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Baseline cube scene various fixes #92

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@przet

From PR #91 :

  1. Fix the rotation logic to inspect the top/bottom faces without needing to go around a full circle (as we then cover faces we already have seen).

  2. At least on the middle cube, there is a model matrix reset issue (evident in the snapping to a different face).

  3. If I am working on 1 and 2, it would be good to also reorder the slots in a more logical fashion (the third slot is the middle cube)

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