- ここでは、複数のタグを定義できます。1つの項目のみを選択できる値のリストとは異なり、このタイプではリストから複数のエントリを選択できます。 - -- **チェックリスト**: -このタイプでは、オプションのリストが提示され、それぞれにチェックボックスが付いています。 制作パイプラインにおいて独自のタスクとして扱うほどではない、ショットやアセットに関連する細かいサブタスクを追跡するのに便利です。 - -![メタデータカラムの詳細](../img/getting-started/custom_column_detail.png) - -:::警告 -テキスト**および**数値**のメタデータタイプを作成する際、作成時にデフォルト値は必要ありません。 - -ただし、「**値のリスト**」、「**タグのリスト**」、および「**チェックリスト**」を使用する場合は、作成時に含める値を指定する必要があります。 - -![メタデータカラムのリスト](../img/getting-started/custom_column_list.png) - -利用可能な値」の下にリスト要素を入力し、「値を追加」をクリックして確認します。 -::: - -### メタデータカラムと部門のリンク - -メタデータカラムを1つまたは複数の部門にリンクすることもできます。アーティスト/スーパーバイザーは、自分のToDoページと部門フィルタリングされたビューでそれを見ることができます。 - -部門をさらに作成するには、[部門の作成](../configure-kitsu/README.md#create-departments)を参照してください。 - -メタデータ列を1つまたは複数の部門にリンクすることができます。 リストから部門をクリックし、**追加**をクリックして確定します。 - -ここでは、VFX列が2つの部門にリンクされています。 - -![部門メタデータ列のフィルタリングビュー](../img/getting-started/department_filtered_view_column.png) - - - -::: 詳細 メタデータカラムの編集方法 -アセットまたはショットのグローバルページで、メタデータカラムの右端にある矢印をクリックし、**[編集]**をクリックします。 - -![メタデータカラムの編集](../img/getting-started/custom_column_edit.png) -::: - - -おめでとうございます。新しく作成したメタデータカラムがグローバルページで利用可能になりました。 - -![メタデータカラムの詳細](../img/getting-started/custom_column_list_edit.png) - -::: ヒント 一括更新 -同じ値で複数のアイテムを更新したい場合は、まず下記のように対象のアイテムをチェックし、その後値を更新します。 入力した値は、すべてのアイテムにわたって更新されます。 - -![メタデータカラムの詳細](../img/getting-started/batch_edit_custom_column.png) - -![メタデータカラムの詳細](../img/getting-started/batch_edit_custom_column2.png) - -::: - -::: 詳細 エンティティの編集 -スプレッドシート内のエンティティを直接更新することもできますが、編集ボタン ![編集ボタン](../img/getting-started/edit_button.png) を使用して複数のメタデータカラムを更新することもできます。 - -選択すると、その特定のエンティティのすべてのメタデータ列の値を入力または調整することができます。作業が完了したら、必ず「確認」ボタンを押してください。 - -![メタデータ列の詳細](../img/getting-started/edit_asset_custom.png) -:::: - -メタデータ列を編集または削除する必要がある場合は、メタデータ列の名前の隣にあるスプレッドシートのページで、矢印をクリックします![メタデータ列の詳細](../img/getting-started/arrow.png)。 - -::: ヒント -メタデータ列の編集や削除に加えて、ここから**ソート**をクリックして、新しい列でグローバルページを**ソート**することもできます。 - -さらに、メタデータ列を**固定**することもできます。つまり、大きなデータセットをスクロールしている間も左側に固定され、表示されたままになります。 -::: - - -## メタデータ列の整理 -### すべてのメタデータ列の表示または非表示 - -グローバルスプレッドシートを整理しておくために、必要のない列を非表示にすることができます。この操作は列を削除するものではなく、単に表示を隠すだけで、使用されている他の領域では保持されます。 - - -これを行うには、ページの右上にある「追加情報の非表示」 -![最小化ボタン](../img/getting-started/maximize.png) ボタンをクリックします。 - -![すべての情報を表示](../img/getting-started/hide_extra_information1.png) - - -情報を再度表示するには、同じボタンをクリックします。 -![最大化ボタン](../img/getting-started/minimize.png) グレーでハイライトされません。 - -![すべての情報表示](../img/getting-started/hide_extra_information2.png) - -### メタデータカラムの表示または非表示 - -グローバルページ上で特定の**メタデータ列**を非表示または表示する必要がある場合があります。 - -メタデータ列を非表示にするには、グローバルページの右端にある矢印をクリックします。 - -![表示列](../img/getting-started/visible_column.png) - -非表示**または**表示**する列を選択することができます。 - - - - -## 固定コラム - -参照頻度の高い情報がある場合、そのコラムをショット名の隣に**固定**することができます。 - -コラムの右側にある矢印をクリックしてコラムメニューを開き、**固定**を選択します。 - -![固定オプション](../img/getting-started/sticky.png) - -![固定オプション](../img/getting-started/sticky_example.png) - diff --git a/docs/ja/nft/README.md b/docs/ja/nft/README.md deleted file mode 100644 index 12e9a7160e..0000000000 --- a/docs/ja/nft/README.md +++ /dev/null @@ -1,948 +0,0 @@ -# NFTコレクションを作成する - -Kitsuでワークフローを設計し、より多くの人を招待したので、今度は作品を作成する番です。 - -**新しい作品を作成**ボタンをクリックします。 - -![作品を作成](../img/getting-started/create_production.png) - -制作物の名前を入力し、**タイプ**として**短い**を選択し、制作スタイル(2D、3D)を選択します。 - - -次に、FPS数、アスペクト比、解像度などの技術情報を入力します。 - -これらのデータはすべて、Kitsuがアップロードされたビデオプレビューを再エンコードする際に使用されます。 - -次に、制作物の開始日と終了日を定義する必要があります。 - -![プロダクションの追加](../img/getting-started/add_production.png) - -プロダクションのワークフローは、次のパート3から6で定義できます。 - - - -アセットタスクタイプ(3)、NFTコレクションタスクタイプ(4)、タスクステータス(5)、アセットタイプ(6)を選択する必要があります。 - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: ヒント -**プロダクションワークフロー**を作成するには、グローバルライブラリからタスクタイプを選択します。 - -タスクタイプをいくつか見落としていたことに気づいた場合は、後で作成できます。 - -「スタジオワークフロー」(../first_production/README_configure_Kitsu.md#studio-workflow)セクションを参照してください。 -::: - -次に、7と8はオプション部分です。アセット/NFTコレクションの一覧が記載されたスプレッドシートがすでに用意されている場合。 - -詳細は「**CSVのインポート**」セクションを参照してください。 - -[アセットのインポート](../batch-action/README.md#create-assets-from-a-csv-spreadsheet-file) - -[NFTコレクションのインポート](../batch-action/README.md#create-shots-from-a-csv-spreadsheet-file) - -![All done](../img/getting-started/all_done_go.png)ボタンですべてを確認します。 - - - - - - -## Kitsuグローバルページの紹介 - - - -Kitsuのグローバルアセットページへようこそ。 - -見てみましょう。 - -![グローバルページの紹介](../img/getting-started/presentation_global.png) - -上部 (1) には、**グローバルナビゲーション**があり、これはすべての制作ページで常に表示されます。 - -**左から右へ:** - - -### メインメニュー - -左上のボタン、Kitsu![メインメニューボタン](../img/getting-started/main_button.png)(またはお客様のスタジオロゴ)をクリックすると、メインメニューが開きます。 - -メインメニューでは、割り当てられたタスク、制作物、グローバルおよびチームスケジュール、ワークフローのカスタマイズページ、およびKitsu設定に直接アクセスできます。 - -::: 詳細 メインメニューの詳細 -**ワークスペース** -- マイタスク:割り当てられたタスク -- マイチェック:あなたの部署に応じて、ステータスが**フィードバックリクエスト**となっているすべてのタスク -- マイプロダクション:プロダクションページの選択に戻ります。 - - -**スタジオ** -- プロダクション -- 担当者 -- タイムシート -- メインスケジュール -- チームスケジュール -- すべてのタスク -- ニュースフィード -- エンティティ検索 - - -**ADMIN** -- 部署 -- タスクの種類 -- アセットの種類 -- カスタムアクション -- 自動化 -- 3D背景 -- ボット -- 設定 -- ログ - -::: 警告 権限の表示 -ワークスペースセクションは、アーティストには表示されない「マイチェック」を除くすべての権限に対して有効になっています。 - -アーティスト(およびそれ以上)は、自身の**タイムシート**も表示でき、**エンティティ検索**にもアクセスできます -::: - -### ナビゲーション - -メインメニューアイコンの右側にナビゲーションドロップダウンメニューが表示されます。 - -![グローバルページの表示](../img/getting-started/presentation_global_header.png) - - -制作を選択できます。実際の制作名と実際のページ名が常に表示されます。 - -ドロップダウンメニューを使用して、制作から制作へと移動できます(複数の制作がある場合)。 - -制作を選択すると、次のドロップダウンメニューで、その制作の異なるページを移動することができます。 - - -::: 詳細 ナビゲーション詳細 -最初のセクションは、タスクのトラッキングについてです -- 資産 -- NFTコレクション -- シーケンス -- 編集(特定のタスクを作成した場合) - -2番目のセクションは、制作の側面についてです -- コンセプト -- ブレークダウン -- プレイリスト -- ニュースフィード - -3番目のセクションは統計情報です -- シーケンス統計 -- アセットタイプ統計 - -4番目のセクションはチーム管理に関連しています -- スケジュール -- ノルマ -- チーム - -5番目のセクションは制作の設定です -- 設定 - -::: ヒント -アセットページから開始しますが、制作のホームページを他のエンティティに変更することができます(設定ページを参照)。 -::: - -::: 警告 -エピソードなど、追加のナビゲーションレベルが必要になった場合は、プロダクションタイプを**テレビ番組**に変更する必要があります。 - -逆に、**アセット**や**NFTコレクション**が必要ない場合は、プロダクションタイプを**アセットのみ**または**NFTコレクションのみ**に切り替える必要があります。 -::: - -### グローバル検索、ニュース、通知、およびドキュメント -グローバル検索はナビゲーションドロップダウンメニューの右側にあります。 4件の最初の結果を表示するクイックアクセス検索です。 さらに多くの結果やフィルタリングオプションが必要な場合は、**エンティティ検索**ページを参照してください。 - - -次のアイコン ![ニュース](../img/getting-started/canny.png) は、ニュースとフィードバックページへの直接リンクです。 - -アニメーションGIFで新機能のすべてをご覧いただけます。また、Kitsuに追加してほしい次期機能に関するご意見もご投稿いただけます。 - - -ベルのアイコンは、通知(割り当て、コメント、タグ)を表示します![通知](../img/getting-started/notification_icon_on.png)。未読通知の数はベルのアイコンに表示されます。 - - - -アバターの直前のアイコンは、ドキュメントボタンです。 -![ドキュメントボタン](../img/getting-started/documentation_button.png) あなたが今読んでいるドキュメントです! - - -### 個人設定 -アバターをクリックすると、メニュー(設定、ドキュメントなど)を開くことができます。 - -![プロフィール拡大](../img/getting-started/profil_enlarge.png) - -## タスクスプレッドシート - -### エンティティスプレッドシート - -画面の2番目の部分は、すべてのエンティティ(アセット、NFTコレクション、シーケンス、編集)に共通です。これはグローバルなタスクスプレッドシートです。 - -ここでは、各タスクのステータス、割り当て、優先度などを確認できます。 - -::: ヒント -スプレッドシートの最初の行と列のヘッダーは、スクロールしても常にページの上部に表示されます。 - -また、他の列を常に表示しておくために「固定」することもできます。 -::: - -### フィルター - -左側の最初の要素はフィルターボックスです。単純なフィルタリング、順序、アセットタイプなど、任意の文字列を入力することができます。 - -より高度なフィルタリングが必要な場合は、フィルタービルダーボタンを使用してください。 - -![フィルタービルダー](../img/getting-started/filter_builder.png) - -すべてのフィルターを保存し、ページとして使用することができます。 - -### 表示の簡素化 - -画面の右側には、左から右に、アサインメントの表示/非表示、追加カラムの表示/非表示、サムネイルの拡大/縮小を行うためのボタンがあります。 -![表示と非表示オプション](../img/getting-started/display_hide_option.png) - - -### インポート / エクスポート -バッチインポートサムネイル ![バッチインポートサムネイル](../img/getting-started/add_thumbnails.png)、最後にインポート ![インポートボタン](../img/getting-started/import.png) またはエクスポート ![エクスポートボタン](../img/getting-started/export.png) データの - - - -### メタデータカラム -以下に、カラムの名前があります。「名前」の隣にある(+)をクリックしてください![メタデータカラムの追加](../img/getting-started/add_column_custom.png)をクリックすると、新しいメタデータカラムを作成できます。次に、タスクタイプのカラムの名前があります。 - -### ビューのカスタマイズ -画面の一番右側にあるスクロールバーの隣に、テキストカラムの非表示/表示オプションがあります - -![テキストカラムの表示/非表示](../img/getting-started/visible_column_detail.png)。 - - -### ビューの要約 -画面の一番下の最後の部分(4)は、表示されているページの要約です。つまり、ページをフィルタリングすると要約が更新されます。 - -要素(アセットまたはNFTコレクション)の数、見積もり日数の合計、およびすでに費やした日数の合計を確認できます。 - - - -## アセットの作成 -### 最初の資産の作成 -さて、プロダクションを作成し、Kitsuインターフェースの概要を理解したので、最初の資産を作成してみましょう。 - -アセットページで、**[アセットを追加]**をクリックします。 - -![アセットページ初回](../img/getting-started/add_assets_first.png) - -::: 警告 -アセットを作成すると、タスクワークフローが適用され、**すべてのタスクがアセットと同時に作成されます**。 -::: - -ポップアップウィンドウが開きます。 - -**アセットタイプ**を選択するよう求められます(1)。 -新しいアセットタイプを追加していない場合、Kitsuは「キャラクター」、「環境」、「エフェクト」、「小道具」などの例を提供します。 -キャラクターから始めましょう。 - -次に**名前**を入力し (2)、アーティストが何をすべきか、またアセットを素早く識別できるように説明を入力します。 - -複数のアセットを作成する場合は、**[Confirm and stay]**をクリックします。 - - -![アセットの作成](../img/getting-started/add_asset_popup.png) - -アセットの種類を変更して、アセットを追加し続けることができます。 - -::: ヒント -「確認して戻る」をクリックするたびに、新しく作成されたアセットが背景に表示されます。 -::: - -最後のアセットを追加したら、 -「確認」をクリックします。アセットが作成され、ウィンドウが閉じます。 - -ヒント -「確認してそのままにする」をクリックし、追加するアセットがないことに気づいたら、「閉じる」をクリックすると、ウィンドウがキャンセルされます。 -ヒント - -![グローバルアセットページ](../img/getting-started/asset_edit.png) - -アセットワークフローで選択されたタスクも同時に作成されます。 - - -さらに**アセット**を追加する必要がある場合は、**+ Create assets**(アセットの作成)ボタンをクリックします。 - -::: 詳細 CSVスプレッドシートファイルからアセットを作成 -アセットのリストがすでにスプレッドシートファイルに用意されている場合もあります。 -Kitsuでは、インポートする方法が2つあります。1つ目は、`.csv`ファイルをインポートし、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -ポップアップウィンドウの**「CSVからデータをインポート」**が開きます。**「参照」**をクリックして、`.csv`ファイルを選択します。 - -![インポートcsvファイル](../img/getting-started/import_csv_asset.png) - -結果を確認するには、**[プレビュー]**ボタンをクリックします。 - -データのプレビューで、列の名前を確認し、調整することができます。 - -注:**[エピソード]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -![データのコピー&ペースト](../img/getting-started/import_preview_data.png) - -すべてが適切であることを確認したら、**[確認]**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべての資産がKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_asset.png) -:::: - -:::: 詳細 スプレッドシートファイルのコピー/ペーストによる資産の作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![コピーデータのインポート](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**CSVからのインポート**が開きますので、**CSVデータの貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_asset.png) - -データのプレビューで列の名前を確認し、調整することができます。 - -注意:**エピソード**の列は、**テレビ番組**の制作の場合のみ必須です。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_preview_data.png) - -すべて問題なければ、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - -### アセットの詳細を確認する - -アセットの詳細を確認するには、その名前をクリックします。 - -![アセットの詳細](../img/getting-started/asset_detail.png) - -新しいページが開き、右側にタスク、アサイン、ステータスニュースフィードの一覧が表示されます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page_panel.png) - - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_casting.png) - -このアセットに関連付けられた**コンセプト**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_concept.png) - -**スケジュール**は、タスクタイプページのデータを事前に記入していれば利用できます。データがすでに記入されている場合は、ここで直接修正することができます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_schedule.png) - -さまざまなタスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細のキャスティング](../img/getting-started/asset_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細のキャスティング](../img/getting-started/asset_detail_page_timelog.png) - - - -## アセットを作成した後にタスクを追加する - - -アセットを作成した後にタスクが欠けていることに気づいた場合でも、追加することができます。 - -まず、欠けているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認してください。 - -次に、アセットページに戻り、**+ タスクを追加**をクリックします - - - - - - -### アセットを更新する -アセットはいつでも更新でき、名前やアセットタイプを変更したり、説明文を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -アセットを編集するには、アセットページに移動し、編集したいアセットの上にカーソルを移動させて、**編集**ボタンをクリックします -![編集ボタン](../img/getting-started/edit_button.png) (1) -行の右側にある - -![アセットの編集](../img/getting-started/asset_edit01.png) - -アセットのメインページの説明を拡張するには、最初の語句 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - -アセットを削除するには、FAQ : [アセットの削除方法](../faq-deletion/README.md##how-to-delete-an-asset)を参照してください。 - - -::: 詳細 CSV インポートによるアセットの更新 -CSV インポートを使用すると、データを素早く更新することができます。 - -アセットの**タイプ**、**アサイン**、タスクの**ステータス**を更新したり、**コメント**を追加したりすることができます。 - -**既存のデータを更新する**オプションをオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_update_asset.png) - -::: - - -::: 詳細 スプレッドシートファイルのコピー&ペーストによるアセットの更新 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポート コピーデータ](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きます。「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_asset.png) - -データをプレビューして、列の名前を確認し、調整することができます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -オプション「**既存データの更新**」をオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![データのインポート データのコピー&ペースト](../img/getting-started/import_update_asset.png) - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - - -## コンセプトの作成 -### コンセプトのアップロード - -**コンセプト**を作成するには、ナビゲーションメニューから**コンセプト**ページに移動します。 - -![コンセプトメニュー](../img/getting-started/menu_concept.png) - -コンセプトをアップロードするには、「**コンセプトへの新しい参照を追加**」ボタンをクリックします。 - -同時に1つまたは複数のコンセプトをアップロードできます。 - -![コンセプトの空ページ](../img/getting-started/concept_empty_prod.png) - -プレビューをアップロードすると、コンセプトページは次のようになります。 - -![コンセプトの入力ページ](../img/getting-started/concept_filled_prod.png) - - -コンセプトとやりとりするには2つの方法があります。画像をクリックして拡大表示します。 -もう1つは、ステータス部分をクリックして右側の**コメントパネル**を開く方法です。 - -コメントパネルでは、コンセプトを既存のアセットにリンクするか、削除するかの2つのオプションがあります。 -また、アセットにコメントを追加したり、ステータスを変更することもできます。 - -**コンセプト**ごとに1つのバージョンを持つことが基本です。 検証されていない場合は、同じコンセプトの複数のバージョンを作成しないよう、新しいコンセプトをアップロードする必要があります。 - -1つのコンセプトは1つのタスクです。 - - -![コンセプトオプション](../img/getting-started/concept_options.png) - - -### コンセプトとアセットのリンク - -コンセプトをアップロードすると、アセットにリンクすることができます。 - -アセットのステータス部分にリンクが表示されます。 - -コンセプトのステータス部分をクリックすると、右側にコメントパネルが開きます。 - -![コンセプトコメントパネル](../img/getting-started/concept_comment_panel.png) - -コメントパネルの上部には、コンセプトをアセットにリンクするか、コンセプトを削除するかの2つのオプションがあります。 - -アセットをリンクするには、[リンク] ボタン ![リンクボタン](../img/getting-started/link_icon.png) をクリックします。 - -Kitsu は、アップロードしたコンセプトにリンク可能なすべての **アセット** を表示します。 - -Kitsu は、リンクされたアセットをコメントパネルの上部にリスト表示します。現時点では、リンクはありません。 - - -![コンセプトリンク](../img/getting-started/concept_link.png) - -アセットをリンクするには、それをクリックします。リンクされたアセットの名前は、コンセプトのプレビューの下に画面の上部に表示されます。 - - -![コンセプトアセットリンク](../img/getting-started/concept_asset_linked.png) - -コンセプトがアセットにリンクされると、アセットの詳細ページで確認できます。 - -アセットページに戻り、コンセプトを確認したいアセット名をクリックします。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -デフォルトでは、キャスティングの詳細が画面の2番目の部分に表示されます。 -ドロップダウンメニューを使用してコンセプトを選択します。 - -![アセット詳細コンセプト](../img/getting-started/asset_detail_concept.png) - -コンセプトセクションに入ると、このアセット用に作成されたすべてのコンセプトが表示されます。ステータスごとにフィルタリングできます。 - -![アセット詳細コンセプトリスト](../img/getting-started/asset_detail_concep_listt.png) - - -## NFTコレクションの作成 -### 最初のNFTコレクションの作成 - -制作した**NFTコレクション**を作成する時が来ました。 - -::: 警告 -NFTコレクションは、Kitsu内のシーケンスにリンクされています。 -シーケンスを作成し、その中にNFTコレクションを追加する必要があります。 -::: - -NFTコレクション**ページに移動する必要があります。 -ドロップダウンメニューを使用して、**NFTコレクション**をクリックします。 - -![ドロップダウンメニューNFTコレクション](../img/getting-started/drop_down_menu_shot.png) - -**NFTコレクションの追加**ボタンをクリックして、NFTコレクションの作成を開始します。 - -![まずNFTコレクションを追加](../img/getting-started/new_shot.png) - -::: 警告 -NFTコレクションを作成すると、設計したタスクワークフローが適用され、すべてのタスクがNFTコレクションと同時に作成されます。 -::: - -NFTコレクションの作成用に新しいポップアップが開きます。 -これでシーケンスとNFTコレクションを作成できます。 - -最初のシーケンス、例えば「sq01」を入力し、 -次に**追加**します。 - -これで、シーケンスが作成されたことが確認できます。このシーケンスにNFTコレクションを追加するには、シーケンスを選択してNFTコレクションを作成する必要があります。 - -例えば、NFTコレクションの列に「sh0010」と入力し、再度**追加**します。 -NFTコレクションのパディングを定義することもできます。 - -::: ヒント -NFTコレクションを10個ごとにSH0010、SH0020、SH0030などと名付けたい場合は、**NFTコレクションのパディング**を10に設定します -::: - -![NFTコレクションの管理](../img/getting-started/manage_shot.png) - -新しいNFTコレクションが、シーケンス順にリスト化され、リンクされているのが確認できます。 -これで、最初のシーケンスの最初のNFTコレクションが作成されました。 - -それでは、NFTコレクションを1つ以上追加してみましょう!ご覧の通り、ボックスにはすでに名前のコードが含まれていますが、 -コードが含まれていますが、インクリメントされているので、**追加**をクリックして -さらにNFTコレクションを作成する必要があります。 - -![NFTコレクションの追加](../img/getting-started/add_shots.png) - -さらにシーケンスを追加するには、左側部分に移動し、新しいシーケンスの名前を入力し、**追加**をクリックします。 -2番目のシーケンスが選択され、NFTコレクションを追加できるようになります。 - -::: ヒント -NFTコレクションがシーケンス上で誤った場所に配置されている場合は、NFTコレクションを編集する必要があります -![編集ボタン](../img/getting-started/edit_button.png)をクリックし、 -シーケンスを変更します。 -![NFTコレクションの編集 シーケンスの変更](../img/getting-started/edit_shot.png) - -![シーケンスの変更](../img/getting-started/change_seq.png) -::: - - -NFTコレクションを削除するには、FAQを参照してください。 : [NFTコレクションの削除方法](../faq-deletion/README.md#how-to-delete-a-shot) - -シーケンスを削除するには、FAQを参照してください。 : [シーケンスの削除方法](../faq-deletion/README.md#how-to-delete-a-sequence) - - - -### NFTコレクションの詳細を確認する - -NFTコレクションの詳細を確認したい場合は、その名前をクリックします。 - -![NFTコレクションの詳細](../img/getting-started/shot_detail.png) - -新しいページが開き、右側にタスク、アサインメント、ステータスニュースフィードの一覧が表示されます。 -タブの名前をクリックすることで、それぞれを移動できます。 - -![NFTコレクション詳細ページ](../img/getting-started/shot_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![NFTコレクション詳細ページ](../img/getting-started/shot_detail_page_panel.png) - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_casting.png) - - -**スケジュール**は、事前にタスクタイプページのデータを入力している場合に利用できます。データがすでに記入されている場合は、ここで直接修正することができます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_schedule.png) - -さまざまなタスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_timelog.png) - - - - -## NFTコレクションを作成した後にタスクを追加する -NFTコレクションを作成した後にタスクが不足していることに気づいた場合でも、追加することができます。 - -まず、不足しているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認します。 - -次に、NFTコレクションページに移動し、「+タスクを追加」をクリックします。 - - -### NFTコレクションを更新する - -いつでもNFTコレクションを更新し、名前や順序を変更したり、説明文やグローバルページに追加したカスタム情報を修正することができます。 - -NFTコレクションを編集するには、NFTコレクションページに移動し、変更したいNFTコレクションにカーソルを合わせて、行の右側にある**編集**ボタンをクリックします -右側の行にある[編集]ボタン (1) をクリックします。 - -アセットの編集] (../img/getting-started/asset_edit01.png) - -NFTコレクションのメインページの説明を拡張するには、最初の文字 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - - -::: 詳細 NFTコレクション情報のCSVインポートによる更新 -CSVインポート**を使用して、**NBフレーム**、**フレームIN**、**フレームアウト**、または任意のカスタム**メタデータ列**としてデータを更新することができます。 - -タスクの**割り当て**と**ステータス**を更新し、**コメント**を追加することができます。 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、KitsuのNFTコレクションページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**インポートデータからCSV**が開きます。**CSVデータを貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータをペーストし、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_shot.png) - -オプション:既存のデータを更新** をオンにする必要があります。 -更新されたNFTコレクションは青くなります - - -注:**エピソード**の列は、**TV Show**制作の場合のみ必須です。 - -![Import data copy paste data](../img/getting-started/update_preview_data_shot.png) - -すべて問題なければ、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、NFTコレクションがすべてKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_shot.png) -::: - - - -## カスタムメタデータカラムの作成 - -一般的なスプレッドシートページにさらに情報を追加するには、カスタム**メタデータカラム**を作成する必要があります。 - -難易度レベル、**天候**、**タグ**など、ページに追加する追加情報があるかもしれません。 すべてのテキスト(または数値)情報をカスタムメタデータ列に保存することができます。 - - -名前列の近くにある**+**をクリックします。 - -![メタデータ列](../img/getting-started/add_column_custom.png) - - - -タイプ**オプションでは、情報をどのように保存するかを選択できます。 -- 自由入力の**テキスト**、 -- **数値**、 -- **チェックボックス**、 -- **値のリスト**、 -- **タグのリスト**、 -- **チェックリスト**。 - -![メタデータカラムの詳細](../img/getting-started/custom_column_detail.png) - -::: 警告 -テキスト、数値、およびチェックボックスでは、各エンティティに異なる情報を追加できます。最初に計画する必要はありません。 - -リスト値、タグリスト、およびチェックリストでは、各エンティティに同じ選択肢が与えられます。さらに、これは現在入力する必要があります。 - -![メタデータカラムリスト](../img/getting-started/custom_column_list.png) - -利用可能な値**の下にリスト要素を入力し、**値を追加**をクリックして確認します。 -::: - -メタデータカラム**を1つまたは複数の**部門**にリンクすることもできます。 - -ヒント -メタデータ列を部門にリンクします。アーティスト/スーパーバイザーは、自分のToDoページと部門フィルタリングビューでこれを見ることができます。 - -メタデータ列を1つまたは複数の部門にリンクすることができます。リストから部門をクリックし、**追加**をクリックして有効にします。 - -ここでは、VFX列が2つの部門にリンクされています。 - -![部門メタデータ列のフィルタリング表示](../img/getting-started/department_filtered_view_column.png) - -::: - -::: 詳細 メタデータ列の編集 -アセットのグローバルページまたはNFTコレクションのグローバルページで、メタデータ列の右側にある矢印をクリックし、**[編集]**をクリックします。 - -![メタデータ列の編集](../img/getting-started/custom_column_edit.png) -::: - - -この情報は、グローバルスプレッドシートページで直接入力できます。 -ケースは編集可能です。 - -![メタデータ列の詳細](../img/getting-started/custom_column_list_edit.png) - -::: ヒント -左側の複数のエンティティを選択してからメタデータ列を修正すると、メタデータ列を一括で修正できます。 -::: - -::: 詳細 手動で編集 -編集ボタンを使用して情報を変更することもできます![編集ボタン](../img/getting-started/edit_button.png)。 - -編集ポップアップに新しい行が表示されます。リストから情報を選択することもできますし、 -あるいは、テキストや数値を直接入力したり、チェックボックスにチェックを入れたり、チェックリストを使用したりすることもできます。 - -編集が完了したら、**確認**ボタンを押すことを忘れないでください。 - -![メタデータ列の詳細](../img/getting-started/edit_asset_custom.png) -::: - -メタデータ列の編集または削除が必要な場合は、スプレッドシートの一般ページに移動します。 -メタデータ列の名前の近くにある矢印をクリックします ![メタデータ列の詳細](../img/getting-started/arrow.png)。 - -::: ヒント -この新しい列を使用して、グローバルページを**ソート**することができます。列名の右側にある矢印をクリックして、このメニューを開きます。次に、「**ソート**」をクリックします。 - -また、メタデータ列を左側に**固定**することもできます。 -::: - - - - -## ブレークダウンリストの作成 - -ブレークダウンを記入すると、NFTコレクションの作成に役立ちます。 -ブレークダウンには、NFTコレクションを作成するために追加する必要があるアセットの詳細がすべて記載されています。 -これにより、必要なものをすべて漏れなく記載できるでしょう。 - -ドロップダウンメニューで **BREAKDOWN** を選択します。 - -![ドロップダウンメニューのブレイクダウン](../img/getting-started/drop_down_menu_breakdown.png) - -ブレイクダウンページの左側には、エピソード/シーケンス/NFTコレクションメニュー(1)があります。作成したものの中から選択できます。これらは画面の右側に表示され、 -作成したすべての資産は、この制作(メインパックおよびエピソード)(3)で利用できます。さらに、 -中央セクションでは、NFTコレクションの選択肢(2)があります。 - -![ブレークダウンページ](../img/getting-started/breakdown_general_empty.png) - -そこで、キャストしたいNFTコレクションを選択する必要があります。 - -サムネイルがまだない場合はテキストとしてアセットを表示したり、 -サムネイルのサイズを拡大することもできます。 - - -![ブレークダウンページのテキスト表示](../img/getting-started/breakdown_text_display.png) - -また、ブレークダウン中にリストにアセットを追加する必要があることに気づくかもしれません。 - -ブレークダウンページから直接新しいアセットを作成できます。「利用可能なすべてのアセット」の右にある「+」をクリックします。 - -![ブレークダウンページでアセットを作成](../img/getting-started/breakdown_create_asset.png) - - -複数のNFTコレクションを一度に選択することもできます。最初のNFTコレクションをクリックし、**シフト**キーを押したまま、選択する最後のNFTコレクションをクリックします。 - -![ブレークダウンページでグローバル一括選択](../img/getting-started/breakdown_general_bulk_select.png) - -次に、割り当てたいアセットをクリックします。 -キャラクター、背景など、右側(3)から選択します。 -複数のNFTコレクションを選択した場合、選択したアセットは多数のNFTコレクションに適用されます。 - -アセットが入力されたNFTコレクションをコピーし、このアセット選択を別のNFTコレクションに貼り付けます。 - -アセットの上にカーソルを移動させると、**+1**または**+10**と表示されます。これは -このアセットを追加した回数であり、必要なだけクリックできます。 - -![Breakdown add asset](../img/getting-started/breakdown_add_asset.png) - -シーケンスやNFTコレクションを指定せずに、すべてのアセットをテレビ番組のエピソードにリンクすることもできます。 - -![Breakdown episode asset](../img/getting-started/breakdown_episode.png) - -この方法では、絵コンテ/アニマティックの段階の前に、すべてのアセットを1つまたは複数のエピソードにリンクすることができます。 - -画面中央にアセットが表示されているのが確認できます(2)。 -アセット名の隣には、追加された回数が表示されています。この -例では、キャラクターアセットのラマを2回追加しています。 - - -誤ってアセットを2回追加してしまった場合は、画面中央部分に戻り、このNFTコレクションのアセットを選択します(2)。そこから、**-1**をクリックします。 -このNFTコレクションを終えたら、他のNFTコレクションを続行します。 -選択した内容は自動的に保存されます。 - -![ブレークダウンでアセットを削除](../img/getting-started/breakdown_remove_asset.png) - -ストーリーボードの作成中に新しいアセットが作成された場合は、アセットページに戻り -(ドロップダウンメニューを使用)、必要なアセットを作成します。以前に作成したタスクは、これらの新しいアセットに即座に適用されます。 -ただし、割り当てを行う必要があり、その後 -ブレークダウンを続行できます。 - -これで、**Breakdown**ページは以下のようになります。 - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -アセットを組み立てて個々のパーツを追跡する必要がある場合は、アセットのブレークダウンリストを作成することもできます。 - -画面左上にある**FOR**の下のドロップダウンメニューで**asset**を選択します。 - -![アセットのブレークダウンメニュー](../img/getting-started/breakdown_asset_menu.png) - -2つ目のドロップダウンメニューにアクセスして、アセットの種類を選択できます。 **キャラクター**、**環境**、**小道具**、**FX**、... - -![アセットタイプのブレークダウン](../img/getting-started/breakdown_asset_menu_type.png) - -アセットのブレークダウンページは、NFTコレクションと同じ方法で完了できます。まず、左側で1つまたは複数のアセットを選択し、次に右側の要素を追加します。 - -::: 詳細 CSVファイルからブレークダウンリストを作成する - -すでにスプレッドシートファイルで内訳リストが準備できているかもしれません。Kitsuでは、それをインポートする方法が2つあります。1つ目は、.csvファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、Kitsuの推奨に従って、スプレッドシートを `.csv` ファイルとして保存します。 - -インポート] ボタンをクリックします![インポート] ボタン (../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![インポートしたCSVファイルの分割](../img/getting-started/import_breakdown_csv_file.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで、列の名前を確認し、調整することができます。 - -注意:**[エピソード]**の列は、**[テレビ番組]**制作の場合のみ必須です。 - -![ブレークダウンインポートプレビュー](../img/getting-started/import_breakdown_preview.png) - -すべてが適切であることを確認したら、**[確認]**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、ブレークダウンがKitsuにインポートされました。 - -![ブレークダウンインポートプレビュー](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: 詳細 スプレッドシートファイルをコピー&ペーストしてブレークダウンリストを作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_breakdown.png) - -次に、Kitsuのブレークダウンページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きますので、「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started//import_breakdown_csv_file.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -すべてが正しく入力されたら、**Confirm**(確認)ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされました。 - -![インポートデータのコピー&ペースト](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## アセットの状態の紹介:準備完了 - -ほとんどの場合、NFTコレクションのタスクでアセットを使用する際に、そのアセットのタスクが承認されるのを待つ必要はありません。 - -たとえば、アセットが **コンセプト** 段階で承認された場合、**ストーリーボード** 段階で使用することができます。 -次に、**モデリング** 段階で承認された場合、**レイアウト** 段階で使用することができます。 - -アセットの状態 **Ready For** がまさに実行しているのは、アセットのタスクの状態を知らせ、NFTコレクションのタスクでの使用可能性を比較することです。 - -内訳を記入したので、どのアセットがすべてのNFTコレクションで使用されているかがわかります。 - -まず、タスクの状態に対するアセットの状態を定義する必要があります。セルをクリックして**準備完了**を変更できます。NFTコレクションのタスクを含むドロップダウンメニューが表示されます。 - -![アセットの状態](../img/getting-started/asset_status.png) - -::: ヒント -**自動化**機能を使用して、作業を自動化することができます。 - -**準備完了**のトリガーで自動化を設定できます。 -::: - -いくつかのアセットの状態を**準備完了**に変更したので、NFTコレクションページで結果を確認できます。 - -いくつかの白いボックスが**緑色**になっていることに気づくでしょう。このNFTコレクションに含まれるすべてのアセットが、この特定のタスクの準備ができていることを示しています。 - -![Asset Status](../img/getting-started/asset_status_box.png) - -白いボックスが表示されている場合、Kitsuは、このタスクに準備ができているアセットの数を示します。 - -![Asset Status](../img/getting-started/asset_status_empty.png) - -::: ヒント -ボックスが表示されていない場合、このNFTコレクションにアセットがキャストされていません。 -::: - -次に、NFTコレクションの名前をクリックして詳細ページに移動します。 -すると、このNFTコレクションにキャストされたすべてのアセットとそのステータスが表示されます。 - -![アセットステータス](../img/getting-started/asset_status_detail.png) - -特定のタスクに対してNFTコレクションを開始できるかどうかを判断する最も簡単な方法です。 diff --git a/docs/ja/playlist-client/README.md b/docs/ja/playlist-client/README.md deleted file mode 100644 index 2cc01d79d7..0000000000 --- a/docs/ja/playlist-client/README.md +++ /dev/null @@ -1,104 +0,0 @@ -# クライアントプレイリスト - -## クライアントプレイリストの作成 - -クライアントとレビューを行うための最初のステップは、共有およびレビューしたいコンテンツのプレイリストを作成することです。このプロセスは通常のプレイリストの作成と似ていますが、Kitsuには、スタジオ外の関係者との共同作業を支援する便利な機能がいくつか含まれています。 - -まず、プレイリストを作成し、レビューしたいアイテムを追加します。 作成方法については、このセクションを参照してください(../review/README.md#create-a-playlist)。 - -主な違いは、「共有先」で「クライアント」を選択することです。これにより、適切な権限が確保され、クライアントにはこの特定のプレイリストへのアクセスのみが提供されます。 - -![グローバルプレイリスト](../img/getting-started/client_playlist_create.png) - -## クライアントプレイリストの確認 - -プレイリストを作成したら、クライアントに確認してもらう準備ができたことを通知します。 - -![グローバルプレイリスト](../img/getting-started/playlist_global_client.png) - -::: 警告 -クライアントはチームの一員である場合にのみ本番環境にアクセスでき、**クライアントプレイリスト**のみを表示できます。同じ本番環境内のクライアントを分ける方法はありませんのでご注意ください。 -::: - -クライアントはプレイリストを管理するためにいくつかのオプションがあります。 - -::: 危険 クライアントの権限 -- クライアントはすべてのタスクタイプのすべてのバージョンを見ることができます。 -- クライアントは自身が投稿したコメントとそれらのコメントに対する返信のみを見ることができます。クライアントは内部コメントを見ることができません。 -- クライアントはリビジョンが公開された日時のみを見ることができますが、公開したユーザーを見ることはできません。 -- クライアントは**「クライアントが許可されている」**タグのステータスを見ることと使用することのみが可能です。 -::: - -![Playlist Review client](../img/getting-started/playlist_review_client.png) - -クライアントは(左から右へ)以下の操作が可能です。 -* ビデオの再生または一時停止。 -* 1つの要素のループ再生。 -* LD(低解像度)とHD(高解像度)の切り替え。 -* 再生速度の変更:2倍速(x2)、通常速(x1)、半分の速さ(x0.50)、4分の1の速さ(x0.25)。 -* 再生中の注釈の表示。 -* 音声のミュートまたはミュート解除。 -* 音声の波形の表示。 -* プレイリスト内のすべての要素のタスクタイプの変更。 -* 比較ツールの使用。 -* テキストおよび描画オプションの使用、選択した項目の削除。 -* コメントセクションを表示する。 -* プレイリストの要素を隠す。 -* プレイリストを、個別の要素すべてを含む**Zip**ファイル、**.csv**テキストファイル、または**Build .mp4**としてダウンロードし、ムービー全体を作成する(ショットのみ)。 -* フルスクリーン表示にする。 - -::: ヒント -クライアントは、キーボードの左右矢印を使用して、プレビューをフレームごとに移動することができます。 -::: - -また、クライアントは以下を行うことができます。 -* 要素をクリックして、要素から要素へと移動する。 -* 全体の要素と比較した各要素の色と長さを見る。 -* 全体の要素と比較した選択した要素の位置を緑色のドットで表示する。 - -## 再生コントロール - -プレイリスト化されたショット/アセットごとに、クライアントは確認したい**タスク**と**バージョン**を選択することができます。 - -![プレイリストのタスク選択](../img/getting-started/playlist_task_selection.png) -![プレイリストのバージョン選択](../img/getting-started/playlist_version_selection.png) - -また、[比較] ボタン ![比較ボタン](../img/getting-started/compare_button.png) をクリックし、2番目のタスクタイプを選択することで、ショットの2つのタスクを並べて再生することもできます。 - -![プレイリストの並列表示](../img/getting-started/playlist_side_by_side.png) - -::: ヒント -プレイリストの主な目的は、クライアントがショットとアセットを確認するのを支援することです。 プレビューから直接ショットにコメントを追加することができます。 -::: - -コメントを追加するには、**コメント**ボタンをクリックします。 - -![プレイリストのコメント](../img/getting-started/playlist_comment_button_client.png) - -これにより右側のパネルが開き、コメントとステータスの履歴が表示されますが、内部コメントやステータスにはアクセスできません。 - -**描画**ボタン ![描画ボタン](../img/getting-started/draw.png) を使用して動画上に描画したり文字を入力したりしながら、同時にコメントを書き込むことができます。 - -![プレイリストコメント](../img/getting-started/playlist_comment_client.png) - -描画されたコメントはビデオ上で確認できます(タイムラインの下の赤い点で示されています)。 - -::: 警告 -クライアントのコメントはスーパーバイザーとプロダクションマネージャーのみが確認できます。アーティストはステータスのみ確認できます。 - -スーパーバイザーとプロダクションマネージャーはクライアントのコメントをコピーし、必要に応じて修正し、チームに公開することができます。 - -![プレイリストのクライアントコメント](../img/getting-started/client_comment.png) -::: - -## レビュールーム - -レビュールームは、効率的で同期されたデイリーズレビューセッションを行うために設計された共同作業スペースです。これにより、すべての参加者が同時に同じコンテンツを閲覧することができ、リアルタイムでのフィードバックやディスカッションが容易になります。 - -**レビュールーム**に参加するには、プレイリストの上部にあるボタンをクリックします。レビュールームはすべての参加者を同期します。 - -レビュールーム内の全員が再生、一時停止、ショット、フレームの選択をリアルタイムで確認できます。 - -さらに、レビュールームでは同期描画注釈もサポートしています。この機能により、参加者はレビュー中のフレームに直接描画することができ、その注釈はセッション内の全員に表示されます。この機能により、コミュニケーションと明瞭性が向上し、特定の詳細の指摘、変更の提案、作品の重要な側面の強調が容易になります。 - -![プレイリストレビュールーム](../img/getting-started/playlist_review_room.png) diff --git a/docs/ja/production-report/README.md b/docs/ja/production-report/README.md deleted file mode 100644 index 5e8fbe9ba0..0000000000 --- a/docs/ja/production-report/README.md +++ /dev/null @@ -1,325 +0,0 @@ -# 制作レポートの作成 - -## 制作の概要 - -プロデューサーとして、制作プロセス全体を包括的に把握することは不可欠です。 - -Kitsuは、通知に圧倒されたり、集中力を欠いたりすることなく、情報を把握し、制作を効率的に管理するためのさまざまなツールを提供します。 - -### ニュースフィードの機能 -ニュースフィードセクションでは、制作に関するリアルタイムの更新情報が表示されます。 - -- **リアルタイム更新**:ステータスの変更がすべて、分単位でリアルタイムに表示されます。 -- **サマリー表示**:画面の右側に、ニュースアイテムの総数とステータスごとの内訳が表示されます。 -- **フィルタリングオプション**:タスクのステータス、タスクの種類、担当者別にリストをフィルタリングして、特定のエリアに焦点を絞ることができます。 -- **コメントパネル**:行をクリックすると、右側にコメントパネルが開き、必要な詳細情報が表示されます。 - -![ニュースフィードページ](../img/getting-started/newsfeed_comment_all.png) - -#### フィルタの使用 - -**フィルタビルダー**ボタンを使用して、情報を表示する期間をカスタマイズできます。これは、特定のスーパーバイザーや期間に焦点を当てる場合に便利です。 - -![ニュースフィードページの詳細](../img/getting-started/newsfeed_details.png) - -#### 例 - -特定の月のスーパーバイザーに焦点を当てたい場合は、名前を選択し、**[From]**ボックスで日付を選択します。 - -![ニュースフィードページのコメント](../img/getting-started/newsfeed_comment_panel.png) - - -## 制作の現状を把握する -制作の現状を把握することは非常に重要です。Kitsuは詳細な統計と視覚化を提供し、進捗状況を効果的に追跡できるようにします。 - - -### ショートフィルム/長編映画固有の機能 -ここでは、ショートフィルム/長編映画のワークフローに固有の機能について説明します。 - -#### シーケンス統計 - -**シーケンス統計**ページでは、制作の状況をシーケンスごとに円グラフで表示します。 円グラフの色分けはステータスに対応しており、制作の状況を素早く把握できます。 - -![グローバルビューシーケンス](../img/getting-started/global_view_sequence.png) - -- **すべてのシーケンス**:最初の行は制作全体を表します。 -- **すべてのタスク**:最初の列にはすべてのタスクが同時に表示されます。 - -最初の円グラフに注目すると、制作の正確な状態を確認できます。さらに詳細を確認するには、残りの行を見て、各タスクタイプの状態をグローバルに把握します。 - -#### アセットタイプ統計 - -シーケンス統計と同様に、**アセットタイプ統計**ページではアセットタイプごとの円グラフが表示され、制作全体におけるアセットのステータスを明確に把握できます。 - -![グローバルビューアセット](../img/getting-started/global_view_asset.png) - -#### カウントビュー - -また、**カウント**としてデータを表示し、アセット、ショット、フレームの正確な数と、それらのステータスごとの割合を確認することもできます。 - -![グローバルビューシーケンスカウント](../img/getting-started/global_view_sequence_detail_count_stat.png) - -#### データのエクスポート - -このページは `.csv` テキストファイルとしてエクスポートし、スプレッドシートソフトウェアにインポートして、さらに分析やレポート作成を行うことができます。 - -これらのツールを活用することで、制作プロセスを常に把握し、すべてがスケジュール通りに円滑に進行していることを確認できます。 - - -### テレビ番組固有 - -**エピソード統計ページ**では、テレビ番組に関する追加情報にアクセスできます。 - -### リテイクの表示 -**エピソード統計**ページのデフォルト設定は**リテイク**です。この表示では、各タスクタイプにおける各エピソードのリテイク(やり直し)の回数を参照できます。表示される色は3色のみです。 -- **検証済みの場合は緑** -- **リテイクの場合は赤** -- **進行中の場合はグレー** - -![グローバルビューのエピソード](../img/getting-started/global_view_episode_retake.png) - -エピソードを展開すると、各テイクの割合とリテイクと承認の推移が表示されます。これにより、各タスクごとのエピソードの進捗状況を確認できます。 - -![グローバルビューのエピソード展開](../img/getting-started/global_view_episode_retake_detail.png) - -通常、最初のエピソードには多くのやり取りがありますが、時間が経つにつれて改善されていくはずです。しかし、後半のエピソードにまだ多くのリテイクがある場合は、何か修正すべき点があるはずです。ディレクターやスーパーバイザーと問題について話し合う時が来たということです。 - -### ステータス表示 - -データ表示の2つ目のオプションは、**ステータス**です。このステータス表示は、**シーケンス** / **アセットタイプ** 統計ページと同様に機能します。 - -![グローバルビュー エピソードステータス](../img/getting-started/global_view_episode_stat.png) - -データを**カウント**として表示することもできます。この方法では、ステータスごとのショット/フレームの正確な数とパーセンテージが表示されます。 - -![グローバルビュー エピソードステータスカウント](../img/getting-started/global_view_episode_stat_count.png) - -このページを `.csv` テキストファイルとしてエクスポートし、スプレッドシートソフトウェアにインポートすることができます。 - - -## タスクが期限内に完了していることを確認する - -タスクが期限内に完了しているかどうかを確認するには、次の2つの情報が必要です。 -- タスクの **タスクタイプ** -- タスクの **見積もり**(入札)の日数、およびタスクの **開始予定日**と**期限**。 - -この情報を入力すると、タスクタイプのページで**見積りと実績**を比較することができます。 - -![タスクタイプ入力済み](../img/getting-started/task_type_schedule_due_date.png) - -### 見積りと実績を比較する方法 - -これを行うには主に2つの方法があります。 -1. **期限ステータスによるフィルタリング** -2. **ガントチャートを使用する** - -::: ヒント -Kitsu は、**WIP**(作業中)と **WFA**(承認待ち)の日付とステータスを自動的に取得します。 **見積開始日**と**アーティストが実際に開始した日**を比較したり、**見積期限日**と**アーティストが承認を求めた日**を比較することができます。 -::: - -### 期限日ステータスによるフィルタリング - -**タスク**] タブで、最初に表示されるフィルタは [**期日ステータス**] です。 [**期日ステータス**] を [**今日より前に期日が到来**] に設定すると、[**期日が今日より前に設定**] されたすべてのタスクが表示されます。 - -次に、完了したものとまだ完了していないものを判断します。 [**-完了**] フィルタを使用すると、完了したタスクが除外されます。 - -![タスクタイプ 期限は今日まで](../img/getting-started/task_type_due_before.png) - -これは、2つのフィルタが適用されたすべての期限遅れのタスクを表示します。つまり、**見積もり期限**後にのみ確認されるということです。ページ下部のサマリーは、適用されたフィルタに基づいてリアルタイムで更新されます。 - -このページを `CSV` ファイルとしてエクスポートし、スプレッドシートソフトウェアで開くことができます。 - -### 遅延ステータスフィルタの使用 - -ページに組み込まれている**「遅延ステータス」**フィルタを使用すると、見積もりよりも時間がかかったタスク(**「見積もり超過時間」**)をすぐに確認することができます。 - -![タスクタイプの見積もり超過時間](../img/getting-started/task_type_estimation_duration.png) - -**期限遅延**オプションを使用して、遅延したタスクをフィルタリングします。タスクが遅延しているかどうかを計算するには、次の2つの方法があります。 -1. **見積もり期限**と**フィードバック**の比較 -2. **見積もり期限**と**完了**の比較 - -スタジオの計算方法に応じて、Kitsuが回答を提供します。 - -![タスクタイプ 遅延フィードバック](../img/getting-started/task_type_late_feedback.png) - -### ガントチャートを使用する - -**タスクタイプページ**で、**スケジュール**タブに移動します。 制作スケジュールで設定されたこのタスクタイプの**開始**日と**終了**日は、画面の上部に表示されます。 - -**ガントチャート**は、これらの日付の前後が濃いグレーで表示され、タスクのタイミングを視覚的に示します。 - -![タスクタイプスケジュール](../img/getting-started/task_type_schedule_emplty.png) - -**着色**を**ステータスカラー**から**遅延は赤**に変更します。これにより、期限通りのタスクは**グレー**で、遅延しているタスクは**赤**で表示されます。 - -![タスクタイプスケジュール遅延](../img/getting-started/task_type_schedule_coloring_late.png) - -詳細を確認するには、**[タスク]** タブに戻ることができます。また、Kitsuはタブ間でフィルタを保持します。 - - -## タスクが遅延している理由を理解する - -どのタスクが遅延しているか、または遅延する予定かを知ったので、**その理由**を理解する必要があります。タスクが遅延する理由はいくつかあります。 - -- アーティストが多くのタスクに圧倒されている。 -- タスクのやり取りが多すぎる。 -- タスクが過小評価されている可能性があり、期限内に完了させるのが難しい。 -- 前のタスクがすでに遅れている。 - -### アーティストの作業負荷の確認 - -アーティストのタスク数を確認するには、[タスク] タブでアーティスト名を指定して [タスクタイプ] ページをフィルタリングします。 - -![タスクタイプアーティスト](../img/getting-started/task_type_artist.png) - -また、**-done** フィルターを追加して、そのアーティストが完了したタスクを確認することもできます。次に、**Due Date Status** フィルターを **Due previous week** または **Due this week** に設定して、必要な情報を検索します。 - -![Task Type Artist Filtered](../img/getting-started/task_type_artist_filtered.png) - -これにより、そのアーティストが完了すべきタスクの数が表示されます。 - -### やりとりの確認 - -やりとりの回数を特定するには、[タスク] タブの [リテイク] 列を確認します。 **赤いドット**はそれぞれ **リテイク** を表します。 該当行をクリックすると、**コメントパネル** が開き、タスクの全履歴を確認できます。 これは、アーティストが指示を誤解していたかどうか、指示が各バージョンで変更されたかどうかなど、何が起こっているかを把握する最善の方法です。 - -![タスクタイプのリテイク](../img/getting-started/task_type_retake.png) - -### タスクが過小評価されていないかを確認する - -タスクが過小評価されていないかを確認するには、グローバルページに戻り、ショットまたはアセットの名前をクリックして、キャスティングやその他の追加情報を確認します。 たとえば、シーンに登場するキャラクターが多すぎる場合や、アクションシーンが大掛かりである場合などです。 - -![ショットの詳細 キャスティング](../img/getting-started/shot_detail_casting.png) - -### 前作業の確認 - -最後に、アセット/ショットの詳細を表示しながら、前作業を確認することができます。クリックすると、**タスクタイプ**専用のページに移動し、以前の作業に関する詳細情報を確認できます。これにより、以前のタスクの遅延が現在のタスクに影響しているかどうかを把握できます。 - - - -## 見積もり以上の期間 - -全体像に焦点を当て、**入札**の全体的な概要を把握するには、さまざまなページで、見積もりの**人日**と実際の**作業日数**を比較できます。 - -### 見積もりサマリー - -ショットのグローバルページでは、すべての見積もりの期間のサマリーを確認できます。また、より詳細な情報を得るためにフィルターを適用することもできます。 - -例えば、特定のシーケンスに焦点を当てるには、シーケンス名でグローバルページをフィルタリングします。すると、下部のサマリーが更新されます。 - -![グローバルショットページのサマリー(フィルタリング)](../img/getting-started/global_shot_sumup.png) - -これにより、特定のシーケンスの**期間**と**見積もり**を知ることができます。 - -同様に、グローバルアセットページをフィルタリングすることもできます。 - -たとえば、**キャラクター**などの特定の**アセットタイプ**でフィルタリングすることができます。下部のサマリーが更新され、そのアセットタイプの推定時間と期間が表示されます。 - -![グローバルアセットページのサマリーフィルター] (../img/getting-started/global_asset_sumup.png) - - -タスクタイプ別 見積もり期間 - -詳細を確認するには、タスクタイプの名前をクリックします。画面下部のサマリーには、この特定のタスクタイプに対する**期間**と**見積もり**が表示されます。 - -![タスクタイプ別サマリー](../img/getting-started/task_type_sumup.png) - -全体像を確認したり、**特定のステータス**や**アーティスト名**に焦点を当てることができます。グローバルページと同様に、適用したフィルタに応じてサマリーが更新されます。 - - -![タスクタイプサマリーフィルタリング](../img/getting-started/task_type_sumup_filter.png) - -このように、特定のタスクやアーティストのパフォーマンスや効率を詳細に監視し、見積もりが実際の所要時間と一致していることを確認し、必要に応じて調整することができます。 - - -### アセット/ショットの見積もり所要時間 - -詳細を精査するには、キット内の各アセットとショットに対して、**「見積もり」**と**「所要時間」**(期間)の列を表示することができます。 - -ショットまたはアセットのグローバルページでは、各タスクの**「見積もり」**と**「期間」**の合計を確認できます。これにより、不一致や問題を素早く特定できます。 - -![グローバルショット見積もり](../img/getting-started/global_shot_est.png) - -### 詳細分析 - -何かがおかしいと思われたり、さらに調査が必要な場合は、アセット名またはショット名をクリックして詳細ページに移動します。 - -詳細ページの画面左上には、アセットまたはショットのライフサイクルの概要が表示されます。これには、各タスクの**ステータス**、**見積もり**、**期間**、**開始日と期限**、**割り当て**の詳細が含まれます。 - -![詳細ショット見積もり](../img/getting-started/shot_detail_casting.png) - -この包括的なビューは、相違点がどこにあるかを把握し、必要に応じて修正措置を取るのに役立ちます。これらの詳細を綿密に監視することで、見積もり時間と実際の所要時間の整合性をより確実にし、より正確な将来の計画とリソースの割り当てが可能になります。 - - - -## クォータの確認 - -Kitsuは、**ショットのタスクタイプ**ごとのクォータを計算する2つの方法を提供しています。 - -### 方法1:タイムシートに基づく計算 - -この方法では、タイムシートに記録されたタスクに費やされた時間に応じてクォータに重み付けをします。 - -- **タスクの完了**:最初のフィードバックリクエスト時にショットが完了したとみなされます。その後、タイムシートに記録された時間に基づいてクォータに重み付けがされます。 - -![Quotas stat page day weighted](../img/getting-started/quotas_day_weighted.png) - -この例では、Kitsuはタイムシートデータを使用して日々のノルマを計算します。 - -![Quotas stat page day weighted detail](../img/getting-started/quotas_day_weighted_detail.png) - -### 方法 2: ステータスに基づく計算 - -タイムシートデータが利用できない場合、Kitsuはステータスの変更を使用してノルマを計算します。 - -- **タスクの開始**: タスクのステータスがWIPに変更された時点で、タスクが開始されたと見なされます。 -- **タスクの完了**: フィードバックのリクエストが作成された日に、タスクが完了したと見なされます。 - -### 詳細なノルマ計算 - -Kitsuは、タスクの開始日と終了日の間の全営業日について、完了したフレームを分割し、各アーティストに割り当てます。1日/1週間/1か月ごとに提出されたフレーム(または秒数、またはタスク)の数を割り当てます。 - -![Quotas stat page day status](../img/getting-started/quotas_day_status.png) - -いつでも数字をクリックすると、右パネルに詳細情報が表示されます。 - -![Quotas stat page day weighted](../img/getting-started/quotas_day_status.png) - -::: 危険 -**注意**: タイムシートが記入されていない場合、Kitsuは以下の条件を考慮します。 -- タスクがWIPにステータスが変更されたときに開始された。 -- タスクがフィードバックリクエストが作成された日に完了した。 -::: - -この方法では、詳細なタイムシートデータがなくても、タスクの進捗を確実に追跡し、正確なノルマを計算することができます。 - - -## チームのタイムシート - -::: 警告 -これまでのすべての章は、各タスクに**見積もり**と**期間**が入力されていることを前提にしています。 -::: - -全員が自分の役割を果たさなければなりません。あなたと上司は見積もりを担当し、チームメンバーはタイムシートを入力します。 - -メインメニューに移動し、タイムシートページを選択します。 - -![タイムシート全体日](../img/getting-started/timesheet_day.png) - -### タイムシートの表示 - -このページでは、各チームメンバーのタイムシートを日ごとに表示することができます。これにより、メンバーが毎日タイムシートを記入しているか、休みを取ったか、あるいは残業したかを確認することができます。 - -タイムシートの入力内容について疑問がある場合は、該当する行をクリックすると、制作、タスクの種類、特定のタスクの詳細を確認できます。 - -![タイムシートの詳細(日単位)](../img/getting-started/timesheet_detail.png) - -日単位で問題がなければ、**詳細レベル**を日単位から週単位、月単位、年単位に変更できます。 - -![タイムシート全体 週](../img/getting-started/timesheet_week.png) - -管理しているすべての制作を同時に表示することも、各制作を個別に表示することもできます。 - -### タイムシートのエクスポート - -Kitsuの他のすべてのページと同様に、タイムシートのデータをCSVファイルとしてエクスポートし、表計算ソフトウェアで開いてさらに分析を行うことができます。 diff --git a/docs/ja/production-report/specific_task_type_creation.txt b/docs/ja/production-report/specific_task_type_creation.txt deleted file mode 100644 index c0598edc4d..0000000000 --- a/docs/ja/production-report/specific_task_type_creation.txt +++ /dev/null @@ -1,106 +0,0 @@ -Now, you are into your production on the asset page. - -![Main page production](../img/getting-started/first_production.png) - -You need to click on the avatar of the production to access its different pages. - -The first step you need to do is to set the **settings** of your production. - -Use the navigation menu and go to the **Settings** page. - -![Production settings](../img/getting-started/drop_down_menu_setting.png) - -### Add a Brief - -On the first tab of the **Settings** page, Kitsu asks you about a brief. It's a good way to keep track of the first -brief of the production and being able to get back to it later. - -/!\ **Only Studio manager permission have access to the Settings page** /!\ - -![Production settings Brief](../img/getting-started/settings_brief.png) - - -### Define Production's Parameters - -The second tab is the more **important**. You need to define your production's parameters to be sure that everything will go smoothly. - -![Production settings Parameters](../img/getting-started/settings_parameters.png) - -- 1/ You can change the name of the production - -- 2/ You can define the start and end date of the production to set the schedule - -- 3/ You can change the Type of the production: Short, TV Show, Feature Film - -- 4/ You can add the number of episodes of your TV Show for information - -- 5/ You need to set the FPS of the video preview. Kitsu will use this FPS to encode them. **Per default, Kitsu will encode everything at 24 FPS** - -- 6/ You can enter the ratio for information only - -- 7/ You need to set the resolution of the video preview. **Kitsu will use this resolution to encode the videos**. - -- 8/ You can add a picture to identify your production better. - -Validate everything with the **Save** button. - - - - -### Select a specific Task Status for a production - - -Per default, Kitsu will load all the Task Status of your status library into your production. - -But you can choose to use only specific status. - -![Setting status new](../img/getting-started/setting_status_new.png) - -On the "Task Status" tab, you can choose which status you want to use on this production, -validate your choice with the "Add" button. - - -![Setting Add Status](../img/getting-started/setting_status_add.png) - -You can also see the sum up of the parameters of each status. - -(To add new Task Status, see [Customization of the workflow](../customization/README.md#create-a-new-task-status) ) - - -### Select specific Task Types for a production - - -Per default, Kitsu will load all the Task Types of your Task Types library into your production. - -![Setting Task Type new](../img/getting-started/setting_task_new.png) - -But you can choose to use only specific Task Types, depending on the type of your production. -(To add a new Task Type, see [Customization of the workflow](../customization/README.md#create-a-new-task-type) ) - -For example, you can create a 2D and A CGI workflow on your library and add the needed task types into this production. - - -On the "Task Types" tab, you can choose which Task Types you want to use on this production, -validate your choice with the "Add" button. - -You can also enter the start date and the due date for each task type. - -Once you add assets and shots to your production; your schedule will be set automatically. - -![Setting Add Task Type](../img/getting-started/setting_task_add.png) - - -### Select specific Asset Types for a production - - -Per default, Kitsu will load all the Asset Types of your status library into your production. - -But you can choose to use only specific Asset Types, depending on the type of your production. - -![Setting Asset type new](../img/getting-started/setting_asset_new.png) - -On the "Asset Types" tab, you can choose which Asset Types you want to use on this production, -validate your choice with the "Add" button. - -![Setting Add Asset](../img/getting-started/setting_asset_add.png) - diff --git a/docs/ja/public/illustration_developer_documentation.png b/docs/ja/public/illustration_developer_documentation.png new file mode 100644 index 0000000000..7031a4d023 Binary files /dev/null and b/docs/ja/public/illustration_developer_documentation.png differ diff --git a/docs/ja/public/kitsu.png b/docs/ja/public/kitsu.png new file mode 100644 index 0000000000..2a8339d6d0 Binary files /dev/null and b/docs/ja/public/kitsu.png differ diff --git a/docs/ja/publish/README.md b/docs/ja/publish/README.md deleted file mode 100644 index 8f2daf186f..0000000000 --- a/docs/ja/publish/README.md +++ /dev/null @@ -1,113 +0,0 @@ -# 公開 - -## コンセプトの公開 - -**コンセプト**を公開するには、プロジェクトナビゲーションメニューから**コンセプト**ページに移動します。 - -![コンセプトメニュー](../img/getting-started/menu_concept.png) - -コンセプトをアップロードするには、「**コンセプトへの新しい参照を追加**」ボタンをクリックします。1つまたは複数のコンセプトを同時にアップロードできます。 - -![コンセプトの空ページ](../img/getting-started/concept_empty_prod.png) - -アップロードが完了すると、プレビューが生成され、コンセプトページから表示できるようになります。 - -![コンセプトの入力ページ](../img/getting-started/concept_filled_prod.png) - -サムネイルをクリックすると、コンセプトの拡大プレビューが表示されます。ステータスをクリックすると、右側に**コメントパネル**が開きます。 - -コメントパネルが開いている場合、次の2つのオプションがあります。 - -1) コンセプトを既存のアセットにリンクしたり、既存のリンクを削除したりすることができます。 -2) コンセプトにコメントを追加したり、ステータスを変更したりすることができます。 - -**コンセプト**は1バージョンのみにしておくのが望ましいです。コンセプトが承認されず、さらに変更が必要な場合は、そのコンセプトをバージョンアップした方が良いでしょう。 - -![コンセプトオプション](../img/getting-started/concept_options.png) - -## コンセプトとアセットのリンク - -コンセプトをアップロードすると、アセットにリンクすることができます。 - -リンクされたアセットの名前は、コンセプトのサムネイルの下、ステータスの上に表示されます。アセットがリンクされていない場合は、このエリアは空白になります。 - -コンセプトのステータスをクリックすると、右側にコメントパネルが開きます。 - -![コンセプトコメントパネル](../img/getting-started/concept_comment_panel.png) - -ここから、コンセプトがリンクされているものを調整したり、削除したりすることができます。以下の例では、コンセプトは現在アセットにリンクされていません。 - -アセットをリンクするには、[リンク] ![リンクボタン](../img/getting-started/link_icon.png)ボタンをクリックします。 - -すると、アップロードしたコンセプトにリンク可能なすべての**アセット**が表示されます。 - -![コンセプトリンク](../img/getting-started/concept_link.png) - -リンクしたいアセットをリストから選択します。すると、リンクされたアセット名が画面の上部に表示され、コンセプトのサムネイルの下にも表示されます。 - -![コンセプトアセットのリンク](../img/getting-started/concept_asset_linked.png) - -コンセプトがアセットにリンクされると、アセットの詳細ページから参照できるようになります。アセットページに戻り、コンセプトにリンクしたアセットをクリックします。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -デフォルトでは、画面の2番目の部分にキャスティングの詳細が表示されます。ドロップダウンメニューを使用して、コンセプトを選択します。 - -![アセット詳細コンセプト](../img/getting-started/asset_detail_concept.png) - -コンセプトセクションに入ると、このアセット用に作成されたすべてのコンセプトが表示されます。ステータス別にフィルタリングすることもできます。 - -![アセット詳細コンセプトリスト](../img/getting-started/asset_detail_concep_listt.png) - - -## プレビューをバージョンとして公開 -プレビュー、画像、または動画を公開するには、タスクのコメントパネルにアクセスし、**[公開リビジョン]**タブを選択します。 - -WFA**ステータスなど、**[フィードバックリクエスト]**オプション付きのステータスを使用している場合、Kitsuは自動的に**[公開リビジョン]**タブに切り替わります。 - -![公開リビジョン](../img/getting-started/publish_revision.png) - -任意のコメントに1つまたは複数のプレビューを追加することができます。 これらは、画像(`.png`、`.jpg`、`.jpeg`、`.gif`)、ビデオ(`.mp4`、`.mov`、`.wmv`)、または`.glb`ファイルです。 さらに、ブラウザからすべてのプレビューを確認したり、すべてを混ぜ合わせたりすることができます。 - -また、`.glb`ファイルをワイヤーフレームとして確認したり、`.HDR`ファイルを追加して照明を確認することもできます。詳細は**カスタマイズ**セクションを参照してください。 - -[パイプラインのカスタマイズ](../configure-kitsu/README.md#3d-backgrounds). - -pdf、.zip、.rar、.ma、.mbなどの他のファイルはブラウザで表示できないため、確認するにはダウンロードする必要があります。 - -次に、**[プレビューリビジョンを追加して公開]**ボタンをクリックします。エクスプローラーが開き、ファイルまたは複数のファイルを選択できるようになります。 - -![プレビューの添付](../img/getting-started/attach_preview.png) - -また、ダウンロードせずに、クリップボードからこのアップロードダイアログに**スクリーンショットをコピー&ペースト**することもできます。ファイルを選択すると、**「公開するファイルを追加」**ボタンの近くにファイル名が表示されます。 - -![プレビューの添付(記入済み)](../img/getting-started/attach_preview_filled.png) - -また、アップロードしたいファイルをコメントセクションにドラッグ&ドロップすると、自動的にアップロードプロセスが開始されます。 - -![アタッチプレビューのドラッグ&ドロップ](../img/getting-started/drag_drop_preview.png) - -プレビューの上に**コメントを追加**することができます。**コメントを残す**ボタンをクリックして、コメントセクションを開きます。 - -![公開にコメントを追加する](../img/getting-started/publish_revision_comment.png) - -次に、ステータスを選択し、**[投稿]** ボタンでプレビューを公開します。 - -サムネイルとして公開を使用する方法の詳細については、[サムネイルに関するこのセクションを参照してください](../thumbnails/README.md)。 - - -## プレビューをバージョンにまとめる - -複数の画像を同時に追加することも、画像をアップロードした後に別の画像を追加することもできます。 - -![複数の画像のアップロード](../img/getting-started/upload_several_pictures.png) - -**プレビューの追加**ポップアップでは、ファイルの選択を求められます。アップロードした画像をナビゲートできます。 - -番号をクリックしてドラッグ&ドロップすることで、プレビューの順序を変更できます。 - -![プレビューのドラッグ&ドロップ](../img/getting-started/multiple_preview.png) - -プレビューを削除するには、コメントパネルを拡大し、バージョンの番号をクリックしてから、![削除ボタン](../img/getting-started/delete_button.png)をクリックします。 - -![コメントセクションの拡大と削除](../img/getting-started/enlarge_comment_delete.png) diff --git a/docs/ja/publisher/README.md b/docs/ja/publisher/README.md deleted file mode 100644 index 11e3d446c5..0000000000 --- a/docs/ja/publisher/README.md +++ /dev/null @@ -1,354 +0,0 @@ -# Kitsu Publisher - -Kitsu は、制作進行の共有と配信の検証を合理化し、関係者間のコミュニケーションを強化することで、より迅速で高品質なアウトプットを実現するウェブアプリケーションです。 - -Kitsu Publisher はデスクトップアプリケーションで、DCC ツールと Kitsu を橋渡しし、アーティストがそれぞれのツールから直接タスクの管理、コメントの追加、プレビューの送信を行うことを可能にします。 - -## DCC 統合 ステータス: - -現在サポートされているもの: -- Blender -- Toon Boom Harmony -- Unreal Engine - -現在作業中のもの: -- Photoshop -- Nuke - -## インストール - -### Kitsu Publisher のインストール - -#### 事前要件 - -リリース](https://github.com/cgwire/kitsu-publisher-next/releases/latest) から、お使いの OS に該当するアプリ用のインストーラー/パッケージ/ポータブル版をダウンロード(または、ご希望であればビルド: [開発環境](#development-environment) 参照)する必要があります。 - -すべてのコマンドのファイル名にはキーワード {version} が含まれています。このバージョンを、お使いの Kitsu Publisher の現在のバージョンに置き換える必要があります。 - -#### Linuxの場合 - -- **debパッケージ**(Debianベースのディストリビューション用): -- パッケージをインストールするには: - -```shell -dpkg -i kitsu-publisher_{version}_amd64.deb -``` - -- パッケージはアプリケーションと$PATHに追加されます。 - -- **rpmパッケージ**(RHELベースのディストリビューション用): -- パッケージをインストールするには: - -```シェル -rpm -i kitsu-publisher_{version}_x86_64.rpm -``` - -- パッケージはこれでアプリケーションと $PATH に追加されました。 - -- **snap パッケージ**: -- パッケージをインストールするには: - -```シェル -snap install kitsu-publisher_{version}_amd64.snap --dangerous -``` - -- パッケージは現在、アプリケーションおよび $PATH にあります。 - -- **tar.gz アーカイブ**: -- アーカイブを展開するには: - -```shell -tar -xf kitsu-publisher-{version}.tar.gz -``` - -- アプリケーションを実行するには: - -```shell -kitsu-publisher-{version}/kitsu-publisher -``` - -- **AppImage**: -- アプリケーションを実行するには: - -```shell. -/Kitsu publisher-{version}.AppImage -``` - - -Windowsの場合 - -- **NSISインストーラー**: -インストーラー `Kitsu-publisher-Setup-{version}.exe` をダブルクリックし、指示に従ってください。 - -- **MSIインストーラー**: -インストーラー `Kitsu-publisher-{version}-ia32.msi` をダブルクリックしてアプリをインストールします。 - -- **ポータブルアプリケーション**: -実行ファイル `Kitsu-publisher-{version}.exe` をダブルクリックします。 - -- **Zipポータブルアプリケーション**: -Zipファイル `Kitsu-publisher-{version}-ia32-win.zip` を解凍し、`Kitsu publisher.exe` をダブルクリックします。 - -MacOSの場合 - -- **DMGインストーラー**: -インストーラー `Kitsu-publisher-{version}.dmg` をダブルクリックし、Kitsuのロゴを「アプリケーション」フォルダにドラッグします。 - -- **PKGインストーラー**: -```shell -sudo installer -package Kitsu-publisher-{version}.pkg -target / -``` - -- **Zip形式のポータブルアプリケーション**: -zip形式の「Kitsu-publisher-{version}-mac.zip」をダブルクリックし、Kitsu Publisherアイコンをダブルクリックします。 - - -## 開発環境 - -### 前提条件 - -Electronアプリを開発またはビルドするには、[Node.js](https://nodejs.org/en/)>=16.11がインストールされている必要があります。 - -### 依存関係 - -Electron アプリに必要なすべての依存関係をインストールするには、プロジェクトフォルダで次のコマンドを実行する必要があります。 - -```shell -npm install -``` - -### 実行 - -Electron アプリを開発モードで実行するには、npm スクリプトを実行する必要があります。 - -```shell -npm run dev -``` - -これにより、Electron インスタンスと Vite 開発サーバーが起動します。 - -### Electron アプリのビルド - -#### 事前準備 - -- DebianベースのLinuxでは、以下のものが必要です。 - -- 以下のパッケージをインストールします。 - -```shell -apt-get install build-essential libcairo2-dev libpango1.0-dev -libjpeg-dev libgif-dev librsvg2-dev -``` - -- rpmのような特定のターゲットをビルドしたい場合は、以下のものをインストールする必要があります。 - -```shell -apt-get install rpm -``` - -- Windows では、次のものが必要です: - -- node-canvas の [wiki](https://github.com/Automattic/node-canvas/wiki/Installation:-Windows) を参照してください。 - -- macOS では、次のものが必要です (Homebrew(https://brew.sh/) を使用): - -```shell -brew install pkg-config cairo pango libpng jpeg giflib librsvg -``` - -#### アプリケーションのビルド - -npm scripts を実行する必要があります。 - -- パッケージ化されていないディレクトリのみをビルドする場合: - -```shell -npm run build -``` - -- すべてのターゲットをビルドする場合: - -```shell -npm run build:all -``` - -## DCCs コネクタのインストール - -#### 事前準備 - -最新リリース](https://github.com/cgwire/kitsu-publisher-next/releases/latest) から `connectors-{version}.zip` をダウンロードし、解凍します。 - -#### Blender (バージョン>2.80) - -- connectors/blender ディレクトリに移動する必要があります。 - -- Windows (PowerShell を使用): - -- プラグインのインストール手順に従う場合は、スクリプト「install.ps1」を右クリックして「PowerShellで実行」を選択し、プロンプトモードでスクリプトを実行します。Blenderのインストーラーで複数のインストールを行った場合、すべてのインストールに対してプラグインがインストールされます(ポータブルBlenderを選択した場合はインストールされません)。 - -- PowerShellコマンドラインでスクリプトを実行したい場合は、次のヘルプを参照してください。 - -```shell. -\install.ps1 -help -``` - -- Linuxの場合: - -- Blenderがシステムパッケージ(例:debまたはrpm)でインストールされている場合: - -```shell -bash ./install.sh --system -``` - -- Blenderが解凍されたディレクトリ(tar.xzアーカイブ)の場合: - -```shell -bash ./install.sh --unpacked-directory=PATH_TO_YOUR_PORTABLE_BLENDER -``` - -- Blender が snap パッケージでインストールされている場合: - -```shell -bash ./install.sh --snap -``` - -- macOS の場合: - -- Blender が dmg イメージまたは Homebrew でインストールされている場合: - -```shell -bash ./install.sh --dmg -``` - -#### Toon Boom Harmony - -- connectors/harmony ディレクトリに移動する必要があります。 - -- Windows(PowerShell を使用): - -- プラグインのインストール手順に従う場合は、スクリプト install.ps1 を右クリックして「PowerShell で実行」を選択し、プロンプトモードでスクリプトを実行します。Toon Boom Harmony のインストーラを使用して複数のインストールを行うと、すべてのインストールに対してプラグインがインストールされます。 - -- PowerShellのコマンドラインでスクリプトを実行したい場合は、次のヘルプを参照してください。 - -```shell. -\install.ps1 -help -``` - -- macOSの場合: - -- 近日公開予定 - -#### Unreal Editor (バージョン>=5) - -- connectors/unrealディレクトリに移動する必要があります。 - -- Windowsの場合 (PowerShellを使用): - -- プラグインのインストール手順に従う場合は、スクリプト「install.ps1」を右クリックして「PowerShellで実行」を選択し、プロンプトモードでスクリプトを実行する必要があります。Unreal Editorのインストーラーを使用して複数のインストールを行うと、すべてのインストールに対してプラグインがインストールされます。 - -- PowerShellのコマンドラインでスクリプトを実行する場合は、次のヘルプを参照してください。 - -```shell. -\install.ps1 -help -``` - -- Linuxの場合: - -- 近日公開予定 - -- macOSの場合: - -- 近日公開予定 - -## Kitsu Publisherでのプレビューの公開 - -まず、Kitsu Publisherとプラグインをコンピュータにインストールする必要があります。 - -## To-Doリストを確認する - -Kitsuの認証情報を使ってKitsu Publisherにログインします。Kitsuと同様のオプションを持つToDoリストが表示されます。 - -![Kitsu Publisher todo list](../img/getting-started/publisher_todolist.png) - -タスクにコメントを追加したり、公開したりするには、ステータスをクリックします。 - -![Kitsu Publisher todo list status](../img/getting-started/publisher_todolist_status.png) - -コメントパネルが開き、プレビューとこのタスクの全履歴が表示されます。 - -新しい要素として、タイムシートに直接アクセスできるようになりました。カーソルを移動させると、この特定のタスクに費やした時間数に合わせてタイムラインが調整されます。 - -![Kitsu PublisherのToDoリスト コメントパネル](../img/getting-started/publisher_todolist_comment.png) - -作業を公開する準備ができたら、**「レビューを追加して公開」**ボタンをクリックします。 - - -## プレビューを公開する プレビューを公開する - -プレビューを手動でアップロードするか、Kitsu Publisherに任せることもできます。 Kitsu Publisherは、開いているDCCとプロジェクトを検出します。 - -![Kitsu Publisher DCC リスト](../img/getting-started/publisher_dcc_list.png) - -お使いのカメラとレンダリングエンジンを選択し、スクリーンショットまたはフルアニメーションレンダリングのどちらかを選択します。 - -ここでは、例えば「スクリーンショット」オプションを選択します。Kitsu PublisherがDCCにレンダリングを実行させ、結果を表示します。 - -![Kitsu Publisher DCC スクリーンショット](../img/getting-started/publisher_dcc_screenshot.png) - -納得したら、**[確認]**をクリックし、コメントを追加してステータスを変更し、**[コメントを投稿]**をクリックしてプレビューをアップロードします。 - -![Kitsu Publisher コメント](../img/getting-started/publisher_post_comment.png) - -これで、Kitsuにログインした全員があなたのコメントと公開されたコメントを見ることができます。 - - -## パブリッシャーの設定 - -### 保存ディレクトリの変更とスクリプトの追加 - -アバターから設定にアクセスできます。 - -![Kitsu Publisher 設定メニュー](../img/getting-started/publisher_settings_menu.png) - -ここでは2つのオプションがあります。1つ目は、DCCsによって作成されたエクスポートのディレクトリです。 - -デフォルトでは、一時ディレクトリに設定されています。変更すると、この特定のフォルダがすべてのエクスポートに使用されます。ネットワークドライブを使用することもできます。 - -2つ目のオプションは、DCCでエクスポートした後、Kitsuにアップロードする前に実行できるコマンドについてです。 - -エクスポートされたファイルやフォルダなどに対して、直接コマンドやスクリプトを実行することができます。 - -![Kitsu Publisherの設定オプション](../img/getting-started/publisher_settings_option.png) - - -コマンドに変数を挿入することができます。 選択した変数を波括弧内に配置するだけです(例:{exportFile})。 これらの変数は実行時の環境変数にも含まれます。 以下にリストを示します。 - -- exportsDirectory (String) : エクスポートが行われるディレクトリパス。 -- exportFile (String): エクスポートされるファイルのパス。 -- exportIsAnimation (Boolean) : エクスポートがアニメーションの場合は true、それ以外は false。 -- exportIsScreenshot (Boolean) : エクスポートがスクリーンショットの場合は true、それ以外は false。 -- DCCName (String) : DCC の名前。 -- DCCVersion (String) : DCC のバージョン。 -- currentProject (String) : DCC で開かれている現在のプロジェクトのパス。 -- cameraSelected (String) : 選択されたカメラの名前。 -- rendererSelected (String) : 選択されたレンダラーの名前。 -- extensionSelected (String) : 選択された拡張子の名前。 -- entityName (String) : エンティティの名前。 -- entityTypeName (String) : エンティティタイプの名前。 -- episodeName (String) : エピソードタイプの名前。 -- fullEntityName (String) : エンティティの完全な名前。 -- projectName (String) : プロジェクトの名前。 -- taskStatusName (String) : タスクステータスの名前。 -- taskTypeName (String) : タスクタイプの名前 - -### エクスポートポップアップでの設定結果の表示 - -プレビューがレンダリングされたら、ディレクトリと起動されたスクリプトを確認できます。 - -![Kitsu Publisherの設定結果](../img/getting-started/publisher_settings_result.png) - -オプションアイコンをクリックすると、インポート前に実行されたコマンドを確認できます。 - -![Kitsu Publisherの設定結果詳細](../img/getting-started/publisher_settings_resul_detailt.png) - -すべてが正しいことを確認したら、通常通りコメントを投稿します。 diff --git a/docs/ja/recipes/2d/index.md b/docs/ja/recipes/2d/index.md new file mode 100644 index 0000000000..26f99f747a --- /dev/null +++ b/docs/ja/recipes/2d/index.md @@ -0,0 +1,65 @@ +--- +path: "/ja/recipes/2d" +slug: "2d" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# 2Dプロダクション向けKitsu + +[[スタイルに特化したパイプラインの機能を紹介するプロダクションスタイルページのコンセプト]] + +Kitsuは、かなり標準的なプロダクション追跡データモデルを中心に構築されており、ほとんどの2Dスタジオではデフォルト設定を調整して使用します。一般的には次のように構成されます。 + +## アセットタイプ + +アセットは通常、カテゴリ別にグループ化されます。2D作品で一般的なものは次のとおりです。 + +- **キャラクター** +- **プロップ** +- **セット/背景**(「デコール」と呼ばれることもあります — CG Wireのフランス語圏に由来するKitsuのデフォルト用語です) +- **FX**(再利用可能なエフェクト要素などのために、2Dでも独立したアセットタイプとして扱われることがあります) + +各アセットには独自のタスクリストがあり、アセットタスクはショットタスクとは別に追跡されます。 + +## タイプ + +タスクタイプは、**アセットタスク**と**ショットタスク**の2つの系統に分かれます。 + +**アセットタスクタイプ(2D向けのデフォルト):** + +- コンセプト/デザイン +- 純粋な2Dではモデリングは省略されますが、代わりに「ターンアラウンド」や「モデルパック」タスクを残すスタジオもあります +- カラー/スタイル(カラースクリプト、パレット) +- リギング(カットアウト/Toon Boomリグを使用する場合) + +**ショットタスクタイプ(一般的な2Dパイプライン):** + +- ストーリーボード +- レイアウト(レイアウトポーズ/レイアウトに分割されることもあります) +- アニメーション(スタジオが個別に追跡する場合、ラフアニメーション/クリーンアップに分割されることがよくあります) +- 中割り(アニメーションに統合されることもあります) +- コンポジティング +- FX +- ライティング(フラットな2Dではあまり一般的ではなく、2D/3Dハイブリッドでより関連性があります) + +## タスクステータス + +Kitsuには、誰でも拡張できるデフォルトのステータスセットが用意されています。 + +- **未着手** +- **作業中(WIP)** +- **承認待ち(Pending)** +- **リテイク**(差し戻し) +- **完了** + +スタジオでは、「保留」、「省略」(作品からカット)、「待機中」など、依存関係によるブロックを表すカスタムステータスを追加することがよくあります。 + +## エピソードとシーケンス + +2Dシリーズ制作では、通常、階層は **エピソード → シーケンス → ショット** となり、アセットはキャスティングを通じてショットにリンクされます。このエピソード階層は、Sequence → Shotだけを使用することが多い映画や短編のパイプラインと比べ、テレビアニメーションスタジオで特によく使用される機能のひとつです。 \ No newline at end of file diff --git a/docs/ja/recipes/assets-only-production/index.md b/docs/ja/recipes/assets-only-production/index.md new file mode 100644 index 0000000000..672b712280 --- /dev/null +++ b/docs/ja/recipes/assets-only-production/index.md @@ -0,0 +1,55 @@ +--- +path: "/ja/recipes/assets-only-production" +slug: "assets-only-production" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# アセットのみのプロダクションのクイックスタート + +## 1. 新しいプロダクションを作成する + + + + + +## 2. アセットを作成する + + + + + +## 3. コンセプトを作成する + + + + + +## 4. カスタムメタデータ列を作成する + + + + + +## 5. 編集を作成する + + + + + +## 6. ブレイクダウンリストを作成する + + + + + +## 7. アセットライブラリからキャスティングする + + + + \ No newline at end of file diff --git a/docs/ja/recipes/for-feature-films/index.md b/docs/ja/recipes/for-feature-films/index.md new file mode 100644 index 0000000000..dcba583540 --- /dev/null +++ b/docs/ja/recipes/for-feature-films/index.md @@ -0,0 +1,75 @@ +--- +path: "/ja/recipes/for-feature-films" +slug: "for-feature-films" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# 長編映画制作のクイックスタート + +## 1. 新しいプロダクションを作成する + + + + + +## 2. アセットを作成する + +これでプロダクションを作成し、Kitsuのインターフェースについて大まかに理解できたので、最初のアセットを作成しましょう。 + + + + + +## 3. コンセプトを作成する + + + + + +## 4. ショットを作成する + + + + + +## 5. カスタムメタデータ列を作成する + + + + + +## 6. シーケンスを作成する + + + + + +## 7. 編集を作成する + + + + + +## 8. ブレークダウンリストを作成する + + + + + +## 9. アセットライブラリからキャスティングする + + + + + +## 10. アセットの状態「準備完了」の概要 + + + + \ No newline at end of file diff --git a/docs/ja/recipes/for-shorts/index.md b/docs/ja/recipes/for-shorts/index.md new file mode 100644 index 0000000000..df7b9c1dda --- /dev/null +++ b/docs/ja/recipes/for-shorts/index.md @@ -0,0 +1,73 @@ +--- +path: "/ja/recipes/for-shorts" +slug: "for-shorts" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# ショート動画制作のクイックスタート + +## 1. 新しい制作を作成する + + + + + +## 2. アセットを作成する + + + + + +## 3. コンセプトを作成する + + + + + +## 4. ショットを作成する + + + + + +## 5. カスタムメタデータ列を作成する + + + + + +## 6. シーケンスを作成する + + + + + +## 7. 編集を作成する + + + + + +## 8. ブレイクダウンリストを作成する + + + + + +## 9. アセットライブラリからキャスティングする + + + + + +## 10. アセット状態「Ready For」の概要 + + + + \ No newline at end of file diff --git a/docs/ja/recipes/for-tvshows/index.md b/docs/ja/recipes/for-tvshows/index.md new file mode 100644 index 0000000000..023b57168b --- /dev/null +++ b/docs/ja/recipes/for-tvshows/index.md @@ -0,0 +1,85 @@ +--- +path: "/ja/recipes/for-tvshows" +slug: "for-tvshows" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# テレビ番組制作クイックスタート + +## 1. 新しい制作を作成する + + + + + +## 2. アセットを作成する + + + + + +## 3. アセットを更新する + + + + + +## 4. アセット作成後にタスクを追加する + + + + + +## 5. コンセプトを作成する + + + + + +## 6. ショットを作成する + + + + + +## 7. カスタムメタデータ列を作成する + + + + + +## 8. シーケンスを作成する + + + + + +## 9. 編集を作成する + + + + + +## 10. ブレークダウンリストを作成する + + + + + +## 11. アセットライブラリからキャスティングする + + + + + +## 12. アセット状態の概要:準備対象 + + + + \ No newline at end of file diff --git a/docs/ja/recipes/for-videogames/index.md b/docs/ja/recipes/for-videogames/index.md new file mode 100644 index 0000000000..c563212666 --- /dev/null +++ b/docs/ja/recipes/for-videogames/index.md @@ -0,0 +1,73 @@ +--- +path: "/ja/recipes/for-videogames" +slug: "for-videogames" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# ビデオゲーム制作のクイックスタート + +## 1. 新しい制作を作成する + + + + + +## 2. アセットを作成する + + + + + +## 3. コンセプトを作成する + + + + + +## 4. マップを作成する + + + + + +## 5. カスタムメタデータ列を作成する + + + + + +## 6. レベルを作成する + + + + + +## 7. 編集を作成する + + + + + +## 8. ブレークダウンリストを作成する + + + + + +## 9. アセットライブラリからキャスティングする + + + + + +## 10. アセットの状態「準備完了」の概要 + + + + \ No newline at end of file diff --git a/docs/ja/recipes/shots-only-production/index.md b/docs/ja/recipes/shots-only-production/index.md new file mode 100644 index 0000000000..21fe12d08e --- /dev/null +++ b/docs/ja/recipes/shots-only-production/index.md @@ -0,0 +1,43 @@ +--- +path: "/ja/recipes/shots-only-production" +slug: "shots-only-production" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# ショットのみのプロダクションのクイックスタート + +## 1. 新しいプロダクションを作成する + + + + + +## 2. ショットを作成する + + + + + +## 3. カスタムメタデータ列を作成する + + + + + +## 4. シーケンスを作成する + + + + + +## 5. 編集を作成する + + + + \ No newline at end of file diff --git a/docs/ja/recipes/tvshows/index.md b/docs/ja/recipes/tvshows/index.md new file mode 100644 index 0000000000..1126817484 --- /dev/null +++ b/docs/ja/recipes/tvshows/index.md @@ -0,0 +1,60 @@ +--- +path: "/ja/recipes/tvshows" +slug: "tvshows" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# TV番組制作向けのKitsu + +[[制作タイプごとのパイプラインに特化した機能と、アハ体験に到達するための短いクイックスタートを紹介する制作タイプページのコンセプト https://mercury.com/blog/identifying-product-aha-moment]] + +## クイックスタート + +### 1. 新しい制作を作成する + + + + + +### 2. アセットを作成する + + + + + +### 3. エピソードを作成する + + + + + +### 4. ショットを作成する + + + + + +### 5. 次のステップ + +- [チームを招待する](/ja/guides/team-management/managing-teams/#adding-users-to-a-production-team) +- [最初のタスクを割り当てる](/ja/guides/production/assign-tasks/) + +## TV番組向けの機能 + +### 構造上のエンティティとしてのエピソード + +TV番組制作でのみ、独立した組織レイヤーとしてエピソードが使用されます。ショットとアセットはエピソードごとに分けられ、ナビゲーションのドロップダウンから制作、エピソード、またはエンティティを切り替えられます。長編映画制作にはエピソードのレイヤーはなく、シーケンスとショットのみが存在します。 + +### CSVインポート時のエピソードフィールドの必須化 + +ショットやアセットを一括インポートする場合、エピソード列が必須になるのはTV番組制作のみです。長編映画のインポートでは必須ではありません。 + +### エピソード単位の進捗ビューとプレイリスト + +進捗ダッシュボードとレビュー用プレイリストは、シーケンスではなくエピソードを単位として表示されます。プロデューサーは全エピソードの進捗状況を把握でき、外部のコラボレーターと1つのプレイリストを使ってエピソード全体のレビューを実施できます。(同等の長編映画向けページでは、同じ仕組みをエピソードではなくシーケンス単位で説明しています。つまり、基盤となるツールは同じで、エピソードを中心に整理されているだけです。) \ No newline at end of file diff --git a/docs/ja/resources/faq/index.md b/docs/ja/resources/faq/index.md new file mode 100644 index 0000000000..f551f8825e --- /dev/null +++ b/docs/ja/resources/faq/index.md @@ -0,0 +1,165 @@ +--- +path: "/ja/resources/faq" +slug: "faq" +published_at: 2026-09-10 +--- + +# よくある質問 + +このFAQガイドでは、ログインの問題、タスク管理、制作管理など、Kitsuでよく発生する問題への簡単な解決策を紹介します。以下のセクションでは、手順ごとの説明と役立つヒントを確認できます。さらにサポートが必要な場合は、詳細な[Kitsuドキュメント](../configure-kitsu/)を確認するか、サポートにお問い合わせください。 + +--- + +## ログインに関する問題 + +### Kitsuにログインできなくなりました +まず、ログインに使用している**Webアドレス**を確認してください。 + +- Webアドレスが**account.cg-wire.com/signin**で、CGWireのロゴが表示されている場合は、**間違ったページ**を開いています。 + + ![アカウントログイン](/ja/img/getting-started/account_login.png) + + **アカウントページ**は、サブスクリプションや請求書などを管理するためのページです。サブスクリプションに登録していない場合はアクセスできません。 + +- Kitsuインスタンスの正しいWebアドレスは、**your-studio-name.cg-wire.com**のような形式です。このページではログインを求められ、Kitsuのロゴが表示されます。 + + ![Kitsuログイン](/ja/img/getting-started/kitsu_login.png) + +正しいリンクがわからない場合: +- 受信した招待メールを確認してください。 +- スタジオマネージャーに問い合わせてください。 + +--- + +## タスク管理 + +### 新しいタスクタイプを作成しましたが、制作に表示されません +新しいタスクタイプ([ドキュメントを参照](../configure-kitsu/#task-types))を作成したにもかかわらず制作に表示されない場合、**スタジオライブラリ**で作成したタスクタイプを、作成後に**制作ライブラリ**へ明示的に追加する必要がある可能性があります。 + +#### 違いについて: +- **スタジオライブラリ**:スタジオのすべてのタスクタイプを最初に作成・保存する場所です。 +- **制作ライブラリ**:各制作には独自のライブラリがあり、その制作内でタスクタイプを使用するには、ここに追加する必要があります。 + + +#### 制作にタスクタイプを追加する手順 +1. ナビゲーションメニューから制作の**設定**ページに移動します。 + ![制作設定ページ](/ja/img/getting-started/drop_down_menu_setting.png) + +2. **タスクタイプ**タブに移動します。 + ![タスクタイプ設定ページ](/ja/img/getting-started/setting_task_add.png) + +3. 適切なエンティティタブ(アセット、ショット、シーケンス、エピソード、編集など)を選択します。 +4. 右側のリストからタスクタイプを見つけ、クリックして追加します。 + +追加したら、エンティティページに戻り、**タスクタイプを追加**をクリックします。 +![タスクタイプを追加](/ja/img/getting-started/add_tasktype.png) + +:::warning +**権限**: + メインメニューに**設定**項目が表示されない場合、必要な権限がない可能性があります。この項目が表示されない場合は、スタジオ管理者にお問い合わせください。 +::: + +--- + +### タスクタイプの列が正しい順序で並んでいません +タスクタイプの列の順序が正しくない場合は、次の手順で調整できます。 + +- **スタジオ全体の順序**: + 1. **管理者**セクションのメインメニューから**タスクタイプ**をクリックします。 + ![タスクタイプ管理メニュー](/ja/img/getting-started/menu_tasktype.png) + 2. タスクタイプを目的の順序にドラッグ&ドロップします。 + ![タスクタイプの順序](/ja/img/getting-started/created_task_top.png) + +- **制作ごとの順序**: + 1. 制作の**設定**ページに移動します。 + 2. **タスクタイプ**タブに移動し、ドラッグ&ドロップして順序を調整します。 + +--- + +### タスクタイプの列が表示されません +エンティティページで一部のタスクタイプの列が表示されない場合: + +1. 部門フィルターを確認し、**すべての部門**に設定されていることを確認します。 + ![部門でフィルタリングされた表示](/ja/img/getting-started/department_filtered_view.png) + +2. **追加情報を表示**ボタンが選択されていることを確認します。 + ![非表示オプション](/ja/img/getting-started/display_hide_option.png) + +3. 列が縮小表示されている場合、追加情報を表示しない限り列は表示されません。 + +--- + +## チームと割り当て + +### タスクに誰も割り当てられません +コメントパネルの割り当て先リストが空の場合、**ユーザー**ページに追加したメンバーが制作に追加されていないことを意味します。 + +#### 制作にメンバーを追加する手順 +1. 制作メニューから**チーム**ページに移動します。 + ![チームメニュー](/ja/img/getting-started/drop_down_menu_team.png) + +2. **チーム**ページは空になっていますが、右側にメンバーのリストが表示されます。 + ![チームページ(空の状態)](/ja/img/getting-started/people_empty.png) + +3. メンバーを個別に、または部門ごとに追加します。 + +追加すると、メンバーは制作にアクセスできるようになり、タスクを割り当てられるようになります。 + +--- + +### すべての割り当てが消えました +割り当て先のアバターが表示されなくなった場合: + +1. 誤って**割り当てを非表示**ボタンをクリックしていないか確認します。 + ![非表示オプション](/ja/img/getting-started/display_hide_option.png) + +2. ボタンをもう一度クリックすると、アバターが再び表示されます。 + +--- + +## 制作管理 + +### 制作を削除またはアーカイブする方法 + +制作にアクセスする必要がなくなった場合は、アーカイブまたは削除を選択できます。 + +- **アーカイブ**:ナビゲーションメニューから制作を削除しますが、参照用としてアクセスできる状態にします。 +- **削除**:取り消しできない恒久的な操作で、Kitsuインスタンスから制作を完全に削除します。 + +#### 制作をアーカイブする手順 +1. メインメニューを開き、**スタジオ**セクションの**制作**を選択します。 + ![メインメニューの制作](/ja/img/getting-started/main_menu_production.png) + +2. アーカイブする制作を見つけ、編集ボタンをクリックします。 + ![制作の編集](/ja/img/getting-started/edit_production.png) + +3. **ステータス**を**オープン**から**クローズ**に変更し、確定します。 + ![制作編集オプション](/ja/img/getting-started/production_edit_status.png) + +これで制作はアーカイブされ、ナビゲーションメニューに表示されなくなります。 + +--- + +#### 制作を削除する手順 +削除できるのはアーカイブ済みの制作のみです。制作を完全に削除する場合: + +1. **制作**リストで、アーカイブ済み(クローズ)の制作にカーソルを合わせます。ゴミ箱アイコンが表示されます。 +2. ゴミ箱アイコンをクリックすると、確認ダイアログが開きます。 +3. 削除を確定するため、制作名を入力します。 + +![制作を削除](/ja/img/getting-started/delete_production.png) + +:::warning +制作の削除は恒久的な操作で、元に戻すことはできません。データが不要になったことを確信している場合にのみ実行してください。 +::: + +--- + +## その他 + +### 使用中のストレージ容量はどこで確認できますか? +現在、Kitsuではインターフェースやアカウントページにストレージ使用量を直接表示していません。そのため、制作やアセットがどれだけのストレージを使用しているかをアプリ内で確認するセクションはありません。 + +ストレージ使用量を確認する必要がある場合: +- Kitsuをスタジオのサーバーでホストしている場合は、システム管理者またはITチームにお問い合わせください。 +- クラウドホスト型のKitsuインスタンスを使用している場合は、スタジオ名とアカウント情報を添えて**support@cg-wire.com**までメールでお問い合わせください。担当チームが必要な情報を提供します。 \ No newline at end of file diff --git a/docs/ja/resources/ui/index.md b/docs/ja/resources/ui/index.md new file mode 100644 index 0000000000..289e27cbbd --- /dev/null +++ b/docs/ja/resources/ui/index.md @@ -0,0 +1,176 @@ +--- +path: "/ja/resources/ui" +slug: "ui" +published_at: 2026-09-10 +--- + +# インターフェースのクイックツアー + +Kitsu インスタンスが正しく設定できたら、ユーザーインターフェースに慣れる時間を取りましょう。 + +まずはグローバルアセットページを見てみましょう。 + +![グローバルページの表示](/ja/img/getting-started/presentation_global.png) + +上部(1)には、すべてのプロダクションページで常に表示される**グローバルナビゲーション**があります。 + +**左から右へ:** + + +### メインメニュー + +左上のボタン、Kitsu![メインメニューボタン](/ja/img/getting-started/main_button.png)(またはスタジオのロゴ)をクリックすると、メインメニューが開きます。 + +メインメニューから、割り当てられたタスク、プロダクション、グローバルおよびチームのスケジュール、ワークフローのカスタマイズページ、Kitsu の設定に直接アクセスできます。 + +::: details メインメニューの詳細 +**ワークスペース** +- マイタスク:自分に割り当てられたタスク +- マイチェック:担当部署に応じた、ステータスが **Is Feedback Request** のすべてのタスク +- マイプロダクション:プロダクションページの選択画面に戻ります。 + + +**スタジオ** +- プロダクション +- 人物 +- タイムシート +- メインスケジュール +- チームスケジュール +- すべてのタスク +- ニュースフィード +- エンティティ検索 + + +**管理** +- 部署 +- タスクタイプ +- アセットタイプ +- カスタムアクション +- 自動化 +- 3D 背景 +- ボット +- 設定 +- ログ + +::: warning 権限による表示 +「ワークスペース」セクションは、「マイチェック」を除くすべての権限で有効です。「マイチェック」はアーティストには表示されません。 + +アーティスト(およびそれ以上の権限を持つユーザー)は、自分の**タイムシート**も確認でき、**エンティティ検索**にアクセスできます。 +::: + +### 1.1. ナビゲーション + +メインメニューアイコンの右側に、ナビゲーションのドロップダウンメニューが表示されます。 + +![グローバルページの表示](/ja/img/getting-started/presentation_global_header.png) + +プロダクションを選択できます。現在のプロダクション名と現在のページは常に表示されます。 + +ドロップダウンメニューを使用して、複数のプロダクションがある場合は、プロダクション間を移動できます。 + +プロダクションを選択すると、次のドロップダウンメニューから、そのプロダクション内のさまざまなページに移動できます。 + + +::: details ナビゲーションの詳細 +最初のセクションは、タスクのトラッキングに関するものです。 +- アセット +- ショット +- シーケンス +- エディット(特定のタスクを作成している場合) + +2つ目のセクションは、プロダクションの側面に関するものです。 +- コンセプト +- ブレイクダウン +- プレイリスト +- ニュースフィード + +3つ目のセクションは、統計に関するものです。 +- シーケンス統計 +- アセットタイプ統計 + +4つ目のセクションは、チーム管理に関するものです。 +- スケジュール +- クォータ +- チーム + +5つ目のセクションは、プロダクションの設定に関するものです。 +- 設定 + +::: tip +最初はアセットページが表示されますが、プロダクションのホームページを別のエンティティに変更することもできます(設定ページを参照)。 +::: + +::: warning +Episodes など、さらにナビゲーションの階層が必要だと気付いた場合は、プロダクションのタイプを TV Show に変更する必要があります。 + +反対に、**アセット**や**ショット**が必要ないと気付いた場合は、プロダクションタイプを **Only Assets** または **Only Shots** に切り替える必要があります。 +::: + +### 1.2. グローバル検索、ニュース、通知、ドキュメント + +ナビゲーションのドロップダウンメニューの右側にグローバル検索があります。これは最初の4件の結果を表示するクイックアクセス検索です。さらに多くの結果やフィルタリングオプションが必要な場合は、**エンティティ検索**ページを参照してください。 + + +次のアイコン![ニュース](/ja/img/getting-started/canny.png)は、ニュースとフィードバックのページへの直接リンクです。 + +アニメーション GIF で新機能をすべて確認できるほか、Kitsu に追加してほしい次の機能について提案を投稿することもできます。 + +次に、ベルのアイコン![通知](/ja/img/getting-started/notification_icon_on.png)には通知(割り当て、コメント、タグ)が表示されます。未読通知の数はベルのアイコン上に表示されます。最新情報を把握し、必要なときに重要な通知を再確認できるよう、さまざまなフィルターが用意されています。通知を簡単に既読または未読にしたり、ウォッチ中/ウォッチしていない状態で素早くフィルタリングしたりして、重要な情報に集中し、フィードを整理できます。 + +アバターの前にある最後のアイコンはドキュメントボタンです。 +![ドキュメントボタン](/ja/img/getting-started/documentation_button.png)。今読んでいるこのドキュメントを開きます。 + +### 1.3. 個人設定 + +アバターをクリックすると、メニュー(設定、ドキュメントなど)を開くことができます。 + +![拡大されたプロフィール](/ja/img/getting-started/profil_enlarge.png)。 + +### 2/3. タスクのスプレッドシート + +#### 2.1. フィルター + +左側にある最初の要素はフィルターボックスです。シーケンス、アセットタイプなど、簡単なフィルタリングのために任意の文字を入力できます。 + +より高度なフィルタリングが必要な場合は、フィルタービルダーボタンを使用してください。 + +![フィルタービルダー](/ja/img/getting-started/filter_builder.png) + +その後、すべてのフィルターを保存して、各ページで使用できます。 + +#### 2.2 表示を簡略化する + +画面右側には、左から順に、割り当ての表示/非表示、追加列の表示/非表示、サムネイルの拡大/縮小を行うボタンがあります。 +![表示/非表示オプション](/ja/img/getting-started/display_hide_option.png) + +#### 2.3. インポート/エクスポート + +サムネイルを一括インポート![サムネイルの一括インポート](/ja/img/getting-started/add_thumbnails.png)したり、データをインポート![インポートボタン](/ja/img/getting-started/import.png)またはエクスポート![エクスポートボタン](/ja/img/getting-started/export.png)したりできます。 + +#### 2.4. メタデータ列 + +下には列の名前が表示されます。**Name** の横にある(+)![メタデータ列を追加](/ja/img/getting-started/add_column_custom.png)は、新しいメタデータ列を作成するためのものです。その後に、タスクタイプ列の名前が表示されます。 + +#### 2.5. ビューをカスタマイズする + +画面の最も右側、スクロールバーの隣には、テキスト列を表示/非表示にするオプションがあります。 + +![テキスト列の表示/非表示](/ja/img/getting-started/visible_column_detail.png)。 + +#### 3. エンティティのスプレッドシート + +画面の主要部分は、すべてのエンティティ(アセット、ショット、シーケンス、エディット)で共通です。これはグローバルタスクスプレッドシートです。 + +ここでは、各タスクのステータス、割り当て、優先度などを確認できます。 + +::: tip +スプレッドシートの1行目と列ヘッダーは、下にスクロールしても常にページ上部に表示されます。 + +他の列を**固定**して、常に表示しておくこともできます。 +::: + +### 4. ビューの概要 + +画面下部の最後の部分(4)は、表示中のページの概要です。フィルターの内容が反映されます。 + +要素(アセットまたはショット)の数、見積もり日数の合計、すでに費やした日数の合計を確認できます。 \ No newline at end of file diff --git a/docs/ja/review-weekly/README.md b/docs/ja/review-weekly/README.md deleted file mode 100644 index 4e17e3b19a..0000000000 --- a/docs/ja/review-weekly/README.md +++ /dev/null @@ -1,111 +0,0 @@ -# 毎日および毎週のレビュー - -毎日または毎週のレビュー用に、**プレイリスト**を作成することができます。 - -## 社内レビュー用にプレイリストを作成する - - -ドロップダウンメニューに**プレイリスト**ページがあります。 - -![プレイリストメインメニュー](../img/getting-started/drop_down_menu_playlist.png) - -**プレイリスト**ページは2つの部分に分かれています。 - -(1) プレイリストを作成したり、既存のプレイリストを読み込むことができるプレイリストリスト。 -(2) 最後に作成したプレイリストと最後に変更したプレイリスト - -![プレイリストページ](../img/getting-started/playlist_page.png) - -まず、**プレイリスト**を作成します -![プレイリスト追加ボタン](../img/getting-started/playlist_add_button.png)。デフォルトの名前は -デフォルト名は日付と時刻です。すぐに変更できます。プレイリストを -スタジオまたはクライアントと共有するか、また、ショットまたはアセットのプレイリストにするかを選択できます。 -プレイリストにタスクタイプのタグを追加することもできます。 - -![プレイリスト追加ページ](../img/getting-started/playlist_add_page.png) - -プレイリストが作成されると、検索/フィルタバーから、プレイリストに追加するショットを選択することができます。 - -また、**ムービー全体を追加**することもでき、ムービー内のすべてのショットが追加されます。 - -**デイリー保留中**を選択すると、その日の**WFA**タスクがすべて追加されます。 - -特定のシーケンスのみに焦点を当てたい場合は、**シーケンス全体を追加**することもできます。 - -グローバルショット/アセットページと同じ**フィルタ**を使用できます。例えば、すべてを選択するには、 -WFAはアニメーションステージの略です。 -検索バーに**animation=wfa**と入力します。**Add selection**ボタンで選択を確定します。 -Kitsuは、**Animation**ステージで**WFA**ステータスを持つショットを選択します。それでも、Kitsuは自動的に**最新のアップロードバージョン**を読み込みます。 - -ショットは画面の上部に表示されます。 すべての変更は -自動的に保存されます。 - - - -![プレイリストページ](../img/getting-started/playlist_example.png) - - -## レビューと検証 - -プレイリストを作成すると、いくつかのオプションが利用可能になります。 - - -![プレイリスト全体](../img/getting-started/playlist_global.png) - -* 再生または一時停止 -* 要素から要素への移動 -* 選択した要素の位置を全要素数と比較して表示 -* サウンドのミュートまたはミュート解除 -* 速度変更、2倍速(x2)、通常速度(x1)、半分の速度(x0.50)、4分の1の速度(x0.25) -* 1つの要素をループ再生 -* サウンド波形の表示 -* 再生中の注釈の表示 -* プレイリスト全体の時間コードに対する要素の時間コード -* フレーム数 -* プレビューでフレーム単位の移動。キーボードの矢印キーでも移動できます。 -* 比較ツール - - -* 描画コメントの取り消しとやり直しオプション -* テキストと描画オプション、選択した項目の削除 - - -の選択と削除 -* プレイリストのすべての要素のタスクタイプの変更 -* コメントセクションの表示 -* プレイリストの要素の非表示 -* LD(低解像度)からHD(高解像度)への切り替え -* すべての分割された要素を含む**Zip**ファイル、**.csv**テキストファイル、または**Build .mp4**(ショットのみ)としてプレイリストをダウンロードして、ムービー全体を作成する -* フルスクリーン - - - -プレイリスト化されたショット/アセットごとに、表示する**タスク**と -**バージョン**を選択できます。 - -![プレイリストのタスク選択](../img/getting-started/playlist_task_selection.png) -![プレイリストのバージョン選択](../img/getting-started/playlist_version_selection.png) - -また、ショットの2つのタスクを並べて表示することもできます。 - -比較] ボタンをクリックします ![比較ボタン](../img/getting-started/compare_button.png) し、2 番目のタスクタイプを選択します。 - -![プレイリストを並べて表示](../img/getting-started/playlist_side_by_side.png) - - - -プレイリストの主な目的は、ショットやアセットの確認を支援することです。 - -プレビューから直接ショットにコメントを追加できます。 - -コメント**ボタンをクリックします。 - -![プレイリストのコメント](../img/getting-started/playlist_comment_button.png) - -右パネルにアクセスできるようになりました。このパネルには、コメントの履歴とそのステータスが表示されます。 - -ビデオ上の描画コメント(タイムラインの下の赤い点)を見ることができます。 - -![プレイリストのコメント](../img/getting-started/playlist_comment.png) - -**描画**ボタンをクリックすると、ビデオ上に描画したり文字を入力したりすることができます。![描画ボタン](../img/getting-started/draw.png) diff --git a/docs/ja/review/README.md b/docs/ja/review/README.md deleted file mode 100644 index fb76542a62..0000000000 --- a/docs/ja/review/README.md +++ /dev/null @@ -1,190 +0,0 @@ -# レビュー - -## レビュータスク - -アーティストが自分の作品を誰かに**レビュー**してもらいたい場合、タスクのステータスを ![wfa](../img/getting-started/wfa_icon.png) に変更します。 - -ステータスをクリックすると右側のパネルが開き、レビューを開始できます。 - -右パネルからバージョンを閲覧し、パネルの端をつかんで拡大したり、このアイコンをクリックしてフルスクリーン表示にすることもできます ![フルスクリーン](../img/getting-started/fullscreen.png)。 - -![グローバルページでのレビュー](../img/getting-started/review_global.png) - -同様に、3Dファイル(`.glb`ファイル)をワイヤーフレームとして確認したり、`.HDR`ファイルを追加して照明を確認することもできます。 - -カーソルをドラッグ&ドロップして3Dファイルを移動したり、スクロールホイールでズームイン・ズームアウトしたりできます。 - -![3Dワイヤーフレームの確認](../img/getting-started/review_wireframe.png) - -![プレビュー背景の例](../img/getting-started/preview_background_example.png) - -詳細は**カスタマイズ**のセクションを参照してください。 -[パイプラインのカスタマイズ](../configure-kitsu/README.md#3d-backgrounds) - -使用する色を選択し、**鉛筆**ツールでプレビュー上に直接描画することができます ![鉛筆](../img/getting-started/draw.png)。 - -![レビュー描画](../img/getting-started/review_comment.png) - -### 描画注釈 - -フレームに**テキスト**で注釈を付けることもできます。 - -![レビュー描画テキスト](../img/getting-started/review_comment_text.png) - -**注釈**を一時的に非表示にしたい場合は、**「万年筆」**ボタンをクリックします。 -![注釈を隠す](../img/getting-started/hide_annotation.png) - -### フレームへのタグ付け -コメント内で特定のフレームを参照したい場合は、`@`を入力するとサブメニューが開き、チームリストが表示されます。その後、**「フレーム」**の入力を開始します。 - -これにより、現在のフレームのタイムスタンプがコメントに追加され、タイムスタンプをクリックすると、そのフレームにジャンプします。 - -![フレームにタグを付ける](../img/getting-started/tag_frame.png) - -### 注釈のエクスポート -**スクリーンショットを添付ファイルとして添付**することで、各フレームの描画をエクスポートすることもできます。 - -添付ファイルを追加**]ボタンをクリックします。 - -![添付ファイル](../img/getting-started/attachment_retake.png) - -添付オプションで、**注釈のスナップショットを添付する**こともできます。これにより、注釈を付けたフレームをコメントの添付ファイルとして追加することができます。これは、フィードバックの中で特定の注釈を強調したい場合に便利です。 - -![添付のスナップショット](../img/getting-started/screenshot_attachment.png) - -ボタンをクリックすると、Kitsuが注釈付きのすべてのフレームを取得し、結果を表示します。 **確認**をクリックすると、それらを公開できます。 - -![添付のスナップショット詳細](../img/getting-started/attachment_snapshot_detail.png) - -### 注釈の削除 -線を削除したい場合は、鉛筆アイコンを再度クリックします。カーソルが多方向クロス ![鉛筆](../img/getting-started/direction_arrow.png) に変わり、線を削除したい場所まで移動して選択します。 - -![レビュー描画](../img/getting-started/review_edit.png) - -方向を示す十字のアイコンで線を選択し、削除アイコン ![Delete line](../img/getting-started/delete_line.png) を押します。 - -### 画像の比較 -**フルスクリーン**モードにすると、**比較**ボタン ![compare button](../img/getting-started/compare_button.png) をクリックして、2つのタスクタイプまたはバージョンを並べて比較することができます。 - -![比較ボタン](../img/getting-started/compare_version.png) - -ここから、アーティストに変更を依頼する場合は、ステータスを ![再提出](../img/getting-started/retake_icon.png) に変更できます。 - -あるいは、アーティストに作業を承認したことを通知するために、 ![完了](../img/getting-started/done_icon.png) に変更することもできます。 - -## コンセプトのレビュー - -アーティストがコンセプトをアップロードすると、スーパーバイザーまたはディレクターがそれをレビューすることができます。 - -コンセプトをレビューするには、画面上部のナビゲーションメニューを使用してコンセプトページを選択します。 - -![メニューコンセプト](../img/getting-started/menu_concept.png) - -アップロードされたすべてのコンセプト、そのステータス、割り当て、リンクされたアセットを確認できます。 - -![コンセプト入力済みステータス](../img/getting-started/concept_empty_prod_linked.png) - -コンセプトを確認するには、ステータスをクリックしてコメントパネルを開きます。コメントパネルを拡大したり、フルスクリーン表示にしたりすることができます。 - -次に、コメントを入力し、ステータスとして**承認済み**または**却下済み**を選択し、**投稿**ボタンで確定します。 - -![コンセプトステータスコメント](../img/getting-started/concept_status_comment.png) - -**ステータス**フィルターを使用してページをフィルタリングし、**ニュートラル**ステータスのすべてのコンセプトを表示することができます。また、アーティスト別にフィルタリングしたり、ソート順を変更することもできます。 - -![コンセプトステータスフィルター](../img/getting-started/concept_status_filter.png) - -## プレイリスト - -### プレイリストの作成 - -プレイリストは、レビューと承認のために編集されたバージョン/プレビューの一覧です。ドロップダウンメニューに**プレイリスト**ページがあります。 - -![プレイリストメインメニュー](../img/getting-started/drop_down_menu_playlist.png) - -**プレイリスト**ページは2つの部分に分かれています。 - -(1) あなたのプレイリストの一覧です。ここで新しいプレイリストを**作成**したり、既存のプレイリストを読み込むことができます。 -- (2) 最後に作成されたプレイリストと最後に変更されたプレイリスト。 - -![Playlist page](../img/getting-started/playlist_page.png) - -![Playlist add button](../img/getting-started/playlist_add_button.png) ボタンを使用して、**プレイリスト**を作成します。プレイリスト名はデフォルトでは現在の日付と時刻になりますが、変更することができます。 プレイリストを**スタジオ**または**クライアント**と共有するかどうか、また、**ショット**または**アセット**のプレイリストにするかを選択できます。 プレイリストに**タスクタイプ**のタグを追加することもできます。 - -![プレイリスト追加ページ](../img/getting-started/playlist_add_page.png) - -### プレイリストへの追加 - -プレイリストが作成されたら、検索/フィルタバーを使用して、プレイリストに追加するショットを選択します。 - -プロジェクトの大部分を一度に追加したい場合は、**エピソード全体**/**シーケンス全体**を追加するオプションも表示されます。 - -**Daily pending**(日次保留中)を選択すると、その日の**WFA**タスクがすべて追加されます。 - -グローバルショット/アセットページと同じ**フィルタ**を使用できます。例えば、検索バーに**animation=wfa**と入力すると、**アニメーション**段階にあるすべての**WFA**(「ワーク・フォー・アニメーション」の略)タスクを選択できます。**Add selection**(選択を追加)ボタンで選択を検証します。Kitsuは、**アニメーション**段階にある**WFA**ステータスのショットを選択し、**最新のアップロードバージョン**を自動的に読み込みます。 - -ショットは画面の上部に表示されます。 変更はすべて自動的に保存されます。 - -![プレイリストページ](../img/getting-started/playlist_example.png) - -## レビューコントロール - -プレイリストを作成すると、いくつかのオプションが利用可能になります。 - -![プレイリストグローバル](../img/getting-started/playlist_global.png) - -* 再生または一時停止 -* プレイリスト内の要素間を移動 -* 選択した要素の全体数に対する位置を確認 -* オーディオのミュートまたはミュート解除 -* 再生速度の変更:2倍速(x2)、通常速(x1)、半分の速さ(x0.50)、4分の1の速さ(x0.25 -* 1つの要素を連続ループ -* オーディオ波形の表示 -* 再生中の注釈の表示 -* プレイリスト全体のタイムコードと比較した、各エレメントのタイムコード(TC)を表示 -* フレーム数を表示 -* プレビュー上でフレーム単位のナビゲーション(キーボードの左矢印キーと右矢印キーも使用可能 -* 比較ツールへのアクセス - -* アノテーションの取り消しとやり直しオプション -* テキストと描画オプション(選択した項目の削除を含む - -* プレイリスト内の全要素のタスクタイプを変更 -* コメントセクションを表示 -* プレイリスト内の要素を非表示 -* LD(低解像度)とHD(高解像度)を切り替え -* 個々の要素を含む**Zip**ファイル、**.csv**テキストファイル、または**Build .mp4**としてプレイリストをダウンロードし、ムービー全体を作成(ショットのみ) -* フルスクリーンモード - -プレイリスト内の各ショット/アセットについて、確認したい**タスク**と**バージョン**を選択できます。 - -![プレイリストのタスク選択](../img/getting-started/playlist_task_selection.png) -![プレイリストのバージョン選択](../img/getting-started/playlist_version_selection.png) - -また、ショットの2つのタスクを並べて再生することもできます。 - -[比較] ボタンをクリックします ![比較ボタン](../img/getting-started/compare_button.png) し、2番目のタスクタイプを選択します。 - -![プレイリストを並べて表示](../img/getting-started/playlist_side_by_side.png) - -プレビューから直接ショットにコメントを追加できます。 - -[コメント] ボタンをクリックします。 - - - -![プレイリストのコメント](../img/getting-started/playlist_comment_button.png) - -右パネルにアクセスできるようになりました。このパネルには、コメントの履歴とステータスが表示されます。 - -ビデオ上に描画したコメント(タイムラインの下の赤い点)を見ることができます。 - -![プレイリストコメント](../img/getting-started/playlist_comment.png) - -[描画]ボタン ![描画ボタン](../img/getting-started/draw.png)を使用して、動画上に描画したり文字を入力したりすることができます([レビューの実行](../getting-started-production/README.md#perform-a-review)と同様)。 - -## レビュールーム - -レビュールームは、効率的で同期されたデイリーズレビューセッションを行うために設計された共同作業スペースです。これにより、すべての参加者が同時に同じコンテンツを閲覧することができ、リアルタイムのフィードバックやディスカッションが容易になります。 - -レビュールームについてさらに詳しく知りたい場合は、[このセクションを参照してください](../playlist-client/README.md#review-room)。 diff --git a/docs/ja/schedules/README.md b/docs/ja/schedules/README.md deleted file mode 100644 index 524cae0579..0000000000 --- a/docs/ja/schedules/README.md +++ /dev/null @@ -1,176 +0,0 @@ -# スケジュール - -## 制作スケジュール - -スタジオマネージャーとして、グローバルスケジュールを制作の参考として使用することができます。このスケジュールの主な目的は、契約に関連するマイルストーンを追跡することです。これは、お客様の **参照スケジュール** と呼ばれます。 - -グローバルスケジュールへの記入を開始するには、制作にアセットとショットを追加し、タスクの種類を定義する必要があります。 - -ドロップダウンメニューで **スケジュール** を選択します。 - -![メニュースケジュール](../img/getting-started/menu_schedule.png) - -### 制作スケジュールガントチャート -スケジュールの上部には、プロジェクトの開始日(1)と終了日(2)が表示されています。これらは制作を作成した際に定義されたものです。これらの日付は、ボックスをクリックしてカレンダーを開き、日付を選択することで変更できます。 - -![制作スケジュール](../img/getting-started/production_schedule.png) - -ガントチャートのスケジュールでは、タスクの種類ごとに開始日と終了日を変更することができます。変更方法は2通りあり、1つ目はバーを直接移動する方法、2つ目は設定ページのタスクの種類セクションで日付を入力する方法です。 - -前者の方法では、開始日または終了日にカーソルを合わせます。カーソルが両方向矢印に変わります。次に、希望する日付までドラッグしてスライドさせます。 - -![生産スケジュールガントチャート](../img/getting-started/schedule_production_task_type.png) - -タスクタイプの開始日と終了日を設定すると、生産の流れが一目でわかるようになります。 - -::: ヒント -ガントチャートのバーをすべて選択し、**CTRL / CMD** + **左クリック**で同時に移動することができます。 -::: - -![Production Schedule Gantt filled](../img/getting-started/production_schedule_task_type_complete.png) - -完了したら、次のステップとして、各タスクタイプを展開して、関連するショットシーケンス/アセットタイプを表示します。 - -![Production Schedule unfold task type](../img/getting-started/production_schedule_unfold.png) - -開始日と終了日は、タスクタイプの場合と同じ方法で設定できます。また、すべてのアセットタイプに対して作業期間を定義することもできます。 - -![Production Schedule task type asset](../img/getting-started/production_schedule_task_type_detail.png) - -ショットのタスクタイプについても同様に、シーケンスの開始日と終了日を決定することができます。 - -![Production Schedule タスクタイプ シーケンス](../img/getting-started/production_schedule_task_type_detail_sequence.png) - -### マイルストーン -マイルストーンとは、プロジェクトにおける重要なポイントであり、主要なフェーズまたはタスクの完了を意味し、進捗状況を評価するためのチェックポイントとして機能します。スケジュール上の日付にカーソルを合わせると、[![Production Schedule add a milestone logo](../img/getting-started/production_schedule_add_milestone_plus.png)]が表示されます。 - -![Production Schedule add a milestone](../img/getting-started/production_schedule_add_milestone.png) - -クリックすると、新しく作成されたマイルストーンに名前を付けるよう促されます。 - -![Production Schedule name of a milestone](../img/getting-started/production_schedule_add_milestone_name.png) - -マイルストーンは、スケジュール上の日付に小さな黒い点、および縦線で表示されます。小さな黒い点にカーソルを合わせると、マイルストーンの名前が表示されます。 - -これは、制作スケジュールに対して、今後予定されている重要な日付や成果物をすばやく参照するのに便利な方法です。 - -![制作スケジュール全体ビューのマイルストーン](../img/getting-started/production_schedule_milestone.png) - -マイルストーンを編集するには、![編集ボタン](../img/getting-started/edit_button.png)をクリックするか、マイルストーン名をどこでもクリックします。 そこから、マイルストーンの名前を変更したり、削除したりすることができます。 - -![生産スケジュール編集マイルストーン](../img/getting-started/production_schedule_edit_milestone.png) - -生産に割り当てられたメンバーは全員、グローバルスケジュールページにアクセスできますが、変更できるのは**スタジオマネージャー**のみです。 - -特定のタスクをさらに詳しく表示するには、タスクタイプの名前をクリックします。これにより、タスクタイプページの**スケジュール**タブに移動します。 - - - - -## タスクタイプスケジュール - -**グローバルスケジュール**が制作全体にわたるタスクタイプを参照するために使用されるのに対し、**タスクタイプ**ページは特定のタスクタイプにおけるタスクの詳細を掘り下げるために使用されます。 - -![タスクタイプページ](../img/getting-started/global_view_asset_task_export.png) - -このページには、**[タスク]**、**[スケジュール]**、**[見積もり]**の3つのタブがあります。 - -![タスクタイプのスケジュールタブ](../img/getting-started/task_type_tab_schedule.png) - -アーティストのスケジュールを設定するには2つの方法があります。 - -最初の方法は、**[タスク]**タブを使用する方法で、**[推定時間]**と**[開始日]**を設定します。前述の通り、これら両方を設定すると、**[期限]**が自動的に入力されます。これらの詳細を入力すると、**[スケジュール]**タブのガントチャートが自動的に生成されます。 - -::: ヒント -ガントチャートでは、開始日/終了日をクリックしてドラッグすることで変更できますが、タスクの期間は常に終了日と期間を使用して自動的に計算されます。 -::: - -2つ目の方法は、ガントチャートから直接長さ(**見積もり**)、**開始日**、**期限日**を設定することです。 - -![タスクタイプページスケジュールデフォルト](../img/getting-started/task_type_schedule_emplty.png) - - -開始日をカーソルでクリックすると、カーソルが二重矢印に変わります。開始日を調整するには、開始日をドラッグしてスライドさせます。**MD**を入力して、**期限**を定義します。 - -検索バー (1) を使用して、特定のタスクを絞り込むことができます。 例えば、**ステータス**、**アセットタイプ**、**シーケンス**、**アセット名**、**ショット名**、**アーティスト名** などで検索できます。(特定のタスクタイプのページに移動している場合は、タスクタイプの名前を追加する必要はありません。) - -また、各アーティスト(2)セクションを展開または折りたたむことで、スケジュールを見やすくすることができます。 - -ガントチャート(3)のバーの色を変更することができます。デフォルトでは、色付けはステータスカラーに設定されています。 - -![タスクタイプページ スケジュール色分け](../img/getting-started/task_type_schedule_coloring.png) - -**ステータスカラー**は、ステータスに基づいてバーの色を変更します。例えば、**WIP**は青、**RETAKE**は赤、 -**承認待ち**は紫、**完了**は緑です。 - -![タスクタイプページのスケジュール着色ステータス](../img/getting-started/task_type_schedule_coloring_status.png) - -素早く要素やチームのステータスを評価することができます。このビューから、スケジュールより遅れているタスクを視覚的に識別することができます。 - -**着色**ドロップダウンから**遅延を赤**を選択します。このビューでは、期限が過ぎているがまだ承認されていないタスクがハイライト表示されます。これは、スケジュールより遅れていることを示し、ガントチャートでは赤で表示されます。 - -![タスクタイプページのスケジュール色分け(遅延)](../img/getting-started/task_type_schedule_coloring_late.png) - -ガントチャートで変更した内容は、Kitsuの他のページにも反映されます。 - -タスクタイプページの「タスク」タブには、「開始日」と「期限日」が表示されます。 - -![タスクタイプページのスケジュール納期](../img/getting-started/task_type_schedule_due_date.png) - -さらに、アーティストの**Todoページ**で**納期**と**見積もり**日数を確認できます。 - -![タスクタイプページのスケジュールアーティスト納期](../img/getting-started/my_task_page.png) - -このページは誰でも閲覧できますが、編集できるのは **スタジオマネージャー**のみです。 - - -## アセットとショットのスケジュール - -アセットまたはショットの詳細ページでは、**スケジュール**タブにアクセスできます。 - -![アセット詳細スケジュール](../img/getting-started/asset_detail_page_schedule.png) - -タスクタイプ**のスケジュールに開始日と期限を入力すると、ガントバーが表示されます。 - -このページから、アセットまたはショット内の各タスクの長さ、開始日、終了日を変更できます。 - -## スタジオスケジュール - -制作マネージャーは、すべての制作スケジュールを1か所に集約し、制作の準備をより良く行うための手助けとなるスタジオスケジュールにアクセスできます。 - -スタジオスケジュールにアクセスするには、メインメニュー(![Main menu button](../img/getting-started/main_button.png))に移動し、**スタジオ**セクションの**メインスケジュール**をクリックします。 - -![Main Menu Schedule](../img/getting-started/main_menu_schedule.png) - -ここでは、開始日と終了日を含む、すべての制作物が各行にリスト表示されます。さらに、指定した期間内の各制作物の予定日数も表示できます。さらに、各制作物に対して定義したマイルストーンもご覧いただけます。 - -![メインメニュースケジュール](../img/getting-started/main_schedule_fold.png) - -制作物の名前をクリックすると、各タスクタイプの全詳細を表示するようにビューを拡大できます。色使いはグローバルページの列に対応しています。 - -![メインメニュースケジュール] (../img/getting-started/main_schedule_unfold.png) - -このページから直接制作スケジュールを変更することはできないことに注意してください。調整を行うには、変更したい特定の制作スケジュールページに戻って操作する必要があります。 - -このページへのアクセスは、**スタジオマネージャー**に限定されています。 - - -## チームスケジュール - -スタジオマネージャーとして、チームの活動状況を把握することは非常に重要です。各部門の活動状況を総合的に把握するには、チームスケジュールが役立ちます。 - -チームスケジュールにアクセスするには、メインメニュー(![メインメニューボタン](../img/getting-started/main_button.png))に移動し、**スタジオ**セクションの下にある**チームスケジュール**をクリックします。 - -![チームメニュースケジュール](../img/getting-started/main_menu_teamschedule.png) - -チームスケジュールでは、各行にスタジオ内の全スタッフのリストが表示されます。 - -ページの上部では、**開始日**と**終了日**を選択して表示する期間を調整したり、**ズームレベル**を調整して詳細または全体を表示することができます。 - -さらに、特定の**部署**または個々の**担当者**に絞り込むこともできます。 - -![チームスケジュール全体](../img/getting-started/team_schedule_global.png) - -アーティストが複数の同時進行のタスクを抱えている場合、これらのタスクはわかりやすく重ねて表示されます。 - -必要に応じてタスクを選択して移動させることで、各タスクを操作することができます。これらのタスクは直接リンクされており、**タスクタイプスケジュール**に反映されます。両方のエリアで編集が可能です。 diff --git a/docs/ja/short-asset/README.md b/docs/ja/short-asset/README.md deleted file mode 100644 index 8dab15e4bd..0000000000 --- a/docs/ja/short-asset/README.md +++ /dev/null @@ -1,775 +0,0 @@ -# アセットのみの制作を作成 - -Kitsuでワークフローを設計し、より多くのユーザーを招待したので、今度は制作を作成します。 - -**新しい制作を作成**ボタンをクリックします。 - -![制作を作成](../img/getting-started/create_production.png) - -制作物の名前を入力し、**タイプ**として**アセットのみ**を選択し、制作物のスタイル(2D、3D)を選択します。 - - -次に、FPS数、アスペクト比、解像度などの技術情報を入力します。 - -これらのデータはすべて、Kitsuがアップロードされたビデオプレビューを再エンコードする際に使用されます。 - -次に、制作物の開始日と終了日を定義する必要があります。 - -![プロダクションの追加](../img/getting-started/add_production.png) - -プロダクションのワークフローは、次のパート3から6で定義できます。 - - - -アセットのタスクタイプ(3)、タスクのステータス(4)、アセットタイプ(5)を選択する必要があります。 - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: ヒント -**制作ワークフロー**を作成するには、グローバルライブラリからタスクタイプを選択します。 - -タスクタイプをいくつか見落としていたことに気づいた場合は、後でそれらを作成することができます。 - -[スタジオワークフロー](../first_production/README_configure_Kitsu.md#studio-workflow) のセクションを参照してください。 -::: - -次に、6はオプション部分です。アセットの入ったスプレッドシートがすでに用意されている場合。 - -詳細は**インポートCSV**のセクションを参照してください。 - -[アセットのインポート](../batch-action/README.md#create-assets-from-a-csv-spreadsheet-file) - -[Import shot](../batch-action/README.md#create-shots-from-a-csv-spreadsheet-file) - -![All done](../img/getting-started/all_done_go.png) ボタンですべてを検証します。 - - - - - - -## Kitsuグローバルページの紹介 - - - -Kitsuのグローバルアセットページへようこそ。 - -見てみましょう。 - -![グローバルページの紹介](../img/getting-started/presentation_global.png) - -上部 (1) には、**グローバルナビゲーション**があり、これはすべての制作ページで常に表示されます。 - -**左から右へ:** - - -### メインメニュー - -左上のボタン、Kitsu![メインメニューボタン](../img/getting-started/main_button.png)(またはお客様のスタジオロゴ)をクリックすると、メインメニューが開きます。 - -メインメニューでは、割り当てられたタスク、制作物、グローバルおよびチームスケジュール、ワークフローのカスタマイズページ、およびKitsu設定に直接アクセスできます。 - -::: 詳細 メインメニューの詳細 -**ワークスペース** -- マイタスク:割り当てられたタスク -- マイチェック:あなたの部署に応じて、ステータスが**フィードバックリクエスト**となっているすべてのタスク -- マイプロダクション:プロダクションページの選択に戻ります。 - - -**スタジオ** -- プロダクション -- 担当者 -- タイムシート -- メインスケジュール -- チームスケジュール -- すべてのタスク -- ニュースフィード -- エンティティ検索 - - -**ADMIN** -- 部署 -- タスクの種類 -- アセットの種類 -- カスタムアクション -- 自動化 -- 3D背景 -- ボット -- 設定 -- ログ - -::: 警告 権限の表示 -ワークスペースセクションは、アーティストには表示されない「マイチェック」を除くすべての権限に対して有効になっています。 - -アーティスト(およびそれ以上)は、自身の**タイムシート**も表示でき、**エンティティ検索**にもアクセスできます -::: - -### ナビゲーション - -メインメニューアイコンの右側にナビゲーションのドロップダウンメニューが表示されます。 - -![グローバルページの表示](../img/getting-started/presentation_global_header.png) - - -制作を選択できます。実際の制作名と実際のページ名が常に表示されます。 - -ドロップダウンメニューを使用して、制作から制作へと移動できます(複数の制作がある場合)。 - -制作を選択すると、次のドロップダウンメニューで、その制作の異なるページを移動することができます。 - - -::: 詳細 ナビゲーションの詳細 -最初のセクションは、タスクのトラッキングについてです -- アセット -- 編集(特定のタスクを作成した場合) - -2番目のセクションは、制作の側面についてです -- コンセプト -- ブレークダウン -- プレイリスト -- ニュースフィード - -3番目のセクションは統計情報です。 - - アセットタイプ統計 - -4番目のセクションはチーム管理に関連しています。 - - スケジュール -- クォータ -- チーム - -5番目のセクションは制作の設定です。 - - 設定 - -::: ヒント -アセットページから開始しますが、制作ホームページを他のエンティティに変更することができます(設定ページを参照)。 -::: - -::: 警告 -エピソードなど、追加のナビゲーションレベルが必要だと気づいた場合は、制作タイプを**テレビ番組**に変更する必要があります。 - -逆に、ショットが必要だと気づいた場合は、制作タイプを**アセットのみ**から**ショート**に変更する必要もあります。 -::: - -### グローバル検索、ニュース、通知、およびドキュメント -グローバル検索はナビゲーションドロップダウンメニューの右側にあります。 4件の最初の検索結果を表示するクイックアクセス検索です。 さらに多くの結果やフィルタリングオプションが必要な場合は、**エンティティ検索**ページを参照してください。 - - -次のアイコン ![News](../img/getting-started/canny.png) は、ニュースとフィードバックページへの直接リンクです。 - -アニメーションGIFで新機能のすべてをご覧いただけます。また、Kitsuに追加してほしい次期機能に関するご意見もご投稿いただけます。 - - -ベルのアイコンは、通知(割り当て、コメント、タグ)を表示します![通知](../img/getting-started/notification_icon_on.png)。未読の通知の数は、ベルのアイコンに表示されます。 - - - -アバターの直前のアイコンは、ドキュメントボタンです。 -![ドキュメントボタン](../img/getting-started/documentation_button.png) あなたが今読んでいるドキュメントです! - - -### 個人設定 -アバターをクリックすると、メニュー(設定、ドキュメントなど)を開くことができます。 - -![プロファイル拡大](../img/getting-started/profil_enlarge.png) - -## タスクリスト - -### エンティティスプレッドシート - -画面の2番目の部分は、すべてのエンティティ(アセット、ショット、シーケンス、編集)に共通です。これはグローバルなタスクリストです。 - -ここでは、各タスクのステータス、割り当て、優先度などを確認できます。 - -::: ヒント -スプレッドシートの最初の行と列のヘッダーは、ページを下にスクロールしても常にページの先頭に表示されます。 - -また、他の列を常に表示しておくために「固定」することもできます。 -::: - -### フィルター - -左側の最初の要素はフィルターボックスです。単純なフィルタリング、順序、アセットタイプなど、任意の文字列を入力することができます。 - -より高度なフィルタリングが必要な場合は、フィルタービルダーボタンを使用してください。 - -![フィルタービルダー](../img/getting-started/filter_builder.png) - -すべてのフィルターを保存し、ページとして使用することができます。 - -### 表示の簡素化 - -画面の右側には、左から右に、アサインメントの表示/非表示、追加カラムの表示/非表示、サムネイルの拡大/縮小を行うためのボタンがあります。 -![表示と非表示オプション](../img/getting-started/display_hide_option.png) - - -### インポート / エクスポート -バッチインポートサムネイル ![バッチインポートサムネイル](../img/getting-started/add_thumbnails.png)、最後にインポート ![インポートボタン](../img/getting-started/import.png) またはエクスポート ![エクスポートボタン](../img/getting-started/export.png) データの - - - -### メタデータカラム -以下に、カラムの名前があります。**名前**の隣にある(+)をクリックすると、![Add metadata column](../img/getting-started/add_column_custom.png) が表示され、新しいメタデータカラムを作成できます。次に、タスクタイプのカラムの名前があります。 - -### ビューのカスタマイズ -画面の一番右側、スクロールバーの隣に、テキストカラムの表示/非表示を切り替えるオプションがあります - -![テキストカラムの表示/非表示](../img/getting-started/visible_column_detail.png)。 - - -### ビューのまとめ -最後の部分(4)は、画面の下部にある、表示されたページのまとめです。つまり、ページをフィルタリングすると、まとめも更新されます。 - -表示されているページのサマリーが表示されます。 要素(アセットまたはショット)の数、見積もり日数、およびすでに費やした日数の合計を確認できます。 - - - -## アセットの作成 -### 最初のアセットの作成 -制作物を制作し、Kitsuインターフェースの概要を理解したので、最初のアセットを作成してみましょう。 - -アセットページで、**[アセットを追加]**をクリックします。 - -![Asset page first time](../img/getting-started/add_assets_first.png) - -::: 警告 -アセットを作成すると、タスクワークフローが適用され、**すべてのタスクがアセットと同時に作成されます**。 -::: - -ポップアップウィンドウが開きます。 - -**アセットタイプ**を選択するよう求められます(1)。 -新しいアセットタイプを追加していない場合、Kitsuは「キャラクター」、「環境」、「エフェクト」、「小道具」などの例を提供します。 -まずはキャラクターから始めましょう。 - -**名前** (2) を付け、アーティストが何をすべきか、またアセットを素早く識別できるようにするための説明を入力します。 - -複数のアセットを作成する場合は、**「確認して戻る」**をクリックします。 - - -![アセットの作成](../img/getting-started/add_asset_popup.png) - -アセットの種類を変更して、アセットを追加し続けることができます。 - -::: ヒント -「確認して戻る」をクリックするたびに、新しく作成したアセットが背景に表示されます。 -::: - -最後のアセットを追加したら、 -「確認」をクリックします。アセットが作成され、ウィンドウが閉じます。 - -::: ヒント -「確認して戻る」をクリックしたものの、追加するアセットがもうないことに気づいた場合は、「閉じる」をクリックすると、ウィンドウがキャンセルされます。 -::: - -![グローバルアセットページ](../img/getting-started/asset_edit.png) - -また、アセットワークフローで選択されたタスクも同時に作成されます。 - - -さらに**アセット**を追加する必要がある場合は、**+ アセットの作成**ボタンをクリックします。 - -::: 詳細 CSVスプレッドシートファイルからのアセットの作成 -アセットのリストがすでにスプレッドシートファイルに用意されているかもしれません。 -Kitsuでは、それらをインポートする方法が2つあります。1つ目は、`.csv`ファイルをインポートし、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -ポップアップウィンドウの**「CSVからデータをインポート」**が開きます。**「参照」**をクリックして、`.csv`ファイルを選択します。 - -![CSVファイルのインポート](../img/getting-started/import_csv_asset.png) - -結果を確認するには、**「プレビュー」**ボタンをクリックします。 - -データのプレビューで列の名前を確認し、調整することができます。 - -注:**「エピソード」**列は、**「テレビ番組」**制作の場合のみ必須です。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_preview_data.png) - -すべてが適切であることを確認したら、**「確認」**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべての資産がKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_asset.png) -:::: - -:::: 詳細 スプレッドシートファイルのコピー/ペーストによる資産の作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![コピーデータのインポート](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**CSVからのインポート**が開きますので、**CSVデータの貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_asset.png) - -データのプレビューで列の名前を確認し、調整することができます。 - -注意:**エピソード**の列は、**テレビ番組**の制作の場合のみ必須です。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_preview_data.png) - -すべて問題なければ、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - -### アセットの詳細を確認する - -アセットの詳細を確認するには、その名前をクリックします。 - -![アセットの詳細](../img/getting-started/asset_detail.png) - -新しいページが開き、右側にタスク、アサイン、ステータスニュースフィードの一覧が表示されます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page_panel.png) - - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_casting.png) - -このアセットに関連付けられた**コンセプト**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_concept.png) - -**スケジュール**は、タスクタイプのページのデータを事前に記入している場合に表示されます。データがすでに記入されている場合は、ここで直接修正することができます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_schedule.png) - -さまざまなタスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細のキャスティング](../img/getting-started/asset_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細のキャスティング](../img/getting-started/asset_detail_page_timelog.png) - - - -## アセットを作成した後にタスクを追加する - - -アセットを作成した後に、タスクが欠けていることに気づいた場合でも、追加することができます。 - -まず、欠けているタスクタイプが、タスクタイプタブの設定ページに追加されていることを確認してください。 - -次に、アセットページに戻り、**+ タスクを追加**をクリックします - - - - - - -### アセットを更新する -いつでもアセットを更新し、名前やアセットタイプを変更したり、説明文やグローバルページに追加したカスタム情報を修正することができます。 - -アセットを編集するには、アセットページに移動し、編集したいアセットの上にカーソルを合わせて、**[編集]**ボタンをクリックします -![編集ボタン](../img/getting-started/edit_button.png) (1) -行の右側にある - -![アセットの編集](../img/getting-started/asset_edit01.png) - -アセットのメインページの説明を拡張するには、最初の語句 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - -アセットを削除するには、FAQ : [アセットの削除方法](../faq-deletion/README.md##how-to-delete-an-asset)を参照してください。 - - -::: 詳細 CSV インポートによるアセットの更新 -CSV インポートを使用すると、データを素早く更新することができます。 - -アセットの**タイプ**、**アサインメント**、タスクの**ステータス**を更新したり、**コメント**を追加したりすることができます。 - -**既存のデータを更新する**オプションをオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_update_asset.png) - -:::: - - -:::: 詳細 スプレッドシートファイルのコピー&ペーストによるアセットの更新 - -スプレッドシートを開き、データを選択してコピーします。 - -![コピーデータのインポート](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**CSVからのインポート**が開きますので、**CSVデータの貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_asset.png) - -データをプレビューして、列の名前を確認し、調整することができます。 - -注意:**エピソード**の列は、**テレビ番組**制作の場合のみ必須です。 - -既存のデータを更新**オプションをオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![データのインポート コピー&ペースト](../img/getting-started/import_update_asset.png) - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - - -## コンセプトの作成 -### コンセプトのアップロード - -**コンセプト**を作成するには、ナビゲーションメニューから**コンセプト**ページに移動します。 - -![コンセプトメニュー](../img/getting-started/menu_concept.png) - -コンセプトをアップロードするには、「**コンセプトへの新しい参照を追加**」ボタンをクリックします。 - -一度に1つまたは複数のコンセプトをアップロードできます。 - -![コンセプトの空ページ](../img/getting-started/concept_empty_prod.png) - -プレビューをアップロードすると、コンセプトページは次のようになります。 - -![コンセプトの入力ページ](../img/getting-started/concept_filled_prod.png) - - -コンセプトとやりとりするには2つの方法があります。画像をクリックすると拡大表示されます。 -もう1つは、ステータス部分をクリックして右側の**コメントパネル**を開く方法です。 - -コメントパネルでは、2つのオプションがあります。コンセプトを既存のアセットにリンクするか、削除するかです。 -また、アセットにコメントを追加したり、ステータスを変更することもできます。 - -**コンセプト**ごとに1つのバージョンを持つことが基本です。承認されていない場合は、同じコンセプトの複数のバージョンを作成しないよう、新しいコンセプトをアップロードする必要があります。 - -1つのコンセプトは1つのタスクです。 - - -![コンセプトオプション](../img/getting-started/concept_options.png) - - -### コンセプトとアセットのリンク - -コンセプトをアップロードすると、アセットにリンクすることができます。 - -アセットのステータス部分にリンクが表示されます。 - -コンセプトのステータス部分をクリックすると、右側にコメントパネルが開きます。 - -![コンセプトコメントパネル](../img/getting-started/concept_comment_panel.png) - -コメントパネルの上部には、コンセプトをアセットにリンクするオプションと、コンセプトを削除するオプションがあります。 - -アセットをリンクするには、[リンク] ボタン ![リンクボタン](../img/getting-started/link_icon.png) をクリックします。 - -Kitsu は、アップロードしたコンセプトにリンク可能なすべての **アセット** を表示します。 - -Kitsu は、コメントパネルの上部にリンクされたアセットをリスト表示します。現時点では、リンクはありません。 - - -![コンセプトのリンク](../img/getting-started/concept_link.png) - -アセットをリンクするには、それをクリックする必要があります。リンクされたアセットの名前は、画面の上部およびコンセプトのプレビューの下部に表示されます。 - - -![コンセプトのアセットがリンクされた状態](../img/getting-started/concept_asset_linked.png) - -コンセプトがアセットにリンクされると、アセットの詳細ページで確認できます。 - -アセットページに戻り、コンセプトを確認したいアセット名をクリックします。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -デフォルトでは、キャスティングの詳細が画面の2番目の部分に表示されます。 -ドロップダウンメニューを使用してコンセプトを選択します。 - -![アセット詳細コンセプト](../img/getting-started/asset_detail_concept.png) - -コンセプトセクションに入ると、このアセット用に作成されたすべてのコンセプトが表示されます。ステータスごとにフィルタリングすることができます。 - -![アセット詳細コンセプトリスト](../img/getting-started/asset_detail_concep_listt.png) - - - -## カスタムメタデータカラムの作成 - -一般的なスプレッドシートページにさらに情報を追加するには、カスタムの**メタデータカラム**を作成する必要があります。 - -難易度レベル、天候、タグなど、ページに追加する追加情報があるかもしれません。テキスト(または数値)情報をすべてカスタムメタデータ列に保存できます。 - - -名前列の近くにある**+**をクリックします。 - -![メタデータ列](../img/getting-started/add_column_custom.png) - - - -タイプ**オプションでは、情報をどのように保存するかを選択できます。 -- 自由入力の**テキスト**、 -- **数値**、 -- **チェックボックス**、 -- **値のリスト**、 -- **タグのリスト**、 -- **チェックリスト**。 - -![メタデータカラムの詳細](../img/getting-started/custom_column_detail.png) - -::: 警告 -テキスト、数値、およびチェックボックスでは、各エンティティに異なる情報を追加できます。最初に計画する必要はありません。 - -リスト値、タグリスト、およびチェックリストでは、各エンティティに同じ選択肢が与えられます。さらに、これは現在入力する必要があります。 - -![メタデータカラムリスト](../img/getting-started/custom_column_list.png) - -**利用可能な値**の下にリスト要素を入力し、**値を追加**をクリックして確認します。 -::: - -メタデータカラムを1つまたは複数の**部署**にリンクすることもできます。 - -::: ヒント -メタデータカラムを部署にリンクします。アーティスト/スーパーバイザーは、自分のToDoページおよび部門フィルタリングビューでこれを見ることができます。 - -メタデータ列を1つまたは複数の部門にリンクすることができます。リストから部門をクリックし、**追加**をクリックして有効にします。 - -ここでは、VFX列が2つの部門にリンクされています。 - -![部門メタデータ列フィルタリングビュー](../img/getting-started/department_filtered_view_column.png) - -::: - -::: 詳細 メタカラムの編集 -アセットまたはショットのグローバルページで、メタカラムの右側にある矢印をクリックし、**[編集]**をクリックします。 - -![メタカラムの編集](../img/getting-started/custom_column_edit.png) -::: - - -この情報は、グローバルスプレッドシートページで直接入力できます。 -ケースは編集可能です。 - -![メタデータ列の詳細](../img/getting-started/custom_column_list_edit.png) - -::: ヒント -左側の複数のエンティティを選択し、メタデータ列を一括で変更することができます。 -::: - -::: 詳細 手動で編集 -編集ボタン ![編集ボタン](../img/getting-started/edit_button.png) を使用して情報を変更することもできます。 - -編集ポップアップに新しい行が表示されます。リストから情報を選択することもできますが、 -代わりに、テキストや数値を直接入力したり、チェックボックスにチェックを入れたり、チェックリストを使用したりすることもできます。 - -編集が完了したら、必ず「確認」ボタンをクリックしてください。 - -![メタデータカラムの詳細](../img/getting-started/edit_asset_custom.png) -::: - -メタデータ列を編集または削除する場合は、スプレッドシートの一般ページに移動します。 -メタデータ列の名前の近くにある矢印をクリックします![メタデータ列の詳細](../img/getting-started/arrow.png)。 - -::: ヒント -この新しい列を使用して、グローバルページを**ソート**することができます。列名の右にある矢印をクリックして、このメニューを開きます。次に、**ソート**をクリックします。 - -メタデータ列を左側に**固定**することもできます。 -::: - -## 編集の作成 - -Kitsuでは、**編集**レベルでタスクを追跡することができます。 - -特に、 -複数の検証ステップで複数の編集を追跡する必要がある場合に便利です。例えば、映画全体、複数の予告編、ファースト・エディット、ファイン・エディット、ミックスなどを追跡することができます。 - -::: 警告 -デフォルトでは、**Edit** ページは、**制作ライブラリ**(設定ページ)にそれ用のタスクタイプが作成されるまで表示されません -::: - - - -このページを使用するには、まず **グローバルライブラリ**に **Edit** 属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - - -グローバルライブラリで**タスクタイプ**を作成したら、**プロダクションライブラリ**に追加します。 -すると、ナビゲーションのドロップダウンメニューに**Edit**が表示されます。 - - -![Navigation Edit](../img/getting-started/drop_down_menu_edit.png) - - -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。**+ 新規編集** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - -::: ヒント -配信内容によっては、**編集** ごとに解像度を変更することもできます。 -::: - -::: 警告 -詳細ページは他のエンティティとは異なります。 - -**Edit** が特定のロングビデオに焦点を当てているため、詳細ページはコメントの詳細ページにより似たものとなっています。 -::: - -このページでは、アセットやショットのエンティティと同様に、Editエンティティの**名前の変更**や**削除**が可能です。 - - - - - - - -## ブレークダウンリストの作成 - -ブレークダウンを記入すると、アセットの組み立てに役立ちます。 -ブレークダウンには、メインのアセットを作成するために追加する必要のあるアセットの詳細がすべて記載されています。 - -ドロップダウンメニューで **BREAKDOWN** を選択します。 - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -ブレークダウンページの左側にはアセットメニュー(1)があります。作成したものの中から選択できます。これらは画面の右側部分で、 -作成したすべてのアセットがこの制作で利用可能です(3)。さらに、 -中央セクションでは、アセットの選択(2)を行います。 - -![ブレークダウンページ](../img/getting-started/breakdown_general_empty.png) - -したがって、キャストしたいアセットを選択する必要があります。 - -サムネイルがまだない場合はアセットをテキストで表示したり、 -サムネイルのサイズを拡大することもできます。 - - -![Breakdown page text display](../img/getting-started/breakdown_text_display.png) - -また、ブレイクダウン中にアセットをリストに追加する必要があることに気づくかもしれません。 - -ブレークダウンページから直接新しいアセットを作成することができます。「利用可能なすべてのアセット」の右にある「+」をクリックします。 - -![ブレークダウンページのアセット作成](../img/getting-started/breakdown_create_asset.png) - - -また、複数のアセットを一度に選択することもできます。最初の「アセット」をクリックし、「シフト」キーを押したまま、選択する最後の「アセット」をクリックします。 - -![Breakdown page global bulk select](../img/getting-started/breakdown_general_bulk_select.png) - -次に、割り当てたいアセットをクリックします。 -キャラクター、背景、... 右側部分 (3) から。 -複数のアセットを選択した場合、選択したアセットが多数のアセットに適用されます。 - -アセットで満たされたアセットをコピーし、このアセット選択を別のアセットに貼り付けます。 - -アセットの上にカーソルを移動させると、**+1** または **+10** と表示されます。これは -このアセットを追加した回数であり、必要なだけクリックできます。 - -![Breakdown add asset](../img/getting-started/breakdown_add_asset.png) - - - -画面中央(2)にアセットが表示されているのが確認できます。 -アセット名の隣には、追加された回数が表示されています。この -例では、キャラクターアセット「ラマ」を2回追加しています。 - - -誤ってアセットを2回追加してしまった場合は、画面中央部分に戻って、このショットのアセットを選択する必要があります(2)。そこから、**-1**をクリックします。 -このショットの作業が完了したら、他のショットの作業に進みます。 -選択した内容は自動的に保存されます。 - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -作業中に新しいアセットが作成された場合は、アセットページに戻り -ページ(ドロップダウンメニューを使用)に戻り、必要なアセットを作成します。 以前に作成されたタスクは、これらの新しいアセットに即座に適用されます。 - ただし、割り当てを実行する必要があります。その後、 -ブレークダウンを続行できます。 - -これで、**ブレークダウン**ページは次のようになります。 - -![ブレークダウンにアセットを一括追加](../img/getting-started/breakdown_general_bulk_select_full.png) - - - -::: 詳細 CSVファイルから内訳リストを作成する - -すでにスプレッドシートファイルで内訳リストが準備できているかもしれません。 Kitsuでは、それをインポートする方法が2つあります。1つ目は、.csvファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、Kitsuの推奨に従って、スプレッドシートを `.csv` ファイルとして保存します。 - -インポート] ボタンをクリックしてください![インポート] ボタン (../img/getting-started/import.png) - -ポップアップウィンドウ [CSV からのインポート] が開きます。 [参照] をクリックして `.csv` ファイルを選択してください。 - -![CSV ファイルのインポートの分割](../img/getting-started/import_breakdown_csv_file.png) - -結果を確認するには、[プレビュー] ボタンをクリックしてください。 - -データのプレビューで列名を確認し、必要に応じて調整します。 - -注:**[エピソード]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -![ブレークダウンインポートプレビュー](../img/getting-started/import_breakdown_preview.png) - -すべてが適切であることを確認したら、**[確認]**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、ブレークダウンがKitsuにインポートされました。 - -![ブレークダウンインポートプレビュー](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: 詳細 スプレッドシートファイルをコピー/ペーストしてブレークダウンリストを作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_breakdown.png) - -次に、Kitsuのブレークダウンページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きますので、「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started//import_breakdown_csv_file.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -すべてが正しく入力されたら、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされました。 - -![インポートデータのコピー&ペースト](../img/getting-started/breakdown_general_bulk_select_full.png) -::: diff --git a/docs/ja/short-shot/README.md b/docs/ja/short-shot/README.md deleted file mode 100644 index 834fbb1050..0000000000 --- a/docs/ja/short-shot/README.md +++ /dev/null @@ -1,708 +0,0 @@ -# ショットのみの制作を作成 - -Kitsuでワークフローを設計し、さらに多くのユーザーを招待したので、今度は制作を作成する番です。 - -[新しい制作を作成]ボタンをクリックします。 - -![制作を作成](../img/getting-started/create_production.png) - -制作の名前を入力し、[タイプ]として[ショットのみ]を選択し、制作に最適なスタイルを選択します。 - - -次に、FPS数、比率、解像度などの技術情報を入力する必要があります。 - -これらのデータは、アップロードされたビデオプレビューがキットゥで再エンコードされる際に使用されます。 - -次に、制作物の開始日と終了日を定義する必要があります。 - -![制作物の追加](../img/getting-started/add_production_shot.png) - - -ショットのワークフロー(タスクタイプ)(3)と検証プロセス(タスクステータス)(4)を選択する必要があります。 - -![Add a production Pipeline](../img/getting-started/add_production_pipe_shot.png) - - -::: ヒント -**制作ワークフロー**を作成するには、グローバルライブラリからタスクタイプを選択します。 - -タスクタイプをいくつか見落としていたことに気づいた場合は、後で作成できます。 - -[スタジオワークフロー](../first_production/README_configure_Kitsu.md#studio-workflow)セクションを参照してください。 -::: - -次に、5はオプションパーツです。ショットの入ったスプレッドシートをすでに持っている場合は、 - -詳細は**インポートCSV**のセクションをご覧ください。 - - -[ショットのインポート](../batch-action/README.md#create-shots-from-a-csv-spreadsheet-file) - -![All done](../img/getting-started/all_done_go.png)ボタンで全てを検証します。 - - - - - - -## Kitsuグローバルページの紹介 - - - -Kitsuのグローバルアセットページへようこそ。 - -見てみましょう。 - -![グローバルページの紹介](../img/getting-started/presentation_global.png) - -上部 (1) には、**グローバルナビゲーション**があり、これはすべての制作ページで常に表示されます。 - -**左から右へ:** - - -### メインメニュー - -左上のボタン、Kitsu![メインメニューボタン](../img/getting-started/main_button.png)(またはお客様のスタジオロゴ)をクリックすると、**メインメニュー**が開きます。 - -メインメニューでは、割り当てられたタスク、制作物、グローバルおよびチームスケジュール、ワークフローのカスタマイズページ、およびKitsuの設定に直接アクセスできます。 - -::: 詳細 メインメニューの詳細 -**ワークスペース** -- マイタスク:割り当てられたタスク -- マイチェック:所属部署に応じて、ステータスが**フィードバックリクエスト**となっているすべてのタスク -- マイプロダクション:プロダクションページの選択に戻ります。 - - -**スタジオ** -- プロダクション -- 担当者 -- タイムシート -- メインスケジュール -- チームスケジュール -- すべてのタスク -- ニュースフィード -- エンティティ検索 - - -**ADMIN** -- 部署 -- タスクの種類 -- アセットの種類 -- カスタムアクション -- 自動化 -- 3D背景 -- ボット -- 設定 -- ログ - -::: 警告 権限の表示 -ワークスペースセクションは、アーティストには表示されない「マイチェック」を除くすべての権限に対して有効になっています。 - -アーティスト(およびそれ以上)は、自身の**タイムシート**も表示でき、**エンティティ検索**にもアクセスできます -::: - -### ナビゲーション - -メインメニューアイコンの右側にナビゲーションドロップダウンメニューが表示されます。 - -![グローバルページの表示](../img/getting-started/presentation_global_header.png) - - -Production] を選択できます。実際の Production の名前とページは常に表示されます。 - -ドロップダウンメニューを使用して、複数の Production がある場合は、Production から Production へ移動できます。 - -制作を選択すると、次のドロップダウンメニューで、その制作の異なるページを移動することができます。 - - -::: 詳細 ナビゲーション詳細 -最初のセクションは、タスクのトラッキングについてです -- ショット -- シーケンス -- 編集(特定のタスクを作成した場合) - -2番目のセクションは、制作の側面についてです -- コンセプト -- プレイリスト -- ニュースフィード - -3番目のセクションは、統計についてです -- シーケンス統計 - - -4番目のセクションはチーム管理に関連しています -- スケジュール -- クォータ -- チーム - -5番目のセクションは制作の設定に関するものです -- 設定 - -::: ヒント -アセットページから開始しますが、制作ホームページを他のエンティティに変更することができます(設定ページを参照)。 -::: - -::: 警告 -エピソードなど、追加のナビゲーションレベルが必要だと気づいた場合は、プロダクションタイプを「テレビ番組」に変更する必要があります。 - -逆に、オンリーショットではなくアセットが必要だと気づいた場合は、プロダクションタイプを「オンリーショット」から「ショート」に変更する必要があります。 -::: - -### グローバル検索、ニュース、通知、およびドキュメント -グローバル検索はナビゲーションドロップダウンメニューの右側にあります。 4つの最初の結果を表示するクイックアクセス検索です。 さらに多くの結果やフィルタリングオプションが必要な場合は、**エンティティ検索**ページを参照してください。 - - -次のアイコン ![News](../img/getting-started/canny.png) は、ニュースとフィードバックページへの直接リンクです。 - -アニメーションGIFで新機能のすべてをご覧いただけます。また、Kitsuに追加してほしい次期機能に関するご意見もご投稿いただけます。 - - -ベルのアイコンは、通知(割り当て、コメント、タグ)を表示します![通知](../img/getting-started/notification_icon_on.png)。未読の通知の数は、ベルのアイコンに表示されます。 - - - -アバターの直前のアイコンは、ドキュメントボタンです。 -![ドキュメントボタン](../img/getting-started/documentation_button.png) あなたが今読んでいるドキュメントです! - - -### 個人設定 -アバターをクリックすると、メニュー(設定、ドキュメントなど)を開くことができます。 - -![プロフィール拡大](../img/getting-started/profil_enlarge.png) - -## タスクリスト - -### エンティティスプレッドシート - -画面の2番目の部分は、すべてのエンティティ(アセット、ショット、シーケンス、編集)に共通です。これはグローバルなタスクリストです。 - -ここでは、各タスクのステータス、割り当て、優先度などを確認できます。 - -::: ヒント -スプレッドシートの最初の行と列のヘッダーは、スクロールしても常にページの上部に表示されます。 - -また、他の列を常に表示しておくために「固定」することもできます。 -::: - -### フィルター - -左側の最初の要素はフィルターボックスです。単純なフィルタリング、順序、アセットタイプなど、任意の文字列を入力することができます。 - -より高度なフィルタリングが必要な場合は、フィルタービルダーボタンを使用してください。 - -![フィルタービルダー](../img/getting-started/filter_builder.png) - -すべてのフィルターを保存し、ページとして使用することができます。 - -### 表示の簡素化 - -画面の右側には、左から右に、アサインメントの表示/非表示、追加カラムの表示/非表示、サムネイルの拡大/縮小を行うためのボタンがあります。 -![表示と非表示オプション](../img/getting-started/display_hide_option.png) - - -### インポート / エクスポート -バッチインポートサムネイル ![バッチインポートサムネイル](../img/getting-started/add_thumbnails.png)、最後にインポート ![インポートボタン](../img/getting-started/import.png) またはエクスポート ![エクスポートボタン](../img/getting-started/export.png) データの - - - -### メタデータカラム -以下に、カラムの名前があります。**名前**の隣にある(+)をクリックすると、![Add metadata column](../img/getting-started/add_column_custom.png) が表示され、新しいメタデータカラムを作成できます。次に、タスクタイプのカラムの名前があります。 - -### ビューのカスタマイズ -画面の一番右側、スクロールバーの隣に、テキストカラムの表示/非表示を切り替えるオプションがあります - -![テキストカラムの表示/非表示](../img/getting-started/visible_column_detail.png)。 - - -### ビューの要約 -最後の部分(4)は、画面の下部にある、表示ページの要約です。つまり、ページをフィルタリングすると、要約も更新されます。 - -要素(アセットまたはショット)の数、見積もり日数の合計、およびすでに費やした日数の合計を確認できます。 - - - -## ショットの作成 -### 最初のショットの作成 - -制作物の**ショット**を作成する時が来ました。 - -::: 警告 -ショットは、Kitsuのシーケンスにリンクされています。 -つまり、まずシーケンスを作成し、次にこのシーケンスにショットを追加する必要があります。 -::: - -**ショット**ページに移動する必要があります。 -ドロップダウンメニューを使用して、**ショット**をクリックします。 - -![ドロップダウンメニューショット](../img/getting-started/drop_down_menu_shot.png) - -ショット作成を開始するには、**ショットを追加**ボタンをクリックします。 - -![最初にショットを追加](../img/getting-started/new_shot.png) - -::: 警告 -ショットを作成すると、設計したタスクワークフローが適用され、すべてのタスクがショットと同時に作成されます。 -::: - -ショットの作成用に新しいポップアップが開きます。 -これでシーケンスとショットを作成できます。 - -最初のシーケンス、例えば「sq01」を入力し、 -**追加**します。 - -これでシーケンスが作成されたことが確認できます。このシーケンスにショットを追加するには、シーケンスを選択してショットを作成する必要があります。 - -例えば、ショットの列に「sh0010」と入力し、再度**追加**します。 -ショットのパディングを定義することもできます。 - -::: ヒント -ショット10個を「SH0010」、「SH0020」、「SH0030」などと名付けたい場合は、「ショットのパディング」を10に設定します -::: - -![Manage shots](../img/getting-started/manage_shot.png) - -新しいショットがシーケンスごとにリスト化され、リンクされているのがお分かりいただけるでしょう。 -これで最初のシーケンスの最初のショットを作成できました。 - -それでは、1つ以上のショットを追加してみましょう!ご覧の通り、ボックスにはすでに名前の -コードが含まれていますが、増分されています。そのため、**追加**をクリックして -ショットを追加します。 - -![ショットの追加](../img/getting-started/add_shots.png) - -さらにシーケンスを追加するには、左側部分に移動し、新しいシーケンスの名前を入力し、**追加**をクリックします。 -2番目のシーケンスが選択され、ショットを追加できるようになります。 - -::: ヒント -ショットがシーケンス上で誤って配置された場合は、ショットを編集する必要があります -![編集ボタン](../img/getting-started/edit_button.png)をクリックし、 -シーケンスを変更します。 -![ショットの編集 シーケンスの変更](../img/getting-started/edit_shot.png) - -![シーケンスの変更](../img/getting-started/change_seq.png) -::: - - -ショットを削除するには、FAQを参照してください。 : [ショットの削除方法](../faq-deletion/README.md#how-to-delete-a-shot) - -シーケンスを削除するには、FAQを参照してください。 : [シーケンスの削除方法](../faq-deletion/README.md#how-to-delete-a-sequence) - - - - -## EDLファイルからショットを作成 -すでに**EDL**ファイルにショットリストが用意されているかもしれません。 -Kitsuでは、**EDL**ファイルを直接インポートして、シーケンス、ショット、フレーム数、フレームイン、フレームアウトなどを作成することができます。 - -**グローバルショットページ**には、**[インポートEDL]**ボタンがあります。 - -![インポートEDLボタン](../img/getting-started/import_edl_button.png) - -ポップアップで、編集時に使用するビデオファイルの命名規則を選択できます。 - -![インポートEDLメニュー](../img/getting-started/import_edl_menu.png) - -これは、編集上のビデオクリップがproject_sequence_shot.extensionという名前で命名されていることを意味します。 - -LGC制作のEDLの例を以下に示します。 - -![EDLの例](../img/getting-started/edl_example.png) - -動画ファイルの名前はLGC_100-000.movとなっており、LGCが制作名、100がシーケンス名、000がショット名であることを意味しています。 - -命名規則を設定したら、EDLファイルをインポートできます。 - -次に、**[Upload EDL]**をクリックします。 - -その後、Kitsuがショットを作成します。 - -![EDLショット作成](../img/getting-started/edl_shot_creation.png) -::: - -::: 詳細 CSVスプレッドシートファイルからショットを作成 -ショットのリストがすでにスプレッドシートファイルに用意されているかもしれません。 -Kitsuでは、インポートする方法が2つあります。1つ目は、`.csv`ファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのショットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![CSVファイルのインポート](../img/getting-started/import_csv_shot.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで、列の名前を確認し、調整することができます。 - -注意:**エピソード**の列は、**テレビ番組**制作の場合のみ必須です。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_preview_data_shot.png) - -すべてが適切であることを確認したら、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_result_shot.png) -:::: - - -:::: 詳細 スプレッドシートファイルのコピー&ペーストによるショットの作成 -スプレッドシートを開き、データを選択してコピーします。 - -![インポート コピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、キットゥのショットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きます。「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_shot.png) - -データをプレビューして、列の名前を確認し、調整することができます。 - -注:**[エピソード]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_preview_data_shot.png) - -すべてが正しく入力されていることを確認したら、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_result_shot.png) -::: - -### ショットの詳細を確認する - -ショットの詳細を確認したい場合は、ショット名をクリックします。 - -![ショットの詳細](../img/getting-started/shot_detail.png) - -新しいページが開き、右側にタスク、アサイン、ステータス・ニュースフィードのリストが表示されます。 -タブ名をクリックすることで、各ページを移動できます。 - -![ショット詳細ページ](../img/getting-started/shot_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![ショット詳細ページ](../img/getting-started/shot_detail_page_panel.png) - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_casting.png) - - -**スケジュール**は、タスクタイプページのデータを事前に記入している場合に利用できます。データがすでに記入されている場合は、ここで直接修正することができます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_schedule.png) - -各種タスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_timelog.png) - - - - -## ショットを作成した後にタスクを追加する -ショットを作成した後にタスクが不足していることに気づいた場合でも、追加することができます。 - -まず、不足しているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認します。 - -次にショットページに戻り、+タスクを追加をクリックします。 - - -### ショットを更新する - -ショットはいつでも更新でき、名前や順序を変更したり、説明を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -ショットを編集するには、ショットページに移動し、変更したいショットの上にカーソルを移動させて、行の右側にある**編集**ボタン -![編集ボタン](../img/getting-started/edit_button.png) (1)をクリックします。 - -![アセットの編集](../img/getting-started/asset_edit01.png) - -メインショットページの説明を拡張するには、最初の文字 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - - -::: 詳細 ショット情報のCSVインポートによる更新 -CSVインポート**を使用して、**NBフレーム**、**フレームIN**、**フレームOUT**、または任意のカスタム**メタデータ列**としてデータを更新することができます。 - -アサインメント**、タスクの**ステータス**を更新し、**コメント**を追加することができます。 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートしたコピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、Kitsuのショットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**「CSVからデータをインポート」**が開きますので、**「CSVデータを貼り付け」**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータをペーストし、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_shot.png) - -**[オプション]: 既存のデータを更新**をオンにする必要があります。 -更新されたショットは青くなります - - -注:**エピソード**の列は、**テレビ番組**制作の場合のみ必須です。 - -![データインポート コピー&ペースト](../img/getting-started/update_preview_data_shot.png) - -すべてが正しく入力されていることを確認したら、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_shot.png) -:::: - - - -## ショットにフレーム数とフレーム範囲を追加する - -この段階では、アニマティックが完了しているはずです。つまり、 -各ショットの長さ(**フレーム数**、**フレーム範囲イン**、**フレーム範囲アウト**)が分かっているはずです。 -この情報をスプレッドシートに追加できます。この方法により、 -すべてのフレームが計算され、抜けや過剰計算がないことを確認できます。 - -::: 警告 -ショットとシーケンスを手動で作成した場合、 -「フレーム」列は非表示になります。「フレーム」列を表示するには、少なくとも1つのショットを編集してフレーム数を入力する必要があります。 -ショットをCSV/スプレッドシートで作成し、フレーム数をインポートした場合は、列が表示されます。 -::: - - - -ショットを編集してフレーム範囲の情報を入力する必要があります。 -編集ボタンをクリックしてください![編集ボタン](../img/getting-started/edit_button.png)を -ショット行の右側で - -クリックしてください![ショット編集 シーケンス変更](../img/getting-started/edit_shot.png) - -新しいウィンドウで、ショットの**開始**と**終了**を入力できます。その後、**確認**ボタンをクリックして保存します。 - - - -![ショット編集ページ](../img/getting-started/shot_edit.png) - -これで、ショットページの一般的なスプレッドシートにフレーム範囲が表示されます。 - -![ショット編集ページ](../img/getting-started/shot_framerange_global.png) - -**フレーム**、**イン**、**アウト**の列のロックを解除したので、 -グローバルショットページから直接データを入力することができます。 - -入力したいケースをクリックしてデータを追加します。 - -::: ヒント -**フレームイン**と**フレームアウト**を入力すると、Kitsが自動的に**フレーム数**を計算します。 -::: - -![ショット編集ページ](../img/getting-started/shot_framerange_global_edit.png) - - -**CSVインポート**を使用して、フレーム範囲をすばやく更新することもできます。 -[CSVインポートでショット情報を更新](../batch-action/README.md#update-shots-information-with-csv-import) - -ショット値の履歴にもアクセスできます。 - -![ショットのフレームレートの詳細](../img/getting-started/shot_framerange_detail.png) - -![ショット値の履歴](../img/getting-started/shot_values_history.png) - - -## カスタムメタデータカラムの作成 - -一般的なスプレッドシートページにさらに情報を追加するには、カスタム**メタデータカラム**を作成する必要があります。 - -ページに追加する追加情報として、**難易度レベル**、**天候**、**タグ**などがあります。 カスタムメタデータカラムには、すべてのテキスト(または数値)情報を保存できます。 - - -名前カラムの近くにある**+**をクリックします。 - -![メタデータカラム](../img/getting-started/add_column_custom.png) - - - -タイプ**オプションでは、情報をどのように保存するかを選択できます。 -- 自由入力の**テキスト**、 -- **数値**、 -- **チェックボックス**、 -- **選択肢リスト**、 -- **タグリスト**、 -- **チェックリスト**。 - -![メタデータ カラム詳細](../img/getting-started/custom_column_detail.png) - -::: 警告 -**テキスト**、**数値**、および**チェックボックス**では、各エンティティに対して異なる情報を追加することができます。 最初に計画する必要はありません。 - -**値のリスト**、**タグのリスト**、および**チェックリスト**では、各エンティティに対して同じ選択肢が提供されます。さらに、これは現在入力する必要があります。 - -![メタデータカラムリスト](../img/getting-started/custom_column_list.png) - -利用可能な値の下にリスト要素を入力し、**値を追加**をクリックして確認します。 -::: - -メタデータカラムを1つまたは複数の**部署**にリンクすることもできます。 - -ヒント -メタデータ列を部門にリンクします。 アーティスト/スーパーバイザーは、自分のToDoページおよび部門フィルタリングされたビューでこれを見ることができます。 - -メタデータ列を1つまたは複数の部門にリンクすることができます。 リストから部門をクリックし、**追加**をクリックして有効にします。 - -ここでは、VFX列が2つの部門にリンクされています。 - -![部門メタデータ列のフィルタ表示](../img/getting-started/department_filtered_view_column.png) - -::: - -::: 詳細 メタデータ列の編集 -アセットまたはショットのグローバルページで、メタデータ列の右端にある矢印をクリックし、**[編集]**をクリックします。 - -![メタデータ列の編集](../img/getting-started/custom_column_edit.png) -::: - - -この情報は、グローバルスプレッドシートページで直接入力できます。 -ケースは編集可能です。 - -![メタデータカラムの詳細](../img/getting-started/custom_column_list_edit.png) - -::: ヒント -左側の複数のエンティティを選択し、メタデータカラムを修正すると、メタデータカラムを一括で修正できます。 -::: - -::: 詳細 手動で編集 -編集ボタンを使用して情報を変更することもできます![編集ボタン](../img/getting-started/edit_button.png)。 - -編集ポップアップに新しい行が表示されます。リストから情報を選択することもできますし、 -あるいは、テキストや数値を直接入力したり、チェックボックスにチェックを入れたり、チェックリストを使用したりすることもできます。 - -編集が完了したら、**確認**ボタンを押すことを忘れないでください。 - -![メタデータ列の詳細](../img/getting-started/edit_asset_custom.png) -::: - -メタデータ列の編集または削除が必要な場合は、スプレッドシートの一般ページに移動します。 -メタデータ列の名前の近くにある矢印をクリックします ![メタデータ列の詳細](../img/getting-started/arrow.png)。 - -::: ヒント -この新しい列を使用してグローバルページを**ソート**することができます。列名の右側にある矢印をクリックして、このメニューを開きます。次に、「**ソート**」をクリックします。 - -また、メタデータ列を左側に**固定**することもできます。 -::: - - -## シーケンスを作成 - -Kitsuでは、**シーケンス**レベルでタスクを追跡することもできます。 -これは、 -ストーリーやカラーボード、カラーグレーディングなど、追跡するマクロタスクがある場合に特に便利です。 - -ナビゲーションメニューを使用して、**シーケンス**ページに移動します。 - -![ナビゲーションシーケンス](../img/getting-started/drop_down_menu_sequence_page.png) - -::: 警告 -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。 - -このページを使用するには、まず**グローバルライブラリ**に**シーケンス**属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - -グローバルライブラリで**タスクタイプ**を作成したら、それを** -プロダクションライブラリ**(設定ページ)に追加します。 -::: - -タスクタイプが設定ページで準備できたら、シーケンス(アセットやショットと同じ)を作成する必要があります。 - - - - -この新しいページは、アセットやショットのグローバルページと同様に動作します。**+ 新規シーケンス** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - - -::: ヒント -ここから直接シーケンスを作成することもできます(+新規シーケンスボタン)し、グローバルショットページからショットにリンクされたシーケンスを作成することもできます。 -::: - - -このページでは、アセットやショットと同様に、シーケンスのエンティティを**名前変更**したり、**削除**したりすることができます。 - -シーケンス名をクリックすると、そのシーケンスの詳細ページが表示されます。 - -![シーケンスの詳細ページ](../img/getting-started/sequence_detail_page.png) - -詳細ページでは、シーケンスのキャストにアクセスできます。 -シーケンス全体で使用されているすべてのアセットを確認できます。 - -また、シーケンスのスケジュール、プレビューファイル、アクティビティ、タイムログにアクセスすることもできます。 - - - -## 作成と編集 - -Kitsuでは、**編集**レベルでタスクを追跡できます。 - -特に、 -複数の編集を複数の検証ステップで追跡する必要がある場合に便利です。例えば、映画全体、複数の予告編、ファースト・エディット、ファイン・エディット、ミックスなどを追跡できます。 - -::: 警告 -デフォルトでは、**Edit**ページは、**production library**(設定ページ)にタスクタイプが設定されるまで表示されません -::: - - - -このページを使用するには、まず**グローバルライブラリ**に**Edit**属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - - -グローバルライブラリで**タスクタイプ**を作成したら、**プロダクションライブラリ**に追加します。 -すると、ナビゲーションドロップダウンメニューに**編集**が表示されます。 - - -![ナビゲーション編集](../img/getting-started/drop_down_menu_edit.png) - - -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。**+ 新規編集** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - -::: ヒント -配信内容によっては、**[編集]** ごとに解像度を変更することもできます。 -::: - -::: 警告 -詳細ページは、他のエンティティとは異なります。 - -**Edit** が特定のロングビデオに焦点を当てているため、詳細ページはコメントの詳細ページにより似たものとなっています。 -::: - -このページでは、アセットおよびショットエンティティの**Edit** を**Rename**(名前の変更)および**Delete**(削除)することができます。 - - diff --git a/docs/ja/short/README.md b/docs/ja/short/README.md deleted file mode 100644 index 5eedc898d8..0000000000 --- a/docs/ja/short/README.md +++ /dev/null @@ -1,1193 +0,0 @@ -# ショートプロダクション(アセットとショット)を作成する - -Kitsuでワークフローを設計し、さらに多くのユーザーを招待したので、今度はプロダクションを作成する番です。 - -[**新しいプロダクションを作成する**]ボタンをクリックします。 - -![プロダクションを作成する](../img/getting-started/create_production.png) - -制作物の名前を入力し、**タイプ**として**短い**を選択し、制作スタイル(2D、3D)を選択します。 - - -次に、FPS数、アスペクト比、解像度などの技術情報を入力します。 - -これらのデータはすべて、Kitsuがアップロードされたビデオプレビューを再エンコードする際に使用されます。 - -次に、制作物の開始日と終了日を定義する必要があります。 - -![プロダクションの追加](../img/getting-started/add_production.png) - -プロダクションのワークフローは、次のパート3から6で定義できます。 - - - -アセットタスクタイプ(3)、ショットタスクタイプ(4)、タスクステータス(5)、アセットタイプ(6)を選択する必要があります。 - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: ヒント -**制作ワークフロー**を作成するには、グローバルライブラリからタスクタイプを選択します。 - -タスクタイプをいくつか見落としていたことに気づいた場合は、後で作成することができます。 - -[スタジオワークフロー](../first_production/README_configure_Kitsu.md#studio-workflow) のセクションを参照してください。 -::: - -次に、7と8はオプション部分です。アセット/ショットの一覧が記載されたスプレッドシートがすでに用意されている場合は、 - -**インポートCSV**のセクションを参照してください。 - -[アセットのインポート](../batch-action/README.md#create-assets-from-a-csv-spreadsheet-file) - -[ショットのインポート](../batch-action/README.md#create-shots-from-a-csv-spreadsheet-file) - -![All done](../img/getting-started/all_done_go.png) ボタンですべてを検証します。 - - - - - - -## Kitsu グローバルページの紹介 - - - -Kitsu のグローバルアセットページへようこそ。 - -見てみましょう。 - -![グローバルページの紹介](../img/getting-started/presentation_global.png) - -上部 (1) には、**グローバルナビゲーション** があり、これはすべての制作ページで常に表示されます。 - -**左から右へ:** - - -### メインメニュー - -左上のボタン、Kitsu![メインメニューボタン](../img/getting-started/main_button.png)(またはお客様のスタジオロゴ)をクリックすると、メインメニューが開きます。 - -メインメニューでは、割り当てられたタスク、制作物、グローバルおよびチームスケジュール、ワークフローのカスタマイズページ、およびKitsu設定に直接アクセスできます。 - -::: 詳細 メインメニューの詳細 -**ワークスペース** -- マイタスク:割り当てられたタスク -- マイチェック:あなたの部署に応じて、ステータスが**フィードバックリクエスト**となっているすべてのタスク -- マイプロダクション:プロダクションページの選択に戻ります。 - - -**スタジオ** -- プロダクション -- 担当者 -- タイムシート -- メインスケジュール -- チームスケジュール -- すべてのタスク -- ニュースフィード -- エンティティ検索 - - -**ADMIN** -- 部署 -- タスクの種類 -- アセットの種類 -- カスタムアクション -- 自動化 -- 3D背景 -- ボット -- 設定 -- ログ - -::: 警告 権限の表示 -ワークスペースセクションは、アーティストには表示されない「マイチェック」を除くすべての権限に対して有効になっています。 - -アーティスト(およびそれ以上)は、自身の**タイムシート**も表示でき、**エンティティ検索**にもアクセスできます -::: - -### ナビゲーション - -メインメニューアイコンの右側にナビゲーションドロップダウンメニューが表示されます。 - -![グローバルページの表示](../img/getting-started/presentation_global_header.png) - - -制作を選択できます。実際の制作名と実際のページ名が常に表示されます。 - -ドロップダウンメニューを使用して、制作から制作へと移動できます(複数の制作がある場合)。 - -制作を選択すると、次のドロップダウンメニューで、その制作の異なるページを移動することができます。 - - -::: 詳細 ナビゲーション詳細 -最初のセクションは、タスクのトラッキングについてです。 -- アセット -- ショット -- シーケンス -- 編集(特定のタスクを作成した場合) - -2番目のセクションは、制作の側面についてです。 -- コンセプト -- ブレイクダウン -- プレイリスト -- ニュースフィード - -3番目のセクションは統計情報です -- シーケンス統計 -- アセットタイプ統計 - -4番目のセクションはチーム管理に関連しています -- スケジュール -- クォータ -- チーム - -5番目のセクションは制作の設定です -- 設定 - -::: ヒント -アセットページから開始しますが、制作のホームページを他のエンティティに変更することができます(設定ページを参照)。 -::: - -::: 警告 -エピソードなど、追加のナビゲーションレベルが必要だと気づいた場合は、制作タイプをテレビ番組に変更する必要があります。 - -逆に、アセットやショットが必要ないと気づいた場合は、制作タイプを「アセットのみ」または「ショットのみ」に切り替える必要があります。 -::: - -### グローバル検索、ニュース、通知、およびドキュメント -グローバル検索はナビゲーションドロップダウンメニューの右側にあります。 4件の最初の検索結果を表示するクイックアクセス検索です。 さらに多くの結果やフィルタリングオプションが必要な場合は、**エンティティ検索**ページを参照してください。 - - -次のアイコン ![ニュース](../img/getting-started/canny.png) は、ニュースとフィードバックページへの直接リンクです。 - -アニメーションGIFで新機能のすべてをご覧いただけます。また、Kitsuに追加してほしい次期機能に関するご意見もご投稿いただけます。 - - -ベルのアイコンは、通知(割り当て、コメント、タグ)を表示します![通知](../img/getting-started/notification_icon_on.png)。未読の通知の数は、ベルのアイコンに表示されます。 - - - -アバターの直前のアイコンは、ドキュメントボタンです。 -![ドキュメントボタン](../img/getting-started/documentation_button.png) あなたが今読んでいるドキュメントです! - - -### 個人設定 -アバターをクリックすると、メニュー(設定、ドキュメントなど)を開くことができます。 - -![プロファイル拡大](../img/getting-started/profil_enlarge.png) - -## タスクスプレッドシート - -### エンティティスプレッドシート - -画面の2番目の部分は、すべてのエンティティ(アセット、ショット、シーケンス、編集)に共通です。これはグローバルなタスクスプレッドシートです。 - -ここでは、各タスクのステータス、割り当て、優先度などを確認できます。 - -::: ヒント -スプレッドシートの最初の行と列のヘッダーは、ページを下にスクロールしても常にページの上部に表示されます。 - -また、他の列を常に表示しておくために「固定」することもできます。 -::: - -### フィルター - -左側の最初の要素はフィルターボックスです。簡単なフィルタリング、順序、アセットタイプなど、任意の文字列を入力できます。 - -より高度なフィルタリングが必要な場合は、フィルタービルダーボタンを使用してください。 - -![フィルタービルダー](../img/getting-started/filter_builder.png) - -すべてのフィルターを保存し、ページとして使用することができます。 - -### 表示の簡素化 - -画面の右側には、左から右に、アサインメントの表示/非表示、追加カラムの表示/非表示、サムネイルの拡大/縮小を行うためのボタンがあります。 -![表示と非表示オプション](../img/getting-started/display_hide_option.png) - - -### インポート / エクスポート -バッチインポートサムネイル ![バッチインポートサムネイル](../img/getting-started/add_thumbnails.png)、最後にインポート ![インポートボタン](../img/getting-started/import.png) またはエクスポート ![エクスポートボタン](../img/getting-started/export.png) データの - - - -### メタデータカラム -以下に、カラムの名前があります。**名前**の隣にある(+)をクリックすると、![Add metadata column](../img/getting-started/add_column_custom.png) が表示され、新しいメタデータカラムを作成できます。次に、タスクタイプのカラムの名前があります。 - -### ビューのカスタマイズ -画面の一番右側、スクロールバーの隣に、テキストカラムの表示/非表示を切り替えるオプションがあります - -![テキストカラムの表示/非表示](../img/getting-started/visible_column_detail.png)。 - - -### ビューのまとめ -最後の部分(4)は、画面の下部にある、表示されたページのまとめです。つまり、ページをフィルタリングすると、まとめも更新されます。 - -表示されているページのサマリーが表示されます。 要素(アセットまたはショット)の数、見積もり日数の合計、およびすでに費やした日数の合計を確認できます。 - - - - -## アセットの作成 -### 最初のアセットの作成 -制作物の作成が完了し、Kitsuインターフェースの概要を把握したので、最初の制作物の作成に取り掛かりましょう。 - -アセットページで**「アセットを追加」**をクリックします。 - -![アセットページ初回](../img/getting-started/add_assets_first.png) - -::: 警告 -アセットを作成すると、タスクワークフローが適用され、**すべてのタスクがアセットと同時に作成されます**。 -::: - -ポップアップウィンドウが開きます。 - -**「アセットタイプ」**の選択を求められます(1)。 -新しいアセットタイプを追加していない場合、Kitsuは「キャラクター」、「環境」、「エフェクト」、「小道具」などの例を表示します。 -まずはキャラクターから作成してみましょう。 - -**名前** (2) を付け、アーティストが何をすべきか、またアセットを素早く識別できるようにするための説明を入力します。 - -複数のアセットを作成する場合は、**「確認して戻る」**をクリックします。 - - -![アセットの作成](../img/getting-started/add_asset_popup.png) - -アセットの種類を変更して、アセットを追加し続けることができます。 - -::: ヒント -「確認して戻る」をクリックするたびに、新しく作成したアセットが背景に表示されます。 -::: - -最後のアセットを追加したら、 -「確認」をクリックします。これによりアセットが作成され、ウィンドウが閉じます。 - -::: ヒント -「確認して戻る」をクリックし、追加するアセットがもうないことに気づき、「閉じる」をクリックすると、ウィンドウがキャンセルされます。 -::: - -![グローバルアセットページ](../img/getting-started/asset_edit.png) - -また、アセットワークフローで選択されたタスクも同時に作成されます。 - - -さらに**アセット**を追加する必要がある場合は、**+ アセットの作成**ボタンをクリックします。 - -::: 詳細 CSVスプレッドシートファイルからのアセットの作成 -アセットのリストがすでにスプレッドシートファイルに用意されているかもしれません。 -Kitsuでは、それらをインポートする方法が2つあります。1つ目は、`.csv`ファイルをインポートし、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -ポップアップウィンドウの**「CSVからデータをインポート」**が開きます。**「参照」**をクリックして、`.csv`ファイルを選択します。 - -![CSVファイルのインポート](../img/getting-started/import_csv_asset.png) - -結果を確認するには、**「プレビュー」**ボタンをクリックします。 - -データのプレビューで列の名前を確認し、調整することができます。 - -注:**「エピソード」**列は、**「テレビ番組」**制作の場合のみ必須です。 - -![データのインポート データのコピー&ペースト](../img/getting-started/import_preview_data.png) - -すべてが適切であることを確認したら、**「確認」**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - -::: 詳細 スプレッドシートファイルのコピー/ペーストによるアセットの作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![コピーデータのインポート](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**CSVからのインポート**が開きますので、**CSVデータの貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_asset.png) - -データのプレビューで列の名前を確認し、調整することができます。 - -注意:**エピソード**の列は、**テレビ番組**の制作の場合のみ必須です。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_preview_data.png) - -すべて問題なければ、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - -### アセットの詳細を確認する - -アセットの詳細を確認するには、その名前をクリックします。 - -![アセットの詳細](../img/getting-started/asset_detail.png) - -新しいページが開き、右側にタスク、割り当て、ステータスのニュースフィードの一覧が表示されます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page_panel.png) - - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_casting.png) - -このアセットに関連付けられた**コンセプト**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_concept.png) - -**スケジュール**は、タスクタイプページのデータを事前に記入していれば利用できます。すでにデータを記入している場合は、ここで直接修正できます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_schedule.png) - -さまざまなタスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_timelog.png) - - - -## アセットを作成した後にタスクを追加する - - -アセットを作成した後にタスクが欠けていることに気づいた場合でも、追加することができます。 - -まず、欠けているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認します。 - -次に、アセットページに戻り、**+ タスクを追加**をクリックします - - - - - - -### アセットを更新する -アセットはいつでも更新でき、名前やアセットタイプを変更したり、説明文を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -アセットを編集するには、アセットページに移動し、編集したいアセットの上にカーソルを合わせて、**編集**ボタンをクリックします -![編集ボタン](../img/getting-started/edit_button.png) (1) の右側にある -行をクリックします。 - -![アセットの編集](../img/getting-started/asset_edit01.png) - -アセットのメインページの説明を拡張するには、最初の語句 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - -アセットを削除するには、FAQ : [アセットの削除方法](../faq-deletion/README.md##how-to-delete-an-asset)を参照してください。 - - -::: 詳細 CSV インポートによるアセットの更新 -CSV インポートを使用すると、データを素早く更新することができます。 - -アセットの**タイプ**、**アサイン**、タスクの**ステータス**を更新したり、**コメント**を追加したりすることができます。 - -**既存のデータを更新する**オプションをオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_update_asset.png) - -::: - - -::: 詳細 スプレッドシートファイルのコピー&ペーストによるアセットの更新 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポート コピーデータ](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きます。「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_asset.png) - -データをプレビューして、列の名前を確認し、調整することができます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -オプション「既存のデータを更新」をオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![データのインポート データのコピー&ペースト](../img/getting-started/import_update_asset.png) - -すべてのアセットをKitsuにインポートし、設定に従ってタスクを作成しました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - - -## コンセプトの作成 -### コンセプトのアップロード - -**コンセプト**を作成するには、ナビゲーションメニューから**コンセプト**ページに移動します。 - -![コンセプトメニュー](../img/getting-started/menu_concept.png) - -コンセプトをアップロードするには、「**コンセプトへの新しい参照を追加**」ボタンをクリックします。 - -同時に1つまたは複数のコンセプトをアップロードできます。 - -![コンセプトの空ページ](../img/getting-started/concept_empty_prod.png) - -プレビューをアップロードすると、コンセプトページは次のようになります。 - -![コンセプトの入力ページ](../img/getting-started/concept_filled_prod.png) - - -コンセプトとやりとりするには2つの方法があります。画像をクリックすると拡大表示されます。 -もう1つはステータス部分をクリックして右側の**コメントパネル**を開く方法です。 - -コメントパネルでは、コンセプトを既存のアセットにリンクするか、削除するかの2つのオプションがあります。 -また、アセットにコメントを追加したり、ステータスを変更することもできます。 - -**コンセプト**ごとに1つのバージョンを持つことが基本です。承認されていない場合は、同じコンセプトの複数のバージョンを作成しないよう、新しいコンセプトをアップロードする必要があります。 - -1つのコンセプトは1つのタスクです。 - - -![コンセプトオプション](../img/getting-started/concept_options.png) - - -### コンセプトとアセットのリンク - -コンセプトをアップロードすると、アセットにリンクすることができます。 - -リンクはアセットのステータス部分で確認できます。 - -コンセプトのステータス部分をクリックすると、右側にコメントパネルが開きます。 - -![コンセプトコメントパネル](../img/getting-started/concept_comment_panel.png) - -コメントパネルの上部には、コンセプトをアセットにリンクするか、コンセプトを削除するかの2つのオプションがあります。 - -アセットをリンクするには、[リンク] ボタン ![リンクボタン](../img/getting-started/link_icon.png) をクリックします。 - -Kitsu は、アップロードしたコンセプトにリンク可能なすべての **アセット** を表示します。 - -Kitsu は、リンクされたアセットをコメントパネルの上部にリスト表示します。現時点では、リンクはありません。 - - -![コンセプトのリンク](../img/getting-started/concept_link.png) - -アセットをリンクするには、それをクリックします。リンクされたアセットの名前は、コンセプトのプレビューの下の画面上部に表示されます。 - - -![コンセプトのアセットがリンクされた](../img/getting-started/concept_asset_linked.png) - -コンセプトがアセットにリンクされると、アセットの詳細ページで確認できます。 - -アセットページに戻り、コンセプトを確認したいアセット名をクリックします。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -デフォルトでは、キャスティングの詳細が画面の2番目の部分に表示されます。 -ドロップダウンメニューを使用して、コンセプトを選択します。 - -![アセット詳細コンセプト](../img/getting-started/asset_detail_concept.png) - -コンセプトセクションに入ると、このアセット用に作成されたすべてのコンセプトが表示されます。ステータスごとにフィルタリングすることができます。 - -![アセット詳細コンセプトリスト](../img/getting-started/asset_detail_concep_listt.png) - - - -## ショットの作成 -### 最初のショットの作成 - -制作物の**ショット**を作成する時が来ました。 - -::: 警告 -ショットは、Kitsu内のシーケンスにリンクされています。 -つまり、シーケンスを作成し、そのシーケンスにショットを追加する必要があります。 -::: - -**ショット**ページに移動する必要があります。 -ドロップダウンメニューを使用して、**ショット**をクリックします。 - -![ドロップダウンメニューショット](../img/getting-started/drop_down_menu_shot.png) - -**ショットを追加**ボタンをクリックして、ショットの作成を開始します。 - -![最初にショットを追加](../img/getting-started/new_shot.png) - -::: 警告 -ショットを作成すると、設計したタスクワークフローが適用され、すべてのタスクがショットと同時に作成されます。 -::: - -ショットの作成用に新しいポップアップが開きます。 -これでシーケンスとショットを作成できます。 - -最初のシーケンス、例えば「sq01」を入力し、 -**追加**します。 - -これでシーケンスが作成されたことが確認できます。このシーケンスにショットを追加するには、シーケンスを選択してショットを作成します。 - -例えば、ショットの列に「sh0010」と入力し、再度**追加**します。 -ショットのパディングを定義することもできます。 - -::: ヒント -ショット10個を「SH0010」、「SH0020」、「SH0030」などと名付けたい場合は、「ショットのパディング」を10に設定します -::: - -![ショットの管理](../img/getting-started/manage_shot.png) - -新しいショットがリストに追加され、シーケンスごとにリンクされているのが確認できます。 -これで最初のシーケンスの最初のショットが作成されました。 - -それでは、ショットを1つ以上追加してみましょう!ご覧のように、ボックスにはすでにあなたの名前コードが -含まれていますが、増分されています。そのため、**追加**をクリックして -さらにショットを作成する必要があります。 - -![ショットの追加](../img/getting-started/add_shots.png) - -さらにシーケンスを追加するには、左側部分に移動し、新しいシーケンスの名前を入力して、**追加**をクリックします。 -2番目のシーケンスが選択され、ショットを追加できるようになります。 - -::: ヒント -ショットがシーケンス上で誤って配置された場合は、ショットを編集する必要があります -![編集ボタン](../img/getting-started/edit_button.png)をクリックし、 -シーケンスを変更します。 -![ショットの編集 シーケンスの変更](../img/getting-started/edit_shot.png) - -![シーケンスの変更](../img/getting-started/change_seq.png) -::: - - -ショットを削除するには、FAQを参照してください。 : [ショットの削除方法](../faq-deletion/README.md#how-to-delete-a-shot) - -シーケンスを削除するには、FAQを参照してください。 : [シーケンスの削除方法](../faq-deletion/README.md#how-to-delete-a-sequence) - - - - -## EDLファイルからショットを作成 -すでに**EDL**ファイルにショットリストが用意されているかもしれません。 -Kitsuでは、**EDL**ファイルを直接インポートして、シーケンス、ショット、フレーム数、フレームイン/アウトなどを作成することができます。 - -**グローバルショットページ**には、**[インポートEDL]**ボタンがあります。 - -![EDLインポートボタン](../img/getting-started/import_edl_button.png) - -ポップアップで、編集時に使用するビデオファイルの命名規則を選択できます。 - -![EDLインポートメニュー](../img/getting-started/import_edl_menu.png) - -これは、プロジェクト_シーケンス_ショット.拡張子という名前で編集上のビデオクリップが命名されていることを意味します。 - -LGC制作のEDLの例です。 - -![EDLの例](../img/getting-started/edl_example.png) - -動画ファイルの名前はLGC_100-000.movです。これは、LGCが制作名、100がシーケンス名、000がショット名であることを意味します。 - -命名規則が決まったら、EDLファイルをインポートできます。 - -次に、**[Upload EDL]**をクリックします。 - -すると、Kitsuがショットを作成します。 - -![EDLショット作成](../img/getting-started/edl_shot_creation.png) -::: - -::: 詳細 CSVスプレッドシートファイルからショットを作成 -ショットのリストがすでにスプレッドシートファイルに用意されているかもしれません。 -Kitsuでは、インポートする方法が2つあります。1つ目は、`.csv`ファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのショットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![CSVファイルのインポート](../img/getting-started/import_csv_shot.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで、列の名前を確認し、調整することができます。 - -注:**エピソード**の列は、**テレビ番組**制作の場合のみ必須です。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_preview_data_shot.png) - -すべてが適切であることを確認したら、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_result_shot.png) -:::: - - -:::: 詳細 スプレッドシートファイルのコピー&ペーストによるショットの作成 -スプレッドシートを開き、データを選択してコピーします。 - -![インポート コピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、キットゥのショットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きます。「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_shot.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_preview_data_shot.png) - -すべてが正しく入力されたら、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 - -すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_result_shot.png) -::: - -### ショットの詳細を確認する - -ショットの詳細を確認したい場合は、ショット名をクリックします。 - -![ショットの詳細](../img/getting-started/shot_detail.png) - -新しいページが開き、右側にタスク、アサイン、ステータス・ニュースフィードの一覧が表示されます。 -タブ名をクリックすることで、各ページを移動できます。 - -![ショット詳細ページ](../img/getting-started/shot_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![ショット詳細ページ](../img/getting-started/shot_detail_page_panel.png) - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_casting.png) - - -**スケジュール**は、タスクタイプページのデータを事前に記入している場合に利用できます。すでにデータを記入している場合は、ここで直接修正できます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_schedule.png) - -各種タスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_timelog.png) - - - - -## ショットを作成した後にタスクを追加する -ショットを作成した後にタスクが不足していることに気づいた場合でも、追加することができます。 - -まず、不足しているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認します。 - -次にショットページに戻り、+タスクを追加をクリックします。 - - -### ショットを更新する - -ショットはいつでも更新でき、名前や順序を変更したり、説明を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -ショットを編集するには、ショットページに移動し、変更したいショットの上にカーソルを移動させて、行の右側にある**[編集]**ボタンをクリックします -![編集ボタン](../img/getting-started/edit_button.png) (1)。 - -![アセットの編集](../img/getting-started/asset_edit01.png) - -メインショットページの説明を拡張するには、最初の文字 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - - -::: 詳細 ショット情報のCSVインポートによる更新 -CSVインポート**を使用して、**NBフレーム**、**フレームIN**、**フレームOUT**、または任意のカスタム**メタデータ列**としてデータを更新することができます。 - -タスクの**アサインメント**や**ステータス**を更新したり、**コメント**を追加することもできます。 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、Kitsuのショットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**インポートデータからCSV**が開きます。**CSVデータを貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータをペーストし、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_shot.png) - -オプション:既存データの更新** をオンにする必要があります。 -更新されたショットは青くなります。 - - -注:**エピソード**の列は、**テレビ番組**制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/update_preview_data_shot.png) - -すべてが正しく入力されたら、**Confirm** ボタンをクリックしてデータをKitsuにインポートします。 - -すべてのショットがKitsuにインポートされ、**Settings**に従ってタスクが作成されます。 - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - - -## ショットにフレーム数とフレーム範囲を追加する - -この段階では、アニマティックが完了しているはずです。つまり、 -各ショットの長さ(**フレーム数**、**フレーム範囲イン**、**フレーム範囲アウト**)が分かっているはずです。 -この情報をスプレッドシートに追加できます。この方法であれば、 -すべてのフレームが計算され、抜けや過剰計算がないことを確認できます。 - -::: 警告 -ショットとシーケンスを手動で作成した場合、 -「フレーム」列は非表示になります。「フレーム」列を表示するには、少なくとも1つのショットを編集してフレーム数を入力する必要があります。 -ショットをCSV/スプレッドシートで作成し、フレーム数をインポートした場合は、列が表示されます。 -::: - - - -ショットを編集してフレーム範囲の情報を入力する必要があります。 -編集ボタンをクリックしてください![編集ボタン](../img/getting-started/edit_button.png) -ショット行の右側にある - -![ショット編集 シーケンス変更](../img/getting-started/edit_shot.png) - -新しいウィンドウでショットの**In**と**Out**を入力できます。その後、**確認**ボタンをクリックして保存します。 - - - -![ショット編集ページ](../img/getting-started/shot_edit.png) - -これで、ショットページの全体スプレッドシートにフレーム範囲が表示されます。 - -![ショット編集ページ](../img/getting-started/shot_framerange_global.png) - -**フレーム**、**イン**、**アウト**の列のロックを解除したので、 -グローバルショットページから直接入力することができます。 - -入力したいケースをクリックしてデータを追加します。 - -::: ヒント -**フレームイン**と**フレームアウト**を入力すると、Kitsuが自動的に**フレーム数**を計算します。 -::: - -![ショット編集ページ](../img/getting-started/shot_framerange_global_edit.png) - - -**CSVインポート**を使用してフレーム範囲を素早く更新することもできます。 -[CSVインポートでショット情報を更新](../batch-action/README.md#update-shots-information-with-csv-import) - -ショット値の履歴にもアクセスできます。 - -![ショットのフレーム範囲の詳細](../img/getting-started/shot_framerange_detail.png) - -![ショット値の履歴](../img/getting-started/shot_values_history.png) - - -## カスタムメタデータカラムの作成 - -一般的なスプレッドシートページにさらに情報を追加するには、カスタムの**メタデータカラム**を作成する必要があります。 - -難易度レベル、**天候**、**タグ**など、ページに追加する追加情報があるかもしれません。 すべてのテキスト(または数値)情報をカスタムメタデータ列に保存することができます。 - - -名前列の近くにある**+**をクリックします。 - -![メタデータ列](../img/getting-started/add_column_custom.png) - - - -タイプ**オプションでは、情報をどのように保存するかを選択できます。 -- 自由入力の**テキスト**、 -- **数値**、 -- **チェックボックス**、 -- **値のリスト**、 -- **タグのリスト**、 -- **チェックリスト**。 - -![メタデータカラムの詳細](../img/getting-started/custom_column_detail.png) - -::: 警告 -テキスト**、**数値**、および**チェックボックス**では、エンティティごとに異なる情報を追加できます。事前に計画しておく必要はありません。 - -リスト**、**タグ**、および**チェックリスト**では、エンティティごとに同じ選択肢が提供されます。さらに、これは現在入力する必要があります。 - -![メタデータカラムリスト](../img/getting-started/custom_column_list.png) - -利用可能な値**の下にリスト要素を入力し、**値を追加**をクリックして確認します。 -::: - -メタデータカラム**を1つまたは複数の**部門**にリンクすることもできます。 - -::: ヒント -メタデータカラムを部門にリンクします。アーティスト/スーパーバイザーは、自分のToDoページと部門フィルタリングビューでこれを見ることができます。 - -メタデータ列を1つまたは複数の部門にリンクすることができます。リストから部門をクリックし、**追加**をクリックして有効にします。 - -ここでは、VFX列が2つの部門にリンクされています。 - -![部門メタデータ列のフィルタリングビュー](../img/getting-started/department_filtered_view_column.png) - -::: - -::: 詳細 メタカラムの編集 -アセットまたはショットのグローバルページで、メタデータカラムの右端にある矢印をクリックし、**[編集]**をクリックします。 - -![メタデータカラムの編集](../img/getting-started/custom_column_edit.png) -::: - - -この情報は、グローバルスプレッドシートページで直接入力できます。 -ケースは編集可能です。 - -![メタデータ列の詳細](../img/getting-started/custom_column_list_edit.png) - -::: ヒント -左側の複数のエンティティを選択し、メタデータ列を一括で変更することができます。 -::: - -::: 詳細 手動で編集 -編集ボタン ![編集ボタン](../img/getting-started/edit_button.png) を使用して情報を変更することもできます。 - -編集ポップアップに新しい行が表示されます。リストから情報を選択することもできますが、 -代わりに、テキストや数値を直接入力したり、チェックボックスにチェックを入れたり、チェックリストを使用したりすることもできます。 - -編集が完了したら、必ず「確認」ボタンをクリックしてください。 - -![メタデータカラムの詳細](../img/getting-started/edit_asset_custom.png) -::: - -メタデータ列を編集または削除する場合は、スプレッドシートの一般ページに移動します。 -メタデータ列の名前の近くにある矢印をクリックします![メタデータ列の詳細](../img/getting-started/arrow.png)。 - -::: ヒント -この新しい列を使用して、グローバルページを**ソート**することができます。列名の右にある矢印をクリックして、このメニューを開きます。次に、**ソート**をクリックします。 - -メタデータ列を左側に**固定**することもできます。 -::: - - -## シーケンスの作成 - -Kitsuでは、**シーケンス**レベルでタスクを追跡することもできます。 -これは、 -ストーリーやカラーボード、カラーグレーディングなど、マクロタスクを追跡する際に特に便利です。 - -ナビゲーションメニューを使用して、**シーケンス**ページに移動します。 - -![ナビゲーションシーケンス](../img/getting-started/drop_down_menu_sequence_page.png) - -::: 警告 -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。 - -このページを使用するには、まず**グローバルライブラリ**に**シーケンス**属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - -グローバルライブラリで**タスクタイプ**を作成したら、それを** -プロダクションライブラリ**(設定ページ)に追加します。 -::: - -設定ページでタスクタイプを準備できたら、シーケンス(アセットやショットと同じ)を作成する必要があります。 - - - - -この新しいページは、アセットやショットのグローバルページと同様に動作します。**+ 新規シーケンス** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - - -::: ヒント -ここから直接シーケンスを作成することもできます(+新規シーケンスボタン)し、グローバルショットページからショットにリンクされたシーケンスを作成することもできます。 -::: - - -このページでは、アセットやショットと同様に、シーケンスのエンティティを**名前変更**したり**削除**したりすることができます。 - -シーケンスの名前をクリックすると、そのシーケンスの詳細ページが表示されます。 - -![シーケンスの詳細ページ](../img/getting-started/sequence_detail_page.png) - -詳細ページでは、シーケンスのキャスティングにアクセスできます。 -シーケンス全体で使用されたすべてのアセットを確認できます。 - -また、シーケンスの**タスク**のスケジュール、プレビューファイル、アクティビティ、タイムログにもアクセスできます。 - - - -## 作成と編集 - -Kitsuでは、**編集**レベルでタスクを追跡できます。 - -特に、以下のような場合に便利です -複数の編集を複数の検証ステップで追跡する必要がある場合。例えば、映画全体、複数の予告編、ファースト・エディット、ファイン・エディット、ミックスなどを追跡できます。 - -::: 警告 -デフォルトでは、**Edit** ページは、**制作ライブラリ**(設定ページ)にそれ用のタスクタイプが作成されるまで表示されません -::: - - - -このページを使用するには、まず **グローバルライブラリ**に **Edit** 属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - - -グローバルライブラリで**タスクタイプ**を作成したら、**プロダクションライブラリ**に追加します。 -すると、ナビゲーションのドロップダウンメニューに**編集**が表示されます。 - - -![ナビゲーションの編集](../img/getting-started/drop_down_menu_edit.png) - - -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。**+ 新規編集** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - -::: ヒント -配信内容によっては、**[編集]** ごとに解像度を変更することもできます。 -::: - -::: 警告 -詳細ページは他のエンティティとは異なります。 - -**編集**は特定のロングビデオに焦点を当てているため、詳細ページはコメント詳細ページにより似たものとなります。 -::: - -このページでは、アセットおよびショットエンティティの編集エンティティを**名前変更**および**削除**することができます。 - - - - - - - -## ブレイクダウンリストの作成 - -ブレイクダウンを記入すると、ショットの組み立てに役立ちます。 -ブレイクダウンには、ショットを作成するために追加する必要のあるアセットのすべての詳細が記載されています。 -これにより、何も見落とすことがなくなります。 - -ドロップダウンメニューで **[BREAKDOWN]** を選択します。 - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -ブレークダウンページの左側には、エピソード/シークエンス/ショットメニュー(1)があります。作成したものの中から選択できます。これらは画面の右側に表示され、 -作成したすべてのアセットは、この制作(メインパックおよびエピソード)で利用できます(3)。さらに、 -中央セクションには、ショットの選択肢が表示されます(2)。 - -![ブレークダウンページ](../img/getting-started/breakdown_general_empty.png) - -では、次にキャストしたいショットを選択します。 - -サムネイルがまだない場合はアセットをテキストで表示したり、 -サムネイルのサイズを拡大することができます。 - - -![ブレイクダウンページのテキスト表示](../img/getting-started/breakdown_text_display.png) - -また、ブレイクダウン中にリストにアセットを追加する必要があることに気づくかもしれません。 - -ブレークダウンページから直接、新しいアセットを作成することができます。「利用可能なすべてのアセット」の右側にある「+」をクリックします。 - -![ブレークダウンページでアセットを作成](../img/getting-started/breakdown_create_asset.png) - - -また、複数のショットを一度に選択することもできます。最初のショットをクリックし、**シフト**キーを押したまま、選択する最後のショットをクリックします。 - -![ページのグローバル一括選択](../img/getting-started/breakdown_general_bulk_select.png) - -次に、割り当てたいアセットをクリックします。 -キャラクター、背景など、右側の部分 (3) から選択します。 -複数のショットを選択した場合、選択した内容は多数のショットに適用されます。 - -アセットが配置されたショットをコピーし、このアセット選択を別のショットに貼り付けます。 - -アセットの上にカーソルを移動させると、**+1** または **+10** と表示されます。これは、 -そのアセットを追加した回数を表しており、必要なだけクリックできます。 - -![ブレークダウンでアセットを追加](../img/getting-started/breakdown_add_asset.png) - -シーケンスやショットを指定せずに、すべてのアセットをテレビ番組のエピソードにリンクすることもできます。 - -![Breakdown episode asset](../img/getting-started/breakdown_episode.png) - -この方法では、ストーリーボード/アニマティックの段階の前に、すべてのアセットを1つまたは複数のエピソードにリンクすることができます。 - -画面中央にアセットが表示されているのが確認できます(2)。 -アセット名の隣には、追加された回数が表示されています。この -例では、キャラクターアセット「Llama」を2回追加しています。 - - -誤ってアセットを2回追加してしまった場合は、画面中央部分でこのショットのアセットを選択する必要があります(2)。そこから、**-1**をクリックします。 -このショットの作業が完了したら、他のショットの作業に進みます。 -選択した内容は自動的に保存されます。 - -![アセットの削除](../img/getting-started/breakdown_remove_asset.png) - -ストーリーボードの作成中に新しいアセットが作成された場合は、アセットページに戻り -(ドロップダウンメニューを使用)、必要なアセットを作成します。以前に作成したタスクは、これらの新しいアセットに即座に適用されます。 -ただし、割り当てを行う必要があり、その後、 -ブレークダウンを継続できます。 - -これで、**Breakdown**ページは以下のようになります。 - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -アセットを組み立てて個々のパーツを追跡する必要がある場合は、アセットのブレークダウンリストを作成することもできます。 - -画面左上にある**FOR**の下のドロップダウンメニューで**asset**を選択します。 - -![アセットの分類メニュー](../img/getting-started/breakdown_asset_menu.png) - -2番目のドロップダウンメニューにアクセスして、アセットの種類を選択できます。 **キャラクター**、**環境**、**小道具**、**FX**、... - -![アセットタイプの分類](../img/getting-started/breakdown_asset_menu_type.png) - -ショットの分類と同様の方法で、アセットの分類ページを完成させることができます。 まず、左側の部分で1つまたは複数のアセットを選択し、次に右側の部分の要素を追加します。 - -::: 詳細 CSVファイルからブレイクダウンリストを作成する - -すでにスプレッドシートファイルでブレイクダウンリストが準備できているかもしれません。Kitsuでは、それをインポートする方法が2つあります。1つ目は、.csvファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、Kitsuの推奨に従って、スプレッドシートを「.csv」ファイルとして保存します。 - -インポート]ボタンをクリックします![インポート]ボタン(../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![インポートされたCSVファイルのブレークダウン](../img/getting-started/import_breakdown_csv_file.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで列名を確認し、必要に応じて調整します。 - -注:**[エピソード]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -![ブレークダウンインポートプレビュー](../img/getting-started/import_breakdown_preview.png) - -すべてが適切であることを確認したら、**[確認]**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、ブレークダウンがKitsuにインポートされました。 - -![ブレークダウンインポートプレビュー](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: 詳細 スプレッドシートファイルをコピー&ペーストしてブレークダウンリストを作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_breakdown.png) - -次に、Kitsuのブレークダウンページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きますので、「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started//import_breakdown_csv_file.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -すべてが適切であることを確認したら、**Confirm**(確認)ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされました。 - -![インポートデータのコピー&ペースト](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## アセットの状態の紹介:使用可能 - -ほとんどの場合、ショットタスクでアセットを使用する際に、アセットのタスクが承認されるのを待つ必要はありません。 - -たとえば、アセットが**コンセプト**段階で承認された場合、**ストーリーボード**段階で使用することができます。 -次に、**モデリング**段階で承認された場合、**レイアウト**段階で使用することができます。 - -まさにアセットの状態**「準備完了」**がやっていることです。この状態は、アセットのタスクの状態を知らせ、ショットのタスクに対する使用可能性を比較します。 - -ブレークダウンを記入したので、どのショットにどのアセットが使用されているかが正確にわかります。 - -まず、タスクのステータスに関連してアセットの状態を定義する必要があります。セルをクリックして**「準備完了」**を変更します。ショットタスクのドロップダウンメニューが表示されます。 - -![アセットステータス](../img/getting-started/asset_status.png) - -::: ヒント -**自動化**を使用して、重労働を軽減することができます。 - -「準備完了」トリガーで自動化を設定できます。 -::: - -アセットの状態を「準備完了」に変更したので、ショットページで結果を確認できます。 - -いくつかの白いボックスが「緑色」になっていることに気づくでしょう。このショットに割り当てられたすべてのアセットが、この特定のタスクの準備が完了していることを意味します。 - -![アセットステータス](../img/getting-started/asset_status_box.png) - -白いボックスが表示されている場合、Kitsuは、このタスクに準備ができているアセットの数を示します。 - -![アセットステータス](../img/getting-started/asset_status_empty.png) - -::: ヒント -ボックスが表示されていない場合、このショットにはアセットがキャストされていません。 -::: - -ショット名をクリックすると、詳細ページに移動します。 -すると、そのショットで使用されているすべてのアセットとそのステータスが表示されます。 - -![アセットステータス](../img/getting-started/asset_status_detail.png) - -特定のタスクでショットを開始できるかどうかを判断する最も簡単な方法です。 diff --git a/docs/ja/start-here/getting-started/index.md b/docs/ja/start-here/getting-started/index.md new file mode 100644 index 0000000000..00fc5f2a14 --- /dev/null +++ b/docs/ja/start-here/getting-started/index.md @@ -0,0 +1,170 @@ +--- +path: "/ja/start-here/getting-started" +slug: "getting-started" +published_at: 2026-09-10 +prev: false +next: false +--- + + + +# Kitsu を始める + + + +## はじめに + +Kitsu は、2D・3D 制作、VFX、ビデオゲームなどの分野で活動するスタジオ向けに構築された制作進行管理ツールです。1 枚の静止画広告から、3 時間におよぶ長編映画まで、あらゆる規模の制作に柔軟に対応できます。 + +このページでは、Kitsu でスタジオを立ち上げて運用できる状態にするために必要な手順を、次の順番で説明します。 + +1. [Kitsu の一般設定](#_1-general-kitsu-settings):ロゴ、勤務時間、チャット連携など、スタジオ全体に関わる設定を行います +2. [スタジオのワークフロー](#_2-studio-workflows):スタジオ内での作業の進め方を定義するタスクタイプ、ステータス、ライブラリを設定します +3. [チームの準備](#_3-preparing-your-team):ユーザーを招待し、部署に割り当て、権限を付与します +4. [新しい制作を作成する](#_5-create-a-new-production):さまざまな制作タイプ(テレビ番組、長編映画、短編、ビデオゲームなど)向けのクイックスタートガイドと、制作にチームメンバーを追加する方法を紹介します +5. [次のステップ](#_6-next-steps):スーパーバイザー、プロデューサー、アーティスト、クライアント、開発者をオンボーディングするための役割別ハンドブックを紹介します + +このページを終える頃には、設定済みのスタジオ、オンボーディング済みのチーム、そして最初の制作を開始するための明確な道筋が整っているはずです。 + +## 1. Kitsu の一般設定 + +まず、スタジオの文化に合うように Kitsu の環境をカスタマイズしましょう。 + +左上の `Main Menu` ボタンをクリックし、`Admin` セクションから `Settings` ページをクリックします。 + +![メインメニューボタン](/ja/start-here/getting-started/screenshots/002.png) + +このページには、すべての制作に影響するグローバル設定が一覧表示されます。 + +![Kitsu の設定](/ja/start-here/getting-started/screenshots/003.png) + +1. **Set studio logo** ボタンをクリックし、Kitsu のロゴと置き換える画像を選択します +2. Kitsu の環境で使用する **Studio Name** を変更します +3. スケジュール作成とレポートに使用する、1 日あたりの勤務時間を設定します + +Preferences セクションは、好みに応じて設定します。 + +1. ダウンロード時に自動生成された名前ではなく、元のファイル名を使用できます +1. インターネット接続が非常に高速な場合は、デフォルトで画像を HD 品質で表示できます +1. 1 週間より前のタイムシートをアーティストが変更できないように制限することもできます +1. 日によって勤務時間が異なる場合は、期間を日数ではなく時間で表示できます +1. デフォルトでダークテーマまたはライトテーマを有効にできます + +最後に、さまざまなチャット連携に関するセクションもあります。設定方法の詳細については、開発者向けドキュメントの [Chat Integration](https://dev.kitsu.cloud/integrations/messaging/slack/) ページを参照してください。 + +![Kitsu のチャット連携](/ja/start-here/getting-started/screenshots/004.png) + +::: warning +完了したら、最後に必ず **Save Settings** をクリックしてください。 +::: + +## 2. スタジオのワークフロー + +次に、スタジオ内で作業がどのように進行するかを定義します。 + +### スタジオワークフローを理解する + +::: info Definition +**ワークフロー**:制作における業務プロセスを構成するタスクを、体系的に調整する仕組みです。たとえば CGI 制作では、アセットはモデリング、リギング、シェーディングなど、一連のタスクを通過します。 + +制作の **ワークフロー** は、[タスクタイプ](/ja/guides/task-configuration/managing-task-types/) と [タスクステータス](/ja/guides/task-configuration/managing-task-statuses/) の組み合わせです。 +::: + +::: info Definition +**タスクタイプ**:モデリングやシェーディングなど、プロセスのカテゴリ +::: + +::: info Definition +**エンティティ**:アセットやショットなど、個々のオブジェクト +::: + +::: info Definition +**タスク**:実行する必要がある具体的なアクションまたは作業。タスクはエンティティに紐付けられ、タスクタイプによって分類されます。その後、各タスクはアーティストに割り当てられます。 +::: + +タスクのワークフローを定義したら、次は **承認ワークフロー** を設定します。これは、チーム内のコミュニケーションに使用するすべてのタスクステータスを定義するものです。タスクステータスは、制作の進捗を追跡します。 + +::: info Definition +**タスクステータス**:レビューおよび承認ワークフローの一部として、タスクが通過する特定の段階または状態。例:Ready To Start、Work In Progress、Waiting For Approval、Retake、Done。 +::: + +アセットのワークフロー(例:モデリング、シェーディング、リギング)を定義できるのと同じように、ショットやシーケンスなどのワークフローも定義できます。 + +![](/ja/img/getting-started/task_type_empty.png) + +ライブラリとは、ワークフローを構成する再利用可能な制作要素の集合です。部署、タスクタイプ、タスクステータス、アセットタイプなどを一度設定しておき、毎回ゼロから作り直すのではなく、プロジェクト全体に適用できます。 + +### グローバルライブラリと制作ライブラリ + +Kitsu には 2 種類のライブラリがあります。 + +| ライブラリ | アクセス権 | 目的 | +|---|---|---| +| **グローバルライブラリ** | スタジオマネージャーのみ | 部署、タスクタイプ、タスクステータス、アセットタイプ、ステータス自動化のスタジオ全体における共通ソース | +| **制作ライブラリ** | 制作ごと | グローバルライブラリから要素を選択して追加 | + +この分離により、必要に応じて制作ごとに独自のワークフローを設定できます。 + +まず、グローバルライブラリを設定します。 + + + + + + + + + + + + + + + + + + + + + +後で最初の制作を作成するときに、**グローバルライブラリ**の要素を使って **制作ライブラリ**を設定します。 + +## 3. チームの準備 + +スタジオのワークフローを定義できたので、次はタスクを割り当てるためのチームを整えます。 + +Kitsu にユーザーを招待し、部署に紐付け、権限を付与する方法を学びます。 + + + + + +最初の制作を作成する際には、チームメンバーがタスクに取り組めるよう、制作チームにメンバーを追加する方法も学びます。 + +## 4. 新しい制作を作成する + +グローバルワークフローの設計とメンバーの招待が完了したので、次は制作を作成します。 + +- [テレビ番組向けクイックスタート](/ja/recipes/for-tvshows/) +- [長編映画向けクイックスタート](/ja/recipes/for-feature-films/) +- [短編向けクイックスタート](/ja/recipes/for-shorts/) +- [ビデオゲーム向けクイックスタート](/ja/recipes/for-videogames/) +- [ショットのみの制作向けクイックスタート](/ja/recipes/shots-only-productions/) +- [アセットのみの制作向けクイックスタート](/ja/recipes/assets-only-productions/) + +最後の設定手順は、スタジオのチームメンバーを制作に追加することです。 + + + + + +## 5. 次のステップ + +- [チームの役割について](/ja/guides/team-management/team-roles/) - Kitsu で利用できるさまざまなチームの役割と、それぞれに対応する権限の概要。 +- [スーパーバイザー向け Kitsu](/ja/handbooks/for-supervisors/) - スーパーバイザー向けの主なワークフロー一覧。 +- [プロデューサー向け Kitsu](/ja/handbooks/for-producers/) - プロデューサー向けの主なワークフロー一覧。 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- -![コンセプトオプション](../img/getting-started/concept_options.png) - - -## コンセプトとアセットのリンク - -コンセプトをアップロードすると、アセットにリンクすることができます。 - -アセットのステータス部分にリンクが表示されます。 - -コンセプトのステータス部分をクリックすると、右側にコメントパネルが開きます。 - -![コンセプトコメントパネル](../img/getting-started/concept_comment_panel.png) - -コメントパネルの上部には、2つのオプションがあります。コンセプトをアセットにリンクするか、コンセプトを削除します。 - -アセットをリンクするには、[リンク] ボタン ![リンクボタン](../img/getting-started/link_icon.png) をクリックします。 - -Kitsu は、アップロードしたコンセプトにリンク可能なすべての **アセット** を表示します。 - -コメントパネルの上部には、リンクされたアセットがリスト表示されます。現時点では、**リンクなし** です。 - - -![コンセプトのリンク](../img/getting-started/concept_link.png) - -アセットをリンクするには、それをクリックする必要があります。画面の上部とコンセプトのプレビューの下にリンクされたアセットの名前が表示されます。 - - -![コンセプトのアセットのリンク](../img/getting-started/concept_asset_linked.png) - -コンセプトがアセットにリンクされると、アセットの詳細ページでコンセプトを確認できるようになります。 - -アセットページに戻り、コンセプトを確認したいアセット名をクリックします。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -デフォルトでは、キャスティングの詳細が画面の2番目の部分に表示されます。 -ドロップダウンメニューを使用してコンセプトを選択します。 - -![アセット詳細コンセプト](../img/getting-started/asset_detail_concept.png) - -コンセプトセクションに入ると、このアセット用に作成されたすべてのコンセプトが表示されます。ステータス別にフィルタリングすることもできます。 - -![アセット詳細コンセプトリスト](../img/getting-started/asset_detail_concep_listt.png) - - - -## ステータスの変更とコメントの追加 - -タスクのステータスを変更したりコメントを追加するには、 -タスクのステータスをクリックする必要があります。 - -![ショットのステータス](../img/getting-started/shot_status.png) - -右側にパネルが表示され、ここでコメントの追加、ステータスの変更、ファイルの添付を行うことができます。 - -![コメントパネル](../img/getting-started/comment_panel.png) - -コメントパネル**は2つのタブに分かれています。 -- コメントを投稿 -- リビジョンを公開 - -**ステータス**を変更するには、**コメントを投稿**タブに留まります。 - -コメントには **Markdown** 言語を使用します。特定の構文が必要な場合は、markdown guide ウェブサイトをご覧ください: https://www.markdownguide.org/basic-syntax/ - - -**コメントを残す** セクションでは、コメントを投稿する際にチーム内の誰かを **タグ付け** することができます。 `@` を入力すると、チームのリストを含むサブメニューが開きます。 - -![誰かをタグ付け](../img/getting-started/tag_team.png) - -また、「@」と部署名を入力することで、部署全体に**タグ付け**することもできます。 - -![部署にタグ付け](../img/getting-started/tag_department.png) - -コメントに**チェックリスト**を追加することができます。 - -「**チェックリストを追加**」ボタンをクリックすると、チェックリストの最初の項目が表示されます。 - -![チェックリストの追加](../img/getting-started/add_checklist.png) - -コメントを入力し、**Enter**キーを押してチェックリストに別の行を追加するか、**チェックリストの追加**ボタンを再度クリックします。 - -![チェックリスト](../img/getting-started/checklist_detailed.png) - -コメントの他に、画像としてファイルを添付することもできます。 **添付ファイルを追加** ボタンをクリックします。 - -![添付ファイルの追加(シンプル)](../img/getting-started/attachment_snapshot.png) - -**ハードドライブからファイルを選択**するか、**スクリーンショット**をここに貼り付けます。 - -![添付ファイルのスナップショット](../img/getting-started/add_attachmen_simplet.png) - - -**ファイルを添付**をクリックして添付ファイルを検証します。 - - -次に、ドロップダウンメニューから必要な**ステータス**を選択します。 - -![ステータスリスト](../img/getting-started/status_list.png) - -次に、**投稿**ボタンをクリックして世界に投稿します。 - - -## プレビューをバージョンとして公開する - -プレビュー、画像、動画を公開するには、タスクのコメントパネルで**「リビジョンを公開」**タブを選択します。 - -WFA**ステータスのように、**「フィードバックリクエスト」**オプション付きのステータスを使用すると、Kitsuは自動的に**「リビジョンを公開」**タブに切り替わります。 - -![リビジョンを公開](../img/getting-started/publish_revision.png) - - -任意のコメントに1つまたは複数のプレビューを追加できます。 画像(`.png`、`.jpg`、`.jpeg`、`.gif`)、ビデオ(`.mp4`、`.mov`、`.wmv`)、 -または`.glb`ファイルを追加できます。 ブラウザからすべてのプレビューを確認したり、すべてを混ぜ合わせたりできます。 - -.glb` ファイルについては、ワイヤーフレームとして確認することもできます。また、`.HDR` ファイルを追加して照明を確認することもできます。 - -しかし、`.pdf`、`.zip`、`.rar`、`.ma`、`.mb`などのファイルは -ダウンロードして確認する必要があります。 - - -次に、**[プレビューリビジョンを追加して公開]**ボタンをクリックします。エクスプローラーが開き、ファイルまたは複数のファイルを選択できるようになります。 - -![添付プレビュー](../img/getting-started/attach_preview.png) - -この画面に**スクリーンショットをコピー&ペースト**することもできます。 - -添付ファイルのプレビューが表示されます。 - -![添付プレビュー入力済み](../img/getting-started/attach_preview_filled.png) - - -ファイルを選択すると、**添付プレビュー**ボタンの近くにファイル名が表示されます。 - -![添付プレビューの確認](../img/getting-started/attach_preview_confirm.png) - -コメントセクションにファイルを**ドラッグ&ドロップ**することもできます。 - -![添付プレビューのドラッグ&ドロップ](../img/getting-started/drag_drop_preview.png) - - -プレビューの上に**コメント**を追加することができます。 - -コメントを残す**ボタンをクリックして、コメントセクションを開きます。 - -![公開にコメントを追加する](../img/getting-started/publish_revision_comment.png) - - -投稿**ボタンをクリックして、ステータスを選択し、プレビューを公開します。 - - - - -## サムネイルの追加 - -プレビューをサムネイルとして定義するには、プレビューがリビジョンとしてアップロードされている必要があります。 - -プレビュー、画像、または動画を公開するには、タスクのコメントパネルで**[リビジョンを公開]**タブを選択します。 - -プレビューをアセットまたはショットタスクの**サムネイルとして使用**できます。 -これにより、メインページでアセット/ショットを認識しやすくなります。 -リストページで希望するステータスをクリックし、右パネルで**プレビュー**ボタンをクリックします(1)。 - -![サムネイルボタン](../img/getting-started/pannel_history.png) - -ボタンをクリックすると、最初のフレームまたは任意のフレームを選択できます。フレームを選択すると、サムネイルが表示され、ボタンがグレーに変わります。 - -![サムネイル適用](../img/getting-started/pannel_history_thumbnail.png) - - -## レビューの実行 - -アーティストが**レビュー**を必要とする場合、タスクの状態も変更します ![wfa](../img/getting-started/wfa_icon.png)。 - -ステータスをクリックすると右パネルが開き、レビューを開始できます。 - -右パネルからバージョンを閲覧したり、パネルのサイドをつかんで拡大したり、フルスクリーンにすることもできます ![フルスクリーン](../img/getting-started/fullscreen.png)。 - -![グローバルページでのレビュー](../img/getting-started/review_global.png) - -3Dファイル(`.glb`ファイル)については、ワイヤーフレームとしてレビューすることもできます。また、`.HDR`ファイルを追加して照明を確認することもできます。 - -3Dファイルは、カーソルでドラッグして移動したり、スクロールでズームイン/ズームアウトしたりすることができます。 - -![3Dワイヤーフレームのレビュー](../img/getting-started/review_wireframe.png) - -![背景プレビューの例](../img/getting-started/preview_background_example.png) - -**鉛筆**ツールを使用してプレビュー上に直接描画し、色を選択することができます![鉛筆](../img/getting-started/draw.png)。 - -![レビュー描画](../img/getting-started/review_comment.png) - -また、フレーム上に**テキスト**を追加することもできます。 - -![レビュー描画テキスト](../img/getting-started/review_comment_text.png) - - -コメントなしでプレビューを表示したい場合は、**注釈を隠す**ために、**万年筆**ボタンをクリックします。 -![注釈を隠す](../img/getting-started/hide_annotation.png) - - -どのバージョンでも)フレームにタグを付けるには、`@`を入力すると、チームリストを含むサブメニューが開き、**フレーム**の入力を開始できます。 - -![フレームにタグを付ける](../img/getting-started/tag_frame.png) - - -また、**スクリーンショットを添付**して各フレームの描画をエクスポートすることもできます。 - -添付を追加**]ボタンをクリックします。 - -![添付](../img/getting-started/attachment_retake.png) - -添付オプションで**注釈のスナップショットを添付**することもできます。 - -![添付のスナップショット](../img/getting-started/screenshot_attachment.png) - -ボタンをクリックすると、Kitsuが注釈付きのすべてのフレームを取得し、結果を表示します。 **確認**をクリックすると、それらを公開できます。 - -![添付のスナップショット詳細](../img/getting-started/attachment_snapshot_detail.png) - - -線を削除したい場合は、**鉛筆**アイコンをもう一度クリックすると、カーソルが多方向クロスに変わります![鉛筆](../img/getting-started/direction_arrow.png) その後、線を移動して選択することができます。 - -![レビュー描画](../img/getting-started/review_edit.png) - -方向を示す十字のアイコンでラインを選択し、削除アイコンを押します。 ![ラインの削除](../img/getting-started/delete_line.png) - - -フルスクリーン**に切り替えると、**比較**ボタンをクリックすると、2つのタスクタイプまたはバージョンを並べて比較することができます -![比較ボタン](../img/getting-started/compare_button.png)。 - -![比較ボタン](../img/getting-started/compare_version.png) - -そこから、ステータスを変更することもできます![再提出](../img/getting-started/retake_icon.png)をクリックすると、アーティストに変更を依頼できます。 - - -または、![完了](../img/getting-started/done_icon.png)に変更して、アーティストに作業が承認されたことを通知することもできます。 - - -## コンセプトの確認 - -アーティストがコンセプトをアップロードしたら、スーパーバイザーまたはディレクターが確認することができます。 - -コンセプトを確認するには、画面上部のナビゲーションメニューを使用してコンセプトページを選択します。 - -![メニューコンセプト](../img/getting-started/menu_concept.png) - -アップロードされたすべてのコンセプト、ステータス、割り当て、リンクされたアセットを確認できます。 - -![Ccncept filled status](../img/getting-started/concept_empty_prod_linked.png) - - -コンセプトを確認するには、ステータスの部分をクリックしてコメントパネルを開きます。コメントパネルを拡大したり、フルスクリーン表示にしたりすることができます。 - -次に、コメントを入力し、ステータスとして**承認済み**または**却下済み**を選択し、**投稿**ボタンで確定します。 - -![Ccncept status comment](../img/getting-started/concept_status_comment.png) - -**ステータス**フィルターでページをフィルタリングして、**ニュートラル**ステータスのコンセプトをすべて表示することができます。 - -![Ccnceptステータスフィルター](../img/getting-started/concept_status_filter.png) - -また、アーティストごとにフィルタリングしたり、並び順を変更することもできます。 - -## 複数のプレビューを1つのバージョンとして追加 - -複数の画像を同時に追加したり、画像を1つアップロードした後に別の画像を追加することができます。 - -![プレビューのドラッグ&ドロップによる添付](../img/getting-started/upload_several_pictures.png) - -**プレビューの追加**ポップアップでは、ファイルの選択を求められます。 - -アップロードした画像を閲覧できます。 - -番号をクリックしてドラッグ&ドロップすると、プレビューの順序を変更できます。 - -![プレビューのドラッグ&ドロップによる添付](../img/getting-started/multiple_preview.png) - - -プレビューを削除するには、コメントパネルをドラッグしてバージョン番号をクリックして拡大する必要があります。 - -![enlarge comment section](../img/getting-started/enlarge_comment.png) - -そして、![delete button](../img/getting-started/delete_button.png)をクリックします。 - -![enlarge comment section delete](../img/getting-started/enlarge_comment_delete.png) - - -## バッチごとのステータス変更 - -あるいは、**バッチ**ごとに変更することもできます。 - -**Ctrl** または **Shift** キーを押すことで、複数のショットまたはアセットを選択することができます。 - -次に、アクションメニューの**ステータス変更**セクションに進みます。 - -![アクションメニューのステータス](../img/getting-started/blue_menu_status.png) - -選択したタスクの新しいステータスを選択します (1)。 選択したすべてのタスクにコメントを追加することもできます (2) -新しいステータスを **Confirm** ボタンで確定します。 - -![バッチごとのステータスの変更](../img/getting-started/change_status_batch.png) -![メタデータカラムのソート順](../img/getting-started/custom_column_sortby.png) - -ショットは名前ではなく、メタデータ列の情報によってソートされます。 - -![メタデータ列ソート結果](../img/getting-started/custom_column_sortby_result.png) - -メタデータ列の名前や情報を編集したり、削除したりしたい場合は、メニューから選択することもできます。 - -また、**CSVインポート**を使用して、カスタムメタデータ列を素早く埋めることもできます。 -まず、**メタデータ列**をKitsuに作成し、スプレッドシートに追加し、データを**CSVインポート**にコピー&ペーストします。 - -[CSVインポートでショット情報を更新](../batch-action/README.md#update-shots-information-with-csv-import) - - -# プレイリスト - -## プレイリストを作成する - - -ドロップダウンメニューに**プレイリスト**ページがあります。 - -![プレイリストメインメニュー](../img/getting-started/drop_down_menu_playlist.png) - -**プレイリスト**ページは2つの部分に分かれています。 - -(1) プレイリストを作成したり、既存のプレイリストを読み込むことができるプレイリストリスト。 -(2) 最後に作成したプレイリストと最後に変更したプレイリスト - -![プレイリストページ](../img/getting-started/playlist_page.png) - -まず、**プレイリスト**を作成します -![プレイリスト追加ボタン](../img/getting-started/playlist_add_button.png)。デフォルトの名前は -デフォルト名は日付と時間です。すぐに変更できます。プレイリストを -スタジオまたはクライアントと共有するか、また、ショットまたはアセットのプレイリストにするかを選択できます。 -プレイリストにタスクタイプのタグを追加することもできます。 - -![プレイリスト追加ページ](../img/getting-started/playlist_add_page.png) - -プレイリストを作成したら、検索/フィルタバーを使用して、プレイリストに追加するショットを選択できます。 - -また、**ムービー全体を追加**することもでき、ムービー内のすべてのショットが追加されます。 - -**デイリー保留中**を選択すると、その日の**WFA**タスクがすべて追加されます。 - -特定のシーケンスのみに焦点を当てたい場合は、**シーケンス全体を追加**することもできます。 - -グローバルショット/アセットページと同じ**フィルタ**を使用できます。例えば、 -アニメーションステージのWFAショートをすべて選択できます。 -検索バーに**animation=wfa**と入力します。**Add selection**ボタンで選択を確定します。 -Kitsuは**Animation**ステージで**WFA**ステータスを持つショットを選択しますが、Kitsuは自動的に**最新のアップロードバージョン**を読み込みます。 - -ショットは画面の上部に表示されます。 変更はすべて -自動的に保存されます。 - - - -![プレイリストページ](../img/getting-started/playlist_example.png) - - -## レビューと検証 - -プレイリストを作成すると、いくつかのオプションが利用可能になります。 - - -![プレイリスト全体](../img/getting-started/playlist_global.png) - -* 再生または一時停止 -* 要素から要素への移動 -* 選択した要素の位置を全要素数と比較して表示 -* サウンドのミュートまたはミュート解除 -* 速度の変更、2倍速(x2)、通常速度(x1)、半分の速度(x0.50)、4分の1の速度(x0.25 -* 1つの要素のループ再生 -* サウンド波形の表示 -* 再生中の注釈の表示 -* プレイリスト全体の時間コードに対する要素の時間コード -* フレーム数 -* プレビュー上でフレーム単位の移動。キーボード上の矢印でも移動できます。 -* 比較ツール - - -* 描画コメントの取り消しとやり直しオプション -* テキストと描画オプション、選択した項目の削除 - - -* プレイリストの全要素のタスクタイプを変更 -* コメントセクションを表示 -* プレイリストの要素を隠す -* LD(低解像度)からHD(高解像度)に切り替え -* プレイリストを、分割された全要素を含む**Zip**ファイル、**.csv**テキストファイル、または**Build .mp4**としてダウンロードし、ムービー全体を作成(ショットのみ) -* フルスクリーン - - - -プレイリスト化されたショット/アセットごとに、表示する**タスク**と -**バージョン**を選択できます。 - -![プレイリストのタスク選択](../img/getting-started/playlist_task_selection.png) -![プレイリストのバージョン選択](../img/getting-started/playlist_version_selection.png) - -ショットの2つのタスクを並べて再生することもできます。 - -[比較] ボタンをクリックします ![比較ボタン](../img/getting-started/compare_button.png) し、2番目のタスクの種類を選択します。 - -![プレイリストの並列表示](../img/getting-started/playlist_side_by_side.png) - - - -プレイリストの主な目的は、ショットとアセットのレビューをお手伝いすることです。 - -プレビューから直接ショットにコメントを追加することができます。 - -コメントボタンをクリックします。 - -![プレイリストのコメント](../img/getting-started/playlist_comment_button.png) - -これで右パネルにアクセスでき、コメントとステータスの全履歴を確認できます。 - -ビデオ上の描画コメント(タイムラインの下の赤い点)を見ることができます。 - -![プレイリストのコメント](../img/getting-started/playlist_comment.png) - -ビデオ上に描画したり、文字を入力したりすることができます( -[レビューを行う](../getting-started-production/README.md#perform-a-review)と同じ方法で、**描画**ボタンを使用します![描画ボタン](../img/getting-started/draw.png) - - -## レビュールーム - -プレイリストの上部に、**「レビュールームに参加」**ボタンがあります。 レビュールームは、すべての参加者を同期します。 - -レビュールーム内の全員が、再生と一時停止、ショットとフレームの選択をリアルタイムで確認できます。 - -また、レビュールーム内の全員が、同期された描画注釈も確認できます。 - -![プレイリストレビュールーム](../img/getting-started/playlist_review_room.png) - -## プレビューのバッチアップロード(サムネイルとして - -グローバルページにある「サムネイルの追加」ボタン ![サムネイルの追加ボタン](../img/getting-started/add_thumbnails.png) を使用して、サムネイルを大量にインポートすることができます。 - - -![履歴](../img/getting-started/add_thumbnails_menu.png) - -新しいポップアップが開き、サムネイルをリンクするタスクの種類を選択するよう求められます。 - -**サムネイルの一括インポートでは、画像ファイルと動画ファイルを受け入れます**。 - -動画ファイルの場合は、最初のフレームのみがサムネイルとして使用されます。 - -サムネイルには、sequence_shotという名前を付ける必要があります。 diff --git a/docs/ja/status/README.md b/docs/ja/status/README.md deleted file mode 100644 index e9148019d9..0000000000 --- a/docs/ja/status/README.md +++ /dev/null @@ -1,105 +0,0 @@ -# ステータスとフィードバック - -Kitsuでは、ステータスはタスクの現在の状態や進捗状況を示す指標となります。現在のステータスを一目で簡単に確認でき、ステータスが変更された際にチームメンバーに更新情報を伝えるコメントを追加できます。 - -## コメントパネル - -タスクのステータスを変更したりコメントを追加するには、タスクのステータスをクリックします。 - -![ショットのステータス](../img/getting-started/shot_status.png) - -右側にパネルが表示され、コメントの書き込み、ステータスの変更、ファイルの添付を行うことができます。 - -![コメントパネル](../img/getting-started/comment_panel.png) - -コメントパネル**は**、2つのタブに分かれています。 -- コメントを投稿 -- リビジョンを公開 - -**ステータス**は、**コメントを投稿**タブから変更できます。 - -コメントでは、プレーンテキストをシンプルかつ読みやすくフォーマットするためのマークアップ言語である **Markdown** を使用できます。これにより、ユーザーは見出し、リスト、太字や斜体、リンクなど、基本的なフォーマット要素を追加することができます。特定の構文については、Markdownガイドのウェブサイトを参照してください:[Markdown Guide](https://www.markdownguide.org/basic-syntax/)。 - -### チームメンバーのタグ付け - -コメント内でチームメンバーを**タグ付け**して、直接通知することもできます。これを行うには、`@`と入力すると、チームメンバーのリストを含むサブメニューが開きます。通知したいメンバーを選択し、コメントを送信すると、そのメンバーに通知が届きます。 - -![誰かをタグ付け](../img/getting-started/tag_team.png) - -「@」に続けて部署名を入力することで、部署全体に**タグ付け**することもできます。 - -![部署にタグ付け](../img/getting-started/tag_department.png) - -### チェックリストの追加 - -独自のタスクに値しないさまざまな項目を追跡するために、チェックリスト項目も追加できます。**チェックリスト**をコメントに追加するには、**[チェックリストを追加]**ボタンをクリックします。チェックリストの最初の項目が表示されます。 - -![チェックリストを追加](../img/getting-started/add_checklist.png) - -**Enter**キーを押すか、ボタンを再度クリックしてチェックリスト項目を追加し、各項目に名前を付けます。 - -![チェックリスト](../img/getting-started/checklist_detailed.png) - -### 添付ファイルの追加 - -画像としてファイルを添付するには、**添付ファイルを追加**ボタンをクリックします。 - -![添付ファイルの追加(簡易)](../img/getting-started/attachment_snapshot.png) - -**ハードドライブからファイルを選択**するか、**スクリーンショット**を貼り付けます。 - -![添付のスナップショット](../img/getting-started/add_attachmen_simplet.png) - -**添付ファイルとして追加**をクリックして添付ファイルを検証します。 - -次に、ドロップダウンメニューからタスクのステータスを変更する**ステータス**を選択します。 - -![ステータスリスト](../img/getting-started/status_list.png) - -最後に、**投稿**ボタンをクリックしてコメントとステータスの更新を送信します。 - -ステータスの一括変更 -複数のステータスを一度に更新 -複数のタスクのステータスを一度に変更することもできます。 - -Ctrl/CmdキーまたはShiftキーを押しながら、複数のショットまたはアセットを選択し、対象とするタスクを選択します。 - -次に、アクションメニューの「ステータス変更」セクションに移動します。 - -![アクションメニューのステータス](../img/getting-started/blue_menu_status.png) - -選択したタスクの新しいステータスを選択します (1)。 選択したすべてのタスクにコメントを追加することもできます (2)。 **Confirm** ボタンで新しいステータスを保存します。 - -![バッチごとのステータスの変更](../img/getting-started/change_status_batch.png) - -![メタデータカラムのソート順](../img/getting-started/custom_column_sortby.png) - -## アーティストボードのステータス -### アーティストボードページで使用されるステータスのカスタマイズ -タスクをアーティストに割り当てると、アーティストがログインした際に、そのタスクがアーティストのToDoページに表示されます。 - -デフォルトの表示では、タスクは従来のリスト形式で表示されますが、ボード形式で表示することもできます。各**ステータス**は列で表され、割り当てられたタスクは、タスクの進行に合わせてステータスからステータスへとドラッグできるカードとして表示されます。 - -ボード形式をカスタマイズするには、制作の設定ページにアクセスします。 - -![設定ページ](../img/getting-started/drop_down_menu_setting.png) - -次に、[タスクのステータス] タブに移動します。 お客様の制作で使用されているステータスのリストが表示されます。 - -これらのステータスがボードページの列として使用されます。 ステータスをドラッグして移動させると、ボードビューに表示される順序を変更することができます。 - -![ページのステータスの順序設定](../img/getting-started/setting_status_order.png) - -次に、**[ボードのステータス]**セクションをクリックします。 - -![ページのステータスボードの設定](../img/getting-started/setting_status_board.png) - -ここでは、**[ボード]**ページでどの権限ロールがどのステータスを表示できるかをカスタマイズできます。 - -このビューにアクセスするには、「マイタスク」ページから「**ボード**」タブを選択します。 チームメンバーには、以下のようなページが表示されます - -![アーティストボードページ](../img/getting-started/artist_board_page.png) - -::: ヒント -ボードビューに表示されるステータスのカスタマイズは、権限ロールごとに設定されます。 個々のユーザーごとにカスタマイズすることはできません。 -::: diff --git a/docs/ja/studio-report/README.md b/docs/ja/studio-report/README.md deleted file mode 100644 index e0eceb8f0e..0000000000 --- a/docs/ja/studio-report/README.md +++ /dev/null @@ -1,96 +0,0 @@ -# ビルドスタジオレポート - -## スタジオリソースの概要 - -プロデューサーは、すべてを知っておく必要があります。 - -通常、これは多数の詳細を追跡し、制作チームとの複数の会議に出席し、常にすべてを自分で確認することを意味します。あるいは、すべてのタスクを購読して通知に圧倒されることもできますが、通知を読むために作業を中断するたびに集中力が途切れてしまいます。 - -完璧なソリューションは、すべての制作統計を1ページにまとめ、常に最新の状態にしておくことです。 - -ようこそ、**すべてのタスク**ページへ。 - -![ニュースフィードスタジオページ](../img/getting-started/all_tasks_stat.png) - -ここでは、すべての制作物のステータスを一度に確認できます。**制作**、**タスクステータス**、**タスクタイプ**、**担当者**別にリストをフィルタリングできます。行をクリックすると、右側にコメントパネルが開き、必要なすべての情報を表示します。 - -より詳細な情報が必要な場合、特に特定の期間についての情報が必要な場合は、**[スタジオ] > [ニュースフィード]** ページを使用できます。 - -[フィルタービルダー] ボタンを使用すると、特定の期間を定義することができます。 - -![ニュースフィードスタジオの詳細ページ](../img/getting-started/newsfeed_studio_detail.png) - -たとえば、特定の月のスーパーバイザーの作業負荷に焦点を当てたい場合は、スーパーバイザーの名前を選択し、**[From]**ボックスで日付を選択します。 - - -すべての制作の現在の状態 - -スタジオが円滑に機能するためには、進行中のすべての制作を把握しておく必要があります。 **制作** セクションが役立ちます。グローバルメニューの **スタジオ** セクションからアクセスしてください。 - -そこから **ロード統計** ボタンをクリックすると、制作の現在の状態を確認できます。 - -![制作統計](../img/getting-started/production_stat.png) - -さらに詳しい情報については、すべての制作の**シーケンス統計**ページと**アセットタイプ統計**ページをご覧ください。 - -### 統計ページ - -**シーケンス統計**ページでは、シーケンスごとに分類された制作全体の円グラフが1ページに表示されます。 円グラフの色分けはステータスに対応しており、制作の状態を素早く把握できます。 - -最初の行は**すべてのシーケンス**で、制作全体を表します。最初の列の**すべて**には、すべてのタスクが同時に含まれます。 - -![シーケンス統計ページ](../img/getting-started/global_view_sequence.png) - -この最初の円グラフに注目することで、制作の正確な状態を確認できます。さらに詳細を確認するには、各タスクタイプの状態の全体像を把握するために、その行の残りの部分を確認します。 - -**アセットタイプ統計**ページでは、アセットについても同レベルの詳細情報を提供します。 - -![アセットタイプ統計ページ](../img/getting-started/global_view_asset.png) - -また、**カウント**としてデータを表示し、ステータスごとの割合とともにショット/フレームの正確な数を示します。 - -![アセットカウント統計ページ](../img/getting-started/global_view_asset_detail.png) - -このページを `.csv` テキストファイルとしてエクスポートし、スプレッドシートソフトウェアにインポートすることもできます。 - -画面上部の **ナビゲーション** メニューを使用して、プロダクション間を移動します。同じページに留まり、各プロダクションを選択してすべてのプロダクション統計を確認できます。 - -![シーケンス統計ナビゲーション](../img/getting-started/global_sequence_navigation.png) - - -## スタジオ稼働率 - -**チームスケジュール**では、割り当てられたタスクを持つすべてのアーティストを確認できます。各行がアーティストを表し、アーティストの行を展開すると、そのアーティストのタスクの詳細が表示されます。 - -![チームスケジュール](../img/getting-started/team_schedule_global.png) - -### 特定の時間枠に焦点を当てる - -開始日と終了日を設定することで、特定の時間枠に焦点を絞ることができます。 割り当てられたタスクの詳細情報を得るには、ズームレベルを調整します。 すべての**部署**を表示するか、特定の部署のみを表示するかを選択でき、特定の**担当者**に焦点を絞ることもできます。 - -アーティストが同じ日に複数のタスクを持っている場合、**それぞれのタスクごとに1行**でタスクが積み上げられます。 - -![チームスケジュール フィルタリング](../img/getting-started/team_schedule_filtered.png) - -### スケジュールの変更 - -タスクを移動するには、タスクをドラッグして別の日に配置します。 チームスケジュールで変更した内容は、タスクタイプのスケジュールにも適用されます。 - -アーティストが2つのタスクの間に休憩を取った場合、サマリー行は中断されず、アーティストに割り当てられた最初のタスクと最後のタスクが表示されます。 - - -## メインスケジュールを利用する - -メインスケジュール**では、すべての**制作スケジュール**に一度にアクセスすることができます。 - -![メインスケジュール](../img/getting-started/main_schedule_fold.png) - -制作を展開すると、その制作で使用されている各**タスクタイプ**の詳細が表示されます。複数の制作を展開すると、同時にどのチームが稼働しているかを確認できます。 - -![メインスケジュール展開](../img/getting-started/main_schedule_unfold.png) - -各**タスクタイプバー**を移動して、スタジオのニーズに合わせたスケジュール調整を行うことができます。 - -::: 警告 -変更はすべて制作スケジュールに適用されます。 -::: diff --git a/docs/ja/supervisor-tasks/README.md b/docs/ja/supervisor-tasks/README.md deleted file mode 100644 index e9421ad9c1..0000000000 --- a/docs/ja/supervisor-tasks/README.md +++ /dev/null @@ -1,60 +0,0 @@ -# タスクの管理 - -## 自分のタスクを確認する - -通常、スーパーバイザーには、担当部署の管理に加えて、割り当てられたタスクがあります。つまり、自分の仕事をこなすこととチームの管理に時間を割く必要があるということです。 ここでは、自分が担当するタスクを効果的に管理する方法を説明します。 - -Kitsuにログインすると、画面の上部に「**マイタスク**」ボタンがあることに気づくでしょう。 ここから、**ToDoリスト**に直接アクセスできます。 デフォルトでは、リストは優先度順にソートされているため、リストの上部に表示されているタスクが、最初に処理すべきタスクです。 - -マイタスクページでは、生産、タスクタイプ、ステータス、その他の条件でタスクリストをフィルタリングできます。 - -![Supervisor Todo ページ](../img/getting-started/supervisor_todo_page.png) - -タスクの詳細を表示するには、**ステータス**をクリックしてコメントパネルを開きます。ここで、タスクにコメントを追加したり、必要に応じて新しいリビジョンを公開することができます。 - -![Supervisor Todo 詳細ページ](../img/getting-started/supervisor_todo_page_detail.png) - -また、各ステータス列にドラッグ&ドロップすることで、複数のタスクのステータスをすばやく更新することもできます。 - -![Supervisor Todo Detailed Page board](../img/getting-started/supervisor_todo_page_detail_board.png) - -## プレビューの確認 - -チームの全員が各自のタスクを把握したので、今度は各自の作業を確認する必要があります。通常、アーティストがタスクを完了すると、レビューのためにあなたに連絡してきます。頻繁な中断は非生産的であり、集中力を維持することが難しくなります。これを避けるために、レビューのための特定の時間枠を設定します。このアプローチは、構造化されたスケジュールを提供することで、あなたとチームの両方に利益をもたらします。アーティストはフィードバックがいつ得られるかを知ることができ、それに応じて作業を計画することができます。一方、あなたは中断のない時間を自分のタスクに専念することができます。 - -画面上部の「**マイチェック**」ボタンをクリックすると、部署内のすべての**WFA**タスクのリストが表示されます。 - -![Supervisor My Check Page](../img/getting-started/supervisor_mycheck.png) - -このリストには、関連するすべての**制作**、**タスクタイプ**、および**タスクステータス**が含まれています。キット内の他のページと同様に、**ステータス**をクリックすると、右側に**コメントパネル**が開き、タスクを1つずつ確認することができます。 - -または、「リストからプレイリストを作成」ボタンを使用して、リスト上のすべてのタスクを含むプレイリストを作成することもできます。このプレイリストには、他のビューと同じオプションが用意されており、コメントパネルを開いたり、バージョンやタスクタイプを比較したり、注釈を追加したりすることができます。 - -![Supervisor My Check Playlist](../img/getting-started/supervisor_mycheck_playlist.png) -![Supervisor My Check Playlist Option](../img/getting-started/supervisor_mycheck_playlist_option.png) - -別のオプションとして、**タスクタイプページ**に移動して、**コンタクトシートとして表示**を変更することもできます。たとえば、**期限ステータス**でフィルタリングして、**今週期限**を選択することができます。 - -![スーパーバイザーのコンタクトシート](../img/getting-started/supervisor_contactsheet.png) - -ここから、コンタクトシートをクリックしてコメントパネルを開いたり、複数のタスクを選択してプレイリストを作成することができます。 - -## レビューの概念 - -アーティストがコンセプトをアップロードすると、画面上部のナビゲーションメニューで「**コンセプト」**ページを選択して、そのコンセプトを確認することができます。 - -![メニューコンセプト](../img/getting-started/menu_concept.png) - -このページでは、アップロードされたすべてのコンセプトとそのステータス、割り当て、リンクされたアセットを確認できます。 - -![コンセプトが入力されたステータス](../img/getting-started/concept_empty_prod_linked.png) - -コンセプトを確認するには、ステータスをクリックしてコメントパネルを開きます。コメントパネルを拡大したり、フルスクリーン表示にすることができます。コメントを入力し、ステータスを「承認済み」または「却下」に設定し、「投稿」ボタンで変更を確定します。 - -![コンセプトステータスのコメント](../img/getting-started/concept_status_comment.png) - -**ステータス**フィルタを使用してページを絞り込み、**ニュートラル**ステータスのすべてのコンセプトを表示することができます。 - -![コンセプトステータスフィルタ](../img/getting-started/concept_status_filter.png) - -さらに、アーティスト別にフィルタリングしたり、ソート順を変更したりして、レビューに必要なデータをより正確に絞り込むことができます。 diff --git a/docs/ja/supervisor-team/README.md b/docs/ja/supervisor-team/README.md deleted file mode 100644 index 926ad4ab11..0000000000 --- a/docs/ja/supervisor-team/README.md +++ /dev/null @@ -1,95 +0,0 @@ -# 部署の管理 - -監督者の役割は、視覚効果制作のクリエイティブ面と技術面の両方を監督し、最終的な成果物がプロジェクトの芸術的なビジョン、品質基準、納期を満たしていることを確認することです。この重要な側面は、チームが自分たちが何に取り組んでいるかを把握していることを確認することです。 - -## タスクの割り当てと見積もり - -グローバルショット/アセットページから、**[マイ部署]**によって自動的にビューがフィルタリングされます。これにより、部署のタスク**[タスクタイプ]**と、部署にリンクされた**[カスタム列]**が表示されます。 - -![スーパーバイザーグローバルページ](../img/getting-started/supervisor_global_page.png) - -誰かに1つまたは複数のタスクを割り当てる場合、自分の部署の人員にしかアクセスできないことに気づくでしょう。これにより、タスクに適したアーティストをより迅速に見つけることができます。 - -![Supervisor Assign Team](../img/getting-started/supervisor_assign_team.png) - -すべてのアーティストにタスクを割り当てたので、今度は各タスクの**見積もり**を入力します。 - -**タスクタイプ**の列名をクリックすると、その専用ページが開きます。このページでは、**タスク**、**スケジュール**、**見積もり**の3つのタブにアクセスできます。ここでは、最後のタブに注目します。 - -![スーパーバイザーの見積もり](../img/getting-started/supervisor_estimation.png) - -**見積もり**ページは2つの部分に分かれています。左側には、アーティスト別にソートされたすべてのタスクと、フレーム数と秒数が表示されています。右側には、チームの概要が表示され、アーティストごとに1行が割り当てられ、割り当てられたタスクの合計数、フレーム数と秒数の合計、および更新された見積もり日数の合計が表示されます。 - -この情報により、Kitsuは異なる見積もり**クォータ**(**1秒あたりの**、**1フレームあたりの**、**1タスクあたりの**)を計算することができます。 - -左側の**見積もり**欄に数値を入力すると、右側に結果が表示されます。タスクの見積もりを入力すると、右側のアーティストの行が更新されます。 - -![Supervisor Estimation Filled](../img/getting-started/supervisor_estimation_filled.png) - -これにより、チームメンバー間のタスクの配分が均等になるようにし、各メンバーの生産量の見積もりを把握することができます。この作業を行う際には、各アーティストの経験と各タスクの難易度を考慮する必要があります。 - -## 日々の監督タスク - -割り当てと見積もりが完了したら、日々の業務に集中することができます。 自分の部署のタスクの概要を簡単に確認するには、どのページからでもタスクのタイプ名をクリックします。 - -詳細ページが表示されたら、まず最初に**「タスクを連絡先シートとして表示」**をクリックします![タスクを連絡先シートとして表示](../img/getting-started/contact_sheet.png) ボタン。 - -[タスクタイプを連絡先シートとして表示](../img/getting-started/task_type_contact_sheet.png) - -これで、組み込みのフィルタを使用して、注意が必要なタスクを簡単に絞り込むことができます。 たとえば、まだ完了していないタスクだけを見たいとします。 この場合、**-done**ステータスのタスクをフィルタリングし、**Due Date Status**フィルタを追加して、**Due This Week**のタスクを表示することができます。 - -![コンタクトシートとしてフィルタリングされたタスクの種類](../img/getting-started/task_type_contact_sheet_filtered.png) - -フィルタを有効または無効にすることで、すばやく正しい情報に絞り込むことができます。 - -::: ヒント -タスクについてさらに詳しい情報が必要な場合は、タスク名をクリックして右側のコメントパネルを開きます。 - -![コンタクトシートとしてフィルタリングされたタスクタイプ](../img/getting-started/task_type_contact_sheet_panel.png) -::: - -## 部署のスケジュール管理 - -スーパーバイザーとして、メインメニューの**「スタジオ」 > 「チームスケジュール」**セクションからチームのスケジュールにアクセスできます。 - -このページでは、現在プロジェクトで作業中の部署内の全アーティストを確認できます。 個人のスケジュールを拡大して、そのタスクの詳細を確認できます。 - -そこから、以下の操作が可能です。 -- タスクを移動して、開始日と期限を変更する。 -- タスクの長さを調整する。 -- タスクをドラッグ&ドロップして、別のチームメンバーに再割り当てする。 -- 休日を確認する。 - -![チームスケジュール(グローバル)](../img/getting-started/team_schedule_global.png) - -## 部門別ノルマの管理 - -ノルマとは、アーティストが特定の期間内に完了することが期待される作業量またはタスク数を指します。これにより、プロジェクトがスケジュール通りに進行し、制作の納期が守られるようになります。 - -制作の開始時に、各タスクの見積もりを設定する際に、各アーティストの見積もりノルマを定義することもできます。 タスクが承認されると、タスクタイプページの見積もりタブの残りの行が更新され、残りのタスク数と更新された見積もりノルマが表示されます。 - -各チームメンバーの見積もりノルマが当初に設定された範囲内に収まっているかどうかを確認できます。 - -![スーパーバイザーの推定クォータ](../img/getting-started/supervisor_quotas_estimated.png) - -実際のクォータ**を確認するには、**クォータ**ページに移動します。 - -![クォータ](../img/getting-started/supervisor_quotas.png) - -Kitsuには、2つのクォータ計算方法があります。1つ目は、アーティストが記入する日々のタイムシートに基づくものです。クォータは、アーティストがタスクの最初のタイムシートを記入してから作業を終了するまでで計算されます。 - -2つ目の方法は、ステータスに基づくものです。計算は **WIP** ステータスから始まり、**WFA** ステータスで終了します。これは **First Take** クォータであり、やりとりのコメントは計算に含まれません。 - -![週間ノルマ](../img/getting-started/supervisor_quotas_week.png) - -一番左の列「平均」が最も重要です。Kitsuは、各アーティストの平均ノルマを「日」「週」「月」ごとに計算します。 - -## 部署タイムシート - -スーパーバイザーとして、チームの勤務時間を監視する責任を負う場合もあります。タイムシートページでは、チームメンバーが毎日、毎週、毎月どのくらいの時間働いているかが表示されます。 - -![タイムシート](../img/getting-started/supervisor_timesheet_team.png) - -超過勤務、病欠、休暇不足など、異常なパターンを強調することは重要です。タイムシートの表示では、アーティストが時間を費やしている場所について、大まかな概要を提供することができます。これにより、チームのケアを行い、燃え尽きを防ぐことができます。 - -![タイムシートの詳細](../img/getting-started/supervisor_timesheet_team_detail.png) diff --git a/docs/ja/team/README.md b/docs/ja/team/README.md deleted file mode 100644 index 1a945095cf..0000000000 --- a/docs/ja/team/README.md +++ /dev/null @@ -1,264 +0,0 @@ -# チームの準備 - -ワークフローを定義したので、次に、タスクを割り当てられる担当者を確保するためにチームを編成します。 - -Kitsuにユーザーを追加し、部署にリンクし、権限を付与し、最後に、作業を開始できるように本番チームに追加する方法を学びます。 - -## ユーザーの作成 -### ユーザーの作成と部署へのリンク - -人にタスクを割り当てるには、まずKitsuでその人のアカウントを作成する必要があります。 - - -警告 定義 -Kitsuの他の機能と同様に、ユーザーには2つのライブラリがあります。 -- **People Page**(グローバルライブラリ)は、ユーザーの権限、契約、所属する部署を決定するために使用します。 -- **Team Page**(プロダクションライブラリ)は、プロジェクトで作業しているユーザーを定義し、プロダクションへのアクセス権を提供するために使用します。 -::: - - -メインメニュー**へ移動! [メインメニュー](../img/getting-started/main_button.png) 、**スタジオ**セクションの下にある -**人**ページを選択します。 - -![人メニュー](../img/getting-started/main_menu_people.png) - -次に、[新しいユーザーを追加](../img/getting-started/add_employee.png) ボタンをクリックします。 - - -![新しいユーザーの作成](../img/getting-started/create_employee.png) - -次に、以下の情報を入力するよう促されます。(ユーザーを作成するには、以下のフィールドが必須であることにご注意ください) -- 1) 名前(**必須**) -- 2) 姓 -- 3) メールアドレス(**必須**) -- 4) 電話番号 - -::: 危険 重要! -アカウントを作成するには、メールアドレスは必須であり、唯一のものでなければなりません。 -::: - -- 5) ユーザーをリンクする**部署**を1つまたは複数指定できます。 - -部署に割り当てられると、**マイチェック**ページに表示される内容も影響を受け、自分の部署に関連するタスクのみが表示されます。 - -最終的に、タイムシートページも同様に、ユーザーの部署内のタスクのみにフィルタリングされます。 - -::: 詳細 部署に関する詳細情報 -ユーザーが部署にリンクされると、さまざまなオプションが利用可能になります。例えば、グローバルホームページで、ユーザーの部署の表示に直接アクセスできるようになります。 - -部署の管理責任者は、部署内のすべてのタスクにコメントを追加したり、同じ部署の人だけにタスクを割り当てることができます。 - -![部門フィルタリングビュー](../img/getting-started/department_filtered_view.png) -:::: - -- 6) 役割: ここでユーザーの権限の役割を定義します(以下で説明します)。 - -- 7) アクティブ - -このセクションでは、ユーザーを即座にアクティブにするかどうかを選択できます。ユーザーがすぐにKitsuにアクセスする必要がある場合は、これを「はい」に設定します。ただし、ユーザーを作成したいが、まだKitsuへのアクセス権を与える準備ができていない場合もあります(例えば、2週間後に作業を開始するアーティストのタスクをスケジュールしたい場合など)。この場合、ユーザーを作成してスケジュールし、作業を開始したらアクセス権を有効にすることができます。 - -::: 危険 重要! -各ユーザーは、Kitsuにログインするために個別のアカウントが必要です。 -::: - -## 権限ロール -### 権限ロールの理解 - -::: 警告 定義 -権限ロールは、システムまたはアプリケーション内でユーザーに付与される一連のアクセス権と特権を定義し、ユーザーが実行できるアクションとアクセスできるリソースを決定します。 -::: - -ロールは非常に重要ですので、それぞれのロールが何を行うのか、また、特定のチームメンバーに関連するロールがどれなのかを理解しておくと便利です。各ロールの詳細については、以下の各セクションをクリックしてください。 - -- **アーティスト** -::: 詳細 アーティスト権限 -アーティストは、自分が参加している制作物のみにアクセスできます。 自分に割り当てられたタスクについてのみ、コメントの追加、メディアのアップロード、ステータスの変更を行うことができます。 アクセスできるステータスは、スタジオマネージャーによってあらかじめ設定されたものに限られます。 - -**アーティストは、以下の操作が可能です。** -* グローバルページおよびタスクタイプページで、個人用フィルタを作成する。 -* 自分のコメントを編集する。 -* 割り当てられたタスクのチェックリストを確認する。 -* ショットやアセットのプレイリストをその場で作成できるが、保存はできない。 - -**できないこと:** -* クライアントのコメントを参照する。 -* 割り当てられていないプロジェクト内のものにアクセスする。 - -アーティストがKitsuにログインすると、最初に表示されるのは「マイタスク」ページです。 - -![my task](../img/getting-started/my_task_page.png) -::: - -- **Supervisor** -::: 詳細 Supervisor 権限 -部門のスーパーバイザーは、アーティスト権限を継承します。 - -部門のスーパーバイザーは、担当する部門の以下の項目に対して読み取りおよび書き込みのアクセス権限を持ちます。 -アセット、ショット、タスク、割り当て、統計、内訳、プレイリスト。 - -**次の操作が可能です。** -* 同じ部署のチームアーティストにタスクを割り当てることができます。 -* すべてのタスクまたは自分の部署に関するコメントの投稿。 -* 自分の部署のチェックリストの確認。 -* コメントの固定。 -* 自分のコメントの編集。 -* スタジオまたはクライアントのプレイリストの追加/編集。 -* クライアントのコメントと承認の確認。 -* 他の部署からのコメントの確認。 -* 自分の部署のタイムシートの表示。 - -**できないこと:** -* スタジオチーム、メインタイムシート、制作リストへのアクセス -* タスクタイプ、タスクステータス、アセットタイプの定義 -* 自分以外の部署へのコメントの投稿。自分以外の部署のアーティストを割り当てることはできません。 -::: - -- **制作マネージャー** -::: 詳細 制作マネージャー権限 -制作マネージャーは部署スーパーバイザー権限を継承します。 - -制作マネージャーは、割り当てられた制作物に対して読み取りおよび書き込みのアクセス権を持ち、これには -アセット、ショット、タスク、割り当て、統計、内訳、プレイリストが含まれます。 - -**制作マネージャーは、以下の操作が可能です。** - -* アセットおよびショットを手動で、またはCSVバッチインポートにより作成する。 -* 制作物内の任意のタスクにコメントを投稿する。 -* 制作物内の任意のコメントを編集する。 -* 制作物内の任意のチェックリストを確認する。 -* 制作中のコメントを固定する。 -* タスクの列を追加する。 -* タスクを削除または追加する。 -* スタジオまたはクライアント用のプレイリストを追加/編集する。 -* クライアントのコメントと検証を確認する。 - -**できないこと:** - -* スタジオページ、メインタイムシート、制作リストにアクセスする。 -* タスクタイプ、タスクステータス、アセットタイプを定義する。 -::: - -- **スタジオマネージャー** -::: 詳細 スタジオマネージャー/管理者の権限 -スタジオマネージャーは、管理者と同様に、Kitsu内のすべての制作および設定に対して読み取りおよび書き込みのアクセス権限を持ちます。 その権限には以下が含まれます。 - -制作の作成と編集 - -スタジオマネージャーは、新しい制作を作成し、その種類、FPS、アスペクト比、解像度を定義し、カバー画像を追加することができます。 また、制作の編集や削除も可能です。 - -#### スタジオの管理 - -スタジオマネージャーは、スタジオ内のすべてにアクセスできます。 - -* すべての制作に対する読み取り/書き込みアクセス -* グローバルタイムシートページへのアクセス -* スタジオ内のすべてのユーザーの表示 -* メインスケジュールへのアクセス - -「People(ユーザー)」ページでは、スタジオマネージャーが**各ユーザーの権限ロールを定義**します。 - -また、以下の操作も可能です。 - -Kitsuのグローバルな側面をカスタマイズする:例えば、タスクの種類、タスクのステータス、アセットの種類を追加・変更する。 -権限ロールを設定する -スタジオ名をカスタマイズする、企業ロゴを追加する、1日の作業時間数などを定義するなど、スタジオの高レベル情報をカスタマイズする。 -メディアをダウンロードする際に、オリジナルのファイル名を使用するかどうかを選択する。 - -#### 制作物の管理 - -彼らは、貴社の Kitsu サイト上のすべての制作物にフルアクセスできます。 さらに、 - -* スーパーバイザーと同等の権限を持ちます。 -* タスクカラムの追加/削除が可能です。 -* カスタムメタデータカラムの作成が可能です。 -::: - - -- **ベンダー** -::: 詳細 ベンダーの権限 -ベンダーはアーティストとほぼ同等の権限を持ちます。主な違いは、アーティストは自分の制作物内のタスクを閲覧できる(ただし、自分に割り当てられたタスクのみ編集可能)のに対し、ベンダーは自分に割り当てられたタスクのみ閲覧・編集できることです。割り当てられていないその他のタスクはすべて非表示となります。 -::: - -- **クライアント** -::: 詳細 クライアント 権限 -クライアントは、自身が関与している制作物のみを表示できます。 - -**クライアントは以下の操作が可能です。** - -* アセット/ショットのグローバルページにアクセスする。 -* 統計ページにアクセスする。 -* クライアントのプレイリストにアクセスし、コメント投稿時にタスクステータスに制限付きでアクセスする - -**注記** -* クライアントのリテイクまたは検証ステータスを確認できるのは、スーパーバイザーとスタジオマネージャーのみです。 - - -**彼らはできません。** - -* タスクの割り当てを見る -* 自分が書いていないコメントを見る -::: - - -::: 詳細 CSV スプレッドシートファイルから従業員を追加する - -従業員リストがすでにスプレッドシートファイルで用意されているかもしれません。 Kitsu では、`.csv` ファイルを直接インポートするか、データを直接 Kitsu にコピー&ペーストするかの 2 つの方法でインポートできます。 - -まず、スプレッドシートを `.csv` ファイルとして保存します。 - -次に、Kitsu の「People」ページに戻り、「**インポート」**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -「**CSV からデータをインポート」**というポップアップウィンドウが開きます。「**参照」**をクリックして `.csv` ファイルを選択します。 - -![インポートするCSVファイル](../img/getting-started/import_csv_people.png) - -結果を確認するには、**[プレビュー]**ボタンをクリックします。 - -データのプレビューを使用して、列名を確認し、調整することができます。 - -**注意:** **[役割]**列は必須ではありません。 - -![インポートするデータのコピー&ペースト](../img/getting-started/import_preview_data_people.png) - -すべてが適切に表示されたら、**Confirm**(確認)ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのユーザーがKitsuにインポートされました。 - -![Import data copy paste data](../img/getting-started/import_result_people.png) - -::: - -## 二要素認証 -### スタジオにセキュリティを追加 - -**二要素認証**は、Kitsuにログインするユーザーにセキュリティの追加レイヤーを提供します。ユーザーごとに有効にできるので、どのユーザーに適用するかを決定できます。 - -有効にするには、画面右上のアバターをクリックし、**プロフィール**を選択します。 -ページの下部に、さまざまな**二要素認証**オプションが表示されます。 - -利用可能な二要素認証の方法 -- **TOTP**:これは、二要素認証アプリをアカウントの二次パスワードとして使用できるようにします。このオプションを選択すると、QRコードが表示されます。お好みの二要素認証アプリでこれをスキャンすると、ログインのたびにワンタイムコードが要求されます。 -- **OTP Via Email** TOTP と同様ですが、2FA コードはアプリではなく、お客様のメールアドレスに送信されます -- **FIDO Device** FIDO デバイスとは、2 要素認証 (2FA) のための FIDO (Fast IDentity Online) 標準をサポートするハードウェアセキュリティキーを指します。 これらのデバイスのいずれかをお持ちの場合は、その名前をここに記入して 2 要素認証に使用することができます - -![二要素認証](../img/getting-started/2factors.png) - - - -## チームへのユーザーの追加 -プロダクションを作成したら、ユーザーにアクセスを許可するために、プロダクションのチームにユーザーを追加する必要があります。 チームに所属することで、タスクを割り当てられるようにもなります。 - -::: ヒント -読み取り権限を与えるために、チームにスタジオマネージャーロールを追加する必要はありません(このロールには、いずれにしてもアクセス権があります)。ただし、タスクを割り当てる場合は、チームに追加する必要があります。 -::: - -ユーザーをチームに追加するには: - -1. プロダクションで、ページ上部のナビゲーションドロップダウンメニューを使用して、[チーム] ページを選択します。 - -![ドロップダウンメニューチーム](../img/getting-started/drop_down_menu_team.png) - -2. **チーム**ページでは、特定のプロジェクトのすべての担当者を参照できます。別のプロジェクトチームを確認する場合は、ページの先頭に移動します。 - -![チームページ](../img/getting-started/team_page.png) diff --git a/docs/ja/thumbnails/README.md b/docs/ja/thumbnails/README.md deleted file mode 100644 index 7409c2e4bb..0000000000 --- a/docs/ja/thumbnails/README.md +++ /dev/null @@ -1,39 +0,0 @@ -# サムネイル -## 手動でサムネイルを追加 - -プレビューをサムネイルとして定義するには、プレビューがリビジョンとしてアップロードされている必要があります。 - -リストページで希望するステータスをクリックし、右パネルの**[プレビュー]**ボタン (1) をクリックします。 - -![サムネイルボタン](../img/getting-started/pannel_history.png) - -ボタンをクリックすると、最初のフレームまたは任意のフレームを選択できます。フレームを選択すると、サムネイルが表示され、ボタンはグレーに変わります。 - -![サムネイル適用](../img/getting-started/pannel_history_thumbnail.png) - - -## サムネイルを自動的に追加する - -サムネイルを自動的に生成したい場合は、ナビゲーションメニューを使用して、本番環境から設定ページに移動します。 - -![設定メニュー](../img/getting-started/drop_down_menu_setting.png) - -**パラメータ**タブで、**新しいプレビューを自動的にサムネイルとして設定する**を選択します。 - -![設定プレビュー自動](../img/getting-started/setting_preview_auto.png) - -作業が完了したら、変更を**保存**することをお忘れなく。これで、プレビューをアップロードすると、自動的にサムネイルとして使用されるようになります。 - -## プレビューの一括アップロード(サムネイルとして - -グローバルページにある**[サムネイルを追加]**ボタン ![サムネイルを追加]ボタン(../img/getting-started/add_thumbnails.png)を使用して、サムネイルを一括でインポートします。 - -![履歴](../img/getting-started/add_thumbnails_menu.png) - -新しいポップアップが開き、サムネイルをどのタイプのタスクにリンクするかを選択するよう求められます。 - -**サムネイルの一括インポートでは、画像ファイルと動画ファイルの両方が受け入れられます**。動画ファイルのサムネイルには、最初のフレームのみが使用されます。 - -サムネイルを正しいショットに自動的にリンクさせるには、サムネイルに「sequence_shot」という名前を付ける必要があります。 - -例えば、シーケンスの名前が「SEQ_001」、ショットの名前が「SH_001」の場合、サムネイルのファイル名は「SEQ_001_SH_001」となります。 diff --git a/docs/ja/tvshow/README.md b/docs/ja/tvshow/README.md deleted file mode 100644 index 288255c5b9..0000000000 --- a/docs/ja/tvshow/README.md +++ /dev/null @@ -1,1108 +0,0 @@ -# TV番組制作の作成 - -Kitsuでワークフローを設計し、チームメンバーを追加したので、今度は制作を作成します。 - -「**新規制作の作成」**ボタンをクリックします。 - -![制作の作成](../img/getting-started/create_production.png) - -制作の名前を入力し、**タイプ**として**「テレビ番組」**を選択し、制作のスタイル(2D、3D)を選択します。 - -次に、FPSの数、アスペクト比、解像度などの技術情報を入力します。 - -::: 警告 -これらのデータは、お客様がアップロードしたビデオプレビューをキットが再エンコードする際に使用されます。 -::: - -次に、制作物の開始日と終了日を定義します。 - -![制作物の追加](../img/getting-started/add_production.png) - -制作ワークフローは、次のパート3から6で定義できます。 - - - -アセットタスクタイプ(3)、ショットタスクタイプ(4)、タスクステータス(5)、アセットタイプ(6)を選択する必要があります。 - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: ヒント -**制作ワークフロー**を作成するには、グローバルライブラリからタスクタイプを選択します。 - -タスクタイプをいくつか見落としていたことに気づいた場合は、後で作成することができます。 - -[Kitsuの入門ガイド](../configure-kitsu/README.md)を参照してください。 -::: - -次に、ステップ7と8はオプションです。アセットまたはショットの一覧がすでにスプレッドシートにある場合は、**CSVのインポート**セクションを参照してください。 - -![All done](../img/getting-started/all_done_go.png)ボタンですべてを確認します。 - - - -## Kitsuのグローバルページの紹介 - -Kitsuのグローバルアセットページへようこそ。 まずは全体を見てみましょう。 - -![グローバルページの紹介](../img/getting-started/presentation_global_tv.png) - -ページの上部には、**グローバルナビゲーション**があります。これは、すべての制作ページで表示されます。 - -**左から右へ:** - -### メインメニュー - -左上のボタンをクリックすると、Kitsu![メインメニューボタン](../img/getting-started/main_button.png)(またはお客様のスタジオロゴ)が表示され、メインメニューが開きます。 - -メインメニューでは、割り当てられたタスク、制作、グローバルおよびチームスケジュール、ワークフローのカスタマイズページ、およびKitsuの設定に直接アクセスできます。 - -::: 詳細 メインメニューの詳細 -**ワークスペース** -- **マイタスク:** 割り当てられたタスク。 -- **マイチェック:** 部署に応じて、ステータスが**フィードバックリクエスト**となっているすべてのタスク。 -- **マイプロダクション:** プロダクション選択ページに戻る。 - -**スタジオ** -- **プロダクション:** すべてのプロダクション(オープンまたはクローズ)の詳細リスト。 -- **メンバー:** スタジオ内のすべてのメンバー(アクティブまたは非アクティブ)のリスト。 -- **タイムシート:** チームが制作ごとに記録した作業時間の明細。 -- **メインスケジュール:** すべての制作を1つのスケジュールに表示。 -- **チームスケジュール:** スタジオ内のすべてのスタッフのスケジュールとタスクを表示。 -- **すべてのタスク:** すべての制作のすべてのタスクに一括してアクセス。 -- **ニュースフィード:** 最新情報を入手。 -- **エンティティ検索:** すべての制作にわたって、任意のアセットまたはショットを検索。 - -**ADMIN** -- **Departments:** 部署を作成および編集。 -- **Task Types:** タスクの種類を作成および編集。 -- **Asset Types:** アセットの種類を作成および編集。 -- **Custom Actions:** カスタムアクションを作成および編集。 -- **Automation:** 自動化を作成および編集。 -- **3D Backgrounds:** HDR背景を追加。 -- **Bots:** ボットを作成および編集。 -- **設定**:スタジオの設定を行います。 -- **ログ** - -::: 警告 権限 表示 -WORKSPACEセクションは、アーティストには表示されない「My Checks」を除くすべての権限に対して有効になっています。 - -アーティスト(およびそれ以上の権限を持つユーザー)は、自身の**タイムシート**も確認でき、**エンティティ検索**にもアクセスできます。 -::: - -### ナビゲーション - -メインメニューアイコンの右側にナビゲーションドロップダウンメニューが表示されます。 - -![グローバルページの表示](../img/getting-started/presentation_global_header_tv.png) - -異なる制作物の中から選択することができます。現在の制作物の名称と現在のページは常に表示されます。 - -複数の制作物がある場合は、ドロップダウンメニューを使用して、制作物間を移動することができます。制作物を選択すると、次のドロップダウンメニューで、その制作物の異なるページ間を移動することができます。 - -::: 詳細 ナビゲーション 詳細 -最初のセクションは、タスクの追跡に関するものです。 -- **アセット** -- **ショット** -- **シーケンス** -- **エピソード** -- **編集**(特定のタスクを作成した場合) - -2番目のセクションは、制作側により重点を置いたものです。 -- **コンセプト** -- **ブレイクダウン** -- **プレイリスト** -- **ニュースフィード** - -3番目のセクションは、統計に関するものです。 -- **シーケンス統計** -- **エピソード統計** -- **アセットタイプ統計** - -第4セクションはチーム管理に関連するものです。 -- **スケジュール** -- **ノルマ** -- **チーム** - -第5セクションは制作の設定に関するものです。 -- **設定** - -::: ヒント -アセットページから開始しますが、制作ホームページを他のエンティティに変更することができます(設定ページを参照)。 -::: - -::: 警告 -**エピソード**などの追加のナビゲーションレベルが必要ないことに気づいた場合は、制作タイプを**ショート**に変更する必要があります。 -::: - -### グローバル検索、ニュース、通知、およびドキュメント - -ナビゲーションドロップダウンメニューの右側にグローバル検索があります。このクイックアクセス機能では、最初の4件の結果が表示されます。さらに多くの結果やフィルタリングオプションが必要な場合は、メインメニューの「**エンティティ検索**」ページにアクセスしてください。 - -次のアイコン ![News](../img/getting-started/canny.png) は、ニュースとフィードバックページへの直接リンクです。ここでは、すべての新機能(アニメーションGIF付き)を表示したり、Kitsuに追加してほしい機能の提案を送信したりすることができます。 - -次に、ベルのアイコン ![通知](../img/getting-started/notification_icon_on.png) は、通知(割り当て、コメント、タグ)を表示します。 未読の通知の数は、ベルのアイコンに表示されます。 さまざまなフィルター機能により、更新情報を把握し、必要なときに重要な更新情報を再確認することができます。 通知を既読または未読として簡単にマークしたり、ウォッチ/非ウォッチで素早くフィルターをかけたりして、最も重要なものに焦点を当て、フィードを整理することができます。 - -アバターの直前のアイコンは、ドキュメントボタンです![ドキュメントボタン](../img/getting-started/documentation_button.png)は、まさに今あなたが読んでいるボタンです! - - -### 個人設定 -アバターをクリックすると、プロフィールメニュー(プロフィール、カラーテーマ、ビデオチュートリアルなど)を開くことができます。 - -![プロフィール拡大](../img/getting-started/profil_enlarge.png) - -## タスクリスト - -### エンティティスプレッドシート - -画面の2番目の部分は、すべてのエンティティ(アセット、ショット、シーケンス、編集)に共通です。これはグローバルなタスクリストです。 - -ここでは、各タスクのステータス、割り当て、優先度、その他の詳細を確認できます。 - -::: ヒント -スプレッドシートの最初の行と列のヘッダーは、ページをスクロールしても常にページの上部に表示されます。 - -また、他の列を常に表示しておくために固定することもできます。 -::: - -### フィルター - -左側の最初の要素はフィルターボックスです。 シーケンスやアセットタイプなど、簡単なフィルタリングを行う場合は、任意の文字列を入力することができます。 - -より高度なフィルタリングを行う場合は、フィルタービルダーボタンを使用してください。 - -![フィルタービルダー](../img/getting-started/filter_builder.png) - -すべてのフィルターを保存し、ページとして使用することができます。 - -### 表示の簡素化 - -画面の右側には、いくつかのボタン(左から右へ)があり、アサインメントの表示/非表示、追加カラムの表示/非表示、サムネイルの拡大/縮小を行うことができます。 - -![表示/非表示オプション](../img/getting-started/display_hide_option.png) - -### インポート / エクスポート -ここでは、サムネイルの一括インポート ![サムネイルの一括インポート](../img/getting-started/add_thumbnails.png) を行い、最後にインポート ![インポートボタン](../img/getting-started/import.png) またはエクスポート ![エクスポートボタン](../img/getting-started/export.png) を行います。 - -### メタデータカラム -以下に、カラムの名前があります。**Name**の隣にある(+)をクリックすると、新しいメタデータカラムを作成できます。次に、タスクタイプカラムの名前があります。 - -### ビューのカスタマイズ -画面の一番右側、スクロールバーの隣に、追加の列(タスクタイプ以外のすべて)を非表示または表示するオプションがあります。 - -![テキスト列の表示/非表示](../img/getting-started/visible_column_detail.png)。 - -### ビューの要約 -画面の一番下にある最後の部分(4)は、表示されているページの要約です。つまり、ページをフィルタリングすると、要約も更新されます。 - -要素(アセットまたはショット)の数、見積もり日数の合計、およびすでに費やした日数の合計を確認できます。 - -![表示要約](../img/getting-started/sumup.png) - - -## アセットの作成 -### 最初のアセットの作成 - -制作物を制作し、Kitsuインターフェースの概要を理解したので、いよいよ最初の制作物を作成します。 - -アセットページで、**[アセットを追加]**をクリックします。 - -![アセットページ初回](../img/getting-started/add_assets_first.png) - -::: 警告 -アセットを作成すると、タスクワークフローが適用され、**すべてのタスクが同時に作成されます**。 -::: - -ポップアップウィンドウが開きます。 - -- **アセットタイプ**を選択するよう求められます(1)。新しいアセットタイプを追加していない場合、Kitsuは「キャラクター」、「環境」、「FX」、「小道具」などの例を提供します。まずはキャラクターから始めましょう。 - -::: ヒント -アセットタイプのリストとタスクパイプラインはカスタマイズすることもできます。 [アセットタイプのワークフローを参照](../configure-kitsu/README.md#specific-asset-types-workflow) -::: - -このアセットをエピソードにリンクし(Kitsuではデフォルトで編集や削除ができない**Main Pack**が提供されます)、最初のエピソードとして**E01**を選択して作業を開始します。 E01の名前を変更したり削除することもできます。 - -(3) **名前**を付け、アーティストが何をすべきか理解し、アセットを素早く識別できるように説明を入力します。 - -複数のアセットを作成する場合は、**[確認して続行]**をクリックします。 - -![アセットの作成](../img/getting-started/add_asset_popup.png) - -アセットの種類を変更して、アセットの追加を続行できます。 - -::: ヒント -「確認して続行」をクリックするたびに、新しく作成されたアセットがバックグラウンドに表示されます。 -::: - -最後のアセットを追加したら、「確認」をクリックします。これによりアセットが作成され、ウィンドウが閉じます。 - -::: ヒント -「確認して続行」をクリックした後、追加するアセットがないことに気づいた場合は、「閉じる」をクリックするとウィンドウがキャンセルされます。 -::: - -![グローバルアセットページ](../img/getting-started/asset_edit.png) - -また、アセットのワークフロー用に選択されたタスクも同時に作成されます。 - -さらに**アセット**を追加する必要がある場合は、**+ アセットの作成**ボタンをクリックします。 - -::: 詳細 CSVスプレッドシートファイルからアセットを作成 -アセットのリストがすでにスプレッドシートファイルに用意されているかもしれません。 -Kitsuでは、インポートする方法が2つあります。1つ目は、`.csv`ファイルをインポートし、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -ポップアップウィンドウの**「CSVからデータをインポート」**が開きます。**「参照」**をクリックして、`.csv`ファイルを選択します。 - -![CSVファイルのインポート](../img/getting-started/import_csv_asset_tv.png) - -結果を確認するには、**[プレビュー]**ボタンをクリックします。 - -データのプレビューで列名を確認し、調整することができます。 - -注意:**[エピソード]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -すべてが正しいことを確認したら、**[確認]**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポート結果](../img/getting-started/import_result_asset.png) -::: - -::: 詳細 スプレッドシートファイルをコピー/ペーストしてアセットを作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -ポップアップウィンドウの**「CSVからデータをインポート」**が開きます。**「CSVデータを貼り付け」**タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_asset_tv.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_asset_tv.png) - -データのプレビューで列名を確認し、調整できます。 - -注意:**[エピソード]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -すべてが正しく入力されたら、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポート結果](../img/getting-started/import_result_asset.png) -::: - -### アセットの詳細の表示 - -アセットの詳細を表示するには、その名前をクリックします。 - -![アセットの詳細](../img/getting-started/asset_detail.png) - -新しいページが開き、右側にタスク、割り当て、ステータスの更新の一覧が表示されます。 - -![アセットの詳細ページ](../img/getting-started/asset_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンのコメントを見ることができます。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page_panel.png) - -また、以下の情報にもアクセスできます。 - -- **キャスティング** - -![アセット詳細ページのキャスティング](../img/getting-started/asset_detail_page_casting.png) - -- このアセットにリンクされた**コンセプト** - -![Asset Detail Concepts](../img/getting-started/asset_detail_page_concept.png) - -- タスクタイプページのデータを事前に記入している場合は、**スケジュール**が利用可能です。データがすでに記入されている場合は、ここで直接修正することができます。 - -![Asset Detail Schedule](../img/getting-started/asset_detail_page_schedule.png) - -- さまざまなタスクタイプでアップロードされた**プレビューファイル** - -![Asset Detail Preview Files](../img/getting-started/asset_detail_page_file.png) - -- そして、このアセットのタスクでタイムシートが記入されている場合の**タイムログ**。 - -![Asset Detail Timelog](../img/getting-started/asset_detail_page_timelog.png) - - - -## アセットの更新 -アセットはいつでも更新でき、名前やアセットタイプを変更したり、説明文を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -アセットを編集するには、アセットページに移動し、変更したいアセットの上にカーソルを移動させて、行の右側にある**[編集]**ボタンをクリックします![編集ボタン](../img/getting-started/edit_button.png) (1) - -![アセットの編集](../img/getting-started/asset_edit01.png) - -アセットのメインページで詳細を表示するには、最初の文字 (2) をクリックすると、詳細が記載されたポップアップが開きます。 - -アセットを削除するには、FAQ: [アセットの削除方法](../faq-deletion/README.md##how-to-delete-an-asset)を参照してください。 - -::: 詳細 CSV インポートによるアセットの更新 -CSV インポートを使用すると、データをすばやく更新することができます。 - -アセットの**タイプ**、**割り当て**、タスクの**ステータス**を更新したり、**コメント**を追加したりすることができます。 - -**既存のデータを更新する**オプションをオンにする必要があります。すると、更新される行が青くハイライトされます。 - -![データのインポート データのコピー&ペースト](../img/getting-started/import_update_asset.png) -:::: - -:::: 詳細 スプレッドシートファイルのコピー&ペーストによるアセットの更新 - -スプレッドシートを開き、データを選択してコピーします。 - -![データのインポート データのコピー](../img/getting-started/import_copypas_asset_tv.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからのインポート**」が開きます。「**CSVデータの貼り付け**」タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_asset_tv.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![データのインポートとコピー&ペースト](../img/getting-started/import_pastcsvdata2_asset_tv.png) - -データのプレビューで列の名前を確認し、調整できます。 - -オプションの**[既存のデータを更新]**をオンにする必要があります。すると、更新される行が青くハイライトされます。 - -![データのインポート データのコピー&ペースト](../img/getting-started/import_update_asset_tv.png) - -これで、すべての資産をKitsuにインポートし、設定に従ってタスクを更新しました。 - -![インポート結果](../img/getting-started/import_result_asset.png) -:::: - - - -## アセット作成後にタスクを追加する - -アセットを作成した後で、タスクが不足していることに気づいた場合でも、追加することができます。 - -まず、不足しているタスクタイプが設定ページのタスクタイプタブに追加されていることを確認してください(そうでなければ、[Kitsuの使い方](../configure-kitsu/README.md)を参照)。 - -次に、アセットページに戻り、**+ タスクを追加**をクリックします。 - -## コンセプトの作成 -### コンセプトのアップロード - -**コンセプト**を作成するには、ナビゲーションメニューを使用して**コンセプト**ページに移動します。 - -![コンセプトメニュー](../img/getting-started/menu_concept_tv.png) - -コンセプトをアップロードするには、**コンセプトへの新しい参照を追加**ボタンをクリックします。 - -同時に1つまたは複数のコンセプトをアップロードできます。 - -![コンセプトの空ページ](../img/getting-started/concept_empty_prod.png) - -プレビューをアップロードすると、コンセプトページは次のようになります。 - -![コンセプトの記入済みページ](../img/getting-started/concept_filled_prod.png) - -コンセプトとやりとりするには2つの方法があります。1つ目は、画像をクリックして拡大表示する方法です。2つ目は、ステータスの部分をクリックして右側の**コメントパネル**を開く方法です。 - -コメントパネルでは、2つのオプションがあります。コンセプトを既存のアセットにリンクするか、削除するかです。また、アセットにコメントを追加したり、ステータスを変更することもできます。 - -**コンセプト**ごとに1つのバージョンを持つことが基本です。承認されていない場合は、同じコンセプトの複数のバージョンを作成しないよう、新しいコンセプトをアップロードする必要があります。 - -1つのコンセプトは1つのタスクです。 - -![コンセプトオプション](../img/getting-started/concept_options.png) - - -### コンセプトとアセットのリンク - -コンセプトをアップロードすると、アセットにリンクすることができます。 - -アセットのステータス部分にリンクが表示されます。 - -コンセプトのステータス部分をクリックすると、右側にコメントパネルが開きます。 - -![コンセプトコメントパネル](../img/getting-started/concept_comment_panel.png) - -コメントパネルの上部には、コンセプトをアセットにリンクするか、コンセプトを削除するかの2つのオプションがあります。 - -アセットをリンクするには、[リンク] ボタン ![リンクボタン](../img/getting-started/link_icon.png) をクリックします。 - -Kitsu は、アップロードしたコンセプトにリンク可能なすべての **アセット** を表示します。 - -Kitsu は、リンクされたアセットをコメントパネルの上部にリスト表示します。現時点では、リンクはありません。 - - -![コンセプトリンク](../img/getting-started/concept_link.png) - -アセットをリンクするには、それをクリックします。リンクされたアセットの名前は、コンセプトのプレビューの下に画面の上部に表示されます。 - - -![コンセプトアセットリンク](../img/getting-started/concept_asset_linked.png) - -コンセプトがアセットにリンクされると、アセットの詳細ページで確認できます。 - -アセットページに戻り、コンセプトを確認したいアセット名をクリックします。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -デフォルトでは、キャスティングの詳細が画面の2番目の部分に表示されます。 -ドロップダウンメニューを使用してコンセプトを選択します。 - -![アセット詳細コンセプト](../img/getting-started/asset_detail_concept.png) - -コンセプトセクションに入ると、このアセット用に作成されたすべてのコンセプトが表示されます。ステータスごとにフィルタリングすることができます。 - -![アセット詳細コンセプトリスト](../img/getting-started/asset_detail_concep_listt.png) - - -## ショットの作成 -### 最初のショットの作成 - -制作用の**ショット**を作成する時が来ました。 - -::: 警告 -**ショット**は**シーケンス**にリンクされ、シーケンスはまたキットゥの**エピソード**にもリンクされます。 -つまり、エピソードを作成し、次にシーケンスを作成し、このシーケンスにショットを追加する必要があります。 -::: - -ドロップダウンメニューを使用して**ショット**ページに移動し、**ショット**をクリックします。 - -![ドロップダウンメニューショット](../img/getting-started/drop_down_menu_shot_tv.png) - -ショット作成を開始するには、**ショットを追加**ボタンをクリックします。 - -![最初のショット追加](../img/getting-started/new_shot.png) - -::: 警告 -ショットを作成すると、設計したタスクワークフローが適用され、すべてのタスクがショットと同時に作成されます。 - -[Kitsuの使い方](../configure-kitsu/README.md)を参照してください。 -::: - -ショットの作成用に新しいポップアップが開きます。 -これで、エピソード、シーケンス、ショットを作成できます。 - -Kitsuは最初のエピソードとして例として**E01**を提供しています。それを選択し、最初のシーケンス、例えばsq01を追加し、 -**追加**をクリックします。 - -これでシーケンスが作成されたことが確認できます。このシーケンスにショットを追加するには、シーケンスを選択し、ショットを作成する必要があります。 - -例えば、ショットの列に「sh0010」と入力し、**「追加」**をクリックします。 -ショットのパディングを定義することもできます。 - -::: ヒント -ショットを10個ずつSH0010、SH0020、SH0030などのように名前を付けたい場合は、「ショットのパディング」を10に設定します -::: - -![Manage Shots](../img/getting-started/manage_shot_tv.png) - -新しいショットがシーケンスごとにリスト化され、リンクされているのがお分かりいただけると思います。また、棚はエピソードにリンクされています。 -これで、最初のエピソードの最初のシーケンスの最初のショットが作成されました。 - -それでは、1つ以上のショットを追加してみましょう!ご覧の通り、ボックスにはすでに名前のコードが含まれていますが、 -コードがすでに含まれていますが、インクリメントされているので、**追加**をクリックして、 -さらにショットを作成する必要があります。 - -![ショットの追加](../img/getting-started/add_shots.png) - -さらにシーケンスを追加するには、左側部分に移動し、新しいシーケンスの名前を入力して、**追加**をクリックします。 -2番目のシーケンスが選択され、ショットを追加できるようになります。 - -同じ手順でさらにエピソードを追加することができます。 - -新しいエピソードを作成すると、順次選択され作成されます。 -シーケンスが作成されると、選択され、このシーケンスにショットを作成することができます。 - -::: ヒント -ショットがシーケンス上で誤った位置に配置されている場合は、ショットを編集する必要があります -![編集ボタン](../img/getting-started/edit_button.png)をクリックし、 -シーケンスを変更します。 - -ただし、ショットのエピソードを変更することはできません。 - -![ショットの編集 シーケンスの変更](../img/getting-started/edit_shot.png) - -![シーケンスの変更](../img/getting-started/change_seq.png) -::: - -ショットを削除するには、FAQを参照してください。[ショットの削除方法](../faq-deletion/README.md#how-to-delete-a-shot) - -シーケンスを削除するには、FAQを参照してください。[シーケンスの削除方法](../faq-deletion/README.md#how-to-delete-a-sequence) - - - - -## EDLファイルからショットを作成 - -すでに**EDL**ファイルにショットリストが用意されているかもしれません。Kitsuでは、**EDL**ファイルを直接インポートして、シーケンス、ショット、フレーム数、フレームイン/アウトを作成することができます。 - -**グローバルショットページ**には、**[インポートEDL]**ボタンがあります。 - -![インポートEDLボタン](../img/getting-started/import_edl_button.png) - -ポップアップで、編集時に使用するビデオファイルの命名規則を選択できます。 - -![インポートEDLメニュー](../img/getting-started/import_edl_menu.png) - -これは、プロジェクト_シーケンス_ショット.拡張子という名前で編集上のビデオクリップが命名されていることを意味します。 - -LGC制作のEDLの例を以下に示します。 - -![EDLの例](../img/getting-started/edl_example.png) - -動画ファイルの名前はLGC_100-000.movとなっており、LGCが制作名、100がシーケンス名、000がショット名であることを意味しています。 - -命名規則を設定したら、EDLファイルをインポートできます。 - -次に、**[Upload EDL]**をクリックします。 - -次に、Kitsuがショットを作成します。 - -![EDLショット作成](../img/getting-started/edl_shot_creation.png) - -::: 詳細 CSVスプレッドシートファイルからショットを作成 -ショットのリストがすでにスプレッドシートファイルで用意されているかもしれません。Kitsuでは、インポートする方法が2つあります。1つ目は、`.csv`ファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのショットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![CSVファイルのインポート](../img/getting-started/import_csv_shot_tv.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで、列の名前を確認し、調整することができます。 - -注意:**エピソード**の列は、**テレビ番組**の制作には必須です。 - -![インポートプレビューデータ](../img/getting-started/import_preview_data_shot.png) - -すべてが適切であることを確認したら、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポート結果](../img/getting-started/import_result_shot.png) -::: - -::: 詳細 スプレッドシートファイルをコピー/ペーストしてショットを作成 -スプレッドシートを開き、データを選択してコピーします。 - -![データのコピー](../img/getting-started/import_copypas_shot.png) - -次に、キットゥのショットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きますので、「**CSVデータを貼り付け**」タブをクリックします。 - -![CSVデータを貼り付け](../img/getting-started/import_pastcsvdata_shot_tv.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![プレビューデータ](../img/getting-started/import_pastcsvdata2_shot_tv.png) - -データをプレビューすることで、列の名前を確認し、調整することができます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作の場合のみ必須です。 - -![プレビューデータ](../img/getting-started/import_preview_data_shot.png) - -すべてが正しく入力されていることを確認したら、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポート結果](../img/getting-started/import_result_shot.png) -::: - -### ショットの詳細を確認する - -ショットの詳細を確認したい場合は、ショット名をクリックします。 - -![ショットの詳細](../img/getting-started/shot_detail.png) - -新しいページが開き、右側にタスク、アサイン、ステータスニュースフィードの一覧が表示されます。 -タブ名をクリックすることで、各タブを切り替えることができます。 - -![ショット詳細ページ](../img/getting-started/shot_detail_page_tv.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - -![ショット詳細ページ](../img/getting-started/shot_detail_page_panel_tv.png) - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_casting_tv.png) - -タスクタイプページのデータを事前に記入している場合は、**スケジュール**を利用できます。データがすでに記入されている場合は、ここで直接修正できます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_schedule_tv.png) - -さまざまなタスクタイプでアップロードされた**プレビューファイル**、 - -![Asset Detail Casting](../img/getting-started/shot_detail_page_file_tv.png) - -そして、このアセットのタスクでタイムシートが記入されている場合の**タイムログ**。 - -![Asset Detail Casting](../img/getting-started/shot_detail_page_timelog_tv.png) - - - - - -## ショットを更新する - -ショットはいつでも更新でき、名前や順序を変更したり、説明文を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -ショットページに移動し、修正したいショットの上にカーソルを合わせてから、**[編集]**ボタンをクリックしてショットを編集できます -![編集ボタン](../img/getting-started/edit_button.png) (1) 行の右側にある。 - -![アセットの編集](../img/getting-started/asset_edit01.png) - -メインショットページの説明を拡張するには、最初の文字 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - - -::: 詳細 ショット情報のCSVインポートによる更新 -CSVインポート**を使用して、**NBフレーム**、**フレームIN**、**フレームOUT**、または任意のカスタム**メタデータ列**としてデータを更新することができます。 - -タスクの**割り当て**と**ステータス**を更新し、**コメント**を追加することができます。 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、Kitsuのショットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**インポートデータからCSV**が開きます。**CSVデータを貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_shot_tv.png) - -以前に選択したデータをペーストし、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_shot_tv.png) - -オプション:既存のデータを更新** をオンにする必要があります。 -更新されたショットは青くなります。 - - -注:**エピソード**の列は、**テレビ番組**制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/update_preview_data_shot.png) - -すべてが適切であることを確認したら、**確認**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのショットがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_shot.png) -:::: - - - -## ショットを作成した後にタスクを追加する -ショットを作成した後にタスクが不足していることに気づいた場合でも、追加することができます。 - -まず、不足しているタスクの種類がタスクの種類タブの設定ページに追加されていることを確認します(そうでなければ、http://localhost:8080/tvshow/#update-your-shots)。 - -次に、ショットのページに戻り、+タスクを追加をクリックします。 - -## ショットにフレーム番号と範囲を追加する - -この段階では、アニマティックは完成しているはずです。つまり、各ショットの時間(フレーム数)とフレーム範囲(フレームインとフレームアウト)がわかっているはずです。この情報をスプレッドシートに入力することで、フレームの計算を正確に行うことができ、フレームの抜けや重複を防ぐことができます。 - -::: 警告 -ショットとシーケンスを手動で作成した場合、フレーム列が非表示になっている可能性があります。 表示するには、少なくとも1つのショットを編集してフレーム数を入力する必要があります。 または、CSV/スプレッドシートでフレーム数をインポートした場合は、フレーム列が表示されます。 -::: - -ショットにフレーム範囲情報を追加するには、以下の手順に従います。 - -1. **ショットの編集:**ショット行の右側にある編集ボタン(![edit button](../img/getting-started/edit_button.png))をクリックします。 - -![edit shot Change sequence](../img/getting-started/edit_shot.png) - -2. **フレーム範囲の入力:**編集ウィンドウでショットの開始フレームと終了フレームを入力し、確認ボタンをクリックして保存します。 - -ショット編集ページ](../img/getting-started/shot_edit.png) - -フレーム範囲がショットページの全体スプレッドシートに表示されます。 - -ショット編集ページ](../img/getting-started/shot_framerange_global.png) - -3. **フレーム情報の入力:** フレーム、イン、アウトの列のロックが解除されたら、グローバルショットページから直接データを入力できます。入力したいケースをクリックしてデータを追加します。 - -::: ヒント -フレームインとフレームアウトを入力すると、Kitsuが自動的にフレーム数を計算します。 -::: - -![ショット編集ページ](../img/getting-started/shot_framerange_global_edit.png) - -4. **CSV インポート:** フレーム範囲を素早く更新するには、CSV インポートも利用できます。 [CSV インポートでショット情報を更新](README.md#update-your-shots) - -5. **ショット履歴へのアクセス:** フレーム範囲を含むショット値の履歴を表示できます。 - -![ショットのフレーム範囲の詳細](../img/getting-started/shot_framerange_detail.png) - -![ショット値の履歴](../img/getting-started/shot_values_history.png) - - -## カスタムメタデータ列の作成 - -一般的なスプレッドシートページに追加情報を含めるには、カスタム**メタデータ列**を作成する必要があります。 - -追加したい詳細情報として、**難易度**、**天候**、**タグ**などがあるかもしれません。 すべてのテキストまたは数値情報は、カスタムメタデータ列に保存することができます。 - -::: 警告 -1つのエピソードで作成されたカスタムメタデータ列は、すべてのエピソードに適用されます。 -::: - -カスタムメタデータ列を作成するには、以下の手順に従います。 - -1. **列の追加:** 名前列の近くにある**+**をクリックします。 - -![メタデータカラム](../img/getting-started/add_column_custom.png) - -2. **タイプを選択:** タイプオプションで、情報をどのように保存するかを選択します。 -- **テキスト** -- **数値** -- **チェックボックス** -- **値のリスト** -- **タグのリスト** -- **チェックリスト** - -![メタデータ カラム詳細](../img/getting-started/custom_column_detail.png) - -::: 警告 -- **テキスト**、**数値**、および**チェックボックス**は、事前の計画なしに各エンティティに異なる情報を追加することができます。 -- **値のリスト**、**タグのリスト**、および**チェックリスト**は、各エンティティに同じオプションを提供し、事前に記入する必要があります。 - -![メタデータ列のリスト](../img/getting-started/custom_column_list.png) -以下のリスト要素を入力します。利用可能な値をクリックして選択します。 -::: - -3. **部門へのリンク:** オプションとして、メタデータ列を1つまたは複数の部門にリンクすることができます。これにより、アーティスト/スーパーバイザーは、自分のToDoページおよび部門別にフィルタリングされたビューで表示できるようになります。 - -::: ヒント -メタデータ列を部署にリンクするには、リストから部署をクリックし、**追加**をクリックして適用します。 - -ここでは、VFX列が2つの部署にリンクされています。 - -![部署メタデータ列のフィルタ表示](../img/getting-started/department_filtered_view_column.png) -::: - -::: 詳細 メタデータカラムの編集 -アセットまたはショットのグローバルページで、メタデータカラムの右側にある矢印をクリックし、**[編集]** を選択します。 - -![メタデータカラムの編集](../img/getting-started/custom_column_edit.png) -::: - -4. **情報の入力:** グローバルスプレッドシートページで直接情報を入力できます。 ケースは編集可能です。 - -![メタデータカラムの詳細](../img/getting-started/custom_column_list_edit.png) - -::: ヒント -左側の複数のエンティティを選択し、メタデータカラムを一括で変更することができます。 -::: - -::: 詳細 手動で編集 -編集ボタン(![編集ボタン](../img/getting-started/edit_button.png))をクリックして、情報を手動で変更することもできます。 - -編集ポップアップに新しい行が表示され、リストから情報を選択したり、自由形式のテキストや数値を入力したり、チェックボックスにチェックを入れたり、チェックリストを使用したりすることができます。 - -作業が完了したら、[Confirm] ボタンをクリックしてください。 - -![メタデータカラムの詳細](../img/getting-started/edit_asset_custom.png) -::: - -5. **編集または削除:** メタデータ列を編集または削除するには、スプレッドシートの一般ページに移動します。 メタデータ列の名前の隣にある矢印をクリックします。 - -::: ヒント -列名の右にある矢印をクリックしてメニューを開き、「ソート」を選択することで、この新しい列でグローバルページをソートすることもできます。 - -また、メタデータ列を左側に固定することもできます。 -::: - - -## シーケンスの作成 - -Kitsuでは、**シーケンス**レベルでタスクを追跡することもできます。 -これは、 -ストーリーやカラーボード、カラーグレーディングなど、追跡するマクロタスクがある場合に特に便利です。 - -ナビゲーションメニューを使用して、**シーケンス**ページに移動します。 - -![ナビゲーションシーケンス](../img/getting-started/drop_down_menu_sequence_page_tv.png) - -::: 警告 -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。 - -このページを使用するには、まず**グローバルライブラリ**に**シーケンス**属性を持つ専用のタスクタイプを作成する必要があります。 - -[新しいタスクタイプの作成方法](../configure-kitsu/README.md#studio-workflow-create-a-new-task-type)を参照してください - -グローバルライブラリに**タスクタイプ**を作成したら、それを** -プロダクションライブラリ**(設定ページ)に追加します。 -::: - -タスクタイプが設定ページで準備できたら、シーケンス(アセットまたはショットと同じ)を作成する必要があります。 - - - - -この新しいページは、アセットやショットのグローバルページと同様に動作します。**+ 新規シーケンス** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - - -::: ヒント -シーケンスは、ここ(**+新規シーケンス**ボタン)から直接作成することも、グローバルショットページからショットにリンクされたシーケンスを作成することもできます。 -::: - - -このページでは、アセットやショットと同様に、シーケンスのエンティティを**名前変更**したり、**削除**したりすることができます。 - -シーケンス名をクリックすると、そのシーケンスの詳細ページが表示されます。 - -![シーケンス詳細ページ](../img/getting-started/sequence_detail_page_tv.png) - -詳細ページでは、シーケンスのキャスティングにアクセスできます。 -シーケンス全体で使用されているすべてのアセットを確認できます。 - -また、シーケンスのスケジュール、プレビューファイル、アクティビティ、タイムログの**タスク**にもアクセスできます。 - - - -## 作成と編集 - -Kitsuでは、**編集**レベルでタスクを追跡することができます。 - -これは、複数の検証ステップを通じて複数の編集を追跡する必要がある場合に特に便利です。例えば、映画全体、複数の予告編、ファースト・エディット、ファイン・エディット、ミックスなどを追跡することができます。 - -::: 警告 -デフォルトでは、**Edit** ページは、**プロダクションライブラリ**(設定ページ)にそれ用のタスクタイプが作成されるまで表示されません。 - -[新しいタスクタイプの作成方法](../configure-kitsu/README.md#studio-workflow-create-a-new-task-type)を参照してください。 -::: - -このページを使用するには、まず**グローバルライブラリ**で**編集**属性を持つ専用のタスクタイプを作成する必要があります。 - -グローバルライブラリ**で**タスクタイプ**を作成したら、**プロダクションライブラリ**に追加します。その後、ナビゲーションのドロップダウンメニューに**編集**オプションが表示されます。 - -![ナビゲーション編集](../img/getting-started/drop_down_menu_edit_tv.png) - -この新しいページは、アセットおよびショットのグローバルページと同様に動作します。**+ 新規編集**ボタンで編集を追加できます。 - -タスクの割り当て、レビューの実施、ステータスの変更などを行うことができます。 - -また、メタデータ列を追加したり、説明を記入したりすることもできます。 - -::: ヒント -配信内容に応じて、**[編集]** ごとの解像度を変更することもできます。 -::: - -::: 警告 -詳細ページは、他のエンティティとは異なります。 - -**[編集]** は特定のロングビデオに焦点を当てているため、詳細ページはコメントの詳細ページにより近いものとなっています。 -::: - -このページでは、アセットやショットのエンティティと同様に、**[編集]** エンティティの **[名前の変更]** や **[削除]** を行うことができます。 - -## ブレイクダウンリストの作成 - -ブレイクダウンを記入すると、ショットの組み立てに役立ちます。 -ブレイクダウンには、ショットを作成するために追加する必要のあるアセットの詳細がすべて記載されています。 -これにより、何も漏れなく確実に作業を進めることができます。 - -ドロップダウンメニューで **[BREAKDOWN]** を選択します。 - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown_tv.png) - -ブレークダウンページの左側には、エピソード/シーケンス/ショットメニュー(1)があります。作成したものの中から選択できます。これらは画面の右側にあり、 -作成したすべてのアセットは、この制作(メインパックおよびエピソード)で利用できます(3)。さらに、 -中央セクションでは、ショットの選択を行います(2)。 - -![ブレークダウンページ](../img/getting-started/breakdown_general_empty.png) - -では、次にキャストしたいショットを選択します。 - -サムネイルがまだない場合はアセットをテキストで表示したり、 -サムネイルのサイズを拡大することができます。 - - -![ブレイクダウンページのテキスト表示](../img/getting-started/breakdown_text_display.png) - -また、ブレイクダウン中にリストにアセットを追加する必要があることに気づくかもしれません。 - -ブレークダウンページから直接、新しいアセットを作成することができます。「利用可能なすべてのアセット」の右側にある「+」をクリックします。 - -![ブレークダウンページでアセットを作成](../img/getting-started/breakdown_create_asset.png) - - -また、複数のショットを一度に選択することもできます。最初のショットをクリックし、**シフト**キーを押したまま、選択する最後のショットをクリックします。 - -![ページのグローバル一括選択](../img/getting-started/breakdown_general_bulk_select.png) - -次に、割り当てたいアセットをクリックします。 -キャラクター、背景など、右側の部分 (3) から選択します。 -複数のショットを選択した場合、選択した内容は多数のショットに適用されます。 - -アセットが配置されたショットをコピーし、このアセット選択を別のショットに貼り付けます。 - -アセットの上にカーソルを移動させると、**+1** または **+10** と表示されます。これは、 -そのアセットを追加した回数を表しており、必要なだけクリックできます。 - -![ブレークダウンでアセットを追加](../img/getting-started/breakdown_add_asset.png) - -シーケンスやショットを指定せずに、すべてのアセットをテレビ番組のエピソードにリンクすることもできます。 - -![Breakdown episode asset](../img/getting-started/breakdown_episode.png) - -この方法では、ストーリーボード/アニマティックの段階の前に、すべてのアセットを1つまたは複数のエピソードにリンクすることができます。 - -画面中央にアセットが表示されているのが確認できます(2)。 -アセット名の隣には、追加された回数が表示されています。この -例では、キャラクターアセット「Llama」を2回追加しています。 - - -誤ってアセットを2回追加してしまった場合は、画面中央部分でこのショットのアセットを選択する必要があります(2)。そこから、**-1**をクリックします。 -このショットの作業が完了したら、他のショットの作業に進みます。 -選択した内容は自動的に保存されます。 - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -ストーリーボードの作成中に新しいアセットが作成された場合は、アセットページに戻り -(ドロップダウンメニューを使用)、必要なアセットを作成します。 以前に作成されたタスクは、これらの新しいアセットに即座に適用されます。 - ただし、割り当てを行う必要があり、その後、 -ブレイクダウンを継続できます。 - -これで、**Breakdown**ページは以下のようになります。 - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -アセットを組み立てて個々のパーツを追跡する必要がある場合は、アセットのブレークダウンリストを作成することもできます。 - -画面左上にある**FOR**の下のドロップダウンメニューで**asset**を選択します。 - -![アセットのブレークダウンメニュー](../img/getting-started/breakdown_asset_menu.png) - -2番目のドロップダウンメニューにアクセスして、アセットの種類を選択できます。 **キャラクター**、**環境**、**小道具**、**FX**、... - -![アセットの種類ブレークダウン](../img/getting-started/breakdown_asset_menu_type.png) - -ショットの作成と同様の手順でアセットのブレークダウンページを完成させることができます。まず、左側の部分で1つまたは複数のアセットを選択し、次に右側の部分の要素を追加します。 - -::: 詳細 CSVファイルからブレークダウンリストを作成する - -すでにスプレッドシートファイルでブレイクダウンリストが準備できているかもしれません。Kitsuでは、それをインポートする方法が2つあります。1つ目は、.csvファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、Kitsuの推奨に従って、スプレッドシートを「.csv」ファイルとして保存します。 - -インポート]ボタンをクリックします![インポート]ボタン(../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![インポートされたCSVファイルのブレークダウン](../img/getting-started/import_breakdown_csv_file_tv.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで、列の名前を確認し、調整することができます。 - -注意:**エピソード**の列は、**テレビ番組**の制作の場合のみ必須です。 - -![Breakdown import Preview](../img/getting-started/import_breakdown_preview_tv.png) - -すべてが適切であることを確認したら、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、ブレークダウンがKitsuにインポートされました。 - -![内訳のインポートプレビュー](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: 詳細 スプレッドシートファイルをコピー/貼り付けして内訳リストを作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![データのコピーをインポート](../img/getting-started/import_copypas_breakdown_tv.png) - -次に、Kitsuのブレークダウンページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きますので、「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started//import_breakdown_csv_file_tv.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_breakdown_preview_tv.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[エピソード]** 列は、**[テレビ番組]** 制作には必須です。 - - -すべてが適切に設定されたら、**Confirm**(確認)ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## アセットの状態の紹介:使用可能 - -ほとんどの場合、ショットタスクでアセットを使用する際に、アセットのタスクが承認されるのを待つ必要はありません。 - -たとえば、アセットが**コンセプト**段階で承認された場合、**ストーリーボード**段階で使用することができます。 -次に、**モデリング**段階で承認された場合、**レイアウト**段階で使用することができます。 - -まさにアセットの状態**「準備完了」**がやっていることです。この状態は、アセットのタスクの状態を知らせ、ショットのタスクに対する使用可能性を比較します。 - -ブレークダウンを記入したので、どのショットにどのアセットが使用されているかが正確にわかります。 - -まず、タスクのステータスと関連するアセットの状態を定義する必要があります。セルをクリックして**「準備完了」**を変更することができます。ショットタスクのドロップダウンメニューが表示されます。 - -![アセットステータス](../img/getting-started/asset_status.png) - -::: ヒント -**自動化**を使用して、作業の大部分を自動化することができます。 - -**準備完了**トリガーで自動化を設定できます。 - -[ステータス自動化の作成方法](../configure-kitsu/README.md#automation)を参照 - -::: - -アセットの状態をいくつか**準備完了**に変更したので、ショットページで結果を確認できます。 - -いくつかの白いボックスが**緑色**になっていることに気づくでしょう。このショットで使用されるすべてのアセットが、この特定のタスクの準備ができていることを意味します。 - -![アセットステータス](../img/getting-started/asset_status_box_tv.png) - -白いボックスが表示されている場合、Kitsuは、このタスクに準備ができているアセットの数を示します。 - -![アセットステータス](../img/getting-started/asset_status_empty_tv.png) - -::: ヒント -ボックスが表示されていない場合、このショットにはアセットがキャストされていません。 -::: - -次に、ショット名をクリックして詳細ページに移動します。 -すると、このショットで使用されているすべてのアセットとそのステータスが表示されます。 - -![アセットステータス](../img/getting-started/asset_status_detail_tv.png) - -特定のタスクでショットを開始できるかどうかを判断する最も簡単な方法です。 diff --git a/docs/ja/videogame/README.md b/docs/ja/videogame/README.md deleted file mode 100644 index 00eb32efbb..0000000000 --- a/docs/ja/videogame/README.md +++ /dev/null @@ -1,1187 +0,0 @@ -# ビデオゲームの制作 - -Kitsuでワークフローを設計し、より多くの人を招待したので、今度は制作を開始します。 - -[**新しい制作を作成**]ボタンをクリックします。 - -![制作を作成](../img/getting-started/create_production.png) - -制作名を入力し、**タイプ**として**短い**を選択し、制作スタイル(2D、3D)を選択します。 - - -次に、FPS数、比率、解像度などの技術情報を入力する必要があります。 - -これらのデータは、Kitsuがアップロードされたビデオプレビューを再エンコードする際に使用されます。 - -次に、制作物の開始日と終了日を定義する必要があります。 - -![制作物の追加](../img/getting-started/add_production.png) - -次のパート 3 から 6 で、制作ワークフローを定義できます。 - - - -アセットタスクタイプ (3)、マッピングタスクタイプ (4)、タスクステータス (5)、アセットタイプ (6) を選択する必要があります。 - -![制作パイプラインの追加](../img/getting-started/add_production_pipe.png) - - -::: ヒント -制作ワークフロー**を作成するには、グローバルライブラリからタスクタイプを選択します。 - -タスクタイプをいくつか見落としていたことに気づいた場合は、後で作成することができます。 - -[スタジオワークフロー](../first_production/README_configure_Kitsu.md#studio-workflow) のセクションを参照してください。 -::: - -次に、7と8はオプション部分です。アセット/マップのスプレッドシートをすでに持っている場合は、 - -**インポートCSV**のセクションを参照してください。 - -[アセットのインポート](../batch-action/README.md#create-assets-from-a-csv-spreadsheet-file) - -[マップのインポート](../batch-action/README.md#create-shots-from-a-csv-spreadsheet-file) - -![All done](../img/getting-started/all_done_go.png) ボタンですべてを検証します。 - - - -## Kitsuグローバルページの紹介 - - -Kitsuのグローバルアセットページへようこそ。 - -見てみましょう。 - -![グローバルページの紹介](../img/getting-started/presentation_global.png) - -上部 (1) には、**グローバルナビゲーション**があり、これはすべての制作ページで常に表示されます。 - -**左から右へ:** - - -### メインメニュー - -左上のボタン、Kitsu![メインメニューボタン](../img/getting-started/main_button.png)(またはお客様のスタジオロゴ)をクリックすると、メインメニューが開きます。 - -メインメニューでは、割り当てられたタスク、制作物、グローバルおよびチームスケジュール、ワークフローのカスタマイズページ、およびKitsu設定に直接アクセスできます。 - -::: 詳細 メインメニューの詳細 -**ワークスペース** -- マイタスク:割り当てられたタスク -- マイチェック:あなたの部署に応じて、ステータスが**フィードバックリクエスト**となっているすべてのタスク -- マイプロダクション:プロダクションページの選択に戻ります。 - - -**スタジオ** -- プロダクション -- 担当者 -- タイムシート -- メインスケジュール -- チームスケジュール -- すべてのタスク -- ニュースフィード -- エンティティ検索 - - -**ADMIN** -- 部署 -- タスクの種類 -- アセットの種類 -- カスタムアクション -- 自動化 -- 3D背景 -- ボット -- 設定 -- ログ - -::: 警告 権限の表示 -ワークスペースセクションは、アーティストには表示されない「マイチェック」を除くすべての権限に対して有効になっています。 - -アーティスト(およびそれ以上)は、自身の**タイムシート**も表示でき、**エンティティ検索**にもアクセスできます -::: - -### ナビゲーション - -メインメニューアイコンの右側にナビゲーションドロップダウンメニューが表示されます。 - -![グローバルページの表示](../img/getting-started/presentation_global_header.png) - - -制作を選択できます。実際の制作名と実際のページ名が常に表示されます。 - -ドロップダウンメニューを使用して、制作から制作へと移動できます(複数の制作がある場合)。 - -制作を選択すると、次のドロップダウンメニューで、その制作の異なるページを移動することができます。 - - -::: 詳細 ナビゲーション詳細 -最初のセクションは、タスクのトラッキングについてです -- アセット -- マップ -- レベル -- 編集(特定のタスクを作成した場合) - -2番目のセクションは、制作の側面についてです -- コンセプト -- ブレークダウン -- プレイリスト -- ニュースフィード - -3番目のセクションは統計情報に関するものです。 -レベル統計、 -アセットタイプ統計 - -4番目のセクションはチーム管理に関するものです。 -スケジュール、 -ノルマ、 -チーム - -5番目のセクションは制作の設定に関するものです。 -設定 - -::: ヒント -アセットページから開始しますが、制作のホームページを他のエンティティに変更することができます(設定ページを参照)。 -::: - -::: 警告 -チャプターとして追加のナビゲーションレベルが必要だと気づいた場合は、制作タイプを**TV Show**に変更する必要があります。 - -逆に、**assets**や**maps**が必要ないことに気づいた場合は、制作タイプを**Only Assets**または**Only Maps**に切り替える必要があります。 -::: - -### グローバル検索、ニュース、通知、およびドキュメント -グローバル検索はナビゲーションドロップダウンメニューの右側にあります。 4つの最初の結果を表示するクイックアクセス検索です。 さらに多くの結果やフィルタリングオプションが必要な場合は、**エンティティ検索**ページを参照してください。 - - -次のアイコン ![ニュース](../img/getting-started/canny.png) は、ニュースとフィードバックページへの直接リンクです。 - -アニメーションGIFで新機能のすべてをご覧いただけます。また、Kitsuに追加してほしい次期機能に関するご意見もご投稿いただけます。 - - -ベルのアイコンは、通知(割り当て、コメント、タグ)を表示します![通知](../img/getting-started/notification_icon_on.png)。未読の通知の数は、ベルのアイコンに表示されます。 - - - -アバターの直前のアイコンは、ドキュメントボタンです。 -![ドキュメントボタン](../img/getting-started/documentation_button.png) あなたが今読んでいるドキュメントです! - - -### 個人設定 -アバターをクリックすると、メニュー(設定、ドキュメントなど)を開くことができます。 - -![プロファイル拡大](../img/getting-started/profil_enlarge.png) - -## タスクスプレッドシート - -### エンティティスプレッドシート - -画面の2番目の部分は、すべてのエンティティ(アセット、マップ、レベル、編集)に共通です。これはグローバルなタスクスプレッドシートです。 - -ここでは、各タスクのステータス、割り当て、優先度などを確認できます。 - -::: ヒント -スプレッドシートの最初の行と列のヘッダーは、スクロールしても常にページの一番上に表示されます。 - -また、他の列を常に表示しておくために「固定」することもできます。 -::: - -### フィルター - -左側の最初の要素はフィルターボックスです。簡単なフィルタリングを行うには、レベルやアセットタイプなど、任意の文字列を入力します。 - -より高度なフィルタリングが必要な場合は、フィルタービルダーボタンを使用してください。 - -![フィルタービルダー](../img/getting-started/filter_builder.png) - -すべてのフィルターを保存し、ページとして使用することができます。 - -### 表示の簡素化 - -画面の右側には、左から右に、アサインメントの表示/非表示、追加カラムの表示/非表示、サムネイルの拡大/縮小を行うためのボタンがあります。 -![表示と非表示オプション](../img/getting-started/display_hide_option.png) - - -### インポート / エクスポート -バッチインポートサムネイル ![バッチインポートサムネイル](../img/getting-started/add_thumbnails.png)、最後にインポート ![インポートボタン](../img/getting-started/import.png) またはエクスポート ![エクスポートボタン](../img/getting-started/export.png) データの - - - -### メタデータカラム -以下に、カラムの名前があります。**名前**の隣にある(+)をクリックすると、![Add metadata column](../img/getting-started/add_column_custom.png) が表示され、新しいメタデータカラムを作成できます。次に、タスクタイプのカラムの名前があります。 - -### ビューのカスタマイズ -画面の一番右側、スクロールバーの隣に、テキストカラムの表示/非表示を切り替えるオプションがあります - -![テキストカラムの表示/非表示](../img/getting-started/visible_column_detail.png)。 - - -### ビューの要約 -最後の部分(4)は、画面の下部にある、表示されたページの要約です。つまり、ページをフィルタリングすると、要約も更新されます。 - -表示されているページのサマリーが表示されます。 表示されているページでフィルタリングを行うと、サマリーも更新されます。 表示されているアセット(またはマップ)の数、見積もり日数の合計、およびすでに費やした日数の合計を確認できます。 - - - -## アセットの作成 -### 最初のアセットの作成 -ここまでで、本番環境を作成し、Kitsuインターフェースの概要を把握しました。 それでは、最初の1つ目のアセットを作成してみましょう。 - -アセットページで、**[アセットを追加]**をクリックします。 - -![Asset page first time](../img/getting-started/add_assets_first.png) - -::: 警告 -アセットを作成すると、タスクワークフローが適用され、**すべてのタスクがアセットと同時に作成されます**。 -::: - -ポップアップウィンドウが開きます。 - -**アセットタイプ**の選択を求められます(1)。 -新しいアセットタイプを追加していない場合、Kitsuは「キャラクター」、「環境」、「エフェクト」、「小道具」などの例を提供します。 -まずはキャラクターから始めましょう。 - -**名前** (2) を付け、アーティストが何をすべきか、またアセットを素早く識別できるようにするための説明を入力します。 - -複数のアセットを作成する場合は、**「確認して戻る」**をクリックします。 - - -![アセットの作成](../img/getting-started/add_asset_popup.png) - -アセットの種類を変更して、アセットを追加し続けることができます。 - -::: ヒント -「確認して戻る」をクリックするたびに、新しく作成したアセットが背景に表示されます。 -::: - -最後のアセットを追加したら、 -「確認」をクリックします。これによりアセットが作成され、ウィンドウが閉じます。 - -::: ヒント -「確認して戻る」をクリックし、追加するアセットがもうないことに気づき、「閉じる」をクリックすると、ウィンドウがキャンセルされます。 -::: - -![グローバルアセットページ](../img/getting-started/asset_edit.png) - -また、アセットワークフローで選択されたタスクも同時に作成されます。 - - -さらに**アセット**を追加する必要がある場合は、**+ アセットの作成**ボタンをクリックします。 - -::: 詳細 CSVスプレッドシートファイルからのアセットの作成 -アセットのリストがすでにスプレッドシートファイルに用意されているかもしれません。 -Kitsuでは、それらをインポートする方法が2つあります。1つ目は、`.csv`ファイルをインポートし、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きます。**参照**をクリックして、`.csv`ファイルを選択します。 - -![CSVファイルのインポート](../img/getting-started/import_csv_asset.png) - -結果を確認するには、**プレビュー**ボタンをクリックします。 - -データのプレビューで列の名前を確認し、調整することができます。 - -注:**「チャプター」**列は、**「テレビ番組」**制作の場合のみ必須です。 - -![データのインポート データのコピー&ペースト](../img/getting-started/import_preview_data.png) - -すべてが適切であることを確認したら、**「確認」**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべての資産がKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_asset.png) -:::: - -:::: 詳細 スプレッドシートファイルのコピー/ペーストによる資産の作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![コピーデータのインポート](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**CSVからのインポート**が開きますので、**CSVデータの貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_asset.png) - -データのプレビューで列の名前を確認し、調整することができます。 - -注:**chapter**(チャプター)の列は、**TV Show**(テレビ番組)制作の場合のみ必須です。 - -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -すべて問題なければ、**Confirm**(確認)ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータ コピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - -### アセットの詳細を確認する - -アセットの詳細を確認するには、その名前をクリックします。 - -![アセットの詳細](../img/getting-started/asset_detail.png) - -新しいページが開き、右側にタスク、アサイン、ステータスニュースフィードの一覧が表示されます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![アセット詳細ページ](../img/getting-started/asset_detail_page_panel.png) - - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_casting.png) - -このアセットに関連付けられた**コンセプト**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_concept.png) - -**スケジュール**は、タスクタイプページのデータを事前に記入していれば利用できます。データがすでに記入されている場合は、ここで直接修正することができます。 - -![アセット詳細キャスティング](../img/getting-started/asset_detail_page_schedule.png) - -さまざまなタスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細のキャスティング](../img/getting-started/asset_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細のキャスティング](../img/getting-started/asset_detail_page_timelog.png) - - - -## アセットを作成した後にタスクを追加する - - -アセットを作成した後にタスクが欠けていることに気づいた場合でも、追加することができます。 - -まず、欠けているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認してください。 - -次に、アセットページに戻り、**+ タスクを追加**をクリックします - - - - - - -### アセットを更新する -アセットはいつでも更新でき、名前やアセットタイプを変更したり、説明文を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -アセットを編集するには、アセットページに移動し、編集したいアセットの上にカーソルを移動させて、**編集**ボタンをクリックします -![編集ボタン](../img/getting-started/edit_button.png) (1) -行の右側にある - -![アセットの編集](../img/getting-started/asset_edit01.png) - -アセットのメインページの説明を拡張するには、最初の語句 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - -アセットを削除するには、FAQ : [アセットの削除方法](../faq-deletion/README.md##how-to-delete-an-asset)を参照してください。 - - -::: 詳細 CSV インポートによるアセットの更新 -CSV インポートを使用すると、データをすばやく更新することができます。 - -アセットの**タイプ**、**割り当て**、タスクの**ステータス**を更新したり、**コメント**を追加したりすることができます。 - -**既存のデータを更新する**オプションをオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![インポートデータ コピー&ペーストデータ](../img/getting-started/import_update_asset.png) - -::: - - -::: 詳細 スプレッドシートのコピー&ペーストによるアセットの更新。 ファイル - -スプレッドシートを開き、データを選択してコピーします。 - -![インポート コピーデータ](../img/getting-started/import_copypas_asset.png) - -次に、Kitsuのアセットページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きますので、「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_asset.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_asset.png) - -データをプレビューして、カラム名を確認し、調整することができます。 - -注:**[チャプター]** カラムは、**[テレビ番組]** 制作の場合のみ必須です。 - -オプション「**既存データの更新**」をオンにする必要があります。すると、更新される行が -青くハイライトされます。 - -![データのインポート データのコピー&ペースト](../img/getting-started/import_update_asset.png) - -これで、すべてのアセットがKitsuにインポートされ、設定に従ってタスクが作成されました。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_asset.png) -::: - - -## コンセプトの作成 -### コンセプトのアップロード - -**コンセプト**を作成するには、ナビゲーションメニューから**コンセプト**ページに移動します。 - -![コンセプトメニュー](../img/getting-started/menu_concept.png) - -コンセプトをアップロードするには、「**コンセプトへの新しい参照を追加**」ボタンをクリックします。 - -一度に1つまたは複数のコンセプトをアップロードできます。 - -![コンセプトの空ページ](../img/getting-started/concept_empty_prod.png) - -プレビューをアップロードすると、コンセプトページは次のようになります。 - -![コンセプトの入力ページ](../img/getting-started/concept_filled_prod.png) - - -コンセプトとやりとりするには2つの方法があります。画像をクリックすると拡大表示されます。 -もう1つはステータス部分をクリックして右側の**コメントパネル**を開く方法です。 - -コメントパネルでは、コンセプトを既存のアセットにリンクするか、削除するかの2つのオプションがあります。 -また、アセットにコメントを追加したり、ステータスを変更することもできます。 - -**コンセプト**ごとに1つのバージョンを持つことが基本です。承認されていない場合は、同じコンセプトの複数のバージョンを作成しないよう、新しいコンセプトをアップロードする必要があります。 - -1つのコンセプトは1つのタスクです。 - - -![コンセプトオプション](../img/getting-started/concept_options.png) - - -### コンセプトとアセットのリンク - -コンセプトをアップロードすると、アセットにリンクすることができます。 - -アセットのステータス部分にリンクが表示されます。 - -コンセプトのステータス部分をクリックすると、右側にコメントパネルが開きます。 - -![コンセプトコメントパネル](../img/getting-started/concept_comment_panel.png) - -コメントパネルの上部には、コンセプトをアセットにリンクするか、コンセプトを削除するかの2つのオプションがあります。 - -アセットをリンクするには、[リンク] ボタン ![リンクボタン](../img/getting-started/link_icon.png) をクリックします。 - -Kitsu は、アップロードしたコンセプトにリンク可能なすべての **アセット** を表示します。 - -Kitsu は、コメントパネルの上部にリンクされたアセットをリスト表示します。現時点では、リンクはありません。 - - -![コンセプトのリンク](../img/getting-started/concept_link.png) - -アセットをリンクするには、それをクリックする必要があります。リンクされたアセットの名前は画面の上部に表示され、コンセプトのプレビューの下にも表示されます。 - - -![コンセプトのアセットがリンクされた状態](../img/getting-started/concept_asset_linked.png) - -コンセプトがアセットにリンクされると、アセットの詳細ページで確認できます。 - -アセットページに戻り、コンセプトを確認したいアセット名をクリックします。 - -![アセット詳細ページ](../img/getting-started/asset_detail_page.png) - -デフォルトでは、キャスティングの詳細が画面の2番目の部分に表示されます。 -ドロップダウンメニューを使用してコンセプトを選択します。 - -![アセット詳細コンセプト](../img/getting-started/asset_detail_concept.png) - -コンセプトセクションに入ると、このアセット用に作成されたすべてのコンセプトが表示されます。ステータスごとにフィルタリングすることができます。 - -![アセット詳細コンセプトリスト](../img/getting-started/asset_detail_concep_listt.png) - - -## マップの作成 -### 最初のマップの作成 - -いよいよ、**マップ**を作成する時が来ました。 - -::: 警告 -マップは、Kitsu内のレベルにリンクされています。 -つまり、まずレベルを作成し、次にこのレベルにマップを追加する必要があります。 -::: - -**マップ**ページに移動する必要があります。 -ドロップダウンメニューを使用して、**mapS**をクリックします。 - -![ドロップダウンメニューマップ](../img/getting-started/drop_down_menu_shot.png) - -**Add maps**ボタンをクリックして、マップの作成を開始します。 - -![最初にマップを追加](../img/getting-started/new_shot.png) - -::: 警告 -マップを作成すると、設計したタスクワークフローが適用され、すべてのタスクがマップと同時に作成されます。 -::: - -マップの作成用に新しいポップアップが開きます。 -これでレベルとマップを作成できます。 - -最初のレベル、例えば「sq01」を入力し、 -次に**追加**します。 - -これで、レベルが作成されたことが確認できます。このレベルに追加するマップを選択し、作成します。 - -例えば、マップの列に「sh0010」と入力し、再度**追加**します。 -マップのパディングを定義することもできます。 - -::: ヒント -マップに SH0010、SH0020、SH0030 などのように 10 進法で名前を付けたい場合は、**マップのパディング**を 10 に設定します -::: - -![マップの管理](../img/getting-started/manage_shot.png) - -新しいマップがリスト化され、レベル別にリンクされているのが確認できます。 -最初のレベルの最初のマップを作成しました。 - -それでは、1つ以上のマップを追加してみましょう!ご覧の通り、ボックスにはすでにあなたの名前コードが -含まれていますが、インクリメントされています。そのため、**追加**をクリックして、 -さらにマップを作成する必要があります。 - -![マップの追加](../img/getting-started/add_shots.png) - -さらにレベルを追加するには、左側部分に移動し、新しいレベルの名前を入力して、**追加**をクリックします。 -2番目のレベルが選択され、マップを追加できるようになります。 - -::: ヒント -マップがレベルに正しく配置されていない場合は、マップを編集する必要があります -![編集ボタン](../img/getting-started/edit_button.png)をクリックし、 -レベルを変更します。 -![マップの編集 レベルの変更](../img/getting-started/edit_shot.png) - -![レベルの変更](../img/getting-started/change_seq.png) -::: - - -マップを削除するには、FAQを参照してください。 : [マップの削除方法](../faq-deletion/README.md#how-to-delete-a-shot) - -レベルを削除するには、FAQを参照してください。 : [レベルの削除方法](../faq-deletion/README.md#how-to-delete-a-sequence) - - - - -## EDLファイルからマップを作成 -すでに**EDL**ファイルにマップリストが用意されているかもしれません。 -Kitsuでは、**EDL**ファイルを直接インポートして、レベル、マップ、複数のフレーム、フレームイン、フレームアウトを作成することができます。 - -グローバルマップページ**では、**インポートEDL**ボタンが表示されます。 - -![EDLインポートボタン](../img/getting-started/import_edl_button.png) - -ポップアップで、編集時に使用するビデオファイルの命名規則を選択できます。 - -![EDLインポートメニュー](../img/getting-started/import_edl_menu.png) - -これは、プロジェクト_レベル_マップ.拡張子という名前で編集中のビデオクリップが命名されていることを意味します。 - -LGC制作のEDLの例を以下に示します。 - -![EDLの例](../img/getting-started/edl_example.png) - -動画ファイルの名前はLGC_100-000.movです。これは、LGCが制作名、100がレベル名、000がマップ名であることを意味します。 - -命名規則を設定したら、EDLファイルをインポートできます。 - -次に、**[Upload EDL]**をクリックします。 - -その後、Kitsuがマップを作成します。 - -![EDL map creation](../img/getting-started/edl_shot_creation.png) -::: - -::: 詳細 CSVスプレッドシートファイルからマップを作成 -マップの一覧がすでにスプレッドシートファイルに用意されているかもしれません。 -Kitsuでは、インポートする方法が2つあります。1つ目は、`.csv`ファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、スプレッドシートを`.csv`ファイルとして保存します。 - -次に、Kitsuのマップページに戻り、**インポート**アイコンをクリックします。 -![インポートアイコン](../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![インポートしたCSVファイル](../img/getting-started/import_csv_shot.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで、列の名前を確認し、調整することができます。 - -注:**「チャプター」**の列は、**「テレビ番組」**の制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_preview_data_shot.png) - -すべてが適切であることを確認したら、**「確認」**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのマップがKitsuにインポートされ、**「設定」**に従ってタスクが作成されます。 - -![インポート データ コピー ペースト データ](../img/getting-started/import_result_shot.png) -:::: - - -:::: 詳細 スプレッドシートファイルのコピー/ペーストによるマップの作成 -スプレッドシートを開き、データを選択してコピーします。 - -![インポート コピー データ](../img/getting-started/import_copypas_shot.png) - -次に、Kitsuのマップページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**インポートデータからCSV**が開きます。**CSVデータを貼り付け**タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータを貼り付け、**[プレビュー]** ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_pastcsvdata2_shot.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[チャプター]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_preview_data_shot.png) - -すべてが正しく入力されていることを確認したら、**「Confirm」**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのマップがKitsuにインポートされ、**「Settings」**の設定に従ってタスクが作成されます。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_result_shot.png) -:::: - -### マップの詳細を確認する - -マップの詳細を確認したい場合は、マップ名をクリックします。 - -![map detail](../img/getting-started/shot_detail.png) - -新しいページが開き、右側にタスク、割り当て、ステータスニュースフィードの一覧が表示されます。 -タブ名をクリックすることで、各タブを切り替えることができます。 - -![map detail page](../img/getting-started/shot_detail_page.png) - -各タスクのステータスをクリックすると、コメントパネルが開き、コメントの履歴や異なるバージョンを確認できます。 - - -![map detail page](../img/getting-started/shot_detail_page_panel.png) - - -また、**キャスティング**にもアクセスできます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_casting.png) - - -**スケジュール**は、タスクタイプページのデータを事前に記入している場合に利用できます。データがすでに記入されている場合は、ここで直接修正することができます。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_schedule.png) - -各種タスクタイプでアップロードされた**プレビューファイル**、 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_file.png) - -そして、このアセットのタスクでタイムシートが記入された場合の**タイムログ**。 - -![アセット詳細キャスティング](../img/getting-started/shot_detail_page_timelog.png) - - - - -## マップ作成後にタスクを追加する -マップを作成した後でタスクが不足していることに気づいた場合でも、追加することができます。 - -まず、不足しているタスクタイプがタスクタイプタブの設定ページに追加されていることを確認します。 - -次にマップページに戻り、+タスクを追加をクリックします。 - - -### マップを更新する - -マップはいつでも更新でき、名前やレベルを変更したり、説明を修正したり、グローバルページに追加したカスタム情報を追加したりすることができます。 - -マップを編集するには、マップページに移動し、変更したいマップの上にカーソルを移動させてから、**編集**ボタンをクリックします -![編集ボタン](../img/getting-started/edit_button.png) (1) 行の右側にある。 - -![アセットの編集](../img/getting-started/asset_edit01.png) - -メインのマップページの説明を拡張するには、最初の語句 (2) をクリックすると、説明の全文を含むポップアップが開きます。 - - -::: 詳細 マップの更新 CSV インポート -CSV インポート**を使用して、**NB フレーム**、**フレーム IN**、**フレーム OUT**、または任意のカスタム **メタデータ コラム** としてデータを更新することができます。 - -アサインメント**、およびタスクの **ステータス** を更新し、**コメント** を追加することができます。 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_shot.png) - -次に、Kitsuのマップページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ**インポートデータからCSV**が開きます。**CSVデータを貼り付け**タブをクリックします。 - -![インポートデータのコピー&ペーストタブ](../img/getting-started/import_pastcsvdata_shot.png) - -以前に選択したデータを貼り付け、**プレビュー**ボタンで結果を確認できます。 - -![インポートデータのコピー&ペーストデータ](../img/getting-started/import_pastcsvdata2_shot.png) - -オプション:既存のデータを更新** をオンにする必要があります。 -更新されたマップは青くなります。 - - -注:**チャプター**の列は、**TV番組**の制作の場合のみ必須です。 - -![データのインポート データのコピー&ペースト](../img/getting-started/update_preview_data_shot.png) - -すべてが正しく入力されたら、**Confirm**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのマップがKitsuにインポートされ、**設定**に従ってタスクが作成されます。 - -![インポートデータコピーペーストデータ](../img/getting-started/import_result_shot.png) -::: - - - -## マップにフレーム数とフレーム範囲を追加する - -この段階では、アニマティックが完了しているはずです。つまり、 -各マップのフレーム長(**フレーム数**、**フレーム範囲イン**、**フレーム範囲アウト**)が分かっているはずです。 -この情報をスプレッドシートに追加できます。この方法により、 -すべてのフレームが計算され、抜けや過剰計算がないことを確認できます。 - -::: 警告 -マップとレベルを手動で作成した場合、 -**フレーム**列は非表示になります。**フレーム**列を表示するには、少なくとも1つのマップを編集してフレーム数を入力する必要があります。 -マップを手動で作成せずに、CSV/スプレッドシートでフレーム数をインポートした場合は、列が表示されます。 -::: - - - -マップを編集してフレーム範囲の情報を入力する必要があります。 -編集ボタンをクリックしてください![編集ボタン](../img/getting-started/edit_button.png) -マップ行の右側にある - -![編集マップ レベル変更](../img/getting-started/edit_shot.png) - -新しいウィンドウで、マップの**イン**と**アウト**を入力できます。次に、**確認**ボタンをクリックして保存します。 - - - -![map edit page](../img/getting-started/shot_edit.png) - -これで、フレーム範囲がマップページの一般的なスプレッドシートに表示されます。 - -![map edit page](../img/getting-started/shot_framerange_global.png) - -**Frames**、**In**、および**Out**列のロックを解除したので、 -グローバルマップページから直接入力することができます。 - -入力したいケースをクリックしてデータを追加します。 - -::: ヒント -フレームイン**と**フレームアウト**を入力すると、Kitsuは自動的に**フレーム数**を計算します。 -::: - -![マップ編集ページ](../img/getting-started/shot_framerange_global_edit.png) - - -**CSVインポート**を使用してフレーム範囲を素早く更新することもできます。 -[CSVインポートでマップ情報を更新](../batch-action/README.md#update-shots-information-with-csv-import) - -マップ値の履歴にもアクセスできます。 - -![マップ フレーム範囲の詳細](../img/getting-started/shot_framerange_detail.png) - -![マップ値の履歴](../img/getting-started/shot_values_history.png) - - -## カスタムメタデータカラムの作成 - -一般的なスプレッドシートページにさらに情報を追加するには、カスタム**メタデータカラム**を作成する必要があります。 - -難易度**、**天気**、**タグ**など、ページに追加する追加情報があるかもしれません。すべてのテキスト(または数値)情報をカスタムメタデータ列に保存できます。 - - -名前列の近くにある**+**をクリックします。 - -![メタデータ列](../img/getting-started/add_column_custom.png) - - - -タイプ**オプションでは、情報をどのように保存するかを選択できます。 -- 自由入力の**テキスト**、 -- **数値**、 -- **チェックボックス**、 -- **値のリスト**、 -- **タグのリスト**、 -- **チェックリスト**。 - -![メタデータカラムの詳細](../img/getting-started/custom_column_detail.png) - -::: 警告 -テキスト**、**数値**、および**チェックボックス**では、エンティティごとに異なる情報を追加できます。事前に計画しておく必要はありません。 - -リスト**、**タグ**、および**チェックリスト**では、エンティティごとに同じ選択肢が提供されます。さらに、これは現在入力する必要があります。 - -![メタデータカラムリスト](../img/getting-started/custom_column_list.png) - -利用可能な値**の下にリスト要素を入力し、**値を追加**をクリックして確認します。 -::: - -メタデータカラム**を1つまたは複数の**部門**にリンクすることもできます。 - -::: ヒント -メタデータカラムを部門にリンクします。アーティスト/スーパーバイザーは、自分のToDoページと部門フィルタリングビューでこれを見ることができます。 - -メタデータカラムを1つまたは複数の部門にリンクすることができます。リストから部門をクリックし、**追加**をクリックして有効にします。 - -ここでは、VFXカラムが2つの部門にリンクされています。 - -![部門メタデータカラムのフィルタ表示](../img/getting-started/department_filtered_view_column.png) - -::: - -::: 詳細 メタカラムの編集 -アセットのグローバルページまたはマップで、メタカラムの右側にある矢印をクリックし、**[編集]**をクリックします。 - -![メタカラムの編集](../img/getting-started/custom_column_edit.png) -::: - - -この情報は、グローバルスプレッドシートページで直接入力できます。 -ケースは編集可能です。 - -![メタデータ列の詳細](../img/getting-started/custom_column_list_edit.png) - -::: ヒント -左側の複数のエンティティを選択し、メタデータ列を一括で変更することができます。 -::: - -::: 詳細 手動で編集 -編集ボタン ![編集ボタン](../img/getting-started/edit_button.png) を使用して情報を変更することもできます。 - -編集ポップアップに新しい行が表示されます。リストから情報を選択することもできますが、 -代わりに、テキストや数値を直接入力したり、チェックボックスにチェックを入れたり、チェックリストを使用したりすることもできます。 - -編集が完了したら、必ず「確認」ボタンをクリックしてください。 - -![メタデータカラムの詳細](../img/getting-started/edit_asset_custom.png) -::: - -メタデータ列を編集または削除する場合は、スプレッドシートの一般ページに移動します。 -メタデータ列の名前の近くにある矢印をクリックします![メタデータ列の詳細](../img/getting-started/arrow.png)。 - -::: ヒント -この新しい列を使用して、グローバルページを**ソート**することができます。列名の右にある矢印をクリックして、このメニューを開きます。次に、**ソート**をクリックします。 - -メタデータ列を左側に**固定**することもできます。 -::: - - -## レベルを作成 - -Kitsuでは、**レベル**レベルでタスクを追跡することもできます。 -これは、 -ストーリーやカラーボード、カラーグレーディングなど、マクロタスクを追跡する際に特に便利です。 - -ナビゲーションメニューを使用して、**レベル**ページに移動します。 - -![Navigation levels](../img/getting-started/drop_down_menu_sequence_page.png) - -::: 警告 -この新しいページは、アセットおよびマップのグローバルページと同様に動作します。 - -このページを使用するには、まず**グローバルライブラリ**に**レベル**属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - -グローバルライブラリに**タスクタイプ**を作成したら、それを** -プロダクションライブラリ**(設定ページ)に追加します。 -::: - -設定ページでタスクタイプが準備できたら、レベル(アセットやマップと同じ)を作成する必要があります。 - - - - -この新しいページは、アセットやマップのグローバルページと同様に動作します。**+ 新しいレベル**ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列の追加、説明の記入などを行うことができます。 - - -::: ヒント -ここ(+新しいレベルボタン)から直接レベルを作成するか、グローバルマップページからマップにリンクされたレベルを作成することができます。 -::: - - -このページでは、レベルのエンティティを**名前変更**したり、**削除**したりすることができます。また、アセットやマップのエンティティも同様です。 - -レベルの名前をクリックすると、そのレベルの詳細ページが表示されます。 - -![レベルの詳細ページ](../img/getting-started/sequence_detail_page.png) - -詳細ページでは、レベルのキャスティングにアクセスできます。 -レベル全体で使用されたすべてのアセットを確認できます。 - -また、レベルの**タスク**のスケジュール、プレビューファイル、アクティビティ、タイムログにもアクセスできます。 - - - -## 作成と編集 - -Kitsuでは、**編集**レベルでタスクを追跡できます。 - -特に、 -複数の検証ステップで複数の編集を追跡する必要がある場合に便利です。例えば、映画全体、いくつかの予告編、ファースト・エディット、ファイナル・エディット、ミックスなどを追跡できます。 - -::: 警告 -デフォルトでは、**Edit** ページは、**production library** (設定ページ) にタスクタイプが設定されるまで表示されません -::: - - - -このページを使用するには、まず **Global Library** に **Edit** 属性を持つ専用のタスクタイプを作成する必要があります。 - -新しい **タスクタイプ** を作成するには、**新しいタスクタイプの作成** セクションを参照してください。 - -[新しいタスクタイプの作成](../configure-kitsu/README.md#タスクの種類) - - -**グローバルライブラリ**に**タスクタイプ**を作成したら、**プロダクションライブラリ**に追加します。 -すると、ナビゲーションのドロップダウンメニューに「**編集**」が表示されます。 - - -![ナビゲーション編集](../img/getting-started/drop_down_menu_edit.png) - - -この新しいページは、アセットやマップのグローバルページと同様に動作します。**+ 新規編集** ボタンで編集を追加できます。 - -タスクの割り当て、レビュー、ステータスの変更などを行うことができます。 - -メタデータ列を追加したり、説明を記入したりすることができます。 - -::: ヒント -配信内容に応じて、**[編集]** ごとの解像度を変更することもできます。 -::: - -::: 警告 -詳細ページは、他のエンティティとは異なります。 - -**[編集]** は特定のロングビデオに焦点を当てているため、詳細ページはコメントの詳細ページにより似たものとなっています。 -::: - -このページでは、アセットやマップのエンティティと同様に、**[編集]** エンティティの **[名前の変更]** や **[削除]** を行うことができます。 - - - - - - - -## ブレークダウンリストの作成 - -ブレークダウンを記入すると、マップの組み立てに役立ちます。 -ブレークダウンには、マップを作成するために追加する必要のあるアセットの詳細がすべて記載されています。 -これにより、何も漏れなく確実に作業を進めることができます。 - -ドロップダウンメニューで **BREAKDOWN** を選択します。 - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -ブレイクダウンページの左側には、チャプター/レベル/マップメニュー(1)があります。作成したものの中から選択できます。これらは画面の右側部分であり、 -作成したすべてのアセットは、この制作(メインパックおよびチャプター)で利用可能です(3)。さらに、 -中央セクションでは、マップ(2)を選択します。 - -![ブレイクダウンページ](../img/getting-started/breakdown_general_empty.png) - -では、次に、配置するマップを選択する必要があります。 - -サムネイルがまだない場合はアセットをテキストで表示したり、 -サムネイルのサイズを拡大することができます。 - - -![ブレークダウンページのテキスト表示](../img/getting-started/breakdown_text_display.png) - -また、ブレークダウン中にリストにアセットを追加する必要があることに気づくかもしれません。 - -ブレークダウンページから直接新しいアセットを作成することができます。「利用可能なすべてのアセット」の右にある「+」をクリックします。 - -![ブレークダウンページのアセット作成](../img/getting-started/breakdown_create_asset.png) - - -複数のマップを一度に選択することもできます。最初のマップをクリックし、「シフト」キーを押したまま、選択する最後のマップをクリックします。 - -![Breakdown page global bulk select](../img/getting-started/breakdown_general_bulk_select.png) - -次に、割り当てたいアセットをクリックします。 -キャラクター、背景など、右側部分(3)から選択します。 -複数のマップを選択した場合、選択した内容は多数のマップに適用されます。 - -アセットが入力されたマップをコピーし、このアセット選択を別のマップに貼り付けます。 - -アセットの上にカーソルを移動させると、**+1** または **+10** と表示されます。これは、 -そのアセットを追加した回数を表します。必要なだけクリックできます。 - -![ブレイクダウンにアセットを追加](../img/getting-started/breakdown_add_asset.png) - -レベルやマップを指定せずに、すべてのアセットをテレビ番組のチャプターにリンクすることもできます。 - -![Breakdown chapter asset](../img/getting-started/breakdown_episode.png) - -この方法では、ストーリーボード/アニマティックの段階の前に、すべてのアセットを1つまたは複数のチャプターにリンクすることができます。 - -画面の中央にアセットが表示されているのが確認できます(2)。 -アセット名の隣には、追加された回数が表示されています。この -例では、キャラクターアセット「Llama」を2回追加しています。 - - -誤ってアセットを2回追加してしまった場合は、画面の中央部分でこのマップのアセットを選択する必要があります(2)。そこから、**-1**をクリックします。 -このマップの作業が完了したら、他のマップの作業を進めてください。 -選択した内容は自動的に保存されます。 - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -ストーリーボードの作成中に新しいアセットが作成された場合は、アセットページに戻り -(ドロップダウンメニューを使用)、必要なアセットを作成します。以前に作成したタスクは、これらの新しいアセットに即座に適用されます。 -ただし、割り当てを行う必要があり、その後、 -ブレークダウンを継続できます。 - -これで、**Breakdown**ページは以下のようになります。 - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -アセットを組み立てて個々のパーツを追跡する必要がある場合は、アセットのブレークダウンリストを作成することもできます。 - -画面左上にある**FOR**の下のドロップダウンメニューで**asset**を選択します。 - -![アセットの分類メニュー](../img/getting-started/breakdown_asset_menu.png) - -次に、2番目のドロップダウンメニューにアクセスして、アセットの種類を選択します。キャラクター、環境、小道具、特殊効果など - -![アセットタイプの分類](../img/getting-started/breakdown_asset_menu_type.png) - -アセットの分類ページは、マップと同様の方法で作成できます。まず、左側の部分で1つまたは複数のアセットを選択し、次に右側の部分の要素を追加します。 - -::: 詳細 CSVファイルからブレークダウンリストを作成する - -すでにスプレッドシートファイルに内訳リストが用意されているかもしれません。Kitsuでは、それをインポートする方法が2つあります。1つ目は、.csvファイルを直接インポートする方法、2つ目は、データを直接Kitsuにコピー&ペーストする方法です。 - -まず、Kitsuの推奨に従って、スプレッドシートを「.csv」ファイルとして保存します。 - -インポート]ボタンをクリックします![インポート]ボタン(../img/getting-started/import.png) - -「CSVからデータをインポート」というポップアップウィンドウが開きます。「参照」をクリックして、`.csv`ファイルを選択します。 - -![インポートしたCSVファイルの分割](../img/getting-started/import_breakdown_csv_file.png) - -結果を確認するには、「プレビュー」ボタンをクリックします。 - -データのプレビューで列の名前を確認し、調整することができます。 - -注:**「チャプター」**列は、**「テレビ番組」**制作の場合のみ必須です。 - -![Breakdown import Preview](../img/getting-started/import_breakdown_preview.png) - -すべてが適切であることを確認したら、**「Confirm」**ボタンをクリックしてデータをKitsuにインポートします。 - -これで、ブレークダウンがKitsuにインポートされました。 - -![ブレークダウンインポートプレビュー](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: 詳細 スプレッドシートファイルをコピー&ペーストしてブレークダウンリストを作成 - -スプレッドシートを開き、データを選択してコピーします。 - -![インポートコピーデータ](../img/getting-started/import_copypas_breakdown.png) - -次に、Kitsuのブレークダウンページに戻り、**インポート**アイコンをクリックします -![インポートアイコン](../img/getting-started/import.png)。 - -ポップアップウィンドウ「**CSVからデータをインポート**」が開きますので、「**CSVデータを貼り付け**」タブをクリックします。 - -![インポートデータコピーペーストタブ](../img/getting-started//import_breakdown_csv_file.png) - -以前に選択したデータを貼り付け、**[プレビュー]**ボタンで結果を確認できます。 - -![データのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -データのプレビューで列の名前を確認し、調整できます。 - -注:**[チャプター]**列は、**[テレビ番組]**制作の場合のみ必須です。 - -![インポートデータのコピー&ペースト](../img/getting-started/import_breakdown_preview.png) - -すべてが正しく入力されたら、**Confirm**(確認)ボタンをクリックしてデータをKitsuにインポートします。 - -これで、すべてのアセットがKitsuにインポートされました。 - -![インポートデータのコピー&ペースト](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## アセットの状態の紹介:使用可能 - -ほとんどの場合、アセットのタスクが承認されるのを待たなくても、マップタスクで使用することができます。 - -例えば、アセットが**コンセプト**段階で承認された場合、**ストーリーボード**段階で使用することができます。 -次に、**モデリング**段階で承認された場合、**レイアウト**段階で使用することができます。 - -まさにアセットの状態「**準備完了**」がやっていることです。アセットのタスクの状態を知らせ、マップタスクでの使用可能性を比較します。 - -ブレークダウンを記入したので、どのアセットがすべてのマップで使用されているかが正確にわかります。 - -まず、タスクの状態と関連するアセットの状態を定義する必要があります。セルをクリックして**準備完了**を変更することができます。マップタスクのドロップダウンメニューが表示されます。 - -![アセットの状態](../img/getting-started/asset_status.png) - -::: ヒント -**自動化**を使用して、重労働を軽減することができます。 - -**準備完了**トリガーで自動化を設定できます。 -::: - -アセットの状態をいくつか**準備完了**に変更したので、マップページで結果を確認できます。 - -いくつかの白いボックスが**緑色**になっていることに気づくでしょう。このマップ内のすべてのアセットが、この特定のタスクの準備ができていることを示しています。 - -![アセットの状態](../img/getting-started/asset_status_box.png) - -白いボックスが表示されている場合、Kitsuは、このタスクに何個のアセットが準備されているかを示します。 - -![Asset Status](../img/getting-started/asset_status_empty.png) - -::: ヒント -ボックスが表示されていない場合、このマップにはアセットがキャストされていません。 -::: - -次に、マップの名前をクリックして詳細ページに移動します。 -すると、このマップにキャストされたすべてのアセットとそのステータスが表示されます。 - -![アセットステータス](../img/getting-started/asset_status_detail.png) - -特定のタスク用のマップを開始できるかどうかを判断する最も簡単な方法です。 diff --git a/docs/ja/zou.png b/docs/ja/zou.png new file mode 100644 index 0000000000..89d7e34151 Binary files /dev/null and b/docs/ja/zou.png differ diff --git a/docs/logo.png b/docs/logo.png new file mode 100644 index 0000000000..880bb6b6f6 Binary files /dev/null and b/docs/logo.png differ diff --git a/docs/meta-column/README.md b/docs/meta-column/README.md deleted file mode 100644 index 8669e04541..0000000000 --- a/docs/meta-column/README.md +++ /dev/null @@ -1,135 +0,0 @@ -# Meta Columns -To add more information on the general spreadsheet pages, you can create a **Metadata Column**. - -Metadata columns alow you to track additional information related to your production. Some examples could include a metadata colum to track the percieved difficulty of a task, or a column to try custom tags that help you identify certain aspects of a task. Custom metadata columns can store data in a veriety of formats for easier data entry, filtering and validation. - -## Create Metadata Columns - -To add a new custom metadata column, click on the **+** icon next to the Name column. - -![Metadata Column](../img/getting-started/add_column_custom.png) - -First, choose the name you prefer for your field. Then, select the appropriate **Type** based on your needs: - -- **Text**: - - This type accommodates text based input, including both letters and numbers. It offers flexibility in storing information such as descriptions, comments, or textual content. - -- **Number**: - - Reserved solely for numerical data. It's recommended for tracking information exclusively comprised of numerical values, such as framerates, dates, or times. - -- **Checkbox**: - - This option allows you to mark items as either on or off. It's suitable for tracking data with only two possible states, like indicating shots intended for a trailer cut. - -- **List of values**: - - With this type, you define a list of options from which only one unique element can be selected. It's ideal when you need to track data with a limited number of choices. For instance, for tracking camera movements, options like "Static," "Pan," "Tilt," or "Zoom" could be included. - -- **List of tags**: - - Here, you can define multiple tags. Unlike a list of values, which allows selecting only one item, this type enables selecting multiple entries from the list. - -- **Checklist**: - - This type presents a list of options, each accompanied by its own checkbox. It's useful for tracking minor sub-tasks associated with a shot or asset, which don't warrant their own task in the production pipeline. - -![Metadata Column detail](../img/getting-started/custom_column_detail.png) - -:::warning -When creating **Text** and **Number** metadata types, a default value is not required upon creation. - -However, when using the **List of value**, **List of tags**, and **Checklist**, you have to specify which values you want to include at the point of creation. - -![Metadata Column list](../img/getting-started/custom_column_list.png) - -Type the list elements below **Available values**, and confirm them by clicking on **Add value**. -::: - -### Linking Metadata Columns to Departments - -You can also link the **metadata column** to one or several **departments**. The artists/supervisors will see it on their to-do page and in the department-filtered view. - -To create more departments, see [Create Departments](../configure-kitsu/README.md#create-departments). - -You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to confirm. - -Here, the VFX column is linked to two departments. - -![Department metadata column filtered view](../img/getting-started/department_filtered_view_column.png) - - - -::: details How to edit your metadata column -On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. - -![Metadata column Edit](../img/getting-started/custom_column_edit.png) -::: - - -Congratulations, your newly created metadata column should now be available from your global page. - -![Metadata Column detail](../img/getting-started/custom_column_list_edit.png) - -::: tip Batch Updates -If you want update multiple items with the same values, first check the items you want to include as shown below, and then update the value. The value you entered will then be updated across all items. - -![Metadata Column detail](../img/getting-started/batch_edit_custom_column.png) - -![Metadata Column detail](../img/getting-started/batch_edit_custom_column2.png) - -::: - -::: details Editing Entities -While you can make updates to entities in the spreadsheet directly, you can also use the edit button ![Edit button](../img/getting-started/edit_button.png) to update multiple metadata columns. - -Once selected, you can fill out or adjust values for all metadata columns for that specific entity. Remember to press the **Confirm** button when you are done. - -![Metadata Column detail](../img/getting-started/edit_asset_custom.png) -::: - -If you need to edit or delete the metadata column from the general spreadsheet page next to the name of your metadata column, click on the arrow ![Metadata Column detail](../img/getting-started/arrow.png). - -::: tip -In additional to editing or deleting metadata columns, from here you can also **sort** your global page with this new column by clicking on **Sort By**. - -Additionally you can also **Stick** the metadata column, meaning that it will stay locked to the left and remain visible while scrolling through a large dataset. -::: - - -## Organizing Metadata Columns -### Display or Hide All Metadata Columns - -To keep your global spreadsheet tidy, you can choose to hide any non-essential columns. Note that this action does not delete the column; it simply hides it from view but retains it in other areas where it is used. - - -To do this, click on the **Hide Additional Information** -![minimize button](../img/getting-started/maximize.png) button on the top right of the page. - -![All Information Displayed](../img/getting-started/hide_extra_information1.png) - - -To make the information reappear, click on the same button, -![maximize button](../img/getting-started/minimize.png) it won't be highlighted in grey. - -![All Information Displayed](../img/getting-started/hide_extra_information2.png) - -### Display or Hide a single Metadata Column - -You may need to hide or display a specific **Metadata Column** on a global page. - -To hide your metadata column, click on the arrow on the right border of the global page. - -![Visible column](../img/getting-started/visible_column.png) - -You can choose which column you want to **hide** or **display**. - - - - -## Sticky Columns - -If a piece of information is frequently referred to, you can **Stick** this column next to the shot name. - -Click on the arrow to the right of the column to open the column menu, then choose **Stick**. - -![Sticky Option](../img/getting-started/sticky.png) - -![Sticky Option](../img/getting-started/sticky_example.png) - - diff --git a/docs/nft/README.md b/docs/nft/README.md deleted file mode 100644 index 51f60bd97d..0000000000 --- a/docs/nft/README.md +++ /dev/null @@ -1,958 +0,0 @@ -# Create a NFT Collection - -Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. - -Click on the **Create a new -production** button. - -![Create a production](../img/getting-started/create_production.png) - -Enter your production name, choose **short** as the **type**, and then select your production style (2D, 3D). - - -Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. - -All these data will be used when Kitsu re-encodes the video previews uploaded. - -Then, you need to define your production's start and end dates. - -![Add a production](../img/getting-started/add_production.png) - -You can define your production workflow in the next part, 3 to 6. - - - -You need to select your asset task type (3), NFT Collection task type (4), task status (5), and asset types (6). - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: tip -To create your **Production Workflow**, you will select Task Types from the Global Library. - -If you realize you missed some Task Types, you can create them later. - -See the [Studio Workflow](../configure-kitsu/README.md#studio-workflows) section. -::: - -Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/NFT Collection. - -See the **import CSV** section for more details. - -[Import asset](../nft/README.md#create-an-asset) - -[Import NFT Collection](../nft/README.md#create-a-nft-collection) - -Validate everything with the ![All done](../img/getting-started/all_done_go.png) button. - - - - - - -## Introduction to the Kitsu Global Page - - - -Welcome to Kitsu's global asset page. - -Let's take a look around. - -![Presentation of the global page](../img/getting-started/presentation_global.png) - -On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. - -**From left to right:** - - -### Main Menu - -By clicking on the top left button, Kitsu![Main menu button](../img/getting-started/main_button.png) (or your Studio logo), you will open the Main Menu. - -On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. - -::: details Main Menu Details -**WORKSPACE** -- My Tasks: your assigned tasks -- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) -- My Productions: Get back to the selection on the production page. - - -**STUDIO** -- Productions -- People -- Timesheets -- Main Schedule -- Team Schedule -- All tasks -- News Feed -- Entity Search - - -**ADMIN** -- Departments -- Task Types -- Asset Types -- Custom Actions -- Automation -- 3D Backgrounds -- Bots -- Settings -- Logs - -::: warning Permission Visibility -The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. - -Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** -::: - -### Navigation - -You will see the navigation dropdown menu on the right of the main menu icon. - -![Presentation of the global page](../img/getting-started/presentation_global_header.png) - - -You can choose between production. The name of the actual production and actual page are always displayed. - -You can use the dropdown menu to navigate from production to production (if you have several). - -Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. - - -::: details Navigation details -The first section is about the tracking of your tasks -- Assets -- NFT Collections -- Sequence -- Edits (If you have created specific tasks) - -The second section is more about the side of the production -- Concepts -- Breakdown -- Playlists -- News feed - -The third section is about statistics -- Sequence Stats -- Asset Type Stats - -The fourth section is related to Team Management -- Schedule -- Quotas -- Team - -The fifth section is about the settings of your production -- Settings - -::: tip -You start with the asset page, but you can change your production homepage to other entities (see setting page) -::: - -::: warning -If you realize you need an extra level of navigation, such as **Episodes**, you need to change your production Type to a **TV Show**. - -If, on the contrary, you realize you don't need the **assets** or the **NFT Collections**, you also need to switch your production type to **Only Assets** or **Only NFT Collections**. -::: - -### Global Search, News, Notification and Documentation -You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. - - -The next icon ![News](../img/getting-started/canny.png) is a direct link to our news and feedback page. - -You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. - -Next, the bell icon ![Notification](../img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. - -The last icon before your avatar is the documentation button. -![documentation button](../img/getting-started/documentation_button.png), that you are reading right now! - - -### Personal Settings -You can click on your avatar to open your menu (setting, documentation, etc.). - -![Profile enlarged](../img/getting-started/profil_enlarge.png). - -## The Tasks Spreadsheet - -### Entity spreadsheet - -The second part of the screen is common to all the entities (asset, NFT Collection, sequence, Edit). This is the global tasks spreadsheet. - -Here, you see the status, assignation, priority, etc, for each task. - -::: tip -The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down. - -You can also **Stick** other columns to keep them visible at all times. -::: - -### Filters - -The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. - -If you need more advanced filtering, please use the filter builder button. - -![Filter Builder](../img/getting-started/filter_builder.png) - -You can then save all the filters and use them as your pages. - -### Simplify the display - -On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, -![display and Hide option](../img/getting-started/display_hide_option.png) - - -### Import / Export -batch import thumbnail ![batch import thumbnail](../img/getting-started/add_thumbnails.png), and finally import ![Import button](../img/getting-started/import.png) or export ![export button](../img/getting-started/export.png) data. - - - -### Metadata column -Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](../img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. - -### Customize the view -On the far right of the screen, next to the scroll bar, is the option to hide and display a text column - -![Display/hide text column](../img/getting-started/visible_column_detail.png). - - -### Sum-up of your view -The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. - -You can see the number of elements (assets or NFT Collections), the total number of estimated days, and the total number of days already spent. - - - -## Create an Asset -### Create your first asset -So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first asset. - -On the asset page, click on **Add assets**. - -![Asset page first time](../img/getting-started/add_assets_first.png) - -::: warning -When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. -::: - -A pop-up window opens: - -It asks you to choose the **Asset Type** (1). -If you didn't add a new asset type, Kitsu will provide you with examples such as Characters, Environment, FX, Props, etc. -Let's start with a character. - -::: tip -You can also customize the asset type list and the tasks pipeline. See the guide ( -[Customization of the workflow](../configure-kitsu/README.md#asset-types)) for more details -::: - -We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. - -Click on **Confirm and stay** if you have multiple assets to create. - - -![Create an asset](../img/getting-started/add_asset_popup.png) - -You can change the asset type and keep adding assets. - -::: tip -The newly created asset appears in the background whenever you click on **Confirm and stay**. -::: - -After adding your last asset, click -on **Confirm**. It will create the asset and close the window. - -::: tip -If you click on **Confirm and stay, ** realize you don't have more assets to add, and click on **Close, ** the window will be canceled. -::: - -![Global asset page](../img/getting-started/asset_edit.png) - -You will also see the tasks that are selected for your assets workflow are created at the same time. - - -If you need to add more **Assets**, click the **+ Create assets** button. - -::: details Create Assets from a CSV Spreadsheet File -You may already have your asset list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, go back to the asset page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_asset.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -::: details Create Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -### See the Details of an Asset - -To see an asset's detail, click on its name. - -![Asset detail](../img/getting-started/asset_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. - - -![Asset detail page](../img/getting-started/asset_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![Asset detail page](../img/getting-started/asset_detail_page_panel.png) - - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/asset_detail_page_casting.png) - -**concept** linked to this asset, - -![Asset detail casting](../img/getting-started/asset_detail_page_concept.png) - -The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. - -![Asset detail casting](../img/getting-started/asset_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/asset_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/asset_detail_page_timelog.png) - - - -## Add more tasks after creating the assets - - -If you realize **after** creating the assets that the task is missing, you can still add them. - -First, be sure that the missing task type is added to the settings page under the task type tab. - -Then go back to the asset page and click on **+ Add tasks** - - - - - - - ### Update your assets -You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. - -You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of -the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Assets with the CSV Import -You can use the CSV import to update your data quickly. - -You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. - -You need to switch on the option **Update existing data**. Then, the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -::: - - -::: details Update Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -You need to switch on the option **Update existing data**. Then, the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - - -## Create a Concept -### Upload a Concept - -To create a **Concept**, go to the **Concept** page with the navigation menu. - -![Concept Menu](../img/getting-started/menu_concept.png) - -To upload a concept, click the **Add a new reference to concepts** button. - -You can upload one or several concepts at the same time. - -![Concept empty page](../img/getting-started/concept_empty_prod.png) - -Once you upload your previews, the concept page will look like this. - -![Concept filled page](../img/getting-started/concept_filled_prod.png) - - -You can interact with the concept in two ways: click on the picture to see an enlarged view. -The second is to click on the status part to open the **Comment Panel** on the right. - -On the comment panel, you have two options: link a concept to an existing asset or delete it. -You can also comment and change the status of the asset. - -The idea is to have one version per **Concept**. If it's not validated, you need to upload a new concept, not to have multiple versions of the same concept. - -One concept is one task. - - -![Concept options](../img/getting-started/concept_options.png) - - -### Link a Concept to an Asset - -Once concepts are uploaded, you can link them to the assets. - -You can see the links on the status part of the assets. - -Click on the status part of the concept; it will open the comment panel on the right. - -![Concept Comment Panel](../img/getting-started/concept_comment_panel.png) - -On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept. - -To link an asset, click on the **Link** ![Link button](../img/getting-started/link_icon.png) button. - -Kitsu will display all the **Assets** available to link with the concept uploaded. - -Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. - - -![Concept link](../img/getting-started/concept_link.png) - -To link an asset, click on it. The linked assets' names will appear at the top of the screen under the preview of the concept. - - -![Concept asset linked](../img/getting-started/concept_asset_linked.png) - -Once a concept is linked to an asset, it can be seen on the asset's detail page. - -Return to the asset page, and click on the asset name you want to see the concept. - -![Detail asset page](../img/getting-started/asset_detail_page.png) - -Per default, the casting detail is displayed on the second part of the screen. -Use the dropdown menu to choose the concept. - -![asset detail concept](../img/getting-started/asset_detail_concept.png) - -Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. - -![asset detail concept list](../img/getting-started/asset_detail_concep_listt.png) - - -## Create a NFT Collection -### Create your first NFT Collection - -It's time to create **NFT Collections** for your production. - -::: warning -NFT Collections are linked to Sequences in Kitsu. -You must create a sequence and then populate it with NFT Collections. -::: - -You need to go to the **NFT Collections** page: you can use the -dropdown menu and click on the **NFT CollectionS**. - -![Drop down menu NFT Collection](../img/getting-started/drop_down_menu_shot.png) - -Click on the **Add NFT Collections** button to start with the NFT Collection creation. - -![First add NFT Collections](../img/getting-started/new_shot.png) - -::: warning -When you create an NFT Collection, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the NFT Collection. -::: - -A new pop-up opens for the creation of the NFT Collections. -You can now create the sequences and the NFT Collections. - -Enter the first sequence, for instance, sq01, -then **add**. - -Now, you can see your sequence has been created. To add NFT Collections to this sequence, you need to select it and create your NFT Collections. - -For example, type sh0010 on the NFT Collections column, then again **add**. -You can also define padding for your NFT Collections. - -::: tip -If you want to name your NFT Collections 10 on ten as SH0010, SH0020, SH0030, etc, set the **NFT Collection Padding** as 10 -::: - -![Manage NFT Collections](../img/getting-started/manage_shot.png) - -You can now see that new NFT Collections are listed and linked by their sequence. -You have created the first NFT Collection of the first sequence. - -Now, let's add more NFT Collections than just one! As you can see, the box already contains your name -code but incremented, so you have to continue to click on **add** to -create more NFT Collections. - -![Add NFT Collections](../img/getting-started/add_shots.png) - -To add more sequences, go to the left part, type the name of your new sequence, and then click on **add**. -Your second sequence is selected, and you can now add NFT Collections. - -::: tip -If a NFT Collection is misplaced on a sequence, you have to edit the NFT Collection -![Edit button](../img/getting-started/edit_button.png), and change the -sequence. -![edit NFT Collection Change sequence](../img/getting-started/edit_shot.png) - -![Change sequence](../img/getting-started/change_seq.png) -::: - - - -### See the Details of an NFT Collection - -If you want to see the details of an NFT Collection, click on its name. - -![NFT Collection detail](../img/getting-started/shot_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. -You can navigate through each by clicking on the name of the tabs. - -![NFT Collection detail page](../img/getting-started/shot_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![NFT Collection detail page](../img/getting-started/shot_detail_page_panel.png) - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/shot_detail_page_casting.png) - - -The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. - -![Asset detail casting](../img/getting-started/shot_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/shot_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/shot_detail_page_timelog.png) - - - - -## Add more tasks after creating the NFT Collections -If you realize after creating the NFT Collections that tasks are missing, you can still add them. - -First, be sure that the missing task type is added to the settings page under the task type tab. - -Then go to the NFT Collection page and click + Add tasks. - - -### Update your NFT Collections - -At any point, you can update your NFT Collections, change their name and sequence, modify their description, and any custom information you added to the global page. - -You can edit NFT Collections by going to the NFT Collection page, hovering over the NFT Collection you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main NFT Collection page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update NFT Collections Information with CSV Import -You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. - -You can update the **Assignation**, and the **Status** of tasks and add a **Comment**. - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the NFT Collection page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You need to switch on the **Option: Update existing data**. -The updated NFT Collections will be in blue - -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/update_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your NFT Collections into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - - -## Create Custom Metadata Columns - -To add more information on the general spreadsheet pages, you must create a custom **metadata column**. - -You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. - - -Click on the **+** near the Name column. - -![Metadata Column](../img/getting-started/add_column_custom.png) - - - -With the **Type** option, you can choose how you want to store your information: -- a free **Text**, -- a **Number**, -- a **Checkbox**, -- a **List of value**, -- a **List of tags**, -- a **Checklist**. - -![Metadata Column detail](../img/getting-started/custom_column_detail.png) - -::: warning -The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. - -The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. - -![Metadata Column list](../img/getting-started/custom_column_list.png) - -Type the list elements below **Available values**, and confirm them by clicking on **Add value**. -::: - -You can also link the **metadata column** to one or several **departments**. - -::: tip -Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. - -You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. - -Here, the VFX column is linked to two departments. - -![Department metadata column filtered view](../img/getting-started/department_filtered_view_column.png) - -::: - -::: details Edit meta column -On the asset's global page or the NFT Collection's global page, click on the arrow to the right of your metadata column and click on **Edit**. - -![Metadata column Edit](../img/getting-started/custom_column_edit.png) -::: - - -You can fill in this information directly on the global spreadsheets page. -The cases are editable. - -![Metadata Column detail](../img/getting-started/custom_column_list_edit.png) - -::: tip -You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. -::: - -::: details Edit by hand -You can also modify the information with the edit button ![Edit button](../img/getting-started/edit_button.png). - -You now see a new line on the edit pop-up. You can select the information from the list, -alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. - -Remember to press the **Confirm** button when you are done. - -![Metadata Column detail](../img/getting-started/edit_asset_custom.png) -::: - -Go to the general spreadsheet page if you need to edit or delete the metadata column. -Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](../img/getting-started/arrow.png). - -::: tip -You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. - -You can also **Stick** the metadata column to the left. -::: - - - - -## Create a Breakdown List - -Filling out the breakdown helps you with the assembly of the NFT Collections. With the -breakdown, you have all the details of the assets you need to add to create your -NFT Collection and we are sure we will omit nothing. - -On the dropdown menu, choose **BREAKDOWN**. - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -On the left of the breakdown page is the episode/sequence/NFT Collection menu (1); you can choose between those you created. They are the right part of -the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in -the middle section, your selection for the NFT Collection (2). - -![Breakdown page](../img/getting-started/breakdown_general_empty.png) - -So now you have to select the NFT Collection you want to cast. - -You can display the assets as text if you don't have thumbnails yet or enlarge the -thumbnails size. - - -![Breakdown page text display](../img/getting-started/breakdown_text_display.png) - -You may also realize an asset needs to be added to the list during your breakdown. - -You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. - -![Breakdown page create asset](../img/getting-started/breakdown_create_asset.png) - - -You can also select multiple NFT Collections at once. Click on the first NFT Collection, hold the **shift** key, and click on the last NFT Collection of your selection. - -![Breakdown page global bulk select](../img/getting-started/breakdown_general_bulk_select.png) - -Then click on the assets you want -to assign: characters, backgrounds, ... from the right part (3). -If you have selected multiple NFT Collections, your selection is applied to the numerous NFT Collections. - -Copy an NFT Collection filled with assets and paste this asset selection into another NFT Collection. - -You can see a **+1** or **+10** when you pass over the asset. It's the number -of times you add this asset, and you can click on it as many times as you need. - -![Breakdown add asset](../img/getting-started/breakdown_add_asset.png) - -You can also link all your assets to episodes on a TV show without specifying a sequence or NFT Collection. - -![Breakdown episode asset](../img/getting-started/breakdown_episode.png) - -This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. - -You can now see the asset in the middle of the screen (2). Next -to the asset's name is the number of times it has been added. In this -example, we have added the character asset Llama two times. - - -If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this NFT Collection (2). From there, click on -**-1**. When you finish this NFT Collection, continue with the other NFT Collections. -Your selection is automatically saved. - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -If a new asset is created during the storyboard, return to the asset -page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new -assets. However, you have to do the assignment, and then you can -continue with the breakdown. - -Now, your **Breakdown** page should look like this. - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. - -On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. - -![Breakdown asset menu](../img/getting-started/breakdown_asset_menu.png) - -You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... - -![Breakdown asset type](../img/getting-started/breakdown_asset_menu_type.png) - -You can complete the asset breakdown page the same way you did the NFT Collections. First, select one or more assets on the left and then add the elements on the right. - -::: details Create a Breakdown List from a CSV File - -You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. - -Click on the **import** button ![Import button](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Breakdown import csv file](../img/getting-started/import_breakdown_csv_file.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. - -![Breakdown import Preview](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have your breakdown imported into Kitsu. - -![Breakdown import Preview](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_breakdown.png) - -Then, go back to the breakdown page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started//import_breakdown_csv_file.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your assets have been imported into Kitsu. - -![Import data copy paste data](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## Casting from the Asset Library -It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. - -![Asset Library Display](../img/getting-started/asset_library_display.png) - -To see assets outside of your production from the asset library, click the **Display Library** Button (1) - -Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. - -![Asset Library View](../img/getting-started/asset_library_view.png) - -Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). - -## Introduction to Asset State: Ready For - -Most of the time, you don't need to wait for an asset's tasks to be approved to use it on an NFT Collection task. - -For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. -Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. - -That's exactly what the asset state **Ready For** is doing: let you know the state of the tasks of an asset and compare its usability for the NFT collection tasks. - -Now that we have filled out our breakdown, we know which asset is used on every NFT Collection. - -First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the NFT Collection task. - -![Asset Status](../img/getting-started/asset_status.png) - -::: tip -You can use the **automations** to do the heavy lifting for you. - -You can set automation with the **ready for** trigger. -::: - -Now that we have changed some asset states to **Ready for**, we can see the result on the NFT Collection page. - -You can notice that some white boxes are now **Green**: all the assets cast in this NFT Collection are ready for this specific task. - -![Asset Status](../img/getting-started/asset_status_box.png) - -If you see the white box, Kitsu will display how many assets are ready for this task. - -![Asset Status](../img/getting-started/asset_status_empty.png) - -::: tip -If you don't see any boxes, no assets are casted for this NFT Collection. -::: -  -Then, you can click on the NFT Collection's name to go to its detail page. -Then, you will see all the assets cast in this NFT Collection and their status. - -![Asset Status](../img/getting-started/asset_status_detail.png) - -It's the fastest way to know if you can start an NFT Collection for a specific task. - diff --git a/docs/playlist-client/README.md b/docs/playlist-client/README.md deleted file mode 100644 index e9f94e975b..0000000000 --- a/docs/playlist-client/README.md +++ /dev/null @@ -1,105 +0,0 @@ -# Client Playlists - -## Creating Client Playlists - -The first step in preparing a review with your client is to create a playlist of the content you wish to share and review. The process is similar to creating a regular playlist but Kitsu includes some nice features to aid with collaborate from parties outside your studio. - -To get started, you'll need to create your playlist and add the items you want to review. [See this section here for a reminder on how to do this](../review/README.md#create-a-playlist). - -The main difference is to ensure under **To Be Shared With** you select **The Client**. This will ensure the proper permissions and only provide the client access to this specific playlist. - -![Playlist Global](../img/getting-started/client_playlist_create.png) - -## Reviewing Client Playlists - -Once you have created a playlist, you can notify your client that it is ready for review. - -![Playlist Global](../img/getting-started/playlist_global_client.png) - -::: warning -Your client will only have access to the production if they are part of the team, and they will only see the **client playlist**. Please note there is currently no way to segregate clients within the same production, -::: - -The client has several options to control the playlist. - -::: danger Client Permissions -- Clients can see all versions of all task types. -- Clients can only see comments they have made and any replies to these comments. They cannot see your internal comments. -- Clients can only see when a revision has been published, but cannot see who published it. -- Clients can only see and use statuses with the **Is client Allowed** tag. -::: - -![Playlist Review client](../img/getting-started/playlist_review_client.png) - -Clients can (from left to right): -* Play or Pause the video. -* Loop on one element. -* Switch between LD (low definition) and HD (high definition). -* Change the speed: double speed (x2), full speed (x1), half speed (x0.50), or quarter speed (x0.25). -* Display annotations during playback. -* Mute or unmute the audio. -* Display the audio waveform. -* Change the task type of all the elements in the playlist. -* Use the compare tool. -* Use text and drawing options, and delete selections. -* Display the comment section. -* Hide elements of the playlist. -* Download the playlist as a **Zip** file with all the separate elements, a **.csv** text file, or **Build .mp4** to create the whole movie (only for shots). -* Enter fullscreen. - -::: tip -The client can navigate frame by frame on the preview using the left and right arrows on the keyboard. -::: - -The client can also: -* Navigate from element to element by clicking on it. -* See the color status and length of each element compared to the total. -* See the position of the selected element compared to the total with the green dot. - -## Playback Controls - -For each playlisted shot/asset, the client can choose the **task** and the **version** they want to see. - -![Playlist task selection](../img/getting-started/playlist_task_selection.png) -![Playlist version selection](../img/getting-started/playlist_version_selection.png) - -They can also play two tasks of a shot side by side by clicking on the **Compare** button ![Compare button](../img/getting-started/compare_button.png) and choosing the second task type. - -![Playlist side by side](../img/getting-started/playlist_side_by_side.png) - -::: tip -The primary purpose of the playlist is to help the client review the shots and assets. They can comment on the shots directly from the preview. -::: - -To comment, they need to click on the **comment** button. - -![Playlist comment](../img/getting-started/playlist_comment_button_client.png) - -This will open the right panel, showing their comments and status history, but without access to internal comments and statuses. - -They can draw or type on the video with the **draw** button ![draw button](../img/getting-started/draw.png) and write a comment at the same time. - -![Playlist comment](../img/getting-started/playlist_comment_client.png) - -You can see the drawing comments on the video (indicated by the red dot below the timeline). - -::: warning -Only the supervisor and production manager can see the client's comments. Artists will only see the status. - -The supervisor and production manager can copy the client's comments, modify them if necessary, and publish them for the team. - -![Playlist client comment](../img/getting-started/client_comment.png) -::: - -## Review Room - -The Review Room is a collaborative space designed for efficient and synchronized dailies review sessions. It ensures that all participants are viewing the same content simultaneously, facilitating real-time feedback and discussion. - -You can join the **Review Room** by clicking the button at the top of the playlist. The review room will synchronize all the participants. - -Everyone in the review room will see the play, pause, shot, and frame selections in real-time. - -Additionally, the Review Room supports synchronized drawing annotations. This feature allows participants to draw directly on the frames being reviewed, with all annotations visible to everyone in the session. This capability enhances communication and clarity, making it easier to point out specific details, suggest changes, and highlight important aspects of the work. - -![Playlist review room](../img/getting-started/playlist_review_room.png) - diff --git a/docs/production-report/README.md b/docs/production-report/README.md deleted file mode 100644 index d8210bccd4..0000000000 --- a/docs/production-report/README.md +++ /dev/null @@ -1,325 +0,0 @@ -# Building Production Reports - -## Production Overview - -As a Producer, having a comprehensive overview of the entire production process is essential. - -Kitsu offers various tools to help you stay informed and manage production efficiently without getting overwhelmed by notifications or losing focus. - -### News Feed Features -The news feed section show real-time updates relating to your production, including: - -- **Real-Time Updates**: View all status changes as they happen, minute by minute. -- **Summarized View**: The right part of the screen displays the total number of news items and a breakdown by status. -- **Filtering Options**: Filter the list by Task Status, Task Type, and Person to focus on specific areas. -- **Comment Panel**: Clicking on a line opens the comment panel on the right, providing all necessary details. - -![Newsfeed Page](../img/getting-started/newsfeed_comment_all.png) - -#### Using Filters - -You can customize the time frame for displaying information using the **Filters Builder** button. This is useful for focusing on specific supervisors or time periods. - -![Newsfeed Page Detail](../img/getting-started/newsfeed_details.png) - -#### Example - -If you want to focus on a supervisor for a specific month, select their name and pick a date in the **From** box. - -![Newsfeed Page Comment](../img/getting-started/newsfeed_comment_panel.png) - - -## Know the Current State of the Production -Understanding the current state of your production is crucial. Kitsu provides detailed statistics and visualizations to help you track progress effectively. - - -### Short / Feature Specific -We're going to look at some features that are specific to Short / Feature Film workflows. - -#### Sequence Stats - -The **Sequence Stats** page offers pie charts that depict the status of your production, sequence by sequence. The color scheme of the pie charts corresponds to the status, allowing you to quickly understand the state of your production. - -![Global View Sequence](../img/getting-started/global_view_sequence.png) - -- **All Sequences**: The first line represents the whole production. -- **All Tasks**: The first column includes all tasks simultaneously. - -By focusing on the first pie chart, you can see the exact state of your production. For more details, look at the rest of the line to get a global view of each task type's state. - -#### Asset Types Stats - -Similar to Sequence Stats, the **Asset Types Stats** page provides pie charts for asset types, giving you a clear view of the asset status across the production. - -![Global View Asset](../img/getting-started/global_view_asset.png) - -#### Count View - -You can also display data as **Counts** to see the exact number of assets, shots, or frames, along with their percentage per status. - -![Global View Sequence Counts](../img/getting-started/global_view_sequence_detail_count_stat.png) - -#### Exporting Data - -You can export this page as a `.csv` text file and import it into spreadsheet software for further analysis and reporting. - -By leveraging these tools, you can stay on top of the production process, ensuring everything runs smoothly and on schedule. - - -### TV Show Specific - -You can access an extra information level on a TV show through the **Episodes Stats Page**. - -### Retakes Display -The default setting for the **Episodes Stats** page is **Retakes**. This display lets you see the number of retakes (back and forth) for each episode on each task type. Only three colors are displayed: -- **Validated as Green** -- **Retakes as Red** -- **In progress as Grey** - -![Global View Episode](../img/getting-started/global_view_episode_retake.png) - -If you unfold an episode, you will see the percentage of each take and the evolution of the retakes versus approval. This helps you see the progress of each episode per task. - -![Global View Episode Unfold](../img/getting-started/global_view_episode_retake_detail.png) - -Usually, the first episodes have many back-and-forths, but it should get better over time. However, if late episodes still have many retakes, something must be fixed. It's time to discuss the issue with the director and the supervisor. - -### Status Display - -The second option for data display is **Status**. This status display works like the **Sequence** / **Asset Type** Stats page. - -![Global View Episode Status](../img/getting-started/global_view_episode_stat.png) - -You can also display data as **Counts**. This way, you'll see the exact number of shots/frames with the percentage per status. - -![Global View Episode Status Count](../img/getting-started/global_view_episode_stat_count.png) - -You can export this page as a `.csv` text file and import it into spreadsheet software. -  - -## Ensure Tasks are On Time - -To know if a task is on time, you need two things: -- The **Task Type** of the task -- An **Estimation** (Bid) in days, along with an estimated **Start date** and **Due date** for the task. - -Once this information is entered, you can **compare estimation to reality** on the Task Type page. - -![Task Type Filled](../img/getting-started/task_type_schedule_due_date.png) - -### Methods to Compare Estimations and Actuals - -There are two main ways to do this: -1. **Filtering by Due Date Status** -2. **Using the Gantt Diagram** - -::: tip -Kitsu automatically grabs the date and status of **WIP** (Work in Progress) and **WFA** (Waiting for Approval). You can compare your **estimated start date** versus **when the Artist really starts**, and compare the **estimated due date** to **when the Artist asks for approval**. -::: - -### Filtering by Due Date Status - -On the **Tasks** tab, the first filter you see is **Due Date Status**. Set it to **Due before today** to display all tasks with a **Due date** set **Due Before Today**. - -Next, to determine what is finished and what still needs to be finished. Use the **-Done** filter to exclude completed tasks. - -![Task Type Due Before Today](../img/getting-started/task_type_due_before.png) - -This will show you all the late tasks with the two filters applied, meaning they are only validated after the **Estimated Due Date**. The summary at the bottom of the page updates in real time based on the applied filters. - -You can export this page as a `CSV` file and open it with spreadsheet software. - -### Using the Late Status Filter - -The **Late Status** filter built into the page helps you immediately see which tasks took more time than estimated (**Estimation over Duration**). - -![Task Type Estimation over duration](../img/getting-started/task_type_estimation_duration.png) - -Filter the late tasks using the **Due date late** option. There are two ways to calculate if a task is late: -1. **Estimated due date** versus **Feedback** -2. **Estimated due date** versus **Done** - -Depending on your studio's calculation method, Kitsu will provide the answer. - -![Task Type Late Feedback](../img/getting-started/task_type_late_feedback.png) - -### Using the Gantt Diagram - -On the **Task Type Page**, go to the **Schedule** tab. The **Start** and **End** dates of this task type, as set on the production schedule, are visible at the top of the screen. - -The **Gantt Diagram** will be dark grey before and after these dates, providing a visual cue for task timing. - -![Task Type Schedule](../img/getting-started/task_type_schedule_emplty.png) - -Change the **Coloring** from **Status color** to **Late in Red**. This will show tasks in **Grey** if they are on time and **Red** if they are late. - -![Task Type Schedule Late](../img/getting-started/task_type_schedule_coloring_late.png) - -You can return to the **Tasks** tab for more details, and Kitsu will retain your filters from tab to tab. - - -## Understanding Why a Task is Late - -Now that you know which tasks are late or will be late, you need to understand **why**. There are several reasons why a task might be late: - -- The artist is overwhelmed with too many tasks. -- There is too much back-and-forth on the task. -- The task might be underestimated, making it difficult to finish on time. -- The previous task was already late. - -### Checking an Artist's Workload - -To check an artist's number of tasks, filter the **Task Type** page by the artist's name under the **Task** tab. - -![Task Type Artist](../img/getting-started/task_type_artist.png) - -You can also add the **-done** filter to see what the artist has left to do. Then add the **Due Date Status** filter to **Due previous week** or **Due this week**, depending on what you are looking for. - -![Task Type Artist Filtered](../img/getting-started/task_type_artist_filtered.png) - -This will show you how many tasks your artist has to complete. - -### Identifying Back-and-Forth - -To identify the number of back-and-forths, look at the Retakes column on the Tasks tab. Each **Red Dot** represents a **retake**. Click on the line to open the **Comment panel** and read the entire task history. This is the best way to understand what is happening—whether the artist misunderstood the brief or if the brief changed with each version. - -![Task Type Retake](../img/getting-started/task_type_retake.png) - -### Checking if the Task is Underestimated - -To check if the task is underestimated, go back to the global page, click on the name of the shot or asset, and see the casting and all the extra information. For example, there might be too many characters in the scene, or it might be a big action scene. - -![Shot Detail Casting](../img/getting-started/shot_detail_casting.png) - -### Checking the Previous Task - -Lastly, you can check the previous task while viewing the asset/shot in detail. Click on it to go to the dedicated **Task Type** page, where you can find detailed information about what was happening before. This can help you understand if delays in earlier tasks are affecting the current one. - - - -## Durations over Estimates - -To focus on the big picture and have a global view of the **Bid**, you can compare the estimated **Person days** versus the reality **Days Spent** on various pages. - -### Estimation Summary - -On the shots' global page, you can see the sum-up of all the estimations versus duration. You can also apply filters for more specific insights. - -For example, to focus on a specific sequence, filter your global page by the sequence's name. The sum-up at the bottom will update accordingly. - -![Global Shot Page Sum-up Filtered](../img/getting-started/global_shot_sumup.png) - -This allows you to know the **Duration** versus **Estimation** for that particular **Sequence**. - -Similarly, you can filter the global asset page. - -For example, you can filter by a specific **Asset Type** such as **Character**. The sum-up at the bottom will update to show the estimation versus duration for that asset type. - -![Global Asset Page Sum-up Filtered](../img/getting-started/global_asset_sumup.png) - - -### Task Type Duration over Estimation - -To delve into details, click on the name of a task type. The sum-up at the bottom of the screen will show **Duration** versus **Estimation** for this specific task type. - -![Task Type Sum-up](../img/getting-started/task_type_sumup.png) - -You can get a global view or focus on a **specific status** or **Artist's name**. As on the global page, the sum-up will update with each filter applied. - - -![Task Type Sum-up Filtered](../img/getting-started/task_type_sumup_filter.png) - -This way, you can closely monitor the performance and efficiency of specific tasks and artists, ensuring that estimations align with actual durations and making adjustments as necessary. - - -### Durations over Estimations for an Asset / Shot - -To closely examine the details, you can display **Estimation** and **Time Spent** columns (duration) for each asset and shot in Kitsu. - -On the global page for shots or assets, you can see the sum-up of each task's **Estimation** and **Duration**. This allows you to quickly identify discrepancies or issues. - -![Global Shot Estimation](../img/getting-started/global_shot_est.png) - -### Detailed Analysis - -If something appears wrong or needs further investigation, click on the asset or shot name to go to the detail page. - -On the detail page, at the top left of the screen, you'll find a summary of the asset's or shot's lifecycle. This includes details of each task's **Status**, **Estimation**, **Duration**, **Start and Due Date**, and **Assignation**. - -![Detail Shot Estimation](../img/getting-started/shot_detail_casting.png) - -This comprehensive view helps you understand where the discrepancies lie and take corrective actions if necessary. By closely monitoring these details, you can ensure better alignment between estimations and actual durations, leading to more accurate future planning and resource allocation. - - - -## Checking Quotas - -Kitsu provides two methods for calculating quotas per **shot Task Type**. - -### Method 1: Timesheet-Based Calculation - -This method weights quotas according to the time spent on tasks as recorded in the timesheets. - -- **Task Completion**: Shots are considered completed upon the first feedback request. The quotas are then weighted based on the time recorded in the timesheet. - -![Quotas stat page day weighted](../img/getting-started/quotas_day_weighted.png) - -In this example, Kitsu calculates the daily quota using timesheet data. - -![Quotas stat page day weighted detail](../img/getting-started/quotas_day_weighted_detail.png) - -### Method 2: Status-Based Calculation - -If no timesheet data is available, Kitsu uses status changes to calculate quotas. - -- **Task Start**: The task is considered to have started when its status changes to WIP. -- **Task Completion**: The task is considered completed on the day the feedback request is made. - -### Detailed Quota Calculation - -Kitsu splits the completed frames among all business days between the task's start and end dates, attributing the number of frames (or seconds, or tasks) submitted per day/week/month to each artist. - -![Quotas stat page day status](../img/getting-started/quotas_day_status.png) - -At any point, you can click on a number to see detailed information in the right panel. - -![Quotas stat page day weighted](../img/getting-started/quotas_day_status.png) - -::: danger -**Note**: If no timesheet is filled, Kitsu defaults to considering: -- The task started with the first status change to WIP. -- The task was completed on the day the feedback request was made. -::: - -This method ensures that even in the absence of detailed timesheet data, there is a reliable way to track task progress and calculate quotas accurately. - - -## Team Timesheets - -::: warning -All of the previous chapters are based on the fact that **Estimation** and **Duration** are filled for each task. -::: - -Everybody has to do their part. You and the supervisor will handle the estimation, while your team will fill out their timesheets. - -Navigate to the main menu and select the Timesheet page. - -![Timesheet Global Day](../img/getting-started/timesheet_day.png) - -### Viewing Timesheets - -On this page, you can view each team member's timesheet by day. This allows you to check whether they fill it out daily, took a day off, or worked extra hours. - -If you have a question about a timesheet entry, click on it to see the details of the production, task type, and specific task. - -![Timesheet Detail Day](../img/getting-started/timesheet_detail.png) - -Once everything looks good at the day level, you can change the **Detail Level** from Day to Week, Month, or Year. - -![Timesheet Global Week](../img/getting-started/timesheet_week.png) - -You can view all the productions you manage simultaneously or look at each production individually. - -### Exporting Timesheets - -As with all other pages in Kitsu, you can export the timesheet data as a CSV file and open it in spreadsheet software for further analysis. diff --git a/docs/production-report/specific_task_type_creation.txt b/docs/production-report/specific_task_type_creation.txt deleted file mode 100644 index c0598edc4d..0000000000 --- a/docs/production-report/specific_task_type_creation.txt +++ /dev/null @@ -1,106 +0,0 @@ -Now, you are into your production on the asset page. - -![Main page production](../img/getting-started/first_production.png) - -You need to click on the avatar of the production to access its different pages. - -The first step you need to do is to set the **settings** of your production. - -Use the navigation menu and go to the **Settings** page. - -![Production settings](../img/getting-started/drop_down_menu_setting.png) - -### Add a Brief - -On the first tab of the **Settings** page, Kitsu asks you about a brief. It's a good way to keep track of the first -brief of the production and being able to get back to it later. - -/!\ **Only Studio manager permission have access to the Settings page** /!\ - -![Production settings Brief](../img/getting-started/settings_brief.png) - - -### Define Production's Parameters - -The second tab is the more **important**. You need to define your production's parameters to be sure that everything will go smoothly. - -![Production settings Parameters](../img/getting-started/settings_parameters.png) - -- 1/ You can change the name of the production - -- 2/ You can define the start and end date of the production to set the schedule - -- 3/ You can change the Type of the production: Short, TV Show, Feature Film - -- 4/ You can add the number of episodes of your TV Show for information - -- 5/ You need to set the FPS of the video preview. Kitsu will use this FPS to encode them. **Per default, Kitsu will encode everything at 24 FPS** - -- 6/ You can enter the ratio for information only - -- 7/ You need to set the resolution of the video preview. **Kitsu will use this resolution to encode the videos**. - -- 8/ You can add a picture to identify your production better. - -Validate everything with the **Save** button. - - - - -### Select a specific Task Status for a production - - -Per default, Kitsu will load all the Task Status of your status library into your production. - -But you can choose to use only specific status. - -![Setting status new](../img/getting-started/setting_status_new.png) - -On the "Task Status" tab, you can choose which status you want to use on this production, -validate your choice with the "Add" button. - - -![Setting Add Status](../img/getting-started/setting_status_add.png) - -You can also see the sum up of the parameters of each status. - -(To add new Task Status, see [Customization of the workflow](../customization/README.md#create-a-new-task-status) ) - - -### Select specific Task Types for a production - - -Per default, Kitsu will load all the Task Types of your Task Types library into your production. - -![Setting Task Type new](../img/getting-started/setting_task_new.png) - -But you can choose to use only specific Task Types, depending on the type of your production. -(To add a new Task Type, see [Customization of the workflow](../customization/README.md#create-a-new-task-type) ) - -For example, you can create a 2D and A CGI workflow on your library and add the needed task types into this production. - - -On the "Task Types" tab, you can choose which Task Types you want to use on this production, -validate your choice with the "Add" button. - -You can also enter the start date and the due date for each task type. - -Once you add assets and shots to your production; your schedule will be set automatically. - -![Setting Add Task Type](../img/getting-started/setting_task_add.png) - - -### Select specific Asset Types for a production - - -Per default, Kitsu will load all the Asset Types of your status library into your production. - -But you can choose to use only specific Asset Types, depending on the type of your production. - -![Setting Asset type new](../img/getting-started/setting_asset_new.png) - -On the "Asset Types" tab, you can choose which Asset Types you want to use on this production, -validate your choice with the "Add" button. - -![Setting Add Asset](../img/getting-started/setting_asset_add.png) - diff --git a/docs/public/illustration_developer_documentation.png b/docs/public/illustration_developer_documentation.png new file mode 100644 index 0000000000..7031a4d023 Binary files /dev/null and b/docs/public/illustration_developer_documentation.png differ diff --git a/docs/public/kitsu.png b/docs/public/kitsu.png new file mode 100644 index 0000000000..2a8339d6d0 Binary files /dev/null and b/docs/public/kitsu.png differ diff --git a/docs/publish/README.md b/docs/publish/README.md deleted file mode 100644 index 400681a759..0000000000 --- a/docs/publish/README.md +++ /dev/null @@ -1,113 +0,0 @@ -# Publishes - -## Publishing a Concept - -To publish a **Concept**, navigate to the **Concepts** page from the project navigation menu. - -![Concept Menu](../img/getting-started/menu_concept.png) - -To upload a concept, click the **Add a new reference to concepts** button. You can upload one or several concepts simultaneously. - -![Concept empty page](../img/getting-started/concept_empty_prod.png) - -After the upload is complete, previews will be generated and visible from your concepts page. - -![Concept filled page](../img/getting-started/concept_filled_prod.png) - -Click on the thumbnail to see an enlarged preview of your concept, or click on the status to open the **Comment Panel** on the right. - -With the comment panel open, you have two options: - -1) You can link a concept with an existing asset / delete and existing link. -2) You can comment and change the status of the concept. - -It is good practice to only have one version per **Concept**. If the concept is not approved and requires additional changes, then it's better to version-up that concept. - -![Concept options](../img/getting-started/concept_options.png) - -## Linking a Concept to an Asset - -Once concepts are uploaded, you can link them to assets. - -The name of the linked asset is displayed below the thumbnail of the concept, and above the status. If no asset is linked, this area will be blank. - -Click on the status of the concept to open the comment panel on the right. - -![Concept Comment Panel](../img/getting-started/concept_comment_panel.png) - -From here you can adjust what the concept is linked to, or delete it. In our example below, the concept is not currently linked to an asset. - -To link an asset, click on the **Link** ![Link button](../img/getting-started/link_icon.png) button. - -Kitsu will display all the **Assets** available to link with the uploaded concept. - -![Concept link](../img/getting-started/concept_link.png) - -Select the assets from the list that you want to link to. The linked asset names will then appear at the top of the screen and will also display under the concept's thumbnail. - -![Concept asset linked](../img/getting-started/concept_asset_linked.png) - -Once a concept is linked to an asset, it can be seen and referenced from the asset's detail page. Return to the asset page and click on the asset which you just linked to your concept. - -![Detail asset page](../img/getting-started/asset_detail_page.png) - -By default, the casting detail is displayed on the second part of the screen. Use the dropdown menu to choose the concept. - -![Asset detail concept](../img/getting-started/asset_detail_concept.png) - -Once in the concept section, you will see all the concepts created for this asset. You can filter them by status. - -![Asset detail concept list](../img/getting-started/asset_detail_concep_listt.png) - - -## Publish a Preview as a Version -To publish a preview, picture, or video, access the task's comment panel and select the **PUBLISH REVISION** tab. - -Kitsu automatically switches to the **Publish Revision** tab when using a status with the **IS FEEDBACK REQUEST** option, such as the **WFA** Status. - -![Publish Revision](../img/getting-started/publish_revision.png) - -You can add one or several previews to any comments. These can be a picture (`.png`, `.jpg`, `.jpeg`, `.gif`), a video (`.mp4`, `.mov`, `.wmv`), or a `.glb` file. Additionally, you can review all the previews from the browser or mix everything. - -You can also review a `.glb` file as a wireframe or add a `.HDR` file to check the lighting. See the **Customization** section for more details. - -[Pipeline Customization](../configure-kitsu/README.md#3d-backgrounds) - -Other files like `.pdf`, `.zip`, `.rar`, `.ma`, or `.mb` cannot be viewed in the browser and need to be downloaded to be reviewed. - -Then, click on the **Add preview revision to publish** button. The explorer opens, allowing you to choose your file or several files. - -![Attach Preview](../img/getting-started/attach_preview.png) - -You can also **copy-paste a screenshot** from your clipboard into this upload dialogue, without needing to download it first. Once your file is selected, you will see its name near the **Add files to publish** button. - -![Attach Preview Filled](../img/getting-started/attach_preview_filled.png) - -You can also **drag & drop** files that you wish to upload into the comment section to automatically start the upload process. - -![Attach Preview Drag Drop](../img/getting-started/drag_drop_preview.png) - -On top of your preview, you can add a **Comment**. Click the **Leave a Comment** button to unfold the comment section. - -![Add a comment to a Publish](../img/getting-started/publish_revision_comment.png) - -You can then select your status and publish your preview with the **Post** Button. - -For more information on using publishes as thumbnails, [see this section here on thumbnails](../thumbnails/README.md). - - -## Combining Previews Into a Version - -You can add multiple images simultaneously, or once you have uploaded an image, you can add another one. - -![Upload Several Pictures](../img/getting-started/upload_several_pictures.png) - -The **Add preview** pop-up asks you to choose a file. You can navigate through the pictures uploaded. - -You can change the preview order by clicking the number and then dragging and dropping them. - -![Preview Drag Drop](../img/getting-started/multiple_preview.png) - -To delete an additional preview, enlarge the comment panel, click on the number of versions, and then click on the ![Delete Button](../img/getting-started/delete_button.png). - -![Enlarge Comment Section Delete](../img/getting-started/enlarge_comment_delete.png) \ No newline at end of file diff --git a/docs/publisher/README.md b/docs/publisher/README.md deleted file mode 100644 index 60463305af..0000000000 --- a/docs/publisher/README.md +++ /dev/null @@ -1,354 +0,0 @@ -# Kitsu Publisher - -Kitsu is a web application designed to streamline production progress sharing and delivery validation, enhancing communication among stakeholders for faster, higher-quality outputs. - -The Kitsu Publisher is a desktop application that bridges DCC tools with Kitsu, allowing artists to manage their tasks, add comments, and send previews directly from their tools. - -## DCC Integrations Status: - -Currently supported: -- Blender -- Toon Boom Harmony -- Unreal Engine - -Work in progress: -- Photoshop -- Nuke - -## Installation - -### Installation of the Kitsu Publisher - -#### Pre-Requisites - -You need to download (or to build if you want to: see [Development Environment](#development-environment)) your preferred installer/package/portable for the app corresponding to your OS in the [releases](https://github.com/cgwire/kitsu-publisher-next/releases/latest). - -All commands have the keyword {version} in the filenames, you need to replace the version with the current version of the Kitsu Publisher. - -#### On Linux - -- **deb package** (for Debian-based distributions): - - To install the package: - - ```shell - dpkg -i kitsu-publisher_{version}_amd64.deb - ``` - - - The package is now in your applications and in your $PATH. - -- **rpm package** (for RHEL-based distributions): - - To install the package: - - ```shell - rpm -i kitsu-publisher_{version}_x86_64.rpm - ``` - - - The package is now in your applications and in your $PATH. - -- **snap package**: - - To install the package: - - ```shell - snap install kitsu-publisher_{version}_amd64.snap --dangerous - ``` - - - The package is now in your applications and in your $PATH. - -- **tar.gz archive**: - - To extract the archive: - - ```shell - tar -xf kitsu-publisher-{version}.tar.gz - ``` - - - To run the app: - - ```shell - kitsu-publisher-{version}/kitsu-publisher - ``` - -- **AppImage**: - - to run the app: - - ```shell - ./Kitsu publisher-{version}.AppImage - ``` - - -#### On Windows - -- **NSIS Installer**: - Double-click the installer `Kitsu-publisher-Setup-{version}.exe` and follow the instructions. - -- **MSI Installer**: - Double-click the installer `Kitsu-publisher-{version}-ia32.msi` to install the app. - -- **Portable application**: - Double-click the executable `Kitsu-publisher-{version}.exe`. - -- **Zip portable application**: - Extract the zip `Kitsu-publisher-{version}-ia32-win.zip`, and double-click `Kitsu publisher.exe`. - -#### On MacOS - -- **DMG Installer**: - Double-click the installer `Kitsu-publisher-{version}.dmg`, drag the Kitsu logo to the "Applications" folder. - -- **PKG Installer**: - ```shell - sudo installer -package Kitsu-publisher-{version}.pkg -target / - ``` - -- **Zip portable application**: - Double-click the zip `Kitsu-publisher-{version}-mac.zip`, then double-click the Kitsu Publisher icon. - - -## Development Environment - -### Pre-Requisites - -To develop or to build the Electron app you need [Node.js](https://nodejs.org/en/)>=16.11 installed. - -### Dependencies - -To install all the dependencies needed by the Electron app you have to run in the project folder: - -```shell -npm install -``` - -### Run - -To run the Electron app in development mode you have to run an npm script: - -```shell -npm run dev -``` - -It will spawn an electron instance and a Vite development server. - -### Build the Electron App - -#### Pre-Requisites - -- On debian based Linux you need: - - - To install these packages: - - ```shell - apt-get install build-essential libcairo2-dev libpango1.0-dev \ - libjpeg-dev libgif-dev librsvg2-dev - ``` - - - If you want to build specific target like rpm you need to install: - - ```shell - apt-get install rpm - ``` - -- On Windows you need: - - - See the [wiki](https://github.com/Automattic/node-canvas/wiki/Installation:-Windows) of node-canvas. - -- On macOS you need (with [Homebrew](https://brew.sh/)): - - ```shell - brew install pkg-config cairo pango libpng jpeg giflib librsvg - ``` - -#### Building the App - -You need to run npm scripts: - -- If you only want to build an unpackaged directory: - - ```shell - npm run build - ``` - -- If you want to build for all targets: - - ```shell - npm run build:all - ``` - -## Installation of the DCCs connectors - -#### Pre-requisites - -Download the `connectors-{version}.zip` from the [latest releases](https://github.com/cgwire/kitsu-publisher-next/releases/latest) and unzip it. - -#### Blender (version>2.80) - -- You need to go inside the connectors/blender directory. - -- On Windows (with PowerShell): - - - If you want to be guided through the installation of the plugin, you have to right-click on the script install.ps1 and select "Run with PowerShell" to run the script in prompt mode. If you have multiple installations from installer of Blender it will install the plugin for all the installations (not if you select a portable Blender). - - - If you want to run the script with PowerShell command line it's possible, look at the help with: - - ```shell - .\install.ps1 -help - ``` - -- On Linux: - - - If Blender is installed with a system package (for example: deb or rpm): - - ```shell - bash ./install.sh --system - ``` - - - If Blender is an unpacked directory (tar.xz archive): - - ```shell - bash ./install.sh --unpacked-directory=PATH_TO_YOUR_PORTABLE_BLENDER - ``` - - - If Blender is installed with a snap package: - - ```shell - bash ./install.sh --snap - ``` - -- On macOS: - - - If Blender is installed with a dmg image or Homebrew: - - ```shell - bash ./install.sh --dmg - ``` - -#### Toon Boom Harmony - -- You need to go inside the connectors/harmony directory. - -- On Windows (with PowerShell): - - - If you want to be guided through the installation of the plugin, you have to right-click on the script install.ps1 and select "Run with PowerShell" to run the script in prompt mode. If you have multiple installations from installer of Toon Boom Harmony it will install the plugin for all the installations. - - - If you want to run the script with PowerShell command line it's possible, look at the help with: - - ```shell - .\install.ps1 -help - ``` - -- On macOS: - - - coming soon - -#### Unreal Editor (version>=5) - -- You need to go inside the connectors/unreal directory. - -- On Windows (with PowerShell): - - - If you want to be guided through the installation of the plugin, you have to right-click on the script install.ps1 and select "Run with PowerShell" to run the script in prompt mode. If you have multiple installations from installer of Unreal Editor it will install the plugin for all the installations. - - - If you want to run the script with PowerShell command line it's possible, look at the help with: - - ```shell - .\install.ps1 -help - ``` - -- On Linux: - - - coming soon - -- On macOS: - - - coming soon - -## Publishing Previews with the Kitsu Publisher - -You must first have the Kitsu publisher and the plugin installed on your computer. - -## Consult Your To-Do List - -Log in to the Kitsu Publisher using your Kitsu credentials. You will see your to-do list with similar options as in Kitsu. - -![Kitsu Publisher todo list](../img/getting-started/publisher_todolist.png) - -To comment or publish on a task, click on the status. - -![Kitsu Publisher todo list status](../img/getting-started/publisher_todolist_status.png) - -The comment panel will open with the previews and the whole history of this task. - -The first new element is that you have direct access to your timesheet. You can move the cursor to adapt the timeline to the number of hours spent on this specific task. - -![Kitsu Publisher to-do list Comment panel](../img/getting-started/publisher_todolist_comment.png) - -When you are ready to publish your work, click on the **Add a review to publish** button. - - -## Publish a Preview From the Publisher - -You can either upload the preview manually or let the Kitsu Publisher do it for you. Kitsu Publisher will detect the open DCC and project. - -![Kitsu Publisher DCC list](../img/getting-started/publisher_dcc_list.png) - -Select your camera and render engine, and choose between a screenshot or full animation render. - -Here, for example, we select the **Screenshot** option. Kitsu publisher will ask your DCC to do the render for you and display the result. - -![Kitsu Publisher DCC Screenshot](../img/getting-started/publisher_dcc_screenshot.png) - -Once satisfied, click **Confirm**, add your comment, change the status, and click **Post Comment** to upload the preview. - -![Kitsu Publisher comment](../img/getting-started/publisher_post_comment.png) - -Now everybody logged in to Kitsu will see your comment and publish. - - -## Setup the Publisher - -### Change the Save Directory and Add Scripts - -You can access settings via your avatar. - -![Kitsu Publisher settings Menu](../img/getting-started/publisher_settings_menu.png) - -You have two options here: the first one is the directory for exports made by the DCCs. - -Per default, it's set to your temporary directory. You can change it, and then this specific folder will be used for all the exports. You can also use a network drive. - -The second option is about the command you can launch after the exports made by the DCCs but before the upload into Kitsu. - -You can launch a command or a script directly on the exported file, the folder, etc. - -![Kitsu Publisher settings option](../img/getting-started/publisher_settings_option.png) - - -You can insert variables in your command. You just have to put the chosen variable under curly brackets (for example: {exportFile}). These variables are also in the environment variables at runtime. They are listed below: - -- exportsDirectory (String) : the directory path where the exports are made. -- exportFile (String): the path of the file that will be exported. -- exportIsAnimation (Boolean) : true if the export is an animation else false. -- exportIsScreenshot (Boolean) : true if the export is a screenshot else false. -- DCCName (String) : the name of the DCC. -- DCCVersion (String) : the version of the DCC. -- currentProject (String) : the path of the current project opened in the DCC. -- cameraSelected (String) : the name of the Camera selected. -- rendererSelected (String) : the name of the renderer selected. -- extensionSelected (String) : the name of the extension selected. -- entityName (String) : the name of the entity. -- entityTypeName (String) : the name of the entity type. -- episodeName (String) : the name of the episode type. -- fullEntityName (String) : the full name of the entity. -- projectName (String) : the name of the project. -- taskStatusName (String) : the name of the task status. -- taskTypeName (String) : the name of the task type - -### View the Result of the Setting on the Export Pop-Up - -Once your preview is rendered, you can check the directory and the scripts launched. - -![Kitsu Publisher settings result](../img/getting-started/publisher_settings_result.png) - -Click on the options icon to see the command executed before the import. - -![Kitsu Publisher settings result detailed](../img/getting-started/publisher_settings_resul_detailt.png) - -Confirm if everything is correct, then post your comment as usual. diff --git a/docs/recipes/2d/index.md b/docs/recipes/2d/index.md new file mode 100644 index 0000000000..2b1dc3ed91 --- /dev/null +++ b/docs/recipes/2d/index.md @@ -0,0 +1,65 @@ +--- +path: "/recipes/2d" +slug: "2d" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Kitsu for 2D Productions + +[[Concept for production style page highlighting features for style-specific pipelines]] + +Kitsu is built around a fairly standard production-tracking data model, and most 2D studios adapt the defaults. Here's how it typically breaks down: + +## Asset Types + +Assets are usually grouped by category, and for 2D shows the common ones are: + +- **Characters** +- **Props** +- **Sets/Backgrounds** (sometimes called "Decors" — Kitsu's default term, inherited from CG Wire's French roots) +- **FX** (sometimes treated as its own asset type even in 2D, for things like reusable effects elements) + +Each asset gets its own task list, and asset tasks are tracked separately from shot tasks. + +## Task Types + +Task types are split into two families: **Asset tasks** and **Shot tasks**. + +**Asset task types (2D-specific defaults):** + +- Concept / Design +- Modeling is skipped for pure 2D, but some studios keep a "Turnaround" or "Model Pack" task instead +- Color/Style (color scripts, palettes) +- Rigging (if using cut-out/Toon Boom rigs) + +**Shot task types (typical 2D pipeline):** + +- Storyboard +- Layout (sometimes split into Layout Pose / Layout) +- Animation (often split into Rough Animation / Clean-up if the studio tracks those separately) +- In-betweening (sometimes merged into Animation) +- Compositing +- FX +- Lighting (less common in flat 2D, more relevant for 2D/3D hybrids) + +## Task Statuses + +Kitsu ships with a default status set that anyone can extend: + +- **Todo** +- **Work In Progress (WIP)** +- **Waiting For Approval (Pending)** +- **Retake** (sent back) +- **Done** + +Studios often add custom statuses like "On Hold," "Omit" (cut from the show), or "Standby" for dependency blocks. + +## Episodes & Sequences + +For 2D series work specifically, the hierarchy is usually: **Episode → Sequence → Shot**, with assets linked to shots via casting. This episode layer is one of the more heavily used features for TV animation studios versus film/short pipelines, which often just use Sequence → Shot. diff --git a/docs/recipes/assets-only-production/index.md b/docs/recipes/assets-only-production/index.md new file mode 100644 index 0000000000..c1aafeb98e --- /dev/null +++ b/docs/recipes/assets-only-production/index.md @@ -0,0 +1,55 @@ +--- +path: "/recipes/assets-only-production" +slug: "assets-only-production" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Quickstart for Assets-Only Productions + +## 1. Create a new production + + + + + +## 2. Create an Asset + + + + + +## 3. Create a Concept + + + + + +## 4. Creating Custom Metadata Columns + + + + + +## 5. Create an Edit + + + + + +## 6. Create a Breakdown List + + + + + +## 7. Casting from the Asset Library + + + + diff --git a/docs/recipes/for-feature-films/index.md b/docs/recipes/for-feature-films/index.md new file mode 100644 index 0000000000..9c38f36412 --- /dev/null +++ b/docs/recipes/for-feature-films/index.md @@ -0,0 +1,75 @@ +--- +path: "/recipes/for-feature-films" +slug: "for-feature-films" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Quickstart for Feature Film Productions + +## 1. Create a new production + + + + + +## 2. Create an Asset + +So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our first asset. + + + + + +## 3. Create a Concept + + + + + +## 4. Create a Shot + + + + + +## 5. Creating Custom Metadata Columns + + + + + +## 6. Create a Sequence + + + + + +## 7. Create an Edit + + + + + +## 8. Create a Breakdown List + + + + + +## 9. Casting from the Asset Library + + + + + +## 10. Introduction to Asset State: Ready For + + + + diff --git a/docs/recipes/for-shorts/index.md b/docs/recipes/for-shorts/index.md new file mode 100644 index 0000000000..051c8d2245 --- /dev/null +++ b/docs/recipes/for-shorts/index.md @@ -0,0 +1,73 @@ +--- +path: "/recipes/for-shorts" +slug: "for-shorts" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Quickstart for Shorts Productions + +## 1. Create a new production + + + + + +## 2. Create an Asset + + + + + +## 3. Create a Concept + + + + + +## 4. Create a Shot + + + + + +## 5. Creating Custom Metadata Columns + + + + + +## 6. Create a Sequence + + + + + +## 7. Create an Edit + + + + + +## 8. Create a Breakdown List + + + + + +## 9. Casting from the Asset Library + + + + + +## 10. Introduction to Asset State: Ready For + + + + diff --git a/docs/recipes/for-tvshows/index.md b/docs/recipes/for-tvshows/index.md new file mode 100644 index 0000000000..aac65c458b --- /dev/null +++ b/docs/recipes/for-tvshows/index.md @@ -0,0 +1,85 @@ +--- +path: "/recipes/for-tvshows" +slug: "for-tvshows" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Quickstart for TV Show Productions + +## 1. Create a new production + + + + + +## 2. Create an Asset + + + + + +## 3. Update Your Assets + + + + + +## 4. Add More Tasks After Creating the Assets + + + + + +## 5. Create a Concept + + + + + +## 6. Create a Shot + + + + + +## 7. Creating Custom Metadata Columns + + + + + +## 8. Create a Sequence + + + + + +## 9. Create an Edit + + + + + +## 10. Create a Breakdown List + + + + + +## 11. Casting from the Asset Library + + + + + +## 12. Introduction to Asset State: Ready For + + + + \ No newline at end of file diff --git a/docs/recipes/for-videogames/index.md b/docs/recipes/for-videogames/index.md new file mode 100644 index 0000000000..957a640981 --- /dev/null +++ b/docs/recipes/for-videogames/index.md @@ -0,0 +1,73 @@ +--- +path: "/recipes/for-videogames" +slug: "for-videogames" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Quickstart for Video Game Productions + +## 1. Create a new production + + + + + +## 2. Create an Asset + + + + + +## 3. Create a Concept + + + + + +## 4. Create a Map + + + + + +## 5. Creating Custom Metadata Columns + + + + + +## 6. Create a Level + + + + + +## 7. Create an Edit + + + + + +## 8. Create a Breakdown List + + + + + +## 9. Casting from the Asset Library + + + + + +## 10. Introduction to Asset State: Ready For + + + + diff --git a/docs/recipes/shots-only-production/index.md b/docs/recipes/shots-only-production/index.md new file mode 100644 index 0000000000..ec02d12d9f --- /dev/null +++ b/docs/recipes/shots-only-production/index.md @@ -0,0 +1,43 @@ +--- +path: "/recipes/shots-only-production" +slug: "shots-only-production" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Quickstart for Shots-Only Productions + +## 1. Create a new production + + + + + +## 2. Create a Shot + + + + + +## 3. Creating Custom Metadata Columns + + + + + +## 4. Create a Sequence + + + + + +## 5. Create an Edit + + + + diff --git a/docs/recipes/tvshows/index.md b/docs/recipes/tvshows/index.md new file mode 100644 index 0000000000..6967e7ee34 --- /dev/null +++ b/docs/recipes/tvshows/index.md @@ -0,0 +1,60 @@ +--- +path: "/recipes/tvshows" +slug: "tvshows" +prev: false +next: false +published_at: 2026-09-10 +--- + + + +# Kitsu for TV Show Productions + +[[Concept for production type page highlighting features for type-specific pipelines + shorter quickstart to reach aha moment https://mercury.com/blog/identifying-product-aha-moment]] + +## Quickstart + +### 1. Create a new production + + + + + +### 2. Create an Asset + + + + + +### 3. Create an Episode + + + + + +### 4. Create a Shot + + + + + +### 5. Next Steps + +- [Invite your team](/guides/team-management/managing-teams/#adding-users-to-a-production-team) +- [Assign Your First Task](/guides/production/assign-tasks/) + +## TV Show Features + +### Episode as a structural entity + +Only TV Show productions get episodes as a distinct organizational layer. Shots and assets are separated by episode, and navigation dropdowns let you switch between production, episode, or entity. In a Feature Film production there's no episode layer — just sequences/shots. + +### Mandatory Episode field on CSV import + +When bulk-importing shots or assets, the Episode column is mandatory only for TV Show productions — it's not required when importing for a feature film. + +### Episode-scoped progress views and playlists + +The progress dashboards and review playlists are scoped to episodes rather than sequences: producers get an overview of progress across all episodes, and can run full episode reviews through a single playlist with external collaborators. (The equivalent feature-film page describes the same mechanism but scoped to sequences instead — so it's the same underlying tool, just organized around the episode unit.) diff --git a/docs/resources/faq/index.md b/docs/resources/faq/index.md new file mode 100644 index 0000000000..59aa742be8 --- /dev/null +++ b/docs/resources/faq/index.md @@ -0,0 +1,165 @@ +--- +path: "/resources/faq" +slug: "faq" +published_at: 2026-09-10 +--- + +# Frequently Asked Questions + +This FAQ guide provides quick solutions to common Kitsu issues, such as login problems, task management, and production organization. Explore the sections below for step-by-step instructions and helpful tips. For further support, check the detailed [Kitsu documentation](../configure-kitsu/) or contact support. + +--- + +## Login Issues + +### I can't log in to Kitsu anymore +The first thing to check is the **web address** you are using to log in. + +- If the web address is **account.cg-wire.com/signin** and you see the CGWire logo, you are on the **wrong page**. + + ![Account login](/img/getting-started/account_login.png) + + The **account page** is only for managing subscriptions, invoices, etc. You won't have access unless you've registered for a subscription. + +- The correct web address for your Kitsu instance should look like **your-studio-name.cg-wire.com**. On this page, you'll be prompted to log in, and you should see the Kitsu logo. + + ![Kitsu login](/img/getting-started/kitsu_login.png) + +If you're unsure of the correct link: +- Check the invitation email you received. +- Contact your studio manager for assistance. + +--- + +## Task Management + +### I created a new Task Type, but I don't see it in my production +If you've created a new task type ([see documentation](../configure-kitsu/#task-types)) but it isn’t appearing in your production, it’s likely because task types need to be explicitly added to your **Production Library** after being created in the **Studio Library**. + +#### Understanding the Difference: +- **Studio Library**: This is where all task types are initially created and stored for your studio. +- **Production Library**: Each production has its own library, and task types must be added here before they can be used within that production. + + +#### Steps to Add Task Types to Your Production +1. Go to your production **Settings** page from the navigation menu. + ![Production Settings page](/img/getting-started/drop_down_menu_setting.png) + +2. Navigate to the **Task Types** tab. + ![Task Type Settings page](/img/getting-started/setting_task_add.png) + +3. Select the appropriate entity tab (e.g., assets, shots, sequences, episodes, edits). +4. Find your task type in the list on the right and click to add it. + +Once added, go back to your entity page and click **Add Task Type**. +![Add Task Type](/img/getting-started/add_tasktype.png) + +:::warning +**Permissions**: + If you can't see the **Settings** option in the main menu, you may not have the necessary permissions. Please contact your studio administrator if you do not have this option. +::: + +--- + +### My Task Type columns are not in the right order +If task type columns appear out of order, you can adjust them: + +- **Studio-wide order**: + 1. Go to the main menu under the **ADMIN** section and click **Task Types**. + ![Task Type admin Menu](/img/getting-started/menu_tasktype.png) + 2. Drag and drop task types into the desired order. + ![Task Type order](/img/getting-started/created_task_top.png) + +- **Production-specific order**: + 1. Go to the **Settings** page for your production. + 2. Navigate to the **Task Types** tab and adjust the order by dragging and dropping. + +--- + +### Task Type columns are missing +If some task type columns are missing on the entity page: + +1. Check the department filter and ensure it is set to **All Departments**. + ![Department filtered view](/img/getting-started/department_filtered_view.png) + +2. Ensure the **Show additional information** button is highlighted. + ![Hide option](/img/getting-started/display_hide_option.png) + +3. If columns are reduced, they won't display unless additional information is shown. + +--- + +## Team and Assignments + +### I can't assign anyone to a task +If the list of assignees in the comment panel is empty, it means the people you've added to the **People** page haven't been added to the production. + +#### Steps to Add People to a Production +1. Navigate to the **Team** page from the production menu. + ![Team menu](/img/getting-started/drop_down_menu_team.png) + +2. The **Team** page will be empty, but you'll see a list of people on the right. + ![Team page empty](/img/getting-started/people_empty.png) + +3. Add people individually or by department. + +Once added, they'll have access to the production, and you can assign them tasks. + +--- + +### All assignments have disappeared +If assignees' avatars are no longer visible: + +1. Ensure you haven’t accidentally clicked the **Hide Assignments** button. + ![Hide option](/img/getting-started/display_hide_option.png) + +2. Click the button again to make the avatars reappear. + +--- + +## Production Management + +### How to Delete or Archive a Production + +If you no longer need access to a production, you can choose to archive or delete it. + +- **Archiving**: This will remove the production from the navigation menu but keep it accessible for reference. +- **Deleting**: This is a permanent, non-reversible action that will completely remove the production from your Kitsu instance. + +#### Steps to Archive a Production +1. Go to the main menu and select **Productions** under the **STUDIO** section. + ![Main Menu Productions](/img/getting-started/main_menu_production.png) + +2. Locate the production you want to archive and click the edit button. + ![Edit Productions](/img/getting-started/edit_production.png) + +3. Change the **Status** from **Open** to **Closed** and confirm. + ![Edit Productions option](/img/getting-started/production_edit_status.png) + +The production is now archived and will no longer appear in the navigation menu. + +--- + +#### Steps to Delete a Production +Only archived productions can be deleted. If you're sure you want to permanently remove a production: + +1. From the **Productions** list, hover over the archived (closed) production. A trash icon will appear. +2. Click the trash icon, and a confirmation dialog will open. +3. Type the name of the production to confirm the deletion. + +![Delete Production](/img/getting-started/delete_production.png) + +:::warning +Deleting a production is permanent and cannot be undone. Only proceed if you’re certain the data is no longer needed. +::: + +--- + +## Miscellaneous + +### Where can I see the storage I'm using? +Currently, Kitsu does not display storage usage directly in the interface or on your account page. This means you won't find a section in the app showing how much storage your productions or assets are consuming. + +If you need to check your storage usage: +- Contact your system administrator or IT team if Kitsu is hosted on your studio's servers. +- If you're using a cloud-hosted Kitsu instance, email **support@cg-wire.com** with your studio name and account details, where our team can provide you with the necessary information. diff --git a/docs/resources/ui/index.md b/docs/resources/ui/index.md new file mode 100644 index 0000000000..9a9d22564a --- /dev/null +++ b/docs/resources/ui/index.md @@ -0,0 +1,176 @@ +--- +path: "/resources/ui" +slug: "ui" +published_at: 2026-09-10 +--- + +# Quick Interface Tour + +Now that your Kitsu instance is correctly configured, you can spend time familiarizing yourself with the user interface. + +Let's take a look at the global asset page. + +![Presentation of the global page](/img/getting-started/presentation_global.png) + +On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. + +**From left to right:** + + +### Main Menu + +You open the main menu by clicking on the top left button, Kitsu![Main menu button](/img/getting-started/main_button.png) (or your Studio logo). + +You will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings on the main menu. + +::: details Main Menu Details +**WORKSPACE** +- My Tasks: your assigned tasks +- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) +- My Productions: Get back to the selection on the production page. + + +**STUDIO** +- Productions +- People +- Timesheets +- Main Schedule +- Team Schedule +- All tasks +- News Feed +- Entity Search + + +**ADMIN** +- Departments +- Task Types +- Asset Types +- Custom Actions +- Automation +- 3D Backgrounds +- Bots +- Settings +- Logs + +::: warning Permission Visibility +The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. + +Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** +::: + +### 1.1. Navigation + +You will see the navigation dropdown menu on the right of the main menu icon. + +![Presentation of the global page](/img/getting-started/presentation_global_header.png) + +You can choose between productions. The name of the actual production and the actual page are always displayed. + +You can use the dropdown menu to navigate from production to production (if you have several). + +Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. + + +::: details Navigation details +The first section is about the tracking of your tasks: +- Assets +- Shots +- Sequence +- Edits (If you have created specific tasks) + +The second section is more about the side of the production: +- Concepts +- Breakdown +- Playlists +- News feed + +The third section is about statistics: +- Sequence Stats +- Asset Type Stats + +The fourth section is related to Team Management: +- Schedule +- Quotas +- Team + +The fifth section is about the settings of your production: +- Settings + +::: tip +You start with the asset page, but you can change your production homepage to other entities (see the settings page) +::: + +::: warning +If you realize you need an extra level of navigation, such as Episodes, you need to change your production Type to a TV Show. + +If, on the contrary, you realize you don't need the **assets** or the **shots**, you also need to switch your production type to **Only Assets** or **Only Shots**. +::: + +### 1.2. Global Search, News, Notification and Documentation + +You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the first four results. If you need more results and filtering options, see the **Entity Search** page. + + +The next icon![News](/img/getting-started/canny.png) is a direct link to our news and feedback page. + +You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. + +Next, the bell icon![Notification](/img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. + +The last icon before your avatar is the documentation button. +![documentation button](/img/getting-started/documentation_button.png), that you are reading right now! + +### 1.3. Personal Settings + +You can click on your avatar to open your menu (settings, documentation, etc.). + +![Profile enlarged](/img/getting-started/profil_enlarge.png). + +### 2/3. The Tasks Spreadsheet + +#### 2.1. Filters + +The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. + +If you need more advanced filtering, please use the filter builder button. + +![Filter Builder](/img/getting-started/filter_builder.png) + +You can then save all the filters and use them on your pages. + +#### 2.2 Simplify the display + +On the right part of the screen, there are some buttons (from left to right) to hide or display the assignment, hide or display the extra column, enlarge or reduce the thumbnail, +![display and Hide option](/img/getting-started/display_hide_option.png) + +#### 2.3. Import / Export + +batch import thumbnail ![batch import thumbnail](/img/getting-started/add_thumbnails.png), and finally import ![Import button](/img/getting-started/import.png) or export ![export button](/img/getting-started/export.png) data. + +#### 2.4. Metadata column + +Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](/img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. + +#### 2.5. Customize the view + +On the far right of the screen, next to the scroll bar, is the option to hide and display a text column + +![Display/hide text column](/img/getting-started/visible_column_detail.png). + +#### 3. Entity spreadsheet + +The main part of the screen is common to all the entities (asset, shot, sequence, Edit). This is the global tasks spreadsheet. + +Here, you see the status, assignment, priority, etc, for each task. + +::: tip +The spreadsheet's first line and column header always appear at the top of the page, even if you scroll down. + +You can also **Stick** other columns to keep them visible at all times. +::: + +### 4. View Summary + +The last part (4), at the bottom of the screen, is the summary of your displayed page. It'll mirror your filters. + +You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. diff --git a/docs/review-weekly/README.md b/docs/review-weekly/README.md deleted file mode 100644 index 74e9f7de7d..0000000000 --- a/docs/review-weekly/README.md +++ /dev/null @@ -1,111 +0,0 @@ -# Daily & Weekly review - -For your dailies or weeklies, you can create a **Playlist** - -## Create a Playlist for your internal review - - -You can find the **Playlists** page on the drop-down menu. - -![Playlist main menu](../img/getting-started/drop_down_menu_playlist.png) - -The **playlist** page is separated into two parts: - -- (1) The playlist list where you can **create** a playlist or load an existing one. -- (2) The last created playlists and the last modified playlists - -![Playlist page](../img/getting-started/playlist_page.png) - -Start by creating a **Playlist** -![Playlist add button](../img/getting-started/playlist_add_button.png). Your default name -is the date and the hour. You can change it immediately. You can choose if the playlist -will be shared with the **studio** or the **client** and if it's a **shot** or **asset** playlist. -You can also add a **Task Type** tag to the playlist. - -![Playlist add page](../img/getting-started/playlist_add_page.png) - -Once the playlist is created, via the search/filter bar, you can select which shots to add -to your playlist. - -You can also choose to **add the whole movie**, and it will add all the shots of the movie. - -You can select **Daily pending**, which will add all the **WFA** tasks of the day. - -Otherwise, you can **Add the whole sequence** if you want to focus only on a particular sequence. - -You can use the same **filter** than on the global shot/asset page. For example, you can select all the -WFA is short for the animation stage. -You have to type **animation=wfa** in the search bar. Valid your selection with the **Add selection** button. -Kitsu will select the shots with the **WFA** status at the **Animation** stage. Still, Kitsu will automatically load **the latest uploaded version**. - -The shots appear on the top part of the screen. Every change are -automatically saved. - - - -![Playlist page](../img/getting-started/playlist_example.png) - - -## Review and Validations - -Once you have created a playlist, you have several options: - - -![Playlist Global](../img/getting-started/playlist_global.png) - -* Play or Pause -* Navigate from element to element -* See the position of the selected element compared to the total number of elements -* Mute or unmute the sound -* Change the speed, double speed (x2), full speed (x1), half of the speed (x0.50), or a quarter of the speed (x0.25) -* Loop on one element -* Display the sound wave -* Display annotations during the play -* TC of the element compared to the TC of the whole playlist -* Number of frames -* Navigate frame per frame on the preview. You can also do it with the arrow on the Keyboard. -* Compare tool - - -* Undo and Redo option for the drawing comment -* Text and drawing option, and delete selection - - -* Change the task type of all the elements of the playlist -* Display the comment section -* Hide the elements of the playlist -* Switch between LD (low definition) to HD (High definition) -* Download the playlist as a **Zip** files with all the separated elements, a **.csv** text file, or **Build .mp4** to create the whole movie (only for shots) -* Fullscreen - - - -For each playlisted shot/asset, you can choose the **task** and the -**version** you want to see. - -![Playlist task selection](../img/getting-started/playlist_task_selection.png) -![Playlist version selection](../img/getting-started/playlist_version_selection.png) - -You can also play two tasks of a shot side by side. - -Click on the **Compare** button ![Compare button](../img/getting-started/compare_button.png) and choose the second task type. - -![Playlist side by side](../img/getting-started/playlist_side_by_side.png) - - - -The primary purpose of the playlist is to help you review the shots and assets. - -You can comment on the shots directly from the preview. - -Click on the **comment** button. - -![Playlist comment](../img/getting-started/playlist_comment_button.png) - -You now have access to the right panel, which has a history of the comments and their status. - -You can see the drawing comment on the video (the red dot below the timeline). - -![Playlist comment](../img/getting-started/playlist_comment.png) - -You can draw or type on the video with the **draw** button ![draw button](../img/getting-started/draw.png) diff --git a/docs/review/README.md b/docs/review/README.md deleted file mode 100644 index 928879a1a5..0000000000 --- a/docs/review/README.md +++ /dev/null @@ -1,190 +0,0 @@ -# Reviews - -## Reviewing Tasks - -When an artist needs someone to **review** their work, they can change the status of their task to ![wfa](../img/getting-started/wfa_icon.png). - -Click on the status to open the right hand panel and start the review. - -You can watch the version from the right panel, enlarge it by grabbing the side of the panel, or even enter fullscreen by clicking this icon ![Fullscreen](../img/getting-started/fullscreen.png). - -![review on global page](../img/getting-started/review_global.png) - -In the same way, you can also review 3D files (`.glb` file) as a wireframe or add a `.HDR` file to check the lighting. - -You can move around the 3D file by dragging and dropping your cursor and zooming in or out with the scroll wheel. - -![review 3d wireframe](../img/getting-started/review_wireframe.png) - -![Preview background example](../img/getting-started/preview_background_example.png) - -See the **Customization** section for more details. -[Pipeline Customization](../configure-kitsu/README.md#3d-backgrounds) - -You can select a color to use and then draw directly on the preview with the **Pencil** tool ![Pencil](../img/getting-started/draw.png). - -![review drawing](../img/getting-started/review_comment.png) - -### Drawing Annotations - -You can also annotate the frame with **text**. - -![review drawing text](../img/getting-started/review_comment_text.png) - -If you'd like to temporarily **hide annotations**, click the **Fountain Pen** button. -![Hide Annotation](../img/getting-started/hide_annotation.png) - -### Tagging Frames -If you would like to refer back to a specific frame in your comments, you can easily tag a frame by typing `@`, which opens a sub-menu with the team list, and then start typing **frame**. - -This will then add a timestamp of the current frame to this comment, and clicking on that timestamp will jump to said frame. - -![Tag a frame](../img/getting-started/tag_frame.png) - -### Exporting Annotations -You can also export your drawings on each frame by attaching the **screenshots as attachments**. - -Click on the **Add attachment** button. - -![attachment](../img/getting-started/attachment_retake.png) - -You can also choose to **Attach snapshots from your annotation** in the attachment options. This lets you take annotated frames and add them as attachments of the comment, which can be useful if you want to highlight specific annotations in your feedback. - -![Attachment snapshot](../img/getting-started/screenshot_attachment.png) - -Once you click the button, Kitsu will grab all the frames with annotations and display the result. You can publish them with **Confirm**. - -![Attachment snapshot detail](../img/getting-started/attachment_snapshot_detail.png) - -### Deleting Annotations -If you need to delete a line, click the pencil icon again. The cursor changes to a multi-directional cross ![Pencil](../img/getting-started/direction_arrow.png), and you can then select your line and move it around. - -![review drawing](../img/getting-started/review_edit.png) - -Select the line with the directional cross, then press the **delete** icon ![Delete line](../img/getting-started/delete_line.png). - -### Comparing Images -By entering **Full-Screen**, you can compare two task types or versions side by side by clicking on the **Compare** button ![compare button](../img/getting-started/compare_button.png). - -![compare button](../img/getting-started/compare_version.png) - -From here, you can change the status to ![Retake](../img/getting-started/retake_icon.png) if you want the artist to make changes. - -Alternatively, you can change it to ![Done](../img/getting-started/done_icon.png) to notify the artist that their work is approved. - -## Reviewing Concepts - -Once your artists upload a concept, you can review it with the supervisor or the director. - -To review the concept, use the navigation menu at the top of the screen and select the concept page. - -![Menu concept](../img/getting-started/menu_concept.png) - -You can see all the uploaded concepts, their statuses, assignments, and linked assets. - -![Concept filled status](../img/getting-started/concept_empty_prod_linked.png) - -To review a concept, click on the status to open the comment panel. You can enlarge the comment panel or go fullscreen. - -Then, proceed to write a comment, select the status **Approved** or **Rejected**, and confirm with the **Post** button. - -![Concept status comment](../img/getting-started/concept_status_comment.png) - -You can filter the page with the **Status** filter to display all the concepts with a **Neutral** status. You can also filter by artist and change the sort order. - -![Concept status filter](../img/getting-started/concept_status_filter.png) - -## Playlists - -### Create a Playlist - -A playlist is list of curated versions / previews compiled for review and approval. You can find the **Playlists** page in the drop-down menu. - -![Playlist main menu](../img/getting-started/drop_down_menu_playlist.png) - -The **Playlist** page is separated into two parts: - -- (1) A list of your playlists where you can **create** a news ones or load an existing one. -- (2) The last created playlists and the last modified playlists. - -![Playlist page](../img/getting-started/playlist_page.png) - -Start by creating a **Playlist** using the ![Playlist add button](../img/getting-started/playlist_add_button.png) button. The playlist name defaults to the current date & time, but you can change this. You can choose if the playlist will be shared with the **studio** or the **client** and if it's a **shot** or **asset** playlist. You can also add a **Task Type** tag to the playlist. - -![Playlist add page](../img/getting-started/playlist_add_page.png) - -### Populating a Playlist - -Once the playlist is created, use the search/filter bar to select which shots to add to your playlist. - -You will also see options for adding the an **entire episode** / **entire sequence** if you want to add large chunks of the project at once. - -You can select **Daily pending**, which will add all the **WFA** tasks of the day. - -You can use the same **filters** as the global shot/asset page. For example, you can select all the **WFA** (short for "work for animation") tasks at the **Animation** stage by typing **animation=wfa** in the search bar. Validate your selection with the **Add selection** button. Kitsu will select the shots with the **WFA** status at the **Animation** stage and automatically load the **latest uploaded version**. - -The shots appear in the top part of the screen. Every change is automatically saved. - -![Playlist page](../img/getting-started/playlist_example.png) - -## Review Controls - -Once you have created a playlist, you have several options: - -![Playlist Global](../img/getting-started/playlist_global.png) - -* Play or Pause -* Jump between elements in your playlist -* See the position of the selected element compared to the total number of elements -* Mute or unmute the audio -* Change the speed: double speed (x2), full speed (x1), half speed (x0.50), or quarter speed (x0.25) -* Continuously loop a single element -* Display audio waveforms -* Display annotations during playback -* Show timecode (TC) of the element compared to the TC of the whole playlist -* Display the number of frames -* Navigate frame by frame on the preview (you can also use the left & right arrow keys on the keyboard) -* Access the cmpare tool - -* Undo and redo options annotations -* Text and drawing options (including delete selection) - -* Change the task type of all the elements in the playlist -* Display the comments section -* Hide elements in the playlist -* Switch between LD (low definition) and HD (high definition) -* Download the playlist as a **Zip** file with all the separate elements, a **.csv** text file, or **Build .mp4** to create the whole movie (only for shots) -* Enter fullscreen mode - -For each shot/asset in the playlist, you can choose the **task** and the **version** you want to see. - -![Playlist task selection](../img/getting-started/playlist_task_selection.png) -![Playlist version selection](../img/getting-started/playlist_version_selection.png) - -You can also play two tasks of a shot side by side. - -Click on the **Compare** button ![Compare button](../img/getting-started/compare_button.png) and choose the second task type. - -![Playlist side by side](../img/getting-started/playlist_side_by_side.png) - -You can comment on the shots directly from the preview. - -Click on the **comment** button. - - - -![Playlist comment](../img/getting-started/playlist_comment_button.png) - -You now have access to the right panel, which shows a history of the comments and their statuses. - -You can see the drawing comment on the video (the red dot below the timeline). - -![Playlist comment](../img/getting-started/playlist_comment.png) - -You can draw or type on the video (similar to [Perform a review](../status-publish-review/README.md#perform-a-review)) using the **draw** button ![draw button](../img/getting-started/draw.png). - -## Review Room - -The Review Room is a collaborative space designed for efficient and synchronized dailies review sessions. It ensures that all participants are viewing the same content simultaneously, facilitating real-time feedback and discussion. - -To learn more about the Review Room, [visit this section here](../playlist-client/README.md#review-room). \ No newline at end of file diff --git a/docs/schedules/README.md b/docs/schedules/README.md deleted file mode 100644 index c9329f3606..0000000000 --- a/docs/schedules/README.md +++ /dev/null @@ -1,176 +0,0 @@ -# Schedules - -## Production Schedule - -As the Studio Manager, you can use the global schedule as a reference for your production. The main purpose of this schedule is to track the milestones linked to your contract. This is referred to as your **Reference Schedule**. - -In order to start filling out your global schedule, you need to populate the production with assets and shots and define your task types. - -In the drop-down menu, choose **SCHEDULE**. - -![Menu Schedule](../img/getting-started/menu_schedule.png) - -### The Production Schedule Gantt Chart -At the top of the schedule, you can see the project's start date (1) and the end date (2), which was defined when creating the production. You can modify these dates by clicking on the box to open the calendar and pick a date. - -![Production Schedule](../img/getting-started/production_schedule.png) - -You can modify the start and end dates for each of your task types on the Gantt schedule in one of two ways: the first is by moving the bar directly, and the second is by entering the date on the settings page under the task type section. - -For the former, place your cursor on the start or end date; the cursor changes to a double arrow. Then, drag and slide to the desired date. - -![Production Schedule Gantt](../img/getting-started/schedule_production_task_type.png) - -After setting the start and end dates for your task types, you should be able to see at a glance the flow of your production. - -::: tip -You can select all the Gantt chart bars and move them simultaneously with **CTRL / CMD** + **Left Click**. -::: - -![Production Schedule Gantt filled](../img/getting-started/production_schedule_task_type_complete.png) - -With that complete, the next step is to unfold each task type to reveal the associated shots sequences / assets types. - -![Production Schedule unfold task type](../img/getting-started/production_schedule_unfold.png) - -You can set the start and end dates the same way you would for the task type. You can also define the work period for all asset types. - -![Production Schedule task type asset](../img/getting-started/production_schedule_task_type_detail.png) - -You can do the same for the shot task types and determine the start and end dates for the sequences. - -![Production Schedule task type sequence](../img/getting-started/production_schedule_task_type_detail_sequence.png) - -### Milestones -A milestone is a significant point in a project that marks the completion of a major phase or task and serves as a checkpoint to assess progress. When hovering over a date in the schedule, you'll see ![Production Schedule add a milestone logo](../img/getting-started/production_schedule_add_milestone_plus.png) appears. - -![Production Schedule add a milestone](../img/getting-started/production_schedule_add_milestone.png) - -When you click, you'll be prompted to give a name to your newly created milestone. - -![Production Schedule name of a milestone](../img/getting-started/production_schedule_add_milestone_name.png) - -Milestones are represented by a small black dot on the date and a vertical line on your schedule. If you hover over the little black dot, the milestone's name appears. - -This is a great way to quickly reference important upcoming dates or deliverables in your production against your productions schedule. - -![Production Schedule global view milestone](../img/getting-started/production_schedule_milestone.png) - -To edit a milestone, click on the ![Edit button](../img/getting-started/edit_button.png) or anywhere on the milestone name. From there, you can rename or delete the milestone. - -![Production Schedule edit milestone](../img/getting-started/production_schedule_edit_milestone.png) - -Everyone assigned to the production can access the global schedule page, but only the **Studio Manager** can modify it. - -To view specific tasks in more detail, click on the task type's name. This will lead you to the **Schedule** tab of the task type page. - - - - -## Task Type Schedule - -Whereas the **Global Schedule** is used to references task types across the entire production, the **Task Type** page is used to drill down into the details for tasks in a specific task type. - -![Task type page](../img/getting-started/global_view_asset_task_export.png) - -There are 3 tabs on this page: **Tasks**, **Schedule**, and **Estimation**. - -![Task type schedule tab](../img/getting-started/task_type_tab_schedule.png) - -There are two ways to set the artist's Schedule. - -The first method is via the **Tasks** tab, where you will set **Estimated Time** and the **Start Date**. As we saw previously, setting both of these will automatically fill out the **Due Date**. Once those details are filled out, the Gantt chart on the **Schedule** tab will be automatically generated. - -::: tip -Remember that on the Gantt you can click and drag to modify the start / end date, but the duration of the task will always be auto-calculated using the end date and duration -::: - -The second method is to set the length directly (**Estimate**), **Start Date**, and **Due Date** from the Gantt chart. - -![Task type page schedule default](../img/getting-started/task_type_schedule_emplty.png) - - -Put your cursor on the start date, and the cursor will change to a double arrow. Then, drag and slide to adjust the start date. Define your **Due date** by filling in the **MD**. - -You can use the search bar (1) to narrow down a specific set of tasks. For example, you can search by **status**, **asset type**, **sequence**, **asset name**, **shot name** and **artist name**. (Note that you do not need to add the name of the task type as you are already on a specific task type page) - -You can also expand or collapse each Artist (2) section to make the schedule easier to read. - -You can change the bar's color in the Gantt chart (3). By default, the coloring is set to Status Color. - -![Task type page Schedule coloring](../img/getting-started/task_type_schedule_coloring.png) - -**Status color** changes the bar's color based on its status. For example, blue is for **WIP**, red is for **RETAKE**, -purple for **WAITING FOR APPROVAL**, and green for **DONE**. - -![Task type page schedule coloring status](../img/getting-started/task_type_schedule_coloring_status.png) - -You can quickly assess the status of your elements and team. From this view, you may want to visually identify tasks that are behind schedule. - -From the **Coloring** dropdown, select **late in red**. This view will highlight tasks where the due date has passed but that have not been approved yet. This indicates that they are behind schedule and will show on the Gantt chart as red. - -![Task type page schedule coloring late in red](../img/getting-started/task_type_schedule_coloring_late.png) - -Changes made on the Gantt chart are reflected in other pages in Kitsu. - -The **Start date** and the **Due date** are displayed on the **Tasks** tab of the task type page. - -![Task type page schedule due date](../img/getting-started/task_type_schedule_due_date.png) - -Additionally, you can view the **Due date** and **Estimation** days on the **Todo Page** of an Artist. - -![Task type page schedule artist due date](../img/getting-started/my_task_page.png) - -Access to this page is visible to everyone, but only the **Studio Manager** can modify it. - - -## Asset and Shot Schedule - -On the detail page of an asset or a shot, you can access the **Schedule** tab. - -![Asset detail schedule](../img/getting-started/asset_detail_page_schedule.png) - -If you have entered a start and due date on the **Task Type** schedule, the Gantt bar will be displayed. - -From this page, you can modify the length, start, and end dates of each task in the asset or shot. - -## Studio Schedule - -As a production manager, you have access to the Studio Schedule, which consolidates all production schedules in one place, aiding in better preparation for your productions. - -To access the Studio Schedule, navigate to the main menu (![Main menu button](../img/getting-started/main_button.png)) and click on **Main Schedule** under the **Studio** section. - -![Main Menu Schedule](../img/getting-started/main_menu_schedule.png) - -Here, you'll find all your productions listed on each row, including their start and end dates. Additionally, you can view the number of days planned for each production within the specified timeframe. Furthermore, you can see the milestones you've defined for each production. - -![Main Menu Schedule](../img/getting-started/main_schedule_fold.png) - -When you click on a production name, you can expand the view to see full details of each task type. The color scheme corresponds to the columns on the global pages. - -![Main Menu Schedule](../img/getting-started/main_schedule_unfold.png) - -It's important to note that you cannot modify your production schedules directly from this page. To make adjustments, you'll need to navigate back to the specific production schedule page you wish to modify. - -Access to this page is restricted to the **Studio Manager**. - - -## Team Schedule - -As a studio manager, staying informed about team activities is crucial. For a comprehensive overview of each department's activities, the Team Schedule provides valuable insights. - -To access the Team Schedule, navigate to the main menu (![Main menu button](../img/getting-started/main_button.png)) and click on **Team Schedule** under the **Studio** section. - -![Team Menu Schedule](../img/getting-started/main_menu_teamschedule.png) - -In the Team Schedule, on each row you'll find a list of all personnel in the studio. - -At the top of the page, you can adjust the displayed timeframe by selecting the **Start Date** and **End Date**, as well as adjust the **Zoom Level** for a more detailed or broader view. - -Additionally, you have the option to hone in on a specific **Department** or individual **Person**. - -![Team Schedule global](../img/getting-started/team_schedule_global.png) - -In cases where an artist has multiple simultaneous tasks, these tasks will be stacked atop one another for clarity. - -You can manipulate each task by selecting and moving it around as needed. These tasks are directly linked and reflected in the **task type schedule**, and can be edited in both areas. \ No newline at end of file diff --git a/docs/short-asset/README.md b/docs/short-asset/README.md deleted file mode 100644 index 5232535f10..0000000000 --- a/docs/short-asset/README.md +++ /dev/null @@ -1,789 +0,0 @@ -# Create an ASSET-only Production - -Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. - -Click on the **Create a new -production** button. - -![Create a production](../img/getting-started/create_production.png) - -Enter your production name, and choose **only Asset** as the **type**, then select the style of your production (2D, 3D). - - -Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. - -All these data will be used when Kitsu re-encodes the video previews uploaded. - -Then, you need to define your production's start and end dates. - -![Add a production](../img/getting-started/add_production.png) - -You can define your production workflow in the next part, 3 to 6. - - - -You need to select your asset task type (3), task status (4), and asset types (5). - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: tip -To create your **Production Workflow**, you will select Task Types from the Global Library. - -If you realize you missed some Task Types, you will be able to create them later. - -See the [Studio Workflow](../configure-kitsu/README.md#studio-workflows) section. -::: - -Then, 6 is the option part. If you already have a spreadsheet with your Asset. - -See the **import CSV** section for more details. - -[Import asset](../short-asset/README.md#create-an-asset) - -Validate everything with the ![All done](../img/getting-started/all_done_go.png) button. - - - - - - -## Introduction to the Kitsu Global Page - - - -Welcome to Kitsu's global asset page. - -Let's take a look around. - -![Presentation of the global page](../img/getting-started/presentation_global.png) - -On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. - -**From left to right:** - - -### Main Menu - -By clicking on the top left button, Kitsu![Main menu button](../img/getting-started/main_button.png) (or your Studio logo), you will open the Main Menu. - -On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. - -::: details Main Menu Details -**WORKSPACE** -- My Tasks: your assigned tasks -- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) -- My Productions: Get back to the selection on the production page. - - -**STUDIO** -- Productions -- People -- Timesheets -- Main Schedule -- Team Schedule -- All tasks -- News Feed -- Entity Search - - -**ADMIN** -- Departments -- Task Types -- Asset Types -- Custom Actions -- Automation -- 3D Backgrounds -- Bots -- Settings -- Logs - -::: warning Permission Visibility -The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. - -Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** -::: - -### Navigation - -You will see the navigation dropdown menu on the right of the main menu icon. - -![Presentation of the global page](../img/getting-started/presentation_global_header.png) - - -You can choose between production. The name of the actual production and actual page are always displayed. - -You can use the dropdown menu to navigate from production to production (if you have several). - -Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. - - -::: details Navigation details -The first section is about the tracking of your tasks -- Assets -- Edits (If you have created specific tasks) - -The second section is more about the side of the production -- Concepts -- Breakdown -- Playlists -- News feed - -The third section is about statistics -- Asset Type Stats - -The fourth section is related to Team Management -- Schedule -- Quotas -- Team - -The fifth section is about the settings of your production -- Settings - -::: tip -You start with the asset page, but you can change your production homepage to other entities (see setting page) -::: - -::: warning -If you realize you need an extra level of navigation, such as **Episodes**, you need to change your production Type to a **TV Show**. - -If, on the contrary, you realize you need the **shots**, you also need to switch your production type from **Only Assets** to **Short**. -::: - -### Global Search, News, Notification and Documentation -You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. - - -The next icon ![News](../img/getting-started/canny.png) is a direct link to our news and feedback page. - -You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. - -Next, the bell icon ![Notification](../img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. - -The last icon before your avatar is the documentation button. -![documentation button](../img/getting-started/documentation_button.png), that you are reading right now! - - -### Personal Settings -You can click on your avatar to open your menu (setting, documentation, etc.). - -![Profile enlarged](../img/getting-started/profil_enlarge.png). - -## The Tasks Spreadsheet - -### Entity spreadsheet - -The second part of the screen is common to all the entities (Asset, shot, sequence, Edit). This is the global tasks spreadsheet. - -Here, you see the status, assignation, priority, etc, for each task. - -::: tip -The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down. - -You can also **Stick** other columns to keep them visible at all times. -::: - -### Filters - -The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. - -If you need more advanced filtering, please use the filter builder button. - -![Filter Builder](../img/getting-started/filter_builder.png) - -You can then save all the filters and use them as your pages. - -### Simplify the display - -On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, -![display and Hide option](../img/getting-started/display_hide_option.png) - - -### Import / Export -batch import thumbnail ![batch import thumbnail](../img/getting-started/add_thumbnails.png), and finally import ![Import button](../img/getting-started/import.png) or export ![export button](../img/getting-started/export.png) data. - - - -### Metadata column -Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](../img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. - -### Customize the view -On the far right of the screen, next to the scroll bar, is the option to hide and display a text column - -![Display/hide text column](../img/getting-started/visible_column_detail.png). - - -### Sum-up of your view -The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. - -You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. - - - -## Create an Asset -### Create your first Asset -So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first Asset. - -On the asset page, click on **Add assets**. - -![Asset page first time](../img/getting-started/add_assets_first.png) - -::: warning -When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the Asset**. -::: - -A pop-up window opens: - -It asks you to choose the **Asset Type** (1). -If you didn't add a new asset type, Kitsu will provide you with examples such as Characters, Environment, FX, Props, etc. -Let's start with a character. - -::: tip -You can also customize the asset type list and the tasks pipeline. See the guide ( -[Customization of the workflow](../configure-kitsu/README.md#asset-types)) for more details -::: - -We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the Asset. - -Click on **Confirm and stay** if you have multiple assets to create. - - -![Create an asset](../img/getting-started/add_asset_popup.png) - -You can change the asset type and keep adding assets. - -::: tip -The newly created Asset appears in the background whenever you click on **Confirm and stay**. -::: - -After adding your last Asset, click -on **Confirm**. It will create the Asset and close the window. - -::: tip -If you click on **Confirm and stay ** but realize you don't have more assets to add, click on **Close**, and the winwill bew is canceled. -::: - -![Global asset page](../img/getting-started/asset_edit.png) - -You will also see the tasks that are selected for your assets workflow are created at the same time. - - -If you need to add more **Assets**, click the **+ Create assets** button. - -::: details Create Assets from a CSV Spreadsheet File -You may already have your asset list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, go back to the asset page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_asset.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -::: details Create Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -### See the Details of an Asset - -To see an asset's detail, click on its name. - -![Asset detail](../img/getting-started/asset_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. - - -![Asset detail page](../img/getting-started/asset_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![Asset detail page](../img/getting-started/asset_detail_page_panel.png) - - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/asset_detail_page_casting.png) - -**concept** linked to this Asset, - -![Asset detail casting](../img/getting-started/asset_detail_page_concept.png) - -The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. - -![Asset detail casting](../img/getting-started/asset_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/asset_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this Asset. - -![Asset detail casting](../img/getting-started/asset_detail_page_timelog.png) - - - -## Add more tasks after creating the assets - - -If you realize **after** creating the assets that the task is missing, you can still add them. - -First, be sure that the missing task type is added to the settings page under the task type tab. - -Then go back to the asset page and click on **+ Add tasks** - - - - - - - ### Update your assets -At any point, you can update your assets, change their name and asset type, modify their description, and any custom information you added to the global page. - -You can edit assets by going to the asset page, hovering over the Asset you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of -the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Assets with the CSV Import -You can use the CSV import to update your data quickly. - -You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. - -You need to switch on the option **Update existing data**. Then the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -::: - - -::: details Update Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -You need to switch on the option **Update existing data**. Then, the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - - -## Create a Concept -### Upload a Concept - -To create a **Concept**, go to the **Concept** page with the navigation menu. - -![Concept Menu](../img/getting-started/menu_concept.png) - -To upload a concept, click the **Add a new reference to concepts** button. - -You can upload one or several concepts at the same time. - -![Concept empty page](../img/getting-started/concept_empty_prod.png) - -Once you upload your previews, the concept page will look like this. - -![Concept filled page](../img/getting-started/concept_filled_prod.png) - - -You can interact with the concept in two ways: click on the picture to see an enlarged view. -The second is to click on the status part to open the **Comment Panel** on the right. - -On the comment panel, you have two options: link a concept to an existing asset or delete it. -You can also comment and change the status of the Asset. - -The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. - -One concept is one task. - - -![Concept options](../img/getting-started/concept_options.png) - - -### Link a Concept to an Asset - -Once concepts are uploaded, you can link them to the assets. - -You can see the links on the status part of the assets. - -Click on the status part of the concept; it will open the comment panel on the right. - -![Concept Comment Panel](../img/getting-started/concept_comment_panel.png) - -On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept. - -To link an asset, click on the **Link** ![Link button](../img/getting-started/link_icon.png) button. - -Kitsu will display all the **Assets** available to link with the concept uploaded. - -Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. - - -![Concept link](../img/getting-started/concept_link.png) - -To link an asset, you have to click on it. The linked assets' names will appear at the top of the screen and under the preview of the concept. - - -![Concept asset linked](../img/getting-started/concept_asset_linked.png) - -Once a concept is linked to an asset, it can be seen on the asset's detail page. - -Return to the asset page, and click on the asset name you want to see the concept. - -![Detail asset page](../img/getting-started/asset_detail_page.png) - -Per default, the casting detail is displayed on the second part of the screen. -Use the dropdown menu to choose the concept. - -![asset detail concept](../img/getting-started/asset_detail_concept.png) - -Once in the concept section, you will see all the concepts created for this Asset. You can filter them per status. - -![asset detail concept list](../img/getting-started/asset_detail_concep_listt.png) - - - -## Create Custom Metadata Columns - -To add more information on the general spreadsheet pages, you must create a custom **metadata column**. - -You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. - - -Click on the **+** near the Name column. - -![Metadata Column](../img/getting-started/add_column_custom.png) - - - -With the **Type** option, you can choose how you want to store your information: -- a free **Text**, -- a **Number**, -- a **Checkbox**, -- a **List of value**, -- a **List of tags**, -- a **Checklist**. - -![Metadata Column detail](../img/getting-started/custom_column_detail.png) - -::: warning -The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. - -The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. - -![Metadata Column list](../img/getting-started/custom_column_list.png) - -Type the list elements below **Available values**, and confirm them by clicking on **Add value**. -::: - -You can also link the **metadata column** to one or several **departments**. - -::: tip -Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. - -You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. - -Here, the VFX column is linked to two departments. - -![Department metadata column filtered view](../img/getting-started/department_filtered_view_column.png) - -::: - -::: details Edit meta column -On the global page of the Asset or the shot, click on the arrow to the right of your metadata column and click on **Edit**. - -![Metadata column Edit](../img/getting-started/custom_column_edit.png) -::: - - -You can fill in this information directly on the global spreadsheets page. -The cases are editable. - -![Metadata Column detail](../img/getting-started/custom_column_list_edit.png) - -::: tip -You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. -::: - -::: details Edit by hand -You can also modify the information with the edit button ![Edit button](../img/getting-started/edit_button.png). - -You now see a new line on the edit pop-up. You can select the information from the list, -alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. - -Remember to press the **Confirm** button when you are done. - -![Metadata Column detail](../img/getting-started/edit_asset_custom.png) -::: - -Go to the general spreadsheet page if you need to edit or delete the metadata column. -Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](../img/getting-started/arrow.png). - -::: tip -You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. - -You can also **Stick** the metadata column to the left. -::: - -## Create an Edit - -You can track tasks at the **Edit** Level in Kitsu. - -It's especially useful when -You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. - -::: warning -Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) -::: - - - -To use this page, you need to first create a dedicated task type on your **Global Library** - with the **Edit** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. - - -![Navigation Edit](../img/getting-started/drop_down_menu_edit.png) - - -This new page behaves like the Asset and Shot global page. You can add your edits with the **+ New edit** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - -::: tip -Depending on your deliveries, you can also change the resolution per **Edit**. -::: - -::: warning -The detail page is different from the other entities. - -As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. -::: - -You can **Rename** and **Delete** the Edit entity on this page, as you can for the Asset and shot entities. - - - - - - - -## Create a Breakdown List - -Filling out the breakdown helps you with the assembly of the Asset. With the -breakdown, you have all the details of the assets you need to add to create your -main Asset and we are sure we will omit nothing. - -On the dropdown menu, choose **BREAKDOWN**. - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -On the left of the breakdown page is the asset menu (1); you can choose between those you created. They are the right part of -the screen; all the assets created are available for this production (3). Moreover, in -the middle section, your selection for the Asset (2). - -![Breakdown page](../img/getting-started/breakdown_general_empty.png) - -So now you have to select the Asset you want to cast. - -You can display the assets as text if you don't have thumbnails yet or enlarge the -thumbnails size. - - -![Breakdown page text display](../img/getting-started/breakdown_text_display.png) - -You may also realize an asset needs to be added to the list during your breakdown. - -You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. - -![Breakdown page create asset](../img/getting-started/breakdown_create_asset.png) - - -You can also select multiple assets at once. Click on the first Asset, hold the **shift** key, and click on the last Asset of your selection. - -![Breakdown page global bulk select](../img/getting-started/breakdown_general_bulk_select.png) - -Then click on the assets you want -to assign: characters, backgrounds, ... from the right part (3). -If you have selected multiple assets, your selection is applied to the numerous assets. - -Copy an asset filled with assets and paste this asset selection into another asset. - -You can see a **+1** or **+10** when you pass over the Asset. It's the number -of times you add this Asset, and you can click on it as many times as you need. - -![Breakdown add asset](../img/getting-started/breakdown_add_asset.png) - - - -You can now see the Asset in the middle of the screen (2). Next -to the Asset's name is the number of times it has been added. In this -example, we have added the character asset Llama two times. - - -If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on -**-1**. When you finish this shot, go on with the other shots. -Your selection is automatically saved. - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -If a new asset is created during the task, return to the asset -page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new -assets. However, you have to do the assignment, and then you can -continue with the breakdown. - -Now, your **Breakdown** page should look like this. - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - - - -::: details Create a Breakdown List from a CSV File - -You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. - -Click on the **import** button ![Import button](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Breakdown import csv file](../img/getting-started/import_breakdown_csv_file.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. - -![Breakdown import Preview](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have your breakdown imported into Kitsu. - -![Breakdown import Preview](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_breakdown.png) - -Then, go back to the breakdown page on Kitsu, and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started//import_breakdown_csv_file.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your assets have been imported into Kitsu. - -![Import data copy paste data](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## Casting from the Asset Library -It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. - -![Asset Library Display](../img/getting-started/asset_library_display.png) - -To see assets outside of your production from the asset library, click the **Display Library** Button (1) - -Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. - -![Asset Library View](../img/getting-started/asset_library_view.png) - -Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). diff --git a/docs/short-shot/README.md b/docs/short-shot/README.md deleted file mode 100644 index 6beadfcb95..0000000000 --- a/docs/short-shot/README.md +++ /dev/null @@ -1,703 +0,0 @@ -# Create a SHOTS-only Production - -Now that you have designed your workflow in Kitsu and invited more people, it's time to create your Production. - -Click on the **Create a new -production** button. - -![Create a production](../img/getting-started/create_production.png) - -Enter your production name, select **only shots** as the **type**, and select the style that best suits your Production. - - -Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. - -All these data will be used when Kitsu re-encodes the video previews uploaded. - -Then, you need to define your Production's start and end dates. - -![Add a production](../img/getting-started/add_production_shot.png) - - -You need to select your shots workflow (Task Type) (3) and your validation process (Task Status) (4), - -![Add a production Pipeline](../img/getting-started/add_production_pipe_shot.png) - - -::: tip -To create your **Production Workflow**, you will select Task Types from the Global Library. - -If you realize you missed some Task Types, you can create them later. - -See the [Studio Workflow](../configure-kitsu/README.md#studio-workflows) section. -::: - -Then, 5 is the option parts. If you already have a spreadsheet with your shot. - -See the **import CSV** section for more details. - -[Import shot](../short-shot/README.md#create-shots-from-an-edl-file - -Validate everything with the ![All done](../img/getting-started/all_done_go.png) button. - - - - - - -## Introduction to the Kitsu Global Page - - - -Welcome to Kitsu's global asset page. - -Let's take a look around. - -![Presentation of the global page](../img/getting-started/presentation_global.png) - -On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. - -**From left to right:** - - -### Main Menu - -By clicking on the top left button, Kitsu![Main menu button](../img/getting-started/main_button.png) (or your Studio logo), you will open the **Main Menu**. - -On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. - -::: details Main Menu Details -**WORKSPACE** -- My Tasks: your assigned tasks -- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) -- My Productions: Get back to the selection on the production page. - - -**STUDIO** -- Productions -- People -- Timesheets -- Main Schedule -- Team Schedule -- All tasks -- News Feed -- Entity Search - - -**ADMIN** -- Departments -- Task Types -- Asset Types -- Custom Actions -- Automation -- 3D Backgrounds -- Bots -- Settings -- Logs - -::: warning Permission Visibility -The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. - -Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** -::: - -### Navigation - -You will see the navigation dropdown menu on the right of the main menu icon. - -![Presentation of the global page](../img/getting-started/presentation_global_header.png) - - -You can choose between Production. The name of the actual Production and page are always displayed. - -You can use the dropdown menu to navigate from Production to Production (if you have several). - -Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this Production. - - -::: details Navigation details -The first section is about the tracking of your tasks -- Shots -- Sequence -- Edits (If you have created specific tasks) - -The second section is more about the side of the Production -- Concepts -- Playlists -- News feed - -The third section is about statistics -- Sequence Stats - - -The fourth section is related to Team Management -- Schedule -- Quotas -- Team - -The fifth section is about the settings of your Production -- Settings - -::: tip -You start with the asset page, but you can change your production homepage to other entities (see setting page) -::: - -::: warning -If you realize you need an extra level of navigation, such as **Episodes**, you need to change your production Type to a **TV Show**. - -If, on the contrary, you realize you need the assets instead of the Only Shots, you need to switch your production type from Only Shots to Short. -::: - -### Global Search, News, Notification and Documentation -You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. - - -The next icon ![News](../img/getting-started/canny.png) is a direct link to our news and feedback page. - -You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. - -Next, the bell icon ![Notification](../img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. - -The last icon before your avatar is the documentation button. -![documentation button](../img/getting-started/documentation_button.png), that you are reading right now! - - -### Personal Settings -You can click on your avatar to open your menu (setting, documentation, etc.). - -![Profile enlarged](../img/getting-started/profil_enlarge.png). - -## The Tasks Spreadsheet - -### Entity spreadsheet - -The second part of the screen is common to all the entities (asset, shot, sequence, Edit). This is the global tasks spreadsheet. - -Here, you see the status, assignation, priority, etc, for each task. - -::: tip -The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down. - -You can also **Stick** other columns to keep them visible at all times. -::: - -### Filters - -The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. - -If you need more advanced filtering, please use the filter builder button. - -![Filter Builder](../img/getting-started/filter_builder.png) - -You can then save all the filters and use them as your pages. - -### Simplify the display - -On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, -![display and Hide option](../img/getting-started/display_hide_option.png) - - -### Import / Export -batch import thumbnail ![batch import thumbnail](../img/getting-started/add_thumbnails.png), and finally import ![Import button](../img/getting-started/import.png) or export ![export button](../img/getting-started/export.png) data. - - - -### Metadata column -Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](../img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. - -### Customize the view -On the far right of the screen, next to the scroll bar, is the option to hide and display a text column - -![Display/hide text column](../img/getting-started/visible_column_detail.png). - - -### Sum-up of your view -The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. - -You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. - - - -## Create a Shot -### Create your first shot - -It's time to create **shots** for your Production. - -::: warning -Shots are linked to Sequences in Kitsu. -This means you need to first create a sequence and then populate this sequence with shots. -::: - -You need to go to the **Shots** page: you can use the -dropdown menu and click on the **SHOTS**. - -![Drop down menu shot](../img/getting-started/drop_down_menu_shot.png) - -Click on the **Add shots** button to start with the shot creation. - -![First add shots](../img/getting-started/new_shot.png) - -::: warning -When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. -::: - -A new pop-up opens for the creation of the shots. -You can now create the sequences and the shots. - -Enter the first sequence, for instance, sq01, -then **add**. - -Now, you can see your sequence has been created. To add shots to this sequence, you need to select it and create your shots. - -For example, type sh0010 on the shots column, then again **add**. -You can also define padding for your shots. - -::: tip -If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** as 10 -::: - -![Manage shots](../img/getting-started/manage_shot.png) - -You can now see that new shots are listed and linked by their sequence. -You have created the first shot of the first sequence. - -Now, let's add more shots than just one! As you can see, the box already contains your name -code but incremented, so you have to continue to click on **add** to -create more shots. - -![Add shots](../img/getting-started/add_shots.png) - -To add more sequences, go to the left part, type the name of your new sequence, and then click on **add**. -Your second sequence is selected, and you can now add shots. - -::: tip -If a shot is misplaced on a sequence, you have to edit the shot -![Edit button](../img/getting-started/edit_button.png), and change the -sequence. -![edit shot Change sequence](../img/getting-started/edit_shot.png) - -![Change sequence](../img/getting-started/change_seq.png) -::: - - - - -## Create Shots from an EDL File -You may already have your shots list ready in an **EDL** file. -With Kitsu, you can import your **EDL** file directly to create the sequence, shot, number of frames, Frame in and frame out, and more. - -On the **Global Shot Page**, you will see an **Import EDL** button. - -![Import EDL Button](../img/getting-started/import_edl_button.png) - -You can select the naming convention of the video file used during the editing on the pop-up. - -![Import EDL Menu](../img/getting-started/import_edl_menu.png) - -It means the video clip on the editing is named as project_sequence_shot.extension. - -Here is an example of an EDL for the LGC production. - -![EDL Example](../img/getting-started/edl_example.png) - -The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. - -You can import the EDL file once you are set with the naming convention. - -Then click on **Upload EDL** - -Then Kitsu will create the shots. - -![EDL Shot creation](../img/getting-started/edl_shot_creation.png) -::: - -::: details Create Shots from a CSV Spreadsheet File -You may already have your shots list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, return to the shot page on Kitsu and click the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_shot.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - -::: details Create Shots by Copying / Pasting a Spreadsheet File -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the shot page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - -### See the Details of a Shot - -If you want to see the details of a shot, click on its name. - -![Shot detail](../img/getting-started/shot_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. -You can navigate through each by clicking on the name of the tabs. - -![Shot detail page](../img/getting-started/shot_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![Shot detail page](../img/getting-started/shot_detail_page_panel.png) - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/shot_detail_page_casting.png) - - -The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. - -![Asset detail casting](../img/getting-started/shot_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/shot_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/shot_detail_page_timelog.png) - - - - -## Add more tasks after creating the shots -If you realize after creating the shots that the task is missing, you can still add them. - -First, be sure that the missing task type is added to the settings page under the task type tab. - -Then go back to the shot page and click on + Add tasks. - - -### Update your shots - -You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. - -You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main shot page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Shots Information with CSV Import -You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. - -You can update the **Assignation** , and the **Status** of tasks and add a **Comment**. - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the shot page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You need to switch on the **Option: Update existing data**. -The updated shots will be in blue - -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/update_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - - -## Add the number of Frames and Frame ranges to the shots - -At this stage of the Production, the animatic should be done. This means you have -the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each shot. You can -add this information to the spreadsheet. This way, you are sure that all -the frames are calculated and none are missing or over-computed. - -::: warning -If you have created your shots and sequence by hand, -the **Frame** column will be hidden. You must edit at least one shot and fill in the number of frames to display the **Frame** column. -The column will be displayed if you have created your shots and imported the number of frames with a CSV/spreadsheet. -::: - - - -You need to edit the shots to fill in the frame range information. Click on the -edit button ![Edit button](../img/getting-started/edit_button.png) on the right -side of the shot line. - -![edit shot Change sequence](../img/getting-started/edit_shot.png) - -On the new window, you can enter the shots **In** and **Out**. Then, save by clicking the **Confirm** button. - - - -![Shot edit page](../img/getting-started/shot_edit.png) - -Now, the frame range appears on the general spreadsheet of the shot page. - -![Shot edit page](../img/getting-started/shot_framerange_global.png) - -Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can fill them -directly from the global shot page. - -Click on the case you want to fill in and add the data. - -::: tip -If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. -::: - -![Shot edit page](../img/getting-started/shot_framerange_global_edit.png) - - -You can also use the **CSV Import** to update your frame range quickly. - [Update Shots information with CSV Import](../short-shot/README.md#update-your-shots) - -You can also access the history of shot values. - -![Shot framerange detail](../img/getting-started/shot_framerange_detail.png) - -![Shot Values History](../img/getting-started/shot_values_history.png) - - -## Create Custom Metadata Columns - -To add more information on the general spreadsheet pages, you must create a custom **metadata column**. - -You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. - - -Click on the **+** near the Name column. - -![Metadata Column](../img/getting-started/add_column_custom.png) - - - -With the **Type** option, you can choose how you want to store your information: -- a free **Text**, -- a **Number**, -- a **Checkbox**, -- a **List of value**, -- a **List of tags**, -- a **Checklist**. - -![Metadata Column detail](../img/getting-started/custom_column_detail.png) - -::: warning -The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. - -The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. - -![Metadata Column list](../img/getting-started/custom_column_list.png) - -Type the list elements below **Available values**, and confirm them by clicking on **Add value**. -::: - -You can also link the **metadata column** to one or several **departments**. - -::: tip -Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. - -You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. - -Here, the VFX column is linked to two departments. - -![Department metadata column filtered view](../img/getting-started/department_filtered_view_column.png) - -::: - -::: details Edit meta column -On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. - -![Metadata column Edit](../img/getting-started/custom_column_edit.png) -::: - - -You can fill in this information directly on the global spreadsheets page. -The cases are editable. - -![Metadata Column detail](../img/getting-started/custom_column_list_edit.png) - -::: tip -You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. -::: - -::: details Edit by hand -You can also modify the information with the edit button ![Edit button](../img/getting-started/edit_button.png). - -You now see a new line on the edit pop-up. You can select the information from the list, -alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. - -Remember to press the **Confirm** button when you are done. - -![Metadata Column detail](../img/getting-started/edit_asset_custom.png) -::: - -Go to the general spreadsheet page if you need to edit or delete the metadata column. -Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](../img/getting-started/arrow.png). - -::: tip -You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. - -You can also **Stick** the metadata column to the left. -::: - - -## Create a Sequence - -In Kitsu, you can also track tasks at the **Sequence** Level. -It's especially useful when -you have macro tasks to track, like Story and color Board, Color Grading, etc. - -Use the navigation menu to go to the **Sequences** page. - -![Navigation Sequences](../img/getting-started/drop_down_menu_sequence_page.png) - -::: warning -This new page behaves like the asset and shot global page. - -To use this page, You first need to create dedicated task types on your **Global Library** - with the **Sequence** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library** (setting page). -::: - -Once your task types are ready on the settings page, you need to create a sequence (the same as the assets or shots). - - - - -This new page behaves like the asset and shot global page. You can add your edits with the **+ New Sequence** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - - -::: tip -You can create a sequence directly from here (+New sequence button) or create a sequence linked to your shots from the global shot page. -::: - - -You can **Rename** and **Delete** the Sequence entity on this page, as for the asset and shot entity. - -If you click on the name of a sequence, you will see the detail page of this sequence. - -![Sequence detailed page](../img/getting-started/sequence_detail_page.png) - -On the detailed page, you have access to the sequence casting. -You can see all the assets used in the whole sequence. - -You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. - - - -## Create an Edit - -You can track tasks at the **Edit** Level in Kitsu. - -It's especially useful when -You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. - -::: warning -Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) -::: - - - -To use this page, you need to first create a dedicated task type on your **Global Library** - with the **Edit** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. - - -![Navigation Edit](../img/getting-started/drop_down_menu_edit.png) - - -This new page behaves like the asset and shot global page. You can add your edits with the **+ New edit** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - -::: tip -Depending on your deliveries, you can also change the resolution per **Edit**. -::: - -::: warning -The detail page is different from the other entities. - -As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. -::: - -You can **Rename** and **Delete** the Edit entity on this page for the asset and shot entity. - - - diff --git a/docs/short/README.md b/docs/short/README.md deleted file mode 100644 index b68ff791c9..0000000000 --- a/docs/short/README.md +++ /dev/null @@ -1,1205 +0,0 @@ -# Create a Short Production (assets and shots) - -Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. - -Click on the **Create a new -production** button. - -![Create a production](../img/getting-started/create_production.png) - -Enter your production name, choose **short** as the **type**, and select your production style (2D, 3D). - - -Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. - -All these data will be used when Kitsu re-encodes the video previews uploaded. - -Then, you need to define your production's start and end dates. - -![Add a production](../img/getting-started/add_production.png) - -You can define your production workflow in the next part, 3 to 6. - - - -You need to select your asset task type (3), shot task type (4), task status (5), and asset types (6). - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: tip -To create your **Production Workflow**, you will select Task Types from the Global Library. - -If you realize you missed some Task Types, you can create them later. - -See the [Studio Workflow](../configure-kitsu/README.md#studio-workflows) section. -::: - -Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/shot. - -See the **import CSV** section for more details. - -[Import asset](../short/README.md#create-an-asset) - -[Import shot](../short/README.md#create-shots-from-an-edl-file) - -Validate everything with the ![All done](../img/getting-started/all_done_go.png) button. - - - - - - -## Introduction to the Kitsu Global Page - - - -Welcome to Kitsu's global asset page. - -Let's take a look around. - -![Presentation of the global page](../img/getting-started/presentation_global.png) - -On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. - -**From left to right:** - - -### Main Menu - -You will open the main menu by clicking on the top left button, Kitsu![Main menu button](../img/getting-started/main_button.png) (or your Studio logo). - -You will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings on the main menu. - -::: details Main Menu Details -**WORKSPACE** -- My Tasks: your assigned tasks -- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) -- My Productions: Get back to the selection on the production page. - - -**STUDIO** -- Productions -- People -- Timesheets -- Main Schedule -- Team Schedule -- All tasks -- News Feed -- Entity Search - - -**ADMIN** -- Departments -- Task Types -- Asset Types -- Custom Actions -- Automation -- 3D Backgrounds -- Bots -- Settings -- Logs - -::: warning Permission Visibility -The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. - -Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** -::: - -### Navigation - -You will see the navigation dropdown menu on the right of the main menu icon. - -![Presentation of the global page](../img/getting-started/presentation_global_header.png) - - -You can choose between production. The name of the actual production and actual page are always displayed. - -You can use the dropdown menu to navigate from production to production (if you have several). - -Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. - - -::: details Navigation details -The first section is about the tracking of your tasks -- Assets -- Shots -- Sequence -- Edits (If you have created specific tasks) - -The second section is more about the side of the production -- Concepts -- Breakdown -- Playlists -- News feed - -The third section is about statistics -- Sequence Stats -- Asset Type Stats - -The fourth section is related to Team Management -- Schedule -- Quotas -- Team - -The fifth section is about the settings of your production -- Settings - -::: tip -You start with the asset page, but you can change your production homepage to other entities (see setting page) -::: - -::: warning -If you realize you need an extra level of navigation, such as Episodes, you need to change your production Type to a TV Show. - -If, on the contrary, you realize you don't need the **assets** or the **shots**, you also need to switch your production type to **Only Assets** or **Only Shots**. -::: - -### Global Search, News, Notification and Documentation -You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. - - -The next icon ![News](../img/getting-started/canny.png) is a direct link to our news and feedback page. - -You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. - -Next, the bell icon ![Notification](../img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. - -The last icon before your avatar is the documentation button. -![documentation button](../img/getting-started/documentation_button.png), that you are reading right now! - - -### Personal Settings -You can click on your avatar to open your menu (setting, documentation, etc.). - -![Profile enlarged](../img/getting-started/profil_enlarge.png). - -## The Tasks Spreadsheet - -### Entity spreadsheet - -The second part of the screen is common to all the entities (asset, shot, sequence, Edit). This is the global tasks spreadsheet. - -Here, you see the status, assignation, priority, etc, for each task. - -::: tip -The spreadsheet's first line and column header always appear at the top of the page, even if you scroll down. - -You can also **Stick** other columns to keep them visible at all times. -::: - -### Filters - -The first element on the left is the filter box. You can type anything you want for simple filtering, sequence, asset type, etc. - -If you need more advanced filtering, please use the filter builder button. - -![Filter Builder](../img/getting-started/filter_builder.png) - -You can then save all the filters and use them as your pages. - -### Simplify the display - -On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, -![display and Hide option](../img/getting-started/display_hide_option.png) - - -### Import / Export -batch import thumbnail ![batch import thumbnail](../img/getting-started/add_thumbnails.png), and finally import ![Import button](../img/getting-started/import.png) or export ![export button](../img/getting-started/export.png) data. - - - -### Metadata column -Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](../img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. - -### Customize the view -On the far right of the screen, next to the scroll bar, is the option to hide and display a text column - -![Display/hide text column](../img/getting-started/visible_column_detail.png). - - -### Sum-up of your view -The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. - -You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. - - - - -## Create an Asset -### Create your first asset -So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our first asset. - -On the asset page, click on **Add assets**. - -![Asset page first time](../img/getting-started/add_assets_first.png) - -::: warning -When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. -::: - -A pop-up window opens: - -It asks you to choose the **Asset Type** (1). -If you didn't add a new asset type, Kitsu will provide examples such as Characters, Environment, FX, Props, etc. -Let's start with a character. - -::: tip -You can also customize the asset type list and the tasks pipeline. See the guide ( -[Customization of the workflow](../configure-kitsu/README.md#asset-types)) for more details -::: - -We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. - -Click on **Confirm and stay** if you have multiple assets to create. - - -![Create an asset](../img/getting-started/add_asset_popup.png) - -You can change the asset type and keep adding assets. - -::: tip -The newly created asset appears in the background whenever you click on **Confirm and stay**. -::: - -After adding your last asset, click -on **Confirm**. It will create the asset and close the window. - -::: tip -If you click on **Confirm and stay, ** realize you don't have more assets to add, and click on **Close, ** the window will be canceled. -::: - -![Global asset page](../img/getting-started/asset_edit.png) - -You will also see the tasks that are selected for your assets workflow are created at the same time. - - -If you need to add more **Assets**, click the **+ Create assets** button. - -::: details Create Assets from a CSV Spreadsheet File -You may already have your asset list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, go back to the asset page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_asset.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -You have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -::: details Create Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -You have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -### See the Details of an Asset - -To see an asset's detail, click on its name. - -![Asset detail](../img/getting-started/asset_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. - - -![Asset detail page](../img/getting-started/asset_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![Asset detail page](../img/getting-started/asset_detail_page_panel.png) - - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/asset_detail_page_casting.png) - -**concept** linked to this asset, - -![Asset detail casting](../img/getting-started/asset_detail_page_concept.png) - -The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. - -![Asset detail casting](../img/getting-started/asset_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/asset_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/asset_detail_page_timelog.png) - - - -## Add more tasks after creating the assets - - -If you realize **after** creating the assets that the task is missing, you can still add them. - -First, ensure the missing task type is added to the settings page under the task type tab. - -Then go back to the asset page and click on **+ Add tasks** - - - - - - - ### Update your assets -You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. - -You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of -the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Assets with the CSV Import -You can use the CSV import to update your data quickly. - -You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. - -You need to switch on the option **Update existing data**. Then, the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -::: - - -::: details Update Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -You need to switch on the option **Update existing data**. Then, the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -You have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - - -## Create a Concept -### Upload a concept - -To create a **Concept**, go to the **Concept** page with the navigation menu. - -![Concept Menu](../img/getting-started/menu_concept.png) - -To upload a concept, click the **Add a new reference to concepts** button. - -You can upload one or several concepts at the same time. - -![Concept empty page](../img/getting-started/concept_empty_prod.png) - -Once you upload your previews, the concept page will look like this. - -![Concept filled page](../img/getting-started/concept_filled_prod.png) - - -You can interact with the concept in two ways: click on the picture to see an enlarged view. -The second is to click on the status part to open the **Comment Panel** on the right. - -On the comment panel, you have two options: link a concept to an existing asset or delete it. -You can also comment and change the status of the asset. - -The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. - -One concept is one task. - - -![Concept options](../img/getting-started/concept_options.png) - - -### Link a Concept to an Asset - -Once concepts are uploaded, you can link them to the assets. - -You can see the links on the status part of the assets. - -Click on the status part of the concept; it will open the comment panel on the right. - -![Concept Comment Panel](../img/getting-started/concept_comment_panel.png) - -At the top of the comment panel, you have two options: Link a concept to an asset and delete the concept. - -To link an asset, click on the **Link** ![Link button](../img/getting-started/link_icon.png) button. - -Kitsu will display all the **Assets** available to link with the concept uploaded. - -Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. - - -![Concept link](../img/getting-started/concept_link.png) - -To link an asset, click on it. The names of the linked assets will appear at the top of the screen under the preview of the concept. - - -![Concept asset linked](../img/getting-started/concept_asset_linked.png) - -Once a concept is linked to an asset, it can be seen on the asset's detail page. - -Return to the asset page, and click on the asset name you want to see the concept. - -![Detail asset page](../img/getting-started/asset_detail_page.png) - -Per default, the casting detail is displayed on the second part of the screen. -Use the dropdown menu to choose the concept. - -![asset detail concept](../img/getting-started/asset_detail_concept.png) - -Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. - -![asset detail concept list](../img/getting-started/asset_detail_concep_listt.png) - - - -## Create a Shot -### Create your first shot - -It's time to create **shots** for your production. - -::: warning -Shots are linked to Sequences in Kitsu. -This means you must create a sequence and then populate this sequence with shots. -::: - -You need to go to the **Shots** page: you can use the -dropdown menu and click on the **SHOTS**. - -![Drop down menu shot](../img/getting-started/drop_down_menu_shot.png) - -Click on the **Add shots** button to start with the shot creation. - -![First add shots](../img/getting-started/new_shot.png) - -::: warning -When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. -::: - -A new pop-up opens for the creation of the shots. -You can now create the sequences and the shots. - -Enter the first sequence, for instance, sq01, -then **add**. - -Now, you can see your sequence has been created. To add shots to this sequence, select it and create your shots. - -For example, type sh0010 on the shots column, then again **add**. -You can also define padding for your shots. - -::: tip -If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** as 10 -::: - -![Manage shots](../img/getting-started/manage_shot.png) - -You can now see that new shots are listed and linked by their sequence. -You have created the first shot of the first sequence. - -Now, let's add more shots than just one! As you can see, the box already contains your name -code but incremented, so you have to continue to click on **add** to -create more shots. - -![Add shots](../img/getting-started/add_shots.png) - -To add more sequences, go to the left part, type the name of your new sequence, and then click on **add**. -Your second sequence is selected, and you can now add shots. - -::: tip -If a shot is misplaced on a sequence, you have to edit the shot -![Edit button](../img/getting-started/edit_button.png), and change the -sequence. -![edit shot Change sequence](../img/getting-started/edit_shot.png) - -![Change sequence](../img/getting-started/change_seq.png) -::: - - - - -## Create Shots from an EDL File -You may already have your shots list ready in an **EDL** file. -With Kitsu, you can directly import your **EDL** file to create the sequence, shot, number of frames, Frame in and out, and more. - -On the **Global Shot Page**, you will see an **Import EDL** button. - -![Import EDL Button](../img/getting-started/import_edl_button.png) - -You can select the naming convention of the video file used during the editing on the pop-up. - -![Import EDL Menu](../img/getting-started/import_edl_menu.png) - -It means the video clip on the editing is named as project_sequence_shot.extension. - -Here is an example of an EDL for the LGC production. - -![EDL Example](../img/getting-started/edl_example.png) - -The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. - -You can import the EDL file once you have the naming convention. - -Then click on **Upload EDL** - -Then Kitsu will create the shots. - -![EDL Shot creation](../img/getting-started/edl_shot_creation.png) -::: - -::: details Create Shots from a CSV Spreadsheet File -You may already have your shots list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, return to the shot page on Kitsu and click the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_shot.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -All your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - -::: details Create Shots by Copying / Pasting a Spreadsheet File -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the shot page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -All your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - -### See the Details of a Shot - -If you want to see the details of a shot, click on its name. - -![Shot detail](../img/getting-started/shot_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. -You can navigate through each by clicking on the name of the tabs. - -![Shot detail page](../img/getting-started/shot_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![Shot detail page](../img/getting-started/shot_detail_page_panel.png) - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/shot_detail_page_casting.png) - - -The **Schedule** is available if you have previously filled out the task type page data. If you have already filled out the data, you can modify them directly here. - -![Asset detail casting](../img/getting-started/shot_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/shot_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/shot_detail_page_timelog.png) - - - - -## Add more tasks after creating the shots -If you realize after creating the shots that the task is missing, you can still add them. - -First, ensure the missing task type is added to the settings page under the task type tab. - -Then go back to the shot page and click on + Add tasks. - - -### Update your shots - -You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. - -You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main shot page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Shots Information with CSV Import -You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. - -You can update the **Assignation**the **Status** of tasks and add a **Comment**. - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the shot page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You need to switch on the **Option: Update existing data**. -The updated shots will be in blue. - -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/update_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -All your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - - -## Add the number of Frames and Frame ranges to the shots - -At this stage of the production, the animatic should be done. This means you have -the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each shot. You can -add this information to the spreadsheet. This way, you are sure that all -the frames are calculated and none are missing or over-computed. - -::: warning -If you have created your shots and sequence by hand, -the **Frame** column will be hidden. You must edit at least one shot and fill in the number of frames to display the **Frame** column. -The column will be displayed if you have created your shots and imported the number of frames with a CSV/spreadsheet. -::: - - - -You need to edit the shots to fill in the frame range information. Click on the -edit button ![Edit button](../img/getting-started/edit_button.png) on the right -side of the shot line. - -![edit shot Change sequence](../img/getting-started/edit_shot.png) - -You can enter the shots **In** and **Out ** in the new window. Then, save by clicking the **Confirm** button. - - - -![Shot edit page](../img/getting-started/shot_edit.png) - -Now, the frame range appears on the general spreadsheet of the shot page. - -![Shot edit page](../img/getting-started/shot_framerange_global.png) - -Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can fill them -directly from the global shot page. - -Click on the case you want to fill in and add the data. - -::: tip -If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. -::: - -![Shot edit page](../img/getting-started/shot_framerange_global_edit.png) - - -You can also use the **CSV Import** to update your frame range quickly. - [Update Shots information with CSV Import](../short/README.md#update-your-shots) - -You can also access the history of shot values. - -![Shot framerange detail](../img/getting-started/shot_framerange_detail.png) - -![Shot Values History](../img/getting-started/shot_values_history.png) - - -## Create Custom Metadata Columns - -To add more information on the general spreadsheet pages, you must create a custom **metadata column**. - -You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. - - -Click on the **+** near the Name column. - -![Metadata Column](../img/getting-started/add_column_custom.png) - - - -With the **Type** option, you can choose how you want to store your information: -- a free **Text**, -- a **Number**, -- a **Checkbox**, -- a **List of value**, -- a **List of tags**, -- a **Checklist**. - -![Metadata Column detail](../img/getting-started/custom_column_detail.png) - -::: warning -The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. - -The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. - -![Metadata Column list](../img/getting-started/custom_column_list.png) - -Type the list elements below **Available values**, and confirm them by clicking on **Add value**. -::: - -You can also link the **metadata column** to one or several **departments**. - -::: tip -Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. - -You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. - -Here, the VFX column is linked to two departments. - -![Department metadata column filtered view](../img/getting-started/department_filtered_view_column.png) - -::: - -::: details Edit meta column -On the global page of the asset or the shot, click on the arrow on the direct right of your metadata column and click on **Edit**. - -![Metadata column Edit](../img/getting-started/custom_column_edit.png) -::: - - -You can fill in this information directly on the global spreadsheets page. -The cases are editable. - -![Metadata Column detail](../img/getting-started/custom_column_list_edit.png) - -::: tip -You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. -::: - -::: details Edit by hand -You can also modify the information with the edit button ![Edit button](../img/getting-started/edit_button.png). - -You now see a new line on the edit pop-up. You can select the information from the list, -alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. - -Remember to press the **Confirm** button when you are done. - -![Metadata Column detail](../img/getting-started/edit_asset_custom.png) -::: - -Go to the general spreadsheet page if you need to edit or delete the metadata column. -Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](../img/getting-started/arrow.png). - -::: tip -You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. - -You can also **Stick** the metadata column to the left. -::: - - -## Create a Sequence - -In Kitsu, you can also track tasks at the **Sequence** Level. -It's especially useful when -you have macro tasks to track, like Story and color Board, Color Grading, etc. - -Use the navigation menu to go to the **Sequences** page. - -![Navigation Sequences](../img/getting-started/drop_down_menu_sequence_page.png) - -::: warning -This new page behaves like the asset and shot global page. - -To use this page, You first need to create dedicated task types on your **Global Library** - with the **Sequence** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library** (setting page). -::: - -Once you have your task types ready on the settings page, you need to create a sequence (the same as the assets or shots). - - - - -This new page behaves like the asset and shot global page. You can add your edits with the **+ New Sequence** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - - -::: tip -You can create a sequence directly from here (+New sequence button) or create a sequence linked to your shots from the global shot page. -::: - - -You can **Rename** and **Delete** the Sequence entity on this page, as for the asset and shot entity. - -If you click on the name of a sequence, you will see the detail page of this sequence. - -![Sequence detailed page](../img/getting-started/sequence_detail_page.png) - -On the detailed page, you have access to the sequence casting. -You can see all the assets used in the whole sequence. - -You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. - - - -## Create an Edit - -You can track tasks at the **Edit** Level in Kitsu. - -It's especially useful when -You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. - -::: warning -Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) -::: - - - -To use this page, you need to first create a dedicated task type on your **Global Library** - with the **Edit** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. - - -![Navigation Edit](../img/getting-started/drop_down_menu_edit.png) - - -This new page behaves like the asset and shot global page. You can add your edits with the **+ New edit** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - -::: tip -Depending on your deliveries, you can also change the resolution per **Edit**. -::: - -::: warning -The detail page is different from the other entities. - -As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. -::: - -You can **Rename** and **Delete** the Edit entity on this page for the asset and shot entity. - - - - - - - -## Create a Breakdown List - -Filling out the breakdown helps you with the assembly of the shots. With the -breakdown, you have all the details of the assets you need to add to create your -shot, and we are sure to omit nothing. - -On the dropdown menu, choose **BREAKDOWN**. - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -On the left of the breakdown page is the episode/sequence/shot menu (1); you can choose between those you created. They are the right part of -the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in -the middle section, it is your selection for the shot (2). - -![Breakdown page](../img/getting-started/breakdown_general_empty.png) - -So now you have to select the shot you want to cast. - -You can display the assets as text if you don't have thumbnails yet or enlarge the -thumbnails size. - - -![Breakdown page text display](../img/getting-started/breakdown_text_display.png) - -You may also realize an asset needs to be added to the list during your breakdown. - -You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. - -![Breakdown page create asset](../img/getting-started/breakdown_create_asset.png) - - -You can also choose multiple shots at once. Click on the first shot, hold the **shift** key, and click on the last shot of your selection. - -![Breakdown page global bulk select](../img/getting-started/breakdown_general_bulk_select.png) - -Then click on the assets you want -to assign: characters, backgrounds, ... from the right part (3). -If you have selected multiple shots, your selection is applied to the numerous shots. - -Copy a shot filled with assets and paste this asset selection into another shot. - -You can see a **+1** or **+10** when you pass over the asset. It's the number -of times you add this asset, and you can click on it as many times as you need. - -![Breakdown add asset](../img/getting-started/breakdown_add_asset.png) - -You can also link all your assets to episodes on a TV show without specifying a sequence or shot. - -![Breakdown episode asset](../img/getting-started/breakdown_episode.png) - -This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. - -You can now see the asset in the middle of the screen (2). Next -to the asset's name is the number of times it has been added. In this -example, we have added the character asset Llama two times. - - -If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on -**-1**. When you finish this shot, go on with the other shots. -Your selection is automatically saved. - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -If a new asset is created during the storyboard, return to the asset -page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new -assets. However, you have to do the assignment, and then you can -continue with the breakdown. - -Now, your **Breakdown** page should look like this. - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. - -On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. - -![Breakdown asset menu](../img/getting-started/breakdown_asset_menu.png) - -You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... - -![Breakdown asset type](../img/getting-started/breakdown_asset_menu_type.png) - -You can complete the asset breakdown page the same way you did the shots. First, select one or more assets on the left part and then add the right part's elements. - -::: details Create a Breakdown List from a CSV File - -You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. - -Click on the **import** button ![Import button](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Breakdown import csv file](../img/getting-started/import_breakdown_csv_file.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. - -![Breakdown import Preview](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have your breakdown imported into Kitsu. - -![Breakdown import Preview](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_breakdown.png) - -Then, go back to the breakdown page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started//import_breakdown_csv_file.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click on the **Confirm** button to import your data into Kitsu. - -Now, all your assets have been imported into Kitsu. - -![Import data copy paste data](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## Casting from the Asset Library -It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. - -![Asset Library Display](../img/getting-started/asset_library_display.png) - -To see assets outside of your production from the asset library, click the **Display Library** Button (1) - -Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. - -![Asset Library View](../img/getting-started/asset_library_view.png) - -Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). - -## Introduction to Asset State: Ready For - -Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a shot task. - -For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. -Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. - -That's exactly what the asset state **Ready For** is doing: it lets you know the state of an asset's tasks and compares its usability for the shot tasks. - -Now that we have filled out our breakdown, we know exactly which asset is used on every shot. - -First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the shot task. - -![Asset Status](../img/getting-started/asset_status.png) - -::: tip -You can use the **automations** to do the heavy lifting. - -You can set automation with the **ready for** trigger. -::: - -We can see the result in the shot page now that we have changed some asset states **Ready for**. - -You can notice that some white boxes are now **Green**: all the assets cast in this shot are ready for this specific task. - -![Asset Status](../img/getting-started/asset_status_box.png) - -If you see the white box, Kitsu will display how many assets are ready for this task. - -![Asset Status](../img/getting-started/asset_status_empty.png) - -::: tip -If you don't see any boxes, no assets are cast for this shot. -::: -  -Then, you can click on the shot's name to go to its detail page. -Then, you will see all the assets cast in this shot and their status. - -![Asset Status](../img/getting-started/asset_status_detail.png) - -It's the fastest way to know if you can start a shot for a specific task. - diff --git a/docs/start-here/getting-started/index.md b/docs/start-here/getting-started/index.md new file mode 100644 index 0000000000..941c425afc --- /dev/null +++ b/docs/start-here/getting-started/index.md @@ -0,0 +1,170 @@ +--- +path: "/start-here/getting-started" +slug: "getting-started" +published_at: 2026-09-10 +prev: false +next: false +--- + + + +# Getting Started With Kitsu + + + +## Introduction + +Kitsu is a production tracking tool built for studios working across 2D and 3D production, VFX, video games, and related fields. It's flexible enough to handle everything from a single still-frame ad to a full 3-hour feature film. + +This page walks you through everything you need to get a studio up and running in Kitsu, in order: + +1. [General Kitsu Settings](#_1-general-kitsu-settings): configure studio-wide settings like your logo, working hours, and chat integrations +2. [Studio Workflows](#_2-studio-workflows): set up the task types, statuses, and libraries that define how work moves through your studio +3. [Preparing Your Team](#_3-preparing-your-team): invite users, assign them to departments, and grant permissions +4. [Create a New Production](#_5-create-a-new-production): links to quickstart guides for different production types (TV shows, feature films, shorts, video games, and more) and how to add teammates to a production +5. [Next Steps](#_6-next-steps): role-specific handbooks to onboard your supervisors, producers, artists, clients, and developers + +By the end, you'll have a configured studio, an onboarded team, and a clear path to launching your first production. + +## 1. General Kitsu Settings + +First, let's customize your Kitsu instance to match your studio culture. + +Click on the `Main Menu` button in the top left corner, and under the `Admin` section, click on the `Settings` page: + +![Main Menu Button](/start-here/getting-started/screenshots/002.png) + +The page lists global settings that affect every production: + +![Kitsu Settings](/start-here/getting-started/screenshots/003.png) + +1. Click on the **Set studio logo** button and select an image to replace the Kitsu logo +2. Change the **Studio Name** to be used in your Kitsu instance +3. The number of working hours per day for scheduling and reporting + +The Preferences section depend on your tastes: + +1. You can opt to use original file names for downloads instead of automated names +1. Display images in HD quality by default if you have a very fast internet connection +1. You can also restrict artists from modifying timesheets older than one week +1. Display durations in hours instead of days if you have varying day lengths +1. Enable dark or light theme by default + +Finally, you will also find a section covering various chat integrations. Please refer to the developer documentation's [Chat Integration](https://dev.kitsu.cloud/integrations/messaging/slack/) pages for more information on how to configure this. + +![Kitsu chat integrations](/start-here/getting-started/screenshots/004.png) + +::: warning +Remember to **Save Settings** at the end once you are finished. +::: + +## 2. Studio Workflows + +Next, we need to define how work moves through your studio. + +### Understanding Studio Workflows + +::: info Definition +**Workflow**: the structured coordination of tasks constituting the operational processes within a production. For example, in a CGI production, an asset goes through a series of tasks like modeling, rigging, and shading. + +The **Workflow** of your production is the sum of your [Task Types](/guides/task-configuration/managing-task-types/) and [Task Statuses](/guides/task-configuration/managing-task-statuses/). +::: + +::: info Definition +**Task Type**: a category of process, like modeling or shading +::: + +::: info Definition +**Entity**: an individual object, e.g an asset or a shot +::: + +::: info Definition +**Task**: a specific action or activity that needs to be done. Tasks are linked to entities and categorized by task type. Each task is then assigned to an artist. +::: + +Once the workflow for your tasks is defined, the next step is to establish an **Approval Workflow**: define all the task statuses used for communication in the team. Task statuses track the progress of your production. + +::: info Definition +**Task Status**: a specific stage or condition that a task must pass through as part of the review and approval workflow. Examples: Ready To Start, Work In Progress, Waiting For Approval, Retake, Done. +::: + +Just like you can define an asset workflow (for example: Modeling, Shading, Rigging), you can define a workflow for shots, sequences, etc. + +![](/img/getting-started/task_type_empty.png) + +A library is a collection of reusable production elements that make up workflows; things like departments, task types, task statuses, and asset types, that you set up once and then apply across your projects, rather than recreating from scratch every time. + +### Global Library VS Production Library + +Kitsu has two types of libraries: + +| Library | Access | Purpose | +|---|---|---| +| **Global Library** | Studio manager only | Studio-wide source of departments, task types, task statuses, asset types, and status automations | +| **Production Library** | Per-production | Populated by selecting elements from the Global Library | + +This separation allows each production to have its own workflow if need be. + +First, we set up the Global Library: + + + + + + + + + + + + + + + + + + + + + +When you'll later create your first production, you'll fill out the **Production Library** with the elements from the **Global Library**. + +## 3. Preparing Your Team + +Now that you have defined your studio workflows, it's time to organize your team so you have people to assign tasks to. + +We will learn how to invite users to Kitsu, link them to departments, and grant them permissions: + + + + + +Later when creating our first production, we'll learn how to add teammates to a production team so that they can begin working on tasks. + +## 4. Create a New Production + +Now that you have designed your global workflow and invited more people, it's time to create your production: + +- [Quickstart for TV Shows](/recipes/for-tvshows/) +- [Quickstart for Feature Films](/recipes/for-feature-films/) +- [Quickstart for Shorts](/recipes/for-shorts/) +- [Quickstart for Video Games](/recipes/for-videogames/) +- [Quickstart for Shots-Only Productions](/recipes/shots-only-productions/) +- [Quickstart for Assets-Only Productions](/recipes/assets-only-productions/) + +The last setup step is to add studio teammates to the production: + + + + + +## 5. Next Steps + +- [About Team Roles](/guides/team-management/team-roles/) - An overview of the different team roles and corresponding permissions available in Kitsu. +- [Kitsu for Supervisors](/handbooks/for-supervisors/) - A list of the main workflows for supervisors. +- [Kitsu for Producers](/handbooks/for-producers/) - A list of the main workflows for producers. +- [Kitsu for Artists](/handbooks/for-artists/) - A list of the main workflows for artists. +- [Kitsu for Clients](/handbooks/for-clients/) - A list of the main workflows for clients. +- [Kitsu for Developers](https://dev.kitsu.cloud/) - A list of resources for developers. diff --git a/docs/start-here/getting-started/replay.json b/docs/start-here/getting-started/replay.json new file mode 100644 index 0000000000..405ac01e22 --- /dev/null +++ b/docs/start-here/getting-started/replay.json @@ -0,0 +1,694 @@ +{ + "title": "setup", + "steps": [ + { + "type": "setViewport", + "width": 1920, + "height": 1080, + "deviceScaleFactor": 1, 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page](../img/getting-started/concept_filled_prod.png) - - -You can interact with the concept in two ways: click on the picture to see an enlarged view. -The second is to click on the status part to open the **Comment Panel** on the right. - -You have two options on the comment panel: link a concept with an existing asset or delete the concept. -You can also comment and change the status of the asset. - -The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. - -One concept is one task. - - -![Concept options](../img/getting-started/concept_options.png) - - -## Link a Concept to an Asset - -Once concepts are uploaded, you can link them to the assets. - -You can see the links on the status part of the assets. - -Click on the status part of the concept; it will open the comment panel on the right. - -![Concept Comment Panel](../img/getting-started/concept_comment_panel.png) - -On the comment panel, you have two options on top of the panel: Link a concept to an asset and delete the concept. - -To link an asset, click on the **Link** ![Link button](../img/getting-started/link_icon.png) button. - -Kitsu will display all the **Assets** available to link with the concept uploaded. - -On top of the comment panel, Kitsu will list the linked assets. For now, there are **No Links**. - - -![Concept link](../img/getting-started/concept_link.png) - -To link an asset, you have to click on it. You will see the name of the assets linked on the top of the screen, but also under the preview of the concept. - - -![Concept asset linked](../img/getting-started/concept_asset_linked.png) - -Once a concept is linked to an asset, you can see the concepts on the detail page of an asset. - -Return to the asset page, and click on the asset name you want to see the concept. - -![Detail asset page](../img/getting-started/asset_detail_page.png) - -Per default, the casting detail is displayed on the second part of the screen. -Use the dropdown menu to choose the concept. - -![asset detail concept](../img/getting-started/asset_detail_concept.png) - -Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. - -![asset detail concept list](../img/getting-started/asset_detail_concep_listt.png) - - - -## Change Status and Add a Comment - -To change the status of a task and write a comment, you need to click on the -status of the task. - -![Shot status](../img/getting-started/shot_status.png) - -It makes a panel appear on the right, and here, you can write a comment, change the status, and attach a file. - -![Comment Panel](../img/getting-started/comment_panel.png) - -The **Commen Panel** is split into 2 tabs : -- POST COMMENT -- PUBLISH REVISION - -To change the **Status**, stay in **POST COMMENT** tab. - -The comment uses the **Markdown** language. If you need specific syntax, feel free to look at the markdown guide website: https://www.markdownguide.org/basic-syntax/ - - -On the **Leave a Comment...** section, you can **tag** someone on the team in the comments. Type the `@`and it opens a sub-menu with the list of the team. - -![Tag someone](../img/getting-started/tag_team.png) - -You can also **tag** a full department by typing '@' and the department's name. - -![Tag department](../img/getting-started/tag_department.png) - -You can add a **checklist** to your comments. - -You need to click on the **Add checklist** button, and the first item of the checklist appears. - -![add checklist](../img/getting-started/add_checklist.png) - -Type your comments, hit the **Enter** key to add another line to your checklist, or click the **Add Checklist** button again. - -![checklist](../img/getting-started/checklist_detailed.png) - -Besides your comment, you can also attach a file as a picture. Click on the **Add attachment** button. - -![Add Attachment Simple](../img/getting-started/attachment_snapshot.png) - -Select a **file from your hard drive** or past a **screenshot** here. - -![Attachment snapshot](../img/getting-started/add_attachmen_simplet.png) - - -Validate the attachment by clicking on **Add file as attachment**. - - -Then select the **Status** that you need on the dropdown menu. - -![Status List](../img/getting-started/status_list.png) - -Then click the **Post** button to post it to the world. - - -## Publish a Preview as a Version - -To publish a preview, picture, or video, select the **PUBLISH REVISION** tab on the comment panel of the task. - -Kitsu will automatically switch to the **Publish Revision** tab when you use status with the option **IS FEEDBACK REQUEST**, like the **WFA** Status. - -![Publish Revision](../img/getting-started/publish_revision.png) - - -You can add one or several previews to any comments. It can be a picture (`.png`, `.jpg`, `.jpeg`, `.gif`), a video (`.mp4`, `.mov`, `.wmv`), -or an `.glb` file. You can review all the previews from the browser or mix everything. - -For the `.glb` file you can also review it as wireframe, or add a `.HDR` file to check the lighting. Other files like `.pdf`, `.zip`, `.rar`, `.ma`, or `.mb`, however, need to be -downloaded to be reviewed. - - -Then, click on the **Add preview revision to publish** button. The explorer opens and lets you choose your file or several files. - -![attach preview](../img/getting-started/attach_preview.png) - -You can also **copy-paste a screenshot** to this screen. - -You will see a preview of the attached files. - -![attach preview filled](../img/getting-started/attach_preview_filled.png) - - -Once your file is selected, you will see its name near the **Attach preview** button. - -![attach preview confirmed](../img/getting-started/attach_preview_confirm.png) - -You can also **drag & drop** the file in the comment section. - -![attach preview drag drop](../img/getting-started/drag_drop_preview.png) - - -On top of your preview, you can add a **Comment**. - -Click the **Leave a Comment** button to unfold the comment section. - -![Add a comment to a Publish](../img/getting-started/publish_revision_comment.png) - - -You can select your status and publish your preview with the **Post** Button. - - - - -## Add a Thumbnail - -To define a preview as a thumbnail, the preview MUST have been uploaded as a revision. - -To publish a preview, picture, or video, select the **PUBLISH REVISION** tab on the comment panel of the task. - -You can use the preview as a **thumbnail** on the asset or shot task. It -helps to recognize the assets/shots on the main pages. -On the list page, click on the status you want, then on the right panel, click the **Preview** button (1). - -![Thumbnail Button](../img/getting-started/pannel_history.png) - -Once you have clicked on the button, you can choose if you want to pick the first or any frame; once the frame is selected, you see the thumbnail appear, and the button turns gray. - -![thumbnail applied](../img/getting-started/pannel_history_thumbnail.png) - - -## Perform a Review - -When an artist needs a **review**, he changes the status of his task, too ![wfa](../img/getting-started/wfa_icon.png). - -Click on status to open the right panel and start the review. - -You can watch the version from the right panel, enlarge it by grabbing the side of the panel, or even go fullscreen ![Fullscreen](../img/getting-started/fullscreen.png). - -![review on global page](../img/getting-started/review_global.png) - -For the 3D file (`.glb` file) you can also review it as wireframe, or add a `.HDR` file to check the lighting. - -You can move around the 3d file with a drag and move with your cursor, and zoom in or out with the scroll. - -![review 3d wireframe](../img/getting-started/review_wireframe.png) - -![Preview background example](../img/getting-started/preview_background_example.png) - -You can draw directly on the preview with the **Pencil** tool and select a color ![Pencil](../img/getting-started/draw.png). - -![review drawing](../img/getting-started/review_comment.png) - -You can also add **text** on the frame. - -![review drawing text](../img/getting-started/review_comment_text.png) - - -If you need to see the preview without your comment, **hide your annotation**, you can click on the **Fountain Pen** button. -![Hide Annotation](../img/getting-started/hide_annotation.png) - - -You can tag a frame (whatever version you are in), type the `@`and it opens a sub-menu with the team list, and start typing **frame**. - -![Tag a frame](../img/getting-started/tag_frame.png) - - -You can also export your drawings on each frame by attaching the **screenshots as attachments**. - -Click on the **Add attachment** button. - -![attachment](../img/getting-started/attachment_retake.png) - -You can also choose to **Attach snapshots from your annotation** on the attachment option. - -![Attachment snapshot](../img/getting-started/screenshot_attachment.png) - -Once you click the button, Kitsu will grab all the frames with annotation and display the result. You can publish them with **Confirm**. - -![Attachment snapshot detail](../img/getting-started/attachment_snapshot_detail.png) - - -If you need to delete your line, click the **pencil** icon again, and the cursor changes to a multi-directional cross ![Pencil](../img/getting-started/direction_arrow.png), and then you can select your line and move it around. - -![review drawing](../img/getting-started/review_edit.png) - -Select the line with the directional cross, then press the **delete** icon ![Delete line](../img/getting-started/delete_line.png) - - -If you go into **Full-Screen**, you can compare two task types or versions side by side when you click on the **Compare** button -![compare button](../img/getting-started/compare_button.png). - -![compare button](../img/getting-started/compare_version.png) - -From there, you can change the status too![Retake](../img/getting-started/retake_icon.png) if you want the Artist to perform some changes. - - -Alternatively, you can change it to ![Done](../img/getting-started/done_icon.png) to notify the Artist that his work is approved. - - -## Review a Concept - -Once your artists upload the concept, you can review it with the supervisor or the director. - -To review the concept, you use the navigation menu at the top of the screen and select the concept page. - -![Menu concept](../img/getting-started/menu_concept.png) - -You can see all the concepts uploaded, the status, assignation, and linked assets. - -![Ccncept filled status](../img/getting-started/concept_empty_prod_linked.png) - - -To review a concept, click the status part to open the comment panel. You can enlarge the comment panel or go fullscreen. - -Then, write a comment, select the status **Approved** or **Rejected**, and validate with the **Post** button. - -![Ccncept status comment](../img/getting-started/concept_status_comment.png) - -You can filter the page with the **Status** filter to display all the **Neutral** status concepts. - -![Ccncept status filter](../img/getting-started/concept_status_filter.png) - -You can also filter per artist and change the order sort. - -## Add Multiple Previews as one Version - -You can add multiple images simultaneously, or once you have uploaded an image, you can add another one. - -![attach preview drag drop](../img/getting-started/upload_several_pictures.png) - -The **Add preview** pop-up asks you to choose a file. - -You can navigate through the pictures uploaded. - -You can change the preview order by clicking the number and then dragging and dropping them. - -![preview drag drop](../img/getting-started/multiple_preview.png) - - -To delete an additional preview, you need to enlarge the comment panel by dragging it and clicking on the number of versions. - -![enlarge comment section](../img/getting-started/enlarge_comment.png) - -And then click on the ![delete button](../img/getting-started/delete_button.png) - -![enlarge comment section delete](../img/getting-started/enlarge_comment_delete.png) - - -## Change Status per Batch - -Alternatively, you can do it per **batch**. - -You can select multiple shots or assets by pressing the **ctrl** or -**shift** key. - -Then, go to the **Change status** section on the action menu. - -![action menu status](../img/getting-started/blue_menu_status.png) - -Choose the new status for your selected tasks (1). You can also add a comment for all the selected tasks (2) -You validate the new status with the **Confirm** button. - -![Change status per batch](../img/getting-started/change_status_batch.png) -![Metadata Column Sort By](../img/getting-started/custom_column_sortby.png) - -The shots are not sorted by name but by the metadata column information. - -![Metadata Column Sort By result](../img/getting-started/custom_column_sortby_result.png) - -You can also select in the menu if you want to edit the name of the metadata column and its information or if you want to delete it. - -You can also use the **CSV Import** to fill your custom metadata column quickly. -First, you must create your **Metadata column** into Kitsu, add it to your spreadsheet, and copy-paste your data into the **CSV Import**. - -[Update Shots information with CSV Import](../feature/README.md#update-your-shots) - - -# Playlists - -## Create a Playlist - - -You can find the **Playlists** page on the drop-down menu. - -![Playlist main menu](../img/getting-started/drop_down_menu_playlist.png) - -The **playlist** page is separated into two parts: - -- (1) The playlist list where you can **create** a playlist or load an existing one. -- (2) The last created playlists and the last modified playlists - -![Playlist page](../img/getting-started/playlist_page.png) - -Start by creating a **Playlist** -![Playlist add button](../img/getting-started/playlist_add_button.png). Your default name -is the date and the hour. You can change it immediately. You can choose if the playlist -will be shared with the **studio** or the **client** and if it's a **shot** or **asset** playlist. -You can also add a **Task Type** tag to the playlist. - -![Playlist add page](../img/getting-started/playlist_add_page.png) - -Once the playlist created, via the search/filter bar, you can select which shots to add -to your playlist. - -You can also choose to **add whole movie**, and it will add all the shots of the movie. - -You can select **Daily pending**, which will add all the **WFA** tasks of the day. - -Otherwise, you can **Add the whole sequence** if you want to focus only on a particular sequence. - -You can use the same **filter** than on the global shot/asset page. For example, you can select all the -WFA short for the animation stage. -You have to type **animation=wfa** in the search bar. Valid your selection with the **Add selection** button. -Kitsu will select the shots that have the **WFA** status at the **Animation** stage, but Kitsu will automatically load **the latest uploaded version**. - -The shots appear on the top part of the screen. Every change are -automatically saved. - - - -![Playlist page](../img/getting-started/playlist_example.png) - - -## Review and Validations - -Once you have created a playlist; you have several options: - - -![Playlist Global](../img/getting-started/playlist_global.png) - -* Play or Pause -* Navigate from element to element -* See the position of the selected element compare to the total number of elements -* Mute or unmute the sound -* Change the speed, double speed (x2), full speed (x1), half of the speed (x0.50), or a quarter of the speed (x0.25) -* Loop on one element -* Display the sound wave -* Display annotations during the play -* TC of the element compared to the TC of the whole playlist -* Number of frame -* Navigate frame per frame on the preview. You can also do it with the arrow on the Keyboard. -* Compare tool - - -* Undo and Redo option for the drawing comment -* Text and drawing option, and delete selection - - -* Change the task type of all the elements of the playlist -* Display the comment section -* Hide the elements of the playlist -* Switch between LD (low definition) to HD (High definition) -* Download the playlist as a **Zip** files with all the separated elements, a **.csv** text file, or **Build .mp4** to create the whole movie (only for shots) -* Fullscreen - - - -For each playlisted shot/asset, you can choose the **task** and the -**version** you want to see. - -![Playlist task selection](../img/getting-started/playlist_task_selection.png) -![Playlist version selection](../img/getting-started/playlist_version_selection.png) - -You can also play side by side two tasks of a shot. - -Click on the **Compare** button ![Compare button](../img/getting-started/compare_button.png) and choose the second task type. - -![Playlist side by side](../img/getting-started/playlist_side_by_side.png) - - - -The primary purpose of the playlist is to help you with the review of the shots and assets. - -You can comment on the shots directly from the preview. - -Click on the **comment** button. - -![Playlist comment](../img/getting-started/playlist_comment_button.png) - -You now have access to the right panel, with all the history of the comments and status. - -You can see the drawing comment on the video (the red dot below the timeline). - -![Playlist comment](../img/getting-started/playlist_comment.png) - -You can draw or type on the video (same than -[Perform a review](../getting-started-production/README.md#perform-a-review)), with the **draw** button ![draw button](../img/getting-started/draw.png) - - -## Review Room - -On top of the playlist you have a button to **Join Review Room**. The review room will synchronize all the participants. - -Everybody in the review room will see in real time the play and pause, the shots and frame selection. - -The people in the review room will also see the drawing annotation synchronized. - -![Playlist review room](../img/getting-started/playlist_review_room.png) - -## Batch Upload Previews (as Thumbnails) - -You can use the **Add Thumbnails** button ![Add thumbnails button](../img/getting-started/add_thumbnails.png) on the global page to massively import thumbnails. - - -![History](../img/getting-started/add_thumbnails_menu.png) - -A new pop-up opens and asks you to choose which task types the thumbnails are linked. - -**Thumbnails batch import accept images files and video files**. - -For the video files, only the first frame is used as the thumbnail. - -You have to name your thumbnails as sequence_shot. - diff --git a/docs/status/README.md b/docs/status/README.md deleted file mode 100644 index 3ad186488c..0000000000 --- a/docs/status/README.md +++ /dev/null @@ -1,105 +0,0 @@ -# Statuses and Feedback - -In Kitsu, statuses serve as indicators reflecting the current state or progress of a task. You can easily see the current status at a glance and add comments to update team members when a status changes. - -## The Comment Panel - -To change the status of a task and write a comment, click on the status of the task. - -![Shot status](../img/getting-started/shot_status.png) - -A panel will appear on the right where you can write a comment, change the status, and attach a file. - -![Comment Panel](../img/getting-started/comment_panel.png) - -The **Comment Panel** is split into two tabs: -- POST COMMENT -- PUBLISH REVISION - -You can change the **Status**, from the **POST COMMENT** tab. - -Comments support the use of **Markdown**, which is a markup language used for formatting plain text in a simple, readable way. It allows users to add basic formatting elements such as headings, lists, bold and italic text, links and much more. For specific syntax, you can refer to the markdown guide website: [Markdown Guide](https://www.markdownguide.org/basic-syntax/). - -### Tagging Team Members - -You can also **tag** a team member in the comments to notify them directly. To do this, type `@`, which will open a submenu with a list of team members. Select the person you wish to notify, and upon submitting your comment, they will receive a notification. - -![Tag someone](../img/getting-started/tag_team.png) - -You can also **tag** an entire department by typing '@' followed by the department's name. - -![Tag department](../img/getting-started/tag_department.png) - -### Adding Checklists - -You can also add checklist items to keep track of miscellaneous items that don't warrant their own task. To add a **checklist** to your comments, click the **Add checklist** button. The first item of the checklist will appear. - -![Add checklist](../img/getting-started/add_checklist.png) - -Hit **Enter** or click the button again to add more checklist items, and give each one a name. - -![Checklist](../img/getting-started/checklist_detailed.png) - -### Adding Attachments - -To attach a file as a picture, click on the **Add attachment** button. - -![Add Attachment Simple](../img/getting-started/attachment_snapshot.png) - -Select a **file from your hard drive** or paste a **screenshot**. - -![Attachment snapshot](../img/getting-started/add_attachmen_simplet.png) - -Validate the attachment by clicking on **Add file as attachment**. - -Next, select the **Status** you wish to change the task to from the dropdown menu. - -![Status List](../img/getting-started/status_list.png) - -Finally, click the **Post** button to submit your comment and status update. - -## Changing Statuses In Bulk -### Updating Multiple Statuses at Once -You can also change the status for multiple tasks at once. - -Select multiple shots or assets by pressing **Ctrl / Cmd** or **Shift** and select the tasks you wish to include. - -Then, go to the action menu's **Change status** section. - -![Action menu status](../img/getting-started/blue_menu_status.png) - -Choose the new status for your selected tasks (1). You can also add a comment for all the selected tasks (2). Save the new status with the **Confirm** button. - -![Change status per batch](../img/getting-started/change_status_batch.png) - -![Metadata Column Sort By](../img/getting-started/custom_column_sortby.png) - -## Artist Board Statuses -### Customizing Statuses Used on the Artist Board Page -When you assign a task to an artist, it will appear on their to-do page when they log in. - -While the default view shows their tasks in a traditional list view, they can also choose to display their tasks in a board view. Each **Status** will be be represented by a column, and the assigned tasks will be cards that can be dragged from status to status as the tasks progress. - -To customize the board view, go to the settings page of your production. - -![Setting page](../img/getting-started/drop_down_menu_setting.png) - -Then go to the Task Status tab. You will see a list of the statuses used in your production. - -These statuses will be used as the columns on the board page. You can drag and move the statuses to change their order as they appear in the board view. - -![Setting page status order](../img/getting-started/setting_status_order.png) - -Next, click on the **Board Status** section. - -![Setting page status board](../img/getting-started/setting_status_board.png) - -Here you can customize which permission roles can see what statuses on their **Board** page. - -To access this view, select the **Board** tab from the **My Tasks** page. Your team will see a page that looks similar to this - -![Artist board page](../img/getting-started/artist_board_page.png) - -::: tip -Customizing which statuses appear in the **Board** view is set per permission role. It cannot be customized on an individual user basis. -::: diff --git a/docs/studio-report/README.md b/docs/studio-report/README.md deleted file mode 100644 index 96ca6ace38..0000000000 --- a/docs/studio-report/README.md +++ /dev/null @@ -1,96 +0,0 @@ -# Building Studio Reports - -## Studio Resource Overview - -As a Producer, you need to know everything. - -Usually, this involves keeping track of numerous details, attending multiple meetings with your production team, and constantly verifying everything yourself. Alternatively, you could subscribe to all the tasks and be overwhelmed by notifications, which disrupt your focus every time you stop to read them. - -The perfect solution is to have all the production stats on one page, always up-to-date. - -Welcome to the **All Tasks** page. - -![Newsfeed Studio Page](../img/getting-started/all_tasks_stat.png) - -Here, you can see the status of all productions at once. You can filter the list by **Production**, **Task Status**, **Task Type**, and **Person**. Clicking on a line opens the comment panel on the right, providing all the information you need. - -If you need more detailed information, especially about a specific timeframe, you can use the **Studio > News Feed** page. - -With the **Filters Builder** button, you can define a specific time frame. - -![Newsfeed Studio detailed Page](../img/getting-started/newsfeed_studio_detail.png) - -For example, if you want to focus on the workload a supervisor for a specific month, select their name and then pick a date in the **From** box. - - -## Current State of All Productions - -To ensure your studio functions smoothly, you need to stay on top of all ongoing productions. This is where the **Productions** section can help. Access it from the global menu under the **Studio** section. - -From there, click on the **Load stats** button to see the current state of your productions. - -![Productions Stats](../img/getting-started/production_stat.png) - -For more detailed information, visit the **Sequence Stats** and **Asset Types Stats** pages of all the productions. - -### Stats Pages - -The **Sequence Stats** page provides pie charts of the entire production on a single page, broken down by sequence. The color scheme of the pie charts matches the status, allowing you to quickly understand the state of your production. - -The first line is **all sequences**, representing the whole production, and the first column, **All**, includes all the tasks simultaneously. - -![Sequence Stat Page](../img/getting-started/global_view_sequence.png) - -By focusing on this first pie chart, you can see the exact state of your production. For more details, look at the rest of the line for a global view of each task type's state. - -The **Asset Types Stats** page provides the same level of detail for assets. - -![Asset Type Stat Page](../img/getting-started/global_view_asset.png) - -You can also display data as **Counts**, showing the exact number of shots/frames with the percentage per status. - -![Asset count Stat Page](../img/getting-started/global_view_asset_detail.png) - -You can also export this page as a `.csv` text file to import it into spreadsheet software. - -Navigate from production to production using the **Navigation** menu at the top of the screen. You will stay on the same page, allowing you to check all the production stats by selecting each production. - -![Sequence Stat Navigation](../img/getting-started/global_sequence_navigation.png) - - -## Studio Occupancy Rate - -The **Team Schedule** allows you to see all artists with assigned tasks. Each row represents an artist, and unfolding an artist's row will show the details of their tasks. - -![Team Schedule](../img/getting-started/team_schedule_global.png) - -### Focusing on Specific Timeframes - -You can focus on a specific timeframe by setting the **Start** and **End Date**. Adjust the zoom level to get more detailed information on the assigned tasks. You can choose to see all **Departments** or only a specific one and focus on a single **Person**. - -If an artist has several tasks on the same day, the tasks will be piled up, with **one line for each task**. - -![Team Schedule Filtered](../img/getting-started/team_schedule_filtered.png) - -### Modifying the Schedule - -You can move tasks around by grabbing them and placing them on another day. Any changes you make on the Team Schedule will be applied to the task type schedule. - -If an artist has a break between two tasks, the sum-up line will not break to show it. Instead, it shows the first and last tasks assigned to the artist. - - -## Utilize the Main Schedule - -With the **Main Schedule**, you can access all the **Production Schedules** at once. - -![Main Schedule](../img/getting-started/main_schedule_fold.png) - -If you unfold a production, you will see the details of each **Task Type** used in that production. By unfolding multiple productions, you can which teams are being utilized simultaneously. - -![Main Schedule Unfolded](../img/getting-started/main_schedule_unfold.png) - -You can move each **Task Type Bar** to adjust the schedule to fit the studio's needs. - -::: warning -Each change you make will be applied to the Production Schedule. -::: diff --git a/docs/supervisor-tasks/README.md b/docs/supervisor-tasks/README.md deleted file mode 100644 index 9623d1283a..0000000000 --- a/docs/supervisor-tasks/README.md +++ /dev/null @@ -1,60 +0,0 @@ -# Task Supervision - -## Check Your Tasks - -A supervisor will typically have tasks assigned to them in addition to supervising your department. This means you need to split your time between completing your work and managing your team. Here's how to effectively manage what tasks you need to do. - -When you log into Kitsu, you'll notice the **My Tasks** button at the top of the screen. This provides direct access to your **to-do list**. By default, the list is sorted by priority, so the task at the top are the ones recommended address first. - -On the My Tasks page, you can filter the task list by Production, Task Type, Status, and other criteria. - -![Supervisor Todo Page](../img/getting-started/supervisor_todo_page.png) - -To view more details about a task, click on its **Status** to open the comment panel. Here, you can comment on the task and publish a new revision if needed. - -![Supervisor Todo Detailed Page](../img/getting-started/supervisor_todo_page_detail.png) - -You can also use the Board to quickly update the status of multiple tasks by dragging and dropping into each status column. - -![Supervisor Todo Detailed Page board](../img/getting-started/supervisor_todo_page_detail_board.png) - -## Reviewing Previews - -Now that everyone in your team knows what to do, you need to review their work. Typically, when an artist finishes a task, they will call you for a review. Frequent interruptions can be unproductive and make it difficult to maintain focus. To avoid this, set a specific timeframe for reviews. This approach benefits both you and your team by providing a structured schedule. Artists will know when they can expect feedback and can plan their work accordingly, while you can dedicate uninterrupted time to your own tasks. - -Click the **My Checks** button at the top of the screen to see a list of all your department's **WFA** tasks. - -![Supervisor My Check Page](../img/getting-started/supervisor_mycheck.png) - -This list covers all relevant **Productions**, **Task Types**, and **Task Statuses**. As with other pages in Kitsu, you can click on a **Status** to open the **Comment Panel** on the right and review tasks one by one. - -Alternatively, you can use the **Build playlist from list** button to create a playlist with all the tasks on the list. This playlist has the same options as other views, allowing you to open the comment panel, compare versions and task types, and add annotations. - -![Supervisor My Check Playlist](../img/getting-started/supervisor_mycheck_playlist.png) -![Supervisor My Check Playlist Option](../img/getting-started/supervisor_mycheck_playlist_option.png) - -Another option is to go to the **Task Type Page** and change the **Display as contact sheet**. For example, you can filter by **Due Date Status** and select **Due this week**. - -![Supervisor Contact Sheet](../img/getting-started/supervisor_contactsheet.png) - -From here, you can click on the contact sheet to open the comment panel or select several tasks to create a playlist. - -## Reviewing Concepts - -When your artists upload a concept, you can review it through the navigation menu at the top of the screen by selecting the **Concepts** page. - -![Menu concept](../img/getting-started/menu_concept.png) - -On this page, you can see all uploaded concepts along with their status, assignment, and linked assets. - -![Concept filled status](../img/getting-started/concept_empty_prod_linked.png) - -To review a concept, click on its status to open the comment panel. You can enlarge the comment panel or enter fullscreen. You can then write a comment, set the status as **Approved** or **Rejected**, and confirm your changes with the **Post** button. - -![Concept status comment](../img/getting-started/concept_status_comment.png) - -You can narrow down the page using the **Status** filter to display all concepts with a **Neutral** status. - -![Concept status filter](../img/getting-started/concept_status_filter.png) - -Additionally, you can filter by artist and change the sort order to better hone in on the data you need to review. \ No newline at end of file diff --git a/docs/supervisor-team/README.md b/docs/supervisor-team/README.md deleted file mode 100644 index 0dc63b1d60..0000000000 --- a/docs/supervisor-team/README.md +++ /dev/null @@ -1,95 +0,0 @@ -# Managing Your Department - -A supervisor's role is to oversee the creative and technical aspects of visual effects production, ensuring that the final output meets the project's artistic vision, quality standards, and deadlines. A key aspect of this is to ensure your team knows what they are working on. - -## Assigning Tasks & Bidding Estimates - -From the global shots / asset page, your view is automatically filtered by **My Department**. This shows you tasks from your departments **Task Type** and the **Custom Columns** linked to your department. - -![Supervisor Global Page](../img/getting-started/supervisor_global_page.png) - -When you assign one or several tasks to someone, you will notice that you only have access to people from your department. This makes it faster to find the right artist for the task. - -![Supervisor Assign Team](../img/getting-started/supervisor_assign_team.png) - -Now that you have assigned tasks to all your artists, it's time to fill in the **Estimates** for each task. - -Click on the name of a **Task Type** column to open its dedicated page. On this page, you can access three tabs: **Tasks**, **Schedule**, and **Estimation**. We will focus on the last one. - -![Supervisor Estimation](../img/getting-started/supervisor_estimation.png) - -The **Estimation** page is split into two parts. On the left, you have all the tasks sorted by artist, along with their number of frames and seconds. On the right, you have a summary of your team, with one line per artist showing the total number of assigned tasks, total number of frames and seconds, and the updated total number of estimated days. - -With this information, Kitsu can calculate different estimated **Quotas**: **per Second**, **per Frame**, and **per Task**. - -You can now fill the **Estimation** column on the left and see the result on the right. As soon as you fill in an **Estimation** for a task, the artist's row will update on the right. - -![Supervisor Estimation Filled](../img/getting-started/supervisor_estimation_filled.png) - -This allows you to ensure the distribution of tasks among your team members is equal and helps to understand their estimated quotas for production. You should consider artist's experience and the difficulty of each task when doing this. - -## Daily Supervision Tasks - -Once the assignments and estimates are done, you can focus on the day-to-day operations. To easily see an overview of tasks from your department, you can click on your task type name from any page. - -Once on the detail page, your first action is to click on the **Display tasks as a contact sheet** ![Display task as contact sheet](../img/getting-started/contact_sheet.png) button. - -![Task Type as contact sheet](../img/getting-started/task_type_contact_sheet.png) - -Now, you can easily hone in on tasks that require your attention using the built-in filters. For example, say you want to see only the tasks that are yet not complete yet. In this case, you can filter our tasks with the **-done** status, along with adding a **Due Date Status** filter, to show tasks that are **Due This Week**. - -![Task Type filtered as contact sheet](../img/getting-started/task_type_contact_sheet_filtered.png) - -You can easily enable / disable filters to quickly hone in on the right information. - -::: tip -If you need more information about a task, click on it's name to open the comment panel on the right. - -![Task Type filtered as contact sheet](../img/getting-started/task_type_contact_sheet_panel.png) -::: - -## Managing Your Department's Schedule - -As a Supervisor, you can access your team's schedule from the main menu under the **Studio > Team Schedule** section. - -From this page, you can see all the artists in your current department working on your project. You can expand a person's schedule to see the details of their tasks. - -From there, you can: -- Move tasks to change their start and due dates. -- Adjust the length of tasks. -- Drag and drop tasks to reassign them to different team members. -- See days off. - -![Team Schedule Global](../img/getting-started/team_schedule_global.png) - -## Managing Department Quotas - -A quota refers to the specific amount of work or number of tasks an artist is expected to complete within a given timeframe, ensuring that the project progresses according to schedule and meets production deadlines. - -At the beginning of production, while setting estimates for each task, you can also define estimated quotas for each of your artists. Once a task is approved, the remaining line on the Estimation tab of the Task Type page will update and display the remaining number of tasks and the updated estimated quotas. - -You can monitor each team member to see if their estimated quotas stay within the initially established range. - -![Supervisor Estimated Quotas](../img/getting-started/supervisor_quotas_estimated.png) - -To check their **Actual Quotas**, go to the **Quotas** page. - -![Quotas](../img/getting-started/supervisor_quotas.png) - -Kitsu has two ways to calculate quotas. The first is based on daily timesheets filled out by the artists. Quotas are calculated from when the artist fills out their first timesheet on a task until they stop. - -The second way is based on status. The calculation starts with the **WIP** status and ends with the **WFA** status. This is **First Take** quotas, meaning that back-and-forth comments are not included in the calculation. - -![Weekly Quotas](../img/getting-started/supervisor_quotas_week.png) - -The first column, **Average**, is the most important. Kitsu calculates the average quotas for each artist per **Day**, **Week**, or **Month**. - -## Department Timesheets - -As a Supervisor, you may also be responsible for monitoring your team's hours. The Timesheet page shows how many hours they work daily, weekly, and monthly. - -![Timesheet](../img/getting-started/supervisor_timesheet_team.png) - -It's important to highlight abnormal patterns such as extra hours, sick days, or lack of vacation. The timesheet view can provide a high-level overview of where artists are spending their time, which can help you take care of your team to ensure they are not burning out. - -![Timesheet Detailed](../img/getting-started/supervisor_timesheet_team_detail.png) \ No newline at end of file diff --git a/docs/team/README.md b/docs/team/README.md deleted file mode 100644 index d622038142..0000000000 --- a/docs/team/README.md +++ /dev/null @@ -1,266 +0,0 @@ -# Preparing Your Team - -Now that you have defined your workflow, it's time to organize your team so you have people to assign tasks to. - -We will learn how to add users to Kitsu, link them to departments, grant them permissions, and finally, add them to a production team so that they can begin working. - -## Creating Users -### Creating Users and Linking Them to Departments - -To assign tasks to people, you first need to create an account for them in Kitsu. - - -::: warning Definition -As with other aspects in Kitsu, there are two libraries for users: -- The **People Page** (Global Library) is used to determine users' permissions, contracts, and departments they belong to. -- The **Team Page** (Production Library) is used to define who is working on a project and provide access to the production. -::: - - -Go to the **Main Menu** ![Main -menu](../img/getting-started/main_button.png), and under the **STUDIO** -section, choose **People** page. - -![People Menu](../img/getting-started/main_menu_people.png) - -Then, click on the ![Add a new user](../img/getting-started/add_employee.png) button. - - -![Create a new user](../img/getting-started/create_employee.png) - -You will then be prompted to enter the following information: (please note from of the fields are required in order to create the user) -- 1) First Name (**MANDATORY**) -- 2) Last Name -- 3) Email (**MANDATORY**) -- 4) Phone Number - -::: danger Important! -An email address is **mandatory** and must be unique in order to create an account. -::: - -- 5) You can specify one or multiple **Departments** to link a user to. - -Being assigned to a Departments will also affect what shows up on the **My Checks** page, displaying only tasks related to your department. - -Finally, the timesheet page will be filtered to only tasks within your department as well. - -::: details Some more details about Departements -Once a user is linked to a department, various options will become available to them. For example, they will have direct access to their department's view on the global homepage. - -The department supervisor will be able to comment on all tasks within their department and assign tasks only to people from the same department(s). - -![Department filtered view](../img/getting-started/department_filtered_view.png) -::: - -- 6) Role: This is where you will define the permission role of the user (this will be explained below). - -- 7) Active - -This section lets you choose whether to activate users immediately. If the user needs immediate access to Kitsu, set this to **yes**. However, there might be instances where you want to create a user but are not ready to give them access to Kitsu (for example, if you want to schedule tasks for an artist who is due to start work in two weeks). In this case, you can create and schedule the user, then simply enable them once they start. - -::: danger Important! -Each user requires an individual account to log in to Kitsu. -::: - -## Permission Roles -### Understanding Permission Roles - -::: warning Definition -A permission role defines a set of access rights and privileges granted to a user within a system or application, dictating what actions they can perform and what resources they can access. -::: - -Roles are very important, so it's useful to understand what each of them does and which ones might be relevant to specific team members. Click into each of the sections below to learn more about each permission role. - -- **Artist** -::: details Artist Permissions -Artists can only access the productions they are part of. They can comment on tasks, upload media, and change statuses only on tasks that have been assigned to them. Their access is limited to a predefined set of statuses as determined by the Studio Manager. - -**They can:** -* Create personal filters on the global page and Task Type page. -* Edit their own comments. -* Check the checklist on their assigned tasks. -* Create playlists-on-the-fly for shots or assets, but won't be able to save these playlists. - -**They cannot:** -* See client comments. -* Access anything inside of projects that they haven't been assigned to. - -When an artist logs in to Kitsu, the first page they will see is their **My Tasks** page. - -![my task](../img/getting-started/my_task_page.png) -::: - -- **Supervisor** -::: details Supervisor Permissions -Department supervisors inherit Artist permissions. - -Department supervisors have read and write access to their department(s) they work on: -assets, shots, tasks, assignments, statistics, breakdown, and playlists. - -**They can:** -* Assign tasks to their team artists (same department). -* Post comments on all tasks or their department(s). -* Check a checklist in their own department. -* Pin a comment. -* Edit their own comments. -* Add/edit a playlist for the studio or the client. -* See client comments and validations. -* See comments from other departments. -* View the timesheets of their team department(s). - -**They cannot:** -* Access the studio team, the main timesheets, and the production list -* Define task types, task statuses, and asset types. -* Comment on other departments than theirs; they can't assign artists from other departments. -::: - -- **Production Manager** -::: details Production Manager Permissions -Production managers inherit Department supervisor permissions. - -Production managers have read and write access to the productions they are assigned to, including -assets, shots, tasks, assignments, statistics, breakdowns, and playlists. - -**They can:** - -* Create assets and shots, either manually or through a CSV batch import. -* Post comments on any tasks within the production. -* Edit any comment within the production. -* Check any checklist within the production. -* Pin any comment within the production. -* Add a task column. -* Delete or add a task. -* Add/edit a playlist for the studio or the client. -* See client comments and validations. - -**They cannot:** - -* Access the studio page, the main timesheets, and the production list. -* Define task types, task statuses, and asset types. -::: - -- **Studio Manager** -::: details Studio Manager / Administrator Permissions -A Studio Manager acts in the same way as an Administrator, having read and write access to all productions and settings within Kitsu. Some of their privileges include: - -#### Create and edit a production - -The Studio Manager can create a new production, define its type, FPS, ratio, and resolution, and add a cover picture. They can also edit and delete any production. - -#### Manage the studio - -The Studio Manager has access to everything in the studio, including: - -* Read / write access across all the productions -* Access to the global timesheets page -* The ability to view all people in the studio -* Access to the main schedule - -In the People page, The Studio Manager **defines the permission role of each user**. - -They can also: - -* Customize global aspects of Kitsu: for example adding and modifying task types, task statuses, and asset types. -* Set permission roles -* Customize high-level studio information, such as customizing the studio name adding the company logo, and defining the number of hours per day of work etc. -* Choose to use the original filename for downloading media. - -#### Manage productions - -They have full access to all productions on your Kitsu site. Additionally: - -* They have the same permissions as the supervisor. -* They can add / delete a task column. -* They are allowed to create custom metadata columns. -::: - - -- **Vendor** -::: details Vendor Permissions -Vendors have similar permissions to artists. The main difference is that while an artist can still see tasks in their production (though they can only edit tasks assigned to them), a vendor can only see and edit tasks that they are specifically assigned to. Everything else that is not assigned is hidden. -::: - -- **Client** -::: details Clients Permissions -The client can only see the production of which they are part of. - -**They can:** - -* Access the global page of the assets/shots. -* Access the stats pages. -* Access Client playlists with limited access to task status when they post a comment - -**Note** -* Only Supervisors and the Studio Manager can see the Client retake or validation status. - - -**They cannot:** - -* See task assignments -* See comments that they didn't write -::: - - -::: details Add Employees from a CSV Spreadsheet File - -You may already have your employee list ready in a spreadsheet file. With Kitsu, you have two ways to import them: importing a `.csv` file directly or copy-pasting your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, go back to the People page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** will open. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_people.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the column names using the preview of your data. - -**Note:** The **Role** column is not mandatory. - -![Import data copy paste data](../img/getting-started/import_preview_data_people.png) - -Once everything looks good, click on the **Confirm** button to import your data into Kitsu. - -Now, you have all your people imported into Kitsu. - -![Import data copy paste data](../img/getting-started/import_result_people.png) - -::: - -## Two-Factor Authentication -### Add Additional Security to Your Studio - -**Two-Factor Authentication** provides an additional layer for security for users logging in to Kitsu. It can be enabled on a per-user basis, so you can decide for which users it is enforced. - -To enable this, click on their avatar at the top right of the screen, then select **Profile**. -At the bottom of the page, they will find various **Two-Factor Authentication** options. - -### Available Two-Factor Authentication Methods -- **TOTP**: This lets you use a Two-Factors Authentication app as a secondary password for your account. Selecting this option will present you with a QR, that once scanned into your 2FA app of choice, will prompt you for a one-time code each time you login. -- **OTP Via Email** Similar to TOTP, but instead of using an app the 2FA code is sent to your email address -- **FIDO Device** A FIDO device refers to a hardware security key that supports the FIDO (Fast IDentity Online) standard for two-factor authentication (2FA). If you own one of these devices, you can input it's name here to be used for Two-Factor-Authentication - -![TWO-FACTOR AUTHENTICATION](../img/getting-started/2factors.png) - - - -## Adding Users to the Team -Once you have created your production, you need to add users to the production's team to allow them access. Being part of a team also allows tasks to be assigned to you. - -::: tip -You don't need to add the Studio Manager role to a team to give them read permission (since this role will have access to it anyways). However, if you want to assign them tasks, they will need to be added to the team. -::: - -To add users to a team: - -1. On a production, use the **navigation** dropdown menu at the top of the page and select the **TEAM** page. - - ![Drop down menu team](../img/getting-started/drop_down_menu_team.png) - -2. On the **Team** page, you can see all the assignees for a specific project. Switch to the top of the page if you want to check another project team. - - ![Team page](../img/getting-started/team_page.png) - diff --git a/docs/thumbnails/README.md b/docs/thumbnails/README.md deleted file mode 100644 index ebc8bb4286..0000000000 --- a/docs/thumbnails/README.md +++ /dev/null @@ -1,39 +0,0 @@ -# Thumbnails -## Add Thumbnails Manually - -To define a preview as a thumbnail, the preview MUST have been uploaded as a revision. - -Click on the status you want on the list page, then click the **Preview** button (1) on the right panel. - -![Thumbnail Button](../img/getting-started/pannel_history.png) - -Once you click on the button, you can choose to pick the first or any frame. Once the frame is selected, the thumbnail appears, and the button turns gray. - -![Thumbnail Applied](../img/getting-started/pannel_history_thumbnail.png) - - -## Add Thumbnails Automatically - -If you prefer to have your thumbnails populate automatically, you can navigate to the settings page from the production using the navigation menu. - -![Settings Menu](../img/getting-started/drop_down_menu_setting.png) - -On the **Parameters** tab, select **set new preview as entity thumbnail automatically**. - -![Settings Preview Auto](../img/getting-started/setting_preview_auto.png) - -Don't forget to **Save** changes when you are done. Now, as soon as you upload a preview, it will be used automatically as a thumbnail. - -## Batch Upload Previews (as Thumbnails) - -Use the **Add Thumbnails** button ![Add Thumbnails Button](../img/getting-started/add_thumbnails.png) on the global page to import thumbnails in bulk. - -![History](../img/getting-started/add_thumbnails_menu.png) - -A new pop-up opens and asks you to choose which task types the thumbnails are linked to. - -**Thumbnails batch import accepts image files and video files**. Only the first frame is used as the thumbnail for the video files. - -In order for the thumbnails to be automatically links to the correct shot, you have to name your thumbnails as sequence_shot. - -For example, if you your sequence is named `SEQ_001` and your shot is named `SH_001`, then your thumbnail filename should be `SEQ_001_SH_001`. diff --git a/docs/tvshow/README.md b/docs/tvshow/README.md deleted file mode 100644 index d88fc349a1..0000000000 --- a/docs/tvshow/README.md +++ /dev/null @@ -1,1117 +0,0 @@ -# Create a TV Show Production - -Now that you have designed your workflow in Kitsu and invited additional team members, it's time to create your production. - -Click on the **Create a New Production** button. - -![Create a production](../img/getting-started/create_production.png) - -Enter your production name, choose **TV Show** as the **type**, and select the style of your production (2D, 3D). - -Next, fill in the technical information, such as the number of FPS, the aspect ratio, and the resolution. - -::: warning -All this data will be used when Kitsu re-encodes the video previews you upload. -::: - -Next, define the start and end dates for your production. - -![Add a production](../img/getting-started/add_production.png) - -You can define your production workflow in the next part, 3 to 6. - - - -You need to select your asset task type (3), shot task type (4), task status (5), and asset types (6). - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: tip -To create your **Production Workflow**, select Task Types from the Global Library. - -If you realize you missed some Task Types, you can create them later. - -[See Getting Started With Kitsu](../configure-kitsu/README.md) -::: - -Then, steps 7 and 8 are optional. If you already have a spreadsheet with your assets or shots, refer to the **import CSV** section for more details. - -Validate everything with the ![All done](../img/getting-started/all_done_go.png) button. - - - -## Introduction to Kitsu's Global Page - -Welcome to Kitsu's global asset page. Let's take a look around. - -![Presentation of the global page](../img/getting-started/presentation_global_tv.png) - -At the top, you’ll find the **global navigation**, which remains visible across all production pages. - -**From left to right:** - -### Main Menu - -By clicking on the top left button, Kitsu ![Main menu button](../img/getting-started/main_button.png) (or your Studio logo), you will open the Main Menu. - -In the Main Menu, you’ll have direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and Kitsu settings. - -::: details Main Menu Details -**WORKSPACE** -- **My Tasks:** Your assigned tasks. -- **My Checks:** All tasks with the status **Is Feedback Request**, depending on your department(s). -- **My Productions:** Return to the production selection page. - -**STUDIO** -- **Productions:** List of all productions (opened or closed) with details. -- **People:** List of all the people (active or not) in your studio with information. -- **Timesheets:** Details of the time entered by the team across productions. -- **Main Schedule:** All your productions in one schedule. -- **Team Schedule:** Schedule of all the people in your studio and their tasks. -- **All Tasks:** Access all tasks across all productions at once. -- **News Feed:** Stay updated on what happened. -- **Entity Search:** Find any assets or shots across productions. - -**ADMIN** -- **Departments:** Create and edit departments. -- **Task Types:** Create and edit task types. -- **Asset Types:** Create and edit asset types. -- **Custom Actions:** Create and edit custom actions. -- **Automation:** Create and edit automation. -- **3D Backgrounds:** Add HDR backgrounds. -- **Bots:** Create and edit bots. -- **Settings:** Set up your studio. -- **Logs** - -::: warning Permission Visibility -The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. - -Artists (and above) can also see their own **Timesheets** and have access to the **Entity Search**. -::: - -### Navigation - -You will see the navigation dropdown menu to the right of the main menu icon. - -![Presentation of the global page](../img/getting-started/presentation_global_header_tv.png) - -You can choose between different productions. The name of the current production and the current page are always displayed. - -Use the dropdown menu to navigate from one production to another if you have several. Once you have selected a production, the next dropdown menu will help you navigate through the different pages of that production. - -::: details Navigation Details -The first section is about tracking your tasks: -- **Assets** -- **Shots** -- **Sequence** -- **Episodes** -- **Edits** (If you have created specific tasks) - -The second section focuses more on the production side: -- **Concepts** -- **Breakdown** -- **Playlists** -- **News Feed** - -The third section is about statistics: -- **Sequence Stats** -- **Episodes Stats** -- **Asset Type Stats** - -The fourth section is related to team management: -- **Schedule** -- **Quotas** -- **Team** - -The fifth section is about the settings of your production: -- **Settings** - -::: tip -You start with the asset page, but you can change your production homepage to other entities (see settings page). -::: - -::: warning -If you realize you don't need an extra level of navigation, such as **Episodes**, you need to change your production type to **Short**. -::: - -### Global Search, News, Notification, and Documentation - -To the right of the navigation dropdown menu, you’ll find the global search. This quick-access feature shows the first four results. For more results and filtering options, visit the **Entity Search** page in the Main Menu. - -The next icon ![News](../img/getting-started/canny.png) is a direct link to our news and feedback page. Here, you can view all the new features, complete with animated GIFs, and also submit suggestions for the next feature you’d like to see in Kitsu. - -Next, the bell icon ![Notification](../img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. - -The last icon before your avatar is the documentation button ![documentation button](../img/getting-started/documentation_button.png), which you are reading right now! - - -### Personal Settings -You can click on your avatar to open your profile menu (Profile, Color Theme, Video tutorials, etc.). - -![Profile enlarged](../img/getting-started/profil_enlarge.png) - -## The Tasks Spreadsheet - -### Entity Spreadsheet - -The second part of the screen is common to all entities (Asset, Shot, Sequence, Edit). This is the global tasks spreadsheet. - -Here, you can see the status, assignment, priority, and other details for each task. - -::: tip -The first row and column header of the spreadsheet always remain at the top of the page, even when you scroll down. - -You can also **stick** other columns to keep them visible at all times. -::: - -### Filters - -The first element on the left is the filter box. You can type anything you want for simple filtering, such as sequence, asset type, etc. - -For more advanced filtering, please use the filter builder button. - -![Filter Builder](../img/getting-started/filter_builder.png) - -You can save all the filters and use them as your pages. - -### Simplify the Display - -On the right part of the screen, there are some buttons (from left to right) to hide or display the assignment, hide or display the extra column, enlarge or reduce the thumbnail. - -![Display and Hide Option](../img/getting-started/display_hide_option.png) - -### Import / Export -Here we have the Batch import thumbnail ![Batch import thumbnail](../img/getting-started/add_thumbnails.png), and finally import ![Import button](../img/getting-started/import.png) or export ![Export button](../img/getting-started/export.png) data. - -### Metadata Column -Below, you have the name of the column. The (+) next to **Name** ![Add metadata column](../img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. - -### Customize the View -On the far right of the screen, next to the scroll bar, is the option to hide and display an extra column (everything but the task type). - -![Display/Hide Text Column](../img/getting-started/visible_column_detail.png). - -### Sum-up of your view -The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. - -You can see the number of elements (assets or shots), the total number of estimated days, and the total number of days already spent. - -![Display Sumup](../img/getting-started/sumup.png) - - -## Create an Asset -### Create Your First Asset - -Now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first asset. - -On the asset page, click on **Add Assets**. - -![Asset Page First Time](../img/getting-started/add_assets_first.png) - -::: warning -When you create an asset, your task workflow will be applied, and **all tasks will be created simultaneously**. -::: - -A pop-up window opens: - -- It asks you to choose the **Asset Type** (1). If you haven't added a new asset type, Kitsu will provide examples such as Characters, Environment, FX, Props. Let's start with a character. - -::: tip -You can also customize the asset type list and the task pipeline. [See Asset Types Workflow](../configure-kitsu/README.md#specific-asset-types-workflow) -::: - -Link this asset to an Episode (Kitsu provides the **Main Pack** by default, which is not editable or removable) and select a first episode to help you get started **E01**. You can rename or delete E01. - -- Give it a **Name** (3) and enter a description to help the artist know what to do and quickly identify the asset. - -- Click on **Confirm and Stay** if you have multiple assets to create. - -![Create an Asset](../img/getting-started/add_asset_popup.png) - -You can change the asset type and continue adding assets. - -::: tip -The newly created asset appears in the background whenever you click on **Confirm and Stay**. -::: - -After adding your last asset, click on **Confirm**. It will create the asset and close the window. - -::: tip -If you click on **Confirm and Stay** but realize you don't have more assets to add, click on **Close**, and the window is canceled. -::: - -![Global Asset Page](../img/getting-started/asset_edit.png) - -You will also see that the tasks selected for your asset's workflow are created at the same time. - -If you need to add more **Assets**, click the **+ Create Assets** button. - -::: details Create Assets from a CSV Spreadsheet File -You may already have your asset list ready in a spreadsheet file. -With Kitsu, you have two ways to import them: the first is to import a `.csv` file and copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, go back to the asset page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import Data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import CSV File](../img/getting-started/import_csv_asset_tv.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the column names by previewing your data. - -Note: the **Episode** column is only mandatory for a **TV Show** production. - -Once everything is correct, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your assets into Kitsu and created the tasks according to your settings. - -![Import Result](../img/getting-started/import_result_asset.png) -::: - -::: details Create Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import Copy Data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import Data from a CSV** opens; click on the **Paste a CSV Data** tab. - -![Import Data Copy Paste Tab](../img/getting-started/import_pastcsvdata_asset_tv.png) - -You can paste your previously selected data and see the result with the **Preview** button. - -![Import Data Copy Paste Data](../img/getting-started/import_pastcsvdata2_asset_tv.png) - -You can check and adjust the column names by previewing your data. - -Note: the **Episode** column is only mandatory for a **TV Show** production. - -Once everything is correct, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your assets into Kitsu and created the tasks according to your settings. - -![Import Result](../img/getting-started/import_result_asset.png) -::: - -### Viewing Details of an Asset - -To see the details of an asset, click on its name. - -![Asset Detail](../img/getting-started/asset_detail.png) - -A new page opens with the list of tasks, assignments, and status updates on the right. - -![Asset Detail Page](../img/getting-started/asset_detail_page.png) - -You can click on the status of each task to open the comment panel and view the history of comments and different versions. - -![Asset Detail Page](../img/getting-started/asset_detail_page_panel.png) - -You can also access the following: - -- **Casting** - -![Asset Detail Casting](../img/getting-started/asset_detail_page_casting.png) - -- **Concepts** linked to this asset - -![Asset Detail Concepts](../img/getting-started/asset_detail_page_concept.png) - -- The **Schedule** is available if you have previously filled out the task type page data. If the data has already been filled out, you will be able to modify them directly here. - -![Asset Detail Schedule](../img/getting-started/asset_detail_page_schedule.png) - -- The **Preview Files** uploaded at various task types - -![Asset Detail Preview Files](../img/getting-started/asset_detail_page_file.png) - -- And the **Timelog** if people have filled out their timesheets on the tasks of this asset. - -![Asset Detail Timelog](../img/getting-started/asset_detail_page_timelog.png) - - - -## Update Your Assets -You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. - -To edit assets, go to the asset page, hover over the asset you want to modify, and then click on the **Edit** button ![Edit Button](../img/getting-started/edit_button.png) (1) on the right side of the line. - -![Edit an Asset](../img/getting-started/asset_edit01.png) - -To view the full description on the main asset page, click on the first words (2), and a pop-up with the full description will open. - -::: details Update Assets with the CSV Import -You can use the CSV import to update your data quickly. - -You can update the **type** of an asset, the **Assignment**, the **Status** of tasks, and add a **Comment**. - -You need to switch on the option **Update existing data**. Then, the lines that will be updated will be highlighted in blue. - -![Import Data Copy Paste Data](../img/getting-started/import_update_asset.png) -::: - -::: details Update Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import Copy Data](../img/getting-started/import_copypas_asset_tv.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon ![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import Data from a CSV** opens; click on the **Paste a CSV Data** tab. - -![Import Data Copy Paste Tab](../img/getting-started/import_pastcsvdata_asset_tv.png) - -You can paste your previously selected data and see the result with the **Preview** button. - -![Import Data Copy Paste Data](../img/getting-started/import_pastcsvdata2_asset_tv.png) - -You can check and adjust the name of the columns by previewing your data. - -You need to switch on the option **Update existing data**. Then, the lines that will be updated will be highlighted in blue. - -![Import Data Copy Paste Data](../img/getting-started/import_update_asset_tv.png) - -Now, you have imported all your assets into Kitsu and updated the tasks according to your settings. - -![Import Result](../img/getting-started/import_result_asset.png) -::: - - - -## Add More Tasks After Creating the Assets - -If you realize **after** creating the assets that tasks are missing, you can still add them. - -First, ensure that the missing task type is added in the settings page under the task type tab (otherwise, [See Getting Started with Kitsu](../configure-kitsu/README.md)). - -Then, go back to the asset page and click on **+ Add Tasks**. - -## Create a Concept -### Upload a Concept - -To create a **Concept**, navigate to the **Concepts** page using the navigation menu. - -![Concept Menu](../img/getting-started/menu_concept_tv.png) - -To upload a concept, click the **Add a new reference to concepts** button. - -You can upload one or several concepts at the same time. - -![Concept Empty Page](../img/getting-started/concept_empty_prod.png) - -Once you upload your previews, the concept page will look like this. - -![Concept Filled Page](../img/getting-started/concept_filled_prod.png) - -You can interact with the concept in two ways: click on the picture to see an enlarged view. The second is to click on the status part to open the **Comment Panel** on the right. - -On the comment panel, you have two options: link a concept to an existing asset or delete it. You can also comment and change the status of the asset. - -The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. - -One concept is one task. - -![Concept Options](../img/getting-started/concept_options.png) - - -### Link a Concept to an Asset - -Once concepts are uploaded, you can link them to the assets. - -You can see the links on the status part of the assets. - -Click on the status part of the concept; it will open the comment panel on the right. - -![Concept Comment Panel](../img/getting-started/concept_comment_panel.png) - -On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept. - -To link an asset, click on the **Link** ![Link button](../img/getting-started/link_icon.png) button. - -Kitsu will display all the **Assets** available to link with the concept uploaded. - -Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. - - -![Concept link](../img/getting-started/concept_link.png) - -To link an asset, click on it. The linked assets' names will appear at the top of the screen under the preview of the concept. - - -![Concept asset linked](../img/getting-started/concept_asset_linked.png) - -Once a concept is linked to an asset, it can be seen on the asset's detail page. - -Return to the asset page, and click on the asset name you want to see the concept. - -![Detail asset page](../img/getting-started/asset_detail_page.png) - -Per default, the casting detail is displayed on the second part of the screen. -Use the dropdown menu to choose the concept. - -![asset detail concept](../img/getting-started/asset_detail_concept.png) - -Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. - -![asset detail concept list](../img/getting-started/asset_detail_concep_listt.png) - - -## Create a Shot -### Create Your First Shot - -It's time to create **shots** for your production. - -::: warning -**Shots** are linked to a **Sequence** which is also linked to an **Episode** in Kitsu. -This means you must create an episode, then a sequence, and populate this sequence with shots. -::: - -Navigate to the **Shots** page using the dropdown menu and click on **SHOTS**. - -![Drop Down Menu Shot](../img/getting-started/drop_down_menu_shot_tv.png) - -Click on the **Add Shots** button to start with shot creation. - -![First Add Shots](../img/getting-started/new_shot.png) - -::: warning -When you create a shot, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the shot. - -[See Getting Started With Kitsu](../configure-kitsu/README.md) -::: - -A new pop-up opens for the creation of the shots. -You can now create Episodes, sequences, and shots. - -Kitsu provides a first episode as an example **E01**; you can select it and add to it your first sequence, for instance, sq01, -then click **Add**. - -Now, you can see your sequence has been created. To add shots to this sequence, you need to select it and create your shots. - -For example, type sh0010 in the shots column, then click **Add**. -You can also define padding for your shots. - -::: tip -If you want to name your shots ten on ten as SH0010, SH0020, SH0030, etc, set the **Shot Padding** as 10 -::: - -![Manage Shots](../img/getting-started/manage_shot_tv.png) - -You can now see that new shots are listed and linked by their sequence, and the shelves are linked to the Episode. -You have created the first shot of the first sequence of the first Episode. - -Now, let's add more shots than just one! As you can see, the box already contains your name -code but incremented, so you have to continue to click on **Add** to -create more shots. - -![Add Shots](../img/getting-started/add_shots.png) - -To add more sequences, go to the left part, type the name of your new sequence, and then click on **Add**. -Your second sequence is selected, and you can now add shots. - -You can follow the same process to add more episodes. - -Once you create a new episode, it will be selected and created sequentially. -Once the sequence is created, it will be selected, and you can create shots on this sequence. - -::: tip -If a shot is misplaced on a sequence, you have to edit the shot -![Edit Button](../img/getting-started/edit_button.png), and change the -sequence. - -**But you can't change the Episode of a shot.** - -![Edit Shot Change Sequence](../img/getting-started/edit_shot.png) - -![Change Sequence](../img/getting-started/change_seq.png) -::: - - - - -## Create Shots from an EDL File - -You may already have your shots list ready in an **EDL** file. With Kitsu, you can directly import your **EDL** file to create the sequence, shot, number of frames, and Frame in and out. - -On the **Global Shot Page**, you will see an **Import EDL** button. - -![Import EDL Button](../img/getting-started/import_edl_button.png) - -You can select the naming convention of the video file used during the editing on the pop-up. - -![Import EDL Menu](../img/getting-started/import_edl_menu.png) - -It means the video clip on the editing is named as project_sequence_shot.extension. - -Here is an example of an EDL for the LGC production. - -![EDL Example](../img/getting-started/edl_example.png) - -The video files are named LGC_100-000.mov, which means LGC is the production name, 100 is the sequence name, and 000 is the shot name. - -You can import the EDL file once you are set with the naming convention. - -Then click on **Upload EDL**. - -Then Kitsu will create the shots. - -![EDL Shot Creation](../img/getting-started/edl_shot_creation.png) - -::: details Create Shots from a CSV Spreadsheet File -You may already have your shots list ready in a spreadsheet file. With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, return to the shot page on Kitsu and click the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import CSV File](../img/getting-started/import_csv_shot_tv.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is mandatory for a **TV Show** production. - -![Import Preview Data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import Result](../img/getting-started/import_result_shot.png) -::: - -::: details Create Shots by Copying / Pasting a Spreadsheet File -Open your spreadsheet, select your data, and copy them. - -![Copy Data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the shot page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Paste CSV Data](../img/getting-started/import_pastcsvdata_shot_tv.png) - -You can paste your previously selected data and see the result with the **Preview** button. - -![Preview Data](../img/getting-started/import_pastcsvdata2_shot_tv.png) - -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. - -![Preview Data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import Result](../img/getting-started/import_result_shot.png) -::: - -### See the Details of a Shot - -If you want to see the details of a shot, click on its name. - -![Shot Detail](../img/getting-started/shot_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. -You can navigate through each by clicking on the name of the tabs. - -![Shot Detail Page](../img/getting-started/shot_detail_page_tv.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - -![Shot Detail Page](../img/getting-started/shot_detail_page_panel_tv.png) - -You can also access the **Casting**, - -![Asset Detail Casting](../img/getting-started/shot_detail_page_casting_tv.png) - -The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. - -![Asset Detail Casting](../img/getting-started/shot_detail_page_schedule_tv.png) - -the **Preview Files** uploaded at various task types, - -![Asset Detail Casting](../img/getting-started/shot_detail_page_file_tv.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset Detail Casting](../img/getting-started/shot_detail_page_timelog_tv.png) - - - - - -## Update your shots - -You can update your shots at any point, change their names and sequences, modify their descriptions, and add any custom information you added to the global page. - -You can edit shots by going to the shot page, hovering over the shot you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main shot page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Shots Information with CSV Import -You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. - -You can update the **Assignation**and the **Status** of tasks and add a **Comment**. - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the shot page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot_tv.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot_tv.png) -  -You need to switch on the **Option: Update existing data**. -The updated shots will be in blue. - -  -NB: the **Episode** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/update_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your shots are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - - -## Add more tasks after creating the shots -If you realize after creating the shots that the task is missing, you can still add them. - -First, ensure the missing task type is added to the settings page under the task type tab (otherwise, http://localhost:8080/tvshow/#update-your-shots)). - -Then go back to the shot page and click on + Add tasks. - -## Adding Frame Numbers and Ranges to Shots - -At this stage of production, the animatic should be complete. This means you have the duration (number of frames) and the frame range (Frame In and Frame Out) for each shot. You can input this information into the spreadsheet to ensure accurate frame calculation without any missing or redundant frames. - -::: warning -If you've manually created your shots and sequences, the Frame column might be hidden. To reveal it, you need to edit at least one shot and input the number of frames. Alternatively, if you've imported the number of frames via CSV/spreadsheet, the Frame column will be visible. -::: - -To add frame range information to shots, follow these steps: - -1. **Edit Shots:** Click on the edit button (![Edit button](../img/getting-started/edit_button.png)) located on the right side of the shot line. - - ![edit shot Change sequence](../img/getting-started/edit_shot.png) - -2. **Input Frame Range:** In the editing window, enter the In and Out frames for the shot, then save by clicking the Confirm button. - - ![Shot edit page](../img/getting-started/shot_edit.png) - - The frame range will now be displayed on the general spreadsheet of the shot page. - - ![Shot edit page](../img/getting-started/shot_framerange_global.png) - -3. **Fill Frame Information:** Once the Frames, In, and Out columns are unlocked, you can directly input data from the global shot page. Simply click on the case you want to fill in and add the data. - - ::: tip - If you input Frame In and Frame Out, Kitsu will automatically calculate the Number of Frames. - ::: - - ![Shot edit page](../img/getting-started/shot_framerange_global_edit.png) - -4. **CSV Import:** You can also utilize CSV Import to swiftly update your frame ranges. [Update Shots information with CSV Import](README.md#update-your-shots) - -5. **Access Shot History:** You can view the history of shot values, including frame ranges. - - ![Shot framerange detail](../img/getting-started/shot_framerange_detail.png) - - ![Shot Values History](../img/getting-started/shot_values_history.png) - - -## Creating Custom Metadata Columns - -To include additional information on the general spreadsheet pages, you'll need to create a custom **metadata column**. - -You might have extra details to add, such as **level of difficulty**, **weather**, **tags**, etc. All textual or numerical information can be stored in the custom metadata column. - -::: warning -Any Custom Metadata Column created in one episode will be applied to all episodes. -::: - -Follow these steps to create a custom metadata column: - -1. **Add Column:** Click on the **+** near the Name column. - - ![Metadata Column](../img/getting-started/add_column_custom.png) - -2. **Choose Type:** With the Type option, select how you want to store your information: - - **Text** - - **Number** - - **Checkbox** - - **List of Values** - - **List of Tags** - - **Checklist** - - ![Metadata Column detail](../img/getting-started/custom_column_detail.png) - - ::: warning - - **Text**, **Number**, and **Checkbox** allow you to add different information for each entity without prior planning. - - **List of Values**, **List of Tags**, and **Checklist** offer the same options for each entity and must be filled in advance. - - ![Metadata Column list](../img/getting-started/custom_column_list.png) - Type the list elements below Available values and confirm them by clicking on Add value. - ::: - -3. **Link to Departments:** Optionally, you can link the metadata column to one or several departments. This allows artists/supervisors to view it on their to-do page and in department-filtered views. - - ::: tip - To link a metadata column to a department, click on the department from the list and then click on **add** to apply it. - - Here, the VFX column is linked to two departments. - - ![Department metadata column filtered view](../img/getting-started/department_filtered_view_column.png) - ::: - - ::: details Edit Metadata Column - On the global page of the asset or the shot, click on the arrow to the right of your metadata column and select **Edit**. - - ![Metadata column Edit](../img/getting-started/custom_column_edit.png) - ::: - -4. **Fill Information:** You can input information directly on the global spreadsheet page. The cases are editable. - - ![Metadata Column detail](../img/getting-started/custom_column_list_edit.png) - - ::: tip - You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. - ::: - - ::: details Edit Manually - You can also modify the information manually by clicking the edit button (![Edit button](../img/getting-started/edit_button.png)). - - You'll see a new line on the edit pop-up where you can select the information from the list, enter free text or a number, check a box, or use a checklist, depending on your previous choice. - - Remember to press the Confirm button when you're done. - - ![Metadata Column detail](../img/getting-started/edit_asset_custom.png) - ::: - -5. **Edit or Delete:** To edit or delete the metadata column, go to the general spreadsheet page. Next to the name of your metadata column, click on the arrow. - - ::: tip - You can also sort your global page with this new column by clicking the arrow on the right of the column name to open its menu and then selecting Sort By. - - You can also Stick the metadata column to the left. - ::: - - -## Create a Sequence - -In Kitsu, you can also track tasks at the **Sequence** Level. -It's especially useful when -you have macro tasks to track, like Story and color Board, Color Grading, etc. - -Use the navigation menu to go to the **Sequences** page. - -![Navigation Sequences](../img/getting-started/drop_down_menu_sequence_page_tv.png) - -::: warning -This new page behaves like the asset and shot global page. - -To use this page, You first need to create dedicated task types on your **Global Library** - with the **Sequence** attribute. - - [See How to Create a New Task Type](../configure-kitsu/README.md#studio-workflow-create-a-new-task-type) - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library** (setting page). -::: - -Once your task types are ready on the settings page, you need to create a sequence (the same as the assets or shots). - - - - -This new page behaves like the asset and shot global page. You can add your edits with the **+ New Sequence** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - - -::: tip -You can create a sequence directly from here (**+New sequence** button) or create a sequence linked to your shots from the global shot page. -::: - - -You can **Rename** and **Delete** the Sequence entity on this page, as for the asset and shot entity. - -If you click on the name of a sequence, you will see the detail page of this sequence. - -![Sequence detailed page](../img/getting-started/sequence_detail_page_tv.png) - -On the detailed page, you have access to the sequence casting. -You can see all the assets used in the whole sequence. - -You can also access the schedule, Preview Files, Activity, and Timelog of the sequence **tasks**. - - - -## Create an Edit - -You can track tasks at the **Edit** level in Kitsu. - -It's especially useful when you have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. - -::: warning -By default, the **Edit** page will not be displayed until you have task types for it in your **production library** (setting page). - -[See How to Create a New Task Type](../configure-kitsu/README.md#studio-workflow-create-a-new-task-type) -::: - -To use this page, you need to first create a dedicated task type in your **Global Library** with the **Edit** attribute. - -Once you have created your **Task Types** in your **Global Library**, add them to your **Production Library**. After this, you will see the **Edit** option displayed in the navigation drop-down menu. - -![Navigation Edit](../img/getting-started/drop_down_menu_edit_tv.png) - -This new page behaves like the asset and shot global page. You can add your edits with the **+ New edit** button. - -You can assign tasks, conduct reviews, change status, etc. - -You can also add a metadata column, fill in the description, etc. - -::: tip -Depending on your deliveries, you can also change the resolution per **Edit**. -::: - -::: warning -The detail page is different from the other entities. - -As **Edit** focuses on a specific long video, the detail page resembles the comment detail page more closely. -::: - -You can **Rename** and **Delete** the Edit entity on this page, similar to the asset and shot entity. - -## Create a Breakdown List - -Filling out the breakdown helps you with the assembly of the shots. With the -breakdown, you have all the details of the assets you need to add to create your -shot, and we are sure to omit nothing. - -On the dropdown menu, choose **BREAKDOWN**. - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown_tv.png) - -On the left of the breakdown page is the episode/sequence/shot menu (1); you can choose between those you created. They are the right part of -the screen; all the assets created are available for this production (main pack and episodes) (3). Moreover, in -the middle section, it is your selection for the shot (2). - -![Breakdown page](../img/getting-started/breakdown_general_empty.png) - -So now you have to select the shot you want to cast. - -You can display the assets as text if you don't have thumbnails yet or enlarge the -thumbnails size. - - -![Breakdown page text display](../img/getting-started/breakdown_text_display.png) - -You may also realize an asset needs to be added to the list during your breakdown. - -You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. - -![Breakdown page create asset](../img/getting-started/breakdown_create_asset.png) - - -You can also choose multiple shots at once. Click on the first shot, hold the **shift** key, and click on the last shot of your selection. - -![Breakdown page global bulk select](../img/getting-started/breakdown_general_bulk_select.png) - -Then click on the assets you want -to assign: characters, backgrounds, ... from the right part (3). -If you have selected multiple shots, your selection is applied to the numerous shots. - -Copy a shot filled with assets and paste this asset selection into another shot. - -You can see a **+1** or **+10** when you pass over the asset. It's the number -of times you add this asset, and you can click on it as many times as you need. - -![Breakdown add asset](../img/getting-started/breakdown_add_asset.png) - -You can also link all your assets to episodes on a TV show without specifying a sequence or shot. - -![Breakdown episode asset](../img/getting-started/breakdown_episode.png) - -This way, you can link all your assets to one or several episodes before the storyboard/animatic stage. - -You can now see the asset in the middle of the screen (2). Next -to the asset's name is the number of times it has been added. In this -example, we have added the character asset Llama two times. - - -If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this shot (2). From there, click on -**-1**. When you finish this shot, go on with the other shots. -Your selection is automatically saved. - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -If a new asset is created during the storyboard, return to the asset -page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new -assets. However, you have to do the assignment, and then you can -continue with the breakdown. - -Now, your **Breakdown** page should look like this. - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. - -On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. - -![Breakdown asset menu](../img/getting-started/breakdown_asset_menu.png) - -You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... - -![Breakdown asset type](../img/getting-started/breakdown_asset_menu_type.png) - -You can complete the asset breakdown page the same way you did the shots. First, select one or more assets on the left part and then add the right part's elements. - -::: details Create a Breakdown List from a CSV File - -You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. - -Click on the **import** button ![Import button](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Breakdown import csv file](../img/getting-started/import_breakdown_csv_file_tv.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the name of the columns by previewing your data. - -NB: the **Episode** column is only mandatory for a **TV Show** production. - -![Breakdown import Preview](../img/getting-started/import_breakdown_preview_tv.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have your breakdown imported into Kitsu. - -![Breakdown import Preview](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_breakdown_tv.png) - -Then, go back to the breakdown page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started//import_breakdown_csv_file_tv.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview_tv.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **Episode** column is mandatory for a **TV Show** production. - - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your assets have been imported into Kitsu. - -![Import data copy paste data](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## Casting from the Asset Library -It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. - -![Asset Library Display](../img/getting-started/asset_library_display.png) - -To see assets outside of your production from the asset library, click the **Display Library** Button (1) - -Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. - -![Asset Library View](../img/getting-started/asset_library_view.png) - -Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). - -## Introduction to Asset State: Ready For - -Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a shot task. - -For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. -Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. - -That's exactly what the asset state **Ready For** is doing: it lets you know the state of an asset's tasks and compares its usability for the shot tasks. - -Now that we have filled out our breakdown, we know exactly which asset is used on every shot. - -First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the shot task. - -![Asset Status](../img/getting-started/asset_status.png) - -::: tip -You can use the **automations** to do the heavy lifting for you. - -You can set automation with the **ready for** trigger. - -[See How to Create Status Automation](../configure-kitsu/README.md#automation) - -::: - -Now that we have changed some asset states to **Ready for**, we can see the result on the shot page. - -You can notice that some white boxes are now **Green**: all the assets cast in this shot are ready for this specific task. - -![Asset Status](../img/getting-started/asset_status_box_tv.png) - -If you see the white box, Kitsu will display how many assets are ready for this task. - -![Asset Status](../img/getting-started/asset_status_empty_tv.png) - -::: tip -No assets are cast for this shot if you don't see any boxes. -::: -  -Then, you can click on the shot's name to go to its detail page. -Then, you will see all the assets cast in this shot and their status. - -![Asset Status](../img/getting-started/asset_status_detail_tv.png) - -It's the fastest way to know if you can start a shot for a specific task. - diff --git a/docs/videogame/README.md b/docs/videogame/README.md deleted file mode 100644 index c8f4d66c54..0000000000 --- a/docs/videogame/README.md +++ /dev/null @@ -1,1201 +0,0 @@ -# Create a Video Game Production - -Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production. - -Click on the **Create a new -production** button. - -![Create a production](../img/getting-started/create_production.png) - -Enter your production name, choose **short** as the **type**, and then select your production style (2D, 3D). - - -Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution. - -All these data will be used when Kitsu re-encodes the video previews uploaded. - -Then, you need to define your production's start and end dates. - -![Add a production](../img/getting-started/add_production.png) - -You can define your production workflow in the next part, 3 to 6. - - - -You need to select your asset task type (3), map task type (4), task status (5), and asset types (6). - -![Add a production Pipeline](../img/getting-started/add_production_pipe.png) - - -::: tip -To create your **Production Workflow**, you will select Task Types from the Global Library. - -If you realize you missed some Task Types, you can create them later. - -See the [Studio Workflow](../configure-kitsu/README.md#studio-workflows) section. -::: - -Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/map. - -See the **import CSV** section for more details. - -[Import asset](../videogame/README.md#create-an-asset) - -[Import map](../videogame/README.md#create-maps-from-an-edl-file) - -Validate everything with the ![All done](../img/getting-started/all_done_go.png) button. - - - - - - -## Introduction to the Kitsu Global Page - - - -Welcome to Kitsu's global asset page. - -Let's take a look around. - -![Presentation of the global page](../img/getting-started/presentation_global.png) - -On the top part (1), you have the **global navigation**, which is always visible throughout all the production pages. - -**From left to right:** - - -### Main Menu - -By clicking on the top left button, Kitsu![Main menu button](../img/getting-started/main_button.png) (or your Studio logo), you will open the Main Menu. - -On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings. - -::: details Main Menu Details -**WORKSPACE** -- My Tasks: your assigned tasks -- My Checks: All the tasks with status **Is Feedback Request** depending on your department(s) -- My Productions: Get back to the selection on the production page. - - -**STUDIO** -- Productions -- People -- Timesheets -- Main Schedule -- Team Schedule -- All tasks -- News Feed -- Entity Search - - -**ADMIN** -- Departments -- Task Types -- Asset Types -- Custom Actions -- Automation -- 3D Backgrounds -- Bots -- Settings -- Logs - -::: warning Permission Visibility -The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see. - -Artist (and above) can also see their own **Timesheets**, and have access to the **Entity Search** -::: - -### Navigation - -You will see the navigation dropdown menu on the right of the main menu icon. - -![Presentation of the global page](../img/getting-started/presentation_global_header.png) - - -You can choose between production. The name of the actual production and actual page are always displayed. - -You can use the dropdown menu to navigate from production to production (if you have several). - -Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production. - - -::: details Navigation details -The first section is about the tracking of your tasks -- Assets -- maps -- level -- Edits (If you have created specific tasks) - -The second section is more about the side of the production -- Concepts -- Breakdown -- Playlists -- News feed - -The third section is about statistics -- level Stats -- Asset Type Stats - -The fourth section is related to Team Management -- Schedule -- Quotas -- Team - -The fifth section is about the settings of your production -- Settings - -::: tip -You start with the asset page, but you can change your production homepage to other entities (see setting page) -::: - -::: warning -If you realize you need an extra level of navigation as **chapters**, You need to change your production Type to a **TV Show**. - -If, on the contrary, you realize you don't need the **assets** or the **maps**, you need to switch your production type to **Only Assets** or **Only Maps**. -::: - -### Global Search, News, Notification and Documentation -You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the **Entity Search** page. - - -The next icon ![News](../img/getting-started/canny.png) is a direct link to our news and feedback page. - -You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu. - -Next, the bell icon ![Notification](../img/getting-started/notification_icon_on.png) displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed. - -The last icon before your avatar is the documentation button. -![documentation button](../img/getting-started/documentation_button.png), that you are reading right now! - - -### Personal Settings -You can click on your avatar to open your menu (setting, documentation, etc.). - -![Profile enlarged](../img/getting-started/profil_enlarge.png). - -## The Tasks Spreadsheet - -### Entity spreadsheet - -The second part of the screen is common to all the entities (asset, map, level, Edit). This is the global tasks spreadsheet. - -Here, you see the status, assignation, priority, etc, for each task. - -::: tip -The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down. - -You can also **Stick** other columns to keep them visible at all times. -::: - -### Filters - -The first element on the left is the filter box. For simple filtering, you can type anything you want, such as level, asset type, etc. - -If you need more advanced filtering, please use the filter builder button. - -![Filter Builder](../img/getting-started/filter_builder.png) - -You can then save all the filters and use them as your pages. - -### Simplify the display - -On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, -![display and Hide option](../img/getting-started/display_hide_option.png) - - -### Import / Export -batch import thumbnail ![batch import thumbnail](../img/getting-started/add_thumbnails.png), and finally import ![Import button](../img/getting-started/import.png) or export ![export button](../img/getting-started/export.png) data. - - - -### Metadata column -Below, you have the name of the column. the (+) next to **Name** ![Add metadata column](../img/getting-started/add_column_custom.png) is here to create a new metadata column. Then, you have the name of the task type column. - -### Customize the view -On the far right of the screen, next to the scroll bar, is the option to hide and display a text column - -![Display/hide text column](../img/getting-started/visible_column_detail.png). - - -### Sum-up of your view -The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page. - -You can see the number of elements (assets or maps), the total number of estimated days, and the total number of days already spent. - - - -## Create an Asset -### Create your first asset -So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first asset. - -On the asset page, click on **Add assets**. - -![Asset page first time](../img/getting-started/add_assets_first.png) - -::: warning -When you create an asset, your task workflow will be applied, and **all the tasks will be created simultaneously as the asset**. -::: - -A pop-up window opens: - -It asks you to choose the **Asset Type** (1). -If you didn't add a new asset type, Kitsu will provide you with examples such as Characters, Environment, FX, Props, etc. -Let's start with a character. - -::: tip -You can also customize the asset type list and the tasks pipeline. See the guide ( -[Customization of the workflow](../configure-kitsu/README.md#asset-types)) for more details -::: - -We give it a **Name** (2) and enter a description that helps the Artist know what to do and quickly identify the asset. - -Click on **Confirm and stay** if you have multiple assets to create. - - -![Create an asset](../img/getting-started/add_asset_popup.png) - -You can change the asset type and keep adding assets. - -::: tip -The newly created asset appears in the background whenever you click on **Confirm and stay**. -::: - -After adding your last asset, click -on **Confirm**. It will create the asset and close the window. - -::: tip -If you click on **Confirm and stay, ** realize you don't have more assets to add, and click on **Close, ** the window will be canceled. -::: - -![Global asset page](../img/getting-started/asset_edit.png) - -You will also see the tasks that are selected for your assets workflow are created at the same time. - - -If you need to add more **Assets**, click the **+ Create assets** button. - -::: details Create Assets from a CSV Spreadsheet File -You may already have your asset list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file and copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, go back to the asset page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_asset.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **chapter** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -::: details Create Assets by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **chapter** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - -### See the Details of an Asset - -To see an asset's detail, click on its name. - -![Asset detail](../img/getting-started/asset_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. - - -![Asset detail page](../img/getting-started/asset_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![Asset detail page](../img/getting-started/asset_detail_page_panel.png) - - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/asset_detail_page_casting.png) - -**concept** linked to this asset, - -![Asset detail casting](../img/getting-started/asset_detail_page_concept.png) - -The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. - -![Asset detail casting](../img/getting-started/asset_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/asset_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/asset_detail_page_timelog.png) - - - -## Add more tasks after creating the assets - - -If you realize **after** creating the assets that the task is missing, you can still add them. - -First, be sure that the missing task type is added to the settings page under the task type tab. - -Then go back to the asset page and click on **+ Add tasks** - - - - - - - ### Update your assets -You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page. - -You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of -the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update Assets with the CSV Import -You can use the CSV import to update your data quickly. - -You can update the **type** of an asset, the **Assignation**, the **Status** of tasks, and add a **Comment**. - -You need to switch on the option **Update existing data**. Then the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -::: - - -::: details Update Assets by Copying / Pasting a Spreadsheet. File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_asset.png) - -Then, go back to the asset page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_asset.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_asset.png) -  -You can check and adjust the name of the columns by previewing your data. - -NB: the **chapter** column is only mandatory for a **TV Show** production. -  -You need to switch on the option **Update existing data**. Then, the lines that will be updated -will be highlighted in blue. - -![Import data copy paste data](../img/getting-started/import_update_asset.png) - -Now, you have imported all your assets into Kitsu and created the task according to your Settings. - -![Import data copy paste data](../img/getting-started/import_result_asset.png) -::: - - -## Create a Concept -### Upload a Concept - -To create a **Concept**, go to the **Concept** page with the navigation menu. - -![Concept Menu](../img/getting-started/menu_concept.png) - -To upload a concept, click the **Add a new reference to concepts** button. - -You can upload one or several concepts at the same time. - -![Concept empty page](../img/getting-started/concept_empty_prod.png) - -Once you upload your previews, the concept page will look like this. - -![Concept filled page](../img/getting-started/concept_filled_prod.png) - - -You can interact with the concept in two ways: click on the picture to see an enlarged view. -The second is to click on the status part to open the **Comment Panel** on the right. - -On the comment panel, you have two options: link a concept to an existing asset or delete it. -You can also comment and change the status of the asset. - -The idea is to have one version per **Concept**. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept. - -One concept is one task. - - -![Concept options](../img/getting-started/concept_options.png) - - -### Link a Concept to an Asset - -Once concepts are uploaded, you can link them to the assets. - -You can see the links on the status part of the assets. - -Click on the status part of the concept; it will open the comment panel on the right. - -![Concept Comment Panel](../img/getting-started/concept_comment_panel.png) - -On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept. - -To link an asset, click on the **Link** ![Link button](../img/getting-started/link_icon.png) button. - -Kitsu will display all the **Assets** available to link with the concept uploaded. - -Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links. - - -![Concept link](../img/getting-started/concept_link.png) - -To link an asset, you have to click on it. The name of the linked assets will appear at the top of the screen but also under the preview of the concept. - - -![Concept asset linked](../img/getting-started/concept_asset_linked.png) - -Once a concept is linked to an asset, it can be seen on the asset's detail page. - -Return to the asset page, and click on the asset name you want to see the concept. - -![Detail asset page](../img/getting-started/asset_detail_page.png) - -Per default, the casting detail is displayed on the second part of the screen. -Use the dropdown menu to choose the concept. - -![asset detail concept](../img/getting-started/asset_detail_concept.png) - -Once in the concept section, you will see all the concepts created for this asset. You can filter them per status. - -![asset detail concept list](../img/getting-started/asset_detail_concep_listt.png) - - -## Create a map -### Create your first map - -It's time to create **maps** for your production. - -::: Warning -maps are linked to levels in Kitsu. -This means you need to first create a level and then populate this level with maps. -::: - -You need to go to the **maps** page: you can use the -dropdown menu and click on the **mapS**. - -![Drop down menu map](../img/getting-started/drop_down_menu_shot.png) - -Click on the **Add maps** button to start with the map creation. - -![First add maps](../img/getting-started/new_shot.png) - -::: warning -When you create a map, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the map. -::: - -A new pop-up opens for the creation of the maps. -You can now create the levels and the maps. - -Enter the first level, for instance, sq01, -then **add**. - -Now, you can see your level has been created. You need to select the maps you want to add to this level and create them. - -For example, type sh0010 on the maps column, then again **add**. -You can also define Padding for your maps. - -::: tip -If you want to name your maps ten on ten as SH0010, SH0020, SH0030, etc, set the **map Padding** as 10 -::: - -![Manage maps](../img/getting-started/manage_shot.png) - -You can now see that new maps are listed and linked by their level. -You have created the first map of the first level. - -Now, let's add more maps than just one! As you can see, the box already contains your name -code but incremented, so you have to continue to click on **add** to -create more maps. - -![Add maps](../img/getting-started/add_shots.png) - -To add more levels, go to the left part, type the name of your new level, and then click on **add**. -Your second level is selected, and you can now add maps. - -::: tip -If a map is misplaced on a level, you have to edit the map -![Edit button](../img/getting-started/edit_button.png), and change the -level. -![edit map Change level](../img/getting-started/edit_shot.png) - -![Change level](../img/getting-started/change_seq.png) -::: - - -## Create maps from an EDL File -You may already have your maps list ready in an **EDL** file. -With Kitsu, you can directly import your **EDL** file to create the level, map, and several frames, Frame in and frame out. - -On the **Global map Page**, you will see an **Import EDL** button. - -![Import EDL Button](../img/getting-started/import_edl_button.png) - -You can select the naming convention of the video file used during the editing on the pop-up. - -![Import EDL Menu](../img/getting-started/import_edl_menu.png) - -It means the video clip on the editing is named as project_level_map.extension. - -Here is an example of an EDL for the LGC production. - -![EDL Example](../img/getting-started/edl_example.png) - -The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the level name, and 000 is the map name. - -Once you are set with the naming convention, you can import the EDL file. - -Then click on **Upload EDL** - -Then, Kitsu will create the maps. - -![EDL map creation](../img/getting-started/edl_shot_creation.png) -::: - -::: details Create maps from a CSV Spreadsheet File -You may already have your maps list ready in a spreadsheet file. -With Kitsu, you have two ways to import them; the first is to import a `.csv` file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file. - -Then, go back to the map page on Kitsu and click on the **Import** icon. -![Import Icon](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Import csv file](../img/getting-started/import_csv_shot.png) - -To see the result, click on the **Preview** button. -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **chapter** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your maps are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - -::: details Create maps by Copying / Pasting a Spreadsheet File -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the map page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **chapter** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your maps are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - -### See the Details of a map - -If you want to see the details of a map, click on its name. - -![map detail](../img/getting-started/shot_detail.png) - -A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. -You can navigate through each by clicking on the name of the tabs. - -![map detail page](../img/getting-started/shot_detail_page.png) - -You can click on the status of each task to open the comment panel and see the history of the comments and the different versions. - - -![map detail page](../img/getting-started/shot_detail_page_panel.png) - - -You can also access the **Casting**, - -![Asset detail casting](../img/getting-started/shot_detail_page_casting.png) - - -The **Schedule** is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here. - -![Asset detail casting](../img/getting-started/shot_detail_page_schedule.png) - -the **Preview Files** uploaded at various task types, - -![Asset detail casting](../img/getting-started/shot_detail_page_file.png) - -And the **Timelog** if people have filled out their timesheet on the tasks of this asset. - -![Asset detail casting](../img/getting-started/shot_detail_page_timelog.png) - - - - -## Add more tasks after creating the maps -If you realize after creating the maps that tasks are missing, you can still add them. - -First, be sure that the missing task type is added to the settings page under the task type tab. - -Then go back to the map page and click on + Add tasks. - - -### Update your maps - -You can update your maps at any point, change their name and level, modify their description, and add any custom information you added to the global page. - -You can edit maps by going to the map page, hovering over the map you want to modify, and then clicking on the **edit** button -![Edit button](../img/getting-started/edit_button.png) (1) on the right side of the line. - -![Edit an asset](../img/getting-started/asset_edit01.png) - -To extend the description on the main map page, click on the first words (2), and a pop-up with the full description will open. - - -::: details Update maps Information with CSV Import -You can use the **CSV Import** to update your data as the **NB Frames**, **Frame IN**, **Frame Out**, or any custom **Metadata column**. - -You can update the **Assignation**, and the **Status** of tasks and add a **Comment**. - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_shot.png) - -Then, go back to the map page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started/import_pastcsvdata_shot.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_pastcsvdata2_shot.png) -  -You need to switch on the **Option: Update existing data**. -The updated maps will be in blue. - -  -NB: the **chapter** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/update_preview_data_shot.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your maps are imported into Kitsu, and the task is created according to your **Settings**. - -![Import data copy paste data](../img/getting-started/import_result_shot.png) -::: - - - -## Add the number of Frames and Frame ranges to the maps - -At this stage of the production, the animatic should be done. This means you have -the length (**number of frames**, **Frame range In**, and **Frame range Out**) for each map. You can -add this information to the spreadsheet. This way, you are sure that all -the frames are calculated and none are missing or over-computed. - -::: warning -If you have created your maps and level by hand, -the **Frame** column will be hidden. You must edit at least one map and fill in the number of frames to display the **Frame** column. -The column will be displayed if you have created your maps and imported the number of frames with a CSV/spreadsheet. -::: - - - -You need to edit the maps to fill in the frame range information. Click on the -edit button ![Edit button](../img/getting-started/edit_button.png) on the right -side of the map line. - -![edit map Change level](../img/getting-started/edit_shot.png) - -On the new window, you can enter the maps **In** and **Out**. Then, save by clicking the **Confirm** button. - - - -![map edit page](../img/getting-started/shot_edit.png) - -Now, the frame range appears on the map page's general spreadsheet. - -![map edit page](../img/getting-started/shot_framerange_global.png) - -Now that you have unlocked the **Frames**, **In**, and **Out** columns, you can fill them -directly from the global map page. - -Click on the case you want to fill in and add the data. - -::: tip -If you enter the **Frame In** and **Frame Out**, Kitsu automatically calculates the **Number of Frame**. -::: - -![map edit page](../img/getting-started/shot_framerange_global_edit.png) - - -You can also use the **CSV Import** to update your frame range quickly. - [Update maps information with CSV Import](../videogame/README.md#update-your-maps) - -You can also access the map values history. - -![map framerange detail](../img/getting-started/shot_framerange_detail.png) - -![map Values History](../img/getting-started/shot_values_history.png) - - -## Create Custom Metadata Columns - -To add more information on the general spreadsheet pages, you must create a custom **metadata column**. - -You may have extra information to add to your pages, such as the **level of difficulties**, **Weather**, **Tag**, etc. You can store all text (or number) information in the custom metadata column. - - -Click on the **+** near the Name column. - -![Metadata Column](../img/getting-started/add_column_custom.png) - - - -With the **Type** option, you can choose how you want to store your information: -- a free **Text**, -- a **Number**, -- a **Checkbox**, -- a **List of value**, -- a **List of tags**, -- a **Checklist**. - -![Metadata Column detail](../img/getting-started/custom_column_detail.png) - -::: warning -The **Text**, **Number**, and **Checkbox** allow you to add different information for each entity. You don't have to plan it first. - -The **List of value**, **List of tags**, and **Checklist** give you the same choice for each entity. Moreover, it has to be filled now. - -![Metadata Column list](../img/getting-started/custom_column_list.png) - -Type the list elements below **Available values**, and confirm them by clicking on **Add value**. -::: - -You can also link the **metadata column** to one or several **departments**. - -::: tip -Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view. - -You can link the metadata column to one or more departments. Click on the department from the list and then click on **add** to be effective. - -Here, the VFX column is linked to two departments. - -![Department metadata column filtered view](../img/getting-started/department_filtered_view_column.png) - -::: - -::: details Edit meta column -On the asset's global page or the map, click on the arrow to the right of your metadata column and click on **Edit**. - -![Metadata column Edit](../img/getting-started/custom_column_edit.png) -::: - - -You can fill in this information directly on the global spreadsheets page. -The cases are editable. - -![Metadata Column detail](../img/getting-started/custom_column_list_edit.png) - -::: tip -You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column. -::: - -::: details Edit by hand -You can also modify the information with the edit button ![Edit button](../img/getting-started/edit_button.png). - -You now see a new line on the edit pop-up. You can select the information from the list, -alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice. - -Remember to press the **Confirm** button when you are done. - -![Metadata Column detail](../img/getting-started/edit_asset_custom.png) -::: - -Go to the general spreadsheet page if you need to edit or delete the metadata column. -Nearby the name of your metadata column, click on the arrow ![Metadata Column detail](../img/getting-started/arrow.png). - -::: tip -You can **sort** your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on **Sort By**. - -You can also **Stick** the metadata column to the left. -::: - - -## Create a level - -In Kitsu, you can also track tasks at the **level** Level. -It's especially useful when -you have macro tasks to track, like Story and color Board, Color Grading, etc. - -Use the navigation menu to go to the **levels** page. - -![Navigation levels](../img/getting-started/drop_down_menu_sequence_page.png) - -::: warning -This new page behaves like the asset and map global page. - -To use this page, You first need to create dedicated task types on your **Global Library** - with the **level** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library** (setting page). -::: - -Once your task types are ready on the settings page, you need to create a level (the same as the assets or maps). - - - - -This new page behaves like the asset and map global page. You can add your edits with the **+ New level** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - - -::: tip -You can create a level directly from here (+New level button) or create a level linked to your maps from the global map page. -::: - - -On this page, you can **Rename** and **Delete** the level entity, as well as the asset and map entity. - -If you click on the name of a level, you will see the details page for this level. - -![level detailed page](../img/getting-started/sequence_detail_page.png) - -On the detailed page, you can access the casting of the level. -You can see all the assets used at the entire level. - -You can also access the schedule, Preview Files, Activity, and Timelog of the level **tasks**. - - - -## Create an Edit - -You can track tasks at the **Edit** Level in Kitsu. - -It's especially useful when -You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc. - -::: warning -Per default, the **Edit** page will not be displayed until you have task types for it on your **production library** (setting page) -::: - - - -To use this page, you need to first create a dedicated task type on your **Global Library** - with the **Edit** attribute. - -See the **Creating a New Task Type** Section to create a new **Task Type**. - -[Creating a New Task Type](../configure-kitsu/README.md#task-types) - - -Once you have created your **Task Types**  on your **Global Library**, add them to your -**Production Library**, you will see the **Edit** displayed on the navigation drop-down menu. - - -![Navigation Edit](../img/getting-started/drop_down_menu_edit.png) - - -This new page behaves like the asset and map global page. You can add your edits with the **+ New edit** button. - -You can assign tasks, do the review, change status, etc. - -You can add a metadata column, fill in the description, etc. - -::: tip -Depending on your deliveries, you can also change the resolution per **Edit**. -::: - -::: warning -The detail page is different from the other entities. - -As **Edit** focuses on a specific long video, the detail page looks more like the comment detail page. -::: - -You can **Rename** and **Delete** the Edit entity on this page, as you can for the asset and map entities. - - - - - - - -## Create a Breakdown List - -Filling out the breakdown helps you with the assembly of the maps. With the -breakdown, you have all the details of the assets you need to add to create your -map, and we are sure to omit nothing. - -On the dropdown menu, choose **BREAKDOWN**. - -![drop down Menu breakdown](../img/getting-started/drop_down_menu_breakdown.png) - -On the left of the breakdown page is the chapter/level/map menu (1); you can choose between those you created. They are the right part of -the screen; all the assets created are available for this production (main pack and chapters) (3). Moreover, in -the middle section, it is your selection for the map (2). - -![Breakdown page](../img/getting-started/breakdown_general_empty.png) - -So now you have to select the map you want to cast. - -You can display the assets as text if you don't have thumbnails yet or enlarge the -thumbnails size. - - -![Breakdown page text display](../img/getting-started/breakdown_text_display.png) - -You may also realize an asset needs to be added to the list during your breakdown. - -You can create a new asset directly from the breakdown page. Click the **+** on the right of the **All available assets**. - -![Breakdown page create asset](../img/getting-started/breakdown_create_asset.png) - - -You can also select multiple maps at once. Click on the first map, hold the **shift** key, and click on the last map of your selection. - -![Breakdown page global bulk select](../img/getting-started/breakdown_general_bulk_select.png) - -Then click on the assets you want -to assign: characters, backgrounds, ... from the right part (3). -If you have selected multiple maps, your selection is applied to the numerous maps. - -Copy a map filled with assets and paste this asset selection into another map. - -You can see a **+1** or **+10** when you pass over the asset. It's the number -of times you add this asset, and you can click on it as many times as you need. - -![Breakdown add asset](../img/getting-started/breakdown_add_asset.png) - -You can also link all your assets to chapters on a TV show without specifying a level or map. - -![Breakdown chapter asset](../img/getting-started/breakdown_episode.png) - -This way, you can link all your assets to one or several chapters before the storyboard/animatic stage. - -You can now see the asset in the middle of the screen (2). Next -to the asset's name is the number of times it has been added. In this -example, we have added the character asset Llama two times. - - -If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this map (2). From there, click on -**-1**. When you finish this map, go on with the other maps. -Your selection is automatically saved. - -![Breakdown remove asset](../img/getting-started/breakdown_remove_asset.png) - -If a new asset is created during the storyboard, return to the asset -page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new -assets. However, you have to do the assignment, and then you can -continue with the breakdown. - -Now, your **Breakdown** page should look like this. - -![breakdown add asset bulk](../img/getting-started/breakdown_general_bulk_select_full.png) - -You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts. - -On the top left corner of the screen, choose **asset** in the dropdown menu below **FOR**. - -![Breakdown asset menu](../img/getting-started/breakdown_asset_menu.png) - -You can now access a second dropdown menu to choose your asset type: **Character**, **Environment**, **Props**, **FX**, ... - -![Breakdown asset type](../img/getting-started/breakdown_asset_menu_type.png) - -You can complete the asset breakdown page the same way you would the maps. First, select one or more assets on the left part and then add the right part's elements. - -::: details Create a Breakdown List from a CSV File - -You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu. - -First, save your spreadsheet as a `.csv` file following Kitsu's recommendation. - -Click on the **import** button ![Import button](../img/getting-started/import.png) - -A pop-up window **Import data from a CSV** opens. Click on **Browse** to pick your `.csv` file. - -![Breakdown import csv file](../img/getting-started/import_breakdown_csv_file.png) - -To see the result, click on the **Preview** button. - -You can check and adjust the name of the columns by previewing your data. - -NB: the **chapter** column is only mandatory for a **TV Show** production. - -![Breakdown import Preview](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, you have your breakdown imported into Kitsu. - -![Breakdown import Preview](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -::: details Create a Breakdown List by Copying / Pasting a Spreadsheet File - -Open your spreadsheet, select your data, and copy them. - -![Import copy data](../img/getting-started/import_copypas_breakdown.png) - -Then, go back to the breakdown page on Kitsu and click on the **Import** icon -![Import Icon](../img/getting-started/import.png). - -A pop-up window **Import data from a CSV** opens; click on the **Paste a CSV data** tab. - -![Import data copy paste tab](../img/getting-started//import_breakdown_csv_file.png) -  -You can paste your previously selected data and see the result with the **Preview** button. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) -  -You can check and adjust the name of the columns by previewing your data. -  -NB: the **chapter** column is only mandatory for a **TV Show** production. -  -![Import data copy paste data](../img/getting-started/import_breakdown_preview.png) - -Once everything is good, click the **Confirm** button to import your data into Kitsu. - -Now, all your assets have been imported into Kitsu. - -![Import data copy paste data](../img/getting-started/breakdown_general_bulk_select_full.png) -::: - -## Casting from the Asset Library -It is also possible to cast assets from the global **Asset Library** into your production. This allows you to cast an already existing asset, without the need to re-create it for each production. - -![Asset Library Display](../img/getting-started/asset_library_display.png) - -To see assets outside of your production from the asset library, click the **Display Library** Button (1) - -Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets. - -![Asset Library View](../img/getting-started/asset_library_view.png) - -Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the **Display Library** button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2). - -## Introduction to Asset State: Ready For - -Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a map task. - -For example, when an asset is approved at the **Concept** stage, it can be used for the **Storyboard** stage. -Then, when it's approved at the **Modeling** stage, you can use it for the **Layout** stage and so on. - -That's exactly what the asset state **Ready For** is doing: let you know the state of the tasks of an asset and compare its usability for the map tasks. - -Now that we have filled out our breakdown, we know exactly which asset is used on every map. - -First, we need to define an asset's state relative to its task status. You can modify the **Ready for** by clicking on a cell. You will see a dropdown menu with the map task. - -![Asset Status](../img/getting-started/asset_status.png) - -::: tip -You can use the **automations** to do the heavy lifting. - -You can set automation with the **ready for** trigger. -::: - -Now that we have changed some asset states to **Ready for**, we can see the result on the map page. - -You can notice that some white boxes are now **Green**: all the assets in this map are ready for this specific task. - -![Asset Status](../img/getting-started/asset_status_box.png) - -If you see the white box, Kitsu will display how many assets are ready for this task. - -![Asset Status](../img/getting-started/asset_status_empty.png) - -::: tip -If you don't see any boxes, no assets are cast for this map. -::: -  -Then, you can click on the map's name to go to its detail page. -Then, you will see all the assets cast in this map and their status. - -![Asset Status](../img/getting-started/asset_status_detail.png) - -It's the fastest way to know if you can start a map for a specific task. - diff --git a/docs/zou.png b/docs/zou.png new file mode 100644 index 0000000000..89d7e34151 Binary files /dev/null and b/docs/zou.png differ diff --git a/outline.md b/outline.md new file mode 100644 index 0000000000..b85665e56a --- /dev/null +++ b/outline.md @@ -0,0 +1,730 @@ +## from vuepress/config + +- **Introduction to Kitsu** + - Introduction + - Configure Kitsu + - Team +- **Create Your Production** + - TV Show + - Feature + - Short + - Short Shot + - Short Asset + - Video Game + - NFT +- **Meta Columns, Filters and Production Settings** + - Meta Column + - Filter + - Configure Production +- **Assignments, Estimates and Scheduling** + - Assignation + - Estimation + - Schedules +- **Statuses, Publishes, and Thumbnails** + - Status + - Publish + - Thumbnails +- **Internal Review and Client Playlists** + - Review + - Review Weekly + - Playlist Client +- **Supervisor Workflows** + - Supervisor Team + - Supervisor Tasks +- **Producer Workflows** + - Production Report + - Studio Report +- **Artist Workflows** + - Artist +- **Developer Workflows** + - Custom Actions + - Bots + - Publisher + - Chat Integration + - Installation +- **Frequently Asked Questions** + - FAQ + +## BEFORE from markdown docs + +- Getting Started With Kitsu + - Studio Workflows + - Understanding Studio Workflows + - Global Library VS Production Library + - Departments + - Creating Departments + - Task Types + - Creating a New Task Type + - Asset Types + - Define Your Asset Workflow + - Task Statuses + - Define Your Approval Workflow + - Automation + - Create a New Status Automation + - 3D Backgrounds + - Create a Global Library of HDR Files + - Asset Library + - What is the Asset Library? + - How to Use the Asset Library + - Adding Assets to the Library + - Settings + - Configuring Kitsu + - Studio Settings +- Preparing Your Team + - Creating Users + - Creating Users and Linking Them to Departments + - Permission Roles + - Understanding Permission Roles + - Create and edit a production + - Manage the studio + - Manage productions + - Two-Factor Authentication + - Add Additional Security to Your Studio + - Available Two-Factor Authentication Methods + - Adding Users to the Team +- Create Your Production + - Create a TV Show Production + - Introduction to Kitsu's Global Page + - Main Menu + - Navigation + - Global Search, News, Notification, and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity Spreadsheet + - Filters + - Simplify the Display + - Import / Export + - Metadata Column + - Customize the View + - Sum-up of your view + - Create an Asset + - Create Your First Asset + - Viewing Details of an Asset + - Update Your Assets + - Add More Tasks After Creating the Assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create a Shot + - Create Your First Shot + - Create Shots from an EDL File + - See the Details of a Shot + - Update your shots + - Add more tasks after creating the shots + - Adding Frame Numbers and Ranges to Shots + - Creating Custom Metadata Columns + - Create a Sequence + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For + - Create a Feature Film Production + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create a Shot + - Create your first shot + - Create Shots from an EDL File + - See the Details of a Shot + - Add more tasks after creating the shots + - Update your shots + - Add the number of Frames and Frame ranges to the shots + - Create Custom Metadata Columns + - Create a Sequence + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For + - Create a Short Production (assets and shots) + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a concept + - Link a Concept to an Asset + - Create a Shot + - Create your first shot + - Create Shots from an EDL File + - See the Details of a Shot + - Add more tasks after creating the shots + - Update your shots + - Add the number of Frames and Frame ranges to the shots + - Create Custom Metadata Columns + - Create a Sequence + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For + - Create a SHOTS-only Production + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create a Shot + - Create your first shot + - Create Shots from an EDL File + - See the Details of a Shot + - Add more tasks after creating the shots + - Update your shots + - Add the number of Frames and Frame ranges to the shots + - Create Custom Metadata Columns + - Create a Sequence + - Create an Edit + - Create an ASSET-only Production + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first Asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create Custom Metadata Columns + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Create a Video Game Production + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create a map + - Create your first map + - Create maps from an EDL File + - See the Details of a map + - Add more tasks after creating the maps + - Update your maps + - Add the number of Frames and Frame ranges to the maps + - Create Custom Metadata Columns + - Create a level + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For + - Create a NFT Collection + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create a NFT Collection + - Create your first NFT Collection + - See the Details of an NFT Collection + - Add more tasks after creating the NFT Collections + - Update your NFT Collections + - Create Custom Metadata Columns + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For +- Meta Columns, Filters and Production Settings + - Meta Columns + - Create Metadata Columns + - Linking Metadata Columns to Departments + - Organizing Metadata Columns + - Display or Hide All Metadata Columns + - Display or Hide a single Metadata Column + - Sticky Columns + - Filters + - The Search Bar + - Using the Search Bar to Create Filters + - Example Filters + - Creating Filters + - Utilising the Filter Builder + - Task Status Filtering + - Metadata Filtering + - Assignment Filtering + - Thumbnail Filtering + - Priority Filtering + - Using the "Ready For" status + - Managing Saved Filters + - Deleting a Filter + - Pre-built Filters + - Production Specific Workflow Settings + - Configure Production-Specific Settings + - Task Statuses + - Configuring Specific Task Types for a Production + - Task Types + - Enabling Specific Task Types for a Production + - Asset Types + - Enabling Specific Asset Types for a Production + - Status Automation + - Configuring Status Automation for a Production + - Preview Backgrounds + - Select Specific Preview Background for a Production + - Artist Board + - Artist Board Status Configuration +- Assignments, Estimates and Scheduling + - Tasks Assignments + - Add Users to the Team + - How to Assign Tasks + - Assign Tasks From the Global Page + - Assign Tasks From the Detailed Task Type Page + - Estimates & Team Quotas + - Add an Estimate for a Task + - Detailed Task Type View Features: + - Forecasting Team Speed + - Forecast Your Team's Speed Using Estimated Quotas + - Quotas + - Using Quotas to Understand Your Teams Speed + - Quotas Based on Timesheets + - Quotas Based on Status Changes + - Changing Priorities + - Schedules + - Production Schedule + - The Production Schedule Gantt Chart + - Milestones + - Task Type Schedule + - Asset and Shot Schedule + - Studio Schedule + - Team Schedule +- Statuses, Publishes, and Thumbnails + - Statuses and Feedback + - The Comment Panel + - Tagging Team Members + - Adding Checklists + - Adding Attachments + - Changing Statuses In Bulk + - Updating Multiple Statuses at Once + - Artist Board Statuses + - Customizing Statuses Used on the Artist Board Page + - Publishes + - Publishing a Concept + - Linking a Concept to an Asset + - Publish a Preview as a Version + - Combining Previews Into a Version + - Thumbnails + - Add Thumbnails Manually + - Add Thumbnails Automatically + - Batch Upload Previews (as Thumbnails) +- Internal Review and Client Playlists + - Reviews + - Reviewing Tasks + - Drawing Annotations + - Tagging Frames + - Exporting Annotations + - Deleting Annotations + - Comparing Images + - Reviewing Concepts + - Playlists + - Create a Playlist + - Populating a Playlist + - Review Controls + - Review Room + - Daily & Weekly review + - Create a Playlist for your internal review + - Review and Validations + - Client Playlists + - Creating Client Playlists + - Reviewing Client Playlists + - Playback Controls + - Review Room +- Supervisor Workflows + - Managing Your Department + - Assigning Tasks & Bidding Estimates + - Daily Supervision Tasks + - Managing Your Department's Schedule + - Managing Department Quotas + - Department Timesheets + - Task Supervision + - Check Your Tasks + - Reviewing Previews + - Reviewing Concepts +- Producer Workflows + - Building Production Reports + - Production Overview + - News Feed Features + - Using Filters + - Example + - Know the Current State of the Production + - Short / Feature Specific + - Sequence Stats + - Asset Types Stats + - Count View + - Exporting Data + - TV Show Specific + - Retakes Display + - Status Display + - Ensure Tasks are On Time + - Methods to Compare Estimations and Actuals + - Filtering by Due Date Status + - Using the Late Status Filter + - Using the Gantt Diagram + - Understanding Why a Task is Late + - Checking an Artist's Workload + - Identifying Back-and-Forth + - Checking if the Task is Underestimated + - Checking the Previous Task + - Durations over Estimates + - Estimation Summary + - Task Type Duration over Estimation + - Durations over Estimations for an Asset / Shot + - Detailed Analysis + - Checking Quotas + - Method 1: Timesheet-Based Calculation + - Method 2: Status-Based Calculation + - Detailed Quota Calculation + - Team Timesheets + - Viewing Timesheets + - Exporting Timesheets + - Building Studio Reports + - Studio Resource Overview + - Current State of All Productions + - Stats Pages + - Studio Occupancy Rate + - Focusing on Specific Timeframes + - Modifying the Schedule + - Utilize the Main Schedule +- Artist Workflows + - Getting Started as an Artist + - Initial Setup and Profile Customization + - Managing Your Assignments + - Key Information Available: + - Additional Features: + - Updating Task Progress + - Updating Task Statuses + - View Your Assignments (Board View) + - View Your Assignments (Calendar View) + - Share Your Concepts + - Uploading Concepts: + - Linking Concepts to Assets: + - Request a Review + - Complete Your Timesheet + - How to Log Time: + - Missed a Day? +- Developer Workflows + - Custom Actions + - What are Custom Actions? + - Goal + - How to Setup a Custom Action + - Creation + - Data Sent via a Custom Action + - Bots + - Why Use a Bot + - How to Create a Bot + - Managing Bots + - Example Bot Usage + - Security Considerations + - Kitsu Publisher + - DCC Integrations Status: + - Installation + - Installation of the Kitsu Publisher + - Pre-Requisites + - On Linux + - On Windows + - On MacOS + - Development Environment + - Pre-Requisites + - Dependencies + - Run + - Build the Electron App + - Pre-Requisites + - Building the App + - Installation of the DCCs connectors + - Pre-requisites + - Blender (version>2.80) + - Toon Boom Harmony + - Unreal Editor (version>=5) + - Publishing Previews with the Kitsu Publisher + - Consult Your To-Do List + - Publish a Preview From the Publisher + - Setup the Publisher + - Change the Save Directory and Add Scripts + - View the Result of the Setting on the Export Pop-Up + - Chat Integration + - Discord Integration + - Create a Bot Account + - Inviting Your Bot + - Enable Discord Notifications + - Slack Integration + - Create a Kitsu Application in Slack + - Set the Right Permissions + - Install the App in Your Workspace + - Get the Token + - Link Kitsu to Your New Slack Application + - Enable Slack Notifications in Your Profile + - Mattermost Integration + - Enable Incoming Webhooks, Custom Username, and Profile Picture for Webhooks + - Set a Webhook in Mattermost + - Enable Mattermost Notifications + - Open Source Setup + - Cloud Hosting + - Self-Hosting + - Development Environment + - Prerequisites + - Using Docker Image + - Development + - Build + - Tests + - Architecture +- Frequently Asked Questions + - Login Issues + - I can't log in to Kitsu anymore + - Task Management + - I created a new Task Type, but I don't see it in my production + - Understanding the Difference: + - Steps to Add Task Types to Your Production + - My Task Type columns are not in the right order + - Task Type columns are missing + - Team and Assignments + - I can't assign anyone to a task + - Steps to Add People to a Production + - All assignments have disappeared + - Production Management + - How to Delete or Archive a Production + - Steps to Archive a Production + - Steps to Delete a Production + - Miscellaneous + - Where can I see the storage I'm using? + +## AFTER proposed new structure + + +- Getting Started + - Why Kitsu + - Cloud vs self-hosted vs on-premise + - how to start a new studio (studio CRUD, studio settings) + - how to start a new production +- Migration + - General Process Overview + - From Shotgrid + - From ftrack +- Concepts / Glossary + - the Kitsu interface: Main Menu, Navigation, Global Search, Personal Settings + - studio, department, production, asset, episode, sequence, shot, task, etc. +- Self-hosting (link to self-hosting page in developer documentation) + +- Team Management + - department CRUD + - Roles: artist, supervisor, producer, client, vendor, etc. + - preparing your team: onboarding & adoption, invite team members, link them to departments, two-factor auth + - people CRUD + - people page +- Pre-production + - creating the production: Meta Columns and Production Settings + - production structure: episode, sequence, shot + - asset CRUD, task type CRUD, task status CRUD, breakdowns, casting + - importing csv data + - Concepts +- Scheduling & estimates + - task CRUD, assignments, scheduling, estimates + - My Tasks page +- Review & approval + - status updates, publishing previews, notifications & communication, thumbnails, internal playlists, client playlists, annotation, feedback loops + - My Checks page + - Entity Chats page + - Edits page +- Tracking & Reporting + - search bar, filters, quotas, metadata, schedule health, producer/supervisor views & charts, budget + - timesheets page + - main schedule page + - team schedule page + - production schedule page + - all tasks page + - news feed page + - sequence stats + - episodes stats + - asset types stats + - Budget + - budget page + - salary scale page + - software licenses page + - hardware items page +- File storage + - where files are stored, supported formats, preview generation, storage backends + - asset library page +- Privacy & Security + - IP Protection + - Authentication + - Authorization + +- For Supervisors +- For Producers +- For Artists +- For Developers (links to developer doc) + - Plugins + - Custom Actions + - Automations + - Bots +- For Clients + +- for TV Show +- for Feature Film +- for Shorts +- for video games +- for nfts +- Create a SHOTS-only Production +- Create an ASSET-only Production +- client portal +- 3D backgrounds + +- Support +- FAQ +- Changelog +- Roadmap +- Discord +- Youtube +- Blog +- Github + +## after refactoring + +- Start Here + - Getting Started + - Main Concepts + - Self-Hosting +- Workflows + - For Supervisors + - For Producers + - For Artists + - For Developers + - For Clients +- Guides + - Team Management + - Manage Departments + - Manage Teams + - Profile Settings + - Preparing Your Team + - Team Roles + - Import Team + - Task Management + - Manage Episodes + - Manage Sequences + - Manage Shots + - Manage Asset Types + - Manage Task Types + - Manage Task Statuses + - Pre-Production + - Breakdown + - Casting + - Manage Concepts + - Meta-Columns + - Production Settings + - Scheduling + - Assign Tasks + - Estimates + - Manage Edits + - Find Asignments + - Quotas + - Schedules + - Review & Publishing + - Playlist + - Client Playlist + - Publish + - Request a Review + - Review + - Share Concepts + - Update Task Progress + - Tracking & Reporting + - Durations vs Estimates + - Ensure Tasks Are On-Time + - Advanced Search & Filtering + - Production Overview + - Studio Occupancy + - Studio Overview + - Thumbnails + - Timesheets + - Understand Why a Task Is Late + - Main Schedule + - File Management + - Asset Library + - Privacy & Security + - Authentication +- Recipes + - For TV Shows + - For Feature Films + - For Shorts + - For Video Games + - For NFTs + - Shots-Only Productions + - Assets-Only Productions +- Resources + - Frequently Asked Questions + - Changelog \ No newline at end of file diff --git a/outline.sh b/outline.sh new file mode 100755 index 0000000000..2019b29dda --- /dev/null +++ b/outline.sh @@ -0,0 +1,58 @@ +#!/usr/bin/env bash +# extract_toc.sh — Extract table of contents from a Markdown file +# Usage: 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"https://github.com/sponsors/wooorm" + } + } + } +} diff --git a/package.json b/package.json index 93ae64b18f..3c1bc3e73c 100644 --- a/package.json +++ b/package.json @@ -3,9 +3,18 @@ "version": "1.0.0", "description": "Documentation for Kitsu, CG production manager", "main": "index.js", + "type": "module", "scripts": { - "docs:dev": "vuepress dev docs", - "docs:build": "vuepress build docs" + "dev": "vitepress dev docs", + "build": "vitepress build docs", + "docs:dev": "vitepress dev docs", + "docs:build": "vitepress build docs", + "preview": "npm run build && wrangler dev", + "deploy": "npm run build && wrangler deploy", + "toc": "./word_count.sh docs > toc.json", + "screenshots": "node ./scripts/screenshots.js docs/guides/task-configuration/managing-task-types/replay.json", + "pre:translate": "./scripts/find-outdated-content.sh && node scripts/translator.js", + "post:translate": "./scripts/parse_batch_output.sh && ./scripts/localize-links.sh" }, "repository": { "type": "git", @@ -23,6 +32,15 @@ }, "homepage": "https://github.com/cgwire/kitsu#readme", "devDependencies": { - "vuepress": "1.9.10" + "vitepress": "^2.0.0-alpha.16", + "vue": "^3.5.13", + "wrangler": "^4.131.2" + }, + "dependencies": { + "@lucide/vue": "^1.25.0", + "@puppeteer/replay": "^4.0.2", + "medium-zoom": "^1.1.0", + "mermaid": "^11.13.0", + "puppeteer": "^25.8.0" } } diff --git a/scripts/find-outdated-content.sh b/scripts/find-outdated-content.sh new file mode 100755 index 0000000000..ad519087ee --- /dev/null +++ b/scripts/find-outdated-content.sh @@ -0,0 +1,115 @@ +#!/usr/bin/env bash +# +# Find outdated translations by comparing the `published_at` frontmatter of +# source markdown files against their translated counterparts. +# +# Usage: ./check-translations.sh [DOCS_DIR] [OUTPUT_FILE] +# Defaults: DOCS_DIR=./docs OUTPUT_FILE=to-translate.md + +set -euo pipefail + +DOCS_DIR="${1:-./docs}" +OUTPUT_FILE="${2:-to-translate.md}" +LANGS=(ja fr) + +DOCS_DIR="${DOCS_DIR%/}" + +if [[ ! -d "$DOCS_DIR" ]]; then + echo "Error: directory not found: $DOCS_DIR" >&2 + exit 1 +fi + +# Extract the `published_at` value from the YAML frontmatter block. +# Prints nothing if the file has no frontmatter or no published_at key. +get_published_at() { + awk ' + NR == 1 { + sub(/\r$/, "") + if ($0 !~ /^---[[:space:]]*$/) exit # no frontmatter at all + next + } + { + sub(/\r$/, "") + if ($0 ~ /^(---|\.\.\.)[[:space:]]*$/) exit # end of frontmatter + if ($0 ~ /^published_at[[:space:]]*:/) { + sub(/^published_at[[:space:]]*:[[:space:]]*/, "") + gsub(/^["\047]+|["\047]+$/, "") # strip quotes + sub(/[[:space:]]+$/, "") + print + exit + } + } + ' "$1" +} + +# Convert a date string to a Unix timestamp. Prints nothing on failure. +to_epoch() { + local value="$1" + [[ -z "$value" ]] && return 0 + date -d "$value" +%s 2>/dev/null && return 0 # GNU date + date -j -f "%Y-%m-%d" "${value:0:10}" +%s 2>/dev/null && return 0 # BSD date + return 0 +} + +# Build the find expression that prunes the translation folders. +prune_args=() +for lang in "${LANGS[@]}"; do + prune_args+=(-path "$DOCS_DIR/$lang" -o) +done +unset 'prune_args[${#prune_args[@]}-1]' # drop the trailing -o + +outdated=() +warnings=() + +while IFS= read -r -d '' source_file; do + rel_path="${source_file#"$DOCS_DIR"/}" + source_date="$(get_published_at "$source_file")" + source_epoch="$(to_epoch "$source_date")" + + if [[ -z "$source_date" ]]; then + warnings+=("$source_file: no published_at in frontmatter, skipped") + continue + fi + if [[ -z "$source_epoch" ]]; then + warnings+=("$source_file: unparsable published_at ($source_date), skipped") + continue + fi + + needs_work=0 + for lang in "${LANGS[@]}"; do + translated_file="$DOCS_DIR/$lang/$rel_path" + + if [[ ! -f "$translated_file" ]]; then + needs_work=1 + continue + fi + + translated_date="$(get_published_at "$translated_file")" + translated_epoch="$(to_epoch "$translated_date")" + + if [[ -z "$translated_epoch" ]]; then + # Missing or unreadable date on the translation: treat as outdated. + needs_work=1 + elif (( translated_epoch < source_epoch )); then + needs_work=1 + fi + done + + # One entry per source file, however many locales are behind. + if (( needs_work )); then + outdated+=("$source_file") + fi +done < <(find "$DOCS_DIR" \( "${prune_args[@]}" \) -prune -o -type f -name '*.md' -print0) + +# Write the report: one path per line. +if (( ${#outdated[@]} > 0 )); then + printf '%s\n' "${outdated[@]}" | LC_ALL=C sort > "$OUTPUT_FILE" +else + : > "$OUTPUT_FILE" +fi + +# Summary on stderr so stdout/the file stays clean. +for warning in "${warnings[@]+"${warnings[@]}"}"; do + echo "warning: $warning" >&2 +done +echo "${#outdated[@]} file(s) to translate -> $OUTPUT_FILE" >&2 \ No newline at end of file diff --git a/scripts/imagecopy.sh b/scripts/imagecopy.sh new file mode 100755 index 0000000000..9ac4524780 --- /dev/null +++ b/scripts/imagecopy.sh @@ -0,0 +1,71 @@ +#!/usr/bin/env bash +# +# Copies every "images" and "screenshots" folder under the docs root +# into the matching path under each locale folder (fr, ja). +# +# docs/start-here/getting-started/screenshots +# -> docs/fr/start-here/getting-started/screenshots +# -> docs/ja/start-here/getting-started/screenshots +# +# Usage: ./copy-assets-to-locales.sh [docs_dir] [--dry-run] + +set -euo pipefail + +DOCS_DIR="docs" +DRY_RUN=false +LOCALES=(fr ja) +FOLDER_NAMES=(images screenshots) + +for arg in "$@"; do + case "$arg" in + --dry-run) DRY_RUN=true ;; + *) DOCS_DIR="${arg%/}" ;; + esac +done + +if [[ ! -d "$DOCS_DIR" ]]; then + echo "Error: '$DOCS_DIR' is not a directory." >&2 + exit 1 +fi + +# Build the find expression that skips the locale folders entirely +prune_expr=() +for locale in "${LOCALES[@]}"; do + [[ ${#prune_expr[@]} -gt 0 ]] && prune_expr+=(-o) + prune_expr+=(-path "$DOCS_DIR/$locale") +done + +# Build the expression matching the asset folder names +name_expr=() +for name in "${FOLDER_NAMES[@]}"; do + [[ ${#name_expr[@]} -gt 0 ]] && name_expr+=(-o) + name_expr+=(-name "$name") +done + +count=0 + +# The trailing -prune stops find from descending into a matched folder, +# so nested images/screenshots inside one are copied once, not twice. +while IFS= read -r -d '' src; do + rel="${src#"$DOCS_DIR"/}" + + for locale in "${LOCALES[@]}"; do + dest="$DOCS_DIR/$locale/$rel" + echo "$src -> $dest" + + if [[ "$DRY_RUN" == false ]]; then + mkdir -p "$dest" + # "src/." copies the contents, merging into dest if it already exists + cp -R "$src/." "$dest/" + fi + done + + count=$((count + 1)) +done < <(find "$DOCS_DIR" \( "${prune_expr[@]}" \) -prune -o \ + -type d \( "${name_expr[@]}" \) -print0 -prune) + +if [[ "$DRY_RUN" == true ]]; then + echo "Dry run: $count folder(s) would be copied to ${#LOCALES[@]} locale(s)." +else + echo "Done: copied $count folder(s) to ${#LOCALES[@]} locale(s)." +fi \ No newline at end of file diff --git a/scripts/localize-links.sh b/scripts/localize-links.sh new file mode 100755 index 0000000000..e905694eba --- /dev/null +++ b/scripts/localize-links.sh @@ -0,0 +1,131 @@ +#!/usr/bin/env bash +# +# Add the language prefix to every internal (absolute) path in translated +# doc files, including image/asset paths — e.g. /guides/production becomes +# /fr/guides/production inside docs/fr/**, and /ja/guides/production inside +# docs/ja/**. Paths that are already prefixed with a known language code are +# left alone, so the script is safe to re-run. +# +# Usage: ./localize-links.sh [DOCS_DIR] [--dry-run] +# Default: DOCS_DIR=./docs +# +# Requires: bash, find, perl (for lookaround-safe regex replacement). + +set -euo pipefail + +DOCS_DIR="./docs" +DRY_RUN=0 + +for arg in "$@"; do + case "$arg" in + --dry-run) DRY_RUN=1 ;; + *) DOCS_DIR="$arg" ;; + esac +done + +LANGS=(fr ja) +DOCS_DIR="${DOCS_DIR%/}" +LANGS_CSV="$(IFS=,; echo "${LANGS[*]}")" + +if [[ ! -d "$DOCS_DIR" ]]; then + echo "Error: directory not found: $DOCS_DIR" >&2 + exit 1 +fi + +if ! command -v perl >/dev/null 2>&1; then + echo "Error: perl is required but not found in PATH" >&2 + exit 1 +fi + +workdir="$(mktemp -d)" +trap 'rm -rf "$workdir"' EXIT + +# --------------------------------------------------------------------------- +# Perl helper: rewrites one file in place. +# +# Matches any "/..." token that: +# - is not glued to another path/word char on the left (so it won't fire +# mid-URL, e.g. the /path in https://example.com/path, or mid-word) +# - is not itself "//..." (protocol-relative URLs are left alone) +# - stops at whitespace, quotes, parens, angle brackets, backticks, "#" or +# "?" (so markdown/HTML link and image syntax, and anchors/query +# strings, are handled correctly) +# +# Then, unless the path already starts with a known language segment +# (/fr/... or /ja/...), prepends /. +# --------------------------------------------------------------------------- + +perl_helper="$workdir/localize.pl" +cat > "$perl_helper" <<'PERL_EOF' +use strict; +use warnings; + +my ($target_lang, $all_langs_csv, $target_file, $dry_run) = @ARGV; +my @all_langs = split(/,/, $all_langs_csv); +my $lang_alt = join('|', map { quotemeta($_) } @all_langs); + +open(my $fh, '<', $target_file) or die "cannot open $target_file: $!"; +local $/; +my $content = <$fh>; +close $fh; + +my $count = 0; +$content =~ s{ + (?:(?<=[\s"'(`])|^) # preceded by a real delimiter, or start of file + /(?!/) # a single "/", not "//..." + ([^\s"'()<>`#?]*) # the path body, stops at delimiters + (?=[\s)"'`#?]|$) # followed by a real delimiter, never "<" or ">" +}{ + my $path = $1; + my $full = "/$path"; + if ($full =~ m{^/(?:$lang_alt)(?:/|$)}) { + $full; # already localized, leave as-is + } else { + $count++; + "/$target_lang/$path"; + } +}gex; + +if ($count > 0 && !$dry_run) { + open(my $out, '>', $target_file) or die "cannot write $target_file: $!"; + print $out $content; + close $out; +} + +print "$count\n"; +PERL_EOF + +# --------------------------------------------------------------------------- +# Apply to every file under each language folder. +# --------------------------------------------------------------------------- + +grand_total=0 + +for lang in "${LANGS[@]}"; do + lang_dir="$DOCS_DIR/$lang" + if [[ ! -d "$lang_dir" ]]; then + echo "note: no $lang_dir directory, skipping" >&2 + continue + fi + + lang_total=0 + lang_files=0 + + while IFS= read -r -d '' tfile; do + n="$(perl "$perl_helper" "$lang" "$LANGS_CSV" "$tfile" "$DRY_RUN")" + if (( n > 0 )); then + lang_files=$((lang_files + 1)) + lang_total=$((lang_total + n)) + echo " ${tfile#"$DOCS_DIR"/}: $n path(s) localized" >&2 + fi + done < <(find "$lang_dir" -type f \( -name '*.md' -o -name '*.mdx' \) -print0) + + grand_total=$((grand_total + lang_total)) + echo "[$lang] $lang_total path(s) localized across $lang_files file(s)" >&2 +done + +if (( DRY_RUN )); then + echo "dry run: $grand_total path(s) would be localized (no files changed)" >&2 +else + echo "$grand_total path(s) localized" >&2 +fi \ No newline at end of file diff --git a/scripts/parse_batch_output.sh b/scripts/parse_batch_output.sh new file mode 100755 index 0000000000..2970a76583 --- /dev/null +++ b/scripts/parse_batch_output.sh @@ -0,0 +1,53 @@ +#!/usr/bin/env bash +set -euo pipefail + +declare -A lang_files=( + [fr]="batch_output_fr.jsonl" + [ja]="batch_output_ja.jsonl" +) + +for lang in "${!lang_files[@]}"; do + input_file="${lang_files[$lang]}" + + if [[ ! -f "$input_file" ]]; then + echo "Skipping $lang: $input_file not found" + continue + fi + + while IFS= read -r line || [[ -n "$line" ]]; do + [[ -z "$line" ]] && continue + + custom_id=$(jq -r '.custom_id' <<<"$line") + status_code=$(jq -r '.response.status_code // "none"' <<<"$line") + body_status=$(jq -r '.response.body.status // "none"' <<<"$line") + + if [[ "$status_code" != "200" || "$body_status" != "completed" ]]; then + echo "Skipping $lang $custom_id: status_code=$status_code, body.status=$body_status" >&2 + continue + fi + + # Strip any leading slash so it doesn't get treated as an absolute path + rel_path="${custom_id#/}" + path="docs/$lang/$rel_path/index.md" + mkdir -p "$(dirname "$path")" + + # Pick the message item(s), skip reasoning, and join all output_text parts. + # -j writes the raw text with no added newline, so the content is kept exactly. + jq -j ' + [ .response.body.output[] + | select(.type == "message") + | .content[] + | select(.type == "output_text") + | .text + ] | join("") + ' <<<"$line" > "$path" + + if [[ ! -s "$path" ]]; then + echo "Warning: empty output for $lang $custom_id" >&2 + rm -f "$path" + continue + fi + + echo "Written: $path" + done < "$input_file" +done \ No newline at end of file diff --git a/scripts/screenshots.js b/scripts/screenshots.js new file mode 100644 index 0000000000..496bfe189a --- /dev/null +++ b/scripts/screenshots.js @@ -0,0 +1,286 @@ +import { + createRunner, + parse, + PuppeteerRunnerExtension, +} from "@puppeteer/replay"; +import fs from "fs/promises"; +import path from "path"; +import os from "os"; +import puppeteer, { Locator } from "puppeteer"; + +const replayPath = process.argv[2]; +if (!replayPath) { + console.error("Usage: node ./scripts/screenshots.js "); + process.exit(1); +} + +const LOGIN_URL = "http://localhost/login"; +const AUTH_CHECK_URL = "http://localhost/"; +const COOKIE_FILE = path.join(os.homedir(), ".cache", "replay-cookies.json"); +const PERSIST_DAYS = 30; + +// --- Timing (all values in ms) --- +const NETWORK_IDLE_TIME = 500; // quiet period that counts as "idle" +const STEP_SETTLE_DELAY = 500; // pause after every step before screenshotting +const NAVIGATE_SETTLE_DELAY = 500; // extra pause after a navigate step + +const STEP_TIMEOUT = 7000; // per-step timeout handed to the runner +const LOGIN_POLL_INTERVAL = 500; // how often to re-check the login page +const NETWORK_IDLE_TIMEOUT = 3000; // cap on waiting for that idle period +const UPLOAD_LOCATOR_TIMEOUT = 10000; // waiting for the file input to appear +const NOOP_STEP_TIMEOUT = 100; // placeholder step standing in for unsupported types + +const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms)); + +const browser = await puppeteer.launch({ headless: false }); +const page = await browser.newPage(); + +const nowSeconds = () => Math.floor(Date.now() / 1000); + +async function saveCookies() { + const cookies = await browser.cookies(); + if (!cookies.length) { + console.warn("No cookies to save."); + return; + } + + await fs.mkdir(path.dirname(COOKIE_FILE), { recursive: true }); + await fs.writeFile(COOKIE_FILE, JSON.stringify(cookies, null, 2), { + mode: 0o600, + }); + + console.log(`Saved ${cookies.length} cookie(s) to ${COOKIE_FILE}`); +} + +async function restoreCookies() { + let saved; + try { + saved = JSON.parse(await fs.readFile(COOKIE_FILE, "utf8")); + } catch (e) { + if (e.code !== "ENOENT") + console.warn(`Could not read cookie file: ${e.message}`); + return; + } + + const now = nowSeconds(); + const live = saved.filter( + (c) => c.session || c.expires === -1 || c.expires > now, + ); + if (!live.length) { + console.log("Stored cookies have all expired — logging in fresh."); + return; + } + + const scheme = new URL(LOGIN_URL).protocol; + const futureExpiry = now + 60 * 60 * 24 * PERSIST_DAYS; + + let restored = 0; + for (const cookie of live) { + const { session, size, domain, expires, ...rest } = cookie; + + const scoped = domain.startsWith(".") + ? { ...rest, domain } + : { ...rest, url: `${scheme}//${domain}` }; + + try { + await browser.setCookie({ + ...scoped, + expires: session || expires === -1 ? futureExpiry : expires, + }); + restored++; + } catch (e) { + console.warn(`Skipped cookie "${cookie.name}": ${e.message}`); + } + } + + console.log(`Restored ${restored}/${live.length} cookie(s).`); +} + +function isLoginPage() { + try { + return new URL(page.url()).pathname.startsWith("/login"); + } catch { + return false; + } +} + +async function ensureLoggedIn() { + await page.goto(AUTH_CHECK_URL, { waitUntil: "networkidle2" }); + + if (!isLoginPage()) { + console.log("Already signed in — continuing."); + return; + } + + console.log(`\nPlease log in at ${LOGIN_URL} in the browser window.`); + console.log("The replay will start automatically once you're through.\n"); + + if (page.url() !== LOGIN_URL) { + await page.goto(LOGIN_URL, { waitUntil: "networkidle2" }); + } + + while (isLoginPage()) { + await sleep(LOGIN_POLL_INTERVAL); + } + + await page.waitForNetworkIdle({ idleTime: NETWORK_IDLE_TIME }).catch(() => { }); + + console.log("Signed in — starting replay."); +} + +await restoreCookies(); +await ensureLoggedIn(); + +const LOCAL_STORAGE = { + "datatable-episode-name": "266px", + "datatable-sequence-Name": "295px", + "datatable-shot-Name": "232px", +}; + +await page.evaluateOnNewDocument((entries) => { + try { + for (const [k, v] of Object.entries(entries)) localStorage.setItem(k, v); + } catch { } +}, LOCAL_STORAGE); + +await page.evaluate((entries) => { + for (const [k, v] of Object.entries(entries)) localStorage.setItem(k, v); +}, LOCAL_STORAGE); +await page.reload({ waitUntil: "networkidle2" }); + +console.log( + `Seeded ${Object.keys(LOCAL_STORAGE).length} localStorage entrie(s).`, +); + +const replayDir = path.dirname(path.resolve(replayPath)); +const screenshotsDir = path.join(replayDir, "screenshots"); + +await fs.mkdir(screenshotsDir, { recursive: true }); + +let stepIndex = 0; +let metaIndex = 0; + +const PNG_BASE64 = + "iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mP8z8BQADhQGAWjR9awAAAABJRU5ErkJggg=="; + +var tmpUploadFile = path.join(os.tmpdir(), "test-upload.png"); +await fs.writeFile(tmpUploadFile, Buffer.from(PNG_BASE64, "base64")); +console.log(`Temporary upload file created at: ${tmpUploadFile}`); + +const UNSUPPORTED_TYPES = new Set(["uploadFile", "end"]); + +const INERT_TYPES = new Set(["end"]); + +const isIgnored = (meta) => meta?.ignore === true; + +class Extension extends PuppeteerRunnerExtension { + currentMeta = null; + + async beforeEachStep(step, flow) { + await super.beforeEachStep(step, flow); + + if (step.type === "setViewport") return; + + const meta = stepMeta[metaIndex++]; + this.currentMeta = meta; + + if (isIgnored(meta)) { + console.log(`[step —] ${step.type} (ignored)`); + return; + } + + if (INERT_TYPES.has(step.type)) { + console.log(`[step ${stepIndex}] ${step.type} (inert)`); + return; + } + + console.log(`[step ${stepIndex}] ${step.type}`); + } + + async runStep(step, flow) { + if (INERT_TYPES.has(step.type)) return; + if (step.type === "uploadFile") { + await this.handleFileUpload(step); + return; + } + await super.runStep(step, flow); + } + + async handleFileUpload(step) { + const element = await Locator.race([ + page.locator( + step.selectors[0][0] + ) + ]) + .setTimeout(UPLOAD_LOCATOR_TIMEOUT) + .waitHandle(); + + const filename = step.file + + await element.uploadFile(filename); + } + + async afterEachStep(step, flow) { + await super.afterEachStep(step, flow); + + if (step.type === "setViewport") return; + if (INERT_TYPES.has(step.type)) return; + if (isIgnored(this.currentMeta)) return; + + await Promise.race([ + page.waitForNetworkIdle({ idleTime: NETWORK_IDLE_TIME }), + sleep(NETWORK_IDLE_TIMEOUT), + ]); + + await sleep( + step.type === "navigate" ? NAVIGATE_SETTLE_DELAY : STEP_SETTLE_DELAY, + ); + + const filename = path.join( + screenshotsDir, + `${String(stepIndex).padStart(3, "0")}.png`, + ); + await page.screenshot({ path: filename, fullPage: false }); + console.log(`Screenshot saved: ${filename}`); + + stepIndex++; + } +} + +const recordingText = await fs.readFile(replayPath, "utf8"); +const rawRecording = JSON.parse(recordingText); + +const rawSteps = {}; +const stepMeta = []; + +rawRecording.steps = rawRecording.steps.map((step, i) => { + if (step.type === "setViewport") return step; + + stepMeta.push({ ignore: step.ignore === true }); + + if (UNSUPPORTED_TYPES.has(step.type)) { + rawSteps[i] = step; + return { + type: "waitForElement", + selectors: ["body"], + timeout: NOOP_STEP_TIMEOUT, + }; + } + return step; +}); + +const recording = parse(rawRecording); + +recording.steps = recording.steps.map((step, i) => rawSteps[i] ?? step); + +const runner = await createRunner( + recording, + new Extension(browser, page, STEP_TIMEOUT), +); + +try { + await runner.run(); +} finally { + await saveCookies().catch((e) => console.error("save failed:", e.message)); + await browser.close(); +} \ No newline at end of file diff --git a/scripts/translator.js b/scripts/translator.js new file mode 100644 index 0000000000..a2319baa8b --- /dev/null +++ b/scripts/translator.js @@ -0,0 +1,142 @@ +import fs from "node:fs/promises"; +import path from "node:path"; + +const LIST_FILE = "./to-translate.md"; + +const LANGUAGES = [ + { code: "fr", name: "French", outputFile: "./requests-fr.jsonl" }, + { code: "ja", name: "Japanese", outputFile: "./requests-ja.jsonl" }, +]; + +function buildFullFilePrompt(fullMarkdownFile, languageName) { + return ` +Translate the following Markdown file to ${languageName}. + +STRICT RULES: +- Preserve YAML frontmatter structure. +- Do NOT translate YAML keys and values +- Preserve all formatting, including HTML tags and Vue components +- Do NOT translate code blocks. +- Do NOT modify URLs. +- Output the COMPLETE translated markdown file. +- Do NOT wrap output in backticks. +- Do NOT add explanations. + +FILE CONTENT: +${fullMarkdownFile} +`; +} + +async function readFileList(listFile) { + const content = await fs.readFile(listFile, "utf8"); + + const paths = content + .split(/\r?\n/) + .map((line) => line.trim()) + // ignore blank lines and comments + .filter((line) => line.length > 0 && !line.startsWith("#")) + // tolerate markdown list syntax: "- path" or "* path" + .map((line) => line.replace(/^[-*]\s+/, "")) + // tolerate inline code: `path` + .map((line) => line.replace(/^`(.*)`$/, "$1")) + .map((line) => path.normalize(line)); + + return [...new Set(paths)]; +} + +/** + * Extracts the value of the `path` property from a file's YAML frontmatter. + * Uses a lightweight, dependency-free parser rather than a full YAML lib, + * since frontmatter here is a flat key/value block. + */ +function extractFrontmatterPath(content) { + const match = content.match(/^---\r?\n([\s\S]*?)\r?\n---/); + if (!match) return null; + + const frontmatter = match[1]; + + // Match a top-level "path:" key (not indented, so we don't grab nested keys) + const pathLine = frontmatter + .split(/\r?\n/) + .find((line) => /^path\s*:/.test(line)); + + if (!pathLine) return null; + + let value = pathLine.slice(pathLine.indexOf(":") + 1).trim(); + + // Strip surrounding quotes, single or double + const quoted = value.match(/^["'](.*)["']$/); + if (quoted) value = quoted[1]; + + return value.length > 0 ? value : null; +} + +async function loadFiles(filePaths) { + const files = []; + for (const filePath of filePaths) { + try { + const content = await fs.readFile(filePath, "utf8"); + const relativePath = path.relative(process.cwd(), path.resolve(filePath)); + const frontmatterPath = extractFrontmatterPath(content); + + if (!frontmatterPath) { + console.warn( + `⚠️ No "path" found in frontmatter of ${filePath}, falling back to file path as custom_id` + ); + } + + files.push({ + customId: frontmatterPath ?? relativePath, + content, + }); + } catch (error) { + console.warn(`⚠️ Skipping ${filePath}: ${error.message}`); + } + } + return files; +} + +async function buildJsonlForLanguage(files, language) { + const lines = files.map((file) => { + const request = { + custom_id: file.customId, + method: "POST", + url: "/v1/responses", + body: { + model: "gpt-5.6-luna", + input: buildFullFilePrompt(file.content, language.name), + }, + }; + return JSON.stringify(request); + }); + + await fs.writeFile(language.outputFile, lines.join("\n") + "\n", "utf8"); + console.log(`✅ Batch file created at ${language.outputFile} (${lines.length} files)`); +} + +async function main() { + const filePaths = await readFileList(LIST_FILE); + if (filePaths.length === 0) { + throw new Error(`No paths found in ${LIST_FILE}`); + } + + const files = await loadFiles(filePaths); + if (files.length === 0) { + throw new Error("None of the listed files could be read"); + } + + // custom_id must be unique per batch — warn on collisions rather than + // silently overwriting requests later in the file. + for (const language of LANGUAGES) { + const seen = new Set(); + for (const file of files) { + if (seen.has(file.customId)) { + console.warn(`⚠️ Duplicate custom_id "${file.customId}" detected`); + } + seen.add(file.customId); + } + await buildJsonlForLanguage(files, language); + } +} + +main().catch(console.error); \ No newline at end of file diff --git a/toc.json b/toc.json new file mode 100644 index 0000000000..4add65f74d --- /dev/null +++ b/toc.json @@ -0,0 +1,1915 @@ +{ + "directory": "docs", + "file_count": 63, + "files": [ + { + "path": "docs/guides/production/breakdown-casting/index.md", + "title": "Breakdown & Casting", + "total_words": 1042, + "sections": [ + { + "title": "(preamble)", + "words": 56 + }, + { + "title": "Create a Breakdown List", + "words": 829 + }, + { + "title": "Casting from the Asset Library", + "words": 151 + } + ] + }, + { + "path": "docs/guides/production/index.md", + "title": "Pre-Production", + "total_words": 67, + "sections": [ + { + "title": "(preamble)", + "words": 67 + } + ] + }, + { + "path": "docs/guides/production/manage-assets/index.md", + "title": "Managing Assets", + "total_words": 1724, + "sections": [ + { + "title": "(preamble)", + "words": 59 + }, + { + "title": "Create an Asset", + "words": 489 + }, + { + "title": "See the Details of an Asset", + "words": 144 + }, + { + "title": "Add more tasks after creating the assets", + "words": 51 + }, + { + "title": "Update your assets", + "words": 312 + }, + { + "title": "Asset Library", + "words": 322 + }, + { + "title": "Remove Assets", + "words": 21 + }, + { + "title": "Using The \"Ready For\" Asset State", + "words": 295 + } + ] + }, + { + "path": "docs/guides/production/manage-concepts/index.md", + "title": "Managing Concepts", + "total_words": 508, + "sections": [ + { + "title": "(preamble)", + "words": 24 + }, + { + "title": "Create a Concept", + "words": 83 + }, + { + "title": "Edit a Concept", + "words": 104 + }, + { + "title": "Link a Concept to an Asset", + "words": 254 + }, + { + "title": "Delete Concepts", + "words": 25 + } + ] + }, + { + "path": "docs/guides/production/meta-column/index.md", + "title": "Meta Columns", + "total_words": 959, + "sections": [ + { + "title": "(preamble)", + "words": 83 + }, + { + "title": "Create Metadata Columns", + "words": 302 + }, + { + "title": "Linking Metadata Columns to Departments", + "words": 320 + }, + { + "title": "Organizing Metadata Columns", + "words": 142 + }, + { + "title": "Sticky Columns", + "words": 41 + }, + { + "title": "Update Meta Columns", + "words": 26 + }, + { + "title": "Remove Meta Columns", + "words": 20 + } + ] + }, + { + "path": "docs/guides/privacy-security/authentication/index.md", + "title": "Authentication", + "total_words": 269, + "sections": [ + { + "title": "(preamble)", + "words": 6 + }, + { + "title": "Enable Two-Factor Authentication", + "words": 174 + }, + { + "title": "OpenID / SSO auth", + "words": 80 + } + ] + }, + { + "path": "docs/guides/privacy-security/index.md", + "title": "Privacy & Security", + "total_words": 45, + "sections": [ + { + "title": "(preamble)", + "words": 45 + } + ] + }, + { + "path": "docs/guides/privacy-security/logs/index.md", + "title": "Log Pages", + "total_words": 156, + "sections": [ + { + "title": "(preamble)", + "words": 30 + }, + { + "title": "Activity Logs", + "words": 19 + }, + { + "title": "Login Logs", + "words": 46 + }, + { + "title": "Preview File Status Logs", + "words": 50 + } + ] + }, + { + "path": "docs/guides/production-structure/index.md", + "title": "Production Structure", + "total_words": 249, + "sections": [ + { + "title": "(preamble)", + "words": 32 + }, + { + "title": "Table of Content", + "words": 76 + }, + { + "title": "Data Model", + "words": 111 + } + ] + }, + { + "path": "docs/guides/production-structure/manage-episodes/index.md", + "title": "Managing Episodes", + "total_words": 185, + "sections": [ + { + "title": "(preamble)", + "words": 20 + }, + { + "title": "Episodes Overview", + "words": 27 + }, + { + "title": "Create Episodes", + "words": 72 + }, + { + "title": "Update Episodes", + "words": 20 + }, + { + "title": "Delete Episodes", + "words": 24 + } + ] + }, + { + "path": "docs/guides/production-structure/manage-productions/index.md", + "title": "Managing Productions", + "total_words": 907, + "sections": [ + { + "title": "(preamble)", + "words": 7 + }, + { + "title": "Create a New Production", + "words": 317 + }, + { + "title": "Configure Production-Specific Settings", + "words": 341 + }, + { + "title": "Close a Production (Archive)", + "words": 68 + }, + { + "title": "Delete a Production", + "words": 35 + }, + { + "title": "Create Your Own Production Template", + "words": 98 + } + ] + }, + { + "path": "docs/guides/production-structure/manage-sequences/index.md", + "title": "Managing Sequences", + "total_words": 361, + "sections": [ + { + "title": "(preamble)", + "words": 115 + }, + { + "title": "Create a Sequence", + "words": 169 + }, + { + "title": "Update a Sequence", + "words": 20 + }, + { + "title": "Delete a Sequence", + "words": 24 + } + ] + }, + { + "path": "docs/guides/production-structure/manage-shots/index.md", + "title": "Managing Shots", + "total_words": 1435, + "sections": [ + { + "title": "(preamble)", + "words": 28 + }, + { + "title": "Create a Shot", + "words": 303 + }, + { + "title": "Import Shots", + "words": 395 + }, + { + "title": "See the Details of a Shot", + "words": 158 + }, + { + "title": "Add More Tasks After Creating Shots", + "words": 49 + }, + { + "title": "Update Shots", + "words": 150 + }, + { + "title": "Add the number of Frames and Frame ranges to the shots", + "words": 237 + }, + { + "title": "Access a Shot's Change History", + "words": 33 + }, + { + "title": "Remove Shots", + "words": 24 + } + ] + }, + { + "path": "docs/guides/production-structure/manage-studios/index.md", + "title": "Managing Studios", + "total_words": 153, + "sections": [ + { + "title": "(preamble)", + "words": 50 + }, + { + "title": "Create a Studio", + "words": 37 + }, + { + "title": "Update a Studio", + "words": 20 + }, + { + "title": "Remove a Studio", + "words": 24 + } + ] + }, + { + "path": "docs/guides/review-publishing/index.md", + "title": "Review & Publishing", + "total_words": 83, + "sections": [ + { + "title": "(preamble)", + "words": 83 + } + ] + }, + { + "path": "docs/guides/review-publishing/manage-edits/index.md", + "title": "Managing Edits", + "total_words": 318, + "sections": [ + { + "title": "(preamble)", + "words": 107 + }, + { + "title": "Create an Edit", + "words": 195 + }, + { + "title": "Update Edits", + "words": 1 + }, + { + "title": "Delete Edits", + "words": 5 + } + ] + }, + { + "path": "docs/guides/review-publishing/playlist/index.md", + "title": "Playlists", + "total_words": 1592, + "sections": [ + { + "title": "(preamble)", + "words": 21 + }, + { + "title": 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General Kitsu Settings", + "words": 204 + }, + { + "title": "2. Studio Workflows", + "words": 401 + }, + { + "title": "3. Preparing Your Team", + "words": 71 + }, + { + "title": "4. Create a New Production", + "words": 69 + }, + { + "title": "5. Next Steps", + "words": 81 + } + ] + } + ] +} diff --git a/toc.md b/toc.md new file mode 100644 index 0000000000..e07d7f90f2 --- /dev/null +++ b/toc.md @@ -0,0 +1,516 @@ +- Getting Started With Kitsu + - Studio Workflows + - Understanding Studio Workflows + - Global Library VS Production Library + - Departments + - Creating Departments + - Task Types + - Creating a New Task Type + - Asset Types + - Define Your Asset Workflow + - Task Statuses + - Define Your Approval Workflow + - Automation + - Create a New Status Automation + - 3D Backgrounds + - Create a Global Library of HDR Files + - Asset Library + - What is the Asset Library? + - How to Use the Asset Library + - Adding Assets to the Library + - Settings + - Configuring Kitsu + - Studio Settings +- Preparing Your Team + - Creating Users + - Creating Users and Linking Them to Departments + - Permission Roles + - Understanding Permission Roles + - Create and edit a production + - Manage the studio + - Manage productions + - Two-Factor Authentication + - Add Additional Security to Your Studio + - Available Two-Factor Authentication Methods + - Adding Users to the Team +- Create Your Production +- Create a TV Show Production + - Introduction to Kitsu's Global Page + - Main Menu + - Navigation + - Global Search, News, Notification, and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity Spreadsheet + - Filters + - Simplify the Display + - Import / Export + - Metadata Column + - Customize the View + - Sum-up of your view + - Create an Asset + - Create Your First Asset + - Viewing Details of an Asset + - Update Your Assets + - Add More Tasks After Creating the Assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create a Shot + - Create Your First Shot + - Create Shots from an EDL File + - See the Details of a Shot + - Update your shots + - Add more tasks after creating the shots + - Adding Frame Numbers and Ranges to Shots + - Creating Custom Metadata Columns + - Create a Sequence + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For +- Create a Feature Film Production + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create a Shot + - Create your first shot + - Create Shots from an EDL File + - See the Details of a Shot + - Add more tasks after creating the shots + - Update your shots + - Add the number of Frames and Frame ranges to the shots + - Create Custom Metadata Columns + - Create a Sequence + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For +- Create a Short Production (assets and shots) + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a concept + - Link a Concept to an Asset + - Create a Shot + - Create your first shot + - Create Shots from an EDL File + - See the Details of a Shot + - Add more tasks after creating the shots + - Update your shots + - Add the number of Frames and Frame ranges to the shots + - Create Custom Metadata Columns + - Create a Sequence + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For +- Create a SHOTS-only Production + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create a Shot + - Create your first shot + - Create Shots from an EDL File + - See the Details of a Shot + - Add more tasks after creating the shots + - Update your shots + - Add the number of Frames and Frame ranges to the shots + - Create Custom Metadata Columns + - Create a Sequence + - Create an Edit +- Create an ASSET-only Production + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first Asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create Custom Metadata Columns + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library +- Create a Video Game Production + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create a map + - Create your first map + - Create maps from an EDL File + - See the Details of a map + - Add more tasks after creating the maps + - Update your maps + - Add the number of Frames and Frame ranges to the maps + - Create Custom Metadata Columns + - Create a level + - Create an Edit + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For +- Create a NFT Collection + - Introduction to the Kitsu Global Page + - Main Menu + - Navigation + - Global Search, News, Notification and Documentation + - Personal Settings + - The Tasks Spreadsheet + - Entity spreadsheet + - Filters + - Simplify the display + - Import / Export + - Metadata column + - Customize the view + - Sum-up of your view + - Create an Asset + - Create your first asset + - See the Details of an Asset + - Add more tasks after creating the assets + - Update your assets + - Create a Concept + - Upload a Concept + - Link a Concept to an Asset + - Create a NFT Collection + - Create your first NFT Collection + - See the Details of an NFT Collection + - Add more tasks after creating the NFT Collections + - Update your NFT Collections + - Create Custom Metadata Columns + - Create a Breakdown List + - Casting from the Asset Library + - Introduction to Asset State: Ready For +- Meta Columns, Filters and Production Settings +- Meta Columns + - Create Metadata Columns + - Linking Metadata Columns to Departments + - Organizing Metadata Columns + - Display or Hide All Metadata Columns + - Display or Hide a single Metadata Column + - Sticky Columns +- Filters + - The Search Bar + - Using the Search Bar to Create Filters + - Example Filters + - Creating Filters + - Utilising the Filter Builder + - Task Status Filtering + - Metadata Filtering + - Assignment Filtering + - Thumbnail Filtering + - Priority Filtering + - Using the "Ready For" status + - Managing Saved Filters + - Deleting a Filter + - Pre-built Filters +- Production Specific Workflow Settings + - Configure Production-Specific Settings + - Task Statuses + - Configuring Specific Task Types for a Production + - Task Types + - Enabling Specific Task Types for a Production + - Asset Types + - Enabling Specific Asset Types for a Production + - Status Automation + - Configuring Status Automation for a Production + - Preview Backgrounds + - Select Specific Preview Background for a Production + - Artist Board + - Artist Board Status Configuration +- Assignments, Estimates and Scheduling +- Tasks Assignments + - Add Users to the Team + - How to Assign Tasks + - Assign Tasks From the Global Page + - Assign Tasks From the Detailed Task Type Page +- Estimates & Team Quotas + - Add an Estimate for a Task + - Detailed Task Type View Features: + - Forecasting Team Speed + - Forecast Your Team's Speed Using Estimated Quotas + - Quotas + - Using Quotas to Understand Your Teams Speed + - Quotas Based on Timesheets + - Quotas Based on Status Changes + - Changing Priorities +- Schedules + - Production Schedule + - The Production Schedule Gantt Chart + - Milestones + - Task Type Schedule + - Asset and Shot Schedule + - Studio Schedule + - Team Schedule +- Statuses, Publishes, and Thumbnails +- Statuses and Feedback + - The Comment Panel + - Tagging Team Members + - Adding Checklists + - Adding Attachments + - Changing Statuses In Bulk + - Updating Multiple Statuses at Once + - Artist Board Statuses + - Customizing Statuses Used on the Artist Board Page +- Publishes + - Publishing a Concept + - Linking a Concept to an Asset + - Publish a Preview as a Version + - Combining Previews Into a Version +- Thumbnails + - Add Thumbnails Manually + - Add Thumbnails Automatically + - Batch Upload Previews (as Thumbnails) +- Internal Review and Client Playlists +- Reviews + - Reviewing Tasks + - Drawing Annotations + - Tagging Frames + - Exporting Annotations + - Deleting Annotations + - Comparing Images + - Reviewing Concepts + - Playlists + - Create a Playlist + - Populating a Playlist + - Review Controls + - Review Room +- Daily & Weekly review + - Create a Playlist for your internal review + - Review and Validations +- Client Playlists + - Creating Client Playlists + - Reviewing Client Playlists + - Playback Controls + - Review Room +- Supervisor Workflows +- Managing Your Department + - Assigning Tasks & Bidding Estimates + - Daily Supervision Tasks + - Managing Your Department's Schedule + - Managing Department Quotas + - Department Timesheets +- Task Supervision + - Check Your Tasks + - Reviewing Previews + - Reviewing Concepts +- Producer Workflows +- Building Production Reports + - Production Overview + - News Feed Features + - Using Filters + - Example + - Know the Current State of the Production + - Short / Feature Specific + - Sequence Stats + - Asset Types Stats + - Count View + - Exporting Data + - TV Show Specific + - Retakes Display + - Status Display + - Ensure Tasks are On Time + - Methods to Compare Estimations and Actuals + - Filtering by Due Date Status + - Using the Late Status Filter + - Using the Gantt Diagram + - Understanding Why a Task is Late + - Checking an Artist's Workload + - Identifying Back-and-Forth + - Checking if the Task is Underestimated + - Checking the Previous Task + - Durations over Estimates + - Estimation Summary + - Task Type Duration over Estimation + - Durations over Estimations for an Asset / Shot + - Detailed Analysis + - Checking Quotas + - Method 1: Timesheet-Based Calculation + - Method 2: Status-Based Calculation + - Detailed Quota Calculation + - Team Timesheets + - Viewing Timesheets + - Exporting Timesheets +- Building Studio Reports + - Studio Resource Overview + - Current State of All Productions + - Stats Pages + - Studio Occupancy Rate + - Focusing on Specific Timeframes + - Modifying the Schedule + - Utilize the Main Schedule +- Artist Workflows +- Getting Started as an Artist + - Initial Setup and Profile Customization + - Managing Your Assignments + - Key Information Available: + - Additional Features: + - Updating Task Progress + - Updating Task Statuses + - View Your Assignments (Board View) + - View Your Assignments (Calendar View) + - Share Your Concepts + - Uploading Concepts: + - Linking Concepts to Assets: + - Request a Review + - Complete Your Timesheet + - How to Log Time: + - Missed a Day? +- Developer Workflows +- Custom Actions + - What are Custom Actions? + - Goal + - How to Setup a Custom Action + - Creation + - Data Sent via a Custom Action +- Bots + - Why Use a Bot + - How to Create a Bot + - Managing Bots + - Example Bot Usage + - Security Considerations +- Kitsu Publisher + - DCC Integrations Status: + - Installation + - Installation of the Kitsu Publisher + - Pre-Requisites + - On Linux + - On Windows + - On MacOS + - Development Environment + - Pre-Requisites + - Dependencies + - Run + - Build the Electron App + - Pre-Requisites + - Building the App + - Installation of the DCCs connectors + - Pre-requisites + - Blender (version>2.80) + - Toon Boom Harmony + - Unreal Editor (version>=5) + - Publishing Previews with the Kitsu Publisher + - Consult Your To-Do List + - Publish a Preview From the Publisher + - Setup the Publisher + - Change the Save Directory and Add Scripts + - View the Result of the Setting on the Export Pop-Up +- Chat Integration + - Discord Integration + - Create a Bot Account + - Inviting Your Bot + - Enable Discord Notifications + - Slack Integration + - Create a Kitsu Application in Slack + - Set the Right Permissions + - Install the App in Your Workspace + - Get the Token + - Link Kitsu to Your New Slack Application + - Enable Slack Notifications in Your Profile + - Mattermost Integration + - Enable Incoming Webhooks, Custom Username, and Profile Picture for Webhooks + - Set a Webhook in Mattermost + - Enable Mattermost Notifications +- Open Source Setup + - Cloud Hosting + - Self-Hosting + - Development Environment + - Prerequisites + - Using Docker Image + - Development + - Build + - Tests + - Architecture +- Frequently Asked Questions + - Login Issues + - I can't log in to Kitsu anymore + - Task Management + - I created a new Task Type, but I don't see it in my production + - Understanding the Difference: + - Steps to Add Task Types to Your Production + - My Task Type columns are not in the right order + - Task Type columns are missing + - Team and Assignments + - I can't assign anyone to a task + - Steps to Add People to a Production + - All assignments have disappeared + - Production Management + - How to Delete or Archive a Production + - Steps to Archive a Production + - Steps to Delete a Production + - Miscellaneous + - Where can I see the storage I'm using? diff --git a/word_count.sh b/word_count.sh new file mode 100755 index 0000000000..ad1848fc3c --- /dev/null +++ b/word_count.sh @@ -0,0 +1,134 @@ +#!/usr/bin/env bash +# +# md_report.sh — Recursively scan a directory for Markdown files and report, +# for each file, its title (first H1), total word count, and level-2 heading +# ("## ") structure with a word count per section. Output is a single JSON +# document. +# +# Usage: +# ./md_report.sh [directory] +# +# If no directory is given, the current directory (.) is used. +# +# Requires: jq + +set -euo pipefail + +TARGET_DIR="${1:-.}" + +if ! command -v jq >/dev/null 2>&1; then + echo '{"error": "jq is required but not installed"}' >&2 + exit 1 +fi + +if [[ ! -d "$TARGET_DIR" ]]; then + jq -n --arg dir "$TARGET_DIR" '{"error": ("not a directory: " + $dir)}' + exit 1 +fi + +# Find all Markdown files (.md and .markdown), null-delimited for safety +# with spaces/special characters in filenames. +mapfile -d '' -t md_files < <(find "$TARGET_DIR" -type f \( -iname '*.md' -o -iname '*.markdown' \) -print0 | sort -z) + +if [[ ${#md_files[@]} -eq 0 ]]; then + jq -n --arg dir "$TARGET_DIR" '{"directory": $dir, "file_count": 0, "files": []}' + exit 0 +fi + +file_objects=() + +for file in "${md_files[@]}"; do + total_words=$(wc -w < "$file" | tr -d ' ') + + # Extract the page title: the first level-1 heading ("# Title", not ##). + # Fenced code blocks are skipped so a "#" inside code isn't picked up. + title=$(awk ' + BEGIN { in_code = 0 } + { + line = $0 + if (line ~ /^[[:space:]]*(```|~~~)/) { + in_code = !in_code + next + } + if (in_code) next + + if (line ~ /^#[[:space:]]+[^#]/) { + sub(/^#[[:space:]]+/, "", line) + gsub(/[[:space:]]+$/, "", line) + print line + exit + } + } + ' "$file") + + if [[ -z "$title" ]]; then + title="(untitled)" + fi + + # awk emits one tab-separated "titleword_count" line per section. + # - Tracks fenced code blocks (``` or ~~~) so headings/words inside + # them aren't misinterpreted. + # - On each level-2 heading ("## Title", not ### etc.), flushes the + # previous section's count and starts a new one. + # - Words before the first H2 are reported under "(preamble)". + # - The heading line itself is excluded from word counts. + sections_tsv=$(awk ' + BEGIN { + in_code = 0 + section = "(preamble)" + words = 0 + } + { + line = $0 + + if (line ~ /^[[:space:]]*(```|~~~)/) { + in_code = !in_code + next + } + if (in_code) next + + if (line ~ /^##[[:space:]]+[^#]/ || line ~ /^##[[:space:]]*$/) { + printf "%s\t%d\n", section, words + title = line + sub(/^##[[:space:]]+/, "", title) + gsub(/[[:space:]]+$/, "", title) + if (title == "") title = "(untitled)" + section = title + words = 0 + next + } + + n = split(line, arr, /[[:space:]]+/) + for (i = 1; i <= n; i++) { + if (arr[i] != "") words++ + } + } + END { + printf "%s\t%d\n", section, words + } + ' "$file") + + # Convert the TSV section list into a JSON array of {title, words}. + sections_json=$(printf '%s\n' "$sections_tsv" | jq -R -s -c ' + split("\n") + | map(select(length > 0)) + | map(split("\t")) + | map({title: .[0], words: (.[1] | tonumber)}) + ') + + file_obj=$(jq -n \ + --arg path "$file" \ + --arg title "$title" \ + --argjson total_words "$total_words" \ + --argjson sections "$sections_json" \ + '{path: $path, title: $title, total_words: $total_words, sections: $sections}') + + file_objects+=("$file_obj") +done + +# Combine everything into the final JSON document. +printf '%s\n' "${file_objects[@]}" | jq -s --arg dir "$TARGET_DIR" '{ + directory: $dir, + file_count: length, + files: . +}' \ No newline at end of file diff --git a/wrangler.jsonc b/wrangler.jsonc new file mode 100644 index 0000000000..c895dcc7ea --- /dev/null +++ b/wrangler.jsonc @@ -0,0 +1,14 @@ +{ + "$schema": "node_modules/wrangler/config-schema.json", + "name": "kitsu-docs", + "compatibility_date": "2026-09-15", + "observability": { + "enabled": true + }, + "assets": { + "directory": "docs/.vitepress/dist" + }, + "compatibility_flags": [ + "nodejs_compat" + ] +} diff --git a/yarn.lock b/yarn.lock deleted file mode 100644 index 8216c62977..0000000000 --- a/yarn.lock +++ /dev/null @@ -1,8738 +0,0 @@ -# THIS IS AN AUTOGENERATED FILE. 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