Skip to content

Replay files - changes that were not applied #141

Description

I've seen a replay file that has 'change' events that were not applied to the engine.
Looking at the manager code, it seems to send all requested changes to the viewer regardless of whether they were actioned successfully by the engine.

Can we add filtering so that only actions that were successfully parsed/actioned by the engine get added to the 'viewer changes'.

Extra info:
(Apply_turn function in battlecode-engine/src/controller/mod.rs line 1125) just makes a copy of the turn messages received.

Many thanks

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions