Skip to content

Moving Eye instead of moving environment? #7

Description

@romainligneul

Hi,

First of all, thanks for Bonvision. Great tool!

I am wondering whether there is any reason not to move the eye position instead of the textures when using Bonvision for VR. In your VR corridor example, the "z pos" variable is used to translate all the textures, but I have the same result can be (apparently) achieved by moving the Eye, leading to a much simpler and cleaner workflow*.
I am about to code a VR experiment and I would like to know if there is any pitfall associated with moving the eye versus the textures (e.g. latencies, bugs, etc.). For now, I don't see any difference.

In case it matters, I am using a PythonTransform to control the eye based on "z pos"
import clr
clr.AddReference("OpenTK")
from OpenTK import Vector3
@returns(Vector3)
def process(value):
return Vector3(0,0,-100-value)

Best,

Romain

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions